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Add cvars to disable plasma exploding on player touch and change midair combo radius
[xonotic/xonotic-data.pk3dir.git] / balanceXonotic.cfg
1 g_mod_balance Xonotic
2
3 // {{{ starting gear
4 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
5 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
6 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
7 set g_start_weapon_mortar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
8 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
9 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
10 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
11 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default" // UNTIL IT CAN BE REMOVED FROM CODE
12 set g_start_weapon_devastator -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
13 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
14 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
15 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
16 set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
17 set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
18 set g_balance_health_start 100
19 set g_balance_armor_start 0
20 set g_start_ammo_shells 15
21 set g_start_ammo_nails 0
22 set g_start_ammo_rockets 0
23 set g_start_ammo_cells 0
24 set g_start_ammo_fuel 0
25 set g_warmup_start_health 100 "starting values when being in warmup-stage"
26 set g_warmup_start_armor 100 "starting values when being in warmup-stage"
27 set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
28 set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
29 set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
30 set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
31 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
32 set g_lms_start_health 200
33 set g_lms_start_armor 200
34 set g_lms_start_ammo_shells 60
35 set g_lms_start_ammo_nails 320
36 set g_lms_start_ammo_rockets 160
37 set g_lms_start_ammo_cells 180
38 set g_lms_start_ammo_fuel 0
39 set g_balance_nix_roundtime 25
40 set g_balance_nix_incrtime 1.6
41 set g_balance_nix_ammo_shells 60
42 set g_balance_nix_ammo_nails 320
43 set g_balance_nix_ammo_rockets 160
44 set g_balance_nix_ammo_cells 180
45 set g_balance_nix_ammo_fuel 0
46 set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
47 set g_balance_nix_ammoincr_nails 6
48 set g_balance_nix_ammoincr_rockets 2
49 set g_balance_nix_ammoincr_cells 2
50 set g_balance_nix_ammoincr_fuel 2
51 // }}}
52
53 // {{{ pickup items
54 set g_pickup_ammo_anyway 1
55 set g_pickup_weapons_anyway 1
56 set g_pickup_shells 15
57 set g_pickup_shells_weapon 15
58 set g_pickup_shells_max 60
59 set g_pickup_nails 80
60 set g_pickup_nails_weapon 80
61 set g_pickup_nails_max 320
62 set g_pickup_rockets 40
63 set g_pickup_rockets_weapon 40
64 set g_pickup_rockets_max 160
65 set g_pickup_cells 30
66 set g_pickup_cells_weapon 30
67 set g_pickup_cells_max 180
68 set g_pickup_fuel 50
69 set g_pickup_fuel_weapon 50
70 set g_pickup_fuel_jetpack 100
71 set g_pickup_fuel_max 100
72 set g_pickup_armorsmall 5
73 set g_pickup_armorsmall_max 200
74 set g_pickup_armorsmall_anyway 1
75 set g_pickup_armormedium 25
76 set g_pickup_armormedium_max 200
77 set g_pickup_armormedium_anyway 1
78 set g_pickup_armorbig 50
79 set g_pickup_armorbig_max 200
80 set g_pickup_armorbig_anyway 1
81 set g_pickup_armorlarge 100
82 set g_pickup_armorlarge_max 200
83 set g_pickup_armorlarge_anyway 1
84 set g_pickup_healthsmall 5
85 set g_pickup_healthsmall_max 200
86 set g_pickup_healthsmall_anyway 1
87 set g_pickup_healthmedium 25
88 set g_pickup_healthmedium_max 200
89 set g_pickup_healthmedium_anyway 1
90 set g_pickup_healthlarge 50
91 set g_pickup_healthlarge_max 200
92 set g_pickup_healthlarge_anyway 1
93 set g_pickup_healthmega 100
94 set g_pickup_healthmega_max 200
95 set g_pickup_healthmega_anyway 1
96 set g_pickup_respawntime_short 15
97 set g_pickup_respawntime_medium 20
98 set g_pickup_respawntime_long 30
99 set g_pickup_respawntime_powerup 120
100 set g_pickup_respawntime_weapon 10
101 set g_pickup_respawntime_superweapon 120
102 set g_pickup_respawntime_ammo 10
103 set g_pickup_respawntimejitter_short 0
104 set g_pickup_respawntimejitter_medium 0
105 set g_pickup_respawntimejitter_long 0
106 set g_pickup_respawntimejitter_powerup 30
107 set g_pickup_respawntimejitter_weapon 0
108 set g_pickup_respawntimejitter_superweapon 10
109 set g_pickup_respawntimejitter_ammo 0
110 // }}}
111
112 // {{{ regen/rot
113 set g_balance_health_regen 0.08
114 set g_balance_health_regenlinear 0.5
115 set g_balance_pause_health_regen 5
116 set g_balance_pause_health_regen_spawn 0
117 set g_balance_health_rot 0.04
118 set g_balance_health_rotlinear 0.75
119 set g_balance_pause_health_rot 1
120 set g_balance_pause_health_rot_spawn 5
121 set g_balance_health_regenstable 100
122 set g_balance_health_rotstable 100
123 set g_balance_health_limit 999
124 set g_balance_armor_regen 0
125 set g_balance_armor_regenlinear 0
126 set g_balance_armor_rot 0.04
127 set g_balance_armor_rotlinear 0.75
128 set g_balance_pause_armor_rot 1
129 set g_balance_pause_armor_rot_spawn 5
130 set g_balance_armor_regenstable 100
131 set g_balance_armor_rotstable 100
132 set g_balance_armor_limit 999
133 set g_balance_armor_blockpercent 0.6
134 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
135 set g_balance_fuel_regenlinear 0
136 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
137 set g_balance_fuel_rot 0.05
138 set g_balance_fuel_rotlinear 0
139 set g_balance_pause_fuel_rot 5
140 set g_balance_pause_fuel_rot_spawn 10
141 set g_balance_fuel_regenstable 50
142 set g_balance_fuel_rotstable 100
143 set g_balance_fuel_limit 999
144 // }}}
145
146 // {{{ misc
147 set g_balance_selfdamagepercent 0.65
148 set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
149 set g_weaponratefactor 1 "weapon fire rate multiplier"
150 set g_weapondamagefactor 1 "weapon damage multiplier"
151 set g_weaponforcefactor 1 "weapon force multiplier"
152 set g_weaponspreadfactor 1 "weapon spread multiplier"
153 set g_balance_firetransfer_time 0.9
154 set g_balance_firetransfer_damage 0.8
155 set g_throughfloor_damage 0.75
156 set g_throughfloor_force 0.75
157 set g_projectiles_damage 2
158 // possible values:
159 // -2: absolutely no damage to projectiles (no exceptions)
160 // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
161 // 0: only damage from contents (lava/slime) or exceptions
162 // 1: only self damage or damage from contents or exceptions
163 // 2: allow all damage to projectiles normally
164 set g_projectiles_keep_owner 0
165 set g_projectiles_newton_style 2
166 // possible values:
167 // 0: absolute velocity projectiles (like Quake)
168 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
169 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
170 set g_projectiles_newton_style_2_minfactor 0.8
171 set g_projectiles_newton_style_2_maxfactor 1.5
172 set g_projectiles_spread_style 7
173 // possible values:
174 // 0: forward + solid sphere (like Quake) - varies velocity
175 // 1: forward + flattened solid sphere
176 // 2: forward + solid circle
177 // 3: forward + normal distribution 3D - varies velocity
178 // 4: forward + normal distribution on a plane
179 // 5: forward + circle with 1-r falloff
180 // 6: forward + circle with 1-r^2 falloff
181 // 7: forward + circle with (1-r)(2-r) falloff
182 set g_balance_falldamage_deadminspeed 250
183 set g_balance_falldamage_minspeed 900
184 set g_balance_falldamage_factor 0.20
185 set g_balance_falldamage_maxdamage 40
186 set g_balance_damagepush_speedfactor 2.5
187 set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
188 set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
189 set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
190 set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
191 set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
192 set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
193 set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
194 // }}}
195
196 // {{{ powerups
197 set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
198 set g_balance_powerup_invincible_time 30
199 set g_balance_powerup_strength_damage 3
200 set g_balance_powerup_strength_force 3
201 set g_balance_powerup_strength_time 30
202 set g_balance_powerup_strength_selfdamage 1.5
203 set g_balance_powerup_strength_selfforce 1.5
204 set g_balance_superweapons_time 30
205 // }}}
206
207 // {{{ jetpack/hook
208 set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
209 set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
210 set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
211 set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
212 set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
213 set g_jetpack_fuel 8 "fuel per second for jetpack"
214 set g_jetpack_attenuation 2 "jetpack sound attenuation"
215
216 set g_grappling_hook_tarzan 2 // 2: can also pull players
217 set g_balance_grapplehook_speed_fly 1800
218 set g_balance_grapplehook_speed_pull 2000
219 set g_balance_grapplehook_force_rubber 2000
220 set g_balance_grapplehook_force_rubber_overstretch 1000
221 set g_balance_grapplehook_length_min 50
222 set g_balance_grapplehook_stretch 50
223 set g_balance_grapplehook_airfriction 0.2
224 set g_balance_grapplehook_health 50
225 set g_balance_grapplehook_damagedbycontents 1
226 // }}}
227
228 // {{{ weapon properties
229 // {{{ laser
230 set g_balance_laser_melee_animtime 0.3
231 set g_balance_laser_melee_damage 80
232 set g_balance_laser_melee_delay 0.25
233 set g_balance_laser_melee_force 200
234 set g_balance_laser_melee_multihit 1
235 set g_balance_laser_melee_no_doubleslap 1
236 set g_balance_laser_melee_nonplayerdamage 40
237 set g_balance_laser_melee_range 120
238 set g_balance_laser_melee_refire 1.25
239 set g_balance_laser_melee_swing_side 120
240 set g_balance_laser_melee_swing_up 30
241 set g_balance_laser_melee_time 0.15
242 set g_balance_laser_melee_traces 10
243
244 set g_balance_laser_primary 0 // 0 = shockwave attack, 1 = projectile primary
245 set g_balance_laser_primary_damage 25
246 set g_balance_laser_primary_edgedamage 12.5
247 set g_balance_laser_primary_force 300
248 set g_balance_laser_primary_radius 70
249 set g_balance_laser_primary_speed 6000
250 set g_balance_laser_primary_spread 0
251 set g_balance_laser_primary_refire 0.7
252 set g_balance_laser_primary_animtime 0.2
253 set g_balance_laser_primary_lifetime 5
254 set g_balance_laser_primary_shotangle 0
255 set g_balance_laser_primary_delay 0
256 set g_balance_laser_primary_force_zscale 1.2
257 set g_balance_laser_primary_force_velocitybias 0
258 set g_balance_laser_primary_force_other_scale 1
259
260 set g_balance_laser_secondary 2 // 0 = switch away to last used weapon, 1 = projectile secondary, 2 = melee secondary
261 set g_balance_laser_secondary_damage 25
262 set g_balance_laser_secondary_edgedamage 12.5
263 set g_balance_laser_secondary_force 400
264 set g_balance_laser_secondary_radius 70
265 set g_balance_laser_secondary_speed 12000
266 set g_balance_laser_secondary_spread 0
267 set g_balance_laser_secondary_refire 0.7
268 set g_balance_laser_secondary_animtime 0.2
269 set g_balance_laser_secondary_lifetime 5
270 set g_balance_laser_secondary_shotangle -90
271 set g_balance_laser_secondary_delay 0
272 set g_balance_laser_secondary_force_zscale 1.25
273 set g_balance_laser_secondary_force_velocitybias 0
274 set g_balance_laser_secondary_force_other_scale 1
275
276 set g_balance_laser_shockwave_damage 20
277 set g_balance_laser_shockwave_distance 2000
278 set g_balance_laser_shockwave_edgedamage 0
279 set g_balance_laser_shockwave_force 200
280 set g_balance_laser_shockwave_force_forwardbias 50
281 set g_balance_laser_shockwave_force_zscale 2
282 set g_balance_laser_shockwave_jump_damage 20
283 set g_balance_laser_shockwave_jump_edgedamage 0
284 set g_balance_laser_shockwave_jump_force 300
285 set g_balance_laser_shockwave_jump_force_velocitybias 0
286 set g_balance_laser_shockwave_jump_force_zscale 1.25
287 set g_balance_laser_shockwave_jump_multiplier_accuracy 0.5
288 set g_balance_laser_shockwave_jump_multiplier_distance 0.5
289 set g_balance_laser_shockwave_jump_multiplier_min 0
290 set g_balance_laser_shockwave_jump_radius 150
291 set g_balance_laser_shockwave_multiplier_accuracy 0.5
292 set g_balance_laser_shockwave_multiplier_distance 0.5
293 set g_balance_laser_shockwave_multiplier_min 0
294 set g_balance_laser_shockwave_splash_damage 15
295 set g_balance_laser_shockwave_splash_edgedamage 0
296 set g_balance_laser_shockwave_splash_force 100
297 set g_balance_laser_shockwave_splash_force_forwardbias 50
298 set g_balance_laser_shockwave_splash_multiplier_accuracy 0.5
299 set g_balance_laser_shockwave_splash_multiplier_distance 0.5
300 set g_balance_laser_shockwave_splash_multiplier_min 0
301 set g_balance_laser_shockwave_splash_radius 70
302 set g_balance_laser_shockwave_spread_max 120
303 set g_balance_laser_shockwave_spread_min 25
304
305 set g_balance_laser_switchdelay_drop 0.15
306 set g_balance_laser_switchdelay_raise 0.15
307 set g_balance_laser_reload_ammo 0 //default: 6
308 set g_balance_laser_reload_time 2
309 // }}}
310 // {{{ shotgun
311 set g_balance_shotgun_primary_bullets 14
312 set g_balance_shotgun_primary_damage 4
313 set g_balance_shotgun_primary_force 15
314 set g_balance_shotgun_primary_spread 0.12
315 set g_balance_shotgun_primary_refire 0.75
316 set g_balance_shotgun_primary_animtime 0.3
317 set g_balance_shotgun_primary_ammo 1
318 set g_balance_shotgun_primary_speed 8000
319 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
320 set g_balance_shotgun_secondary 1
321 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
322 set g_balance_shotgun_secondary_melee_range 120
323 set g_balance_shotgun_secondary_melee_swing_side 120
324 set g_balance_shotgun_secondary_melee_swing_up 30
325 set g_balance_shotgun_secondary_melee_time 0.15
326 set g_balance_shotgun_secondary_melee_traces 10
327 set g_balance_shotgun_secondary_melee_no_doubleslap 1
328 set g_balance_shotgun_secondary_melee_nonplayerdamage 40
329 set g_balance_shotgun_secondary_melee_multihit 1
330 set g_balance_shotgun_secondary_damage 80
331 set g_balance_shotgun_secondary_force 200
332 set g_balance_shotgun_secondary_refire 1.25
333 set g_balance_shotgun_secondary_animtime 1
334 set g_balance_shotgun_switchdelay_drop 0.2
335 set g_balance_shotgun_switchdelay_raise 0.2
336 set g_balance_shotgun_reload_ammo 0 //default: 5
337 set g_balance_shotgun_reload_time 2
338 // }}}
339 // {{{ uzi
340 set g_balance_uzi_mode 1                                // Activates varible spread for sustained & burst mode secondary
341 set g_balance_uzi_spread_min 0.02
342 set g_balance_uzi_spread_max 0.05
343 set g_balance_uzi_spread_add 0.012
344
345 set g_balance_uzi_burst 3                               // # of bullets in a burst (if set to 2 or more)
346 set g_balance_uzi_burst_animtime 0.3
347 set g_balance_uzi_burst_refire 0.06             // refire between burst bullets
348 set g_balance_uzi_burst_refire2 0.45    // refire after burst
349 set g_balance_uzi_burst_spread 0.02
350 set g_balance_uzi_burst_damage 25
351 set g_balance_uzi_burst_force 20
352 set g_balance_uzi_burst_ammo 3
353
354 set g_balance_uzi_first 1
355 set g_balance_uzi_first_damage 14
356 set g_balance_uzi_first_force 5
357 set g_balance_uzi_first_spread 0.03
358 set g_balance_uzi_first_refire 0.125
359 set g_balance_uzi_first_ammo 1
360
361 set g_balance_uzi_sustained_damage 10 // 100 dps
362 set g_balance_uzi_sustained_force 5
363 set g_balance_uzi_sustained_spread 0.03
364 set g_balance_uzi_sustained_refire 0.1
365 set g_balance_uzi_sustained_ammo 1
366
367 set g_balance_uzi_speed 18000
368 set g_balance_uzi_bulletconstant 115 // 13.1qu
369
370 set g_balance_uzi_switchdelay_drop 0.2
371 set g_balance_uzi_switchdelay_raise 0.2
372
373 set g_balance_uzi_reload_ammo 60 //default: 30
374 set g_balance_uzi_reload_time 2
375 // }}}
376 // {{{ mortar
377 set g_balance_mortar_primary_type 0
378 set g_balance_mortar_primary_damage 50
379 set g_balance_mortar_primary_edgedamage 25
380 set g_balance_mortar_primary_force 250
381 set g_balance_mortar_primary_radius 120
382 set g_balance_mortar_primary_speed 1900
383 set g_balance_mortar_primary_speed_up 225
384 set g_balance_mortar_primary_speed_z 0
385 set g_balance_mortar_primary_spread 0
386 set g_balance_mortar_primary_lifetime 5
387 set g_balance_mortar_primary_lifetime2 1
388 set g_balance_mortar_primary_refire 0.8
389 set g_balance_mortar_primary_animtime 0.3
390 set g_balance_mortar_primary_ammo 2
391 set g_balance_mortar_primary_health 15
392 set g_balance_mortar_primary_damageforcescale 0
393 set g_balance_mortar_primary_remote_minbouncecnt 0
394
395 set g_balance_mortar_secondary_type 1
396 set g_balance_mortar_secondary_damage 60
397 set g_balance_mortar_secondary_edgedamage 30
398 set g_balance_mortar_secondary_force 250
399 set g_balance_mortar_secondary_radius 120
400 set g_balance_mortar_secondary_speed 1400
401 set g_balance_mortar_secondary_speed_up 150
402 set g_balance_mortar_secondary_speed_z 0
403 set g_balance_mortar_secondary_spread 0
404 set g_balance_mortar_secondary_lifetime 5
405 set g_balance_mortar_secondary_lifetime_bounce 0.5
406 set g_balance_mortar_secondary_lifetime_stick 0
407 set g_balance_mortar_secondary_refire 0.7
408 set g_balance_mortar_secondary_animtime 0.3
409 set g_balance_mortar_secondary_ammo 2
410 set g_balance_mortar_secondary_health 30
411 set g_balance_mortar_secondary_damageforcescale 4
412 set g_balance_mortar_secondary_remote_detonateprimary 0
413
414 set g_balance_mortar_bouncefactor 0.5
415 set g_balance_mortar_bouncestop 0.075
416
417 set g_balance_mortar_switchdelay_drop 0.2
418 set g_balance_mortar_switchdelay_raise 0.2
419
420 set g_balance_mortar_reload_ammo 0 //default: 12
421 set g_balance_mortar_reload_time 2
422 // }}}
423 // {{{ electro
424 set g_balance_electro_lightning 0
425 set g_balance_electro_primary_damage 40
426 set g_balance_electro_primary_edgedamage 20
427 set g_balance_electro_primary_force 200
428 set g_balance_electro_primary_force_up 0
429 set g_balance_electro_primary_radius 100
430 set g_balance_electro_primary_comboradius 300
431 set g_balance_electro_primary_midaircombo_interval 0.3
432 set g_balance_electro_primary_midaircombo_radius 100
433 set g_balance_electro_primary_speed 2500
434 set g_balance_electro_primary_spread 0
435 set g_balance_electro_primary_lifetime 5
436 set g_balance_electro_primary_refire 0.6
437 set g_balance_electro_primary_animtime 0.3
438 set g_balance_electro_primary_ammo 4
439 set g_balance_electro_primary_range 0
440 set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius
441 set g_balance_electro_primary_falloff_maxdist 850
442 set g_balance_electro_primary_falloff_halflifedist 425
443 set g_balance_electro_secondary_damage 40
444 set g_balance_electro_secondary_edgedamage 20
445 set g_balance_electro_secondary_force 50
446 set g_balance_electro_secondary_radius 150
447 set g_balance_electro_secondary_speed 1000
448 set g_balance_electro_secondary_speed_up 200
449 set g_balance_electro_secondary_speed_z 0
450 set g_balance_electro_secondary_spread 0.04
451 set g_balance_electro_secondary_lifetime 4
452 set g_balance_electro_secondary_refire 0.2
453 set g_balance_electro_secondary_refire2 1.6
454 set g_balance_electro_secondary_animtime 0.2
455 set g_balance_electro_secondary_ammo 2
456 set g_balance_electro_secondary_health 5
457 set g_balance_electro_secondary_damageforcescale 4
458 set g_balance_electro_secondary_damagedbycontents 1
459 set g_balance_electro_secondary_takedamageexplode 1
460 set g_balance_electro_secondary_count 3
461 set g_balance_electro_secondary_bouncefactor 0.3
462 set g_balance_electro_secondary_bouncestop 0.05
463 set g_balance_electro_combo_damage 50
464 set g_balance_electro_combo_edgedamage 25
465 set g_balance_electro_combo_force 120
466 set g_balance_electro_combo_radius 150
467 set g_balance_electro_combo_comboradius 300
468 set g_balance_electro_combo_speed 2000
469 set g_balance_electro_combo_safeammocheck 1
470 set g_balance_electro_switchdelay_drop 0.2
471 set g_balance_electro_switchdelay_raise 0.2
472 set g_balance_electro_reload_ammo 0 //default: 20
473 set g_balance_electro_reload_time 2
474 // }}}
475 // {{{ lightning
476 set g_balance_lightning_primary_ammo 5
477 set g_balance_lightning_primary_animtime 0.2
478 set g_balance_lightning_primary_damage 100
479 set g_balance_lightning_primary_edgedamage 0
480 set g_balance_lightning_primary_falloff_mindist 0
481 set g_balance_lightning_primary_falloff_maxdist 0
482 set g_balance_lightning_primary_falloff_halflifedist 0
483 set g_balance_lightning_primary_force 425
484 set g_balance_lightning_primary_lifetime 0
485 set g_balance_lightning_primary_radius 850
486 set g_balance_lightning_primary_range 800
487 set g_balance_lightning_primary_refire 0.4
488 set g_balance_lightning_primary_speed 0
489 set g_balance_lightning_primary_spread 0
490 set g_balance_lightning_secondary_ammo 5
491 set g_balance_lightning_secondary_animtime 0.5
492 set g_balance_lightning_secondary_damage 100
493 set g_balance_lightning_secondary_damageforcescale 4
494 set g_balance_lightning_secondary_edgedamage 80
495 set g_balance_lightning_secondary_flyingdamage 1
496 set g_balance_lightning_secondary_flyingforce -80
497 set g_balance_lightning_secondary_flyingradius 200
498 set g_balance_lightning_secondary_force -200
499 set g_balance_lightning_secondary_health 1
500 set g_balance_lightning_secondary_lifetime 30
501 set g_balance_lightning_secondary_radius 300
502 set g_balance_lightning_secondary_refire 5
503 set g_balance_lightning_secondary_speed 600
504 // }}}
505 // {{{ crylink 
506 set g_balance_crylink_primary_damage 12
507 set g_balance_crylink_primary_edgedamage 6
508 set g_balance_crylink_primary_force -50
509 set g_balance_crylink_primary_radius 80
510 set g_balance_crylink_primary_speed 2000
511 set g_balance_crylink_primary_spread 0.08
512 set g_balance_crylink_primary_shots 6
513 set g_balance_crylink_primary_bounces 1
514 set g_balance_crylink_primary_refire 0.7
515 set g_balance_crylink_primary_animtime 0.3
516 set g_balance_crylink_primary_ammo 3
517 set g_balance_crylink_primary_bouncedamagefactor 0.5
518 set g_balance_crylink_primary_joindelay 0.1
519 set g_balance_crylink_primary_joinspread 0.2
520 set g_balance_crylink_primary_joinexplode 1
521 set g_balance_crylink_primary_joinexplode_damage 0
522 set g_balance_crylink_primary_joinexplode_edgedamage 0
523 set g_balance_crylink_primary_joinexplode_radius 0
524 set g_balance_crylink_primary_joinexplode_force 0
525 set g_balance_crylink_primary_linkexplode 1
526
527 set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
528 set g_balance_crylink_primary_middle_fadetime 5
529 set g_balance_crylink_primary_other_lifetime 5
530 set g_balance_crylink_primary_other_fadetime 5
531
532 set g_balance_crylink_secondary 1
533 set g_balance_crylink_secondary_damage 10
534 set g_balance_crylink_secondary_edgedamage 5
535 set g_balance_crylink_secondary_force -250
536 set g_balance_crylink_secondary_radius 100
537 set g_balance_crylink_secondary_speed 3000
538 set g_balance_crylink_secondary_spread 0.01
539 set g_balance_crylink_secondary_spreadtype 1
540 set g_balance_crylink_secondary_shots 5
541 set g_balance_crylink_secondary_bounces 0
542 set g_balance_crylink_secondary_refire 0.7
543 set g_balance_crylink_secondary_animtime 0.2
544 set g_balance_crylink_secondary_ammo 2
545 set g_balance_crylink_secondary_bouncedamagefactor 0.5
546 set g_balance_crylink_secondary_joindelay 0
547 set g_balance_crylink_secondary_joinspread 0
548 set g_balance_crylink_secondary_joinexplode 0
549 set g_balance_crylink_secondary_joinexplode_damage 0
550 set g_balance_crylink_secondary_joinexplode_edgedamage 0
551 set g_balance_crylink_secondary_joinexplode_radius 0
552 set g_balance_crylink_secondary_joinexplode_force 0
553 set g_balance_crylink_secondary_linkexplode 1
554
555 set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
556 set g_balance_crylink_secondary_middle_fadetime 5
557 set g_balance_crylink_secondary_other_lifetime 5 
558 set g_balance_crylink_secondary_other_fadetime 5
559
560 set g_balance_crylink_switchdelay_drop 0.2
561 set g_balance_crylink_switchdelay_raise 0.2
562
563 set g_balance_crylink_reload_ammo 0 //default: 10
564 set g_balance_crylink_reload_time 2
565 // }}}
566 // {{{ nex
567 set g_balance_nex_primary_damage 80
568 set g_balance_nex_primary_force 400
569 set g_balance_nex_primary_refire 1.5
570 set g_balance_nex_primary_animtime 0.6
571 set g_balance_nex_primary_ammo 6
572 set g_balance_nex_primary_damagefalloff_mindist 0 // 1000    For tZork ;3
573 set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
574 set g_balance_nex_primary_damagefalloff_halflife 0 // 1500
575 set g_balance_nex_primary_damagefalloff_forcehalflife 0 // 1500
576
577 set g_balance_nex_secondary 0
578 set g_balance_nex_secondary_chargepool 0
579 set g_balance_nex_secondary_chargepool_regen 0.15
580 set g_balance_nex_secondary_chargepool_pause_regen 1
581 set g_balance_nex_secondary_chargepool_pause_health_regen 1
582 set g_balance_nex_secondary_damage 0
583 set g_balance_nex_secondary_force 0
584 set g_balance_nex_secondary_refire 0
585 set g_balance_nex_secondary_animtime 0
586 set g_balance_nex_secondary_ammo 2
587 set g_balance_nex_secondary_damagefalloff_mindist 0
588 set g_balance_nex_secondary_damagefalloff_maxdist 0
589 set g_balance_nex_secondary_damagefalloff_halflife 0
590 set g_balance_nex_secondary_damagefalloff_forcehalflife 0
591
592 set g_balance_nex_charge 1
593 set g_balance_nex_charge_mindmg 40
594 set g_balance_nex_charge_start 0.5
595 set g_balance_nex_charge_rate 0.4
596 set g_balance_nex_charge_animlimit 0.5
597 set g_balance_nex_charge_limit 1
598 set g_balance_nex_charge_rot_rate 0
599 set g_balance_nex_charge_rot_pause 0 // Dont rot down until this long after release of charge button
600 set g_balance_nex_charge_shot_multiplier 0
601 set g_balance_nex_charge_velocity_rate 0
602 set g_balance_nex_charge_minspeed 400
603 set g_balance_nex_charge_maxspeed 800
604
605 set g_balance_nex_switchdelay_drop 0.3
606 set g_balance_nex_switchdelay_raise 0.25
607
608 set g_balance_nex_reload_ammo 0 //default: 25
609 set g_balance_nex_reload_time 2
610 // }}}
611 // {{{ minstanex
612 set g_balance_minstanex_refire 1
613 set g_balance_minstanex_animtime 0.3
614 set g_balance_minstanex_ammo 10
615 set g_balance_minstanex_laser_ammo 0
616 set g_balance_minstanex_laser_animtime 0.3
617 set g_balance_minstanex_laser_refire 0.7
618 set g_balance_minstanex_switchdelay_drop 0.2
619 set g_balance_minstanex_switchdelay_raise 0.2
620 set g_balance_minstanex_reload_ammo 0 //default: 50
621 set g_balance_minstanex_reload_time 2
622 // }}}
623 // {{{ hagar
624 set g_balance_hagar_primary_damage 25
625 set g_balance_hagar_primary_edgedamage 12.5
626 set g_balance_hagar_primary_force 100
627 set g_balance_hagar_primary_health 15
628 set g_balance_hagar_primary_damageforcescale 0
629 set g_balance_hagar_primary_radius 65
630 set g_balance_hagar_primary_spread 0.03
631 set g_balance_hagar_primary_speed 2500
632 set g_balance_hagar_primary_lifetime 5
633 set g_balance_hagar_primary_refire 0.16667 // 6 rockets per second
634 set g_balance_hagar_primary_ammo 1
635 set g_balance_hagar_secondary 1
636 set g_balance_hagar_secondary_load 1
637 set g_balance_hagar_secondary_load_speed 0.5
638 set g_balance_hagar_secondary_load_spread 0.075
639 set g_balance_hagar_secondary_load_spread_bias 0.5
640 set g_balance_hagar_secondary_load_max 4
641 set g_balance_hagar_secondary_load_hold 4
642 set g_balance_hagar_secondary_load_releasedeath 0
643 set g_balance_hagar_secondary_load_abort 0
644 set g_balance_hagar_secondary_load_linkexplode 0
645 set g_balance_hagar_secondary_load_animtime 0.2
646 set g_balance_hagar_secondary_damage 40
647 set g_balance_hagar_secondary_edgedamage 20
648 set g_balance_hagar_secondary_force 75
649 set g_balance_hagar_secondary_health 15
650 set g_balance_hagar_secondary_damageforcescale 0
651 set g_balance_hagar_secondary_radius 80
652 set g_balance_hagar_secondary_spread 0.05
653 set g_balance_hagar_secondary_speed 2500
654 set g_balance_hagar_secondary_lifetime_min 10
655 set g_balance_hagar_secondary_lifetime_rand 0
656 set g_balance_hagar_secondary_refire 0.5
657 set g_balance_hagar_secondary_ammo 1
658 set g_balance_hagar_switchdelay_drop 0.2
659 set g_balance_hagar_switchdelay_raise 0.2
660 set g_balance_hagar_reload_ammo 0 //default: 25
661 set g_balance_hagar_reload_time 2
662 // }}}
663 // {{{ devastator
664 set g_balance_devastator_damage 70
665 set g_balance_devastator_edgedamage 35
666 set g_balance_devastator_force 450
667 set g_balance_devastator_radius 110
668 set g_balance_devastator_speed 1300
669 set g_balance_devastator_speedaccel 1300
670 set g_balance_devastator_speedstart 1000
671 set g_balance_devastator_lifetime 10
672 set g_balance_devastator_refire 1.2
673 set g_balance_devastator_animtime 0.4
674 set g_balance_devastator_ammo 4
675 set g_balance_devastator_health 30 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but mortar still can most the time.
676 set g_balance_devastator_damageforcescale 1 // low damage force scale so that it can still be affected by other hits, but not so much that it does a 90 degree turn
677 set g_balance_devastator_detonatedelay 0.02 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
678 set g_balance_devastator_guiderate 70 // max degrees per second
679 set g_balance_devastator_guideratedelay 0.01 // immediate
680 set g_balance_devastator_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
681 set g_balance_devastator_guidedelay 0.2 // delay before guiding kicks in
682 set g_balance_devastator_guidestop 0 // stop guiding when firing again
683 set g_balance_devastator_remote_damage 70
684 set g_balance_devastator_remote_edgedamage 35
685 set g_balance_devastator_remote_radius 110
686 set g_balance_devastator_remote_force 400
687 set g_balance_devastator_switchdelay_drop 0.3
688 set g_balance_devastator_switchdelay_raise 0.2
689 set g_balance_devastator_reload_ammo 0 //default: 25
690 set g_balance_devastator_reload_time 2
691 // }}}
692 // {{{ porto
693 set g_balance_porto_primary_refire 1.5
694 set g_balance_porto_primary_animtime 0.3
695 set g_balance_porto_primary_speed 1000
696 set g_balance_porto_primary_lifetime 5
697 set g_balance_porto_secondary 1
698 set g_balance_porto_secondary_refire 1.5
699 set g_balance_porto_secondary_animtime 0.3
700 set g_balance_porto_secondary_speed 1000
701 set g_balance_porto_secondary_lifetime 5
702 set g_balance_porto_switchdelay_drop 0.2
703 set g_balance_porto_switchdelay_raise 0.2
704 set g_balance_portal_health 200 // these get recharged whenever the portal is used
705 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
706 // }}}
707 // {{{ hook
708 set g_balance_hook_primary_ammo 5 // hook monkeys set 0
709 set g_balance_hook_primary_refire 0 // hook monkeys set 0
710 set g_balance_hook_primary_animtime 0.3 // good shoot anim
711 set g_balance_hook_primary_hooked_time_max 0 // infinite
712 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
713 set g_balance_hook_primary_hooked_ammo 5 // fuel per second hooked
714 set g_balance_hook_secondary_damage 25 // not much
715 set g_balance_hook_secondary_edgedamage 5 // not much
716 set g_balance_hook_secondary_radius 500 // LOTS
717 set g_balance_hook_secondary_force -2000 // LOTS
718 set g_balance_hook_secondary_ammo 30 // a whole pack
719 set g_balance_hook_secondary_lifetime 5 // infinite
720 set g_balance_hook_secondary_speed 0 // not much throwing
721 set g_balance_hook_secondary_gravity 5 // fast falling
722 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
723 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
724 set g_balance_hook_secondary_power 3 // effect behaves like a square function
725 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
726 set g_balance_hook_secondary_health 15
727 set g_balance_hook_secondary_damageforcescale 0
728 set g_balance_hook_switchdelay_drop 0.2
729 set g_balance_hook_switchdelay_raise 0.2
730 // }}}
731 // {{{ tuba
732 set g_balance_tuba_refire 0.05
733 set g_balance_tuba_animtime 0.05
734 set g_balance_tuba_attenuation 0.5
735 set g_balance_tuba_volume 1
736 set g_balance_tuba_fadetime 0.25
737 set g_balance_tuba_damage 5
738 set g_balance_tuba_edgedamage 0
739 set g_balance_tuba_radius 200
740 set g_balance_tuba_force 40
741 set g_balance_tuba_pitchstep 6
742 set g_balance_tuba_switchdelay_drop 0.2
743 set g_balance_tuba_switchdelay_raise 0.2
744 // }}}
745 // {{{ fireball // this is a superweapon -- lets make it behave as one.
746 set g_balance_fireball_primary_animtime 0.2
747 set g_balance_fireball_primary_bfgdamage 100
748 set g_balance_fireball_primary_bfgforce 0
749 set g_balance_fireball_primary_bfgradius 1000
750 set g_balance_fireball_primary_damage 200
751 set g_balance_fireball_primary_damageforcescale 0
752 set g_balance_fireball_primary_edgedamage 50
753 set g_balance_fireball_primary_force 600
754 set g_balance_fireball_primary_health 0
755 set g_balance_fireball_primary_laserburntime 0.5
756 set g_balance_fireball_primary_laserdamage 80
757 set g_balance_fireball_primary_laseredgedamage 20
758 set g_balance_fireball_primary_laserradius 256
759 set g_balance_fireball_primary_lifetime 15
760 set g_balance_fireball_primary_radius 200
761 set g_balance_fireball_primary_refire 2
762 set g_balance_fireball_primary_refire2 0
763 set g_balance_fireball_primary_speed 1200
764 set g_balance_fireball_primary_spread 0
765 set g_balance_fireball_secondary_animtime 0.3
766 set g_balance_fireball_secondary_damage 40
767 set g_balance_fireball_secondary_damageforcescale 4
768 set g_balance_fireball_secondary_damagetime 5
769 set g_balance_fireball_secondary_force 100
770 set g_balance_fireball_secondary_laserburntime 0.5
771 set g_balance_fireball_secondary_laserdamage 50
772 set g_balance_fireball_secondary_laseredgedamage 20
773 set g_balance_fireball_secondary_laserradius 110
774 set g_balance_fireball_secondary_lifetime 7
775 set g_balance_fireball_secondary_refire 1.5
776 set g_balance_fireball_secondary_speed 900
777 set g_balance_fireball_secondary_speed_up 100
778 set g_balance_fireball_secondary_speed_z 0
779 set g_balance_fireball_secondary_spread 0
780 set g_balance_fireball_switchdelay_drop 0.2
781 set g_balance_fireball_switchdelay_raise 0.2
782 // }}}