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2020-06-14 MarioMerge branch 'bones_was_here/qcsrc_Makefile' into ...
2020-06-14 MarioMerge branch 'bones_was_here/defragcompat_viewoffset...
2020-06-13 bones_was_hereAdjust q3dfcompat viewoffset to match q3df WRT fe92ff1f 828/head
2020-06-13 Rudolf PolzerTransifex autosync
2020-06-12 MarioMerge branch 'bones_was_here/whitelist_casings' into...
2020-06-12 MarioReference the correct local entity when checking for...
2020-06-12 Rudolf PolzerTransifex autosync
2020-06-12 MarioDon't adjust player alpha for the invisibility powerup...
2020-06-11 terencehillFix nJoinAllowed returning a negative amount of availab...
2020-06-11 terencehillDocument colormapPaletteColor and gfx/colormap_palette.pl
2020-06-10 Rudolf PolzerTransifex autosync
2020-06-09 terencehillAutomatically get the command name in the "Incorrect...
2020-06-09 terencehillIntroduce LOG_HELP a simpler version of LOG_INFO that...
2020-06-09 terencehillMove cursor drawing functions to hud.qc
2020-06-09 terencehillGet rid of 6 redundant translatable strings
2020-06-09 Rudolf PolzerTransifex autosync
2020-06-08 terencehillFix Erebus name in 2 Nyx textures
2020-06-08 bones_was_hereWhitelist g_casings 826/head
2020-06-08 Rudolf PolzerTransifex autosync
2020-06-07 Rudolf PolzerTransifex autosync
2020-06-06 terencehillFix subtle bug where if you drag the handle of the...
2020-06-06 terencehillRemove wrong dialog names
2020-06-06 terencehillGet rid of an useless constant
2020-06-06 terencehillPort crosshair code to its own file
2020-06-06 bones_was_hereqcsrc/Makefile: remove .lno csprogs-*.pk3 and qccversio... 825/head
2020-06-06 bones_was_hereqcsrc/Makefile: set default QCC path to the location...
2020-06-06 terencehillDisambiguate an if-if-else and fix indentation in globa...
2020-06-06 terencehillFix vkick and vkickban aliases ignoring kick reason
2020-06-06 terencehillFix Favorite button text
2020-06-06 Rudolf PolzerTransifex autosync
2020-06-05 MarioRemove a redundant GL extension check (S3TC implies...
2020-06-05 terencehillCrosshair blur: make playing and spectating a player...
2020-06-05 terencehillMake precedence explicit in expressions where || and...
2020-06-05 terencehillClean up and improve HUD_Get_Num_Color so that it can...
2020-06-05 terencehillFix and improve crosshair_color_special description
2020-06-05 Rudolf PolzerTransifex autosync
2020-06-04 Rudolf PolzerTransifex autosync
2020-06-03 MarioWhitelist keepaway ball effects cvars (not gameplay...
2020-06-03 terencehillcl_lockview 2 allows to control camera angles
2020-06-03 terencehillClean up a few comments and reduce code indentation...
2020-06-03 terencehillMerge ObserverThink and SpectatorThink to avoid code...
2020-06-03 MarioUpdate gameplay hash
2020-06-03 MarioFix compilation unit test
2020-06-03 MarioMake sure r_sky is turned on in the ultra/ultimate...
2020-06-03 Rudolf PolzerTransifex autosync
2020-06-02 terencehillDon't count dead players when selecting a spawnpoint
2020-06-02 terencehillAutomatically join players 1 second after they connect...
2020-06-02 terencehillPart 2 of "Check joinAllowed again before actually...
2020-06-02 MarioStore the vehicle definition into a field so that it...
2020-06-02 terencehillAdd a note on where to add new effects. Update hash
2020-06-02 terencehillFix respawn ghost particle effect not working. Its...
2020-06-02 terencehillImprove and add context to some translatable messages
2020-06-02 terencehillMake it clear that effectinfo.qc is not compiled withou...
2020-06-02 terencehillIf cl_lockview is enabled disable crosshair, spawn...
2020-06-02 terencehillUnset damagedbycontents for respawn ghosts
2020-06-02 Rudolf PolzerTransifex autosync
2020-06-01 MarioImprove prediction of typing preventing movement
2020-06-01 MarioAdd default values to the new respawn ghost cvars in...
2020-06-01 terencehillDon't randomize respawn ghost time (g_respawn_ghosts_ti...
2020-06-01 terencehillAdd cl_respawn_ghosts_keepcolors (disabled by default)
2020-06-01 terencehillLMS: show the NOLIVES message even to players joining...
2020-06-01 terencehillPrevent a division by 0
2020-06-01 terencehillMove SET_POS_AND_SZ_Y_ASPECT back to miscfuntions.qc...
2020-06-01 terencehillMove hud_panel_engineinfo_framecounter_decimals and...
2020-06-01 Rudolf PolzerTransifex autosync
2020-05-31 MarioIf respawn ghosts are disabled, fade out the player...
2020-05-31 MarioReset glowmod and colormap after the skipforcemodels...
2020-05-31 MarioDon't apply glowmod or colormap to respawn ghosts
2020-05-31 MarioUpdate gameplay hash
2020-05-31 MarioRestrict g_waypointsprite_normdistance to the maximum...
2020-05-31 MarioMerge branch 'bones_was_here/buffs_optional_waypoints...
2020-05-31 bones_was_hereAllow buff waypoint sprites to be disabled
2020-05-31 MarioOffset exact trigger testing by a single QU to account...
2020-05-31 Rudolf PolzerTransifex autosync
2020-05-30 MarioOnly show a Sending cvar message when connected to...
2020-05-30 MarioAdd MusicGoat to credits
2020-05-30 MarioMake sure the new entries to the credits are sorted...
2020-05-30 MarioUpdate Havoc's name in credits, remove Samual from...
2020-05-30 MarioAdd Cloudwalk to engine addition credits
2020-05-30 terencehillAllow normal revival during automatic revival. It fixes...
2020-05-30 terencehillOn death stop player powerup pickup sound and play...
2020-05-30 terencehillcenterprint_kill --> centerprint_Kill
2020-05-30 MarioRemove an obscure macro from trigger code that was...
2020-05-30 MarioImplement support for target_teleporter to be used...
2020-05-30 MarioAdd some useful lerp lib functions made use of in the...
2020-05-29 Rudolf PolzerTransifex autosync
2020-05-29 terencehillSplit the W_Setup* macros
2020-05-29 terencehillFix crosshair_chase not resetting player's alpha upon...
2020-05-29 terencehillInventory: check at runtime if the Inventory_groups_...
2020-05-29 MarioWhitelist some more gameplay irrelevant cvars
2020-05-29 MarioWhitelist sv_radio (does nothing gameplay relevant)
2020-05-29 MarioStop player powerup sounds when respawning
2020-05-29 MarioRemove some unnecessary item bits, increase maximum...
2020-05-29 MarioFix compilation unit test
2020-05-29 MarioDisable prvm_garbagecollection_enable by default (impro...
2020-05-29 MarioLight refactor of spawnpoint linking code to more accur...
2020-05-29 MarioFix spawnpoints showing up white in teamplay gamemodes...
2020-05-29 MarioOptimize spawnpoint drawing further (there is no render...
2020-05-29 MarioSimplify spawnpoint distance culling (particles aren...
2020-05-29 MarioMerge branch 'terencehill/registry_API' into 'master'
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