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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         vector color;
93         if(x > maxvalue) {
94                 color_x = 0;
95                 color_y = 1;
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.75) {
99                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
101                 color_z = 0;
102         }
103         else if(x > maxvalue * 0.5) {
104                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
107         }
108         else if(x > maxvalue * 0.25) {
109                 color_x = 1;
110                 color_y = 1;
111                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
112         }
113         else if(x > maxvalue * 0.1) {
114                 color_x = 1;
115                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
117         }
118         else {
119                 color_x = 1;
120                 color_y = 0;
121                 color_z = 0;
122         }
123         return color;
124 }
125
126 float stringwidth_colors(string s, vector theSize)
127 {
128         return stringwidth(s, TRUE, theSize);
129 }
130
131 float stringwidth_nocolors(string s, vector theSize)
132 {
133         return stringwidth(s, FALSE, theSize);
134 }
135
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
144
145 void centerprint(string strMessage)
146 {
147         float i, j, n, hcount;
148         string s;
149
150         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
151
152         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
153
154         if(autocvar_scr_centertime <= 0)
155                 return;
156
157         if(strMessage == "")
158                 return;
159
160         // strip trailing newlines
161         j = strlen(strMessage) - 1;
162         while(substring(strMessage, j, 1) == "\n" && j >= 0)
163                 j = j - 1;
164         strMessage = substring(strMessage, 0, j + 1);
165
166         if(strMessage == "")
167                 return;
168
169         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
170         j = 0;
171         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
172                 j = j + 1;
173         strMessage = substring(strMessage, j, strlen(strMessage) - j);
174         centerprint_offset_hint = j;
175
176         if(strMessage == "")
177                 return;
178
179         // if we get here, we have a message. Initialize its height.
180         centerprint_num = 0;
181
182         n = tokenizebyseparator(strMessage, "\n");
183         i = hcount = 0;
184         for(j = 0; j < n; ++j)
185         {
186                 getWrappedLine_remaining = argv(j);
187                 while(getWrappedLine_remaining)
188                 {
189                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191                                 centerprint_time = time;
192                         if(centerprint_messages[i])
193                                 strunzone(centerprint_messages[i]);
194                         centerprint_messages[i] = strzone(s);
195                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
196                         ++i;
197
198                         // half height for empty lines looks better
199                         if(s == "")
200                                 hcount += 0.5;
201                         else
202                                 hcount += 1;
203
204                         if(i >= CENTERPRINT_MAX_LINES)
205                                 break;
206                 }
207         }
208
209         float h, havail;
210         h = centerprint_fontsize_y*hcount;
211
212         havail = vid_conheight;
213         if(autocvar_con_chatpos < 0)
214                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215         if(havail > vid_conheight - 70)
216                 havail = vid_conheight - 70; // avoid overlapping HUD
217
218 #if 0
219         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
220
221         // here, the centerprint would cover the crosshair. REALLY BAD.
222         forbiddenmin = vid_conheight * 0.5 - h - 16;
223         forbiddenmax = vid_conheight * 0.5 + 16;
224
225         allowedmin = scoreboard_bottom;
226         allowedmax = havail - h;
227         preferred = (havail - h)/2;
228
229
230         // possible orderings (total: 4! / 4 = 6)
231         //  allowedmin allowedmax forbiddenmin forbiddenmax
232         //  forbiddenmin forbiddenmax allowedmin allowedmax
233         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
234         {
235                 // forbidden doesn't matter in this case
236                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
237         }
238         //  allowedmin forbiddenmin allowedmax forbiddenmax
239         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
240         {
241                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
242         }
243         //  allowedmin forbiddenmin forbiddenmax allowedmax
244         else if(allowedmin < forbiddenmin)
245         {
246                 // make sure the forbidden zone is not covered
247                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
249                 else
250                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
251         }
252         //  forbiddenmin allowedmin allowedmax forbiddenmax
253         else if(allowedmax < forbiddenmax)
254         {
255                 // it's better to leave the allowed zone (overlap with scoreboard) than
256                 // to cover the forbidden zone (crosshair)
257                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258                         centerprint_start_y = forbiddenmax;
259                 else
260                         centerprint_start_y = forbiddenmin;
261         }
262         //  forbiddenmin allowedmin forbiddenmax allowedmax
263         else
264         {
265                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
266         }
267 #else
268 #endif
269
270         centerprint_num = i;
271
272         centerprint_expire = time + autocvar_scr_centertime;
273 }
274
275 void HUD_DrawCenterPrint (void)
276 {
277         float i;
278         vector pos;
279         string ts;
280         float a, sz;
281
282         if(time - centerprint_time < 0.25)
283                 a = (time - centerprint_time) / 0.25;
284         else
285                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
286
287         if(a <= 0)
288                 return;
289
290         sz = 0.8 + (a / 5);
291
292         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
294
295         pos = centerprint_start;
296         for (i=0; i<centerprint_num; i = i + 1)
297         {
298                 ts = centerprint_messages[i];
299                 drawfontscale = sz * '1 1 0';
300                 drawfont = hud_bigfont;
301                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
302                 if (ts != "")
303                 {
304                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305                         pos_y = pos_y + centerprint_fontsize_y;
306                 }
307                 else
308                         // half height for empty lines looks better
309                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310                 drawfontscale = '1 1 0';
311                 drawfont = hud_font;
312         }
313 }
314
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
316 {
317         position_x -= 2 / 3 * strlen(text) * scale_x;
318         drawstring(position, text, scale, rgb, alpha, flag);
319 }
320
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
322 {
323         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324         drawstring(position, text, scale, rgb, alpha, flag);
325 }
326
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
329         if(pos == 1)
330                 return "1st";
331         else if(pos == 2)
332                 return "2nd";
333         else if(pos == 3)
334                 return "3rd";
335         else
336                 return strcat(ftos(pos), "th");
337 }
338
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
341 {
342         string col;
343         string timestr;
344         string cpname;
345         string lapstr;
346         lapstr = "";
347
348         if(histime == 0) // goal hit
349         {
350                 if(mytime > 0)
351                 {
352                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
353                         col = "^1";
354                 }
355                 else if(mytime == 0)
356                 {
357                         timestr = "+0.0";
358                         col = "^3";
359                 }
360                 else
361                 {
362                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363                         col = "^2";
364                 }
365
366                 if(lapdelta > 0)
367                 {
368                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
369                         col = "^2";
370                 }
371                 else if(lapdelta < 0)
372                 {
373                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
374                         col = "^1";
375                 }
376         }
377         else if(histime > 0) // anticipation
378         {
379                 if(mytime >= histime)
380                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
381                 else
382                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
383                 col = "^3";
384         }
385         else
386                 col = "^7";
387
388         if(cp == 254)
389                 cpname = "Start line";
390         else if(cp == 255)
391                 cpname = "Finish line";
392         else if(cp)
393                 cpname = strcat("Intermediate ", ftos(cp));
394         else
395                 cpname = "Finish line";
396
397         if(histime < 0)
398                 return strcat(col, cpname);
399         else if(hisname == "")
400                 return strcat(col, cpname, " (", timestr, ")");
401         else
402                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
403 }
404
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
407         float i;
408         for (i=RANKINGS_CNT-1;i>=0;--i)
409                 if(grecordholder[i] == net_name)
410                         return i+1;
411         return 0;
412 }
413
414 /*
415 ==================
416 HUD panels
417 ==================
418 */
419
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
426 // Save the config
427 void HUD_Panel_ExportCfg(string cfgname)
428 {
429         float fh;
430         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431         fh = fopen(filename, FILE_WRITE);
432         if(fh >= 0)
433         {
434                 HUD_Write_Cvar_q("hud_skin");
435                 HUD_Write_Cvar_q("hud_panel_bg");
436                 HUD_Write_Cvar_q("hud_panel_bg_color");
437                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439                 HUD_Write_Cvar_q("hud_panel_bg_border");
440                 HUD_Write_Cvar_q("hud_panel_bg_padding");
441                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
442                 HUD_Write("\n");
443
444                 HUD_Write_Cvar_q("hud_dock");
445                 HUD_Write_Cvar_q("hud_dock_color");
446                 HUD_Write_Cvar_q("hud_dock_color_team");
447                 HUD_Write_Cvar_q("hud_dock_alpha");
448                 HUD_Write("\n");
449
450                 HUD_Write_Cvar_q("hud_progressbar_alpha");
451                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453                 HUD_Write_Cvar_q("hud_progressbar_health_color");
454                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
457                 HUD_Write("\n");
458
459                 HUD_Write_Cvar_q("_hud_panelorder");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("hud_configure_grid");
463                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
465                 HUD_Write("\n");
466
467                 HUD_Write_Cvar_q("scr_centerpos");
468                 HUD_Write("\n");
469
470                 // common cvars for all panels
471                 float i;
472                 for (i = 0; i < HUD_PANEL_NUM; ++i)
473                 {
474                         HUD_Panel_GetName(i);
475
476                         HUD_Write_PanelCvar_n("");
477                         HUD_Write_PanelCvar_q("_pos");
478                         HUD_Write_PanelCvar_q("_size");
479                         HUD_Write_PanelCvar_q("_bg");
480                         HUD_Write_PanelCvar_q("_bg_color");
481                         HUD_Write_PanelCvar_q("_bg_color_team");
482                         HUD_Write_PanelCvar_q("_bg_alpha");
483                         HUD_Write_PanelCvar_q("_bg_border");
484                         HUD_Write_PanelCvar_q("_bg_padding");
485                         switch(i) {
486                                 case HUD_PANEL_WEAPONS:
487                                         HUD_Write_PanelCvar_q("_complainbubble");
488                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
489                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492                                         HUD_Write_PanelCvar_q("_ammo_color");
493                                         HUD_Write_PanelCvar_q("_ammo_alpha");
494                                         HUD_Write_PanelCvar_q("_aspect");
495                                         break;
496                                 case HUD_PANEL_AMMO:
497                                         HUD_Write_PanelCvar_q("_onlycurrent");
498                                         HUD_Write_PanelCvar_q("_iconalign");
499                                         HUD_Write_PanelCvar_q("_progressbar");
500                                         HUD_Write_PanelCvar_q("_progressbar_name");
501                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
502                                         HUD_Write_PanelCvar_q("_text");
503                                         break;
504                                 case HUD_PANEL_POWERUPS:
505                                         HUD_Write_PanelCvar_q("_flip");
506                                         HUD_Write_PanelCvar_q("_iconalign");
507                                         HUD_Write_PanelCvar_q("_baralign");
508                                         HUD_Write_PanelCvar_q("_progressbar");
509                                         HUD_Write_PanelCvar_q("_progressbar_strength");
510                                         HUD_Write_PanelCvar_q("_progressbar_shield");
511                                         break;
512                                 case HUD_PANEL_HEALTHARMOR:
513                                         HUD_Write_PanelCvar_q("_flip");
514                                         HUD_Write_PanelCvar_q("_iconalign");
515                                         HUD_Write_PanelCvar_q("_baralign");
516                                         HUD_Write_PanelCvar_q("_progressbar");
517                                         HUD_Write_PanelCvar_q("_progressbar_health");
518                                         HUD_Write_PanelCvar_q("_progressbar_armor");
519                                         HUD_Write_PanelCvar_q("_text");
520                                         break;
521                                 case HUD_PANEL_NOTIFY:
522                                         HUD_Write_PanelCvar_q("_flip");
523                                         HUD_Write_PanelCvar_q("_print");
524                                         break;
525                                 case HUD_PANEL_RADAR:
526                                         HUD_Write_PanelCvar_q("_foreground_alpha");
527                                         break;
528                                 case HUD_PANEL_VOTE:
529                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
530                                         break;
531                                 case HUD_PANEL_PRESSEDKEYS:
532                                         HUD_Write_PanelCvar_q("_aspect");
533                                         break;
534                                 case HUD_PANEL_INFOMESSAGES:
535                                         HUD_Write_PanelCvar_q("_flip");
536                                         break;
537                                 case HUD_PANEL_PHYSICS:
538                                         HUD_Write_PanelCvar_q("_flip");
539                                         HUD_Write_PanelCvar_q("_baralign");
540                                         HUD_Write_PanelCvar_q("_progressbar");
541                                         break;
542                         }
543                         HUD_Write("\n");
544                 }
545                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
546
547                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
548                 fclose(fh);
549         }
550         else
551                 print("^1Couldn't write to ", filename, "\n");
552 }
553
554 const float hlBorderSize = 4;
555 const string hlBorder = "gfx/hud/default/border_highlighted";
556 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
557 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
558 {
559         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
560         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
561         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
562         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
563         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
564 }
565
566 // draw the background/borders
567 #define HUD_Panel_DrawBg(alpha)\
568 if(panel_bg != "0")\
569         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
570 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
571 {\
572         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
573 } ENDS_WITH_CURLY_BRACE
574
575 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
576 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float lenght_ratio, float vertical, float right_align, vector theColor, float theAlpha, float drawflag)
577 {
578         if(lenght_ratio <= 0 || !theAlpha)
579                 return;
580         if(lenght_ratio > 1)
581                 lenght_ratio = 1;
582
583         vector square;
584         vector width, height;
585         if(vertical) {
586                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
587                 if(precache_pic(pic) == "") {
588                         pic = "gfx/hud/default/statusbar_vertical";
589                 }
590
591                 if (right_align)
592                         theOrigin_y += (1 - lenght_ratio) * theSize_y;
593                 theSize_y *= lenght_ratio;
594
595                 vector bH;
596                 width = eX * theSize_x;
597                 height = eY * theSize_y;
598                 if(theSize_y <= theSize_x * 2)
599                 {
600                         // button not high enough
601                         // draw just upper and lower part then
602                         square = eY * theSize_y * 0.5;
603                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
604                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
605                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
606                 }
607                 else
608                 {
609                         square = eY * theSize_x;
610                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
611                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
612                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
613                 }
614         } else {
615                 pic = strcat(hud_skin_path, "/", pic);
616                 if(precache_pic(pic) == "") {
617                         pic = "gfx/hud/default/statusbar";
618                 }
619
620                 if (right_align)
621                         theOrigin_x += (1 - lenght_ratio) * theSize_x;
622                 theSize_x *= lenght_ratio;
623
624                 vector bW;
625                 width = eX * theSize_x;
626                 height = eY * theSize_y;
627                 if(theSize_x <= theSize_y * 2)
628                 {
629                         // button not wide enough
630                         // draw just left and right part then
631                         square = eX * theSize_x * 0.5;
632                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
633                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
634                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
635                 }
636                 else
637                 {
638                         square = eX * theSize_y;
639                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
640                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
641                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
642                 }
643         }
644 }
645
646 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
647 {
648         if(!alpha)
649                 return;
650
651         string pic;
652         pic = strcat(hud_skin_path, "/num_leading");
653         if(precache_pic(pic) == "") {
654                 pic = "gfx/hud/default/num_leading";
655         }
656
657         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
658         if(mySize_x/mySize_y > 2)
659                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
660         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
661 }
662
663 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
664 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
665 {
666         float i;
667         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
668         vector myTarget;
669         myTarget = myPos;
670
671         for (i = 0; i < HUD_PANEL_NUM; ++i) {
672                 if(i == highlightedPanel || !panel_enabled)
673                         continue;
674
675                 HUD_Panel_UpdatePosSizeForId(i);
676
677                 panel_pos -= '1 1 0' * panel_bg_border;
678                 panel_size += '2 2 0' * panel_bg_border;
679
680                 if(myPos_y + mySize_y < panel_pos_y)
681                         continue;
682                 if(myPos_y > panel_pos_y + panel_size_y)
683                         continue;
684
685                 if(myPos_x + mySize_x < panel_pos_x)
686                         continue;
687                 if(myPos_x > panel_pos_x + panel_size_x)
688                         continue;
689
690                 // OK, there IS a collision.
691
692                 myCenter_x = myPos_x + 0.5 * mySize_x;
693                 myCenter_y = myPos_y + 0.5 * mySize_y;
694
695                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
696                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
697
698                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
699                 {
700                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
701                                 myTarget_x = panel_pos_x - mySize_x;
702                         else // push it upwards
703                                 myTarget_y = panel_pos_y - mySize_y;
704                 }
705                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
706                 {
707                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
708                                 myTarget_x = panel_pos_x + panel_size_x;
709                         else // push it upwards
710                                 myTarget_y = panel_pos_y - mySize_y;
711                 }
712                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
713                 {
714                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
715                                 myTarget_x = panel_pos_x - mySize_x;
716                         else // push it downwards
717                                 myTarget_y = panel_pos_y + panel_size_y;
718                 }
719                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
720                 {
721                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
722                                 myTarget_x = panel_pos_x + panel_size_x;
723                         else // push it downwards
724                                 myTarget_y = panel_pos_y + panel_size_y;
725                 }
726                 //if(cvar("hud_configure_checkcollisions_debug"))
727                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
728         }
729
730         return myTarget;
731 }
732
733 void HUD_Panel_SetPos(vector pos)
734 {
735         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
736         vector mySize;
737         mySize = panel_size;
738
739         //if(cvar("hud_configure_checkcollisions_debug"))
740                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
741
742         if(autocvar_hud_configure_grid)
743         {
744                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
745                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
746         }
747
748         if(hud_configure_checkcollisions)
749                 pos = HUD_Panel_CheckMove(pos, mySize);
750
751         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
752         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
753
754         string s;
755         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
756
757         HUD_Panel_GetName(highlightedPanel);
758         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
759 }
760
761 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
762 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
763         float i;
764
765         vector targEndPos;
766
767         float dist_x, dist_y;
768         float ratio;
769         ratio = mySize_x/mySize_y;
770
771         for (i = 0; i < HUD_PANEL_NUM; ++i) {
772                 if(i == highlightedPanel || !panel_enabled)
773                         continue;
774
775                 HUD_Panel_UpdatePosSizeForId(i);
776
777                 panel_pos -= '1 1 0' * panel_bg_border;
778                 panel_size += '2 2 0' * panel_bg_border;
779
780                 targEndPos = panel_pos + panel_size;
781
782                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
783                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
784                         continue;
785
786                 if (resizeCorner == 1)
787                 {
788                         // check if this panel is on our way
789                         if (resizeorigin_x <= panel_pos_x)
790                                 continue;
791                         if (resizeorigin_y <= panel_pos_y)
792                                 continue;
793                         if (targEndPos_x <= resizeorigin_x - mySize_x)
794                                 continue;
795                         if (targEndPos_y <= resizeorigin_y - mySize_y)
796                                 continue;
797
798                         // there is a collision:
799                         // detect which side of the panel we are facing is actually limiting the resizing
800                         // (which side the resize direction finds for first) and reduce the size up to there
801                         //
802                         // dist is the distance between resizeorigin and the "analogous" point of the panel
803                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
804                         dist_x = resizeorigin_x - targEndPos_x;
805                         dist_y = resizeorigin_y - targEndPos_y;
806                         if (dist_y <= 0 || dist_x / dist_y > ratio)
807                                 mySize_x = min(mySize_x, dist_x);
808                         else
809                                 mySize_y = min(mySize_y, dist_y);
810                 }
811                 else if (resizeCorner == 2)
812                 {
813                         if (resizeorigin_x >= targEndPos_x)
814                                 continue;
815                         if (resizeorigin_y <= panel_pos_y)
816                                 continue;
817                         if (panel_pos_x >= resizeorigin_x + mySize_x)
818                                 continue;
819                         if (targEndPos_y <= resizeorigin_y - mySize_y)
820                                 continue;
821
822                         dist_x = panel_pos_x - resizeorigin_x;
823                         dist_y = resizeorigin_y - targEndPos_y;
824                         if (dist_y <= 0 || dist_x / dist_y > ratio)
825                                 mySize_x = min(mySize_x, dist_x);
826                         else
827                                 mySize_y = min(mySize_y, dist_y);
828                 }
829                 else if (resizeCorner == 3)
830                 {
831                         if (resizeorigin_x <= panel_pos_x)
832                                 continue;
833                         if (resizeorigin_y >= targEndPos_y)
834                                 continue;
835                         if (targEndPos_x <= resizeorigin_x - mySize_x)
836                                 continue;
837                         if (panel_pos_y >= resizeorigin_y + mySize_y)
838                                 continue;
839
840                         dist_x = resizeorigin_x - targEndPos_x;
841                         dist_y = panel_pos_y - resizeorigin_y;
842                         if (dist_y <= 0 || dist_x / dist_y > ratio)
843                                 mySize_x = min(mySize_x, dist_x);
844                         else
845                                 mySize_y = min(mySize_y, dist_y);
846                 }
847                 else if (resizeCorner == 4)
848                 {
849                         if (resizeorigin_x >= targEndPos_x)
850                                 continue;
851                         if (resizeorigin_y >= targEndPos_y)
852                                 continue;
853                         if (panel_pos_x >= resizeorigin_x + mySize_x)
854                                 continue;
855                         if (panel_pos_y >= resizeorigin_y + mySize_y)
856                                 continue;
857
858                         dist_x = panel_pos_x - resizeorigin_x;
859                         dist_y = panel_pos_y - resizeorigin_y;
860                         if (dist_y <= 0 || dist_x / dist_y > ratio)
861                                 mySize_x = min(mySize_x, dist_x);
862                         else
863                                 mySize_y = min(mySize_y, dist_y);
864                 }
865                 //if(cvar("hud_configure_checkcollisions_debug"))
866                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
867         }
868
869         return mySize;
870 }
871
872 void HUD_Panel_SetPosSize(vector mySize)
873 {
874         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
875         vector resizeorigin;
876         resizeorigin = panel_click_resizeorigin;
877         vector myPos;
878
879         // minimum panel size cap
880         mySize_x = max(0.025 * vid_conwidth, mySize_x);
881         mySize_y = max(0.025 * vid_conheight, mySize_y);
882
883         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
884         {
885                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
886                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
887         }
888
889         // collision testing|
890         // -----------------+
891
892         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
893         if(resizeCorner == 1) {
894                 myPos_x = resizeorigin_x - mySize_x;
895                 myPos_y = resizeorigin_y - mySize_y;
896         } else if(resizeCorner == 2) {
897                 myPos_x = resizeorigin_x;
898                 myPos_y = resizeorigin_y - mySize_y;
899         } else if(resizeCorner == 3) {
900                 myPos_x = resizeorigin_x - mySize_x;
901                 myPos_y = resizeorigin_y;
902         } else { // resizeCorner == 4
903                 myPos_x = resizeorigin_x;
904                 myPos_y = resizeorigin_y;
905         }
906
907         // left/top screen edges
908         if(myPos_x < 0)
909                 mySize_x = mySize_x + myPos_x;
910         if(myPos_y < 0)
911                 mySize_y = mySize_y + myPos_y;
912
913         // bottom/right screen edges
914         if(myPos_x + mySize_x > vid_conwidth)
915                 mySize_x = vid_conwidth - myPos_x;
916         if(myPos_y + mySize_y > vid_conheight)
917                 mySize_y = vid_conheight - myPos_y;
918
919         //if(cvar("hud_configure_checkcollisions_debug"))
920                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
921
922         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
923         if(autocvar_hud_configure_grid)
924         {
925                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
926                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
927         }
928
929         if(hud_configure_checkcollisions)
930                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
931
932         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
933         mySize_x = max(0.025 * vid_conwidth, mySize_x);
934         mySize_y = max(0.025 * vid_conheight, mySize_y);
935
936         // do another pos check, as size might have changed by now
937         if(resizeCorner == 1) {
938                 myPos_x = resizeorigin_x - mySize_x;
939                 myPos_y = resizeorigin_y - mySize_y;
940         } else if(resizeCorner == 2) {
941                 myPos_x = resizeorigin_x;
942                 myPos_y = resizeorigin_y - mySize_y;
943         } else if(resizeCorner == 3) {
944                 myPos_x = resizeorigin_x - mySize_x;
945                 myPos_y = resizeorigin_y;
946         } else { // resizeCorner == 4
947                 myPos_x = resizeorigin_x;
948                 myPos_y = resizeorigin_y;
949         }
950
951         //if(cvar("hud_configure_checkcollisions_debug"))
952                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
953
954         HUD_Panel_GetName(highlightedPanel);
955         string s;
956         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
957         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
958
959         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
960         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
961 }
962
963 float mouseClicked;
964 float prevMouseClicked; // previous state
965 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
966 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
967
968 float pressed_key_time;
969 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
970 void HUD_Panel_Arrow_Action(float nPrimary)
971 {
972         if (highlightedPanel == -1 || mouseClicked)
973                 return;
974
975         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
976
977         float step;
978         if(autocvar_hud_configure_grid)
979         {
980                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
981                 {
982                         if (hudShiftState & S_SHIFT)
983                                 step = hud_configure_realGridSize_y;
984                         else
985                                 step = 2 * hud_configure_realGridSize_y;
986                 }
987                 else
988                 {
989                         if (hudShiftState & S_SHIFT)
990                                 step = hud_configure_realGridSize_x;
991                         else
992                                 step = 2 * hud_configure_realGridSize_x;
993                 }
994         }
995         else
996         {
997                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
998                         step = vid_conheight;
999                 else
1000                         step = vid_conwidth;
1001                 if (hudShiftState & S_SHIFT)
1002                         step = (step / 256); // more precision
1003                 else
1004                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1005         }
1006
1007         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1008
1009         highlightedPanel_initial_pos = panel_pos;
1010         highlightedPanel_initial_size = panel_size;
1011
1012         if (hudShiftState & S_ALT) // resize
1013         {
1014                 highlightedAction = 1;
1015                 if(nPrimary == K_UPARROW)
1016                         resizeCorner = 1;
1017                 else if(nPrimary == K_RIGHTARROW)
1018                         resizeCorner = 2;
1019                 else if(nPrimary == K_LEFTARROW)
1020                         resizeCorner = 3;
1021                 else // if(nPrimary == K_DOWNARROW)
1022                         resizeCorner = 4;
1023
1024                 // ctrl+arrow reduces the size, instead of increasing it
1025                 // Note that ctrl disables collisions check too, but it's fine
1026                 // since we don't collide with anything reducing the size
1027                 if (hudShiftState & S_CTRL) {
1028                         step = -step;
1029                         resizeCorner = 5 - resizeCorner;
1030                 }
1031
1032                 vector mySize;
1033                 mySize = panel_size;
1034                 panel_click_resizeorigin = panel_pos;
1035                 if(resizeCorner == 1) {
1036                         panel_click_resizeorigin += mySize;
1037                         mySize_y += step;
1038                 } else if(resizeCorner == 2) {
1039                         panel_click_resizeorigin_y += mySize_y;
1040                         mySize_x += step;
1041                 } else if(resizeCorner == 3) {
1042                         panel_click_resizeorigin_x += mySize_x;
1043                         mySize_x += step;
1044                 } else { // resizeCorner == 4
1045                         mySize_y += step;
1046                 }
1047                 HUD_Panel_SetPosSize(mySize);
1048         }
1049         else // move
1050         {
1051                 highlightedAction = 2;
1052                 vector pos;
1053                 pos = panel_pos;
1054                 if(nPrimary == K_UPARROW)
1055                         pos_y -= step;
1056                 else if(nPrimary == K_DOWNARROW)
1057                         pos_y += step;
1058                 else if(nPrimary == K_LEFTARROW)
1059                         pos_x -= step;
1060                 else // if(nPrimary == K_RIGHTARROW)
1061                         pos_x += step;
1062
1063                 HUD_Panel_SetPos(pos);
1064         }
1065
1066         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1067
1068         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1069         {
1070                 // backup!
1071                 panel_pos_backup = highlightedPanel_initial_pos;
1072                 panel_size_backup = highlightedPanel_initial_size;
1073                 highlightedPanel_backup = highlightedPanel;
1074         }
1075 }
1076
1077 void HUD_Panel_EnableMenu();
1078 float tab_panels[HUD_PANEL_NUM];
1079 float tab_panel, tab_backward;
1080 vector tab_panel_pos;
1081 void HUD_Panel_FirstInDrawQ(float id);
1082 void reset_tab_panels()
1083 {
1084         int i;
1085         for(i = 0; i < HUD_PANEL_NUM; ++i)
1086                 tab_panels[i] = -1;
1087 }
1088 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1089 {
1090         string s;
1091
1092         if(!autocvar__hud_configure)
1093                 return false;
1094
1095         // allow console bind to work
1096         string con_keys;
1097         float keys;
1098         con_keys = findkeysforcommand("toggleconsole");
1099         keys = tokenize(con_keys);
1100
1101         float hit_con_bind, i;
1102         for (i = 0; i < keys; ++i)
1103         {
1104                 if(nPrimary == stof(argv(i)))
1105                         hit_con_bind = 1;
1106         }
1107
1108         if(bInputType == 0) {
1109                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1110                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1111                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1112         }
1113         else if(bInputType == 1) {
1114                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1115                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1116                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1117         }
1118
1119         if(nPrimary == K_CTRL)
1120         {
1121                 if (bInputType == 1) //ctrl has been released
1122                 {
1123                         if (tab_panel != -1)
1124                         {
1125                                 //switch to selected panel
1126                                 highlightedPanel = tab_panel;
1127                                 highlightedAction = 0;
1128                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
1129                         }
1130                         tab_panel = -1;
1131                         reset_tab_panels();
1132                 }
1133         }
1134
1135         if(nPrimary == K_MOUSE1)
1136         {
1137                 if(bInputType == 0) { // key pressed
1138                         mouseClicked = 1;
1139                         return true;
1140                 }
1141                 else if(bInputType == 1) {// key released
1142                         mouseClicked = 0;
1143                         return true;
1144                 }
1145         }
1146         else if(nPrimary == K_ESCAPE)
1147         {
1148                 if (bInputType == 1)
1149                         return true;
1150                 menu_enabled = 1;
1151                 menu_enabled_time = time;
1152                 localcmd("menu_showhudexit\n");
1153         }
1154         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
1155         {
1156                 if (bInputType == 1 || mouseClicked)
1157                         return true;
1158
1159                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
1160                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
1161                 //(it should only after every other panel of the hud)
1162                 //It's a minor bug anyway, we can live with it
1163
1164                 float starting_panel;
1165                 float old_tab_panel = tab_panel;
1166                 if (tab_panel == -1) //first press of TAB
1167                 {
1168                         if (highlightedPanel != -1)
1169                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1170                         else
1171                                 panel_pos = '0 0 0';
1172                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
1173                         tab_panel_pos = panel_pos; //to compute level
1174                 }
1175                 else
1176                 {
1177                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
1178                                 reset_tab_panels();
1179                         starting_panel = tab_panel;
1180                 }
1181                 tab_backward = (hudShiftState & S_SHIFT);
1182
1183                 float k, level, start_pos_x;
1184                 vector candidate_pos;
1185                 const float LEVELS_NUM = 4;
1186                 const float level_height = vid_conheight / LEVELS_NUM;
1187 :find_tab_panel
1188                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
1189                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
1190                 start_pos_x = tab_panel_pos_x;
1191                 tab_panel = -1;
1192                 k=0;
1193                 while(++k)
1194                 {
1195                         for(i = 0; i < HUD_PANEL_NUM; ++i)
1196                         {
1197                                 if (i == tab_panels[i] || i == starting_panel)
1198                                         continue;
1199                                 HUD_Panel_UpdatePosSizeForId(i)
1200                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
1201                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
1202                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
1203                                 {
1204                                         tab_panel = i;
1205                                         tab_panel_pos = candidate_pos = panel_pos;
1206                                 }
1207                         }
1208                         if (tab_panel != -1)
1209                                 break;
1210                         if (k == LEVELS_NUM) //tab_panel not found
1211                         {
1212                                 reset_tab_panels();
1213                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
1214                                 {
1215                                         tab_panel = -1;
1216                                         return true;
1217                                 }
1218                                 starting_panel = old_tab_panel;
1219                                 old_tab_panel = -2;
1220                                 goto find_tab_panel; //u must find tab_panel!
1221                         }
1222                         if (!tab_backward)
1223                         {
1224                                 level = mod(level + level_height, vid_conheight);
1225                                 start_pos_x = 0;
1226                                 candidate_pos_x = vid_conwidth;
1227                         }
1228                         else
1229                         {
1230                                 level = mod(level - level_height, vid_conheight);
1231                                 start_pos_x = vid_conwidth;
1232                                 candidate_pos_x = 0;
1233                         }
1234                 }
1235
1236                 tab_panels[tab_panel] = tab_panel;
1237         }
1238         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
1239         {
1240                 if (bInputType == 1 || mouseClicked)
1241                         return true;
1242
1243                 if (highlightedPanel != -1)
1244                 {
1245                         HUD_Panel_GetName(highlightedPanel);
1246                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1247                 }
1248                 else
1249                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1250         }
1251         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
1252         {
1253                 if (bInputType == 1 || mouseClicked)
1254                         return true;
1255
1256                 if (highlightedPanel != -1)
1257                 {
1258                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1259                         panel_size_copied = panel_size;
1260                         highlightedPanel_copied = highlightedPanel;
1261                 }
1262         }
1263         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
1264         {
1265                 if (bInputType == 1 || mouseClicked)
1266                         return true;
1267
1268                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
1269                         return true;
1270
1271                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1272
1273                 // reduce size if it'd go beyond screen boundaries
1274                 vector tmp_size = panel_size_copied;
1275                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1276                         tmp_size_x = vid_conwidth - panel_pos_x;
1277                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1278                         tmp_size_y = vid_conheight - panel_pos_y;
1279
1280                 if (panel_size == tmp_size)
1281                         return true;
1282
1283                 // backup first!
1284                 panel_pos_backup = panel_pos;
1285                 panel_size_backup = panel_size;
1286                 highlightedPanel_backup = highlightedPanel;
1287
1288                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1289                 HUD_Panel_GetName(highlightedPanel);
1290                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1291         }
1292         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
1293         {
1294                 if (bInputType == 1 || mouseClicked)
1295                         return true;
1296                 //restore previous values
1297                 if (highlightedPanel_backup != -1)
1298                 {
1299                         HUD_Panel_GetName(highlightedPanel_backup);
1300                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1301                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1302                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1303                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1304                         highlightedPanel_backup = -1;
1305                 }
1306         }
1307         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1308         {
1309                 if (bInputType == 1)
1310                 {
1311                         pressed_key_time = 0;
1312                         return true;
1313                 }
1314                 else if (pressed_key_time == 0)
1315                         pressed_key_time = time;
1316
1317                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1318         }
1319         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
1320         {
1321                 if (bInputType == 1)
1322                         return true;
1323                 if (highlightedPanel != -1)
1324                         HUD_Panel_EnableMenu();
1325         }
1326         else if(hit_con_bind)
1327                 return false;
1328
1329         return true;
1330 }
1331
1332 float HUD_Panel_HighlightCheck()
1333 {
1334         float i, j, border;
1335
1336         while(j < HUD_PANEL_NUM)
1337         {
1338                 i = panel_order[j];
1339                 j += 1;
1340
1341                 HUD_Panel_UpdatePosSizeForId(i);
1342
1343                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1344
1345                 // move
1346                 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1347                 {
1348                         return 1;
1349                 }
1350                 // resize from topleft border
1351                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1352                 {
1353                         return 2;
1354                 }
1355                 // resize from topright border
1356                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1357                 {
1358                         return 3;
1359                 }
1360                 // resize from bottomleft border
1361                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1362                 {
1363                         return 3;
1364                 }
1365                 // resize from bottomright border
1366                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1367                 {
1368                         return 2;
1369                 }
1370         }
1371         return 0;
1372 }
1373
1374 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1375 void HUD_Panel_FirstInDrawQ(float id)
1376 {
1377         float i;
1378         var float place = -1;
1379         // find out where in the array our current id is, save into place
1380         for(i = 0; i < HUD_PANEL_NUM; ++i)
1381         {
1382                 if(panel_order[i] == id)
1383                 {
1384                         place = i;
1385                         break;
1386                 }
1387         }
1388         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1389         if(place == -1)
1390                 place = HUD_PANEL_NUM - 1;
1391
1392         // move all ids up by one step in the array until "place"
1393         for(i = place; i > 0; --i)
1394         {
1395                 panel_order[i] = panel_order[i-1];
1396         }
1397         // now save the new top id
1398         panel_order[0] = id;
1399         
1400         // let's save them into the cvar by some strcat trickery
1401         string s;
1402         for(i = 0; i < HUD_PANEL_NUM; ++i)
1403         {
1404                 s = strcat(s, ftos(panel_order[i]), " ");
1405         }
1406         cvar_set("_hud_panelorder", s);
1407         if(hud_panelorder_prev)
1408                 strunzone(hud_panelorder_prev);
1409         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1410 }
1411
1412 void HUD_Panel_Highlight()
1413 {
1414         float i, j, border;
1415
1416         while(j < HUD_PANEL_NUM)
1417         {
1418                 i = panel_order[j];
1419                 j += 1;
1420
1421                 HUD_Panel_UpdatePosSizeForId(i);
1422
1423                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1424
1425                 // move
1426                 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1427                 {
1428                         highlightedPanel = i;
1429                         HUD_Panel_FirstInDrawQ(i);
1430                         highlightedAction = 1;
1431                         panel_click_distance = mousepos - panel_pos;
1432                         return;
1433                 }
1434                 // resize from topleft border
1435                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1436                 {
1437                         highlightedPanel = i;
1438                         HUD_Panel_FirstInDrawQ(i);
1439                         highlightedAction = 2;
1440                         resizeCorner = 1;
1441                         panel_click_distance = mousepos - panel_pos;
1442                         panel_click_resizeorigin = panel_pos + panel_size;
1443                         return;
1444                 }
1445                 // resize from topright border
1446                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1447                 {
1448                         highlightedPanel = i;
1449                         HUD_Panel_FirstInDrawQ(i);
1450                         highlightedAction = 2;
1451                         resizeCorner = 2;
1452                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1453                         panel_click_distance_y = mousepos_y - panel_pos_y;
1454                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1455                         return;
1456                 }
1457                 // resize from bottomleft border
1458                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1459                 {
1460                         highlightedPanel = i;
1461                         HUD_Panel_FirstInDrawQ(i);
1462                         highlightedAction = 2;
1463                         resizeCorner = 3;
1464                         panel_click_distance_x = mousepos_x - panel_pos_x;
1465                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1466                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1467                         return;
1468                 }
1469                 // resize from bottomright border
1470                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1471                 {
1472                         highlightedPanel = i;
1473                         HUD_Panel_FirstInDrawQ(i);
1474                         highlightedAction = 2;
1475                         resizeCorner = 4;
1476                         panel_click_distance = panel_size - mousepos + panel_pos;
1477                         panel_click_resizeorigin = panel_pos;
1478                         return;
1479                 }
1480         }
1481         highlightedPanel = -1;
1482         highlightedAction = 0;
1483 }
1484
1485 void HUD_Panel_EnableMenu()
1486 {
1487         menu_enabled = 2;
1488         menu_enabled_time = time;
1489         HUD_Panel_GetName(highlightedPanel);
1490         localcmd("menu_showhudoptions ", panel_name, "\n");
1491 }
1492 float highlightcheck;
1493 void HUD_Panel_Mouse()
1494 {
1495         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1496         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1497                 menu_enabled = 0;
1498
1499         /*
1500         print("menu_enabled: ", ftos(menu_enabled), "\n");
1501         print("Highlighted: ", ftos(highlightedPanel), "\n");
1502         print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1503         */
1504
1505         // instantly hide the editor cursor if we open the HUDExit dialog
1506         // as hud_fade_alpha doesn't decrease to 0 in this case
1507         // TODO: find a way to fade the cursor out even in this case
1508         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1509                 return;
1510
1511         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1512
1513         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1514         mousepos_y = bound(0, mousepos_y, vid_conheight);
1515
1516         if(mouseClicked)
1517         {
1518                 if(prevMouseClicked == 0)
1519                 {
1520                         if (tab_panel != -1)
1521                         {
1522                                 //stop ctrl-tab selection
1523                                 tab_panel = -1;
1524                                 reset_tab_panels();
1525                         }
1526                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1527                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1528                         if (highlightedPanel != -1)
1529                         {
1530                                 highlightedPanel_initial_pos = panel_pos;
1531                                 highlightedPanel_initial_size = panel_size;
1532                         }
1533                 }
1534                 else
1535                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1536
1537                 if (highlightedPanel != -1)
1538                 {
1539                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1540                         {
1541                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1542                                 // backup!
1543                                 panel_pos_backup = highlightedPanel_initial_pos;
1544                                 panel_size_backup = highlightedPanel_initial_size;
1545                                 highlightedPanel_backup = highlightedPanel;
1546                         }
1547                         else
1548                                 // in case the clicked panel is inside another panel and we aren't
1549                                 // moving it, avoid the immediate "fix" of its position/size
1550                                 // (often unwanted and hateful) by disabling collisions check
1551                                 hud_configure_checkcollisions = false;
1552                 }
1553
1554                 if(highlightedAction == 1)
1555                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1556                 else if(highlightedAction == 2)
1557                 {
1558                         vector mySize;
1559                         if(resizeCorner == 1) {
1560                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1561                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1562                         } else if(resizeCorner == 2) {
1563                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1564                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1565                         } else if(resizeCorner == 3) {
1566                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1567                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1568                         } else { // resizeCorner == 4
1569                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1570                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1571                         }
1572                         HUD_Panel_SetPosSize(mySize);
1573                 }
1574
1575                 // doubleclick check
1576                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1577                 {
1578                         mouseClicked = 0; // to prevent spam, I guess.
1579                         HUD_Panel_EnableMenu();
1580                         return;
1581                 }
1582                 if(prevMouseClicked == 0)
1583                 {
1584                         prevMouseClickedTime = time;
1585                         prevMouseClickedPos = mousepos;
1586                 }
1587         }
1588         else
1589         {
1590                 highlightcheck = HUD_Panel_HighlightCheck();
1591         }
1592         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1593         vector cursorsize;
1594         cursorsize = '32 32 0';
1595
1596         if(highlightcheck == 0)
1597                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1598         else if(highlightcheck == 1)
1599                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1600         else if(highlightcheck == 2)
1601                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1602         else
1603                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1604
1605         prevMouseClicked = mouseClicked;
1606 }
1607
1608 // Weapon icons (#0)
1609 //
1610 float weaponspace[10];
1611 #define HUD_Weapons_Clear()\
1612         float idx;\
1613         for(idx = 0; idx < 10; ++idx)\
1614                 weaponspace[idx] = 0
1615
1616 entity weaponorder[WEP_MAXCOUNT];
1617 void weaponorder_swap(float i, float j, entity pass)
1618 {
1619         entity h;
1620         h = weaponorder[i];
1621         weaponorder[i] = weaponorder[j];
1622         weaponorder[j] = h;
1623 }
1624
1625 string weaponorder_cmp_str;
1626 float weaponorder_cmp(float i, float j, entity pass)
1627 {
1628         float ai, aj;
1629         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1630         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1631         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1632 }
1633
1634 float GetAmmoStat(float i)
1635 {
1636         switch(i)
1637         {
1638                 case 0: return STAT_SHELLS;
1639                 case 1: return STAT_NAILS;
1640                 case 2: return STAT_ROCKETS;
1641                 case 3: return STAT_CELLS;
1642                 case 4: return STAT_FUEL;
1643                 default: return -1;
1644         }
1645 }
1646
1647 float GetAmmoTypeForWep(float i)
1648 {
1649         switch(i)
1650         {
1651                 case WEP_SHOTGUN: return 0;
1652                 case WEP_UZI: return 1;
1653                 case WEP_GRENADE_LAUNCHER: return 2;
1654                 case WEP_MINE_LAYER: return 2;
1655                 case WEP_ELECTRO: return 3;
1656                 case WEP_CRYLINK: return 3;
1657                 case WEP_HLAC: return 3;
1658                 case WEP_MINSTANEX: return 3;
1659                 case WEP_NEX: return 3;
1660                 case WEP_CAMPINGRIFLE: return 1;
1661                 case WEP_HAGAR: return 2;
1662                 case WEP_ROCKET_LAUNCHER: return 2;
1663                 case WEP_SEEKER: return 2;
1664                 case WEP_FIREBALL: return 4;
1665                 case WEP_HOOK: return 3;
1666                 default: return -1;
1667         }
1668 }
1669
1670 void HUD_Weapons(void)
1671 {
1672         float f, screen_ar;
1673         float center_x, center_y;
1674
1675         if(!autocvar__hud_configure)
1676         {
1677                 if(!autocvar_hud_panel_weapons) return;
1678                 if(spectatee_status == -1) return;
1679         }
1680         else
1681                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
1682
1683         float timeout = autocvar_hud_panel_weapons_timeout;
1684         float timeout_effect_length, timein_effect_length;
1685         if (autocvar_hud_panel_weapons_timeout_effect == 0)
1686         {
1687                 timeout_effect_length = 0;
1688                 timein_effect_length = 0;
1689         }
1690         else
1691         {
1692                 timeout_effect_length = 0.75;
1693                 timein_effect_length = 0.375;
1694         }
1695
1696         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1697         {
1698                 weaponprevtime = time;
1699                 return;
1700         }
1701
1702         HUD_Panel_UpdateCvars(weapons);
1703
1704         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1705         {
1706                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1707                 if (autocvar_hud_panel_weapons_timeout_effect)
1708                 {
1709                         panel_bg_alpha *= (1 - f);
1710                         panel_fg_alpha *= (1 - f);
1711                 }
1712                 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1713                 {
1714                         f *= f; // for a cooler movement
1715                         center_x = panel_pos_x + panel_size_x/2;
1716                         center_y = panel_pos_y + panel_size_y/2;
1717                         screen_ar = vid_conwidth/vid_conheight;
1718                         if (center_x/center_y < screen_ar) //bottom left
1719                         {
1720                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1721                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1722                                 else //left
1723                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1724                         }
1725                         else //top right
1726                         {
1727                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1728                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1729                                 else //top
1730                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1731                         }
1732                 }
1733                 weaponprevtime = time - (1 - f) * timein_effect_length;
1734         }
1735         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1736         {
1737                 f = (time - weaponprevtime) / timein_effect_length;
1738                 if (autocvar_hud_panel_weapons_timeout_effect)
1739                 {
1740                         panel_bg_alpha *= (f);
1741                         panel_fg_alpha *= (f);
1742                 }
1743                 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1744                 {
1745                         f *= f; // for a cooler movement
1746                         f = 1 - f;
1747                         center_x = panel_pos_x + panel_size_x/2;
1748                         center_y = panel_pos_y + panel_size_y/2;
1749                         screen_ar = vid_conwidth/vid_conheight;
1750                         if (center_x/center_y < screen_ar) //bottom left
1751                         {
1752                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1753                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1754                                 else //left
1755                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1756                         }
1757                         else //top right
1758                         {
1759                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1760                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1761                                 else //top
1762                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1763                         }
1764                 }
1765         }
1766
1767         float i, weapid, wpnalpha, weapon_cnt;
1768         weapon_cnt = 0;
1769         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1770         {
1771                 self = get_weaponinfo(i);
1772                 if(self.impulse >= 0)
1773                         ++weapon_cnt;
1774         }
1775
1776         // TODO make this configurable
1777         if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1778         {
1779                 if(weaponorder_bypriority)
1780                         strunzone(weaponorder_bypriority);
1781                 if(weaponorder_byimpulse)
1782                         strunzone(weaponorder_byimpulse);
1783
1784                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1785                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1786                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1787
1788                 weapon_cnt = 0;
1789                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1790                 {
1791                         self = get_weaponinfo(i);
1792                         if(self.impulse >= 0)
1793                         {
1794                                 weaponorder[weapon_cnt] = self;
1795                                 ++weapon_cnt;
1796                         }
1797                 }
1798                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1799
1800                 weaponorder_cmp_str = string_null;
1801         }
1802
1803         HUD_Panel_DrawBg(1);
1804         if(panel_bg_padding)
1805         {
1806                 panel_pos += '1 1 0' * panel_bg_padding;
1807                 panel_size -= '2 2 0' * panel_bg_padding;
1808         }
1809
1810         if(autocvar_hud_panel_weapons_fade)
1811         {
1812                 wpnalpha = 3.2 - 2 * (time - weapontime);
1813                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1814         }
1815         else
1816                 wpnalpha = panel_fg_alpha;
1817
1818         HUD_Weapons_Clear();
1819
1820         float rows, columns;
1821         float aspect = autocvar_hud_panel_weapons_aspect;
1822         rows = panel_size_y/panel_size_x;
1823         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1824
1825         columns = ceil(WEP_COUNT/rows);
1826         float row, column;
1827
1828         float a, type, fullammo;
1829         float when;
1830         when = autocvar_hud_panel_weapons_complainbubble_time;
1831         float fadetime;
1832         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1833
1834         vector color;
1835         vector wpnpos;
1836         vector wpnsize;
1837         
1838         vector ammo_color;
1839         float ammo_alpha;
1840         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1841         float barsize_x, barsize_y, baroffset_x, baroffset_y;
1842         if (autocvar_hud_panel_weapons_ammo)
1843         {
1844                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1845                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1846
1847
1848                 if(wpnsize_x/wpnsize_y > aspect)
1849                 {
1850                         barsize_x = aspect * wpnsize_y;
1851                         barsize_y = wpnsize_y;
1852                         baroffset_x = (wpnsize_x - barsize_x) / 2;
1853                 }
1854                 else
1855                 {
1856                         barsize_y = 1/aspect * wpnsize_x;
1857                         barsize_x = wpnsize_x;
1858                         baroffset_y = (wpnsize_y - barsize_y) / 2;
1859                 }
1860         }
1861
1862         float show_accuracy;
1863         float weapon_stats;
1864         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1865         {
1866                 show_accuracy = true;
1867                 if (acc_col_x[0] == -1)
1868                         for (i = 0; i < acc_levels; ++i)
1869                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1870         }
1871
1872         float weapons_st = getstati(STAT_WEAPONS);
1873         float label = autocvar_hud_panel_weapons_label;
1874
1875         for(i = 0; i < weapon_cnt; ++i)
1876         {
1877                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1878
1879                 self = weaponorder[i];
1880                 weapid = self.impulse;
1881
1882                 // draw background behind currently selected weapon
1883                 if(self.weapon == activeweapon)
1884                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1885
1886                 // draw the weapon accuracy
1887                 if(show_accuracy)
1888                 {
1889                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1890                         if(weapon_stats >= 0)
1891                         {
1892                                 // find the max level lower than weapon_stats
1893                                 float j;
1894                                 j = acc_levels-1;
1895                                 while ( j && weapon_stats < acc_lev[j] )
1896                                         --j;
1897
1898                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1899                                 float factor;
1900                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1901                                 color = acc_col[j];
1902                                 color = color + factor * (acc_col[j+1] - color);
1903
1904                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1905                         }
1906                 }
1907
1908                 // draw the weapon icon
1909                 if((weapid >= 0) && (weapons_st & self.weapons))
1910                 {
1911                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1912
1913                         if(label == 1) // weapon number
1914                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1915                         else if(label == 2) // bind
1916                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1917
1918                         // draw ammo status bar
1919                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1920                         {
1921                                 a = 0;
1922                                 type = GetAmmoTypeForWep(weapid);
1923                                 if(type != -1)
1924                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1925
1926                                 if(a > 0)
1927                                 {
1928                                         switch(type) {
1929                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1930                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1931                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1932                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1933                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1934                                                 default: fullammo = 60;
1935                                         }
1936
1937                                         drawsetcliparea(
1938                                                 wpnpos_x + baroffset_x,
1939                                                 wpnpos_y + baroffset_y,
1940                                                 barsize_x * bound(0, a/fullammo, 1),
1941                                                 barsize_y);
1942                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1943                                         drawresetcliparea();
1944                                 }
1945                         }
1946                 }
1947
1948                 // draw a "ghost weapon icon" if you don't have the weapon
1949                 else
1950                 {
1951                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1952                 }
1953
1954                 // draw the complain message
1955                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1956                 {
1957                         if(fadetime)
1958                         {
1959                                 if(complain_weapon_time + when > time)
1960                                         a = 1;
1961                                 else
1962                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1963                         }
1964                         else
1965                         {
1966                                 if(complain_weapon_time + when > time)
1967                                         a = 1;
1968                                 else
1969                                         a = 0;
1970                         }
1971
1972                         string s;
1973                         if(complain_weapon_type == 0) {
1974                                 s = "Out of ammo";
1975                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1976                         }
1977                         else if(complain_weapon_type == 1) {
1978                                 s = "Don't have";
1979                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1980                         }
1981                         else {
1982                                 s = "Unavailable";
1983                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1984                         }
1985                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1986                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1987                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1988                 }
1989
1990                 ++row;
1991                 if(row >= rows)
1992                 {
1993                         row = 0;
1994                         ++column;
1995                 }
1996         }
1997
1998 }
1999
2000 // Ammo (#1)
2001 //
2002 // TODO: macro
2003 float GetAmmoItemCode(float i)
2004 {
2005         switch(i)
2006         {
2007                 case 0: return IT_SHELLS;
2008                 case 1: return IT_NAILS;
2009                 case 2: return IT_ROCKETS;
2010                 case 3: return IT_CELLS;
2011                 case 4: return IT_FUEL;
2012                 default: return -1;
2013         }
2014 }
2015
2016 string GetAmmoPicture(float i)
2017 {
2018         switch(i)
2019         {
2020                 case 0: return "ammo_shells";
2021                 case 1: return "ammo_bullets";
2022                 case 2: return "ammo_rockets";
2023                 case 3: return "ammo_cells";
2024                 case 4: return "ammo_fuel";
2025                 default: return "";
2026         }
2027 }
2028
2029 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
2030 {
2031         float a;
2032         if(autocvar__hud_configure)
2033         {
2034                 currently_selected = (itemcode == 2); //rockets always selected
2035                 a = 31 + mod(itemcode*93, 128);
2036         }
2037         else
2038                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
2039
2040         vector color;
2041         if(a < 10)
2042                 color = '0.7 0 0';
2043         else
2044                 color = '1 1 1';
2045
2046         float alpha;
2047         if(currently_selected)
2048                 alpha = 1;
2049         else
2050                 alpha = 0.7;
2051
2052         vector picpos, numpos;
2053         if(autocvar_hud_panel_ammo_iconalign)
2054         {
2055                 numpos = myPos;
2056                 picpos = myPos + eX * 2 * mySize_y;
2057         }
2058         else
2059         {
2060                 numpos = myPos + eX * mySize_y;
2061                 picpos = myPos;
2062         }
2063
2064         if (currently_selected)
2065                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2066
2067     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
2068         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2069
2070     if(autocvar_hud_panel_ammo_text)
2071     {
2072         if(a > 0)
2073             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2074         else // "ghost" ammo count
2075             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2076     }
2077         if(a > 0)
2078                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2079         else // "ghost" ammo icon
2080                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
2081 }
2082
2083 void HUD_Ammo(void)
2084 {
2085         if(!autocvar__hud_configure)
2086         {
2087                 if(!autocvar_hud_panel_ammo) return;
2088                 if(spectatee_status == -1) return;
2089         }
2090         else
2091                 hud_configure_active_panel = HUD_PANEL_AMMO;
2092
2093         HUD_Panel_UpdateCvars(ammo);
2094         vector pos, mySize;
2095         pos = panel_pos;
2096         mySize = panel_size;
2097
2098         HUD_Panel_DrawBg(1);
2099         if(panel_bg_padding)
2100         {
2101                 pos += '1 1 0' * panel_bg_padding;
2102                 mySize -= '2 2 0' * panel_bg_padding;
2103         }
2104
2105         float rows, columns, row, column;
2106         vector ammo_size;
2107         if (autocvar_hud_panel_ammo_onlycurrent)
2108                 ammo_size = mySize;
2109         else
2110         {
2111                 rows = mySize_y/mySize_x;
2112                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
2113                 //                               ^^^ ammo item aspect goes here
2114
2115                 columns = ceil(AMMO_COUNT/rows);
2116
2117                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2118         }
2119
2120         vector offset;
2121         float newSize;
2122         if(ammo_size_x/ammo_size_y > 3)
2123         {
2124                 newSize = 3 * ammo_size_y;
2125                 offset_x = ammo_size_x - newSize;
2126                 pos_x += offset_x/2;
2127                 ammo_size_x = newSize;
2128         }
2129         else
2130         {
2131                 newSize = 1/3 * ammo_size_x;
2132                 offset_y = ammo_size_y - newSize;
2133                 pos_y += offset_y/2;
2134                 ammo_size_y = newSize;
2135         }
2136
2137         drawfont = hud_bigfont;
2138         float i, stat_items, currently_selected;
2139         if (autocvar_hud_panel_ammo_onlycurrent)
2140         {
2141                 if(autocvar__hud_configure)
2142                 {
2143                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
2144                         return;
2145                 }
2146                 stat_items = getstati(STAT_ITEMS);
2147                 for (i = 0; i < AMMO_COUNT; ++i) {
2148                         currently_selected = stat_items & GetAmmoItemCode(i);
2149                         if (currently_selected)
2150                         {
2151                                 DrawAmmoItem(pos, ammo_size, i, true);
2152                                 return;
2153                         }
2154                 }
2155                 return; // nothing to display
2156         }
2157
2158         stat_items = getstati(STAT_ITEMS);
2159         for (i = 0; i < AMMO_COUNT; ++i) {
2160                 currently_selected = stat_items & GetAmmoItemCode(i);
2161                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2162                 ++row;
2163                 if(row >= rows)
2164                 {
2165                         row = 0;
2166                         column = column + 1;
2167                 }
2168         }
2169         drawfont = hud_font;
2170 }
2171
2172 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
2173 {
2174         vector newPos, newSize;
2175         vector picpos, numpos;
2176
2177         if (vertical)
2178         {
2179                 if(mySize_y/mySize_x > 2)
2180                 {
2181                         newSize_y = 2 * mySize_x;
2182                         newSize_x = mySize_x;
2183
2184                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2185                         newPos_x = myPos_x;
2186                 }
2187                 else
2188                 {
2189                         newSize_x = 1/2 * mySize_y;
2190                         newSize_y = mySize_y;
2191
2192                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2193                         newPos_y = myPos_y;
2194                 }
2195
2196                 if(icon_right_align)
2197                 {
2198                         numpos = newPos;
2199                         picpos = newPos + eY * newSize_x;
2200                 }
2201                 else
2202                 {
2203                         picpos = newPos;
2204                         numpos = newPos + eY * newSize_x;
2205                 }
2206
2207                 newSize_y /= 2;
2208                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2209                 // make number smaller than icon, it looks better
2210                 // reduce only y to draw numbers with different number of digits with the same y size
2211                 numpos_y += newSize_y * ((1 - 0.7) / 2);
2212                 newSize_y *= 0.7;
2213                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2214                 return;
2215         }
2216
2217         if(mySize_x/mySize_y > 3)
2218         {
2219                 newSize_x = 3 * mySize_y;
2220                 newSize_y = mySize_y;
2221
2222                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2223                 newPos_y = myPos_y;
2224         }
2225         else
2226         {
2227                 newSize_y = 1/3 * mySize_x;
2228                 newSize_x = mySize_x;
2229
2230                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2231                 newPos_x = myPos_x;
2232         }
2233
2234         if(icon_right_align) // right align
2235         {
2236                 numpos = newPos;
2237                 picpos = newPos + eX * 2 * newSize_y;
2238         }
2239         else // left align
2240         {
2241                 numpos = newPos + eX * newSize_y;
2242                 picpos = newPos;
2243         }
2244
2245         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2246         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2247 }
2248
2249 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
2250 {
2251         float sz;
2252         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2253
2254         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
2255 }
2256
2257 // Powerups (#2)
2258 //
2259 void HUD_Powerups(void)
2260 {
2261         float strength_time, shield_time;
2262         if(!autocvar__hud_configure)
2263         {
2264                 if(!autocvar_hud_panel_powerups) return;
2265                 if(spectatee_status == -1) return;
2266                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
2267                 if (getstati(STAT_HEALTH) <= 0) return;
2268
2269                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2270                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2271         }
2272         else
2273         {
2274                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
2275
2276                 strength_time = 15;
2277                 shield_time = 27;
2278         }
2279
2280         HUD_Panel_UpdateCvars(powerups);
2281         vector pos, mySize;
2282         pos = panel_pos;
2283         mySize = panel_size;
2284
2285         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2286         if(panel_bg_padding)
2287         {
2288                 pos += '1 1 0' * panel_bg_padding;
2289                 mySize -= '2 2 0' * panel_bg_padding;
2290         }
2291
2292         vector barsize;
2293         vector picpos;
2294         vector numpos;
2295
2296         string leftname, rightname;
2297     string leftprogressname, rightprogressname;
2298         float leftcnt, rightcnt;
2299         float leftexact, rightexact;
2300         if (autocvar_hud_panel_powerups_flip) {
2301                 leftname = "strength";
2302         leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2303                 leftcnt = ceil(strength_time);
2304                 leftexact = strength_time;
2305
2306                 rightname = "shield";
2307         rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2308                 rightcnt = ceil(shield_time);
2309                 rightexact = shield_time;
2310         } else {
2311                 leftname = "shield";
2312         leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2313                 leftcnt = ceil(shield_time);
2314                 leftexact = shield_time;
2315
2316                 rightname = "strength";
2317         rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2318                 rightcnt = ceil(strength_time);
2319                 rightexact = strength_time;
2320         }
2321
2322         drawfont = hud_bigfont;
2323         float baralign = autocvar_hud_panel_powerups_baralign;
2324         float iconalign = autocvar_hud_panel_powerups_iconalign;
2325
2326         float panel_ar = mySize_x/mySize_y;
2327         float is_vertical = (panel_ar < 1);
2328         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2329         {
2330         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2331                 if(leftcnt)
2332                 {
2333                         if(autocvar_hud_panel_powerups_progressbar)
2334                         {
2335                                 HUD_Panel_GetProgressBarColorForString(leftname);
2336                                 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2337                         }
2338             if(autocvar_hud_panel_powerups_text)
2339             {
2340                                 if(leftcnt > 1)
2341                                         DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2342                                 if(leftcnt <= 5)
2343                                         DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2344                         }
2345                 }
2346
2347                 if(rightcnt)
2348                 {
2349                         pos_x += barsize_x;
2350                         if(autocvar_hud_panel_powerups_progressbar)
2351                         {
2352                                 HUD_Panel_GetProgressBarColorForString(rightname);
2353                                 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2354                         }
2355             if(autocvar_hud_panel_powerups_text)
2356             {
2357                                 if(rightcnt > 1)
2358                                         DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2359                                 if(rightcnt <= 5)
2360                                         DrawNumIcon_expanding(pos, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2361                         }
2362                 }
2363         }
2364         else
2365         {
2366         barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2367                 if(leftcnt)
2368                 {
2369                         if(autocvar_hud_panel_powerups_progressbar)
2370                         {
2371                                 HUD_Panel_GetProgressBarColorForString(leftname);
2372                                 HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2373                         }
2374             if(autocvar_hud_panel_powerups_text)
2375             {
2376                                 if(leftcnt > 1)
2377                                         DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', 1);
2378                                 if(leftcnt <= 5)
2379                                         DrawNumIcon_expanding(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2380                         }
2381                 }
2382
2383                 if(rightcnt)
2384                 {
2385                         pos_y += barsize_y;
2386                         if(autocvar_hud_panel_powerups_progressbar)
2387                         {
2388                                 HUD_Panel_GetProgressBarColorForString(rightname);
2389                                 HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2390                         }
2391             if(autocvar_hud_panel_powerups_text)
2392             {
2393                                 if(rightcnt > 1)
2394                                         DrawNumIcon(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', 1);
2395                                 if(rightcnt <= 5)
2396                                         DrawNumIcon_expanding(pos, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2397                         }
2398                 }
2399         }
2400         drawfont = hud_font;
2401 }
2402
2403 // Health/armor (#3)
2404 //
2405 void HUD_HealthArmor(void)
2406 {
2407         float armor, health, fuel;
2408         if(!autocvar__hud_configure)
2409         {
2410                 if(!autocvar_hud_panel_healtharmor) return;
2411                 if(spectatee_status == -1) return;
2412
2413                 health = getstati(STAT_HEALTH);
2414                 if(health <= 0)
2415                         return;
2416                 armor = getstati(STAT_ARMOR);
2417                 fuel = getstati(STAT_FUEL);
2418         }
2419         else
2420         {
2421                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
2422
2423                 health = 150;
2424                 armor = 75;
2425                 fuel = 20;
2426         }
2427
2428         HUD_Panel_UpdateCvars(healtharmor);
2429         vector pos, mySize;
2430         pos = panel_pos;
2431         mySize = panel_size;
2432
2433         HUD_Panel_DrawBg(1);
2434         if(panel_bg_padding)
2435         {
2436                 pos += '1 1 0' * panel_bg_padding;
2437                 mySize -= '2 2 0' * panel_bg_padding;
2438         }
2439
2440         vector barsize;
2441         vector picpos, numpos;
2442
2443         drawfont = hud_bigfont;
2444         float baralign = autocvar_hud_panel_healtharmor_baralign;
2445         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2446
2447     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2448     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2449         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2450         {
2451                 vector v;
2452                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2453
2454                 float x;
2455                 x = floor(v_x + 1);
2456
2457         float maxtotal = maxhealth + maxarmor;
2458                 string biggercount;
2459                 if(v_z) // NOT fully armored
2460                 {
2461                         biggercount = "health";
2462                         if(autocvar_hud_panel_healtharmor_progressbar)
2463                         {
2464                                 HUD_Panel_GetProgressBarColor(health);
2465                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2466                         }
2467                         if(armor)
2468             if(autocvar_hud_panel_healtharmor_text)
2469                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2470                 }
2471                 else
2472                 {
2473                         biggercount = "armor";
2474                         if(autocvar_hud_panel_healtharmor_progressbar)
2475                         {
2476                                 HUD_Panel_GetProgressBarColor(armor);
2477                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2478                         }
2479                         if(health)
2480             if(autocvar_hud_panel_healtharmor_text)
2481                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2482                 }
2483         if(autocvar_hud_panel_healtharmor_text)
2484                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
2485
2486                 if(fuel)
2487                 {
2488                         HUD_Panel_GetProgressBarColor(fuel);
2489                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2490                 }
2491         }
2492         else
2493         {
2494                 string leftname, rightname;
2495         string leftprogressname, rightprogressname;
2496                 float leftcnt, rightcnt;
2497                 float leftmax, rightmax;
2498                 float leftactive, rightactive;
2499                 float leftalpha, rightalpha;
2500                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2501                         leftname = "armor";
2502             leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2503                         leftcnt = armor;
2504                         if(leftcnt)
2505                                 leftactive = 1;
2506                         leftalpha = min((armor+10)/55, 1);
2507             leftmax = maxarmor;
2508
2509                         rightname = "health";
2510             rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2511                         rightcnt = health;
2512                         rightactive = 1;
2513                         rightalpha = 1;
2514             rightmax = maxhealth;
2515                 } else {
2516                         leftname = "health";
2517             leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2518                         leftcnt = health;
2519                         leftactive = 1;
2520                         leftalpha = 1;
2521             leftmax = maxhealth;
2522
2523                         rightname = "armor";
2524             rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2525                         rightcnt = armor;
2526                         if(rightcnt)
2527                                 rightactive = 1;
2528                         rightalpha = min((armor+10)/55, 1);
2529             rightmax = maxarmor;
2530                 }
2531
2532                 float panel_ar = mySize_x/mySize_y;
2533                 float is_vertical = (panel_ar < 1);
2534                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
2535                 {
2536             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2537                         if(leftactive)
2538                         {
2539                                 if(autocvar_hud_panel_healtharmor_progressbar)
2540                                 {
2541                                         HUD_Panel_GetProgressBarColorForString(leftname);
2542                                         HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2543                                 }
2544                                 if(autocvar_hud_panel_healtharmor_text)
2545                                         DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2546                         }
2547
2548                         if(rightactive)
2549                         {
2550                                 if(autocvar_hud_panel_healtharmor_progressbar)
2551                                 {
2552                                         HUD_Panel_GetProgressBarColorForString(rightname);
2553                                         HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize_x, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2554                                 }
2555                                 if(autocvar_hud_panel_healtharmor_text)
2556                                         DrawNumIcon(pos + eX * 0.5 * mySize_x, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2557                         }
2558
2559                         if(fuel)
2560                         {
2561                                 HUD_Panel_GetProgressBarColor(fuel);
2562                                 if (is_vertical) //if vertical always halve x to not cover too much numbers with 3 digits
2563                                         mySize_x *= 0.2 * 0.5 / 2;
2564                                 else
2565                                         mySize_y *= 0.2;
2566                                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2567                         }
2568                 }
2569                 else
2570                 {
2571             barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2572                         if(leftactive)
2573                         {
2574                                 if(autocvar_hud_panel_healtharmor_progressbar)
2575                                 {
2576                                         HUD_Panel_GetProgressBarColorForString(leftname);
2577                                         HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2578                                 }
2579                                 if(autocvar_hud_panel_healtharmor_text)
2580                                         DrawNumIcon(pos, barsize, leftcnt, leftname, is_vertical, (iconalign == 1 || iconalign == 2), HUD_Get_Num_Color(leftcnt, leftmax), 1);
2581                         }
2582
2583                         if(rightactive)
2584                         {
2585                                 if(autocvar_hud_panel_healtharmor_progressbar)
2586                                 {
2587                                         HUD_Panel_GetProgressBarColorForString(rightname);
2588                                         HUD_Panel_DrawProgressBar(pos + eY * 0.5 * mySize_y, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2589                                 }
2590                                 if(autocvar_hud_panel_healtharmor_text)
2591                                         DrawNumIcon(pos + eY * 0.5 * mySize_y, barsize, rightcnt, rightname, is_vertical, (iconalign == 1 || iconalign == 3), HUD_Get_Num_Color(rightcnt, rightmax), 1);
2592                         }
2593
2594                         if(fuel)
2595                         {
2596                                 HUD_Panel_GetProgressBarColor(fuel);
2597                                 if (is_vertical) //if vertical always halve x to not cover numbers with 3 digits
2598                                         mySize_x *= 0.2 / 2;
2599                                 else
2600                                         mySize_y *= 0.2 * 0.5;
2601                                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2602                         }
2603                 }
2604         }
2605         drawfont = hud_font;
2606 }
2607
2608 // Notification area (#4)
2609 //
2610
2611 string Weapon_SuicideMessage(float deathtype)
2612 {
2613         w_deathtype = deathtype;
2614         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2615         return w_deathtypestring;
2616 }
2617
2618 string Weapon_KillMessage(float deathtype)
2619 {
2620         w_deathtype = deathtype;
2621         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2622         return w_deathtypestring;
2623 }
2624
2625 #define KN_MAX_ENTRIES 10
2626 float kn_index;
2627 float killnotify_times[KN_MAX_ENTRIES];
2628 float killnotify_deathtype[KN_MAX_ENTRIES];
2629 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2630 string killnotify_attackers[KN_MAX_ENTRIES];
2631 string killnotify_victims[KN_MAX_ENTRIES];
2632 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2633 {
2634         --kn_index;
2635         if (kn_index == -1)
2636                 kn_index = KN_MAX_ENTRIES-1;
2637         killnotify_times[kn_index] = time;
2638         killnotify_deathtype[kn_index] = wpn;
2639         killnotify_actiontype[kn_index] = actiontype;
2640         if(killnotify_attackers[kn_index])
2641                 strunzone(killnotify_attackers[kn_index]);
2642         killnotify_attackers[kn_index] = strzone(attacker);
2643         if(killnotify_victims[kn_index])
2644                 strunzone(killnotify_victims[kn_index]);
2645         killnotify_victims[kn_index] = strzone(victim);
2646 }
2647
2648 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2649 {
2650         float w;
2651         float alsoprint, gentle;
2652         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2653         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2654         
2655         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2656                 return;
2657
2658         if(msg == MSG_SUICIDE) {
2659                 w = DEATH_WEAPONOF(type);
2660                 if(WEP_VALID(w)) {
2661                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2662                         if (alsoprint)
2663                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2664                 } else if (type == DEATH_KILL) {
2665                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2666                         if (alsoprint)
2667                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2668                 } else if (type == DEATH_ROT) {
2669                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2670                         if (alsoprint)
2671                                 print ("^1",s1, "^1 died\n");
2672                 } else if (type == DEATH_NOAMMO) {
2673                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2674                         if (alsoprint)
2675                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2676                 } else if (type == DEATH_CAMP) {
2677                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2678                         if (alsoprint)
2679                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2680                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2681                         HUD_KillNotify_Push(s1, "", 0, type);
2682                         if (alsoprint)
2683                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2684                 } else if (type == DEATH_CHEAT) {
2685                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2686                         if (alsoprint)
2687                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2688                 } else if (type == DEATH_FIRE) {
2689                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2690                         if (alsoprint)
2691                                 print ("^1",s1, "^1 burned to death\n");
2692                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2693                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2694                         if (alsoprint)
2695                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2696                 } 
2697                 
2698                 if (stof(s2) > 2) // killcount > 2
2699                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2700         } else if(msg == MSG_KILL) {
2701                 w = DEATH_WEAPONOF(type);
2702                 if(WEP_VALID(w)) {
2703                         if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2704                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2705                         else
2706                                 HUD_KillNotify_Push(s1, s2, 1, type);
2707
2708                         if (alsoprint)
2709                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2710                 }
2711                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2712                         HUD_KillNotify_Push(s1, s2, 1, type);
2713                         if(alsoprint)
2714                         {
2715                                 if(gentle) {
2716                                         print ("^1", s1, "^1 took action against a team mate\n");
2717                                 } else {
2718                                         print ("^1", s1, "^1 mows down a team mate\n");
2719                                 }
2720                         }
2721                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2722                                 if(gentle)
2723                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2724                                 else
2725                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2726                         }
2727                         else if (stof(s2) > 2) {
2728                                 if(gentle)
2729                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2730                                 else
2731                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2732                         }
2733                 }
2734                 else if(type == KILL_FIRST_BLOOD)
2735                         print("^1",s1, "^1 drew first blood", "\n");
2736                 else if (type == DEATH_TELEFRAG) {
2737                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2738                         if(gentle)
2739                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2740                         else
2741                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2742                 }
2743                 else if (type == DEATH_DROWN) {
2744                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2745                         if(alsoprint)
2746                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2747                 }
2748                 else if (type == DEATH_SLIME) {
2749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2750                         if(alsoprint)
2751                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2752                 }
2753                 else if (type == DEATH_LAVA) {
2754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2755                         if(alsoprint)
2756                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2757                 }
2758                 else if (type == DEATH_FALL) {
2759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2760                         if(alsoprint)
2761                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2762                 }
2763                 else if (type == DEATH_SHOOTING_STAR) {
2764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2765                         if(alsoprint)
2766                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2767                 }
2768                 else if (type == DEATH_SWAMP) {
2769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2770                         if(alsoprint)
2771                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2772                 }
2773                 else if (type == DEATH_HURTTRIGGER)
2774                 {
2775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2776                         if(alsoprint)
2777                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2778                 } else if(type == DEATH_SBCRUSH) {
2779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2780                         if(alsoprint)
2781                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2782                 } else if(type == DEATH_SBMINIGUN) {
2783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2784                         if(alsoprint)
2785                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2786                 } else if(type == DEATH_SBROCKET) {
2787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2788                         if(alsoprint)
2789                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2790                 } else if(type == DEATH_SBBLOWUP) {
2791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2792                         if(alsoprint)
2793                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2794                 } else if(type == DEATH_WAKIGUN) {
2795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2796                         if(alsoprint)
2797                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2798                 } else if(type == DEATH_WAKIROCKET) {
2799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2800                         if(alsoprint)
2801                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2802                 } else if(type == DEATH_WAKIBLOWUP) {
2803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2804                         if(alsoprint)
2805                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2806                 } else if(type == DEATH_TURRET) {
2807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2808                         if(alsoprint)
2809                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2810                 } else if(type == DEATH_TOUCHEXPLODE) {
2811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2812                         if(alsoprint)
2813                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2814                 } else if(type == DEATH_CHEAT) {
2815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2816                         if(alsoprint)
2817                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2818                 } else if (type == DEATH_FIRE) {
2819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2820                         if(alsoprint)
2821                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2822                 } else if (type == DEATH_CUSTOM) {
2823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2824                         if(alsoprint)
2825                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2826                 } else if (type == DEATH_HURTTRIGGER) {
2827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2828                         if(alsoprint)
2829                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2830                 } else {
2831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2832                         if(alsoprint)
2833                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2834                 }
2835         } else if(msg == MSG_SPREE) {
2836                 if(type == KILL_END_SPREE) {
2837                         if(gentle)
2838                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2839                         else
2840                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2841                 } else if(type == KILL_SPREE) {
2842                         if(gentle)
2843                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2844                         else
2845                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2846                 } else if(type == KILL_SPREE_3) {
2847                         if(gentle)
2848                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2849                         else
2850                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2851                 } else if(type == KILL_SPREE_5) {
2852                         if(gentle)
2853                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2854                         else
2855                                 print (s1,"^7 unleashes ^1RAGE\n");
2856                 } else if(type == KILL_SPREE_10) {
2857                         if(gentle)
2858                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2859                         else
2860                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2861                 } else if(type == KILL_SPREE_15) {
2862                         if(gentle)
2863                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2864                         else
2865                                 print (s1,"^7 executes ^1MAYHEM!\n");
2866                 } else if(type == KILL_SPREE_20) {
2867                         if(gentle)
2868                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2869                         else
2870                                 print (s1,"^7 is a ^1BERSERKER!\n");
2871                 } else if(type == KILL_SPREE_25) {
2872                         if(gentle)
2873                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2874                         else
2875                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2876                 } else if(type == KILL_SPREE_30) {
2877                         if(gentle)
2878                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2879                         else
2880                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2881                 }
2882         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2883                 if (type == DEATH_DROWN) {
2884                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2885                         if(alsoprint)
2886                         {
2887                                 if(gentle)
2888                                         print ("^1",s1, "^1 was in the water for too long\n");
2889                                 else
2890                                         print ("^1",s1, "^1 drowned\n");
2891                         }
2892                 } else if (type == DEATH_SLIME) {
2893                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2894                         if(alsoprint)
2895                                 print ("^1",s1, "^1 was slimed\n");
2896                 } else if (type == DEATH_LAVA) {
2897                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2898                         if(alsoprint)
2899                         {
2900                                 if(gentle)
2901                                         print ("^1",s1, "^1 found a hot place\n");
2902                                 else
2903                                         print ("^1",s1, "^1 turned into hot slag\n");
2904                         }
2905                 } else if (type == DEATH_FALL) {
2906                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2907                         if(alsoprint)
2908                         {
2909                                 if(gentle)
2910                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2911                                 else
2912                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2913                         }
2914                 } else if (type == DEATH_SHOOTING_STAR) {
2915                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2916                         if(alsoprint)
2917                                 print ("^1",s1, "^1 became a shooting star\n");
2918                 } else if (type == DEATH_SWAMP) {
2919                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2920                         if(alsoprint)
2921                         {
2922                                 if(gentle)
2923                                         print ("^1",s1, "^1 discovered a swamp\n");
2924                                 else
2925                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2926                         }
2927                 } else if(type == DEATH_TURRET) {
2928                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2929                         if(alsoprint)
2930                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2931                 } else if (type == DEATH_CUSTOM) {
2932                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2933                         if(alsoprint)
2934                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2935                 } else if (type == DEATH_HURTTRIGGER) {
2936                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2937                         if(alsoprint)
2938                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2939                 } else if(type == DEATH_TOUCHEXPLODE) {
2940                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2941                         if(alsoprint)
2942                                 print ("^1",s1, "^1 died in an accident\n");
2943                 } else if(type == DEATH_CHEAT) {
2944                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2945                         if(alsoprint)
2946                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2947                 } else if(type == DEATH_FIRE) {
2948                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2949                         if(alsoprint)
2950                         {
2951                                 if(gentle)
2952                                         print ("^1",s1, "^1 felt a little hot\n");
2953                                 else
2954                                         print ("^1",s1, "^1 burnt to death\n");
2955                                 }
2956                 } else {
2957                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2958                         if(alsoprint)
2959                         {
2960                                 if(gentle)
2961                                         print ("^1",s1, "^1 needs a restart\n");
2962                                 else
2963                                         print ("^1",s1, "^1 died\n");
2964                         }
2965                 }
2966         } else if(msg == MSG_KILL_ACTION_SPREE) {
2967                 if(gentle)
2968                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2969                 else
2970                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2971         } else if(msg == MSG_INFO) {
2972                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2973                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2974                         print(s1, "^7 got the ", s2, "\n");
2975                 } else if(type == INFO_LOSTFLAG) {
2976                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2977                         print(s1, "^7 lost the ", s2, "\n");
2978                 } else if(type == INFO_PICKUPFLAG) {
2979                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2980                         print(s1, "^7 picked up the ", s2, "\n");
2981                 } else if(type == INFO_RETURNFLAG) {
2982                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2983                         print(s1, "^7 returned the ", s2, "\n");
2984                 } else if(type == INFO_CAPTUREFLAG) {
2985                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2986                         print(s1, "^7 captured the ", s2, s3, "\n");
2987                 }
2988         } else if(msg == MSG_RACE) {
2989                 if(type == RACE_SERVER_RECORD) {
2990                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2991                 }
2992                 else if(type == RACE_NEW_RANK) {
2993                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2994                 }
2995                 else if(type == RACE_NEW_TIME) {
2996                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2997                 }
2998                 else if(type == RACE_FAIL) {
2999                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3000                 }
3001         } else if(msg == MSG_KA) {
3002                 if(type == KA_PICKUPBALL) {
3003                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3004                         if(alsoprint)
3005                                 print (s1, "^7 has picked up the ball!\n");
3006                 }
3007                 else if(type == KA_DROPBALL) {
3008                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3009                         if(alsoprint)
3010                                 print(s1, "^7 has dropped the ball!\n");
3011                 }
3012         }
3013 }
3014
3015 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3016
3017 void HUD_Centerprint(string s1, string s2, float type, float msg)
3018 {
3019         float gentle;
3020         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3021         if(msg == MSG_SUICIDE) {
3022                 if (type == DEATH_TEAMCHANGE) {
3023                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3024                 } else if (type == DEATH_AUTOTEAMCHANGE) {
3025                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3026                 } else if (type == DEATH_CAMP) {
3027                         if(gentle)
3028                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3029                         else
3030                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3031                 } else if (type == DEATH_NOAMMO) {
3032                         if(gentle)
3033                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3034                         else
3035                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3036                 } else if (type == DEATH_ROT) {
3037                         if(gentle)
3038                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3039                         else
3040                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3041                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3042                         if(gentle)
3043                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3044                         else
3045                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3046                 } else if (type == DEATH_QUIET) {
3047                         // do nothing
3048                 } else { // generic message
3049                         if(gentle)
3050                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3051                         else
3052                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3053                 }
3054         } else if(msg == MSG_KILL) {
3055                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3056                         if(gentle) {
3057                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3058                         } else {
3059                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3060                         }
3061                 } else if (type == KILL_FIRST_BLOOD) {
3062                         if(gentle) {
3063                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3064                         } else {
3065                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3066                         }
3067                 } else if (type == KILL_FIRST_VICTIM) {
3068                         if(gentle) {
3069                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3070                         } else {
3071                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3072                         }
3073                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3074                         if(gentle) {
3075                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3076                         } else {
3077                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3078                         }
3079                 } else if (type == KILL_TYPEFRAGGED) {
3080                         if(gentle) {
3081                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3082                         } else {
3083                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3084                         }
3085                 } else if (type == KILL_FRAG) {
3086                         if(gentle) {
3087                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3088                         } else {
3089                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3090                         }
3091                 } else { // generic message
3092                         if(gentle) {
3093                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3094                         } else {
3095                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3096                         }
3097                 }
3098         } else if(msg == MSG_KILL_ACTION) {
3099                 // TODO: invent more centerprints here?
3100                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3101         }
3102 }
3103
3104 void HUD_Notify (void)
3105 {
3106         if(!autocvar__hud_configure)
3107         {
3108                 if(!autocvar_hud_panel_notify) return;
3109         }
3110         else
3111                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
3112
3113         HUD_Panel_UpdateCvars(notify);
3114         vector pos, mySize;
3115         pos = panel_pos;
3116         mySize = panel_size;
3117
3118         HUD_Panel_DrawBg(1);
3119         if(panel_bg_padding)
3120         {
3121                 pos += '1 1 0' * panel_bg_padding;
3122                 mySize -= '2 2 0' * panel_bg_padding;
3123         }
3124
3125         float entries, height;
3126         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3127         height = mySize_y/entries;
3128         
3129         vector fontsize;
3130         fontsize = '0.5 0.5 0' * height;
3131
3132         float a;
3133         float when;
3134         when = autocvar_hud_panel_notify_time;
3135         float fadetime;
3136         fadetime = autocvar_hud_panel_notify_fadetime;
3137
3138         string s;
3139
3140         vector pos_attacker, pos_victim;
3141         vector weap_pos;
3142         float width_attacker;
3143         string attacker, victim;
3144
3145         float i, j, w, step, limit;
3146         if(autocvar_hud_panel_notify_flip) //order items from the top down
3147         {
3148                 i = 0;
3149                 step = +1;
3150                 limit = entries;
3151         }
3152         else //order items from the bottom up
3153         {
3154                 i = entries - 1;
3155                 step = -1;
3156                 limit = -1;
3157         }
3158
3159         for(j = kn_index;  i != limit;  i += step, ++j)
3160         {
3161                 if(autocvar__hud_configure)
3162                 {
3163                         if (step == +1)
3164                                 a = i;
3165                         else // inverse order
3166                                 a = entries - 1 - i;
3167                         attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3168                         victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3169                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3170                         a = bound(0, (when - a) / 4, 1);
3171                         goto hud_config_notifyprint;
3172                 }
3173
3174                 if (j == KN_MAX_ENTRIES)
3175                         j = 0;
3176
3177                 if(killnotify_times[j] + when > time)
3178                         a = 1;
3179                 else if(fadetime)
3180                 {
3181                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3182                         if(!a)
3183                         {
3184                                 break;
3185                         }
3186                 }
3187                 else
3188                 {
3189                         break;
3190                 }
3191
3192                 s = "";
3193
3194                 w = -1;
3195                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3196
3197                 // TODO: maybe print in team colors?
3198                 //
3199                 // Y [used by] X
3200                 if(killnotify_actiontype[j] == 0) 
3201                 {
3202                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3203                         {
3204                                 s = "notify_death";
3205                         }
3206                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3207                         {
3208                                 s = "notify_outofammo";
3209                         }
3210                         else if(killnotify_deathtype[j] == DEATH_KILL)
3211                         {
3212                                 s = "notify_selfkill";
3213                         }
3214                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3215                         {
3216                                 s = "notify_camping";
3217                         }
3218                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3219                         {
3220                                 s = "notify_teamkill_red";
3221                         }
3222                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3223                         {
3224                                 s = "notify_teamkill_blue";
3225                         }
3226                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3227                         {
3228                                 s = "notify_water";
3229                         }
3230                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3231                         {
3232                                 s = "notify_slime";
3233                         }
3234                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3235                         {
3236                                 s = "notify_lava";
3237                         }
3238                         else if(killnotify_deathtype[j] == DEATH_FALL)
3239                         {
3240                                 s = "notify_fall";
3241                         }
3242                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3243                         {
3244                                 s = "notify_shootingstar";
3245                         }
3246                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3247                         {
3248                                 s = "notify_death";
3249                         }
3250                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3251                         {
3252                                 if(killnotify_victims[j] == "^1RED^7 flag")
3253                                 {
3254                                         s = "notify_red_taken";
3255                                 }
3256                                 else
3257                                 {
3258                                         s = "notify_blue_taken";
3259                                 }
3260                         }
3261                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3262                         {
3263                                 if(killnotify_victims[j] == "^1RED^7 flag")
3264                                 {
3265                                         s = "notify_red_returned";
3266                                 }
3267                                 else
3268                                 {
3269                                         s = "notify_blue_returned";
3270                                 }
3271                         }
3272                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3273                         {
3274                                 if(killnotify_victims[j] == "^1RED^7 flag")
3275                                 {
3276                                         s = "notify_red_lost";
3277                                 }
3278                                 else
3279                                 {
3280                                         s = "notify_blue_lost";
3281                                 }
3282                         }
3283                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3284                         {
3285                                 if(killnotify_victims[j] == "^1RED^7 flag")
3286                                 {
3287                                         s = "notify_red_captured";
3288                                 }
3289                                 else
3290                                 {
3291                                         s = "notify_blue_captured";
3292                                 }
3293                         }
3294                         else if(killnotify_deathtype[j] == KA_DROPBALL)
3295                         {
3296                                 s = "notify_balldropped";
3297                         }
3298                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3299                         {
3300                                 s = "notify_ballpickedup";
3301                         }
3302                         
3303                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3304                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3305                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3306
3307                         if(s != "")
3308                         {
3309                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3310                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3311                         }
3312                 }
3313                 // X [did action to] Y
3314                 else
3315                 {
3316                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3317                         {
3318                                 s = "notify_melee_laser";
3319                         }
3320                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3321                         {
3322                                 s = "notify_melee_shotgun";
3323                         }
3324                         else if(WEP_VALID(w))
3325                         {
3326                                 self = get_weaponinfo(w);
3327                                 s = strcat("weapon", self.netname);
3328                         }
3329                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3330                         {
3331                                 s = "notify_teamkill_red";
3332                         }
3333                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3334                         {
3335                                 s = "notify_teamkill_red";
3336                         }
3337                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3338                         {
3339                                 s = "notify_telefrag";
3340                         }
3341                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3342                         {
3343                                 s = "notify_water";
3344                         }
3345                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3346                         {
3347                                 s = "notify_slime";
3348                         }
3349                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3350                         {
3351                                 s = "notify_lava";
3352                         }
3353                         else if(killnotify_deathtype[j] == DEATH_FALL)
3354                         {
3355                                 s = "notify_fall";
3356                         }
3357                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3358                         {
3359                                 s = "notify_shootingstar";
3360                         }
3361                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3362                         {
3363                                 s = "notify_void";
3364                         }
3365                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3366                         {
3367                                 s = "notify_headshot";
3368                         }
3369                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3370                         {
3371                                 s = "race_newrecordserver";
3372                         }
3373                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3374                         {
3375                                 s = "race_newrankyellow";
3376                         }
3377                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3378                         {
3379                                 s = "race_newtime";
3380                         }
3381                         else if(killnotify_deathtype[j] == RACE_FAIL)
3382                         {
3383                                 s = "race_newfail";
3384                         }
3385
3386                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3387                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3388 :hud_config_notifyprint
3389                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3390                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3391                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3392                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3393
3394                         if(s != "")
3395                         {
3396                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3397                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3398                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3399                         }
3400                 }
3401         }
3402 }
3403
3404 // Timer (#5)
3405 //
3406 // TODO: macro
3407 string seconds_tostring(float sec)
3408 {
3409         float minutes;
3410         minutes = floor(sec / 60);
3411
3412         sec -= minutes * 60;
3413
3414         string s;
3415         s = ftos(100 + sec);
3416
3417         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3418 }
3419
3420 void HUD_Timer(void)
3421 {
3422         if(!autocvar__hud_configure)
3423         {
3424                 if(!autocvar_hud_panel_timer) return;
3425         }
3426         else
3427                 hud_configure_active_panel = HUD_PANEL_TIMER;
3428
3429         HUD_Panel_UpdateCvars(timer);
3430         vector pos, mySize;
3431         pos = panel_pos;
3432         mySize = panel_size;
3433
3434         HUD_Panel_DrawBg(1);
3435         if(panel_bg_padding)
3436         {
3437                 pos += '1 1 0' * panel_bg_padding;
3438                 mySize -= '2 2 0' * panel_bg_padding;
3439         }
3440
3441         string timer;
3442         float timelimit, elapsedTime, timeleft, minutesLeft;
3443
3444         timelimit = getstatf(STAT_TIMELIMIT);
3445
3446         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3447         timeleft = ceil(timeleft);
3448
3449         minutesLeft = floor(timeleft / 60);
3450
3451         vector timer_color;
3452         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3453                 timer_color = '1 1 1'; //white
3454         else if(minutesLeft >= 1)
3455                 timer_color = '1 1 0'; //yellow
3456         else
3457                 timer_color = '1 0 0'; //red
3458
3459         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3460                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3461                         //while restart is still active, show 00:00
3462                         timer = seconds_tostring(0);
3463                 } else {
3464                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3465                         timer = seconds_tostring(elapsedTime);
3466                 }
3467         } else {
3468                 timer = seconds_tostring(timeleft);
3469         }
3470
3471         drawfont = hud_bigfont;
3472         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3473         drawfont = hud_font;
3474 }
3475
3476 // Radar (#6)
3477 //
3478 void HUD_Radar(void)
3479 {
3480         if (!autocvar__hud_configure)
3481         {
3482                 if (autocvar_hud_panel_radar == 0) return;
3483                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
3484         }
3485         else
3486                 hud_configure_active_panel = HUD_PANEL_RADAR;
3487
3488         HUD_Panel_UpdateCvars(radar);
3489         vector pos, mySize;
3490         pos = panel_pos;
3491         mySize = panel_size;
3492
3493         HUD_Panel_DrawBg(1);
3494         if(panel_bg_padding)
3495         {
3496                 pos += '1 1 0' * panel_bg_padding;
3497                 mySize -= '2 2 0' * panel_bg_padding;
3498         }
3499
3500         local float color2;
3501         local entity tm;
3502         float scale2d, normalsize, bigsize;
3503         float f;
3504
3505         teamradar_origin2d = pos + 0.5 * mySize;
3506         teamradar_size2d = mySize;
3507
3508         if(minimapname == "")
3509                 return;
3510
3511         teamradar_loadcvars();
3512
3513         switch(hud_panel_radar_zoommode)
3514         {
3515                 default:
3516                 case 0:
3517                         f = current_zoomfraction;
3518                         break;
3519                 case 1:
3520                         f = 1 - current_zoomfraction;
3521                         break;
3522                 case 2:
3523                         f = 0;
3524                         break;
3525                 case 3:
3526                         f = 1;
3527                         break;
3528         }
3529
3530         switch(hud_panel_radar_rotation)
3531         {
3532                 case 0:
3533                         teamradar_angle = view_angles_y - 90;
3534                         break;
3535                 default:
3536                         teamradar_angle = 90 * hud_panel_radar_rotation;
3537                         break;
3538         }
3539
3540         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3541         teamradar_size2d = mySize;
3542
3543         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3544
3545         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3546         if(hud_panel_radar_rotation == 0)
3547         {
3548                 // max-min distance must fit the radar in any rotation
3549                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
3550         }
3551         else
3552         {
3553                 vector c0, c1, c2, c3, span;
3554                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3555                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3556                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3557                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3558                 span = '0 0 0';
3559                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3560                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3561
3562                 // max-min distance must fit the radar in x=x, y=y
3563                 bigsize = min(
3564                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3565                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3566                 );
3567         }
3568
3569         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3570         if(bigsize > normalsize)
3571                 normalsize = bigsize;
3572
3573         teamradar_size =
3574                   f * bigsize
3575                 + (1 - f) * normalsize;
3576         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3577                   f * mi_center
3578                 + (1 - f) * view_origin);
3579
3580         drawsetcliparea(
3581                 pos_x,
3582                 pos_y,
3583                 mySize_x,
3584                 mySize_y
3585         );
3586
3587         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3588
3589         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3590                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3591         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3592                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3593         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3594         {
3595                 color2 = GetPlayerColor(tm.sv_entnum);
3596                 //if(color == COLOR_SPECTATOR || color == color2)
3597                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3598         }
3599         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3600
3601         drawresetcliparea();
3602 };
3603
3604 // Score (#7)
3605 //
3606 void HUD_UpdatePlayerTeams();
3607 void HUD_Score(void)
3608 {
3609         if(!autocvar__hud_configure)
3610         {
3611                 if(!autocvar_hud_panel_score) return;
3612         }
3613         else
3614                 hud_configure_active_panel = HUD_PANEL_SCORE;
3615
3616         HUD_Panel_UpdateCvars(score);
3617         vector pos, mySize;
3618         pos = panel_pos;
3619         mySize = panel_size;
3620
3621         HUD_Panel_DrawBg(1);
3622         if(panel_bg_padding)
3623         {
3624                 pos += '1 1 0' * panel_bg_padding;
3625                 mySize -= '2 2 0' * panel_bg_padding;
3626         }
3627
3628         float score, distribution;
3629         string sign;
3630         vector distribution_color;
3631         entity tm, pl, me;
3632         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3633
3634         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3635                 string timer, distrtimer;
3636
3637                 pl = players.sort_next;
3638                 if(pl == me)
3639                         pl = pl.sort_next;
3640                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3641                         if(pl.scores[ps_primary] == 0)
3642                                 pl = world;
3643
3644                 score = me.(scores[ps_primary]);
3645                 timer = TIME_ENCODED_TOSTRING(score);
3646
3647                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3648                         // distribution display
3649                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3650
3651                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3652
3653                         if (distribution <= 0) {
3654                                 distribution_color = '0 1 0';
3655                                 sign = "-";
3656                         }
3657                         else {
3658                                 distribution_color = '1 0 0';
3659                                 sign = "+";
3660                         }
3661                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3662                 }
3663                 // race record display
3664                 if (distribution <= 0)
3665                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3666                 drawfont = hud_bigfont;
3667                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3668                 drawfont = hud_font;
3669         } else if (!teamplay) { // non-teamgames
3670                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
3671                 {
3672 #define SCOREPANEL_MAX_ENTRIES 6
3673 #define SCOREPANEL_ASPECTRATIO 2
3674                         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
3675                         const float height = mySize_y/entries;
3676                         const vector fontsize = '0.9 0.9 0' * height;
3677                         pos_y += height * (1 - 0.9) / 2;
3678
3679                         vector rgb;
3680                         rgb = '1 1 1';
3681
3682                         const float name_size = mySize_x*0.75;
3683                         const float highlight_alpha = 0.2;
3684                         float i, me_printed;
3685                         string s;
3686                         if (autocvar__hud_configure)
3687                         {
3688                                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
3689                                 for (i=0; i<entries; ++i)
3690                                 {
3691                                         //simulate my score is lower than all displayed players,
3692                                         //so that I don't appear at all showing pure rankings.
3693                                         //This is to better show the difference between the 2 ranking views
3694                                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
3695                                         {
3696                                                 rgb = '1 1 0';
3697                                                 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3698                                                 s = GetPlayerName(pl.sv_entnum);
3699                                                 score = 7;
3700                                         }
3701                                         else
3702                                         {
3703                                                 s = strcat("Player", ftos(i+1));
3704                                                 score -= 3;
3705                                         }
3706
3707                                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
3708                                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3709                                         drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3710                                         pos_y += height;
3711                                 }
3712                                 return;
3713                         }
3714
3715                         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
3716                                 HUD_UpdatePlayerTeams();
3717
3718                         for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
3719                         {
3720                                 if (pl.team == COLOR_SPECTATOR)
3721                                         continue;
3722
3723                                 if (i == entries-1 && !me_printed && pl != me)
3724                                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
3725                                 {
3726                                         for (pl = me.sort_next; pl; pl = pl.sort_next)
3727                                                 if (pl.team != COLOR_SPECTATOR)
3728                                                         break;
3729
3730                                         if (pl)
3731                                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
3732                                         else
3733                                                 rgb = '1 0 0'; //last: red
3734                                         pl = me;
3735                                 }
3736
3737                                 if (pl == me)
3738                                 {
3739                                         if (i == 0)
3740                                                 rgb = '0 1 0'; //first: green
3741                                         me_printed = 1;
3742                                         drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3743                                 }
3744                                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
3745                                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3746                                 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3747                                 pos_y += height;
3748                         }
3749                         return;
3750                 }
3751                 // me vector := [team/connected frags id]
3752                 pl = players.sort_next;
3753                 if(pl == me)
3754                         pl = pl.sort_next;
3755
3756                 if(autocvar__hud_configure)
3757                         distribution = 42;
3758                 else if(pl)
3759                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3760                 else
3761                         distribution = 0;
3762
3763                 score = me.(scores[ps_primary]);
3764                 if(autocvar__hud_configure)
3765                         score = 123;
3766
3767                 if(distribution >= 5)
3768                         distribution_color = eY;
3769                 else if(distribution >= 0)
3770                         distribution_color = '1 1 1';
3771                 else if(distribution >= -5)
3772                         distribution_color = '1 1 0';
3773                 else
3774                         distribution_color = eX;
3775
3776                 string distribution_str;
3777                 distribution_str = ftos(distribution);
3778                 if (distribution >= 0)
3779                 {
3780                         if (distribution > 0)
3781                                 distribution_str = strcat("+", distribution_str);
3782                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3783                 }
3784                 drawfont = hud_bigfont;
3785                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3786                 drawfont = hud_font;
3787                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3788         } else { // teamgames
3789                 float max_fragcount;
3790                 max_fragcount = -99;
3791
3792                 float scores_count, row, column, rows, columns;
3793                 vector offset;
3794                 vector score_pos, score_size; //for scores other than myteam
3795                 if (spectatee_status == -1)
3796                 {
3797                         if (autocvar__hud_configure)
3798                                 scores_count = 4;
3799                         else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3800                                 if(tm.team == COLOR_SPECTATOR)
3801                                         continue;
3802                                 ++scores_count;
3803                         }
3804                         rows = mySize_y/mySize_x;
3805                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3806                         //                               ^^^ ammo item aspect goes here
3807
3808                         columns = ceil(scores_count/rows);
3809
3810                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3811
3812                         float newSize;
3813                         if(score_size_x/score_size_y > 3)
3814                         {
3815                                 newSize = 3 * score_size_y;
3816                                 offset_x = score_size_x - newSize;
3817                                 pos_x += offset_x/2;
3818                                 score_size_x = newSize;
3819                         }
3820                         else
3821                         {
3822                                 newSize = 1/3 * score_size_x;
3823                                 offset_y = score_size_y - newSize;
3824                                 pos_y += offset_y/2;
3825                                 score_size_y = newSize;
3826                         }
3827                 }
3828                 else
3829                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3830                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3831                         if(tm.team == COLOR_SPECTATOR)
3832                                 continue;
3833                         score = tm.(teamscores[ts_primary]);
3834                         if(autocvar__hud_configure)
3835                                 score = 123;
3836                         
3837                         if (score > max_fragcount)
3838                                 max_fragcount = score;
3839
3840                         if (spectatee_status == -1)
3841                         {
3842                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3843                                 if (max_fragcount == score)
3844                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3845                                 drawfont = hud_bigfont;
3846                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3847                                 drawfont = hud_font;
3848                                 ++row;
3849                                 if(row >= rows)
3850                                 {
3851                                         row = 0;
3852                                         ++column;
3853                                 }
3854                         }
3855                         else if(tm.team == myteam) {
3856                                 if (max_fragcount == score)
3857                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3858                                 drawfont = hud_bigfont;
3859                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3860                                 drawfont = hud_font;
3861                         } else {
3862                                 if (max_fragcount == score)
3863                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3864                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3865                                 ++rows;
3866                         }
3867                 }
3868         }
3869 }
3870
3871 // Race timer (#8)
3872 //
3873 void HUD_RaceTimer (void)
3874 {
3875         if(!autocvar__hud_configure)
3876         {
3877                 if(!autocvar_hud_panel_racetimer) return;
3878                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
3879                 if(spectatee_status == -1) return;
3880         }
3881         else
3882                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3883
3884         HUD_Panel_UpdateCvars(racetimer);
3885         vector pos, mySize;
3886         pos = panel_pos;
3887         mySize = panel_size;
3888
3889         HUD_Panel_DrawBg(1);
3890         if(panel_bg_padding)
3891         {
3892                 pos += '1 1 0' * panel_bg_padding;
3893                 mySize -= '2 2 0' * panel_bg_padding;
3894         }
3895
3896         // always force 4:1 aspect
3897         vector newSize;
3898         if(mySize_x/mySize_y > 4)
3899         {
3900                 newSize_x = 4 * mySize_y;
3901                 newSize_y = mySize_y;
3902
3903                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3904         }
3905         else
3906         {
3907                 newSize_y = 1/4 * mySize_x;
3908                 newSize_x = mySize_x;
3909
3910                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3911         }
3912         mySize = newSize;
3913
3914         drawfont = hud_bigfont;
3915         float a, t;
3916         string s, forcetime;
3917
3918         if(autocvar__hud_configure)
3919         {
3920                 s = "0:13:37";
3921                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3922                 s = "^1Intermediate 1 (+15.42)";
3923                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3924                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3925                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3926         }
3927         else if(race_checkpointtime)
3928         {
3929                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3930                 s = "";
3931                 forcetime = "";
3932                 if(a > 0) // just hit a checkpoint?
3933                 {
3934                         if(race_checkpoint != 254)
3935                         {
3936                                 if(race_time && race_previousbesttime)
3937                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3938                                 else
3939                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3940                                 if(race_time)
3941                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3942                         }
3943                 }
3944                 else
3945                 {
3946                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3947                         {
3948                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3949                                 if(a > 0) // next one?
3950                                 {
3951                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3952                                 }
3953                         }
3954                 }
3955
3956                 if(s != "" && a > 0)
3957                 {
3958                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3959                 }
3960
3961                 if(race_penaltytime)
3962                 {
3963                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3964                         if(a > 0)
3965                         {
3966                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3967                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3968                         }
3969                 }
3970
3971                 if(forcetime != "")
3972                 {
3973                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3974                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3975                 }
3976                 else
3977                         a = 1;
3978
3979                 if(race_laptime && race_checkpoint != 255)
3980                 {
3981                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3982                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3983                 }
3984         }
3985         else
3986         {
3987                 if(race_mycheckpointtime)
3988                 {
3989                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3990                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3991                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3992                 }
3993                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3994                 {
3995                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3996                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3997                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3998                 }
3999
4000                 if(race_penaltytime && !race_penaltyaccumulator)
4001                 {
4002                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
4003                         a = bound(0, (1 + t - time), 1);
4004                         if(a > 0)
4005                         {
4006                                 if(time < t)
4007                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
4008                                 else
4009                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
4010                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4011                         }
4012                 }
4013         }
4014
4015         drawfont = hud_font;
4016 }
4017
4018 // Vote window (#9)
4019 //
4020 float vote_yescount;
4021 float vote_nocount;
4022 float vote_needed;
4023 float vote_highlighted; // currently selected vote
4024
4025 float vote_active; // is there an active vote?
4026 float vote_prev; // previous state of vote_active to check for a change
4027 float vote_alpha;
4028 float vote_change; // "time" when vote_active changed
4029
4030 void HUD_VoteWindow(void) 
4031 {
4032         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4033         {
4034                 vote_active = 1;
4035                 if (autocvar__hud_configure)
4036                 {
4037                         vote_yescount = 0;
4038                         vote_nocount = 0;
4039                         print("^1You have to answer before entering hud configure mode\n");
4040                         cvar_set("_hud_configure", "0");
4041                 }
4042                 vote_called_vote = strzone("^2Name ^7instead of \"^1Unregistered player^7\" in stats");
4043                 uid2name_dialog = 1;
4044         }
4045
4046         if(!autocvar__hud_configure)
4047         {
4048                 if(!autocvar_hud_panel_vote) return;
4049
4050                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
4051                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
4052
4053                 if(panel_bg_alpha_str == "") {
4054                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
4055                 }
4056                 panel_bg_alpha = stof(panel_bg_alpha_str);
4057         }
4058         else
4059         {
4060                 hud_configure_active_panel = HUD_PANEL_VOTE;
4061
4062                 vote_yescount = 3;
4063                 vote_nocount = 2;
4064                 vote_needed = 4;
4065         }
4066
4067         string s;
4068         float a;
4069         if(vote_active != vote_prev) {
4070                 vote_change = time;
4071                 vote_prev = vote_active;
4072         }
4073
4074         if(vote_active || autocvar__hud_configure)
4075                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
4076         else
4077                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
4078
4079         if(!vote_alpha)
4080                 return;
4081
4082         HUD_Panel_UpdateCvars(vote);
4083
4084         if(uid2name_dialog)
4085         {
4086                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4087                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4088         }
4089
4090     // these must be below above block
4091         vector pos, mySize;
4092         pos = panel_pos;
4093         mySize = panel_size;
4094
4095         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
4096         HUD_Panel_DrawBg(a);
4097         a = panel_fg_alpha * a;
4098
4099         if(panel_bg_padding)
4100         {
4101                 pos += '1 1 0' * panel_bg_padding;
4102                 mySize -= '2 2 0' * panel_bg_padding;
4103         }
4104
4105         // always force 3:1 aspect
4106         vector newSize;
4107         if(mySize_x/mySize_y > 3)
4108         {
4109                 newSize_x = 3 * mySize_y;
4110                 newSize_y = mySize_y;
4111
4112                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4113         }
4114         else
4115         {
4116                 newSize_y = 1/3 * mySize_x;
4117                 newSize_x = mySize_x;
4118
4119                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4120         }
4121         mySize = newSize;
4122
4123         s = "A vote has been called for:";
4124         if(uid2name_dialog)
4125                 s = "Allow servers to store and display your name?";
4126         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4127         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4128         if(autocvar__hud_configure)
4129                 s = "^1Configure the HUD";
4130         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4131
4132         // print the yes/no counts
4133     s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4134         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4135     s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4136         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4137
4138         // draw the progress bar backgrounds
4139         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4140
4141         // draw the highlights
4142         if(vote_highlighted == 1) {
4143                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4144                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4145         }
4146         else if(vote_highlighted == 2) {
4147                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4148                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4149         }
4150
4151         // draw the progress bars
4152         if(vote_yescount && vote_needed)
4153         {
4154                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4155                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4156         }
4157
4158         if(vote_nocount && vote_needed)
4159         {
4160                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4161                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4162         }
4163
4164         drawresetcliparea();
4165
4166         if(!vote_active) {
4167                 vote_highlighted = 0;
4168         }
4169 }
4170
4171 // Mod icons panel (#10)
4172 //
4173
4174 float mod_active; // is there any active mod icon?
4175
4176 // Clan Arena HUD modicons
4177 void HUD_Mod_CA(vector pos, vector mySize)
4178 {
4179         mod_active = 1; // CA should never hide the mod icons panel
4180         float redalive, bluealive;
4181         redalive = getstati(STAT_REDALIVE);
4182         bluealive = getstati(STAT_BLUEALIVE);
4183
4184         drawfont = hud_bigfont;
4185         vector redpos, bluepos;
4186         if(mySize_x > mySize_y)
4187         {
4188                 redpos = pos;
4189                 bluepos = pos + eY * 0.5 * mySize_y;
4190                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4191                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4192                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4193                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4194         }
4195         else
4196         {
4197                 redpos = pos;
4198                 bluepos = pos + eY * 0.5 * mySize_y;
4199                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4201                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203         }
4204         drawfont = hud_font;
4205 }
4206
4207 // CTF HUD modicon section
4208 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4209 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4210 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4211
4212 void HUD_Mod_CTF_Reset(void)
4213 {
4214         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4215 }
4216
4217 void HUD_Mod_CTF(vector pos, vector mySize)
4218 {
4219         vector redflag_pos, blueflag_pos;
4220         vector flag_size;
4221         float f; // every function should have that
4222
4223         float redflag, blueflag; // current status
4224         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4225         float stat_items;
4226
4227         stat_items = getstati(STAT_ITEMS);
4228         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4229         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4230         
4231         if(redflag || blueflag)
4232                 mod_active = 1;
4233         else
4234                 mod_active = 0;
4235
4236         if(autocvar__hud_configure)
4237         {
4238                 redflag = 1;
4239                 blueflag = 2;
4240         }
4241
4242         // when status CHANGES, set old status into prevstatus and current status into status
4243         if (redflag != redflag_prevframe)
4244         {
4245                 redflag_statuschange_time = time;
4246                 redflag_prevstatus = redflag_prevframe;
4247                 redflag_prevframe = redflag;
4248         }
4249
4250         if (blueflag != blueflag_prevframe)
4251         {
4252                 blueflag_statuschange_time = time;
4253                 blueflag_prevstatus = blueflag_prevframe;
4254                 blueflag_prevframe = blueflag;
4255         }
4256
4257         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4258         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4259
4260         float BLINK_FACTOR = 0.15;
4261         float BLINK_BASE = 0.85;
4262         // note:
4263         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4264         // thus
4265         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4266         // ensure RMS == 1
4267         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4268
4269         string red_icon, red_icon_prevstatus;
4270         float red_alpha, red_alpha_prevstatus;
4271         red_alpha = red_alpha_prevstatus = 1;
4272         switch(redflag) {
4273                 case 1: red_icon = "flag_red_taken"; break;
4274                 case 2: red_icon = "flag_red_lost"; break;
4275                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4276                 default:
4277                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4278                                 red_icon = "flag_red_shielded";
4279                         else
4280                                 red_icon = string_null;
4281                         break;
4282         }
4283         switch(redflag_prevstatus) {
4284                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4285                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4286                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4287                 default:
4288                         if(redflag == 3)
4289                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4290                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4291                                 red_icon_prevstatus = "flag_red_shielded";
4292                         else
4293                                 red_icon_prevstatus = string_null;
4294                         break;
4295         }
4296
4297         string blue_icon, blue_icon_prevstatus;
4298         float blue_alpha, blue_alpha_prevstatus;
4299         blue_alpha = blue_alpha_prevstatus = 1;
4300         switch(blueflag) {
4301                 case 1: blue_icon = "flag_blue_taken"; break;
4302                 case 2: blue_icon = "flag_blue_lost"; break;
4303                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4304                 default:
4305                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4306                                 blue_icon = "flag_blue_shielded";
4307                         else
4308                                 blue_icon = string_null;
4309                         break;
4310         }
4311         switch(blueflag_prevstatus) {
4312                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4313                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4314                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4315                 default:
4316                         if(blueflag == 3)
4317                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4318                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4319                                 blue_icon_prevstatus = "flag_blue_shielded";
4320                         else
4321                                 blue_icon_prevstatus = string_null;
4322                         break;
4323         }
4324
4325         if(mySize_x > mySize_y) {
4326                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4327                         redflag_pos = pos;
4328                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4329                 } else {
4330                         blueflag_pos = pos;
4331                         redflag_pos = pos + eX * 0.5 * mySize_x;
4332                 }
4333                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4334         } else {
4335                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4336                         redflag_pos = pos;
4337                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4338                 } else {
4339                         blueflag_pos = pos;
4340                         redflag_pos = pos + eY * 0.5 * mySize_y;
4341                 }
4342                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4343         }
4344
4345         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4346         if(red_icon_prevstatus && f < 1)
4347                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4348         if(red_icon)
4349                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4350
4351         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4352         if(blue_icon_prevstatus && f < 1)
4353                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4354         if(blue_icon)
4355                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4356 }
4357
4358 // Keyhunt HUD modicon section
4359 float kh_runheretime;
4360
4361 void HUD_Mod_KH_Reset(void)
4362 {
4363         kh_runheretime = 0;
4364 }
4365
4366 void HUD_Mod_KH(vector pos, vector mySize)
4367 {
4368         mod_active = 1; // keyhunt should never hide the mod icons panel
4369         float kh_keys;
4370         float keyteam;
4371         float a, aa;
4372         vector p, pa, kh_size, kh_asize;
4373
4374         kh_keys = getstati(STAT_KH_KEYS);
4375
4376         p_x = pos_x;
4377         if(mySize_x > mySize_y)
4378         {
4379                 p_y = pos_y + 0.25 * mySize_y;
4380                 pa = p - eY * 0.25 * mySize_y;
4381
4382                 kh_size_x = mySize_x * 0.25;
4383                 kh_size_y = 0.75 * mySize_y;
4384                 kh_asize_x = mySize_x * 0.25;
4385                 kh_asize_y = mySize_y * 0.25;
4386         }
4387         else
4388         {
4389                 p_y = pos_y + 0.125 * mySize_y;
4390                 pa = p - eY * 0.125 * mySize_y;
4391
4392                 kh_size_x = mySize_x * 0.5;
4393                 kh_size_y = 0.375 * mySize_y;
4394                 kh_asize_x = mySize_x * 0.5;
4395                 kh_asize_y = mySize_y * 0.125;
4396         }
4397
4398         float i, key;
4399
4400         float keycount;
4401         keycount = 0;
4402         for(i = 0; i < 4; ++i)
4403         {
4404                 key = floor(kh_keys / pow(32, i)) & 31;
4405                 keyteam = key - 1;
4406                 if(keyteam == 30 && keycount <= 4)
4407                         keycount += 4;
4408                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4409                         keycount += 1;
4410         }
4411
4412         // this yields 8 exactly if "RUN HERE" shows
4413
4414         if(keycount == 8)
4415         {
4416                 if(!kh_runheretime)
4417                         kh_runheretime = time;
4418                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4419         }
4420         else
4421                 kh_runheretime = 0;
4422
4423         for(i = 0; i < 4; ++i)
4424         {
4425                 key = floor(kh_keys / pow(32, i)) & 31;
4426                 keyteam = key - 1;
4427                 switch(keyteam)
4428                 {
4429                         case 30: // my key
4430                                 keyteam = myteam;
4431                                 a = 1;
4432                                 aa = 1;
4433                                 break;
4434                         case -1: // no key
4435                                 a = 0;
4436                                 aa = 0;
4437                                 break;
4438                         default: // owned or dropped
4439                                 a = 0.2;
4440                                 aa = 0.5;
4441                                 break;
4442                 }
4443                 a = a * panel_fg_alpha;
4444                 aa = aa * panel_fg_alpha;
4445                 if(a > 0)
4446                 {
4447                         switch(keyteam)
4448                         {
4449                                 case COLOR_TEAM1:
4450                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4451                                         break;
4452                                 case COLOR_TEAM2:
4453                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4454                                         break;
4455                                 case COLOR_TEAM3:
4456                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4457                                         break;
4458                                 case COLOR_TEAM4:
4459                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4460                                         break;
4461                                 default:
4462                                         break;
4463                         }
4464                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4465                         {
4466                                 case 0:
4467                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4468                                         break;
4469                                 case 1:
4470                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4471                                         break;
4472                                 case 2:
4473                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4474                                         break;
4475                                 case 3:
4476                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4477                                         break;
4478                         }
4479                 }
4480                 if(mySize_x > mySize_y)
4481                 {
4482                         p_x += 0.25 * mySize_x;
4483                         pa_x += 0.25 * mySize_x;
4484                 }
4485                 else
4486                 {
4487                         if(i == 1)
4488                         {
4489                                 p_y = pos_y + 0.625 * mySize_y;
4490                                 pa_y = pos_y + 0.5 * mySize_y;
4491                                 p_x = pos_x;
4492                                 pa_x = pos_x;
4493                         }
4494                         else
4495                         {
4496                                 p_x += 0.5 * mySize_x;
4497                                 pa_x += 0.5 * mySize_x;
4498                         }
4499                 }
4500         }
4501 }
4502
4503 // Keepaway HUD mod icon
4504 float kaball_prevstatus; // last remembered status
4505 float kaball_statuschange_time; // time when the status changed
4506
4507 // we don't need to reset for keepaway since it immediately 
4508 // autocorrects prevstatus as to if the player has the ball or not
4509
4510 void HUD_Mod_Keepaway(vector pos, vector mySize)
4511 {
4512         mod_active = 1; // keepaway should always show the mod HUD
4513         
4514         float BLINK_FACTOR = 0.15;
4515         float BLINK_BASE = 0.85;
4516         float BLINK_FREQ = 5; 
4517         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4518         
4519         float stat_items = getstati(STAT_ITEMS);
4520         float kaball = (stat_items/IT_KEY1) & 1;
4521         
4522         if(kaball != kaball_prevstatus)
4523         {
4524                 kaball_statuschange_time = time;
4525                 kaball_prevstatus = kaball;
4526         }
4527         
4528         // todo: Fix the sizing with the expanding image
4529         
4530         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4531         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4532         
4533         if(kaball_prevstatus && f < 1)
4534                 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4535         
4536         if(kaball)
4537                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4538 }
4539
4540
4541 // Nexball HUD mod icon
4542 void HUD_Mod_NexBall(vector pos, vector mySize)
4543 {
4544         float stat_items, nb_pb_starttime, dt, p;
4545
4546         stat_items = getstati(STAT_ITEMS);
4547         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4548
4549         if (stat_items & IT_KEY1)
4550                 mod_active = 1;
4551         else
4552                 mod_active = 0;
4553
4554         //Manage the progress bar if any
4555         if (nb_pb_starttime > 0)
4556         {
4557                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4558                 // one period of positive triangle
4559                 p = 2 * dt / nb_pb_period;
4560                 if (p > 1)
4561                         p = 2 - p;
4562
4563                 //Draw the filling
4564                 HUD_Panel_GetProgressBarColor(nexball);
4565                 if(mySize_x > mySize_y)
4566                         HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4567                 else
4568                         HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4569         }
4570
4571         if (stat_items & IT_KEY1)
4572                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4573 }
4574
4575 // Race/CTS HUD mod icons
4576 float crecordtime_prev; // last remembered crecordtime
4577 float crecordtime_change_time; // time when crecordtime last changed
4578 float srecordtime_prev; // last remembered srecordtime
4579 float srecordtime_change_time; // time when srecordtime last changed
4580
4581 float race_status_time;
4582 float race_status_prev;
4583 string race_status_name_prev;
4584 void HUD_Mod_Race(vector pos, vector mySize)
4585 {
4586         mod_active = 1; // race should never hide the mod icons panel
4587         entity me;
4588         me = playerslots[player_localentnum - 1];
4589         float t, score;
4590         float f; // yet another function has this
4591         score = me.(scores[ps_primary]);
4592
4593         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4594                 return; // no records in the actual race
4595
4596         drawfont = hud_bigfont;
4597
4598         // clientside personal record
4599         string rr;
4600         if(gametype == GAME_CTS)
4601                 rr = CTS_RECORD;
4602         else
4603                 rr = RACE_RECORD;
4604         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4605
4606         if(score && (score < t || !t)) {
4607                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4608                 if(autocvar_cl_autodemo_delete_keeprecords)
4609                 {
4610                         f = autocvar_cl_autodemo_delete;
4611                         f &~= 1;
4612                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4613                 }
4614         }
4615
4616         if(t != crecordtime_prev) {
4617                 crecordtime_prev = t;
4618                 crecordtime_change_time = time;
4619         }
4620
4621         vector textPos, medalPos;
4622         float squareSize;
4623         if(mySize_x > mySize_y) {
4624                 // text on left side
4625                 squareSize = min(mySize_y, mySize_x/2);
4626                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4627                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4628         } else {
4629                 // text on top
4630                 squareSize = min(mySize_x, mySize_y/2);
4631                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4632                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4633         }
4634
4635         f = time - crecordtime_change_time;
4636
4637         if (f > 1) {
4638                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4639                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4640         } else {
4641                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4642                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4643                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4644                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4645         }
4646
4647         // server record
4648         t = race_server_record;
4649         if(t != srecordtime_prev) {
4650                 srecordtime_prev = t;
4651                 srecordtime_change_time = time;
4652         }
4653         f = time - srecordtime_change_time;
4654
4655         if (f > 1) {
4656                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4657                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4658         } else {
4659                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4660                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4661                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4662                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4663         }
4664
4665         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4666                 race_status_time = time + 5;
4667                 race_status_prev = race_status;
4668                 if (race_status_name_prev)
4669                         strunzone(race_status_name_prev);
4670                 race_status_name_prev = strzone(race_status_name);
4671         }
4672
4673         // race "awards"
4674         float a;
4675         a = bound(0, race_status_time - time, 1);
4676
4677         string s;
4678         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4679
4680         float rank;
4681         if(race_status > 0)
4682                 rank = race_CheckName(race_status_name);
4683         string rankname;
4684         rankname = race_PlaceName(rank);
4685
4686         vector namepos;
4687         namepos = medalPos + '0 0.8 0' * squareSize;
4688         vector rankpos;
4689         rankpos = medalPos + '0 0.15 0' * squareSize;
4690
4691         if(race_status == 0)
4692                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4693         else if(race_status == 1) {
4694                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4695                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4696                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4697         } else if(race_status == 2) {
4698                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4699                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4700                 else
4701                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4702                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4703                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4704         } else if(race_status == 3) {
4705                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4706                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4707                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4708         }
4709
4710         if (race_status_time - time <= 0) {
4711                 race_status_prev = -1;
4712                 race_status = -1;
4713                 if(race_status_name)
4714                         strunzone(race_status_name);
4715                 race_status_name = string_null;
4716                 if(race_status_name_prev)
4717                         strunzone(race_status_name_prev);
4718                 race_status_name_prev = string_null;
4719         }
4720         drawfont = hud_font;
4721 }
4722
4723 float mod_prev; // previous state of mod_active to check for a change
4724 float mod_alpha;
4725 float mod_change; // "time" when mod_active changed
4726
4727 void HUD_ModIcons(void)
4728 {
4729         if(!autocvar__hud_configure)
4730         {
4731                 if(!autocvar_hud_panel_modicons) return;
4732                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY) return;
4733         }
4734         else
4735                 hud_configure_active_panel = HUD_PANEL_MODICONS;
4736
4737         HUD_Panel_UpdateCvars(modicons);
4738         vector pos, mySize;
4739         pos = panel_pos;
4740         mySize = panel_size;
4741
4742         if(mod_active != mod_prev) {
4743                 mod_change = time;
4744                 mod_prev = mod_active;
4745         }
4746
4747         if(mod_active || autocvar__hud_configure)
4748                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4749         else
4750                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4751
4752         if(mod_alpha)
4753                 HUD_Panel_DrawBg(mod_alpha);
4754
4755         if(panel_bg_padding)
4756         {
4757                 pos += '1 1 0' * panel_bg_padding;
4758                 mySize -= '2 2 0' * panel_bg_padding;
4759         }
4760
4761         // these MUST be ran in order to update mod_active
4762         if(gametype == GAME_KEYHUNT)
4763                 HUD_Mod_KH(pos, mySize);
4764         else if(gametype == GAME_CTF || autocvar__hud_configure)
4765                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4766         else if(gametype == GAME_NEXBALL)
4767                 HUD_Mod_NexBall(pos, mySize);
4768         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4769                 HUD_Mod_Race(pos, mySize);
4770         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4771                 HUD_Mod_CA(pos, mySize);
4772         else if(gametype == GAME_KEEPAWAY)
4773                 HUD_Mod_Keepaway(pos, mySize);
4774 }
4775
4776 // Draw pressed keys (#11)
4777 //
4778 void HUD_DrawPressedKeys(void)
4779 {
4780         if(!autocvar__hud_configure)
4781         {
4782                 if(!autocvar_hud_panel_pressedkeys) return;
4783                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4784         }
4785         else
4786                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4787
4788
4789         HUD_Panel_UpdateCvars(pressedkeys);
4790         vector pos, mySize;
4791         pos = panel_pos;
4792         mySize = panel_size;
4793
4794         HUD_Panel_DrawBg(1);
4795         if(panel_bg_padding)
4796         {
4797                 pos += '1 1 0' * panel_bg_padding;
4798                 mySize -= '2 2 0' * panel_bg_padding;
4799         }
4800
4801         // force custom aspect
4802         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4803         if(aspect)
4804         {
4805                 vector newSize;
4806                 if(mySize_x/mySize_y > aspect)
4807                 {
4808                         newSize_x = aspect * mySize_y;
4809                         newSize_y = mySize_y;
4810
4811                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4812                 }
4813                 else
4814                 {
4815                         newSize_y = 1/aspect * mySize_x;
4816                         newSize_x = mySize_x;
4817
4818                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4819                 }
4820                 mySize = newSize;
4821         }
4822
4823         vector keysize;
4824         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4825         float pressedkeys;
4826         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4827
4828         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4829         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4830         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4831         pos_y += keysize_y;
4832         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4833         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4834         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4835 }
4836
4837 // Handle chat as a panel (#12)
4838 //
4839 void HUD_Chat(void)
4840 {
4841         if(!autocvar__hud_configure)
4842         {
4843                 if (!autocvar_hud_panel_chat)
4844                 {
4845                         if (!autocvar_con_chatrect)
4846                                 cvar_set("con_chatrect", "0");
4847                         return;
4848                 }
4849         }
4850         else
4851                 hud_configure_active_panel = HUD_PANEL_CHAT;
4852
4853         HUD_Panel_UpdateCvars(chat);
4854
4855         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4856         {
4857                 panel_pos_y = panel_bg_border;
4858                 panel_size_y = vid_conheight - panel_bg_border * 2;
4859                 if(panel_bg == "0") // force a border when maximized
4860                 {
4861                         if(precache_pic(panel_bg) == "") {
4862                                 panel_bg = strcat(hud_skin_path, "/border_default");
4863                                 if(precache_pic(panel_bg) == "") {
4864                                         panel_bg = "gfx/hud/default/border_default";
4865                                 }
4866                         }
4867                 }
4868                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4869         }
4870
4871         vector pos, mySize;
4872         pos = panel_pos;
4873         mySize = panel_size;
4874
4875         HUD_Panel_DrawBg(1);
4876
4877         if(panel_bg_padding)
4878         {
4879                 pos += '1 1 0' * panel_bg_padding;
4880                 mySize -= '2 2 0' * panel_bg_padding;
4881         }
4882
4883         if (!autocvar_con_chatrect)
4884                 cvar_set("con_chatrect", "1");
4885
4886         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4887         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4888
4889         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4890         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4891
4892         if(autocvar__hud_configure)
4893         {
4894                 vector chatsize;
4895                 chatsize = '1 1 0' * autocvar_con_chatsize;
4896                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4897                 float i, a;
4898                 for(i = 0; i < autocvar_con_chat; ++i)
4899                 {
4900                         if(i == autocvar_con_chat - 1)
4901                                 a = panel_fg_alpha;
4902                         else
4903                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4904                         drawcolorcodedstring(pos, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4905                         pos_y += chatsize_y;
4906                 }
4907         }
4908 }
4909
4910 // Engine info panel (#13)
4911 //
4912 float prevfps;
4913 float prevfps_time;
4914 float framecounter;
4915
4916 float frametimeavg;
4917 float frametimeavg1; // 1 frame ago
4918 float frametimeavg2; // 2 frames ago
4919 void HUD_EngineInfo(void)
4920 {
4921         if(!autocvar__hud_configure)
4922         {
4923                 if(!autocvar_hud_panel_engineinfo) return;
4924         }
4925         else
4926                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4927
4928         HUD_Panel_UpdateCvars(engineinfo);
4929         vector pos, mySize;
4930         pos = panel_pos;
4931         mySize = panel_size;
4932
4933         HUD_Panel_DrawBg(1);
4934         if(panel_bg_padding)
4935         {
4936                 pos += '1 1 0' * panel_bg_padding;
4937                 mySize -= '2 2 0' * panel_bg_padding;
4938         }
4939
4940         float currentTime = gettime(GETTIME_REALTIME);
4941         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4942         {
4943                 float currentframetime = currentTime - prevfps_time;
4944                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4945                 frametimeavg2 = frametimeavg1;
4946                 frametimeavg1 = frametimeavg;
4947                 
4948                 float weight;
4949                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4950                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4951                 {
4952                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4953                                 prevfps = (1/currentframetime);
4954                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4955                 }
4956                 prevfps_time = currentTime;
4957         }
4958         else
4959         {
4960                 framecounter += 1;
4961                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4962                 {
4963                         prevfps = framecounter/(currentTime - prevfps_time);
4964                         framecounter = 0;
4965                         prevfps_time = currentTime;
4966                 }
4967         }
4968
4969         vector color;
4970         color = HUD_Get_Num_Color (prevfps, 100);
4971         drawfont = hud_bigfont;
4972         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4973         drawfont = hud_font;
4974 }
4975
4976 // Info messages panel (#14)
4977 //
4978 #define drawInfoMessage(s)\
4979         if(autocvar_hud_panel_infomessages_flip)\
4980                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4981         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4982         o_y += fontsize_y;
4983 void HUD_InfoMessages(void)
4984 {
4985         if(!autocvar__hud_configure)
4986         {
4987                 if(!autocvar_hud_panel_infomessages) return;
4988         }
4989         else
4990                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4991
4992         HUD_Panel_UpdateCvars(infomessages);
4993         vector pos, mySize;
4994         pos = panel_pos;
4995         mySize = panel_size;
4996
4997         HUD_Panel_DrawBg(1);
4998         if(panel_bg_padding)
4999         {
5000                 pos += '1 1 0' * panel_bg_padding;
5001                 mySize -= '2 2 0' * panel_bg_padding;
5002         }
5003
5004         // always force 5:1 aspect
5005         vector newSize;
5006         if(mySize_x/mySize_y > 5)
5007         {
5008                 newSize_x = 5 * mySize_y;
5009                 newSize_y = mySize_y;
5010
5011                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
5012         }
5013         else
5014         {
5015                 newSize_y = 1/5 * mySize_x;
5016                 newSize_x = mySize_x;
5017
5018                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
5019         }
5020
5021         mySize = newSize;
5022         entity tm;
5023         vector o;
5024         o = pos;
5025
5026         vector fontsize;
5027         fontsize = '0.20 0.20 0' * mySize_y;
5028         
5029         float a;
5030         if(spectatee_status != 0)
5031                 a = 1;
5032         else
5033                 a = panel_fg_alpha;
5034
5035         string s;
5036         if(!autocvar__hud_configure)
5037         {
5038                 if(spectatee_status && !intermission)
5039                 {
5040                         if(spectatee_status == -1)
5041                                 s = "^1Observing";
5042                         else
5043                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
5044                         drawInfoMessage(s)
5045
5046                         if(spectatee_status == -1)
5047                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
5048                         else
5049                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
5050                         drawInfoMessage(s)
5051
5052                         if(spectatee_status == -1)
5053                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
5054                         else
5055                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
5056                         drawInfoMessage(s)
5057
5058                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
5059                         drawInfoMessage(s)
5060
5061                         if(gametype == GAME_ARENA)
5062                                 s = "^1Wait for your turn to join";
5063                         else if(gametype == GAME_LMS)
5064                         {
5065                                 entity sk;
5066                                 sk = playerslots[player_localentnum - 1];
5067                                 if(sk.(scores[ps_primary]) >= 666)
5068                                         s = "^1Match has already begun";
5069                                 else if(sk.(scores[ps_primary]) > 0)
5070                                         s = "^1You have no more lives left";
5071                                 else
5072                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5073                         }
5074                         else
5075                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
5076                         drawInfoMessage(s)
5077
5078                         //show restart countdown:
5079                         if (time < getstatf(STAT_GAMESTARTTIME)) {
5080                                 float countdown;
5081                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
5082                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
5083                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
5084                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
5085                                 o_y += fontsize_y;
5086                         }
5087                 }
5088                 if(warmup_stage && !intermission)
5089                 {
5090                         s = "^2Currently in ^1warmup^2 stage!";
5091                         drawInfoMessage(s)
5092                 }
5093
5094                 string blinkcolor;
5095                 if(mod(time, 1) >= 0.5)
5096                         blinkcolor = "^1";
5097                 else
5098                         blinkcolor = "^3";
5099
5100                 if(ready_waiting && !intermission && !spectatee_status)
5101                 {
5102                         if(ready_waiting_for_me)
5103                         {
5104                                 if(warmup_stage)
5105                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
5106                                 else
5107                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
5108                         }
5109                         else
5110                         {
5111                                 if(warmup_stage)
5112                                         s = strcat("^2Waiting for others to ready up to end warmup...");
5113                                 else
5114                                         s = strcat("^2Waiting for others to ready up...");
5115                         }
5116                         drawInfoMessage(s)
5117                 }
5118                 else if(warmup_stage && !intermission && !spectatee_status)
5119                 {
5120                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
5121                         drawInfoMessage(s)
5122                 }
5123
5124                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
5125                 {
5126                         float ts_min, ts_max;
5127                         tm = teams.sort_next;
5128                         if (tm)
5129                         {
5130                                 for(; tm.sort_next; tm = tm.sort_next)
5131                                 {
5132                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
5133                                                 continue;
5134                                         if(!ts_min) ts_min = tm.team_size;
5135                                         else ts_min = min(ts_min, tm.team_size);
5136                                         if(!ts_max) ts_max = tm.team_size;
5137                                         else ts_max = max(ts_max, tm.team_size);
5138                                 }
5139                                 if ((ts_max - ts_min) > 1)
5140                                 {
5141                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5142                                         tm = GetTeam(myteam, false);
5143                                         if (tm)
5144                                         if (tm.team != COLOR_SPECTATOR)
5145                                         if (tm.team_size == ts_max)
5146                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5147                                         drawInfoMessage(s)
5148                                 }
5149                         }
5150                 }
5151         }
5152         else 
5153         {
5154                 s = "^7Press ^3ESC ^7to show HUD options.";
5155                 drawInfoMessage(s)
5156                 s = "^3Doubleclick ^7a panel for panel-specific options.";
5157                 drawInfoMessage(s)
5158                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5159                 drawInfoMessage(s)
5160                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5161                 drawInfoMessage(s)
5162         }
5163 }
5164
5165 // Physics panel (#15)
5166 //
5167 vector acc_prevspeed;
5168 float acc_prevtime, acc_avg, top_speed, top_speed_time;
5169
5170 void HUD_Physics(void)
5171 {
5172         if(!autocvar_hud_panel_physics)
5173         {
5174                 if(!autocvar__hud_configure) return;
5175         }
5176         else
5177                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
5178
5179         HUD_Panel_UpdateCvars(physics);
5180
5181         HUD_Panel_DrawBg(1);
5182         if(panel_bg_padding)
5183         {
5184                 panel_pos += '1 1 0' * panel_bg_padding;
5185                 panel_size -= '2 2 0' * panel_bg_padding;
5186         }
5187
5188         //compute speed
5189         float speed, conversion_factor;
5190         string unit;
5191
5192         switch(autocvar_cl_showspeed_unit)
5193         {
5194                 default:
5195                 case 1:
5196                         unit = "qu/s";
5197                         conversion_factor = 1.0;
5198                         break;
5199                 case 2:
5200                         unit = "m/s";
5201                         conversion_factor = 0.0254;
5202                         break;
5203                 case 3:
5204                         unit = "km/h";
5205                         conversion_factor = 0.0254 * 3.6;
5206                         break;
5207                 case 4:
5208                         unit = "mph";
5209                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5210                         break;
5211                 case 5:
5212                         unit = "knots";
5213                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5214                         break;
5215         }
5216
5217         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
5218         if (autocvar__hud_configure)
5219                 speed = floor( max_speed * 0.65 + 0.5 );
5220         else if(autocvar_hud_panel_physics_speed_z)
5221                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
5222         else
5223                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
5224
5225         //compute acceleration
5226         float acceleration, f;
5227         if (autocvar__hud_configure)
5228                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
5229         else
5230         {
5231                 f = time - acc_prevtime;
5232                 if(autocvar_hud_panel_physics_acceleration_z)
5233                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5234                 else
5235                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5236                 acc_prevspeed = pmove_vel;
5237                 acc_prevtime = time;
5238
5239                 f = bound(0, f * 10, 1);
5240                 acc_avg = acc_avg * (1 - f) + acceleration * f;
5241                 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5242         }
5243
5244         //compute layout
5245         drawfont = hud_bigfont;
5246         float panel_ar = panel_size_x/panel_size_y;
5247         vector speed_offset, acceleration_offset;
5248         if (panel_ar >= 5)
5249         {
5250                 panel_size_x *= 0.5;
5251                 if (autocvar_hud_panel_physics_flip)
5252                         speed_offset_x = panel_size_x;
5253                 else
5254                         acceleration_offset_x = panel_size_x;
5255         }
5256         else
5257         {
5258                 panel_size_y *= 0.5;
5259                 if (autocvar_hud_panel_physics_flip)
5260                         speed_offset_y = panel_size_y;
5261                 else
5262                         acceleration_offset_y = panel_size_y;
5263         }
5264         float speed_baralign, acceleration_baralign;
5265         if (autocvar_hud_panel_physics_baralign == 1)
5266                 acceleration_baralign = speed_baralign = 1;
5267         else if (autocvar_hud_panel_physics_flip)
5268         {
5269                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
5270                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
5271         }
5272         else
5273         {
5274                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
5275                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
5276         }
5277
5278         //draw speed
5279         if(speed && autocvar_hud_panel_physics_progressbar)
5280         {
5281                 HUD_Panel_GetProgressBarColor(speed);
5282                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5283         }
5284
5285         vector tmp_offset, tmp_size;
5286         tmp_size_x = panel_size_x * 0.75;
5287         tmp_size_y = panel_size_y;
5288         if (speed_baralign)
5289                 tmp_offset_x = panel_size_x - tmp_size_x;
5290         //else
5291                 //tmp_offset_x = 0;
5292         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5293
5294         //draw speed unit
5295         if (speed_baralign)
5296                 tmp_offset_x = 0;
5297         else
5298                 tmp_offset_x = tmp_size_x;
5299         if (autocvar_hud_panel_physics_speed_unit_show)
5300         {
5301                 //tmp_offset_y = 0;
5302                 tmp_size_x = panel_size_x * (1 - 0.75);
5303                 tmp_size_y = panel_size_y * 0.4;
5304                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5305         }
5306
5307         //compute and draw top speed
5308         if (autocvar_hud_panel_physics_topspeed)
5309         {
5310                 if (autocvar__hud_configure)
5311                 {
5312                         top_speed = floor( max_speed * 0.75 + 0.5 );
5313                         f = 1;
5314                 }
5315                 else
5316                 {
5317                         if (speed >= top_speed)
5318                         {
5319                                 top_speed = speed;
5320                                 top_speed_time = time;
5321                         }
5322                         if (top_speed == 0) //hide top speed 0, it would be stupid
5323                                 f = 0;
5324                         else
5325                         {
5326                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
5327                                 // divide by f to make it start from 1
5328                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
5329                         }
5330                 }
5331                 if (f > 0)
5332                 {
5333                         //top speed progressbar peek
5334                         if(autocvar_hud_panel_physics_progressbar && speed < top_speed)
5335                         {
5336                                 float peek_offset_x, peek_size_x;
5337                                 if (speed_baralign)
5338                                         peek_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
5339                                 else
5340                                         peek_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
5341                                 //if speed is not 0 the speed progressbar already fetched the color
5342                                 if (speed == 0)
5343                                         HUD_Panel_GetProgressBarColor(speed);
5344                                 peek_size_x = panel_size_x * 0.01;
5345                                 drawfill(panel_pos + speed_offset + eX * (peek_offset_x - peek_size_x), eX * peek_size_x + eY * panel_size_y, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5346                         }
5347
5348                         //top speed
5349                         tmp_offset_y = panel_size_y * 0.4;
5350                         tmp_size_x = panel_size_x * (1 - 0.75);
5351                         tmp_size_y = panel_size_y - tmp_offset_y;
5352                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
5353                 }
5354                 else
5355                         top_speed = 0;
5356         }
5357
5358         //draw acceleration
5359         if(acceleration && autocvar_hud_panel_physics_progressbar)
5360         {
5361                 if (acceleration < 0)
5362                         HUD_Panel_GetProgressBarColor(acceleration_neg);
5363                 else
5364                         HUD_Panel_GetProgressBarColor(acceleration);
5365                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", fabs(acceleration)/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5366         }
5367         drawstring_aspect(panel_pos + acceleration_offset, ftos_decimals(acceleration, 3), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
5368         drawfont = hud_font;
5369 }
5370
5371 /*
5372 ==================
5373 Main HUD system
5374 ==================
5375 */
5376
5377 void HUD_Reset (void)
5378 {
5379         // reset gametype specific icons
5380         if(gametype == GAME_KEYHUNT)
5381                 HUD_Mod_KH_Reset();
5382         else if(gametype == GAME_CTF)
5383                 HUD_Mod_CTF_Reset();
5384 }
5385
5386 #define HUD_DrawPanel(id)\
5387 switch (id) {\
5388         case (HUD_PANEL_RADAR):\
5389                 HUD_Radar(); break;\
5390         case (HUD_PANEL_WEAPONS):\
5391                 HUD_Weapons(); break;\
5392         case (HUD_PANEL_AMMO):\
5393                 HUD_Ammo(); break;\
5394         case (HUD_PANEL_POWERUPS):\
5395                 HUD_Powerups(); break;\
5396         case (HUD_PANEL_HEALTHARMOR):\
5397                 HUD_HealthArmor(); break;\
5398         case (HUD_PANEL_NOTIFY):\
5399                 HUD_Notify(); break;\
5400         case (HUD_PANEL_TIMER):\
5401                 HUD_Timer(); break;\
5402         case (HUD_PANEL_SCORE):\
5403                 HUD_Score(); break;\
5404         case (HUD_PANEL_RACETIMER):\
5405                 HUD_RaceTimer(); break;\
5406         case (HUD_PANEL_VOTE):\
5407                 HUD_VoteWindow(); break;\
5408         case (HUD_PANEL_MODICONS):\
5409                 HUD_ModIcons(); break;\
5410         case (HUD_PANEL_PRESSEDKEYS):\
5411                 HUD_DrawPressedKeys(); break;\
5412         case (HUD_PANEL_CHAT):\
5413                 HUD_Chat(); break;\
5414         case (HUD_PANEL_ENGINEINFO):\
5415                 HUD_EngineInfo(); break;\
5416         case (HUD_PANEL_INFOMESSAGES):\
5417                  HUD_InfoMessages(); break;\
5418         case (HUD_PANEL_PHYSICS):\
5419                  HUD_Physics(); break;\
5420 } ENDS_WITH_CURLY_BRACE
5421
5422 void HUD_Main (void)
5423 {
5424         float i;
5425         // global hud alpha fade
5426         if(menu_enabled == 1)
5427                 hud_fade_alpha = 1;
5428         else
5429                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5430
5431         if(scoreboard_fade_alpha)
5432                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5433
5434         if(intermission == 2) // no hud during mapvote
5435                 hud_fade_alpha = 0;
5436         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5437                 hud_fade_alpha = 1;
5438
5439         if(!autocvar__hud_configure && !hud_fade_alpha)
5440                 return;
5441
5442         // Drawing stuff
5443         if (hud_skin_path != autocvar_hud_skin)
5444         {
5445                 if (hud_skin_path)
5446                         strunzone(hud_skin_path);
5447                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5448         }
5449
5450         // HUD configure visible grid
5451         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5452         {
5453                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5454                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5455                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5456                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5457                 // x-axis
5458                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
5459                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5460                 // y-axis
5461                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
5462                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5463         }
5464
5465         // draw the dock
5466         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5467         {
5468                 float f;
5469                 vector color;
5470                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5471                 if((teamplay) && hud_dock_color_team) {
5472                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5473                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5474                 }
5475                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5476                         color = '1 0 0' * hud_dock_color_team;
5477                 }
5478                 else
5479                 {
5480                         string hud_dock_color = autocvar_hud_dock_color;
5481                         if(hud_dock_color == "shirt") {
5482                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5483                                 color = colormapPaletteColor(floor(f / 16), 0);
5484                         }
5485                         else if(hud_dock_color == "pants") {
5486                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5487                                 color = colormapPaletteColor(mod(f, 16), 1);
5488                         }
5489                         else
5490                                 color = stov(hud_dock_color);
5491                 }
5492
5493                 string pic;
5494                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5495                 if(precache_pic(pic) == "") {
5496                         pic = strcat(hud_skin_path, "/dock_medium");
5497                         if(precache_pic(pic) == "") {
5498                                 pic = "gfx/hud/default/dock_medium";
5499                         }
5500                 }
5501                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5502         }
5503
5504         // cache the panel order into the panel_order array
5505         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5506                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5507                         panel_order[i] = -1;
5508                 string s;
5509                 float p_num, warning;
5510                 float argc = tokenize_console(autocvar__hud_panelorder);
5511                 if (argc > HUD_PANEL_NUM)
5512                         warning = true;
5513                 //first detect wrong/missing panel numbers
5514                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5515                         p_num = stof(argv(i));
5516                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5517                                 if (panel_order[p_num] == -1) //found for the first time?
5518                                         s = strcat(s, ftos(p_num), " ");
5519                                 panel_order[p_num] = 1; //mark as found
5520                         }
5521                         else
5522                                 warning = true;
5523                 }
5524                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5525                         if (panel_order[i] == -1) {
5526                                 warning = true;
5527                                 s = strcat(s, ftos(i), " "); //add missing panel number
5528                         }
5529                 }
5530                 if (warning)
5531                         print("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
5532
5533                 cvar_set("_hud_panelorder", s);
5534                 if(hud_panelorder_prev)
5535                         strunzone(hud_panelorder_prev);
5536                 hud_panelorder_prev = strzone(s);
5537
5538                 //now properly set panel_order
5539                 tokenize_console(s);
5540                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5541                         panel_order[i] = stof(argv(i));
5542                 }
5543         }
5544
5545         // draw panels in order specified by panel_order array
5546         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5547                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5548                         HUD_DrawPanel(panel_order[i]);
5549         }
5550
5551         // draw chat panel on top if it is maximized
5552         if(autocvar__con_chat_maximized)
5553                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5554
5555         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5556                 localcmd("cmd selectteam auto; cmd join\n");
5557
5558         if(autocvar__hud_configure && tab_panel != -1)
5559         {
5560                 HUD_Panel_UpdatePosSizeForId(tab_panel)
5561                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5562         }
5563
5564         hud_configure_prev = autocvar__hud_configure;
5565
5566         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5567                 if (menu_enabled)
5568                         menu_enabled = 0;
5569 }