if(headshot)
{
AnnounceTo(self, "headshot");
- print("h\n");
}
if(damage_goodhits && self.minstanex_lasthit)
{
{
if (self.jump_interval <= time)
{
- self.jump_interval = time + 0.9 * W_WeaponRateFactor();
+ self.jump_interval = time + cvar("g_balance_laser_primary_refire") * W_WeaponRateFactor();
// ugly minstagib hack to reuse the fire mode of the laser
float w;