]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/common
Merge branch 'terencehill/ca_bots_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common /
2016-10-19 MarioMake sure monster turns around if it touches another...
2016-10-19 MarioMake monster appear flag work properly with re-spawning
2016-10-19 Rudolf PolzerFix warning spam for bots using the tuba.
2016-10-19 MarioDon't spawn passive monsters if random is chosen
2016-10-19 MarioAdd a passive flag for monsters that don't chase players
2016-10-19 terencehillOnslaught: fix clientcamera support when round restarts
2016-10-18 MarioFix control point icon spinning rapidly when it comes...
2016-10-18 terencehillMerge branch 'master' into terencehill/ons_camera
2016-10-18 MarioFix monster ticrates
2016-10-17 FreddyReplace m_itemid with itemdef for the melee_only item...
2016-10-17 MarioChange bulldozer direction handling to send 1 byte...
2016-10-17 FreddyReplace m_itemid with itemdef for nix item filter
2016-10-17 MarioMerge branch 'terencehill/menu_quit_dialog_fix' into...
2016-10-17 MarioFix minor redundancy in nexball dphitcontentsmask
2016-10-17 MarioMerge branch 'master' into terencehill/gameover_stuff
2016-10-16 Martin Taibrremove more unused fields
2016-10-14 MarioMake nexball's ball bounce off player clips (fixes...
2016-10-14 MarioRevert last 2 commits (cause is elsewhere)
2016-10-14 MarioIgnore CA spectators
2016-10-14 MarioRemove oldmovement (unused)
2016-10-14 Martin Taibranim_pain
2016-10-13 Martin Taibrremove usused entity fields
2016-10-13 MarioFix CTS scores
2016-10-12 MarioMerge remote-tracking branch 'origin/DefaultUser/overki...
2016-10-12 FreddyFix the g_overkill_filter_* cvars
2016-10-12 MarioAdd an option to apply gravity on slick surfaces (so...
2016-10-12 MarioMerge branch 'DefaultUser/overkill_cvars' into 'master'
2016-10-12 FreddyImprove overkill item filter cvars 375/head
2016-10-12 MarioMerge branch 'DefaultUser/insta_ammo' into 'master'
2016-10-11 MarioUpdate physics stats on connect (fixes sometimes spawni...
2016-10-10 FreddyRemove 2 unused fields from sv_overkill.qc
2016-10-10 FreddyReplace g_overkill_100a_anyways and g_overkill_100h_anyways
2016-10-10 FreddyRemove g_overkill_superguns_respawn_time
2016-10-10 FreddyInstaGib: add cvars to convert ammo packs into insta... 374/head
2016-10-09 MarioRestore behaviour after respawning if func_breakable...
2016-10-08 MarioKeep player size and view offset stats up to date
2016-10-08 MarioFix trigger_delay
2016-10-08 MarioCopy antiwall flag (fixes delayed antiwall triggers)
2016-10-07 Martin TaibrMerge branch 'master' into martin-t/msnt
2016-10-07 MarioMerge branch 'martin-t/random' into 'master'
2016-10-07 Martin Taibrrefactor RandomSelection, add a field for vector 373/head
2016-10-07 Martin Taibrremove debugging code
2016-10-07 MarioAdd an entity parameter to entcs net props
2016-10-07 MarioTemporary fix for warning spam on map start
2016-10-06 Martin Taibrreorder
2016-10-06 Martin Taibr2 more spots
2016-10-06 Martin Taibrcheck for nades
2016-10-06 Martin Taibrthis was probably a workaround for something in the...
2016-10-06 Martin Taibrcheck for floor
2016-10-06 MarioMerge branch 'terencehill/overkill_stuff' into 'master'
2016-10-05 terencehillMerge branch 'master' into terencehill/overkill_stuff
2016-10-05 MarioMerge branch 'terencehill/timeout_countdown_fix' into...
2016-10-05 MarioPort nexball ball held too long by team message to...
2016-10-04 MarioClean up old remote jump feature, no longer consumes...
2016-10-03 MarioFix start items in some special arena mutators
2016-10-02 Martin Taibrmsnt: no hurttriggers
2016-10-02 Martin Taibrmsnt: more checks
2016-10-02 Martin Taibrmsnt: better way to determine forward direction, traceb...
2016-10-02 Martin Taibridk how i forgot this
2016-10-01 Martin Taibrmsnt: don't spawn inside other players
2016-10-01 Martin Taibrmsnt: don't check for ground under teammate
2016-10-01 MarioUse the CSQC player origin if in 3rd person mode
2016-09-28 MarioMinor performance improvement in bot movement code
2016-09-28 MarioClean up monster spawn function a little, allow setting...
2016-09-28 MarioMerge branch 'martin-t/nades' into 'master'
2016-09-27 terencehillFurther clean overkill code up
2016-09-26 terencehillMerge branch 'master' into terencehill/overkill_stuff
2016-09-26 terencehilllabel 2 obscure arguments
2016-09-26 MarioAdd sv_aircontrol_backwards to allow strafing backwards
2016-09-25 terencehillAllow using blaster secondary during round start delay...
2016-09-25 terencehillRemove PlayerRegen mutator hook call from overkill...
2016-09-24 terencehillReduce default waypoint health bar size
2016-09-22 terencehillSimplify overkill's regen code by customizing generic...
2016-09-21 terencehillKeep infinite ammo playing overkill in whatever gametype
2016-09-21 terencehillSet Melee Only Arena as incompatible with Overkill
2016-09-20 terencehillMake timeout countdown message immediately fully visibl... 370/head
2016-09-19 terencehillFind best suitable angles for the generator's camera
2016-09-19 terencehillMake use of .clientcamera showing the exploding generat...
2016-09-18 Martin Taibrvisibility -> alpha_rel 365/head
2016-09-17 Martin Taibralign cvars
2016-09-17 Martin Taibrscalable damagetext accumulation
2016-09-17 terencehillFix typo in a cvar name; add a few more missing cvars
2016-09-17 terencehillResize waypoints like everything else when viewsize...
2016-09-16 Martin Taibrfix cl_damagetext_alpha_start
2016-09-16 terencehillWhen a round ends block players and switch to 3rd perso...
2016-09-16 terencehillMerge branch 'master' into terencehill/gameover_stuff
2016-09-16 Martin Taibrfix nades colliding with the player himself (unless... 367/head
2016-09-15 terencehillUnhardcode throw nade key in notification messages...
2016-09-15 terencehillCompose MURDER_*_VERBOSE messages by concatenating...
2016-09-14 MarioAllow overriding frag centerprint message, fixes double...
2016-09-14 terencehillFix division by 0 in another way
2016-09-14 terencehillAvoid a division by 0 (g_weaponratefactor isn't initial...
2016-09-13 terencehillMerge branch 'master' into terencehill/gameover_stuff
2016-09-13 Martin Taibrdon't reuse existing damage text when it's barely visible
2016-09-13 Martin Taibrdamagetext condition
2016-09-13 terencehillAssault: when the first round ends show the message...
2016-09-13 terencehillRename VehicleSpawn mutator hook to VehicleInit and...
2016-09-13 Martin Taibrfix damage text max values
2016-09-12 terencehillRespect meaning of intermission_running and gameover...
2016-09-12 terencehillFix vehicles getting attacked by turrets when the game...
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