seta g_waypointsprite_turrets 1 "disable turret waypoints"
seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint"
+seta g_waypointsprite_turrets_onlyhurt 0 "only show the turret waypoint for a short period after being hurt"
seta g_waypointsprite_uppercase 1
seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
seta g_waypointsprite_iconsize 32
seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
-seta cl_damagetext_offset_screen "0 -40 0" "Damage text offset (screen coordinates)"
+seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)"
seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated"
seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
-seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too"
+seta cl_damagetext_friendlyfire "1" "0: never show for friendly fire, 1: when more than 0 damage, 2: always"
seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known"