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Make vehicle crosshairs even more consistent
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / vehicles / all.qc
2015-07-29 Severin MeyerMake vehicle crosshairs even more consistent
2015-07-27 Severin MeyerRemove null.tga and instead test for empty string
2015-07-25 Severin MeyerIntegrate the vehicle HUD images into the existing...
2015-07-24 Severin MeyerGive vehicle crosshairs more consistent and self-explan...
2015-07-24 Severin MeyerThere was no need for custom booleans, the same can...
2015-07-24 Severin MeyerUse the same gunner crosshair for both the bumblebee...
2015-07-24 Severin MeyerSmall fix for the bumblebee gunner HUD
2015-07-23 Severin MeyerUse existing cvars for the vehicle HUD, add new cvars...
2015-07-23 Severin MeyerRevise vehicle HUD images and make small updates to...
2015-07-23 Severin MeyerRevise vehicle crosshairs
2015-07-21 Severin MeyerRewrite vehicle HUD code: Use common HUD drawing functi...
2015-07-12 MarioMerge branch 'master' into Penguinum/Antiwall
2015-07-09 MarioMerge branch 'terencehill/shuffleteams_fix' into 'master'
2015-07-09 MarioMerge branch 'master' into Mario/physics
2015-07-09 MarioMerge branch 'packer-/impure_team_cvars' into 'master'
2015-07-03 terencehillMerge branch 'master' into terencehill/accelerometer_fix
2015-07-03 TimePathMerge remote-tracking branch 'remotes/origin/master...
2015-07-03 MarioMerge branch 'terencehill/menu_remove_tab_title' into...
2015-07-03 MarioMerge branch 'terencehill/listbox_item_highlight' into...
2015-07-03 MarioMerge branch 'TimePath/issues/1472' into 'master'
2015-07-03 MarioMerge branch 'TimePath/module_roots' into 'master'
2015-05-12 TimePathLight refactoring: rename module roots to `all` for...