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Merge branch 'master' into sev/luma_revisions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16 #include "../common/stats.qh"
17
18 #include "../csqcmodellib/cl_player.qh"
19
20 #include "../warpzonelib/mathlib.qh"
21
22 /*
23 ==================
24 Misc HUD functions
25 ==================
26 */
27
28 // a border picture is a texture containing nine parts:
29 //   1/4 width: left part
30 //   1/2 width: middle part (stretched)
31 //   1/4 width: right part
32 // divided into
33 //   1/4 height: top part
34 //   1/2 height: middle part (stretched)
35 //   1/4 height: bottom part
36 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
37 {
38     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
39     {
40                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
41                 return;
42     }
43         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
44         {
45                 // draw only the central part
46                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
47                 return;
48         }
49
50         vector dX, dY;
51         vector width, height;
52         vector bW, bH;
53         //pic = draw_UseSkinFor(pic);
54         width = eX * theSize.x;
55         height = eY * theSize.y;
56         if(theSize.x <= theBorderSize.x * 2)
57         {
58                 // not wide enough... draw just left and right then
59                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
60                 if(theSize.y <= theBorderSize.y * 2)
61                 {
62                         // not high enough... draw just corners
63                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
64                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
68                 }
69                 else
70                 {
71                         dY = theBorderSize.x * eY;
72                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
74                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
75                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
78                 }
79         }
80         else
81         {
82                 if(theSize.y <= theBorderSize.y * 2)
83                 {
84                         // not high enough... draw just top and bottom then
85                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
86                         dX = theBorderSize.x * eX;
87                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
88                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
89                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
90                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
93                 }
94                 else
95                 {
96                         dX = theBorderSize.x * eX;
97                         dY = theBorderSize.x * eY;
98                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
99                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
100                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
101                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
102                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
107                 }
108         }
109 }
110
111 vector HUD_Get_Num_Color (float x, float maxvalue)
112 {
113         float blinkingamt;
114         vector color;
115         if(x >= maxvalue) {
116                 color.x = sin(2*M_PI*time);
117                 color.y = 1;
118                 color.z = sin(2*M_PI*time);
119         }
120         else if(x > maxvalue * 0.75) {
121                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
122                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
123                 color.z = 0;
124         }
125         else if(x > maxvalue * 0.5) {
126                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
127                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
128                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
129         }
130         else if(x > maxvalue * 0.25) {
131                 color.x = 1;
132                 color.y = 1;
133                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
134         }
135         else if(x > maxvalue * 0.1) {
136                 color.x = 1;
137                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
138                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
139         }
140         else {
141                 color.x = 1;
142                 color.y = 0;
143                 color.z = 0;
144         }
145
146         blinkingamt = (1 - x/maxvalue/0.25);
147         if(blinkingamt > 0)
148         {
149                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
150                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
151                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
152         }
153         return color;
154 }
155
156 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
157 {
158         float aspect = size_y / size_x;
159         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
160 }
161
162 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
163 {
164         float columns, rows;
165         float ratio, best_ratio = 0;
166         float best_columns = 1, best_rows = 1;
167         bool vertical = (psize.x / psize.y >= item_aspect);
168         if(vertical)
169         {
170                 psize = eX * psize.y + eY * psize.x;
171                 item_aspect = 1 / item_aspect;
172         }
173
174         rows = ceil(sqrt(item_count));
175         columns = ceil(item_count/rows);
176         while(columns >= 1)
177         {
178                 ratio = (psize.x/columns) / (psize.y/rows);
179                 if(ratio > item_aspect)
180                         ratio = item_aspect * item_aspect / ratio;
181
182                 if(ratio <= best_ratio)
183                         break; // ratio starts decreasing by now, skip next configurations
184
185                 best_columns = columns;
186                 best_rows = rows;
187                 best_ratio = ratio;
188
189                 if(columns == 1)
190                         break;
191
192                 --columns;
193                 rows = ceil(item_count/columns);
194         }
195
196         if(vertical)
197                 return eX * best_rows + eY * best_columns;
198         else
199                 return eX * best_columns + eY * best_rows;
200 }
201
202 float stringwidth_colors(string s, vector theSize)
203 {
204         return stringwidth(s, true, theSize);
205 }
206
207 float stringwidth_nocolors(string s, vector theSize)
208 {
209         return stringwidth(s, false, theSize);
210 }
211
212 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
213 {
214         position.x -= 2 / 3 * strlen(text) * theScale.x;
215         drawstring(position, text, theScale, rgb, theAlpha, flag);
216 }
217
218 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
219 {
220         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
221         drawstring(position, text, theScale, rgb, theAlpha, flag);
222 }
223
224 // return the string of the onscreen race timer
225 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
226 {
227         string col;
228         string timestr;
229         string cpname;
230         string lapstr;
231         lapstr = "";
232
233         if(theirtime == 0) // goal hit
234         {
235                 if(mytime > 0)
236                 {
237                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
238                         col = "^1";
239                 }
240                 else if(mytime == 0)
241                 {
242                         timestr = "+0.0";
243                         col = "^3";
244                 }
245                 else
246                 {
247                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
248                         col = "^2";
249                 }
250
251                 if(lapdelta > 0)
252                 {
253                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
254                         col = "^2";
255                 }
256                 else if(lapdelta < 0)
257                 {
258                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
259                         col = "^1";
260                 }
261         }
262         else if(theirtime > 0) // anticipation
263         {
264                 if(mytime >= theirtime)
265                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
266                 else
267                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
268                 col = "^3";
269         }
270         else
271         {
272                 col = "^7";
273                 timestr = "";
274         }
275
276         if(cp == 254)
277                 cpname = _("Start line");
278         else if(cp == 255)
279                 cpname = _("Finish line");
280         else if(cp)
281                 cpname = sprintf(_("Intermediate %d"), cp);
282         else
283                 cpname = _("Finish line");
284
285         if(theirtime < 0)
286                 return strcat(col, cpname);
287         else if(theirname == "")
288                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
289         else
290                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
291 }
292
293 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
294 int race_CheckName(string net_name)
295 {
296         int i;
297         for (i=RANKINGS_CNT-1;i>=0;--i)
298                 if(grecordholder[i] == net_name)
299                         return i+1;
300         return 0;
301 }
302
303 int GetPlayerColorForce(int i)
304 {
305         if(!teamplay)
306                 return 0;
307         else
308                 return stof(getplayerkeyvalue(i, "colors")) & 15;
309 }
310
311 int GetPlayerColor(int i)
312 {
313         if(!playerslots[i].gotscores) // unconnected
314                 return NUM_SPECTATOR;
315         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
316                 return NUM_SPECTATOR;
317         else
318                 return GetPlayerColorForce(i);
319 }
320
321 string GetPlayerName(int i)
322 {
323         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
324 }
325
326
327 /*
328 ==================
329 HUD panels
330 ==================
331 */
332
333 // draw the background/borders
334 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
335         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
336                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
337 } while(0)
338
339 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
340 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
341 {
342         if(!length_ratio || !theAlpha)
343                 return;
344         if(length_ratio > 1)
345                 length_ratio = 1;
346         if (baralign == 3)
347         {
348                 if(length_ratio < -1)
349                         length_ratio = -1;
350         }
351         else if(length_ratio < 0)
352                 return;
353
354         vector square;
355         vector width, height;
356         if(vertical) {
357                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
358                 if(precache_pic(pic) == "") {
359                         pic = "gfx/hud/default/progressbar_vertical";
360                 }
361
362         if (baralign == 1) // bottom align
363                         theOrigin.y += (1 - length_ratio) * theSize.y;
364         else if (baralign == 2) // center align
365             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
366         else if (baralign == 3) // center align, positive values down, negative up
367                 {
368                         theSize.y *= 0.5;
369                         if (length_ratio > 0)
370                                 theOrigin.y += theSize.y;
371                         else
372                         {
373                                 theOrigin.y += (1 + length_ratio) * theSize.y;
374                                 length_ratio = -length_ratio;
375                         }
376                 }
377                 theSize.y *= length_ratio;
378
379                 vector bH;
380                 width = eX * theSize.x;
381                 height = eY * theSize.y;
382                 if(theSize.y <= theSize.x * 2)
383                 {
384                         // button not high enough
385                         // draw just upper and lower part then
386                         square = eY * theSize.y * 0.5;
387                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
388                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
389                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
390                 }
391                 else
392                 {
393                         square = eY * theSize.x;
394                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
395                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
396                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
397                 }
398         } else {
399                 pic = strcat(hud_skin_path, "/", pic);
400                 if(precache_pic(pic) == "") {
401                         pic = "gfx/hud/default/progressbar";
402                 }
403
404                 if (baralign == 1) // right align
405                         theOrigin.x += (1 - length_ratio) * theSize.x;
406         else if (baralign == 2) // center align
407             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
408         else if (baralign == 3) // center align, positive values on the right, negative on the left
409                 {
410                         theSize.x *= 0.5;
411                         if (length_ratio > 0)
412                                 theOrigin.x += theSize.x;
413                         else
414                         {
415                                 theOrigin.x += (1 + length_ratio) * theSize.x;
416                                 length_ratio = -length_ratio;
417                         }
418                 }
419                 theSize.x *= length_ratio;
420
421                 vector bW;
422                 width = eX * theSize.x;
423                 height = eY * theSize.y;
424                 if(theSize.x <= theSize.y * 2)
425                 {
426                         // button not wide enough
427                         // draw just left and right part then
428                         square = eX * theSize.x * 0.5;
429                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
430                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
431                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
432                 }
433                 else
434                 {
435                         square = eX * theSize.y;
436                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
437                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
438                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
439                 }
440         }
441 }
442
443 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
444 {
445         if(!theAlpha)
446                 return;
447
448         string pic;
449         pic = strcat(hud_skin_path, "/num_leading");
450         if(precache_pic(pic) == "") {
451                 pic = "gfx/hud/default/num_leading";
452         }
453
454         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
455         if(mySize.x/mySize.y > 2)
456                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
457         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 }
459
460 // Weapon icons (#0)
461 //
462 entity weaponorder[WEP_MAXCOUNT];
463 void weaponorder_swap(int i, int j, entity pass)
464 {
465         entity h = weaponorder[i];
466         weaponorder[i] = weaponorder[j];
467         weaponorder[j] = h;
468 }
469
470 string weaponorder_cmp_str;
471 int weaponorder_cmp(int i, int j, entity pass)
472 {
473         int ai, aj;
474         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
475         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
476         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
477 }
478
479 void HUD_Weapons(void)
480 {
481         // declarations
482         WepSet weapons_stat = WepSet_GetFromStat();
483         int i;
484         float f, a;
485         float screen_ar;
486         vector center = '0 0 0';
487         int weapon_count, weapon_id;
488         int row, column, rows = 0, columns = 0;
489         bool vertical_order = true;
490         float aspect = autocvar_hud_panel_weapons_aspect;
491
492         float timeout = autocvar_hud_panel_weapons_timeout;
493         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
494         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
495
496         vector barsize = '0 0 0', baroffset = '0 0 0';
497         vector ammo_color = '1 0 1';
498         float ammo_alpha = 1;
499
500         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
501         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
502
503         vector weapon_pos, weapon_size = '0 0 0';
504         vector color;
505
506         // check to see if we want to continue
507         if(hud != HUD_NORMAL) { return; }
508
509         if(!autocvar__hud_configure)
510         {
511                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
512                         return;
513                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
514                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
515                 {
516                         weaponprevtime = time;
517                         return;
518                 }
519         }
520
521         // update generic hud functions
522         HUD_Panel_UpdateCvars();
523
524         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
525         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
526         {
527                 int weapon_cnt;
528                 if(weaponorder_bypriority)
529                         strunzone(weaponorder_bypriority);
530                 if(weaponorder_byimpulse)
531                         strunzone(weaponorder_byimpulse);
532
533                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
534                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
535                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
536
537                 weapon_cnt = 0;
538                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
539                 {
540                         self = get_weaponinfo(i);
541                         if(self.impulse >= 0)
542                         {
543                                 weaponorder[weapon_cnt] = self;
544                                 ++weapon_cnt;
545                         }
546                 }
547                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
548                         weaponorder[i] = world;
549                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
550
551                 weaponorder_cmp_str = string_null;
552         }
553
554         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
555                 complain_weapon = 0;
556
557         if(autocvar__hud_configure)
558         {
559                 if(!weapons_stat)
560                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
561                                 weapons_stat |= WepSet_FromWeapon(i);
562
563                 #if 0
564                 /// debug code
565                 if(cvar("wep_add"))
566                 {
567                         weapons_stat = '0 0 0';
568                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
569                         for(i = WEP_FIRST; i <= countw; ++i)
570                                 weapons_stat |= WepSet_FromWeapon(i);
571                 }
572                 #endif
573         }
574
575         // determine which weapons are going to be shown
576         if (autocvar_hud_panel_weapons_onlyowned)
577         {
578                 if(autocvar__hud_configure)
579                 {
580                         if(menu_enabled != 2)
581                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
582                 }
583
584                 // do we own this weapon?
585                 weapon_count = 0;
586                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
587                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
588                                 ++weapon_count;
589
590
591                 // might as well commit suicide now, no reason to live ;)
592                 if (weapon_count == 0)
593                         return;
594
595                 vector old_panel_size = panel_size;
596                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
597
598                 // get the all-weapons layout
599                 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
600                 columns = table_size.x;
601                 rows = table_size.y;
602                 weapon_size.x = padded_panel_size.x / columns;
603                 weapon_size.y = padded_panel_size.y / rows;
604
605                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
606                 // we enlarge them a bit when possible to better match the desired aspect ratio
607                 if(padded_panel_size.x / padded_panel_size.y < aspect)
608                 {
609                         // maximum number of rows that allows to display items with the desired aspect ratio
610                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
611                         columns = min(columns, ceil(weapon_count / max_rows));
612                         rows = ceil(weapon_count / columns);
613                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
614                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
615                         vertical_order = false;
616                 }
617                 else
618                 {
619                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
620                         rows = min(rows, ceil(weapon_count / max_columns));
621                         columns = ceil(weapon_count / rows);
622                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
623                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
624                         vertical_order = true;
625                 }
626
627                 // reduce size of the panel
628                 panel_size.x = columns * weapon_size.x;
629                 panel_size.y = rows * weapon_size.y;
630                 panel_size += '2 2 0' * panel_bg_padding;
631
632                 // center the resized panel, or snap it to the screen edge when close enough
633                 if(panel_pos.x > vid_conwidth * 0.001)
634                 {
635                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
636                                 panel_pos.x += old_panel_size.x - panel_size.x;
637                         else
638                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
639                 }
640                 else if(old_panel_size.x > vid_conwidth * 0.999)
641                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
642
643                 if(panel_pos.y > vid_conheight * 0.001)
644                 {
645                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
646                                 panel_pos.y += old_panel_size.y - panel_size.y;
647                         else
648                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
649                 }
650                 else if(old_panel_size.y > vid_conheight * 0.999)
651                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
652         }
653         else
654                 weapon_count = WEP_COUNT;
655
656         // animation for fading in/out the panel respectively when not in use
657         if(!autocvar__hud_configure)
658         {
659                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
660                 {
661                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
662
663                         // fade the panel alpha
664                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
665                         {
666                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
667                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
668                         }
669                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
670                         {
671                                 panel_bg_alpha *= (1 - f);
672                                 panel_fg_alpha *= (1 - f);
673                         }
674
675                         // move the panel off the screen
676                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
677                         {
678                                 f *= f; // for a cooler movement
679                                 center.x = panel_pos.x + panel_size.x/2;
680                                 center.y = panel_pos.y + panel_size.y/2;
681                                 screen_ar = vid_conwidth/vid_conheight;
682                                 if (center.x/center.y < screen_ar) //bottom left
683                                 {
684                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
685                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
686                                         else //left
687                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
688                                 }
689                                 else //top right
690                                 {
691                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
692                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
693                                         else //top
694                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
695                                 }
696                                 if(f == 1)
697                                         center.x = -1; // mark the panel as off screen
698                         }
699                         weaponprevtime = time - (1 - f) * timein_effect_length;
700                 }
701                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
702                 {
703                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
704
705                         // fade the panel alpha
706                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
707                         {
708                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
709                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
710                         }
711                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
712                         {
713                                 panel_bg_alpha *= (f);
714                                 panel_fg_alpha *= (f);
715                         }
716
717                         // move the panel back on screen
718                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
719                         {
720                                 f *= f; // for a cooler movement
721                                 f = 1 - f;
722                                 center.x = panel_pos.x + panel_size.x/2;
723                                 center.y = panel_pos.y + panel_size.y/2;
724                                 screen_ar = vid_conwidth/vid_conheight;
725                                 if (center.x/center.y < screen_ar) //bottom left
726                                 {
727                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
728                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
729                                         else //left
730                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
731                                 }
732                                 else //top right
733                                 {
734                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
735                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
736                                         else //top
737                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
738                                 }
739                         }
740                 }
741         }
742
743         // draw the background, then change the virtual size of it to better fit other items inside
744         HUD_Panel_DrawBg(1);
745
746         if(center.x == -1)
747                 return;
748
749         if(panel_bg_padding)
750         {
751                 panel_pos += '1 1 0' * panel_bg_padding;
752                 panel_size -= '2 2 0' * panel_bg_padding;
753         }
754
755         // after the sizing and animations are done, update the other values
756
757         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
758         {
759                 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
760                 columns = table_size.x;
761                 rows = table_size.y;
762                 weapon_size.x = panel_size.x / columns;
763                 weapon_size.y = panel_size.y / rows;
764                 vertical_order = (panel_size.x / panel_size.y >= aspect);
765         }
766
767         // calculate position/size for visual bar displaying ammount of ammo status
768         if (autocvar_hud_panel_weapons_ammo)
769         {
770                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
771                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
772
773                 if(weapon_size.x/weapon_size.y > aspect)
774                 {
775                         barsize.x = aspect * weapon_size.y;
776                         barsize.y = weapon_size.y;
777                         baroffset.x = (weapon_size.x - barsize.x) / 2;
778                 }
779                 else
780                 {
781                         barsize.y = 1/aspect * weapon_size.x;
782                         barsize.x = weapon_size.x;
783                         baroffset.y = (weapon_size.y - barsize.y) / 2;
784                 }
785         }
786         if(autocvar_hud_panel_weapons_accuracy)
787                 Accuracy_LoadColors();
788
789         // draw items
790         row = column = 0;
791         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
792         vector noncurrent_pos = '0 0 0';
793         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
794         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
795         bool isCurrent;
796
797         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
798         {
799                 // retrieve information about the current weapon to be drawn
800                 self = weaponorder[i];
801                 weapon_id = self.impulse;
802                 isCurrent = (self.weapon == switchweapon);
803
804                 // skip if this weapon doesn't exist
805                 if(!self || weapon_id < 0) { continue; }
806
807                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
808                 if(autocvar_hud_panel_weapons_onlyowned)
809                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
810                         continue;
811
812                 // figure out the drawing position of weapon
813                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
814                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
815                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
816
817                 // draw background behind currently selected weapon
818                 if(isCurrent)
819                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
820
821                 // draw the weapon accuracy
822                 if(autocvar_hud_panel_weapons_accuracy)
823                 {
824                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
825                         if(panel_weapon_accuracy >= 0)
826                         {
827                                 color = Accuracy_GetColor(panel_weapon_accuracy);
828                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
829                         }
830                 }
831
832                 // drawing all the weapon items
833                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
834                 {
835                         // draw the weapon image
836                         if(isCurrent)
837                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
838                         else
839                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
840
841                         // draw weapon label string
842                         switch(autocvar_hud_panel_weapons_label)
843                         {
844                                 case 1: // weapon number
845                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
846                                         break;
847
848                                 case 2: // bind
849                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
850                                         break;
851
852                                 case 3: // weapon name
853                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854                                         break;
855
856                                 default: // nothing
857                                         break;
858                         }
859
860                         // draw ammo status bar
861                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
862                         {
863                                 float ammo_full;
864                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
865
866                                 if(a > 0)
867                                 {
868                                         switch(self.ammo_field)
869                                         {
870                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
871                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
872                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
873                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
874                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
875                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
876                                                 default: ammo_full = 60;
877                                         }
878
879                                         drawsetcliparea(
880                                                 weapon_pos.x + baroffset.x,
881                                                 weapon_pos.y + baroffset.y,
882                                                 barsize.x * bound(0, a/ammo_full, 1),
883                                                 barsize.y
884                                         );
885
886                                         drawpic_aspect_skin(
887                                                 weapon_pos,
888                                                 "weapon_ammo",
889                                                 weapon_size,
890                                                 ammo_color,
891                                                 ammo_alpha,
892                                                 DRAWFLAG_NORMAL
893                                         );
894
895                                         drawresetcliparea();
896                                 }
897                         }
898                 }
899                 else // draw a "ghost weapon icon" if you don't have the weapon
900                 {
901                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
902                 }
903
904                 // draw the complain message
905                 if(self.weapon == complain_weapon)
906                 {
907                         if(fadetime)
908                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
909                         else
910                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
911
912                         string s;
913                         if(complain_weapon_type == 0) {
914                                 s = _("Out of ammo");
915                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
916                         }
917                         else if(complain_weapon_type == 1) {
918                                 s = _("Don't have");
919                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
920                         }
921                         else {
922                                 s = _("Unavailable");
923                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
924                         }
925                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
926                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
927                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
928                 }
929
930                 #if 0
931                 /// debug code
932                 if(!autocvar_hud_panel_weapons_onlyowned)
933                 {
934                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
935                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
936                 }
937                 #endif
938
939                 // continue with new position for the next weapon
940                 if(vertical_order)
941                 {
942                         ++column;
943                         if(column >= columns)
944                         {
945                                 column = 0;
946                                 ++row;
947                         }
948                 }
949                 else
950                 {
951                         ++row;
952                         if(row >= rows)
953                         {
954                                 row = 0;
955                                 ++column;
956                         }
957                 }
958         }
959 }
960
961 // Ammo (#1)
962 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
963 {
964         HUD_Panel_DrawProgressBar(
965                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
966                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
967                 autocvar_hud_panel_ammo_progressbar_name,
968                 progress, 0, 0, color,
969                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
970 }
971
972 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
973 {
974         float bonusNades    = getstatf(STAT_NADE_BONUS);
975         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
976         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
977         vector nadeColor    = Nade_Color(bonusType);
978         string nadeIcon     = Nade_Icon(bonusType);
979
980         vector iconPos, textPos;
981
982         if(autocvar_hud_panel_ammo_iconalign)
983         {
984                 iconPos = myPos + eX * 2 * mySize.y;
985                 textPos = myPos;
986         }
987         else
988         {
989                 iconPos = myPos;
990                 textPos = myPos + eX * mySize.y;
991         }
992
993         if(bonusNades > 0 || bonusProgress > 0)
994         {
995                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
996
997                 if(autocvar_hud_panel_ammo_text)
998                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
999
1000                 if(draw_expanding)
1001                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1002
1003                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1004         }
1005 }
1006
1007 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1008 {
1009         if(ammoType == ammo_none)
1010                 return;
1011
1012         // Initialize variables
1013
1014         int ammo;
1015         if(autocvar__hud_configure)
1016         {
1017                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1018                 ammo = 60;
1019         }
1020         else
1021                 ammo = getstati(GetAmmoStat(ammoType));
1022
1023         if(!isCurrent)
1024         {
1025                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1026                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1027                 mySize = mySize * scale;
1028         }
1029
1030         vector iconPos, textPos;
1031         if(autocvar_hud_panel_ammo_iconalign)
1032         {
1033                 iconPos = myPos + eX * 2 * mySize.y;
1034                 textPos = myPos;
1035         }
1036         else
1037         {
1038                 iconPos = myPos;
1039                 textPos = myPos + eX * mySize.y;
1040         }
1041
1042         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1043
1044         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1045         vector textColor;
1046         if(isInfinite)
1047                 textColor = '0.2 0.95 0';
1048         else if(isShadowed)
1049                 textColor = '0 0 0';
1050         else if(ammo < 10)
1051                 textColor = '0.8 0.04 0';
1052         else
1053                 textColor = '1 1 1';
1054
1055         float alpha;
1056         if(isCurrent)
1057                 alpha = panel_fg_alpha;
1058         else if(isShadowed)
1059                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1060         else
1061                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1062
1063         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1064
1065         // Draw item
1066
1067         if(isCurrent)
1068                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1069
1070         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1071                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1072
1073         if(autocvar_hud_panel_ammo_text)
1074                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1075
1076         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1077 }
1078
1079 int nade_prevstatus;
1080 int nade_prevframe;
1081 float nade_statuschange_time;
1082 void HUD_Ammo(void)
1083 {
1084         if(hud != HUD_NORMAL) return;
1085         if(!autocvar__hud_configure)
1086         {
1087                 if(!autocvar_hud_panel_ammo) return;
1088                 if(spectatee_status == -1) return;
1089         }
1090
1091         HUD_Panel_UpdateCvars();
1092
1093         draw_beginBoldFont();
1094
1095         vector pos, mySize;
1096         pos = panel_pos;
1097         mySize = panel_size;
1098
1099         HUD_Panel_DrawBg(1);
1100         if(panel_bg_padding)
1101         {
1102                 pos += '1 1 0' * panel_bg_padding;
1103                 mySize -= '2 2 0' * panel_bg_padding;
1104         }
1105
1106         int rows = 0, columns, row, column;
1107         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1108         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1109         float nade_statuschange_elapsedtime;
1110         int total_ammo_count;
1111
1112         vector ammo_size;
1113         if (autocvar_hud_panel_ammo_onlycurrent)
1114                 total_ammo_count = 1;
1115         else
1116                 total_ammo_count = AMMO_COUNT;
1117
1118         if(draw_nades)
1119         {
1120                 ++total_ammo_count;
1121                 if (nade_cnt != nade_prevframe)
1122                 {
1123                         nade_statuschange_time = time;
1124                         nade_prevstatus = nade_prevframe;
1125                         nade_prevframe = nade_cnt;
1126                 }
1127         }
1128         else
1129                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1130
1131         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1132         columns = ceil((total_ammo_count)/rows);
1133         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1134
1135         vector offset = '0 0 0'; // fteqcc sucks
1136         float newSize;
1137         if(ammo_size.x/ammo_size.y > 3)
1138         {
1139                 newSize = 3 * ammo_size.y;
1140                 offset.x = ammo_size.x - newSize;
1141                 pos.x += offset.x/2;
1142                 ammo_size.x = newSize;
1143         }
1144         else
1145         {
1146                 newSize = 1/3 * ammo_size.x;
1147                 offset.y = ammo_size.y - newSize;
1148                 pos.y += offset.y/2;
1149                 ammo_size.y = newSize;
1150         }
1151
1152         int i;
1153         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1154         row = column = 0;
1155         if(autocvar_hud_panel_ammo_onlycurrent)
1156         {
1157                 if(autocvar__hud_configure)
1158                 {
1159                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1160                 }
1161                 else
1162                 {
1163                         DrawAmmoItem(
1164                                 pos,
1165                                 ammo_size,
1166                                 (get_weaponinfo(switchweapon)).ammo_field,
1167                                 true,
1168                                 infinite_ammo
1169                         );
1170                 }
1171
1172                 ++row;
1173                 if(row >= rows)
1174                 {
1175                         row = 0;
1176                         column = column + 1;
1177                 }
1178         }
1179         else
1180         {
1181                 .int ammotype;
1182                 row = column = 0;
1183                 for(i = 0; i < AMMO_COUNT; ++i)
1184                 {
1185                         ammotype = GetAmmoFieldFromNum(i);
1186                         DrawAmmoItem(
1187                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1188                                 ammo_size,
1189                                 ammotype,
1190                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1191                                 infinite_ammo
1192                         );
1193
1194                         ++row;
1195                         if(row >= rows)
1196                         {
1197                                 row = 0;
1198                                 column = column + 1;
1199                         }
1200                 }
1201         }
1202
1203         if (draw_nades)
1204         {
1205                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1206
1207                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1208
1209                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1210         }
1211
1212         draw_endBoldFont();
1213 }
1214
1215 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1216 {
1217         vector newPos = '0 0 0', newSize = '0 0 0';
1218         vector picpos, numpos;
1219
1220         if (vertical)
1221         {
1222                 if(mySize.y/mySize.x > 2)
1223                 {
1224                         newSize.y = 2 * mySize.x;
1225                         newSize.x = mySize.x;
1226
1227                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1228                         newPos.x = myPos.x;
1229                 }
1230                 else
1231                 {
1232                         newSize.x = 1/2 * mySize.y;
1233                         newSize.y = mySize.y;
1234
1235                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1236                         newPos.y = myPos.y;
1237                 }
1238
1239                 if(icon_right_align)
1240                 {
1241                         numpos = newPos;
1242                         picpos = newPos + eY * newSize.x;
1243                 }
1244                 else
1245                 {
1246                         picpos = newPos;
1247                         numpos = newPos + eY * newSize.x;
1248                 }
1249
1250                 newSize.y /= 2;
1251                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1252                 // make number smaller than icon, it looks better
1253                 // reduce only y to draw numbers with different number of digits with the same y size
1254                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1255                 newSize.y *= 0.7;
1256                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1257                 return;
1258         }
1259
1260         if(mySize.x/mySize.y > 3)
1261         {
1262                 newSize.x = 3 * mySize.y;
1263                 newSize.y = mySize.y;
1264
1265                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1266                 newPos.y = myPos.y;
1267         }
1268         else
1269         {
1270                 newSize.y = 1/3 * mySize.x;
1271                 newSize.x = mySize.x;
1272
1273                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1274                 newPos.x = myPos.x;
1275         }
1276
1277         if(icon_right_align) // right align
1278         {
1279                 numpos = newPos;
1280                 picpos = newPos + eX * 2 * newSize.y;
1281         }
1282         else // left align
1283         {
1284                 numpos = newPos + eX * newSize.y;
1285                 picpos = newPos;
1286         }
1287
1288         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1289         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1290         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1291         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1292 }
1293
1294 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1295 {
1296         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1297 }
1298
1299 // Powerups (#2)
1300 //
1301 void HUD_Powerups(void)
1302 {
1303         float strength_time, shield_time, superweapons_time;
1304         if(!autocvar__hud_configure)
1305         {
1306                 if(!autocvar_hud_panel_powerups) return;
1307                 if(spectatee_status == -1) return;
1308                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1309                 if (getstati(STAT_HEALTH) <= 0) return;
1310
1311                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1312                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1313                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1314
1315                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1316                         superweapons_time = 99; // force max
1317
1318                 // prevent stuff to show up on mismatch that will be fixed next frame
1319                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1320                         superweapons_time = 0;
1321         }
1322         else
1323         {
1324                 strength_time = 15;
1325                 shield_time = 27;
1326                 superweapons_time = 13;
1327         }
1328
1329         HUD_Panel_UpdateCvars();
1330
1331         draw_beginBoldFont();
1332
1333         vector pos, mySize;
1334         pos = panel_pos;
1335         mySize = panel_size;
1336
1337         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1338         if(panel_bg_padding)
1339         {
1340                 pos += '1 1 0' * panel_bg_padding;
1341                 mySize -= '2 2 0' * panel_bg_padding;
1342         }
1343
1344         float panel_ar = mySize.x/mySize.y;
1345         bool is_vertical = (panel_ar < 1);
1346         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1347
1348         int superweapons_is = -1;
1349
1350         if(superweapons_time)
1351         {
1352                 if(strength_time)
1353                 {
1354                         if(shield_time)
1355                                 superweapons_is = 0;
1356                         else
1357                                 superweapons_is = 2;
1358                 }
1359                 else
1360                 {
1361                         if(shield_time)
1362                                 superweapons_is = 1;
1363                         else
1364                                 superweapons_is = 2;
1365                 }
1366         }
1367
1368         // FIXME handle superweapons here
1369         if(superweapons_is == 0)
1370         {
1371                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1372                 {
1373                         mySize.x *= (1.0 / 3.0);
1374                         superweapons_offset.x = mySize.x;
1375                         if (autocvar_hud_panel_powerups_flip)
1376                                 shield_offset.x = 2*mySize.x;
1377                         else
1378                                 strength_offset.x = 2*mySize.x;
1379                 }
1380                 else
1381                 {
1382                         mySize.y *= (1.0 / 3.0);
1383                         superweapons_offset.y = mySize.y;
1384                         if (autocvar_hud_panel_powerups_flip)
1385                                 shield_offset.y = 2*mySize.y;
1386                         else
1387                                 strength_offset.y = 2*mySize.y;
1388                 }
1389         }
1390         else
1391         {
1392                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1393                 {
1394                         mySize.x *= 0.5;
1395                         if (autocvar_hud_panel_powerups_flip)
1396                                 shield_offset.x = mySize.x;
1397                         else
1398                                 strength_offset.x = mySize.x;
1399                 }
1400                 else
1401                 {
1402                         mySize.y *= 0.5;
1403                         if (autocvar_hud_panel_powerups_flip)
1404                                 shield_offset.y = mySize.y;
1405                         else
1406                                 strength_offset.y = mySize.y;
1407                 }
1408         }
1409
1410         bool shield_baralign, strength_baralign, superweapons_baralign;
1411         bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1412
1413         if (autocvar_hud_panel_powerups_flip)
1414         {
1415                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1416                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1417                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1418                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1419         }
1420         else
1421         {
1422                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1423                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1424                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1425                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1426         }
1427
1428         if(superweapons_is == 0)
1429         {
1430                 superweapons_iconalign = strength_iconalign;
1431                 superweapons_baralign = 2;
1432         }
1433         else if(superweapons_is == 1)
1434         {
1435                 superweapons_offset = strength_offset;
1436                 superweapons_iconalign = strength_iconalign;
1437                 superweapons_baralign = strength_baralign;
1438         }
1439         else // if(superweapons_is == 2)
1440         {
1441                 superweapons_offset = shield_offset;
1442                 superweapons_iconalign = shield_iconalign;
1443                 superweapons_baralign = shield_baralign;
1444         }
1445
1446         if(shield_time)
1447         {
1448                 const float maxshield = 30;
1449                 float shield = ceil(shield_time);
1450                 if(autocvar_hud_panel_powerups_progressbar)
1451                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1452                 if(autocvar_hud_panel_powerups_text)
1453                 {
1454                         if(shield > 1)
1455                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1456                         if(shield <= 5)
1457                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1458                 }
1459         }
1460
1461         if(strength_time)
1462         {
1463                 const float maxstrength = 30;
1464                 float strength = ceil(strength_time);
1465                 if(autocvar_hud_panel_powerups_progressbar)
1466                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1467                 if(autocvar_hud_panel_powerups_text)
1468                 {
1469                         if(strength > 1)
1470                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1471                         if(strength <= 5)
1472                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1473                 }
1474         }
1475
1476         if(superweapons_time)
1477         {
1478                 const float maxsuperweapons = 30;
1479                 float superweapons = ceil(superweapons_time);
1480                 if(autocvar_hud_panel_powerups_progressbar)
1481                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1482                 if(autocvar_hud_panel_powerups_text)
1483                 {
1484                         if(superweapons > 1)
1485                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1486                         if(superweapons <= 5)
1487                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1488                 }
1489         }
1490
1491         draw_endBoldFont();
1492 }
1493
1494 // Health/armor (#3)
1495 //
1496
1497
1498 void HUD_HealthArmor(void)
1499 {
1500         int armor, health, fuel;
1501         if(!autocvar__hud_configure)
1502         {
1503                 if(!autocvar_hud_panel_healtharmor) return;
1504                 if(hud != HUD_NORMAL) return;
1505                 if(spectatee_status == -1) return;
1506
1507                 health = getstati(STAT_HEALTH);
1508                 if(health <= 0)
1509                 {
1510                         prev_health = -1;
1511                         return;
1512                 }
1513                 armor = getstati(STAT_ARMOR);
1514
1515                 // code to check for spectatee_status changes is in Ent_ClientData()
1516                 // prev_p_health and prev_health can be set to -1 there
1517
1518                 if (prev_p_health == -1)
1519                 {
1520                         // no effect
1521                         health_beforedamage = 0;
1522                         armor_beforedamage = 0;
1523                         health_damagetime = 0;
1524                         armor_damagetime = 0;
1525                         prev_health = health;
1526                         prev_armor = armor;
1527                         old_p_health = health;
1528                         old_p_armor = armor;
1529                         prev_p_health = health;
1530                         prev_p_armor = armor;
1531                 }
1532                 else if (prev_health == -1)
1533                 {
1534                         //start the load effect
1535                         health_damagetime = 0;
1536                         armor_damagetime = 0;
1537                         prev_health = 0;
1538                         prev_armor = 0;
1539                 }
1540                 fuel = getstati(STAT_FUEL);
1541         }
1542         else
1543         {
1544                 health = 150;
1545                 armor = 75;
1546                 fuel = 20;
1547         }
1548
1549         HUD_Panel_UpdateCvars();
1550
1551         draw_beginBoldFont();
1552
1553         vector pos, mySize;
1554         pos = panel_pos;
1555         mySize = panel_size;
1556
1557         HUD_Panel_DrawBg(1);
1558         if(panel_bg_padding)
1559         {
1560                 pos += '1 1 0' * panel_bg_padding;
1561                 mySize -= '2 2 0' * panel_bg_padding;
1562         }
1563
1564         int baralign = autocvar_hud_panel_healtharmor_baralign;
1565         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1566
1567     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1568     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1569         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1570         {
1571                 vector v;
1572                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1573
1574                 float x;
1575                 x = floor(v.x + 1);
1576
1577         float maxtotal = maxhealth + maxarmor;
1578                 string biggercount;
1579                 if(v.z) // NOT fully armored
1580                 {
1581                         biggercount = "health";
1582                         if(autocvar_hud_panel_healtharmor_progressbar)
1583                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1584                         if(armor)
1585             if(autocvar_hud_panel_healtharmor_text)
1586                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1587                 }
1588                 else
1589                 {
1590                         biggercount = "armor";
1591                         if(autocvar_hud_panel_healtharmor_progressbar)
1592                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1593                         if(health)
1594             if(autocvar_hud_panel_healtharmor_text)
1595                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1596                 }
1597         if(autocvar_hud_panel_healtharmor_text)
1598                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1599
1600                 if(fuel)
1601                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1602         }
1603         else
1604         {
1605                 float panel_ar = mySize.x/mySize.y;
1606                 bool is_vertical = (panel_ar < 1);
1607                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1608                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1609                 {
1610                         mySize.x *= 0.5;
1611                         if (autocvar_hud_panel_healtharmor_flip)
1612                                 health_offset.x = mySize.x;
1613                         else
1614                                 armor_offset.x = mySize.x;
1615                 }
1616                 else
1617                 {
1618                         mySize.y *= 0.5;
1619                         if (autocvar_hud_panel_healtharmor_flip)
1620                                 health_offset.y = mySize.y;
1621                         else
1622                                 armor_offset.y = mySize.y;
1623                 }
1624
1625                 bool health_baralign, armor_baralign, fuel_baralign;
1626                 bool health_iconalign, armor_iconalign;
1627                 if (autocvar_hud_panel_healtharmor_flip)
1628                 {
1629                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1630                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1631                         fuel_baralign = health_baralign;
1632                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1633                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1634                 }
1635                 else
1636                 {
1637                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1638                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1639                         fuel_baralign = armor_baralign;
1640                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1641                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1642                 }
1643
1644                 //if(health)
1645                 {
1646                         if(autocvar_hud_panel_healtharmor_progressbar)
1647                         {
1648                                 float p_health, pain_health_alpha;
1649                                 p_health = health;
1650                                 pain_health_alpha = 1;
1651                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1652                                 {
1653                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1654                                         {
1655                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1656                                                 {
1657                                                         if (time - old_p_healthtime < 1)
1658                                                                 old_p_health = prev_p_health;
1659                                                         else
1660                                                                 old_p_health = prev_health;
1661                                                         old_p_healthtime = time;
1662                                                 }
1663                                                 if (time - old_p_healthtime < 1)
1664                                                 {
1665                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1666                                                         prev_p_health = p_health;
1667                                                 }
1668                                         }
1669                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1670                                         {
1671                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1672                                                 {
1673                                                         if (time - health_damagetime >= 1)
1674                                                                 health_beforedamage = prev_health;
1675                                                         health_damagetime = time;
1676                                                 }
1677                                                 if (time - health_damagetime < 1)
1678                                                 {
1679                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1680                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1681                                                 }
1682                                         }
1683                                         prev_health = health;
1684
1685                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1686                                         {
1687                                                 float BLINK_FACTOR = 0.15;
1688                                                 float BLINK_BASE = 0.85;
1689                                                 float BLINK_FREQ = 9;
1690                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1691                                         }
1692                                 }
1693                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1694                         }
1695                         if(autocvar_hud_panel_healtharmor_text)
1696                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1697                 }
1698
1699                 if(armor)
1700                 {
1701                         if(autocvar_hud_panel_healtharmor_progressbar)
1702                         {
1703                                 float p_armor;
1704                                 p_armor = armor;
1705                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1706                                 {
1707                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1708                                         {
1709                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1710                                                 {
1711                                                         if (time - old_p_armortime < 1)
1712                                                                 old_p_armor = prev_p_armor;
1713                                                         else
1714                                                                 old_p_armor = prev_armor;
1715                                                         old_p_armortime = time;
1716                                                 }
1717                                                 if (time - old_p_armortime < 1)
1718                                                 {
1719                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1720                                                         prev_p_armor = p_armor;
1721                                                 }
1722                                         }
1723                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1724                                         {
1725                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1726                                                 {
1727                                                         if (time - armor_damagetime >= 1)
1728                                                                 armor_beforedamage = prev_armor;
1729                                                         armor_damagetime = time;
1730                                                 }
1731                                                 if (time - armor_damagetime < 1)
1732                                                 {
1733                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1734                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1735                                                 }
1736                                         }
1737                                         prev_armor = armor;
1738                                 }
1739                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1740                         }
1741                         if(autocvar_hud_panel_healtharmor_text)
1742                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1743                 }
1744
1745                 if(fuel)
1746                 {
1747                         if (is_vertical)
1748                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1749                         else
1750                                 mySize.y *= 0.2;
1751                         if (panel_ar >= 4)
1752                                 mySize.x *= 2; //restore full panel size
1753                         else if (panel_ar < 1/4)
1754                                 mySize.y *= 2; //restore full panel size
1755                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1756                 }
1757         }
1758
1759         draw_endBoldFont();
1760 }
1761
1762 // Notification area (#4)
1763 //
1764
1765 void HUD_Notify_Push(string icon, string attacker, string victim)
1766 {
1767         if (icon == "")
1768                 return;
1769
1770         ++notify_count;
1771         --notify_index;
1772
1773         if (notify_index == -1)
1774                 notify_index = NOTIFY_MAX_ENTRIES-1;
1775
1776         // Free old strings
1777         if (notify_attackers[notify_index])
1778                 strunzone(notify_attackers[notify_index]);
1779
1780         if (notify_victims[notify_index])
1781                 strunzone(notify_victims[notify_index]);
1782
1783         if (notify_icons[notify_index])
1784                 strunzone(notify_icons[notify_index]);
1785
1786         // Allocate new strings
1787         if (victim != "")
1788         {
1789                 notify_attackers[notify_index] = strzone(attacker);
1790                 notify_victims[notify_index] = strzone(victim);
1791         }
1792         else
1793         {
1794                 // In case of a notification without a victim, the attacker
1795                 // is displayed on the victim's side. Instead of special
1796                 // treatment later on, we can simply switch them here.
1797                 notify_attackers[notify_index] = string_null;
1798                 notify_victims[notify_index] = strzone(attacker);
1799         }
1800
1801         notify_icons[notify_index] = strzone(icon);
1802         notify_times[notify_index] = time;
1803 }
1804
1805 void HUD_Notify(void)
1806 {
1807         if (!autocvar__hud_configure)
1808                 if (!autocvar_hud_panel_notify)
1809                         return;
1810
1811         HUD_Panel_UpdateCvars();
1812         HUD_Panel_DrawBg(1);
1813
1814         if (!autocvar__hud_configure)
1815                 if (notify_count == 0)
1816                         return;
1817
1818         vector pos, size;
1819         pos  = panel_pos;
1820         size = panel_size;
1821
1822         if (panel_bg_padding)
1823         {
1824                 pos  += '1 1 0' * panel_bg_padding;
1825                 size -= '2 2 0' * panel_bg_padding;
1826         }
1827
1828         float fade_start = max(0, autocvar_hud_panel_notify_time);
1829         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1830         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1831
1832         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1833         float entry_height = size.y / entry_count;
1834
1835         float panel_width_half = size.x * 0.5;
1836         float icon_width_half = entry_height * icon_aspect / 2;
1837         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1838
1839         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1840         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1841         vector icon_left = eX * (panel_width_half - icon_width_half);
1842         vector attacker_right = eX * name_maxwidth;
1843         vector victim_left = eX * (size.x - name_maxwidth);
1844
1845         vector attacker_pos, victim_pos, icon_pos;
1846         string attacker, victim, icon;
1847         int i, j, count, step, limit;
1848         float alpha;
1849
1850         if (autocvar_hud_panel_notify_flip)
1851         {
1852                 // Order items from the top down
1853                 i = 0;
1854                 step = +1;
1855                 limit = entry_count;
1856         }
1857         else
1858         {
1859                 // Order items from the bottom up
1860                 i = entry_count - 1;
1861                 step = -1;
1862                 limit = -1;
1863         }
1864
1865         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1866         {
1867                 if(autocvar__hud_configure)
1868                 {
1869                         attacker = sprintf(_("Player %d"), count + 1);
1870                         victim = sprintf(_("Player %d"), count + 2);
1871                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1872                         alpha = bound(0, 1.2 - count / entry_count, 1);
1873                 }
1874                 else
1875                 {
1876                         if (j == NOTIFY_MAX_ENTRIES)
1877                                 j = 0;
1878
1879                         if (notify_times[j] + fade_start > time)
1880                                 alpha = 1;
1881                         else if (fade_time != 0)
1882                         {
1883                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1884                                 if (alpha == 0)
1885                                         break;
1886                         }
1887                         else
1888                                 break;
1889
1890                         attacker = notify_attackers[j];
1891                         victim = notify_victims[j];
1892                         icon = notify_icons[j];
1893                 }
1894
1895                 if (icon != "" && victim != "")
1896                 {
1897                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1898
1899                         icon_pos = pos + icon_left + eY * i * entry_height;
1900                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1901
1902                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1903                         victim_pos = pos + victim_left + name_top;
1904                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905
1906                         if (attacker != "")
1907                         {
1908                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1909                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1910                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1911                         }
1912                 }
1913         }
1914
1915         notify_count = count;
1916 }
1917
1918 // Timer (#5)
1919 //
1920 // TODO: macro
1921 string seconds_tostring(float sec)
1922 {
1923         float minutes;
1924         minutes = floor(sec / 60);
1925
1926         sec -= minutes * 60;
1927         return sprintf("%d:%02d", minutes, sec);
1928 }
1929
1930 void HUD_Timer(void)
1931 {
1932         if(!autocvar__hud_configure)
1933         {
1934                 if(!autocvar_hud_panel_timer) return;
1935         }
1936
1937         HUD_Panel_UpdateCvars();
1938
1939         draw_beginBoldFont();
1940
1941         vector pos, mySize;
1942         pos = panel_pos;
1943         mySize = panel_size;
1944
1945         HUD_Panel_DrawBg(1);
1946         if(panel_bg_padding)
1947         {
1948                 pos += '1 1 0' * panel_bg_padding;
1949                 mySize -= '2 2 0' * panel_bg_padding;
1950         }
1951
1952         string timer;
1953         float timelimit, elapsedTime, timeleft, minutesLeft;
1954
1955         timelimit = getstatf(STAT_TIMELIMIT);
1956
1957         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1958         timeleft = ceil(timeleft);
1959
1960         minutesLeft = floor(timeleft / 60);
1961
1962         vector timer_color;
1963         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1964                 timer_color = '1 1 1'; //white
1965         else if(minutesLeft >= 1)
1966                 timer_color = '1 1 0'; //yellow
1967         else
1968                 timer_color = '1 0 0'; //red
1969
1970         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1971                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1972                         //while restart is still active, show 00:00
1973                         timer = seconds_tostring(0);
1974                 } else {
1975                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1976                         timer = seconds_tostring(elapsedTime);
1977                 }
1978         } else {
1979                 timer = seconds_tostring(timeleft);
1980         }
1981
1982         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1983
1984         draw_endBoldFont();
1985 }
1986
1987 // Radar (#6)
1988 //
1989 void HUD_Radar(void)
1990 {
1991         if (!autocvar__hud_configure)
1992         {
1993                 if (hud_panel_radar_maximized)
1994                 {
1995                         if (!hud_draw_maximized) return;
1996                 }
1997                 else
1998                 {
1999                         if (autocvar_hud_panel_radar == 0) return;
2000                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2001                         if(radar_panel_modified)
2002                         {
2003                                 panel.update_time = time; // forces reload of panel attributes
2004                                 radar_panel_modified = false;
2005                         }
2006                 }
2007         }
2008
2009         HUD_Panel_UpdateCvars();
2010
2011         float f = 0;
2012
2013         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2014         {
2015                 panel_size = autocvar_hud_panel_radar_maximized_size;
2016                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2017                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2018                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2019                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2020
2021                 string panel_bg;
2022                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2023                 if(precache_pic(panel_bg) == "")
2024                         panel_bg = "gfx/hud/default/border_default"; // fallback
2025                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2026                         radar_panel_modified = true;
2027                 if(panel.current_panel_bg)
2028                         strunzone(panel.current_panel_bg);
2029                 panel.current_panel_bg = strzone(panel_bg);
2030
2031                 switch(hud_panel_radar_maximized_zoommode)
2032                 {
2033                         default:
2034                         case 0:
2035                                 f = current_zoomfraction;
2036                                 break;
2037                         case 1:
2038                                 f = 1 - current_zoomfraction;
2039                                 break;
2040                         case 2:
2041                                 f = 0;
2042                                 break;
2043                         case 3:
2044                                 f = 1;
2045                                 break;
2046                 }
2047
2048                 switch(hud_panel_radar_maximized_rotation)
2049                 {
2050                         case 0:
2051                                 teamradar_angle = view_angles.y - 90;
2052                                 break;
2053                         default:
2054                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2055                                 break;
2056                 }
2057         }
2058         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2059         {
2060                 switch(hud_panel_radar_zoommode)
2061                 {
2062                         default:
2063                         case 0:
2064                                 f = current_zoomfraction;
2065                                 break;
2066                         case 1:
2067                                 f = 1 - current_zoomfraction;
2068                                 break;
2069                         case 2:
2070                                 f = 0;
2071                                 break;
2072                         case 3:
2073                                 f = 1;
2074                                 break;
2075                 }
2076
2077                 switch(hud_panel_radar_rotation)
2078                 {
2079                         case 0:
2080                                 teamradar_angle = view_angles.y - 90;
2081                                 break;
2082                         default:
2083                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2084                                 break;
2085                 }
2086         }
2087
2088         vector pos, mySize;
2089         pos = panel_pos;
2090         mySize = panel_size;
2091
2092         HUD_Panel_DrawBg(1);
2093         if(panel_bg_padding)
2094         {
2095                 pos += '1 1 0' * panel_bg_padding;
2096                 mySize -= '2 2 0' * panel_bg_padding;
2097         }
2098
2099         int color2;
2100         entity tm;
2101         float scale2d, normalsize, bigsize;
2102
2103         teamradar_origin2d = pos + 0.5 * mySize;
2104         teamradar_size2d = mySize;
2105
2106         if(minimapname == "")
2107                 return;
2108
2109         teamradar_loadcvars();
2110
2111         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2112         teamradar_size2d = mySize;
2113
2114         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2115
2116         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2117         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2118         {
2119                 // max-min distance must fit the radar in any rotation
2120                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2121         }
2122         else
2123         {
2124                 vector c0, c1, c2, c3, span;
2125                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2126                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2127                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2128                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2129                 span = '0 0 0';
2130                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2131                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2132
2133                 // max-min distance must fit the radar in x=x, y=y
2134                 bigsize = min(
2135                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2136                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2137                 );
2138         }
2139
2140         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2141         if(bigsize > normalsize)
2142                 normalsize = bigsize;
2143
2144         teamradar_size =
2145                   f * bigsize
2146                 + (1 - f) * normalsize;
2147         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2148                   f * mi_center
2149                 + (1 - f) * view_origin);
2150
2151         drawsetcliparea(
2152                 pos.x,
2153                 pos.y,
2154                 mySize.x,
2155                 mySize.y
2156         );
2157
2158         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2159
2160         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2161                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2162         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2163                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2164         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2165         {
2166                 color2 = GetPlayerColor(tm.sv_entnum);
2167                 //if(color == NUM_SPECTATOR || color == color2)
2168                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2169         }
2170         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2171
2172         drawresetcliparea();
2173 }
2174
2175 // Score (#7)
2176 //
2177 void HUD_UpdatePlayerTeams();
2178 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2179 {
2180         float score;
2181         entity tm = world, pl;
2182         int SCOREPANEL_MAX_ENTRIES = 6;
2183         float SCOREPANEL_ASPECTRATIO = 2;
2184         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2185         vector fontsize = '1 1 0' * (mySize.y/entries);
2186
2187         vector rgb, score_color;
2188         rgb = '1 1 1';
2189         score_color = '1 1 1';
2190
2191         float name_size = mySize.x*0.75;
2192         float spacing_size = mySize.x*0.04;
2193         const float highlight_alpha = 0.2;
2194         int i = 0, first_pl = 0;
2195         bool me_printed = false;
2196         string s;
2197         if (autocvar__hud_configure)
2198         {
2199                 float players_per_team = 0;
2200                 if (team_count)
2201                 {
2202                         // show team scores in the first line
2203                         float score_size = mySize.x / team_count;
2204                         players_per_team = max(2, ceil((entries - 1) / team_count));
2205                         for(i=0; i<team_count; ++i) {
2206                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2207                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2208                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2209                         }
2210                         first_pl = 1;
2211                         pos.y += fontsize.y;
2212                 }
2213                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2214                 for (i=first_pl; i<entries; ++i)
2215                 {
2216                         //simulate my score is lower than all displayed players,
2217                         //so that I don't appear at all showing pure rankings.
2218                         //This is to better show the difference between the 2 ranking views
2219                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2220                         {
2221                                 rgb = '1 1 0';
2222                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2223                                 s = GetPlayerName(player_localnum);
2224                                 score = 7;
2225                         }
2226                         else
2227                         {
2228                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2229                                 score -= 3;
2230                         }
2231
2232                         if (team_count)
2233                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2234                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2235                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2236                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2237                         pos.y += fontsize.y;
2238                 }
2239                 return;
2240         }
2241
2242         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2243                 HUD_UpdatePlayerTeams();
2244         if (team_count)
2245         {
2246                 // show team scores in the first line
2247                 float score_size = mySize.x / team_count;
2248                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2249                         if(tm.team == NUM_SPECTATOR)
2250                                 continue;
2251                         if (tm.team == myteam)
2252                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2253                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2254                         ++i;
2255                 }
2256                 first_pl = 1;
2257                 pos.y += fontsize.y;
2258                 tm = teams.sort_next;
2259         }
2260         i = first_pl;
2261
2262         do
2263         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2264         {
2265                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2266                         continue;
2267
2268                 if (i == entries-1 && !me_printed && pl != me)
2269                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2270                 {
2271                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2272                                 if (pl.team != NUM_SPECTATOR)
2273                                         break;
2274
2275                         if (pl)
2276                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2277                         else
2278                                 rgb = '1 0 0'; //last: red
2279                         pl = me;
2280                 }
2281
2282                 if (pl == me)
2283                 {
2284                         if (i == first_pl)
2285                                 rgb = '0 1 0'; //first: green
2286                         me_printed = true;
2287                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2288                 }
2289                 if (team_count)
2290                         score_color = Team_ColorRGB(pl.team) * 0.8;
2291                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2292                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2293                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2294                 pos.y += fontsize.y;
2295                 ++i;
2296         }
2297         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2298 }
2299
2300 void HUD_Score(void)
2301 {
2302         if(!autocvar__hud_configure)
2303         {
2304                 if(!autocvar_hud_panel_score) return;
2305                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2306         }
2307
2308         HUD_Panel_UpdateCvars();
2309         vector pos, mySize;
2310         pos = panel_pos;
2311         mySize = panel_size;
2312
2313         HUD_Panel_DrawBg(1);
2314         if(panel_bg_padding)
2315         {
2316                 pos += '1 1 0' * panel_bg_padding;
2317                 mySize -= '2 2 0' * panel_bg_padding;
2318         }
2319
2320         float score, distribution = 0;
2321         string sign;
2322         vector distribution_color;
2323         entity tm, pl, me;
2324
2325         me = playerslots[current_player];
2326
2327         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2328                 string timer, distrtimer;
2329
2330                 pl = players.sort_next;
2331                 if(pl == me)
2332                         pl = pl.sort_next;
2333                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2334                         if(pl.scores[ps_primary] == 0)
2335                                 pl = world;
2336
2337                 score = me.(scores[ps_primary]);
2338                 timer = TIME_ENCODED_TOSTRING(score);
2339
2340                 draw_beginBoldFont();
2341                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2342                         // distribution display
2343                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2344
2345                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2346
2347                         if (distribution <= 0) {
2348                                 distribution_color = '0 1 0';
2349                                 sign = "-";
2350                         }
2351                         else {
2352                                 distribution_color = '1 0 0';
2353                                 sign = "+";
2354                         }
2355                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2356                 }
2357                 // race record display
2358                 if (distribution <= 0)
2359                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2360                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2361                 draw_endBoldFont();
2362         } else if (!teamplay) { // non-teamgames
2363                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2364                 {
2365                         HUD_Score_Rankings(pos, mySize, me);
2366                         return;
2367                 }
2368                 // me vector := [team/connected frags id]
2369                 pl = players.sort_next;
2370                 if(pl == me)
2371                         pl = pl.sort_next;
2372
2373                 if(autocvar__hud_configure)
2374                         distribution = 42;
2375                 else if(pl)
2376                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2377                 else
2378                         distribution = 0;
2379
2380                 score = me.(scores[ps_primary]);
2381                 if(autocvar__hud_configure)
2382                         score = 123;
2383
2384                 if(distribution >= 5)
2385                         distribution_color = eY;
2386                 else if(distribution >= 0)
2387                         distribution_color = '1 1 1';
2388                 else if(distribution >= -5)
2389                         distribution_color = '1 1 0';
2390                 else
2391                         distribution_color = eX;
2392
2393                 string distribution_str;
2394                 distribution_str = ftos(distribution);
2395                 draw_beginBoldFont();
2396                 if (distribution >= 0)
2397                 {
2398                         if (distribution > 0)
2399                                 distribution_str = strcat("+", distribution_str);
2400                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2401                 }
2402                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2403                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2404                 draw_endBoldFont();
2405         } else { // teamgames
2406                 float row, column, rows = 0, columns = 0;
2407                 vector offset = '0 0 0';
2408                 vector score_pos, score_size; //for scores other than myteam
2409                 if(autocvar_hud_panel_score_rankings)
2410                 {
2411                         HUD_Score_Rankings(pos, mySize, me);
2412                         return;
2413                 }
2414                 if(spectatee_status == -1)
2415                 {
2416                         rows = HUD_GetRowCount(team_count, mySize, 3);
2417                         columns = ceil(team_count/rows);
2418                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2419
2420                         float newSize;
2421                         if(score_size.x/score_size.y > 3)
2422                         {
2423                                 newSize = 3 * score_size.y;
2424                                 offset.x = score_size.x - newSize;
2425                                 pos.x += offset.x/2;
2426                                 score_size.x = newSize;
2427                         }
2428                         else
2429                         {
2430                                 newSize = 1/3 * score_size.x;
2431                                 offset.y = score_size.y - newSize;
2432                                 pos.y += offset.y/2;
2433                                 score_size.y = newSize;
2434                         }
2435                 }
2436                 else
2437                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2438
2439                 float max_fragcount;
2440                 max_fragcount = -99;
2441                 draw_beginBoldFont();
2442                 row = column = 0;
2443                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2444                         if(tm.team == NUM_SPECTATOR)
2445                                 continue;
2446                         score = tm.(teamscores[ts_primary]);
2447                         if(autocvar__hud_configure)
2448                                 score = 123;
2449
2450                         if (score > max_fragcount)
2451                                 max_fragcount = score;
2452
2453                         if (spectatee_status == -1)
2454                         {
2455                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2456                                 if (max_fragcount == score)
2457                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2458                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2459                                 ++row;
2460                                 if(row >= rows)
2461                                 {
2462                                         row = 0;
2463                                         ++column;
2464                                 }
2465                         }
2466                         else if(tm.team == myteam) {
2467                                 if (max_fragcount == score)
2468                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2469                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2470                         } else {
2471                                 if (max_fragcount == score)
2472                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2473                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2474                                 ++rows;
2475                         }
2476                 }
2477                 draw_endBoldFont();
2478         }
2479 }
2480
2481 // Race timer (#8)
2482 //
2483 void HUD_RaceTimer (void)
2484 {
2485         if(!autocvar__hud_configure)
2486         {
2487                 if(!autocvar_hud_panel_racetimer) return;
2488                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2489                 if(spectatee_status == -1) return;
2490         }
2491
2492         HUD_Panel_UpdateCvars();
2493
2494         vector pos, mySize;
2495         pos = panel_pos;
2496         mySize = panel_size;
2497
2498         HUD_Panel_DrawBg(1);
2499         if(panel_bg_padding)
2500         {
2501                 pos += '1 1 0' * panel_bg_padding;
2502                 mySize -= '2 2 0' * panel_bg_padding;
2503         }
2504
2505         // always force 4:1 aspect
2506         vector newSize = '0 0 0';
2507         if(mySize.x/mySize.y > 4)
2508         {
2509                 newSize.x = 4 * mySize.y;
2510                 newSize.y = mySize.y;
2511
2512                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2513         }
2514         else
2515         {
2516                 newSize.y = 1/4 * mySize.x;
2517                 newSize.x = mySize.x;
2518
2519                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2520         }
2521         mySize = newSize;
2522
2523         float a, t;
2524         string s, forcetime;
2525
2526         if(autocvar__hud_configure)
2527         {
2528                 s = "0:13:37";
2529                 draw_beginBoldFont();
2530                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2531                 draw_endBoldFont();
2532                 s = _("^1Intermediate 1 (+15.42)");
2533                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2534                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2535                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2536         }
2537         else if(race_checkpointtime)
2538         {
2539                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2540                 s = "";
2541                 forcetime = "";
2542                 if(a > 0) // just hit a checkpoint?
2543                 {
2544                         if(race_checkpoint != 254)
2545                         {
2546                                 if(race_time && race_previousbesttime)
2547                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2548                                 else
2549                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2550                                 if(race_time)
2551                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2552                         }
2553                 }
2554                 else
2555                 {
2556                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2557                         {
2558                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2559                                 if(a > 0) // next one?
2560                                 {
2561                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2562                                 }
2563                         }
2564                 }
2565
2566                 if(s != "" && a > 0)
2567                 {
2568                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2569                 }
2570
2571                 if(race_penaltytime)
2572                 {
2573                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2574                         if(a > 0)
2575                         {
2576                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2577                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2578                         }
2579                 }
2580
2581                 draw_beginBoldFont();
2582
2583                 if(forcetime != "")
2584                 {
2585                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2586                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2587                 }
2588                 else
2589                         a = 1;
2590
2591                 if(race_laptime && race_checkpoint != 255)
2592                 {
2593                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2594                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2595                 }
2596
2597                 draw_endBoldFont();
2598         }
2599         else
2600         {
2601                 if(race_mycheckpointtime)
2602                 {
2603                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2604                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2605                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2606                 }
2607                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2608                 {
2609                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2610                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2611                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2612                 }
2613
2614                 if(race_penaltytime && !race_penaltyaccumulator)
2615                 {
2616                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2617                         a = bound(0, (1 + t - time), 1);
2618                         if(a > 0)
2619                         {
2620                                 if(time < t)
2621                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2622                                 else
2623                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2624                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2625                         }
2626                 }
2627         }
2628 }
2629
2630 // Vote window (#9)
2631 //
2632
2633 void HUD_Vote(void)
2634 {
2635         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2636         {
2637                 vote_active = 1;
2638                 if (autocvar__hud_configure)
2639                 {
2640                         vote_yescount = 0;
2641                         vote_nocount = 0;
2642                         print(_("^1You must answer before entering hud configure mode\n"));
2643                         cvar_set("_hud_configure", "0");
2644                 }
2645                 if(vote_called_vote)
2646                         strunzone(vote_called_vote);
2647                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2648                 uid2name_dialog = 1;
2649         }
2650
2651         if(!autocvar__hud_configure)
2652         {
2653                 if(!autocvar_hud_panel_vote) return;
2654
2655                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2656                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2657
2658                 if(panel_bg_alpha_str == "") {
2659                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2660                 }
2661                 panel_bg_alpha = stof(panel_bg_alpha_str);
2662         }
2663         else
2664         {
2665                 vote_yescount = 3;
2666                 vote_nocount = 2;
2667                 vote_needed = 4;
2668         }
2669
2670         string s;
2671         float a;
2672         if(vote_active != vote_prev) {
2673                 vote_change = time;
2674                 vote_prev = vote_active;
2675         }
2676
2677         if(vote_active || autocvar__hud_configure)
2678                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2679         else
2680                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2681
2682         if(!vote_alpha)
2683                 return;
2684
2685         HUD_Panel_UpdateCvars();
2686
2687         if(uid2name_dialog)
2688         {
2689                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2690                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2691         }
2692
2693     // these must be below above block
2694         vector pos, mySize;
2695         pos = panel_pos;
2696         mySize = panel_size;
2697
2698         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2699         HUD_Panel_DrawBg(a);
2700         a = panel_fg_alpha * a;
2701
2702         if(panel_bg_padding)
2703         {
2704                 pos += '1 1 0' * panel_bg_padding;
2705                 mySize -= '2 2 0' * panel_bg_padding;
2706         }
2707
2708         // always force 3:1 aspect
2709         vector newSize = '0 0 0';
2710         if(mySize.x/mySize.y > 3)
2711         {
2712                 newSize.x = 3 * mySize.y;
2713                 newSize.y = mySize.y;
2714
2715                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2716         }
2717         else
2718         {
2719                 newSize.y = 1/3 * mySize.x;
2720                 newSize.x = mySize.x;
2721
2722                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2723         }
2724         mySize = newSize;
2725
2726         s = _("A vote has been called for:");
2727         if(uid2name_dialog)
2728                 s = _("Allow servers to store and display your name?");
2729         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2730         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2731         if(autocvar__hud_configure)
2732                 s = _("^1Configure the HUD");
2733         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2734
2735         // print the yes/no counts
2736     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2737         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2738     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2739         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2740
2741         // draw the progress bar backgrounds
2742         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2743
2744         // draw the highlights
2745         if(vote_highlighted == 1) {
2746                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2747                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2748         }
2749         else if(vote_highlighted == -1) {
2750                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2751                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2752         }
2753
2754         // draw the progress bars
2755         if(vote_yescount && vote_needed)
2756         {
2757                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2758                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2759         }
2760
2761         if(vote_nocount && vote_needed)
2762         {
2763                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2764                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765         }
2766
2767         drawresetcliparea();
2768 }
2769
2770 // Mod icons panel (#10)
2771 //
2772
2773 bool mod_active; // is there any active mod icon?
2774
2775 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2776 {
2777         int stat = -1;
2778         string pic = "";
2779         vector color = '0 0 0';
2780         switch(i)
2781         {
2782                 case 0:
2783                         stat = getstati(STAT_REDALIVE);
2784                         pic = "player_red.tga";
2785                         color = '1 0 0';
2786                         break;
2787                 case 1:
2788                         stat = getstati(STAT_BLUEALIVE);
2789                         pic = "player_blue.tga";
2790                         color = '0 0 1';
2791                         break;
2792                 case 2:
2793                         stat = getstati(STAT_YELLOWALIVE);
2794                         pic = "player_yellow.tga";
2795                         color = '1 1 0';
2796                         break;
2797                 default:
2798                 case 3:
2799                         stat = getstati(STAT_PINKALIVE);
2800                         pic = "player_pink.tga";
2801                         color = '1 0 1';
2802                         break;
2803         }
2804
2805         if(mySize.x/mySize.y > aspect_ratio)
2806         {
2807                 i = aspect_ratio * mySize.y;
2808                 myPos.x = myPos.x + (mySize.x - i) / 2;
2809                 mySize.x = i;
2810         }
2811         else
2812         {
2813                 i = 1/aspect_ratio * mySize.x;
2814                 myPos.y = myPos.y + (mySize.y - i) / 2;
2815                 mySize.y = i;
2816         }
2817
2818         if(layout)
2819         {
2820                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2821                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2822         }
2823         else
2824                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2825 }
2826
2827 // Clan Arena and Freeze Tag HUD modicons
2828 void HUD_Mod_CA(vector myPos, vector mySize)
2829 {
2830         mod_active = 1; // required in each mod function that always shows something
2831
2832         int layout;
2833         if(gametype == MAPINFO_TYPE_CA)
2834                 layout = autocvar_hud_panel_modicons_ca_layout;
2835         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2836                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2837         int rows, columns;
2838         float aspect_ratio;
2839         aspect_ratio = (layout) ? 2 : 1;
2840         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2841         columns = ceil(team_count/rows);
2842
2843         int i;
2844         float row = 0, column = 0;
2845         vector pos, itemSize;
2846         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2847         for(i=0; i<team_count; ++i)
2848         {
2849                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2850
2851                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2852
2853                 ++row;
2854                 if(row >= rows)
2855                 {
2856                         row = 0;
2857                         ++column;
2858                 }
2859         }
2860 }
2861
2862 // CTF HUD modicon section
2863 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2864 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2865 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2866
2867 void HUD_Mod_CTF_Reset(void)
2868 {
2869         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2870 }
2871
2872 void HUD_Mod_CTF(vector pos, vector mySize)
2873 {
2874         vector redflag_pos, blueflag_pos;
2875         vector flag_size;
2876         float f; // every function should have that
2877
2878         int redflag, blueflag; // current status
2879         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2880         int stat_items;
2881
2882         stat_items = getstati(STAT_ITEMS, 0, 24);
2883         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2884         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2885
2886         if(redflag || blueflag)
2887                 mod_active = 1;
2888         else
2889                 mod_active = 0;
2890
2891         if(autocvar__hud_configure)
2892         {
2893                 redflag = 1;
2894                 blueflag = 2;
2895         }
2896
2897         // when status CHANGES, set old status into prevstatus and current status into status
2898         if (redflag != redflag_prevframe)
2899         {
2900                 redflag_statuschange_time = time;
2901                 redflag_prevstatus = redflag_prevframe;
2902                 redflag_prevframe = redflag;
2903         }
2904
2905         if (blueflag != blueflag_prevframe)
2906         {
2907                 blueflag_statuschange_time = time;
2908                 blueflag_prevstatus = blueflag_prevframe;
2909                 blueflag_prevframe = blueflag;
2910         }
2911
2912         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2913         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2914
2915         float BLINK_FACTOR = 0.15;
2916         float BLINK_BASE = 0.85;
2917         // note:
2918         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2919         // thus
2920         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2921         // ensure RMS == 1
2922         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2923
2924         string red_icon, red_icon_prevstatus;
2925         float red_alpha, red_alpha_prevstatus;
2926         red_alpha = red_alpha_prevstatus = 1;
2927         switch(redflag) {
2928                 case 1: red_icon = "flag_red_taken"; break;
2929                 case 2: red_icon = "flag_red_lost"; break;
2930                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2931                 default:
2932                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2933                                 red_icon = "flag_red_shielded";
2934                         else
2935                                 red_icon = string_null;
2936                         break;
2937         }
2938         switch(redflag_prevstatus) {
2939                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2940                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2941                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2942                 default:
2943                         if(redflag == 3)
2944                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2945                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2946                                 red_icon_prevstatus = "flag_red_shielded";
2947                         else
2948                                 red_icon_prevstatus = string_null;
2949                         break;
2950         }
2951
2952         string blue_icon, blue_icon_prevstatus;
2953         float blue_alpha, blue_alpha_prevstatus;
2954         blue_alpha = blue_alpha_prevstatus = 1;
2955         switch(blueflag) {
2956                 case 1: blue_icon = "flag_blue_taken"; break;
2957                 case 2: blue_icon = "flag_blue_lost"; break;
2958                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2959                 default:
2960                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2961                                 blue_icon = "flag_blue_shielded";
2962                         else
2963                                 blue_icon = string_null;
2964                         break;
2965         }
2966         switch(blueflag_prevstatus) {
2967                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2968                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2969                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2970                 default:
2971                         if(blueflag == 3)
2972                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2973                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2974                                 blue_icon_prevstatus = "flag_blue_shielded";
2975                         else
2976                                 blue_icon_prevstatus = string_null;
2977                         break;
2978         }
2979
2980         if(mySize.x > mySize.y) {
2981                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2982                         redflag_pos = pos;
2983                         blueflag_pos = pos + eX * 0.5 * mySize.x;
2984                 } else {
2985                         blueflag_pos = pos;
2986                         redflag_pos = pos + eX * 0.5 * mySize.x;
2987                 }
2988                 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2989         } else {
2990                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2991                         redflag_pos = pos;
2992                         blueflag_pos = pos + eY * 0.5 * mySize.y;
2993                 } else {
2994                         blueflag_pos = pos;
2995                         redflag_pos = pos + eY * 0.5 * mySize.y;
2996                 }
2997                 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2998         }
2999
3000         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3001         if(red_icon_prevstatus && f < 1)
3002                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3003         if(red_icon)
3004                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3005
3006         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3007         if(blue_icon_prevstatus && f < 1)
3008                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3009         if(blue_icon)
3010                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3011 }
3012
3013 // Keyhunt HUD modicon section
3014 vector KH_SLOTS[4];
3015
3016 void HUD_Mod_KH(vector pos, vector mySize)
3017 {
3018         mod_active = 1; // keyhunt should never hide the mod icons panel
3019
3020         // Read current state
3021
3022         int state = getstati(STAT_KH_KEYS);
3023         int i, key_state;
3024         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3025         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3026
3027         for(i = 0; i < 4; ++i)
3028         {
3029                 key_state = (bitshift(state, i * -5) & 31) - 1;
3030
3031                 if(key_state == -1)
3032                         continue;
3033
3034                 if(key_state == 30)
3035                 {
3036                         ++carrying_keys;
3037                         key_state = myteam;
3038                 }
3039
3040                 switch(key_state)
3041                 {
3042                         case NUM_TEAM_1: ++team1_keys; break;
3043                         case NUM_TEAM_2: ++team2_keys; break;
3044                         case NUM_TEAM_3: ++team3_keys; break;
3045                         case NUM_TEAM_4: ++team4_keys; break;
3046                         case 29: ++dropped_keys; break;
3047                 }
3048
3049                 ++all_keys;
3050         }
3051
3052         // Calculate slot measurements
3053
3054         vector slot_size;
3055
3056         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3057         {
3058                 // Quadratic arrangement
3059                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3060                 KH_SLOTS[0] = pos;
3061                 KH_SLOTS[1] = pos + eX * slot_size.x;
3062                 KH_SLOTS[2] = pos + eY * slot_size.y;
3063                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3064         }
3065         else
3066         {
3067                 if(mySize.x > mySize.y)
3068                 {
3069                         // Horizontal arrangement
3070                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3071                         for(i = 0; i < all_keys; ++i)
3072                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3073                 }
3074                 else
3075                 {
3076                         // Vertical arrangement
3077                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3078                         for(i = 0; i < all_keys; ++i)
3079                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3080                 }
3081         }
3082
3083         // Make icons blink in case of RUN HERE
3084
3085         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3086         float alpha;
3087         alpha = 1;
3088
3089         if(carrying_keys)
3090                 switch(myteam)
3091                 {
3092                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3093                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3094                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3095                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3096                 }
3097
3098         // Draw icons
3099
3100         i = 0;
3101
3102         while(team1_keys--)
3103                 if(myteam == NUM_TEAM_1 && carrying_keys)
3104                 {
3105                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3106                         --carrying_keys;
3107                 }
3108                 else
3109                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3110
3111         while(team2_keys--)
3112                 if(myteam == NUM_TEAM_2 && carrying_keys)
3113                 {
3114                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3115                         --carrying_keys;
3116                 }
3117                 else
3118                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3119
3120         while(team3_keys--)
3121                 if(myteam == NUM_TEAM_3 && carrying_keys)
3122                 {
3123                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3124                         --carrying_keys;
3125                 }
3126                 else
3127                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3128
3129         while(team4_keys--)
3130                 if(myteam == NUM_TEAM_4 && carrying_keys)
3131                 {
3132                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3133                         --carrying_keys;
3134                 }
3135                 else
3136                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3137
3138         while(dropped_keys--)
3139                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3140 }
3141
3142 // Keepaway HUD mod icon
3143 int kaball_prevstatus; // last remembered status
3144 float kaball_statuschange_time; // time when the status changed
3145
3146 // we don't need to reset for keepaway since it immediately
3147 // autocorrects prevstatus as to if the player has the ball or not
3148
3149 void HUD_Mod_Keepaway(vector pos, vector mySize)
3150 {
3151         mod_active = 1; // keepaway should always show the mod HUD
3152
3153         float BLINK_FACTOR = 0.15;
3154         float BLINK_BASE = 0.85;
3155         float BLINK_FREQ = 5;
3156         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3157
3158         int stat_items = getstati(STAT_ITEMS, 0, 24);
3159         int kaball = (stat_items/IT_KEY1) & 1;
3160
3161         if(kaball != kaball_prevstatus)
3162         {
3163                 kaball_statuschange_time = time;
3164                 kaball_prevstatus = kaball;
3165         }
3166
3167         vector kaball_pos, kaball_size;
3168
3169         if(mySize.x > mySize.y) {
3170                 kaball_pos = pos + eX * 0.25 * mySize.x;
3171                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3172         } else {
3173                 kaball_pos = pos + eY * 0.25 * mySize.y;
3174                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3175         }
3176
3177         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3178         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3179
3180         if(kaball_prevstatus && f < 1)
3181                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3182
3183         if(kaball)
3184                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3185 }
3186
3187
3188 // Nexball HUD mod icon
3189 void HUD_Mod_NexBall(vector pos, vector mySize)
3190 {
3191         float nb_pb_starttime, dt, p;
3192         int stat_items;
3193
3194         stat_items = getstati(STAT_ITEMS, 0, 24);
3195         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3196
3197         if (stat_items & IT_KEY1)
3198                 mod_active = 1;
3199         else
3200                 mod_active = 0;
3201
3202         //Manage the progress bar if any
3203         if (nb_pb_starttime > 0)
3204         {
3205                 dt = (time - nb_pb_starttime) % nb_pb_period;
3206                 // one period of positive triangle
3207                 p = 2 * dt / nb_pb_period;
3208                 if (p > 1)
3209                         p = 2 - p;
3210
3211                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3212         }
3213
3214         if (stat_items & IT_KEY1)
3215                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3216 }
3217
3218 // Race/CTS HUD mod icons
3219 float crecordtime_prev; // last remembered crecordtime
3220 float crecordtime_change_time; // time when crecordtime last changed
3221 float srecordtime_prev; // last remembered srecordtime
3222 float srecordtime_change_time; // time when srecordtime last changed
3223
3224 float race_status_time;
3225 int race_status_prev;
3226 string race_status_name_prev;
3227 void HUD_Mod_Race(vector pos, vector mySize)
3228 {
3229         mod_active = 1; // race should never hide the mod icons panel
3230         entity me;
3231         me = playerslots[player_localnum];
3232         float t, score;
3233         float f; // yet another function has this
3234         score = me.(scores[ps_primary]);
3235
3236         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3237                 return; // no records in the actual race
3238
3239         // clientside personal record
3240         string rr;
3241         if(gametype == MAPINFO_TYPE_CTS)
3242                 rr = CTS_RECORD;
3243         else
3244                 rr = RACE_RECORD;
3245         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3246
3247         if(score && (score < t || !t)) {
3248                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3249                 if(autocvar_cl_autodemo_delete_keeprecords)
3250                 {
3251                         f = autocvar_cl_autodemo_delete;
3252                         f &= ~1;
3253                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3254                 }
3255         }
3256
3257         if(t != crecordtime_prev) {
3258                 crecordtime_prev = t;
3259                 crecordtime_change_time = time;
3260         }
3261
3262         vector textPos, medalPos;
3263         float squareSize;
3264         if(mySize.x > mySize.y) {
3265                 // text on left side
3266                 squareSize = min(mySize.y, mySize.x/2);
3267                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3268                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3269         } else {
3270                 // text on top
3271                 squareSize = min(mySize.x, mySize.y/2);
3272                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3273                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3274         }
3275
3276         f = time - crecordtime_change_time;
3277
3278         if (f > 1) {
3279                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281         } else {
3282                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3283                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3284                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3285                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3286         }
3287
3288         // server record
3289         t = race_server_record;
3290         if(t != srecordtime_prev) {
3291                 srecordtime_prev = t;
3292                 srecordtime_change_time = time;
3293         }
3294         f = time - srecordtime_change_time;
3295
3296         if (f > 1) {
3297                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299         } else {
3300                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3301                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3302                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3303                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3304         }
3305
3306         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3307                 race_status_time = time + 5;
3308                 race_status_prev = race_status;
3309                 if (race_status_name_prev)
3310                         strunzone(race_status_name_prev);
3311                 race_status_name_prev = strzone(race_status_name);
3312         }
3313
3314         // race "awards"
3315         float a;
3316         a = bound(0, race_status_time - time, 1);
3317
3318         string s;
3319         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3320
3321         float rank;
3322         if(race_status > 0)
3323                 rank = race_CheckName(race_status_name);
3324         else
3325                 rank = 0;
3326         string rankname;
3327         rankname = count_ordinal(rank);
3328
3329         vector namepos;
3330         namepos = medalPos + '0 0.8 0' * squareSize;
3331         vector rankpos;
3332         rankpos = medalPos + '0 0.15 0' * squareSize;
3333
3334         if(race_status == 0)
3335                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3336         else if(race_status == 1) {
3337                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3338                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3339                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3340         } else if(race_status == 2) {
3341                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3342                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343                 else
3344                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3345                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3347         } else if(race_status == 3) {
3348                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3349                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3350                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3351         }
3352
3353         if (race_status_time - time <= 0) {
3354                 race_status_prev = -1;
3355                 race_status = -1;
3356                 if(race_status_name)
3357                         strunzone(race_status_name);
3358                 race_status_name = string_null;
3359                 if(race_status_name_prev)
3360                         strunzone(race_status_name_prev);
3361                 race_status_name_prev = string_null;
3362         }
3363 }
3364
3365 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3366 {
3367         float stat = -1;
3368         string pic = "";
3369         vector color = '0 0 0';
3370         switch(i)
3371         {
3372                 case 0:
3373                         stat = getstatf(STAT_DOM_PPS_RED);
3374                         pic = "dom_icon_red";
3375                         color = '1 0 0';
3376                         break;
3377                 case 1:
3378                         stat = getstatf(STAT_DOM_PPS_BLUE);
3379                         pic = "dom_icon_blue";
3380                         color = '0 0 1';
3381                         break;
3382                 case 2:
3383                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3384                         pic = "dom_icon_yellow";
3385                         color = '1 1 0';
3386                         break;
3387                 default:
3388                 case 3:
3389                         stat = getstatf(STAT_DOM_PPS_PINK);
3390                         pic = "dom_icon_pink";
3391                         color = '1 0 1';
3392                         break;
3393         }
3394         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3395
3396         if(mySize.x/mySize.y > aspect_ratio)
3397         {
3398                 i = aspect_ratio * mySize.y;
3399                 myPos.x = myPos.x + (mySize.x - i) / 2;
3400                 mySize.x = i;
3401         }
3402         else
3403         {
3404                 i = 1/aspect_ratio * mySize.x;
3405                 myPos.y = myPos.y + (mySize.y - i) / 2;
3406                 mySize.y = i;
3407         }
3408
3409         if (layout) // show text too
3410         {
3411                 //draw the text
3412                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3413                 if (layout == 2) // average pps
3414                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3415                 else // percentage of average pps
3416                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3417         }
3418
3419         //draw the icon
3420         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3421         if (stat > 0)
3422         {
3423                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3424                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3425                 drawresetcliparea();
3426         }
3427 }
3428
3429 void HUD_Mod_Dom(vector myPos, vector mySize)
3430 {
3431         mod_active = 1; // required in each mod function that always shows something
3432
3433         int layout = autocvar_hud_panel_modicons_dom_layout;
3434         int rows, columns;
3435         float aspect_ratio;
3436         aspect_ratio = (layout) ? 3 : 1;
3437         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3438         columns = ceil(team_count/rows);
3439
3440         int i;
3441         float row = 0, column = 0;
3442         vector pos, itemSize;
3443         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3444         for(i=0; i<team_count; ++i)
3445         {
3446                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3447
3448                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3449
3450                 ++row;
3451                 if(row >= rows)
3452                 {
3453                         row = 0;
3454                         ++column;
3455                 }
3456         }
3457 }
3458
3459 void HUD_ModIcons_SetFunc()
3460 {
3461         switch(gametype)
3462         {
3463                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3464                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3465                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3466                 case MAPINFO_TYPE_CTS:
3467                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3468                 case MAPINFO_TYPE_CA:
3469                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3470                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3471                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3472         }
3473 }
3474
3475 int mod_prev; // previous state of mod_active to check for a change
3476 float mod_alpha;
3477 float mod_change; // "time" when mod_active changed
3478
3479 void HUD_ModIcons(void)
3480 {
3481         if(!autocvar__hud_configure)
3482         {
3483                 if(!autocvar_hud_panel_modicons) return;
3484                 if(!HUD_ModIcons_GameType) return;
3485         }
3486
3487         HUD_Panel_UpdateCvars();
3488
3489         draw_beginBoldFont();
3490
3491         if(mod_active != mod_prev) {
3492                 mod_change = time;
3493                 mod_prev = mod_active;
3494         }
3495
3496         if(mod_active || autocvar__hud_configure)
3497                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3498         else
3499                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3500
3501         if(mod_alpha)
3502                 HUD_Panel_DrawBg(mod_alpha);
3503
3504         if(panel_bg_padding)
3505         {
3506                 panel_pos += '1 1 0' * panel_bg_padding;
3507                 panel_size -= '2 2 0' * panel_bg_padding;
3508         }
3509
3510         if(autocvar__hud_configure)
3511                 HUD_Mod_CTF(panel_pos, panel_size);
3512         else
3513                 HUD_ModIcons_GameType(panel_pos, panel_size);
3514
3515         draw_endBoldFont();
3516 }
3517
3518 // Draw pressed keys (#11)
3519 //
3520 void HUD_PressedKeys(void)
3521 {
3522         if(!autocvar__hud_configure)
3523         {
3524                 if(!autocvar_hud_panel_pressedkeys) return;
3525                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3526         }
3527
3528         HUD_Panel_UpdateCvars();
3529         vector pos, mySize;
3530         pos = panel_pos;
3531         mySize = panel_size;
3532
3533         HUD_Panel_DrawBg(1);
3534         if(panel_bg_padding)
3535         {
3536                 pos += '1 1 0' * panel_bg_padding;
3537                 mySize -= '2 2 0' * panel_bg_padding;
3538         }
3539
3540         // force custom aspect
3541         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3542         if(aspect)
3543         {
3544                 vector newSize = '0 0 0';
3545                 if(mySize.x/mySize.y > aspect)
3546                 {
3547                         newSize.x = aspect * mySize.y;
3548                         newSize.y = mySize.y;
3549
3550                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3551                 }
3552                 else
3553                 {
3554                         newSize.y = 1/aspect * mySize.x;
3555                         newSize.x = mySize.x;
3556
3557                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3558                 }
3559                 mySize = newSize;
3560         }
3561
3562         vector keysize;
3563         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3564         float pressedkeys;
3565         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3566
3567         if(autocvar_hud_panel_pressedkeys_attack)
3568         {
3569                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3570                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3571                 pos.y += keysize.y;
3572         }
3573
3574         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577         pos.y += keysize.y;
3578         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3579         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581 }
3582
3583 // Handle chat as a panel (#12)
3584 //
3585 void HUD_Chat(void)
3586 {
3587         if(!autocvar__hud_configure)
3588         {
3589                 if (!autocvar_hud_panel_chat)
3590                 {
3591                         if (!autocvar_con_chatrect)
3592                                 cvar_set("con_chatrect", "0");
3593                         return;
3594                 }
3595                 if(autocvar__con_chat_maximized)
3596                 {
3597                         if(!hud_draw_maximized) return;
3598                 }
3599                 else if(chat_panel_modified)
3600                 {
3601                         panel.update_time = time; // forces reload of panel attributes
3602                         chat_panel_modified = false;
3603                 }
3604         }
3605
3606         HUD_Panel_UpdateCvars();
3607
3608         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3609         {
3610                 panel_pos.y = panel_bg_border;
3611                 panel_size.y = vid_conheight - panel_bg_border * 2;
3612                 if(panel.current_panel_bg == "0") // force a border when maximized
3613                 {
3614                         string panel_bg;
3615                         panel_bg = strcat(hud_skin_path, "/border_default");
3616                         if(precache_pic(panel_bg) == "")
3617                                 panel_bg = "gfx/hud/default/border_default";
3618                         if(panel.current_panel_bg)
3619                                 strunzone(panel.current_panel_bg);
3620                         panel.current_panel_bg = strzone(panel_bg);
3621                         chat_panel_modified = true;
3622                 }
3623                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3624         }
3625
3626         vector pos, mySize;
3627         pos = panel_pos;
3628         mySize = panel_size;
3629
3630         HUD_Panel_DrawBg(1);
3631
3632         if(panel_bg_padding)
3633         {
3634                 pos += '1 1 0' * panel_bg_padding;
3635                 mySize -= '2 2 0' * panel_bg_padding;
3636         }
3637
3638         if (!autocvar_con_chatrect)
3639                 cvar_set("con_chatrect", "1");
3640
3641         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3642         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3643
3644         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3645         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3646
3647         if(autocvar__hud_configure)
3648         {
3649                 vector chatsize;
3650                 chatsize = '1 1 0' * autocvar_con_chatsize;
3651                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3652                 float i, a;
3653                 for(i = 0; i < autocvar_con_chat; ++i)
3654                 {
3655                         if(i == autocvar_con_chat - 1)
3656                                 a = panel_fg_alpha;
3657                         else
3658                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3659                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3660                         pos.y += chatsize.y;
3661                 }
3662         }
3663 }
3664
3665 // Engine info panel (#13)
3666 //
3667 float prevfps;
3668 float prevfps_time;
3669 int framecounter;
3670
3671 float frametimeavg;
3672 float frametimeavg1; // 1 frame ago
3673 float frametimeavg2; // 2 frames ago
3674 void HUD_EngineInfo(void)
3675 {
3676         if(!autocvar__hud_configure)
3677         {
3678                 if(!autocvar_hud_panel_engineinfo) return;
3679         }
3680
3681         HUD_Panel_UpdateCvars();
3682         vector pos, mySize;
3683         pos = panel_pos;
3684         mySize = panel_size;
3685
3686         HUD_Panel_DrawBg(1);
3687         if(panel_bg_padding)
3688         {
3689                 pos += '1 1 0' * panel_bg_padding;
3690                 mySize -= '2 2 0' * panel_bg_padding;
3691         }
3692
3693         float currentTime = gettime(GETTIME_REALTIME);
3694         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3695         {
3696                 float currentframetime = currentTime - prevfps_time;
3697                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3698                 frametimeavg2 = frametimeavg1;
3699                 frametimeavg1 = frametimeavg;
3700
3701                 float weight;
3702                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3703                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3704                 {
3705                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3706                                 prevfps = (1/currentframetime);
3707                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3708                 }
3709                 prevfps_time = currentTime;
3710         }
3711         else
3712         {
3713                 framecounter += 1;
3714                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3715                 {
3716                         prevfps = framecounter/(currentTime - prevfps_time);
3717                         framecounter = 0;
3718                         prevfps_time = currentTime;
3719                 }
3720         }
3721
3722         vector color;
3723         color = HUD_Get_Num_Color (prevfps, 100);
3724         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3725 }
3726
3727 // Info messages panel (#14)
3728 //
3729 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3730         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3731                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3732         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3733         o.y += fontsize.y;                                                                                                                                                                                              \
3734 } while(0)
3735 void HUD_InfoMessages(void)
3736 {
3737         if(!autocvar__hud_configure)
3738         {
3739                 if(!autocvar_hud_panel_infomessages) return;
3740         }
3741
3742         HUD_Panel_UpdateCvars();
3743         vector pos, mySize;
3744         pos = panel_pos;
3745         mySize = panel_size;
3746
3747         HUD_Panel_DrawBg(1);
3748         if(panel_bg_padding)
3749         {
3750                 pos += '1 1 0' * panel_bg_padding;
3751                 mySize -= '2 2 0' * panel_bg_padding;
3752         }
3753
3754         // always force 5:1 aspect
3755         vector newSize = '0 0 0';
3756         if(mySize.x/mySize.y > 5)
3757         {
3758                 newSize.x = 5 * mySize.y;
3759                 newSize.y = mySize.y;
3760
3761                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3762         }
3763         else
3764         {
3765                 newSize.y = 1/5 * mySize.x;
3766                 newSize.x = mySize.x;
3767
3768                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3769         }
3770
3771         mySize = newSize;
3772         entity tm;
3773         vector o;
3774         o = pos;
3775
3776         vector fontsize;
3777         fontsize = '0.20 0.20 0' * mySize.y;
3778
3779         float a;
3780         a = panel_fg_alpha;
3781
3782         string s;
3783         if(!autocvar__hud_configure)
3784         {
3785                 if(spectatee_status && !intermission)
3786                 {
3787                         a = 1;
3788                         if(spectatee_status == -1)
3789                                 s = _("^1Observing");
3790                         else
3791                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3792                         drawInfoMessage(s);
3793
3794                         if(spectatee_status == -1)
3795                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3796                         else
3797                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3798                         drawInfoMessage(s);
3799
3800                         if(spectatee_status == -1)
3801                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3802                         else
3803                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3804                         drawInfoMessage(s);
3805
3806                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3807                         drawInfoMessage(s);
3808
3809                         if(gametype == MAPINFO_TYPE_LMS)
3810                         {
3811                                 entity sk;
3812                                 sk = playerslots[player_localnum];
3813                                 if(sk.(scores[ps_primary]) >= 666)
3814                                         s = _("^1Match has already begun");
3815                                 else if(sk.(scores[ps_primary]) > 0)
3816                                         s = _("^1You have no more lives left");
3817                                 else
3818                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3819                         }
3820                         else
3821                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3822                         drawInfoMessage(s);
3823
3824                         //show restart countdown:
3825                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3826                                 float countdown;
3827                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3828                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3829                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3830                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3831                                 o.y += fontsize.y;
3832                         }
3833                 }
3834                 if(warmup_stage && !intermission)
3835                 {
3836                         s = _("^2Currently in ^1warmup^2 stage!");
3837                         drawInfoMessage(s);
3838                 }
3839
3840                 string blinkcolor;
3841                 if(time % 1 >= 0.5)
3842                         blinkcolor = "^1";
3843                 else
3844                         blinkcolor = "^3";
3845
3846                 if(ready_waiting && !intermission && !spectatee_status)
3847                 {
3848                         if(ready_waiting_for_me)
3849                         {
3850                                 if(warmup_stage)
3851                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3852                                 else
3853                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3854                         }
3855                         else
3856                         {
3857                                 if(warmup_stage)
3858                                         s = _("^2Waiting for others to ready up to end warmup...");
3859                                 else
3860                                         s = _("^2Waiting for others to ready up...");
3861                         }
3862                         drawInfoMessage(s);
3863                 }
3864                 else if(warmup_stage && !intermission && !spectatee_status)
3865                 {
3866                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3867                         drawInfoMessage(s);
3868                 }
3869
3870                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3871                 {
3872                         float ts_min = 0, ts_max = 0;
3873                         tm = teams.sort_next;
3874                         if (tm)
3875                         {
3876                                 for (; tm.sort_next; tm = tm.sort_next)
3877                                 {
3878                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3879                                                 continue;
3880                                         if(!ts_min) ts_min = tm.team_size;
3881                                         else ts_min = min(ts_min, tm.team_size);
3882                                         if(!ts_max) ts_max = tm.team_size;
3883                                         else ts_max = max(ts_max, tm.team_size);
3884                                 }
3885                                 if ((ts_max - ts_min) > 1)
3886                                 {
3887                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3888                                         tm = GetTeam(myteam, false);
3889                                         if (tm)
3890                                         if (tm.team != NUM_SPECTATOR)
3891                                         if (tm.team_size == ts_max)
3892                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3893                                         drawInfoMessage(s);
3894                                 }
3895                         }
3896                 }
3897         }
3898         else
3899         {
3900                 s = _("^7Press ^3ESC ^7to show HUD options.");
3901                 drawInfoMessage(s);
3902                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3903                 drawInfoMessage(s);
3904                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3905                 drawInfoMessage(s);
3906                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3907                 drawInfoMessage(s);
3908         }
3909 }
3910
3911 // Physics panel (#15)
3912 //
3913 vector acc_prevspeed;
3914 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3915 float physics_update_time, discrete_speed, discrete_acceleration;
3916 void HUD_Physics(void)
3917 {
3918         if(!autocvar__hud_configure)
3919         {
3920                 if(!autocvar_hud_panel_physics) return;
3921                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3922                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3923         }
3924
3925         HUD_Panel_UpdateCvars();
3926
3927         draw_beginBoldFont();
3928
3929         HUD_Panel_DrawBg(1);
3930         if(panel_bg_padding)
3931         {
3932                 panel_pos += '1 1 0' * panel_bg_padding;
3933                 panel_size -= '2 2 0' * panel_bg_padding;
3934         }
3935
3936         float acceleration_progressbar_scale = 0;
3937         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3938                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3939
3940         float text_scale;
3941         if (autocvar_hud_panel_physics_text_scale <= 0)
3942                 text_scale = 1;
3943         else
3944                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3945
3946         //compute speed
3947         float speed, conversion_factor;
3948         string unit;
3949
3950         switch(autocvar_hud_panel_physics_speed_unit)
3951         {
3952                 default:
3953                 case 1:
3954                         unit = _(" qu/s");
3955                         conversion_factor = 1.0;
3956                         break;
3957                 case 2:
3958                         unit = _(" m/s");
3959                         conversion_factor = 0.0254;
3960                         break;
3961                 case 3:
3962                         unit = _(" km/h");
3963                         conversion_factor = 0.0254 * 3.6;
3964                         break;
3965                 case 4:
3966                         unit = _(" mph");
3967                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3968                         break;
3969                 case 5:
3970                         unit = _(" knots");
3971                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3972                         break;
3973         }
3974
3975         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3976
3977         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3978         if (autocvar__hud_configure)
3979                 speed = floor( max_speed * 0.65 + 0.5 );
3980         else if(autocvar_hud_panel_physics_speed_vertical)
3981                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3982         else
3983                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3984
3985         //compute acceleration
3986         float acceleration, f;
3987         if (autocvar__hud_configure)
3988                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3989         else
3990         {
3991                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3992                 f = time - acc_prevtime;
3993                 if(autocvar_hud_panel_physics_acceleration_vertical)
3994                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3995                 else
3996                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3997
3998                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3999
4000                 acc_prevspeed = vel;
4001                 acc_prevtime = time;
4002
4003                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4004                 {
4005                         f = bound(0, f * 10, 1);
4006                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4007                         acceleration = acc_avg;
4008                 }
4009         }
4010
4011         int acc_decimals = 2;
4012         if(time > physics_update_time)
4013         {
4014                 // workaround for ftos_decimals returning a negative 0
4015                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4016                         discrete_acceleration = 0;
4017                 discrete_acceleration = acceleration;
4018                 discrete_speed = speed;
4019                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4020         }
4021
4022         //compute layout
4023         float panel_ar = panel_size.x/panel_size.y;
4024         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4025         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4026         {
4027                 panel_size.x *= 0.5;
4028                 if (autocvar_hud_panel_physics_flip)
4029                         speed_offset.x = panel_size.x;
4030                 else
4031                         acceleration_offset.x = panel_size.x;
4032         }
4033         else
4034         {
4035                 panel_size.y *= 0.5;
4036                 if (autocvar_hud_panel_physics_flip)
4037                         speed_offset.y = panel_size.y;
4038                 else
4039                         acceleration_offset.y = panel_size.y;
4040         }
4041         int speed_baralign, acceleration_baralign;
4042         if (autocvar_hud_panel_physics_baralign == 1)
4043                 acceleration_baralign = speed_baralign = 1;
4044     else if(autocvar_hud_panel_physics_baralign == 4)
4045                 acceleration_baralign = speed_baralign = 2;
4046         else if (autocvar_hud_panel_physics_flip)
4047         {
4048                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4049                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4050         }
4051         else
4052         {
4053                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4054                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4055         }
4056         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4057                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4058
4059         //draw speed
4060         if(speed)
4061         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4062                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4063         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4064         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4065         {
4066                 tmp_size.x = panel_size.x * 0.75;
4067                 tmp_size.y = panel_size.y * text_scale;
4068                 if (speed_baralign)
4069                         tmp_offset.x = panel_size.x - tmp_size.x;
4070                 //else
4071                         //tmp_offset_x = 0;
4072                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4073                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074
4075                 //draw speed unit
4076                 if (speed_baralign)
4077                         tmp_offset.x = 0;
4078                 else
4079                         tmp_offset.x = tmp_size.x;
4080                 if (autocvar_hud_panel_physics_speed_unit_show)
4081                 {
4082                         //tmp_offset_y = 0;
4083                         tmp_size.x = panel_size.x * (1 - 0.75);
4084                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4085                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4086                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4087                 }
4088         }
4089
4090         //compute and draw top speed
4091         if (autocvar_hud_panel_physics_topspeed)
4092         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4093         {
4094                 if (autocvar__hud_configure)
4095                 {
4096                         top_speed = floor( max_speed * 0.75 + 0.5 );
4097                         f = 1;
4098                 }
4099                 else
4100                 {
4101                         if (speed >= top_speed)
4102                         {
4103                                 top_speed = speed;
4104                                 top_speed_time = time;
4105                         }
4106                         if (top_speed != 0)
4107                         {
4108                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4109                                 // divide by f to make it start from 1
4110                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4111                         }
4112             else //hide top speed 0, it would be stupid
4113                                 f = 0;
4114                 }
4115                 if (f > 0)
4116                 {
4117                         //top speed progressbar peak
4118                         if(speed < top_speed)
4119                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4120                         {
4121                                 float peak_offsetX;
4122                                 vector peak_size = '0 0 0';
4123                                 if (speed_baralign == 0)
4124                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4125                 else if (speed_baralign == 1)
4126                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4127                 else // if (speed_baralign == 2)
4128                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4129                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4130                 peak_size.y = panel_size.y;
4131                 if (speed_baralign == 2) // draw two peaks, on both sides
4132                 {
4133                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4134                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4135                 }
4136                 else
4137                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4138                         }
4139
4140                         //top speed
4141                         tmp_offset.y = panel_size.y * 0.4;
4142                         tmp_size.x = panel_size.x * (1 - 0.75);
4143                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4144                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4145                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4146                 }
4147                 else
4148                         top_speed = 0;
4149         }
4150
4151         //draw acceleration
4152         if(acceleration)
4153         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4154         {
4155                 vector progressbar_color;
4156                 if(acceleration < 0)
4157                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4158                 else
4159                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4160
4161                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4162                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4163                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4164
4165                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4166                 {
4167                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4168
4169                         if (acceleration_baralign == 1)
4170                                 tmp_offset.x = panel_size.x - tmp_size.x;
4171                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4172                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4173                         else
4174                                 tmp_offset.x = 0;
4175                         tmp_offset.y = 0;
4176                 }
4177                 else
4178                 {
4179                         tmp_size = panel_size;
4180                         tmp_offset = '0 0 0';
4181                 }
4182
4183                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4184         }
4185
4186         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4187         {
4188                 tmp_size.x = panel_size.x;
4189                 tmp_size.y = panel_size.y * text_scale;
4190                 tmp_offset.x = 0;
4191                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4192
4193                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4194         }
4195
4196         draw_endBoldFont();
4197 }
4198
4199 // CenterPrint (#16)
4200 //
4201 const int CENTERPRINT_MAX_MSGS = 10;
4202 const int CENTERPRINT_MAX_ENTRIES = 50;
4203 const float CENTERPRINT_SPACING = 0.7;
4204 int cpm_index;
4205 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4206 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4207 float centerprint_time[CENTERPRINT_MAX_MSGS];
4208 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4209 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4210 bool centerprint_showing;
4211
4212 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4213 {
4214         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4215         int i, j;
4216
4217         if(strMessage == "" && new_id == 0)
4218                 return;
4219
4220         // strip trailing newlines
4221         j = strlen(strMessage) - 1;
4222         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4223                 --j;
4224         if (j < strlen(strMessage) - 1)
4225                 strMessage = substring(strMessage, 0, j + 1);
4226
4227         if(strMessage == "" && new_id == 0)
4228                 return;
4229
4230         // strip leading newlines
4231         j = 0;
4232         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4233                 ++j;
4234         if (j > 0)
4235                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4236
4237         if(strMessage == "" && new_id == 0)
4238                 return;
4239
4240         if (!centerprint_showing)
4241                 centerprint_showing = true;
4242
4243         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4244         {
4245                 if (j == CENTERPRINT_MAX_MSGS)
4246                         j = 0;
4247                 if (new_id && new_id == centerprint_msgID[j])
4248                 {
4249                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4250                         {
4251                                 // fade out the current msg (duration and countdown_num are ignored)
4252                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4253                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4254                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4255                                 return;
4256                         }
4257                         break; // found a msg with the same id, at position j
4258                 }
4259         }
4260
4261         if (i == CENTERPRINT_MAX_MSGS)
4262         {
4263                 // a msg with the same id was not found, add the msg at the next position
4264                 --cpm_index;
4265                 if (cpm_index == -1)
4266                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4267                 j = cpm_index;
4268         }
4269         if(centerprint_messages[j])
4270                 strunzone(centerprint_messages[j]);
4271         centerprint_messages[j] = strzone(strMessage);
4272         centerprint_msgID[j] = new_id;
4273         if (duration < 0)
4274         {
4275                 centerprint_time[j] = -1;
4276                 centerprint_expire_time[j] = time;
4277         }
4278         else
4279         {
4280                 if(duration == 0)
4281                         duration = max(1, autocvar_hud_panel_centerprint_time);
4282                 centerprint_time[j] = duration;
4283                 centerprint_expire_time[j] = time + duration;
4284         }
4285         centerprint_countdown_num[j] = countdown_num;
4286 }
4287
4288 void centerprint_hud(string strMessage)
4289 {
4290         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4291 }
4292
4293 void reset_centerprint_messages(void)
4294 {
4295         int i;
4296         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4297         {
4298                 centerprint_expire_time[i] = 0;
4299                 centerprint_time[i] = 1;
4300                 centerprint_msgID[i] = 0;
4301                 if(centerprint_messages[i])
4302                         strunzone(centerprint_messages[i]);
4303                 centerprint_messages[i] = string_null;
4304         }
4305 }
4306 float hud_configure_cp_generation_time;
4307 void HUD_CenterPrint (void)
4308 {
4309         if(!autocvar__hud_configure)
4310         {
4311                 if(!autocvar_hud_panel_centerprint) return;
4312
4313                 if(hud_configure_prev)
4314                         reset_centerprint_messages();
4315         }
4316         else
4317         {
4318                 if(!hud_configure_prev)
4319                         reset_centerprint_messages();
4320                 if (time > hud_configure_cp_generation_time)
4321                 {
4322                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4323                         {
4324                                 float r;
4325                                 r = random();
4326                                 if (r > 0.8)
4327                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4328                                 else if (r > 0.55)
4329                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4330                                 else
4331                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4332                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4333                         }
4334                         else
4335                         {
4336                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4337                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4338                         }
4339                 }
4340         }
4341
4342         // this panel fades only when the menu does
4343         float hud_fade_alpha_save = 0;
4344         if(scoreboard_fade_alpha)
4345         {
4346                 hud_fade_alpha_save = hud_fade_alpha;
4347                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4348         }
4349         HUD_Panel_UpdateCvars();
4350
4351         if(scoreboard_fade_alpha)
4352         {
4353                 hud_fade_alpha = hud_fade_alpha_save;
4354
4355                 // move the panel below the scoreboard
4356                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4357                         return;
4358                 vector target_pos;
4359
4360                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4361
4362                 if(target_pos.y > panel_pos.y)
4363                 {
4364                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4365                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4366                 }
4367         }
4368
4369         HUD_Panel_DrawBg(1);
4370
4371         if (!centerprint_showing)
4372                 return;
4373
4374         if(panel_bg_padding)
4375         {
4376                 panel_pos += '1 1 0' * panel_bg_padding;
4377                 panel_size -= '2 2 0' * panel_bg_padding;
4378         }
4379
4380         int entries;
4381         float height;
4382         vector fontsize;
4383         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4384         // height = panel_size_y/entries;
4385         // fontsize = '1 1 0' * height;
4386         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4387         fontsize = '1 1 0' * height;
4388         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4389
4390         int i, j, k, n, g;
4391         float a, sz, align, current_msg_posY = 0, msg_size;
4392         vector pos;
4393         string ts;
4394         bool all_messages_expired = true;
4395
4396         pos = panel_pos;
4397         if (autocvar_hud_panel_centerprint_flip)
4398                 pos.y += panel_size.y;
4399         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4400         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4401         {
4402                 if (j == CENTERPRINT_MAX_MSGS)
4403                         j = 0;
4404                 if (centerprint_expire_time[j] <= time)
4405                 {
4406                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4407                         {
4408                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4409                                 if (centerprint_countdown_num[j] == 0)
4410                                         continue;
4411                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4412                         }
4413                         else if(centerprint_time[j] != -1)
4414                                 continue;
4415                 }
4416
4417                 all_messages_expired = false;
4418
4419                 // fade the centerprint_hud in/out
4420                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4421                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4422                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4423                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4424                 else // Expiring soon, so fade it out.
4425                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4426
4427                 // while counting down show it anyway in order to hold the current message position
4428                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4429                         continue;
4430                 if (a > 1)
4431                         a = 1;
4432
4433                 // set the size from fading in/out before subsequent fading
4434                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4435
4436                 // also fade it based on positioning
4437                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4438                 {
4439                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4440                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4441                 }
4442                 a *= panel_fg_alpha;
4443
4444                 // finally set the size based on the new theAlpha from subsequent fading
4445                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4446                 drawfontscale = sz * '1 1 0';
4447
4448                 if (centerprint_countdown_num[j])
4449                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4450                 else
4451                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4452
4453                 if (autocvar_hud_panel_centerprint_flip)
4454                 {
4455                         // check if the message can be entirely shown
4456                         for(k = 0; k < n; ++k)
4457                         {
4458                                 getWrappedLine_remaining = argv(k);
4459                                 while(getWrappedLine_remaining)
4460                                 {
4461                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4462                                         if (ts != "")
4463                                                 pos.y -= fontsize.y;
4464                                         else
4465                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4466                                 }
4467                         }
4468                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4469                 }
4470
4471                 msg_size = pos.y;
4472                 for(k = 0; k < n; ++k)
4473                 {
4474                         getWrappedLine_remaining = argv(k);
4475                         while(getWrappedLine_remaining)
4476                         {
4477                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4478                                 if (ts != "")
4479                                 {
4480                                         if (align)
4481                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4482                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4483                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4484                                         pos.y += fontsize.y;
4485                                 }
4486                                 else
4487                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4488                         }
4489                 }
4490
4491                 ++g; // move next position number up
4492
4493                 msg_size = pos.y - msg_size;
4494                 if (autocvar_hud_panel_centerprint_flip)
4495                 {
4496                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4497                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4498                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4499
4500                         if (pos.y < panel_pos.y) // check if the next message can be shown
4501                         {
4502                                 drawfontscale = '1 1 0';
4503                                 return;
4504                         }
4505                 }
4506                 else
4507                 {
4508                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4509                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4510                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4511
4512                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4513                         {
4514                                 drawfontscale = '1 1 0';
4515                                 return;
4516                         }
4517                 }
4518         }
4519         drawfontscale = '1 1 0';
4520         if (all_messages_expired)
4521         {
4522                 centerprint_showing = false;
4523                 reset_centerprint_messages();
4524         }
4525 }
4526
4527 // Buffs (#18)
4528 //
4529 void HUD_Buffs(void)
4530 {
4531         int buffs = getstati(STAT_BUFFS, 0, 24);
4532         if(!autocvar__hud_configure)
4533         {
4534                 if(!autocvar_hud_panel_buffs) return;
4535                 if(spectatee_status == -1) return;
4536                 if(getstati(STAT_HEALTH) <= 0) return;
4537                 if(!buffs) return;
4538         }
4539         else
4540         {
4541                 buffs = Buff_Type_first.items; // force first buff
4542         }
4543
4544         int b = 0; // counter to tell other functions that we have buffs
4545         entity e;
4546         string s = "";
4547         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4548         {
4549                 ++b;
4550                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4551                 if(s == "")
4552                         s = o;
4553                 else
4554                         s = strcat(s, " ", o);
4555         }
4556
4557         HUD_Panel_UpdateCvars();
4558
4559         draw_beginBoldFont();
4560
4561         vector pos, mySize;
4562         pos = panel_pos;
4563         mySize = panel_size;
4564
4565         HUD_Panel_DrawBg(bound(0, b, 1));
4566         if(panel_bg_padding)
4567         {
4568                 pos += '1 1 0' * panel_bg_padding;
4569                 mySize -= '2 2 0' * panel_bg_padding;
4570         }
4571
4572         //float panel_ar = mySize_x/mySize_y;
4573         //bool is_vertical = (panel_ar < 1);
4574         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4575         vector buff_offset = '0 0 0';
4576
4577         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4578         {
4579                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4580                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4581         }
4582
4583         draw_endBoldFont();
4584 }
4585
4586
4587 /*
4588 ==================
4589 Main HUD system
4590 ==================
4591 */
4592
4593 void HUD_Reset (void)
4594 {
4595         // reset gametype specific icons
4596         if(gametype == MAPINFO_TYPE_CTF)
4597                 HUD_Mod_CTF_Reset();
4598 }
4599
4600 void HUD_Main (void)
4601 {
4602         int i;
4603         // global hud theAlpha fade
4604         if(menu_enabled == 1)
4605                 hud_fade_alpha = 1;
4606         else
4607                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4608
4609         if(scoreboard_fade_alpha)
4610                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4611
4612         HUD_Configure_Frame();
4613
4614         if(intermission == 2) // no hud during mapvote
4615                 hud_fade_alpha = 0;
4616
4617         // panels that we want to be active together with the scoreboard
4618         // they must fade only when the menu does
4619         if(scoreboard_fade_alpha == 1)
4620         {
4621                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4622                 return;
4623         }
4624
4625         if(!autocvar__hud_configure && !hud_fade_alpha)
4626                 return;
4627
4628         // Drawing stuff
4629         if (hud_skin_prev != autocvar_hud_skin)
4630         {
4631                 if (hud_skin_path)
4632                         strunzone(hud_skin_path);
4633                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4634                 if (hud_skin_prev)
4635                         strunzone(hud_skin_prev);
4636                 hud_skin_prev = strzone(autocvar_hud_skin);
4637         }
4638
4639         // draw the dock
4640         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4641         {
4642                 int f;
4643                 vector color;
4644                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4645                 if((teamplay) && hud_dock_color_team) {
4646                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4647                                 color = '1 0 0' * hud_dock_color_team;
4648                         else
4649                                 color = myteamcolors * hud_dock_color_team;
4650                 }
4651                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4652                         color = '1 0 0' * hud_dock_color_team;
4653                 }
4654                 else
4655                 {
4656                         string hud_dock_color = autocvar_hud_dock_color;
4657                         if(hud_dock_color == "shirt") {
4658                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4659                                 color = colormapPaletteColor(floor(f / 16), 0);
4660                         }
4661                         else if(hud_dock_color == "pants") {
4662                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4663                                 color = colormapPaletteColor(f % 16, 1);
4664                         }
4665                         else
4666                                 color = stov(hud_dock_color);
4667                 }
4668
4669                 string pic;
4670                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4671                 if(precache_pic(pic) == "") {
4672                         pic = strcat(hud_skin_path, "/dock_medium");
4673                         if(precache_pic(pic) == "") {
4674                                 pic = "gfx/hud/default/dock_medium";
4675                         }
4676                 }
4677                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4678         }
4679
4680         // cache the panel order into the panel_order array
4681         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4682                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4683                         panel_order[i] = -1;
4684                 string s = "";
4685                 int p_num;
4686                 bool warning = false;
4687                 int argc = tokenize_console(autocvar__hud_panelorder);
4688                 if (argc > HUD_PANEL_NUM)
4689                         warning = true;
4690                 //first detect wrong/missing panel numbers
4691                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4692                         p_num = stoi(argv(i));
4693                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4694                                 if (panel_order[p_num] == -1) //found for the first time?
4695                                         s = strcat(s, ftos(p_num), " ");
4696                                 panel_order[p_num] = 1; //mark as found
4697                         }
4698                         else
4699                                 warning = true;
4700                 }
4701                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4702                         if (panel_order[i] == -1) {
4703                                 warning = true;
4704                                 s = strcat(s, ftos(i), " "); //add missing panel number
4705                         }
4706                 }
4707                 if (warning)
4708                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4709
4710                 cvar_set("_hud_panelorder", s);
4711                 if(hud_panelorder_prev)
4712                         strunzone(hud_panelorder_prev);
4713                 hud_panelorder_prev = strzone(s);
4714
4715                 //now properly set panel_order
4716                 tokenize_console(s);
4717                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4718                         panel_order[i] = stof(argv(i));
4719                 }
4720         }
4721
4722         hud_draw_maximized = 0;
4723         // draw panels in order specified by panel_order array
4724         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4725                 (panel = hud_panel[panel_order[i]]).panel_draw();
4726
4727         hud_draw_maximized = 1; // panels that may be maximized must check this var
4728         // draw maximized panels on top
4729         if(hud_panel_radar_maximized)
4730                 (panel = HUD_PANEL(RADAR)).panel_draw();
4731         if(autocvar__con_chat_maximized)
4732                 (panel = HUD_PANEL(CHAT)).panel_draw();
4733
4734         HUD_Configure_PostDraw();
4735
4736         hud_configure_prev = autocvar__hud_configure;
4737 }