-SetLightStyles()
-sets style keys for entity lights
-*/
-
-void SetLightStyles( void )
-{
- int i, j, style, numStyles;
- qboolean keepLights;
- const char *t;
- entity_t *e;
- epair_t *ep, *next;
- char value[ 10 ];
- char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
- int lightStyles[ MAX_SWITCHED_LIGHTS ];
-
-
+ SetLightStyles()
+ sets style keys for entity lights
+ */
+
+void SetLightStyles( void ){
+ int i, j, style, numStyles;
+ const char *t;
+ entity_t *e;
+ epair_t *ep, *next;
+ char value[ 10 ];
+ char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
+ int lightStyles[ MAX_SWITCHED_LIGHTS ];
+
+ /* -keeplights option: force lights to be kept and ignore what the map file says */
+ if ( keepLights ) {
+ SetKeyValue( &entities[0], "_keepLights", "1" );
+ }
+