-float autocvar_g_spawn_near_teammate_distance;
+#include "../_all.qh"
+
+#include "mutator.qh"
+
.entity msnt_lookat;
+.float msnt_timer;
+.vector msnt_deathloc;
+
MUTATOR_HOOKFUNCTION(msnt_Spawn_Score)
{
+ if(autocvar_g_spawn_near_teammate_ignore_spawnpoint)
+ return 0;
+
entity p;
spawn_spot.msnt_lookat = world;
if(RandomSelection_chosen_ent)
{
spawn_spot.msnt_lookat = RandomSelection_chosen_ent;
- spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
+ spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
}
else if(self.team == spawn_spot.team)
- spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
+ spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
return 0;
}
MUTATOR_HOOKFUNCTION(msnt_PlayerSpawn)
{
- if(spawn_spot.msnt_lookat)
+ // Note: when entering this, fixangle is already set.
+ if(autocvar_g_spawn_near_teammate_ignore_spawnpoint)
+ {
+ if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death)
+ self.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
+
+ entity team_mate, best_mate = world;
+ vector best_spot = '0 0 0';
+ float pc = 0, best_dist = 0, dist = 0;
+ FOR_EACH_PLAYER(team_mate)
+ {
+ if((autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && team_mate.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health == 0)
+ if(team_mate.deadflag == DEAD_NO)
+ if(team_mate.msnt_timer < time)
+ if(SAME_TEAM(self, team_mate))
+ if(time > team_mate.spawnshieldtime) // spawn shielding
+ if(team_mate.frozen == 0)
+ if(team_mate != self)
+ {
+ tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
+ if(trace_fraction != 1.0)
+ if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
+ {
+ pc = pointcontents(trace_endpos + '0 0 1');
+ if(pc == CONTENT_EMPTY)
+ {
+ if(vlen(team_mate.velocity) > 5)
+ fixedmakevectors(vectoangles(team_mate.velocity));
+ else
+ fixedmakevectors(team_mate.angles);
+
+ for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
+ {
+ switch(pc)
+ {
+ case 0:
+ tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
+ break;
+ case 1:
+ tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
+ break;
+ case 2:
+ tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
+ break;
+ case 3:
+ tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
+ break;
+ case 4:
+ tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
+ break;
+ }
+
+ if(trace_fraction == 1.0)
+ {
+ traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
+ if(trace_fraction != 1.0)
+ {
+ if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
+ {
+ dist = vlen(trace_endpos - self.msnt_deathloc);
+ if(dist < best_dist || best_dist == 0)
+ {
+ best_dist = dist;
+ best_spot = trace_endpos;
+ best_mate = team_mate;
+ }
+ }
+ else
+ {
+ setorigin(self, trace_endpos);
+ self.angles = team_mate.angles;
+ self.angles_z = 0; // never spawn tilted even if the spot says to
+ team_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
+ return 0;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
+ if(best_dist)
+ {
+ setorigin(self, best_spot);
+ self.angles = best_mate.angles;
+ self.angles_z = 0; // never spawn tilted even if the spot says to
+ best_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
+ }
+ }
+ else if(spawn_spot.msnt_lookat)
{
self.angles = vectoangles(spawn_spot.msnt_lookat.origin - self.origin);
- self.angles_x = -self.angles_x;
+ self.angles_x = -self.angles.x;
+ self.angles_z = 0; // never spawn tilted even if the spot says to
/*
sprint(self, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n");
sprint(self, "distance: ", vtos(spawn_spot.msnt_lookat.origin - self.origin), "\n");
return 0;
}
+MUTATOR_HOOKFUNCTION(msnt_PlayerDies)
+{
+ self.msnt_deathloc = self.origin;
+ return 0;
+}
+
MUTATOR_DEFINITION(mutator_spawn_near_teammate)
{
MUTATOR_HOOK(Spawn_Score, msnt_Spawn_Score, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, msnt_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, msnt_PlayerDies, CBC_ORDER_ANY);
return 0;
}