]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/Main.qc
Cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if not(clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 void precache_playermodel(string m)
36 {
37         string f;
38
39         if(substring(m, -9,5) == "_lod1")
40                 return;
41         if(substring(m, -9,5) == "_lod2")
42                 return;
43         precache_model(m);
44         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
45         if(fexists(f))
46                 precache_model(f);
47         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
48         if(fexists(f))
49                 precache_model(f);
50
51         /*
52         float globhandle, i, n;
53         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
54         if (globhandle < 0)
55                 return;
56         n = search_getsize(globhandle);
57         for (i = 0; i < n; ++i)
58         {
59                 //print(search_getfilename(globhandle, i), "\n");
60                 f = search_getfilename(globhandle, i);
61                 PrecachePlayerSounds(f);
62         }
63         search_end(globhandle);
64         */
65 }
66 void precache_all_playermodels(string pattern)
67 {
68         float globhandle, i, n;
69         string f;
70
71         globhandle = search_begin(pattern, TRUE, FALSE);
72         if (globhandle < 0)
73                 return;
74         n = search_getsize(globhandle);
75         for (i = 0; i < n; ++i)
76         {
77                 //print(search_getfilename(globhandle, i), "\n");
78                 f = search_getfilename(globhandle, i);
79                 precache_playermodel(f);
80         }
81         search_end(globhandle);
82 }
83
84 string forcefog;
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = cvar_string("prvm_language");
90 #ifdef USE_FTE
91 #pragma target ID
92         __engine_check = checkextension("DP_SV_WRITEPICTURE");
93         if(!__engine_check)
94         {
95                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
96                 localcmd("\ndisconnect\n");
97                 return;
98         }
99 #pragma target FTE
100 #endif
101
102         check_unacceptable_compiler_bugs();
103
104 #ifdef WATERMARK
105         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK));
106 #endif
107
108         float i;
109
110 #ifdef COMPAT_XON050_ENGINE
111         // old engine lacks implementation of player_localnum
112         player_localnum = player_localentnum - 1;
113 #endif
114
115         binddb = db_create();
116         tempdb = db_create();
117         ClientProgsDB = db_load("client.db");
118         compressShortVector_init();
119
120         draw_endBoldFont();
121         menu_visible = FALSE;
122         menu_show = menu_show_error;
123         menu_action = func_null;
124
125         for(i = 0; i < 255; ++i)
126                 if(getplayerkeyvalue(i, "viewentity") == "")
127                         break;
128         maxclients = i;
129
130         //registercommand("hud_configure");
131         //registercommand("hud_save");
132         //registercommand("menu_action");
133         
134         ConsoleCommand_macro_init();
135
136         registercvar("hud_usecsqc", "1");
137         registercvar("scoreboard_columns", "default");
138
139         gametype = 0;
140
141         // hud_fields uses strunzone on the titles!
142         for(i = 0; i < MAX_HUD_FIELDS; ++i)
143                 hud_title[i] = strzone("(null)");
144
145         postinit = false;
146
147         calledhooks = 0;
148
149         teams = Sort_Spawn();
150         players = Sort_Spawn();
151
152         GetTeam(NUM_SPECTATOR, true); // add specs first
153
154         // needs to be done so early because of the constants they create
155         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
156         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
157         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
158         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
159         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
160
161         WaypointSprite_Load();
162
163         // precaches
164         precache_model("null");
165         precache_sound("misc/hit.wav");
166         precache_sound("misc/typehit.wav");
167         if (autocvar_cl_precacheplayermodels)
168         {
169                 precache_all_playermodels("models/player/*.zym");
170                 precache_all_playermodels("models/player/*.dpm");
171                 precache_all_playermodels("models/player/*.md3");
172                 precache_all_playermodels("models/player/*.psk");
173                 precache_all_playermodels("models/player/*.iqm");
174         }
175
176         Projectile_Precache();
177         Hook_Precache();
178         GibSplash_Precache();
179         Casings_Precache();
180         DamageInfo_Precache();
181         Vehicles_Precache();
182         turrets_precache();
183         Tuba_Precache();
184         CSQCPlayer_Precache();
185         
186         if(autocvar_cl_reticle)
187         {
188                 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
189                 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
190         }
191         
192         get_mi_min_max_texcoords(1); // try the CLEVER way first
193         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
194         shortmapname = mi_shortname;
195
196         if(precache_pic(minimapname) == "")
197         {
198                 // but maybe we have a non-clever minimap
199                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
200                 if(precache_pic(minimapname) == "")
201                         minimapname = ""; // FAIL
202                 else
203                         get_mi_min_max_texcoords(0); // load new texcoords
204         }
205
206         mi_center = (mi_min + mi_max) * 0.5;
207         mi_scale = mi_max - mi_min;
208         minimapname = strzone(minimapname);
209
210         WarpZone_Init();
211
212         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
213         hud_configure_prev = -1;
214
215         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
216 }
217
218 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
219 void Shutdown(void)
220 {
221 #ifdef USE_FTE
222 #pragma TARGET id
223         if(!__engine_check)
224                 return 0;
225 #pragma TARGET fte
226 #endif
227
228         WarpZone_Shutdown();
229
230         remove(teams);
231         remove(players);
232         db_close(binddb);
233         db_close(tempdb);
234         if(autocvar_cl_db_saveasdump)
235                 db_dump(ClientProgsDB, "client.db");
236         else
237                 db_save(ClientProgsDB, "client.db");
238         db_close(ClientProgsDB);
239
240         if(camera_active)
241                 cvar_set("chase_active",ftos(chase_active_backup));
242
243         // unset the event chasecam's chase_active
244         if(autocvar_chase_active < 0)
245                 cvar_set("chase_active", "0");
246
247         if not(isdemo())
248         {
249                 if not(calledhooks & HOOK_START)
250                         localcmd("\n_cl_hook_gamestart nop\n");
251                 if not(calledhooks & HOOK_END)
252                         localcmd("\ncl_hook_gameend\n");
253         }
254 }
255
256 .float has_team;
257 float SetTeam(entity o, float Team)
258 {
259         entity tm;
260         if(teamplay)
261         {
262                 switch(Team)
263                 {
264                         case -1:
265                         case NUM_TEAM_1:
266                         case NUM_TEAM_2:
267                         case NUM_TEAM_3:
268                         case NUM_TEAM_4:
269                                 break;
270                         default:
271                                 if(GetTeam(Team, false) == world)
272                                 {
273                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
274                                         Team = NUM_SPECTATOR;
275                                 }
276                                 break;
277                 }
278         }
279         else
280         {
281                 switch(Team)
282                 {
283                         case -1:
284                         case 0:
285                                 break;
286                         default:
287                                 if(GetTeam(Team, false) == world)
288                                 {
289                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
290                                         Team = NUM_SPECTATOR;
291                                 }
292                                 break;
293                 }
294         }
295         if(Team == -1) // leave
296         {
297                 if(o.has_team)
298                 {
299                         tm = GetTeam(o.team, false);
300                         tm.team_size -= 1;
301                         o.has_team = 0;
302                         return TRUE;
303                 }
304         }
305         else
306         {
307                 if not(o.has_team)
308                 {
309                         o.team = Team;
310                         tm = GetTeam(Team, true);
311                         tm.team_size += 1;
312                         o.has_team = 1;
313                         return TRUE;
314                 }
315                 else if(Team != o.team)
316                 {
317                         tm = GetTeam(o.team, false);
318                         tm.team_size -= 1;
319                         o.team = Team;
320                         tm = GetTeam(Team, true);
321                         tm.team_size += 1;
322                         return TRUE;
323                 }
324         }
325         return FALSE;
326 }
327
328 void Playerchecker_Think()
329 {
330         float i;
331         entity e;
332         for(i = 0; i < maxclients; ++i)
333         {
334                 e = playerslots[i];
335                 if(GetPlayerName(i) == "")
336                 {
337                         if(e.sort_prev)
338                         {
339                                 // player disconnected
340                                 SetTeam(e, -1);
341                                 RemovePlayer(e);
342                                 e.sort_prev = world;
343                                 //e.gotscores = 0;
344                         }
345                 }
346                 else
347                 {
348                         if not(e.sort_prev)
349                         {
350                                 // player connected
351                                 if not(e)
352                                         playerslots[i] = e = spawn();
353                                 e.sv_entnum = i;
354                                 e.ping = 0;
355                                 e.ping_packetloss = 0;
356                                 e.ping_movementloss = 0;
357                                 //e.gotscores = 0; // we might already have the scores...
358                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
359                                 RegisterPlayer(e);
360                                 HUD_UpdatePlayerPos(e);
361                         }
362                 }
363         }
364         self.nextthink = time + 0.2;
365 }
366
367 void Porto_Init();
368 void TrueAim_Init();
369 void PostInit(void)
370 {
371         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
372
373         entity playerchecker;
374         playerchecker = spawn();
375         playerchecker.think = Playerchecker_Think;
376         playerchecker.nextthink = time + 0.2;
377
378         Porto_Init();
379         TrueAim_Init();
380
381         postinit = true;
382 }
383
384 float button_zoom;
385
386 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
387 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
388 // All keys are in ascii.
389 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
390 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
391 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
392 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
393 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
394 {
395         float bSkipKey;
396         bSkipKey = false;
397
398         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
399                 return true;
400
401         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
402                 return true;
403
404         if(menu_visible && menu_action)
405                 if(menu_action(bInputType, nPrimary, nSecondary))
406                         return TRUE;
407
408         return bSkipKey;
409 }
410
411 // END REQUIRED CSQC FUNCTIONS
412 // --------------------------------------------------------------------------
413
414 // --------------------------------------------------------------------------
415 // BEGIN OPTIONAL CSQC FUNCTIONS
416 void Ent_RemoveEntCS()
417 {
418         entcs_receiver[self.sv_entnum] = world;
419 }
420 void Ent_ReadEntCS()
421 {
422         float sf;
423         InterpolateOrigin_Undo();
424
425         self.classname = "entcs_receiver";
426         sf = ReadByte();
427
428         if(sf & 1)
429                 self.sv_entnum = ReadByte();
430         if(sf & 2)
431         {
432                 self.origin_x = ReadShort();
433                 self.origin_y = ReadShort();
434                 self.origin_z = ReadShort();
435                 setorigin(self, self.origin);
436         }
437         if(sf & 4)
438         {
439                 self.angles_y = ReadByte() * 360.0 / 256;
440                 self.angles_x = self.angles_z = 0;
441         }
442         if(sf & 8)
443                 self.healthvalue = ReadByte() * 10;
444         if(sf & 16)
445                 self.armorvalue = ReadByte() * 10;
446
447         entcs_receiver[self.sv_entnum] = self;
448         self.entremove = Ent_RemoveEntCS;
449         self.iflags |= IFLAG_ORIGIN;
450
451         InterpolateOrigin_Note();
452 }
453
454 void Ent_Remove();
455
456 void Ent_RemovePlayerScore()
457 {
458         float i;
459
460         if(self.owner)
461         {
462                 SetTeam(self.owner, -1);
463                 self.owner.gotscores = 0;
464                 for(i = 0; i < MAX_SCORE; ++i)
465                         self.owner.(scores[i]) = 0; // clear all scores
466         }
467 }
468
469 void Ent_ReadPlayerScore()
470 {
471         float i, n;
472         float isNew;
473         entity o;
474
475         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
476         // (no I've never heard of M-x replace-string, sed, or anything like that)
477         isNew = !self.owner; // workaround for DP bug
478         n = ReadByte()-1;
479
480 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
481         if(!isNew && n != self.sv_entnum)
482         {
483                 //print(_("A CSQC entity changed its owner!\n"));
484                 print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
485                 isNew = true;
486                 Ent_Remove();
487                 self.enttype = ENT_CLIENT_SCORES;
488         }
489 #endif
490
491         self.sv_entnum = n;
492
493         if not(playerslots[self.sv_entnum])
494                 playerslots[self.sv_entnum] = spawn();
495         o = self.owner = playerslots[self.sv_entnum];
496         o.sv_entnum = self.sv_entnum;
497         o.gotscores = 1;
498
499         //if not(o.sort_prev)
500         //      RegisterPlayer(o);
501         //playerchecker will do this for us later, if it has not already done so
502
503         float sf, lf;
504 #if MAX_SCORE <= 8
505         sf = ReadByte();
506         lf = ReadByte();
507 #else
508         sf = ReadShort();
509         lf = ReadShort();
510 #endif
511         float p;
512         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
513                 if(sf & p)
514                 {
515                         if(lf & p)
516                                 o.(scores[i]) = ReadInt24_t();
517                         else
518                                 o.(scores[i]) = ReadChar();
519                 }
520
521         if(o.sort_prev)
522                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
523
524         self.entremove = Ent_RemovePlayerScore;
525 }
526
527 void Ent_ReadTeamScore()
528 {
529         float i;
530         entity o;
531
532         self.team = ReadByte();
533         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
534
535         float sf, lf;
536 #if MAX_TEAMSCORE <= 8
537         sf = ReadByte();
538         lf = ReadByte();
539 #else
540         sf = ReadShort();
541         lf = ReadShort();
542 #endif
543         float p;
544         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
545                 if(sf & p)
546                 {
547                         if(lf & p)
548                                 o.(teamscores[i]) = ReadInt24_t();
549                         else
550                                 o.(teamscores[i]) = ReadChar();
551                 }
552
553         HUD_UpdateTeamPos(o);
554 }
555
556 void Ent_ClientData()
557 {
558         float f;
559         float newspectatee_status;
560
561         f = ReadByte();
562
563         scoreboard_showscores_force = (f & 1);
564
565         if(f & 2)
566         {
567                 newspectatee_status = ReadByte();
568                 if(newspectatee_status == player_localnum + 1)
569                         newspectatee_status = -1; // observing
570         }
571         else
572                 newspectatee_status = 0;
573
574         spectatorbutton_zoom = (f & 4);
575
576         if(f & 8)
577         {
578                 angles_held_status = 1;
579                 angles_held_x = ReadAngle();
580                 angles_held_y = ReadAngle();
581                 angles_held_z = 0;
582         }
583         else
584                 angles_held_status = 0;
585
586         if(newspectatee_status != spectatee_status)
587         {
588                 // clear race stuff
589                 race_laptime = 0;
590                 race_checkpointtime = 0;
591         }
592         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
593         {
594                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
595                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
596                 )
597                         prev_p_health = -1;
598                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
599                         prev_health = -1;
600         }
601         spectatee_status = newspectatee_status;
602
603         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
604 }
605
606 void Ent_Nagger()
607 {
608         float nags, i, j, b, f;
609
610         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
611
612         if(!(nags & 4))
613         {
614                 if(vote_called_vote)
615                         strunzone(vote_called_vote);
616                 vote_called_vote = string_null;
617                 vote_active = 0;
618         }
619         else
620         {
621                 vote_active = 1;
622         }
623
624         if(nags & 64)
625         {
626                 vote_yescount = ReadByte();
627                 vote_nocount = ReadByte();
628                 vote_needed = ReadByte();
629                 vote_highlighted = ReadChar();
630         }
631
632         if(nags & 128)
633         {
634                 if(vote_called_vote)
635                         strunzone(vote_called_vote);
636                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
637         }
638
639         if(nags & 1)
640         {
641                 for(j = 0; j < maxclients; ++j)
642                         if(playerslots[j])
643                                 playerslots[j].ready = 1;
644                 for(i = 1; i <= maxclients; i += 8)
645                 {
646                         f = ReadByte();
647                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
648                                 if not(f & b)
649                                         if(playerslots[j])
650                                                 playerslots[j].ready = 0;
651                 }
652         }
653
654         ready_waiting = (nags & 1);
655         ready_waiting_for_me = (nags & 2);
656         vote_waiting = (nags & 4);
657         vote_waiting_for_me = (nags & 8);
658         warmup_stage = (nags & 16);
659 }
660
661 void Ent_RandomSeed()
662 {
663         float s;
664         prandom_debug();
665         s = ReadShort();
666         psrandom(s);
667 }
668
669 void Ent_ReadAccuracy(void)
670 {
671         float sf, f, w, b;
672         sf = ReadInt24_t();
673         if(sf == 0)
674         {
675                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
676                         weapon_accuracy[w] = -1;
677                 return;
678         }
679
680         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
681         {
682                 if(sf & f)
683                 {
684                         b = ReadByte();
685                         if(b == 0)
686                                 weapon_accuracy[w] = -1;
687                         else if(b == 255)
688                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
689                         else
690                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
691                 }
692                 if(f == 0x800000)
693                         f = 1;
694                 else
695                         f *= 2;
696         }
697 }
698
699 void Spawn_Draw(void)
700 {
701         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
702 }
703
704 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
705 {
706         float teamnum = (ReadByte() - 1);
707         self.origin_x = ReadShort();
708         self.origin_y = ReadShort();
709         self.origin_z = ReadShort();
710         
711         if(is_new)
712         {
713                 setsize(self, PL_MIN, PL_MAX);
714                 droptofloor();
715
716                 /*if(autocvar_cl_spawn_point_model) // needs a model first
717                 {
718                         self.mdl = "models/spawnpoint.md3";
719                         self.colormod = Team_ColorRGB(teamnum);
720                         precache_model(self.mdl);
721                         setmodel(self, self.mdl);
722                         self.drawmask = MASK_NORMAL;
723                         //self.movetype = MOVETYPE_NOCLIP;
724                         //self.draw = Spawn_Draw;
725                 }*/
726                 if(autocvar_cl_spawn_point_particles)
727                 {
728                         switch(teamnum)
729                         {
730                                 case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
731                                 case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
732                                 case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
733                                 case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
734                                 default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
735                         }
736                         self.draw = Spawn_Draw;
737                 }
738         }
739
740         //print(sprintf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt));
741 }
742
743 void Ent_ReadSpawnEvent(float is_new)
744 {
745         // If entnum is 0, ONLY do the local spawn actions
746         // this way the server can disable the sending of
747         // spawn origin or such to clients if wanted.
748         float entnum = ReadByte();
749         
750         if(entnum)
751         {
752                 self.origin_x = ReadShort();
753                 self.origin_y = ReadShort();
754                 self.origin_z = ReadShort();
755
756                 if(is_new)
757                 {
758                         float teamnum = GetPlayerColor(entnum - 1);
759
760                         if(autocvar_cl_spawn_event_particles)
761                         {
762                                 switch(teamnum)
763                                 {
764                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
765                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
766                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
767                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
768                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
769                                 }
770                         }
771                         if(autocvar_cl_spawn_event_sound)
772                         {
773                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
774                         }
775                 }
776         }
777         
778         // local spawn actions
779         if(is_new && (!entnum || (entnum == player_localentnum)))
780         {
781                 zoomin_effect = 1;
782                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
783
784                 if(autocvar_cl_unpress_zoom_on_spawn)
785                 {
786                         localcmd("-zoom\n");
787                         button_zoom = FALSE;
788                 }
789         }
790         
791         //print(sprintf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum));
792 }
793
794 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
795 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
796 void Ent_RadarLink();
797 void Ent_Init();
798 void Ent_ScoresInfo();
799 void CSQC_Ent_Update(float bIsNewEntity)
800 {
801         float t;
802         float savetime;
803         t = ReadByte();
804
805         if(autocvar_developer_csqcentities)
806                 print(sprintf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t));
807
808         // set up the "time" global for received entities to be correct for interpolation purposes
809         savetime = time;
810         if(servertime)
811         {
812                 time = servertime;
813         }
814         else
815         {
816                 serverprevtime = time;
817                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
818                 time = serverprevtime + serverdeltatime;
819         }
820
821 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
822         if(self.enttype)
823         {
824                 if(t != self.enttype || bIsNewEntity)
825                 {
826                         //print(_("A CSQC entity changed its type!\n"));
827                         print(sprintf(_("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n"), num_for_edict(self), self.entnum, self.enttype, t));
828                         Ent_Remove();
829                         clearentity(self);
830                         bIsNewEntity = 1;
831                 }
832         }
833         else
834         {
835                 if(!bIsNewEntity)
836                 {
837                         print(sprintf(_("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n"), num_for_edict(self), self.entnum, t));
838                         bIsNewEntity = 1;
839                 }
840         }
841 #endif
842         self.enttype = t;
843         switch(t)
844         {
845                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
846                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
847                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
848                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
849                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
850                 case ENT_CLIENT_LASER: Ent_Laser(); break;
851                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
852                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
853                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
854                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
855                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
856                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
857                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
858                 case ENT_CLIENT_INIT: Ent_Init(); break;
859                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
860                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
861                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
862                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
863                 case ENT_CLIENT_WALL: Ent_Wall(); break;
864                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
865                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
866                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
867                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
868                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
869                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
870                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
871                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
872                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
873                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
874                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
875                 case ENT_CLIENT_TURRET: ent_turret(); break; 
876                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
877                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;  
878                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
879                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
880                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
881                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
882
883                 default:
884                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
885                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
886                         break;
887         }
888
889         time = savetime;
890 }
891 // Destructor, but does NOT deallocate the entity by calling remove(). Also
892 // used when an entity changes its type. For an entity that someone interacts
893 // with others, make sure it can no longer do so.
894 void Ent_Remove()
895 {
896         if(self.entremove)
897                 self.entremove();
898
899         if(self.skeletonindex)
900         {
901                 skel_delete(self.skeletonindex);
902                 self.skeletonindex = 0;
903         }
904
905         if(self.snd_looping > 0)
906         {
907                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
908                 self.snd_looping = 0;
909         }
910
911         self.enttype = 0;
912         self.classname = "";
913         self.draw = menu_sub_null;
914         self.entremove = menu_sub_null;
915         // TODO possibly set more stuff to defaults
916 }
917 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
918 void CSQC_Ent_Remove()
919 {
920         if(autocvar_developer_csqcentities)
921                 print(sprintf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype));
922
923         if(wasfreed(self))
924         {
925                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
926                 return;
927         }
928         if(self.enttype)
929                 Ent_Remove();
930         remove(self);
931 }
932
933 void Gamemode_Init()
934 {
935         if not(isdemo())
936         {
937                 if(!(calledhooks & HOOK_START))
938                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
939                 calledhooks |= HOOK_START;
940         }
941 }
942 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
943 void CSQC_Parse_StuffCmd(string strMessage)
944 {
945         if(autocvar_developer_csqcentities)
946                 print(sprintf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage));
947
948         localcmd(strMessage);
949 }
950 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
951 void CSQC_Parse_Print(string strMessage)
952 {
953         if(autocvar_developer_csqcentities)
954                 print(sprintf("CSQC_Parse_Print(\"%s\")\n", strMessage));
955
956         print(ColorTranslateRGB(strMessage));
957 }
958
959 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
960 void CSQC_Parse_CenterPrint(string strMessage)
961 {
962         if(autocvar_developer_csqcentities)
963                 print(sprintf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage));
964
965         centerprint_hud(strMessage);
966 }
967
968 string notranslate_fogcmd1 = "\nfog ";
969 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
970 void Fog_Force()
971 {
972         // TODO somehow thwart prvm_globalset client ...
973
974         if(forcefog != "")
975                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
976 }
977
978 void Gamemode_Init();
979 void Ent_ScoresInfo()
980 {
981         float i;
982         self.classname = "ent_client_scores_info";
983         gametype = ReadInt24_t();
984         for(i = 0; i < MAX_SCORE; ++i)
985         {
986                 scores_label[i] = strzone(ReadString());
987                 scores_flags[i] = ReadByte();
988         }
989         for(i = 0; i < MAX_TEAMSCORE; ++i)
990         {
991                 teamscores_label[i] = strzone(ReadString());
992                 teamscores_flags[i] = ReadByte();
993         }
994         HUD_InitScores();
995         Gamemode_Init();
996 }
997
998 void Ent_Init()
999 {
1000         self.classname = "ent_client_init";
1001
1002         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
1003
1004         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1005         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1006         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1007         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1008         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1009         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1010         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1011         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1012         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
1013         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
1014         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
1015         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
1016
1017         if(forcefog)
1018                 strunzone(forcefog);
1019         forcefog = strzone(ReadString());
1020
1021         armorblockpercent = ReadByte() / 255.0;
1022
1023         g_weaponswitchdelay = ReadByte() / 255.0;
1024
1025         g_balance_grenadelauncher_bouncefactor = ReadCoord();
1026         g_balance_grenadelauncher_bouncestop = ReadCoord();
1027         g_balance_electro_secondary_bouncefactor = ReadCoord();
1028         g_balance_electro_secondary_bouncestop = ReadCoord();
1029
1030         nex_scope = !ReadByte();
1031         rifle_scope = !ReadByte();
1032
1033         serverflags = ReadByte();
1034
1035         minelayer_maxmines = ReadByte();
1036
1037         hagar_maxrockets = ReadByte();
1038
1039         g_trueaim_minrange = ReadCoord();
1040         g_balance_porto_secondary = ReadByte();
1041
1042         if(!postinit)
1043                 PostInit();
1044 }
1045
1046 void Net_ReadRace()
1047 {
1048         float b;
1049
1050         b = ReadByte();
1051
1052         switch(b)
1053         {
1054                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1055                         race_checkpoint = ReadByte();
1056                         race_time = ReadInt24_t();
1057                         race_previousbesttime = ReadInt24_t();
1058                         if(race_previousbestname)
1059                                 strunzone(race_previousbestname);
1060                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1061
1062                         race_checkpointtime = time;
1063
1064                         if(race_checkpoint == 0 || race_checkpoint == 254)
1065                         {
1066                                 race_penaltyaccumulator = 0;
1067                                 race_laptime = time; // valid
1068                         }
1069
1070                         break;
1071
1072                 case RACE_NET_CHECKPOINT_CLEAR:
1073                         race_laptime = 0;
1074                         race_checkpointtime = 0;
1075                         break;
1076
1077                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1078                         race_laptime = ReadCoord();
1079                         race_checkpointtime = -99999;
1080                         // fall through
1081                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1082                         race_nextcheckpoint = ReadByte();
1083
1084                         race_nextbesttime = ReadInt24_t();
1085                         if(race_nextbestname)
1086                                 strunzone(race_nextbestname);
1087                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1088                         break;
1089
1090                 case RACE_NET_CHECKPOINT_HIT_RACE:
1091                         race_mycheckpoint = ReadByte();
1092                         race_mycheckpointtime = time;
1093                         race_mycheckpointdelta = ReadInt24_t();
1094                         race_mycheckpointlapsdelta = ReadByte();
1095                         if(race_mycheckpointlapsdelta >= 128)
1096                                 race_mycheckpointlapsdelta -= 256;
1097                         if(race_mycheckpointenemy)
1098                                 strunzone(race_mycheckpointenemy);
1099                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1100                         break;
1101
1102                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1103                         race_othercheckpoint = ReadByte();
1104                         race_othercheckpointtime = time;
1105                         race_othercheckpointdelta = ReadInt24_t();
1106                         race_othercheckpointlapsdelta = ReadByte();
1107                         if(race_othercheckpointlapsdelta >= 128)
1108                                 race_othercheckpointlapsdelta -= 256;
1109                         if(race_othercheckpointenemy)
1110                                 strunzone(race_othercheckpointenemy);
1111                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1112                         break;
1113
1114                 case RACE_NET_PENALTY_RACE:
1115                         race_penaltyeventtime = time;
1116                         race_penaltytime = ReadShort();
1117                         //race_penaltyaccumulator += race_penaltytime;
1118                         if(race_penaltyreason)
1119                                 strunzone(race_penaltyreason);
1120                         race_penaltyreason = strzone(ReadString());
1121                         break;
1122
1123                 case RACE_NET_PENALTY_QUALIFYING:
1124                         race_penaltyeventtime = time;
1125                         race_penaltytime = ReadShort();
1126                         race_penaltyaccumulator += race_penaltytime;
1127                         if(race_penaltyreason)
1128                                 strunzone(race_penaltyreason);
1129                         race_penaltyreason = strzone(ReadString());
1130                         break;
1131
1132                 case RACE_NET_SERVER_RECORD:
1133                         race_server_record = ReadInt24_t();
1134                         break;
1135                 case RACE_NET_SPEED_AWARD:
1136                         race_speedaward = ReadInt24_t();
1137                         if(race_speedaward_holder)
1138                                 strunzone(race_speedaward_holder);
1139                         race_speedaward_holder = strzone(ReadString());
1140                         break;
1141                 case RACE_NET_SPEED_AWARD_BEST:
1142                         race_speedaward_alltimebest = ReadInt24_t();
1143                         if(race_speedaward_alltimebest_holder)
1144                                 strunzone(race_speedaward_alltimebest_holder);
1145                         race_speedaward_alltimebest_holder = strzone(ReadString());
1146                         break;
1147                 case RACE_NET_SERVER_RANKINGS:
1148                         float pos, prevpos, del;
1149                         pos = ReadShort();
1150                         prevpos = ReadShort();
1151                         del = ReadShort();
1152
1153                         // move other rankings out of the way
1154                         float i;
1155                         if (prevpos) {
1156                                 for (i=prevpos-1;i>pos-1;--i) {
1157                                         grecordtime[i] = grecordtime[i-1];
1158                                         if(grecordholder[i])
1159                                                 strunzone(grecordholder[i]);
1160                                         grecordholder[i] = strzone(grecordholder[i-1]);
1161                                 }
1162                         } else if (del) { // a record has been deleted by the admin
1163                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1164                                         if (i == RANKINGS_CNT-1) { // clear out last record
1165                                                 grecordtime[i] = 0;
1166                                                 if (grecordholder[i])
1167                                                         strunzone(grecordholder[i]);
1168                                                 grecordholder[i] = string_null;
1169                                         }
1170                                         else {
1171                                                 grecordtime[i] = grecordtime[i+1];
1172                                                 if (grecordholder[i])
1173                                                         strunzone(grecordholder[i]);
1174                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1175                                         }
1176                                 }
1177                         } else { // player has no ranked record yet
1178                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1179                                         grecordtime[i] = grecordtime[i-1];
1180                                         if(grecordholder[i])
1181                                                 strunzone(grecordholder[i]);
1182                                         grecordholder[i] = strzone(grecordholder[i-1]);
1183                                 }
1184                         }
1185
1186                         // store new ranking
1187                         if(grecordholder[pos-1] != "")
1188                                 strunzone(grecordholder[pos-1]);
1189                         grecordholder[pos-1] = strzone(ReadString());
1190                         grecordtime[pos-1] = ReadInt24_t();
1191                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1192                                 race_myrank = pos;
1193                         break;
1194                 case RACE_NET_SERVER_STATUS:
1195                         race_status = ReadShort();
1196                         if(race_status_name)
1197                                 strunzone(race_status_name);
1198                         race_status_name = strzone(ReadString());
1199         }
1200 }
1201
1202 void Net_TeamNagger()
1203 {
1204         teamnagger = 1;
1205 }
1206
1207 void Net_ReadPingPLReport()
1208 {
1209         float e, pi, pl, ml;
1210         e = ReadByte();
1211         pi = ReadShort();
1212         pl = ReadByte();
1213         ml = ReadByte();
1214         if not(playerslots[e])
1215                 return;
1216         playerslots[e].ping = pi;
1217         playerslots[e].ping_packetloss = pl / 255.0;
1218         playerslots[e].ping_movementloss = ml / 255.0;
1219 }
1220
1221 void Net_WeaponComplain()
1222 {
1223         complain_weapon = ReadByte();
1224
1225         if(complain_weapon_name)
1226                 strunzone(complain_weapon_name);
1227         complain_weapon_name = strzone(ReadString());
1228
1229         complain_weapon_type = ReadByte();
1230
1231         complain_weapon_time = time;
1232         weapontime = time; // ping the weapon panel
1233
1234         switch(complain_weapon_type)
1235         {
1236                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1237                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1238                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1239         }
1240 }
1241
1242 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1243 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1244 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1245 float CSQC_Parse_TempEntity()
1246 {
1247         float bHandled;
1248                 bHandled  = true;
1249         // Acquire TE ID
1250         float nTEID;
1251                 nTEID = ReadByte();
1252
1253         if(autocvar_developer_csqcentities)
1254                 print(sprintf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID));
1255
1256                 // NOTE: Could just do return instead of break...
1257         switch(nTEID)
1258         {
1259                 case TE_CSQC_TARGET_MUSIC:
1260                         Net_TargetMusic();
1261                         bHandled = true;
1262                         break;
1263                 case TE_CSQC_PICTURE:
1264                         Net_MapVote_Picture();
1265                         bHandled = true;
1266                         break;
1267                 case TE_CSQC_RACE:
1268                         Net_ReadRace();
1269                         bHandled = true;
1270                         break;
1271                 case TE_CSQC_ZCURVEPARTICLES:
1272                         Net_ReadZCurveParticles();
1273                         bHandled = true;
1274                         break;
1275                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1276                         Net_ReadNexgunBeamParticle();
1277                         bHandled = true;
1278                         break;
1279                 case TE_CSQC_TEAMNAGGER:
1280                         Net_TeamNagger();
1281                         bHandled = true;
1282                         break;
1283                 case TE_CSQC_LIGHTNINGARC:
1284                         Net_ReadLightningarc();
1285                         bHandled = true;
1286                         break;
1287                 case TE_CSQC_PINGPLREPORT:
1288                         Net_ReadPingPLReport();
1289                         bHandled = true;
1290                         break;
1291                 case TE_CSQC_WEAPONCOMPLAIN:
1292                         Net_WeaponComplain();
1293                         bHandled = true;
1294                         break;
1295                 case TE_CSQC_VEHICLESETUP:
1296                         Net_VehicleSetup();
1297                         bHandled = true;
1298                         break;
1299                 case TE_CSQC_SVNOTICE:
1300                         cl_notice_read();
1301                         bHandled = true;
1302                         break;
1303                 default:
1304                         // No special logic for this temporary entity; return 0 so the engine can handle it
1305                         bHandled = false;
1306                         break;
1307         }
1308
1309         return bHandled;
1310 }
1311
1312 string getcommandkey(string text, string command)
1313 {
1314         string keys;
1315         float n, j, k, l = 0;
1316
1317         if (!autocvar_hud_showbinds)
1318                 return text;
1319
1320         keys = db_get(binddb, command);
1321         if (keys == "")
1322         {
1323                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1324                 for(j = 0; j < n; ++j)
1325                 {
1326                         k = stof(argv(j));
1327                         if(k != -1)
1328                         {
1329                                 if ("" == keys)
1330                                         keys = keynumtostring(k);
1331                                 else
1332                                         keys = strcat(keys, ", ", keynumtostring(k));
1333
1334                                 ++l;
1335                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1336                                         break;
1337                         }
1338
1339                 }
1340                 if (keys == "")
1341                         keys = "NO_KEY";
1342                 db_put(binddb, command, keys);
1343         }
1344
1345         if (keys == "NO_KEY") {
1346                 if (autocvar_hud_showbinds > 1)
1347                         return sprintf(_("%s (not bound)"), text);
1348                 else
1349                         return text;
1350         }
1351         else if (autocvar_hud_showbinds > 1)
1352                 return sprintf(_("%s (%s)"), text, keys);
1353         else
1354                 return keys;
1355 }