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Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client /
2011-05-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-05-07 Rudolf Polzersend zoomscript state to SVQC using +button9; no longer...
2011-05-01 mand1ngaMerge remote-tracking branch 'origin/fruitiex/fix_slap'
2011-05-01 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-04-30 terencehillMerge branch 'master' into terencehill/italian_update
2011-04-30 mand1ngaMerge remote branch 'origin/mirceakitsune/event_chasecam'
2011-04-30 mand1ngaMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-29 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/relics...
2011-04-29 Rudolf Polzerinstead of fixangle, use a R_SetView based hack to...
2011-04-29 SamualMerge branch 'mirceakitsune/event_chasecam' of ssh...
2011-04-29 SamualMerge remote branch 'origin/master' into mirceakitsune...
2011-04-28 Rudolf Polzerremove the ^1 from the watermark
2011-04-25 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-04-24 mand1ngaMerge remote branch 'origin/fruitiex/scoreboard_integer...
2011-04-22 Mircea KitsuneMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-22 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-22 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2011-04-21 mand1ngaMerge branch 'master' into mand1nga/fix-bot-wandering
2011-04-21 SamualUse v_forward instead of view_forward
2011-04-21 SamualUse MOVE_WORLDONLY for the trace for chase_eventcam...
2011-04-21 SamualMerge remote branch 'origin/mirceakitsune/event_chaseca...
2011-04-21 SamualMerge remote branch 'origin/master' into mirceakitsune...
2011-04-20 Rudolf Polzerfix scoreboard field widths when translated
2011-04-20 Rudolf Polzerfix an annoying spelling mistake
2011-04-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-19 mand1ngaMerge remote branch 'origin/mirceakitsune/multijump_fix'
2011-04-17 Rudolf Polzeradd more checkfails
2011-04-15 Rudolf Polzerremove some unused functions; add "checkfail" logic...
2011-04-13 mand1ngaMerge remote branch 'origin/mand1nga/bot-misc-fixes'
2011-04-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-11 mand1ngaMerge branch 'fruitiex/hud_effect_from_goldenhealth'
2011-04-11 mand1ngaIndentation fascist reporting for duty\!
2011-04-11 FruitieXrevive the low health/armor hud effect from fruitiex...
2011-04-11 mand1ngaMerge remote branch 'origin/samual/fix_hud_configstuff'
2011-04-10 Mircea KitsuneSet cvar defaults in autocvars.qh. Necessary at least...
2011-04-10 Mircea KitsuneUnset the event chasecam's chase_active in CSQC_Shutdow...
2011-04-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-10 SamualFix some issues with creating hud configs automatically...
2011-04-10 Mircea KitsuneStop showing the effect on gibbed dead bodies, and...
2011-04-10 Mircea KitsuneDo show damage effects on our own dead bodies.
2011-04-10 Mircea KitsuneGah, added that ReadByte in another code :P
2011-04-10 Mircea KitsuneSend the dead body / gibbed status as a separate WriteB...
2011-04-10 mand1ngaMerge remote branch 'origin/samual/fix_crosshair_ring_c...
2011-04-10 SamualAdd checks to see if crosshair ring is even allowed...
2011-04-10 Mircea KitsuneRemove that trick to send dead bodies. It likely won...
2011-04-10 Mircea KitsuneUse 16 instead of 100. Needs to be done with a bitmask...
2011-04-10 Mircea KitsuneUse a trick to indicate dead bodies to the client....
2011-04-10 Mircea KitsuneDo show damage effects on our own gibs, even when not...
2011-04-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-10 Mircea KitsuneAdd a basic cvar check to avoid running code uselessly
2011-04-10 Mircea KitsuneUse the same probability system on players as on gibs...
2011-04-08 mand1ngaMerge remote branch 'origin/samual/defaults/swap_minela...
2011-04-07 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-07 Mircea KitsuneMerge branch 'master' into mirceakitsune/event_chasecam
2011-04-05 Jakob MGMerge remote-tracking branch 'origin/samual/fix_csqc_st...
2011-04-05 Jakob MGMerge remote-tracking branch 'origin/samual/balance'
2011-04-05 Jakob MGMerge remote-tracking branch 'origin/samual/fix_hud_dra...
2011-04-05 SamualACTUALLY make drawpic_aspect_skin_expanding use the...
2011-04-05 Samualgettext a string which was missed for warmup
2011-04-04 Mircea KitsuneAllow the client-side cvar switch to specify particle...
2011-04-04 Mircea KitsuneAlways apply the effect to bodies as well, even if...
2011-04-04 Mircea KitsuneReduce effect probability on gibs each tick. Helps...
2011-04-03 mand1ngaMerge remote branch 'origin/fruitiex/mapvote_fix'
2011-04-03 mand1ngaMerge remote branch 'origin/fruitiex/accelerometer_fix'
2011-04-03 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2011-04-03 mand1ngaMerge remote branch 'origin/morphed/hpitems'
2011-04-03 Mircea KitsuneSecond part of my latest change. When a body is gibbed...
2011-04-03 Mircea KitsuneFirst part of my attempt to apply damage effects to...
2011-04-03 Mircea KitsuneDo the last change properly, and also hide our own...
2011-04-03 Mircea KitsuneNetwork over one more byte, specifying if the damaged...
2011-04-02 Mircea KitsuneAlso make a client side cvar switch
2011-04-02 Mircea KitsuneAlso remove my testing print. It's not needed any more.
2011-04-02 Mircea KitsuneProperly fix the species effectnum
2011-04-02 Mircea KitsuneFix per-species effectnum
2011-04-02 Mircea KitsuneIf the weapon is a bullet weapon (shotgun uzi or sniper...
2011-04-02 Mircea KitsuneFirst code that causes damage particles to show! Functi...
2011-04-02 Mircea KitsuneMake the effect dependent on both sv_gentle and cl_gentle
2011-04-02 Mircea KitsuneAdd more info to the debug tester
2011-04-02 Mircea KitsuneRename the effect from WeaponDamage to DamageEffect...
2011-04-02 Mircea KitsuneThe \n... it always gets forgotten
2011-04-02 Mircea KitsunePut a little test in place client-side. No actual parti...
2011-04-02 Mircea KitsuneAttempt (once again) to implement constant player damag...
2011-04-02 FruitieXaccelerometer: remove the "glow"/fade out effects from...
2011-04-02 FruitieXShow integer minutes (e.g. 20) instead of with one...
2011-04-02 FruitieXMapvote: Don't show the "-1 votes" count when a map...
2011-04-01 Mircea KitsuneRemove useless double cvar checks, and always set chase...
2011-03-31 Mircea KitsuneNo need to keep eventchase_target_origin a global any...
2011-03-31 Mircea KitsuneRename functions the same way
2011-03-31 Mircea KitsuneMore descriptive cvar names
2011-03-31 Mircea KitsuneNo need to stop updating the view origin while in the...
2011-03-31 Mircea KitsuneFix some comments
2011-03-31 Mircea KitsuneMany code comments
2011-03-31 Mircea KitsuneDecrease trace_fraction by 0.1 to avoid the camera...
2011-03-31 Mircea KitsuneFix some comments
2011-03-31 Mircea KitsuneDo that last code properly
2011-03-31 Mircea KitsuneFix the intermission chasecam during the map voting...
2011-03-31 Mircea KitsuneProperly unstick the camera from going through walls...
2011-03-31 Mircea KitsuneSimplify that last code, but it still needs to be done...
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