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[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
1 g_mod_balance Xonotic
2
3 // {{{ starting gear
4 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
5 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
6 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
7 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
8 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
9 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
10 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
11 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE
12 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
13 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
14 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
15 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
18 set g_start_weapon_incubator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
19 set g_balance_health_start 100
20 set g_balance_armor_start 0
21 set g_start_ammo_shells 15
22 set g_start_ammo_nails 0
23 set g_start_ammo_rockets 0
24 set g_start_ammo_cells 0
25 set g_start_ammo_fuel 0
26 set g_warmup_start_health 100 "starting values when being in warmup-stage"
27 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
32 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
33 set g_lms_start_health 200
34 set g_lms_start_armor 200
35 set g_lms_start_ammo_shells 60
36 set g_lms_start_ammo_nails 320
37 set g_lms_start_ammo_rockets 160
38 set g_lms_start_ammo_cells 180
39 set g_lms_start_ammo_fuel 0
40 set g_balance_nix_roundtime 25
41 set g_balance_nix_incrtime 1.6
42 set g_balance_nix_ammo_shells 60
43 set g_balance_nix_ammo_nails 320
44 set g_balance_nix_ammo_rockets 160
45 set g_balance_nix_ammo_cells 180
46 set g_balance_nix_ammo_fuel 0
47 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
48 set g_balance_nix_ammoincr_nails 6
49 set g_balance_nix_ammoincr_rockets 2
50 set g_balance_nix_ammoincr_cells 2
51 set g_balance_nix_ammoincr_fuel 2
52 // }}}
53
54 // {{{ pickup items
55 set g_pickup_ammo_anyway 1
56 set g_pickup_weapons_anyway 1
57 set g_pickup_shells 15
58 set g_pickup_shells_weapon 15
59 set g_pickup_shells_max 60
60 set g_pickup_nails 80
61 set g_pickup_nails_weapon 80
62 set g_pickup_nails_max 320
63 set g_pickup_rockets 40
64 set g_pickup_rockets_weapon 40
65 set g_pickup_rockets_max 160
66 set g_pickup_cells 30
67 set g_pickup_cells_weapon 30
68 set g_pickup_cells_max 180
69 set g_pickup_fuel 50
70 set g_pickup_fuel_weapon 50
71 set g_pickup_fuel_jetpack 100
72 set g_pickup_fuel_max 100
73 set g_pickup_armorsmall 5
74 set g_pickup_armorsmall_max 200
75 set g_pickup_armorsmall_anyway 1
76 set g_pickup_armormedium 25
77 set g_pickup_armormedium_max 200
78 set g_pickup_armormedium_anyway 1
79 set g_pickup_armorbig 50
80 set g_pickup_armorbig_max 200
81 set g_pickup_armorbig_anyway 1
82 set g_pickup_armorlarge 100
83 set g_pickup_armorlarge_max 200
84 set g_pickup_armorlarge_anyway 1
85 set g_pickup_healthsmall 5
86 set g_pickup_healthsmall_max 200
87 set g_pickup_healthsmall_anyway 1
88 set g_pickup_healthmedium 25
89 set g_pickup_healthmedium_max 200
90 set g_pickup_healthmedium_anyway 1
91 set g_pickup_healthlarge 50
92 set g_pickup_healthlarge_max 200
93 set g_pickup_healthlarge_anyway 1
94 set g_pickup_healthmega 100
95 set g_pickup_healthmega_max 200
96 set g_pickup_healthmega_anyway 1
97 set g_pickup_respawntime_short 15
98 set g_pickup_respawntime_medium 20
99 set g_pickup_respawntime_long 30
100 set g_pickup_respawntime_powerup 120
101 set g_pickup_respawntime_weapon 10
102 set g_pickup_respawntime_superweapon 120
103 set g_pickup_respawntime_ammo 10
104 set g_pickup_respawntimejitter_short 0
105 set g_pickup_respawntimejitter_medium 0
106 set g_pickup_respawntimejitter_long 0
107 set g_pickup_respawntimejitter_powerup 30
108 set g_pickup_respawntimejitter_weapon 0
109 set g_pickup_respawntimejitter_superweapon 10
110 set g_pickup_respawntimejitter_ammo 0
111 // }}}
112
113 // {{{ regen/rot
114 set g_balance_health_regen 0.08
115 set g_balance_health_regenlinear 0.5
116 set g_balance_pause_health_regen 5
117 set g_balance_pause_health_regen_spawn 0
118 set g_balance_health_rot 0.04
119 set g_balance_health_rotlinear 0.75
120 set g_balance_pause_health_rot 1
121 set g_balance_pause_health_rot_spawn 5
122 set g_balance_health_regenstable 100
123 set g_balance_health_rotstable 100
124 set g_balance_health_limit 999
125 set g_balance_armor_regen 0
126 set g_balance_armor_regenlinear 0
127 set g_balance_armor_rot 0.04
128 set g_balance_armor_rotlinear 0.75
129 set g_balance_pause_armor_rot 1
130 set g_balance_pause_armor_rot_spawn 5
131 set g_balance_armor_regenstable 100
132 set g_balance_armor_rotstable 100
133 set g_balance_armor_limit 999
134 set g_balance_armor_blockpercent 0.6
135 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
136 set g_balance_fuel_regenlinear 0
137 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
138 set g_balance_fuel_rot 0.05
139 set g_balance_fuel_rotlinear 0
140 set g_balance_pause_fuel_rot 5
141 set g_balance_pause_fuel_rot_spawn 10
142 set g_balance_fuel_regenstable 50
143 set g_balance_fuel_rotstable 100
144 set g_balance_fuel_limit 999
145 // }}}
146
147 // {{{ misc
148 set g_balance_selfdamagepercent 0.65
149 set g_balance_weaponswitchdelay 0.2
150 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
151 set g_weaponratefactor 1 "weapon fire rate multiplier"
152 set g_weapondamagefactor 1 "weapon damage multiplier"
153 set g_weaponforcefactor 1 "weapon force multiplier"
154 set g_weaponspreadfactor 1 "weapon spread multiplier"
155 set g_balance_firetransfer_time 0.9
156 set g_balance_firetransfer_damage 0.8
157 set g_throughfloor_damage 0.75
158 set g_throughfloor_force 0.75
159 set g_projectiles_damage 2
160 // possible values:
161 // -2: absolutely no damage to projectiles (no exceptions)
162 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
163 // 0: only damage from contents (lava/slime) or exceptions 
164 // 1: only self damage or damage from contents or exceptions
165 // 2: allow all damage to projectiles normally
166 set g_projectiles_keep_owner 0
167 set g_projectiles_newton_style 2
168 // possible values:
169 // 0: absolute velocity projectiles (like Quake)
170 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
171 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
172 set g_projectiles_newton_style_2_minfactor 0.8
173 set g_projectiles_newton_style_2_maxfactor 1.5
174 set g_projectiles_spread_style 7
175 // possible values:
176 // 0: forward + solid sphere (like Quake) - varies velocity
177 // 1: forward + flattened solid sphere
178 // 2: forward + solid circle
179 // 3: forward + normal distribution 3D - varies velocity
180 // 4: forward + normal distribution on a plane
181 // 5: forward + circle with 1-r falloff
182 // 6: forward + circle with 1-r^2 falloff
183 // 7: forward + circle with (1-r)(2-r) falloff
184 set g_balance_falldamage_deadminspeed 250
185 set g_balance_falldamage_minspeed 900
186 set g_balance_falldamage_factor 0.20
187 set g_balance_falldamage_maxdamage 40
188 set g_balance_damagepush_speedfactor 2.5
189 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
190 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
191 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
192 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
193 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
194 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
195 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
196 // }}}
197
198 // {{{ powerups
199 set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
200 set g_balance_powerup_invincible_time 30
201 set g_balance_powerup_strength_damage 3
202 set g_balance_powerup_strength_force 3
203 set g_balance_powerup_strength_time 30
204 set g_balance_powerup_strength_selfdamage 1.5
205 set g_balance_powerup_strength_selfforce 1.5
206 set g_balance_superweapons_time 30
207 // }}}
208
209 // {{{ jetpack/hook
210 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
211 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
212 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
213 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
214 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
215 set g_jetpack_fuel 8 "fuel per second for jetpack"
216 set g_jetpack_attenuation 2 "jetpack sound attenuation"
217
218 set g_grappling_hook_tarzan 2 // 2: can also pull players
219 set g_balance_grapplehook_speed_fly 1800
220 set g_balance_grapplehook_speed_pull 2000
221 set g_balance_grapplehook_force_rubber 2000
222 set g_balance_grapplehook_force_rubber_overstretch 1000
223 set g_balance_grapplehook_length_min 50
224 set g_balance_grapplehook_stretch 50
225 set g_balance_grapplehook_airfriction 0.2
226 set g_balance_grapplehook_health 50
227 set g_balance_grapplehook_damagedbycontents 1
228 // }}}
229
230 // {{{ weapon properties
231 // {{{ laser
232 set g_balance_laser_primary_damage 25
233 set g_balance_laser_primary_edgedamage 12.5
234 set g_balance_laser_primary_force 300
235 set g_balance_laser_primary_radius 70
236 set g_balance_laser_primary_speed 6000
237 set g_balance_laser_primary_spread 0
238 set g_balance_laser_primary_refire 0.7
239 set g_balance_laser_primary_animtime 0.2
240 set g_balance_laser_primary_lifetime 5
241 set g_balance_laser_primary_shotangle 0
242 set g_balance_laser_primary_delay 0
243 set g_balance_laser_primary_gauntlet 0
244 set g_balance_laser_primary_force_zscale 1.25
245 set g_balance_laser_primary_force_velocitybias 0
246 set g_balance_laser_primary_force_other_scale 1
247 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
248 set g_balance_laser_secondary_damage 25
249 set g_balance_laser_secondary_edgedamage 12.5
250 set g_balance_laser_secondary_force 400
251 set g_balance_laser_secondary_radius 70
252 set g_balance_laser_secondary_speed 12000
253 set g_balance_laser_secondary_spread 0
254 set g_balance_laser_secondary_refire 0.7
255 set g_balance_laser_secondary_animtime 0.2
256 set g_balance_laser_secondary_lifetime 5
257 set g_balance_laser_secondary_shotangle -90
258 set g_balance_laser_secondary_delay 0
259 set g_balance_laser_secondary_gauntlet 0
260 set g_balance_laser_secondary_force_zscale 1.25
261 set g_balance_laser_secondary_force_velocitybias 0
262 set g_balance_laser_secondary_force_other_scale 1
263 set g_balance_laser_reload_ammo 0 //default: 6
264 set g_balance_laser_reload_time 2
265 // }}}
266 // {{{ shotgun
267 set g_balance_shotgun_primary_bullets 14
268 set g_balance_shotgun_primary_damage 4
269 set g_balance_shotgun_primary_force 15
270 set g_balance_shotgun_primary_spread 0.12
271 set g_balance_shotgun_primary_refire 0.75
272 set g_balance_shotgun_primary_animtime 0.2
273 set g_balance_shotgun_primary_ammo 1
274 set g_balance_shotgun_primary_speed 8000
275 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
276 set g_balance_shotgun_secondary 1
277 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
278 set g_balance_shotgun_secondary_melee_range 120
279 set g_balance_shotgun_secondary_melee_swing_side 120
280 set g_balance_shotgun_secondary_melee_swing_up 30
281 set g_balance_shotgun_secondary_melee_time 0.15
282 set g_balance_shotgun_secondary_melee_traces 10
283 set g_balance_shotgun_secondary_melee_no_doubleslap 1
284 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
285 set g_balance_shotgun_secondary_melee_multihit 1
286 set g_balance_shotgun_secondary_damage 80
287 set g_balance_shotgun_secondary_force 200
288 set g_balance_shotgun_secondary_refire 1.25
289 set g_balance_shotgun_secondary_animtime 1
290 set g_balance_shotgun_reload_ammo 0 //default: 5
291 set g_balance_shotgun_reload_time 2
292 // }}}
293 // {{{ uzi
294 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
295 set g_balance_uzi_spread_min 0.02
296 set g_balance_uzi_spread_max 0.05
297 set g_balance_uzi_spread_add 0.012
298
299 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
300 set g_balance_uzi_burst_animtime 0.3
301 set g_balance_uzi_burst_refire 0.06             // refire between burst bullets
302 set g_balance_uzi_burst_refire2 0.45    // refire after burst
303 set g_balance_uzi_burst_spread 0.02
304 set g_balance_uzi_burst_damage 25               
305 set g_balance_uzi_burst_force 20
306 set g_balance_uzi_burst_ammo 3
307
308 set g_balance_uzi_first 1
309 set g_balance_uzi_first_damage 14
310 set g_balance_uzi_first_headshotaddeddamage 0
311 set g_balance_uzi_first_force 5
312 set g_balance_uzi_first_spread 0.03
313 set g_balance_uzi_first_refire 0.125
314 set g_balance_uzi_first_ammo 1
315
316 set g_balance_uzi_sustained_damage 10 // 100 dps
317 set g_balance_uzi_sustained_headshotaddeddamage 0
318 set g_balance_uzi_sustained_force 5
319 set g_balance_uzi_sustained_spread 0.03
320 set g_balance_uzi_sustained_refire 0.1
321 set g_balance_uzi_sustained_ammo 1
322
323 set g_balance_uzi_speed 18000
324 set g_balance_uzi_bulletconstant 115 // 13.1qu
325
326 set g_balance_uzi_reload_ammo 60 //default: 30
327 set g_balance_uzi_reload_time 2
328 // }}}
329 // {{{ mortar
330 set g_balance_grenadelauncher_primary_type 0
331 set g_balance_grenadelauncher_primary_damage 50
332 set g_balance_grenadelauncher_primary_edgedamage 25
333 set g_balance_grenadelauncher_primary_force 250
334 set g_balance_grenadelauncher_primary_radius 120
335 set g_balance_grenadelauncher_primary_speed 1900
336 set g_balance_grenadelauncher_primary_speed_up 225
337 set g_balance_grenadelauncher_primary_speed_z 0
338 set g_balance_grenadelauncher_primary_spread 0
339 set g_balance_grenadelauncher_primary_lifetime 5
340 set g_balance_grenadelauncher_primary_lifetime2 1
341 set g_balance_grenadelauncher_primary_refire 0.8
342 set g_balance_grenadelauncher_primary_animtime 0.3
343 set g_balance_grenadelauncher_primary_ammo 2
344 set g_balance_grenadelauncher_primary_health 15
345 set g_balance_grenadelauncher_primary_damageforcescale 0
346 set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
347
348 set g_balance_grenadelauncher_secondary_type 1
349 set g_balance_grenadelauncher_secondary_damage 60
350 set g_balance_grenadelauncher_secondary_edgedamage 30
351 set g_balance_grenadelauncher_secondary_force 250
352 set g_balance_grenadelauncher_secondary_radius 120
353 set g_balance_grenadelauncher_secondary_speed 1400
354 set g_balance_grenadelauncher_secondary_speed_up 150
355 set g_balance_grenadelauncher_secondary_speed_z 0
356 set g_balance_grenadelauncher_secondary_spread 0
357 set g_balance_grenadelauncher_secondary_lifetime 5
358 set g_balance_grenadelauncher_secondary_lifetime_bounce 0.5
359 set g_balance_grenadelauncher_secondary_lifetime_stick 0
360 set g_balance_grenadelauncher_secondary_refire 0.7
361 set g_balance_grenadelauncher_secondary_animtime 0.3
362 set g_balance_grenadelauncher_secondary_ammo 2
363 set g_balance_grenadelauncher_secondary_health 30
364 set g_balance_grenadelauncher_secondary_damageforcescale 4
365 set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
366
367 set g_balance_grenadelauncher_bouncefactor 0.5
368 set g_balance_grenadelauncher_bouncestop 0.075
369
370 set g_balance_grenadelauncher_reload_ammo 0 //default: 12
371 set g_balance_grenadelauncher_reload_time 2
372 // }}}
373 // {{{ electro
374 set g_balance_electro_lightning 0
375 set g_balance_electro_primary_damage 40
376 set g_balance_electro_primary_edgedamage 20
377 set g_balance_electro_primary_force 200
378 set g_balance_electro_primary_force_up 0
379 set g_balance_electro_primary_radius 100
380 set g_balance_electro_primary_comboradius 200
381 set g_balance_electro_primary_speed 2500
382 set g_balance_electro_primary_spread 0
383 set g_balance_electro_primary_lifetime 5
384 set g_balance_electro_primary_refire 0.6
385 set g_balance_electro_primary_animtime 0.3
386 set g_balance_electro_primary_ammo 4
387 set g_balance_electro_primary_range 0
388 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
389 set g_balance_electro_primary_falloff_maxdist 850
390 set g_balance_electro_primary_falloff_halflifedist 425
391 set g_balance_electro_secondary_damage 40
392 set g_balance_electro_secondary_edgedamage 20
393 set g_balance_electro_secondary_force 50
394 set g_balance_electro_secondary_radius 150
395 set g_balance_electro_secondary_speed 1000
396 set g_balance_electro_secondary_speed_up 200
397 set g_balance_electro_secondary_speed_z 0
398 set g_balance_electro_secondary_spread 0.04
399 set g_balance_electro_secondary_lifetime 4
400 set g_balance_electro_secondary_refire 0.2
401 set g_balance_electro_secondary_refire2 1.6
402 set g_balance_electro_secondary_animtime 0.2
403 set g_balance_electro_secondary_ammo 2
404 set g_balance_electro_secondary_health 5
405 set g_balance_electro_secondary_damageforcescale 4
406 set g_balance_electro_secondary_damagedbycontents 1
407 set g_balance_electro_secondary_count 3
408 set g_balance_electro_secondary_bouncefactor 0.3
409 set g_balance_electro_secondary_bouncestop 0.05
410 set g_balance_electro_combo_damage 50
411 set g_balance_electro_combo_edgedamage 25
412 set g_balance_electro_combo_force 120
413 set g_balance_electro_combo_radius 150
414 set g_balance_electro_combo_comboradius 300
415 set g_balance_electro_combo_speed 2000
416 set g_balance_electro_combo_safeammocheck 1
417 set g_balance_electro_reload_ammo 0 //default: 20
418 set g_balance_electro_reload_time 2
419 // }}}
420 // {{{ crylink 
421 set g_balance_crylink_primary_damage 12
422 set g_balance_crylink_primary_edgedamage 6
423 set g_balance_crylink_primary_force -50
424 set g_balance_crylink_primary_radius 80
425 set g_balance_crylink_primary_speed 2000
426 set g_balance_crylink_primary_spread 0.08
427 set g_balance_crylink_primary_shots 6
428 set g_balance_crylink_primary_bounces 1
429 set g_balance_crylink_primary_refire 0.7
430 set g_balance_crylink_primary_animtime 0.3
431 set g_balance_crylink_primary_ammo 3
432 set g_balance_crylink_primary_bouncedamagefactor 0.5
433 set g_balance_crylink_primary_joindelay 0.1
434 set g_balance_crylink_primary_joinspread 0.2
435 set g_balance_crylink_primary_jointime 0
436 set g_balance_crylink_primary_joinexplode 1
437 set g_balance_crylink_primary_joinexplode_damage 0
438 set g_balance_crylink_primary_joinexplode_edgedamage 0
439 set g_balance_crylink_primary_joinexplode_radius 0
440 set g_balance_crylink_primary_joinexplode_force 0
441 set g_balance_crylink_primary_linkexplode 1
442
443 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
444 set g_balance_crylink_primary_middle_fadetime 5
445 set g_balance_crylink_primary_other_lifetime 5 
446 set g_balance_crylink_primary_other_fadetime 5
447
448 set g_balance_crylink_secondary 1
449 set g_balance_crylink_secondary_damage 10
450 set g_balance_crylink_secondary_edgedamage 5
451 set g_balance_crylink_secondary_force -150
452 set g_balance_crylink_secondary_radius 100
453 set g_balance_crylink_secondary_speed 3000
454 set g_balance_crylink_secondary_spread 0.01
455 set g_balance_crylink_secondary_spreadtype 1
456 set g_balance_crylink_secondary_shots 5
457 set g_balance_crylink_secondary_bounces 0
458 set g_balance_crylink_secondary_refire 0.7
459 set g_balance_crylink_secondary_animtime 0.2
460 set g_balance_crylink_secondary_ammo 2
461 set g_balance_crylink_secondary_bouncedamagefactor 0.5
462 set g_balance_crylink_secondary_joindelay 0
463 set g_balance_crylink_secondary_joinspread 0
464 set g_balance_crylink_secondary_jointime 0
465 set g_balance_crylink_secondary_joinexplode 0                   
466 set g_balance_crylink_secondary_joinexplode_damage 0    
467 set g_balance_crylink_secondary_joinexplode_edgedamage 0
468 set g_balance_crylink_secondary_joinexplode_radius 0
469 set g_balance_crylink_secondary_joinexplode_force 0
470 set g_balance_crylink_secondary_linkexplode 1
471
472 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
473 set g_balance_crylink_secondary_middle_fadetime 5
474 set g_balance_crylink_secondary_line_lifetime 5 
475 set g_balance_crylink_secondary_line_fadetime 5
476
477 set g_balance_crylink_reload_ammo 0 //default: 10
478 set g_balance_crylink_reload_time 2
479 // }}}
480 // {{{ nex
481 set g_balance_nex_primary_damage 90
482 set g_balance_nex_primary_force 400
483 set g_balance_nex_primary_refire 1.5
484 set g_balance_nex_primary_animtime 0.4
485 set g_balance_nex_primary_ammo 6
486 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
487 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
488 set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
489 set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
490
491 set g_balance_nex_secondary 0
492 set g_balance_nex_secondary_charge 0
493 set g_balance_nex_secondary_charge_rate 0.1
494 set g_balance_nex_secondary_chargepool 0
495 set g_balance_nex_secondary_chargepool_regen 0.15
496 set g_balance_nex_secondary_chargepool_pause_regen 1
497 set g_balance_nex_secondary_chargepool_pause_health_regen 1
498 set g_balance_nex_secondary_damage 0
499 set g_balance_nex_secondary_force 0
500 set g_balance_nex_secondary_refire 0
501 set g_balance_nex_secondary_animtime 0
502 set g_balance_nex_secondary_ammo 2
503 set g_balance_nex_secondary_damagefalloff_mindist 0
504 set g_balance_nex_secondary_damagefalloff_maxdist 0
505 set g_balance_nex_secondary_damagefalloff_halflife 0
506 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
507
508 set g_balance_nex_charge 1
509 set g_balance_nex_charge_mindmg 40
510 set g_balance_nex_charge_start 0.5
511 set g_balance_nex_charge_rate 0.4
512 set g_balance_nex_charge_animlimit 0.5
513 set g_balance_nex_charge_limit 1
514 set g_balance_nex_charge_rot_rate 0
515 set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
516 set g_balance_nex_charge_shot_multiplier 0
517 set g_balance_nex_charge_velocity_rate 0
518 set g_balance_nex_charge_minspeed 400
519 set g_balance_nex_charge_maxspeed 800
520
521 set g_balance_nex_reload_ammo 0 //default: 25
522 set g_balance_nex_reload_time 2
523 // }}}
524 // {{{ minstanex
525 set g_balance_minstanex_refire 1
526 set g_balance_minstanex_animtime 0.3
527 set g_balance_minstanex_ammo 10
528 set g_balance_minstanex_laser_ammo 0
529 set g_balance_minstanex_laser_animtime 0.3
530 set g_balance_minstanex_laser_refire 0.7
531 set g_balance_minstanex_reload_ammo 0 //default: 50
532 set g_balance_minstanex_reload_time 2
533 // }}}
534 // {{{ hagar
535 set g_balance_hagar_primary_damage 25
536 set g_balance_hagar_primary_edgedamage 12.5
537 set g_balance_hagar_primary_force 100
538 set g_balance_hagar_primary_health 15
539 set g_balance_hagar_primary_damageforcescale 0
540 set g_balance_hagar_primary_radius 65
541 set g_balance_hagar_primary_spread 0.03
542 set g_balance_hagar_primary_speed 2200
543 set g_balance_hagar_primary_lifetime 5
544 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
545 set g_balance_hagar_primary_ammo 1
546 set g_balance_hagar_secondary 1
547 set g_balance_hagar_secondary_load 1
548 set g_balance_hagar_secondary_load_speed 0.5
549 set g_balance_hagar_secondary_load_spread 0.075
550 set g_balance_hagar_secondary_load_spread_bias 0.5
551 set g_balance_hagar_secondary_load_max 4
552 set g_balance_hagar_secondary_load_hold 4
553 set g_balance_hagar_secondary_load_releasedeath 0
554 set g_balance_hagar_secondary_load_abort 0
555 set g_balance_hagar_secondary_load_linkexplode 0
556 set g_balance_hagar_secondary_load_animtime 0.2
557 set g_balance_hagar_secondary_damage 40
558 set g_balance_hagar_secondary_edgedamage 20
559 set g_balance_hagar_secondary_force 75
560 set g_balance_hagar_secondary_health 15
561 set g_balance_hagar_secondary_damageforcescale 0
562 set g_balance_hagar_secondary_radius 80
563 set g_balance_hagar_secondary_spread 0.05
564 set g_balance_hagar_secondary_speed 2000
565 set g_balance_hagar_secondary_lifetime_min 10
566 set g_balance_hagar_secondary_lifetime_rand 0
567 set g_balance_hagar_secondary_refire 0.5
568 set g_balance_hagar_secondary_ammo 1
569 set g_balance_hagar_reload_ammo 0 //default: 25
570 set g_balance_hagar_reload_time 2
571 // }}}
572 // {{{ rocketlauncher
573 set g_balance_rocketlauncher_damage 80
574 set g_balance_rocketlauncher_edgedamage 40
575 set g_balance_rocketlauncher_force 400
576 set g_balance_rocketlauncher_radius 110
577 set g_balance_rocketlauncher_speed 1300
578 set g_balance_rocketlauncher_speedaccel 1300
579 set g_balance_rocketlauncher_speedstart 1000
580 set g_balance_rocketlauncher_lifetime 10
581 set g_balance_rocketlauncher_refire 1.1
582 set g_balance_rocketlauncher_animtime 0.4
583 set g_balance_rocketlauncher_ammo 4
584 set g_balance_rocketlauncher_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
585 set g_balance_rocketlauncher_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
586 set g_balance_rocketlauncher_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
587 set g_balance_rocketlauncher_guiderate 90 // max degrees per second
588 set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
589 set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
590 set g_balance_rocketlauncher_guidedelay 0.2 // delay before guiding kicks in
591 set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
592 set g_balance_rocketlauncher_remote_damage 70
593 set g_balance_rocketlauncher_remote_edgedamage 35
594 set g_balance_rocketlauncher_remote_radius 110
595 set g_balance_rocketlauncher_remote_force 400
596 set g_balance_rocketlauncher_reload_ammo 0 //default: 25
597 set g_balance_rocketlauncher_reload_time 2
598 // }}}
599 // {{{ porto
600 set g_balance_porto_primary_refire 1.5
601 set g_balance_porto_primary_animtime 0.3
602 set g_balance_porto_primary_speed 1000
603 set g_balance_porto_primary_lifetime 5
604 set g_balance_porto_secondary 1
605 set g_balance_porto_secondary_refire 1.5
606 set g_balance_porto_secondary_animtime 0.3
607 set g_balance_porto_secondary_speed 1000
608 set g_balance_porto_secondary_lifetime 5
609 set g_balance_portal_health 200 // these get recharged whenever the portal is used
610 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
611 // }}}
612 // {{{ hook
613 set g_balance_hook_primary_fuel 5 // hook monkeys set 0
614 set g_balance_hook_primary_refire 0 // hook monkeys set 0
615 set g_balance_hook_primary_animtime 0.3 // good shoot anim
616 set g_balance_hook_primary_hooked_time_max 0 // infinite
617 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
618 set g_balance_hook_primary_hooked_fuel 5 // fuel per second hooked
619 set g_balance_hook_secondary_damage 25 // not much
620 set g_balance_hook_secondary_edgedamage 5 // not much
621 set g_balance_hook_secondary_radius 500 // LOTS
622 set g_balance_hook_secondary_force -2000 // LOTS
623 set g_balance_hook_secondary_ammo 30 // a whole pack
624 set g_balance_hook_secondary_lifetime 5 // infinite
625 set g_balance_hook_secondary_speed 0 // not much throwing
626 set g_balance_hook_secondary_gravity 5 // fast falling
627 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
628 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
629 set g_balance_hook_secondary_power 3 // effect behaves like a square function
630 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
631 set g_balance_hook_secondary_health 15
632 set g_balance_hook_secondary_damageforcescale 0 
633 // }}}
634 // {{{ tuba
635 set g_balance_tuba_refire 0.05
636 set g_balance_tuba_animtime 0.05
637 set g_balance_tuba_attenuation 0.5
638 set g_balance_tuba_volume 1
639 set g_balance_tuba_fadetime 0.25
640 set g_balance_tuba_damage 5
641 set g_balance_tuba_edgedamage 0
642 set g_balance_tuba_radius 200
643 set g_balance_tuba_force 40
644 set g_balance_tuba_pitchstep 6
645 // }}}
646 // {{{ fireball // this is a superweapon -- lets make it behave as one. 
647 set g_balance_fireball_primary_animtime 0.2
648 set g_balance_fireball_primary_bfgdamage 100
649 set g_balance_fireball_primary_bfgforce 0
650 set g_balance_fireball_primary_bfgradius 1000
651 set g_balance_fireball_primary_damage 200
652 set g_balance_fireball_primary_damageforcescale 0
653 set g_balance_fireball_primary_edgedamage 50
654 set g_balance_fireball_primary_force 600
655 set g_balance_fireball_primary_health 0
656 set g_balance_fireball_primary_laserburntime 0.5
657 set g_balance_fireball_primary_laserdamage 80
658 set g_balance_fireball_primary_laseredgedamage 20
659 set g_balance_fireball_primary_laserradius 256
660 set g_balance_fireball_primary_lifetime 15
661 set g_balance_fireball_primary_radius 200
662 set g_balance_fireball_primary_refire 2
663 set g_balance_fireball_primary_refire2 0
664 set g_balance_fireball_primary_speed 1200
665 set g_balance_fireball_primary_spread 0
666 set g_balance_fireball_secondary_animtime 0.3
667 set g_balance_fireball_secondary_damage 40
668 set g_balance_fireball_secondary_damageforcescale 4
669 set g_balance_fireball_secondary_damagetime 5
670 set g_balance_fireball_secondary_force 100
671 set g_balance_fireball_secondary_laserburntime 0.5
672 set g_balance_fireball_secondary_laserdamage 50
673 set g_balance_fireball_secondary_laseredgedamage 20
674 set g_balance_fireball_secondary_laserradius 110
675 set g_balance_fireball_secondary_lifetime 7
676 set g_balance_fireball_secondary_refire 1.5
677 set g_balance_fireball_secondary_speed 900
678 set g_balance_fireball_secondary_speed_up 100
679 set g_balance_fireball_secondary_speed_z 0
680 set g_balance_fireball_secondary_spread 0
681 // }}}