1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
8 void CSQC_WAKIZASHI_HUD();
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
21 vector p, dir, ang, q, nextdir;
22 float idx, portal_number, portal1_idx;
24 if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
30 if (getstati(STAT_HEALTH) <= 0)
35 if(angles_held_status)
37 makevectors(angles_held);
51 traceline(p, p + 65536 * dir, TRUE, porto);
52 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
54 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
60 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
63 ang = vectoangles2(trace_plane_normal, dir);
66 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
68 if(portal_number == 1)
70 if(portal_number >= 2)
80 if(idx-1 >= portal1_idx)
82 Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
86 Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
93 * Checks whether the server initiated a map restart (stat_game_starttime changed)
95 * TODO: Use a better solution where a common shared entitiy is used that contains
96 * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97 * and STAT_FRAGLIMIT to be auto-sent)
99 void CheckForGamestartChange() {
101 startTime = getstatf(STAT_GAMESTARTTIME);
102 if (previous_game_starttime != startTime) {
103 if ((time + 5.0) < startTime) {
104 //if connecting to server while restart was active don't always play prepareforbattle
105 sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
107 if (time < startTime) {
108 restartAnnouncer = spawn();
109 restartAnnouncer.think = restartAnnouncer_Think;
110 restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
113 previous_game_starttime = startTime;
119 porto.classname = "porto";
120 porto.draw = Porto_Draw;
121 porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
126 vector GetCurrentFov(float fov)
128 float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
130 zoomsensitivity = cvar("cl_zoomsensitivity");
131 zoomfactor = cvar("cl_zoomfactor");
132 if(zoomfactor < 1 || zoomfactor > 16)
134 zoomspeed = cvar("cl_zoomspeed");
136 if(zoomspeed < 0.5 || zoomspeed > 16)
139 zoomdir = button_zoom;
140 if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141 zoomdir += button_attack2;
142 if(spectatee_status > 0 || isdemo())
144 if(spectatorbutton_zoom)
145 zoomdir = 0 + !zoomdir;
146 // do not even THINK about removing this 0
147 // _I_ know what I am doing
154 if(zoomin_effect || camera_active)
156 current_viewzoom = min(1, current_viewzoom + drawframetime);
160 if(zoomspeed < 0) // instant zoom
163 current_viewzoom = 1 / zoomfactor;
165 current_viewzoom = 1;
170 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
172 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
176 if(almost_equals(current_viewzoom, 1))
177 current_zoomfraction = 0;
178 else if(almost_equals(current_viewzoom, 1/zoomfactor))
179 current_zoomfraction = 1;
181 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
183 if(zoomsensitivity < 1)
184 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
186 setsensitivityscale(1);
188 velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189 avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190 velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
192 //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
194 float frustumx, frustumy, fovx, fovy;
195 frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196 frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197 fovx = atan2(frustumx, 1) / M_PI * 360.0;
198 fovy = atan2(frustumy, 1) / M_PI * 360.0;
200 return '1 0 0' * fovx + '0 1 0' * fovy;
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
218 entity trueaim_rifle;
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
228 trueaim.classname = "trueaim";
229 trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230 trueaim_rifle = spawn();
231 trueaim_rifle.classname = "trueaim_rifle";
232 trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
235 float EnemyHitCheck()
238 wcross_origin = project_3d_to_2d(trace_endpos);
240 if(trace_networkentity < 1)
241 return SHOTTYPE_HITWORLD;
242 if(trace_networkentity > maxclients)
243 return SHOTTYPE_HITWORLD;
244 t = GetPlayerColor(trace_networkentity - 1);
247 return SHOTTYPE_HITTEAM;
248 if(t == COLOR_SPECTATOR)
249 return SHOTTYPE_HITWORLD;
250 return SHOTTYPE_HITENEMY;
255 float nudge = 1; // added to traceline target and subtracted from result
256 vector vecs, trueaimpoint, w_shotorg;
264 mv = MOVE_NOMONSTERS;
268 case WEP_TUBA: // no aim
269 case WEP_PORTO: // shoots from eye
270 case WEP_HOOK: // no trueaim
271 case WEP_GRENADE_LAUNCHER: // toss curve
272 return SHOTTYPE_HITWORLD;
277 case WEP_CAMPINGRIFLE:
280 if(zoomscript_caught)
282 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283 return EnemyHitCheck();
286 case WEP_ROCKET_LAUNCHER: // projectile has a size!
290 case WEP_FIREBALL: // projectile has a size!
294 case WEP_ELECTRO: // projectile has a size!
300 vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
302 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303 trueaimpoint = trace_endpos;
310 dv = view_right * vecs_y + view_up * vecs_z;
311 w_shotorg = view_origin + dv;
313 // now move the vecs forward as much as requested if possible
314 tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315 w_shotorg = trace_endpos - view_forward * nudge;
317 tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318 shottype = EnemyHitCheck();
319 if(shottype != SHOTTYPE_HITWORLD)
323 // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324 // or rather, I know why, but see no fix
325 if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327 return SHOTTYPE_HITOBSTRUCTION;
330 return SHOTTYPE_HITWORLD;
333 void CSQC_common_hud(void);
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_RAPTOR_HUD();
346 void CSQC_UpdateView(float w, float h)
353 WaypointSprite_Load();
356 myteam = GetPlayerColor(spectatee_status - 1);
358 myteam = GetPlayerColor(player_localentnum - 1);
360 ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
361 vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
363 warpzone_fixview_origin = pmove_org + vo;
364 warpzone_fixview_angles = input_angles;
366 pmove_org = warpzone_fixview_origin - vo;
367 input_angles = warpzone_fixview_angles;
370 if(!intermission || !view_set)
372 view_origin = pmove_org + vo;
373 view_angles = input_angles;
374 makevectors(view_angles);
375 view_forward = v_forward;
376 view_right = v_right;
381 hudconf_active = cvar("_hud_configure");
383 R_SetView(VF_ANGLES, self.angles); // TODO: this should freeze the view as it is, not change it to '0 0 0' or whatever it currently does...
389 if(time > blurtest_time0 && time < blurtest_time1)
393 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
394 r = t * blurtest_radius;
395 f = 1 / pow(t, blurtest_power) - 1;
397 cvar_set("r_glsl_postprocess", "1");
398 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
402 cvar_set("r_glsl_postprocess", "0");
403 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
409 drawframetime = max(0.000001, time - drawtime);
412 // watch for gametype changes here...
413 // in ParseStuffCMD the cmd isn't executed yet :/
414 // might even be better to add the gametype to TE_CSQC_INIT...?
418 if(intermission && !isdemo() && !(calledhooks & HOOK_END))
419 if(calledhooks & HOOK_START)
421 localcmd("\ncl_hook_gameend;");
422 calledhooks |= HOOK_END;
425 CheckForGamestartChange();
431 if(button_zoom || fov <= 59.5)
433 if(!zoomscript_caught)
435 localcmd("+button4\n");
436 zoomscript_caught = 1;
437 ignore_plus_zoom += 1;
442 if(zoomscript_caught)
444 localcmd("-button4\n");
445 zoomscript_caught = 0;
446 ignore_minus_zoom += 1;
450 hud_alpha_fg = cvar_or("hud_alpha_fg", 1) * (1 - cvar("_menu_alpha"));
451 sbar_currentammo = cvar("hud_showcurrentammo");
452 hud_hudselector = cvar("hud_hudselector");
453 hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
454 ColorTranslateMode = cvar("cl_stripcolorcodes");
455 activeweapon = getstati(STAT_SWITCHWEAPON);
456 f = cvar("teamplay");
463 if(last_weapon != activeweapon) {
465 last_weapon = activeweapon;
468 // ALWAYS Clear Current Scene First
471 // Assign Standard Viewflags
472 // Draw the World (and sky)
473 R_SetView(VF_DRAWWORLD, 1);
475 // Set the console size vars
476 vid_conwidth = cvar("vid_conwidth");
477 vid_conheight = cvar("vid_conheight");
478 vid_pixelheight = cvar("vid_pixelheight");
480 R_SetView(VF_FOV, GetCurrentFov(fov));
482 // Camera for demo playback
485 if(cvar("camera_enable"))
489 cvar_set("chase_active", ftos(chase_active_backup));
490 cvar_set("cl_demo_mousegrab", "0");
491 camera_active = FALSE;
495 else if(cvar("camera_enable"))
497 else if(cvar("camera_enable") && isdemo())
500 // Enable required Darkplaces cvars
501 chase_active_backup = cvar("chase_active");
502 cvar_set("chase_active", "2");
503 cvar_set("cl_demo_mousegrab", "1");
504 camera_active = TRUE;
508 // Draw the Crosshair
509 float scoreboard_active;
510 scoreboard_active = Sbar_WouldDrawScoreboard();
511 R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
513 // Draw the Engine Status Bar (the default Quake HUD)
514 R_SetView(VF_DRAWENGINESBAR, 0);
516 // fetch this one only once per frame
517 sbar_showbinds = cvar("sbar_showbinds");
518 sbar_showbinds_limit = cvar("sbar_showbinds_limit");
520 // Update the mouse position
522 mousepos_x = vid_conwidth;
523 mousepos_y = vid_conheight;
524 mousepos = mousepos*0.5 + getmousepos();
528 for(self = world; (self = nextent(self)); )
533 R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
536 // now switch to 2D drawing mode by calling a 2D drawing function
537 // then polygon drawing will draw as 2D stuff, and NOT get queued until the
538 // next R_RenderScene call
539 drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
541 // Draw the mouse cursor
542 // NOTE: drawpic must happen after R_RenderScene for some reason
543 //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
544 //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
545 //self = edict_num(player_localnum);
546 //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
547 //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
548 // as long as the ctf part isn't in, this is useless
552 /*if(gametype == GAME_CTF)
559 for(self = world; (self = nextent(self)); )
565 if(cvar("r_letterbox") == 0) {
566 if (cvar("cl_showspeed"))
568 if (cvar("cl_showacceleration"))
569 HUD_ShowAcceleration();
571 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
575 hud = getstati(STAT_HUD);
576 if(hud == HUD_SPIDERBOT)
580 else if(hud == HUD_WAKIZASHI)
581 CSQC_WAKIZASHI_HUD();
582 else if(hud == HUD_RAPTOR)
586 if(cvar("r_letterbox") == 0)
587 if(cvar("viewsize") < 120)
590 // crosshair goes VERY LAST
591 if(!scoreboard_active && !ons_showmap && !camera_active && !hudconf_active) {
594 float bullets, ring_scale;
595 // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
596 wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
598 if(cvar("crosshair_hittest"))
600 vector wcross_oldorigin;
601 wcross_oldorigin = wcross_origin;
602 shottype = TrueAimCheck();
603 if(shottype == SHOTTYPE_HITWORLD)
605 v = wcross_origin - wcross_oldorigin;
607 v_y /= vid_conheight;
609 shottype = SHOTTYPE_HITOBSTRUCTION;
611 if(!cvar("crosshair_hittest_showimpact"))
612 wcross_origin = wcross_oldorigin;
615 shottype = SHOTTYPE_HITWORLD;
618 wcross_style = cvar_string("crosshair");
620 if (wcross_style != "0") {
621 vector wcross_color, wcross_size;
622 string wcross_wep, wcross_name;
623 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
625 wcross_color_x = cvar("crosshair_color_red");
626 wcross_color_y = cvar("crosshair_color_green");
627 wcross_color_z = cvar("crosshair_color_blue");
628 wcross_alpha = cvar("crosshair_color_alpha");
629 wcross_resolution = cvar("crosshair_size");
630 if (cvar("crosshair_per_weapon")) {
631 e = get_weaponinfo(activeweapon);
632 if (e && e.netname != "")
634 wcross_wep = e.netname;
635 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
636 if(wcross_style == "")
637 wcross_style = e.netname;
639 if(!cvar("crosshair_color_override"))
641 wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
642 wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
643 wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
646 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
647 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
651 wcross_name = strcat("gfx/crosshair", wcross_style);
653 if(cvar("crosshair_effect_scalefade"))
655 wcross_scale = wcross_resolution;
656 wcross_resolution = 1;
663 if(shottype == SHOTTYPE_HITENEMY)
664 wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
665 if(shottype == SHOTTYPE_HITTEAM)
666 wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
668 f = cvar("crosshair_effect_speed");
670 f *= -2 * g_weaponswitchdelay;
671 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
673 wcross_changedonetime = time + f;
675 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
677 wcross_name_changestarttime = time;
678 wcross_name_changedonetime = time + f;
679 if(wcross_name_goal_prev_prev)
680 strunzone(wcross_name_goal_prev_prev);
681 wcross_name_goal_prev_prev = wcross_name_goal_prev;
682 wcross_name_goal_prev = strzone(wcross_name);
683 wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
684 wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
685 wcross_resolution_goal_prev = wcross_resolution;
688 wcross_scale_goal_prev = wcross_scale;
689 wcross_alpha_goal_prev = wcross_alpha;
690 wcross_color_goal_prev = wcross_color;
692 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
695 wcross_alpha *= 0.75;
699 // *_prev is at time-frametime
700 // * is at wcross_changedonetime+f
701 // what do we have at time?
702 if(time < wcross_changedonetime)
704 f = frametime / (wcross_changedonetime - time + frametime);
705 wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
706 wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
707 wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
710 wcross_scale_prev = wcross_scale;
711 wcross_alpha_prev = wcross_alpha;
712 wcross_color_prev = wcross_color;
714 wcross_scale *= 1 - cvar("_menu_alpha");
715 wcross_alpha *= 1 - cvar("_menu_alpha");
717 // ring around crosshair representing bullets left in camping rifle clip
718 if (activeweapon == WEP_CAMPINGRIFLE)
720 ring_scale = cvar("crosshair_campingrifle_ring_size");
721 bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
726 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
727 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
729 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
732 if(wcross_blur > 0) \
734 for(i = -2; i <= 2; ++i) \
735 for(j = -2; j <= 2; ++j) \
736 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
740 M(0,0,sz,wcross_name,wcross_alpha); \
745 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
746 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
748 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
749 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
751 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
753 f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
754 wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
755 CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
763 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
766 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
768 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
769 wcross_name_alpha_goal_prev = f;
774 wcross_scale_prev = 0;
775 wcross_alpha_prev = 0;
776 wcross_scale_goal_prev = 0;
777 wcross_alpha_goal_prev = 0;
778 wcross_changedonetime = 0;
779 if(wcross_name_goal_prev)
780 strunzone(wcross_name_goal_prev);
781 wcross_name_goal_prev = string_null;
782 if(wcross_name_goal_prev_prev)
783 strunzone(wcross_name_goal_prev_prev);
784 wcross_name_goal_prev_prev = string_null;
785 wcross_name_changestarttime = 0;
786 wcross_name_changedonetime = 0;
787 wcross_name_alpha_goal_prev = 0;
788 wcross_name_alpha_goal_prev_prev = 0;
789 wcross_resolution_goal_prev = 0;
790 wcross_resolution_goal_prev_prev = 0;
796 localcmd("\n", NextFrameCommand, "\n");
797 NextFrameCommand = string_null;
800 // we must do this check AFTER a frame was rendered, or it won't work
801 if(cs_project_is_b0rked == 0)
804 w0 = cvar_string("vid_conwidth");
805 h0 = cvar_string("vid_conheight");
806 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
807 //R_SetView(VF_FOV, '90 90 0');
808 R_SetView(VF_ORIGIN, '0 0 0');
809 R_SetView(VF_ANGLES, '0 0 0');
810 R_SetView(VF_PERSPECTIVE, 1);
811 makevectors('0 0 0');
813 cvar_set("vid_conwidth", "800");
814 cvar_set("vid_conheight", "600");
815 v1 = cs_project(v_forward);
816 cvar_set("vid_conwidth", "640");
817 cvar_set("vid_conheight", "480");
818 v2 = cs_project(v_forward);
820 cs_project_is_b0rked = 1;
822 cs_project_is_b0rked = -1;
823 cvar_set("vid_conwidth", w0);
824 cvar_set("vid_conheight", h0);
829 // be safe against triggerbots until everyone has the fixed engine
830 // this call is meant to overwrite the trace globals by something
832 traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
835 #define spider_h "gfx/vehicles/hud_bg.tga"
836 #define spider_b "gfx/vehicles/sbot.tga"
837 #define spider_r "gfx/vehicles/sbot_rpods.tga"
838 #define spider_g "gfx/vehicles/sbot_mguns.tga"
839 #define spider_s "gfx/vehicles/shiled.tga"
840 #define spider_a1 "gfx/hud/sb_rocket.tga"
841 #define spider_a2 "gfx/sb_bullets.tga"
843 void CSQC_SPIDER_HUD()
845 float rockets, reload, heat, hp, shield;
846 vector picsize, hudloc;
848 // Fetch health & ammo stats
849 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
850 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
851 heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
852 rockets = getstati(STAT_VEHICLESTAT_AMMO2);
853 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
855 // Draw the crosshairs
856 picsize = drawgetimagesize(SPIDER_CROSS);
857 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
858 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
859 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
864 picsize = drawgetimagesize(spider_h) * 0.5;
865 drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
867 picsize = drawgetimagesize(spider_a2) * 0.5;
868 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
870 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
871 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
872 drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
874 picsize = drawgetimagesize(spider_a1) * 0.85;
877 drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
878 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
882 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
883 drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
886 picsize = drawgetimagesize(spider_b) * 0.5;
890 drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
891 drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
892 drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
893 drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL);
898 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
899 p = p + '0 1 0' * vid_conheight - '0 32 0';
900 //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
901 drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
903 drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
905 drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
907 // Draw minigun heat indicator
908 p = '0.5 0 0' * (vid_conwidth - 256);
909 p = p + '0 1 0' * vid_conheight - '0 34 0';
910 drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
911 p_x += 256 * (1-heat);
912 drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
915 // Draw rocket icons for loaded/empty tubes.
916 pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
917 pp += '0 1 0' * vid_conheight - '0 64 0';
918 for(i = 0; i < 8; ++i)
920 p = pp + '1 0 0' * (rkt_size * i);
923 if(floor(reload * 8) == i)
925 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
927 else if(i < reload * 8)
928 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
930 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
935 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
937 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
944 Sbar_DrawScoreboard();
945 HUD_DrawCenterPrint();
950 #define raptor_h "gfx/vehicles/hud_bg.tga"
951 #define raptor_b "gfx/vehicles/raptor.tga"
952 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
953 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
954 #define raptor_s "gfx/vehicles/shiled.tga"
956 #define spider_a1 "gfx/hud/sb_rocket.tga"
957 #define spider_a2 "gfx/sb_bullets.tga"
959 void CSQC_RAPTOR_HUD()
961 float rockets, reload, heat, hp, shield, energy;
962 vector picsize, hudloc;
964 // Fetch health & ammo stats
965 hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
966 shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
967 reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
968 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
970 // Draw the crosshairs
971 picsize = drawgetimagesize(SPIDER_CROSS);
972 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
973 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
974 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
979 picsize = drawgetimagesize(raptor_h) * 0.5;
980 drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
982 picsize = drawgetimagesize(spider_a2) * 0.5;
983 drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
985 drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
986 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
987 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
990 picsize = drawgetimagesize(spider_a1) * 0.85;
993 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
994 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
998 drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
999 drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1002 picsize = drawgetimagesize(raptor_b) * 0.5;
1006 drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1007 drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1008 drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1009 drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
1014 Sbar_DrawScoreboard();
1015 HUD_DrawCenterPrint();
1020 #define waki_h "gfx/vehicles/hud_bg.tga"
1021 #define waki_b "gfx/vehicles/waki.tga"
1022 #define waki_e "gfx/vehicles/waki_e.tga"
1023 #define waki_g "gfx/vehicles/waki_guns.tga"
1024 #define waki_r "gfx/vehicles/waki_rockets.tga"
1025 #define waki_s "gfx/vehicles/shiled.tga"
1027 #define waki_a1 "gfx/hud/sb_rocket.tga"
1028 #define waki_a2 "gfx/sb_cells.tga"
1030 void CSQC_WAKIZASHI_HUD()
1032 // 0--1 floats. 1 = 100%, 0.6 = 50%.
1033 float health, shield, energy, rockets;
1034 vector picsize, hudloc;
1036 picsize = drawgetimagesize(SPIDER_CROSS);
1037 picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1038 picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1039 drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1042 const float STAT_VEHICLESTAT_HEALTH = 60;
1043 const float STAT_VEHICLESTAT_SHIELD = 61;
1044 const float STAT_VEHICLESTAT_ENERGY = 62;
1045 const float STAT_VEHICLESTAT_AMMO1 = 63;
1046 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1047 const float STAT_VEHICLESTAT_AMMO2 = 65;
1048 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1050 health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1051 shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1052 energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1);
1053 rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1058 picsize = drawgetimagesize(waki_h) * 0.5;
1059 drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1061 picsize = drawgetimagesize(waki_a2) * 0.7;
1062 drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1065 drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1066 drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1068 drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1070 picsize = drawgetimagesize(waki_a1) * 0.75;
1073 drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1074 drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1078 drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1079 drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1080 drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1083 picsize = drawgetimagesize(waki_b) * 0.5;
1087 drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1088 drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1089 drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1090 drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1095 p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1096 p = p + '0 1 0' * vid_conheight - '0 32 0';
1100 drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1101 p_x += 256 * health;
1102 drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1105 p_x -= 256 * health;
1107 drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1110 //p_x -= 256 * health;
1112 drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1116 drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1124 Sbar_DrawScoreboard();
1125 HUD_DrawCenterPrint();
1131 void CSQC_common_hud(void)
1133 // Sbar_SortFrags(); done in Sbar_Draw
1135 hud = getstati(STAT_HUD);
1149 CSQC_WAKIZASHI_HUD();
1155 // following vectors must be global to allow seamless switching between camera modes
1156 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1157 void CSQC_Demo_Camera()
1159 float speed, attenuation, dimensions;
1162 if( cvar("camera_reset") || !camera_mode )
1164 camera_offset = '0 0 0';
1165 current_angles = '0 0 0';
1166 camera_direction = '0 0 0';
1167 camera_offset_z += 30;
1168 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1169 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1170 current_origin = view_origin;
1171 current_camera_offset = camera_offset;
1172 cvar_set("camera_reset", "0");
1173 camera_mode = CAMERA_CHASE;
1178 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1180 if(cvar("camera_look_player"))
1185 dir = normalize(view_origin - current_position);
1187 mouse_angles = vectoangles(dir);
1188 mouse_angles_x = mouse_angles_x * -1;
1193 tmp = getmousepos() * 0.1;
1194 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1196 mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1197 mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1201 while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1202 while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1203 while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1204 while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1206 // Fix difference when angles don't have the same sign
1208 if(mouse_angles_y < -60 && current_angles_y > 60)
1210 if(mouse_angles_y > 60 && current_angles_y < -60)
1213 if(cvar("camera_look_player"))
1214 attenuation = cvar("camera_look_attenuation");
1216 attenuation = cvar("camera_speed_attenuation");
1218 attenuation = 1 / max(1, attenuation);
1219 current_angles += (mouse_angles - current_angles + delta) * attenuation;
1221 while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1222 while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1223 while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1224 while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1230 if( camera_direction_x )
1232 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1233 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1234 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1235 tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1239 if( camera_direction_y )
1241 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1242 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1243 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1247 if( camera_direction_z )
1249 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1253 if(cvar("camera_free"))
1254 speed = cvar("camera_speed_free");
1256 speed = cvar("camera_speed_chase");
1260 speed = speed * sqrt(1 / dimensions);
1261 camera_offset += tmp * speed;
1264 current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1267 if( cvar("camera_free") )
1269 if ( camera_mode == CAMERA_CHASE )
1271 current_camera_offset = current_origin + current_camera_offset;
1272 camera_offset = current_origin + camera_offset;
1275 camera_mode = CAMERA_FREE;
1276 current_position = current_camera_offset;
1280 if ( camera_mode == CAMERA_FREE )
1282 current_origin = view_origin;
1283 camera_offset = camera_offset - current_origin;
1284 current_camera_offset = current_camera_offset - current_origin;
1287 camera_mode = CAMERA_CHASE;
1289 if(cvar("camera_chase_smoothly"))
1290 current_origin += (view_origin - current_origin) * attenuation;
1292 current_origin = view_origin;
1294 current_position = current_origin + current_camera_offset;
1297 R_SetView(VF_ANGLES, current_angles);
1298 R_SetView(VF_ORIGIN, current_position);