Merge branch 'master' into Mario/morphed_explosivesmodel
[xonotic/xonotic-data.pk3dir.git] / effects-normal.cfg
1 cl_decals 1
2 cl_decals_models 0
3 cl_decals_fadetime 2
4 cl_particles 1
5 cl_particles_quality 1.0
6 cl_damageeffect 1
7 cl_spawn_point_particles 1
8 cl_playerdetailreduction 4
9 gl_flashblend 0
10 gl_picmip 0
11 gl_texturecompression_2d 0
12 gl_texturecompression_sky 1
13 mod_q3bsp_nolightmaps 0
14 r_bloom 0
15 r_coronas 1
16 r_coronas_occlusionquery 0
17 hud_postprocessing_maxbluralpha 0
18 hud_powerup 0
19 r_depthfirst 1
20 r_drawdecals_drawdistance 300
21 r_drawparticles_drawdistance 1000
22 r_glsl_deluxemapping 1
23 r_glsl_offsetmapping 0
24 r_glsl_offsetmapping_reliefmapping 0
25 r_motionblur 0
26 r_shadow_gloss 1
27 r_shadow_realtime_dlight 1
28 r_shadow_realtime_dlight_shadows 0
29 r_shadow_realtime_world 0
30 r_shadow_realtime_world_shadows 0
31 r_shadow_shadowmapping 0
32 r_shadow_usenormalmap 1
33 r_showsurfaces 0
34 r_subdivisions_tolerance 3
35 r_texture_dds_load 1
36 r_water 0
37 r_water_resolutionmultiplier 0.25
38
39 menu_sync