}
if((self.team && DIFF_TEAM(other, self))
- || (other.freezetag_frozen)
+ || (other.frozen)
|| (other.vehicle)
|| (!IS_PLAYER(other))
|| (!self.buff_active)
}
if(!self.buff_active && !self.buff_activetime)
- if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
+ if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
{
buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
self.owner = world;
if(frag_target.deadflag == DEAD_NO)
if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
if(frag_attacker != frag_target)
- if(!frag_target.freezetag_frozen)
+ if(!frag_target.frozen)
if(frag_target.takedamage)
if(DIFF_TEAM(frag_attacker, frag_target))
frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
self.buff_disability_effect_time = time + 0.5;
}
- if(self.freezetag_frozen)
+ if(self.frozen)
{
if(self.buffs)
{