seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
+seta cl_damagetext_lifetime "-1" "Damage text lifetime, edit this if you wish for damage text to disappear before it fades out"
seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
seta cl_damagetext_offset_world "0 25 0" "Damage text offset (world coordinates relative to player's view)"
seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
+seta cl_damagetext_accumulate_lifetime "-1" "Only update existing damage text when it is younger than this many seconds, negative always updates"
seta cl_damagetext_friendlyfire "1" "0: never show for friendly fire, 1: when more than 0 damage, 2: always"
seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"