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Change scale if monster is a mini-boss
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2013-09-02 MarioChange scale if monster is a mini-boss
2013-09-02 MarioFix double score for killing re-spawned zombies
2013-09-02 MarioDon't switch to trace entity (causes issues in modes...
2013-09-02 MarioMore whitespace
2013-09-02 MarioWhitespace
2013-09-02 MarioFix monsters always using infront
2013-09-02 MarioUse normal think delay while dead
2013-09-02 MarioLower enemy check delay so the monster isn't sitting...
2013-09-01 MarioPrecache in the correct VM
2013-09-01 MarioPrecache some models/sounds
2013-09-01 MarioBegin adding a new sounds system for monsters (based...
2013-09-01 MarioDon't spam movetype if fish wasn't drowning
2013-09-01 MarioClean up monster armor code
2013-09-01 MarioChange miniboss spawnflag value to original Quake value
2013-09-01 MarioOnly set z axis target if the flying monster has vertic...
2013-09-01 MarioRemove more tower defense code
2013-09-01 MarioDisallow changing scale
2013-09-01 MarioDisallow changing monster's name
2013-09-01 MarioAdd a spawnflag to only attack targets infront of the...
2013-09-01 MarioRemove extra useless turret hooks
2013-09-01 MarioRemove CSQC generator/controlpoint linking (monster...
2013-09-01 MarioLink control points as well
2013-09-01 MarioRemove old settings from the dialog
2013-09-01 MarioAdd monster support to the menu (may be used for a...
2013-08-31 MarioAdd a flag to make flying monsters not fly up or down
2013-08-31 MarioClean up monster_use function a little
2013-08-31 MarioAdd a few more checks to lower bandwidth usage
2013-08-31 MarioUse normal melee damage for monsters
2013-08-31 MarioFix some spawnflag conflicts
2013-08-31 MarioAttempt to fix monster vehicle support
2013-08-31 MarioFix colors in non teamplay
2013-08-31 MarioUse monster maxs for waypoint height
2013-08-31 MarioMove monster waypoint handling to the client
2013-08-31 MarioFix melee attack not damaging correct entity
2013-08-31 MarioChange monster_melee to work more like monster_leap
2013-08-30 MarioMerge branch 'master' into Mario/monsters
2013-08-30 MarioRemove a useless global check
2013-08-30 MarioImprove monster target finding a bit
2013-08-30 MarioRemove monster vehicle targeting
2013-08-30 MarioZombie re-spawns regardless of settings
2013-08-30 MarioRemove some bad cvars
2013-08-30 MarioAdd a cvar to control monster attack range
2013-08-30 Rudolf PolzerMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2013-08-30 Rudolf Polzergmqcc has vector bit operations now. Switch to using...
2013-08-29 MarioDecrease brute grenade projectile speed
2013-08-29 MarioRemove attached hooks when the player freezes/unfreezes
2013-08-29 MarioAdd ogre spawn compatibility for brute
2013-08-29 MarioDetonate mage missiles instantly if the mage dies
2013-08-29 MarioRemove useless spawnmonster definition
2013-08-29 MarioClean up filenames a bit
2013-08-29 MarioMerge branch 'master' into Mario/monsters
2013-08-29 MarioImprove mage homing missiles
2013-08-29 Rudolf PolzerMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2013-08-29 Rudolf PolzerTemp compile fix. Real fix is in divVerent/get-rid...
2013-08-29 MarioFix bad use of w_shotorg
2013-08-29 MarioRemove W_SetupShot from monster code & fix minibosses...
2013-08-29 MarioFix monsters attacking their owners in non-teamplay...
2013-08-29 MarioFix monster accuracy spam
2013-08-29 MarioHardcode monster item drops
2013-08-29 MarioFix compile error
2013-08-29 MarioRemove some unused code
2013-08-29 MarioFix round limit not getting set
2013-08-29 MarioAdd a special flag for powerful monsters
2013-08-28 MarioExperimental: Bruiser will wait for its pet (closest...
2013-08-28 MarioFix spider freezing itself
2013-08-28 MarioReplace monsters config with a modified dumped config
2013-08-28 MarioSteal new weapon cvar system
2013-08-28 MarioProperly fix monsters thinking they're fish
2013-08-28 MarioPartially fix all monsters thinking they're fish
2013-08-28 MarioBegin cleaning up most monster functions (still a bit...
2013-08-28 MarioMerge branch 'master' into Mario/monsters
2013-08-26 Samual LenksFix compile
2013-08-26 Samual LenksMerge remote-tracking branch 'origin/debugger/superspec...
2013-08-25 Samual LenksThose debug prints aren't necessary anymore
2013-08-25 Samual LenksMerge remote-tracking branch 'origin/samual/lsmaps_update'
2013-08-25 Samual LenksAdd comment for todo
2013-08-25 Samual LenksAdd translations, add message about "new maps"
2013-08-25 Samual LenksUpdate color selection
2013-08-25 Samual LenksSplit maplist to its own getreply func, clean up
2013-08-25 Samual LenksWe can rely on using gametype command for lsmaps update...
2013-08-25 Samual LenksStart working on lsmaps reply: update lsmaps on endmatc...
2013-08-21 MarioMerge branch 'master' into Mario/monsters
2013-08-19 Samual LenksMerge remote-tracking branch 'origin/terencehill/HUD_co...
2013-08-19 Samual LenksMerge remote-tracking branch 'origin/terencehill/mapvot...
2013-08-18 Samual LenksMerge remote-tracking branch 'origin/terencehill/menu_f...
2013-08-16 Rudolf Polzercrylink: kill jointime
2013-08-16 MarioMerge branch 'master' into Mario/monsters
2013-08-14 Samual LenksMerge remote-tracking branch 'origin/Mario/mutators'
2013-08-14 MarioMerge branch 'master' into Mario/mutators
2013-08-13 Samual LenksActually, rework that last commit a bit
2013-08-13 Samual LenksDon't let eventchase put the view into the ceiling...
2013-08-13 Debuggerfollowkiller feature added properly, thanks for help...
2013-08-13 Debuggerfollowkiller wont work for whatever reason
2013-08-13 DebuggerMerge branch 'terencehill/superspec_fixes' into debugge...
2013-08-09 Rudolf PolzerMerge branch 'master' of git://nl.git.xonotic.org/xonot...
2013-08-09 Rudolf Polzerrandom screenshots: don't be so far above ground; also...
2013-08-08 Samual LenksMerge remote-tracking branch 'origin/ablu/vehiclebalance'
2013-08-08 Samual LenksMerge remote-tracking branch 'origin/Mario/mutators'
2013-08-08 MarioFix bots sliding around slowly while frozen
2013-08-08 MarioRemove rifle arena
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