]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_onslaught.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_onslaught.qc
index c31d53efca3f4f98c9b73d637f4189023b548d46..f9f0efb060f0106e6df6e6f727785ee1131c2001 100644 (file)
@@ -397,7 +397,7 @@ void onslaught_generator_think()
                        }
                        // self.max_health / 300 gives 5 minutes of overtime.
                        // control points reduce the overtime duration.
-                       sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NORM);
                        d = 1;
                        e = findchain(classname, "onslaught_controlpoint");
                        while (e)
@@ -426,7 +426,7 @@ void onslaught_generator_think()
                 if(e.team == self.team)
                 {
                     centerprint(e, "^1Your generator is NOT shielded!\n^7Re-capture controlpoints to shield it!");
-                    soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTN_NONE);    // FIXME: Uniqe sound?
+                    soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE);    // FIXME: Uniqe sound?
                 }
             }
         }
@@ -488,7 +488,7 @@ void onslaught_generator_damage_think()
                if(random() < 0.01)
                {
                        pointparticles(particleeffectnum("electro_ballexplode"), self.origin + randompos('-50 -50 -20', '50 50 50'), '0 0 0', 1);
-                       sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM);
                }
                else
                        pointparticles(particleeffectnum("torch_small"), self.origin + randompos('-60 -60 -20', '60 60 60'), '0 0 0', 1);
@@ -517,7 +517,7 @@ void onslaught_generator_deaththink()
        if(self.count==40||self.count==20)
        {
                onslaught_generator_ring_spawn(self.origin);
-               sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, "onslaught/shockwave.wav", VOL_BASE, ATTEN_NORM);
        }
 
        // Throw some gibs
@@ -543,7 +543,7 @@ void onslaught_generator_deaththink()
        if(random() < 0.25)
        {
                te_explosion(self.origin);
-               sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
        }
 
        // Particles
@@ -563,7 +563,7 @@ void onslaught_generator_deaththink()
                te_explosion(org);
                onslaught_generator_shockwave_spawn(org);
                pointparticles(particleeffectnum("onslaught_generator_finalexplosion"), org, '0 0 0', 1);
-               sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
        }
        else
                self.nextthink = time + 0.05;
@@ -576,7 +576,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
        float i;
        if (damage <= 0)
                return;
-       if(inWarmupStage)
+       if(warmup_stage)
                return;
        if (attacker != self)
        {
@@ -614,7 +614,7 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
 #endif
                self.lasthealth = self.health;
        }
-       else if not(inWarmupStage)
+       else if not(warmup_stage)
        {
                if (attacker == self)
                        bprint(Team_ColoredFullName(self.team), " generator spontaneously exploded due to overtime!\n");
@@ -639,10 +639,32 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
                onslaught_updatelinks();
        }
 
+       if(self.health <= 0)
+               setmodel(self, "models/onslaught/generator_dead.md3");
+       else if(self.health < self.max_health * 0.10)
+               setmodel(self, "models/onslaught/generator_dmg9.md3");
+       else if(self.health < self.max_health * 0.20)
+               setmodel(self, "models/onslaught/generator_dmg8.md3");
+       else if(self.health < self.max_health * 0.30)
+               setmodel(self, "models/onslaught/generator_dmg7.md3");
+       else if(self.health < self.max_health * 0.40)
+               setmodel(self, "models/onslaught/generator_dmg6.md3");
+       else if(self.health < self.max_health * 0.50)
+               setmodel(self, "models/onslaught/generator_dmg5.md3");
+       else if(self.health < self.max_health * 0.60)
+               setmodel(self, "models/onslaught/generator_dmg4.md3");
+       else if(self.health < self.max_health * 0.70)
+               setmodel(self, "models/onslaught/generator_dmg3.md3");
+       else if(self.health < self.max_health * 0.80)
+               setmodel(self, "models/onslaught/generator_dmg2.md3");
+       else if(self.health < self.max_health * 0.90)
+               setmodel(self, "models/onslaught/generator_dmg1.md3");
+       setsize(self, '-52 -52 -14', '52 52 75');
+
        // Throw some flaming gibs on damage, more damage = more chance for gib
        if(random() < damage/220)
        {
-               sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
                i = random();
                if(i < 0.3)
                        ons_throwgib(hitloc + '0 0 20', force * -1, "models/onslaught/gen_gib1.md3", 5, TRUE);
@@ -658,17 +680,15 @@ void onslaught_generator_damage(entity inflictor, entity attacker, float damage,
 
                //sound on every hit
                if (random() < 0.5)
-                       sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM);
                else
-                       sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM);
        }
 
        //throw some gibs on damage
        if(random() < damage/200+0.2)
                if(random() < 0.5)
                        ons_throwgib(hitloc + '0 0 20', randomvec()*360, "models/onslaught/gen_gib1.md3", 5, FALSE);
-                       
-       self.SendFlags |= GSF_STATUS;
 }
 
 // update links after a delay
@@ -676,9 +696,8 @@ void onslaught_generator_delayed()
 {
        onslaught_updatelinks();
        // now begin normal thinking
-       generator_link(onslaught_generator_think);
-       
-       self.SendFlags = GSF_SETUP;
+       self.think = onslaught_generator_think;
+       self.nextthink = time;
 }
 
 string onslaught_generator_waypointsprite_for_team(entity e, float t)
@@ -833,9 +852,7 @@ void onslaught_generator_reset()
        self.think = onslaught_generator_delayed;
        self.nextthink = time + 0.2;
        setmodel(self, "models/onslaught/generator.md3");
-       setsize(self, GENERATOR_MIN, GENERATOR_MAX);
-       
-       self.SendFlags |= GSF_STATUS;
+       setsize(self, '-52 -52 -14', '52 52 75');
 
        if(!self.noalign)
        {
@@ -867,6 +884,16 @@ void spawnfunc_onslaught_generator()
        //entity e;
        precache_model("models/onslaught/generator.md3");
        precache_model("models/onslaught/generator_shield.md3");
+       precache_model("models/onslaught/generator_dmg1.md3");
+       precache_model("models/onslaught/generator_dmg2.md3");
+       precache_model("models/onslaught/generator_dmg3.md3");
+       precache_model("models/onslaught/generator_dmg4.md3");
+       precache_model("models/onslaught/generator_dmg5.md3");
+       precache_model("models/onslaught/generator_dmg6.md3");
+       precache_model("models/onslaught/generator_dmg7.md3");
+       precache_model("models/onslaught/generator_dmg8.md3");
+       precache_model("models/onslaught/generator_dmg9.md3");
+       precache_model("models/onslaught/generator_dead.md3");
        precache_model("models/onslaught/shockwave.md3");
        precache_model("models/onslaught/shockwavetransring.md3");
        precache_model("models/onslaught/gen_gib1.md3");
@@ -881,7 +908,6 @@ void spawnfunc_onslaught_generator()
        precache_sound("onslaught/ons_hit1.wav");
        precache_sound("onslaught/ons_hit2.wav");
        precache_sound("onslaught/electricity_explode.wav");
-       precache_sound("onslaught/generator_underattack.wav");
        if (!self.team)
                objerror("team must be set");
        
@@ -897,7 +923,7 @@ void spawnfunc_onslaught_generator()
        self.movetype = MOVETYPE_NONE;
        self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
        setmodel(self, "models/onslaught/generator.md3");
-       setsize(self, GENERATOR_MIN, GENERATOR_MAX);
+       setsize(self, '-52 -52 -14', '52 52 75');
        setorigin(self, self.origin);
        self.takedamage = DAMAGE_AIM;
        self.bot_attack = TRUE;
@@ -1000,13 +1026,13 @@ void onslaught_controlpoint_icon_damage(entity inflictor, entity attacker, float
        pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1);
        //sound on every hit
        if (random() < 0.5)
-               sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTN_NORM);
+               sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM);
        else
-               sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTN_NORM);
+               sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM);
 
        if (self.health < 0)
        {
-               sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
                pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
                {
                        string t;
@@ -1183,9 +1209,9 @@ void onslaught_controlpoint_icon_think()
                pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
 
                if(random() > 0.8)
-                       sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM);
                else if (random() > 0.5)
-                       sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM);
        }
 }
 
@@ -1208,7 +1234,7 @@ void onslaught_controlpoint_icon_buildthink()
                self.health = self.max_health;
                self.count = autocvar_g_onslaught_cp_regen * sys_frametime; // slow repair rate from now on
                self.think = onslaught_controlpoint_icon_think;
-               sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM);
                bprint(Team_ColoredFullName(self.team), " captured ", self.owner.message, " control point\n");
                self.owner.iscaptured = TRUE;
 
@@ -1271,7 +1297,7 @@ void onslaught_controlpoint_touch()
        e.think = onslaught_controlpoint_icon_buildthink;
        e.nextthink = time + sys_frametime;
        e.count = (e.max_health - e.health) * sys_frametime / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
-       sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTN_NORM);
+       sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM);
        self.team = e.team;
        self.colormap = e.colormap;
        WaypointSprite_UpdateBuildFinished(self.sprite, time + (e.max_health - e.health) / (e.count / sys_frametime));
@@ -1623,8 +1649,6 @@ MUTATOR_HOOKFUNCTION(ons_MonsterThink)
        entity e = find(world, targetname, self.target);
        if (e != world)
                self.team = e.team;
-               
-       self.SendFlags |= MSF_STATUS; // update team
 
        return FALSE;
 }
@@ -1639,7 +1663,6 @@ MUTATOR_HOOKFUNCTION(ons_MonsterSpawn)
                if(e != world)
                {
                        self.team = e.team;
-                       self.SendFlags |= MSF_STATUS;
                        ee = e;
                }
        }