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[xonotic/netradiant.git] / radiant / csg.cpp
index 4e41a61190a2d9586fa8996db43506756d595dfb..44fefdc863484ec9759fb806724b08f04268fa8c 100644 (file)
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-#include "stdafx.h"\r
-#include "winding.h"\r
-#include "filters.h"\r
-\r
-/*\r
-=============\r
-CSG_MakeHollow\r
-=============\r
-*/\r
-\r
-void Brush_Scale(brush_t* b)\r
-{\r
-  for (face_t* f = b->brush_faces ; f ; f=f->next)\r
-  {\r
-         for (int i=0 ; i<3 ; i++)\r
-    {\r
-      VectorScale (f->planepts[i], g_qeglobals.d_gridsize, f->planepts[i]);\r
-    }\r
-  }\r
-}\r
-\r
-void CSG_MakeHollow (void)\r
-{\r
-       brush_t         *b, *front, *back, *next;\r
-       face_t          *f;\r
-       face_t          split;\r
-       vec3_t          move;\r
-       int                     i;\r
-\r
-       for (b = selected_brushes.next ; b != &selected_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-    if (b->owner->eclass->fixedsize || b->patchBrush || b->bFiltered)\r
-                 continue;\r
-\r
-               for (f = b->brush_faces ; f ; f=f->next)\r
-               {\r
-                       split = *f;\r
-                       VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);\r
-                       for (i=0 ; i<3 ; i++)\r
-                               VectorSubtract (split.planepts[i], move, split.planepts[i]);\r
-\r
-                       Brush_SplitBrushByFace (b, &split, &front, &back);\r
-                       if (back)\r
-                               Brush_Free (back);\r
-                       if (front)\r
-                               Brush_AddToList (front, &selected_brushes);\r
-               }\r
-               Brush_Free (b);\r
-       }\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
-\r
-/*\r
-=============\r
-Brush_Merge\r
-\r
- Returns a new brush that is created by merging brush1 and brush2.\r
- May return NULL if brush1 and brush2 do not create a convex brush when merged.\r
- The input brushes brush1 and brush2 stay intact.\r
-\r
- if onlyshape is true then the merge is allowed based on the shape only\r
- otherwise the texture/shader references of faces in the same plane have to\r
- be the same as well.\r
-=============\r
-*/\r
-brush_t *Brush_Merge(brush_t *brush1, brush_t *brush2, int onlyshape)\r
-{\r
-       int i, shared;\r
-       brush_t *newbrush;\r
-       face_t *face1, *face2, *newface, *f;\r
-\r
-       // check for bounding box overlapp\r
-       for (i = 0; i < 3; i++)\r
-       {\r
-               if (brush1->mins[i] > brush2->maxs[i] + ON_EPSILON\r
-                               || brush1->maxs[i] < brush2->mins[i] - ON_EPSILON)\r
-               {\r
-                       // never merge if the brushes overlap\r
-                       return NULL;\r
-               }\r
-       }\r
-       //\r
-       shared = 0;\r
-       // check if the new brush would be convex... flipped planes make a brush non-convex\r
-       for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-       {\r
-               // don't check the faces of brush 1 and 2 touching each other\r
-               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-               {\r
-                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                       {\r
-                               shared++;\r
-                               // there may only be ONE shared side\r
-                               if (shared > 1)\r
-                                       return NULL;\r
-                               break;\r
-                       }\r
-               }\r
-               // if this face plane is shared\r
-               if (face2) continue;\r
-               //\r
-               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-               {\r
-                       // don't check the faces of brush 1 and 2 touching each other\r
-                       for (f = brush1->brush_faces; f; f = f->next)\r
-                       {\r
-                               if (Plane_Equal(&face2->plane, &f->plane, true)) break;\r
-                       }\r
-                       if (f)\r
-                               continue;\r
-                       //\r
-                       if (Plane_Equal(&face1->plane, &face2->plane, false))\r
-                       {\r
-                               //if the texture/shader references should be the same but are not\r
-                               if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;\r
-                               continue;\r
-                       }\r
-                       //\r
-                       if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,\r
-                                                                       face1->plane.normal, face2->plane.normal,\r
-                                                                       face1->plane.dist, face2->plane.dist))\r
-                       {\r
-                               return NULL;\r
-                       } //end if\r
-               } //end for\r
-       } //end for\r
-       //\r
-       newbrush = Brush_Alloc();\r
-       //\r
-       for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-       {\r
-               // don't add the faces of brush 1 and 2 touching each other\r
-               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-               {\r
-                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                               break;\r
-               }\r
-               if (face2)\r
-                       continue;\r
-               // don't add faces with the same plane twice\r
-               for (f = newbrush->brush_faces; f; f = f->next)\r
-               {\r
-                       if (Plane_Equal(&face1->plane, &f->plane, false))\r
-                               break;\r
-                       if (Plane_Equal(&face1->plane, &f->plane, true))\r
-                               break;\r
-               }\r
-               if (f)\r
-                       continue;\r
-               //\r
-               newface = Face_Alloc();\r
-               newface->texdef = face1->texdef;\r
-               VectorCopy(face1->planepts[0], newface->planepts[0]);\r
-               VectorCopy(face1->planepts[1], newface->planepts[1]);\r
-               VectorCopy(face1->planepts[2], newface->planepts[2]);\r
-               newface->plane = face1->plane;\r
-               newface->next = newbrush->brush_faces;\r
-               newbrush->brush_faces = newface;\r
-       }\r
-       //\r
-       for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-       {\r
-               // don't add the faces of brush 1 and 2 touching each other\r
-               for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-               {\r
-                       if (Plane_Equal(&face2->plane, &face1->plane, true))\r
-                               break;\r
-               }\r
-               if (face1)\r
-                       continue;\r
-               // don't add faces with the same plane twice\r
-               for (f = newbrush->brush_faces; f; f = f->next)\r
-               {\r
-                       if (Plane_Equal(&face2->plane, &f->plane, false))\r
-                               break;\r
-                       if (Plane_Equal(&face2->plane, &f->plane, true))\r
-                               break;\r
-               }\r
-               if (f)\r
-                       continue;\r
-               //\r
-               newface = Face_Alloc();\r
-               newface->texdef = face2->texdef;\r
-               VectorCopy(face2->planepts[0], newface->planepts[0]);\r
-               VectorCopy(face2->planepts[1], newface->planepts[1]);\r
-               VectorCopy(face2->planepts[2], newface->planepts[2]);\r
-               newface->plane = face2->plane;\r
-               newface->next = newbrush->brush_faces;\r
-               newbrush->brush_faces = newface;\r
-       }\r
-       // link the new brush to an entity\r
-       Entity_LinkBrush (brush1->owner, newbrush);\r
-       // build windings for the faces\r
-       Brush_BuildWindings( newbrush, false);\r
-\r
-       return newbrush;\r
-}\r
-\r
-/*\r
-=============\r
-Brush_MergeListPairs\r
-\r
-  Returns a list with merged brushes.\r
-  Tries to merge brushes pair wise.\r
-  The input list is destroyed.\r
-  Input and output should be a single linked list using .next\r
-=============\r
-*/\r
-brush_t *Brush_MergeListPairs(brush_t *brushlist, int onlyshape)\r
-{\r
-       int nummerges, merged;\r
-       brush_t *b1, *b2, *tail, *newbrush, *newbrushlist;\r
-       brush_t *lastb2;\r
-\r
-       if (!brushlist) return NULL;\r
-\r
-       nummerges = 0;\r
-       do\r
-       {\r
-               for (tail = brushlist; tail; tail = tail->next)\r
-               {\r
-                       if (!tail->next) break;\r
-               }\r
-               merged = 0;\r
-               newbrushlist = NULL;\r
-               for (b1 = brushlist; b1; b1 = brushlist)\r
-               {\r
-                       lastb2 = b1;\r
-                       for (b2 = b1->next; b2; b2 = b2->next)\r
-                       {\r
-                               newbrush = Brush_Merge(b1, b2, onlyshape);\r
-                               if (newbrush)\r
-                               {\r
-                                       tail->next = newbrush;\r
-                                       lastb2->next = b2->next;\r
-                                       brushlist = brushlist->next;\r
-                                       b1->next = b1->prev = NULL;\r
-                                       b2->next = b2->prev = NULL;\r
-                                       Brush_Free(b1);\r
-                                       Brush_Free(b2);\r
-                                       for (tail = brushlist; tail; tail = tail->next)\r
-                                       {\r
-                                               if (!tail->next) break;\r
-                                       } //end for\r
-                                       merged++;\r
-                                       nummerges++;\r
-                                       break;\r
-                               }\r
-                               lastb2 = b2;\r
-                       }\r
-                       //if b1 can't be merged with any of the other brushes\r
-                       if (!b2)\r
-                       {\r
-                               brushlist = brushlist->next;\r
-                               //keep b1\r
-                               b1->next = newbrushlist;\r
-                               newbrushlist = b1;\r
-                       }\r
-               }\r
-               brushlist = newbrushlist;\r
-       } while(merged);\r
-       return newbrushlist;\r
-}\r
-\r
-/*\r
-=============\r
-Brush_MergeList\r
-\r
- Tries to merge all brushes in the list into one new brush.\r
- The input brush list stays intact.\r
- Returns NULL if no merged brush can be created.\r
- To create a new brush the brushes in the list may not overlap and\r
- the outer faces of the brushes together should make a new convex brush.\r
-\r
- if onlyshape is true then the merge is allowed based on the shape only\r
- otherwise the texture/shader references of faces in the same plane have to\r
- be the same as well.\r
-=============\r
-*/\r
-brush_t *Brush_MergeList(brush_t *brushlist, int onlyshape)\r
-{\r
-       brush_t *brush1, *brush2, *brush3, *newbrush;\r
-       face_t *face1, *face2, *face3, *newface, *f;\r
-\r
-       if (!brushlist) return NULL;\r
-       for (brush1 = brushlist; brush1; brush1 = brush1->next)\r
-       {\r
-               // check if the new brush would be convex... flipped planes make a brush concave\r
-               for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-               {\r
-                       // don't check face1 if it touches another brush\r
-                       for (brush2 = brushlist; brush2; brush2 = brush2->next)\r
-                       {\r
-                               if (brush2 == brush1) continue;\r
-                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-                               {\r
-                                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                                       {\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               if (face2) break;\r
-                       }\r
-                       // if face1 touches another brush\r
-                       if (brush2) continue;\r
-                       //\r
-                       for (brush2 = brush1->next; brush2; brush2 = brush2->next)\r
-                       {\r
-                               // don't check the faces of brush 2 touching another brush\r
-                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-                               {\r
-                                       for (brush3 = brushlist; brush3; brush3 = brush3->next)\r
-                                       {\r
-                                               if (brush3 == brush2) continue;\r
-                                               for (face3 = brush3->brush_faces; face3; face3 = face3->next)\r
-                                               {\r
-                                                       if (Plane_Equal(&face2->plane, &face3->plane, true)) break;\r
-                                               }\r
-                                               if (face3) break;\r
-                                       }\r
-                                       // if face2 touches another brush\r
-                                       if (brush3) continue;\r
-                                       //\r
-                                       if (Plane_Equal(&face1->plane, &face2->plane, false))\r
-                                       {\r
-                                               //if the texture/shader references should be the same but are not\r
-                                               if (!onlyshape && stricmp(face1->texdef.GetName(), face2->texdef.GetName()) != 0) return NULL;\r
-                                               continue;\r
-                                       }\r
-                                       //\r
-                                       if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,\r
-                                                                                       face1->plane.normal, face2->plane.normal,\r
-                                                                                       face1->plane.dist, face2->plane.dist))\r
-                                       {\r
-                                               return NULL;\r
-                                       }\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-       //\r
-       newbrush = Brush_Alloc();\r
-       //\r
-       for (brush1 = brushlist; brush1; brush1 = brush1->next)\r
-       {\r
-               for (face1 = brush1->brush_faces; face1; face1 = face1->next)\r
-               {\r
-                       // don't add face1 to the new brush if it touches another brush\r
-                       for (brush2 = brushlist; brush2; brush2 = brush2->next)\r
-                       {\r
-                               if (brush2 == brush1) continue;\r
-                               for (face2 = brush2->brush_faces; face2; face2 = face2->next)\r
-                               {\r
-                                       if (Plane_Equal(&face1->plane, &face2->plane, true))\r
-                                       {\r
-                                               break;\r
-                                       }\r
-                               }\r
-                               if (face2) break;\r
-                       }\r
-                       if (brush2) continue;\r
-                       // don't add faces with the same plane twice\r
-                       for (f = newbrush->brush_faces; f; f = f->next)\r
-                       {\r
-                               if (Plane_Equal(&face1->plane, &f->plane, false))\r
-                                       break;\r
-                               if (Plane_Equal(&face1->plane, &f->plane, true))\r
-                                       break;\r
-                       }\r
-                       if (f)\r
-                               continue;\r
-                       //\r
-                       newface = Face_Alloc();\r
-                       newface->texdef = face1->texdef;\r
-                       VectorCopy(face1->planepts[0], newface->planepts[0]);\r
-                       VectorCopy(face1->planepts[1], newface->planepts[1]);\r
-                       VectorCopy(face1->planepts[2], newface->planepts[2]);\r
-                       newface->plane = face1->plane;\r
-                       newface->next = newbrush->brush_faces;\r
-                       newbrush->brush_faces = newface;\r
-               }\r
-       }\r
-       // link the new brush to an entity\r
-       Entity_LinkBrush (brushlist->owner, newbrush);\r
-       // build windings for the faces\r
-       Brush_BuildWindings( newbrush, false);\r
-\r
-       return newbrush;\r
-}\r
-\r
-/*\r
-=============\r
-Brush_Subtract\r
-\r
- Returns a list of brushes that remain after B is subtracted from A.\r
- May by empty if A is contained inside B.\r
- The originals are undisturbed.\r
-=============\r
-*/\r
-brush_t *Brush_Subtract(brush_t *a, brush_t *b)\r
-{\r
-       // a - b = out (list)\r
-       brush_t *front, *back;\r
-       brush_t *in, *out, *next;\r
-       face_t *f;\r
-\r
-       in = a;\r
-       out = NULL;\r
-       for (f = b->brush_faces; f && in; f = f->next)\r
-       {\r
-               Brush_SplitBrushByFace(in, f, &front, &back);\r
-               if (in != a) Brush_Free(in);\r
-               if (front)\r
-               {       // add to list\r
-                       front->next = out;\r
-                       out = front;\r
-               }\r
-               in = back;\r
-       }\r
-       //NOTE: in != a just in case brush b has no faces\r
-       if (in && in != a)\r
-       {\r
-               Brush_Free(in);\r
-       }\r
-       else\r
-       {       //didn't really intersect\r
-               for (b = out; b; b = next)\r
-               {\r
-                       next = b->next;\r
-                       b->next = b->prev = NULL;\r
-                       Brush_Free(b);\r
-               }\r
-               return a;\r
-       }\r
-       return out;\r
-}\r
-\r
-/*\r
-=============\r
-CSG_Subtract\r
-=============\r
-*/\r
-void CSG_Subtract (void)\r
-{\r
-       brush_t         *b, *s, *fragments, *nextfragment, *frag, *next, *snext;\r
-       brush_t         fragmentlist;\r
-       int                     i, numfragments, numbrushes;\r
-\r
-       Sys_Printf ("Subtracting...\n");\r
-\r
-       if (selected_brushes.next == &selected_brushes)\r
-       {\r
-               Sys_Printf("No brushes selected.\n");\r
-               return;\r
-       }\r
-\r
-       fragmentlist.next = &fragmentlist;\r
-       fragmentlist.prev = &fragmentlist;\r
-\r
-       numfragments = 0;\r
-       numbrushes = 0;\r
-       for (b = selected_brushes.next ; b != &selected_brushes ; b=next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->owner->eclass->fixedsize)\r
-                       continue;       // can't use texture from a fixed entity, so don't subtract\r
-\r
-               // chop all fragments further up\r
-               for (s = fragmentlist.next; s != &fragmentlist; s = snext)\r
-               {\r
-                       snext = s->next;\r
-\r
-                       for (i=0 ; i<3 ; i++)\r
-                               if (b->mins[i] >= s->maxs[i] - ON_EPSILON \r
-                               || b->maxs[i] <= s->mins[i] + ON_EPSILON)\r
-                                       break;\r
-                       if (i != 3)\r
-                               continue;       // definately don't touch\r
-                       fragments = Brush_Subtract(s, b);\r
-                       // if the brushes did not really intersect\r
-                       if (fragments == s)\r
-                               continue;\r
-                       // try to merge fragments\r
-                       fragments = Brush_MergeListPairs(fragments, true);\r
-                       // add the fragments to the list\r
-                       for (frag = fragments; frag; frag = nextfragment)\r
-                       {\r
-                               nextfragment = frag->next;\r
-                               frag->next = NULL;\r
-                               frag->owner = s->owner;\r
-                               Brush_AddToList(frag, &fragmentlist);\r
-                       }\r
-                       // free the original brush\r
-                       Brush_Free(s);\r
-               }\r
-\r
-               // chop any active brushes up\r
-               for (s = active_brushes.next; s != &active_brushes; s = snext)\r
-               {\r
-                       snext = s->next;\r
-\r
-                       if (s->owner->eclass->fixedsize || s->patchBrush || s->bFiltered)\r
-                               continue;\r
-\r
-      if (s->brush_faces->pShader->getFlags() & QER_NOCARVE)\r
-                       {\r
-                               continue;\r
-                       }\r
-\r
-                       for (i=0 ; i<3 ; i++)\r
-                               if (b->mins[i] >= s->maxs[i] - ON_EPSILON \r
-                               || b->maxs[i] <= s->mins[i] + ON_EPSILON)\r
-                                       break;\r
-                       if (i != 3)\r
-                               continue;       // definately don't touch\r
-\r
-                       fragments = Brush_Subtract(s, b);\r
-                       // if the brushes did not really intersect\r
-                       if (fragments == s)\r
-                               continue;\r
-                       //\r
-                       Undo_AddBrush(s);\r
-                       // one extra brush chopped up\r
-                       numbrushes++;\r
-                       // try to merge fragments\r
-                       fragments = Brush_MergeListPairs(fragments, true);\r
-                       // add the fragments to the list\r
-                       for (frag = fragments; frag; frag = nextfragment)\r
-                       {\r
-                               nextfragment = frag->next;\r
-                               frag->next = NULL;\r
-                               frag->owner = s->owner;\r
-                               Brush_AddToList(frag, &fragmentlist);\r
-                       }\r
-                       // free the original brush\r
-                       Brush_Free(s);\r
-               }\r
-       }\r
-\r
-       // move all fragments to the active brush list\r
-       for (frag = fragmentlist.next; frag != &fragmentlist; frag = nextfragment)\r
-       {\r
-               nextfragment = frag->next;\r
-               numfragments++;\r
-               Brush_RemoveFromList(frag);\r
-               Brush_AddToList(frag, &active_brushes);\r
-               Undo_EndBrush(frag);\r
-       }\r
-\r
-       /*if (numfragments == 0)\r
-       {\r
-               Sys_Printf("Selected brush%s did not intersect with any other brushes.\n",\r
-                                       (selected_brushes.next->next == &selected_brushes) ? "":"es");\r
-               return;\r
-       }*/\r
-       Sys_Printf("done. (created %d fragment%s out of %d brush%s)\n", numfragments, (numfragments == 1)?"":"s",\r
-                                                       numbrushes, (numbrushes == 1)?"":"es");\r
-       Sys_UpdateWindows(W_ALL);\r
-}\r
-\r
-/*\r
-=============\r
-CSG_Merge\r
-=============\r
-*/\r
-void CSG_Merge(void)\r
-{\r
-       brush_t *b, *next, *newlist, *newbrush;\r
-       struct entity_s *owner;\r
-\r
-       Sys_Printf ("Merging...\n");\r
-\r
-       if (selected_brushes.next == &selected_brushes)\r
-       {\r
-               Sys_Printf("No brushes selected.\n");\r
-               return;\r
-       }\r
-\r
-       if (selected_brushes.next->next == &selected_brushes)\r
-       {\r
-               Sys_Printf("At least two brushes have to be selected.\n");\r
-               return;\r
-       }\r
-\r
-       owner = selected_brushes.next->owner;\r
-\r
-       for (b = selected_brushes.next; b != &selected_brushes; b = next)\r
-       {\r
-               next = b->next;\r
-\r
-               if (b->owner->eclass->fixedsize)\r
-               {\r
-                       // can't use texture from a fixed entity, so don't subtract\r
-                       Sys_Printf("Cannot add fixed size entities.\n");\r
-                       return;\r
-               }\r
-\r
-               if (b->patchBrush)\r
-               {\r
-                       Sys_Printf("Cannot add patches.\n");\r
-                       return;\r
-               }\r
-\r
-               // TTimo: cleanup\r
-               // disable the qer_nocarve for CSG-MERGE operations\r
-#if 0\r
-               if (b->brush_faces->d_texture->bFromShader && (b->brush_faces->d_texture->nShaderFlags & QER_NOCARVE))\r
-               {\r
-                       Sys_Printf("Cannot add brushes using shaders that don't allows CSG operations.\n");\r
-                       return;\r
-               }\r
-#endif\r
-\r
-               if (b->owner != owner)\r
-               {\r
-                       Sys_Printf("Cannot add brushes from different entities.\n");\r
-                       return;\r
-               }\r
-\r
-       }\r
-\r
-       newlist = NULL;\r
-       for (b = selected_brushes.next; b != &selected_brushes; b = next)\r
-       {\r
-               next = b->next;\r
-\r
-               Brush_RemoveFromList(b);\r
-               b->next = newlist;\r
-               b->prev = NULL;\r
-               newlist = b;\r
-       }\r
-\r
-       newbrush = Brush_MergeList(newlist, true);\r
-       // if the new brush would not be convex\r
-       if (!newbrush)\r
-       {\r
-               // add the brushes back into the selection\r
-               for (b = newlist; b; b = next)\r
-               {\r
-                       next = b->next;\r
-                       b->next = NULL;\r
-                       b->prev = NULL;\r
-                       Brush_AddToList(b, &selected_brushes);\r
-               }\r
-               Sys_Printf("Cannot add a set of brushes with a concave hull.\n");\r
-               return;\r
-       }\r
-       // free the original brushes\r
-       for (b = newlist; b; b = next)\r
-       {\r
-               next = b->next;\r
-               b->next = NULL;\r
-               b->prev = NULL;\r
-               Brush_Free(b);\r
-       }\r
-\r
-       newbrush->bFiltered = FilterBrush(newbrush); // spog - set filters for the new brush\r
-\r
-       Brush_AddToList(newbrush, &selected_brushes);\r
-\r
-       Sys_Printf ("done.\n");\r
-       Sys_UpdateWindows (W_ALL);\r
-}\r
+/*
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+   This file is part of GtkRadiant.
+
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
+
+#include "csg.h"
+
+#include "debugging/debugging.h"
+
+#include <list>
+
+#include "map.h"
+#include "brushmanip.h"
+#include "brushnode.h"
+#include "grid.h"
+
+void Face_makeBrush( Face& face, const Brush& brush, brush_vector_t& out, float offset ){
+       if ( face.contributes() ) {
+               out.push_back( new Brush( brush ) );
+               Face* newFace = out.back()->addFace( face );
+               if ( newFace != 0 ) {
+                       newFace->flipWinding();
+                       newFace->getPlane().offset( offset );
+                       newFace->planeChanged();
+               }
+       }
+}
+
+void Face_makeRoom( Face &face, const Brush &brush, brush_vector_t &out, float offset ){
+       if ( face.contributes() ) {
+               face.getPlane().offset( offset );
+               out.push_back( new Brush( brush ) );
+               face.getPlane().offset( -offset );
+               Face* newFace = out.back()->addFace( face );
+               if ( newFace != 0 ) {
+                       newFace->flipWinding();
+                       newFace->planeChanged();
+               }
+       }
+}
+
+void Brush_makeHollow( const Brush &brush, brush_vector_t &out, float offset ){
+       Brush_forEachFace( brush, [&]( Face &face ) {
+               Face_makeBrush( face, brush, out, offset );
+       } );
+}
+
+void Brush_makeRoom( const Brush &brush, brush_vector_t &out, float offset ){
+       Brush_forEachFace( brush, [&]( Face &face ) {
+               Face_makeRoom( face, brush, out, offset );
+       } );
+}
+
+class BrushHollowSelectedWalker : public scene::Graph::Walker
+{
+float m_offset;
+bool m_makeRoom;
+public:
+BrushHollowSelectedWalker( float offset, bool makeRoom )
+       : m_offset( offset ), m_makeRoom( makeRoom ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected()
+                        && path.size() > 1 ) {
+                       brush_vector_t out;
+
+                       if ( m_makeRoom ) {
+                               Brush_makeRoom(* brush, out, m_offset );
+                       }
+                       else
+                       {
+                               Brush_makeHollow(* brush, out, m_offset );
+                       }
+
+                       for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i )
+                       {
+                               ( *i )->removeEmptyFaces();
+                               NodeSmartReference node( ( new BrushNode() )->node() );
+                               Node_getBrush( node )->copy( *( *i ) );
+                               delete ( *i );
+                               Node_getTraversable( path.parent() )->insert( node );
+                       }
+               }
+       }
+       return true;
+}
+};
+
+typedef std::list<Brush*> brushlist_t;
+
+class BrushGatherSelected : public scene::Graph::Walker
+{
+brush_vector_t& m_brushlist;
+public:
+BrushGatherSelected( brush_vector_t& brushlist )
+       : m_brushlist( brushlist ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected() ) {
+                       m_brushlist.push_back( brush );
+               }
+       }
+       return true;
+}
+};
+
+class BrushDeleteSelected : public scene::Graph::Walker
+{
+public:
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected()
+                        && path.size() > 1 ) {
+                       Path_deleteTop( path );
+               }
+       }
+}
+};
+
+void Scene_BrushMakeHollow_Selected( scene::Graph& graph, bool makeRoom ){
+       GlobalSceneGraph().traverse( BrushHollowSelectedWalker( GetGridSize(), makeRoom ) );
+       GlobalSceneGraph().traverse( BrushDeleteSelected() );
+}
+
+/*
+   =============
+   CSG_MakeHollow
+   =============
+ */
+
+void CSG_MakeHollow( void ){
+       UndoableCommand undo( "brushHollow" );
+
+       Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), false );
+
+       SceneChangeNotify();
+}
+
+void CSG_MakeRoom( void ){
+       UndoableCommand undo( "brushRoom" );
+
+       Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), true );
+
+       SceneChangeNotify();
+}
+
+template<typename Type>
+class RemoveReference
+{
+public:
+typedef Type type;
+};
+
+template<typename Type>
+class RemoveReference<Type&>
+{
+public:
+typedef Type type;
+};
+
+template<typename Functor>
+class Dereference
+{
+const Functor& functor;
+public:
+Dereference( const Functor& functor ) : functor( functor ){
+}
+get_result_type<Functor> operator()( typename RemoveReference<get_argument<Functor, 0>>::type *firstArgument ) const {
+       return functor( *firstArgument );
+}
+};
+
+template<typename Functor>
+inline Dereference<Functor> makeDereference( const Functor& functor ){
+       return Dereference<Functor>( functor );
+}
+
+typedef Face* FacePointer;
+const FacePointer c_nullFacePointer = 0;
+
+template<typename Predicate>
+Face* Brush_findIf( const Brush& brush, const Predicate& predicate ){
+       Brush::const_iterator i = std::find_if( brush.begin(), brush.end(), makeDereference( predicate ) );
+       return i == brush.end() ? c_nullFacePointer : *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int
+}
+
+template<typename Caller>
+class BindArguments1
+{
+typedef get_argument<Caller, 1> FirstBound;
+FirstBound firstBound;
+public:
+BindArguments1( FirstBound firstBound )
+       : firstBound( firstBound ){
+}
+
+get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
+       return Caller::call( firstArgument, firstBound );
+}
+};
+
+template<typename Caller>
+class BindArguments2
+{
+typedef get_argument<Caller, 1> FirstBound;
+typedef get_argument<Caller, 2> SecondBound;
+FirstBound firstBound;
+SecondBound secondBound;
+public:
+BindArguments2( FirstBound firstBound, SecondBound secondBound )
+       : firstBound( firstBound ), secondBound( secondBound ){
+}
+
+get_result_type<Caller> operator()( get_argument<Caller, 0> firstArgument ) const {
+       return Caller::call( firstArgument, firstBound, secondBound );
+}
+};
+
+template<typename Caller, typename FirstBound, typename SecondBound>
+BindArguments2<Caller> bindArguments( const Caller& caller, FirstBound firstBound, SecondBound secondBound ){
+       return BindArguments2<Caller>( firstBound, secondBound );
+}
+
+inline bool Face_testPlane( const Face& face, const Plane3& plane, bool flipped ){
+       return face.contributes() && !Winding_TestPlane( face.getWinding(), plane, flipped );
+}
+
+typedef Function<bool ( const Face &, const Plane3 &, bool ), Face_testPlane> FaceTestPlane;
+
+
+/// \brief Returns true if
+/// \li !flipped && brush is BACK or ON
+/// \li flipped && brush is FRONT or ON
+bool Brush_testPlane( const Brush& brush, const Plane3& plane, bool flipped ){
+       brush.evaluateBRep();
+#if 1
+       for ( Brush::const_iterator i( brush.begin() ); i != brush.end(); ++i )
+       {
+               if ( Face_testPlane( *( *i ), plane, flipped ) ) {
+                       return false;
+               }
+       }
+       return true;
+#else
+       return Brush_findIf( brush, bindArguments( FaceTestPlane(), makeReference( plane ), flipped ) ) == 0;
+#endif
+}
+
+brushsplit_t Brush_classifyPlane( const Brush& brush, const Plane3& plane ){
+       brush.evaluateBRep();
+       brushsplit_t split;
+       for ( Brush::const_iterator i( brush.begin() ); i != brush.end(); ++i )
+       {
+               if ( ( *i )->contributes() ) {
+                       split += Winding_ClassifyPlane( ( *i )->getWinding(), plane );
+               }
+       }
+       return split;
+}
+
+bool Brush_subtract( const Brush& brush, const Brush& other, brush_vector_t& ret_fragments ){
+       if ( aabb_intersects_aabb( brush.localAABB(), other.localAABB() ) ) {
+               brush_vector_t fragments;
+               fragments.reserve( other.size() );
+               Brush back( brush );
+
+               for ( Brush::const_iterator i( other.begin() ); i != other.end(); ++i )
+               {
+                       if ( ( *i )->contributes() ) {
+                               brushsplit_t split = Brush_classifyPlane( back, ( *i )->plane3() );
+                               if ( split.counts[ePlaneFront] != 0
+                                        && split.counts[ePlaneBack] != 0 ) {
+                                       fragments.push_back( new Brush( back ) );
+                                       Face* newFace = fragments.back()->addFace( *( *i ) );
+                                       if ( newFace != 0 ) {
+                                               newFace->flipWinding();
+                                       }
+                                       back.addFace( *( *i ) );
+                               }
+                               else if ( split.counts[ePlaneBack] == 0 ) {
+                                       for ( brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i )
+                                       {
+                                               delete( *i );
+                                       }
+                                       return false;
+                               }
+                       }
+               }
+               ret_fragments.insert( ret_fragments.end(), fragments.begin(), fragments.end() );
+               return true;
+       }
+       return false;
+}
+
+class SubtractBrushesFromUnselected : public scene::Graph::Walker
+{
+const brush_vector_t& m_brushlist;
+std::size_t& m_before;
+std::size_t& m_after;
+public:
+SubtractBrushesFromUnselected( const brush_vector_t& brushlist, std::size_t& before, std::size_t& after )
+       : m_brushlist( brushlist ), m_before( before ), m_after( after ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && !Instance_getSelectable( instance )->isSelected() ) {
+                       brush_vector_t buffer[2];
+                       bool swap = false;
+                       Brush* original = new Brush( *brush );
+                       buffer[static_cast<std::size_t>( swap )].push_back( original );
+
+                       {
+                               for ( brush_vector_t::const_iterator i( m_brushlist.begin() ); i != m_brushlist.end(); ++i )
+                               {
+                                       for ( brush_vector_t::iterator j( buffer[static_cast<std::size_t>( swap )].begin() ); j != buffer[static_cast<std::size_t>( swap )].end(); ++j )
+                                       {
+                                               if ( Brush_subtract( *( *j ), *( *i ), buffer[static_cast<std::size_t>( !swap )] ) ) {
+                                                       delete ( *j );
+                                               }
+                                               else
+                                               {
+                                                       buffer[static_cast<std::size_t>( !swap )].push_back( ( *j ) );
+                                               }
+                                       }
+                                       buffer[static_cast<std::size_t>( swap )].clear();
+                                       swap = !swap;
+                               }
+                       }
+
+                       brush_vector_t& out = buffer[static_cast<std::size_t>( swap )];
+
+                       if ( out.size() == 1 && out.back() == original ) {
+                               delete original;
+                       }
+                       else
+                       {
+                               ++m_before;
+                               for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i )
+                               {
+                                       ++m_after;
+                                       ( *i )->removeEmptyFaces();
+                                       if ( !( *i )->empty() ) {
+                                               NodeSmartReference node( ( new BrushNode() )->node() );
+                                               Node_getBrush( node )->copy( *( *i ) );
+                                               delete ( *i );
+                                               Node_getTraversable( path.parent() )->insert( node );
+                                       }
+                                       else{
+                                               delete ( *i );
+                                       }
+                               }
+                               Path_deleteTop( path );
+                       }
+               }
+       }
+}
+};
+
+void CSG_Subtract(){
+       brush_vector_t selected_brushes;
+       GlobalSceneGraph().traverse( BrushGatherSelected( selected_brushes ) );
+
+       if ( selected_brushes.empty() ) {
+               globalOutputStream() << "CSG Subtract: No brushes selected.\n";
+       }
+       else
+       {
+               globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned( selected_brushes.size() ) << " brushes.\n";
+
+               UndoableCommand undo( "brushSubtract" );
+
+               // subtract selected from unselected
+               std::size_t before = 0;
+               std::size_t after = 0;
+               GlobalSceneGraph().traverse( SubtractBrushesFromUnselected( selected_brushes, before, after ) );
+               globalOutputStream() << "CSG Subtract: Result: "
+                                                        << Unsigned( after ) << " fragment" << ( after == 1 ? "" : "s" )
+                                                        << " from " << Unsigned( before ) << " brush" << ( before == 1 ? "" : "es" ) << ".\n";
+
+               SceneChangeNotify();
+       }
+}
+
+class BrushSplitByPlaneSelected : public scene::Graph::Walker
+{
+const Vector3& m_p0;
+const Vector3& m_p1;
+const Vector3& m_p2;
+const char* m_shader;
+const TextureProjection& m_projection;
+EBrushSplit m_split;
+public:
+BrushSplitByPlaneSelected( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split )
+       : m_p0( p0 ), m_p1( p1 ), m_p2( p2 ), m_shader( shader ), m_projection( projection ), m_split( split ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0
+                        && Instance_getSelectable( instance )->isSelected() ) {
+                       Plane3 plane( plane3_for_points( m_p0, m_p1, m_p2 ) );
+                       if ( plane3_valid( plane ) ) {
+                               brushsplit_t split = Brush_classifyPlane( *brush, m_split == eFront ? plane3_flipped( plane ) : plane );
+                               if ( split.counts[ePlaneBack] && split.counts[ePlaneFront] ) {
+                                       // the plane intersects this brush
+                                       if ( m_split == eFrontAndBack ) {
+                                               NodeSmartReference node( ( new BrushNode() )->node() );
+                                               Brush* fragment = Node_getBrush( node );
+                                               fragment->copy( *brush );
+                                               Face* newFace = fragment->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
+                                               if ( newFace != 0 && m_split != eFront ) {
+                                                       newFace->flipWinding();
+                                               }
+                                               fragment->removeEmptyFaces();
+                                               ASSERT_MESSAGE( !fragment->empty(), "brush left with no faces after split" );
+
+                                               Node_getTraversable( path.parent() )->insert( node );
+                                               {
+                                                       scene::Path fragmentPath = path;
+                                                       fragmentPath.top() = makeReference( node.get() );
+                                                       selectPath( fragmentPath, true );
+                                               }
+                                       }
+
+                                       Face* newFace = brush->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection );
+                                       if ( newFace != 0 && m_split == eFront ) {
+                                               newFace->flipWinding();
+                                       }
+                                       brush->removeEmptyFaces();
+                                       ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after split" );
+                               }
+                               else
+                               // the plane does not intersect this brush
+                               if ( m_split != eFrontAndBack && split.counts[ePlaneBack] != 0 ) {
+                                       // the brush is "behind" the plane
+                                       Path_deleteTop( path );
+                               }
+                       }
+               }
+       }
+}
+};
+
+void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split ){
+       TextureProjection projection;
+       TexDef_Construct_Default( projection );
+       graph.traverse( BrushSplitByPlaneSelected( p0, p1, p2, shader, projection, split ) );
+       SceneChangeNotify();
+}
+
+
+class BrushInstanceSetClipPlane : public scene::Graph::Walker
+{
+Plane3 m_plane;
+public:
+BrushInstanceSetClipPlane( const Plane3& plane )
+       : m_plane( plane ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       BrushInstance* brush = Instance_getBrush( instance );
+       if ( brush != 0
+                && path.top().get().visible()
+                && brush->isSelected() ) {
+               BrushInstance& brushInstance = *brush;
+               brushInstance.setClipPlane( m_plane );
+       }
+       return true;
+}
+};
+
+void Scene_BrushSetClipPlane( scene::Graph& graph, const Plane3& plane ){
+       graph.traverse( BrushInstanceSetClipPlane( plane ) );
+}
+
+/*
+   =============
+   CSG_Merge
+   =============
+ */
+bool Brush_merge( Brush& brush, const brush_vector_t& in, bool onlyshape ){
+       // gather potential outer faces
+
+       {
+               typedef std::vector<const Face*> Faces;
+               Faces faces;
+               for ( brush_vector_t::const_iterator i( in.begin() ); i != in.end(); ++i )
+               {
+                       ( *i )->evaluateBRep();
+                       for ( Brush::const_iterator j( ( *i )->begin() ); j != ( *i )->end(); ++j )
+                       {
+                               if ( !( *j )->contributes() ) {
+                                       continue;
+                               }
+
+                               const Face& face1 = *( *j );
+
+                               bool skip = false;
+                               // test faces of all input brushes
+                               //!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards.
+                               for ( brush_vector_t::const_iterator k( in.begin() ); !skip && k != in.end(); ++k )
+                               {
+                                       if ( k != i ) { // don't test a brush against itself
+                                               for ( Brush::const_iterator l( ( *k )->begin() ); !skip && l != ( *k )->end(); ++l )
+                                               {
+                                                       const Face& face2 = *( *l );
+
+                                                       // face opposes another face
+                                                       if ( plane3_opposing( face1.plane3(), face2.plane3() ) ) {
+                                                               // skip opposing planes
+                                                               skip  = true;
+                                                               break;
+                                                       }
+                                               }
+                                       }
+                               }
+
+                               // check faces already stored
+                               for ( Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m )
+                               {
+                                       const Face& face2 = *( *m );
+
+                                       // face equals another face
+                                       if ( plane3_equal( face1.plane3(), face2.plane3() ) ) {
+                                               //if the texture/shader references should be the same but are not
+                                               if ( !onlyshape && !shader_equal( face1.getShader().getShader(), face2.getShader().getShader() ) ) {
+                                                       return false;
+                                               }
+                                               // skip duplicate planes
+                                               skip = true;
+                                               break;
+                                       }
+
+                                       // face1 plane intersects face2 winding or vice versa
+                                       if ( Winding_PlanesConcave( face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3() ) ) {
+                                               // result would not be convex
+                                               return false;
+                                       }
+                               }
+
+                               if ( !skip ) {
+                                       faces.push_back( &face1 );
+                               }
+                       }
+               }
+               for ( Faces::const_iterator i = faces.begin(); i != faces.end(); ++i )
+               {
+                       if ( !brush.addFace( *( *i ) ) ) {
+                               // result would have too many sides
+                               return false;
+                       }
+               }
+       }
+
+       brush.removeEmptyFaces();
+
+       return true;
+}
+
+void CSG_Merge( void ){
+       brush_vector_t selected_brushes;
+
+       // remove selected
+       GlobalSceneGraph().traverse( BrushGatherSelected( selected_brushes ) );
+
+       if ( selected_brushes.empty() ) {
+               globalOutputStream() << "CSG Merge: No brushes selected.\n";
+               return;
+       }
+
+       if ( selected_brushes.size() < 2 ) {
+               globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n";
+               return;
+       }
+
+       globalOutputStream() << "CSG Merge: Merging " << Unsigned( selected_brushes.size() ) << " brushes.\n";
+
+       UndoableCommand undo( "brushMerge" );
+
+       scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path();
+
+       NodeSmartReference node( ( new BrushNode() )->node() );
+       Brush* brush = Node_getBrush( node );
+       // if the new brush would not be convex
+       if ( !Brush_merge( *brush, selected_brushes, true ) ) {
+               globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n";
+       }
+       else
+       {
+               ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after merge" );
+
+               // free the original brushes
+               GlobalSceneGraph().traverse( BrushDeleteSelected() );
+
+               merged_path.pop();
+               Node_getTraversable( merged_path.top() )->insert( node );
+               merged_path.push( makeReference( node.get() ) );
+
+               selectPath( merged_path, true );
+
+               globalOutputStream() << "CSG Merge: Succeeded.\n";
+               SceneChangeNotify();
+       }
+}