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[xonotic/xonotic-data.pk3dir.git] / balanceFruitieX.cfg
1 // {{{ starting gear
2 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
3 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
4 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
5 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
6 set g_start_weapon_minelayer -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
16 set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
17 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
18 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
19 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
20 set g_balance_health_start 125
21 set g_balance_armor_start 0
22 set g_start_ammo_shells 20
23 set g_start_ammo_nails 0
24 set g_start_ammo_rockets 0
25 set g_start_ammo_cells 0
26 set g_start_ammo_fuel 0
27 set g_warmup_start_health 200 "starting values when being in warmup-stage"
28 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
33 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
34 set g_lms_start_health 200
35 set g_lms_start_armor 100
36 set g_lms_start_ammo_shells 30
37 set g_lms_start_ammo_nails 200
38 set g_lms_start_ammo_rockets 150
39 set g_lms_start_ammo_cells 150
40 set g_lms_start_ammo_fuel 0
41 set g_balance_nix_roundtime 25
42 set g_balance_nix_incrtime 1.6
43 set g_balance_nix_ammo_shells 15
44 set g_balance_nix_ammo_nails 45
45 set g_balance_nix_ammo_rockets 15
46 set g_balance_nix_ammo_cells 15
47 set g_balance_nix_ammo_fuel 0
48 set g_balance_nix_ammoincr_shells 2
49 set g_balance_nix_ammoincr_nails 6
50 set g_balance_nix_ammoincr_rockets 2
51 set g_balance_nix_ammoincr_cells 2
52 set g_balance_nix_ammoincr_fuel 2
53 // }}}
54
55 // {{{ pickup items
56 set g_pickup_ammo_anyway 1
57 set g_pickup_weapons_anyway 1
58 set g_pickup_shells 20
59 set g_pickup_shells_weapon 10
60 set g_pickup_shells_max 45
61 set g_pickup_nails 120
62 set g_pickup_nails_weapon 60
63 set g_pickup_nails_max 300
64 set g_pickup_rockets 25
65 set g_pickup_rockets_weapon 15
66 set g_pickup_rockets_max 150
67 set g_pickup_cells 30
68 set g_pickup_cells_weapon 20
69 set g_pickup_cells_max 150
70 set g_pickup_fuel 25
71 set g_pickup_fuel_weapon 15
72 set g_pickup_fuel_jetpack 50
73 set g_pickup_fuel_max 100
74 set g_pickup_armorsmall 5
75 set g_pickup_armorsmall_max 150
76 set g_pickup_armorsmall_anyway 1
77 set g_pickup_armormedium 25
78 set g_pickup_armormedium_max 50
79 set g_pickup_armormedium_anyway 0
80 set g_pickup_armorbig 50
81 set g_pickup_armorbig_max 75; // LOG: to allow a little more armor from medium armor
82 set g_pickup_armorbig_anyway 0
83 set g_pickup_armorlarge 100
84 set g_pickup_armorlarge_max 150
85 set g_pickup_armorlarge_anyway 1
86 set g_pickup_healthsmall 5
87 set g_pickup_healthsmall_max 250
88 set g_pickup_healthsmall_anyway 1
89 set g_pickup_healthmedium 25
90 set g_pickup_healthmedium_max 100
91 set g_pickup_healthmedium_anyway 0
92 set g_pickup_healthlarge 50
93 set g_pickup_healthlarge_max 150
94 set g_pickup_healthlarge_anyway 0
95 set g_pickup_healthmega 100
96 set g_pickup_healthmega_max 250
97 set g_pickup_healthmega_anyway 1
98 set g_pickup_respawntime_short 15
99 set g_pickup_respawntime_medium 20
100 set g_pickup_respawntime_long 30
101 set g_pickup_respawntime_powerup 120
102 set g_pickup_respawntime_weapon 10
103 set g_pickup_respawntime_superweapon 120
104 set g_pickup_respawntime_ammo 25
105 set g_pickup_respawntimejitter_short 0
106 set g_pickup_respawntimejitter_medium 0
107 set g_pickup_respawntimejitter_long 0
108 set g_pickup_respawntimejitter_powerup 10
109 set g_pickup_respawntimejitter_weapon 0
110 set g_pickup_respawntimejitter_superweapon 10
111 set g_pickup_respawntimejitter_ammo 0
112 // }}}
113
114 // {{{ regen/rot
115 set g_balance_health_regen 0.05
116 set g_balance_health_regenlinear 0
117 set g_balance_pause_health_regen 5
118 set g_balance_pause_health_regen_spawn 0
119 set g_balance_health_rot 0
120 set g_balance_health_rotlinear 1
121 set g_balance_pause_health_rot 1
122 set g_balance_pause_health_rot_spawn 0
123 set g_balance_health_regenstable 100
124 set g_balance_health_rotstable 100
125 set g_balance_health_limit 999
126 set g_balance_armor_regen 0
127 set g_balance_armor_regenlinear 0
128 set g_balance_armor_rot 0
129 set g_balance_armor_rotlinear 1
130 set g_balance_pause_armor_rot 1
131 set g_balance_pause_armor_rot_spawn 0
132 set g_balance_armor_regenstable 100
133 set g_balance_armor_rotstable 100
134 set g_balance_armor_limit 999
135 set g_balance_armor_blockpercent 0.7
136 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
137 set g_balance_fuel_regenlinear 0
138 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
139 set g_balance_fuel_rot 0.05
140 set g_balance_fuel_rotlinear 0
141 set g_balance_pause_fuel_rot 5
142 set g_balance_pause_fuel_rot_spawn 10
143 set g_balance_fuel_regenstable 50
144 set g_balance_fuel_rotstable 100
145 set g_balance_fuel_limit 999
146 // }}}
147
148 // {{{ misc
149 set g_balance_selfdamagepercent 0.65
150 set g_balance_weaponswitchdelay 0.15
151 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
152 set g_weaponratefactor 1 "weapon fire rate multiplier"
153 set g_weapondamagefactor 1 "weapon damage multiplier"
154 set g_weaponforcefactor 1 "weapon force multiplier"
155 set g_weaponspreadfactor 1 "weapon spread multiplier"
156 set g_balance_firetransfer_time 0.9
157 set g_balance_firetransfer_damage 0.8
158 set g_throughfloor_damage 0.7
159 set g_throughfloor_force 0.8
160 set g_projectiles_damage 2
161 // possible values:
162 // -2: absolutely no damage to projectiles (no exceptions)
163 // -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
164 // 0: only damage from contents (lava/slime) or exceptions 
165 // 1: only self damage or damage from contents or exceptions
166 // 2: allow all damage to projectiles normally
167 set g_projectiles_newton_style 2
168 // possible values:
169 // 0: absolute velocity projectiles (like Quake)
170 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
171 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
172 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
173 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
174 set g_projectiles_newton_style_2_minfactor 0.7
175 set g_projectiles_newton_style_2_maxfactor 5
176 set g_projectiles_spread_style 7
177 // possible values:
178 // 0: forward + solid sphere (like Quake) - varies velocity
179 // 1: forward + flattened solid sphere
180 // 2: forward + solid circle
181 // 3: forward + normal distribution 3D - varies velocity
182 // 4: forward + normal distribution on a plane
183 // 5: forward + circle with 1-r falloff
184 // 6: forward + circle with 1-r^2 falloff
185 // 7: forward + circle with (1-r)(2-r) falloff
186 set g_balance_falldamage_deadminspeed 150
187 set g_balance_falldamage_minspeed 800
188 set g_balance_falldamage_factor 0.20
189 set g_balance_falldamage_maxdamage 15
190 set g_balance_damagepush_speedfactor 2.5
191 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
192 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
193 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
194 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
195 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
196 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
197 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
198 // }}}
199
200 // {{{ powerups
201 set g_balance_powerup_invincible_takedamage 0.6
202 set g_balance_powerup_invincible_time 30
203 set g_balance_powerup_strength_damage 3
204 set g_balance_powerup_strength_force 4
205 set g_balance_powerup_strength_time 30
206 set g_balance_powerup_strength_selfdamage 1.5
207 set g_balance_powerup_strength_selfforce 1.5
208 // }}}
209
210 // {{{ jetpack/hook
211 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
212 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
213 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
214 set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction"
215 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
216 set g_jetpack_fuel 8 "fuel per second for jetpack"
217 set g_jetpack_attenuation 2 "jetpack sound attenuation"
218
219 set g_grappling_hook_tarzan 2 // 2: can also pull players
220 set g_balance_grapplehook_speed_fly 1800
221 set g_balance_grapplehook_speed_pull 2000
222 set g_balance_grapplehook_force_rubber 2000
223 set g_balance_grapplehook_force_rubber_overstretch 1000
224 set g_balance_grapplehook_length_min 50
225 set g_balance_grapplehook_stretch 50
226 set g_balance_grapplehook_airfriction 0.2
227 set g_balance_grapplehook_health 130
228 set g_balance_grapplehook_damagedbycontents 0
229 // }}}
230
231 // {{{ weapon properties
232 // {{{ laser
233 set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
234 set g_balance_laser_primary_edgedamage 20
235 set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
236 set g_balance_laser_primary_radius 60
237 set g_balance_laser_primary_speed 5000
238 set g_balance_laser_primary_spread 0
239 set g_balance_laser_primary_refire 0.6
240 set g_balance_laser_primary_animtime 0.4
241 set g_balance_laser_primary_lifetime 5
242 set g_balance_laser_primary_shotangle 0
243 set g_balance_laser_primary_delay 0
244 set g_balance_laser_primary_gauntlet 0
245 set g_balance_laser_primary_force_zscale 2 // 300 upforce
246 set g_balance_laser_primary_force_velocitybias 0.3
247 set g_balance_laser_primary_force_other_scale 2.5 // force 375 when pushing others around
248 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
249 set g_balance_laser_secondary_damage 200 // dps
250 set g_balance_laser_secondary_edgedamage 0
251 set g_balance_laser_secondary_force 1300
252 set g_balance_laser_secondary_radius 60
253 set g_balance_laser_secondary_speed 0
254 set g_balance_laser_secondary_spread 0
255 set g_balance_laser_secondary_refire 0.066
256 set g_balance_laser_secondary_animtime 0.066
257 set g_balance_laser_secondary_lifetime 0
258 set g_balance_laser_secondary_shotangle 0
259 set g_balance_laser_secondary_delay 0
260 set g_balance_laser_secondary_gauntlet 1
261 set g_balance_laser_secondary_force_zscale 1.25
262 set g_balance_laser_secondary_force_velocitybias 0
263 set g_balance_laser_secondary_force_other_scale 0
264 set g_balance_laser_reload_ammo 0 //default: 6
265 set g_balance_laser_reload_time 2
266 // }}}
267 // {{{ shotgun
268 set g_balance_shotgun_primary_bullets 18
269 set g_balance_shotgun_primary_damage 3.5 // LOG: changed from 4 to 3.5, total damage 63
270 set g_balance_shotgun_primary_force 20
271 set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to compensate a little for lower damage
272 set g_balance_shotgun_primary_refire 1
273 set g_balance_shotgun_primary_animtime 0.3
274 set g_balance_shotgun_primary_ammo 1
275 set g_balance_shotgun_primary_speed 12000
276 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
277 set g_balance_shotgun_secondary 1
278 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
279 set g_balance_shotgun_secondary_melee_range 120
280 set g_balance_shotgun_secondary_melee_swing_side 120
281 set g_balance_shotgun_secondary_melee_swing_up 30
282 set g_balance_shotgun_secondary_melee_time 0.15
283 set g_balance_shotgun_secondary_melee_traces 10
284 set g_balance_shotgun_secondary_melee_no_doubleslap 1
285 set g_balance_shotgun_secondary_melee_nonplayerdamage 0
286 set g_balance_shotgun_secondary_melee_multihit 1
287 set g_balance_shotgun_secondary_damage 110
288 set g_balance_shotgun_secondary_force 150
289 set g_balance_shotgun_secondary_refire 1.1
290 set g_balance_shotgun_secondary_animtime 1
291 set g_balance_shotgun_reload_ammo 0 //default: 5
292 set g_balance_shotgun_reload_time 2
293 // }}}
294 // {{{ uzi
295 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
296 set g_balance_uzi_spread_min 0.02
297 set g_balance_uzi_spread_max 0.3 // LOG: 0.6 -> 0.3
298 set g_balance_uzi_spread_add 0.008
299
300 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
301 set g_balance_uzi_burst_animtime 0.45
302 set g_balance_uzi_burst_refire 0.05             // refire between burst bullets
303 set g_balance_uzi_burst_refire2 0.45    // refire after burst
304 set g_balance_uzi_burst_spread 0.07
305 set g_balance_uzi_burst_damage 25
306 set g_balance_uzi_burst_force 50
307 set g_balance_uzi_burst_ammo 3
308
309 set g_balance_uzi_first 1
310 set g_balance_uzi_first_damage 15 / f/ LOG: 22 -> 15
311 set g_balance_uzi_first_headshotaddeddamage 0
312 set g_balance_uzi_first_force 50
313 set g_balance_uzi_first_spread 0.03
314 set g_balance_uzi_first_refire 0.2
315 set g_balance_uzi_first_ammo 2
316
317 set g_balance_uzi_sustained_damage 12   // 120 dps
318 set g_balance_uzi_sustained_headshotaddeddamage 0
319 set g_balance_uzi_sustained_force 12
320 set g_balance_uzi_sustained_spread 0.06
321 set g_balance_uzi_sustained_refire 0.1
322 set g_balance_uzi_sustained_ammo 1
323
324 set g_balance_uzi_speed 18000
325 set g_balance_uzi_bulletconstant 115 // 13.1qu
326
327 set g_balance_uzi_reload_ammo 0 //default: 30
328 set g_balance_uzi_reload_time 2
329 // }}}
330 // {{{ mortar
331 set g_balance_grenadelauncher_primary_type 0
332 set g_balance_grenadelauncher_primary_damage 44
333 set g_balance_grenadelauncher_primary_edgedamage 32
334 set g_balance_grenadelauncher_primary_force 300
335 set g_balance_grenadelauncher_primary_radius 115
336 set g_balance_grenadelauncher_primary_speed 1500
337 set g_balance_grenadelauncher_primary_speed_up 225
338 set g_balance_grenadelauncher_primary_speed_z 0
339 set g_balance_grenadelauncher_primary_spread 0
340 set g_balance_grenadelauncher_primary_lifetime 5
341 set g_balance_grenadelauncher_primary_lifetime2 0.65
342 set g_balance_grenadelauncher_primary_refire 0.8
343 set g_balance_grenadelauncher_primary_animtime 0.3
344 set g_balance_grenadelauncher_primary_ammo 2
345 set g_balance_grenadelauncher_primary_health 80
346 set g_balance_grenadelauncher_primary_damageforcescale 0
347 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
348
349 set g_balance_grenadelauncher_secondary_type 1
350 set g_balance_grenadelauncher_secondary_damage 62
351 set g_balance_grenadelauncher_secondary_edgedamage 32
352 set g_balance_grenadelauncher_secondary_force 300
353 set g_balance_grenadelauncher_secondary_radius 150
354 set g_balance_grenadelauncher_secondary_speed 1000
355 set g_balance_grenadelauncher_secondary_speed_up 250
356 set g_balance_grenadelauncher_secondary_speed_z 0
357 set g_balance_grenadelauncher_secondary_spread 0
358 set g_balance_grenadelauncher_secondary_lifetime 3
359 set g_balance_grenadelauncher_secondary_lifetime_bounce 0
360 set g_balance_grenadelauncher_secondary_lifetime_stick 0.65
361 set g_balance_grenadelauncher_secondary_refire 0.8
362 set g_balance_grenadelauncher_secondary_animtime 0.3
363 set g_balance_grenadelauncher_secondary_ammo 2
364 set g_balance_grenadelauncher_secondary_health 40
365 set g_balance_grenadelauncher_secondary_damageforcescale 0
366 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
367
368 set g_balance_grenadelauncher_bouncefactor 0.5
369 set g_balance_grenadelauncher_bouncestop 0.12
370
371 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
372 set g_balance_grenadelauncher_reload_time 2
373 // }}}
374 // {{{ minelayer
375 set g_balance_minelayer_damage 42
376 set g_balance_minelayer_edgedamage 30
377 set g_balance_minelayer_force 250
378 set g_balance_minelayer_radius 175
379 set g_balance_minelayer_proximityradius 150
380 set g_balance_minelayer_speed 750
381 set g_balance_minelayer_lifetime 60
382 set g_balance_minelayer_lifetime_countdown 0
383 set g_balance_minelayer_refire 1.5
384 set g_balance_minelayer_animtime 0.3
385 set g_balance_minelayer_ammo 5
386 set g_balance_minelayer_health 15
387 set g_balance_minelayer_limit 3 // 0 disables the limit // LOG: 4 -> 3
388 set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
389 set g_balance_minelayer_damageforcescale 0
390 set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
391 set g_balance_minelayer_time 0.5
392 set g_balance_minelayer_remote_damage 45
393 set g_balance_minelayer_remote_edgedamage 40
394 set g_balance_minelayer_remote_radius 200
395 set g_balance_minelayer_remote_force 300
396 set g_balance_minelayer_reload_ammo 0 //default: 15
397 set g_balance_minelayer_reload_time 2
398 // }}}
399 // {{{ electro
400 set g_balance_electro_lightning 1
401 set g_balance_electro_primary_damage 100
402 set g_balance_electro_primary_edgedamage 0
403 set g_balance_electro_primary_force 425
404 set g_balance_electro_primary_force_up 125
405 set g_balance_electro_primary_radius 850
406 set g_balance_electro_primary_comboradius 150
407 set g_balance_electro_primary_speed 0
408 set g_balance_electro_primary_spread 0
409 set g_balance_electro_primary_lifetime 0
410 set g_balance_electro_primary_refire 0.4
411 set g_balance_electro_primary_animtime 0.2
412 set g_balance_electro_primary_ammo 5
413 set g_balance_electro_primary_range 800
414 set g_balance_electro_primary_falloff_mindist 0
415 set g_balance_electro_primary_falloff_maxdist 0
416 set g_balance_electro_primary_falloff_halflifedist 0
417 set g_balance_electro_secondary_damage 25
418 set g_balance_electro_secondary_edgedamage 0
419 set g_balance_electro_secondary_force 100
420 set g_balance_electro_secondary_radius 100
421 set g_balance_electro_secondary_speed 700
422 set g_balance_electro_secondary_speed_up 200
423 set g_balance_electro_secondary_speed_z 0
424 set g_balance_electro_secondary_spread 0.08
425 set g_balance_electro_secondary_lifetime 3.5
426 set g_balance_electro_secondary_refire 0.2
427 set g_balance_electro_secondary_refire2 2
428 set g_balance_electro_secondary_animtime 0.2
429 set g_balance_electro_secondary_ammo 2
430 set g_balance_electro_secondary_health 10
431 set g_balance_electro_secondary_damageforcescale 4
432 set g_balance_electro_secondary_damagedbycontents 0
433 set g_balance_electro_secondary_count 3
434 set g_balance_electro_secondary_bouncefactor 0.5
435 set g_balance_electro_secondary_bouncestop 0.075
436 set g_balance_electro_combo_damage 50
437 set g_balance_electro_combo_edgedamage 0
438 set g_balance_electro_combo_force 80
439 set g_balance_electro_combo_radius 250
440 set g_balance_electro_combo_comboradius 0
441 set g_balance_electro_combo_speed 400
442 set g_balance_electro_combo_safeammocheck 1
443 set g_balance_electro_reload_ammo 0 //default: 20
444 set g_balance_electro_reload_time 2
445 // }}}
446 // {{{ crylink
447 set g_balance_crylink_primary_damage 7 // LOG: 10 -> 7
448 set g_balance_crylink_primary_edgedamage 4 // LOG: 6 -> 4
449 set g_balance_crylink_primary_force 35
450 set g_balance_crylink_primary_radius 80
451 set g_balance_crylink_primary_speed 1500
452 set g_balance_crylink_primary_spread 0.05
453 set g_balance_crylink_primary_shots 7
454 set g_balance_crylink_primary_bounces 2
455 set g_balance_crylink_primary_refire 0.8
456 set g_balance_crylink_primary_animtime 0.3
457 set g_balance_crylink_primary_ammo 2
458 set g_balance_crylink_primary_bouncedamagefactor 0.2
459 set g_balance_crylink_primary_joindelay 0
460 set g_balance_crylink_primary_joinspread 0.2
461 set g_balance_crylink_primary_jointime 0.1
462 set g_balance_crylink_primary_joinexplode 0
463 set g_balance_crylink_primary_joinexplode_damage 0
464 set g_balance_crylink_primary_joinexplode_edgedamage 0
465 set g_balance_crylink_primary_joinexplode_radius 0
466 set g_balance_crylink_primary_joinexplode_force 0
467 set g_balance_crylink_primary_linkexplode 1
468
469 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
470 set g_balance_crylink_primary_middle_fadetime 5
471 set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
472 set g_balance_crylink_primary_other_fadetime 0.25
473
474 set g_balance_crylink_secondary 1
475 set g_balance_crylink_secondary_damage 5 // LOG: 8 -> 5
476 set g_balance_crylink_secondary_edgedamage 3
477 set g_balance_crylink_secondary_force 16 // LOG: 20 -> 16
478 set g_balance_crylink_secondary_radius 15 // LOG: 20 -> 15
479 set g_balance_crylink_secondary_speed 1250 // LOG: 1500 -> 1250
480 set g_balance_crylink_secondary_spread 0.1
481 set g_balance_crylink_secondary_shots 6
482 set g_balance_crylink_secondary_bounces 2
483 set g_balance_crylink_secondary_refire 0.9 // LOG: 0.8 -> 0.9
484 set g_balance_crylink_secondary_animtime 0.3
485 set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3
486 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4
487 set g_balance_crylink_secondary_joindelay 0
488 set g_balance_crylink_secondary_joinspread 0.2
489 set g_balance_crylink_secondary_jointime 0.1
490 set g_balance_crylink_secondary_joinexplode 0                   
491 set g_balance_crylink_secondary_joinexplode_damage 0    
492 set g_balance_crylink_secondary_joinexplode_edgedamage 0
493 set g_balance_crylink_secondary_joinexplode_radius 0
494 set g_balance_crylink_secondary_joinexplode_force 0
495 set g_balance_crylink_secondary_linkexplode 0
496
497 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
498 set g_balance_crylink_secondary_middle_fadetime 5
499 set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
500 set g_balance_crylink_secondary_line_fadetime 0.25
501
502 set g_balance_crylink_reload_ammo 0 //default: 10
503 set g_balance_crylink_reload_time 2
504 // }}}
505 // {{{ nex
506 set g_balance_nex_primary_damage 90
507 set g_balance_nex_primary_force 500
508 set g_balance_nex_primary_refire 1
509 set g_balance_nex_primary_animtime 0.3
510 set g_balance_nex_primary_ammo 5
511 set g_balance_nex_primary_damagefalloff_mindist 0
512 set g_balance_nex_primary_damagefalloff_maxdist 0
513 set g_balance_nex_primary_damagefalloff_halflife 0
514 set g_balance_nex_primary_damagefalloff_forcehalflife 0
515
516 set g_balance_nex_secondary 0 // LOG: disable secondary
517 set g_balance_nex_secondary_charge 0 // LOG: disable secondary charge
518 set g_balance_nex_secondary_charge_rate 0.4
519 set g_balance_nex_secondary_chargepool 1
520 set g_balance_nex_secondary_chargepool_regen 0.25
521 set g_balance_nex_secondary_chargepool_pause_regen 2
522 set g_balance_nex_secondary_chargepool_pause_health_regen 0.5
523 set g_balance_nex_secondary_damage 0
524 set g_balance_nex_secondary_force 0
525 set g_balance_nex_secondary_refire 0
526 set g_balance_nex_secondary_animtime 0
527 set g_balance_nex_secondary_ammo 0.4 // full charge pool is 1, so it depletes in 2.5 secs
528 set g_balance_nex_secondary_damagefalloff_mindist 0
529 set g_balance_nex_secondary_damagefalloff_maxdist 0
530 set g_balance_nex_secondary_damagefalloff_halflife 0
531 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
532
533 set g_balance_nex_charge 1
534 set g_balance_nex_charge_mindmg 20
535 set g_balance_nex_charge_start 0.5
536 set g_balance_nex_charge_rate 0.5
537 set g_balance_nex_charge_animlimit 0.5
538 set g_balance_nex_charge_limit 1 // LOG: 0.5 -> 1 - allow to fully charge automaticaly
539 set g_balance_nex_charge_rot_rate 0 // LOG: 0.1 -> 0 - disable rot
540 set g_balance_nex_charge_rot_pause 0.5 // Dont rot down until this long after release of charge button
541 set g_balance_nex_charge_shot_multiplier 0
542 set g_balance_nex_charge_velocity_rate 0
543 set g_balance_nex_charge_minspeed 600
544 set g_balance_nex_charge_maxspeed 1000
545
546 set g_balance_nex_reload_ammo 0 //default: 25
547 set g_balance_nex_reload_time 2
548 // }}}
549 // {{{ minstanex
550 set g_balance_minstanex_refire 1
551 set g_balance_minstanex_animtime 0.50
552 set g_balance_minstanex_ammo 10
553 set g_balance_minstanex_laser_ammo 0
554 set g_balance_minstanex_laser_animtime 0.3
555 set g_balance_minstanex_laser_refire 0.6
556 set g_balance_minstanex_reload_ammo 0 //default: 50
557 set g_balance_minstanex_reload_time 2
558 // }}}
559 // {{{ hagar
560 set g_balance_hagar_primary_damage 14
561 set g_balance_hagar_primary_edgedamage 6
562 set g_balance_hagar_primary_force 70
563 set g_balance_hagar_primary_health 0
564 set g_balance_hagar_primary_damageforcescale 0
565 set g_balance_hagar_primary_radius 110
566 set g_balance_hagar_primary_spread 0.1
567 set g_balance_hagar_primary_speed 1800
568 set g_balance_hagar_primary_lifetime 5
569 set g_balance_hagar_primary_refire 0.12
570 set g_balance_hagar_primary_ammo 1
571 set g_balance_hagar_secondary 1
572 set g_balance_hagar_secondary_load 0
573 set g_balance_hagar_secondary_load_speed 0.6
574 set g_balance_hagar_secondary_load_spread 0.075
575 set g_balance_hagar_secondary_load_spread_bias 0.5
576 set g_balance_hagar_secondary_load_max 4
577 set g_balance_hagar_secondary_load_hold 0
578 set g_balance_hagar_secondary_load_releasedeath 1
579 set g_balance_hagar_secondary_load_abort 1
580 set g_balance_hagar_secondary_load_linkexplode 0
581 set g_balance_hagar_secondary_load_animtime 0.2
582 set g_balance_hagar_secondary_damage 14 // default for _load: 32
583 set g_balance_hagar_secondary_edgedamage 6 // default for _load: 10
584 set g_balance_hagar_secondary_force 70 // default for _load: 160
585 set g_balance_hagar_secondary_health 0
586 set g_balance_hagar_secondary_damageforcescale 0
587 set g_balance_hagar_secondary_radius 125
588 set g_balance_hagar_secondary_spread 0.15 // default for _load: 0.08
589 set g_balance_hagar_secondary_speed 1800
590 set g_balance_hagar_secondary_lifetime_min 5
591 set g_balance_hagar_secondary_lifetime_rand 0
592 set g_balance_hagar_secondary_refire 0.12 // default for _load: 0.8
593 set g_balance_hagar_secondary_ammo 1
594 set g_balance_hagar_reload_ammo 0 //default: 25
595 set g_balance_hagar_reload_time 2
596 // }}}
597 // {{{ rocketlauncher
598 set g_balance_rocketlauncher_damage 82
599 set g_balance_rocketlauncher_edgedamage 32
600 set g_balance_rocketlauncher_force 350
601 set g_balance_rocketlauncher_radius 130
602 set g_balance_rocketlauncher_speed 1400
603 set g_balance_rocketlauncher_speedaccel 1400
604 set g_balance_rocketlauncher_speedstart 800
605 set g_balance_rocketlauncher_lifetime 5
606 set g_balance_rocketlauncher_refire 1
607 set g_balance_rocketlauncher_animtime 0.3
608 set g_balance_rocketlauncher_ammo 3
609 set g_balance_rocketlauncher_health 0
610 set g_balance_rocketlauncher_damageforcescale 0
611 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
612 set g_balance_rocketlauncher_guiderate 42 // max degrees per second
613 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
614 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
615 set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
616 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
617 set g_balance_rocketlauncher_remote_damage 60
618 set g_balance_rocketlauncher_remote_edgedamage 20
619 set g_balance_rocketlauncher_remote_radius 120
620 set g_balance_rocketlauncher_remote_force 350
621 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
622 set g_balance_rocketlauncher_reload_time 2
623 // }}}
624 // {{{ porto
625 set g_balance_porto_primary_refire 1.5
626 set g_balance_porto_primary_animtime 0.2
627 set g_balance_porto_primary_speed 2000
628 set g_balance_porto_primary_lifetime 5
629 set g_balance_portal_health 200 // these get recharged whenever the portal is used
630 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
631 // }}}
632 // {{{ hook
633 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
634 set g_balance_hook_primary_refire 0 // hook monkeys set 0
635 set g_balance_hook_primary_animtime 0.2 // good shoot anim
636 set g_balance_hook_primary_hooked_time_max 0 // infinite
637 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
638 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
639 set g_balance_hook_secondary_damage 25 // not much
640 set g_balance_hook_secondary_edgedamage 5 // not much
641 set g_balance_hook_secondary_radius 500 // LOTS
642 set g_balance_hook_secondary_force -2000 // LOTS
643 set g_balance_hook_secondary_ammo 50 // a whole pack
644 set g_balance_hook_secondary_lifetime 5 // infinite
645 set g_balance_hook_secondary_speed 0 // not much throwing
646 set g_balance_hook_secondary_gravity 5 // fast falling
647 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
648 set g_balance_hook_secondary_animtime 0.2 // good shoot anim
649 set g_balance_hook_secondary_power 3 // effect behaves like a square function
650 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
651 set g_balance_hook_secondary_health 0
652 set g_balance_hook_secondary_damageforcescale 0 
653 // }}}
654 // {{{ hlac
655 set g_balance_hlac_primary_spread_min 0.01
656 set g_balance_hlac_primary_spread_max 0.075
657 set g_balance_hlac_primary_spread_add 0.001
658 set g_balance_hlac_primary_spread_crouchmod 0.25
659
660 set g_balance_hlac_primary_damage 15
661 set g_balance_hlac_primary_edgedamage 10
662 set g_balance_hlac_primary_force 70
663 set g_balance_hlac_primary_radius 40
664 set g_balance_hlac_primary_speed 9000
665 set g_balance_hlac_primary_lifetime 5
666
667 set g_balance_hlac_primary_refire 0.1
668 set g_balance_hlac_primary_animtime 0.2
669 set g_balance_hlac_primary_ammo 1
670
671 set g_balance_hlac_secondary 1
672 set g_balance_hlac_secondary_spread 0.15
673 set g_balance_hlac_secondary_spread_crouchmod 0.5
674
675 set g_balance_hlac_secondary_damage 20
676 set g_balance_hlac_secondary_edgedamage 13
677 set g_balance_hlac_secondary_force 100
678 set g_balance_hlac_secondary_radius 45
679 set g_balance_hlac_secondary_speed 9000
680 set g_balance_hlac_secondary_lifetime 5
681
682 set g_balance_hlac_secondary_refire 0.8
683 set g_balance_hlac_secondary_animtime 0.4
684 set g_balance_hlac_secondary_ammo 4
685 set g_balance_hlac_secondary_shots 6
686
687 set g_balance_hlac_reload_ammo 0 //default: 20
688 set g_balance_hlac_reload_time 2
689 // }}}
690 // {{{ rifle
691 set g_balance_rifle_bursttime 0
692 set g_balance_rifle_primary_tracer 1
693 set g_balance_rifle_primary_shots 1
694 set g_balance_rifle_primary_damage 60
695 set g_balance_rifle_primary_headshotaddeddamage 60
696 set g_balance_rifle_primary_spread 0
697 set g_balance_rifle_primary_force 2
698 set g_balance_rifle_primary_speed 40000
699 set g_balance_rifle_primary_lifetime 5
700 set g_balance_rifle_primary_refire 1.5
701 set g_balance_rifle_primary_animtime 1.4
702 set g_balance_rifle_primary_ammo 10
703 set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
704 set g_balance_rifle_primary_burstcost 0
705 set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
706 set g_balance_rifle_secondary 1
707 set g_balance_rifle_secondary_reload 1
708 set g_balance_rifle_secondary_tracer 0
709 set g_balance_rifle_secondary_shots 1
710 set g_balance_rifle_secondary_damage 42
711 set g_balance_rifle_secondary_headshotaddeddamage 42
712 set g_balance_rifle_secondary_spread 0
713 set g_balance_rifle_secondary_force 2
714 set g_balance_rifle_secondary_speed 20000
715 set g_balance_rifle_secondary_lifetime 5
716 set g_balance_rifle_secondary_refire 1.5
717 set g_balance_rifle_secondary_animtime 1.4
718 set g_balance_rifle_secondary_ammo 10
719 set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
720 set g_balance_rifle_secondary_burstcost 0
721 set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
722 set g_balance_rifle_reload_ammo 80 //default: 80
723 set g_balance_rifle_reload_time 2
724 // }}}
725 // {{{ tuba
726 set g_balance_tuba_refire 0.05
727 set g_balance_tuba_animtime 0.05
728 set g_balance_tuba_attenuation 0.5
729 set g_balance_tuba_volume 1
730 set g_balance_tuba_fadetime 0.25
731 set g_balance_tuba_damage 5
732 set g_balance_tuba_edgedamage 0
733 set g_balance_tuba_radius 200
734 set g_balance_tuba_force 40
735 set g_balance_tuba_pitchstep 6
736 // }}}
737 // {{{ fireball
738 set g_balance_fireball_primary_ammo 40
739 set g_balance_fireball_primary_animtime 0.2
740 set g_balance_fireball_primary_bfgdamage 100
741 set g_balance_fireball_primary_bfgforce 0
742 set g_balance_fireball_primary_bfgradius 1000
743 set g_balance_fireball_primary_damage 200
744 set g_balance_fireball_primary_damageforcescale 4
745 set g_balance_fireball_primary_edgedamage 0
746 set g_balance_fireball_primary_force 700
747 set g_balance_fireball_primary_health 50
748 set g_balance_fireball_primary_laserburntime 0.5
749 set g_balance_fireball_primary_laserdamage 80
750 set g_balance_fireball_primary_laseredgedamage 20
751 set g_balance_fireball_primary_laserradius 256
752 set g_balance_fireball_primary_lifetime 15
753 set g_balance_fireball_primary_radius 200
754 set g_balance_fireball_primary_refire 5
755 set g_balance_fireball_primary_refire2 0
756 set g_balance_fireball_primary_speed 650
757 set g_balance_fireball_primary_spread 0
758 set g_balance_fireball_secondary_ammo 5
759 set g_balance_fireball_secondary_animtime 0.2
760 set g_balance_fireball_secondary_damage 40
761 set g_balance_fireball_secondary_damageforcescale 4
762 set g_balance_fireball_secondary_damagetime 5
763 set g_balance_fireball_secondary_force 100
764 set g_balance_fireball_secondary_laserburntime 0.5
765 set g_balance_fireball_secondary_laserdamage 50
766 set g_balance_fireball_secondary_laseredgedamage 20
767 set g_balance_fireball_secondary_laserradius 110
768 set g_balance_fireball_secondary_lifetime 7
769 set g_balance_fireball_secondary_refire 2
770 set g_balance_fireball_secondary_speed 900
771 set g_balance_fireball_secondary_speed_up 100
772 set g_balance_fireball_secondary_speed_z 0
773 set g_balance_fireball_secondary_spread 0
774 set g_balance_fireball_reload_ammo 0 //default: 60
775 set g_balance_fireball_reload_time 2
776 // }}}
777 // {{{ seeker
778 set g_balance_seeker_type 0 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
779 set g_balance_seeker_flac_ammo 0.5
780 set g_balance_seeker_flac_animtime 0.1
781 set g_balance_seeker_flac_damage 15
782 set g_balance_seeker_flac_edgedamage 10
783 set g_balance_seeker_flac_force 50
784 set g_balance_seeker_flac_lifetime 0.1
785 set g_balance_seeker_flac_lifetime_rand 0.05
786 set g_balance_seeker_flac_radius 100
787 set g_balance_seeker_flac_refire 0.1
788 set g_balance_seeker_flac_speed 3000
789 set g_balance_seeker_flac_speed_up 1000
790 set g_balance_seeker_flac_speed_z 0
791 set g_balance_seeker_flac_spread 0.4
792 set g_balance_seeker_missile_accel 1400
793 set g_balance_seeker_missile_ammo 2
794 set g_balance_seeker_missile_animtime 0.2
795 set g_balance_seeker_missile_count 3 // LOG: 8 -> 3
796 set g_balance_seeker_missile_damage 30 // LOG: 15 -> 30
797 set g_balance_seeker_missile_damageforcescale 4
798 set g_balance_seeker_missile_decel 1400
799 set g_balance_seeker_missile_delay 0.25
800 set g_balance_seeker_missile_edgedamage 10
801 set g_balance_seeker_missile_force 150 // LOG: 100 -> 150
802 set g_balance_seeker_missile_health 5
803 set g_balance_seeker_missile_lifetime 15
804 set g_balance_seeker_missile_proxy 0
805 set g_balance_seeker_missile_proxy_delay 0.2
806 set g_balance_seeker_missile_proxy_maxrange 45
807 set g_balance_seeker_missile_radius 80
808 set g_balance_seeker_missile_refire 0.5
809 set g_balance_seeker_missile_smart 1
810 set g_balance_seeker_missile_smart_mindist 800
811 set g_balance_seeker_missile_smart_trace_max 2500
812 set g_balance_seeker_missile_smart_trace_min 1000
813 set g_balance_seeker_missile_speed 700
814 set g_balance_seeker_missile_speed_up 300
815 set g_balance_seeker_missile_speed_z 0
816 set g_balance_seeker_missile_speed_max 1300 // LOG: 1400 -> 1300
817 set g_balance_seeker_missile_spread 0
818 set g_balance_seeker_missile_turnrate 0.65
819 set g_balance_seeker_tag_ammo 1
820 set g_balance_seeker_tag_animtime 0.2
821 set g_balance_seeker_tag_damageforcescale 4
822 set g_balance_seeker_tag_health 5
823 set g_balance_seeker_tag_lifetime 15
824 set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
825 set g_balance_seeker_tag_speed 5000
826 set g_balance_seeker_tag_spread 0
827 set g_balance_seeker_tag_tracker_lifetime 10
828 set g_balance_seeker_reload_ammo 0 //default: 15
829 set g_balance_seeker_reload_time 2
830 // End new seeker