]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2011-04-21 SamualMerge remote branch 'origin/master' into mirceakitsune...
2011-04-20 Mircea KitsuneLastly, default the default balance back to what it...
2011-04-20 Mircea KitsuneAlways play the beep sound when loading the last rocket...
2011-04-20 Mircea KitsuneCheck both ammos before attempting to switch guns
2011-04-20 Mircea KitsuneDefault damage to 36. Else primary fire is still too...
2011-04-20 Mircea KitsuneFix issues when hagar is reloadable (now respects weapo...
2011-04-20 Rudolf Polzeronly do headshot announcer if headshot bonus is > 0
2011-04-20 Rudolf Polzerfix scoreboard field widths when translated
2011-04-20 Rudolf Polzerfix an obvious typo
2011-04-20 Rudolf Polzermore updates to translations
2011-04-20 Rudolf Polzeractivate csprogs.dat translation for German
2011-04-20 Rudolf Polzermore .po updates, csprogs.dat.de.po.disabled done!
2011-04-20 Rudolf PolzerGerman: s/Sie/du/g
2011-04-20 Rudolf Polzermore German
2011-04-20 Rudolf Polzerfix an annoying spelling mistake
2011-04-20 Rudolf Polzeradd .pot files too
2011-04-20 Rudolf Polzerfix the fuzzy ones
2011-04-20 Rudolf Polzerfix another untranslated german string
2011-04-20 Rudolf Polzerremove unused entries
2011-04-20 Rudolf Polzerupdate some translation files
2011-04-20 mand1ngaMerge remote branch 'origin/mand1nga/bot-debug'
2011-04-20 mand1ngaMerge branch 'master' into mand1nga/bot-debug
2011-04-20 mand1ngaAdded cvar bot_wander_enable
2011-04-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-04-19 Rudolf Polzerno need to preset g_maplist...
2011-04-19 Rudolf Polzerrifle: fix damage calculation for accuracy stats
2011-04-19 mand1ngaMerge remote branch 'origin/mirceakitsune/multijump_fix'
2011-04-19 mand1ngaMerge remote branch 'origin/mand1nga/bot-debug'
2011-04-19 mand1ngaMerge branch 'master' into mand1nga/bot-debug
2011-04-19 mand1ngaAdded cvar bot_debug_goalstack to visualize the path...
2011-04-19 mand1ngaAdded cvar bot_debug_tracewalk to enable visual indicat...
2011-04-18 Rudolf Polzerrifle code: make it have a _shots cvar too
2011-04-17 Rudolf Polzeradd more checkfails
2011-04-15 Rudolf Polzerremove some unused functions; add "checkfail" logic...
2011-04-14 Mircea KitsuneFix an issue with the multijump code that caused infini...
2011-04-13 mand1ngaMerge remote branch 'origin/mand1nga/bot-misc-fixes'
2011-04-12 Mircea KitsuneDisable the load block in WR_SETUP, to prevent a minor...
2011-04-12 Mircea KitsuneRemove the WR_DROP weapon_action, now that it's not...
2011-04-12 Mircea KitsuneMore correct sorting
2011-04-12 Mircea KitsuneActually, create a weapon independent function that...
2011-04-12 Mircea KitsuneActually, forbid throwing the hagar at all while loadin...
2011-04-12 Mircea KitsuneFurther secure dropping while loading, and also create...
2011-04-12 Mircea KitsuneFix giving back ammo to the player if they drop the...
2011-04-12 Mircea KitsuneFix a bug with dropping the hagar while loading it...
2011-04-12 Mircea KitsuneReduce now useless ammo checking code
2011-04-12 Mircea KitsuneFix ammo checks, all works properly again
2011-04-12 Mircea KitsuneDecrease ammo with each rocket we load, and not suddenl...
2011-04-12 Mircea KitsuneCvar the feature of releasing loaded rockets upon death
2011-04-12 Mircea KitsuneRelease loaded rockets when the player dies
2011-04-12 Mircea KitsuneMove the releasing of loaded rockets in its own function.
2011-04-12 Mircea KitsuneImplement a new weapon check called WR_PLAYERDEATH...
2011-04-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-04-12 Jakob MGMerge remote-tracking branch 'origin/samual/balance'
2011-04-12 Mircea KitsuneDon't allow switching to another weapon if we're loadin...
2011-04-12 Mircea KitsuneAlso use the beep sound when aborting loading.
2011-04-12 Mircea KitsuneHigher pitch beep sound
2011-04-12 Mircea KitsunePlay the beep sound when the last rocket is loaded...
2011-04-12 Mircea KitsuneHagar beep, sound file
2011-04-12 Mircea KitsuneCvar the abort feature
2011-04-12 Mircea KitsunePause until we can load rockets again, once we re-press...
2011-04-12 Mircea KitsuneRename stuff in the code
2011-04-12 Mircea KitsuneAnother change to the buttons, making them work much...
2011-04-12 Mircea KitsuneAnother minor code sorting to the button checks
2011-04-12 SamualSlightly less rotlinear so that your health/armor doesn...
2011-04-12 Mircea KitsuneFurther improve that last check, and make sure it does...
2011-04-12 Mircea KitsuneImprove how firing buttons are checked
2011-04-12 Mircea KitsuneRequire letting go of both firing buttons before we...
2011-04-12 Mircea KitsuneAllow primary fire button to abort loading if clicking...
2011-04-12 Mircea KitsuneAlso apply a loading brake after the last rocket has...
2011-04-12 Mircea KitsuneBump secondary push to 160
2011-04-12 Mircea KitsuneBump default damage up to 32. 20 is way too useless...
2011-04-11 Mircea KitsuneRevert that last change, as it cannot check for ammo...
2011-04-11 Mircea KitsuneIf no loading speed is set, fill in all the rockets...
2011-04-11 Mircea KitsuneChange the default load speed in all balances.
2011-04-11 Mircea KitsuneAnd a refire of 0.8 however
2011-04-11 Mircea KitsuneFaster rocket loading speed with slightly less damage
2011-04-11 Mircea KitsuneA bit lower pitch though
2011-04-11 Mircea KitsuneMake the sound faster, so it can match faster loading...
2011-04-11 Mircea KitsuneBump damage from 22 to 24. It's much better practically.
2011-04-11 Mircea KitsuneRemove an useless code
2011-04-11 Mircea KitsuneRename something in the code
2011-04-11 Mircea KitsuneDefault refire to 0.6, while leaving rocket loading...
2011-04-11 Mircea KitsuneUse a different cvar for rocket loading speed than...
2011-04-11 Mircea KitsuneOMG, forgot the firing animation *beats self*
2011-04-11 Mircea KitsuneAlso update the reload delay when firing, to add a...
2011-04-11 Mircea KitsuneAdd some weapon firing functions that are prolly important.
2011-04-11 Mircea KitsuneRename some cvars
2011-04-11 Mircea KitsuneBump rocket damage up to 22. Don't worry, it doesn...
2011-04-11 Mircea KitsuneAdd the correct .use function, fixes damage value
2011-04-11 Mircea KitsuneUse the normal secondary spread cvar
2011-04-11 Mircea KitsuneA bit more spread and much more damage (as it's unlikel...
2011-04-11 Mircea KitsuneCode comments and cleanups
2011-04-11 Mircea KitsuneForce switch to another weapon when out of ammo (needs...
2011-04-11 Mircea KitsuneRelease the rockets we loaded so far if canhold is...
2011-04-11 Mircea KitsuneMake sure we have enough ammo for all the rockets we...
2011-04-11 Mircea KitsuneAdd cvars to all balances, so Samual won't kill me...
2011-04-11 Mircea KitsuneNo need to keep the fully loaded status a global any...
2011-04-11 Mircea KitsuneAdd a canhold cvar. When enabled, reaching the maximum...
2011-04-11 Mircea Kitsune5 sounds like an ok value for rocket damage
2011-04-11 Mircea KitsuneWay lower damage, now that we fire 4 rockets at a time...
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