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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // User preferences
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "preferences.h"
29 #include "globaldefs.h"
30
31 #include <gtk/gtk.h>
32 #include "environment.h"
33
34 #include "debugging/debugging.h"
35
36 #include "generic/callback.h"
37 #include "math/vector.h"
38 #include "string/string.h"
39 #include "stream/stringstream.h"
40 #include "os/file.h"
41 #include "os/path.h"
42 #include "os/dir.h"
43 #include "gtkutil/filechooser.h"
44 #include "gtkutil/messagebox.h"
45 #include "cmdlib.h"
46
47 #include "error.h"
48 #include "console.h"
49 #include "xywindow.h"
50 #include "mainframe.h"
51 #include "qe3.h"
52 #include "gtkdlgs.h"
53
54
55
56 void Global_constructPreferences( PreferencesPage& page ){
57         page.appendCheckBox( "Console", "Enable Logging", g_Console_enableLogging );
58 }
59
60 void Interface_constructPreferences( PreferencesPage& page ){
61 #if GDEF_OS_WINDOWS
62         page.appendCheckBox( "", "Default Text Editor", g_TextEditor_useWin32Editor );
63 #else
64         {
65                 ui::CheckButton use_custom = page.appendCheckBox( "Text Editor", "Custom", g_TextEditor_useCustomEditor );
66                 ui::Widget custom_editor = page.appendPathEntry( "Text Editor Command", g_TextEditor_editorCommand, true );
67                 Widget_connectToggleDependency( custom_editor, use_custom );
68         }
69 #endif
70 }
71
72 void Mouse_constructPreferences( PreferencesPage& page ){
73         {
74                 const char* buttons[] = { "2 button", "3 button", };
75                 page.appendRadio( "Mouse Type",  g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE( buttons ) );
76         }
77         page.appendCheckBox( "Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick );
78 }
79 void Mouse_constructPage( PreferenceGroup& group ){
80         PreferencesPage page( group.createPage( "Mouse", "Mouse Preferences" ) );
81         Mouse_constructPreferences( page );
82 }
83 void Mouse_registerPreferencesPage(){
84         PreferencesDialog_addInterfacePage( makeCallbackF(Mouse_constructPage) );
85 }
86
87
88 /*!
89    =========================================================
90    Games selection dialog
91    =========================================================
92  */
93
94 #include <map>
95 #include <uilib/uilib.h>
96
97 inline const char* xmlAttr_getName( xmlAttrPtr attr ){
98         return reinterpret_cast<const char*>( attr->name );
99 }
100
101 inline const char* xmlAttr_getValue( xmlAttrPtr attr ){
102         return reinterpret_cast<const char*>( attr->children->content );
103 }
104
105 CGameDescription::CGameDescription( xmlDocPtr pDoc, const CopiedString& gameFile ){
106         // read the user-friendly game name
107         xmlNodePtr pNode = pDoc->children;
108
109         while ( strcmp( (const char*)pNode->name, "game" ) && pNode != 0 )
110         {
111                 pNode = pNode->next;
112         }
113         if ( !pNode ) {
114                 Error( "Didn't find 'game' node in the game description file '%s'\n", pDoc->URL );
115         }
116
117         for ( xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next )
118         {
119                 m_gameDescription.insert( GameDescription::value_type( xmlAttr_getName( attr ), xmlAttr_getValue( attr ) ) );
120         }
121
122         {
123                 StringOutputStream path( 256 );
124                 path << DataPath_get() << "gamepacks/" << gameFile.c_str() << "/";
125                 mGameToolsPath = path.c_str();
126         }
127
128         ASSERT_MESSAGE( file_exists( mGameToolsPath.c_str() ), "game directory not found: " << makeQuoted( mGameToolsPath.c_str() ) );
129
130         mGameFile = gameFile;
131
132         {
133                 GameDescription::iterator i = m_gameDescription.find( "type" );
134                 if ( i == m_gameDescription.end() ) {
135                         globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>( pDoc->URL ) << "'\n";
136                         // default
137                         mGameType = "q3";
138                 }
139                 else
140                 {
141                         mGameType = ( *i ).second.c_str();
142                 }
143         }
144 }
145
146 void CGameDescription::Dump(){
147         globalOutputStream() << "game description file: " << makeQuoted( mGameFile.c_str() ) << "\n";
148         for ( GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i )
149         {
150                 globalOutputStream() << ( *i ).first.c_str() << " = " << makeQuoted( ( *i ).second.c_str() ) << "\n";
151         }
152 }
153
154 CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
155
156
157 #include "warnings.h"
158 #include "stream/textfilestream.h"
159 #include "container/array.h"
160 #include "xml/ixml.h"
161 #include "xml/xmlparser.h"
162 #include "xml/xmlwriter.h"
163
164 #include "preferencedictionary.h"
165 #include "stringio.h"
166
167 const char* const PREFERENCES_VERSION = "1.0";
168
169 bool Preferences_Load( PreferenceDictionary& preferences, const char* filename, const char *cmdline_prefix ){
170         bool ret = false;
171         TextFileInputStream file( filename );
172         if ( !file.failed() ) {
173                 XMLStreamParser parser( file );
174                 XMLPreferenceDictionaryImporter importer( preferences, PREFERENCES_VERSION );
175                 parser.exportXML( importer );
176                 ret = true;
177         }
178
179         int l = strlen( cmdline_prefix );
180         for ( int i = 1; i < g_argc - 1; ++i )
181         {
182                 if ( g_argv[i][0] == '-' ) {
183                         if ( !strncmp( g_argv[i] + 1, cmdline_prefix, l ) ) {
184                                 if ( g_argv[i][l + 1] == '-' ) {
185                                         preferences.importPref( g_argv[i] + l + 2, g_argv[i + 1] );
186                                 }
187                         }
188                         ++i;
189                 }
190         }
191
192         return ret;
193 }
194
195 bool Preferences_Save( PreferenceDictionary& preferences, const char* filename ){
196         TextFileOutputStream file( filename );
197         if ( !file.failed() ) {
198                 XMLStreamWriter writer( file );
199                 XMLPreferenceDictionaryExporter exporter( preferences, PREFERENCES_VERSION );
200                 exporter.exportXML( writer );
201                 return true;
202         }
203         return false;
204 }
205
206 bool Preferences_Save_Safe( PreferenceDictionary& preferences, const char* filename ){
207         Array<char> tmpName( filename, filename + strlen( filename ) + 1 + 3 );
208         *( tmpName.end() - 4 ) = 'T';
209         *( tmpName.end() - 3 ) = 'M';
210         *( tmpName.end() - 2 ) = 'P';
211         *( tmpName.end() - 1 ) = '\0';
212
213         return Preferences_Save( preferences, tmpName.data() )
214                    && ( !file_exists( filename ) || file_remove( filename ) )
215                    && file_move( tmpName.data(), filename );
216 }
217
218
219 struct LogConsole {
220         static void Export(const Callback<void(bool)> &returnz) {
221                 returnz(g_Console_enableLogging);
222         }
223
224         static void Import(bool value) {
225                 g_Console_enableLogging = value;
226                 Sys_LogFile(g_Console_enableLogging);
227         }
228 };
229
230
231 void RegisterGlobalPreferences( PreferenceSystem& preferences ){
232         preferences.registerPreference( "gamefile", make_property_string( g_GamesDialog.m_sGameFile ) );
233         preferences.registerPreference( "gamePrompt", make_property_string( g_GamesDialog.m_bGamePrompt ) );
234         preferences.registerPreference( "skipGamePromptOnce", make_property_string( g_GamesDialog.m_bSkipGamePromptOnce ) );
235         preferences.registerPreference( "log console", make_property_string<LogConsole>() );
236 }
237
238
239 PreferenceDictionary g_global_preferences;
240
241 void GlobalPreferences_Init(){
242         RegisterGlobalPreferences( g_global_preferences );
243 }
244
245 void CGameDialog::LoadPrefs(){
246         // load global .pref file
247         StringOutputStream strGlobalPref( 256 );
248         strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
249
250         globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";
251
252         if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
253                 globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
254         }
255 }
256
257 void CGameDialog::SavePrefs(){
258         StringOutputStream strGlobalPref( 256 );
259         strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
260
261         globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
262
263         if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
264                 globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
265         }
266 }
267
268 void CGameDialog::DoGameDialog(){
269         // show the UI
270         DoModal();
271
272         // we save the prefs file
273         SavePrefs();
274 }
275
276 void CGameDialog::GameFileImport( int value ){
277         m_nComboSelect = value;
278         // use value to set m_sGameFile
279         std::list<CGameDescription *>::iterator iGame = mGames.begin();
280         int i;
281         for ( i = 0; i < value; i++ )
282         {
283                 ++iGame;
284         }
285
286         if ( ( *iGame )->mGameFile != m_sGameFile ) {
287                 m_sGameFile = ( *iGame )->mGameFile;
288                 PreferencesDialog_restartRequired( "Selected Game" );
289         }
290 }
291
292 void CGameDialog::GameFileExport( const Callback<void(int)> & importCallback ) const {
293         // use m_sGameFile to set value
294         std::list<CGameDescription *>::const_iterator iGame;
295         int i = 0;
296         for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
297         {
298                 if ( ( *iGame )->mGameFile == m_sGameFile ) {
299                         m_nComboSelect = i;
300                         break;
301                 }
302                 i++;
303         }
304         importCallback( m_nComboSelect );
305 }
306
307 struct CGameDialog_GameFile {
308         static void Export(const CGameDialog &self, const Callback<void(int)> &returnz) {
309                 self.GameFileExport(returnz);
310         }
311
312         static void Import(CGameDialog &self, int value) {
313                 self.GameFileImport(value);
314         }
315 };
316
317 void CGameDialog::CreateGlobalFrame( PreferencesPage& page ){
318         std::vector<const char*> games;
319         games.reserve( mGames.size() );
320         for ( std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i )
321         {
322                 games.push_back( ( *i )->getRequiredKeyValue( "name" ) );
323         }
324         page.appendCombo(
325                 "Select the game",
326                 StringArrayRange( &( *games.begin() ), &( *games.end() ) ),
327                 make_property<CGameDialog_GameFile>(*this)
328                 );
329         page.appendCheckBox( "Startup", "Show Global Preferences", m_bGamePrompt );
330 }
331
332 ui::Window CGameDialog::BuildDialog(){
333         auto frame = create_dialog_frame( "Game settings", ui::Shadow::ETCHED_IN );
334
335         auto vbox2 = create_dialog_vbox( 0, 4 );
336         frame.add(vbox2);
337
338         {
339                 PreferencesPage preferencesPage( *this, vbox2 );
340                 Global_constructPreferences( preferencesPage );
341                 CreateGlobalFrame( preferencesPage );
342         }
343
344         return create_simple_modal_dialog_window( "Global Preferences", m_modal, frame );
345 }
346
347 void CGameDialog::ScanForGames(){
348         StringOutputStream strGamesPath( 256 );
349         strGamesPath << DataPath_get() << "gamepacks/games/";
350         const char *path = strGamesPath.c_str();
351
352         globalOutputStream() << "Scanning for game description files: " << path << '\n';
353
354         /*!
355            \todo FIXME LINUX:
356            do we put game description files below AppPath, or in ~/.radiant
357            i.e. read only or read/write?
358            my guess .. readonly cause it's an install
359            we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
360            (if that's really needed)
361          */
362
363         Directory_forEach(path, [&](const char *name) {
364                 if (!extension_equal(path_get_extension(name), "game")) {
365                         return;
366                 }
367                 StringOutputStream strPath(256);
368                 strPath << path << name;
369                 globalOutputStream() << strPath.c_str() << '\n';
370
371                 xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
372                 if (pDoc) {
373                         mGames.push_front(new CGameDescription(pDoc, name));
374                         xmlFreeDoc(pDoc);
375                 } else {
376                         globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
377                 }
378         });
379 }
380
381 CGameDescription* CGameDialog::GameDescriptionForComboItem(){
382         std::list<CGameDescription *>::iterator iGame;
383         int i = 0;
384         for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame,i++ )
385         {
386                 if ( i == m_nComboSelect ) {
387                         return ( *iGame );
388                 }
389         }
390         return 0; // not found
391 }
392
393 void CGameDialog::InitGlobalPrefPath(){
394         g_Preferences.m_global_rc_path = g_string_new( SettingsPath_get() );
395 }
396
397 void CGameDialog::Reset(){
398         if ( !g_Preferences.m_global_rc_path ) {
399                 InitGlobalPrefPath();
400         }
401         StringOutputStream strGlobalPref( 256 );
402         strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
403         file_remove( strGlobalPref.c_str() );
404 }
405
406 void CGameDialog::Init(){
407         bool gamePrompt = false;
408
409         InitGlobalPrefPath();
410         LoadPrefs();
411         ScanForGames();
412
413         if ( mGames.empty() ) {
414                 Error( "Didn't find any valid game file descriptions, aborting\n" );
415         }
416         else
417         {
418                 std::list<CGameDescription *>::iterator iGame, iPrevGame;
419                 for ( iGame = mGames.begin(), iPrevGame = mGames.end(); iGame != mGames.end(); iPrevGame = iGame, ++iGame )
420                 {
421                         if ( iPrevGame != mGames.end() ) {
422                                 if ( strcmp( ( *iGame )->getRequiredKeyValue( "name" ), ( *iPrevGame )->getRequiredKeyValue( "name" ) ) < 0 ) {
423                                         CGameDescription *h = *iGame;
424                                         *iGame = *iPrevGame;
425                                         *iPrevGame = h;
426                                 }
427                         }
428                 }
429         }
430
431         CGameDescription* currentGameDescription = 0;
432
433         // m_bSkipGamePromptOnce is used to not prompt for game on restart, only on fresh startup
434         if ( m_bGamePrompt && !m_bSkipGamePromptOnce ) {
435                 gamePrompt = true;
436         }
437
438         m_bSkipGamePromptOnce = false;
439         g_GamesDialog.SavePrefs();
440
441         if ( !gamePrompt ) {
442                 // search by .game name
443                 std::list<CGameDescription *>::iterator iGame;
444                 for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
445                 {
446                         if ( ( *iGame )->mGameFile == m_sGameFile ) {
447                                 currentGameDescription = ( *iGame );
448                                 break;
449                         }
450                 }
451         }
452
453         if ( gamePrompt || !currentGameDescription ) {
454                 Create();
455                 DoGameDialog();
456                 // use m_nComboSelect to identify the game to run as and set the globals
457                 currentGameDescription = GameDescriptionForComboItem();
458                 ASSERT_NOTNULL( currentGameDescription );
459         }
460
461         g_pGameDescription = currentGameDescription;
462
463         g_pGameDescription->Dump();
464 }
465
466 CGameDialog::~CGameDialog(){
467         // free all the game descriptions
468         std::list<CGameDescription *>::iterator iGame;
469         for ( iGame = mGames.begin(); iGame != mGames.end(); ++iGame )
470         {
471                 delete ( *iGame );
472                 *iGame = 0;
473         }
474         if ( GetWidget() ) {
475                 Destroy();
476         }
477 }
478
479 inline const char* GameDescription_getIdentifier( const CGameDescription& gameDescription ){
480         const char* identifier = gameDescription.getKeyValue( "index" );
481         if ( string_empty( identifier ) ) {
482                 identifier = "1";
483         }
484         return identifier;
485 }
486
487
488 CGameDialog g_GamesDialog;
489
490
491 // =============================================================================
492 // Widget callbacks for PrefsDlg
493
494 static void OnButtonClean( ui::Widget widget, gpointer data ){
495         // make sure this is what the user wants
496         if ( ui::alert( g_Preferences.GetWidget(), "This will close " RADIANT_NAME " and clean the corresponding registry entries.\n"
497                                                                                                                                   "Next time you start " RADIANT_NAME " it will be good as new. Do you wish to continue?",
498                                                  "Reset Registry", ui::alert_type::YESNO, ui::alert_icon::Asterisk ) == ui::alert_response::YES ) {
499                 PrefsDlg *dlg = (PrefsDlg*)data;
500                 dlg->EndModal( eIDCANCEL );
501
502                 g_preferences_globals.disable_ini = true;
503                 Preferences_Reset();
504                 gtk_main_quit();
505         }
506 }
507
508 // =============================================================================
509 // PrefsDlg class
510
511 /*
512    ========
513
514    very first prefs init deals with selecting the game and the game tools path
515    then we can load .ini stuff
516
517    using prefs / ini settings:
518    those are per-game
519
520    look in ~/.radiant/<version>/gamename
521    ========
522  */
523
524 const char *PREFS_LOCAL_FILENAME = "local.pref";
525
526 void PrefsDlg::Init(){
527         // m_global_rc_path has been set above
528         // m_rc_path is for game specific preferences
529         // takes the form: global-pref-path/gamename/prefs-file
530
531         // this is common to win32 and Linux init now
532         m_rc_path = g_string_new( m_global_rc_path->str );
533
534         // game sub-dir
535         g_string_append( m_rc_path, g_pGameDescription->mGameFile.c_str() );
536         g_string_append( m_rc_path, "/" );
537         Q_mkdir( m_rc_path->str );
538
539         // then the ini file
540         m_inipath = g_string_new( m_rc_path->str );
541         g_string_append( m_inipath, PREFS_LOCAL_FILENAME );
542 }
543
544 void notebook_set_page( ui::Widget notebook, ui::Widget page ){
545         int pagenum = gtk_notebook_page_num( GTK_NOTEBOOK( notebook ), page );
546         if ( gtk_notebook_get_current_page( GTK_NOTEBOOK( notebook ) ) != pagenum ) {
547                 gtk_notebook_set_current_page( GTK_NOTEBOOK( notebook ), pagenum );
548         }
549 }
550
551 void PrefsDlg::showPrefPage( ui::Widget prefpage ){
552         notebook_set_page( m_notebook, prefpage );
553         return;
554 }
555
556 static void treeSelection( ui::TreeSelection selection, gpointer data ){
557         PrefsDlg *dlg = (PrefsDlg*)data;
558
559         GtkTreeModel* model;
560         GtkTreeIter selected;
561         if ( gtk_tree_selection_get_selected( selection, &model, &selected ) ) {
562                 ui::Widget prefpage{ui::null};
563                 gtk_tree_model_get( model, &selected, 1, (gpointer*)&prefpage, -1 );
564                 dlg->showPrefPage( prefpage );
565         }
566 }
567
568 typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
569
570 inline void PreferenceGroupCallbacks_constructGroup( const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group ){
571         for ( PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
572         {
573                 ( *i )( group );
574         }
575 }
576
577
578 inline void PreferenceGroupCallbacks_pushBack( PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback ){
579         callbacks.push_back( callback );
580 }
581
582 typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
583
584 inline void PreferencesPageCallbacks_constructPage( const PreferencesPageCallbacks& callbacks, PreferencesPage& page ){
585         for ( PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i )
586         {
587                 ( *i )( page );
588         }
589 }
590
591 inline void PreferencesPageCallbacks_pushBack( PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback ){
592         callbacks.push_back( callback );
593 }
594
595 PreferencesPageCallbacks g_interfacePreferences;
596 void PreferencesDialog_addInterfacePreferences( const PreferencesPageCallback& callback ){
597         PreferencesPageCallbacks_pushBack( g_interfacePreferences, callback );
598 }
599 PreferenceGroupCallbacks g_interfaceCallbacks;
600 void PreferencesDialog_addInterfacePage( const PreferenceGroupCallback& callback ){
601         PreferenceGroupCallbacks_pushBack( g_interfaceCallbacks, callback );
602 }
603
604 PreferencesPageCallbacks g_displayPreferences;
605 void PreferencesDialog_addDisplayPreferences( const PreferencesPageCallback& callback ){
606         PreferencesPageCallbacks_pushBack( g_displayPreferences, callback );
607 }
608 PreferenceGroupCallbacks g_displayCallbacks;
609 void PreferencesDialog_addDisplayPage( const PreferenceGroupCallback& callback ){
610         PreferenceGroupCallbacks_pushBack( g_displayCallbacks, callback );
611 }
612
613 PreferencesPageCallbacks g_settingsPreferences;
614 void PreferencesDialog_addSettingsPreferences( const PreferencesPageCallback& callback ){
615         PreferencesPageCallbacks_pushBack( g_settingsPreferences, callback );
616 }
617 PreferenceGroupCallbacks g_settingsCallbacks;
618 void PreferencesDialog_addSettingsPage( const PreferenceGroupCallback& callback ){
619         PreferenceGroupCallbacks_pushBack( g_settingsCallbacks, callback );
620 }
621
622 void Widget_updateDependency( ui::Widget self, ui::Widget toggleButton ){
623         gtk_widget_set_sensitive( self, gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( toggleButton ) ) && gtk_widget_is_sensitive( toggleButton ) );
624 }
625
626 void ToggleButton_toggled_Widget_updateDependency( ui::Widget toggleButton, ui::Widget self ){
627         Widget_updateDependency( self, toggleButton );
628 }
629
630 void ToggleButton_state_changed_Widget_updateDependency( ui::Widget toggleButton, GtkStateType state, ui::Widget self ){
631         if ( state == GTK_STATE_INSENSITIVE ) {
632                 Widget_updateDependency( self, toggleButton );
633         }
634 }
635
636 void Widget_connectToggleDependency( ui::Widget self, ui::Widget toggleButton ){
637         toggleButton.connect( "state_changed", G_CALLBACK( ToggleButton_state_changed_Widget_updateDependency ), self );
638         toggleButton.connect( "toggled", G_CALLBACK( ToggleButton_toggled_Widget_updateDependency ), self );
639         Widget_updateDependency( self, toggleButton );
640 }
641
642
643 inline ui::VBox getVBox( ui::Bin page ){
644         return ui::VBox::from(gtk_bin_get_child(page));
645 }
646
647 GtkTreeIter PreferenceTree_appendPage( ui::TreeStore store, GtkTreeIter* parent, const char* name, ui::Widget page ){
648         GtkTreeIter group;
649         gtk_tree_store_append( store, &group, parent );
650         gtk_tree_store_set( store, &group, 0, name, 1, page, -1 );
651         return group;
652 }
653
654 ui::Bin PreferencePages_addPage( ui::Widget notebook, const char* name ){
655         ui::Widget preflabel = ui::Label( name );
656         preflabel.show();
657
658         auto pageframe = ui::Frame( name );
659         gtk_container_set_border_width( GTK_CONTAINER( pageframe ), 4 );
660         pageframe.show();
661
662         ui::Widget vbox = ui::VBox( FALSE, 4 );
663         vbox.show();
664         gtk_container_set_border_width( GTK_CONTAINER( vbox ), 4 );
665         pageframe.add(vbox);
666
667         // Add the page to the notebook
668         gtk_notebook_append_page( GTK_NOTEBOOK( notebook ), pageframe, preflabel );
669
670         return pageframe;
671 }
672
673 class PreferenceTreeGroup : public PreferenceGroup
674 {
675 Dialog& m_dialog;
676 ui::Widget m_notebook;
677 ui::TreeStore m_store;
678 GtkTreeIter m_group;
679 public:
680 PreferenceTreeGroup( Dialog& dialog, ui::Widget notebook, ui::TreeStore store, GtkTreeIter group ) :
681         m_dialog( dialog ),
682         m_notebook( notebook ),
683         m_store( store ),
684         m_group( group ){
685 }
686 PreferencesPage createPage( const char* treeName, const char* frameName ){
687         auto page = PreferencePages_addPage( m_notebook, frameName );
688         PreferenceTree_appendPage( m_store, &m_group, treeName, page );
689         return PreferencesPage( m_dialog, getVBox( page ) );
690 }
691 };
692
693 ui::Window PrefsDlg::BuildDialog(){
694         PreferencesDialog_addInterfacePreferences( makeCallbackF(Interface_constructPreferences) );
695         Mouse_registerPreferencesPage();
696
697         ui::Window dialog = ui::Window(create_floating_window( RADIANT_NAME " Preferences", m_parent ));
698
699         {
700                 auto mainvbox = ui::VBox( FALSE, 5 );
701                 dialog.add(mainvbox);
702                 gtk_container_set_border_width( GTK_CONTAINER( mainvbox ), 5 );
703                 mainvbox.show();
704
705                 {
706                         auto hbox = ui::HBox( FALSE, 5 );
707                         hbox.show();
708                         mainvbox.pack_end(hbox, FALSE, TRUE, 0);
709
710                         {
711                                 auto button = create_dialog_button( "OK", G_CALLBACK( dialog_button_ok ), &m_modal );
712                                 hbox.pack_end(button, FALSE, FALSE, 0);
713                         }
714                         {
715                                 auto button = create_dialog_button( "Cancel", G_CALLBACK( dialog_button_cancel ), &m_modal );
716                                 hbox.pack_end(button, FALSE, FALSE, 0);
717                         }
718                         {
719                                 auto button = create_dialog_button( "Clean", G_CALLBACK( OnButtonClean ), this );
720                                 hbox.pack_end(button, FALSE, FALSE, 0);
721                         }
722                 }
723
724                 {
725                         auto hbox = ui::HBox( FALSE, 5 );
726                         mainvbox.pack_start( hbox, TRUE, TRUE, 0 );
727                         hbox.show();
728
729                         {
730                                 auto sc_win = ui::ScrolledWindow(ui::New);
731                                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( sc_win ), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC );
732                                 hbox.pack_start( sc_win, FALSE, FALSE, 0 );
733                                 sc_win.show();
734                                 gtk_scrolled_window_set_shadow_type( GTK_SCROLLED_WINDOW( sc_win ), GTK_SHADOW_IN );
735
736                                 // prefs pages notebook
737                                 m_notebook = ui::Widget::from(gtk_notebook_new());
738                                 // hide the notebook tabs since its not supposed to look like a notebook
739                                 gtk_notebook_set_show_tabs( GTK_NOTEBOOK( m_notebook ), FALSE );
740                                 hbox.pack_start( m_notebook, TRUE, TRUE, 0 );
741                                 m_notebook.show();
742
743
744                                 {
745                                         auto store = ui::TreeStore::from(gtk_tree_store_new( 2, G_TYPE_STRING, G_TYPE_POINTER ));
746
747                                         auto view = ui::TreeView(ui::TreeModel::from(store._handle));
748                                         gtk_tree_view_set_headers_visible(view, FALSE );
749
750                                         {
751                                                 auto renderer = ui::CellRendererText(ui::New);
752                         auto column = ui::TreeViewColumn( "Preferences", renderer, {{"text", 0}} );
753                                                 gtk_tree_view_append_column(view, column );
754                                         }
755
756                                         {
757                                                 auto selection = ui::TreeSelection::from(gtk_tree_view_get_selection(view));
758                                                 selection.connect( "changed", G_CALLBACK( treeSelection ), this );
759                                         }
760
761                                         view.show();
762
763                                         sc_win.add(view);
764
765                                         {
766                                                 /********************************************************************/
767                                                 /* Add preference tree options                                      */
768                                                 /********************************************************************/
769                                                 // Front page...
770                                                 //GtkWidget* front =
771                                                 PreferencePages_addPage( m_notebook, "Front Page" );
772
773                                                 {
774                                                         auto global = PreferencePages_addPage( m_notebook, "Global Preferences" );
775                                                         {
776                                                                 PreferencesPage preferencesPage( *this, getVBox( global ) );
777                                                                 Global_constructPreferences( preferencesPage );
778                                                         }
779                             auto group = PreferenceTree_appendPage( store, 0, "Global", global );
780                                                         {
781                                                                 auto game = PreferencePages_addPage( m_notebook, "Game" );
782                                                                 PreferencesPage preferencesPage( *this, getVBox( game ) );
783                                                                 g_GamesDialog.CreateGlobalFrame( preferencesPage );
784
785                                                                 PreferenceTree_appendPage( store, &group, "Game", game );
786                                                         }
787                                                 }
788
789                                                 {
790                                                         auto interfacePage = PreferencePages_addPage( m_notebook, "Interface Preferences" );
791                                                         {
792                                                                 PreferencesPage preferencesPage( *this, getVBox( interfacePage ) );
793                                                                 PreferencesPageCallbacks_constructPage( g_interfacePreferences, preferencesPage );
794                                                         }
795
796                             auto group = PreferenceTree_appendPage( store, 0, "Interface", interfacePage );
797                                                         PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
798
799                                                         PreferenceGroupCallbacks_constructGroup( g_interfaceCallbacks, preferenceGroup );
800                                                 }
801
802                                                 {
803                                                         auto display = PreferencePages_addPage( m_notebook, "Display Preferences" );
804                                                         {
805                                                                 PreferencesPage preferencesPage( *this, getVBox( display ) );
806                                                                 PreferencesPageCallbacks_constructPage( g_displayPreferences, preferencesPage );
807                                                         }
808                             auto group = PreferenceTree_appendPage( store, 0, "Display", display );
809                                                         PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
810
811                                                         PreferenceGroupCallbacks_constructGroup( g_displayCallbacks, preferenceGroup );
812                                                 }
813
814                                                 {
815                                                         auto settings = PreferencePages_addPage( m_notebook, "General Settings" );
816                                                         {
817                                                                 PreferencesPage preferencesPage( *this, getVBox( settings ) );
818                                                                 PreferencesPageCallbacks_constructPage( g_settingsPreferences, preferencesPage );
819                                                         }
820
821                             auto group = PreferenceTree_appendPage( store, 0, "Settings", settings );
822                                                         PreferenceTreeGroup preferenceGroup( *this, m_notebook, store, group );
823
824                                                         PreferenceGroupCallbacks_constructGroup( g_settingsCallbacks, preferenceGroup );
825                                                 }
826                                         }
827
828                                         gtk_tree_view_expand_all(view );
829
830                                         g_object_unref( G_OBJECT( store ) );
831                                 }
832                         }
833                 }
834         }
835
836         gtk_notebook_set_current_page( GTK_NOTEBOOK( m_notebook ), 0 );
837
838         return dialog;
839 }
840
841 preferences_globals_t g_preferences_globals;
842
843 PrefsDlg g_Preferences;               // global prefs instance
844
845
846 void PreferencesDialog_constructWindow( ui::Window main_window ){
847         g_Preferences.m_parent = main_window;
848         g_Preferences.Create();
849 }
850 void PreferencesDialog_destroyWindow(){
851         g_Preferences.Destroy();
852 }
853
854
855 PreferenceDictionary g_preferences;
856
857 PreferenceSystem& GetPreferenceSystem(){
858         return g_preferences;
859 }
860
861 class PreferenceSystemAPI
862 {
863 PreferenceSystem* m_preferencesystem;
864 public:
865 typedef PreferenceSystem Type;
866 STRING_CONSTANT( Name, "*" );
867
868 PreferenceSystemAPI(){
869         m_preferencesystem = &GetPreferenceSystem();
870 }
871 PreferenceSystem* getTable(){
872         return m_preferencesystem;
873 }
874 };
875
876 #include "modulesystem/singletonmodule.h"
877 #include "modulesystem/moduleregistry.h"
878
879 typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
880 typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
881 StaticRegisterModule staticRegisterPreferenceSystem( StaticPreferenceSystemModule::instance() );
882
883 void Preferences_Load(){
884         g_GamesDialog.LoadPrefs();
885
886         globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
887
888         if ( !Preferences_Load( g_preferences, g_Preferences.m_inipath->str, g_GamesDialog.m_sGameFile.c_str() ) ) {
889                 globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
890         }
891 }
892
893 void Preferences_Save(){
894         if ( g_preferences_globals.disable_ini ) {
895                 return;
896         }
897
898         // save global preferences
899         g_GamesDialog.SavePrefs();
900
901         globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
902
903         if ( !Preferences_Save_Safe( g_preferences, g_Preferences.m_inipath->str ) ) {
904                 globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
905         }
906 }
907
908 void Preferences_Reset(){
909         file_remove( g_Preferences.m_inipath->str );
910 }
911
912
913 void PrefsDlg::PostModal( EMessageBoxReturn code ){
914         if ( code == eIDOK ) {
915                 Preferences_Save();
916                 UpdateAllWindows();
917         }
918 }
919
920 std::vector<const char*> g_restart_required;
921
922 void PreferencesDialog_restartRequired( const char* staticName ){
923         g_restart_required.push_back( staticName );
924 }
925
926 void PreferencesDialog_showDialog(){
927         if ( ConfirmModified( "Edit Preferences" ) && g_Preferences.DoModal() == eIDOK ) {
928                 if ( !g_restart_required.empty() ) {
929                         StringOutputStream message( 256 );
930                         message << "Preference changes require a restart:\n\n";
931
932                         for ( std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i )
933                         {
934                                 message << ( *i ) << '\n';
935                         }
936
937                         message << "\nRestart now?";
938
939                         auto ret = ui::alert( MainFrame_getWindow(), message.c_str(), "Restart " RADIANT_NAME "?", ui::alert_type::YESNO, ui::alert_icon::Question );
940
941                         g_restart_required.clear();
942
943                         if ( ret == ui::alert_response::YES ) {
944                                 g_GamesDialog.m_bSkipGamePromptOnce = true;
945                                 Radiant_Restart();
946                         }
947                 }
948         }
949 }
950
951 struct GameName {
952         static void Export(const Callback<void(const char *)> &returnz) {
953                 returnz(gamename_get());
954         }
955
956         static void Import(const char *value) {
957                 gamename_set(value);
958         }
959 };
960
961 struct GameMode {
962         static void Export(const Callback<void(const char *)> &returnz) {
963                 returnz(gamemode_get());
964         }
965
966         static void Import(const char *value) {
967                 gamemode_set(value);
968         }
969 };
970
971 void RegisterPreferences( PreferenceSystem& preferences ){
972 #if GDEF_OS_WINDOWS
973         preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useWin32Editor ) );
974 #else
975         preferences.registerPreference( "UseCustomShaderEditor", make_property_string( g_TextEditor_useCustomEditor ) );
976         preferences.registerPreference( "CustomShaderEditorCommand", make_property_string( g_TextEditor_editorCommand ) );
977 #endif
978
979         preferences.registerPreference( "GameName", make_property<GameName>() );
980         preferences.registerPreference( "GameMode", make_property<GameMode>() );
981 }
982
983 void Preferences_Init(){
984         RegisterPreferences( GetPreferenceSystem() );
985 }