Merge branch 'fruitiex/newpanelhud_stable' into fruitiex/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
587                 fputs(fh, "\n");
588
589                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
593                 fputs(fh, "\n");
594
595                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
602                 fputs(fh, "\n");
603
604                 // common cvars for all panels
605                 float i;
606                 for (i = 0; i < panel_cnt; ++i)
607                 {
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
617                         switch(i) {
618                                 case 0:
619                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
621                                         break;
622                                 case 1:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
624                                         break;
625                                 case 2:
626                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
628                                         break;
629                                 case 3:
630                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
632                                         break;
633                                 case 9:
634                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
635                                         break;
636                         }
637                         fputs(fh, "\n");
638                 }
639
640                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
641         }
642         fclose(fh);
643 }
644
645 vector HUD_Panel_GetMinSize(float id)
646 {
647         vector mySize;
648         // note: please only set mySize_y on aspect ratio forced panels
649         switch(id) {
650                 case 0: 
651                         mySize_x = 1/10; // at least 1/10 * height
652                         mySize_y = 1/26; // at least 1/26 * width
653                         break;
654                 case 1: 
655                         if(cvar("hud_inventory_onlycurrent"))
656                                 mySize_y = 2/5; //  2/5 width
657                         else
658                                 mySize_x = 0.7; // at least 0.7 * height
659                         break;
660                 case 3: 
661                         if(cvar("hud_healtharmor") == 2)
662                                 mySize_y = 0.23; // 0.23 * width, trial and error...
663                         break;
664                 case 5: 
665                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
666                         break;
667                 case 7: 
668                         mySize_y = 1/4; // 1/4 * width
669                         break;
670                 case 8: 
671                         mySize_y = 1/4; // 1/4 * width
672                         break;
673                 case 9: 
674                         mySize_y = 1/4; // 1/4 * width
675                         break;
676                 case 10: 
677                         mySize_y = 1/2; // 1/2 * width
678                         break;
679                 case 11: 
680                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
681                         break;
682         }
683         if(!mySize_x)
684                 mySize_x = 1/mySize_y;
685         return mySize;
686 }
687
688 // return active status of panel
689 float HUD_Panel_CheckActive(float id)
690 {
691         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
692                 return 1;
693         return 0;
694 }
695
696 // return size of given panel
697 vector HUD_Panel_GetSize(float id)
698 {
699         vector mySize;
700         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
701
702         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
703
704         return mySize;
705 }
706
707 // return pos of given panel
708 vector HUD_Panel_GetPos(float id)
709 {
710         vector pos;
711         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
712
713         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
714
715         if (pos_x < 0)
716                 pos_x = vid_conwidth + pos_x;
717         if (pos_y < 0)
718                 pos_y = vid_conheight + pos_y;
719         return pos;
720 }
721
722 float HUD_Panel_GetBorder(float id)
723 {
724         string border;
725         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
726         if(border == "")
727                 border = cvar_string("hud_bg_border");
728         return stof(border);
729 }
730
731 vector HUD_Panel_GetColor(float id)
732 {
733         float f;
734         vector color_vec;
735         string color;
736
737         // fetch per-panel color
738         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
739                 f = stof(getplayerkey(self.sv_entnum, "colors"));
740                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
741         }
742         else
743                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
744         color_vec = stov(color);
745
746         if(color == "") { // fetch default color
747                 color = cvar_string("hud_bg_color");
748                 color_vec = stov(color);
749                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
750                         f = stof(getplayerkey(self.sv_entnum, "colors"));
751                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
752                 }
753                 else if(color == "shirt") {
754                         f = stof(getplayerkey(self.sv_entnum, "colors"));
755                         color_vec = colormapPaletteColor(floor(f / 16), 0);
756                 }
757                 else if(color == "pants") {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1);
760                 }
761         }
762         else if(color == "shirt") {
763                 f = stof(getplayerkey(self.sv_entnum, "colors"));
764                 color_vec = colormapPaletteColor(floor(f / 16), 0);
765         }
766         else if(color == "pants") {
767                 f = stof(getplayerkey(self.sv_entnum, "colors"));
768                 color_vec = colormapPaletteColor(mod(f, 16), 1);
769         }
770         return color_vec;
771 }
772
773 vector HUD_Panel_Dock_GetColor(void)
774 {
775         float f;
776         vector color_vec;
777         string color;
778         color = cvar_string("hud_dock_color");
779         color_vec = stov(color);
780         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
781                 f = stof(getplayerkey(self.sv_entnum, "colors"));
782                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
783         }
784         else if(color == "shirt") {
785                 f = stof(getplayerkey(self.sv_entnum, "colors"));
786                 color_vec = colormapPaletteColor(floor(f / 16), 0);
787         }
788         else if(color == "pants") {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1);
791         }
792         return color_vec;
793 }
794
795 float HUD_Panel_GetAlpha(float id)
796 {
797         string alpha;
798         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
799         if(alpha == "")
800                 alpha = cvar_string("hud_bg_alpha");
801         return stof(alpha);
802 }
803
804 float HUD_Panel_GetPadding(float id)
805 {
806         string padding;
807         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
808         if(padding == "")
809                 padding = cvar_string("hud_bg_padding");
810         return stof(padding);
811 }
812
813 // draw the background/borders
814 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
815 {
816         float alpha;
817
818         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
819                 return;
820
821         string bg;
822         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
823         if(bg == "")
824                 bg = cvar_string("hud_bg");
825
826         if(bg == "0" && hud_configure) {
827                 bg = "border"; // we probably want to see a background in config mode at all times...
828                 alpha = cvar("hud_configure_bg_minalpha");
829         }
830
831         if(bg != "0")
832         {
833                 float border;
834                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
835
836                 vector color;
837                 color = HUD_Panel_GetColor(id);
838
839                 if(!alpha)
840                         alpha = HUD_Panel_GetAlpha(id);
841
842                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
843         }
844 }
845
846 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
847 {
848 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
849         string pic;
850         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
851         if(vertical) {
852                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
853                 if(mySize_y/mySize_x > 2)
854                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
855                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
856         } else {
857                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
858                 if(mySize_x/mySize_y > 2)
859                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
860                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
861         }
862 }
863
864 vector HUD_Panel_GetProgressBarColor(string item)
865 {
866         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
867 }
868
869 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
870 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
871 {
872         float i;
873
874         vector myTarget;
875         myTarget = myPos;
876
877         vector targPos;
878         vector targSize;
879         vector myCenter;
880         vector targCenter;
881         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
882         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
883
884         for (i = 0; i < panel_cnt; ++i) {
885                 if(i == id || !HUD_Panel_CheckActive(i))
886                         continue;
887
888                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
889                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
890
891                 if(myPos_y + mySize_y < targPos_y)
892                         continue;
893                 if(myPos_y > targPos_y + targSize_y)
894                         continue;
895
896                 if(myPos_x + mySize_x < targPos_x)
897                         continue;
898                 if(myPos_x > targPos_x + targSize_x)
899                         continue;
900
901                 // OK, there IS a collision.
902
903                 myCenter_x = myPos_x + 0.5 * mySize_x;
904                 myCenter_y = myPos_y + 0.5 * mySize_y;
905
906                 targCenter_x = targPos_x + 0.5 * targSize_x;
907                 targCenter_y = targPos_y + 0.5 * targSize_y;
908
909                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
910                 {
911                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
912                                 myTarget_x = targPos_x - mySize_x;
913                         else // push it upwards
914                                 myTarget_y = targPos_y - mySize_y;
915                 }
916                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
917                 {
918                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
919                                 myTarget_x = targPos_x + targSize_x;
920                         else // push it upwards
921                                 myTarget_y = targPos_y - mySize_y;
922                 }
923                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
924                 {
925                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
926                                 myTarget_x = targPos_x - mySize_x;
927                         else // push it downwards
928                                 myTarget_y = targPos_y + targSize_y;
929                 }
930                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
931                 {
932                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
933                                 myTarget_x = targPos_x + targSize_x;
934                         else // push it downwards
935                                 myTarget_y = targPos_y + targSize_y;
936                 }
937         }
938
939         return myTarget;
940 }
941
942 void HUD_Panel_SetPos(float id, vector pos)
943 {
944         vector oldPos;
945         oldPos = HUD_Panel_GetPos(id);
946
947         vector mySize;
948         mySize = HUD_Panel_GetSize(id);
949
950         if(cvar("hud_configure_checkcollisions"))
951                 pos = HUD_Panel_CheckMove(id, pos, mySize);
952
953         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
954         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
955
956         if(cvar("hud_configure_grid"))
957         {
958                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
959                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
960         }
961
962         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
963                 pos_x = pos_x - vid_conwidth;
964         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
965                 pos_y = pos_y - vid_conheight;
966
967         string s;
968         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
969
970         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
971 }
972
973 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
974 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
975 {
976         float i;
977
978         vector myTarget;
979         myTarget = mySize;
980
981         vector targPos;
982         vector targSize;
983         vector myCenter;
984         vector targCenter;
985         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
986         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
987
988         for (i = 0; i < panel_cnt; ++i) {
989                 if(i == id || !HUD_Panel_CheckActive(i))
990                         continue;
991
992                 targPos = HUD_Panel_GetPos(i);
993                 targSize = HUD_Panel_GetSize(i);
994
995                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
996                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
997
998                 if(myPos_y + mySize_y < targPos_y)
999                         continue;
1000                 if(myPos_y > targPos_y + targSize_y)
1001                         continue;
1002
1003                 if(myPos_x + mySize_x < targPos_x)
1004                         continue;
1005                 if(myPos_x > targPos_x + targSize_x)
1006                         continue;
1007
1008                 // OK, there IS a collision.
1009
1010                 myCenter_x = myPos_x + 0.5 * mySize_x;
1011                 myCenter_y = myPos_y + 0.5 * mySize_y;
1012
1013                 targCenter_x = targPos_x + 0.5 * targSize_x;
1014                 targCenter_y = targPos_y + 0.5 * targSize_y;
1015
1016                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1017                 {
1018                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1019                                 myTarget_x = targPos_x - myPos_x;
1020                         else // push it upwards
1021                                 myTarget_y = targPos_y - myPos_y;
1022                 }
1023                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1024                 {
1025                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1026                                 myTarget_x = targPos_x + targSize_x;
1027                         else // push it upwards
1028                                 myTarget_y = targPos_y - myPos_y;
1029                 }
1030                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1031                 {
1032                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1033                                 myTarget_x = targPos_x - myPos_x;
1034                         else // push it downwards
1035                                 myTarget_y = targPos_y + targSize_y;
1036                 }
1037                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1038                 {
1039                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1040                                 myTarget_x = targPos_x + targSize_x;
1041                         else // push it downwards
1042                                 myTarget_y = targPos_y + targSize_y;
1043                 }
1044         }
1045
1046         return myTarget;
1047 }
1048
1049 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1050 {
1051         vector mySize, myPos;
1052         vector oldPos;
1053
1054         if(resizeCorner == 1) {
1055                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1056                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1057         } else if(resizeCorner == 2) {          
1058                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1059                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1060         } else if(resizeCorner == 3) {
1061                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1062                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1063         } else { // resizeCorner == 4
1064                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1065                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1066         }
1067
1068         // minimum panel size cap
1069         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1070         mySize_y = max(0.025 * vid_conheight, mySize_y);
1071
1072         // cap against panel's own limits
1073         vector minSize;
1074         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1075
1076         mySize_x = max(minSize_x * mySize_y, mySize_x);
1077         mySize_y = max(minSize_y * mySize_x, mySize_y);
1078
1079         // collision testing|
1080         // -----------------+
1081
1082         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1083         if(resizeCorner == 1) {
1084                 myPos_x = resizeorigin_x - mySize_x;
1085                 myPos_y = resizeorigin_y - mySize_y;
1086         } else if(resizeCorner == 2) {
1087                 myPos_x = resizeorigin_x;
1088                 myPos_y = resizeorigin_y - mySize_y;
1089         } else if(resizeCorner == 3) {
1090                 myPos_x = resizeorigin_x - mySize_x;
1091                 myPos_y = resizeorigin_y;
1092         } else { // resizeCorner == 4
1093                 myPos_x = resizeorigin_x;
1094                 myPos_y = resizeorigin_y;
1095         }
1096
1097         // left/top screen edges
1098         mySize_x = min(myPos_x + mySize_x, mySize_x);
1099         mySize_y = min(myPos_y + mySize_y, mySize_y);
1100
1101         // bottom/right screen edges
1102         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1103         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1104
1105         if(cvar("hud_configure_checkcollisions")) {
1106                 oldPos = myPos;
1107                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1108                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1109                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1110         }
1111
1112         if(cvar("hud_configure_grid"))
1113         {
1114                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1115                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1116         }
1117
1118         // do another pos check, as size might have changed by now
1119         if(resizeCorner == 1) {
1120                 myPos_x = resizeorigin_x - mySize_x;
1121                 myPos_y = resizeorigin_y - mySize_y;
1122         } else if(resizeCorner == 2) {
1123                 myPos_x = resizeorigin_x;
1124                 myPos_y = resizeorigin_y - mySize_y;
1125         } else if(resizeCorner == 3) {
1126                 myPos_x = resizeorigin_x - mySize_x;
1127                 myPos_y = resizeorigin_y;
1128         } else { // resizeCorner == 4
1129                 myPos_x = resizeorigin_x;
1130                 myPos_y = resizeorigin_y;
1131         }
1132
1133         string s;
1134         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1135         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1136
1137         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1138         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1139 }
1140
1141 float mouseClicked;
1142 float prevMouseClicked; // previous state
1143 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1144 {
1145         prevMouseClicked = mouseClicked;
1146         if(nPrimary == K_MOUSE1)
1147         {
1148                 if(bInputType == 0) { // key pressed
1149                         mouseClicked = 1;
1150                         return true;
1151                 }
1152                 if(bInputType == 1) {// key released
1153                         mouseClicked = 0;
1154                         return true;
1155                 }
1156         }
1157         return false;
1158 }
1159
1160 void HUD_Panel_Mouse()
1161 {
1162         if(mouseClicked == 0) {
1163                 highlightedPanel = -1;
1164                 highlightedAction = 0;
1165         }
1166
1167         mousepos = mousepos + getmousepos();
1168
1169         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1170         mousepos_y = bound(0, mousepos_y, vid_conheight);
1171
1172         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1173
1174         if(mouseClicked)
1175         {
1176                 float i, border;
1177                 vector panelPos;
1178                 vector panelSize;
1179
1180                 for(i = 0; i <= panel_cnt; ++i)
1181                 {
1182                         panelPos = HUD_Panel_GetPos(i);
1183                         panelSize = HUD_Panel_GetSize(i);
1184                         border = HUD_Panel_GetBorder(i);
1185                         if(prevMouseClicked == 0) {
1186                                 // move
1187                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1188                                 {
1189                                         highlightedPanel = i;
1190                                         highlightedAction = 1;
1191                                 }
1192                                 // resize from topleft border
1193                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1194                                 {
1195                                         highlightedPanel = i;
1196                                         highlightedAction = 2;
1197                                         resizeCorner = 1;
1198                                 }
1199                                 // resize from topright border
1200                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1201                                 {
1202                                         highlightedPanel = i;
1203                                         highlightedAction = 2;
1204                                         resizeCorner = 2;
1205                                 }
1206                                 // resize from bottomleft border
1207                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1208                                 {
1209                                         highlightedPanel = i;
1210                                         highlightedAction = 2;
1211                                         resizeCorner = 3;
1212                                 }
1213                                 // resize from bottomright border
1214                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1215                                 {
1216                                         highlightedPanel = i;
1217                                         highlightedAction = 2;
1218                                         resizeCorner = 4;
1219                                 }
1220                         }
1221
1222                         if(highlightedPanel == i)
1223                         {
1224                                 if(prevMouseClicked == 0)
1225                                 {
1226                                         if(highlightedAction == 1)
1227                                                 panel_click_distance = mousepos - panelPos;
1228                                         else if(highlightedAction == 2)
1229                                         {
1230                                                 if(resizeCorner == 1) {
1231                                                         panel_click_distance = mousepos - panelPos;
1232                                                         panel_click_resizeorigin = panelPos + panelSize;
1233                                                 } else if(resizeCorner == 2) {
1234                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1235                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1236                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1237                                                 } else if(resizeCorner == 3) {
1238                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1239                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1240                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1241                                                 } else if(resizeCorner == 4) {
1242                                                         panel_click_distance = panelSize - mousepos + panelPos;
1243                                                         panel_click_resizeorigin = panelPos;
1244                                                 }
1245                                         }       
1246                                 }
1247
1248                                 if(highlightedAction == 1)
1249                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1250                                 else if(highlightedAction == 2)
1251                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1252                         }
1253                 }
1254         }
1255         prevMouseClicked = mouseClicked;
1256 }
1257
1258 // Weapon icons (#0)
1259 //
1260 float weaponspace[10];
1261 void HUD_WeaponIcons_Clear()
1262 {
1263         float idx;
1264         for(idx = 0; idx < 10; ++idx)
1265                 weaponspace[idx] = 0;
1266 }
1267
1268 entity weaponorder[WEP_MAXCOUNT];
1269
1270 void weaponorder_swap(float i, float j, entity pass)
1271 {
1272         entity h;
1273         h = weaponorder[i];
1274         weaponorder[i] = weaponorder[j];
1275         weaponorder[j] = h;
1276 }
1277
1278 float weaponorder_cmp(float i, float j, entity pass)
1279 {
1280         float d;
1281         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1282         if(d)
1283                 return d;
1284         d = weaponorder[i].weapon - weaponorder[j].weapon;
1285         return d;
1286 }
1287
1288 void HUD_WeaponIcons()
1289 {
1290         float id = 0;
1291         float alpha, stat_weapons; // "constants"
1292         vector pos, mySize, accuracy_color;
1293         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1294
1295         pos = HUD_Panel_GetPos(id);
1296         mySize = HUD_Panel_GetSize(id);
1297
1298         stat_weapons = getstati(STAT_WEAPONS);
1299         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1300         {
1301                 self = get_weaponinfo(i);
1302                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1303                 {
1304                         weaponorder[weapon_cnt] = self;
1305                         ++weapon_cnt;
1306                 }
1307         }
1308         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1309
1310         HUD_Panel_DrawBg(id, pos, mySize);
1311         float padding;
1312         padding = HUD_Panel_GetPadding(id);
1313         if(padding)
1314         {
1315                 pos += '1 1 0' * padding;
1316                 mySize -= '2 2 0' * padding;
1317         }
1318
1319         // hits
1320         weapon_stats = getstati(STAT_DAMAGE_HITS);
1321         weapon_number = weapon_stats & 63;
1322         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1323         // fired
1324         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1325         weapon_number = weapon_stats & 63;
1326         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1327
1328         if(cvar_or("hud_weaponicons_fade", 1))
1329         {
1330                 fade = 3.2 - 2 * (time - weapontime);
1331                 fade = bound(0.7, fade, 1);
1332         }
1333         else
1334                 fade = 1;
1335
1336         HUD_WeaponIcons_Clear();
1337
1338         float rows, columns;
1339         rows = mySize_y/mySize_x;
1340         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1341         //                               ^^^ weapon icon aspect goes here
1342
1343         columns = ceil(WEP_COUNT/rows);
1344         float row, column;
1345         for(i = 0; i < weapon_cnt; ++i)
1346         {
1347                 self = weaponorder[i];
1348                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1349                 {
1350                         weapid = self.impulse;
1351
1352                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1353
1354                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1355                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1356
1357                         // draw background behind currently selected weapon
1358                         if(self.weapon == activeweapon)
1359                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1360
1361                         // draw the weapon accuracy on the HUD
1362                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1363                         {
1364                                 if(weapon_damage)
1365                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1366
1367                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1368                                 if(weapon_damage)
1369                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1370                         }
1371
1372                         // draw the weapon icon
1373                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1374
1375                         if(cvar_or("hud_weaponicons_number", 1))
1376                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1377                 }
1378
1379                 ++row;
1380                 if(row >= rows)
1381                 {
1382                         row = 0;
1383                         ++column;
1384                 }
1385         }
1386
1387 }
1388
1389 // Inventory (#1)
1390 //
1391 float GetAmmoStat(float i)
1392 {
1393         switch(i)
1394         {
1395                 case 0: return STAT_SHELLS;
1396                 case 1: return STAT_NAILS;
1397                 case 2: return STAT_ROCKETS;
1398                 case 3: return STAT_CELLS;
1399                 case 4: return STAT_FUEL;
1400                 default: return -1;
1401         }
1402 }
1403
1404 float GetAmmoItemCode(float i)
1405 {
1406         switch(i)
1407         {
1408                 case 0: return IT_SHELLS;
1409                 case 1: return IT_NAILS;
1410                 case 2: return IT_ROCKETS;
1411                 case 3: return IT_CELLS;
1412                 case 4: return IT_FUEL;
1413                 default: return -1;
1414         }
1415 }
1416
1417 string GetAmmoPicture(float i)
1418 {
1419         switch(i)
1420         {
1421                 case 0: return "ammo_shells";
1422                 case 1: return "ammo_bullets";
1423                 case 2: return "ammo_rockets";
1424                 case 3: return "ammo_cells";
1425                 case 4: return "ammo_fuel";
1426                 default: return "";
1427         }
1428 }
1429
1430 void HUD_Inventory()
1431 {
1432         float id = 1;
1433         float i;
1434         float stat_items;
1435
1436         vector pos, mySize, mysize, mypos;
1437         pos = HUD_Panel_GetPos(id);
1438         mySize = HUD_Panel_GetSize(id);
1439
1440         HUD_Panel_DrawBg(id, pos, mySize);
1441         float padding;
1442         padding = HUD_Panel_GetPadding(id);
1443         if(padding)
1444         {
1445                 pos += '1 1 0' * padding;
1446                 mySize -= '2 2 0' * padding;
1447         }
1448
1449         // ammo
1450         stat_items = getstati(STAT_ITEMS);
1451         for (i = 0; i < 4; ++i) {
1452                 float a;
1453                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1454                 if(hud_configure)
1455                         a = 100;
1456
1457                 if(cvar("hud_inventory_onlycurrent")) {
1458                         if (stat_items & GetAmmoItemCode(i)) {
1459                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1460                                 if(a < 10)
1461                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1462                                 else
1463                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1464                         }
1465                 } else {
1466                         if (a > 0) {
1467                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1468                                         switch (i) {
1469                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1470                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1471                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1472                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1473                                         }
1474                                         mysize_x = 0.25 * mySize_x;
1475                                         mysize_y = mySize_y;
1476                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1477                                         switch (i) {
1478                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1479                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1480                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1481                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1482                                         }
1483                                         mysize_x = 0.5 * mySize_x;
1484                                         mysize_y = 0.5 * mySize_y;
1485                                 } else { // arrange vertically
1486                                         switch (i) {
1487                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1488                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1489                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1490                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1491                                         }
1492                                         mysize_x = mySize_x;
1493                                         mysize_y = 0.25 * mySize_y;
1494                                 }
1495
1496                                 if (stat_items & GetAmmoItemCode(i))
1497                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1498                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1499                                 if (a < 10) {
1500                                         if(stat_items & GetAmmoItemCode(i))
1501                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1502                                         else
1503                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1504                                 } else {
1505                                         if(stat_items & GetAmmoItemCode(i))
1506                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1507                                         else
1508                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1509                                 }
1510                         }
1511                 }
1512         }
1513 }
1514
1515
1516 // Powerups (#2)
1517 //
1518 void HUD_Powerups() {
1519         float id = 2;
1520         float stat_items;
1521         stat_items = getstati(STAT_ITEMS);
1522
1523         if(!hud_configure)
1524         {
1525                 if not(stat_items & IT_STRENGTH)
1526                         if not(stat_items & IT_INVINCIBLE)
1527                                 return;
1528
1529                 if (getstati(STAT_HEALTH) <= 0)
1530                         return;
1531         }
1532
1533         vector pos, mySize;
1534         pos = HUD_Panel_GetPos(id);
1535         mySize = HUD_Panel_GetSize(id);
1536
1537         HUD_Panel_DrawBg(id, pos, mySize);
1538         float padding;
1539         padding = HUD_Panel_GetPadding(id);
1540         if(padding)
1541         {
1542                 pos += '1 1 0' * padding;
1543                 mySize -= '2 2 0' * padding;
1544         }
1545
1546         float strength_time, shield_time;
1547
1548         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1549         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1550
1551         if(hud_configure)
1552         {
1553                 strength_time = 15;
1554                 shield_time = 27;
1555         }
1556
1557         float len;
1558
1559         vector barpos, barsize;
1560         vector picpos;
1561         vector numpos;
1562
1563         string leftname, rightname;
1564         float leftcnt, rightcnt;
1565         float leftexact, rightexact;
1566         float leftalpha, rightalpha;
1567         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1568                 leftname = "strength";
1569                 leftcnt = ceil(strength_time);
1570                 leftexact = strength_time;
1571
1572                 rightname = "shield";
1573                 rightcnt = ceil(shield_time);
1574                 rightexact = shield_time;
1575         } else {
1576                 leftname = "shield";
1577                 leftcnt = ceil(shield_time);
1578                 leftexact = shield_time;
1579
1580                 rightname = "strength";
1581                 rightcnt = ceil(strength_time);
1582                 rightexact = strength_time;
1583         }
1584         leftalpha = bound(0, leftexact, 1);
1585         rightalpha = bound(0, rightexact, 1);
1586
1587         if (mySize_x/mySize_y > 4)
1588         {
1589                 if(leftcnt)
1590                 {
1591                         len = strlen(ftos(leftcnt));
1592
1593                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1594                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1595                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1596                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1597                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1598                         } else {
1599                                 barpos = pos;
1600                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1601                                 picpos = pos;
1602                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1603                         }
1604
1605                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1606                         if(leftcnt <= 5)
1607                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1608                         else
1609                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1610                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1611                 }
1612
1613                 if(rightcnt)
1614                 {
1615                         len = strlen(ftos(rightcnt));
1616
1617                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1618                                 barpos = pos + eX * 0.5 * mySize_x;
1619                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1620                                 picpos = pos + eX * 0.5 * mySize_x;
1621                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1622                         } else {
1623                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1624                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1625                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1626                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1627                         }
1628
1629                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1630                         if(rightcnt <= 5)
1631                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1632                         else
1633                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1634                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1635                 }
1636         }
1637         else if (mySize_x/mySize_y > 1.5)
1638         {
1639                 if(leftcnt)
1640                 {
1641                         len = strlen(ftos(leftcnt));
1642
1643                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1644                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1645                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1646                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1647                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1648                         } else {
1649                                 barpos = pos;
1650                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1651                                 picpos = pos;
1652                                 numpos = picpos + eX * 0.5 * mySize_y;
1653                         }
1654
1655                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1656                         if(leftcnt <= 5)
1657                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1658                         else
1659                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1660                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1661                 }
1662
1663                 if(rightcnt)
1664                 {
1665                         len = strlen(ftos(rightcnt));
1666
1667                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1668                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1669                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1670                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1671                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1672                         } else {
1673                                 barpos = pos + eY * 0.5 * mySize_y;
1674                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1675                                 picpos = pos + eY * 0.5 * mySize_y;
1676                                 numpos = picpos + eX * 0.5 * mySize_y;
1677                         }
1678
1679                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1680                         if(rightcnt <= 5)
1681                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1682                         else
1683                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1684                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1685                 }
1686         }
1687         else
1688         {
1689                 if(leftcnt)
1690                 {
1691                         len = strlen(ftos(leftcnt));
1692
1693                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1694                                 barpos = pos;
1695                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1696                                 picpos = pos + eX * 0.05 * mySize_x;
1697                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1698                         } else {
1699                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1700                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1701                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1702                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1703                         }
1704
1705                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1706                         if(leftcnt <= 5)
1707                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1708                         else
1709                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1710                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1711                 }
1712
1713                 if(rightcnt)
1714                 {
1715                         len = strlen(ftos(rightcnt));
1716
1717                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1718                                 barpos = pos + eX * 0.5 * mySize_x;
1719                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1720                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1721                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1722                         } else {
1723                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1724                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1725                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1726                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1727                         }
1728
1729                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1730                         if(rightcnt <= 5)
1731                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1732                         else
1733                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1734                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1735                 }
1736         }
1737 }
1738
1739 // Health/armor (#3)
1740 //
1741 void HUD_HealthArmor(void)
1742 {
1743         float id = 3;
1744         vector pos, mySize;
1745         pos = HUD_Panel_GetPos(id);
1746         mySize = HUD_Panel_GetSize(id);
1747
1748         HUD_Panel_DrawBg(id, pos, mySize);
1749         float padding;
1750         padding = HUD_Panel_GetPadding(id);
1751         if(padding)
1752         {
1753                 pos += '1 1 0' * padding;
1754                 mySize -= '2 2 0' * padding;
1755         }
1756
1757         float armor, health;
1758         armor = getstati(STAT_ARMOR);
1759         health = getstati(STAT_HEALTH);
1760
1761         float fuel;
1762         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1763
1764         if(hud_configure)
1765         {
1766                 armor = 150;
1767                 health = 100;
1768                 fuel = 70;
1769         }
1770
1771         if(health <= 0)
1772                 return;
1773
1774         float len;
1775
1776         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1777         {
1778                 vector v;
1779                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1780
1781                 float x;
1782                 x = floor(v_x + 1);
1783
1784                 if(v_z) // NOT fully armored
1785                 {
1786                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1787                         if(armor)
1788                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1789                 }
1790                 else
1791                 {
1792                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1793                         if(armor)
1794                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1795                 }
1796                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1797         }
1798
1799         else
1800         {
1801                 vector barpos, barsize;
1802                 vector picpos;
1803                 vector numpos;
1804
1805                 string leftname, rightname;
1806                 float leftcnt, rightcnt;
1807                 float leftactive, rightactive;
1808                 float leftalpha, rightalpha;
1809                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1810                         leftname = "armor";
1811                         leftcnt = armor;
1812                         if(leftcnt)
1813                                 leftactive = 1;
1814                         leftalpha = min((armor+10)/55, 1);
1815
1816                         rightname = "health";
1817                         rightcnt = health;
1818                         rightactive = 1;
1819                         rightalpha = 1;
1820                 } else {
1821                         leftname = "health";
1822                         leftcnt = health;
1823                         leftactive = 1;
1824                         leftalpha = 1;
1825
1826                         rightname = "armor";
1827                         rightcnt = armor;
1828                         if(rightcnt)
1829                                 rightactive = 1;
1830                         rightalpha = min((armor+10)/55, 1);
1831                 }
1832
1833                 if (mySize_x/mySize_y > 5)
1834                 {
1835                         if(leftactive)
1836                         {
1837                                 len = strlen(ftos(leftcnt));
1838
1839                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1840                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1841                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1842                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1843                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1844                                 } else {
1845                                         barpos = pos;
1846                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1847                                         picpos = pos;
1848                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1849                                 }
1850
1851                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1852                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1853                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1854                         }
1855
1856                         if(rightactive)
1857                         {
1858                                 len = strlen(ftos(rightcnt));
1859
1860                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1861                                         barpos = pos + eX * 0.5 * mySize_x;
1862                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1863                                         picpos = pos + eX * 0.5 * mySize_x;
1864                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1865                                 } else {
1866                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1867                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1868                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1869                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1870                                 }
1871
1872                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1873                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1874                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1875                         }
1876
1877                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1878                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1879                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1880                         } else {
1881                                 barpos = pos;
1882                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1883                         }
1884                         if(fuel)
1885                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1886                 }
1887                 else if (mySize_x/mySize_y > 2)
1888                 {
1889                         if(leftactive)
1890                         {
1891                                 len = strlen(ftos(leftcnt));
1892
1893                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1894                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1895                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1896                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1897                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1898                                 } else {
1899                                         barpos = pos;
1900                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1901                                         picpos = pos;
1902                                         numpos = picpos + eX * 0.5 * mySize_y;
1903                                 }
1904
1905                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1906                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1907                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1908                         }
1909
1910                         if(rightactive)
1911                         {
1912                                 len = strlen(ftos(rightcnt));
1913
1914                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1915                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1916                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1917                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1918                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1919                                 } else {
1920                                         barpos = pos + eY * 0.5 * mySize_y;
1921                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1922                                         picpos = pos + eY * 0.5 * mySize_y;
1923                                         numpos = picpos + eX * 0.5 * mySize_y;
1924                                 }
1925
1926                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1927                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1928                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1929                         }
1930
1931                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1932                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1933                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1934                         } else {
1935                                 barpos = pos;
1936                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1937                         }
1938                         if(fuel)
1939                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1940                 }
1941                 else
1942                 {
1943                         if(leftactive)
1944                         {
1945                                 len = strlen(ftos(leftcnt));
1946
1947                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1948                                         barpos = pos;
1949                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1950                                         picpos = pos + eX * 0.05 * mySize_x;
1951                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1952                                 } else {
1953                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1954                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1955                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1956                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1957                                 }
1958
1959                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1960                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1961                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1962                         }
1963
1964                         if(rightactive)
1965                         {
1966                                 len = strlen(ftos(rightcnt));
1967
1968                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1969                                         barpos = pos + eX * 0.5 * mySize_x;
1970                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1971                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1972                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1973                                 } else {
1974                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1975                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1976                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1977                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1978                                 }
1979
1980                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1981                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1982                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1983                         }
1984
1985                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1986                                 barpos = pos;
1987                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1988                         } else {
1989                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1990                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1991                         }
1992                         if(fuel)
1993                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1994                 }
1995         }
1996 }
1997
1998 // ___TODO___ !!!
1999 // Notification area (#4)
2000 //
2001
2002 string Weapon_SuicideMessage(float id)
2003 {
2004         switch (id)
2005         {
2006                 case 1:
2007                         return "lasered himself to hell";
2008                 case 2:
2009                         return "did the impossible";
2010                 case 3:
2011                         return "did the impossible";
2012                 case 4:
2013                         if(id & HITTYPE_SECONDARY)
2014                                 return "tried out his own grenade";
2015                         return "detonated";
2016         }
2017         // TODO: was blasted by?
2018         return strcat("[no kill message for weapon ", ftos(id), "!]");
2019 }
2020
2021 string Weapon_KillMessage(float id)
2022 {
2023         switch (id)
2024         {
2025                 case 1:
2026                         return "was lasered to death by";
2027                 case 2:
2028                         return "was gunned by";
2029                 case 3:
2030                         if(id & HITTYPE_SECONDARY)
2031                                 return "was sniped by";
2032                         return "was riddled full of holes by";
2033                 case 4:
2034                         if(id & HITTYPE_BOUNCE)
2035                                 return "didn't see #'s grenade";
2036                         return "almost dodged #'s grenade";
2037         }
2038         return strcat("[no suicide message for weapon ", ftos(id), "!]");
2039 }
2040
2041 float killnotify_times[10];
2042 float killnotify_weapons[10];
2043 string killnotify_attackers[10];
2044 string killnotify_victims[10];
2045 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2046 {
2047         float i;
2048         for (i = 9; i > 0; --i) {
2049                 killnotify_times[i] = killnotify_times[i-1];
2050                 killnotify_weapons[i] = killnotify_weapons[i-1];
2051                 killnotify_attackers[i] = killnotify_attackers[i-1];
2052                 killnotify_victims[i] = killnotify_victims[i-1];
2053         }
2054         killnotify_times[0] = time;
2055         killnotify_weapons[0] = wpn;
2056         killnotify_attackers[0] = attacker;
2057         killnotify_victims[0] = victim;
2058 }
2059
2060 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2061 {
2062         if(msg == MSG_SUICIDE) {
2063                 // TODO: cl_gentle
2064                 // TODO: way of finding out secondary?
2065                 if(type == DEATH_WEAPON) {
2066                         HUD_KillNotify_Push(s1, "", stof(s3));
2067                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2068                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s2)), "\n");
2069                 }
2070                 else if (type == DEATH_KILL)
2071                         print ("^1",s1, "^1 couldn't take it anymore\n");
2072                 else if (type == DEATH_ROT)
2073                         print ("^1",s1, "^1 died\n");
2074                 else if (type == DEATH_NOAMMO)
2075                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2076                 else if (type == DEATH_CAMP)
2077                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2078                 else if (type == DEATH_MIRRORDAMAGE)
2079                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2080                 else if (type == DEATH_CHEAT)
2081                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2082                 else if (type == DEATH_FIRE)
2083                         print ("^1",s1, "^1 burned to death\n");
2084                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2085                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2086                 if (stof(s2) > 2) // killcount > 2
2087                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2088         } else if(msg == MSG_KILL) {
2089                 if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2090                                 if(cvar("cl_gentle")) {
2091                                         print ("^1", s1, "^1 took action against a team mate\n");
2092                                 } else {
2093                                         print ("^1", s1, "^1 mows down a team mate\n");
2094                                 }
2095                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2096                                         if(cvar("cl_gentle"))
2097                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2098                                         else
2099                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2100                                 }
2101                                 else if (stof(s2) > 2) {
2102                                         if(cvar("cl_gentle"))
2103                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2104                                         else
2105                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2106                                 }
2107                 }
2108                 else if(type == KILL_FIRST_BLOOD)
2109                         print("^1",s1, "^1 drew first blood", "\n");
2110                 else if (type == DEATH_WEAPON) {
2111                         HUD_KillNotify_Push(s1, s2, stof(s3));
2112                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2113                                 print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
2114                 }
2115                 else if (type == DEATH_TELEFRAG)
2116                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2117                 else if (type == DEATH_DROWN)
2118                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2119                 else if (type == DEATH_SLIME)
2120                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2121                 else if (type == DEATH_LAVA)
2122                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2123                 else if (type == DEATH_FALL)
2124                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2125                 else if (type == DEATH_SHOOTING_STAR)
2126                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2127                 else if (type == DEATH_SWAMP)
2128                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2129                 // TODO
2130                 /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "")
2131                 {
2132                         print("^1", s1, "^1 ", s2, "^1", s3, "\n");
2133                 }*/
2134                 else if(type == DEATH_SBCRUSH)
2135                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2136                 else if(type == DEATH_SBMINIGUN)
2137                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2138                 else if(type == DEATH_SBROCKET)
2139                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2140                 else if(type == DEATH_SBBLOWUP)
2141                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2142
2143                 else if(type == DEATH_WAKIGUN)
2144                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2145                 else if(type == DEATH_WAKIROCKET)
2146                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2147                 else if(type == DEATH_WAKIBLOWUP)
2148                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2149
2150                 else if(type == DEATH_TURRET)
2151                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2152                 else if(type == DEATH_TOUCHEXPLODE)
2153                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2154                 else if(type == DEATH_CHEAT)
2155                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2156                 else if (type == DEATH_FIRE)
2157                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2158                 else if (type == DEATH_CUSTOM)
2159                         print ("^1",s1, "^1 ", s2, "\n");
2160                 else
2161                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2162         } else if(msg == MSG_SPREE) {
2163                 if(type == KILL_END_SPREE) {
2164                         if(cvar("cl_gentle"))
2165                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2166                         else
2167                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2168                 } else if(type == KILL_SPREE) {
2169                         if(cvar("cl_gentle"))
2170                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2171                         else
2172                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2173                 } else if(type == KILL_SPREE_3) {
2174                         if(cvar("cl_gentle"))
2175                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2176                         else
2177                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2178                 } else if(type == KILL_SPREE_5) {
2179                         if(cvar("cl_gentle"))
2180                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2181                         else
2182                                 print (s1,"^7 unleashes ^1RAGE\n");
2183                 } else if(type == KILL_SPREE_10) {
2184                         if(cvar("cl_gentle"))
2185                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2186                         else
2187                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2188                 } else if(type == KILL_SPREE_15) {
2189                         if(cvar("cl_gentle"))
2190                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2191                         else
2192                                 print (s1,"^7 executes ^1MAYHEM!\n");
2193                 } else if(type == KILL_SPREE_20) {
2194                         if(cvar("cl_gentle"))
2195                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2196                         else
2197                                 print (s1,"^7 is a ^1BERSERKER!\n");
2198                 } else if(type == KILL_SPREE_25) {
2199                         if(cvar("cl_gentle"))
2200                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2201                         else
2202                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2203                 } else if(type == KILL_SPREE_30) {
2204                         if(cvar("cl_gentle"))
2205                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2206                         else
2207                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2208                 }
2209         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2210                 if (type == DEATH_DROWN) {
2211                         if(cvar("cl_gentle"))
2212                                 print ("^1",s1, "^1 was in the water for too long\n");
2213                         else
2214                                 print ("^1",s1, "^1 drowned\n");
2215                 }
2216                 else if (type == DEATH_SLIME)
2217                         print ("^1",s1, "^1 was slimed\n");
2218                 else if (type == DEATH_LAVA) {
2219                         if(cvar("cl_gentle"))
2220                                 print ("^1",s1, "^1 found a hot place\n");
2221                         else
2222                                 print ("^1",s1, "^1 turned into hot slag\n");
2223                 }
2224                 else if (type == DEATH_FALL) {
2225                         if(cvar("cl_gentle"))
2226                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2227                         else
2228                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2229                 }
2230                 else if (type == DEATH_SHOOTING_STAR)
2231                         print ("^1",s1, "^1 became a shooting star\n");
2232                 else if (type == DEATH_SWAMP) {
2233                         if(cvar("cl_gentle"))
2234                                 print ("^1",s1, "^1 discovered a swamp\n");
2235                         else
2236                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2237                 }
2238                 else if(type == DEATH_TURRET)
2239                         print ("^1",s1, "^1 was mowed down by a turret \n");
2240                 else if (type == DEATH_CUSTOM)
2241                         print ("^1",s1, "^1 ", s2, "\n");
2242                 else if(type == DEATH_TOUCHEXPLODE)
2243                         print ("^1",s1, "^1 died in an accident\n");
2244                 else if(type == DEATH_CHEAT)
2245                         print ("^1",s1, "^1 was unfairly eliminated\n");
2246                 else if(type == DEATH_FIRE) {
2247                         if(cvar("cl_gentle"))
2248                                 print ("^1",s1, "^1 felt a little hot\n");
2249                         else
2250                                 print ("^1",s1, "^1 burnt to death\n");
2251                 }
2252                 else {
2253                         if(cvar("cl_gentle"))
2254                                 print ("^1",s1, "^1 needs a restart\n");
2255                         else
2256                                 print ("^1",s1, "^1 died\n");
2257                 }
2258         } else if(msg == MSG_KILL_ACTION_SPREE) {
2259                 if(cvar("cl_gentle"))
2260                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2261                 else
2262                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2263         }
2264 }
2265
2266 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2267
2268 void HUD_Centerprint(string s1, float type)
2269 {
2270         if (type == DEATH_TEAMCHANGE) {
2271                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2272         } else if (type == DEATH_AUTOTEAMCHANGE) {
2273                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2274         } else if (type == DEATH_CAMP) {
2275                 if(cvar("cl_gentle"))
2276                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2277                 else
2278                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2279         } else if (type == DEATH_NOAMMO) {
2280                 if(cvar("cl_gentle"))
2281                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2282                 else
2283                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2284         } else if (type == DEATH_ROT) {
2285                 if(cvar("cl_gentle"))
2286                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2287                 else
2288                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2289         } else if (type == DEATH_MIRRORDAMAGE) {
2290                 if(cvar("cl_gentle"))
2291                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2292                 else
2293                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2294         } else if (type == DEATH_QUIET) {
2295                 // do nothing
2296         } else if (type == DEATH_KILL) {
2297                 if(cvar("cl_gentle"))
2298                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2299                 else
2300                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2301         } else if (type == KILL_TEAM) {
2302                 if(cvar("cl_gentle")) {
2303                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2304                 } else {
2305                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2306                 }
2307         }
2308 }
2309
2310 void HUD_Notify (void)
2311 {
2312         float id = 4;
2313         vector pos, mySize;
2314         pos = HUD_Panel_GetPos(id);
2315         mySize = HUD_Panel_GetSize(id);
2316
2317         HUD_Panel_DrawBg(id, pos, mySize);
2318         float padding;
2319         padding = HUD_Panel_GetPadding(id);
2320         if(padding)
2321         {
2322                 pos += '1 1 0' * padding;
2323                 mySize -= '2 2 0' * padding;
2324         }
2325
2326         float entries;
2327         entries = 4 * mySize_y/mySize_x;
2328         float i;
2329         for(i = 0; i <= entries; ++i)
2330         {
2331                 drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2332                 drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2333                 drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2334         }
2335         /* This will come later.
2336         string s;
2337         entity tm;
2338         if(spectatee_status && !intermission)
2339         {
2340                 drawfont = hud_bigfont;
2341                 if(spectatee_status == -1)
2342                         s = "^1Observing";
2343                 else
2344                         s = GetPlayerName(spectatee_status - 1);
2345                 // spectated player name between HUD and chat area, aligned to the left
2346                 pos_x = 0;
2347                 pos_y = - 50 - hud_fontsize_spec_y;
2348                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2349                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2350                 drawfont = hud_font;
2351
2352                 // spectator text in the upper right corner
2353                 if(spectatee_status == -1)
2354                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2355                 else
2356                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2357
2358                 if(spectatee_status == -1)
2359                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2360                 else
2361                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2362
2363                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2364
2365                 if(gametype == GAME_ARENA)
2366                         s = "^1Wait for your turn to join";
2367                 else if(gametype == GAME_LMS)
2368                 {
2369                         entity sk;
2370                         sk = playerslots[player_localentnum - 1];
2371                         if(sk.(scores[ps_primary]) >= 666)
2372                                 s = "^1Match has already begun";
2373                         else if(sk.(scores[ps_primary]) > 0)
2374                                 s = "^1You have no more lives left";
2375                         else
2376                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2377                 }
2378                 else
2379                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2380
2381                 //show restart countdown:
2382                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2383                         float countdown;
2384                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2385                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2386                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2387                 }
2388         }
2389         if(warmup_stage && !intermission)
2390         {
2391                 s = "^2Currently in ^1warmup^2 stage!";
2392         }
2393
2394         // move more important stuff more to the middle so its more visible
2395
2396         string blinkcolor;
2397         if(mod(time, 1) >= 0.5)
2398                 blinkcolor = "^1";
2399         else
2400                 blinkcolor = "^3";
2401
2402         if(ready_waiting && !intermission && !spectatee_status)
2403         {
2404                 if(ready_waiting_for_me)
2405                 {
2406                         if(warmup_stage)
2407                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2408                         else
2409                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2410                 }
2411                 else
2412                 {
2413                         if(warmup_stage)
2414                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2415                         else
2416                                 s = strcat("^2Waiting for others to ready up...");
2417                 }
2418         }
2419         else if(warmup_stage && !intermission && !spectatee_status)
2420         {
2421                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2422         }
2423
2424         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2425         {
2426                 float ts_min, ts_max;
2427                 tm = teams.sort_next;
2428                 if (tm)
2429                 {
2430                         for(; tm.sort_next; tm = tm.sort_next)
2431                         {
2432                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2433                                         continue;
2434                                 if(!ts_min) ts_min = tm.team_size;
2435                                 else ts_min = min(ts_min, tm.team_size);
2436                                 if(!ts_max) ts_max = tm.team_size;
2437                                 else ts_max = max(ts_max, tm.team_size);
2438                         }
2439                         if ((ts_max - ts_min) > 1)
2440                         {
2441                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2442                                 tm = GetTeam(myteam, false);
2443                                 if (tm)
2444                                 if (tm.team != COLOR_SPECTATOR)
2445                                 if (tm.team_size == ts_max)
2446                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2447
2448                         }
2449                 }
2450         }
2451         */
2452 }
2453
2454 // Timer (#5)
2455 //
2456 void HUD_Timer()
2457 {
2458         float id = 5;
2459         vector pos, mySize;
2460         pos = HUD_Panel_GetPos(id);
2461         mySize = HUD_Panel_GetSize(id);
2462
2463         HUD_Panel_DrawBg(id, pos, mySize);
2464         float padding;
2465         padding = HUD_Panel_GetPadding(id);
2466         if(padding)
2467         {
2468                 pos += '1 1 0' * padding;
2469                 mySize -= '2 2 0' * padding;
2470         }
2471
2472         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2473
2474         timelimit = getstatf(STAT_TIMELIMIT);
2475
2476         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2477         timeleft = ceil(timeleft);
2478         minutesLeft = floor(timeleft / 60);
2479         secondsLeft = timeleft - minutesLeft*60;
2480
2481         vector timer_color;
2482         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2483                 timer_color = '1 1 1'; //white
2484         else if(minutesLeft >= 1)
2485                 timer_color = '1 1 0'; //yellow
2486         else
2487                 timer_color = '1 0 0'; //red
2488
2489         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2490                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2491                         //while restart is still active, show 00:00
2492                         minutes = seconds = 0;
2493                 } else {
2494                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2495                         minutes = floor(elapsedTime / 60);
2496                         seconds = elapsedTime - minutes*60;
2497                 }
2498         } else {
2499                 minutes = minutesLeft;
2500                 seconds = secondsLeft;
2501         }
2502
2503         if(minutes > 999)
2504                 seconds = 99;
2505         minutes = min(minutes, 999);
2506         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2507                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2508                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2509         }
2510         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2511 }
2512
2513 // Radar (#6)
2514 //
2515 void HUD_Radar(void)
2516 {
2517         float id = 6;
2518         vector pos, mySize;
2519         pos = HUD_Panel_GetPos(id);
2520         mySize = HUD_Panel_GetSize(id);
2521
2522         HUD_Panel_DrawBg(id, pos, mySize);
2523         float padding;
2524         padding = HUD_Panel_GetPadding(id);
2525         if(padding)
2526         {
2527                 pos += '1 1 0' * padding;
2528                 mySize -= '2 2 0' * padding;
2529         }
2530
2531         local float color1, color2; // color already declared as a global in hud.qc
2532         local vector rgb;
2533         local entity tm;
2534         float scale2d, normalsize, bigsize;
2535         float f;
2536
2537         teamradar_origin2d = pos + 0.5 * mySize;
2538         teamradar_size2d = mySize;
2539
2540         if(minimapname == "")
2541                 return;
2542
2543         teamradar_loadcvars();
2544
2545         switch(hud_radar_zoommode)
2546         {
2547                 default:
2548                 case 0:
2549                         f = current_zoomfraction;
2550                         break;
2551                 case 1:
2552                         f = 1 - current_zoomfraction;
2553                         break;
2554                 case 2:
2555                         f = 0;
2556                         break;
2557                 case 3:
2558                         f = 1;
2559                         break;
2560         }
2561
2562         switch(hud_radar_rotation)
2563         {
2564                 case 0:
2565                         teamradar_angle = view_angles_y - 90;
2566                         break;
2567                 default:
2568                         teamradar_angle = 90 * hud_radar_rotation;
2569                         break;
2570         }
2571
2572         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2573         teamradar_size2d = mySize;
2574
2575         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2576
2577         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2578         if(hud_radar_rotation == 0)
2579         {
2580                 // max-min distance must fit the radar in any rotation
2581                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2582         }
2583         else
2584         {
2585                 vector c0, c1, c2, c3, span;
2586                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2587                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2588                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2589                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2590                 span = '0 0 0';
2591                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2592                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2593
2594                 // max-min distance must fit the radar in x=x, y=y
2595                 bigsize = min(
2596                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2597                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2598                 );
2599         }
2600
2601         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2602         if(bigsize > normalsize)
2603                 normalsize = bigsize;
2604
2605         teamradar_size =
2606                   f * bigsize
2607                 + (1 - f) * normalsize;
2608         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2609                   f * (mi_min + mi_max) * 0.5
2610                 + (1 - f) * view_origin);
2611
2612         color1 = GetPlayerColor(player_localentnum-1);
2613         rgb = GetTeamRGB(color1);
2614
2615         drawsetcliparea(
2616                 pos_x,
2617                 pos_y,
2618                 mySize_x,
2619                 mySize_y
2620         );
2621
2622         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2623
2624         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2625                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2626         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2627                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2628         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2629         {
2630                 color2 = GetPlayerColor(tm.sv_entnum);
2631                 //if(color == COLOR_SPECTATOR || color == color2)
2632                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2633         }
2634         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2635
2636         drawresetcliparea();
2637 };
2638
2639 // Score (#7)
2640 //
2641 void HUD_Score()
2642 {
2643         float id = 7;
2644         vector pos, mySize;
2645         pos = HUD_Panel_GetPos(id);
2646         mySize = HUD_Panel_GetSize(id);
2647
2648         HUD_Panel_DrawBg(id, pos, mySize);
2649         float padding;
2650         padding = HUD_Panel_GetPadding(id);
2651         if(padding)
2652         {
2653                 pos += '1 1 0' * padding;
2654                 mySize -= '2 2 0' * padding;
2655         }
2656
2657         float score, distribution, leader;
2658         float score_len, distr_len;
2659         vector distribution_color;
2660         entity tm, pl, me;
2661         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2662
2663         // TODO... this (race part) still uses constant coordinates :/
2664         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2665                 /*pl = players.sort_next;
2666                 if(pl == me)
2667                         pl = pl.sort_next;
2668                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2669                         if(pl.scores[ps_primary] == 0)
2670                                 pl = world;
2671
2672                 score = me.(scores[ps_primary]);
2673
2674                 float racemin, racesec, racemsec;
2675                 float distsec, distmsec, minusplus;
2676
2677                 racemin = floor(score/(60 * TIME_FACTOR));
2678                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2679                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2680
2681                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2682                         // distribution display
2683                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2684
2685                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2686                                 distmsec = fabs(distribution);
2687                         else {
2688                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2689                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2690                                 if (distribution < 0)
2691                                         distsec = -distsec;
2692                         }
2693
2694                         if (distribution <= 0) {
2695                                 distribution_color = eY;
2696                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2697                         }
2698                         else {
2699                                 distribution_color = eX;
2700                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2701                         }
2702                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2703                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2704                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2705                 }
2706                 // race record display
2707                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2708                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2709
2710                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2711                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2712                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2713
2714                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2715                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2716                 */
2717         } else if (!teamplay) { // non-teamgames
2718                 // me vector := [team/connected frags id]
2719                 pl = players.sort_next;
2720                 if(pl == me)
2721                         pl = pl.sort_next;
2722
2723                 if(hud_configure)
2724                         distribution = 42;
2725                 else if(pl)
2726                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2727                 else
2728                         distribution = 0;
2729
2730                 score = me.(scores[ps_primary]);
2731                 if(hud_configure)
2732                         score = 123;
2733
2734                 if(distribution >= 5) {
2735                         distribution_color = eY;
2736                         leader = 1;
2737                 } else if(distribution >= 0) {
2738                         distribution_color = '1 1 1';
2739                         leader = 1;
2740                 } else if(distribution >= -5)
2741                         distribution_color = '1 1 0';
2742                 else
2743                         distribution_color = eX;
2744
2745                 score_len = strlen(ftos(score));
2746                 distr_len = strlen(ftos(distribution));
2747
2748                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2749                 if (leader)
2750                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2751                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2752         } else { // teamgames
2753                 float max_fragcount;
2754                 max_fragcount = -99;
2755
2756                 float teamnum;
2757                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2758                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2759                                 continue;
2760                         score = tm.(teamscores[ts_primary]);
2761                         if(hud_configure)
2762                                 score = 123;
2763                         leader = 0;
2764                         
2765                         score_len = strlen(ftos(score));
2766
2767                         if (score > max_fragcount)
2768                                 max_fragcount = score;
2769
2770                         if(tm.team == myteam) {
2771                                 if (max_fragcount == score)
2772                                         leader = 1;
2773                                 if (leader)
2774                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2775                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2776                         } else {
2777                                 if (max_fragcount == score)
2778                                         leader = 1;
2779                                 if (leader)
2780                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2781                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2782                                 teamnum += 1;
2783                         }
2784                 }
2785         }
2786 }
2787
2788 // Race timer (#8)
2789 //
2790 void HUD_RaceTimer (void) {
2791         float id = 8;
2792         vector pos, mySize;
2793         pos = HUD_Panel_GetPos(id);
2794         mySize = HUD_Panel_GetSize(id);
2795
2796         HUD_Panel_DrawBg(id, pos, mySize);
2797         float padding;
2798         padding = HUD_Panel_GetPadding(id);
2799         if(padding)
2800         {