if(headshot)
{
AnnounceTo(self, "headshot");
- print("h\n");
}
if(damage_goodhits && self.minstanex_lasthit)
{
{
if (self.jump_interval <= time)
{
- self.jump_interval = time + 0.9 * W_WeaponRateFactor();
+ self.jump_interval = time + cvar("g_balance_laser_primary_refire") * W_WeaponRateFactor();
// ugly minstagib hack to reuse the fire mode of the laser
float w;
precache_sound("weapons/neximpact.wav");
}
else if (req == WR_SUICIDEMESSAGE)
- w_deathtypestring = "did the impossible";
+ w_deathtypestring = "%s did the impossible";
else if (req == WR_KILLMESSAGE)
- w_deathtypestring = "has been vaporized by";
+ w_deathtypestring = "%s has been vaporized by %s";
return TRUE;
}
#endif