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1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if not(clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 void precache_playermodel(string m)
36 {
37         string f;
38
39         if(substring(m, -9,5) == "_lod1")
40                 return;
41         if(substring(m, -9,5) == "_lod2")
42                 return;
43         precache_model(m);
44         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
45         if(fexists(f))
46                 precache_model(f);
47         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
48         if(fexists(f))
49                 precache_model(f);
50
51         /*
52         float globhandle, i, n;
53         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
54         if (globhandle < 0)
55                 return;
56         n = search_getsize(globhandle);
57         for (i = 0; i < n; ++i)
58         {
59                 //print(search_getfilename(globhandle, i), "\n");
60                 f = search_getfilename(globhandle, i);
61                 PrecachePlayerSounds(f);
62         }
63         search_end(globhandle);
64         */
65 }
66 void precache_all_playermodels(string pattern)
67 {
68         float globhandle, i, n;
69         string f;
70
71         globhandle = search_begin(pattern, TRUE, FALSE);
72         if (globhandle < 0)
73                 return;
74         n = search_getsize(globhandle);
75         for (i = 0; i < n; ++i)
76         {
77                 //print(search_getfilename(globhandle, i), "\n");
78                 f = search_getfilename(globhandle, i);
79                 precache_playermodel(f);
80         }
81         search_end(globhandle);
82 }
83
84 string forcefog;
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = cvar_string("prvm_language");
90     cl_simple_items = autocvar_cl_simple_items;
91 #ifdef USE_FTE
92 #pragma target ID
93         __engine_check = checkextension("DP_SV_WRITEPICTURE");
94         if(!__engine_check)
95         {
96                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
97                 localcmd("\ndisconnect\n");
98                 return;
99         }
100 #pragma target FTE
101 #endif
102
103         check_unacceptable_compiler_bugs();
104
105 #ifdef WATERMARK
106         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK()));
107 #endif
108
109         float i;
110
111 #ifdef COMPAT_XON050_ENGINE
112         // old engine lacks implementation of player_localnum
113         player_localnum = player_localentnum - 1;
114 #endif
115
116         binddb = db_create();
117         tempdb = db_create();
118         ClientProgsDB = db_load("client.db");
119         compressShortVector_init();
120
121         draw_endBoldFont();
122         menu_visible = FALSE;
123         menu_show = menu_show_error;
124         menu_action = menu_sub_null;
125
126         for(i = 0; i < 255; ++i)
127                 if(getplayerkeyvalue(i, "viewentity") == "")
128                         break;
129         maxclients = i;
130
131         //registercommand("hud_configure");
132         //registercommand("hud_save");
133         //registercommand("menu_action");
134         
135         ConsoleCommand_macro_init();
136
137         registercvar("hud_usecsqc", "1");
138         registercvar("scoreboard_columns", "default");
139
140         gametype = 0;
141
142         // hud_fields uses strunzone on the titles!
143         for(i = 0; i < MAX_HUD_FIELDS; ++i)
144                 hud_title[i] = strzone("(null)");
145
146         postinit = false;
147
148         calledhooks = 0;
149
150         teams = Sort_Spawn();
151         players = Sort_Spawn();
152
153         GetTeam(COLOR_SPECTATOR, true); // add specs first
154
155         // needs to be done so early because of the constants they create
156         RegisterWeapons();
157         RegisterGametypes();
158
159         WaypointSprite_Load();
160
161         // precaches
162         precache_model("null");
163         precache_sound("misc/hit.wav");
164         precache_sound("misc/typehit.wav");
165         if (autocvar_cl_precacheplayermodels)
166         {
167                 precache_all_playermodels("models/player/*.zym");
168                 precache_all_playermodels("models/player/*.dpm");
169                 precache_all_playermodels("models/player/*.md3");
170                 precache_all_playermodels("models/player/*.psk");
171                 precache_all_playermodels("models/player/*.iqm");
172         }
173
174         Projectile_Precache();
175         Hook_Precache();
176         GibSplash_Precache();
177         Casings_Precache();
178         DamageInfo_Precache();
179         Vehicles_Precache();
180         turrets_precache();
181     Announcer_Precache();
182         Tuba_Precache();
183         
184         if(autocvar_cl_reticle)
185         {
186                 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
187                 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
188         }
189         
190         get_mi_min_max_texcoords(1); // try the CLEVER way first
191         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
192         shortmapname = mi_shortname;
193
194         if(precache_pic(minimapname) == "")
195         {
196                 // but maybe we have a non-clever minimap
197                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
198                 if(precache_pic(minimapname) == "")
199                         minimapname = ""; // FAIL
200                 else
201                         get_mi_min_max_texcoords(0); // load new texcoords
202         }
203
204         mi_center = (mi_min + mi_max) * 0.5;
205         mi_scale = mi_max - mi_min;
206         minimapname = strzone(minimapname);
207
208         WarpZone_Init();
209
210         hud_configure_prev = -1;
211         tab_panel = -1;
212
213         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
214 }
215
216 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
217 void Shutdown(void)
218 {
219 #ifdef USE_FTE
220 #pragma TARGET id
221         if(!__engine_check)
222                 return 0;
223 #pragma TARGET fte
224 #endif
225
226         WarpZone_Shutdown();
227
228         remove(teams);
229         remove(players);
230         db_close(binddb);
231         db_close(tempdb);
232         if(autocvar_cl_db_saveasdump)
233                 db_dump(ClientProgsDB, "client.db");
234         else
235                 db_save(ClientProgsDB, "client.db");
236         db_close(ClientProgsDB);
237
238         if(camera_active)
239                 cvar_set("chase_active",ftos(chase_active_backup));
240
241         // unset the event chasecam's chase_active
242         if(autocvar_chase_active < 0)
243                 cvar_set("chase_active", "0");
244
245         if not(isdemo())
246         {
247                 if not(calledhooks & HOOK_START)
248                         localcmd("\n_cl_hook_gamestart nop\n");
249                 if not(calledhooks & HOOK_END)
250                         localcmd("\ncl_hook_gameend\n");
251         }
252 }
253
254 .float has_team;
255 float SetTeam(entity o, float Team)
256 {
257         entity tm;
258         if(teamplay)
259         {
260                 switch(Team)
261                 {
262                         case -1:
263                         case COLOR_TEAM1:
264                         case COLOR_TEAM2:
265                         case COLOR_TEAM3:
266                         case COLOR_TEAM4:
267                                 break;
268                         default:
269                                 if(GetTeam(Team, false) == world)
270                                 {
271                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
272                                         Team = COLOR_SPECTATOR;
273                                 }
274                                 break;
275                 }
276         }
277         else
278         {
279                 switch(Team)
280                 {
281                         case -1:
282                         case 0:
283                                 break;
284                         default:
285                                 if(GetTeam(Team, false) == world)
286                                 {
287                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
288                                         Team = COLOR_SPECTATOR;
289                                 }
290                                 break;
291                 }
292         }
293         if(Team == -1) // leave
294         {
295                 if(o.has_team)
296                 {
297                         tm = GetTeam(o.team, false);
298                         tm.team_size -= 1;
299                         o.has_team = 0;
300                         return TRUE;
301                 }
302         }
303         else
304         {
305                 if not(o.has_team)
306                 {
307                         o.team = Team;
308                         tm = GetTeam(Team, true);
309                         tm.team_size += 1;
310                         o.has_team = 1;
311                         return TRUE;
312                 }
313                 else if(Team != o.team)
314                 {
315                         tm = GetTeam(o.team, false);
316                         tm.team_size -= 1;
317                         o.team = Team;
318                         tm = GetTeam(Team, true);
319                         tm.team_size += 1;
320                         return TRUE;
321                 }
322         }
323         return FALSE;
324 }
325
326 void Playerchecker_Think()
327 {
328         float i;
329         entity e;
330         for(i = 0; i < maxclients; ++i)
331         {
332                 e = playerslots[i];
333                 if(GetPlayerName(i) == "")
334                 {
335                         if(e.sort_prev)
336                         {
337                                 // player disconnected
338                                 SetTeam(e, -1);
339                                 RemovePlayer(e);
340                                 e.sort_prev = world;
341                                 //e.gotscores = 0;
342                         }
343                 }
344                 else
345                 {
346                         if not(e.sort_prev)
347                         {
348                                 // player connected
349                                 if not(e)
350                                         playerslots[i] = e = spawn();
351                                 e.sv_entnum = i;
352                                 e.ping = 0;
353                                 e.ping_packetloss = 0;
354                                 e.ping_movementloss = 0;
355                                 //e.gotscores = 0; // we might already have the scores...
356                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
357                                 RegisterPlayer(e);
358                                 HUD_UpdatePlayerPos(e);
359                         }
360                 }
361         }
362         self.nextthink = time + 0.2;
363 }
364
365 void Porto_Init();
366 void TrueAim_Init();
367 void PostInit(void)
368 {
369         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
370
371         entity playerchecker;
372         playerchecker = spawn();
373         playerchecker.think = Playerchecker_Think;
374         playerchecker.nextthink = time + 0.2;
375
376         Porto_Init();
377         TrueAim_Init();
378
379         postinit = true;
380 }
381
382 float button_zoom;
383
384 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
385 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
386 // All keys are in ascii.
387 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
388 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
389 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
390 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
391 {
392         float bSkipKey;
393         bSkipKey = false;
394
395         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
396                 return true;
397
398         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
399                 return true;
400
401         if(menu_visible)
402                 if(menu_action(bInputType, nPrimary, nSecondary))
403                         return TRUE;
404
405         return bSkipKey;
406 }
407
408 // END REQUIRED CSQC FUNCTIONS
409 // --------------------------------------------------------------------------
410
411 // --------------------------------------------------------------------------
412 // BEGIN OPTIONAL CSQC FUNCTIONS
413 void Ent_RemoveEntCS()
414 {
415         entcs_receiver[self.sv_entnum] = world;
416 }
417 void Ent_ReadEntCS()
418 {
419         float sf;
420         InterpolateOrigin_Undo();
421
422         self.classname = "entcs_receiver";
423         sf = ReadByte();
424
425         if(sf & 1)
426                 self.sv_entnum = ReadByte();
427         if(sf & 2)
428         {
429                 self.origin_x = ReadShort();
430                 self.origin_y = ReadShort();
431                 self.origin_z = ReadShort();
432         }
433         if(sf & 4)
434         {
435                 self.angles_y = ReadByte() * 360.0 / 256;
436                 self.angles_x = self.angles_z = 0;
437         }
438         if(sf & 8)
439                 self.healthvalue = ReadByte() * 10;
440         if(sf & 16)
441                 self.armorvalue = ReadByte() * 10;
442
443         entcs_receiver[self.sv_entnum] = self;
444         self.entremove = Ent_RemoveEntCS;
445
446         InterpolateOrigin_Note();
447 }
448
449 void Ent_Remove();
450
451 void Ent_RemovePlayerScore()
452 {
453         float i;
454
455         if(self.owner)
456         {
457                 SetTeam(self.owner, -1);
458                 self.owner.gotscores = 0;
459                 for(i = 0; i < MAX_SCORE; ++i)
460                         self.owner.(scores[i]) = 0; // clear all scores
461         }
462 }
463
464 void Ent_ReadPlayerScore()
465 {
466         float i, n;
467         float isNew;
468         entity o;
469
470         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
471         // (no I've never heard of M-x replace-string, sed, or anything like that)
472         isNew = !self.owner; // workaround for DP bug
473         n = ReadByte()-1;
474
475 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
476         if(!isNew && n != self.sv_entnum)
477         {
478                 //print(_("A CSQC entity changed its owner!\n"));
479                 print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
480                 isNew = true;
481                 Ent_Remove();
482                 self.enttype = ENT_CLIENT_SCORES;
483         }
484 #endif
485
486         self.sv_entnum = n;
487
488         if not(playerslots[self.sv_entnum])
489                 playerslots[self.sv_entnum] = spawn();
490         o = self.owner = playerslots[self.sv_entnum];
491         o.sv_entnum = self.sv_entnum;
492         o.gotscores = 1;
493
494         //if not(o.sort_prev)
495         //      RegisterPlayer(o);
496         //playerchecker will do this for us later, if it has not already done so
497
498         float sf, lf;
499 #if MAX_SCORE <= 8
500         sf = ReadByte();
501         lf = ReadByte();
502 #else
503         sf = ReadShort();
504         lf = ReadShort();
505 #endif
506         float p;
507         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
508                 if(sf & p)
509                 {
510                         if(lf & p)
511                                 o.(scores[i]) = ReadInt24_t();
512                         else
513                                 o.(scores[i]) = ReadChar();
514                 }
515
516         if(o.sort_prev)
517                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
518
519         self.entremove = Ent_RemovePlayerScore;
520 }
521
522 void Ent_ReadTeamScore()
523 {
524         float i;
525         entity o;
526
527         self.team = ReadByte();
528         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
529
530         float sf, lf;
531 #if MAX_TEAMSCORE <= 8
532         sf = ReadByte();
533         lf = ReadByte();
534 #else
535         sf = ReadShort();
536         lf = ReadShort();
537 #endif
538         float p;
539         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
540                 if(sf & p)
541                 {
542                         if(lf & p)
543                                 o.(teamscores[i]) = ReadInt24_t();
544                         else
545                                 o.(teamscores[i]) = ReadChar();
546                 }
547
548         HUD_UpdateTeamPos(o);
549 }
550
551 void Ent_ClientData()
552 {
553         float f;
554         float newspectatee_status;
555
556         f = ReadByte();
557
558         scoreboard_showscores_force = (f & 1);
559
560         if(f & 2)
561         {
562                 newspectatee_status = ReadByte();
563                 if(newspectatee_status == player_localnum + 1)
564                         newspectatee_status = -1; // observing
565         }
566         else
567                 newspectatee_status = 0;
568
569         spectatorbutton_zoom = (f & 4);
570
571         if(f & 8)
572         {
573                 angles_held_status = 1;
574                 angles_held_x = ReadAngle();
575                 angles_held_y = ReadAngle();
576                 angles_held_z = 0;
577         }
578         else
579                 angles_held_status = 0;
580
581         if(newspectatee_status != spectatee_status)
582         {
583                 // clear race stuff
584                 race_laptime = 0;
585                 race_checkpointtime = 0;
586         }
587         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
588         {
589                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
590                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
591                 )
592                         prev_p_health = -1;
593                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
594                         prev_health = -1;
595         }
596         spectatee_status = newspectatee_status;
597
598         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
599 }
600
601 void Ent_Nagger()
602 {
603         float nags, i, j, b, f;
604
605         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
606
607         if(!(nags & 4))
608         {
609                 if(vote_called_vote)
610                         strunzone(vote_called_vote);
611                 vote_called_vote = string_null;
612                 vote_active = 0;
613         }
614         else
615         {
616                 vote_active = 1;
617         }
618
619         if(nags & 64)
620         {
621                 vote_yescount = ReadByte();
622                 vote_nocount = ReadByte();
623                 vote_needed = ReadByte();
624                 vote_highlighted = ReadChar();
625         }
626
627         if(nags & 128)
628         {
629                 if(vote_called_vote)
630                         strunzone(vote_called_vote);
631                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
632         }
633
634         if(nags & 1)
635         {
636                 for(j = 0; j < maxclients; ++j)
637                         if(playerslots[j])
638                                 playerslots[j].ready = 1;
639                 for(i = 1; i <= maxclients; i += 8)
640                 {
641                         f = ReadByte();
642                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
643                                 if not(f & b)
644                                         if(playerslots[j])
645                                                 playerslots[j].ready = 0;
646                 }
647         }
648
649         ready_waiting = (nags & 1);
650         ready_waiting_for_me = (nags & 2);
651         vote_waiting = (nags & 4);
652         vote_waiting_for_me = (nags & 8);
653         warmup_stage = (nags & 16);
654 }
655
656 void Ent_RandomSeed()
657 {
658         float s;
659         prandom_debug();
660         s = ReadShort();
661         psrandom(s);
662 }
663
664 void Ent_ReadAccuracy(void)
665 {
666         float sf, f, w, b;
667         sf = ReadInt24_t();
668         if(sf == 0)
669         {
670                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
671                         weapon_accuracy[w] = -1;
672                 return;
673         }
674
675         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2)
676         {
677                 if(sf & f)
678                 {
679                         b = ReadByte();
680                         if(b == 0)
681                                 weapon_accuracy[w] = -1;
682                         else if(b == 255)
683                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
684                         else
685                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
686                 }
687         }
688 }
689
690 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
691 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
692 void Ent_RadarLink();
693 void Ent_Init();
694 void Ent_ScoresInfo();
695 void CSQC_Ent_Update(float bIsNewEntity)
696 {
697         float t;
698         float savetime;
699         t = ReadByte();
700
701         // set up the "time" global for received entities to be correct for interpolation purposes
702         savetime = time;
703         if(servertime)
704         {
705                 time = servertime;
706         }
707         else
708         {
709                 serverprevtime = time;
710                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
711                 time = serverprevtime + serverdeltatime;
712         }
713
714 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
715         if(self.enttype)
716         {
717                 if(t != self.enttype || bIsNewEntity)
718                 {
719                         //print(_("A CSQC entity changed its type!\n"));
720                         print(sprintf(_("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n"), num_for_edict(self), self.entnum, self.enttype, t));
721                         Ent_Remove();
722                         clearentity(self);
723                         bIsNewEntity = 1;
724                 }
725         }
726         else
727         {
728                 if(!bIsNewEntity)
729                 {
730                         print(sprintf(_("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n"), num_for_edict(self), self.entnum, t));
731                         bIsNewEntity = 1;
732                 }
733         }
734 #endif
735         self.enttype = t;
736         switch(t)
737         {
738                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
739                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
740                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
741                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
742                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
743                 case ENT_CLIENT_LASER: Ent_Laser(); break;
744                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
745                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
746                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
747                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
748                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
749                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
750                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
751                 case ENT_CLIENT_INIT: Ent_Init(); break;
752                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
753                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
754                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
755                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
756                 case ENT_CLIENT_WALL: Ent_Wall(); break;
757                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
758                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
759                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
760                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
761                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
762                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
763                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
764                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
765                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
766                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
767                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
768                 case ENT_CLIENT_TURRET: ent_turret(); break; 
769                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
770                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;  
771                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;  
772                 default:
773                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
774                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
775                         break;
776         }
777
778         time = savetime;
779 }
780 // Destructor, but does NOT deallocate the entity by calling remove(). Also
781 // used when an entity changes its type. For an entity that someone interacts
782 // with others, make sure it can no longer do so.
783 void Ent_Remove()
784 {
785         if(self.entremove)
786                 self.entremove();
787
788         self.enttype = 0;
789         self.classname = "";
790         self.draw = menu_sub_null;
791         self.entremove = menu_sub_null;
792         // TODO possibly set more stuff to defaults
793 }
794 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
795 void CSQC_Ent_Remove()
796 {
797         if(wasfreed(self))
798         {
799                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
800                 return;
801         }
802         if(self.enttype)
803                 Ent_Remove();
804         remove(self);
805 }
806
807 void Gamemode_Init()
808 {
809         if not(isdemo())
810         {
811                 if(!(calledhooks & HOOK_START))
812                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
813                 calledhooks |= HOOK_START;
814         }
815 }
816 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
817 void CSQC_Parse_StuffCmd(string strMessage)
818 {
819         localcmd(strMessage);
820 }
821 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
822 void CSQC_Parse_Print(string strMessage)
823 {
824         print(ColorTranslateRGB(strMessage));
825 }
826
827 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
828 void CSQC_Parse_CenterPrint(string strMessage)
829 {
830         centerprint_hud(strMessage);
831 }
832
833 string notranslate_fogcmd1 = "\nfog ";
834 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
835 void Fog_Force()
836 {
837         // TODO somehow thwart prvm_globalset client ...
838
839         if(forcefog != "")
840                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
841 }
842
843 void Gamemode_Init();
844 void Ent_ScoresInfo()
845 {
846         float i;
847         self.classname = "ent_client_scores_info";
848         gametype = ReadInt24_t();
849         for(i = 0; i < MAX_SCORE; ++i)
850         {
851                 scores_label[i] = strzone(ReadString());
852                 scores_flags[i] = ReadByte();
853         }
854         for(i = 0; i < MAX_TEAMSCORE; ++i)
855         {
856                 teamscores_label[i] = strzone(ReadString());
857                 teamscores_flags[i] = ReadByte();
858         }
859         HUD_InitScores();
860         Gamemode_Init();
861 }
862
863 void Ent_Init()
864 {
865         self.classname = "ent_client_init";
866
867         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
868
869         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
870         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
871         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
872         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
873         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
874         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
875         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
876         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
877         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
878         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
879         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
880         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
881
882         if(forcefog)
883                 strunzone(forcefog);
884         forcefog = strzone(ReadString());
885
886         armorblockpercent = ReadByte() / 255.0;
887
888         g_weaponswitchdelay = ReadByte() / 255.0;
889
890         g_balance_grenadelauncher_bouncefactor = ReadCoord();
891         g_balance_grenadelauncher_bouncestop = ReadCoord();
892         g_balance_electro_secondary_bouncefactor = ReadCoord();
893         g_balance_electro_secondary_bouncestop = ReadCoord();
894
895         nex_scope = !ReadByte();
896         rifle_scope = !ReadByte();
897
898         serverflags = ReadByte();
899
900         minelayer_maxmines = ReadByte();
901
902         hagar_maxrockets = ReadByte();
903
904         g_trueaim_minrange = ReadCoord();
905         g_balance_porto_secondary = ReadByte();
906
907         if(!postinit)
908                 PostInit();
909 }
910
911 void Net_ReadRace()
912 {
913         float b;
914
915         b = ReadByte();
916
917         switch(b)
918         {
919                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
920                         race_checkpoint = ReadByte();
921                         race_time = ReadInt24_t();
922                         race_previousbesttime = ReadInt24_t();
923                         if(race_previousbestname)
924                                 strunzone(race_previousbestname);
925                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
926
927                         race_checkpointtime = time;
928
929                         if(race_checkpoint == 0 || race_checkpoint == 254)
930                         {
931                                 race_penaltyaccumulator = 0;
932                                 race_laptime = time; // valid
933                         }
934
935                         break;
936
937                 case RACE_NET_CHECKPOINT_CLEAR:
938                         race_laptime = 0;
939                         race_checkpointtime = 0;
940                         break;
941
942                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
943                         race_laptime = ReadCoord();
944                         race_checkpointtime = -99999;
945                         // fall through
946                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
947                         race_nextcheckpoint = ReadByte();
948
949                         race_nextbesttime = ReadInt24_t();
950                         if(race_nextbestname)
951                                 strunzone(race_nextbestname);
952                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
953                         break;
954
955                 case RACE_NET_CHECKPOINT_HIT_RACE:
956                         race_mycheckpoint = ReadByte();
957                         race_mycheckpointtime = time;
958                         race_mycheckpointdelta = ReadInt24_t();
959                         race_mycheckpointlapsdelta = ReadByte();
960                         if(race_mycheckpointlapsdelta >= 128)
961                                 race_mycheckpointlapsdelta -= 256;
962                         if(race_mycheckpointenemy)
963                                 strunzone(race_mycheckpointenemy);
964                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
965                         break;
966
967                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
968                         race_othercheckpoint = ReadByte();
969                         race_othercheckpointtime = time;
970                         race_othercheckpointdelta = ReadInt24_t();
971                         race_othercheckpointlapsdelta = ReadByte();
972                         if(race_othercheckpointlapsdelta >= 128)
973                                 race_othercheckpointlapsdelta -= 256;
974                         if(race_othercheckpointenemy)
975                                 strunzone(race_othercheckpointenemy);
976                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
977                         break;
978
979                 case RACE_NET_PENALTY_RACE:
980                         race_penaltyeventtime = time;
981                         race_penaltytime = ReadShort();
982                         //race_penaltyaccumulator += race_penaltytime;
983                         if(race_penaltyreason)
984                                 strunzone(race_penaltyreason);
985                         race_penaltyreason = strzone(ReadString());
986                         break;
987
988                 case RACE_NET_PENALTY_QUALIFYING:
989                         race_penaltyeventtime = time;
990                         race_penaltytime = ReadShort();
991                         race_penaltyaccumulator += race_penaltytime;
992                         if(race_penaltyreason)
993                                 strunzone(race_penaltyreason);
994                         race_penaltyreason = strzone(ReadString());
995                         break;
996
997                 case RACE_NET_SERVER_RECORD:
998                         race_server_record = ReadInt24_t();
999                         break;
1000                 case RACE_NET_SPEED_AWARD:
1001                         race_speedaward = ReadInt24_t();
1002                         if(race_speedaward_holder)
1003                                 strunzone(race_speedaward_holder);
1004                         race_speedaward_holder = strzone(ReadString());
1005                         break;
1006                 case RACE_NET_SPEED_AWARD_BEST:
1007                         race_speedaward_alltimebest = ReadInt24_t();
1008                         if(race_speedaward_alltimebest_holder)
1009                                 strunzone(race_speedaward_alltimebest_holder);
1010                         race_speedaward_alltimebest_holder = strzone(ReadString());
1011                         break;
1012                 case RACE_NET_SERVER_RANKINGS:
1013                         float pos, prevpos, del;
1014                         pos = ReadShort();
1015                         prevpos = ReadShort();
1016                         del = ReadShort();
1017
1018                         // move other rankings out of the way
1019                         float i;
1020                         if (prevpos) {
1021                                 for (i=prevpos-1;i>pos-1;--i) {
1022                                         grecordtime[i] = grecordtime[i-1];
1023                                         if(grecordholder[i])
1024                                                 strunzone(grecordholder[i]);
1025                                         grecordholder[i] = strzone(grecordholder[i-1]);
1026                                 }
1027                         } else if (del) { // a record has been deleted by the admin
1028                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1029                                         if (i == RANKINGS_CNT-1) { // clear out last record
1030                                                 grecordtime[i] = 0;
1031                                                 if (grecordholder[i])
1032                                                         strunzone(grecordholder[i]);
1033                                                 grecordholder[i] = string_null;
1034                                         }
1035                                         else {
1036                                                 grecordtime[i] = grecordtime[i+1];
1037                                                 if (grecordholder[i])
1038                                                         strunzone(grecordholder[i]);
1039                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1040                                         }
1041                                 }
1042                         } else { // player has no ranked record yet
1043                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1044                                         grecordtime[i] = grecordtime[i-1];
1045                                         if(grecordholder[i])
1046                                                 strunzone(grecordholder[i]);
1047                                         grecordholder[i] = strzone(grecordholder[i-1]);
1048                                 }
1049                         }
1050
1051                         // store new ranking
1052                         if(grecordholder[pos-1] != "")
1053                                 strunzone(grecordholder[pos-1]);
1054                         grecordholder[pos-1] = strzone(ReadString());
1055                         grecordtime[pos-1] = ReadInt24_t();
1056                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1057                                 race_myrank = pos;
1058                         break;
1059                 case RACE_NET_SERVER_STATUS:
1060                         race_status = ReadShort();
1061                         if(race_status_name)
1062                                 strunzone(race_status_name);
1063                         race_status_name = strzone(ReadString());
1064         }
1065 }
1066
1067 void Net_ReadSpawn()
1068 {
1069         zoomin_effect = 1;
1070         current_viewzoom = 0.6;
1071 }
1072
1073 void Net_TeamNagger()
1074 {
1075         teamnagger = 1;
1076 }
1077
1078 void Net_ReadPingPLReport()
1079 {
1080         float e, pi, pl, ml;
1081         e = ReadByte();
1082         pi = ReadShort();
1083         pl = ReadByte();
1084         ml = ReadByte();
1085         if not(playerslots[e])
1086                 return;
1087         playerslots[e].ping = pi;
1088         playerslots[e].ping_packetloss = pl / 255.0;
1089         playerslots[e].ping_movementloss = ml / 255.0;
1090 }
1091
1092 void Net_WeaponComplain() {
1093         complain_weapon = ReadByte();
1094
1095         if(complain_weapon_name)
1096                 strunzone(complain_weapon_name);
1097         complain_weapon_name = strzone(ReadString());
1098
1099         complain_weapon_type = ReadByte();
1100
1101         complain_weapon_time = time;
1102         weapontime = time; // ping the weapon panel
1103 }
1104
1105 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1106 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1107 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1108 float CSQC_Parse_TempEntity()
1109 {
1110         float bHandled;
1111                 bHandled  = true;
1112         // Acquire TE ID
1113         float nTEID;
1114                 nTEID = ReadByte();
1115
1116                 // NOTE: Could just do return instead of break...
1117         switch(nTEID)
1118         {
1119                 case TE_CSQC_TARGET_MUSIC:
1120                         Net_TargetMusic();
1121                         bHandled = true;
1122                         break;
1123                 case TE_CSQC_PICTURE:
1124                         Net_MapVote_Picture();
1125                         bHandled = true;
1126                         break;
1127                 case TE_CSQC_RACE:
1128                         Net_ReadRace();
1129                         bHandled = true;
1130                         break;
1131                 case TE_CSQC_SPAWN:
1132                         Net_ReadSpawn();
1133                         bHandled = true;
1134                         break;
1135                 case TE_CSQC_ZCURVEPARTICLES:
1136                         Net_ReadZCurveParticles();
1137                         bHandled = true;
1138                         break;
1139                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1140                         Net_ReadNexgunBeamParticle();
1141                         bHandled = true;
1142                         break;
1143                 case TE_CSQC_TEAMNAGGER:
1144                         Net_TeamNagger();
1145                         bHandled = true;
1146                         break;
1147                 case TE_CSQC_LIGHTNINGARC:
1148                         Net_ReadLightningarc();
1149                         bHandled = true;
1150                         break;
1151                 case TE_CSQC_PINGPLREPORT:
1152                         Net_ReadPingPLReport();
1153                         bHandled = true;
1154                         break;
1155                 case TE_CSQC_ANNOUNCE:
1156                         Announcer_Play(ReadString());
1157                         bHandled = true;
1158                         break;
1159                 case TE_CSQC_KILLNOTIFY:
1160                         HUD_KillNotify(ReadString(), ReadString(), ReadString(), ReadShort(), ReadByte());
1161                         bHandled = true;
1162                         break;
1163                 case TE_CSQC_KILLCENTERPRINT:
1164                         HUD_KillCenterprint(ReadString(), ReadString(), ReadShort(), ReadByte());
1165                         bHandled = true;
1166                         break;
1167                 case TE_CSQC_CENTERPRINT_GENERIC:
1168                         float id;
1169                         string s;
1170                         id = ReadByte();
1171                         s = ReadString();
1172                         if (id != 0 && s != "")
1173                                 centerprint_generic(id, s, ReadByte(), ReadByte());
1174                         else
1175                                 centerprint_generic(id, s, 0, 0);
1176                         bHandled = true;
1177                         break;
1178                 case TE_CSQC_WEAPONCOMPLAIN:
1179                         Net_WeaponComplain();
1180                         bHandled = true;
1181                         break;
1182                 case TE_CSQC_VEHICLESETUP:
1183                         Net_VehicleSetup();
1184                         bHandled = true;
1185                         break;
1186                 case TE_CSQC_SVNOTICE:
1187                         cl_notice_read();
1188                         bHandled = true;
1189                         break;
1190                 default:
1191                         // No special logic for this temporary entity; return 0 so the engine can handle it
1192                         bHandled = false;
1193                         break;
1194         }
1195
1196         return bHandled;
1197 }
1198
1199 string getcommandkey(string text, string command)
1200 {
1201         string keys;
1202         float n, j, k, l;
1203
1204         if (!autocvar_hud_showbinds)
1205                 return text;
1206
1207         keys = db_get(binddb, command);
1208         if (!keys)
1209         {
1210                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1211                 for(j = 0; j < n; ++j)
1212                 {
1213                         k = stof(argv(j));
1214                         if(k != -1)
1215                         {
1216                                 if ("" == keys)
1217                                         keys = keynumtostring(k);
1218                                 else
1219                                         keys = strcat(keys, ", ", keynumtostring(k));
1220
1221                                 ++l;
1222                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit >= l) break;
1223                         }
1224
1225                 }
1226                 db_put(binddb, command, keys);
1227         }
1228
1229         if ("" == keys) {
1230                 if (autocvar_hud_showbinds > 1)
1231                         return sprintf(_("%s (not bound)"), text);
1232                 else
1233                         return text;
1234         }
1235         else if (autocvar_hud_showbinds > 1)
1236                 return sprintf(_("%s (%s)"), text, keys);
1237         else
1238                 return keys;
1239 }