/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "qdata.h"
#include "inout.h"
#include "md4.h"
-qboolean g_compress_pak;
-qboolean g_release; // don't grab, copy output data to new tree
-qboolean g_pak; // if true, copy to pak instead of release
-char g_releasedir[1024]; // c:\quake2\baseq2, etc
-qboolean g_archive; // don't grab, copy source data to new tree
-qboolean do3ds;
-char g_only[256]; // if set, only grab this cd
-qboolean g_skipmodel; // set true when a cd is not g_only
+qboolean g_compress_pak;
+qboolean g_release; // don't grab, copy output data to new tree
+qboolean g_pak; // if true, copy to pak instead of release
+char g_releasedir[1024]; // c:\quake2\baseq2, etc
+qboolean g_archive; // don't grab, copy source data to new tree
+qboolean do3ds;
+char g_only[256]; // if set, only grab this cd
+qboolean g_skipmodel; // set true when a cd is not g_only
-char *ext_3ds = "3ds";
-char *ext_tri= "tri";
-char *trifileext;
+char *ext_3ds = "3ds";
+char *ext_tri = "tri";
+char *trifileext;
-char game[64] = "quake2";
+char game[64] = "quake2";
void InitPaths( int *argc, char **argv );
/*
-=======================================================
+ =======================================================
- PAK FILES
+ PAK FILES
-=======================================================
-*/
+ =======================================================
+ */
typedef struct
{
- char name[56];
- int filepos, filelen;
+ char name[56];
+ int filepos, filelen;
} packfile_t;
typedef struct
{
- char id[4];
- int dirofs;
- int dirlen;
+ char id[4];
+ int dirofs;
+ int dirlen;
} packheader_t;
-packfile_t pfiles[16384];
-FILE *pakfile;
-packfile_t *pf;
-packheader_t pakheader;
+packfile_t pfiles[16384];
+FILE *pakfile;
+packfile_t *pf;
+packheader_t pakheader;
/*
-==============
-BeginPak
-==============
-*/
-void BeginPak (char *outname)
-{
- if (!g_pak)
+ ==============
+ BeginPak
+ ==============
+ */
+void BeginPak( char *outname ){
+ if ( !g_pak ) {
return;
+ }
- pakfile = SafeOpenWrite (outname);
+ pakfile = SafeOpenWrite( outname );
// leave space for header
- SafeWrite (pakfile, &pakheader, sizeof(pakheader));
-
+ SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
+
pf = pfiles;
}
/*
-==============
-ReleaseFile
-
-Filename should be gamedir reletive.
-Either copies the file to the release dir, or adds it to
-the pak file.
-==============
-*/
-void ReleaseFile (char *filename)
-{
- int len;
- byte *buf;
- char source[1024];
- char dest[1024];
-
- if (!g_release)
+ ==============
+ ReleaseFile
+
+ Filename should be gamedir reletive.
+ Either copies the file to the release dir, or adds it to
+ the pak file.
+ ==============
+ */
+void ReleaseFile( char *filename ){
+ int len;
+ byte *buf;
+ char source[1024];
+ char dest[1024];
+
+ if ( !g_release ) {
return;
+ }
- sprintf (source, "%s%s", gamedir, filename);
+ sprintf( source, "%s%s", gamedir, filename );
- if (!g_pak)
- { // copy it
- sprintf (dest, "%s/%s", g_releasedir, filename);
- printf ("copying to %s\n", dest);
- QCopyFile (source, dest);
+ if ( !g_pak ) { // copy it
+ sprintf( dest, "%s/%s", g_releasedir, filename );
+ printf( "copying to %s\n", dest );
+ QCopyFile( source, dest );
return;
}
// pak it
- printf ("paking %s\n", filename);
- if (strlen(filename) >= sizeof(pf->name))
- Error ("Filename too long for pak: %s", filename);
+ printf( "paking %s\n", filename );
+ if ( strlen( filename ) >= sizeof( pf->name ) ) {
+ Error( "Filename too long for pak: %s", filename );
+ }
- len = LoadFile (source, (void **)&buf);
+ len = LoadFile( source, (void **)&buf );
- if (g_compress_pak && len < 4096*1024 )
- {
- cblock_t in, out;
- cblock_t Huffman (cblock_t in);
+ if ( g_compress_pak && len < 4096 * 1024 ) {
+ cblock_t in, out;
+ cblock_t Huffman( cblock_t in );
in.count = len;
in.data = buf;
- out = Huffman (in);
+ out = Huffman( in );
- if (out.count < in.count)
- {
- printf (" compressed from %i to %i\n", in.count, out.count);
- free (in.data);
+ if ( out.count < in.count ) {
+ printf( " compressed from %i to %i\n", in.count, out.count );
+ free( in.data );
buf = out.data;
len = out.count;
}
- else
- free (out.data);
+ else{
+ free( out.data );
+ }
}
- strcpy (pf->name, filename);
- pf->filepos = LittleLong(ftell(pakfile));
- pf->filelen = LittleLong(len);
+ strcpy( pf->name, filename );
+ pf->filepos = LittleLong( ftell( pakfile ) );
+ pf->filelen = LittleLong( len );
pf++;
- SafeWrite (pakfile, buf, len);
+ SafeWrite( pakfile, buf, len );
- free (buf);
+ free( buf );
}
/*
-==============
-FinishPak
-==============
-*/
-void FinishPak (void)
-{
- int dirlen;
- int d;
- int i;
- unsigned checksum;
-
- if (!g_pak)
+ ==============
+ FinishPak
+ ==============
+ */
+void FinishPak( void ){
+ int dirlen;
+ int d;
+ int i;
+ unsigned checksum;
+
+ if ( !g_pak ) {
return;
+ }
pakheader.id[0] = 'P';
pakheader.id[1] = 'A';
pakheader.id[2] = 'C';
pakheader.id[3] = 'K';
dirlen = (byte *)pf - (byte *)pfiles;
- pakheader.dirofs = LittleLong(ftell(pakfile));
- pakheader.dirlen = LittleLong(dirlen);
-
- checksum = Com_BlockChecksum ( (void *)pfiles, dirlen );
-
- SafeWrite (pakfile, pfiles, dirlen);
-
- i = ftell (pakfile);
-
- fseek (pakfile, 0, SEEK_SET);
- SafeWrite (pakfile, &pakheader, sizeof(pakheader));
- fclose (pakfile);
-
+ pakheader.dirofs = LittleLong( ftell( pakfile ) );
+ pakheader.dirlen = LittleLong( dirlen );
+
+ checksum = Com_BlockChecksum( (void *)pfiles, dirlen );
+
+ SafeWrite( pakfile, pfiles, dirlen );
+
+ i = ftell( pakfile );
+
+ fseek( pakfile, 0, SEEK_SET );
+ SafeWrite( pakfile, &pakheader, sizeof( pakheader ) );
+ fclose( pakfile );
+
d = pf - pfiles;
- printf ("%i files packed in %i bytes\n",d, i);
- printf ("checksum: 0x%x\n", checksum);
+ printf( "%i files packed in %i bytes\n",d, i );
+ printf( "checksum: 0x%x\n", checksum );
}
/*
-===============
-Cmd_File
-
-This is only used to cause a file to be copied during a release
-build (default.cfg, maps, etc)
-===============
-*/
-void Cmd_File (void)
-{
- GetToken (false);
- ReleaseFile (token);
+ ===============
+ Cmd_File
+
+ This is only used to cause a file to be copied during a release
+ build (default.cfg, maps, etc)
+ ===============
+ */
+void Cmd_File( void ){
+ GetToken( false );
+ ReleaseFile( token );
}
/*
-===============
-PackDirectory_r
+ ===============
+ PackDirectory_r
-===============
-*/
-#ifdef _WIN32
+ ===============
+ */
+#if GDEF_OS_WINDOWS
#include "io.h"
-void PackDirectory_r (char *dir)
-{
+void PackDirectory_r( char *dir ){
struct _finddata_t fileinfo;
- int handle;
- char dirstring[1024];
- char filename[1024];
+ int handle;
+ char dirstring[1024];
+ char filename[1024];
- sprintf (dirstring, "%s%s/*.*", gamedir, dir);
+ sprintf( dirstring, "%s%s/*.*", gamedir, dir );
- handle = _findfirst (dirstring, &fileinfo);
- if (handle == -1)
+ handle = _findfirst( dirstring, &fileinfo );
+ if ( handle == -1 ) {
return;
+ }
do
{
- sprintf (filename, "%s/%s", dir, fileinfo.name);
- if (fileinfo.attrib & _A_SUBDIR)
- { // directory
- if (fileinfo.name[0] != '.') // don't pak . and ..
- PackDirectory_r (filename);
+ sprintf( filename, "%s/%s", dir, fileinfo.name );
+ if ( fileinfo.attrib & _A_SUBDIR ) { // directory
+ if ( fileinfo.name[0] != '.' ) { // don't pak . and ..
+ PackDirectory_r( filename );
+ }
continue;
}
// copy or pack the file
- ReleaseFile (filename);
- } while (_findnext( handle, &fileinfo ) != -1);
+ ReleaseFile( filename );
+ } while ( _findnext( handle, &fileinfo ) != -1 );
- _findclose (handle);
+ _findclose( handle );
}
#else
#include <sys/types.h>
#include <sys/dir.h>
-void PackDirectory_r (char *dir)
-{
+void PackDirectory_r( char *dir ){
#ifdef NeXT
struct direct **namelist, *ent;
#else
struct dirent **namelist, *ent;
#endif
- int count;
+ int count;
struct stat st;
- int i;
- int len;
- char fullname[1024];
- char dirstring[1024];
- char *name;
-
- sprintf (dirstring, "%s%s", gamedir, dir);
- count = scandir(dirstring, &namelist, NULL, NULL);
-
- for (i=0 ; i<count ; i++)
+ int i;
+ int len;
+ char fullname[1024];
+ char dirstring[1024];
+ char *name;
+
+ sprintf( dirstring, "%s%s", gamedir, dir );
+ count = scandir( dirstring, &namelist, NULL, NULL );
+
+ for ( i = 0 ; i < count ; i++ )
{
- ent = namelist[i];
+ ent = namelist[i];
name = ent->d_name;
- if (name[0] == '.')
+ if ( name[0] == '.' ) {
continue;
-
- sprintf (fullname, "%s/%s", dir, name);
- sprintf (dirstring, "%s%s/%s", gamedir, dir, name);
-
- if (stat (dirstring, &st) == -1)
- Error ("fstating %s", pf->name);
- if (st.st_mode & S_IFDIR)
- { // directory
- PackDirectory_r (fullname);
+ }
+
+ sprintf( fullname, "%s/%s", dir, name );
+ sprintf( dirstring, "%s%s/%s", gamedir, dir, name );
+
+ if ( stat( dirstring, &st ) == -1 ) {
+ Error( "fstating %s", pf->name );
+ }
+ if ( st.st_mode & S_IFDIR ) { // directory
+ PackDirectory_r( fullname );
continue;
}
// copy or pack the file
- ReleaseFile (fullname);
+ ReleaseFile( fullname );
}
}
#endif
/*
-===============
-Cmd_Dir
-
-This is only used to cause a directory to be copied during a
-release build (sounds, etc)
-===============
-*/
-void Cmd_Dir (void)
-{
- GetToken (false);
- PackDirectory_r (token);
+ ===============
+ Cmd_Dir
+
+ This is only used to cause a directory to be copied during a
+ release build (sounds, etc)
+ ===============
+ */
+void Cmd_Dir( void ){
+ GetToken( false );
+ PackDirectory_r( token );
}
//========================================================================
-#define MAX_RTEX 16384
-int numrtex;
-char rtex[MAX_RTEX][64];
+#define MAX_RTEX 16384
+int numrtex;
+char rtex[MAX_RTEX][64];
-void ReleaseTexture (char *name)
-{
- int i;
- char path[1024];
+void ReleaseTexture( char *name ){
+ int i;
+ char path[1024];
- for (i=0 ; i<numrtex ; i++)
- if (!Q_strncasecmp(name, rtex[i], strlen(name)))
+ for ( i = 0 ; i < numrtex ; i++ )
+ if ( !Q_strncasecmp( name, rtex[i], strlen( name ) ) ) {
return;
+ }
- if (numrtex == MAX_RTEX)
- Error ("numrtex == MAX_RTEX");
+ if ( numrtex == MAX_RTEX ) {
+ Error( "numrtex == MAX_RTEX" );
+ }
- strcpy (rtex[i], name);
+ strcpy( rtex[i], name );
numrtex++;
- sprintf (path, "textures/%s.wal", name);
- ReleaseFile (path);
+ sprintf( path, "textures/%s.wal", name );
+ ReleaseFile( path );
}
/*
-===============
-Cmd_Maps
-
-Only relevent for release and pak files.
-Releases the .bsp files for the maps, and scans all of the files to
-build a list of all textures used, which are then released.
-===============
-*/
-void Cmd_Maps (void)
-{
- char map[1024];
- int i;
-
- while (TokenAvailable ())
+ ===============
+ Cmd_Maps
+
+ Only relevent for release and pak files.
+ Releases the .bsp files for the maps, and scans all of the files to
+ build a list of all textures used, which are then released.
+ ===============
+ */
+void Cmd_Maps( void ){
+ char map[1024];
+ int i;
+
+ while ( TokenAvailable() )
{
- GetToken (false);
- sprintf (map, "maps/%s.bsp", token);
- ReleaseFile (map);
+ GetToken( false );
+ sprintf( map, "maps/%s.bsp", token );
+ ReleaseFile( map );
- if (!g_release)
+ if ( !g_release ) {
continue;
+ }
// get all the texture references
- sprintf (map, "%smaps/%s.bsp", gamedir, token);
- LoadBSPFileTexinfo (map);
- for (i=0 ; i<numtexinfo ; i++)
- ReleaseTexture (texinfo[i].texture);
+ sprintf( map, "%smaps/%s.bsp", gamedir, token );
+ LoadBSPFileTexinfo( map );
+ for ( i = 0 ; i < numtexinfo ; i++ )
+ ReleaseTexture( texinfo[i].texture );
}
}
//==============================================================
/*
-===============
-ParseScript
-===============
-*/
-void ParseScript (void)
-{
- while (1)
+ ===============
+ ParseScript
+ ===============
+ */
+void ParseScript( void ){
+ while ( 1 )
{
do
- { // look for a line starting with a $ command
- GetToken (true);
- if (endofscript)
+ { // look for a line starting with a $ command
+ GetToken( true );
+ if ( endofscript ) {
return;
- if (token[0] == '$')
- break;
- while (TokenAvailable())
- GetToken (false);
- } while (1);
-
+ }
+ if ( token[0] == '$' ) {
+ break;
+ }
+ while ( TokenAvailable() )
+ GetToken( false );
+ } while ( 1 );
+
//
// model commands
//
- if (!strcmp (token, "$modelname"))
- Cmd_Modelname ();
- else if (!strcmp (token, "$base"))
- Cmd_Base ();
- else if (!strcmp (token, "$cd"))
- Cmd_Cd ();
- else if (!strcmp (token, "$origin"))
- Cmd_Origin ();
- else if (!strcmp (token, "$scale"))
- Cmd_ScaleUp ();
- else if (!strcmp (token, "$frame"))
- Cmd_Frame ();
- else if (!strcmp (token, "$skin"))
- Cmd_Skin ();
- else if (!strcmp (token, "$skinsize"))
- Cmd_Skinsize ();
+ if ( !strcmp( token, "$modelname" ) ) {
+ Cmd_Modelname();
+ }
+ else if ( !strcmp( token, "$base" ) ) {
+ Cmd_Base();
+ }
+ else if ( !strcmp( token, "$cd" ) ) {
+ Cmd_Cd();
+ }
+ else if ( !strcmp( token, "$origin" ) ) {
+ Cmd_Origin();
+ }
+ else if ( !strcmp( token, "$scale" ) ) {
+ Cmd_ScaleUp();
+ }
+ else if ( !strcmp( token, "$frame" ) ) {
+ Cmd_Frame();
+ }
+ else if ( !strcmp( token, "$skin" ) ) {
+ Cmd_Skin();
+ }
+ else if ( !strcmp( token, "$skinsize" ) ) {
+ Cmd_Skinsize();
+ }
//
// sprite commands
//
- else if (!strcmp (token, "$spritename"))
- Cmd_SpriteName ();
- else if (!strcmp (token, "$load"))
- Cmd_Load ();
- else if (!strcmp (token, "$spriteframe"))
- Cmd_SpriteFrame ();
+ else if ( !strcmp( token, "$spritename" ) ) {
+ Cmd_SpriteName();
+ }
+ else if ( !strcmp( token, "$load" ) ) {
+ Cmd_Load();
+ }
+ else if ( !strcmp( token, "$spriteframe" ) ) {
+ Cmd_SpriteFrame();
+ }
//
// image commands
//
- else if (!strcmp (token, "$grab"))
- Cmd_Grab ();
- else if (!strcmp (token, "$raw"))
- Cmd_Raw ();
- else if (!strcmp (token, "$colormap"))
- Cmd_Colormap ();
- else if (!strcmp (token, "$mippal"))
- Cmd_Mippal ();
- else if (!strcmp (token, "$mipdir"))
- Cmd_Mipdir ();
- else if (!strcmp (token, "$mip"))
- Cmd_Mip ();
- else if (!strcmp (token, "$environment"))
- Cmd_Environment ();
+ else if ( !strcmp( token, "$grab" ) ) {
+ Cmd_Grab();
+ }
+ else if ( !strcmp( token, "$raw" ) ) {
+ Cmd_Raw();
+ }
+ else if ( !strcmp( token, "$colormap" ) ) {
+ Cmd_Colormap();
+ }
+ else if ( !strcmp( token, "$mippal" ) ) {
+ Cmd_Mippal();
+ }
+ else if ( !strcmp( token, "$mipdir" ) ) {
+ Cmd_Mipdir();
+ }
+ else if ( !strcmp( token, "$mip" ) ) {
+ Cmd_Mip();
+ }
+ else if ( !strcmp( token, "$environment" ) ) {
+ Cmd_Environment();
+ }
//
// video
//
- else if (!strcmp (token, "$video"))
- Cmd_Video ();
+ else if ( !strcmp( token, "$video" ) ) {
+ Cmd_Video();
+ }
//
// misc
//
- else if (!strcmp (token, "$file"))
- Cmd_File ();
- else if (!strcmp (token, "$dir"))
- Cmd_Dir ();
- else if (!strcmp (token, "$maps"))
- Cmd_Maps ();
- else if (!strcmp (token, "$alphalight"))
- Cmd_Alphalight ();
- else if (!strcmp (token, "$inverse16table" ))
+ else if ( !strcmp( token, "$file" ) ) {
+ Cmd_File();
+ }
+ else if ( !strcmp( token, "$dir" ) ) {
+ Cmd_Dir();
+ }
+ else if ( !strcmp( token, "$maps" ) ) {
+ Cmd_Maps();
+ }
+ else if ( !strcmp( token, "$alphalight" ) ) {
+ Cmd_Alphalight();
+ }
+ else if ( !strcmp( token, "$inverse16table" ) ) {
Cmd_Inverse16Table();
- else
- Error ("bad command %s\n", token);
+ }
+ else{
+ Error( "bad command %s\n", token );
+ }
}
}
//=======================================================
/*
-==============
-main
-==============
-*/
-int main (int argc, char **argv)
-{
- static int i; // VC4.2 compiler bug if auto...
- char path[1024];
+ ==============
+ main
+ ==============
+ */
+int main( int argc, char **argv ){
+ static int i; // VC4.2 compiler bug if auto...
+ char path[1024];
- ExpandWildcards (&argc, &argv);
+ ExpandWildcards( &argc, &argv );
- InitPaths( &argc, argv );
+ InitPaths( &argc, argv );
- for (i=1 ; i<argc ; i++)
+ for ( i = 1 ; i < argc ; i++ )
{
- if (!strcmp(argv[i], "-archive"))
- {
+ if ( !strcmp( argv[i], "-archive" ) ) {
// -archive f:/quake2/release/dump_11_30
archive = true;
- strcpy (archivedir, argv[i+1]);
- printf ("Archiving source to: %s\n", archivedir);
+ strcpy( archivedir, argv[i + 1] );
+ printf( "Archiving source to: %s\n", archivedir );
i++;
}
- else if (!strcmp(argv[i], "-release"))
- {
+ else if ( !strcmp( argv[i], "-release" ) ) {
g_release = true;
- strcpy (g_releasedir, argv[i+1]);
- printf ("Copy output to: %s\n", g_releasedir);
+ strcpy( g_releasedir, argv[i + 1] );
+ printf( "Copy output to: %s\n", g_releasedir );
i++;
}
- else if (!strcmp(argv[i], "-compress"))
- {
+ else if ( !strcmp( argv[i], "-compress" ) ) {
g_compress_pak = true;
- printf ("Compressing pakfile\n");
+ printf( "Compressing pakfile\n" );
}
- else if (!strcmp(argv[i], "-pak"))
- {
+ else if ( !strcmp( argv[i], "-pak" ) ) {
g_release = true;
g_pak = true;
- printf ("Building pakfile: %s\n", argv[i+1]);
- BeginPak (argv[i+1]);
+ printf( "Building pakfile: %s\n", argv[i + 1] );
+ BeginPak( argv[i + 1] );
i++;
}
- else if (!strcmp(argv[i], "-only"))
- {
- strcpy (g_only, argv[i+1]);
- printf ("Only grabbing %s\n", g_only);
+ else if ( !strcmp( argv[i], "-only" ) ) {
+ strcpy( g_only, argv[i + 1] );
+ printf( "Only grabbing %s\n", g_only );
i++;
}
- else if (!strcmp(argv[i], "-3ds"))
- {
+ else if ( !strcmp( argv[i], "-3ds" ) ) {
do3ds = true;
- printf ("loading .3ds files\n");
+ printf( "loading .3ds files\n" );
}
- else if (argv[i][0] == '-')
- Error ("Unknown option \"%s\"", argv[i]);
- else
+ else if ( argv[i][0] == '-' ) {
+ Error( "Unknown option \"%s\"", argv[i] );
+ }
+ else{
break;
+ }
}
- if (i >= argc)
- Error ("usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );
+ if ( i >= argc ) {
+ Error( "usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );
+ }
- if (do3ds)
+ if ( do3ds ) {
trifileext = ext_3ds;
- else
+ }
+ else{
trifileext = ext_tri;
+ }
- for ( ; i<argc ; i++)
+ for ( ; i < argc ; i++ )
{
- printf ("--------------- %s ---------------\n", argv[i]);
+ printf( "--------------- %s ---------------\n", argv[i] );
// load the script
- strcpy (path, argv[i]);
- DefaultExtension (path, ".qdt");
- SetQdirFromPath (path);
- LoadScriptFile (ExpandArg(path));
-
+ strcpy( path, argv[i] );
+ DefaultExtension( path, ".qdt" );
+ SetQdirFromPath( path );
+ LoadScriptFile( ExpandArg( path ) );
+
//
// parse it
//
- ParseScript ();
+ ParseScript();
// write out the last model
- FinishModel ();
- FinishSprite ();
+ FinishModel();
+ FinishSprite();
}
- if (g_pak)
- FinishPak ();
+ if ( g_pak ) {
+ FinishPak();
+ }
return 0;
}
-