if (!self.speed)
self.speed = 100;
+ if (!InitMovingBrushTrigger())
+ return;
+ self.effects |= EF_LOWPRECISION;
+
if (self.spawnflags & 2)
{
self.platmovetype_turn = TRUE;
else
self.view_ofs = self.mins;
- if (!InitMovingBrushTrigger())
- return;
- self.effects |= EF_LOWPRECISION;
-
// wait for targets to spawn
InitializeEntity(self, func_train_find, INITPRIO_SETLOCATION);