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Make it so that weapon zoom reticles are in weapon code, not view code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if (!clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 string forcefog;
36 void WaypointSprite_Load();
37 void ConsoleCommand_macro_init();
38 void CSQC_Init(void)
39 {
40         prvm_language = cvar_string("prvm_language");
41 #ifdef USE_FTE
42 #pragma target ID
43         __engine_check = checkextension("DP_SV_WRITEPICTURE");
44         if(!__engine_check)
45         {
46                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
47                 localcmd("\ndisconnect\n");
48                 return;
49         }
50 #pragma target FTE
51 #endif
52
53         check_unacceptable_compiler_bugs();
54
55 #ifdef WATERMARK
56         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK));
57 #endif
58
59         float i;
60
61 #ifdef COMPAT_XON050_ENGINE
62         // old engine lacks implementation of player_localnum
63         player_localnum = player_localentnum - 1;
64 #endif
65
66         binddb = db_create();
67         tempdb = db_create();
68         ClientProgsDB = db_load("client.db");
69         compressShortVector_init();
70
71         draw_endBoldFont();
72         menu_visible = FALSE;
73         menu_show = menu_show_error;
74         menu_action = func_null;
75
76         for(i = 0; i < 255; ++i)
77                 if(getplayerkeyvalue(i, "viewentity") == "")
78                         break;
79         maxclients = i;
80
81         //registercommand("hud_configure");
82         //registercommand("hud_save");
83         //registercommand("menu_action");
84
85         ConsoleCommand_macro_init();
86
87         registercvar("hud_usecsqc", "1");
88         registercvar("scoreboard_columns", "default");
89
90         gametype = 0;
91
92         // hud_fields uses strunzone on the titles!
93         for(i = 0; i < MAX_HUD_FIELDS; ++i)
94                 hud_title[i] = strzone("(null)");
95
96         postinit = false;
97
98         calledhooks = 0;
99
100         teams = Sort_Spawn();
101         players = Sort_Spawn();
102
103         GetTeam(NUM_SPECTATOR, true); // add specs first
104
105         // needs to be done so early because of the constants they create
106         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
107         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
108         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
109         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
110         CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
111
112         WaypointSprite_Load();
113
114         // precaches
115         precache_model("null");
116         precache_sound("misc/hit.wav");
117         precache_sound("misc/typehit.wav");
118
119         Projectile_Precache();
120         Hook_Precache();
121         GibSplash_Precache();
122         Casings_Precache();
123         Vehicles_Precache();
124         turrets_precache();
125         Tuba_Precache();
126         CSQCPlayer_Precache();
127
128         if(autocvar_cl_reticle)
129         {
130                 precache_pic("gfx/reticle_normal");
131                 // weapon reticles are precached in weapon files
132         }
133
134         get_mi_min_max_texcoords(1); // try the CLEVER way first
135         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
136         shortmapname = mi_shortname;
137
138         if(precache_pic(minimapname) == "")
139         {
140                 // but maybe we have a non-clever minimap
141                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
142                 if(precache_pic(minimapname) == "")
143                         minimapname = ""; // FAIL
144                 else
145                         get_mi_min_max_texcoords(0); // load new texcoords
146         }
147
148         mi_center = (mi_min + mi_max) * 0.5;
149         mi_scale = mi_max - mi_min;
150         minimapname = strzone(minimapname);
151
152         WarpZone_Init();
153
154         hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
155         hud_configure_prev = -1;
156
157         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
158 }
159
160 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
161 void Shutdown(void)
162 {
163 #ifdef USE_FTE
164 #pragma TARGET id
165         if(!__engine_check)
166                 return 0;
167 #pragma TARGET fte
168 #endif
169
170         WarpZone_Shutdown();
171
172         remove(teams);
173         remove(players);
174         db_close(binddb);
175         db_close(tempdb);
176         if(autocvar_cl_db_saveasdump)
177                 db_dump(ClientProgsDB, "client.db");
178         else
179                 db_save(ClientProgsDB, "client.db");
180         db_close(ClientProgsDB);
181
182         if(camera_active)
183                 cvar_set("chase_active",ftos(chase_active_backup));
184
185         // unset the event chasecam's chase_active
186         if(autocvar_chase_active < 0)
187                 cvar_set("chase_active", "0");
188
189         if (!isdemo())
190         {
191                 if (!(calledhooks & HOOK_START))
192                         localcmd("\n_cl_hook_gamestart nop\n");
193                 if (!(calledhooks & HOOK_END))
194                         localcmd("\ncl_hook_gameend\n");
195         }
196 }
197
198 .float has_team;
199 float SetTeam(entity o, float Team)
200 {
201         entity tm;
202         if(teamplay)
203         {
204                 switch(Team)
205                 {
206                         case -1:
207                         case NUM_TEAM_1:
208                         case NUM_TEAM_2:
209                         case NUM_TEAM_3:
210                         case NUM_TEAM_4:
211                                 break;
212                         default:
213                                 if(GetTeam(Team, false) == world)
214                                 {
215                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
216                                         Team = NUM_SPECTATOR;
217                                 }
218                                 break;
219                 }
220         }
221         else
222         {
223                 switch(Team)
224                 {
225                         case -1:
226                         case 0:
227                                 break;
228                         default:
229                                 if(GetTeam(Team, false) == world)
230                                 {
231                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
232                                         Team = NUM_SPECTATOR;
233                                 }
234                                 break;
235                 }
236         }
237         if(Team == -1) // leave
238         {
239                 if(o.has_team)
240                 {
241                         tm = GetTeam(o.team, false);
242                         tm.team_size -= 1;
243                         o.has_team = 0;
244                         return TRUE;
245                 }
246         }
247         else
248         {
249                 if (!o.has_team)
250                 {
251                         o.team = Team;
252                         tm = GetTeam(Team, true);
253                         tm.team_size += 1;
254                         o.has_team = 1;
255                         return TRUE;
256                 }
257                 else if(Team != o.team)
258                 {
259                         tm = GetTeam(o.team, false);
260                         tm.team_size -= 1;
261                         o.team = Team;
262                         tm = GetTeam(Team, true);
263                         tm.team_size += 1;
264                         return TRUE;
265                 }
266         }
267         return FALSE;
268 }
269
270 void Playerchecker_Think()
271 {
272         float i;
273         entity e;
274         for(i = 0; i < maxclients; ++i)
275         {
276                 e = playerslots[i];
277                 if(GetPlayerName(i) == "")
278                 {
279                         if(e.sort_prev)
280                         {
281                                 // player disconnected
282                                 SetTeam(e, -1);
283                                 RemovePlayer(e);
284                                 e.sort_prev = world;
285                                 //e.gotscores = 0;
286                         }
287                 }
288                 else
289                 {
290                         if (!e.sort_prev)
291                         {
292                                 // player connected
293                                 if (!e)
294                                         playerslots[i] = e = spawn();
295                                 e.sv_entnum = i;
296                                 e.ping = 0;
297                                 e.ping_packetloss = 0;
298                                 e.ping_movementloss = 0;
299                                 //e.gotscores = 0; // we might already have the scores...
300                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
301                                 RegisterPlayer(e);
302                                 HUD_UpdatePlayerPos(e);
303                         }
304                 }
305         }
306         self.nextthink = time + 0.2;
307 }
308
309 void Porto_Init();
310 void TrueAim_Init();
311 void PostInit(void)
312 {
313         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
314
315         entity playerchecker;
316         playerchecker = spawn();
317         playerchecker.think = Playerchecker_Think;
318         playerchecker.nextthink = time + 0.2;
319
320         Porto_Init();
321         TrueAim_Init();
322
323         postinit = true;
324 }
325
326 float button_zoom;
327
328 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
329 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
330 // All keys are in ascii.
331 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
332 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
333 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
334 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
335 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
336 {
337         float bSkipKey;
338         bSkipKey = false;
339
340         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
341                 return true;
342
343         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
344                 return true;
345
346         if(menu_visible && menu_action)
347                 if(menu_action(bInputType, nPrimary, nSecondary))
348                         return TRUE;
349
350         return bSkipKey;
351 }
352
353 // END REQUIRED CSQC FUNCTIONS
354 // --------------------------------------------------------------------------
355
356 // --------------------------------------------------------------------------
357 // BEGIN OPTIONAL CSQC FUNCTIONS
358 void Ent_RemoveEntCS()
359 {
360         entcs_receiver[self.sv_entnum] = world;
361 }
362 void Ent_ReadEntCS()
363 {
364         float sf;
365         InterpolateOrigin_Undo();
366
367         self.classname = "entcs_receiver";
368         sf = ReadByte();
369
370         if(sf & 1)
371                 self.sv_entnum = ReadByte();
372         if(sf & 2)
373         {
374                 self.origin_x = ReadShort();
375                 self.origin_y = ReadShort();
376                 self.origin_z = ReadShort();
377                 setorigin(self, self.origin);
378         }
379         if(sf & 4)
380         {
381                 self.angles_y = ReadByte() * 360.0 / 256;
382                 self.angles_x = self.angles_z = 0;
383         }
384         if(sf & 8)
385                 self.healthvalue = ReadByte() * 10;
386         if(sf & 16)
387                 self.armorvalue = ReadByte() * 10;
388
389         entcs_receiver[self.sv_entnum] = self;
390         self.entremove = Ent_RemoveEntCS;
391         self.iflags |= IFLAG_ORIGIN;
392
393         InterpolateOrigin_Note();
394 }
395
396 void Ent_Remove();
397
398 void Ent_RemovePlayerScore()
399 {
400         float i;
401
402         if(self.owner)
403         {
404                 SetTeam(self.owner, -1);
405                 self.owner.gotscores = 0;
406                 for(i = 0; i < MAX_SCORE; ++i)
407                         self.owner.(scores[i]) = 0; // clear all scores
408         }
409 }
410
411 void Ent_ReadPlayerScore()
412 {
413         float i, n;
414         float isNew;
415         entity o;
416
417         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
418         // (no I've never heard of M-x replace-string, sed, or anything like that)
419         isNew = !self.owner; // workaround for DP bug
420         n = ReadByte()-1;
421
422 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
423         if(!isNew && n != self.sv_entnum)
424         {
425                 //print("A CSQC entity changed its owner!\n");
426                 print(sprintf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname));
427                 isNew = true;
428                 Ent_Remove();
429                 self.enttype = ENT_CLIENT_SCORES;
430         }
431 #endif
432
433         self.sv_entnum = n;
434
435         if (!(playerslots[self.sv_entnum]))
436                 playerslots[self.sv_entnum] = spawn();
437         o = self.owner = playerslots[self.sv_entnum];
438         o.sv_entnum = self.sv_entnum;
439         o.gotscores = 1;
440
441         //if (!o.sort_prev)
442         //      RegisterPlayer(o);
443         //playerchecker will do this for us later, if it has not already done so
444
445         float sf, lf;
446 #if MAX_SCORE <= 8
447         sf = ReadByte();
448         lf = ReadByte();
449 #else
450         sf = ReadShort();
451         lf = ReadShort();
452 #endif
453         float p;
454         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
455                 if(sf & p)
456                 {
457                         if(lf & p)
458                                 o.(scores[i]) = ReadInt24_t();
459                         else
460                                 o.(scores[i]) = ReadChar();
461                 }
462
463         if(o.sort_prev)
464                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
465
466         self.entremove = Ent_RemovePlayerScore;
467 }
468
469 void Ent_ReadTeamScore()
470 {
471         float i;
472         entity o;
473
474         self.team = ReadByte();
475         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
476
477         float sf, lf;
478 #if MAX_TEAMSCORE <= 8
479         sf = ReadByte();
480         lf = ReadByte();
481 #else
482         sf = ReadShort();
483         lf = ReadShort();
484 #endif
485         float p;
486         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
487                 if(sf & p)
488                 {
489                         if(lf & p)
490                                 o.(teamscores[i]) = ReadInt24_t();
491                         else
492                                 o.(teamscores[i]) = ReadChar();
493                 }
494
495         HUD_UpdateTeamPos(o);
496 }
497
498 void Ent_ClientData()
499 {
500         float f;
501         float newspectatee_status;
502
503         f = ReadByte();
504
505         scoreboard_showscores_force = (f & 1);
506
507         if(f & 2)
508         {
509                 newspectatee_status = ReadByte();
510                 if(newspectatee_status == player_localnum + 1)
511                         newspectatee_status = -1; // observing
512         }
513         else
514                 newspectatee_status = 0;
515
516         spectatorbutton_zoom = (f & 4);
517
518         if(f & 8)
519         {
520                 angles_held_status = 1;
521                 angles_held_x = ReadAngle();
522                 angles_held_y = ReadAngle();
523                 angles_held_z = 0;
524         }
525         else
526                 angles_held_status = 0;
527
528         if(newspectatee_status != spectatee_status)
529         {
530                 // clear race stuff
531                 race_laptime = 0;
532                 race_checkpointtime = 0;
533         }
534         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
535         {
536                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
537                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
538                 )
539                         prev_p_health = -1;
540                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
541                         prev_health = -1;
542         }
543         spectatee_status = newspectatee_status;
544
545         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
546 }
547
548 void Ent_Nagger()
549 {
550         float nags, i, j, b, f;
551
552         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
553
554         if(!(nags & 4))
555         {
556                 if(vote_called_vote)
557                         strunzone(vote_called_vote);
558                 vote_called_vote = string_null;
559                 vote_active = 0;
560         }
561         else
562         {
563                 vote_active = 1;
564         }
565
566         if(nags & 64)
567         {
568                 vote_yescount = ReadByte();
569                 vote_nocount = ReadByte();
570                 vote_needed = ReadByte();
571                 vote_highlighted = ReadChar();
572         }
573
574         if(nags & 128)
575         {
576                 if(vote_called_vote)
577                         strunzone(vote_called_vote);
578                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
579         }
580
581         if(nags & 1)
582         {
583                 for(j = 0; j < maxclients; ++j)
584                         if(playerslots[j])
585                                 playerslots[j].ready = 1;
586                 for(i = 1; i <= maxclients; i += 8)
587                 {
588                         f = ReadByte();
589                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
590                                 if (!(f & b))
591                                         if(playerslots[j])
592                                                 playerslots[j].ready = 0;
593                 }
594         }
595
596         ready_waiting = (nags & 1);
597         ready_waiting_for_me = (nags & 2);
598         vote_waiting = (nags & 4);
599         vote_waiting_for_me = (nags & 8);
600         warmup_stage = (nags & 16);
601 }
602
603 void Ent_RandomSeed()
604 {
605         float s;
606         prandom_debug();
607         s = ReadShort();
608         psrandom(s);
609 }
610
611 void Ent_ReadAccuracy(void)
612 {
613         float sf, f, w, b;
614         sf = ReadInt24_t();
615         if(sf == 0)
616         {
617                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
618                         weapon_accuracy[w] = -1;
619                 return;
620         }
621
622         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
623         {
624                 if(sf & f)
625                 {
626                         b = ReadByte();
627                         if(b == 0)
628                                 weapon_accuracy[w] = -1;
629                         else if(b == 255)
630                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
631                         else
632                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
633                 }
634                 if(f == 0x800000)
635                         f = 1;
636                 else
637                         f *= 2;
638         }
639 }
640
641 void Spawn_Draw(void)
642 {
643         pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
644 }
645
646 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
647 {
648         float teamnum = (ReadByte() - 1);
649         vector spn_origin;
650         spn_origin_x = ReadShort();
651         spn_origin_y = ReadShort();
652         spn_origin_z = ReadShort();
653
654         if(is_new)
655         {
656                 self.origin = spn_origin;
657                 setsize(self, PL_MIN, PL_MAX);
658                 droptofloor();
659
660                 /*if(autocvar_cl_spawn_point_model) // needs a model first
661                 {
662                         self.mdl = "models/spawnpoint.md3";
663                         self.colormod = Team_ColorRGB(teamnum);
664                         precache_model(self.mdl);
665                         setmodel(self, self.mdl);
666                         self.drawmask = MASK_NORMAL;
667                         //self.movetype = MOVETYPE_NOCLIP;
668                         //self.draw = Spawn_Draw;
669                 }*/
670                 if(autocvar_cl_spawn_point_particles)
671                 {
672                         if((serverflags & SERVERFLAG_TEAMPLAY))
673                         {
674                                 switch(teamnum)
675                                 {
676                                         case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
677                                         case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
678                                         case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
679                                         case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
680                                         default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
681                                 }
682                         }
683                         else { self.cnt = particleeffectnum("spawn_point_neutral"); }
684
685                         self.draw = Spawn_Draw;
686                 }
687         }
688
689         //print(sprintf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt));
690 }
691
692 void Ent_ReadSpawnEvent(float is_new)
693 {
694         // If entnum is 0, ONLY do the local spawn actions
695         // this way the server can disable the sending of
696         // spawn origin or such to clients if wanted.
697         float entnum = ReadByte();
698
699         if(entnum)
700         {
701                 self.origin_x = ReadShort();
702                 self.origin_y = ReadShort();
703                 self.origin_z = ReadShort();
704
705                 if(is_new)
706                 {
707                         float teamnum = GetPlayerColor(entnum - 1);
708
709                         if(autocvar_cl_spawn_event_particles)
710                         {
711                                 switch(teamnum)
712                                 {
713                                         case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
714                                         case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
715                                         case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
716                                         case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
717                                         default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
718                                 }
719                         }
720                         if(autocvar_cl_spawn_event_sound)
721                         {
722                                 sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
723                         }
724                 }
725         }
726
727         // local spawn actions
728         if(is_new && (!entnum || (entnum == player_localentnum)))
729         {
730                 zoomin_effect = 1;
731                 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
732
733                 if(autocvar_cl_unpress_zoom_on_spawn)
734                 {
735                         localcmd("-zoom\n");
736                         button_zoom = FALSE;
737                 }
738         }
739
740         //print(sprintf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum));
741 }
742
743 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
744 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
745 void Ent_RadarLink();
746 void Ent_Init();
747 void Ent_ScoresInfo();
748 void CSQC_Ent_Update(float bIsNewEntity)
749 {
750         float t;
751         float savetime;
752         t = ReadByte();
753
754         if(autocvar_developer_csqcentities)
755                 print(sprintf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t));
756
757         // set up the "time" global for received entities to be correct for interpolation purposes
758         savetime = time;
759         if(servertime)
760         {
761                 time = servertime;
762         }
763         else
764         {
765                 serverprevtime = time;
766                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
767                 time = serverprevtime + serverdeltatime;
768         }
769
770 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
771         if(self.enttype)
772         {
773                 if(t != self.enttype || bIsNewEntity)
774                 {
775                         //print("A CSQC entity changed its type!\n");
776                         print(sprintf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t));
777                         Ent_Remove();
778                         clearentity(self);
779                         bIsNewEntity = 1;
780                 }
781         }
782         else
783         {
784                 if(!bIsNewEntity)
785                 {
786                         print(sprintf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t));
787                         bIsNewEntity = 1;
788                 }
789         }
790 #endif
791         self.enttype = t;
792         switch(t)
793         {
794                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
795                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
796                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
797                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
798                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
799                 case ENT_CLIENT_LASER: Ent_Laser(); break;
800                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
801                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
802                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
803                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
804                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
805                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
806                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
807                 case ENT_CLIENT_INIT: Ent_Init(); break;
808                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
809                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
810                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
811                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
812                 case ENT_CLIENT_WALL: Ent_Wall(); break;
813                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
814                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
815                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
816                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
817                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
818                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
819                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
820                 case ENT_CLIENT_ARC_BEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_ARC_BEAM); break;
821                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
822                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
823                 case ENT_CLIENT_TURRET: ent_turret(); break;
824                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
825                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
826                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
827                 case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
828                 case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
829                 case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
830
831                 default:
832                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
833                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
834                         break;
835         }
836
837         time = savetime;
838 }
839 // Destructor, but does NOT deallocate the entity by calling remove(). Also
840 // used when an entity changes its type. For an entity that someone interacts
841 // with others, make sure it can no longer do so.
842 void Ent_Remove()
843 {
844         if(self.entremove)
845                 self.entremove();
846
847         if(self.skeletonindex)
848         {
849                 skel_delete(self.skeletonindex);
850                 self.skeletonindex = 0;
851         }
852
853         if(self.snd_looping > 0)
854         {
855                 sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
856                 self.snd_looping = 0;
857         }
858
859         self.enttype = 0;
860         self.classname = "";
861         self.draw = menu_sub_null;
862         self.entremove = menu_sub_null;
863         // TODO possibly set more stuff to defaults
864 }
865 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
866 void CSQC_Ent_Remove()
867 {
868         if(autocvar_developer_csqcentities)
869                 print(sprintf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype));
870
871         if(wasfreed(self))
872         {
873                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
874                 return;
875         }
876         if(self.enttype)
877                 Ent_Remove();
878         remove(self);
879 }
880
881 void Gamemode_Init()
882 {
883         if (!isdemo())
884         {
885                 if(!(calledhooks & HOOK_START))
886                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
887                 calledhooks |= HOOK_START;
888         }
889 }
890 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
891 void CSQC_Parse_StuffCmd(string strMessage)
892 {
893         if(autocvar_developer_csqcentities)
894                 print(sprintf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage));
895
896         localcmd(strMessage);
897 }
898 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
899 void CSQC_Parse_Print(string strMessage)
900 {
901         if(autocvar_developer_csqcentities)
902                 print(sprintf("CSQC_Parse_Print(\"%s\")\n", strMessage));
903
904         print(ColorTranslateRGB(strMessage));
905 }
906
907 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
908 void CSQC_Parse_CenterPrint(string strMessage)
909 {
910         if(autocvar_developer_csqcentities)
911                 print(sprintf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage));
912
913         centerprint_hud(strMessage);
914 }
915
916 string notranslate_fogcmd1 = "\nfog ";
917 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
918 void Fog_Force()
919 {
920         // TODO somehow thwart prvm_globalset client ...
921
922         if(forcefog != "")
923                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
924 }
925
926 void Gamemode_Init();
927 void Ent_ScoresInfo()
928 {
929         float i;
930         self.classname = "ent_client_scores_info";
931         gametype = ReadInt24_t();
932         for(i = 0; i < MAX_SCORE; ++i)
933         {
934                 scores_label[i] = strzone(ReadString());
935                 scores_flags[i] = ReadByte();
936         }
937         for(i = 0; i < MAX_TEAMSCORE; ++i)
938         {
939                 teamscores_label[i] = strzone(ReadString());
940                 teamscores_flags[i] = ReadByte();
941         }
942         HUD_InitScores();
943         Gamemode_Init();
944 }
945
946 void Ent_Init()
947 {
948         self.classname = "ent_client_init";
949
950         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
951
952         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
953         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
954         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
955         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
956         arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
957         arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
958         arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
959         arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
960
961         if(forcefog)
962                 strunzone(forcefog);
963         forcefog = strzone(ReadString());
964
965         armorblockpercent = ReadByte() / 255.0;
966
967         g_balance_grenadelauncher_bouncefactor = ReadCoord();
968         g_balance_grenadelauncher_bouncestop = ReadCoord();
969         g_balance_electro_secondary_bouncefactor = ReadCoord();
970         g_balance_electro_secondary_bouncestop = ReadCoord();
971
972         vortex_scope = !ReadByte();
973         rifle_scope = !ReadByte();
974
975         serverflags = ReadByte();
976
977         minelayer_maxmines = ReadByte();
978
979         hagar_maxrockets = ReadByte();
980
981         g_trueaim_minrange = ReadCoord();
982         g_balance_porto_secondary = ReadByte();
983
984         if(!postinit)
985                 PostInit();
986 }
987
988 void Net_ReadRace()
989 {
990         float b;
991
992         b = ReadByte();
993
994         switch(b)
995         {
996                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
997                         race_checkpoint = ReadByte();
998                         race_time = ReadInt24_t();
999                         race_previousbesttime = ReadInt24_t();
1000                         if(race_previousbestname)
1001                                 strunzone(race_previousbestname);
1002                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1003
1004                         race_checkpointtime = time;
1005
1006                         if(race_checkpoint == 0 || race_checkpoint == 254)
1007                         {
1008                                 race_penaltyaccumulator = 0;
1009                                 race_laptime = time; // valid
1010                         }
1011
1012                         break;
1013
1014                 case RACE_NET_CHECKPOINT_CLEAR:
1015                         race_laptime = 0;
1016                         race_checkpointtime = 0;
1017                         break;
1018
1019                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1020                         race_laptime = ReadCoord();
1021                         race_checkpointtime = -99999;
1022                         // fall through
1023                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1024                         race_nextcheckpoint = ReadByte();
1025
1026                         race_nextbesttime = ReadInt24_t();
1027                         if(race_nextbestname)
1028                                 strunzone(race_nextbestname);
1029                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1030                         break;
1031
1032                 case RACE_NET_CHECKPOINT_HIT_RACE:
1033                         race_mycheckpoint = ReadByte();
1034                         race_mycheckpointtime = time;
1035                         race_mycheckpointdelta = ReadInt24_t();
1036                         race_mycheckpointlapsdelta = ReadByte();
1037                         if(race_mycheckpointlapsdelta >= 128)
1038                                 race_mycheckpointlapsdelta -= 256;
1039                         if(race_mycheckpointenemy)
1040                                 strunzone(race_mycheckpointenemy);
1041                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1042                         break;
1043
1044                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1045                         race_othercheckpoint = ReadByte();
1046                         race_othercheckpointtime = time;
1047                         race_othercheckpointdelta = ReadInt24_t();
1048                         race_othercheckpointlapsdelta = ReadByte();
1049                         if(race_othercheckpointlapsdelta >= 128)
1050                                 race_othercheckpointlapsdelta -= 256;
1051                         if(race_othercheckpointenemy)
1052                                 strunzone(race_othercheckpointenemy);
1053                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1054                         break;
1055
1056                 case RACE_NET_PENALTY_RACE:
1057                         race_penaltyeventtime = time;
1058                         race_penaltytime = ReadShort();
1059                         //race_penaltyaccumulator += race_penaltytime;
1060                         if(race_penaltyreason)
1061                                 strunzone(race_penaltyreason);
1062                         race_penaltyreason = strzone(ReadString());
1063                         break;
1064
1065                 case RACE_NET_PENALTY_QUALIFYING:
1066                         race_penaltyeventtime = time;
1067                         race_penaltytime = ReadShort();
1068                         race_penaltyaccumulator += race_penaltytime;
1069                         if(race_penaltyreason)
1070                                 strunzone(race_penaltyreason);
1071                         race_penaltyreason = strzone(ReadString());
1072                         break;
1073
1074                 case RACE_NET_SERVER_RECORD:
1075                         race_server_record = ReadInt24_t();
1076                         break;
1077                 case RACE_NET_SPEED_AWARD:
1078                         race_speedaward = ReadInt24_t();
1079                         if(race_speedaward_holder)
1080                                 strunzone(race_speedaward_holder);
1081                         race_speedaward_holder = strzone(ReadString());
1082                         break;
1083                 case RACE_NET_SPEED_AWARD_BEST:
1084                         race_speedaward_alltimebest = ReadInt24_t();
1085                         if(race_speedaward_alltimebest_holder)
1086                                 strunzone(race_speedaward_alltimebest_holder);
1087                         race_speedaward_alltimebest_holder = strzone(ReadString());
1088                         break;
1089                 case RACE_NET_SERVER_RANKINGS:
1090                         float pos, prevpos, del;
1091                         pos = ReadShort();
1092                         prevpos = ReadShort();
1093                         del = ReadShort();
1094
1095                         // move other rankings out of the way
1096                         float i;
1097                         if (prevpos) {
1098                                 for (i=prevpos-1;i>pos-1;--i) {
1099                                         grecordtime[i] = grecordtime[i-1];
1100                                         if(grecordholder[i])
1101                                                 strunzone(grecordholder[i]);
1102                                         grecordholder[i] = strzone(grecordholder[i-1]);
1103                                 }
1104                         } else if (del) { // a record has been deleted by the admin
1105                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1106                                         if (i == RANKINGS_CNT-1) { // clear out last record
1107                                                 grecordtime[i] = 0;
1108                                                 if (grecordholder[i])
1109                                                         strunzone(grecordholder[i]);
1110                                                 grecordholder[i] = string_null;
1111                                         }
1112                                         else {
1113                                                 grecordtime[i] = grecordtime[i+1];
1114                                                 if (grecordholder[i])
1115                                                         strunzone(grecordholder[i]);
1116                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1117                                         }
1118                                 }
1119                         } else { // player has no ranked record yet
1120                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1121                                         grecordtime[i] = grecordtime[i-1];
1122                                         if(grecordholder[i])
1123                                                 strunzone(grecordholder[i]);
1124                                         grecordholder[i] = strzone(grecordholder[i-1]);
1125                                 }
1126                         }
1127
1128                         // store new ranking
1129                         if(grecordholder[pos-1] != "")
1130                                 strunzone(grecordholder[pos-1]);
1131                         grecordholder[pos-1] = strzone(ReadString());
1132                         grecordtime[pos-1] = ReadInt24_t();
1133                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1134                                 race_myrank = pos;
1135                         break;
1136                 case RACE_NET_SERVER_STATUS:
1137                         race_status = ReadShort();
1138                         if(race_status_name)
1139                                 strunzone(race_status_name);
1140                         race_status_name = strzone(ReadString());
1141         }
1142 }
1143
1144 void Net_TeamNagger()
1145 {
1146         teamnagger = 1;
1147 }
1148
1149 void Net_ReadPingPLReport()
1150 {
1151         float e, pi, pl, ml;
1152         e = ReadByte();
1153         pi = ReadShort();
1154         pl = ReadByte();
1155         ml = ReadByte();
1156         if (!(playerslots[e]))
1157                 return;
1158         playerslots[e].ping = pi;
1159         playerslots[e].ping_packetloss = pl / 255.0;
1160         playerslots[e].ping_movementloss = ml / 255.0;
1161 }
1162
1163 void Net_WeaponComplain()
1164 {
1165         complain_weapon = ReadByte();
1166
1167         if(complain_weapon_name)
1168                 strunzone(complain_weapon_name);
1169         complain_weapon_name = strzone(W_Name(complain_weapon));
1170
1171         complain_weapon_type = ReadByte();
1172
1173         complain_weapon_time = time;
1174         weapontime = time; // ping the weapon panel
1175
1176         switch(complain_weapon_type)
1177         {
1178                 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1179                 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1180                 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1181         }
1182 }
1183
1184 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1185 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1186 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1187 float CSQC_Parse_TempEntity()
1188 {
1189         float bHandled;
1190                 bHandled  = true;
1191         // Acquire TE ID
1192         float nTEID;
1193                 nTEID = ReadByte();
1194
1195         if(autocvar_developer_csqcentities)
1196                 print(sprintf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID));
1197
1198                 // NOTE: Could just do return instead of break...
1199         switch(nTEID)
1200         {
1201                 case TE_CSQC_TARGET_MUSIC:
1202                         Net_TargetMusic();
1203                         bHandled = true;
1204                         break;
1205                 case TE_CSQC_PICTURE:
1206                         Net_MapVote_Picture();
1207                         bHandled = true;
1208                         break;
1209                 case TE_CSQC_RACE:
1210                         Net_ReadRace();
1211                         bHandled = true;
1212                         break;
1213                 case TE_CSQC_VORTEXBEAMPARTICLE:
1214                         Net_ReadVortexBeamParticle();
1215                         bHandled = true;
1216                         break;
1217                 case TE_CSQC_TEAMNAGGER:
1218                         Net_TeamNagger();
1219                         bHandled = true;
1220                         break;
1221                 case TE_CSQC_ARC:
1222                         Net_ReadArc();
1223                         bHandled = true;
1224                         break;
1225                 case TE_CSQC_PINGPLREPORT:
1226                         Net_ReadPingPLReport();
1227                         bHandled = true;
1228                         break;
1229                 case TE_CSQC_WEAPONCOMPLAIN:
1230                         Net_WeaponComplain();
1231                         bHandled = true;
1232                         break;
1233                 case TE_CSQC_VEHICLESETUP:
1234                         Net_VehicleSetup();
1235                         bHandled = true;
1236                         break;
1237                 case TE_CSQC_SVNOTICE:
1238                         cl_notice_read();
1239                         bHandled = true;
1240                         break;
1241                 case TE_CSQC_SHOCKWAVEPARTICLE:
1242                         Net_ReadShockwaveParticle();
1243                         bHandled = true;
1244                         break;
1245                 default:
1246                         // No special logic for this temporary entity; return 0 so the engine can handle it
1247                         bHandled = false;
1248                         break;
1249         }
1250
1251         return bHandled;
1252 }
1253
1254 string getcommandkey(string text, string command)
1255 {
1256         string keys;
1257         float n, j, k, l = 0;
1258
1259         if (!autocvar_hud_showbinds)
1260                 return text;
1261
1262         keys = db_get(binddb, command);
1263         if (keys == "")
1264         {
1265                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1266                 for(j = 0; j < n; ++j)
1267                 {
1268                         k = stof(argv(j));
1269                         if(k != -1)
1270                         {
1271                                 if ("" == keys)
1272                                         keys = keynumtostring(k);
1273                                 else
1274                                         keys = strcat(keys, ", ", keynumtostring(k));
1275
1276                                 ++l;
1277                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1278                                         break;
1279                         }
1280
1281                 }
1282                 if (keys == "")
1283                         keys = "NO_KEY";
1284                 db_put(binddb, command, keys);
1285         }
1286
1287         if (keys == "NO_KEY") {
1288                 if (autocvar_hud_showbinds > 1)
1289                         return sprintf(_("%s (not bound)"), text);
1290                 else
1291                         return text;
1292         }
1293         else if (autocvar_hud_showbinds > 1)
1294                 return sprintf(_("%s (%s)"), text, keys);
1295         else
1296                 return keys;
1297 }