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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Thu, 13 Oct 2016 08:30:45 +0000 (18:30 +1000)]
Fix CTS scores
Mario [Wed, 12 Oct 2016 22:51:33 +0000 (08:51 +1000)]
Accept balance hash change
Mario [Wed, 12 Oct 2016 21:53:51 +0000 (07:53 +1000)]
Merge remote-tracking branch 'origin/DefaultUser/overkill_filteritem_fix'
Freddy [Wed, 12 Oct 2016 21:49:43 +0000 (23:49 +0200)]
Fix the g_overkill_filter_* cvars
Mario [Wed, 12 Oct 2016 17:05:52 +0000 (03:05 +1000)]
Add an option to apply gravity on slick surfaces (so one slides down slopes)
Mario [Wed, 12 Oct 2016 14:48:10 +0000 (14:48 +0000)]
Merge branch 'DefaultUser/overkill_cvars' into 'master'
Minor cleanup for overkill
Reuse g_pickup_respawntime_superweapon for overkill superweapons instead of g_overkill_superguns_respawn_time.
Replace poorly named cvars g_overkill_100h_anyway and g_overkill_100a_anyway.
Add cvars to filter out 25 and 50 armor for overkill
See merge request !375
Freddy [Wed, 12 Oct 2016 14:39:46 +0000 (16:39 +0200)]
Improve overkill item filter cvars
Mario [Wed, 12 Oct 2016 14:17:56 +0000 (00:17 +1000)]
Split XPM servers into their own "Competitive Mode" category
Mario [Wed, 12 Oct 2016 05:20:02 +0000 (15:20 +1000)]
Add a placeholder icon for Jeff's mod
Mario [Wed, 12 Oct 2016 04:54:57 +0000 (04:54 +0000)]
Merge branch 'DefaultUser/insta_ammo' into 'master'
InstaGib: add cvars to convert ammo packs into insta cells
Some maps have few insta cells, on others they're unevenly distributed. This helps server admins to easily change that fact
See merge request !374
Mario [Wed, 12 Oct 2016 04:53:15 +0000 (14:53 +1000)]
Fix mutators not setting modname
Mario [Tue, 11 Oct 2016 17:00:41 +0000 (03:00 +1000)]
Reset viewloc when respawning, and link it with spectatee (should fix spectating sidescrollers)
Mario [Tue, 11 Oct 2016 07:50:30 +0000 (17:50 +1000)]
Update physics stats on connect (fixes sometimes spawning inside the floor)
Freddy [Mon, 10 Oct 2016 20:59:20 +0000 (22:59 +0200)]
Remove 2 unused fields from sv_overkill.qc
Freddy [Mon, 10 Oct 2016 19:16:13 +0000 (21:16 +0200)]
Don't remove 25a and 50a in overkill in the default config
Freddy [Mon, 10 Oct 2016 18:22:48 +0000 (20:22 +0200)]
Replace g_overkill_100a_anyways and g_overkill_100h_anyways
New cvars g_overkill_healthmega_remove, g_overkill_armormedium_remove
g_overkill_armorbig_remove and g_overkill_armorlarge_remove determine
what items are removed, unlike how the old cvars did
Freddy [Mon, 10 Oct 2016 15:35:32 +0000 (17:35 +0200)]
Remove g_overkill_superguns_respawn_time
Instead use g_pickup_respawntime_superweapon like other superweapons
Freddy [Mon, 10 Oct 2016 14:24:27 +0000 (16:24 +0200)]
InstaGib: add cvars to convert ammo packs into insta cells
Mario [Sun, 9 Oct 2016 05:04:27 +0000 (15:04 +1000)]
Restore behaviour after respawning if func_breakable is set to destroy when triggered
Mario [Sat, 8 Oct 2016 20:36:33 +0000 (06:36 +1000)]
Update oldmovement on server too
Mario [Sat, 8 Oct 2016 18:34:13 +0000 (04:34 +1000)]
Keep player size and view offset stats up to date
Mario [Sat, 8 Oct 2016 18:23:36 +0000 (04:23 +1000)]
Improve bandwidth of client walls
Mario [Sat, 8 Oct 2016 18:07:17 +0000 (04:07 +1000)]
Fix trigger_delay
Mario [Sat, 8 Oct 2016 17:41:26 +0000 (03:41 +1000)]
Copy antiwall flag (fixes delayed antiwall triggers)
Mario [Sat, 8 Oct 2016 17:03:25 +0000 (03:03 +1000)]
Don't overwrite the .pressedkeys field (abused by other things)
Mario [Sat, 8 Oct 2016 14:25:08 +0000 (00:25 +1000)]
Disable unpressing attack on weapon switching by default
Mario [Sat, 8 Oct 2016 13:17:47 +0000 (23:17 +1000)]
Disable midair combos (generally not well received test feature)
Mario [Sat, 8 Oct 2016 13:10:05 +0000 (23:10 +1000)]
Remove spread from electro and hagar attacks (merge request for these changes was approved)
Mario [Sat, 8 Oct 2016 12:24:36 +0000 (22:24 +1000)]
Accept sv_stepheight changes (partially gameplay-relevant, mostly used to make old Nexuiz maps functional, as the default prevents walking up most steps and ledges on older maps)
Mario [Sat, 8 Oct 2016 12:06:41 +0000 (22:06 +1000)]
Consider g_physics_clientselect a server friendly option
Mario [Sat, 8 Oct 2016 11:59:33 +0000 (21:59 +1000)]
Count another mutator as gameplay-irrelevant
Mario [Sat, 8 Oct 2016 11:53:06 +0000 (21:53 +1000)]
Consider g_norecoil an acceptable change
Mario [Sat, 8 Oct 2016 11:51:55 +0000 (21:51 +1000)]
Undefine BADPRESUFFIX too
Mario [Sat, 8 Oct 2016 11:48:30 +0000 (21:48 +1000)]
g_buffs is an acceptable change, like g_powerups
Mario [Sat, 8 Oct 2016 11:47:22 +0000 (21:47 +1000)]
Don't spawn buffs on maps that lack spawnpoints by default
Mario [Sat, 8 Oct 2016 11:22:26 +0000 (21:22 +1000)]
Restore default crylink and don't use weaponreplace on machinegun in experimental balance
Mario [Sat, 8 Oct 2016 11:13:51 +0000 (21:13 +1000)]
Tweak arc as well (bolt attack remains disabled by default), also whitelist another gameplay-irrelevant cvar
Mario [Sat, 8 Oct 2016 11:04:13 +0000 (21:04 +1000)]
Tweak default shockwave balance
Mario [Sat, 8 Oct 2016 10:47:55 +0000 (20:47 +1000)]
Accept balance change hash
Mario [Sat, 8 Oct 2016 10:26:49 +0000 (20:26 +1000)]
Ignore a few gameplay-irrelevant cvars
Mario [Fri, 7 Oct 2016 19:33:19 +0000 (19:33 +0000)]
Merge branch 'martin-t/random' into 'master'
refactor RandomSelection, add a field for vector
See merge request !373
Martin Taibr [Fri, 7 Oct 2016 19:19:37 +0000 (21:19 +0200)]
refactor RandomSelection, add a field for vector
Mario [Fri, 7 Oct 2016 09:25:18 +0000 (19:25 +1000)]
Add an entity parameter to entcs net props
Mario [Fri, 7 Oct 2016 08:17:12 +0000 (18:17 +1000)]
Temporary fix for warning spam on map start
Mario [Thu, 6 Oct 2016 12:49:45 +0000 (12:49 +0000)]
Merge branch 'terencehill/overkill_stuff' into 'master'
Overkill stuff
It addresses issues reported in #1815. It closes #1815
See merge request !371
Mario [Wed, 5 Oct 2016 22:14:16 +0000 (08:14 +1000)]
Overkill balance: use regen pause of 2 seconds
terencehill [Wed, 5 Oct 2016 14:24:13 +0000 (16:24 +0200)]
Overkill's default g_balance_pause_health_regen value should be 2 (previously overkill used 2 as hardcoded value)
terencehill [Wed, 5 Oct 2016 14:03:37 +0000 (16:03 +0200)]
Merge branch 'master' into terencehill/overkill_stuff
Mario [Wed, 5 Oct 2016 13:13:41 +0000 (13:13 +0000)]
Merge branch 'terencehill/timeout_countdown_fix' into 'master'
Timeout countdown fix
Make timeout countdown message immediately fully visible otherwise it stays almost invisible as it starts fading in VERY slowly (due to slowmo being set to 0.0001 during a timeout)
See merge request !370
Mario [Wed, 5 Oct 2016 09:13:30 +0000 (19:13 +1000)]
Port nexball ball held too long by team message to the notifications system, also fix ball not properly resetting in this case
Mario [Wed, 5 Oct 2016 04:20:45 +0000 (14:20 +1000)]
Fix excessive rocket jump force
Mario [Tue, 4 Oct 2016 17:59:55 +0000 (03:59 +1000)]
Clean up old remote jump feature, no longer consumes extra CPU time whenever a rocket is detonated
Mario [Tue, 4 Oct 2016 09:53:59 +0000 (19:53 +1000)]
Make vortex switch delay match other weapons
Mario [Tue, 4 Oct 2016 03:02:16 +0000 (13:02 +1000)]
Adopt some overkill balance changes from the LX server configs
Mario [Mon, 3 Oct 2016 13:06:11 +0000 (23:06 +1000)]
Fix start items in some special arena mutators
Mario [Sat, 1 Oct 2016 12:34:36 +0000 (22:34 +1000)]
Use the CSQC player origin if in 3rd person mode
Mario [Wed, 28 Sep 2016 14:56:50 +0000 (00:56 +1000)]
Minor performance improvement in bot movement code
Mario [Wed, 28 Sep 2016 14:53:50 +0000 (00:53 +1000)]
Clean up monster spawn function a little, allow setting invasion spawnpoints to spawn specific monsters with the spawnmob field
Mario [Wed, 28 Sep 2016 07:09:07 +0000 (07:09 +0000)]
Merge branch 'martin-t/nades' into 'master'
fix nades colliding with the player himself (unless g_nades_nade_small is 1)
I am not sure if this is a good enough fix but it seems to work. Previously, the nades were often thrown from the "backup" location because with the default offset they were partially inside the player.
See merge request !367
terencehill [Tue, 27 Sep 2016 16:45:34 +0000 (18:45 +0200)]
Further clean overkill code up
terencehill [Mon, 26 Sep 2016 15:04:42 +0000 (17:04 +0200)]
Merge branch 'master' into terencehill/overkill_stuff
terencehill [Mon, 26 Sep 2016 15:02:06 +0000 (17:02 +0200)]
label 2 obscure arguments
Mario [Mon, 26 Sep 2016 10:47:28 +0000 (20:47 +1000)]
Fix respawning instantly while jump button is held and respawning is forced
Mario [Mon, 26 Sep 2016 10:35:10 +0000 (20:35 +1000)]
Set it in default config with a description
Mario [Mon, 26 Sep 2016 10:26:18 +0000 (20:26 +1000)]
Add sv_aircontrol_backwards to allow strafing backwards
terencehill [Sun, 25 Sep 2016 16:14:18 +0000 (18:14 +0200)]
Allow using blaster secondary during round start delay in Overkill as long as it doesn't deal any damage
terencehill [Sun, 25 Sep 2016 13:02:17 +0000 (15:02 +0200)]
Remove PlayerRegen mutator hook call from overkill code, there's no real reason for blocking limit_mod and max_mod
terencehill [Sat, 24 Sep 2016 21:38:41 +0000 (23:38 +0200)]
Reduce default waypoint health bar size
Mario [Fri, 23 Sep 2016 17:23:31 +0000 (03:23 +1000)]
Default curl maxspeed to unlimited and allow 3 downloads at the same time (it's not 2005 anymore)
Rework download speed slider to show more sane values, including an "unlimited" option
terencehill [Thu, 22 Sep 2016 16:40:18 +0000 (18:40 +0200)]
Delay health regen once the player gets revived rather than every frame while they are frozen
terencehill [Thu, 22 Sep 2016 11:57:14 +0000 (13:57 +0200)]
Simplify overkill's regen code by customizing generic regen code parameters rather than using dedicated code with some hardcoded parameters (given the current overkill cvar values, behaviour should be the same). Regen now gets properly disabled playing game types like LMS and CA.
terencehill [Wed, 21 Sep 2016 18:13:01 +0000 (20:13 +0200)]
Keep infinite ammo playing overkill in whatever gametype
terencehill [Wed, 21 Sep 2016 15:12:13 +0000 (17:12 +0200)]
Set Melee Only Arena as incompatible with Overkill
terencehill [Tue, 20 Sep 2016 16:18:41 +0000 (18:18 +0200)]
Make timeout countdown message immediately fully visible otherwise it stays almost invisible as it starts fading in VERY slowly (due to slowmo being set to 0.0001 during a timeout)
terencehill [Tue, 20 Sep 2016 16:39:26 +0000 (18:39 +0200)]
Remove an unused string
terencehill [Tue, 20 Sep 2016 16:33:43 +0000 (16:33 +0000)]
Merge branch 'martin-t/keeptwo' into 'master'
add cvar description, remove unused vaiable
At least I hope it's unused, I'd expect the compiler to warn about it but it's declared inside a function and only assigned so unless I am missing something obvious, it's not used anywhere.
See merge request !369
Martin Taibr [Sun, 18 Sep 2016 19:27:43 +0000 (21:27 +0200)]
add and fix descripton
Martin Taibr [Sun, 18 Sep 2016 19:27:33 +0000 (21:27 +0200)]
remove unused variable
terencehill [Sat, 17 Sep 2016 18:59:50 +0000 (20:59 +0200)]
Add g_ctf_flag_return_damage_delay description
terencehill [Sat, 17 Sep 2016 18:31:13 +0000 (20:31 +0200)]
Fix typo in a cvar name; add a few more missing cvars
terencehill [Sat, 17 Sep 2016 16:34:19 +0000 (18:34 +0200)]
Add a few missing cvars and a few descriptions
terencehill [Sat, 17 Sep 2016 15:36:14 +0000 (17:36 +0200)]
Resize waypoints like everything else when viewsize is < 100; it closes #1430
terencehill [Fri, 16 Sep 2016 12:07:21 +0000 (14:07 +0200)]
Fix bad code indentation
Martin Taibr [Fri, 16 Sep 2016 00:40:30 +0000 (02:40 +0200)]
fix nades colliding with the player himself (unless g_nades_nade_small is 1)
terencehill [Thu, 15 Sep 2016 21:41:02 +0000 (23:41 +0200)]
Unhardcode throw nade key in notification messages; also remove an unused notification
terencehill [Thu, 15 Sep 2016 17:30:16 +0000 (19:30 +0200)]
Compose MURDER_*_VERBOSE messages by concatenating MURDER_* messsages with ^BG%s, allowing to get rid of 16 translatable messages
terencehill [Thu, 15 Sep 2016 17:10:28 +0000 (19:10 +0200)]
Add newly added choice notifications to the menu
Mario [Wed, 14 Sep 2016 22:43:07 +0000 (08:43 +1000)]
Allow overriding frag centerprint message, fixes double kill message in freeze tag
terencehill [Wed, 14 Sep 2016 17:55:09 +0000 (19:55 +0200)]
Fix compilation test unit
terencehill [Wed, 14 Sep 2016 14:41:02 +0000 (16:41 +0200)]
Fix division by 0 in another way
terencehill [Wed, 14 Sep 2016 14:08:05 +0000 (16:08 +0200)]
Allow to align spectators in columns (hud_panel_scoreboard_spectators_aligned)
terencehill [Wed, 14 Sep 2016 11:19:29 +0000 (13:19 +0200)]
Avoid a division by 0 (g_weaponratefactor isn't initialized yet)
terencehill [Wed, 14 Sep 2016 09:26:19 +0000 (11:26 +0200)]
Scoreboard: highlight spectator's ping (and player's score) so it can't be faked by nicks
terencehill [Wed, 14 Sep 2016 09:20:22 +0000 (11:20 +0200)]
Scoreboard: show number of spectators
terencehill [Tue, 13 Sep 2016 18:38:37 +0000 (20:38 +0200)]
Forbid players from aiming their playermodel up and down if they can't move, not just after match ends
Mario [Tue, 13 Sep 2016 12:26:09 +0000 (22:26 +1000)]
Accept gameplay change from fireBullet sky fix
terencehill [Tue, 13 Sep 2016 10:51:16 +0000 (12:51 +0200)]
Rename VehicleSpawn mutator hook to VehicleInit and invert the returned value as it makes more sense
terencehill [Tue, 13 Sep 2016 10:40:04 +0000 (12:40 +0200)]
Assault: Don't reset vehicles twice when a round ends (they are reset in ReadyRestart_force();)
terencehill [Mon, 12 Sep 2016 17:04:46 +0000 (19:04 +0200)]
Fix vehicles getting attacked by turrets when the game is over
Mario [Mon, 12 Sep 2016 13:57:11 +0000 (23:57 +1000)]
Use trace_dphitq3surfaceflags instead of pointcontents in fireBullet