1 #include "controlpoint.qh"
3 #include "teamradar.qh"
4 #include "../common/movetypes/movetypes.qh"
12 .vector cp_origin, cp_bob_origin;
21 .entity icon_realmodel;
25 if(time < self.move_time) { return; }
27 if(self.cp_bob_dmg_z > 0)
28 self.cp_bob_dmg_z = self.cp_bob_dmg_z - 3 * frametime;
30 self.cp_bob_dmg_z = 0;
31 self.cp_bob_origin_z = 4 * PI * (1 - cos(self.cp_bob_spd));
32 self.cp_bob_spd = self.cp_bob_spd + 1.875 * frametime;
33 self.colormod = '1 1 1' * (2 - bound(0, (self.pain_finished - time) / 10, 1));
35 if(!self.iscaptured) self.alpha = self.health / self.max_health;
39 if (self.punchangle_x > 0)
41 self.punchangle_x = self.punchangle_x - 60 * frametime;
42 if (self.punchangle_x < 0)
43 self.punchangle_x = 0;
45 else if (self.punchangle_x < 0)
47 self.punchangle_x = self.punchangle_x + 60 * frametime;
48 if (self.punchangle_x > 0)
49 self.punchangle_x = 0;
52 if (self.punchangle_y > 0)
54 self.punchangle_y = self.punchangle_y - 60 * frametime;
55 if (self.punchangle_y < 0)
56 self.punchangle_y = 0;
58 else if (self.punchangle_y < 0)
60 self.punchangle_y = self.punchangle_y + 60 * frametime;
61 if (self.punchangle_y > 0)
62 self.punchangle_y = 0;
65 if (self.punchangle_z > 0)
67 self.punchangle_z = self.punchangle_z - 60 * frametime;
68 if (self.punchangle_z < 0)
69 self.punchangle_z = 0;
71 else if (self.punchangle_z < 0)
73 self.punchangle_z = self.punchangle_z + 60 * frametime;
74 if (self.punchangle_z > 0)
75 self.punchangle_z = 0;
78 self.angles_x = self.punchangle_x;
79 self.angles_y = self.punchangle_y + self.move_angles_y;
80 self.angles_z = self.punchangle_z;
81 self.move_angles_y = self.move_angles_y + 45 * frametime;
84 setorigin(self, self.cp_origin + self.cp_bob_origin + self.cp_bob_dmg);
87 void cpicon_damage(float hp)
89 if(!self.iscaptured) { return; }
91 if(hp < self.max_health * 0.25)
92 setmodel(self, MDL_ONS_CP3);
93 else if(hp < self.max_health * 0.50)
94 setmodel(self, MDL_ONS_CP2);
95 else if(hp < self.max_health * 0.75)
96 setmodel(self, MDL_ONS_CP1);
97 else if(hp <= self.max_health || hp >= self.max_health)
98 setmodel(self, MDL_ONS_CP);
100 self.punchangle = (2 * randomvec() - '1 1 1') * 45;
102 self.cp_bob_dmg_z = (2 * random() - 1) * 15;
103 self.pain_finished = time + 1;
104 self.colormod = '2 2 2';
106 setsize(self, CPICON_MIN, CPICON_MAX);
109 void cpicon_construct()
111 self.netname = "Control Point Icon";
113 setmodel(self, MDL_ONS_CP);
114 setsize(self, CPICON_MIN, CPICON_MAX);
116 if(self.icon_realmodel == world)
118 self.icon_realmodel = spawn();
119 setmodel(self.icon_realmodel, MDL_Null);
120 setorigin(self.icon_realmodel, self.origin);
121 setsize(self.icon_realmodel, CPICON_MIN, CPICON_MAX);
122 self.icon_realmodel.movetype = MOVETYPE_NOCLIP;
123 self.icon_realmodel.solid = SOLID_NOT;
124 self.icon_realmodel.move_origin = self.icon_realmodel.origin;
127 if(self.iscaptured) { self.icon_realmodel.solid = SOLID_BBOX; }
129 self.move_movetype = MOVETYPE_NOCLIP;
130 self.solid = SOLID_NOT;
131 self.movetype = MOVETYPE_NOCLIP;
132 self.move_origin = self.origin;
133 self.move_time = time;
134 self.drawmask = MASK_NORMAL;
136 self.draw = cpicon_draw;
137 self.cp_origin = self.origin;
138 self.cp_bob_origin = '0 0 0.1';
143 void cpicon_changeteam()
147 self.glowmod = Team_ColorRGB(self.team - 1);
148 self.teamradar_color = Team_ColorRGB(self.team - 1);
149 self.colormap = 1024 + (self.team - 1) * 17;
153 self.colormap = 1024;
154 self.glowmod = '1 1 0';
155 self.teamradar_color = '1 1 0';
165 self.origin_x = ReadCoord();
166 self.origin_y = ReadCoord();
167 self.origin_z = ReadCoord();
168 setorigin(self, self.origin);
170 self.health = ReadByte();
171 self.max_health = ReadByte();
172 self.count = ReadByte();
173 self.team = ReadByte();
174 self.iscaptured = ReadByte();
177 self.count = (self.health - self.max_health) * frametime;
185 int _tmp = ReadByte();
186 if(_tmp != self.team)
194 if(_tmp != self.health)