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Clean up client items a bit. Add cl_simpleitems_postfix and fix http://dev.xonotic...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------
2 // BEGIN REQUIRED CSQC FUNCTIONS
3 //include "main.qh"
4
5 entity clearentity_ent;
6 void clearentity(entity e)
7 {
8         if not(clearentity_ent)
9         {
10                 clearentity_ent = spawn();
11                 clearentity_ent.classname = "clearentity";
12         }
13         float n = e.entnum;
14         copyentity(clearentity_ent, e);
15         e.entnum = n;
16 }
17
18 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
19 void menu_show_error()
20 {
21         drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
22 }
23
24 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
25 // Useful for precaching things
26
27 void menu_sub_null()
28 {
29 }
30
31 #ifdef USE_FTE
32 float __engine_check;
33 #endif
34
35 void precache_playermodel(string m)
36 {
37         string f;
38
39         if(substring(m, -9,5) == "_lod1")
40                 return;
41         if(substring(m, -9,5) == "_lod2")
42                 return;
43         precache_model(m);
44         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
45         if(fexists(f))
46                 precache_model(f);
47         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
48         if(fexists(f))
49                 precache_model(f);
50
51         /*
52         float globhandle, i, n;
53         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
54         if (globhandle < 0)
55                 return;
56         n = search_getsize(globhandle);
57         for (i = 0; i < n; ++i)
58         {
59                 //print(search_getfilename(globhandle, i), "\n");
60                 f = search_getfilename(globhandle, i);
61                 PrecachePlayerSounds(f);
62         }
63         search_end(globhandle);
64         */
65 }
66 void precache_all_playermodels(string pattern)
67 {
68         float globhandle, i, n;
69         string f;
70
71         globhandle = search_begin(pattern, TRUE, FALSE);
72         if (globhandle < 0)
73                 return;
74         n = search_getsize(globhandle);
75         for (i = 0; i < n; ++i)
76         {
77                 //print(search_getfilename(globhandle, i), "\n");
78                 f = search_getfilename(globhandle, i);
79                 precache_playermodel(f);
80         }
81         search_end(globhandle);
82 }
83
84 string forcefog;
85 void WaypointSprite_Load();
86 void ConsoleCommand_macro_init();
87 void CSQC_Init(void)
88 {
89         prvm_language = cvar_string("prvm_language");
90 #ifdef USE_FTE
91 #pragma target ID
92         __engine_check = checkextension("DP_SV_WRITEPICTURE");
93         if(!__engine_check)
94         {
95                 print(_("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n"));
96                 localcmd("\ndisconnect\n");
97                 return;
98         }
99 #pragma target FTE
100 #endif
101
102         check_unacceptable_compiler_bugs();
103
104 #ifdef WATERMARK
105         print(sprintf(_("^4CSQC Build information: ^1%s\n"), WATERMARK()));
106 #endif
107
108         float i;
109
110 #ifdef COMPAT_XON050_ENGINE
111         // old engine lacks implementation of player_localnum
112         player_localnum = player_localentnum - 1;
113 #endif
114
115         binddb = db_create();
116         tempdb = db_create();
117         ClientProgsDB = db_load("client.db");
118         compressShortVector_init();
119
120         draw_endBoldFont();
121         menu_visible = FALSE;
122         menu_show = menu_show_error;
123         menu_action = menu_sub_null;
124
125         for(i = 0; i < 255; ++i)
126                 if(getplayerkeyvalue(i, "viewentity") == "")
127                         break;
128         maxclients = i;
129
130         //registercommand("hud_configure");
131         //registercommand("hud_save");
132         //registercommand("menu_action");
133         
134         ConsoleCommand_macro_init();
135
136         registercvar("hud_usecsqc", "1");
137         registercvar("scoreboard_columns", "default");
138
139         gametype = 0;
140
141         // hud_fields uses strunzone on the titles!
142         for(i = 0; i < MAX_HUD_FIELDS; ++i)
143                 hud_title[i] = strzone("(null)");
144
145         postinit = false;
146
147         calledhooks = 0;
148
149         teams = Sort_Spawn();
150         players = Sort_Spawn();
151
152         GetTeam(COLOR_SPECTATOR, true); // add specs first
153
154         // needs to be done so early because of the constants they create
155         RegisterWeapons();
156         RegisterGametypes();
157
158         WaypointSprite_Load();
159
160         // precaches
161         precache_model("null");
162         precache_sound("misc/hit.wav");
163         precache_sound("misc/typehit.wav");
164         if (autocvar_cl_precacheplayermodels)
165         {
166                 precache_all_playermodels("models/player/*.zym");
167                 precache_all_playermodels("models/player/*.dpm");
168                 precache_all_playermodels("models/player/*.md3");
169                 precache_all_playermodels("models/player/*.psk");
170                 precache_all_playermodels("models/player/*.iqm");
171         }
172
173         Projectile_Precache();
174         Hook_Precache();
175         GibSplash_Precache();
176         Casings_Precache();
177         DamageInfo_Precache();
178         Vehicles_Precache();
179         turrets_precache();
180     Announcer_Precache();
181         Tuba_Precache();
182         
183         if(autocvar_cl_reticle)
184         {
185                 if(autocvar_cl_reticle_item_normal) { precache_pic("gfx/reticle_normal"); }
186                 if(autocvar_cl_reticle_item_nex) { precache_pic("gfx/reticle_nex"); }
187         }
188         
189         get_mi_min_max_texcoords(1); // try the CLEVER way first
190         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
191         shortmapname = mi_shortname;
192
193         if(precache_pic(minimapname) == "")
194         {
195                 // but maybe we have a non-clever minimap
196                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
197                 if(precache_pic(minimapname) == "")
198                         minimapname = ""; // FAIL
199                 else
200                         get_mi_min_max_texcoords(0); // load new texcoords
201         }
202
203         mi_center = (mi_min + mi_max) * 0.5;
204         mi_scale = mi_max - mi_min;
205         minimapname = strzone(minimapname);
206
207         WarpZone_Init();
208
209         hud_configure_prev = -1;
210         tab_panel = -1;
211
212         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
213 }
214
215 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
216 void Shutdown(void)
217 {
218 #ifdef USE_FTE
219 #pragma TARGET id
220         if(!__engine_check)
221                 return 0;
222 #pragma TARGET fte
223 #endif
224
225         WarpZone_Shutdown();
226
227         remove(teams);
228         remove(players);
229         db_close(binddb);
230         db_close(tempdb);
231         if(autocvar_cl_db_saveasdump)
232                 db_dump(ClientProgsDB, "client.db");
233         else
234                 db_save(ClientProgsDB, "client.db");
235         db_close(ClientProgsDB);
236
237         if(camera_active)
238                 cvar_set("chase_active",ftos(chase_active_backup));
239
240         // unset the event chasecam's chase_active
241         if(autocvar_chase_active < 0)
242                 cvar_set("chase_active", "0");
243
244         if not(isdemo())
245         {
246                 if not(calledhooks & HOOK_START)
247                         localcmd("\n_cl_hook_gamestart nop\n");
248                 if not(calledhooks & HOOK_END)
249                         localcmd("\ncl_hook_gameend\n");
250         }
251 }
252
253 .float has_team;
254 float SetTeam(entity o, float Team)
255 {
256         entity tm;
257         if(teamplay)
258         {
259                 switch(Team)
260                 {
261                         case -1:
262                         case COLOR_TEAM1:
263                         case COLOR_TEAM2:
264                         case COLOR_TEAM3:
265                         case COLOR_TEAM4:
266                                 break;
267                         default:
268                                 if(GetTeam(Team, false) == world)
269                                 {
270                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
271                                         Team = COLOR_SPECTATOR;
272                                 }
273                                 break;
274                 }
275         }
276         else
277         {
278                 switch(Team)
279                 {
280                         case -1:
281                         case 0:
282                                 break;
283                         default:
284                                 if(GetTeam(Team, false) == world)
285                                 {
286                                         print(sprintf(_("trying to switch to unsupported team %d\n"), Team));
287                                         Team = COLOR_SPECTATOR;
288                                 }
289                                 break;
290                 }
291         }
292         if(Team == -1) // leave
293         {
294                 if(o.has_team)
295                 {
296                         tm = GetTeam(o.team, false);
297                         tm.team_size -= 1;
298                         o.has_team = 0;
299                         return TRUE;
300                 }
301         }
302         else
303         {
304                 if not(o.has_team)
305                 {
306                         o.team = Team;
307                         tm = GetTeam(Team, true);
308                         tm.team_size += 1;
309                         o.has_team = 1;
310                         return TRUE;
311                 }
312                 else if(Team != o.team)
313                 {
314                         tm = GetTeam(o.team, false);
315                         tm.team_size -= 1;
316                         o.team = Team;
317                         tm = GetTeam(Team, true);
318                         tm.team_size += 1;
319                         return TRUE;
320                 }
321         }
322         return FALSE;
323 }
324
325 void Playerchecker_Think()
326 {
327         float i;
328         entity e;
329         for(i = 0; i < maxclients; ++i)
330         {
331                 e = playerslots[i];
332                 if(GetPlayerName(i) == "")
333                 {
334                         if(e.sort_prev)
335                         {
336                                 // player disconnected
337                                 SetTeam(e, -1);
338                                 RemovePlayer(e);
339                                 e.sort_prev = world;
340                                 //e.gotscores = 0;
341                         }
342                 }
343                 else
344                 {
345                         if not(e.sort_prev)
346                         {
347                                 // player connected
348                                 if not(e)
349                                         playerslots[i] = e = spawn();
350                                 e.sv_entnum = i;
351                                 e.ping = 0;
352                                 e.ping_packetloss = 0;
353                                 e.ping_movementloss = 0;
354                                 //e.gotscores = 0; // we might already have the scores...
355                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with HUD_UpdatePlayerTeams
356                                 RegisterPlayer(e);
357                                 HUD_UpdatePlayerPos(e);
358                         }
359                 }
360         }
361         self.nextthink = time + 0.2;
362 }
363
364 void Porto_Init();
365 void TrueAim_Init();
366 void PostInit(void)
367 {
368         localcmd(strcat("\nscoreboard_columns_set ", autocvar_scoreboard_columns, ";\n"));
369
370         entity playerchecker;
371         playerchecker = spawn();
372         playerchecker.think = Playerchecker_Think;
373         playerchecker.nextthink = time + 0.2;
374
375         Porto_Init();
376         TrueAim_Init();
377
378         postinit = true;
379 }
380
381 float button_zoom;
382
383 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
384 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
385 // All keys are in ascii.
386 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.
387 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
388 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
389 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
390 {
391         float bSkipKey;
392         bSkipKey = false;
393
394         if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
395                 return true;
396
397         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
398                 return true;
399
400         if(menu_visible)
401                 if(menu_action(bInputType, nPrimary, nSecondary))
402                         return TRUE;
403
404         return bSkipKey;
405 }
406
407 // END REQUIRED CSQC FUNCTIONS
408 // --------------------------------------------------------------------------
409
410 // --------------------------------------------------------------------------
411 // BEGIN OPTIONAL CSQC FUNCTIONS
412 void Ent_RemoveEntCS()
413 {
414         entcs_receiver[self.sv_entnum] = world;
415 }
416 void Ent_ReadEntCS()
417 {
418         float sf;
419         InterpolateOrigin_Undo();
420
421         self.classname = "entcs_receiver";
422         sf = ReadByte();
423
424         if(sf & 1)
425                 self.sv_entnum = ReadByte();
426         if(sf & 2)
427         {
428                 self.origin_x = ReadShort();
429                 self.origin_y = ReadShort();
430                 self.origin_z = ReadShort();
431         }
432         if(sf & 4)
433         {
434                 self.angles_y = ReadByte() * 360.0 / 256;
435                 self.angles_x = self.angles_z = 0;
436         }
437         if(sf & 8)
438                 self.healthvalue = ReadByte() * 10;
439         if(sf & 16)
440                 self.armorvalue = ReadByte() * 10;
441
442         entcs_receiver[self.sv_entnum] = self;
443         self.entremove = Ent_RemoveEntCS;
444
445         InterpolateOrigin_Note();
446 }
447
448 void Ent_Remove();
449
450 void Ent_RemovePlayerScore()
451 {
452         float i;
453
454         if(self.owner)
455         {
456                 SetTeam(self.owner, -1);
457                 self.owner.gotscores = 0;
458                 for(i = 0; i < MAX_SCORE; ++i)
459                         self.owner.(scores[i]) = 0; // clear all scores
460         }
461 }
462
463 void Ent_ReadPlayerScore()
464 {
465         float i, n;
466         float isNew;
467         entity o;
468
469         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
470         // (no I've never heard of M-x replace-string, sed, or anything like that)
471         isNew = !self.owner; // workaround for DP bug
472         n = ReadByte()-1;
473
474 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
475         if(!isNew && n != self.sv_entnum)
476         {
477                 //print(_("A CSQC entity changed its owner!\n"));
478                 print(sprintf(_("A CSQC entity changed its owner! (edict: %d, classname: %s)\n"), num_for_edict(self), self.classname));
479                 isNew = true;
480                 Ent_Remove();
481                 self.enttype = ENT_CLIENT_SCORES;
482         }
483 #endif
484
485         self.sv_entnum = n;
486
487         if not(playerslots[self.sv_entnum])
488                 playerslots[self.sv_entnum] = spawn();
489         o = self.owner = playerslots[self.sv_entnum];
490         o.sv_entnum = self.sv_entnum;
491         o.gotscores = 1;
492
493         //if not(o.sort_prev)
494         //      RegisterPlayer(o);
495         //playerchecker will do this for us later, if it has not already done so
496
497         float sf, lf;
498 #if MAX_SCORE <= 8
499         sf = ReadByte();
500         lf = ReadByte();
501 #else
502         sf = ReadShort();
503         lf = ReadShort();
504 #endif
505         float p;
506         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
507                 if(sf & p)
508                 {
509                         if(lf & p)
510                                 o.(scores[i]) = ReadInt24_t();
511                         else
512                                 o.(scores[i]) = ReadChar();
513                 }
514
515         if(o.sort_prev)
516                 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
517
518         self.entremove = Ent_RemovePlayerScore;
519 }
520
521 void Ent_ReadTeamScore()
522 {
523         float i;
524         entity o;
525
526         self.team = ReadByte();
527         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
528
529         float sf, lf;
530 #if MAX_TEAMSCORE <= 8
531         sf = ReadByte();
532         lf = ReadByte();
533 #else
534         sf = ReadShort();
535         lf = ReadShort();
536 #endif
537         float p;
538         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
539                 if(sf & p)
540                 {
541                         if(lf & p)
542                                 o.(teamscores[i]) = ReadInt24_t();
543                         else
544                                 o.(teamscores[i]) = ReadChar();
545                 }
546
547         HUD_UpdateTeamPos(o);
548 }
549
550 void Ent_ClientData()
551 {
552         float f;
553         float newspectatee_status;
554
555         f = ReadByte();
556
557         scoreboard_showscores_force = (f & 1);
558
559         if(f & 2)
560         {
561                 newspectatee_status = ReadByte();
562                 if(newspectatee_status == player_localnum + 1)
563                         newspectatee_status = -1; // observing
564         }
565         else
566                 newspectatee_status = 0;
567
568         spectatorbutton_zoom = (f & 4);
569
570         if(f & 8)
571         {
572                 angles_held_status = 1;
573                 angles_held_x = ReadAngle();
574                 angles_held_y = ReadAngle();
575                 angles_held_z = 0;
576         }
577         else
578                 angles_held_status = 0;
579
580         if(newspectatee_status != spectatee_status)
581         {
582                 // clear race stuff
583                 race_laptime = 0;
584                 race_checkpointtime = 0;
585         }
586         if (autocvar_hud_panel_healtharmor_progressbar_gfx)
587         {
588                 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
589                   || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
590                 )
591                         prev_p_health = -1;
592                 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
593                         prev_health = -1;
594         }
595         spectatee_status = newspectatee_status;
596
597         // non-COMPAT_XON050_ENGINE: we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
598 }
599
600 void Ent_Nagger()
601 {
602         float nags, i, j, b, f;
603
604         nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
605
606         if(!(nags & 4))
607         {
608                 if(vote_called_vote)
609                         strunzone(vote_called_vote);
610                 vote_called_vote = string_null;
611                 vote_active = 0;
612         }
613         else
614         {
615                 vote_active = 1;
616         }
617
618         if(nags & 64)
619         {
620                 vote_yescount = ReadByte();
621                 vote_nocount = ReadByte();
622                 vote_needed = ReadByte();
623                 vote_highlighted = ReadChar();
624         }
625
626         if(nags & 128)
627         {
628                 if(vote_called_vote)
629                         strunzone(vote_called_vote);
630                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
631         }
632
633         if(nags & 1)
634         {
635                 for(j = 0; j < maxclients; ++j)
636                         if(playerslots[j])
637                                 playerslots[j].ready = 1;
638                 for(i = 1; i <= maxclients; i += 8)
639                 {
640                         f = ReadByte();
641                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)
642                                 if not(f & b)
643                                         if(playerslots[j])
644                                                 playerslots[j].ready = 0;
645                 }
646         }
647
648         ready_waiting = (nags & 1);
649         ready_waiting_for_me = (nags & 2);
650         vote_waiting = (nags & 4);
651         vote_waiting_for_me = (nags & 8);
652         warmup_stage = (nags & 16);
653 }
654
655 void Ent_RandomSeed()
656 {
657         float s;
658         prandom_debug();
659         s = ReadShort();
660         psrandom(s);
661 }
662
663 void Ent_ReadAccuracy(void)
664 {
665         float sf, f, w, b;
666         sf = ReadInt24_t();
667         if(sf == 0)
668         {
669                 for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
670                         weapon_accuracy[w] = -1;
671                 return;
672         }
673
674         for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w, f *= 2)
675         {
676                 if(sf & f)
677                 {
678                         b = ReadByte();
679                         if(b == 0)
680                                 weapon_accuracy[w] = -1;
681                         else if(b == 255)
682                                 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
683                         else
684                                 weapon_accuracy[w] = (b - 1.0) / 100.0;
685                 }
686         }
687 }
688
689 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
690 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
691 void Ent_RadarLink();
692 void Ent_Init();
693 void Ent_ScoresInfo();
694 void CSQC_Ent_Update(float bIsNewEntity)
695 {
696         float t;
697         float savetime;
698         t = ReadByte();
699
700         // set up the "time" global for received entities to be correct for interpolation purposes
701         savetime = time;
702         if(servertime)
703         {
704                 time = servertime;
705         }
706         else
707         {
708                 serverprevtime = time;
709                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
710                 time = serverprevtime + serverdeltatime;
711         }
712
713 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
714         if(self.enttype)
715         {
716                 if(t != self.enttype || bIsNewEntity)
717                 {
718                         //print(_("A CSQC entity changed its type!\n"));
719                         print(sprintf(_("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n"), num_for_edict(self), self.entnum, self.enttype, t));
720                         Ent_Remove();
721                         clearentity(self);
722                         bIsNewEntity = 1;
723                 }
724         }
725         else
726         {
727                 if(!bIsNewEntity)
728                 {
729                         print(sprintf(_("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n"), num_for_edict(self), self.entnum, t));
730                         bIsNewEntity = 1;
731                 }
732         }
733 #endif
734         self.enttype = t;
735         switch(t)
736         {
737                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
738                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
739                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
740                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
741                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
742                 case ENT_CLIENT_LASER: Ent_Laser(); break;
743                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
744                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;
745                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
746                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
747                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
748                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
749                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;
750                 case ENT_CLIENT_INIT: Ent_Init(); break;
751                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
752                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
753                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
754                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
755                 case ENT_CLIENT_WALL: Ent_Wall(); break;
756                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
757                 case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
758                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
759                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
760                 case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
761                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
762                 case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
763                 case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
764                 case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
765                 case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
766                 case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
767                 case ENT_CLIENT_TURRET: ent_turret(); break; 
768                 case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
769                 case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;  
770                 case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;  
771                 default:
772                         //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
773                         error(sprintf(_("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n"), self.enttype, num_for_edict(self), self.classname));
774                         break;
775         }
776
777         time = savetime;
778 }
779 // Destructor, but does NOT deallocate the entity by calling remove(). Also
780 // used when an entity changes its type. For an entity that someone interacts
781 // with others, make sure it can no longer do so.
782 void Ent_Remove()
783 {
784         if(self.entremove)
785                 self.entremove();
786
787         self.enttype = 0;
788         self.classname = "";
789         self.draw = menu_sub_null;
790         self.entremove = menu_sub_null;
791         // TODO possibly set more stuff to defaults
792 }
793 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
794 void CSQC_Ent_Remove()
795 {
796         if(wasfreed(self))
797         {
798                 print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
799                 return;
800         }
801         if(self.enttype)
802                 Ent_Remove();
803         remove(self);
804 }
805
806 void Gamemode_Init()
807 {
808         if not(isdemo())
809         {
810                 if(!(calledhooks & HOOK_START))
811                         localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
812                 calledhooks |= HOOK_START;
813         }
814 }
815 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.
816 void CSQC_Parse_StuffCmd(string strMessage)
817 {
818         localcmd(strMessage);
819 }
820 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.
821 void CSQC_Parse_Print(string strMessage)
822 {
823         print(ColorTranslateRGB(strMessage));
824 }
825
826 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
827 void CSQC_Parse_CenterPrint(string strMessage)
828 {
829         centerprint_hud(strMessage);
830 }
831
832 string notranslate_fogcmd1 = "\nfog ";
833 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
834 void Fog_Force()
835 {
836         // TODO somehow thwart prvm_globalset client ...
837
838         if(forcefog != "")
839                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));
840 }
841
842 void Gamemode_Init();
843 void Ent_ScoresInfo()
844 {
845         float i;
846         self.classname = "ent_client_scores_info";
847         gametype = ReadInt24_t();
848         for(i = 0; i < MAX_SCORE; ++i)
849         {
850                 scores_label[i] = strzone(ReadString());
851                 scores_flags[i] = ReadByte();
852         }
853         for(i = 0; i < MAX_TEAMSCORE; ++i)
854         {
855                 teamscores_label[i] = strzone(ReadString());
856                 teamscores_flags[i] = ReadByte();
857         }
858         HUD_InitScores();
859         Gamemode_Init();
860 }
861
862 void Ent_Init()
863 {
864         self.classname = "ent_client_init";
865
866         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
867
868         hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
869         hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
870         hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
871         hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
872         electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
873         electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
874         electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
875         electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
876         gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
877         gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
878         gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
879         gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
880
881         if(forcefog)
882                 strunzone(forcefog);
883         forcefog = strzone(ReadString());
884
885         armorblockpercent = ReadByte() / 255.0;
886
887         g_weaponswitchdelay = ReadByte() / 255.0;
888
889         g_balance_grenadelauncher_bouncefactor = ReadCoord();
890         g_balance_grenadelauncher_bouncestop = ReadCoord();
891         g_balance_electro_secondary_bouncefactor = ReadCoord();
892         g_balance_electro_secondary_bouncestop = ReadCoord();
893
894         nex_scope = !ReadByte();
895         rifle_scope = !ReadByte();
896
897         serverflags = ReadByte();
898
899         minelayer_maxmines = ReadByte();
900
901         hagar_maxrockets = ReadByte();
902
903         g_trueaim_minrange = ReadCoord();
904         g_balance_porto_secondary = ReadByte();
905
906         if(!postinit)
907                 PostInit();
908 }
909
910 void Net_ReadRace()
911 {
912         float b;
913
914         b = ReadByte();
915
916         switch(b)
917         {
918                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
919                         race_checkpoint = ReadByte();
920                         race_time = ReadInt24_t();
921                         race_previousbesttime = ReadInt24_t();
922                         if(race_previousbestname)
923                                 strunzone(race_previousbestname);
924                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
925
926                         race_checkpointtime = time;
927
928                         if(race_checkpoint == 0 || race_checkpoint == 254)
929                         {
930                                 race_penaltyaccumulator = 0;
931                                 race_laptime = time; // valid
932                         }
933
934                         break;
935
936                 case RACE_NET_CHECKPOINT_CLEAR:
937                         race_laptime = 0;
938                         race_checkpointtime = 0;
939                         break;
940
941                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
942                         race_laptime = ReadCoord();
943                         race_checkpointtime = -99999;
944                         // fall through
945                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
946                         race_nextcheckpoint = ReadByte();
947
948                         race_nextbesttime = ReadInt24_t();
949                         if(race_nextbestname)
950                                 strunzone(race_nextbestname);
951                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
952                         break;
953
954                 case RACE_NET_CHECKPOINT_HIT_RACE:
955                         race_mycheckpoint = ReadByte();
956                         race_mycheckpointtime = time;
957                         race_mycheckpointdelta = ReadInt24_t();
958                         race_mycheckpointlapsdelta = ReadByte();
959                         if(race_mycheckpointlapsdelta >= 128)
960                                 race_mycheckpointlapsdelta -= 256;
961                         if(race_mycheckpointenemy)
962                                 strunzone(race_mycheckpointenemy);
963                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
964                         break;
965
966                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
967                         race_othercheckpoint = ReadByte();
968                         race_othercheckpointtime = time;
969                         race_othercheckpointdelta = ReadInt24_t();
970                         race_othercheckpointlapsdelta = ReadByte();
971                         if(race_othercheckpointlapsdelta >= 128)
972                                 race_othercheckpointlapsdelta -= 256;
973                         if(race_othercheckpointenemy)
974                                 strunzone(race_othercheckpointenemy);
975                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
976                         break;
977
978                 case RACE_NET_PENALTY_RACE:
979                         race_penaltyeventtime = time;
980                         race_penaltytime = ReadShort();
981                         //race_penaltyaccumulator += race_penaltytime;
982                         if(race_penaltyreason)
983                                 strunzone(race_penaltyreason);
984                         race_penaltyreason = strzone(ReadString());
985                         break;
986
987                 case RACE_NET_PENALTY_QUALIFYING:
988                         race_penaltyeventtime = time;
989                         race_penaltytime = ReadShort();
990                         race_penaltyaccumulator += race_penaltytime;
991                         if(race_penaltyreason)
992                                 strunzone(race_penaltyreason);
993                         race_penaltyreason = strzone(ReadString());
994                         break;
995
996                 case RACE_NET_SERVER_RECORD:
997                         race_server_record = ReadInt24_t();
998                         break;
999                 case RACE_NET_SPEED_AWARD:
1000                         race_speedaward = ReadInt24_t();
1001                         if(race_speedaward_holder)
1002                                 strunzone(race_speedaward_holder);
1003                         race_speedaward_holder = strzone(ReadString());
1004                         break;
1005                 case RACE_NET_SPEED_AWARD_BEST:
1006                         race_speedaward_alltimebest = ReadInt24_t();
1007                         if(race_speedaward_alltimebest_holder)
1008                                 strunzone(race_speedaward_alltimebest_holder);
1009                         race_speedaward_alltimebest_holder = strzone(ReadString());
1010                         break;
1011                 case RACE_NET_SERVER_RANKINGS:
1012                         float pos, prevpos, del;
1013                         pos = ReadShort();
1014                         prevpos = ReadShort();
1015                         del = ReadShort();
1016
1017                         // move other rankings out of the way
1018                         float i;
1019                         if (prevpos) {
1020                                 for (i=prevpos-1;i>pos-1;--i) {
1021                                         grecordtime[i] = grecordtime[i-1];
1022                                         if(grecordholder[i])
1023                                                 strunzone(grecordholder[i]);
1024                                         grecordholder[i] = strzone(grecordholder[i-1]);
1025                                 }
1026                         } else if (del) { // a record has been deleted by the admin
1027                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1028                                         if (i == RANKINGS_CNT-1) { // clear out last record
1029                                                 grecordtime[i] = 0;
1030                                                 if (grecordholder[i])
1031                                                         strunzone(grecordholder[i]);
1032                                                 grecordholder[i] = string_null;
1033                                         }
1034                                         else {
1035                                                 grecordtime[i] = grecordtime[i+1];
1036                                                 if (grecordholder[i])
1037                                                         strunzone(grecordholder[i]);
1038                                                 grecordholder[i] = strzone(grecordholder[i+1]);
1039                                         }
1040                                 }
1041                         } else { // player has no ranked record yet
1042                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1043                                         grecordtime[i] = grecordtime[i-1];
1044                                         if(grecordholder[i])
1045                                                 strunzone(grecordholder[i]);
1046                                         grecordholder[i] = strzone(grecordholder[i-1]);
1047                                 }
1048                         }
1049
1050                         // store new ranking
1051                         if(grecordholder[pos-1] != "")
1052                                 strunzone(grecordholder[pos-1]);
1053                         grecordholder[pos-1] = strzone(ReadString());
1054                         grecordtime[pos-1] = ReadInt24_t();
1055                         if(grecordholder[pos-1] == GetPlayerName(player_localnum))
1056                                 race_myrank = pos;
1057                         break;
1058                 case RACE_NET_SERVER_STATUS:
1059                         race_status = ReadShort();
1060                         if(race_status_name)
1061                                 strunzone(race_status_name);
1062                         race_status_name = strzone(ReadString());
1063         }
1064 }
1065
1066 void Net_ReadSpawn()
1067 {
1068         zoomin_effect = 1;
1069         current_viewzoom = 0.6;
1070 }
1071
1072 void Net_TeamNagger()
1073 {
1074         teamnagger = 1;
1075 }
1076
1077 void Net_ReadPingPLReport()
1078 {
1079         float e, pi, pl, ml;
1080         e = ReadByte();
1081         pi = ReadShort();
1082         pl = ReadByte();
1083         ml = ReadByte();
1084         if not(playerslots[e])
1085                 return;
1086         playerslots[e].ping = pi;
1087         playerslots[e].ping_packetloss = pl / 255.0;
1088         playerslots[e].ping_movementloss = ml / 255.0;
1089 }
1090
1091 void Net_WeaponComplain() {
1092         complain_weapon = ReadByte();
1093
1094         if(complain_weapon_name)
1095                 strunzone(complain_weapon_name);
1096         complain_weapon_name = strzone(ReadString());
1097
1098         complain_weapon_type = ReadByte();
1099
1100         complain_weapon_time = time;
1101         weapontime = time; // ping the weapon panel
1102 }
1103
1104 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
1105 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
1106 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
1107 float CSQC_Parse_TempEntity()
1108 {
1109         float bHandled;
1110                 bHandled  = true;
1111         // Acquire TE ID
1112         float nTEID;
1113                 nTEID = ReadByte();
1114
1115                 // NOTE: Could just do return instead of break...
1116         switch(nTEID)
1117         {
1118                 case TE_CSQC_TARGET_MUSIC:
1119                         Net_TargetMusic();
1120                         bHandled = true;
1121                         break;
1122                 case TE_CSQC_PICTURE:
1123                         Net_MapVote_Picture();
1124                         bHandled = true;
1125                         break;
1126                 case TE_CSQC_RACE:
1127                         Net_ReadRace();
1128                         bHandled = true;
1129                         break;
1130                 case TE_CSQC_SPAWN:
1131                         Net_ReadSpawn();
1132                         bHandled = true;
1133                         break;
1134                 case TE_CSQC_ZCURVEPARTICLES:
1135                         Net_ReadZCurveParticles();
1136                         bHandled = true;
1137                         break;
1138                 case TE_CSQC_NEXGUNBEAMPARTICLE:
1139                         Net_ReadNexgunBeamParticle();
1140                         bHandled = true;
1141                         break;
1142                 case TE_CSQC_TEAMNAGGER:
1143                         Net_TeamNagger();
1144                         bHandled = true;
1145                         break;
1146                 case TE_CSQC_LIGHTNINGARC:
1147                         Net_ReadLightningarc();
1148                         bHandled = true;
1149                         break;
1150                 case TE_CSQC_PINGPLREPORT:
1151                         Net_ReadPingPLReport();
1152                         bHandled = true;
1153                         break;
1154                 case TE_CSQC_ANNOUNCE:
1155                         Announcer_Play(ReadString());
1156                         bHandled = true;
1157                         break;
1158                 case TE_CSQC_KILLNOTIFY:
1159                         HUD_KillNotify(ReadString(), ReadString(), ReadString(), ReadShort(), ReadByte());
1160                         bHandled = true;
1161                         break;
1162                 case TE_CSQC_KILLCENTERPRINT:
1163                         HUD_KillCenterprint(ReadString(), ReadString(), ReadShort(), ReadByte());
1164                         bHandled = true;
1165                         break;
1166                 case TE_CSQC_CENTERPRINT_GENERIC:
1167                         float id;
1168                         string s;
1169                         id = ReadByte();
1170                         s = ReadString();
1171                         if (id != 0 && s != "")
1172                                 centerprint_generic(id, s, ReadByte(), ReadByte());
1173                         else
1174                                 centerprint_generic(id, s, 0, 0);
1175                         bHandled = true;
1176                         break;
1177                 case TE_CSQC_WEAPONCOMPLAIN:
1178                         Net_WeaponComplain();
1179                         bHandled = true;
1180                         break;
1181                 case TE_CSQC_VEHICLESETUP:
1182                         Net_VehicleSetup();
1183                         bHandled = true;
1184                         break;
1185                 case TE_CSQC_SVNOTICE:
1186                         cl_notice_read();
1187                         bHandled = true;
1188                         break;
1189                 default:
1190                         // No special logic for this temporary entity; return 0 so the engine can handle it
1191                         bHandled = false;
1192                         break;
1193         }
1194
1195         return bHandled;
1196 }
1197
1198 string getcommandkey(string text, string command)
1199 {
1200         string keys;
1201         float n, j, k, l;
1202
1203         if (!autocvar_hud_showbinds)
1204                 return text;
1205
1206         keys = db_get(binddb, command);
1207         if (!keys)
1208         {
1209                 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1210                 for(j = 0; j < n; ++j)
1211                 {
1212                         k = stof(argv(j));
1213                         if(k != -1)
1214                         {
1215                                 if ("" == keys)
1216                                         keys = keynumtostring(k);
1217                                 else
1218                                         keys = strcat(keys, ", ", keynumtostring(k));
1219
1220                                 ++l;
1221                                 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit >= l) break;
1222                         }
1223
1224                 }
1225                 db_put(binddb, command, keys);
1226         }
1227
1228         if ("" == keys) {
1229                 if (autocvar_hud_showbinds > 1)
1230                         return sprintf(_("%s (not bound)"), text);
1231                 else
1232                         return text;
1233         }
1234         else if (autocvar_hud_showbinds > 1)
1235                 return sprintf(_("%s (%s)"), text, keys);
1236         else
1237                 return keys;
1238 }