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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a, j, factor;
441         float screen_ar, center_x, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float show_accuracy = false, panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 else if(timeout && time >= weapontime + timeout + timeout_effect_length && ((autocvar_hud_panel_weapons_timeout_effect != 1) && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
472                 {
473                         weaponprevtime = time;
474                         return;
475                 }
476         }
477         else
478                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
479
480         // update generic hud functions
481         HUD_Panel_UpdateCvars(weapons);
482         HUD_Panel_ApplyFadeAlpha();
483
484         draw_beginBoldFont();
485
486         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
487         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
488         {
489                 float weapon_cnt;
490                 if(weaponorder_bypriority)
491                         strunzone(weaponorder_bypriority);
492                 if(weaponorder_byimpulse)
493                         strunzone(weaponorder_byimpulse);
494
495                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
496                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
497                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
498
499                 weapon_cnt = 0;
500                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
501                 {
502                         self = get_weaponinfo(i);
503                         if(self.impulse >= 0)
504                         {
505                                 weaponorder[weapon_cnt] = self;
506                                 ++weapon_cnt;
507                         }
508                 }
509                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
510                         weaponorder[i] = world;
511                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
512
513                 weaponorder_cmp_str = string_null;
514         }
515
516         // determine which weapons are going to be shown
517         if (autocvar_hud_panel_weapons_onlyowned)
518         {
519                 if(autocvar__hud_configure)
520                 {
521                         if (WEPSET_EMPTY_A(weapons_stat))
522                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
523                                         WEPSET_OR_AW(weapons_stat, i);
524
525                         if(menu_enabled != 2)
526                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
527                 }
528
529                 // do we own this weapon?
530                 weapon_count = 0;
531                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
533                                 ++weapon_count;
534
535                 // add it anyway if weaponcomplain is shown
536                 if((!autocvar__hud_configure) 
537                         && (autocvar_hud_panel_weapons_complainbubble 
538                                 && time - complain_weapon_time < when + fadetime))
539                                         ++weapon_count;
540
541                 // might as well commit suicide now, no reason to live ;)
542                 if (weapon_count == 0) { return; }
543
544                 // reduce size of the panel
545                 if (panel_size_y > panel_size_x)
546                 {
547                         old_panel_size_y = panel_size_y;
548                         panel_size_y *= weapon_count / WEP_COUNT;
549                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550                 }
551                 else
552                 {
553                         old_panel_size_x = panel_size_x;
554                         panel_size_x *= weapon_count / WEP_COUNT;
555                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
556                 }
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
567
568                         // fade the panel alpha
569                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
570                         {
571                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
572                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
573                         }
574                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
575                         {
576                                 panel_bg_alpha *= (1 - f);
577                                 panel_fg_alpha *= (1 - f);
578                         }
579
580                         // move the panel off the screen
581                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 f *= f; // for a cooler movement
584                                 center_x = panel_pos_x + panel_size_x/2;
585                                 center_y = panel_pos_y + panel_size_y/2;
586                                 screen_ar = vid_conwidth/vid_conheight;
587                                 if (center_x/center_y < screen_ar) //bottom left
588                                 {
589                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
591                                         else //left
592                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593                                 }
594                                 else //top right
595                                 {
596                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598                                         else //top
599                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
600                                 }
601                         }
602                         weaponprevtime = time - (1 - f) * timein_effect_length;
603                 }
604                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605                 {
606                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607
608                         // fade the panel alpha
609                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
610                         {
611                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
612                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613                         }
614                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 panel_bg_alpha *= (f);
617                                 panel_fg_alpha *= (f);
618                         }
619
620                         // move the panel back on screen
621                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622                         {
623                                 f *= f; // for a cooler movement
624                                 f = 1 - f;
625                                 center_x = panel_pos_x + panel_size_x/2;
626                                 center_y = panel_pos_y + panel_size_y/2;
627                                 screen_ar = vid_conwidth/vid_conheight;
628                                 if (center_x/center_y < screen_ar) //bottom left
629                                 {
630                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
631                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
632                                         else //left
633                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
634                                 }
635                                 else //top right
636                                 {
637                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
638                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639                                         else //top
640                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
641                                 }
642                         }
643                 }
644         }
645
646         // draw the background, then change the virtual size of it to better fit other items inside
647         HUD_Panel_DrawBg(1);
648         if(panel_bg_padding)
649         {
650                 panel_pos += '1 1 0' * panel_bg_padding;
651                 panel_size -= '2 2 0' * panel_bg_padding;
652         }
653
654         // after the sizing and animations are done, update the other values
655         rows = panel_size_y/panel_size_x;
656         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
657         columns = ceil(weapon_count/rows);
658         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
659
660         // calculate position/size for visual bar displaying ammount of ammo status
661         if (autocvar_hud_panel_weapons_ammo)
662         {
663                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
664                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
665
666                 if(weapon_size_x/weapon_size_y > aspect)
667                 {
668                         barsize_x = aspect * weapon_size_y;
669                         barsize_y = weapon_size_y;
670                         baroffset_x = (weapon_size_x - barsize_x) / 2;
671                 }
672                 else
673                 {
674                         barsize_y = 1/aspect * weapon_size_x;
675                         barsize_x = weapon_size_x;
676                         baroffset_y = (weapon_size_y - barsize_y) / 2;
677                 }
678         }
679
680         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
681         {
682                 show_accuracy = true;
683                 if (acc_col[0] == '-1 0 0')
684                         for (i = 0; i < acc_levels; ++i)
685                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
686         }
687
688         row = column = 0;
689         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
690         {
691                 // retrieve information about the current weapon to be drawn
692                 self = weaponorder[i];
693                 weapon_id = self.impulse;
694
695                 // skip if this weapon doesn't exist
696                 if (!self || self.impulse < 0) { continue; }
697
698                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
699                 if (autocvar_hud_panel_weapons_onlyowned
700                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
701                         || (self.weapon == complain_weapon 
702                                 && time - complain_weapon_time < when + fadetime 
703                                 && autocvar_hud_panel_weapons_complainbubble)))
704                                         continue;
705
706                 // figure out the drawing position of weapon
707                 weapon_pos = (panel_pos 
708                         + eX * column * weapon_size_x 
709                         + eY * row * weapon_size_y);
710
711                 // draw background behind currently selected weapon
712                 if(self.weapon == switchweapon)
713                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
714
715                 // draw the weapon accuracy
716                 if(show_accuracy)
717                 {
718                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
719                         if(panel_weapon_accuracy >= 0)
720                         {
721                                 // find the max level lower than weapon_accuracy
722                                 j = acc_levels-1;
723                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
724                                         --j;
725
726                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
727                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
728                                 color = acc_col[j];
729                                 color = color + factor * (acc_col[j+1] - color);
730
731                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
732                         }
733                 }
734
735                 // drawing all the weapon items
736                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
737                 {
738                         // draw the weapon image
739                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740
741                         // draw weapon label string
742                         switch(autocvar_hud_panel_weapons_label)
743                         {
744                                 case 1: // weapon number
745                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 case 2: // bind
749                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750                                         break;
751
752                                 case 3: // weapon name
753                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
754                                         break;
755
756                                 default: // nothing
757                                         break;
758                         }
759
760                         // draw ammo status bar
761                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
762                         {
763                                 a = 0;
764                                 ammo_type = GetAmmoTypeForWep(self.weapon);
765                                 if(ammo_type != -1)
766                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
767
768                                 if(a > 0)
769                                 {
770                                         switch(ammo_type) {
771                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
772                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
773                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
774                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
775                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
776                                                 default: ammo_full = 60;
777                                         }
778
779                                         drawsetcliparea(
780                                                 weapon_pos_x + baroffset_x,
781                                                 weapon_pos_y + baroffset_y,
782                                                 barsize_x * bound(0, a/ammo_full, 1),
783                                                 barsize_y);
784                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
785                                         drawresetcliparea();
786                                 }
787                         }
788                 }
789                 else // draw a "ghost weapon icon" if you don't have the weapon
790                 {
791                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
792                 }
793
794                 // draw the complain message
795                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
796                 {
797                         if(fadetime)
798                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
799                         else
800                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
801
802
803                         string s;
804                         if(complain_weapon_type == 0) {
805                                 s = _("Out of ammo");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
807                         }
808                         else if(complain_weapon_type == 1) {
809                                 s = _("Don't have");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
811                         }
812                         else {
813                                 s = _("Unavailable");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
815                         }
816                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
819                 }
820
821                 // continue with new position for the next weapon
822                 ++row;
823                 if(row >= rows)
824                 {
825                         row = 0;
826                         ++column;
827                 }
828         }
829
830         draw_endBoldFont();
831 }
832
833 // Ammo (#1)
834 //
835 // TODO: macro
836 float GetAmmoItemCode(float i)
837 {
838         switch(i)
839         {
840                 case 0: return IT_SHELLS;
841                 case 1: return IT_NAILS;
842                 case 2: return IT_ROCKETS;
843                 case 3: return IT_CELLS;
844                 case 4: return IT_FUEL;
845                 default: return -1;
846         }
847 }
848
849 string GetAmmoPicture(float i)
850 {
851         switch(i)
852         {
853                 case 0: return "ammo_shells";
854                 case 1: return "ammo_bullets";
855                 case 2: return "ammo_rockets";
856                 case 3: return "ammo_cells";
857                 case 4: return "ammo_fuel";
858                 default: return "";
859         }
860 }
861
862 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
863 {
864         float a;
865         if(autocvar__hud_configure)
866         {
867                 currently_selected = (itemcode == 2); //rockets always selected
868                 a = 31 + mod(itemcode*93, 128);
869         }
870         else
871                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
872
873         vector color;
874         if(infinite_ammo)
875                 color = '0 0.5 0.75';
876         else if(a < 10)
877                 color = '0.7 0 0';
878         else
879                 color = '1 1 1';
880
881         float theAlpha;
882         if(currently_selected)
883                 theAlpha = 1;
884         else
885                 theAlpha = 0.7;
886
887         vector picpos, numpos;
888         if(autocvar_hud_panel_ammo_iconalign)
889         {
890                 numpos = myPos;
891                 picpos = myPos + eX * 2 * mySize_y;
892         }
893         else
894         {
895                 numpos = myPos + eX * mySize_y;
896                 picpos = myPos;
897         }
898
899         if (currently_selected)
900                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
901
902     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
903         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
904
905     if(autocvar_hud_panel_ammo_text)
906     {
907         if(a > 0 || infinite_ammo)
908             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
909         else // "ghost" ammo count
910             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
911     }
912         if(a > 0 || infinite_ammo)
913                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
914         else // "ghost" ammo icon
915                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
916 }
917
918 void HUD_Ammo(void)
919 {
920     if(hud != HUD_NORMAL) return;
921         if(!autocvar__hud_configure)
922         {
923                 if(!autocvar_hud_panel_ammo) return;
924                 if(spectatee_status == -1) return;
925         }
926         else
927                 hud_configure_active_panel = HUD_PANEL_AMMO;
928
929         HUD_Panel_UpdateCvars(ammo);
930         HUD_Panel_ApplyFadeAlpha();
931
932         draw_beginBoldFont();
933
934         vector pos, mySize;
935         pos = panel_pos;
936         mySize = panel_size;
937
938         HUD_Panel_DrawBg(1);
939         if(panel_bg_padding)
940         {
941                 pos += '1 1 0' * panel_bg_padding;
942                 mySize -= '2 2 0' * panel_bg_padding;
943         }
944
945         float rows = 0, columns, row, column;
946         vector ammo_size;
947         if (autocvar_hud_panel_ammo_onlycurrent)
948                 ammo_size = mySize;
949         else
950         {
951                 rows = mySize_y/mySize_x;
952                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
953                 //                               ^^^ ammo item aspect goes here
954
955                 columns = ceil(AMMO_COUNT/rows);
956
957                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
958         }
959
960         local vector offset = '0 0 0'; // fteqcc sucks
961         float newSize;
962         if(ammo_size_x/ammo_size_y > 3)
963         {
964                 newSize = 3 * ammo_size_y;
965                 offset_x = ammo_size_x - newSize;
966                 pos_x += offset_x/2;
967                 ammo_size_x = newSize;
968         }
969         else
970         {
971                 newSize = 1/3 * ammo_size_x;
972                 offset_y = ammo_size_y - newSize;
973                 pos_y += offset_y/2;
974                 ammo_size_y = newSize;
975         }
976
977         float i, stat_items, currently_selected, infinite_ammo;
978         infinite_ammo = FALSE;
979         if (autocvar_hud_panel_ammo_onlycurrent)
980         {
981                 if(autocvar__hud_configure)
982                 {
983                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
984                 }
985                 else
986                 {
987                         stat_items = getstati(STAT_ITEMS, 0, 24);
988                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
989                                 infinite_ammo = TRUE;
990                         for (i = 0; i < AMMO_COUNT; ++i) {
991                                 currently_selected = stat_items & GetAmmoItemCode(i);
992                                 if (currently_selected)
993                                 {
994                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
995                                         break;
996                                 }
997                         }
998                 }
999         }
1000         else
1001         {
1002                 stat_items = getstati(STAT_ITEMS, 0, 24);
1003                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1004                         infinite_ammo = TRUE;
1005                 row = column = 0;
1006                 for (i = 0; i < AMMO_COUNT; ++i) {
1007                         currently_selected = stat_items & GetAmmoItemCode(i);
1008                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1009                         ++row;
1010                         if(row >= rows)
1011                         {
1012                                 row = 0;
1013                                 column = column + 1;
1014                         }
1015                 }
1016         }
1017
1018         draw_endBoldFont();
1019 }
1020
1021 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1022 {
1023         vector newPos = '0 0 0', newSize = '0 0 0';
1024         vector picpos, numpos;
1025
1026         if (vertical)
1027         {
1028                 if(mySize_y/mySize_x > 2)
1029                 {
1030                         newSize_y = 2 * mySize_x;
1031                         newSize_x = mySize_x;
1032
1033                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1034                         newPos_x = myPos_x;
1035                 }
1036                 else
1037                 {
1038                         newSize_x = 1/2 * mySize_y;
1039                         newSize_y = mySize_y;
1040
1041                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1042                         newPos_y = myPos_y;
1043                 }
1044
1045                 if(icon_right_align)
1046                 {
1047                         numpos = newPos;
1048                         picpos = newPos + eY * newSize_x;
1049                 }
1050                 else
1051                 {
1052                         picpos = newPos;
1053                         numpos = newPos + eY * newSize_x;
1054                 }
1055
1056                 newSize_y /= 2;
1057                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1058                 // make number smaller than icon, it looks better
1059                 // reduce only y to draw numbers with different number of digits with the same y size
1060                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1061                 newSize_y *= 0.7;
1062                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1063                 return;
1064         }
1065
1066         if(mySize_x/mySize_y > 3)
1067         {
1068                 newSize_x = 3 * mySize_y;
1069                 newSize_y = mySize_y;
1070
1071                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1072                 newPos_y = myPos_y;
1073         }
1074         else
1075         {
1076                 newSize_y = 1/3 * mySize_x;
1077                 newSize_x = mySize_x;
1078
1079                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1080                 newPos_x = myPos_x;
1081         }
1082
1083         if(icon_right_align) // right align
1084         {
1085                 numpos = newPos;
1086                 picpos = newPos + eX * 2 * newSize_y;
1087         }
1088         else // left align
1089         {
1090                 numpos = newPos + eX * newSize_y;
1091                 picpos = newPos;
1092         }
1093
1094         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1095         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1096         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1097         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1098 }
1099
1100 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1101 {
1102         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1103 }
1104
1105 // Powerups (#2)
1106 //
1107 void HUD_Powerups(void)
1108 {
1109         float strength_time, shield_time, superweapons_time;
1110         if(!autocvar__hud_configure)
1111         {
1112                 if(!autocvar_hud_panel_powerups) return;
1113                 if(spectatee_status == -1) return;
1114                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1115                 if (getstati(STAT_HEALTH) <= 0) return;
1116
1117                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1118                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1119                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1120
1121                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1122                         superweapons_time = 99; // force max
1123
1124                 // prevent stuff to show up on mismatch that will be fixed next frame
1125                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1126                         superweapons_time = 0;
1127         }
1128         else
1129         {
1130                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1131
1132                 strength_time = 15;
1133                 shield_time = 27;
1134                 superweapons_time = 13;
1135         }
1136
1137         HUD_Panel_UpdateCvars(powerups);
1138         HUD_Panel_ApplyFadeAlpha();
1139
1140         draw_beginBoldFont();
1141
1142         vector pos, mySize;
1143         pos = panel_pos;
1144         mySize = panel_size;
1145
1146         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1147         if(panel_bg_padding)
1148         {
1149                 pos += '1 1 0' * panel_bg_padding;
1150                 mySize -= '2 2 0' * panel_bg_padding;
1151         }
1152
1153         float panel_ar = mySize_x/mySize_y;
1154         float is_vertical = (panel_ar < 1);
1155         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1156
1157         float superweapons_is = -1;
1158
1159         if(superweapons_time)
1160         {
1161                 if(strength_time)
1162                 {
1163                         if(shield_time)
1164                                 superweapons_is = 0;
1165                         else
1166                                 superweapons_is = 2;
1167                 }
1168                 else
1169                 {
1170                         if(shield_time)
1171                                 superweapons_is = 1;
1172                         else
1173                                 superweapons_is = 2;
1174                 }
1175         }
1176
1177         // FIXME handle superweapons here
1178         if(superweapons_is == 0)
1179         {
1180                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1181                 {
1182                         mySize_x *= (1.0 / 3.0);
1183                         superweapons_offset_x = mySize_x;
1184                         if (autocvar_hud_panel_powerups_flip)
1185                                 shield_offset_x = 2*mySize_x;
1186                         else
1187                                 strength_offset_x = 2*mySize_x;
1188                 }
1189                 else
1190                 {
1191                         mySize_y *= (1.0 / 3.0);
1192                         superweapons_offset_y = mySize_y;
1193                         if (autocvar_hud_panel_powerups_flip)
1194                                 shield_offset_y = 2*mySize_y;
1195                         else
1196                                 strength_offset_y = 2*mySize_y;
1197                 }
1198         }
1199         else
1200         {
1201                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1202                 {
1203                         mySize_x *= 0.5;
1204                         if (autocvar_hud_panel_powerups_flip)
1205                                 shield_offset_x = mySize_x;
1206                         else
1207                                 strength_offset_x = mySize_x;
1208                 }
1209                 else
1210                 {
1211                         mySize_y *= 0.5;
1212                         if (autocvar_hud_panel_powerups_flip)
1213                                 shield_offset_y = mySize_y;
1214                         else
1215                                 strength_offset_y = mySize_y;
1216                 }
1217         }
1218
1219         float shield_baralign, strength_baralign, superweapons_baralign;
1220         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1221
1222         if (autocvar_hud_panel_powerups_flip)
1223         {
1224                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1225                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1226                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1227                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1228         }
1229         else
1230         {
1231                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1232                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1233                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1234                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1235         }
1236
1237         if(superweapons_is == 0)
1238         {
1239                 superweapons_iconalign = strength_iconalign;
1240                 superweapons_baralign = 2;
1241         }
1242         else if(superweapons_is == 1)
1243         {
1244                 superweapons_offset = strength_offset;
1245                 superweapons_iconalign = strength_iconalign;
1246                 superweapons_baralign = strength_baralign;
1247         }
1248         else // if(superweapons_is == 2)
1249         {
1250                 superweapons_offset = shield_offset;
1251                 superweapons_iconalign = shield_iconalign;
1252                 superweapons_baralign = shield_baralign;
1253         }
1254
1255         if(shield_time)
1256         {
1257                 const float maxshield = 30;
1258                 float shield = ceil(shield_time);
1259                 if(autocvar_hud_panel_powerups_progressbar)
1260                 {
1261                         HUD_Panel_GetProgressBarColor(shield);
1262                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1263                 }
1264                 if(autocvar_hud_panel_powerups_text)
1265                 {
1266                         if(shield > 1)
1267                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1268                         if(shield <= 5)
1269                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1270                 }
1271         }
1272
1273         if(strength_time)
1274         {
1275                 const float maxstrength = 30;
1276                 float strength = ceil(strength_time);
1277                 if(autocvar_hud_panel_powerups_progressbar)
1278                 {
1279                         HUD_Panel_GetProgressBarColor(strength);
1280                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1281                 }
1282                 if(autocvar_hud_panel_powerups_text)
1283                 {
1284                         if(strength > 1)
1285                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1286                         if(strength <= 5)
1287                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1288                 }
1289         }
1290
1291         if(superweapons_time)
1292         {
1293                 const float maxsuperweapons = 30;
1294                 float superweapons = ceil(superweapons_time);
1295                 if(autocvar_hud_panel_powerups_progressbar)
1296                 {
1297                         HUD_Panel_GetProgressBarColor(superweapons);
1298                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1299                 }
1300                 if(autocvar_hud_panel_powerups_text)
1301                 {
1302                         if(superweapons > 1)
1303                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1304                         if(superweapons <= 5)
1305                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1306                 }
1307         }
1308
1309         draw_endBoldFont();
1310 }
1311
1312 // Health/armor (#3)
1313 //
1314
1315 // prev_* vars contain the health/armor at the previous FRAME
1316 // set to -1 when player is dead or was not playing
1317 float prev_health, prev_armor;
1318 float health_damagetime, armor_damagetime;
1319 float health_beforedamage, armor_beforedamage;
1320 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1321 float old_p_health, old_p_armor;
1322 float old_p_healthtime, old_p_armortime;
1323 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1324 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1325 float prev_p_health, prev_p_armor;
1326
1327 void HUD_HealthArmor(void)
1328 {
1329         float armor, health, fuel;
1330         if(!autocvar__hud_configure)
1331         {
1332                 if(!autocvar_hud_panel_healtharmor) return;
1333                 if(hud != HUD_NORMAL) return;
1334                 if(spectatee_status == -1) return;
1335
1336                 health = getstati(STAT_HEALTH);
1337                 if(health <= 0)
1338                 {
1339                         prev_health = -1;
1340                         return;
1341                 }
1342                 armor = getstati(STAT_ARMOR);
1343
1344                 // code to check for spectatee_status changes is in Ent_ClientData()
1345                 // prev_p_health and prev_health can be set to -1 there
1346
1347                 if (prev_p_health == -1)
1348                 {
1349                         // no effect
1350                         health_beforedamage = 0;
1351                         armor_beforedamage = 0;
1352                         health_damagetime = 0;
1353                         armor_damagetime = 0;
1354                         prev_health = health;
1355                         prev_armor = armor;
1356                         old_p_health = health;
1357                         old_p_armor = armor;
1358                         prev_p_health = health;
1359                         prev_p_armor = armor;
1360                 }
1361                 else if (prev_health == -1)
1362                 {
1363                         //start the load effect
1364                         health_damagetime = 0;
1365                         armor_damagetime = 0;
1366                         prev_health = 0;
1367                         prev_armor = 0;
1368                 }
1369                 fuel = getstati(STAT_FUEL);
1370         }
1371         else
1372         {
1373                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1374
1375                 health = 150;
1376                 armor = 75;
1377                 fuel = 20;
1378         }
1379
1380         HUD_Panel_UpdateCvars(healtharmor);
1381         HUD_Panel_ApplyFadeAlpha();
1382         vector pos, mySize;
1383         pos = panel_pos;
1384         mySize = panel_size;
1385
1386         HUD_Panel_DrawBg(1);
1387         if(panel_bg_padding)
1388         {
1389                 pos += '1 1 0' * panel_bg_padding;
1390                 mySize -= '2 2 0' * panel_bg_padding;
1391         }
1392
1393         float baralign = autocvar_hud_panel_healtharmor_baralign;
1394         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1395
1396     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1397     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1398         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1399         {
1400                 vector v;
1401                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1402
1403                 float x;
1404                 x = floor(v_x + 1);
1405
1406         float maxtotal = maxhealth + maxarmor;
1407                 string biggercount;
1408                 if(v_z) // NOT fully armored
1409                 {
1410                         biggercount = "health";
1411                         if(autocvar_hud_panel_healtharmor_progressbar)
1412                         {
1413                                 HUD_Panel_GetProgressBarColor(health);
1414                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1415                         }
1416                         if(armor)
1417             if(autocvar_hud_panel_healtharmor_text)
1418                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1419                 }
1420                 else
1421                 {
1422                         biggercount = "armor";
1423                         if(autocvar_hud_panel_healtharmor_progressbar)
1424                         {
1425                                 HUD_Panel_GetProgressBarColor(armor);
1426                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1427                         }
1428                         if(health)
1429             if(autocvar_hud_panel_healtharmor_text)
1430                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1431                 }
1432         if(autocvar_hud_panel_healtharmor_text)
1433                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1434
1435                 if(fuel)
1436                 {
1437                         HUD_Panel_GetProgressBarColor(fuel);
1438                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1439                 }
1440         }
1441         else
1442         {
1443                 float panel_ar = mySize_x/mySize_y;
1444                 float is_vertical = (panel_ar < 1);
1445                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1446                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1447                 {
1448                         mySize_x *= 0.5;
1449                         if (autocvar_hud_panel_healtharmor_flip)
1450                                 health_offset_x = mySize_x;
1451                         else
1452                                 armor_offset_x = mySize_x;
1453                 }
1454                 else
1455                 {
1456                         mySize_y *= 0.5;
1457                         if (autocvar_hud_panel_healtharmor_flip)
1458                                 health_offset_y = mySize_y;
1459                         else
1460                                 armor_offset_y = mySize_y;
1461                 }
1462
1463                 float health_baralign, armor_baralign, fuel_baralign;
1464                 float health_iconalign, armor_iconalign;
1465                 if (autocvar_hud_panel_healtharmor_flip)
1466                 {
1467                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1468                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         fuel_baralign = health_baralign;
1470                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                 }
1473                 else
1474                 {
1475                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1476                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         fuel_baralign = armor_baralign;
1478                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1479                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                 }
1481
1482                 //if(health)
1483                 {
1484                         if(autocvar_hud_panel_healtharmor_progressbar)
1485                         {
1486                                 HUD_Panel_GetProgressBarColor(health);
1487                                 float p_health, pain_health_alpha;
1488                                 p_health = health;
1489                                 pain_health_alpha = 1;
1490                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1491                                 {
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1493                                         {
1494                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1495                                                 {
1496                                                         if (time - old_p_healthtime < 1)
1497                                                                 old_p_health = prev_p_health;
1498                                                         else
1499                                                                 old_p_health = prev_health;
1500                                                         old_p_healthtime = time;
1501                                                 }
1502                                                 if (time - old_p_healthtime < 1)
1503                                                 {
1504                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505                                                         prev_p_health = p_health;
1506                                                 }
1507                                         }
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1509                                         {
1510                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1511                                                 {
1512                                                         if (time - health_damagetime >= 1)
1513                                                                 health_beforedamage = prev_health;
1514                                                         health_damagetime = time;
1515                                                 }
1516                                                 if (time - health_damagetime < 1)
1517                                                 {
1518                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1520                                                 }
1521                                         }
1522                                         prev_health = health;
1523
1524                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1525                                         {
1526                                                 float BLINK_FACTOR = 0.15;
1527                                                 float BLINK_BASE = 0.85;
1528                                                 float BLINK_FREQ = 9; 
1529                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1530                                         }
1531                                 }
1532                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1533                         }
1534                         if(autocvar_hud_panel_healtharmor_text)
1535                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536                 }
1537
1538                 if(armor)
1539                 {
1540                         if(autocvar_hud_panel_healtharmor_progressbar)
1541                         {
1542                                 HUD_Panel_GetProgressBarColor(armor);
1543                                 float p_armor;
1544                                 p_armor = armor;
1545                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1546                                 {
1547                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1548                                         {
1549                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1550                                                 {
1551                                                         if (time - old_p_armortime < 1)
1552                                                                 old_p_armor = prev_p_armor;
1553                                                         else
1554                                                                 old_p_armor = prev_armor;
1555                                                         old_p_armortime = time;
1556                                                 }
1557                                                 if (time - old_p_armortime < 1)
1558                                                 {
1559                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1560                                                         prev_p_armor = p_armor;
1561                                                 }
1562                                         }
1563                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1564                                         {
1565                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1566                                                 {
1567                                                         if (time - armor_damagetime >= 1)
1568                                                                 armor_beforedamage = prev_armor;
1569                                                         armor_damagetime = time;
1570                                                 }
1571                                                 if (time - armor_damagetime < 1)
1572                                                 {
1573                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1574                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1575                                                 }
1576                                         }
1577                                         prev_armor = armor;
1578                                 }
1579                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1580                         }
1581                         if(autocvar_hud_panel_healtharmor_text)
1582                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1583                 }
1584
1585                 if(fuel)
1586                 {
1587                         if (is_vertical)
1588                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1589                         else
1590                                 mySize_y *= 0.2;
1591                         if (panel_ar >= 4)
1592                                 mySize_x *= 2; //restore full panel size
1593                         else if (panel_ar < 1/4)
1594                                 mySize_y *= 2; //restore full panel size
1595                         HUD_Panel_GetProgressBarColor(fuel);
1596                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1597                 }
1598         }
1599 }
1600
1601 // Notification area (#4)
1602 //
1603
1604 string Weapon_SuicideMessage(float deathtype)
1605 {
1606         w_deathtype = deathtype;
1607         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1608         return w_deathtypestring;
1609 }
1610
1611 string Weapon_KillMessage(float deathtype)
1612 {
1613         w_deathtype = deathtype;
1614         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1615         return w_deathtypestring;
1616 }
1617
1618 #define KN_MAX_ENTRIES 10
1619 float kn_index;
1620 float killnotify_times[KN_MAX_ENTRIES];
1621 float killnotify_deathtype[KN_MAX_ENTRIES];
1622 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1623 string killnotify_attackers[KN_MAX_ENTRIES];
1624 string killnotify_victims[KN_MAX_ENTRIES];
1625 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1626 {
1627         --kn_index;
1628         if (kn_index == -1)
1629                 kn_index = KN_MAX_ENTRIES-1;
1630         killnotify_times[kn_index] = time;
1631         killnotify_deathtype[kn_index] = wpn;
1632         killnotify_actiontype[kn_index] = actiontype;
1633         if(killnotify_attackers[kn_index])
1634                 strunzone(killnotify_attackers[kn_index]);
1635         killnotify_attackers[kn_index] = strzone(attacker);
1636         if(killnotify_victims[kn_index])
1637                 strunzone(killnotify_victims[kn_index]);
1638         killnotify_victims[kn_index] = strzone(victim);
1639 }
1640
1641 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1642 {
1643         float w;
1644         float alsoprint, gentle;
1645         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1646         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1647         
1648         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1649                 return;
1650
1651         if(msg == MSG_SUICIDE) {
1652                 w = DEATH_WEAPONOF(type);
1653                 if(WEP_VALID(w)) {
1654                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1655                         if (alsoprint)
1656                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1657                 } else if (type == DEATH_KILL) {
1658                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1659                         if (alsoprint)
1660                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1661                 } else if (type == DEATH_ROT) {
1662                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1663                         if (alsoprint)
1664                                 print (sprintf(_("^1%s^1 died\n"), s1));
1665                 } else if (type == DEATH_NOAMMO) {
1666                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1667                         if (alsoprint)
1668                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1669                 } else if (type == DEATH_CAMP) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1671                         if (alsoprint)
1672                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1673                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1674                         HUD_KillNotify_Push(s1, "", 0, type);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1677                 } else if (type == DEATH_CHEAT) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1681                 } else if (type == DEATH_FIRE) {
1682                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1683                         if (alsoprint)
1684                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1685                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1686                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1687                         if (alsoprint)
1688                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1689                 } 
1690                 
1691                 if (stof(s2) > 2) // killcount > 2
1692                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1693         } else if(msg == MSG_KILL) {
1694                 w = DEATH_WEAPONOF(type);
1695                 if(WEP_VALID(w)) {
1696                         HUD_KillNotify_Push(s1, s2, 1, type);
1697                         if (alsoprint)
1698                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1699                 }
1700                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1701                         HUD_KillNotify_Push(s1, s2, 1, type);
1702                         if(alsoprint)
1703                         {
1704                                 if(gentle) {
1705                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1706                                 } else {
1707                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1708                                 }
1709                         }
1710                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1711                                 if(gentle)
1712                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1713                                 else
1714                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1715                         }
1716                         else if (stof(s2) > 2) {
1717                                 if(gentle)
1718                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1719                                 else
1720                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1721                         }
1722                 }
1723                 else if(type == KILL_FIRST_BLOOD)
1724                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1725                 else if (type == DEATH_TELEFRAG) {
1726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1727                         if(gentle)
1728                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1729                         else
1730                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1731                 }
1732                 else if (type == DEATH_DROWN) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1736                 }
1737                 else if (type == DEATH_SLIME) {
1738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1739                         if(alsoprint)
1740                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1741                 }
1742                 else if (type == DEATH_LAVA) {
1743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1746                 }
1747                 else if (type == DEATH_FALL) {
1748                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1749                         if(alsoprint)
1750                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1751                 }
1752                 else if (type == DEATH_SHOOTING_STAR) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1756                 }
1757                 else if (type == DEATH_SWAMP) {
1758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1761                 }
1762                 else if (type == DEATH_HURTTRIGGER)
1763                 {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1765                         if(alsoprint)
1766                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1767                 } else if(type == DEATH_VHCRUSH) {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1771                 } else if(type == DEATH_SBMINIGUN) {
1772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1775                 } else if(type == DEATH_SBROCKET) {
1776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777                         if(alsoprint)
1778                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1779                 } else if(type == DEATH_SBBLOWUP) {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1783                 } else if(type == DEATH_WAKIGUN) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1787                 } else if(type == DEATH_BUMB_GUN) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1791                 } else if(type == DEATH_WAKIROCKET) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1795                 } else if(type == DEATH_WAKIBLOWUP) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1799                 } else if(type == DEATH_RAPTOR_CANNON) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1803                 } else if(type == DEATH_RAPTOR_BOMB) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1807                 } else if(type == DEATH_RAPTOR_DEATH) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1811                 } else if(type == DEATH_TURRET) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1815                 } else if(type == DEATH_TOUCHEXPLODE) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817                         if(alsoprint)
1818                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1819                 } else if(type == DEATH_CHEAT) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821                         if(alsoprint)
1822                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1823                 } else if (type == DEATH_FIRE) {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825                         if(alsoprint)
1826                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1827                 } else if (type == DEATH_CUSTOM) {
1828                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1829                         if(alsoprint)
1830                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1831                 } else if (type == DEATH_HURTTRIGGER) {
1832                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1833                         if(alsoprint)
1834                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1835                 } else {
1836                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1837                         if(alsoprint)
1838                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1839                 }
1840         } else if(msg == MSG_SPREE) {
1841                 if(type == KILL_END_SPREE) {
1842                         if(gentle)
1843                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1844                         else
1845                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1846                 } else if(type == KILL_SPREE) {
1847                         if(gentle)
1848                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1849                         else
1850                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1851                 } else if(type == KILL_SPREE_3) {
1852                         if(gentle)
1853                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1854                         else
1855                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1856                 } else if(type == KILL_SPREE_5) {
1857                         if(gentle)
1858                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1859                         else
1860                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1861                 } else if(type == KILL_SPREE_10) {
1862                         if(gentle)
1863                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1864                         else
1865                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1866                 } else if(type == KILL_SPREE_15) {
1867                         if(gentle)
1868                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1869                         else
1870                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1871                 } else if(type == KILL_SPREE_20) {
1872                         if(gentle)
1873                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1874                         else
1875                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1876                 } else if(type == KILL_SPREE_25) {
1877                         if(gentle)
1878                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1879                         else
1880                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1881                 } else if(type == KILL_SPREE_30) {
1882                         if(gentle)
1883                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1884                         else
1885                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1886                 }
1887         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1888                 if (type == DEATH_DROWN) {
1889                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1890                         if(alsoprint)
1891                         {
1892                                 if(gentle)
1893                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1894                                 else
1895                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1896                         }
1897                 } else if (type == DEATH_SLIME) {
1898                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1899                         if(alsoprint)
1900                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1901                 } else if (type == DEATH_LAVA) {
1902                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1903                         if(alsoprint)
1904                         {
1905                                 if(gentle)
1906                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1907                                 else
1908                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1909                         }
1910                 } else if (type == DEATH_FALL) {
1911                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1912                         if(alsoprint)
1913                         {
1914                                 if(gentle)
1915                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1916                                 else
1917                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1918                         }
1919                 } else if (type == DEATH_SHOOTING_STAR) {
1920                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1921                         if(alsoprint)
1922                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1923                 } else if (type == DEATH_SWAMP) {
1924                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1925                         if(alsoprint)
1926                         {
1927                                 if(gentle)
1928                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1929                                 else
1930                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1931                         }
1932                 } else if(DEATH_ISTURRET(type)) {
1933                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1934                         if(alsoprint)
1935                         {
1936                                 if(gentle)
1937                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1938                                 else
1939                                 {
1940                                         switch(type)
1941                                         {
1942                                                 case DEATH_TURRET_EWHEEL:
1943                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1944                                                         break;
1945                                                 case DEATH_TURRET_FLAC:
1946                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1947                                                         break;
1948                                                 case DEATH_TURRET_MACHINEGUN:
1949                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1950                                                         break;
1951                                                 case DEATH_TURRET_WALKER_GUN:
1952                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1953                                                         break;
1954                                                 case DEATH_TURRET_WALKER_MEELE:
1955                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1956                                                         break;
1957                                                 case DEATH_TURRET_WALKER_ROCKET:
1958                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1959                                                         break;
1960                                                 case DEATH_TURRET_HELLION:
1961                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1962                                                         break;
1963                                                 case DEATH_TURRET_HK:
1964                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1965                                                         break;
1966                                                 case DEATH_TURRET_MLRS:
1967                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1968                                                         break;
1969                                                 case DEATH_TURRET_PLASMA:
1970                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1971                                                         break;
1972                                                 case DEATH_TURRET_PHASER:
1973                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1974                                                         break;
1975                                                 case DEATH_TURRET_TESLA:                        
1976                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1977                                                         break;
1978                                         }
1979                                 }
1980                         }
1981                 } else if(DEATH_ISMONSTER(type)) {
1982                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1983                         if(alsoprint)
1984                         {
1985                                 if(gentle)
1986                                         print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
1987                                 else
1988                                 {
1989                                         switch(type)
1990                                         {
1991                                                 case DEATH_MONSTER_DEMON_MELEE:
1992                                                         print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
1993                                                         break;
1994                                                 case DEATH_MONSTER_DEMON_JUMP:
1995                                                         print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
1996                                                         break;
1997                                                 case DEATH_MONSTER_SHAMBLER_MELEE:
1998                                                         print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
1999                                                         break;
2000                                                 case DEATH_MONSTER_SHAMBLER_CLAW:
2001                                                         print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
2002                                                         break;
2003                                                 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
2004                                                         print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
2005                                                         break;
2006                                                 case DEATH_MONSTER_SOLDIER_NAIL:
2007                                                         print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
2008                                                         break;
2009                                                 case DEATH_MONSTER_ENFORCER_NAIL:
2010                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
2011                                                         break;
2012                                                 case DEATH_MONSTER_DOG_BITE:
2013                                                         print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
2014                                                         break;
2015                                                 case DEATH_MONSTER_DOG_JUMP:
2016                                                         print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
2017                                                         break;
2018                                                 case DEATH_MONSTER_TARBABY_BLOWUP:
2019                                                         print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
2020                                                         break;
2021                                                 case DEATH_MONSTER_FISH_BITE:
2022                                                         print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
2023                                                         break;
2024                                                 case DEATH_MONSTER_HELLFISH_BITE:                       
2025                                                         print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
2026                                                         break;
2027                         case DEATH_MONSTER_SHALRATH_MELEE:
2028                                                         print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
2029                                                         break;
2030                                                 case DEATH_MONSTER_OGRE_CHAINSAW:
2031                                                         print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
2032                                                         break;
2033                                                 case DEATH_MONSTER_OGRE_NAIL:
2034                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
2035                                                         break;
2036                                                 case DEATH_MONSTER_ZOMBIE:
2037                                                         print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
2038                                                         break;
2039                                                 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
2040                                                         print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
2041                                                 case DEATH_MONSTER_MELEE:                       
2042                                                         print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
2043                                                         break;
2044                                         }
2045                                 }
2046                         }
2047                 }        
2048         else if (type == DEATH_CUSTOM) {
2049                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2050                         if(alsoprint)
2051                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2052                 } else if (type == DEATH_HURTTRIGGER) {
2053                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2054                         if(alsoprint)
2055                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2056                 } else if(type == DEATH_TOUCHEXPLODE) {
2057                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2058                         if(alsoprint)
2059                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2060                 } else if(type == DEATH_CHEAT) {
2061                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2062                         if(alsoprint)
2063                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2064                 } else if(type == DEATH_FIRE) {
2065                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2066                         if(alsoprint)
2067                         {
2068                                 if(gentle)
2069                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2070                                 else
2071                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2072                                 }
2073                 } else {
2074                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2075                         if(alsoprint)
2076                         {
2077                                 if(gentle)
2078                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2079                                 else
2080                                         print (sprintf(_("^1%s^1 died\n"), s1));
2081                         }
2082                 }
2083         } else if(msg == MSG_KILL_ACTION_SPREE) {
2084                 if(gentle)
2085                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2086                 else
2087                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2088         } else if(msg == MSG_INFO) {
2089                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2090                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2091                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2092                 } else if(type == INFO_LOSTFLAG) {
2093                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2094                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2095                 } else if(type == INFO_PICKUPFLAG) {
2096                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2097                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2098                 } else if(type == INFO_RETURNFLAG) {
2099                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2100                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2101                 } else if(type == INFO_CAPTUREFLAG) {
2102                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2103                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2104                 }
2105         } else if(msg == MSG_RACE) {
2106                 if(type == RACE_SERVER_RECORD) {
2107                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2108                 }
2109                 else if(type == RACE_NEW_RANK) {
2110                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2111                 }
2112                 else if(type == RACE_NEW_TIME) {
2113                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2114                 }
2115                 else if(type == RACE_FAIL) {
2116                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2117                 }
2118         } else if(msg == MSG_KA) {
2119                 if(type == KA_PICKUPBALL) {
2120                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2121                         if(alsoprint)
2122                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2123                 }
2124                 else if(type == KA_DROPBALL) {
2125                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2126                         if(alsoprint)
2127                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2128                 }
2129         }
2130 }
2131
2132 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2133 {
2134         float gentle;
2135         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2136         if(msg == MSG_SUICIDE) {
2137                 if (type == DEATH_TEAMCHANGE) {
2138                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2139                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2140                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2141                 } else if (type == DEATH_CAMP) {
2142                         if(gentle)
2143                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2144                         else
2145                                 centerprint_hud(_("^1Die camper!"));
2146                 } else if (type == DEATH_NOAMMO) {
2147                         if(gentle)
2148                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2149                         else
2150                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2151                 } else if (type == DEATH_ROT) {
2152                         if(gentle)
2153                                 centerprint_hud(_("^1You need to preserve your health"));
2154                         else
2155                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2156                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2157                         if(gentle)
2158                                 centerprint_hud(_("^1Don't go against team mates!"));
2159                         else
2160                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2161                 } else if (type == DEATH_QUIET) {
2162                         // do nothing
2163                 } else { // generic message
2164                         if(gentle)
2165                                 centerprint_hud(_("^1You need to be more careful!"));
2166                         else
2167                                 centerprint_hud(_("^1You killed your own dumb self!"));
2168                 }
2169         } else if(msg == MSG_KILL) {
2170                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2171                         if(gentle) {
2172                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2173                         } else {
2174                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2175                         }
2176                 } else if (type == KILL_FIRST_BLOOD) {
2177                         if(gentle) {
2178                                 centerprint_hud(_("^1First score"));
2179                         } else {
2180                                 centerprint_hud(_("^1First blood"));
2181                         }
2182                 } else if (type == KILL_FIRST_VICTIM) {
2183                         if(gentle) {
2184                                 centerprint_hud(_("^1First casualty"));
2185                         } else {
2186                                 centerprint_hud(_("^1First victim"));
2187                         }
2188                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2189                         if(gentle) {
2190                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2191                         } else {
2192                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2193                         }
2194                 } else if (type == KILL_TYPEFRAGGED) {
2195                         if(gentle) {
2196                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2197                         } else {
2198                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2199                         }
2200                 } else if (type == KILL_FRAG) {
2201                         if(gentle) {
2202                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2203                         } else {
2204                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2205                         }
2206                 } else { // generic message
2207                         if(gentle) {
2208                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2209                         } else {
2210                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2211                         }
2212                 }
2213         } else if(msg == MSG_KILL_ACTION) {
2214                 // TODO: invent more centerprints here?
2215                 centerprint_hud(_("^1Watch your step!"));
2216         }
2217 }
2218
2219 void HUD_Notify (void)
2220 {
2221         if(!autocvar__hud_configure)
2222         {
2223                 if(!autocvar_hud_panel_notify) return;
2224         }
2225         else
2226                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2227
2228         HUD_Panel_UpdateCvars(notify);
2229         HUD_Panel_ApplyFadeAlpha();
2230         vector pos, mySize;
2231         pos = panel_pos;
2232         mySize = panel_size;
2233
2234         HUD_Panel_DrawBg(1);
2235         if(panel_bg_padding)
2236         {
2237                 pos += '1 1 0' * panel_bg_padding;
2238                 mySize -= '2 2 0' * panel_bg_padding;
2239         }
2240
2241         float entries, height;
2242         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2243         height = mySize_y/entries;
2244         
2245         vector fontsize;
2246         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2247         fontsize = '0.5 0.5 0' * fontheight;
2248
2249         float a;
2250         float when;
2251         when = autocvar_hud_panel_notify_time;
2252         float fadetime;
2253         fadetime = autocvar_hud_panel_notify_fadetime;
2254
2255         string s;
2256
2257         vector pos_attacker, pos_victim;
2258         vector weap_pos;
2259         float width_attacker;
2260         string attacker, victim;
2261
2262         float i, j, w, type, step, limit;
2263         if(autocvar_hud_panel_notify_flip) //order items from the top down
2264         {
2265                 i = 0;
2266                 step = +1;
2267                 limit = entries;
2268         }
2269         else //order items from the bottom up
2270         {
2271                 i = entries - 1;
2272                 step = -1;
2273                 limit = -1;
2274         }
2275
2276         for(j = kn_index;  i != limit;  i += step, ++j)
2277         {
2278                 if(autocvar__hud_configure)
2279                 {
2280                         if (step == +1)
2281                                 a = i;
2282                         else // inverse order
2283                                 a = entries - 1 - i;
2284                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2285                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2286                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2287                         a = bound(0, (when - a) / 4, 1);
2288                         goto hud_config_notifyprint;
2289                 }
2290
2291                 if (j == KN_MAX_ENTRIES)
2292                         j = 0;
2293
2294                 if(killnotify_times[j] + when > time)
2295                         a = 1;
2296                 else if(fadetime)
2297                 {
2298                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2299                         if(!a)
2300                         {
2301                                 break;
2302                         }
2303                 }
2304                 else
2305                 {
2306                         break;
2307                 }
2308
2309                 s = "";
2310
2311                 type = killnotify_deathtype[j];
2312                 w = DEATH_WEAPONOF(type);
2313
2314                 // TODO: maybe print in team colors?
2315                 //
2316                 // Y [used by] X
2317                 if(killnotify_actiontype[j] == 0) 
2318                 {
2319                         if(type == DEATH_GENERIC)
2320                         {
2321                                 s = "notify_death";
2322                         }
2323                         else if(type == DEATH_NOAMMO)
2324                         {
2325                                 s = "notify_outofammo";
2326                         }
2327                         else if(type == DEATH_KILL)
2328                         {
2329                                 s = "notify_selfkill";
2330                         }
2331                         else if(type == DEATH_CAMP)
2332                         {
2333                                 s = "notify_camping";
2334                         }
2335                         else if(type == KILL_TEAM_RED)
2336                         {
2337                                 s = "notify_teamkill_red";
2338                         }
2339                         else if(type == KILL_TEAM_BLUE)
2340                         {
2341                                 s = "notify_teamkill_blue";
2342                         }
2343                         else if(type == DEATH_DROWN)
2344                         {
2345                                 s = "notify_water";
2346                         }
2347                         else if(type == DEATH_SLIME)
2348                         {
2349                                 s = "notify_slime";
2350                         }
2351                         else if(type == DEATH_LAVA)
2352                         {
2353                                 s = "notify_lava";
2354                         }
2355                         else if(type == DEATH_FALL)
2356                         {
2357                                 s = "notify_fall";
2358                         }
2359                         else if(type == DEATH_SHOOTING_STAR)
2360                         {
2361                                 s = "notify_shootingstar";
2362                         }
2363                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2364                         {
2365                                 s = "notify_death";
2366                         }
2367                         else if(type == INFO_GOTFLAG)
2368                         {
2369                                 if(killnotify_victims[j] == "^1RED^7 flag")
2370                                 {
2371                                         s = "notify_red_taken";
2372                                 }
2373                                 else
2374                                 {
2375                                         s = "notify_blue_taken";
2376                                 }
2377                         }
2378                         else if(type == INFO_RETURNFLAG)
2379                         {
2380                                 if(killnotify_victims[j] == "^1RED^7 flag")
2381                                 {
2382                                         s = "notify_red_returned";
2383                                 }
2384                                 else
2385                                 {
2386                                         s = "notify_blue_returned";
2387                                 }
2388                         }
2389                         else if(type == INFO_LOSTFLAG)
2390                         {
2391                                 if(killnotify_victims[j] == "^1RED^7 flag")
2392                                 {
2393                                         s = "notify_red_lost";
2394                                 }
2395                                 else
2396                                 {
2397                                         s = "notify_blue_lost";
2398                                 }
2399                         }
2400                         else if(type == INFO_CAPTUREFLAG)
2401                         {
2402                                 if(killnotify_victims[j] == "^1RED^7 flag")
2403                                 {
2404                                         s = "notify_red_captured";
2405                                 }
2406                                 else
2407                                 {
2408                                         s = "notify_blue_captured";
2409                                 }
2410                         }
2411                         else if(type == KA_DROPBALL)
2412                         {
2413                                 s = "notify_balldropped";
2414                         }
2415                         else if(type == KA_PICKUPBALL)
2416                         {
2417                                 s = "notify_ballpickedup";
2418                         }
2419                         
2420                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2421                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2422                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2423
2424                         if(s != "")
2425                         {
2426                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2427                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2428                         }
2429                 }
2430                 // X [did action to] Y
2431                 else
2432                 {
2433                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2434                         {
2435                                 s = "notify_melee_laser";
2436                         }
2437                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2438                         {
2439                                 s = "notify_melee_shotgun";
2440                         }
2441                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2442                         {
2443                                 s = "notify_headshot";
2444                         }
2445                         else if(WEP_VALID(w))
2446                         {
2447                                 self = get_weaponinfo(w);
2448                                 s = strcat("weapon", self.netname);
2449                         }
2450                         else if(type == KILL_TEAM_RED)
2451                         {
2452                                 s = "notify_teamkill_red";
2453                         }
2454                         else if(type == KILL_TEAM_BLUE)
2455                         {
2456                                 s = "notify_teamkill_red";
2457                         }
2458                         else if(type == DEATH_TELEFRAG)
2459                         {
2460                                 s = "notify_telefrag";
2461                         }
2462                         else if(type == DEATH_DROWN)
2463                         {
2464                                 s = "notify_water";
2465                         }
2466                         else if(type == DEATH_SLIME)
2467                         {
2468                                 s = "notify_slime";
2469                         }
2470                         else if(type == DEATH_LAVA)
2471                         {
2472                                 s = "notify_lava";
2473                         }
2474                         else if(type == DEATH_FALL)
2475                         {
2476                                 s = "notify_fall";
2477                         }
2478                         else if(type == DEATH_SHOOTING_STAR)
2479                         {
2480                                 s = "notify_shootingstar";
2481                         }
2482                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2483                         {
2484                                 s = "notify_void";
2485                         }
2486                         else if(type == RACE_SERVER_RECORD)
2487                         {
2488                                 s = "race_newrecordserver";
2489                         }
2490                         else if(type == RACE_NEW_RANK)
2491                         {
2492                                 s = "race_newrankyellow";
2493                         }
2494                         else if(type == RACE_NEW_TIME)
2495                         {
2496                                 s = "race_newtime";
2497                         }
2498                         else if(type == RACE_FAIL)
2499                         {
2500                                 s = "race_newfail";
2501                         }
2502
2503                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2504                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2505 :hud_config_notifyprint
2506                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2507                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2508                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2509                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2510
2511                         if(s != "")
2512                         {
2513                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2514                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2515                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2516                         }
2517                 }
2518         }
2519 }
2520
2521 // Timer (#5)
2522 //
2523 // TODO: macro
2524 string seconds_tostring(float sec)
2525 {
2526         float minutes;
2527         minutes = floor(sec / 60);
2528
2529         sec -= minutes * 60;
2530         return sprintf("%d:%02d", minutes, sec);
2531 }
2532
2533 void HUD_Timer(void)
2534 {
2535         if(!autocvar__hud_configure)
2536         {
2537                 if(!autocvar_hud_panel_timer) return;
2538         }
2539         else
2540                 hud_configure_active_panel = HUD_PANEL_TIMER;
2541
2542         HUD_Panel_UpdateCvars(timer);
2543         HUD_Panel_ApplyFadeAlpha();
2544
2545         draw_beginBoldFont();
2546
2547         vector pos, mySize;
2548         pos = panel_pos;
2549         mySize = panel_size;
2550
2551         HUD_Panel_DrawBg(1);
2552         if(panel_bg_padding)
2553         {
2554                 pos += '1 1 0' * panel_bg_padding;
2555                 mySize -= '2 2 0' * panel_bg_padding;
2556         }
2557
2558         string timer;
2559         float timelimit, elapsedTime, timeleft, minutesLeft;
2560
2561         timelimit = getstatf(STAT_TIMELIMIT);
2562
2563         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2564         timeleft = ceil(timeleft);
2565
2566         minutesLeft = floor(timeleft / 60);
2567
2568         vector timer_color;
2569         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2570                 timer_color = '1 1 1'; //white
2571         else if(minutesLeft >= 1)
2572                 timer_color = '1 1 0'; //yellow
2573         else
2574                 timer_color = '1 0 0'; //red
2575
2576         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2577                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2578                         //while restart is still active, show 00:00
2579                         timer = seconds_tostring(0);
2580                 } else {
2581                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2582                         timer = seconds_tostring(elapsedTime);
2583                 }
2584         } else {
2585                 timer = seconds_tostring(timeleft);
2586         }
2587
2588         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2589
2590         draw_endBoldFont();
2591 }
2592
2593 // Radar (#6)
2594 //
2595 void HUD_Radar(void)
2596 {
2597         if (!autocvar__hud_configure)
2598         {
2599                 if (hud_panel_radar_maximized)
2600                 {
2601                         if (!hud_draw_maximized) return;
2602                 }
2603                 else
2604                 {
2605                         if (autocvar_hud_panel_radar == 0) return;
2606                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2607                 }
2608         }
2609         else
2610                 hud_configure_active_panel = HUD_PANEL_RADAR;
2611
2612         HUD_Panel_UpdateCvars(radar);
2613         HUD_Panel_ApplyFadeAlpha();
2614
2615         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2616         {
2617                 panel_size = autocvar_hud_panel_radar_maximized_size;
2618                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2619                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2620                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2621                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2622                 
2623                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2624                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2625         }
2626
2627         vector pos, mySize;
2628         pos = panel_pos;
2629         mySize = panel_size;
2630
2631         HUD_Panel_DrawBg(1);
2632         if(panel_bg_padding)
2633         {
2634                 pos += '1 1 0' * panel_bg_padding;
2635                 mySize -= '2 2 0' * panel_bg_padding;
2636         }
2637
2638         float color2;
2639         entity tm;
2640         float scale2d, normalsize, bigsize;
2641         float f;
2642
2643         teamradar_origin2d = pos + 0.5 * mySize;
2644         teamradar_size2d = mySize;
2645
2646         if(minimapname == "")
2647                 return;
2648
2649         teamradar_loadcvars();
2650
2651         switch(hud_panel_radar_zoommode)
2652         {
2653                 default:
2654                 case 0:
2655                         f = current_zoomfraction;
2656                         break;
2657                 case 1:
2658                         f = 1 - current_zoomfraction;
2659                         break;
2660                 case 2:
2661                         f = 0;
2662                         break;
2663                 case 3:
2664                         f = 1;
2665                         break;
2666         }
2667
2668         switch(hud_panel_radar_rotation)
2669         {
2670                 case 0:
2671                         teamradar_angle = view_angles_y - 90;
2672                         break;
2673                 default:
2674                         teamradar_angle = 90 * hud_panel_radar_rotation;
2675                         break;
2676         }
2677
2678         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2679         teamradar_size2d = mySize;
2680
2681         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2682
2683         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2684         if(hud_panel_radar_rotation == 0)
2685         {
2686                 // max-min distance must fit the radar in any rotation
2687                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2688         }
2689         else
2690         {
2691                 vector c0, c1, c2, c3, span;
2692                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2693                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2694                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2695                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2696                 span = '0 0 0';
2697                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2698                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2699
2700                 // max-min distance must fit the radar in x=x, y=y
2701                 bigsize = min(
2702                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2703                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2704                 );
2705         }
2706
2707         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2708         if(bigsize > normalsize)
2709                 normalsize = bigsize;
2710
2711         teamradar_size =
2712                   f * bigsize
2713                 + (1 - f) * normalsize;
2714         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2715                   f * mi_center
2716                 + (1 - f) * view_origin);
2717
2718         drawsetcliparea(
2719                 pos_x,
2720                 pos_y,
2721                 mySize_x,
2722                 mySize_y
2723         );
2724
2725         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2726
2727         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2728                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2729         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2730                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2731         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2732         {
2733                 color2 = GetPlayerColor(tm.sv_entnum);
2734                 //if(color == COLOR_SPECTATOR || color == color2)
2735                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2736         }
2737         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2738
2739         drawresetcliparea();
2740 };
2741
2742 // Score (#7)
2743 //
2744 void HUD_UpdatePlayerTeams();
2745 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2746 {
2747         float score;
2748         entity tm = world, pl;
2749 #define SCOREPANEL_MAX_ENTRIES 6
2750 #define SCOREPANEL_ASPECTRATIO 2
2751         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2752         vector fontsize = '1 1 0' * (mySize_y/entries);
2753
2754         vector rgb, score_color;
2755         rgb = '1 1 1';
2756         score_color = '1 1 1';
2757
2758         float name_size = mySize_x*0.75;
2759         float spacing_size = mySize_x*0.04;
2760         const float highlight_alpha = 0.2;
2761         float i = 0, me_printed = 0, first_pl = 0;
2762         string s;
2763         if (autocvar__hud_configure)
2764         {
2765                 float players_per_team = 0;
2766                 if (team_count)
2767                 {
2768                         // show team scores in the first line
2769                         float score_size = mySize_x / team_count;
2770                         players_per_team = max(2, ceil((entries - 1) / team_count));
2771                         for(i=0; i<team_count; ++i) {
2772                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2773                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2774                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2775                         }
2776                         first_pl = 1;
2777                         pos_y += fontsize_y;
2778                 }
2779                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2780                 for (i=first_pl; i<entries; ++i)
2781                 {
2782                         //simulate my score is lower than all displayed players,
2783                         //so that I don't appear at all showing pure rankings.
2784                         //This is to better show the difference between the 2 ranking views
2785                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2786                         {
2787                                 rgb = '1 1 0';
2788                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2789                                 s = GetPlayerName(player_localnum);
2790                                 score = 7;
2791                         }
2792                         else
2793                         {
2794                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2795                                 score -= 3;
2796                         }
2797
2798                         if (team_count)
2799                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2800                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2801                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2802                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2803                         pos_y += fontsize_y;
2804                 }
2805                 return;
2806         }
2807
2808         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2809                 HUD_UpdatePlayerTeams();
2810         if (team_count)
2811         {
2812                 // show team scores in the first line
2813                 float score_size = mySize_x / team_count;
2814                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2815                         if(tm.team == COLOR_SPECTATOR)
2816                                 continue;
2817                         if (tm.team == myteam)
2818                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2819                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2820                         ++i;
2821                 }
2822                 first_pl = 1;
2823                 pos_y += fontsize_y;
2824                 tm = teams.sort_next;
2825         }
2826         i = first_pl;
2827
2828         do
2829         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2830         {
2831                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2832                         continue;
2833
2834                 if (i == entries-1 && !me_printed && pl != me)
2835                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2836                 {
2837                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2838                                 if (pl.team != COLOR_SPECTATOR)
2839                                         break;
2840
2841                         if (pl)
2842                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2843                         else
2844                                 rgb = '1 0 0'; //last: red
2845                         pl = me;
2846                 }
2847
2848                 if (pl == me)
2849                 {
2850                         if (i == first_pl)
2851                                 rgb = '0 1 0'; //first: green
2852                         me_printed = 1;
2853                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2854                 }
2855                 if (team_count)
2856                         score_color = GetTeamRGB(pl.team) * 0.8;
2857                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2858                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2859                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2860                 pos_y += fontsize_y;
2861                 ++i;
2862         }
2863         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2864 }
2865
2866 void HUD_Score(void)
2867 {
2868         if(!autocvar__hud_configure)
2869         {
2870                 if(!autocvar_hud_panel_score) return;
2871                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2872         }
2873         else
2874                 hud_configure_active_panel = HUD_PANEL_SCORE;
2875
2876         HUD_Panel_UpdateCvars(score);
2877         HUD_Panel_ApplyFadeAlpha();
2878         vector pos, mySize;
2879         pos = panel_pos;
2880         mySize = panel_size;
2881
2882         HUD_Panel_DrawBg(1);
2883         if(panel_bg_padding)
2884         {
2885                 pos += '1 1 0' * panel_bg_padding;
2886                 mySize -= '2 2 0' * panel_bg_padding;
2887         }
2888
2889         float score, distribution = 0;
2890         string sign;
2891         vector distribution_color;
2892         entity tm, pl, me;
2893
2894 #ifdef COMPAT_XON050_ENGINE
2895         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2896 #else
2897         me = playerslots[player_localentnum - 1];
2898 #endif
2899
2900         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2901                 string timer, distrtimer;
2902
2903                 pl = players.sort_next;
2904                 if(pl == me)
2905                         pl = pl.sort_next;
2906                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2907                         if(pl.scores[ps_primary] == 0)
2908                                 pl = world;
2909
2910                 score = me.(scores[ps_primary]);
2911                 timer = TIME_ENCODED_TOSTRING(score);
2912
2913                 draw_beginBoldFont();
2914                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2915                         // distribution display
2916                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2917
2918                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2919
2920                         if (distribution <= 0) {
2921                                 distribution_color = '0 1 0';
2922                                 sign = "-";
2923                         }
2924                         else {
2925                                 distribution_color = '1 0 0';
2926                                 sign = "+";
2927                         }
2928                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2929                 }
2930                 // race record display
2931                 if (distribution <= 0)
2932                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2933                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2934                 draw_endBoldFont();
2935         } else if (!teamplay) { // non-teamgames
2936                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2937                 {
2938                         HUD_Score_Rankings(pos, mySize, me, 0);
2939                         return;
2940                 }
2941                 // me vector := [team/connected frags id]
2942                 pl = players.sort_next;
2943                 if(pl == me)
2944                         pl = pl.sort_next;
2945
2946                 if(autocvar__hud_configure)
2947                         distribution = 42;
2948                 else if(pl)
2949                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2950                 else
2951                         distribution = 0;
2952
2953                 score = me.(scores[ps_primary]);
2954                 if(autocvar__hud_configure)
2955                         score = 123;
2956
2957                 if(distribution >= 5)
2958                         distribution_color = eY;
2959                 else if(distribution >= 0)
2960                         distribution_color = '1 1 1';
2961                 else if(distribution >= -5)
2962                         distribution_color = '1 1 0';
2963                 else
2964                         distribution_color = eX;
2965
2966                 string distribution_str;
2967                 distribution_str = ftos(distribution);
2968                 draw_beginBoldFont();
2969                 if (distribution >= 0)
2970                 {
2971                         if (distribution > 0)
2972                                 distribution_str = strcat("+", distribution_str);
2973                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2974                 }
2975                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2976                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2977                 draw_endBoldFont();
2978         } else { // teamgames
2979                 float scores_count = 0, row, column, rows = 0, columns = 0;
2980                 local noref vector offset = '0 0 0';
2981                 vector score_pos, score_size; //for scores other than myteam
2982                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2983                 {
2984                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2985                                 ++scores_count;
2986                         if (autocvar_hud_panel_score_rankings)
2987                         {
2988                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2989                                 return;
2990                         }
2991                         rows = mySize_y/mySize_x;
2992                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2993                         //                               ^^^ ammo item aspect goes here
2994
2995                         columns = ceil(scores_count/rows);
2996
2997                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2998
2999                         float newSize;
3000                         if(score_size_x/score_size_y > 3)
3001                         {
3002                                 newSize = 3 * score_size_y;
3003                                 offset_x = score_size_x - newSize;
3004                                 pos_x += offset_x/2;
3005                                 score_size_x = newSize;
3006                         }
3007                         else
3008                         {
3009                                 newSize = 1/3 * score_size_x;
3010                                 offset_y = score_size_y - newSize;
3011                                 pos_y += offset_y/2;
3012                                 score_size_y = newSize;
3013                         }
3014                 }
3015                 else
3016                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3017
3018                 float max_fragcount;
3019                 max_fragcount = -99;
3020                 draw_beginBoldFont();
3021                 row = column = 0;
3022                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3023                         if(tm.team == COLOR_SPECTATOR)
3024                                 continue;
3025                         score = tm.(teamscores[ts_primary]);
3026                         if(autocvar__hud_configure)
3027                                 score = 123;
3028                         
3029                         if (score > max_fragcount)
3030                                 max_fragcount = score;
3031
3032                         if (spectatee_status == -1)
3033                         {
3034                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3035                                 if (max_fragcount == score)
3036                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3037                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3038                                 ++row;
3039                                 if(row >= rows)
3040                                 {
3041                                         row = 0;
3042                                         ++column;
3043                                 }
3044                         }
3045                         else if(tm.team == myteam) {
3046                                 if (max_fragcount == score)
3047                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3048                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3049                         } else {
3050                                 if (max_fragcount == score)
3051                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3052                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3053                                 ++rows;
3054                         }
3055                 }
3056                 draw_endBoldFont();
3057         }
3058 }
3059
3060 // Race timer (#8)
3061 //
3062 void HUD_RaceTimer (void)
3063 {
3064         if(!autocvar__hud_configure)
3065         {
3066                 if(!autocvar_hud_panel_racetimer) return;
3067                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3068                 if(spectatee_status == -1) return;
3069         }
3070         else
3071                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3072
3073         HUD_Panel_UpdateCvars(racetimer);
3074         HUD_Panel_ApplyFadeAlpha();
3075
3076         draw_beginBoldFont();
3077
3078         vector pos, mySize;
3079         pos = panel_pos;
3080         mySize = panel_size;
3081
3082         HUD_Panel_DrawBg(1);
3083         if(panel_bg_padding)
3084         {
3085                 pos += '1 1 0' * panel_bg_padding;
3086                 mySize -= '2 2 0' * panel_bg_padding;
3087         }
3088
3089         // always force 4:1 aspect
3090         vector newSize = '0 0 0';
3091         if(mySize_x/mySize_y > 4)
3092         {
3093                 newSize_x = 4 * mySize_y;
3094                 newSize_y = mySize_y;
3095
3096                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3097         }
3098         else
3099         {
3100                 newSize_y = 1/4 * mySize_x;
3101                 newSize_x = mySize_x;
3102
3103                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3104         }
3105         mySize = newSize;
3106
3107         float a, t;
3108         string s, forcetime;
3109
3110         if(autocvar__hud_configure)
3111         {
3112                 s = "0:13:37";
3113                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3114                 s = _("^1Intermediate 1 (+15.42)");
3115                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3116                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3117                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3118         }
3119         else if(race_checkpointtime)
3120         {
3121                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3122                 s = "";
3123                 forcetime = "";
3124                 if(a > 0) // just hit a checkpoint?
3125                 {
3126                         if(race_checkpoint != 254)
3127                         {
3128                                 if(race_time && race_previousbesttime)
3129                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3130                                 else
3131                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3132                                 if(race_time)
3133                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3134                         }
3135                 }
3136                 else
3137                 {
3138                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3139                         {
3140                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3141                                 if(a > 0) // next one?
3142                                 {
3143                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3144                                 }
3145                         }
3146                 }
3147
3148                 if(s != "" && a > 0)
3149                 {
3150                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3151                 }
3152
3153                 if(race_penaltytime)
3154                 {
3155                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3156                         if(a > 0)
3157                         {
3158                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3159                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3160                         }
3161                 }
3162
3163                 if(forcetime != "")
3164                 {
3165                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3166                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3167                 }
3168                 else
3169                         a = 1;
3170
3171                 if(race_laptime && race_checkpoint != 255)
3172                 {
3173                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3174                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3175                 }
3176         }
3177         else
3178         {
3179                 if(race_mycheckpointtime)
3180                 {
3181                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3182                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3183                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3184                 }
3185                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3186                 {
3187                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3188                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3189                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3190                 }
3191
3192                 if(race_penaltytime && !race_penaltyaccumulator)
3193                 {
3194                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3195                         a = bound(0, (1 + t - time), 1);
3196                         if(a > 0)
3197                         {
3198                                 if(time < t)
3199                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3200                                 else
3201                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3202                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203                         }
3204                 }
3205         }
3206
3207         draw_endBoldFont();
3208 }
3209
3210 // Vote window (#9)
3211 //
3212 float vote_yescount;
3213 float vote_nocount;
3214 float vote_needed;
3215 float vote_highlighted; // currently selected vote
3216
3217 float vote_active; // is there an active vote?
3218 float vote_prev; // previous state of vote_active to check for a change
3219 float vote_alpha;
3220 float vote_change; // "time" when vote_active changed
3221
3222 void HUD_VoteWindow(void) 
3223 {
3224         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3225         {
3226                 vote_active = 1;
3227                 if (autocvar__hud_configure)
3228                 {
3229                         vote_yescount = 0;
3230                         vote_nocount = 0;
3231                         print(_("^1You must answer before entering hud configure mode\n"));
3232                         cvar_set("_hud_configure", "0");
3233                 }
3234                 if(vote_called_vote)
3235                         strunzone(vote_called_vote);
3236                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3237                 uid2name_dialog = 1;
3238         }
3239
3240         if(!autocvar__hud_configure)
3241         {
3242                 if(!autocvar_hud_panel_vote) return;
3243
3244                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3245                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3246
3247                 if(panel_bg_alpha_str == "") {
3248                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3249                 }
3250                 panel_bg_alpha = stof(panel_bg_alpha_str);
3251         }
3252         else
3253         {
3254                 hud_configure_active_panel = HUD_PANEL_VOTE;
3255
3256                 vote_yescount = 3;
3257                 vote_nocount = 2;
3258                 vote_needed = 4;
3259         }
3260
3261         string s;
3262         float a;
3263         if(vote_active != vote_prev) {
3264                 vote_change = time;
3265                 vote_prev = vote_active;
3266         }
3267
3268         if(vote_active || autocvar__hud_configure)
3269                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3270         else
3271                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3272
3273         if(!vote_alpha)
3274                 return;
3275
3276         HUD_Panel_UpdateCvars(vote);
3277         HUD_Panel_ApplyFadeAlpha();
3278
3279         if(uid2name_dialog)
3280         {
3281                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3282                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3283         }
3284
3285     // these must be below above block
3286         vector pos, mySize;
3287         pos = panel_pos;
3288         mySize = panel_size;
3289
3290         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3291         HUD_Panel_DrawBg(a);
3292         a = panel_fg_alpha * a;
3293
3294         if(panel_bg_padding)
3295         {
3296                 pos += '1 1 0' * panel_bg_padding;
3297                 mySize -= '2 2 0' * panel_bg_padding;
3298         }
3299
3300         // always force 3:1 aspect
3301         vector newSize = '0 0 0';
3302         if(mySize_x/mySize_y > 3)
3303         {
3304                 newSize_x = 3 * mySize_y;
3305                 newSize_y = mySize_y;
3306
3307                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3308         }
3309         else
3310         {
3311                 newSize_y = 1/3 * mySize_x;
3312                 newSize_x = mySize_x;
3313
3314                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3315         }
3316         mySize = newSize;
3317
3318         s = _("A vote has been called for:");
3319         if(uid2name_dialog)
3320                 s = _("Allow servers to store and display your name?");
3321         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3322         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3323         if(autocvar__hud_configure)
3324                 s = _("^1Configure the HUD");
3325         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3326
3327         // print the yes/no counts
3328     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3329         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3330     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3331         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3332
3333         // draw the progress bar backgrounds
3334         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3335
3336         // draw the highlights
3337         if(vote_highlighted == 1) {
3338                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3339                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3340         }
3341         else if(vote_highlighted == -1) {
3342                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3343                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3344         }
3345
3346         // draw the progress bars
3347         if(vote_yescount && vote_needed)
3348         {
3349                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3350                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3351         }
3352
3353         if(vote_nocount && vote_needed)
3354         {
3355                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3356                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3357         }
3358
3359         drawresetcliparea();
3360 }
3361
3362 // Mod icons panel (#10)
3363 //
3364
3365 float mod_active; // is there any active mod icon?
3366
3367 // Clan Arena HUD modicons
3368 void HUD_Mod_CA(vector pos, vector mySize)
3369 {
3370         mod_active = 1; // CA should never hide the mod icons panel
3371         float redalive, bluealive;
3372         redalive = getstati(STAT_REDALIVE);
3373         bluealive = getstati(STAT_BLUEALIVE);
3374
3375         vector redpos, bluepos;
3376         if(mySize_x > mySize_y)
3377         {
3378                 redpos = pos;
3379                 bluepos = pos + eY * 0.5 * mySize_y;
3380                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3381                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3382                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3383                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3384         }
3385         else
3386         {
3387                 redpos = pos;
3388                 bluepos = pos + eY * 0.5 * mySize_y;
3389                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3392                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3393         }
3394 }
3395
3396 // CTF HUD modicon section
3397 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3398 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3399 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3400
3401 void HUD_Mod_CTF_Reset(void)
3402 {
3403         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3404 }
3405
3406 void HUD_Mod_CTF(vector pos, vector mySize)
3407 {
3408         vector redflag_pos, blueflag_pos;
3409         vector flag_size;
3410         float f; // every function should have that
3411
3412         float redflag, blueflag; // current status
3413         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3414         float stat_items;
3415
3416         stat_items = getstati(STAT_ITEMS, 0, 24);
3417         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3418         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3419         
3420         if(redflag || blueflag)
3421                 mod_active = 1;
3422         else
3423                 mod_active = 0;
3424
3425         if(autocvar__hud_configure)
3426         {
3427                 redflag = 1;
3428                 blueflag = 2;
3429         }
3430
3431         // when status CHANGES, set old status into prevstatus and current status into status
3432         if (redflag != redflag_prevframe)
3433         {
3434                 redflag_statuschange_time = time;
3435                 redflag_prevstatus = redflag_prevframe;
3436                 redflag_prevframe = redflag;
3437         }
3438
3439         if (blueflag != blueflag_prevframe)
3440         {
3441                 blueflag_statuschange_time = time;
3442                 blueflag_prevstatus = blueflag_prevframe;
3443                 blueflag_prevframe = blueflag;
3444         }
3445
3446         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3447         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3448
3449         float BLINK_FACTOR = 0.15;
3450         float BLINK_BASE = 0.85;
3451         // note:
3452         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3453         // thus
3454         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3455         // ensure RMS == 1
3456         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3457
3458         string red_icon, red_icon_prevstatus;
3459         float red_alpha, red_alpha_prevstatus;
3460         red_alpha = red_alpha_prevstatus = 1;
3461         switch(redflag) {
3462                 case 1: red_icon = "flag_red_taken"; break;
3463                 case 2: red_icon = "flag_red_lost"; break;
3464                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3465                 default:
3466                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3467                                 red_icon = "flag_red_shielded";
3468                         else
3469                                 red_icon = string_null;
3470                         break;
3471         }
3472         switch(redflag_prevstatus) {
3473                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3474                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3475                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3476                 default:
3477                         if(redflag == 3)
3478                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3479                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3480                                 red_icon_prevstatus = "flag_red_shielded";
3481                         else
3482                                 red_icon_prevstatus = string_null;
3483                         break;
3484         }
3485
3486         string blue_icon, blue_icon_prevstatus;
3487         float blue_alpha, blue_alpha_prevstatus;
3488         blue_alpha = blue_alpha_prevstatus = 1;
3489         switch(blueflag) {
3490                 case 1: blue_icon = "flag_blue_taken"; break;
3491                 case 2: blue_icon = "flag_blue_lost"; break;
3492                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3493                 default:
3494                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3495                                 blue_icon = "flag_blue_shielded";
3496                         else
3497                                 blue_icon = string_null;
3498                         break;
3499         }
3500         switch(blueflag_prevstatus) {
3501                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3502                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3503                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3504                 default:
3505                         if(blueflag == 3)
3506                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3507                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3508                                 blue_icon_prevstatus = "flag_blue_shielded";
3509                         else
3510                                 blue_icon_prevstatus = string_null;
3511                         break;
3512         }
3513
3514         if(mySize_x > mySize_y) {
3515                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3516                         redflag_pos = pos;
3517                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3518                 } else {
3519                         blueflag_pos = pos;
3520                         redflag_pos = pos + eX * 0.5 * mySize_x;
3521                 }
3522                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3523         } else {
3524                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3525                         redflag_pos = pos;
3526                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3527                 } else {
3528                         blueflag_pos = pos;
3529                         redflag_pos = pos + eY * 0.5 * mySize_y;
3530                 }
3531                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3532         }
3533
3534         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3535         if(red_icon_prevstatus && f < 1)
3536                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3537         if(red_icon)
3538                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3539
3540         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3541         if(blue_icon_prevstatus && f < 1)
3542                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3543         if(blue_icon)
3544                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3545 }
3546
3547 // Keyhunt HUD modicon section
3548 float kh_runheretime;
3549
3550 void HUD_Mod_KH_Reset(void)
3551 {
3552         kh_runheretime = 0;
3553 }
3554
3555 void HUD_Mod_KH(vector pos, vector mySize)
3556 {
3557         mod_active = 1; // keyhunt should never hide the mod icons panel
3558         float kh_keys;
3559         float keyteam;
3560         float a, aa;
3561         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3562
3563         kh_keys = getstati(STAT_KH_KEYS);
3564
3565         p_x = pos_x;
3566         if(mySize_x > mySize_y)
3567         {
3568                 p_y = pos_y + 0.25 * mySize_y;
3569                 pa = p - eY * 0.25 * mySize_y;
3570
3571                 kh_size_x = mySize_x * 0.25;
3572                 kh_size_y = 0.75 * mySize_y;
3573                 kh_asize_x = mySize_x * 0.25;
3574                 kh_asize_y = mySize_y * 0.25;
3575         }
3576         else
3577         {
3578                 p_y = pos_y + 0.125 * mySize_y;
3579                 pa = p - eY * 0.125 * mySize_y;
3580
3581                 kh_size_x = mySize_x * 0.5;
3582                 kh_size_y = 0.375 * mySize_y;
3583                 kh_asize_x = mySize_x * 0.5;
3584                 kh_asize_y = mySize_y * 0.125;
3585         }
3586
3587         float i, key;
3588
3589         float keycount;
3590         keycount = 0;
3591         for(i = 0; i < 4; ++i)
3592         {
3593                 key = floor(kh_keys / pow(32, i)) & 31;
3594                 keyteam = key - 1;
3595                 if(keyteam == 30 && keycount <= 4)
3596                         keycount += 4;
3597                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3598                         keycount += 1;
3599         }
3600
3601         // this yields 8 exactly if "RUN HERE" shows
3602
3603         if(keycount == 8)
3604         {
3605                 if(!kh_runheretime)
3606                         kh_runheretime = time;
3607                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3608         }
3609         else
3610                 kh_runheretime = 0;
3611
3612         for(i = 0; i < 4; ++i)
3613         {
3614                 key = floor(kh_keys / pow(32, i)) & 31;
3615                 keyteam = key - 1;
3616                 switch(keyteam)
3617                 {
3618                         case 30: // my key
3619                                 keyteam = myteam;
3620                                 a = 1;
3621                                 aa = 1;
3622                                 break;
3623                         case -1: // no key
3624                                 a = 0;
3625                                 aa = 0;
3626                                 break;
3627                         default: // owned or dropped
3628                                 a = 0.2;
3629                                 aa = 0.5;
3630                                 break;
3631                 }
3632                 a = a * panel_fg_alpha;
3633                 aa = aa * panel_fg_alpha;
3634                 if(a > 0)
3635                 {
3636                         switch(keyteam)
3637                         {
3638                                 case COLOR_TEAM1:
3639                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3640                                         break;
3641                                 case COLOR_TEAM2:
3642                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3643                                         break;
3644                                 case COLOR_TEAM3:
3645                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3646                                         break;
3647                                 case COLOR_TEAM4:
3648                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3649                                         break;
3650                                 default:
3651                                         break;
3652                         }
3653                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3654                         {
3655                                 case 0:
3656                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3657                                         break;
3658                                 case 1:
3659                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3660                                         break;
3661                                 case 2:
3662                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3663                                         break;
3664                                 case 3:
3665                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3666                                         break;
3667                         }
3668                 }
3669                 if(mySize_x > mySize_y)
3670                 {
3671                         p_x += 0.25 * mySize_x;
3672                         pa_x += 0.25 * mySize_x;
3673                 }
3674                 else
3675                 {
3676                         if(i == 1)
3677                         {
3678                                 p_y = pos_y + 0.625 * mySize_y;
3679                                 pa_y = pos_y + 0.5 * mySize_y;
3680                                 p_x = pos_x;
3681                                 pa_x = pos_x;
3682                         }
3683                         else
3684                         {
3685                                 p_x += 0.5 * mySize_x;
3686                                 pa_x += 0.5 * mySize_x;
3687                         }
3688                 }
3689         }
3690 }
3691
3692 // Keepaway HUD mod icon
3693 float kaball_prevstatus; // last remembered status
3694 float kaball_statuschange_time; // time when the status changed
3695
3696 // we don't need to reset for keepaway since it immediately 
3697 // autocorrects prevstatus as to if the player has the ball or not
3698
3699 void HUD_Mod_Keepaway(vector pos, vector mySize)
3700 {
3701         mod_active = 1; // keepaway should always show the mod HUD
3702         
3703         float BLINK_FACTOR = 0.15;
3704         float BLINK_BASE = 0.85;
3705         float BLINK_FREQ = 5; 
3706         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3707         
3708         float stat_items = getstati(STAT_ITEMS, 0, 24);
3709         float kaball = (stat_items/IT_KEY1) & 1;
3710         
3711         if(kaball != kaball_prevstatus)
3712         {
3713                 kaball_statuschange_time = time;
3714                 kaball_prevstatus = kaball;
3715         }
3716         
3717         vector kaball_pos, kaball_size;
3718         
3719         if(mySize_x > mySize_y) {
3720                 kaball_pos = pos + eX * 0.25 * mySize_x;
3721                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3722         } else {
3723                 kaball_pos = pos + eY * 0.25 * mySize_y;
3724                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3725         }
3726         
3727         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3728         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3729         
3730         if(kaball_prevstatus && f < 1)
3731                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3732         
3733         if(kaball)
3734                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3735 }
3736
3737
3738 // Nexball HUD mod icon
3739 void HUD_Mod_NexBall(vector pos, vector mySize)
3740 {
3741         float stat_items, nb_pb_starttime, dt, p;
3742
3743         stat_items = getstati(STAT_ITEMS, 0, 24);
3744         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3745
3746         if (stat_items & IT_KEY1)
3747                 mod_active = 1;
3748         else
3749                 mod_active = 0;
3750
3751         //Manage the progress bar if any
3752         if (nb_pb_starttime > 0)
3753         {
3754                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3755                 // one period of positive triangle
3756                 p = 2 * dt / nb_pb_period;
3757                 if (p > 1)
3758                         p = 2 - p;
3759
3760                 //Draw the filling
3761                 HUD_Panel_GetProgressBarColor(nexball);
3762                 if(mySize_x > mySize_y)
3763                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3764                 else
3765                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3766         }
3767
3768         if (stat_items & IT_KEY1)
3769                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3770 }
3771
3772 // Race/CTS HUD mod icons
3773 float crecordtime_prev; // last remembered crecordtime
3774 float crecordtime_change_time; // time when crecordtime last changed
3775 float srecordtime_prev; // last remembered srecordtime
3776 float srecordtime_change_time; // time when srecordtime last changed
3777
3778 float race_status_time;
3779 float race_status_prev;
3780 string race_status_name_prev;
3781 void HUD_Mod_Race(vector pos, vector mySize)
3782 {
3783         mod_active = 1; // race should never hide the mod icons panel
3784         entity me;
3785         me = playerslots[player_localnum];
3786         float t, score;
3787         float f; // yet another function has this
3788         score = me.(scores[ps_primary]);
3789
3790         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3791                 return; // no records in the actual race
3792
3793         // clientside personal record
3794         string rr;
3795         if(gametype == MAPINFO_TYPE_CTS)
3796                 rr = CTS_RECORD;
3797         else
3798                 rr = RACE_RECORD;
3799         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3800
3801         if(score && (score < t || !t)) {
3802                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3803                 if(autocvar_cl_autodemo_delete_keeprecords)
3804                 {
3805                         f = autocvar_cl_autodemo_delete;
3806                         f &~= 1;
3807                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3808                 }
3809         }
3810
3811         if(t != crecordtime_prev) {
3812                 crecordtime_prev = t;
3813                 crecordtime_change_time = time;
3814         }
3815
3816         vector textPos, medalPos;
3817         float squareSize;
3818         if(mySize_x > mySize_y) {
3819                 // text on left side
3820                 squareSize = min(mySize_y, mySize_x/2);
3821                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3822                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3823         } else {
3824                 // text on top
3825                 squareSize = min(mySize_x, mySize_y/2);
3826                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3827                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3828         }
3829
3830         f = time - crecordtime_change_time;
3831
3832         if (f > 1) {
3833                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3834                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3835         } else {
3836                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3837                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3838                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3839                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3840         }
3841
3842         // server record
3843         t = race_server_record;
3844         if(t != srecordtime_prev) {
3845                 srecordtime_prev = t;
3846                 srecordtime_change_time = time;
3847         }
3848         f = time - srecordtime_change_time;
3849
3850         if (f > 1) {
3851                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3852                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3853         } else {
3854                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3855                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3856                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3857                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3858         }
3859
3860         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3861                 race_status_time = time + 5;
3862                 race_status_prev = race_status;
3863                 if (race_status_name_prev)
3864                         strunzone(race_status_name_prev);
3865                 race_status_name_prev = strzone(race_status_name);
3866         }
3867
3868         // race "awards"
3869         float a;
3870         a = bound(0, race_status_time - time, 1);
3871
3872         string s;
3873         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3874
3875         float rank;
3876         if(race_status > 0)
3877                 rank = race_CheckName(race_status_name);
3878         else
3879                 rank = 0;
3880         string rankname;
3881         rankname = race_PlaceName(rank);
3882
3883         vector namepos;
3884         namepos = medalPos + '0 0.8 0' * squareSize;
3885         vector rankpos;
3886         rankpos = medalPos + '0 0.15 0' * squareSize;
3887
3888         if(race_status == 0)
3889                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3890         else if(race_status == 1) {
3891                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3892                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3893                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3894         } else if(race_status == 2) {
3895                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3896                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3897                 else
3898                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3899                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3900                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3901         } else if(race_status == 3) {
3902                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3903                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3904                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3905         }
3906
3907         if (race_status_time - time <= 0) {
3908                 race_status_prev = -1;
3909                 race_status = -1;
3910                 if(race_status_name)
3911                         strunzone(race_status_name);
3912                 race_status_name = string_null;
3913                 if(race_status_name_prev)
3914                         strunzone(race_status_name_prev);
3915                 race_status_name_prev = string_null;
3916         }
3917 }
3918
3919 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3920 {
3921         float stat, pps_ratio;
3922         string pic;
3923         vector color;
3924 #ifdef GMQCC
3925         stat = -1;
3926         pic = "";
3927         color = '0 0 0';
3928 #endif
3929         switch(i)
3930         {
3931                 case 0:
3932                         stat = getstatf(STAT_DOM_PPS_RED);
3933                         pic = "dom_icon_red";
3934                         color = '1 0 0';
3935                         break;
3936                 case 1:
3937                         stat = getstatf(STAT_DOM_PPS_BLUE);
3938                         pic = "dom_icon_blue";
3939                         color = '0 0 1';
3940                         break;
3941                 case 2:
3942                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3943                         pic = "dom_icon_yellow";
3944                         color = '1 1 0';
3945                         break;
3946                 default:
3947                 case 3:
3948                         stat = getstatf(STAT_DOM_PPS_PINK);
3949                         pic = "dom_icon_pink";
3950                         color = '1 0 1';
3951                         break;
3952         }
3953         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3954
3955         if(mySize_x/mySize_y > aspect_ratio)
3956         {
3957                 i = aspect_ratio * mySize_y;
3958                 myPos_x = myPos_x + (mySize_x - i) / 2;
3959                 mySize_x = i;
3960         }
3961         else
3962         {
3963                 i = 1/aspect_ratio * mySize_x;
3964                 myPos_y = myPos_y + (mySize_y - i) / 2;
3965                 mySize_y = i;
3966         }
3967
3968         if (layout) // show text too
3969         {
3970                 //draw the text
3971                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3972                 if (layout == 2) // average pps
3973                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3974                 else // percentage of average pps
3975                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3976         }
3977
3978         //draw the icon
3979         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3980         if (stat > 0)
3981         {
3982                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3983                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3984                 drawresetcliparea();
3985         }
3986 }
3987
3988 void HUD_Mod_Dom(vector myPos, vector mySize)
3989 {
3990         mod_active = 1; // required in each mod function that always shows something
3991         entity tm;
3992         float teams_count = 0;
3993         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3994                 if(tm.team != COLOR_SPECTATOR)
3995                         ++teams_count;
3996
3997         float layout = autocvar_hud_panel_modicons_dom_layout;
3998         float rows, columns, aspect_ratio;
3999         rows = mySize_y/mySize_x;
4000         aspect_ratio = (layout) ? 3 : 1;
4001         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
4002         columns = ceil(teams_count/rows);
4003
4004         int i;
4005         float row = 0, column = 0;
4006         for(i=0; i<teams_count; ++i)
4007         {
4008                 vector pos, itemSize;
4009                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
4010                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4011
4012                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4013
4014                 ++row;
4015                 if(row >= rows)
4016                 {
4017                         row = 0;
4018                         ++column;
4019                 }
4020         }
4021 }
4022
4023 float mod_prev; // previous state of mod_active to check for a change
4024 float mod_alpha;
4025 float mod_change; // "time" when mod_active changed
4026
4027 void HUD_ModIcons(void)
4028 {
4029         if(!autocvar__hud_configure)
4030         {
4031                 if(!autocvar_hud_panel_modicons) return;
4032                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4033         }
4034         else
4035                 hud_configure_active_panel = HUD_PANEL_MODICONS;
4036
4037         HUD_Panel_UpdateCvars(modicons);
4038         HUD_Panel_ApplyFadeAlpha();
4039
4040         draw_beginBoldFont();
4041
4042         vector pos, mySize;
4043         pos = panel_pos;
4044         mySize = panel_size;
4045
4046         if(mod_active != mod_prev) {
4047                 mod_change = time;
4048                 mod_prev = mod_active;
4049         }
4050
4051         if(mod_active || autocvar__hud_configure)
4052                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4053         else
4054                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4055
4056         if(mod_alpha)
4057                 HUD_Panel_DrawBg(mod_alpha);
4058
4059         if(panel_bg_padding)
4060         {
4061                 pos += '1 1 0' * panel_bg_padding;
4062                 mySize -= '2 2 0' * panel_bg_padding;
4063         }
4064
4065         // these MUST be ran in order to update mod_active
4066         if(gametype == MAPINFO_TYPE_KEYHUNT)
4067                 HUD_Mod_KH(pos, mySize);
4068         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4069                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4070         else if(gametype == MAPINFO_TYPE_NEXBALL)
4071                 HUD_Mod_NexBall(pos, mySize);
4072         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4073                 HUD_Mod_Race(pos, mySize);
4074         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4075                 HUD_Mod_CA(pos, mySize);
4076         else if(gametype == MAPINFO_TYPE_DOMINATION)
4077                 HUD_Mod_Dom(pos, mySize);
4078         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4079                 HUD_Mod_Keepaway(pos, mySize);
4080
4081         draw_endBoldFont();
4082 }
4083
4084 // Draw pressed keys (#11)
4085 //
4086 void HUD_DrawPressedKeys(void)
4087 {
4088         if(!autocvar__hud_configure)
4089         {
4090                 if(!autocvar_hud_panel_pressedkeys) return;
4091                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4092         }
4093         else
4094                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4095
4096
4097         HUD_Panel_UpdateCvars(pressedkeys);
4098         HUD_Panel_ApplyFadeAlpha();
4099         vector pos, mySize;
4100         pos = panel_pos;
4101         mySize = panel_size;
4102
4103         HUD_Panel_DrawBg(1);
4104         if(panel_bg_padding)
4105         {
4106                 pos += '1 1 0' * panel_bg_padding;
4107                 mySize -= '2 2 0' * panel_bg_padding;
4108         }
4109
4110         // force custom aspect
4111         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4112         if(aspect)
4113         {
4114                 vector newSize = '0 0 0';
4115                 if(mySize_x/mySize_y > aspect)
4116                 {
4117                         newSize_x = aspect * mySize_y;
4118                         newSize_y = mySize_y;
4119
4120                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4121                 }
4122                 else
4123                 {
4124                         newSize_y = 1/aspect * mySize_x;
4125                         newSize_x = mySize_x;
4126
4127                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4128                 }
4129                 mySize = newSize;
4130         }
4131
4132         vector keysize;
4133         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4134         float pressedkeys;
4135         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4136
4137         if(autocvar_hud_panel_pressedkeys_attack)
4138         {
4139                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4140                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4141                 pos_y += keysize_y;
4142         }
4143
4144         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4145         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4146         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4147         pos_y += keysize_y;
4148         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4149         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4150         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4151 }
4152
4153 // Handle chat as a panel (#12)
4154 //
4155 void HUD_Chat(void)
4156 {
4157         if(!autocvar__hud_configure)
4158         {
4159                 if (!autocvar_hud_panel_chat)
4160                 {
4161                         if (!autocvar_con_chatrect)
4162                                 cvar_set("con_chatrect", "0");
4163                         return;
4164                 }
4165                 if(autocvar__con_chat_maximized)
4166                         if(!hud_draw_maximized) return;
4167         }
4168         else
4169                 hud_configure_active_panel = HUD_PANEL_CHAT;
4170
4171         HUD_Panel_UpdateCvars(chat);
4172         HUD_Panel_ApplyFadeAlpha();
4173
4174         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4175         {
4176                 panel_pos_y = panel_bg_border;
4177                 panel_size_y = vid_conheight - panel_bg_border * 2;
4178                 if(panel_bg == "0") // force a border when maximized
4179                 {
4180                         if(precache_pic(panel_bg) == "") {
4181                                 panel_bg = strcat(hud_skin_path, "/border_default");
4182                                 if(precache_pic(panel_bg) == "") {
4183                                         panel_bg = "gfx/hud/default/border_default";
4184                                 }
4185                         }
4186                 }
4187                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4188         }
4189
4190         vector pos, mySize;
4191         pos = panel_pos;
4192         mySize = panel_size;
4193
4194         HUD_Panel_DrawBg(1);
4195
4196         if(panel_bg_padding)
4197         {
4198                 pos += '1 1 0' * panel_bg_padding;
4199                 mySize -= '2 2 0' * panel_bg_padding;
4200         }
4201
4202         if (!autocvar_con_chatrect)
4203                 cvar_set("con_chatrect", "1");
4204
4205         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4206         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4207
4208         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4209         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4210
4211         if(autocvar__hud_configure)
4212         {
4213                 vector chatsize;
4214                 chatsize = '1 1 0' * autocvar_con_chatsize;
4215                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4216                 float i, a;
4217                 for(i = 0; i < autocvar_con_chat; ++i)
4218                 {
4219                         if(i == autocvar_con_chat - 1)
4220                                 a = panel_fg_alpha;
4221                         else
4222                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4223                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4224                         pos_y += chatsize_y;
4225                 }
4226         }
4227 }
4228
4229 // Engine info panel (#13)
4230 //
4231 float prevfps;
4232 float prevfps_time;
4233 float framecounter;
4234
4235 float frametimeavg;
4236 float frametimeavg1; // 1 frame ago
4237 float frametimeavg2; // 2 frames ago
4238 void HUD_EngineInfo(void)
4239 {
4240         if(!autocvar__hud_configure)
4241         {
4242                 if(!autocvar_hud_panel_engineinfo) return;
4243         }
4244         else
4245                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4246
4247         HUD_Panel_UpdateCvars(engineinfo);
4248         HUD_Panel_ApplyFadeAlpha();
4249         vector pos, mySize;
4250         pos = panel_pos;
4251         mySize = panel_size;
4252
4253         HUD_Panel_DrawBg(1);
4254         if(panel_bg_padding)
4255         {
4256                 pos += '1 1 0' * panel_bg_padding;
4257                 mySize -= '2 2 0' * panel_bg_padding;
4258         }
4259
4260         float currentTime = gettime(GETTIME_REALTIME);
4261         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4262         {
4263                 float currentframetime = currentTime - prevfps_time;
4264                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4265                 frametimeavg2 = frametimeavg1;
4266                 frametimeavg1 = frametimeavg;
4267                 
4268                 float weight;
4269                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4270                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4271                 {
4272                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4273                                 prevfps = (1/currentframetime);
4274                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4275                 }
4276                 prevfps_time = currentTime;
4277         }
4278         else
4279         {
4280                 framecounter += 1;
4281                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4282                 {
4283                         prevfps = framecounter/(currentTime - prevfps_time);
4284                         framecounter = 0;
4285                         prevfps_time = currentTime;
4286                 }
4287         }
4288
4289         vector color;
4290         color = HUD_Get_Num_Color (prevfps, 100);
4291         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4292 }
4293
4294 // Info messages panel (#14)
4295 //
4296 #define drawInfoMessage(s)\
4297         if(autocvar_hud_panel_infomessages_flip)\
4298                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4299         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4300         o_y += fontsize_y;
4301 void HUD_InfoMessages(void)
4302 {
4303         if(!autocvar__hud_configure)
4304         {
4305                 if(!autocvar_hud_panel_infomessages) return;
4306         }
4307         else
4308                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4309
4310         HUD_Panel_UpdateCvars(infomessages);
4311         HUD_Panel_ApplyFadeAlpha();
4312         vector pos, mySize;
4313         pos = panel_pos;
4314         mySize = panel_size;
4315
4316         HUD_Panel_DrawBg(1);
4317         if(panel_bg_padding)
4318         {
4319                 pos += '1 1 0' * panel_bg_padding;
4320                 mySize -= '2 2 0' * panel_bg_padding;
4321         }
4322
4323         // always force 5:1 aspect
4324         vector newSize = '0 0 0';
4325         if(mySize_x/mySize_y > 5)
4326         {
4327                 newSize_x = 5 * mySize_y;
4328                 newSize_y = mySize_y;
4329
4330                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4331         }
4332         else
4333         {
4334                 newSize_y = 1/5 * mySize_x;
4335                 newSize_x = mySize_x;
4336
4337                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4338         }
4339
4340         mySize = newSize;
4341         entity tm;
4342         vector o;
4343         o = pos;
4344
4345         vector fontsize;
4346         fontsize = '0.20 0.20 0' * mySize_y;
4347         
4348         float a;
4349         a = panel_fg_alpha;
4350
4351         string s;
4352         if(!autocvar__hud_configure)
4353         {
4354                 if(spectatee_status && !intermission)
4355                 {
4356                         a = 1;
4357                         if(spectatee_status == -1)
4358                                 s = _("^1Observing");
4359                         else
4360 #ifdef COMPAT_XON050_ENGINE
4361                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4362 #else
4363                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4364 #endif
4365                         drawInfoMessage(s)
4366
4367                         if(spectatee_status == -1)
4368                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4369                         else
4370                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4371                         drawInfoMessage(s)
4372
4373                         if(spectatee_status == -1)
4374                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4375                         else
4376                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4377                         drawInfoMessage(s)
4378
4379                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4380                         drawInfoMessage(s)
4381
4382                         if(gametype == MAPINFO_TYPE_ARENA)
4383                                 s = _("^1Wait for your turn to join");
4384                         else if(gametype == MAPINFO_TYPE_LMS)
4385                         {
4386                                 entity sk;
4387                                 sk = playerslots[player_localnum];
4388                                 if(sk.(scores[ps_primary]) >= 666)
4389                                         s = _("^1Match has already begun");
4390                                 else if(sk.(scores[ps_primary]) > 0)
4391                                         s = _("^1You have no more lives left");
4392                                 else
4393                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4394                         }
4395                         else
4396                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4397                         drawInfoMessage(s)
4398
4399                         //show restart countdown:
4400                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4401                                 float countdown;
4402                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4403                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4404                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4405                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4406                                 o_y += fontsize_y;
4407                         }
4408                 }
4409                 if(warmup_stage && !intermission)
4410                 {
4411                         s = _("^2Currently in ^1warmup^2 stage!");
4412                         drawInfoMessage(s)
4413                 }
4414
4415                 string blinkcolor;
4416                 if(mod(time, 1) >= 0.5)
4417                         blinkcolor = "^1";
4418                 else
4419                         blinkcolor = "^3";
4420
4421                 if(ready_waiting && !intermission && !spectatee_status)
4422                 {
4423                         if(ready_waiting_for_me)
4424                         {
4425                                 if(warmup_stage)
4426                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4427                                 else
4428                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4429                         }
4430                         else
4431                         {
4432                                 if(warmup_stage)
4433                                         s = _("^2Waiting for others to ready up to end warmup...");
4434                                 else
4435                                         s = _("^2Waiting for others to ready up...");
4436                         }
4437                         drawInfoMessage(s)
4438                 }
4439                 else if(warmup_stage && !intermission && !spectatee_status)
4440                 {
4441                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4442                         drawInfoMessage(s)
4443                 }
4444
4445                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4446                 {
4447                         float ts_min = 0, ts_max = 0;
4448                         tm = teams.sort_next;
4449                         if (tm)
4450                         {
4451                                 for(; tm.sort_next; tm = tm.sort_next)
4452                                 {
4453                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4454                                                 continue;
4455                                         if(!ts_min) ts_min = tm.team_size;
4456                                         else ts_min = min(ts_min, tm.team_size);
4457                                         if(!ts_max) ts_max = tm.team_size;
4458                                         else ts_max = max(ts_max, tm.team_size);
4459                                 }
4460                                 if ((ts_max - ts_min) > 1)
4461                                 {
4462                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4463                                         tm = GetTeam(myteam, false);
4464                                         if (tm)
4465                                         if (tm.team != COLOR_SPECTATOR)
4466                                         if (tm.team_size == ts_max)
4467                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4468                                         drawInfoMessage(s)
4469                                 }
4470                         }
4471                 }
4472         }
4473         else 
4474         {
4475                 s = _("^7Press ^3ESC ^7to show HUD options.");
4476                 drawInfoMessage(s)
4477                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4478                 drawInfoMessage(s)
4479                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4480                 drawInfoMessage(s)
4481                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4482                 drawInfoMessage(s)
4483         }
4484 }
4485
4486 // Physics panel (#15)
4487 //
4488 vector acc_prevspeed;
4489 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4490 void HUD_Physics(void)
4491 {
4492         if(!autocvar__hud_configure)
4493         {
4494                 if(!autocvar_hud_panel_physics) return;
4495                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4496                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4497         }
4498         else
4499                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4500
4501         HUD_Panel_UpdateCvars(physics);
4502         HUD_Panel_ApplyFadeAlpha();
4503
4504         draw_beginBoldFont();
4505
4506         HUD_Panel_DrawBg(1);
4507         if(panel_bg_padding)
4508         {
4509                 panel_pos += '1 1 0' * panel_bg_padding;
4510                 panel_size -= '2 2 0' * panel_bg_padding;
4511         }
4512
4513         float acceleration_progressbar_scale = 0;
4514         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4515                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4516
4517         float text_scale;
4518         if (autocvar_hud_panel_physics_text_scale <= 0)
4519                 text_scale = 1;
4520         else
4521                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4522
4523         //compute speed
4524         float speed, conversion_factor;
4525         string unit;
4526
4527         switch(autocvar_hud_panel_physics_speed_unit)
4528         {
4529                 default:
4530                 case 1:
4531                         unit = _(" qu/s");
4532                         conversion_factor = 1.0;
4533                         break;
4534                 case 2:
4535                         unit = _(" m/s");
4536                         conversion_factor = 0.0254;
4537                         break;
4538                 case 3:
4539                         unit = _(" km/h");
4540                         conversion_factor = 0.0254 * 3.6;
4541                         break;
4542                 case 4:
4543                         unit = _(" mph");
4544                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4545                         break;
4546                 case 5:
4547                         unit = _(" knots");
4548                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4549                         break;
4550         }
4551         
4552         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4553
4554         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4555         if (autocvar__hud_configure)
4556                 speed = floor( max_speed * 0.65 + 0.5 );
4557         else if(autocvar_hud_panel_physics_speed_vertical)
4558                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4559         else
4560                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4561
4562         //compute acceleration
4563         float acceleration, f;
4564         if (autocvar__hud_configure)
4565                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4566         else
4567         {
4568                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4569                 f = time - acc_prevtime;
4570                 if(autocvar_hud_panel_physics_acceleration_vertical)
4571                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4572                 else
4573                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4574                 
4575                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4576                 
4577                 acc_prevspeed = vel;
4578                 acc_prevtime = time;
4579
4580                 f = bound(0, f * 10, 1);
4581                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4582         }
4583
4584         //compute layout
4585         float panel_ar = panel_size_x/panel_size_y;
4586         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4587         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4588         {
4589                 panel_size_x *= 0.5;
4590                 if (autocvar_hud_panel_physics_flip)
4591                         speed_offset_x = panel_size_x;
4592                 else
4593                         acceleration_offset_x = panel_size_x;
4594         }
4595         else
4596         {
4597                 panel_size_y *= 0.5;
4598                 if (autocvar_hud_panel_physics_flip)
4599                         speed_offset_y = panel_size_y;
4600                 else
4601                         acceleration_offset_y = panel_size_y;
4602         }
4603         float speed_baralign, acceleration_baralign;
4604         if (autocvar_hud_panel_physics_baralign == 1)
4605                 acceleration_baralign = speed_baralign = 1;
4606     else if(autocvar_hud_panel_physics_baralign == 4)
4607                 acceleration_baralign = speed_baralign = 2;
4608         else if (autocvar_hud_panel_physics_flip)
4609         {
4610                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4611                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4612         }
4613         else
4614         {
4615                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4616                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4617         }
4618         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4619                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4620
4621         //draw speed
4622         if(speed)
4623         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4624         {
4625                 HUD_Panel_GetProgressBarColor(speed);
4626                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4627         }
4628         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4629         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4630         {
4631                 tmp_size_x = panel_size_x * 0.75;
4632                 tmp_size_y = panel_size_y * text_scale;
4633                 if (speed_baralign)
4634                         tmp_offset_x = panel_size_x - tmp_size_x;
4635                 //else
4636                         //tmp_offset_x = 0;
4637                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4638                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4639
4640                 //draw speed unit
4641                 if (speed_baralign)
4642                         tmp_offset_x = 0;
4643                 else
4644                         tmp_offset_x = tmp_size_x;
4645                 if (autocvar_hud_panel_physics_speed_unit_show)
4646                 {
4647                         //tmp_offset_y = 0;
4648                         tmp_size_x = panel_size_x * (1 - 0.75);
4649                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4650                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4651                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4652                 }
4653         }
4654
4655         //compute and draw top speed
4656         if (autocvar_hud_panel_physics_topspeed)
4657         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4658         {
4659                 if (autocvar__hud_configure)
4660                 {
4661                         top_speed = floor( max_speed * 0.75 + 0.5 );
4662                         f = 1;
4663                 }
4664                 else
4665                 {
4666                         if (speed >= top_speed)
4667                         {
4668                                 top_speed = speed;
4669                                 top_speed_time = time;
4670                         }
4671                         if (top_speed != 0)
4672                         {
4673                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4674                                 // divide by f to make it start from 1
4675                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4676                         }
4677             else //hide top speed 0, it would be stupid
4678                                 f = 0;
4679                 }
4680                 if (f > 0)
4681                 {
4682                         //top speed progressbar peak
4683                         if(speed < top_speed)
4684                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4685                         {
4686                                 float peak_offset_x;
4687                                 vector peak_size = '0 0 0';
4688                                 if (speed_baralign == 0)
4689                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4690                 else if (speed_baralign == 1)
4691                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4692                 else // if (speed_baralign == 2)
4693                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4694                                 //if speed is not 0 the speed progressbar already fetched the color
4695                                 if (speed == 0)
4696                                         HUD_Panel_GetProgressBarColor(speed);
4697                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4698                 peak_size_y = panel_size_y;
4699                 if (speed_baralign == 2) // draw two peaks, on both sides
4700                 {
4701                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4702                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4703                 }
4704                 else
4705                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4706                         }
4707
4708                         //top speed
4709                         tmp_offset_y = panel_size_y * 0.4;
4710                         tmp_size_x = panel_size_x * (1 - 0.75);
4711                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4712                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4713                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4714                 }
4715                 else
4716                         top_speed = 0;
4717         }
4718
4719         //draw acceleration
4720         if(acceleration)
4721         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4722         {
4723                 if (acceleration < 0)
4724                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4725                 else
4726                         HUD_Panel_GetProgressBarColor(acceleration);
4727
4728                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4729                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4730                         f = sqrt(f);
4731
4732                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4733                 {
4734                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4735
4736                         if (acceleration_baralign == 1)
4737                                 tmp_offset_x = panel_size_x - tmp_size_x;
4738                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4739                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4740                         else
4741                                 tmp_offset_x = 0;
4742                         tmp_offset_y = 0;
4743                 }
4744                 else
4745                 {
4746                         tmp_size = panel_size;
4747                         tmp_offset = '0 0 0';
4748                 }
4749
4750                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4751         }
4752         tmp_size_x = panel_size_x;
4753         tmp_size_y = panel_size_y * text_scale;
4754         tmp_offset_x = 0;
4755         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4756         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4757                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4758
4759         draw_endBoldFont();
4760 }
4761
4762 // CenterPrint (#16)
4763 //
4764 #define CENTERPRINT_MAX_MSGS 10
4765 #define CENTERPRINT_MAX_ENTRIES 50
4766 #define CENTERPRINT_SPACING 0.7
4767 float cpm_index;
4768 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4769 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4770 float centerprint_time[CENTERPRINT_MAX_MSGS];
4771 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4772 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4773 float centerprint_showing;
4774
4775 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4776 {
4777         float i, j;
4778
4779         if(strMessage == "" && new_id == 0)
4780                 return;
4781
4782         // strip trailing newlines
4783         j = strlen(strMessage) - 1;
4784         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4785                 --j;
4786         if (j < strlen(strMessage) - 1)
4787                 strMessage = substring(strMessage, 0, j + 1);
4788
4789         if(strMessage == "" && new_id == 0)
4790                 return;
4791
4792         // strip leading newlines
4793         j = 0;
4794         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4795                 ++j;
4796         if (j > 0)
4797                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4798
4799         if(strMessage == "" && new_id == 0)
4800                 return;
4801
4802         if (!centerprint_showing)
4803                 centerprint_showing = TRUE;
4804
4805         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4806         {
4807                 if (j == CENTERPRINT_MAX_MSGS)
4808                         j = 0;
4809                 if (new_id && new_id == centerprint_msgID[j])
4810                 {
4811                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4812                         {
4813                                 // fade out the current msg (duration and countdown_num are ignored)
4814                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4815                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4816                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4817                                 return;
4818                         }
4819                         break; // found a msg with the same id, at position j
4820                 }
4821         }
4822
4823         if (i == CENTERPRINT_MAX_MSGS)
4824         {
4825                 // a msg with the same id was not found, add the msg at the next position
4826                 --cpm_index;
4827                 if (cpm_index == -1)
4828                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4829                 j = cpm_index;
4830         }
4831         if(centerprint_messages[j])
4832                 strunzone(centerprint_messages[j]);
4833         centerprint_messages[j] = strzone(strMessage);
4834         centerprint_msgID[j] = new_id;
4835         if (duration < 0)
4836                 centerprint_time[j] = -1;
4837         else
4838         {
4839                 if(duration == 0)
4840                         duration = max(1, autocvar_hud_panel_centerprint_time);
4841                 centerprint_time[j] = duration;
4842                 centerprint_expire_time[j] = time + duration;
4843         }
4844         centerprint_countdown_num[j] = countdown_num;
4845 }
4846
4847 void centerprint_hud(string strMessage)
4848 {
4849         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4850 }
4851
4852 void reset_centerprint_messages(void)
4853 {
4854         float i;
4855         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4856         {
4857                 centerprint_expire_time[i] = 0;
4858                 centerprint_time[i] = 1;
4859                 centerprint_msgID[i] = 0;
4860                 if(centerprint_messages[i])
4861                         strunzone(centerprint_messages[i]);
4862                 centerprint_messages[i] = string_null;
4863         }
4864 }
4865 float hud_configure_cp_generation_time;
4866 void HUD_CenterPrint (void)
4867 {
4868         if(!autocvar__hud_configure)
4869         {
4870                 if(!autocvar_hud_panel_centerprint) return;
4871
4872                 if (hud_configure_prev && hud_configure_prev != -1)
4873                         reset_centerprint_messages();
4874         }
4875         else
4876         {
4877                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4878
4879                 if (!hud_configure_prev)
4880                         reset_centerprint_messages();
4881                 if (time > hud_configure_cp_generation_time)
4882                 {
4883                         float r;
4884                         r = random();
4885                         if (r > 0.9)
4886                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4887                         else if (r > 0.8)
4888                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4889                         else
4890                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4891                         hud_configure_cp_generation_time = time + 1 + random()*4;
4892                 }
4893         }
4894
4895         HUD_Panel_UpdateCvars(centerprint);
4896
4897         // this panel doesn't fade when showing the scoreboard
4898         if(autocvar__menu_alpha)
4899                 HUD_Panel_ApplyFadeAlpha();
4900
4901         if(scoreboard_fade_alpha)
4902         {
4903                 // move the panel below the scoreboard
4904                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4905                         return;
4906                 vector target_pos;
4907                 
4908                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4909                 
4910                 if(target_pos_y > panel_pos_y)
4911                 {
4912                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4913                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4914                 }
4915         }
4916
4917         HUD_Panel_DrawBg(1);
4918
4919         if (!centerprint_showing)
4920                 return;
4921
4922         if(panel_bg_padding)
4923         {
4924                 panel_pos += '1 1 0' * panel_bg_padding;
4925                 panel_size -= '2 2 0' * panel_bg_padding;
4926         }
4927
4928         float entries, height;
4929         vector fontsize;
4930         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4931         // height = panel_size_y/entries;
4932         // fontsize = '1 1 0' * height;
4933         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4934         fontsize = '1 1 0' * height;
4935         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4936
4937         float i, j, k, n;
4938         float a, sz, align, current_msg_pos_y = 0, msg_size;
4939         vector pos;
4940         string ts;
4941
4942         n = -1; // if no msg will be displayed, n stays -1
4943
4944         pos = panel_pos;
4945         if (autocvar_hud_panel_centerprint_flip)
4946                 pos_y += panel_size_y;
4947         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4948         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4949         {
4950                 if (j == CENTERPRINT_MAX_MSGS)
4951                         j = 0;
4952                 if (centerprint_expire_time[j] <= time)
4953                 {
4954                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4955                         {
4956                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4957                                 if (centerprint_countdown_num[j] == 0)
4958                                         continue;
4959                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4960                         }
4961                         else
4962                                 continue;
4963                 }
4964                 
4965                 // fade the centerprint_hud in/out 
4966                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4967                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4968                 else if (centerprint_expire_time[j] > time)
4969                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4970                 else
4971                         a = 0;
4972                 
4973                 // set the size from fading in/out before subsequent fading
4974                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4975                 
4976                 // also fade it based on positioning
4977                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4978                 {
4979                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4980                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4981                 }
4982                 
4983                 // finally set the size based on the new theAlpha from subsequent fading
4984                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4985                 drawfontscale = sz * '1 1 0';
4986                 
4987                 if (centerprint_countdown_num[j])
4988                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4989                 else
4990                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4991
4992                 if (autocvar_hud_panel_centerprint_flip)
4993                 {
4994                         // check if the message can be entirely shown
4995                         for(k = 0; k < n; ++k)
4996                         {
4997                                 getWrappedLine_remaining = argv(k);
4998                                 while(getWrappedLine_remaining)
4999                                 {
5000                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5001                                         if (ts != "")
5002                                                 pos_y -= fontsize_y;
5003                                         else
5004                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
5005                                 }
5006                         }
5007                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
5008                 }
5009
5010                 msg_size = pos_y;
5011                 for(k = 0; k < n; ++k)
5012                 {
5013                         getWrappedLine_remaining = argv(k);
5014                         while(getWrappedLine_remaining)
5015                         {
5016                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5017                                 if (ts != "")
5018                                 {
5019                                         if (align)
5020                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5021                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5022                                         pos_y += fontsize_y;
5023                                 }
5024                                 else
5025                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5026                         }
5027                 }
5028                 msg_size = pos_y - msg_size;
5029                 if (autocvar_hud_panel_centerprint_flip)
5030                 {
5031                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5032                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5033                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5034                                 
5035                         if (pos_y < panel_pos_y) // check if the next message can be shown
5036                         {
5037                                 drawfontscale = '1 1 0';
5038                                 return;
5039                         }
5040                 }
5041                 else
5042                 {
5043                         pos_y += CENTERPRINT_SPACING * fontsize_y;
5044                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5045                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5046                                 
5047                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5048                         {
5049                                 drawfontscale = '1 1 0';
5050                                 return;
5051                         }
5052                 }
5053         }
5054         drawfontscale = '1 1 0';
5055         if (n == -1)
5056         {
5057                 centerprint_showing = FALSE;
5058                 reset_centerprint_messages();
5059         }
5060 }
5061
5062 /*
5063 ==================
5064 Main HUD system
5065 ==================
5066 */
5067
5068 void HUD_Reset (void)
5069 {
5070         // reset gametype specific icons
5071         if(gametype == MAPINFO_TYPE_KEYHUNT)
5072                 HUD_Mod_KH_Reset();
5073         else if(gametype == MAPINFO_TYPE_CTF)
5074                 HUD_Mod_CTF_Reset();
5075 }
5076
5077 #define HUD_DrawPanel(id)\
5078 switch (id) {\
5079         case (HUD_PANEL_RADAR):\
5080                 HUD_Radar(); break;\
5081         case (HUD_PANEL_WEAPONS):\
5082                 HUD_Weapons(); break;\
5083         case (HUD_PANEL_AMMO):\
5084                 HUD_Ammo(); break;\
5085         case (HUD_PANEL_POWERUPS):\
5086                 HUD_Powerups(); break;\
5087         case (HUD_PANEL_HEALTHARMOR):\
5088                 HUD_HealthArmor(); break;\
5089         case (HUD_PANEL_NOTIFY):\
5090                 HUD_Notify(); break;\
5091         case (HUD_PANEL_TIMER):\
5092                 HUD_Timer(); break;\
5093         case (HUD_PANEL_SCORE):\
5094                 HUD_Score(); break;\
5095         case (HUD_PANEL_RACETIMER):\
5096                 HUD_RaceTimer(); break;\
5097         case (HUD_PANEL_VOTE):\
5098                 HUD_VoteWindow(); break;\
5099         case (HUD_PANEL_MODICONS):\
5100                 HUD_ModIcons(); break;\
5101         case (HUD_PANEL_PRESSEDKEYS):\
5102                 HUD_DrawPressedKeys(); break;\
5103         case (HUD_PANEL_CHAT):\
5104                 HUD_Chat(); break;\
5105         case (HUD_PANEL_ENGINEINFO):\
5106                 HUD_EngineInfo(); break;\
5107         case (HUD_PANEL_INFOMESSAGES):\
5108                 HUD_InfoMessages(); break;\
5109         case (HUD_PANEL_PHYSICS):\
5110                 HUD_Physics(); break;\
5111         case (HUD_PANEL_CENTERPRINT):\
5112                 HUD_CenterPrint(); break;\
5113 } ENDS_WITH_CURLY_BRACE
5114
5115 void HUD_Main (void)
5116 {
5117         float i;
5118         // global hud theAlpha fade
5119         if(menu_enabled == 1)
5120                 hud_fade_alpha = 1;
5121         else
5122                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5123
5124         if(scoreboard_fade_alpha)
5125                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5126
5127         if(autocvar__hud_configure)
5128                 if(isdemo())
5129                         HUD_Configure_Exit_Force();
5130
5131         if(intermission == 2) // no hud during mapvote
5132         {
5133                 if (autocvar__hud_configure)
5134                         HUD_Configure_Exit_Force();
5135                 hud_fade_alpha = 0;
5136         }
5137         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5138                 hud_fade_alpha = 1;
5139
5140         // panels that we want to be active together with the scoreboard
5141         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5142         if(scoreboard_fade_alpha == 1)
5143         {
5144                 HUD_CenterPrint();
5145                 return;
5146         }
5147
5148         if(!autocvar__hud_configure && !hud_fade_alpha)
5149                 return;
5150
5151         // Drawing stuff
5152         if (hud_skin_path != autocvar_hud_skin)
5153         {
5154                 if (hud_skin_path)
5155                         strunzone(hud_skin_path);
5156                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5157         }
5158
5159         // HUD configure visible grid
5160         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5161         {
5162                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5163                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5164                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5165                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5166                 vector s;
5167                 // x-axis
5168                 s = eX + eY * vid_conheight;
5169                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5170                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5171                 // y-axis
5172                 s = eY + eX * vid_conwidth;
5173                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5174                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5175         }
5176
5177 #ifdef COMPAT_XON050_ENGINE
5178     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5179 #else
5180     current_player = player_localentnum;
5181 #endif
5182
5183         // draw the dock
5184         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5185         {
5186                 float f;
5187                 vector color;
5188                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5189                 if((teamplay) && hud_dock_color_team) {
5190                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5191                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5192                 }
5193                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5194                         color = '1 0 0' * hud_dock_color_team;
5195                 }
5196                 else
5197                 {
5198                         string hud_dock_color = autocvar_hud_dock_color;
5199                         if(hud_dock_color == "shirt") {
5200                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5201                                 color = colormapPaletteColor(floor(f / 16), 0);
5202                         }
5203                         else if(hud_dock_color == "pants") {
5204                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5205                                 color = colormapPaletteColor(mod(f, 16), 1);
5206                         }
5207                         else
5208                                 color = stov(hud_dock_color);
5209                 }
5210
5211                 string pic;
5212                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5213                 if(precache_pic(pic) == "") {
5214                         pic = strcat(hud_skin_path, "/dock_medium");
5215                         if(precache_pic(pic) == "") {
5216                                 pic = "gfx/hud/default/dock_medium";
5217                         }
5218                 }
5219                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5220         }
5221
5222         // cache the panel order into the panel_order array
5223         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5224                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5225                         panel_order[i] = -1;
5226                 string s = "";
5227                 float p_num, warning = false;
5228                 float argc = tokenize_console(autocvar__hud_panelorder);
5229                 if (argc > HUD_PANEL_NUM)
5230                         warning = true;
5231                 //first detect wrong/missing panel numbers
5232                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5233                         p_num = stof(argv(i));
5234                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5235                                 if (panel_order[p_num] == -1) //found for the first time?
5236                                         s = strcat(s, ftos(p_num), " ");
5237                                 panel_order[p_num] = 1; //mark as found
5238                         }
5239                         else
5240                                 warning = true;
5241                 }
5242                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5243                         if (panel_order[i] == -1) {
5244                                 warning = true;
5245                                 s = strcat(s, ftos(i), " "); //add missing panel number
5246                         }
5247                 }
5248                 if (warning)
5249                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5250
5251                 cvar_set("_hud_panelorder", s);
5252                 if(hud_panelorder_prev)
5253                         strunzone(hud_panelorder_prev);
5254                 hud_panelorder_prev = strzone(s);
5255
5256                 //now properly set panel_order
5257                 tokenize_console(s);
5258                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5259                         panel_order[i] = stof(argv(i));
5260                 }
5261         }
5262
5263         hud_draw_maximized = 0;
5264         // draw panels in order specified by panel_order array
5265         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5266                 HUD_DrawPanel(panel_order[i]);
5267
5268         hud_draw_maximized = 1; // panels that may be maximized must check this var
5269         // draw maximized panels on top
5270         if(hud_panel_radar_maximized)
5271                 HUD_Radar();
5272         if(autocvar__con_chat_maximized)
5273                 HUD_Chat();
5274
5275         if(autocvar__hud_configure)
5276         {
5277                 if(tab_panel != -1)
5278                 {
5279                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5280                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5281                 }
5282                 if(highlightedPanel != -1)
5283                 {
5284                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5285                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5286                 }
5287                 if (!hud_configure_prev)
5288                 {
5289                         if(autocvar_hud_cursormode) { setcursormode(1); }
5290                         hudShiftState = 0;
5291                 }
5292         }
5293         else if (hud_configure_prev && autocvar_hud_cursormode)
5294                 setcursormode(0);
5295
5296         hud_configure_prev = autocvar__hud_configure;
5297
5298         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5299                 if (menu_enabled)
5300                         menu_enabled = 0;
5301 }