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Declare more ints as ints
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
222         else
223                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns = 0;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float panel_weapon_accuracy;
422
423         float timeout = autocvar_hud_panel_weapons_timeout;
424         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
426
427         float ammo_full;
428         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429         vector ammo_color = '1 0 1';
430         float ammo_alpha = 1;
431
432         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
434
435         vector weapon_pos, weapon_size = '0 0 0';
436         vector color;
437
438         // check to see if we want to continue
439         if(hud != HUD_NORMAL) { return; }
440
441         if(!autocvar__hud_configure)
442         {
443                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
444                         return;
445                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
446                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
447                 {
448                         weaponprevtime = time;
449                         return;
450                 }
451         }
452
453         // update generic hud functions
454         HUD_Panel_UpdateCvars();
455
456         draw_beginBoldFont();
457
458         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
459         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
460         {
461                 float weapon_cnt;
462                 if(weaponorder_bypriority)
463                         strunzone(weaponorder_bypriority);
464                 if(weaponorder_byimpulse)
465                         strunzone(weaponorder_byimpulse);
466
467                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
468                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
469                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
470
471                 weapon_cnt = 0;
472                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
473                 {
474                         self = get_weaponinfo(i);
475                         if(self.impulse >= 0)
476                         {
477                                 weaponorder[weapon_cnt] = self;
478                                 ++weapon_cnt;
479                         }
480                 }
481                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
482                         weaponorder[i] = world;
483                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
484
485                 weaponorder_cmp_str = string_null;
486         }
487
488         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
489                 complain_weapon = 0;
490
491         // determine which weapons are going to be shown
492         if (autocvar_hud_panel_weapons_onlyowned)
493         {
494                 if(autocvar__hud_configure)
495                 {
496                         if (!weapons_stat)
497                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
498                                         weapons_stat |= WepSet_FromWeapon(i);
499
500                         if(menu_enabled != 2)
501                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
502                 }
503
504                 // do we own this weapon?
505                 weapon_count = 0;
506                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
507                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
508                                 ++weapon_count;
509
510                 // add it anyway if weaponcomplain is shown
511                 if(complain_weapon)
512                         ++weapon_count;
513
514                 // might as well commit suicide now, no reason to live ;)
515                 if (weapon_count == 0)
516                 {
517                         draw_endBoldFont();
518                         return;
519                 }
520
521                 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
522
523                 // calculate distribution and size of table cells
524                 if(max_panel_size_x > max_panel_size_y)
525                 {
526                         while(weapon_count > columns * rows)
527                         {
528                                 ++rows;
529                                 columns = ceil(max_panel_size_x / (max_panel_size_y / rows * aspect));
530                         }
531
532                         weapon_size_x = max_panel_size_x / columns;
533                         weapon_size_y = max_panel_size_y / rows;
534                         columns = ceil(weapon_count / rows);
535                 }
536                 else
537                 {
538                         while(weapon_count > columns * rows)
539                         {
540                                 ++columns;
541                                 rows = ceil(max_panel_size_y / (max_panel_size_x / columns / aspect));
542                         }
543
544                         weapon_size_x = max_panel_size_x / columns;
545                         weapon_size_y = max_panel_size_y / rows;
546                         rows = ceil(weapon_count / columns);
547                 }
548
549                 // reduce size of the panel
550                 panel_size_x = columns * weapon_size_x;
551                 panel_size_y = rows * weapon_size_y;
552                 panel_pos_x += (max_panel_size_x - panel_size_x) / 2;
553                 panel_pos_y += (max_panel_size_y - panel_size_y) / 2;
554
555                 panel_size += '2 2 0' * panel_bg_padding;
556         }
557         else
558                 weapon_count = WEP_COUNT;
559
560         // animation for fading in/out the panel respectively when not in use
561         if(!autocvar__hud_configure)
562         {
563                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
564                 {
565                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
566
567                         // fade the panel alpha
568                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
569                         {
570                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
571                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
572                         }
573                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
574                         {
575                                 panel_bg_alpha *= (1 - f);
576                                 panel_fg_alpha *= (1 - f);
577                         }
578
579                         // move the panel off the screen
580                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
581                         {
582                                 f *= f; // for a cooler movement
583                                 center_x = panel_pos_x + panel_size_x/2;
584                                 center_y = panel_pos_y + panel_size_y/2;
585                                 screen_ar = vid_conwidth/vid_conheight;
586                                 if (center_x/center_y < screen_ar) //bottom left
587                                 {
588                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
590                                         else //left
591                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
592                                 }
593                                 else //top right
594                                 {
595                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
597                                         else //top
598                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599                                 }
600                                 if(f == 1)
601                                         center_x = -1; // mark the panel as off screen
602                         }
603                         weaponprevtime = time - (1 - f) * timein_effect_length;
604                 }
605                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
606                 {
607                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
608
609                         // fade the panel alpha
610                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
611                         {
612                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
613                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
614                         }
615                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
616                         {
617                                 panel_bg_alpha *= (f);
618                                 panel_fg_alpha *= (f);
619                         }
620
621                         // move the panel back on screen
622                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
623                         {
624                                 f *= f; // for a cooler movement
625                                 f = 1 - f;
626                                 center_x = panel_pos_x + panel_size_x/2;
627                                 center_y = panel_pos_y + panel_size_y/2;
628                                 screen_ar = vid_conwidth/vid_conheight;
629                                 if (center_x/center_y < screen_ar) //bottom left
630                                 {
631                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
632                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
633                                         else //left
634                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
635                                 }
636                                 else //top right
637                                 {
638                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
639                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
640                                         else //top
641                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
642                                 }
643                         }
644                 }
645         }
646
647         // draw the background, then change the virtual size of it to better fit other items inside
648         HUD_Panel_DrawBg(1);
649
650         if(center_x == -1)
651         {
652                 draw_endBoldFont();
653                 return;
654         }
655
656         if(panel_bg_padding)
657         {
658                 panel_pos += '1 1 0' * panel_bg_padding;
659                 panel_size -= '2 2 0' * panel_bg_padding;
660         }
661
662         // after the sizing and animations are done, update the other values
663
664         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
665         {
666                 rows = panel_size_y/panel_size_x;
667                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
668                 columns = ceil(weapon_count/rows);
669                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670         }
671
672         // calculate position/size for visual bar displaying ammount of ammo status
673         if (autocvar_hud_panel_weapons_ammo)
674         {
675                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
676                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
677
678                 if(weapon_size_x/weapon_size_y > aspect)
679                 {
680                         barsize_x = aspect * weapon_size_y;
681                         barsize_y = weapon_size_y;
682                         baroffset_x = (weapon_size_x - barsize_x) / 2;
683                 }
684                 else
685                 {
686                         barsize_y = 1/aspect * weapon_size_x;
687                         barsize_x = weapon_size_x;
688                         baroffset_y = (weapon_size_y - barsize_y) / 2;
689                 }
690         }
691         if(autocvar_hud_panel_weapons_accuracy)
692                 Accuracy_LoadColors();
693
694         // draw items
695         row = column = 0;
696         vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
697         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
698         {
699                 // retrieve information about the current weapon to be drawn
700                 self = weaponorder[i];
701                 weapon_id = self.impulse;
702
703                 // skip if this weapon doesn't exist
704                 if(!self || weapon_id < 0) { continue; }
705
706                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
707                 if(autocvar_hud_panel_weapons_onlyowned)
708                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
709                         continue;
710
711                 // figure out the drawing position of weapon
712                 weapon_pos = (panel_pos
713                         + eX * column * weapon_size_x
714                         + eY * row * weapon_size_y);
715
716                 // draw background behind currently selected weapon
717                 if(self.weapon == switchweapon)
718                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
719
720                 // draw the weapon accuracy
721                 if(autocvar_hud_panel_weapons_accuracy)
722                 {
723                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
724                         if(panel_weapon_accuracy >= 0)
725                         {
726                                 color = Accuracy_GetColor(panel_weapon_accuracy);
727                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
728                         }
729                 }
730
731                 // drawing all the weapon items
732                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
733                 {
734                         // draw the weapon image
735                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
736
737                         // draw weapon label string
738                         switch(autocvar_hud_panel_weapons_label)
739                         {
740                                 case 1: // weapon number
741                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 case 2: // bind
745                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 case 3: // weapon name
749                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750                                         break;
751
752                                 default: // nothing
753                                         break;
754                         }
755
756                         // draw ammo status bar
757                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
758                         {
759                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
760
761                                 if(a > 0)
762                                 {
763                                         switch(self.ammo_field)
764                                         {
765                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
766                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
767                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
768                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
769                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
770                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
771                                                 default: ammo_full = 60;
772                                         }
773
774                                         drawsetcliparea(
775                                                 weapon_pos_x + baroffset_x,
776                                                 weapon_pos_y + baroffset_y,
777                                                 barsize_x * bound(0, a/ammo_full, 1),
778                                                 barsize_y
779                                         );
780
781                                         drawpic_aspect_skin(
782                                                 weapon_pos,
783                                                 "weapon_ammo",
784                                                 weapon_size,
785                                                 ammo_color,
786                                                 ammo_alpha,
787                                                 DRAWFLAG_NORMAL
788                                         );
789
790                                         drawresetcliparea();
791                                 }
792                         }
793                 }
794                 else // draw a "ghost weapon icon" if you don't have the weapon
795                 {
796                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
797                 }
798
799                 // draw the complain message
800                 if(self.weapon == complain_weapon)
801                 {
802                         if(fadetime)
803                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
804                         else
805                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
806
807                         string s;
808                         if(complain_weapon_type == 0) {
809                                 s = _("Out of ammo");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
811                         }
812                         else if(complain_weapon_type == 1) {
813                                 s = _("Don't have");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
815                         }
816                         else {
817                                 s = _("Unavailable");
818                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
819                         }
820                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
821                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
822                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
823                 }
824
825                 // continue with new position for the next weapon
826                 ++row;
827                 if(row >= rows)
828                 {
829                         row = 0;
830                         ++column;
831                 }
832         }
833
834         draw_endBoldFont();
835 }
836
837 // Ammo (#1)
838 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
839 {
840         
841         HUD_Panel_DrawProgressBar(
842                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
843                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
844                 autocvar_hud_panel_ammo_progressbar_name, 
845                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
846                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
847
848 }
849
850 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
851 {
852         float theAlpha = 1, a, b;
853         vector nade_color, picpos, numpos;
854         
855         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
856         
857         a = getstatf(STAT_NADE_BONUS);
858         b = getstatf(STAT_NADE_BONUS_SCORE);
859         
860         if(autocvar_hud_panel_ammo_iconalign)
861         {
862                 numpos = myPos;
863                 picpos = myPos + eX * 2 * mySize_y;
864         }
865         else
866         {
867                 numpos = myPos + eX * mySize_y;
868                 picpos = myPos;
869         }
870
871         DrawNadeScoreBar(myPos, mySize, nade_color);
872
873         if(b > 0 || a > 0)
874         {
875                 if(autocvar_hud_panel_ammo_text)
876                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
877                 
878                 if(draw_expanding)
879                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
880                         
881                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
882                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883         }
884 }
885
886 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
887 {
888         if(ammoType == ammo_none)
889                 return;
890
891         // Initialize variables
892
893         float ammo;
894         if(autocvar__hud_configure)
895         {
896                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
897                 ammo = 60;
898         }
899         else
900                 ammo = getstati(GetAmmoStat(ammoType));
901
902         if(!isCurrent)
903         {
904                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
905                 myPos = myPos + (mySize - mySize * scale) * 0.5;
906                 mySize = mySize * scale;
907         }
908
909         vector iconPos, textPos;
910         if(autocvar_hud_panel_ammo_iconalign)
911         {
912                 iconPos = myPos + eX * 2 * mySize_y;
913                 textPos = myPos;
914         }
915         else
916         {
917                 iconPos = myPos;
918                 textPos = myPos + eX * mySize_y;
919         }
920
921         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
922
923         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
924         vector textColor;
925         if(isInfinite)
926                 textColor = '0.2 0.95 0';
927         else if(isShadowed)
928                 textColor = '0 0 0';
929         else if(ammo < 10)
930                 textColor = '0.8 0.04 0';
931         else
932                 textColor = '1 1 1';
933
934         float alpha;
935         if(isCurrent)
936                 alpha = panel_fg_alpha;
937         else if(isShadowed)
938                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
939         else
940                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
941
942         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
943
944         // Draw item
945
946         if(isCurrent)
947                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
948
949         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
950                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
951
952         if(autocvar_hud_panel_ammo_text)
953                 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
954
955         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
956 }
957
958 float nade_prevstatus;
959 float nade_prevframe;
960 float nade_statuschange_time;
961 void HUD_Ammo(void)
962 {
963         if(hud != HUD_NORMAL) return;
964         if(!autocvar__hud_configure)
965         {
966                 if(!autocvar_hud_panel_ammo) return;
967                 if(spectatee_status == -1) return;
968         }
969
970         HUD_Panel_UpdateCvars();
971
972         draw_beginBoldFont();
973
974         vector pos, mySize;
975         pos = panel_pos;
976         mySize = panel_size;
977
978         HUD_Panel_DrawBg(1);
979         if(panel_bg_padding)
980         {
981                 pos += '1 1 0' * panel_bg_padding;
982                 mySize -= '2 2 0' * panel_bg_padding;
983         }
984
985         float rows = 0, columns, row, column;
986         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
987         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
988         float total_ammo_count;
989
990         vector ammo_size;
991         if (autocvar_hud_panel_ammo_onlycurrent)
992                 total_ammo_count = 1;
993         else
994                 total_ammo_count = AMMO_COUNT;
995
996         if(draw_nades)
997         {
998                 ++total_ammo_count;
999                 if (nade_cnt != nade_prevframe)
1000                 {
1001                         nade_statuschange_time = time;
1002                         nade_prevstatus = nade_prevframe;
1003                         nade_prevframe = nade_cnt;
1004                 }
1005         }
1006         else
1007                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1008
1009         rows = mySize_y/mySize_x;
1010         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1011         //                               ^^^ ammo item aspect goes here
1012
1013         columns = ceil((total_ammo_count)/rows);
1014
1015         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1016         
1017
1018         vector offset = '0 0 0'; // fteqcc sucks
1019         float newSize;
1020         if(ammo_size_x/ammo_size_y > 3)
1021         {
1022                 newSize = 3 * ammo_size_y;
1023                 offset_x = ammo_size_x - newSize;
1024                 pos_x += offset_x/2;
1025                 ammo_size_x = newSize;
1026         }
1027         else
1028         {
1029                 newSize = 1/3 * ammo_size_x;
1030                 offset_y = ammo_size_y - newSize;
1031                 pos_y += offset_y/2;
1032                 ammo_size_y = newSize;
1033         }
1034
1035         float i;
1036         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1037         row = column = 0;
1038         if(autocvar_hud_panel_ammo_onlycurrent)
1039         {
1040                 if(autocvar__hud_configure)
1041                 {
1042                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1043                 }
1044                 else
1045                 {
1046                         DrawAmmoItem(
1047                                 pos,
1048                                 ammo_size,
1049                                 (get_weaponinfo(switchweapon)).ammo_field,
1050                                 TRUE,
1051                                 infinite_ammo
1052                         );
1053                 }
1054
1055                 ++row;
1056                 if(row >= rows)
1057                 {
1058                         row = 0;
1059                         column = column + 1;
1060                 }
1061         }
1062         else
1063         {
1064                 .float ammotype;
1065                 row = column = 0;
1066                 for(i = 0; i < AMMO_COUNT; ++i)
1067                 {
1068                         ammotype = GetAmmoFieldFromNum(i);
1069                         DrawAmmoItem(
1070                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1071                                 ammo_size,
1072                                 ammotype,
1073                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1074                                 infinite_ammo
1075                         );
1076
1077                         ++row;
1078                         if(row >= rows)
1079                         {
1080                                 row = 0;
1081                                 column = column + 1;
1082                         }
1083                 }
1084         }
1085
1086         if (draw_nades)
1087         {
1088                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1089
1090                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1091
1092                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1093         }
1094
1095         draw_endBoldFont();
1096 }
1097
1098 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1099 {
1100         vector newPos = '0 0 0', newSize = '0 0 0';
1101         vector picpos, numpos;
1102
1103         if (vertical)
1104         {
1105                 if(mySize_y/mySize_x > 2)
1106                 {
1107                         newSize_y = 2 * mySize_x;
1108                         newSize_x = mySize_x;
1109
1110                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1111                         newPos_x = myPos_x;
1112                 }
1113                 else
1114                 {
1115                         newSize_x = 1/2 * mySize_y;
1116                         newSize_y = mySize_y;
1117
1118                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1119                         newPos_y = myPos_y;
1120                 }
1121
1122                 if(icon_right_align)
1123                 {
1124                         numpos = newPos;
1125                         picpos = newPos + eY * newSize_x;
1126                 }
1127                 else
1128                 {
1129                         picpos = newPos;
1130                         numpos = newPos + eY * newSize_x;
1131                 }
1132
1133                 newSize_y /= 2;
1134                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1135                 // make number smaller than icon, it looks better
1136                 // reduce only y to draw numbers with different number of digits with the same y size
1137                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1138                 newSize_y *= 0.7;
1139                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1140                 return;
1141         }
1142
1143         if(mySize_x/mySize_y > 3)
1144         {
1145                 newSize_x = 3 * mySize_y;
1146                 newSize_y = mySize_y;
1147
1148                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1149                 newPos_y = myPos_y;
1150         }
1151         else
1152         {
1153                 newSize_y = 1/3 * mySize_x;
1154                 newSize_x = mySize_x;
1155
1156                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1157                 newPos_x = myPos_x;
1158         }
1159
1160         if(icon_right_align) // right align
1161         {
1162                 numpos = newPos;
1163                 picpos = newPos + eX * 2 * newSize_y;
1164         }
1165         else // left align
1166         {
1167                 numpos = newPos + eX * newSize_y;
1168                 picpos = newPos;
1169         }
1170
1171         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1172         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1173         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1174         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1175 }
1176
1177 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1178 {
1179         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1180 }
1181
1182 // Powerups (#2)
1183 //
1184 void HUD_Powerups(void)
1185 {
1186         float strength_time, shield_time, superweapons_time;
1187         if(!autocvar__hud_configure)
1188         {
1189                 if(!autocvar_hud_panel_powerups) return;
1190                 if(spectatee_status == -1) return;
1191                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1192                 if (getstati(STAT_HEALTH) <= 0) return;
1193
1194                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1195                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1196                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1197
1198                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1199                         superweapons_time = 99; // force max
1200
1201                 // prevent stuff to show up on mismatch that will be fixed next frame
1202                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1203                         superweapons_time = 0;
1204         }
1205         else
1206         {
1207                 strength_time = 15;
1208                 shield_time = 27;
1209                 superweapons_time = 13;
1210         }
1211
1212         HUD_Panel_UpdateCvars();
1213
1214         draw_beginBoldFont();
1215
1216         vector pos, mySize;
1217         pos = panel_pos;
1218         mySize = panel_size;
1219
1220         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1221         if(panel_bg_padding)
1222         {
1223                 pos += '1 1 0' * panel_bg_padding;
1224                 mySize -= '2 2 0' * panel_bg_padding;
1225         }
1226
1227         float panel_ar = mySize_x/mySize_y;
1228         float is_vertical = (panel_ar < 1);
1229         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1230
1231         float superweapons_is = -1;
1232
1233         if(superweapons_time)
1234         {
1235                 if(strength_time)
1236                 {
1237                         if(shield_time)
1238                                 superweapons_is = 0;
1239                         else
1240                                 superweapons_is = 2;
1241                 }
1242                 else
1243                 {
1244                         if(shield_time)
1245                                 superweapons_is = 1;
1246                         else
1247                                 superweapons_is = 2;
1248                 }
1249         }
1250
1251         // FIXME handle superweapons here
1252         if(superweapons_is == 0)
1253         {
1254                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1255                 {
1256                         mySize_x *= (1.0 / 3.0);
1257                         superweapons_offset_x = mySize_x;
1258                         if (autocvar_hud_panel_powerups_flip)
1259                                 shield_offset_x = 2*mySize_x;
1260                         else
1261                                 strength_offset_x = 2*mySize_x;
1262                 }
1263                 else
1264                 {
1265                         mySize_y *= (1.0 / 3.0);
1266                         superweapons_offset_y = mySize_y;
1267                         if (autocvar_hud_panel_powerups_flip)
1268                                 shield_offset_y = 2*mySize_y;
1269                         else
1270                                 strength_offset_y = 2*mySize_y;
1271                 }
1272         }
1273         else
1274         {
1275                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1276                 {
1277                         mySize_x *= 0.5;
1278                         if (autocvar_hud_panel_powerups_flip)
1279                                 shield_offset_x = mySize_x;
1280                         else
1281                                 strength_offset_x = mySize_x;
1282                 }
1283                 else
1284                 {
1285                         mySize_y *= 0.5;
1286                         if (autocvar_hud_panel_powerups_flip)
1287                                 shield_offset_y = mySize_y;
1288                         else
1289                                 strength_offset_y = mySize_y;
1290                 }
1291         }
1292
1293         float shield_baralign, strength_baralign, superweapons_baralign;
1294         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1295
1296         if (autocvar_hud_panel_powerups_flip)
1297         {
1298                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1299                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1300                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1301                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1302         }
1303         else
1304         {
1305                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1306                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1307                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1308                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1309         }
1310
1311         if(superweapons_is == 0)
1312         {
1313                 superweapons_iconalign = strength_iconalign;
1314                 superweapons_baralign = 2;
1315         }
1316         else if(superweapons_is == 1)
1317         {
1318                 superweapons_offset = strength_offset;
1319                 superweapons_iconalign = strength_iconalign;
1320                 superweapons_baralign = strength_baralign;
1321         }
1322         else // if(superweapons_is == 2)
1323         {
1324                 superweapons_offset = shield_offset;
1325                 superweapons_iconalign = shield_iconalign;
1326                 superweapons_baralign = shield_baralign;
1327         }
1328
1329         if(shield_time)
1330         {
1331                 const float maxshield = 30;
1332                 float shield = ceil(shield_time);
1333                 if(autocvar_hud_panel_powerups_progressbar)
1334                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1335                 if(autocvar_hud_panel_powerups_text)
1336                 {
1337                         if(shield > 1)
1338                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1339                         if(shield <= 5)
1340                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1341                 }
1342         }
1343
1344         if(strength_time)
1345         {
1346                 const float maxstrength = 30;
1347                 float strength = ceil(strength_time);
1348                 if(autocvar_hud_panel_powerups_progressbar)
1349                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1350                 if(autocvar_hud_panel_powerups_text)
1351                 {
1352                         if(strength > 1)
1353                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1354                         if(strength <= 5)
1355                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1356                 }
1357         }
1358
1359         if(superweapons_time)
1360         {
1361                 const float maxsuperweapons = 30;
1362                 float superweapons = ceil(superweapons_time);
1363                 if(autocvar_hud_panel_powerups_progressbar)
1364                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1365                 if(autocvar_hud_panel_powerups_text)
1366                 {
1367                         if(superweapons > 1)
1368                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1369                         if(superweapons <= 5)
1370                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1371                 }
1372         }
1373
1374         draw_endBoldFont();
1375 }
1376
1377 // Health/armor (#3)
1378 //
1379
1380 // prev_* vars contain the health/armor at the previous FRAME
1381 // set to -1 when player is dead or was not playing
1382 float prev_health, prev_armor;
1383 float health_damagetime, armor_damagetime;
1384 float health_beforedamage, armor_beforedamage;
1385 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1386 float old_p_health, old_p_armor;
1387 float old_p_healthtime, old_p_armortime;
1388 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1389 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1390 float prev_p_health, prev_p_armor;
1391
1392 void HUD_HealthArmor(void)
1393 {
1394         float armor, health, fuel;
1395         if(!autocvar__hud_configure)
1396         {
1397                 if(!autocvar_hud_panel_healtharmor) return;
1398                 if(hud != HUD_NORMAL) return;
1399                 if(spectatee_status == -1) return;
1400
1401                 health = getstati(STAT_HEALTH);
1402                 if(health <= 0)
1403                 {
1404                         prev_health = -1;
1405                         return;
1406                 }
1407                 armor = getstati(STAT_ARMOR);
1408
1409                 // code to check for spectatee_status changes is in Ent_ClientData()
1410                 // prev_p_health and prev_health can be set to -1 there
1411
1412                 if (prev_p_health == -1)
1413                 {
1414                         // no effect
1415                         health_beforedamage = 0;
1416                         armor_beforedamage = 0;
1417                         health_damagetime = 0;
1418                         armor_damagetime = 0;
1419                         prev_health = health;
1420                         prev_armor = armor;
1421                         old_p_health = health;
1422                         old_p_armor = armor;
1423                         prev_p_health = health;
1424                         prev_p_armor = armor;
1425                 }
1426                 else if (prev_health == -1)
1427                 {
1428                         //start the load effect
1429                         health_damagetime = 0;
1430                         armor_damagetime = 0;
1431                         prev_health = 0;
1432                         prev_armor = 0;
1433                 }
1434                 fuel = getstati(STAT_FUEL);
1435         }
1436         else
1437         {
1438                 health = 150;
1439                 armor = 75;
1440                 fuel = 20;
1441         }
1442
1443         HUD_Panel_UpdateCvars();
1444         vector pos, mySize;
1445         pos = panel_pos;
1446         mySize = panel_size;
1447
1448         HUD_Panel_DrawBg(1);
1449         if(panel_bg_padding)
1450         {
1451                 pos += '1 1 0' * panel_bg_padding;
1452                 mySize -= '2 2 0' * panel_bg_padding;
1453         }
1454
1455         float baralign = autocvar_hud_panel_healtharmor_baralign;
1456         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1457
1458     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1459     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1460         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1461         {
1462                 vector v;
1463                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1464
1465                 float x;
1466                 x = floor(v_x + 1);
1467
1468         float maxtotal = maxhealth + maxarmor;
1469                 string biggercount;
1470                 if(v_z) // NOT fully armored
1471                 {
1472                         biggercount = "health";
1473                         if(autocvar_hud_panel_healtharmor_progressbar)
1474                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1475                         if(armor)
1476             if(autocvar_hud_panel_healtharmor_text)
1477                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1478                 }
1479                 else
1480                 {
1481                         biggercount = "armor";
1482                         if(autocvar_hud_panel_healtharmor_progressbar)
1483                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1484                         if(health)
1485             if(autocvar_hud_panel_healtharmor_text)
1486                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1487                 }
1488         if(autocvar_hud_panel_healtharmor_text)
1489                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1490
1491                 if(fuel)
1492                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1493         }
1494         else
1495         {
1496                 float panel_ar = mySize_x/mySize_y;
1497                 float is_vertical = (panel_ar < 1);
1498                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1499                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1500                 {
1501                         mySize_x *= 0.5;
1502                         if (autocvar_hud_panel_healtharmor_flip)
1503                                 health_offset_x = mySize_x;
1504                         else
1505                                 armor_offset_x = mySize_x;
1506                 }
1507                 else
1508                 {
1509                         mySize_y *= 0.5;
1510                         if (autocvar_hud_panel_healtharmor_flip)
1511                                 health_offset_y = mySize_y;
1512                         else
1513                                 armor_offset_y = mySize_y;
1514                 }
1515
1516                 float health_baralign, armor_baralign, fuel_baralign;
1517                 float health_iconalign, armor_iconalign;
1518                 if (autocvar_hud_panel_healtharmor_flip)
1519                 {
1520                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1521                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1522                         fuel_baralign = health_baralign;
1523                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525                 }
1526                 else
1527                 {
1528                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1529                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1530                         fuel_baralign = armor_baralign;
1531                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533                 }
1534
1535                 //if(health)
1536                 {
1537                         if(autocvar_hud_panel_healtharmor_progressbar)
1538                         {
1539                                 float p_health, pain_health_alpha;
1540                                 p_health = health;
1541                                 pain_health_alpha = 1;
1542                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1543                                 {
1544                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1545                                         {
1546                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1547                                                 {
1548                                                         if (time - old_p_healthtime < 1)
1549                                                                 old_p_health = prev_p_health;
1550                                                         else
1551                                                                 old_p_health = prev_health;
1552                                                         old_p_healthtime = time;
1553                                                 }
1554                                                 if (time - old_p_healthtime < 1)
1555                                                 {
1556                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1557                                                         prev_p_health = p_health;
1558                                                 }
1559                                         }
1560                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1561                                         {
1562                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1563                                                 {
1564                                                         if (time - health_damagetime >= 1)
1565                                                                 health_beforedamage = prev_health;
1566                                                         health_damagetime = time;
1567                                                 }
1568                                                 if (time - health_damagetime < 1)
1569                                                 {
1570                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1571                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1572                                                 }
1573                                         }
1574                                         prev_health = health;
1575
1576                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1577                                         {
1578                                                 float BLINK_FACTOR = 0.15;
1579                                                 float BLINK_BASE = 0.85;
1580                                                 float BLINK_FREQ = 9;
1581                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1582                                         }
1583                                 }
1584                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1585                         }
1586                         if(autocvar_hud_panel_healtharmor_text)
1587                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1588                 }
1589
1590                 if(armor)
1591                 {
1592                         if(autocvar_hud_panel_healtharmor_progressbar)
1593                         {
1594                                 float p_armor;
1595                                 p_armor = armor;
1596                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1597                                 {
1598                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1599                                         {
1600                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1601                                                 {
1602                                                         if (time - old_p_armortime < 1)
1603                                                                 old_p_armor = prev_p_armor;
1604                                                         else
1605                                                                 old_p_armor = prev_armor;
1606                                                         old_p_armortime = time;
1607                                                 }
1608                                                 if (time - old_p_armortime < 1)
1609                                                 {
1610                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1611                                                         prev_p_armor = p_armor;
1612                                                 }
1613                                         }
1614                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1615                                         {
1616                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1617                                                 {
1618                                                         if (time - armor_damagetime >= 1)
1619                                                                 armor_beforedamage = prev_armor;
1620                                                         armor_damagetime = time;
1621                                                 }
1622                                                 if (time - armor_damagetime < 1)
1623                                                 {
1624                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1625                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1626                                                 }
1627                                         }
1628                                         prev_armor = armor;
1629                                 }
1630                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1631                         }
1632                         if(autocvar_hud_panel_healtharmor_text)
1633                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1634                 }
1635
1636                 if(fuel)
1637                 {
1638                         if (is_vertical)
1639                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1640                         else
1641                                 mySize_y *= 0.2;
1642                         if (panel_ar >= 4)
1643                                 mySize_x *= 2; //restore full panel size
1644                         else if (panel_ar < 1/4)
1645                                 mySize_y *= 2; //restore full panel size
1646                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1647                 }
1648         }
1649 }
1650
1651 // Notification area (#4)
1652 //
1653
1654 void HUD_Notify_Push(string icon, string attacker, string victim)
1655 {
1656         if (icon == "")
1657                 return;
1658
1659         ++notify_count;
1660         --notify_index;
1661
1662         if (notify_index == -1)
1663                 notify_index = NOTIFY_MAX_ENTRIES-1;
1664
1665         // Free old strings
1666         if (notify_attackers[notify_index])
1667                 strunzone(notify_attackers[notify_index]);
1668
1669         if (notify_victims[notify_index])
1670                 strunzone(notify_victims[notify_index]);
1671
1672         if (notify_icons[notify_index])
1673                 strunzone(notify_icons[notify_index]);
1674
1675         // Allocate new strings
1676         if (victim != "")
1677         {
1678                 notify_attackers[notify_index] = strzone(attacker);
1679                 notify_victims[notify_index] = strzone(victim);
1680         }
1681         else
1682         {
1683                 // In case of a notification without a victim, the attacker
1684                 // is displayed on the victim's side. Instead of special
1685                 // treatment later on, we can simply switch them here.
1686                 notify_attackers[notify_index] = string_null;
1687                 notify_victims[notify_index] = strzone(attacker);
1688         }
1689
1690         notify_icons[notify_index] = strzone(icon);
1691         notify_times[notify_index] = time;
1692 }
1693
1694 void HUD_Notify(void)
1695 {
1696         if (!autocvar__hud_configure)
1697                 if (!autocvar_hud_panel_notify)
1698                         return;
1699
1700         HUD_Panel_UpdateCvars();
1701         HUD_Panel_DrawBg(1);
1702
1703         if (!autocvar__hud_configure)
1704                 if (notify_count == 0)
1705                         return;
1706
1707         vector pos, size;
1708         pos  = panel_pos;
1709         size = panel_size;
1710
1711         if (panel_bg_padding)
1712         {
1713                 pos  += '1 1 0' * panel_bg_padding;
1714                 size -= '2 2 0' * panel_bg_padding;
1715         }
1716
1717         float fade_start = max(0, autocvar_hud_panel_notify_time);
1718         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1719         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1720
1721         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1722         float entry_height = size_y / entry_count;
1723
1724         float panel_width_half = size_x * 0.5;
1725         float icon_width_half = entry_height * icon_aspect / 2;
1726         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1727
1728         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1729         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1730         vector icon_left = eX * (panel_width_half - icon_width_half);
1731         vector attacker_right = eX * name_maxwidth;
1732         vector victim_left = eX * (size_x - name_maxwidth);
1733
1734         vector attacker_pos, victim_pos, icon_pos;
1735         string attacker, victim, icon;
1736         float i, j, count, step, limit, alpha;
1737
1738         if (autocvar_hud_panel_notify_flip)
1739         {
1740                 // Order items from the top down
1741                 i = 0;
1742                 step = +1;
1743                 limit = entry_count;
1744         }
1745         else
1746         {
1747                 // Order items from the bottom up
1748                 i = entry_count - 1;
1749                 step = -1;
1750                 limit = -1;
1751         }
1752
1753         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1754         {
1755                 if(autocvar__hud_configure)
1756                 {
1757                         attacker = sprintf(_("Player %d"), count + 1);
1758                         victim = sprintf(_("Player %d"), count + 2);
1759                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1760                         alpha = bound(0, 1.2 - count / entry_count, 1);
1761                 }
1762                 else
1763                 {
1764                         if (j == NOTIFY_MAX_ENTRIES)
1765                                 j = 0;
1766
1767                         if (notify_times[j] + fade_start > time)
1768                                 alpha = 1;
1769                         else if (fade_time != 0)
1770                         {
1771                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1772                                 if (alpha == 0)
1773                                         break;
1774                         }
1775                         else
1776                                 break;
1777
1778                         attacker = notify_attackers[j];
1779                         victim = notify_victims[j];
1780                         icon = notify_icons[j];
1781                 }
1782
1783                 if (icon != "" && victim != "")
1784                 {
1785                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1786
1787                         icon_pos = pos + icon_left + eY * i * entry_height;
1788                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1789
1790                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1791                         victim_pos = pos + victim_left + name_top;
1792                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1793
1794                         if (attacker != "")
1795                         {
1796                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1797                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1798                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1799                         }
1800                 }
1801         }
1802
1803         notify_count = count;
1804 }
1805
1806 // Timer (#5)
1807 //
1808 // TODO: macro
1809 string seconds_tostring(float sec)
1810 {
1811         float minutes;
1812         minutes = floor(sec / 60);
1813
1814         sec -= minutes * 60;
1815         return sprintf("%d:%02d", minutes, sec);
1816 }
1817
1818 void HUD_Timer(void)
1819 {
1820         if(!autocvar__hud_configure)
1821         {
1822                 if(!autocvar_hud_panel_timer) return;
1823         }
1824
1825         HUD_Panel_UpdateCvars();
1826
1827         draw_beginBoldFont();
1828
1829         vector pos, mySize;
1830         pos = panel_pos;
1831         mySize = panel_size;
1832
1833         HUD_Panel_DrawBg(1);
1834         if(panel_bg_padding)
1835         {
1836                 pos += '1 1 0' * panel_bg_padding;
1837                 mySize -= '2 2 0' * panel_bg_padding;
1838         }
1839
1840         string timer;
1841         float timelimit, elapsedTime, timeleft, minutesLeft;
1842
1843         timelimit = getstatf(STAT_TIMELIMIT);
1844
1845         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1846         timeleft = ceil(timeleft);
1847
1848         minutesLeft = floor(timeleft / 60);
1849
1850         vector timer_color;
1851         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1852                 timer_color = '1 1 1'; //white
1853         else if(minutesLeft >= 1)
1854                 timer_color = '1 1 0'; //yellow
1855         else
1856                 timer_color = '1 0 0'; //red
1857
1858         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1859                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1860                         //while restart is still active, show 00:00
1861                         timer = seconds_tostring(0);
1862                 } else {
1863                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1864                         timer = seconds_tostring(elapsedTime);
1865                 }
1866         } else {
1867                 timer = seconds_tostring(timeleft);
1868         }
1869
1870         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1871
1872         draw_endBoldFont();
1873 }
1874
1875 // Radar (#6)
1876 //
1877 void HUD_Radar(void)
1878 {
1879         if (!autocvar__hud_configure)
1880         {
1881                 if (hud_panel_radar_maximized)
1882                 {
1883                         if (!hud_draw_maximized) return;
1884                 }
1885                 else
1886                 {
1887                         if (autocvar_hud_panel_radar == 0) return;
1888                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1889                         if(radar_panel_modified)
1890                         {
1891                                 panel.update_time = time; // forces reload of panel attributes
1892                                 radar_panel_modified = false;
1893                         }
1894                 }
1895         }
1896
1897         HUD_Panel_UpdateCvars();
1898
1899         float f = 0;
1900
1901         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1902         {
1903                 panel_size = autocvar_hud_panel_radar_maximized_size;
1904                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1905                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1906                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1907                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1908
1909                 string panel_bg;
1910                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1911                 if(precache_pic(panel_bg) == "")
1912                         panel_bg = "gfx/hud/default/border_default"; // fallback
1913                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1914                         radar_panel_modified = true;
1915                 if(panel.current_panel_bg)
1916                         strunzone(panel.current_panel_bg);
1917                 panel.current_panel_bg = strzone(panel_bg);
1918
1919                 switch(hud_panel_radar_maximized_zoommode)
1920                 {
1921                         default:
1922                         case 0:
1923                                 f = current_zoomfraction;
1924                                 break;
1925                         case 1:
1926                                 f = 1 - current_zoomfraction;
1927                                 break;
1928                         case 2:
1929                                 f = 0;
1930                                 break;
1931                         case 3:
1932                                 f = 1;
1933                                 break;
1934                 }
1935
1936                 switch(hud_panel_radar_maximized_rotation)
1937                 {
1938                         case 0:
1939                                 teamradar_angle = view_angles_y - 90;
1940                                 break;
1941                         default:
1942                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1943                                 break;
1944                 }
1945         }
1946         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1947         {
1948                 switch(hud_panel_radar_zoommode)
1949                 {
1950                         default:
1951                         case 0:
1952                                 f = current_zoomfraction;
1953                                 break;
1954                         case 1:
1955                                 f = 1 - current_zoomfraction;
1956                                 break;
1957                         case 2:
1958                                 f = 0;
1959                                 break;
1960                         case 3:
1961                                 f = 1;
1962                                 break;
1963                 }
1964
1965                 switch(hud_panel_radar_rotation)
1966                 {
1967                         case 0:
1968                                 teamradar_angle = view_angles_y - 90;
1969                                 break;
1970                         default:
1971                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1972                                 break;
1973                 }
1974         }
1975
1976         vector pos, mySize;
1977         pos = panel_pos;
1978         mySize = panel_size;
1979
1980         HUD_Panel_DrawBg(1);
1981         if(panel_bg_padding)
1982         {
1983                 pos += '1 1 0' * panel_bg_padding;
1984                 mySize -= '2 2 0' * panel_bg_padding;
1985         }
1986
1987         float color2;
1988         entity tm;
1989         float scale2d, normalsize, bigsize;
1990
1991         teamradar_origin2d = pos + 0.5 * mySize;
1992         teamradar_size2d = mySize;
1993
1994         if(minimapname == "")
1995                 return;
1996
1997         teamradar_loadcvars();
1998
1999         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2000         teamradar_size2d = mySize;
2001
2002         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2003
2004         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2005         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2006         {
2007                 // max-min distance must fit the radar in any rotation
2008                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2009         }
2010         else
2011         {
2012                 vector c0, c1, c2, c3, span;
2013                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2014                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2015                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2016                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2017                 span = '0 0 0';
2018                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2019                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2020
2021                 // max-min distance must fit the radar in x=x, y=y
2022                 bigsize = min(
2023                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2024                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2025                 );
2026         }
2027
2028         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2029         if(bigsize > normalsize)
2030                 normalsize = bigsize;
2031
2032         teamradar_size =
2033                   f * bigsize
2034                 + (1 - f) * normalsize;
2035         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2036                   f * mi_center
2037                 + (1 - f) * view_origin);
2038
2039         drawsetcliparea(
2040                 pos_x,
2041                 pos_y,
2042                 mySize_x,
2043                 mySize_y
2044         );
2045
2046         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2047
2048         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2049                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2050         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2051                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2052         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2053         {
2054                 color2 = GetPlayerColor(tm.sv_entnum);
2055                 //if(color == NUM_SPECTATOR || color == color2)
2056                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2057         }
2058         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2059
2060         drawresetcliparea();
2061 }
2062
2063 // Score (#7)
2064 //
2065 void HUD_UpdatePlayerTeams();
2066 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2067 {
2068         float score;
2069         entity tm = world, pl;
2070         float SCOREPANEL_MAX_ENTRIES = 6;
2071         float SCOREPANEL_ASPECTRATIO = 2;
2072         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2073         vector fontsize = '1 1 0' * (mySize_y/entries);
2074
2075         vector rgb, score_color;
2076         rgb = '1 1 1';
2077         score_color = '1 1 1';
2078
2079         float name_size = mySize_x*0.75;
2080         float spacing_size = mySize_x*0.04;
2081         const float highlight_alpha = 0.2;
2082         float i = 0, me_printed = 0, first_pl = 0;
2083         string s;
2084         if (autocvar__hud_configure)
2085         {
2086                 float players_per_team = 0;
2087                 if (team_count)
2088                 {
2089                         // show team scores in the first line
2090                         float score_size = mySize_x / team_count;
2091                         players_per_team = max(2, ceil((entries - 1) / team_count));
2092                         for(i=0; i<team_count; ++i) {
2093                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2094                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2095                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2096                         }
2097                         first_pl = 1;
2098                         pos_y += fontsize_y;
2099                 }
2100                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2101                 for (i=first_pl; i<entries; ++i)
2102                 {
2103                         //simulate my score is lower than all displayed players,
2104                         //so that I don't appear at all showing pure rankings.
2105                         //This is to better show the difference between the 2 ranking views
2106                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2107                         {
2108                                 rgb = '1 1 0';
2109                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2110                                 s = GetPlayerName(player_localnum);
2111                                 score = 7;
2112                         }
2113                         else
2114                         {
2115                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2116                                 score -= 3;
2117                         }
2118
2119                         if (team_count)
2120                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2121                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2122                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2123                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2124                         pos_y += fontsize_y;
2125                 }
2126                 return;
2127         }
2128
2129         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2130                 HUD_UpdatePlayerTeams();
2131         if (team_count)
2132         {
2133                 // show team scores in the first line
2134                 float score_size = mySize_x / team_count;
2135                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2136                         if(tm.team == NUM_SPECTATOR)
2137                                 continue;
2138                         if (tm.team == myteam)
2139                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2140                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2141                         ++i;
2142                 }
2143                 first_pl = 1;
2144                 pos_y += fontsize_y;
2145                 tm = teams.sort_next;
2146         }
2147         i = first_pl;
2148
2149         do
2150         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2151         {
2152                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2153                         continue;
2154
2155                 if (i == entries-1 && !me_printed && pl != me)
2156                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2157                 {
2158                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2159                                 if (pl.team != NUM_SPECTATOR)
2160                                         break;
2161
2162                         if (pl)
2163                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2164                         else
2165                                 rgb = '1 0 0'; //last: red
2166                         pl = me;
2167                 }
2168
2169                 if (pl == me)
2170                 {
2171                         if (i == first_pl)
2172                                 rgb = '0 1 0'; //first: green
2173                         me_printed = 1;
2174                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2175                 }
2176                 if (team_count)
2177                         score_color = Team_ColorRGB(pl.team) * 0.8;
2178                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2179                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2180                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2181                 pos_y += fontsize_y;
2182                 ++i;
2183         }
2184         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2185 }
2186
2187 void HUD_Score(void)
2188 {
2189         if(!autocvar__hud_configure)
2190         {
2191                 if(!autocvar_hud_panel_score) return;
2192                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2193         }
2194
2195         HUD_Panel_UpdateCvars();
2196         vector pos, mySize;
2197         pos = panel_pos;
2198         mySize = panel_size;
2199
2200         HUD_Panel_DrawBg(1);
2201         if(panel_bg_padding)
2202         {
2203                 pos += '1 1 0' * panel_bg_padding;
2204                 mySize -= '2 2 0' * panel_bg_padding;
2205         }
2206
2207         float score, distribution = 0;
2208         string sign;
2209         vector distribution_color;
2210         entity tm, pl, me;
2211
2212         me = playerslots[player_localentnum - 1];
2213
2214         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2215                 string timer, distrtimer;
2216
2217                 pl = players.sort_next;
2218                 if(pl == me)
2219                         pl = pl.sort_next;
2220                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2221                         if(pl.scores[ps_primary] == 0)
2222                                 pl = world;
2223
2224                 score = me.(scores[ps_primary]);
2225                 timer = TIME_ENCODED_TOSTRING(score);
2226
2227                 draw_beginBoldFont();
2228                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2229                         // distribution display
2230                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2231
2232                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2233
2234                         if (distribution <= 0) {
2235                                 distribution_color = '0 1 0';
2236                                 sign = "-";
2237                         }
2238                         else {
2239                                 distribution_color = '1 0 0';
2240                                 sign = "+";
2241                         }
2242                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2243                 }
2244                 // race record display
2245                 if (distribution <= 0)
2246                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2247                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2248                 draw_endBoldFont();
2249         } else if (!teamplay) { // non-teamgames
2250                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2251                 {
2252                         HUD_Score_Rankings(pos, mySize, me);
2253                         return;
2254                 }
2255                 // me vector := [team/connected frags id]
2256                 pl = players.sort_next;
2257                 if(pl == me)
2258                         pl = pl.sort_next;
2259
2260                 if(autocvar__hud_configure)
2261                         distribution = 42;
2262                 else if(pl)
2263                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2264                 else
2265                         distribution = 0;
2266
2267                 score = me.(scores[ps_primary]);
2268                 if(autocvar__hud_configure)
2269                         score = 123;
2270
2271                 if(distribution >= 5)
2272                         distribution_color = eY;
2273                 else if(distribution >= 0)
2274                         distribution_color = '1 1 1';
2275                 else if(distribution >= -5)
2276                         distribution_color = '1 1 0';
2277                 else
2278                         distribution_color = eX;
2279
2280                 string distribution_str;
2281                 distribution_str = ftos(distribution);
2282                 draw_beginBoldFont();
2283                 if (distribution >= 0)
2284                 {
2285                         if (distribution > 0)
2286                                 distribution_str = strcat("+", distribution_str);
2287                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2288                 }
2289                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2290                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2291                 draw_endBoldFont();
2292         } else { // teamgames
2293                 float row, column, rows = 0, columns = 0;
2294                 vector offset = '0 0 0';
2295                 vector score_pos, score_size; //for scores other than myteam
2296                 if(autocvar_hud_panel_score_rankings)
2297                 {
2298                         HUD_Score_Rankings(pos, mySize, me);
2299                         return;
2300                 }
2301                 if(spectatee_status == -1)
2302                 {
2303                         rows = mySize_y/mySize_x;
2304                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2305                         //                               ^^^ ammo item aspect goes here
2306
2307                         columns = ceil(team_count/rows);
2308
2309                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2310
2311                         float newSize;
2312                         if(score_size_x/score_size_y > 3)
2313                         {
2314                                 newSize = 3 * score_size_y;
2315                                 offset_x = score_size_x - newSize;
2316                                 pos_x += offset_x/2;
2317                                 score_size_x = newSize;
2318                         }
2319                         else
2320                         {
2321                                 newSize = 1/3 * score_size_x;
2322                                 offset_y = score_size_y - newSize;
2323                                 pos_y += offset_y/2;
2324                                 score_size_y = newSize;
2325                         }
2326                 }
2327                 else
2328                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2329
2330                 float max_fragcount;
2331                 max_fragcount = -99;
2332                 draw_beginBoldFont();
2333                 row = column = 0;
2334                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2335                         if(tm.team == NUM_SPECTATOR)
2336                                 continue;
2337                         score = tm.(teamscores[ts_primary]);
2338                         if(autocvar__hud_configure)
2339                                 score = 123;
2340
2341                         if (score > max_fragcount)
2342                                 max_fragcount = score;
2343
2344                         if (spectatee_status == -1)
2345                         {
2346                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2347                                 if (max_fragcount == score)
2348                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2349                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2350                                 ++row;
2351                                 if(row >= rows)
2352                                 {
2353                                         row = 0;
2354                                         ++column;
2355                                 }
2356                         }
2357                         else if(tm.team == myteam) {
2358                                 if (max_fragcount == score)
2359                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2360                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2361                         } else {
2362                                 if (max_fragcount == score)
2363                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2364                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2365                                 ++rows;
2366                         }
2367                 }
2368                 draw_endBoldFont();
2369         }
2370 }
2371
2372 // Race timer (#8)
2373 //
2374 void HUD_RaceTimer (void)
2375 {
2376         if(!autocvar__hud_configure)
2377         {
2378                 if(!autocvar_hud_panel_racetimer) return;
2379                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2380                 if(spectatee_status == -1) return;
2381         }
2382
2383         HUD_Panel_UpdateCvars();
2384
2385         draw_beginBoldFont();
2386
2387         vector pos, mySize;
2388         pos = panel_pos;
2389         mySize = panel_size;
2390
2391         HUD_Panel_DrawBg(1);
2392         if(panel_bg_padding)
2393         {
2394                 pos += '1 1 0' * panel_bg_padding;
2395                 mySize -= '2 2 0' * panel_bg_padding;
2396         }
2397
2398         // always force 4:1 aspect
2399         vector newSize = '0 0 0';
2400         if(mySize_x/mySize_y > 4)
2401         {
2402                 newSize_x = 4 * mySize_y;
2403                 newSize_y = mySize_y;
2404
2405                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2406         }
2407         else
2408         {
2409                 newSize_y = 1/4 * mySize_x;
2410                 newSize_x = mySize_x;
2411
2412                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2413         }
2414         mySize = newSize;
2415
2416         float a, t;
2417         string s, forcetime;
2418
2419         if(autocvar__hud_configure)
2420         {
2421                 s = "0:13:37";
2422                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2423                 s = _("^1Intermediate 1 (+15.42)");
2424                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2425                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2426                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2427         }
2428         else if(race_checkpointtime)
2429         {
2430                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2431                 s = "";
2432                 forcetime = "";
2433                 if(a > 0) // just hit a checkpoint?
2434                 {
2435                         if(race_checkpoint != 254)
2436                         {
2437                                 if(race_time && race_previousbesttime)
2438                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2439                                 else
2440                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2441                                 if(race_time)
2442                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2443                         }
2444                 }
2445                 else
2446                 {
2447                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2448                         {
2449                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2450                                 if(a > 0) // next one?
2451                                 {
2452                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2453                                 }
2454                         }
2455                 }
2456
2457                 if(s != "" && a > 0)
2458                 {
2459                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2460                 }
2461
2462                 if(race_penaltytime)
2463                 {
2464                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2465                         if(a > 0)
2466                         {
2467                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2468                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2469                         }
2470                 }
2471
2472                 if(forcetime != "")
2473                 {
2474                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2475                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2476                 }
2477                 else
2478                         a = 1;
2479
2480                 if(race_laptime && race_checkpoint != 255)
2481                 {
2482                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2483                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2484                 }
2485         }
2486         else
2487         {
2488                 if(race_mycheckpointtime)
2489                 {
2490                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2491                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2492                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2493                 }
2494                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2495                 {
2496                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2497                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2498                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2499                 }
2500
2501                 if(race_penaltytime && !race_penaltyaccumulator)
2502                 {
2503                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2504                         a = bound(0, (1 + t - time), 1);
2505                         if(a > 0)
2506                         {
2507                                 if(time < t)
2508                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2509                                 else
2510                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2511                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2512                         }
2513                 }
2514         }
2515
2516         draw_endBoldFont();
2517 }
2518
2519 // Vote window (#9)
2520 //
2521 float vote_yescount;
2522 float vote_nocount;
2523 float vote_needed;
2524 float vote_highlighted; // currently selected vote
2525
2526 float vote_active; // is there an active vote?
2527 float vote_prev; // previous state of vote_active to check for a change
2528 float vote_alpha;
2529 float vote_change; // "time" when vote_active changed
2530
2531 void HUD_Vote(void)
2532 {
2533         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2534         {
2535                 vote_active = 1;
2536                 if (autocvar__hud_configure)
2537                 {
2538                         vote_yescount = 0;
2539                         vote_nocount = 0;
2540                         print(_("^1You must answer before entering hud configure mode\n"));
2541                         cvar_set("_hud_configure", "0");
2542                 }
2543                 if(vote_called_vote)
2544                         strunzone(vote_called_vote);
2545                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2546                 uid2name_dialog = 1;
2547         }
2548
2549         if(!autocvar__hud_configure)
2550         {
2551                 if(!autocvar_hud_panel_vote) return;
2552
2553                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2554                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2555
2556                 if(panel_bg_alpha_str == "") {
2557                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2558                 }
2559                 panel_bg_alpha = stof(panel_bg_alpha_str);
2560         }
2561         else
2562         {
2563                 vote_yescount = 3;
2564                 vote_nocount = 2;
2565                 vote_needed = 4;
2566         }
2567
2568         string s;
2569         float a;
2570         if(vote_active != vote_prev) {
2571                 vote_change = time;
2572                 vote_prev = vote_active;
2573         }
2574
2575         if(vote_active || autocvar__hud_configure)
2576                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2577         else
2578                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2579
2580         if(!vote_alpha)
2581                 return;
2582
2583         HUD_Panel_UpdateCvars();
2584
2585         if(uid2name_dialog)
2586         {
2587                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2588                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2589         }
2590
2591     // these must be below above block
2592         vector pos, mySize;
2593         pos = panel_pos;
2594         mySize = panel_size;
2595
2596         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2597         HUD_Panel_DrawBg(a);
2598         a = panel_fg_alpha * a;
2599
2600         if(panel_bg_padding)
2601         {
2602                 pos += '1 1 0' * panel_bg_padding;
2603                 mySize -= '2 2 0' * panel_bg_padding;
2604         }
2605
2606         // always force 3:1 aspect
2607         vector newSize = '0 0 0';
2608         if(mySize_x/mySize_y > 3)
2609         {
2610                 newSize_x = 3 * mySize_y;
2611                 newSize_y = mySize_y;
2612
2613                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2614         }
2615         else
2616         {
2617                 newSize_y = 1/3 * mySize_x;
2618                 newSize_x = mySize_x;
2619
2620                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2621         }
2622         mySize = newSize;
2623
2624         s = _("A vote has been called for:");
2625         if(uid2name_dialog)
2626                 s = _("Allow servers to store and display your name?");
2627         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2628         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2629         if(autocvar__hud_configure)
2630                 s = _("^1Configure the HUD");
2631         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2632
2633         // print the yes/no counts
2634     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2635         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2636     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2637         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2638
2639         // draw the progress bar backgrounds
2640         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2641
2642         // draw the highlights
2643         if(vote_highlighted == 1) {
2644                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2645                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2646         }
2647         else if(vote_highlighted == -1) {
2648                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2649                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2650         }
2651
2652         // draw the progress bars
2653         if(vote_yescount && vote_needed)
2654         {
2655                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2656                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2657         }
2658
2659         if(vote_nocount && vote_needed)
2660         {
2661                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2662                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2663         }
2664
2665         drawresetcliparea();
2666 }
2667
2668 // Mod icons panel (#10)
2669 //
2670
2671 float mod_active; // is there any active mod icon?
2672
2673 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2674 {
2675         float stat;
2676         string pic;
2677         vector color;
2678 #ifdef GMQCC
2679         stat = -1;
2680         pic = "";
2681         color = '0 0 0';
2682 #endif
2683         switch(i)
2684         {
2685                 case 0:
2686                         stat = getstati(STAT_REDALIVE);
2687                         pic = "player_red.tga";
2688                         color = '1 0 0';
2689                         break;
2690                 case 1:
2691                         stat = getstati(STAT_BLUEALIVE);
2692                         pic = "player_blue.tga";
2693                         color = '0 0 1';
2694                         break;
2695                 case 2:
2696                         stat = getstati(STAT_YELLOWALIVE);
2697                         pic = "player_yellow.tga";
2698                         color = '1 1 0';
2699                         break;
2700                 default:
2701                 case 3:
2702                         stat = getstati(STAT_PINKALIVE);
2703                         pic = "player_pink.tga";
2704                         color = '1 0 1';
2705                         break;
2706         }
2707
2708         if(mySize_x/mySize_y > aspect_ratio)
2709         {
2710                 i = aspect_ratio * mySize_y;
2711                 myPos_x = myPos_x + (mySize_x - i) / 2;
2712                 mySize_x = i;
2713         }
2714         else
2715         {
2716                 i = 1/aspect_ratio * mySize_x;
2717                 myPos_y = myPos_y + (mySize_y - i) / 2;
2718                 mySize_y = i;
2719         }
2720
2721         if(layout)
2722         {
2723                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2724                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2725         }
2726         else
2727                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2728 }
2729
2730 // Clan Arena and Freeze Tag HUD modicons
2731 void HUD_Mod_CA(vector myPos, vector mySize)
2732 {
2733         mod_active = 1; // required in each mod function that always shows something
2734
2735         int layout;
2736         if(gametype == MAPINFO_TYPE_CA)
2737                 layout = autocvar_hud_panel_modicons_ca_layout;
2738         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2739                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2740         float rows, columns, aspect_ratio;
2741         rows = mySize_y/mySize_x;
2742         aspect_ratio = (layout) ? 2 : 1;
2743         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2744         columns = ceil(team_count/rows);
2745
2746         int i;
2747         float row = 0, column = 0;
2748         vector pos, itemSize;
2749         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2750         for(i=0; i<team_count; ++i)
2751         {
2752                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2753
2754                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2755
2756                 ++row;
2757                 if(row >= rows)
2758                 {
2759                         row = 0;
2760                         ++column;
2761                 }
2762         }
2763 }
2764
2765 // CTF HUD modicon section
2766 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2767 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2768 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2769
2770 void HUD_Mod_CTF_Reset(void)
2771 {
2772         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2773 }
2774
2775 void HUD_Mod_CTF(vector pos, vector mySize)
2776 {
2777         vector redflag_pos, blueflag_pos;
2778         vector flag_size;
2779         float f; // every function should have that
2780
2781         float redflag, blueflag; // current status
2782         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2783         float stat_items;
2784
2785         stat_items = getstati(STAT_ITEMS, 0, 24);
2786         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2787         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2788
2789         if(redflag || blueflag)
2790                 mod_active = 1;
2791         else
2792                 mod_active = 0;
2793
2794         if(autocvar__hud_configure)
2795         {
2796                 redflag = 1;
2797                 blueflag = 2;
2798         }
2799
2800         // when status CHANGES, set old status into prevstatus and current status into status
2801         if (redflag != redflag_prevframe)
2802         {
2803                 redflag_statuschange_time = time;
2804                 redflag_prevstatus = redflag_prevframe;
2805                 redflag_prevframe = redflag;
2806         }
2807
2808         if (blueflag != blueflag_prevframe)
2809         {
2810                 blueflag_statuschange_time = time;
2811                 blueflag_prevstatus = blueflag_prevframe;
2812                 blueflag_prevframe = blueflag;
2813         }
2814
2815         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2816         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2817
2818         float BLINK_FACTOR = 0.15;
2819         float BLINK_BASE = 0.85;
2820         // note:
2821         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2822         // thus
2823         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2824         // ensure RMS == 1
2825         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2826
2827         string red_icon, red_icon_prevstatus;
2828         float red_alpha, red_alpha_prevstatus;
2829         red_alpha = red_alpha_prevstatus = 1;
2830         switch(redflag) {
2831                 case 1: red_icon = "flag_red_taken"; break;
2832                 case 2: red_icon = "flag_red_lost"; break;
2833                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2834                 default:
2835                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2836                                 red_icon = "flag_red_shielded";
2837                         else
2838                                 red_icon = string_null;
2839                         break;
2840         }
2841         switch(redflag_prevstatus) {
2842                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2843                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2844                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2845                 default:
2846                         if(redflag == 3)
2847                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2848                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2849                                 red_icon_prevstatus = "flag_red_shielded";
2850                         else
2851                                 red_icon_prevstatus = string_null;
2852                         break;
2853         }
2854
2855         string blue_icon, blue_icon_prevstatus;
2856         float blue_alpha, blue_alpha_prevstatus;
2857         blue_alpha = blue_alpha_prevstatus = 1;
2858         switch(blueflag) {
2859                 case 1: blue_icon = "flag_blue_taken"; break;
2860                 case 2: blue_icon = "flag_blue_lost"; break;
2861                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2862                 default:
2863                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2864                                 blue_icon = "flag_blue_shielded";
2865                         else
2866                                 blue_icon = string_null;
2867                         break;
2868         }
2869         switch(blueflag_prevstatus) {
2870                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2871                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2872                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2873                 default:
2874                         if(blueflag == 3)
2875                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2876                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2877                                 blue_icon_prevstatus = "flag_blue_shielded";
2878                         else
2879                                 blue_icon_prevstatus = string_null;
2880                         break;
2881         }
2882
2883         if(mySize_x > mySize_y) {
2884                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2885                         redflag_pos = pos;
2886                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2887                 } else {
2888                         blueflag_pos = pos;
2889                         redflag_pos = pos + eX * 0.5 * mySize_x;
2890                 }
2891                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2892         } else {
2893                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2894                         redflag_pos = pos;
2895                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2896                 } else {
2897                         blueflag_pos = pos;
2898                         redflag_pos = pos + eY * 0.5 * mySize_y;
2899                 }
2900                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2901         }
2902
2903         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2904         if(red_icon_prevstatus && f < 1)
2905                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2906         if(red_icon)
2907                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2908
2909         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2910         if(blue_icon_prevstatus && f < 1)
2911                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2912         if(blue_icon)
2913                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2914 }
2915
2916 // Keyhunt HUD modicon section
2917 vector KH_SLOTS[4];
2918
2919 void HUD_Mod_KH(vector pos, vector mySize)
2920 {
2921         mod_active = 1; // keyhunt should never hide the mod icons panel
2922
2923         // Read current state
2924
2925         float state = getstati(STAT_KH_KEYS);
2926         float i, key_state;
2927         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2928         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2929
2930         for(i = 0; i < 4; ++i)
2931         {
2932                 key_state = (bitshift(state, i * -5) & 31) - 1;
2933
2934                 if(key_state == -1)
2935                         continue;
2936
2937                 if(key_state == 30)
2938                 {
2939                         ++carrying_keys;
2940                         key_state = myteam;
2941                 }
2942
2943                 switch(key_state)
2944                 {
2945                         case NUM_TEAM_1: ++team1_keys; break;
2946                         case NUM_TEAM_2: ++team2_keys; break;
2947                         case NUM_TEAM_3: ++team3_keys; break;
2948                         case NUM_TEAM_4: ++team4_keys; break;
2949                         case 29: ++dropped_keys; break;
2950                 }
2951
2952                 ++all_keys;
2953         }
2954
2955         // Calculate slot measurements
2956
2957         vector slot_size;
2958
2959         if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2960         {
2961                 // Quadratic arrangement
2962                 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2963                 KH_SLOTS[0] = pos;
2964                 KH_SLOTS[1] = pos + eX * slot_size_x;
2965                 KH_SLOTS[2] = pos + eY * slot_size_y;
2966                 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2967         }
2968         else
2969         {
2970                 if(mySize_x > mySize_y)
2971                 {
2972                         // Horizontal arrangement
2973                         slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2974                         for(i = 0; i < all_keys; ++i)
2975                                 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2976                 }
2977                 else
2978                 {
2979                         // Vertical arrangement
2980                         slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2981                         for(i = 0; i < all_keys; ++i)
2982                                 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2983                 }
2984         }
2985
2986         // Make icons blink in case of RUN HERE
2987
2988         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2989         float alpha;
2990         alpha = 1;
2991
2992         if(carrying_keys)
2993                 switch(myteam)
2994                 {
2995                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2996                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2997                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2998                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2999                 }
3000
3001         // Draw icons
3002
3003         i = 0;
3004
3005         while(team1_keys--)
3006                 if(myteam == NUM_TEAM_1 && carrying_keys)
3007                 {
3008                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3009                         --carrying_keys;
3010                 }
3011                 else
3012                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3013
3014         while(team2_keys--)
3015                 if(myteam == NUM_TEAM_2 && carrying_keys)
3016                 {
3017                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3018                         --carrying_keys;
3019                 }
3020                 else
3021                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3022
3023         while(team3_keys--)
3024                 if(myteam == NUM_TEAM_3 && carrying_keys)
3025                 {
3026                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3027                         --carrying_keys;
3028                 }
3029                 else
3030                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3031
3032         while(team4_keys--)
3033                 if(myteam == NUM_TEAM_4 && carrying_keys)
3034                 {
3035                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3036                         --carrying_keys;
3037                 }
3038                 else
3039                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3040
3041         while(dropped_keys--)
3042                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3043 }
3044
3045 // Keepaway HUD mod icon
3046 float kaball_prevstatus; // last remembered status
3047 float kaball_statuschange_time; // time when the status changed
3048
3049 // we don't need to reset for keepaway since it immediately
3050 // autocorrects prevstatus as to if the player has the ball or not
3051
3052 void HUD_Mod_Keepaway(vector pos, vector mySize)
3053 {
3054         mod_active = 1; // keepaway should always show the mod HUD
3055
3056         float BLINK_FACTOR = 0.15;
3057         float BLINK_BASE = 0.85;
3058         float BLINK_FREQ = 5;
3059         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3060
3061         float stat_items = getstati(STAT_ITEMS, 0, 24);
3062         float kaball = (stat_items/IT_KEY1) & 1;
3063
3064         if(kaball != kaball_prevstatus)
3065         {
3066                 kaball_statuschange_time = time;
3067                 kaball_prevstatus = kaball;
3068         }
3069
3070         vector kaball_pos, kaball_size;
3071
3072         if(mySize_x > mySize_y) {
3073                 kaball_pos = pos + eX * 0.25 * mySize_x;
3074                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3075         } else {
3076                 kaball_pos = pos + eY * 0.25 * mySize_y;
3077                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3078         }
3079
3080         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3081         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3082
3083         if(kaball_prevstatus && f < 1)
3084                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3085
3086         if(kaball)
3087                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3088 }
3089
3090
3091 // Nexball HUD mod icon
3092 void HUD_Mod_NexBall(vector pos, vector mySize)
3093 {
3094         float stat_items, nb_pb_starttime, dt, p;
3095
3096         stat_items = getstati(STAT_ITEMS, 0, 24);
3097         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3098
3099         if (stat_items & IT_KEY1)
3100                 mod_active = 1;
3101         else
3102                 mod_active = 0;
3103
3104         //Manage the progress bar if any
3105         if (nb_pb_starttime > 0)
3106         {
3107                 dt = (time - nb_pb_starttime) % nb_pb_period;
3108                 // one period of positive triangle
3109                 p = 2 * dt / nb_pb_period;
3110                 if (p > 1)
3111                         p = 2 - p;
3112
3113                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3114         }
3115
3116         if (stat_items & IT_KEY1)
3117                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3118 }
3119
3120 // Race/CTS HUD mod icons
3121 float crecordtime_prev; // last remembered crecordtime
3122 float crecordtime_change_time; // time when crecordtime last changed
3123 float srecordtime_prev; // last remembered srecordtime
3124 float srecordtime_change_time; // time when srecordtime last changed
3125
3126 float race_status_time;
3127 float race_status_prev;
3128 string race_status_name_prev;
3129 void HUD_Mod_Race(vector pos, vector mySize)
3130 {
3131         mod_active = 1; // race should never hide the mod icons panel
3132         entity me;
3133         me = playerslots[player_localnum];
3134         float t, score;
3135         float f; // yet another function has this
3136         score = me.(scores[ps_primary]);
3137
3138         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3139                 return; // no records in the actual race
3140
3141         // clientside personal record
3142         string rr;
3143         if(gametype == MAPINFO_TYPE_CTS)
3144                 rr = CTS_RECORD;
3145         else
3146                 rr = RACE_RECORD;
3147         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3148
3149         if(score && (score < t || !t)) {
3150                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3151                 if(autocvar_cl_autodemo_delete_keeprecords)
3152                 {
3153                         f = autocvar_cl_autodemo_delete;
3154                         f &= ~1;
3155                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3156                 }
3157         }
3158
3159         if(t != crecordtime_prev) {
3160                 crecordtime_prev = t;
3161                 crecordtime_change_time = time;
3162         }
3163
3164         vector textPos, medalPos;
3165         float squareSize;
3166         if(mySize_x > mySize_y) {
3167                 // text on left side
3168                 squareSize = min(mySize_y, mySize_x/2);
3169                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3170                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3171         } else {
3172                 // text on top
3173                 squareSize = min(mySize_x, mySize_y/2);
3174                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3175                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3176         }
3177
3178         f = time - crecordtime_change_time;
3179
3180         if (f > 1) {
3181                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3183         } else {
3184                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3185                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3186                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3187                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3188         }
3189
3190         // server record
3191         t = race_server_record;
3192         if(t != srecordtime_prev) {
3193                 srecordtime_prev = t;
3194                 srecordtime_change_time = time;
3195         }
3196         f = time - srecordtime_change_time;
3197
3198         if (f > 1) {
3199                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3201         } else {
3202                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3203                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3204                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3205                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3206         }
3207
3208         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3209                 race_status_time = time + 5;
3210                 race_status_prev = race_status;
3211                 if (race_status_name_prev)
3212                         strunzone(race_status_name_prev);
3213                 race_status_name_prev = strzone(race_status_name);
3214         }
3215
3216         // race "awards"
3217         float a;
3218         a = bound(0, race_status_time - time, 1);
3219
3220         string s;
3221         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3222
3223         float rank;
3224         if(race_status > 0)
3225                 rank = race_CheckName(race_status_name);
3226         else
3227                 rank = 0;
3228         string rankname;
3229         rankname = count_ordinal(rank);
3230
3231         vector namepos;
3232         namepos = medalPos + '0 0.8 0' * squareSize;
3233         vector rankpos;
3234         rankpos = medalPos + '0 0.15 0' * squareSize;
3235
3236         if(race_status == 0)
3237                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238         else if(race_status == 1) {
3239                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242         } else if(race_status == 2) {
3243                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3244                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245                 else
3246                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3248                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249         } else if(race_status == 3) {
3250                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253         }
3254
3255         if (race_status_time - time <= 0) {
3256                 race_status_prev = -1;
3257                 race_status = -1;
3258                 if(race_status_name)
3259                         strunzone(race_status_name);
3260                 race_status_name = string_null;
3261                 if(race_status_name_prev)
3262                         strunzone(race_status_name_prev);
3263                 race_status_name_prev = string_null;
3264         }
3265 }
3266
3267 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3268 {
3269         float stat, pps_ratio;
3270         string pic;
3271         vector color;
3272 #ifdef GMQCC
3273         stat = -1;
3274         pic = "";
3275         color = '0 0 0';
3276 #endif
3277         switch(i)
3278         {
3279                 case 0:
3280                         stat = getstatf(STAT_DOM_PPS_RED);
3281                         pic = "dom_icon_red";
3282                         color = '1 0 0';
3283                         break;
3284                 case 1:
3285                         stat = getstatf(STAT_DOM_PPS_BLUE);
3286                         pic = "dom_icon_blue";
3287                         color = '0 0 1';
3288                         break;
3289                 case 2:
3290                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3291                         pic = "dom_icon_yellow";
3292                         color = '1 1 0';
3293                         break;
3294                 default:
3295                 case 3:
3296                         stat = getstatf(STAT_DOM_PPS_PINK);
3297                         pic = "dom_icon_pink";
3298                         color = '1 0 1';
3299                         break;
3300         }
3301         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3302
3303         if(mySize_x/mySize_y > aspect_ratio)
3304         {
3305                 i = aspect_ratio * mySize_y;
3306                 myPos_x = myPos_x + (mySize_x - i) / 2;
3307                 mySize_x = i;
3308         }
3309         else
3310         {
3311                 i = 1/aspect_ratio * mySize_x;
3312                 myPos_y = myPos_y + (mySize_y - i) / 2;
3313                 mySize_y = i;
3314         }
3315
3316         if (layout) // show text too
3317         {
3318                 //draw the text
3319                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3320                 if (layout == 2) // average pps
3321                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3322                 else // percentage of average pps
3323                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3324         }
3325
3326         //draw the icon
3327         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3328         if (stat > 0)
3329         {
3330                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3331                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332                 drawresetcliparea();
3333         }
3334 }
3335
3336 void HUD_Mod_Dom(vector myPos, vector mySize)
3337 {
3338         mod_active = 1; // required in each mod function that always shows something
3339
3340         int layout = autocvar_hud_panel_modicons_dom_layout;
3341         float rows, columns, aspect_ratio;
3342         rows = mySize_y/mySize_x;
3343         aspect_ratio = (layout) ? 3 : 1;
3344         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3345         columns = ceil(team_count/rows);
3346
3347         int i;
3348         float row = 0, column = 0;
3349         vector pos, itemSize;
3350         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3351         for(i=0; i<team_count; ++i)
3352         {
3353                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3354
3355                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3356
3357                 ++row;
3358                 if(row >= rows)
3359                 {
3360                         row = 0;
3361                         ++column;
3362                 }
3363         }
3364 }
3365
3366 void HUD_ModIcons_SetFunc()
3367 {
3368         switch(gametype)
3369         {
3370                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3371                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3372                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3373                 case MAPINFO_TYPE_CTS:
3374                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3375                 case MAPINFO_TYPE_CA:
3376                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3377                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3378                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3379         }
3380 }
3381
3382 float mod_prev; // previous state of mod_active to check for a change
3383 float mod_alpha;
3384 float mod_change; // "time" when mod_active changed
3385
3386 void HUD_ModIcons(void)
3387 {
3388         if(!autocvar__hud_configure)
3389         {
3390                 if(!autocvar_hud_panel_modicons) return;
3391                 if(!HUD_ModIcons_GameType) return;
3392         }
3393
3394         HUD_Panel_UpdateCvars();
3395
3396         draw_beginBoldFont();
3397
3398         if(mod_active != mod_prev) {
3399                 mod_change = time;
3400                 mod_prev = mod_active;
3401         }
3402
3403         if(mod_active || autocvar__hud_configure)
3404                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3405         else
3406                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3407
3408         if(mod_alpha)
3409                 HUD_Panel_DrawBg(mod_alpha);
3410
3411         if(panel_bg_padding)
3412         {
3413                 panel_pos += '1 1 0' * panel_bg_padding;
3414                 panel_size -= '2 2 0' * panel_bg_padding;
3415         }
3416
3417         if(autocvar__hud_configure)
3418                 HUD_Mod_CTF(panel_pos, panel_size);
3419         else
3420                 HUD_ModIcons_GameType(panel_pos, panel_size);
3421
3422         draw_endBoldFont();
3423 }
3424
3425 // Draw pressed keys (#11)
3426 //
3427 void HUD_PressedKeys(void)
3428 {
3429         if(!autocvar__hud_configure)
3430         {
3431                 if(!autocvar_hud_panel_pressedkeys) return;
3432                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3433         }
3434
3435         HUD_Panel_UpdateCvars();
3436         vector pos, mySize;
3437         pos = panel_pos;
3438         mySize = panel_size;
3439
3440         HUD_Panel_DrawBg(1);
3441         if(panel_bg_padding)
3442         {
3443                 pos += '1 1 0' * panel_bg_padding;
3444                 mySize -= '2 2 0' * panel_bg_padding;
3445         }
3446
3447         // force custom aspect
3448         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3449         if(aspect)
3450         {
3451                 vector newSize = '0 0 0';
3452                 if(mySize_x/mySize_y > aspect)
3453                 {
3454                         newSize_x = aspect * mySize_y;
3455                         newSize_y = mySize_y;
3456
3457                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3458                 }
3459                 else
3460                 {
3461                         newSize_y = 1/aspect * mySize_x;
3462                         newSize_x = mySize_x;
3463
3464                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3465                 }
3466                 mySize = newSize;
3467         }
3468
3469         vector keysize;
3470         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3471         float pressedkeys;
3472         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3473
3474         if(autocvar_hud_panel_pressedkeys_attack)
3475         {
3476                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478                 pos_y += keysize_y;
3479         }
3480
3481         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484         pos_y += keysize_y;
3485         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3487         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 }
3489
3490 // Handle chat as a panel (#12)
3491 //
3492 void HUD_Chat(void)
3493 {
3494         if(!autocvar__hud_configure)
3495         {
3496                 if (!autocvar_hud_panel_chat)
3497                 {
3498                         if (!autocvar_con_chatrect)
3499                                 cvar_set("con_chatrect", "0");
3500                         return;
3501                 }
3502                 if(autocvar__con_chat_maximized)
3503                 {
3504                         if(!hud_draw_maximized) return;
3505                 }
3506                 else if(chat_panel_modified)
3507                 {
3508                         panel.update_time = time; // forces reload of panel attributes
3509                         chat_panel_modified = false;
3510                 }
3511         }
3512
3513         HUD_Panel_UpdateCvars();
3514
3515         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3516         {
3517                 panel_pos_y = panel_bg_border;
3518                 panel_size_y = vid_conheight - panel_bg_border * 2;
3519                 if(panel.current_panel_bg == "0") // force a border when maximized
3520                 {
3521                         string panel_bg;
3522                         panel_bg = strcat(hud_skin_path, "/border_default");
3523                         if(precache_pic(panel_bg) == "")
3524                                 panel_bg = "gfx/hud/default/border_default";
3525                         if(panel.current_panel_bg)
3526                                 strunzone(panel.current_panel_bg);
3527                         panel.current_panel_bg = strzone(panel_bg);
3528                         chat_panel_modified = true;
3529                 }
3530                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3531         }
3532
3533         vector pos, mySize;
3534         pos = panel_pos;
3535         mySize = panel_size;
3536
3537         HUD_Panel_DrawBg(1);
3538
3539         if(panel_bg_padding)
3540         {
3541                 pos += '1 1 0' * panel_bg_padding;
3542                 mySize -= '2 2 0' * panel_bg_padding;
3543         }
3544
3545         if (!autocvar_con_chatrect)
3546                 cvar_set("con_chatrect", "1");
3547
3548         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3549         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3550
3551         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3552         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3553
3554         if(autocvar__hud_configure)
3555         {
3556                 vector chatsize;
3557                 chatsize = '1 1 0' * autocvar_con_chatsize;
3558                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3559                 float i, a;
3560                 for(i = 0; i < autocvar_con_chat; ++i)
3561                 {
3562                         if(i == autocvar_con_chat - 1)
3563                                 a = panel_fg_alpha;
3564                         else
3565                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3566                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3567                         pos_y += chatsize_y;
3568                 }
3569         }
3570 }
3571
3572 // Engine info panel (#13)
3573 //
3574 float prevfps;
3575 float prevfps_time;
3576 float framecounter;
3577
3578 float frametimeavg;
3579 float frametimeavg1; // 1 frame ago
3580 float frametimeavg2; // 2 frames ago
3581 void HUD_EngineInfo(void)
3582 {
3583         if(!autocvar__hud_configure)
3584         {
3585                 if(!autocvar_hud_panel_engineinfo) return;
3586         }
3587
3588         HUD_Panel_UpdateCvars();
3589         vector pos, mySize;
3590         pos = panel_pos;
3591         mySize = panel_size;
3592
3593         HUD_Panel_DrawBg(1);
3594         if(panel_bg_padding)
3595         {
3596                 pos += '1 1 0' * panel_bg_padding;
3597                 mySize -= '2 2 0' * panel_bg_padding;
3598         }
3599
3600         float currentTime = gettime(GETTIME_REALTIME);
3601         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3602         {
3603                 float currentframetime = currentTime - prevfps_time;
3604                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3605                 frametimeavg2 = frametimeavg1;
3606                 frametimeavg1 = frametimeavg;
3607
3608                 float weight;
3609                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3610                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3611                 {
3612                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3613                                 prevfps = (1/currentframetime);
3614                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3615                 }
3616                 prevfps_time = currentTime;
3617         }
3618         else
3619         {
3620                 framecounter += 1;
3621                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3622                 {
3623                         prevfps = framecounter/(currentTime - prevfps_time);
3624                         framecounter = 0;
3625                         prevfps_time = currentTime;
3626                 }
3627         }
3628
3629         vector color;
3630         color = HUD_Get_Num_Color (prevfps, 100);
3631         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3632 }
3633
3634 // Info messages panel (#14)
3635 //
3636 #define drawInfoMessage(s)\
3637         if(autocvar_hud_panel_infomessages_flip)\
3638                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3639         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3640         o_y += fontsize_y;
3641 void HUD_InfoMessages(void)
3642 {
3643         if(!autocvar__hud_configure)
3644         {
3645                 if(!autocvar_hud_panel_infomessages) return;
3646         }
3647
3648         HUD_Panel_UpdateCvars();
3649         vector pos, mySize;
3650         pos = panel_pos;
3651         mySize = panel_size;
3652
3653         HUD_Panel_DrawBg(1);
3654         if(panel_bg_padding)
3655         {
3656                 pos += '1 1 0' * panel_bg_padding;
3657                 mySize -= '2 2 0' * panel_bg_padding;
3658         }
3659
3660         // always force 5:1 aspect
3661         vector newSize = '0 0 0';
3662         if(mySize_x/mySize_y > 5)
3663         {
3664                 newSize_x = 5 * mySize_y;
3665                 newSize_y = mySize_y;
3666
3667                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3668         }
3669         else
3670         {
3671                 newSize_y = 1/5 * mySize_x;
3672                 newSize_x = mySize_x;
3673
3674                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3675         }
3676
3677         mySize = newSize;
3678         entity tm;
3679         vector o;
3680         o = pos;
3681
3682         vector fontsize;
3683         fontsize = '0.20 0.20 0' * mySize_y;
3684
3685         float a;
3686         a = panel_fg_alpha;
3687
3688         string s;
3689         if(!autocvar__hud_configure)
3690         {
3691                 if(spectatee_status && !intermission)
3692                 {
3693                         a = 1;
3694                         if(spectatee_status == -1)
3695                                 s = _("^1Observing");
3696                         else
3697                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3698                         drawInfoMessage(s)
3699
3700                         if(spectatee_status == -1)
3701                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3702                         else
3703                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3704                         drawInfoMessage(s)
3705
3706                         if(spectatee_status == -1)
3707                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3708                         else
3709                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3710                         drawInfoMessage(s)
3711
3712                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3713                         drawInfoMessage(s)
3714
3715                         if(gametype == MAPINFO_TYPE_LMS)
3716                         {
3717                                 entity sk;
3718                                 sk = playerslots[player_localnum];
3719                                 if(sk.(scores[ps_primary]) >= 666)
3720                                         s = _("^1Match has already begun");
3721                                 else if(sk.(scores[ps_primary]) > 0)
3722                                         s = _("^1You have no more lives left");
3723                                 else
3724                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3725                         }
3726                         else
3727                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3728                         drawInfoMessage(s)
3729
3730                         //show restart countdown:
3731                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3732                                 float countdown;
3733                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3734                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3735                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3736                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3737                                 o_y += fontsize_y;
3738                         }
3739                 }
3740                 if(warmup_stage && !intermission)
3741                 {
3742                         s = _("^2Currently in ^1warmup^2 stage!");
3743                         drawInfoMessage(s)
3744                 }
3745
3746                 string blinkcolor;
3747                 if(time % 1 >= 0.5)
3748                         blinkcolor = "^1";
3749                 else
3750                         blinkcolor = "^3";
3751
3752                 if(ready_waiting && !intermission && !spectatee_status)
3753                 {
3754                         if(ready_waiting_for_me)
3755                         {
3756                                 if(warmup_stage)
3757                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3758                                 else
3759                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3760                         }
3761                         else
3762                         {
3763                                 if(warmup_stage)
3764                                         s = _("^2Waiting for others to ready up to end warmup...");
3765                                 else
3766                                         s = _("^2Waiting for others to ready up...");
3767                         }
3768                         drawInfoMessage(s)
3769                 }
3770                 else if(warmup_stage && !intermission && !spectatee_status)
3771                 {
3772                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3773                         drawInfoMessage(s)
3774                 }
3775
3776                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3777                 {
3778                         float ts_min = 0, ts_max = 0;
3779                         tm = teams.sort_next;
3780                         if (tm)
3781                         {
3782                                 for(; tm.sort_next; tm = tm.sort_next)
3783                                 {
3784                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3785                                                 continue;
3786                                         if(!ts_min) ts_min = tm.team_size;
3787                                         else ts_min = min(ts_min, tm.team_size);
3788                                         if(!ts_max) ts_max = tm.team_size;
3789                                         else ts_max = max(ts_max, tm.team_size);
3790                                 }
3791                                 if ((ts_max - ts_min) > 1)
3792                                 {
3793                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3794                                         tm = GetTeam(myteam, false);
3795                                         if (tm)
3796                                         if (tm.team != NUM_SPECTATOR)
3797                                         if (tm.team_size == ts_max)
3798                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3799                                         drawInfoMessage(s)
3800                                 }
3801                         }
3802                 }
3803         }
3804         else
3805         {
3806                 s = _("^7Press ^3ESC ^7to show HUD options.");
3807                 drawInfoMessage(s)
3808                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3809                 drawInfoMessage(s)
3810                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3811                 drawInfoMessage(s)
3812                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3813                 drawInfoMessage(s)
3814         }
3815 }
3816
3817 // Physics panel (#15)
3818 //
3819 vector acc_prevspeed;
3820 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3821 void HUD_Physics(void)
3822 {
3823         if(!autocvar__hud_configure)
3824         {
3825                 if(!autocvar_hud_panel_physics) return;
3826                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3827                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3828         }
3829
3830         HUD_Panel_UpdateCvars();
3831
3832         draw_beginBoldFont();
3833
3834         HUD_Panel_DrawBg(1);
3835         if(panel_bg_padding)
3836         {
3837                 panel_pos += '1 1 0' * panel_bg_padding;
3838                 panel_size -= '2 2 0' * panel_bg_padding;
3839         }
3840
3841         float acceleration_progressbar_scale = 0;
3842         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3843                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3844
3845         float text_scale;
3846         if (autocvar_hud_panel_physics_text_scale <= 0)
3847                 text_scale = 1;
3848         else
3849                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3850
3851         //compute speed
3852         float speed, conversion_factor;
3853         string unit;
3854
3855         switch(autocvar_hud_panel_physics_speed_unit)
3856         {
3857                 default:
3858                 case 1:
3859                         unit = _(" qu/s");
3860                         conversion_factor = 1.0;
3861                         break;
3862                 case 2:
3863                         unit = _(" m/s");
3864                         conversion_factor = 0.0254;
3865                         break;
3866                 case 3:
3867                         unit = _(" km/h");
3868                         conversion_factor = 0.0254 * 3.6;
3869                         break;
3870                 case 4:
3871                         unit = _(" mph");
3872                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3873                         break;
3874                 case 5:
3875                         unit = _(" knots");
3876                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3877                         break;
3878         }
3879
3880         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3881
3882         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3883         if (autocvar__hud_configure)
3884                 speed = floor( max_speed * 0.65 + 0.5 );
3885         else if(autocvar_hud_panel_physics_speed_vertical)
3886                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3887         else
3888                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3889
3890         //compute acceleration
3891         float acceleration, f;
3892         if (autocvar__hud_configure)
3893                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3894         else
3895         {
3896                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3897                 f = time - acc_prevtime;
3898                 if(autocvar_hud_panel_physics_acceleration_vertical)
3899                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3900                 else
3901                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3902
3903                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3904
3905                 acc_prevspeed = vel;
3906                 acc_prevtime = time;
3907
3908                 f = bound(0, f * 10, 1);
3909                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3910         }
3911
3912         //compute layout
3913         float panel_ar = panel_size_x/panel_size_y;
3914         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3915         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3916         {
3917                 panel_size_x *= 0.5;
3918                 if (autocvar_hud_panel_physics_flip)
3919                         speed_offset_x = panel_size_x;
3920                 else
3921                         acceleration_offset_x = panel_size_x;
3922         }
3923         else
3924         {
3925                 panel_size_y *= 0.5;
3926                 if (autocvar_hud_panel_physics_flip)
3927                         speed_offset_y = panel_size_y;
3928                 else
3929                         acceleration_offset_y = panel_size_y;
3930         }
3931         float speed_baralign, acceleration_baralign;
3932         if (autocvar_hud_panel_physics_baralign == 1)
3933                 acceleration_baralign = speed_baralign = 1;
3934     else if(autocvar_hud_panel_physics_baralign == 4)
3935                 acceleration_baralign = speed_baralign = 2;
3936         else if (autocvar_hud_panel_physics_flip)
3937         {
3938                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3939                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3940         }
3941         else
3942         {
3943                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3944                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3945         }
3946         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3947                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3948
3949         //draw speed
3950         if(speed)
3951         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3952                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3953         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3954         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3955         {
3956                 tmp_size_x = panel_size_x * 0.75;
3957                 tmp_size_y = panel_size_y * text_scale;
3958                 if (speed_baralign)
3959                         tmp_offset_x = panel_size_x - tmp_size_x;
3960                 //else
3961                         //tmp_offset_x = 0;
3962                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3963                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3964
3965                 //draw speed unit
3966                 if (speed_baralign)
3967                         tmp_offset_x = 0;
3968                 else
3969                         tmp_offset_x = tmp_size_x;
3970                 if (autocvar_hud_panel_physics_speed_unit_show)
3971                 {
3972                         //tmp_offset_y = 0;
3973                         tmp_size_x = panel_size_x * (1 - 0.75);
3974                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3975                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3976                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3977                 }
3978         }
3979
3980         //compute and draw top speed
3981         if (autocvar_hud_panel_physics_topspeed)
3982         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3983         {
3984                 if (autocvar__hud_configure)
3985                 {
3986                         top_speed = floor( max_speed * 0.75 + 0.5 );
3987                         f = 1;
3988                 }
3989                 else
3990                 {
3991                         if (speed >= top_speed)
3992                         {
3993                                 top_speed = speed;
3994                                 top_speed_time = time;
3995                         }
3996                         if (top_speed != 0)
3997                         {
3998                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3999                                 // divide by f to make it start from 1
4000                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4001                         }
4002             else //hide top speed 0, it would be stupid
4003                                 f = 0;
4004                 }
4005                 if (f > 0)
4006                 {
4007                         //top speed progressbar peak
4008                         if(speed < top_speed)
4009                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4010                         {
4011                                 float peak_offset_x;
4012                                 vector peak_size = '0 0 0';
4013                                 if (speed_baralign == 0)
4014                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4015                 else if (speed_baralign == 1)
4016                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4017                 else // if (speed_baralign == 2)
4018                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4019                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4020                 peak_size_y = panel_size_y;
4021                 if (speed_baralign == 2) // draw two peaks, on both sides
4022                 {
4023                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4024                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4025                 }
4026                 else
4027                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4028                         }
4029
4030                         //top speed
4031                         tmp_offset_y = panel_size_y * 0.4;
4032                         tmp_size_x = panel_size_x * (1 - 0.75);
4033                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4034                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4035                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4036                 }
4037                 else
4038                         top_speed = 0;
4039         }
4040
4041         //draw acceleration
4042         if(acceleration)
4043         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4044         {
4045                 vector progressbar_color;
4046                 if(acceleration < 0)
4047                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4048                 else
4049                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4050
4051                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4052                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4053                         f = sqrt(f);
4054
4055                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4056                 {
4057                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4058
4059                         if (acceleration_baralign == 1)
4060                                 tmp_offset_x = panel_size_x - tmp_size_x;
4061                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4062                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4063                         else
4064                                 tmp_offset_x = 0;
4065                         tmp_offset_y = 0;
4066                 }
4067                 else
4068                 {
4069                         tmp_size = panel_size;
4070                         tmp_offset = '0 0 0';
4071                 }
4072
4073                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4074         }
4075         tmp_size_x = panel_size_x;
4076         tmp_size_y = panel_size_y * text_scale;
4077         tmp_offset_x = 0;
4078         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4079         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4080                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4081
4082         draw_endBoldFont();
4083 }
4084
4085 // CenterPrint (#16)
4086 //
4087 const float CENTERPRINT_MAX_MSGS = 10;
4088 const float CENTERPRINT_MAX_ENTRIES = 50;
4089 const float CENTERPRINT_SPACING = 0.7;
4090 float cpm_index;
4091 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4092 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4093 float centerprint_time[CENTERPRINT_MAX_MSGS];
4094 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4095 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4096 float centerprint_showing;
4097
4098 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4099 {
4100         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4101         float i, j;
4102
4103         if(strMessage == "" && new_id == 0)
4104                 return;
4105
4106         // strip trailing newlines
4107         j = strlen(strMessage) - 1;
4108         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4109                 --j;
4110         if (j < strlen(strMessage) - 1)
4111                 strMessage = substring(strMessage, 0, j + 1);
4112
4113         if(strMessage == "" && new_id == 0)
4114                 return;
4115
4116         // strip leading newlines
4117         j = 0;
4118         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4119                 ++j;
4120         if (j > 0)
4121                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4122
4123         if(strMessage == "" && new_id == 0)
4124                 return;
4125
4126         if (!centerprint_showing)
4127                 centerprint_showing = TRUE;
4128
4129         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4130         {
4131                 if (j == CENTERPRINT_MAX_MSGS)
4132                         j = 0;
4133                 if (new_id && new_id == centerprint_msgID[j])
4134                 {
4135                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4136                         {
4137                                 // fade out the current msg (duration and countdown_num are ignored)
4138                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4139                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4140                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4141                                 return;
4142                         }
4143                         break; // found a msg with the same id, at position j
4144                 }
4145         }
4146
4147         if (i == CENTERPRINT_MAX_MSGS)
4148         {
4149                 // a msg with the same id was not found, add the msg at the next position
4150                 --cpm_index;
4151                 if (cpm_index == -1)
4152                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4153                 j = cpm_index;
4154         }
4155         if(centerprint_messages[j])
4156                 strunzone(centerprint_messages[j]);
4157         centerprint_messages[j] = strzone(strMessage);
4158         centerprint_msgID[j] = new_id;
4159         if (duration < 0)
4160         {
4161                 centerprint_time[j] = -1;
4162                 centerprint_expire_time[j] = time;
4163         }
4164         else
4165         {
4166                 if(duration == 0)
4167                         duration = max(1, autocvar_hud_panel_centerprint_time);
4168                 centerprint_time[j] = duration;
4169                 centerprint_expire_time[j] = time + duration;
4170         }
4171         centerprint_countdown_num[j] = countdown_num;
4172 }
4173
4174 void centerprint_hud(string strMessage)
4175 {
4176         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4177 }
4178
4179 void reset_centerprint_messages(void)
4180 {
4181         float i;
4182         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4183         {
4184                 centerprint_expire_time[i] = 0;
4185                 centerprint_time[i] = 1;
4186                 centerprint_msgID[i] = 0;
4187                 if(centerprint_messages[i])
4188                         strunzone(centerprint_messages[i]);
4189                 centerprint_messages[i] = string_null;
4190         }
4191 }
4192 float hud_configure_cp_generation_time;
4193 void HUD_CenterPrint (void)
4194 {
4195         if(!autocvar__hud_configure)
4196         {
4197                 if(!autocvar_hud_panel_centerprint) return;
4198
4199                 if (hud_configure_prev && hud_configure_prev != -1)
4200                         reset_centerprint_messages();
4201         }
4202         else
4203         {
4204                 if (!hud_configure_prev)
4205                         reset_centerprint_messages();
4206                 if (time > hud_configure_cp_generation_time)
4207                 {
4208                         float r;
4209                         r = random();
4210                         if (r > 0.75)
4211                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4212                         else if (r > 0.5)
4213                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4214                         else
4215                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4216                         hud_configure_cp_generation_time = time + 1 + random()*4;
4217                 }
4218         }
4219
4220         // this panel fades only when the menu does
4221         float hud_fade_alpha_save = 0;
4222         if(scoreboard_fade_alpha)
4223         {
4224                 hud_fade_alpha_save = hud_fade_alpha;
4225                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4226         }
4227         HUD_Panel_UpdateCvars();
4228
4229         if(scoreboard_fade_alpha)
4230         {
4231                 hud_fade_alpha = hud_fade_alpha_save;
4232
4233                 // move the panel below the scoreboard
4234                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4235                         return;
4236                 vector target_pos;
4237
4238                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4239
4240                 if(target_pos_y > panel_pos_y)
4241                 {
4242                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4243                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4244                 }
4245         }
4246
4247         HUD_Panel_DrawBg(1);
4248
4249         if (!centerprint_showing)
4250                 return;
4251
4252         if(panel_bg_padding)
4253         {
4254                 panel_pos += '1 1 0' * panel_bg_padding;
4255                 panel_size -= '2 2 0' * panel_bg_padding;
4256         }
4257
4258         float entries, height;
4259         vector fontsize;
4260         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4261         // height = panel_size_y/entries;
4262         // fontsize = '1 1 0' * height;
4263         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4264         fontsize = '1 1 0' * height;
4265         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4266
4267         float i, j, k, n, g;
4268         float a, sz, align, current_msg_pos_y = 0, msg_size;
4269         vector pos;
4270         string ts;
4271         float all_messages_expired = TRUE;
4272
4273         pos = panel_pos;
4274         if (autocvar_hud_panel_centerprint_flip)
4275                 pos_y += panel_size_y;
4276         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4277         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4278         {
4279                 if (j == CENTERPRINT_MAX_MSGS)
4280                         j = 0;
4281                 if (centerprint_expire_time[j] <= time)
4282                 {
4283                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4284                         {
4285                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4286                                 if (centerprint_countdown_num[j] == 0)
4287                                         continue;
4288                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4289                         }
4290                         else if(centerprint_time[j] != -1)
4291                                 continue;
4292                 }
4293
4294                 all_messages_expired = FALSE;
4295
4296                 // fade the centerprint_hud in/out
4297                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4298                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4299                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4300                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4301                 else // Expiring soon, so fade it out.
4302                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4303
4304                 // while counting down show it anyway in order to hold the current message position
4305                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4306                         continue;
4307                 if (a > 1)
4308                         a = 1;
4309
4310                 // set the size from fading in/out before subsequent fading
4311                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4312
4313                 // also fade it based on positioning
4314                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4315                 {
4316                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4317                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4318                 }
4319                 a *= panel_fg_alpha;
4320
4321                 // finally set the size based on the new theAlpha from subsequent fading
4322                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4323                 drawfontscale = sz * '1 1 0';
4324
4325                 if (centerprint_countdown_num[j])
4326                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4327                 else
4328                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4329
4330                 if (autocvar_hud_panel_centerprint_flip)
4331                 {
4332                         // check if the message can be entirely shown
4333                         for(k = 0; k < n; ++k)
4334                         {
4335                                 getWrappedLine_remaining = argv(k);
4336                                 while(getWrappedLine_remaining)
4337                                 {
4338                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4339                                         if (ts != "")
4340                                                 pos_y -= fontsize_y;
4341                                         else
4342                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4343                                 }
4344                         }
4345                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4346                 }
4347
4348                 msg_size = pos_y;
4349                 for(k = 0; k < n; ++k)
4350                 {
4351                         getWrappedLine_remaining = argv(k);
4352                         while(getWrappedLine_remaining)
4353                         {
4354                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4355                                 if (ts != "")
4356                                 {
4357                                         if (align)
4358                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4359                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4360                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4361                                         pos_y += fontsize_y;
4362                                 }
4363                                 else
4364                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4365                         }
4366                 }
4367
4368                 ++g; // move next position number up
4369
4370                 msg_size = pos_y - msg_size;
4371                 if (autocvar_hud_panel_centerprint_flip)
4372                 {
4373                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4374                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4375                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4376
4377                         if (pos_y < panel_pos_y) // check if the next message can be shown
4378                         {
4379                                 drawfontscale = '1 1 0';
4380                                 return;
4381                         }
4382                 }
4383                 else
4384                 {
4385                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4386                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4387                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4388
4389                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4390                         {
4391                                 drawfontscale = '1 1 0';
4392                                 return;
4393                         }
4394                 }
4395         }
4396         drawfontscale = '1 1 0';
4397         if (all_messages_expired)
4398         {
4399                 centerprint_showing = FALSE;
4400                 reset_centerprint_messages();
4401         }
4402 }
4403
4404 // Buffs (#18)
4405 //
4406 void HUD_Buffs(void)
4407 {
4408         float buffs = getstati(STAT_BUFFS, 0, 24);
4409         if(!autocvar__hud_configure)
4410         {
4411                 if(!autocvar_hud_panel_buffs) return;
4412                 if(spectatee_status == -1) return;
4413                 if(getstati(STAT_HEALTH) <= 0) return;
4414                 if(!buffs) return;
4415         }
4416         else
4417         {
4418                 buffs = Buff_Type_first.items; // force first buff
4419         }
4420         
4421         float b = 0; // counter to tell other functions that we have buffs
4422         entity e;
4423         string s = "";
4424         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4425         {
4426                 ++b;
4427                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4428                 if(s == "")
4429                         s = o;
4430                 else
4431                         s = strcat(s, " ", o);
4432         }
4433
4434         HUD_Panel_UpdateCvars();
4435
4436         draw_beginBoldFont();
4437
4438         vector pos, mySize;
4439         pos = panel_pos;
4440         mySize = panel_size;
4441
4442         HUD_Panel_DrawBg(bound(0, b, 1));
4443         if(panel_bg_padding)
4444         {
4445                 pos += '1 1 0' * panel_bg_padding;
4446                 mySize -= '2 2 0' * panel_bg_padding;
4447         }
4448
4449         //float panel_ar = mySize_x/mySize_y;
4450         //float is_vertical = (panel_ar < 1);
4451         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4452         vector buff_offset = '0 0 0';
4453         
4454         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4455         {
4456                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4457                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4458         }
4459
4460         draw_endBoldFont();
4461 }
4462
4463
4464 /*
4465 ==================
4466 Main HUD system
4467 ==================
4468 */
4469
4470 void HUD_Reset (void)
4471 {
4472         // reset gametype specific icons
4473         if(gametype == MAPINFO_TYPE_CTF)
4474                 HUD_Mod_CTF_Reset();
4475 }
4476
4477 void HUD_Main (void)
4478 {
4479         float i;
4480         // global hud theAlpha fade
4481         if(menu_enabled == 1)
4482                 hud_fade_alpha = 1;
4483         else
4484                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4485
4486         if(scoreboard_fade_alpha)
4487                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4488
4489         HUD_Configure_Frame();
4490
4491         if(intermission == 2) // no hud during mapvote
4492                 hud_fade_alpha = 0;
4493
4494         // panels that we want to be active together with the scoreboard
4495         // they must fade only when the menu does
4496         if(scoreboard_fade_alpha == 1)
4497         {
4498                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4499                 return;
4500         }
4501
4502         if(!autocvar__hud_configure && !hud_fade_alpha)
4503                 return;
4504
4505         // Drawing stuff
4506         if (hud_skin_prev != autocvar_hud_skin)
4507         {
4508                 if (hud_skin_path)
4509                         strunzone(hud_skin_path);
4510                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4511                 if (hud_skin_prev)
4512                         strunzone(hud_skin_prev);
4513                 hud_skin_prev = strzone(autocvar_hud_skin);
4514         }
4515
4516     current_player = player_localentnum;
4517
4518         // draw the dock
4519         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4520         {
4521                 float f;
4522                 vector color;
4523                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4524                 if((teamplay) && hud_dock_color_team) {
4525                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4526                                 color = '1 0 0' * hud_dock_color_team;
4527                         else
4528                                 color = myteamcolors * hud_dock_color_team;
4529                 }
4530                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4531                         color = '1 0 0' * hud_dock_color_team;
4532                 }
4533                 else
4534                 {
4535                         string hud_dock_color = autocvar_hud_dock_color;
4536                         if(hud_dock_color == "shirt") {
4537                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4538                                 color = colormapPaletteColor(floor(f / 16), 0);
4539                         }
4540                         else if(hud_dock_color == "pants") {
4541                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4542                                 color = colormapPaletteColor(f % 16, 1);
4543                         }
4544                         else
4545                                 color = stov(hud_dock_color);
4546                 }
4547
4548                 string pic;
4549                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4550                 if(precache_pic(pic) == "") {
4551                         pic = strcat(hud_skin_path, "/dock_medium");
4552                         if(precache_pic(pic) == "") {
4553                                 pic = "gfx/hud/default/dock_medium";
4554                         }
4555                 }
4556                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4557         }
4558
4559         // cache the panel order into the panel_order array
4560         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4561                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4562                         panel_order[i] = -1;
4563                 string s = "";
4564                 float p_num, warning = false;
4565                 float argc = tokenize_console(autocvar__hud_panelorder);
4566                 if (argc > HUD_PANEL_NUM)
4567                         warning = true;
4568                 //first detect wrong/missing panel numbers
4569                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4570                         p_num = stof(argv(i));
4571                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4572                                 if (panel_order[p_num] == -1) //found for the first time?
4573                                         s = strcat(s, ftos(p_num), " ");
4574                                 panel_order[p_num] = 1; //mark as found
4575                         }
4576                         else
4577                                 warning = true;
4578                 }
4579                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4580                         if (panel_order[i] == -1) {
4581                                 warning = true;
4582                                 s = strcat(s, ftos(i), " "); //add missing panel number
4583                         }
4584                 }
4585                 if (warning)
4586                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4587
4588                 cvar_set("_hud_panelorder", s);
4589                 if(hud_panelorder_prev)
4590                         strunzone(hud_panelorder_prev);
4591                 hud_panelorder_prev = strzone(s);
4592
4593                 //now properly set panel_order
4594                 tokenize_console(s);
4595                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4596                         panel_order[i] = stof(argv(i));
4597                 }
4598         }
4599
4600         hud_draw_maximized = 0;
4601         // draw panels in order specified by panel_order array
4602         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4603                 (panel = hud_panel[panel_order[i]]).panel_draw();
4604
4605         hud_draw_maximized = 1; // panels that may be maximized must check this var
4606         // draw maximized panels on top
4607         if(hud_panel_radar_maximized)
4608                 (panel = HUD_PANEL(RADAR)).panel_draw();
4609         if(autocvar__con_chat_maximized)
4610                 (panel = HUD_PANEL(CHAT)).panel_draw();
4611
4612         HUD_Configure_PostDraw();
4613
4614         hud_configure_prev = autocvar__hud_configure;
4615 }