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Add weapon panel cvars to adjust the scale and alpha of noncurrent weapons, like...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16 #include "../common/stats.qh"
17
18 #include "../csqcmodellib/cl_player.qh"
19
20 #include "../warpzonelib/mathlib.qh"
21
22 /*
23 ==================
24 Misc HUD functions
25 ==================
26 */
27
28 // a border picture is a texture containing nine parts:
29 //   1/4 width: left part
30 //   1/2 width: middle part (stretched)
31 //   1/4 width: right part
32 // divided into
33 //   1/4 height: top part
34 //   1/2 height: middle part (stretched)
35 //   1/4 height: bottom part
36 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
37 {
38     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
39     {
40                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
41                 return;
42     }
43         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
44         {
45                 // draw only the central part
46                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
47                 return;
48         }
49
50         vector dX, dY;
51         vector width, height;
52         vector bW, bH;
53         //pic = draw_UseSkinFor(pic);
54         width = eX * theSize.x;
55         height = eY * theSize.y;
56         if(theSize.x <= theBorderSize.x * 2)
57         {
58                 // not wide enough... draw just left and right then
59                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
60                 if(theSize.y <= theBorderSize.y * 2)
61                 {
62                         // not high enough... draw just corners
63                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
64                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
68                 }
69                 else
70                 {
71                         dY = theBorderSize.x * eY;
72                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
74                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
75                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
78                 }
79         }
80         else
81         {
82                 if(theSize.y <= theBorderSize.y * 2)
83                 {
84                         // not high enough... draw just top and bottom then
85                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
86                         dX = theBorderSize.x * eX;
87                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
88                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
89                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
90                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
93                 }
94                 else
95                 {
96                         dX = theBorderSize.x * eX;
97                         dY = theBorderSize.x * eY;
98                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
99                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
100                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
101                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
102                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
107                 }
108         }
109 }
110
111 vector HUD_Get_Num_Color (float x, float maxvalue)
112 {
113         float blinkingamt;
114         vector color;
115         if(x >= maxvalue) {
116                 color.x = sin(2*M_PI*time);
117                 color.y = 1;
118                 color.z = sin(2*M_PI*time);
119         }
120         else if(x > maxvalue * 0.75) {
121                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
122                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
123                 color.z = 0;
124         }
125         else if(x > maxvalue * 0.5) {
126                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
127                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
128                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
129         }
130         else if(x > maxvalue * 0.25) {
131                 color.x = 1;
132                 color.y = 1;
133                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
134         }
135         else if(x > maxvalue * 0.1) {
136                 color.x = 1;
137                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
138                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
139         }
140         else {
141                 color.x = 1;
142                 color.y = 0;
143                 color.z = 0;
144         }
145
146         blinkingamt = (1 - x/maxvalue/0.25);
147         if(blinkingamt > 0)
148         {
149                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
150                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
151                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
152         }
153         return color;
154 }
155
156 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
157 {
158         float aspect = size_y / size_x;
159         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
160 }
161
162 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
163 {
164         float columns, rows;
165         float ratio, best_ratio = 0;
166         float best_columns = 1, best_rows = 1;
167         bool vertical = (psize.x / psize.y >= item_aspect);
168         if(vertical)
169         {
170                 psize = eX * psize.y + eY * psize.x;
171                 item_aspect = 1 / item_aspect;
172         }
173
174         rows = ceil(sqrt(item_count));
175         columns = ceil(item_count/rows);
176         while(columns >= 1)
177         {
178                 ratio = (psize.x/columns) / (psize.y/rows);
179                 if(ratio > item_aspect)
180                         ratio = item_aspect * item_aspect / ratio;
181
182                 if(ratio <= best_ratio)
183                         break; // ratio starts decreasing by now, skip next configurations
184
185                 best_columns = columns;
186                 best_rows = rows;
187                 best_ratio = ratio;
188
189                 if(columns == 1)
190                         break;
191
192                 --columns;
193                 rows = ceil(item_count/columns);
194         }
195
196         if(vertical)
197                 return eX * best_rows + eY * best_columns;
198         else
199                 return eX * best_columns + eY * best_rows;
200 }
201
202 float stringwidth_colors(string s, vector theSize)
203 {
204         return stringwidth(s, true, theSize);
205 }
206
207 float stringwidth_nocolors(string s, vector theSize)
208 {
209         return stringwidth(s, false, theSize);
210 }
211
212 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
213 {
214         position.x -= 2 / 3 * strlen(text) * theScale.x;
215         drawstring(position, text, theScale, rgb, theAlpha, flag);
216 }
217
218 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
219 {
220         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
221         drawstring(position, text, theScale, rgb, theAlpha, flag);
222 }
223
224 // return the string of the onscreen race timer
225 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
226 {
227         string col;
228         string timestr;
229         string cpname;
230         string lapstr;
231         lapstr = "";
232
233         if(theirtime == 0) // goal hit
234         {
235                 if(mytime > 0)
236                 {
237                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
238                         col = "^1";
239                 }
240                 else if(mytime == 0)
241                 {
242                         timestr = "+0.0";
243                         col = "^3";
244                 }
245                 else
246                 {
247                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
248                         col = "^2";
249                 }
250
251                 if(lapdelta > 0)
252                 {
253                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
254                         col = "^2";
255                 }
256                 else if(lapdelta < 0)
257                 {
258                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
259                         col = "^1";
260                 }
261         }
262         else if(theirtime > 0) // anticipation
263         {
264                 if(mytime >= theirtime)
265                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
266                 else
267                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
268                 col = "^3";
269         }
270         else
271         {
272                 col = "^7";
273                 timestr = "";
274         }
275
276         if(cp == 254)
277                 cpname = _("Start line");
278         else if(cp == 255)
279                 cpname = _("Finish line");
280         else if(cp)
281                 cpname = sprintf(_("Intermediate %d"), cp);
282         else
283                 cpname = _("Finish line");
284
285         if(theirtime < 0)
286                 return strcat(col, cpname);
287         else if(theirname == "")
288                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
289         else
290                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
291 }
292
293 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
294 int race_CheckName(string net_name)
295 {
296         int i;
297         for (i=RANKINGS_CNT-1;i>=0;--i)
298                 if(grecordholder[i] == net_name)
299                         return i+1;
300         return 0;
301 }
302
303 int GetPlayerColorForce(int i)
304 {
305         if(!teamplay)
306                 return 0;
307         else
308                 return stof(getplayerkeyvalue(i, "colors")) & 15;
309 }
310
311 int GetPlayerColor(int i)
312 {
313         if(!playerslots[i].gotscores) // unconnected
314                 return NUM_SPECTATOR;
315         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
316                 return NUM_SPECTATOR;
317         else
318                 return GetPlayerColorForce(i);
319 }
320
321 string GetPlayerName(int i)
322 {
323         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
324 }
325
326
327 /*
328 ==================
329 HUD panels
330 ==================
331 */
332
333 // draw the background/borders
334 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
335         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
336                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
337 } while(0)
338
339 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
340 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
341 {
342         if(!length_ratio || !theAlpha)
343                 return;
344         if(length_ratio > 1)
345                 length_ratio = 1;
346         if (baralign == 3)
347         {
348                 if(length_ratio < -1)
349                         length_ratio = -1;
350         }
351         else if(length_ratio < 0)
352                 return;
353
354         vector square;
355         vector width, height;
356         if(vertical) {
357                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
358                 if(precache_pic(pic) == "") {
359                         pic = "gfx/hud/default/progressbar_vertical";
360                 }
361
362         if (baralign == 1) // bottom align
363                         theOrigin.y += (1 - length_ratio) * theSize.y;
364         else if (baralign == 2) // center align
365             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
366         else if (baralign == 3) // center align, positive values down, negative up
367                 {
368                         theSize.y *= 0.5;
369                         if (length_ratio > 0)
370                                 theOrigin.y += theSize.y;
371                         else
372                         {
373                                 theOrigin.y += (1 + length_ratio) * theSize.y;
374                                 length_ratio = -length_ratio;
375                         }
376                 }
377                 theSize.y *= length_ratio;
378
379                 vector bH;
380                 width = eX * theSize.x;
381                 height = eY * theSize.y;
382                 if(theSize.y <= theSize.x * 2)
383                 {
384                         // button not high enough
385                         // draw just upper and lower part then
386                         square = eY * theSize.y * 0.5;
387                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
388                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
389                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
390                 }
391                 else
392                 {
393                         square = eY * theSize.x;
394                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
395                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
396                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
397                 }
398         } else {
399                 pic = strcat(hud_skin_path, "/", pic);
400                 if(precache_pic(pic) == "") {
401                         pic = "gfx/hud/default/progressbar";
402                 }
403
404                 if (baralign == 1) // right align
405                         theOrigin.x += (1 - length_ratio) * theSize.x;
406         else if (baralign == 2) // center align
407             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
408         else if (baralign == 3) // center align, positive values on the right, negative on the left
409                 {
410                         theSize.x *= 0.5;
411                         if (length_ratio > 0)
412                                 theOrigin.x += theSize.x;
413                         else
414                         {
415                                 theOrigin.x += (1 + length_ratio) * theSize.x;
416                                 length_ratio = -length_ratio;
417                         }
418                 }
419                 theSize.x *= length_ratio;
420
421                 vector bW;
422                 width = eX * theSize.x;
423                 height = eY * theSize.y;
424                 if(theSize.x <= theSize.y * 2)
425                 {
426                         // button not wide enough
427                         // draw just left and right part then
428                         square = eX * theSize.x * 0.5;
429                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
430                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
431                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
432                 }
433                 else
434                 {
435                         square = eX * theSize.y;
436                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
437                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
438                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
439                 }
440         }
441 }
442
443 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
444 {
445         if(!theAlpha)
446                 return;
447
448         string pic;
449         pic = strcat(hud_skin_path, "/num_leading");
450         if(precache_pic(pic) == "") {
451                 pic = "gfx/hud/default/num_leading";
452         }
453
454         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
455         if(mySize.x/mySize.y > 2)
456                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
457         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 }
459
460 // Weapon icons (#0)
461 //
462 entity weaponorder[WEP_MAXCOUNT];
463 void weaponorder_swap(int i, int j, entity pass)
464 {
465         entity h = weaponorder[i];
466         weaponorder[i] = weaponorder[j];
467         weaponorder[j] = h;
468 }
469
470 string weaponorder_cmp_str;
471 int weaponorder_cmp(int i, int j, entity pass)
472 {
473         int ai, aj;
474         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
475         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
476         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
477 }
478
479 void HUD_Weapons(void)
480 {
481         // declarations
482         WepSet weapons_stat = WepSet_GetFromStat();
483         int i;
484         float f, a;
485         float screen_ar;
486         vector center = '0 0 0';
487         int weapon_count, weapon_id;
488         int row, column, rows = 0, columns = 0;
489         bool vertical_order = true;
490         float aspect = autocvar_hud_panel_weapons_aspect;
491
492         float timeout = autocvar_hud_panel_weapons_timeout;
493         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
494         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
495
496         vector barsize = '0 0 0', baroffset = '0 0 0';
497         vector ammo_color = '1 0 1';
498         float ammo_alpha = 1;
499
500         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
501         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
502
503         vector weapon_pos, weapon_size = '0 0 0';
504         vector color;
505
506         // check to see if we want to continue
507         if(hud != HUD_NORMAL) { return; }
508
509         if(!autocvar__hud_configure)
510         {
511                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
512                         return;
513                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
514                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
515                 {
516                         weaponprevtime = time;
517                         return;
518                 }
519         }
520
521         // update generic hud functions
522         HUD_Panel_UpdateCvars();
523
524         draw_beginBoldFont();
525
526         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
527         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
528         {
529                 int weapon_cnt;
530                 if(weaponorder_bypriority)
531                         strunzone(weaponorder_bypriority);
532                 if(weaponorder_byimpulse)
533                         strunzone(weaponorder_byimpulse);
534
535                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
536                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
537                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
538
539                 weapon_cnt = 0;
540                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
541                 {
542                         self = get_weaponinfo(i);
543                         if(self.impulse >= 0)
544                         {
545                                 weaponorder[weapon_cnt] = self;
546                                 ++weapon_cnt;
547                         }
548                 }
549                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
550                         weaponorder[i] = world;
551                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
552
553                 weaponorder_cmp_str = string_null;
554         }
555
556         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
557                 complain_weapon = 0;
558
559         if(autocvar__hud_configure)
560         {
561                 if(!weapons_stat)
562                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
563                                 weapons_stat |= WepSet_FromWeapon(i);
564
565                 #if 0
566                 /// debug code
567                 if(cvar("wep_add"))
568                 {
569                         weapons_stat = '0 0 0';
570                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
571                         for(i = WEP_FIRST; i <= countw; ++i)
572                                 weapons_stat |= WepSet_FromWeapon(i);
573                 }
574                 #endif
575         }
576
577         // determine which weapons are going to be shown
578         if (autocvar_hud_panel_weapons_onlyowned)
579         {
580                 if(autocvar__hud_configure)
581                 {
582                         if(menu_enabled != 2)
583                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
584                 }
585
586                 // do we own this weapon?
587                 weapon_count = 0;
588                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
589                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
590                                 ++weapon_count;
591
592
593                 // might as well commit suicide now, no reason to live ;)
594                 if (weapon_count == 0)
595                 {
596                         draw_endBoldFont();
597                         return;
598                 }
599
600                 vector old_panel_size = panel_size;
601                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
602
603                 // get the all-weapons layout
604                 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
605                 columns = table_size.x;
606                 rows = table_size.y;
607                 weapon_size.x = padded_panel_size.x / columns;
608                 weapon_size.y = padded_panel_size.y / rows;
609
610                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
611                 // we enlarge them a bit when possible to better match the desired aspect ratio
612                 if(padded_panel_size.x / padded_panel_size.y < aspect)
613                 {
614                         // maximum number of rows that allows to display items with the desired aspect ratio
615                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
616                         columns = min(columns, ceil(weapon_count / max_rows));
617                         rows = ceil(weapon_count / columns);
618                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
619                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
620                         vertical_order = false;
621                 }
622                 else
623                 {
624                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
625                         rows = min(rows, ceil(weapon_count / max_columns));
626                         columns = ceil(weapon_count / rows);
627                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
628                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
629                         vertical_order = true;
630                 }
631
632                 // reduce size of the panel
633                 panel_size.x = columns * weapon_size.x;
634                 panel_size.y = rows * weapon_size.y;
635                 panel_size += '2 2 0' * panel_bg_padding;
636
637                 // center the resized panel, or snap it to the screen edge when close enough
638                 if(panel_pos.x > vid_conwidth * 0.001)
639                 {
640                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
641                                 panel_pos.x += old_panel_size.x - panel_size.x;
642                         else
643                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
644                 }
645                 else if(old_panel_size.x > vid_conwidth * 0.999)
646                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
647
648                 if(panel_pos.y > vid_conheight * 0.001)
649                 {
650                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
651                                 panel_pos.y += old_panel_size.y - panel_size.y;
652                         else
653                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
654                 }
655                 else if(old_panel_size.y > vid_conheight * 0.999)
656                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
657         }
658         else
659                 weapon_count = WEP_COUNT;
660
661         // animation for fading in/out the panel respectively when not in use
662         if(!autocvar__hud_configure)
663         {
664                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
665                 {
666                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
667
668                         // fade the panel alpha
669                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
670                         {
671                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
672                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
673                         }
674                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
675                         {
676                                 panel_bg_alpha *= (1 - f);
677                                 panel_fg_alpha *= (1 - f);
678                         }
679
680                         // move the panel off the screen
681                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                         {
683                                 f *= f; // for a cooler movement
684                                 center.x = panel_pos.x + panel_size.x/2;
685                                 center.y = panel_pos.y + panel_size.y/2;
686                                 screen_ar = vid_conwidth/vid_conheight;
687                                 if (center.x/center.y < screen_ar) //bottom left
688                                 {
689                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
690                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
691                                         else //left
692                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
693                                 }
694                                 else //top right
695                                 {
696                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
697                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
698                                         else //top
699                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
700                                 }
701                                 if(f == 1)
702                                         center.x = -1; // mark the panel as off screen
703                         }
704                         weaponprevtime = time - (1 - f) * timein_effect_length;
705                 }
706                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
707                 {
708                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
709
710                         // fade the panel alpha
711                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
712                         {
713                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
714                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
715                         }
716                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
717                         {
718                                 panel_bg_alpha *= (f);
719                                 panel_fg_alpha *= (f);
720                         }
721
722                         // move the panel back on screen
723                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
724                         {
725                                 f *= f; // for a cooler movement
726                                 f = 1 - f;
727                                 center.x = panel_pos.x + panel_size.x/2;
728                                 center.y = panel_pos.y + panel_size.y/2;
729                                 screen_ar = vid_conwidth/vid_conheight;
730                                 if (center.x/center.y < screen_ar) //bottom left
731                                 {
732                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
733                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
734                                         else //left
735                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
736                                 }
737                                 else //top right
738                                 {
739                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
740                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
741                                         else //top
742                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
743                                 }
744                         }
745                 }
746         }
747
748         // draw the background, then change the virtual size of it to better fit other items inside
749         HUD_Panel_DrawBg(1);
750
751         if(center.x == -1)
752         {
753                 draw_endBoldFont();
754                 return;
755         }
756
757         if(panel_bg_padding)
758         {
759                 panel_pos += '1 1 0' * panel_bg_padding;
760                 panel_size -= '2 2 0' * panel_bg_padding;
761         }
762
763         // after the sizing and animations are done, update the other values
764
765         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
766         {
767                 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
768                 columns = table_size.x;
769                 rows = table_size.y;
770                 weapon_size.x = panel_size.x / columns;
771                 weapon_size.y = panel_size.y / rows;
772                 vertical_order = (panel_size.x / panel_size.y >= aspect);
773         }
774
775         // calculate position/size for visual bar displaying ammount of ammo status
776         if (autocvar_hud_panel_weapons_ammo)
777         {
778                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
779                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
780
781                 if(weapon_size.x/weapon_size.y > aspect)
782                 {
783                         barsize.x = aspect * weapon_size.y;
784                         barsize.y = weapon_size.y;
785                         baroffset.x = (weapon_size.x - barsize.x) / 2;
786                 }
787                 else
788                 {
789                         barsize.y = 1/aspect * weapon_size.x;
790                         barsize.x = weapon_size.x;
791                         baroffset.y = (weapon_size.y - barsize.y) / 2;
792                 }
793         }
794         if(autocvar_hud_panel_weapons_accuracy)
795                 Accuracy_LoadColors();
796
797         // draw items
798         row = column = 0;
799         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
800         vector noncurrent_pos = '0 0 0';
801         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
802         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
803         bool isCurrent;
804
805         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
806         {
807                 // retrieve information about the current weapon to be drawn
808                 self = weaponorder[i];
809                 weapon_id = self.impulse;
810                 isCurrent = (self.weapon == switchweapon);
811
812                 // skip if this weapon doesn't exist
813                 if(!self || weapon_id < 0) { continue; }
814
815                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
816                 if(autocvar_hud_panel_weapons_onlyowned)
817                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
818                         continue;
819
820                 // figure out the drawing position of weapon
821                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
822                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
823                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
824
825                 // draw background behind currently selected weapon
826                 if(isCurrent)
827                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
828
829                 // draw the weapon accuracy
830                 if(autocvar_hud_panel_weapons_accuracy)
831                 {
832                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
833                         if(panel_weapon_accuracy >= 0)
834                         {
835                                 color = Accuracy_GetColor(panel_weapon_accuracy);
836                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
837                         }
838                 }
839
840                 // drawing all the weapon items
841                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
842                 {
843                         // draw the weapon image
844                         if(isCurrent)
845                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
846                         else
847                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
848
849                         // draw weapon label string
850                         switch(autocvar_hud_panel_weapons_label)
851                         {
852                                 case 1: // weapon number
853                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854                                         break;
855
856                                 case 2: // bind
857                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
858                                         break;
859
860                                 case 3: // weapon name
861                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
862                                         break;
863
864                                 default: // nothing
865                                         break;
866                         }
867
868                         // draw ammo status bar
869                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
870                         {
871                                 float ammo_full;
872                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
873
874                                 if(a > 0)
875                                 {
876                                         switch(self.ammo_field)
877                                         {
878                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
879                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
880                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
881                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
882                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
883                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
884                                                 default: ammo_full = 60;
885                                         }
886
887                                         drawsetcliparea(
888                                                 weapon_pos.x + baroffset.x,
889                                                 weapon_pos.y + baroffset.y,
890                                                 barsize.x * bound(0, a/ammo_full, 1),
891                                                 barsize.y
892                                         );
893
894                                         drawpic_aspect_skin(
895                                                 weapon_pos,
896                                                 "weapon_ammo",
897                                                 weapon_size,
898                                                 ammo_color,
899                                                 ammo_alpha,
900                                                 DRAWFLAG_NORMAL
901                                         );
902
903                                         drawresetcliparea();
904                                 }
905                         }
906                 }
907                 else // draw a "ghost weapon icon" if you don't have the weapon
908                 {
909                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
910                 }
911
912                 // draw the complain message
913                 if(self.weapon == complain_weapon)
914                 {
915                         if(fadetime)
916                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
917                         else
918                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
919
920                         string s;
921                         if(complain_weapon_type == 0) {
922                                 s = _("Out of ammo");
923                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
924                         }
925                         else if(complain_weapon_type == 1) {
926                                 s = _("Don't have");
927                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
928                         }
929                         else {
930                                 s = _("Unavailable");
931                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
932                         }
933                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
934                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
935                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
936                 }
937
938                 #if 0
939                 /// debug code
940                 if(!autocvar_hud_panel_weapons_onlyowned)
941                 {
942                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
943                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
944                 }
945                 #endif
946
947                 // continue with new position for the next weapon
948                 if(vertical_order)
949                 {
950                         ++column;
951                         if(column >= columns)
952                         {
953                                 column = 0;
954                                 ++row;
955                         }
956                 }
957                 else
958                 {
959                         ++row;
960                         if(row >= rows)
961                         {
962                                 row = 0;
963                                 ++column;
964                         }
965                 }
966         }
967
968         draw_endBoldFont();
969 }
970
971 // Ammo (#1)
972 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
973 {
974
975         HUD_Panel_DrawProgressBar(
976                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
977                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
978                 autocvar_hud_panel_ammo_progressbar_name,
979                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
980                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
981
982 }
983
984 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
985 {
986         float theAlpha = 1, a, b;
987         vector nade_color, picpos, numpos;
988
989         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
990
991         a = getstatf(STAT_NADE_BONUS);
992         b = getstatf(STAT_NADE_BONUS_SCORE);
993
994         if(autocvar_hud_panel_ammo_iconalign)
995         {
996                 numpos = myPos;
997                 picpos = myPos + eX * 2 * mySize.y;
998         }
999         else
1000         {
1001                 numpos = myPos + eX * mySize.y;
1002                 picpos = myPos;
1003         }
1004
1005         DrawNadeScoreBar(myPos, mySize, nade_color);
1006
1007         if(b > 0 || a > 0)
1008         {
1009                 if(autocvar_hud_panel_ammo_text)
1010                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1011
1012                 if(draw_expanding)
1013                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
1014
1015                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1016                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1017         }
1018 }
1019
1020 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1021 {
1022         if(ammoType == ammo_none)
1023                 return;
1024
1025         // Initialize variables
1026
1027         int ammo;
1028         if(autocvar__hud_configure)
1029         {
1030                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1031                 ammo = 60;
1032         }
1033         else
1034                 ammo = getstati(GetAmmoStat(ammoType));
1035
1036         if(!isCurrent)
1037         {
1038                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1039                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1040                 mySize = mySize * scale;
1041         }
1042
1043         vector iconPos, textPos;
1044         if(autocvar_hud_panel_ammo_iconalign)
1045         {
1046                 iconPos = myPos + eX * 2 * mySize.y;
1047                 textPos = myPos;
1048         }
1049         else
1050         {
1051                 iconPos = myPos;
1052                 textPos = myPos + eX * mySize.y;
1053         }
1054
1055         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1056
1057         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1058         vector textColor;
1059         if(isInfinite)
1060                 textColor = '0.2 0.95 0';
1061         else if(isShadowed)
1062                 textColor = '0 0 0';
1063         else if(ammo < 10)
1064                 textColor = '0.8 0.04 0';
1065         else
1066                 textColor = '1 1 1';
1067
1068         float alpha;
1069         if(isCurrent)
1070                 alpha = panel_fg_alpha;
1071         else if(isShadowed)
1072                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1073         else
1074                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1075
1076         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1077
1078         // Draw item
1079
1080         if(isCurrent)
1081                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1082
1083         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1084                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1085
1086         if(autocvar_hud_panel_ammo_text)
1087                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1088
1089         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1090 }
1091
1092 int nade_prevstatus;
1093 int nade_prevframe;
1094 float nade_statuschange_time;
1095 void HUD_Ammo(void)
1096 {
1097         if(hud != HUD_NORMAL) return;
1098         if(!autocvar__hud_configure)
1099         {
1100                 if(!autocvar_hud_panel_ammo) return;
1101                 if(spectatee_status == -1) return;
1102         }
1103
1104         HUD_Panel_UpdateCvars();
1105
1106         draw_beginBoldFont();
1107
1108         vector pos, mySize;
1109         pos = panel_pos;
1110         mySize = panel_size;
1111
1112         HUD_Panel_DrawBg(1);
1113         if(panel_bg_padding)
1114         {
1115                 pos += '1 1 0' * panel_bg_padding;
1116                 mySize -= '2 2 0' * panel_bg_padding;
1117         }
1118
1119         int rows = 0, columns, row, column;
1120         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1121         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1122         float nade_statuschange_elapsedtime;
1123         int total_ammo_count;
1124
1125         vector ammo_size;
1126         if (autocvar_hud_panel_ammo_onlycurrent)
1127                 total_ammo_count = 1;
1128         else
1129                 total_ammo_count = AMMO_COUNT;
1130
1131         if(draw_nades)
1132         {
1133                 ++total_ammo_count;
1134                 if (nade_cnt != nade_prevframe)
1135                 {
1136                         nade_statuschange_time = time;
1137                         nade_prevstatus = nade_prevframe;
1138                         nade_prevframe = nade_cnt;
1139                 }
1140         }
1141         else
1142                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1143
1144         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1145         columns = ceil((total_ammo_count)/rows);
1146         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1147
1148         vector offset = '0 0 0'; // fteqcc sucks
1149         float newSize;
1150         if(ammo_size.x/ammo_size.y > 3)
1151         {
1152                 newSize = 3 * ammo_size.y;
1153                 offset.x = ammo_size.x - newSize;
1154                 pos.x += offset.x/2;
1155                 ammo_size.x = newSize;
1156         }
1157         else
1158         {
1159                 newSize = 1/3 * ammo_size.x;
1160                 offset.y = ammo_size.y - newSize;
1161                 pos.y += offset.y/2;
1162                 ammo_size.y = newSize;
1163         }
1164
1165         int i;
1166         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1167         row = column = 0;
1168         if(autocvar_hud_panel_ammo_onlycurrent)
1169         {
1170                 if(autocvar__hud_configure)
1171                 {
1172                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1173                 }
1174                 else
1175                 {
1176                         DrawAmmoItem(
1177                                 pos,
1178                                 ammo_size,
1179                                 (get_weaponinfo(switchweapon)).ammo_field,
1180                                 true,
1181                                 infinite_ammo
1182                         );
1183                 }
1184
1185                 ++row;
1186                 if(row >= rows)
1187                 {
1188                         row = 0;
1189                         column = column + 1;
1190                 }
1191         }
1192         else
1193         {
1194                 .int ammotype;
1195                 row = column = 0;
1196                 for(i = 0; i < AMMO_COUNT; ++i)
1197                 {
1198                         ammotype = GetAmmoFieldFromNum(i);
1199                         DrawAmmoItem(
1200                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1201                                 ammo_size,
1202                                 ammotype,
1203                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1204                                 infinite_ammo
1205                         );
1206
1207                         ++row;
1208                         if(row >= rows)
1209                         {
1210                                 row = 0;
1211                                 column = column + 1;
1212                         }
1213                 }
1214         }
1215
1216         if (draw_nades)
1217         {
1218                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1219
1220                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1221
1222                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1223         }
1224
1225         draw_endBoldFont();
1226 }
1227
1228 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1229 {
1230         vector newPos = '0 0 0', newSize = '0 0 0';
1231         vector picpos, numpos;
1232
1233         if (vertical)
1234         {
1235                 if(mySize.y/mySize.x > 2)
1236                 {
1237                         newSize.y = 2 * mySize.x;
1238                         newSize.x = mySize.x;
1239
1240                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1241                         newPos.x = myPos.x;
1242                 }
1243                 else
1244                 {
1245                         newSize.x = 1/2 * mySize.y;
1246                         newSize.y = mySize.y;
1247
1248                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1249                         newPos.y = myPos.y;
1250                 }
1251
1252                 if(icon_right_align)
1253                 {
1254                         numpos = newPos;
1255                         picpos = newPos + eY * newSize.x;
1256                 }
1257                 else
1258                 {
1259                         picpos = newPos;
1260                         numpos = newPos + eY * newSize.x;
1261                 }
1262
1263                 newSize.y /= 2;
1264                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1265                 // make number smaller than icon, it looks better
1266                 // reduce only y to draw numbers with different number of digits with the same y size
1267                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1268                 newSize.y *= 0.7;
1269                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1270                 return;
1271         }
1272
1273         if(mySize.x/mySize.y > 3)
1274         {
1275                 newSize.x = 3 * mySize.y;
1276                 newSize.y = mySize.y;
1277
1278                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1279                 newPos.y = myPos.y;
1280         }
1281         else
1282         {
1283                 newSize.y = 1/3 * mySize.x;
1284                 newSize.x = mySize.x;
1285
1286                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1287                 newPos.x = myPos.x;
1288         }
1289
1290         if(icon_right_align) // right align
1291         {
1292                 numpos = newPos;
1293                 picpos = newPos + eX * 2 * newSize.y;
1294         }
1295         else // left align
1296         {
1297                 numpos = newPos + eX * newSize.y;
1298                 picpos = newPos;
1299         }
1300
1301         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1302         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1303         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1304         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1305 }
1306
1307 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1308 {
1309         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1310 }
1311
1312 // Powerups (#2)
1313 //
1314 void HUD_Powerups(void)
1315 {
1316         float strength_time, shield_time, superweapons_time;
1317         if(!autocvar__hud_configure)
1318         {
1319                 if(!autocvar_hud_panel_powerups) return;
1320                 if(spectatee_status == -1) return;
1321                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1322                 if (getstati(STAT_HEALTH) <= 0) return;
1323
1324                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1325                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1326                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1327
1328                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1329                         superweapons_time = 99; // force max
1330
1331                 // prevent stuff to show up on mismatch that will be fixed next frame
1332                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1333                         superweapons_time = 0;
1334         }
1335         else
1336         {
1337                 strength_time = 15;
1338                 shield_time = 27;
1339                 superweapons_time = 13;
1340         }
1341
1342         HUD_Panel_UpdateCvars();
1343
1344         draw_beginBoldFont();
1345
1346         vector pos, mySize;
1347         pos = panel_pos;
1348         mySize = panel_size;
1349
1350         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1351         if(panel_bg_padding)
1352         {
1353                 pos += '1 1 0' * panel_bg_padding;
1354                 mySize -= '2 2 0' * panel_bg_padding;
1355         }
1356
1357         float panel_ar = mySize.x/mySize.y;
1358         bool is_vertical = (panel_ar < 1);
1359         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1360
1361         int superweapons_is = -1;
1362
1363         if(superweapons_time)
1364         {
1365                 if(strength_time)
1366                 {
1367                         if(shield_time)
1368                                 superweapons_is = 0;
1369                         else
1370                                 superweapons_is = 2;
1371                 }
1372                 else
1373                 {
1374                         if(shield_time)
1375                                 superweapons_is = 1;
1376                         else
1377                                 superweapons_is = 2;
1378                 }
1379         }
1380
1381         // FIXME handle superweapons here
1382         if(superweapons_is == 0)
1383         {
1384                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1385                 {
1386                         mySize.x *= (1.0 / 3.0);
1387                         superweapons_offset.x = mySize.x;
1388                         if (autocvar_hud_panel_powerups_flip)
1389                                 shield_offset.x = 2*mySize.x;
1390                         else
1391                                 strength_offset.x = 2*mySize.x;
1392                 }
1393                 else
1394                 {
1395                         mySize.y *= (1.0 / 3.0);
1396                         superweapons_offset.y = mySize.y;
1397                         if (autocvar_hud_panel_powerups_flip)
1398                                 shield_offset.y = 2*mySize.y;
1399                         else
1400                                 strength_offset.y = 2*mySize.y;
1401                 }
1402         }
1403         else
1404         {
1405                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1406                 {
1407                         mySize.x *= 0.5;
1408                         if (autocvar_hud_panel_powerups_flip)
1409                                 shield_offset.x = mySize.x;
1410                         else
1411                                 strength_offset.x = mySize.x;
1412                 }
1413                 else
1414                 {
1415                         mySize.y *= 0.5;
1416                         if (autocvar_hud_panel_powerups_flip)
1417                                 shield_offset.y = mySize.y;
1418                         else
1419                                 strength_offset.y = mySize.y;
1420                 }
1421         }
1422
1423         bool shield_baralign, strength_baralign, superweapons_baralign;
1424         bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1425
1426         if (autocvar_hud_panel_powerups_flip)
1427         {
1428                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1429                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1430                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1431                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1432         }
1433         else
1434         {
1435                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1436                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1437                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1438                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1439         }
1440
1441         if(superweapons_is == 0)
1442         {
1443                 superweapons_iconalign = strength_iconalign;
1444                 superweapons_baralign = 2;
1445         }
1446         else if(superweapons_is == 1)
1447         {
1448                 superweapons_offset = strength_offset;
1449                 superweapons_iconalign = strength_iconalign;
1450                 superweapons_baralign = strength_baralign;
1451         }
1452         else // if(superweapons_is == 2)
1453         {
1454                 superweapons_offset = shield_offset;
1455                 superweapons_iconalign = shield_iconalign;
1456                 superweapons_baralign = shield_baralign;
1457         }
1458
1459         if(shield_time)
1460         {
1461                 const float maxshield = 30;
1462                 float shield = ceil(shield_time);
1463                 if(autocvar_hud_panel_powerups_progressbar)
1464                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1465                 if(autocvar_hud_panel_powerups_text)
1466                 {
1467                         if(shield > 1)
1468                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1469                         if(shield <= 5)
1470                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1471                 }
1472         }
1473
1474         if(strength_time)
1475         {
1476                 const float maxstrength = 30;
1477                 float strength = ceil(strength_time);
1478                 if(autocvar_hud_panel_powerups_progressbar)
1479                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1480                 if(autocvar_hud_panel_powerups_text)
1481                 {
1482                         if(strength > 1)
1483                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1484                         if(strength <= 5)
1485                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1486                 }
1487         }
1488
1489         if(superweapons_time)
1490         {
1491                 const float maxsuperweapons = 30;
1492                 float superweapons = ceil(superweapons_time);
1493                 if(autocvar_hud_panel_powerups_progressbar)
1494                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1495                 if(autocvar_hud_panel_powerups_text)
1496                 {
1497                         if(superweapons > 1)
1498                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1499                         if(superweapons <= 5)
1500                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1501                 }
1502         }
1503
1504         draw_endBoldFont();
1505 }
1506
1507 // Health/armor (#3)
1508 //
1509
1510
1511 void HUD_HealthArmor(void)
1512 {
1513         int armor, health, fuel;
1514         if(!autocvar__hud_configure)
1515         {
1516                 if(!autocvar_hud_panel_healtharmor) return;
1517                 if(hud != HUD_NORMAL) return;
1518                 if(spectatee_status == -1) return;
1519
1520                 health = getstati(STAT_HEALTH);
1521                 if(health <= 0)
1522                 {
1523                         prev_health = -1;
1524                         return;
1525                 }
1526                 armor = getstati(STAT_ARMOR);
1527
1528                 // code to check for spectatee_status changes is in Ent_ClientData()
1529                 // prev_p_health and prev_health can be set to -1 there
1530
1531                 if (prev_p_health == -1)
1532                 {
1533                         // no effect
1534                         health_beforedamage = 0;
1535                         armor_beforedamage = 0;
1536                         health_damagetime = 0;
1537                         armor_damagetime = 0;
1538                         prev_health = health;
1539                         prev_armor = armor;
1540                         old_p_health = health;
1541                         old_p_armor = armor;
1542                         prev_p_health = health;
1543                         prev_p_armor = armor;
1544                 }
1545                 else if (prev_health == -1)
1546                 {
1547                         //start the load effect
1548                         health_damagetime = 0;
1549                         armor_damagetime = 0;
1550                         prev_health = 0;
1551                         prev_armor = 0;
1552                 }
1553                 fuel = getstati(STAT_FUEL);
1554         }
1555         else
1556         {
1557                 health = 150;
1558                 armor = 75;
1559                 fuel = 20;
1560         }
1561
1562         HUD_Panel_UpdateCvars();
1563         vector pos, mySize;
1564         pos = panel_pos;
1565         mySize = panel_size;
1566
1567         HUD_Panel_DrawBg(1);
1568         if(panel_bg_padding)
1569         {
1570                 pos += '1 1 0' * panel_bg_padding;
1571                 mySize -= '2 2 0' * panel_bg_padding;
1572         }
1573
1574         int baralign = autocvar_hud_panel_healtharmor_baralign;
1575         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1576
1577     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1578     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1579         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1580         {
1581                 vector v;
1582                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1583
1584                 float x;
1585                 x = floor(v.x + 1);
1586
1587         float maxtotal = maxhealth + maxarmor;
1588                 string biggercount;
1589                 if(v.z) // NOT fully armored
1590                 {
1591                         biggercount = "health";
1592                         if(autocvar_hud_panel_healtharmor_progressbar)
1593                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1594                         if(armor)
1595             if(autocvar_hud_panel_healtharmor_text)
1596                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1597                 }
1598                 else
1599                 {
1600                         biggercount = "armor";
1601                         if(autocvar_hud_panel_healtharmor_progressbar)
1602                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1603                         if(health)
1604             if(autocvar_hud_panel_healtharmor_text)
1605                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1606                 }
1607         if(autocvar_hud_panel_healtharmor_text)
1608                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1609
1610                 if(fuel)
1611                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1612         }
1613         else
1614         {
1615                 float panel_ar = mySize.x/mySize.y;
1616                 bool is_vertical = (panel_ar < 1);
1617                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1618                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1619                 {
1620                         mySize.x *= 0.5;
1621                         if (autocvar_hud_panel_healtharmor_flip)
1622                                 health_offset.x = mySize.x;
1623                         else
1624                                 armor_offset.x = mySize.x;
1625                 }
1626                 else
1627                 {
1628                         mySize.y *= 0.5;
1629                         if (autocvar_hud_panel_healtharmor_flip)
1630                                 health_offset.y = mySize.y;
1631                         else
1632                                 armor_offset.y = mySize.y;
1633                 }
1634
1635                 bool health_baralign, armor_baralign, fuel_baralign;
1636                 bool health_iconalign, armor_iconalign;
1637                 if (autocvar_hud_panel_healtharmor_flip)
1638                 {
1639                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1640                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1641                         fuel_baralign = health_baralign;
1642                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1643                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1644                 }
1645                 else
1646                 {
1647                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1648                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1649                         fuel_baralign = armor_baralign;
1650                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1651                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1652                 }
1653
1654                 //if(health)
1655                 {
1656                         if(autocvar_hud_panel_healtharmor_progressbar)
1657                         {
1658                                 float p_health, pain_health_alpha;
1659                                 p_health = health;
1660                                 pain_health_alpha = 1;
1661                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1662                                 {
1663                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1664                                         {
1665                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1666                                                 {
1667                                                         if (time - old_p_healthtime < 1)
1668                                                                 old_p_health = prev_p_health;
1669                                                         else
1670                                                                 old_p_health = prev_health;
1671                                                         old_p_healthtime = time;
1672                                                 }
1673                                                 if (time - old_p_healthtime < 1)
1674                                                 {
1675                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1676                                                         prev_p_health = p_health;
1677                                                 }
1678                                         }
1679                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1680                                         {
1681                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1682                                                 {
1683                                                         if (time - health_damagetime >= 1)
1684                                                                 health_beforedamage = prev_health;
1685                                                         health_damagetime = time;
1686                                                 }
1687                                                 if (time - health_damagetime < 1)
1688                                                 {
1689                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1690                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1691                                                 }
1692                                         }
1693                                         prev_health = health;
1694
1695                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1696                                         {
1697                                                 float BLINK_FACTOR = 0.15;
1698                                                 float BLINK_BASE = 0.85;
1699                                                 float BLINK_FREQ = 9;
1700                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1701                                         }
1702                                 }
1703                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1704                         }
1705                         if(autocvar_hud_panel_healtharmor_text)
1706                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1707                 }
1708
1709                 if(armor)
1710                 {
1711                         if(autocvar_hud_panel_healtharmor_progressbar)
1712                         {
1713                                 float p_armor;
1714                                 p_armor = armor;
1715                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1716                                 {
1717                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1718                                         {
1719                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1720                                                 {
1721                                                         if (time - old_p_armortime < 1)
1722                                                                 old_p_armor = prev_p_armor;
1723                                                         else
1724                                                                 old_p_armor = prev_armor;
1725                                                         old_p_armortime = time;
1726                                                 }
1727                                                 if (time - old_p_armortime < 1)
1728                                                 {
1729                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1730                                                         prev_p_armor = p_armor;
1731                                                 }
1732                                         }
1733                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1734                                         {
1735                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1736                                                 {
1737                                                         if (time - armor_damagetime >= 1)
1738                                                                 armor_beforedamage = prev_armor;
1739                                                         armor_damagetime = time;
1740                                                 }
1741                                                 if (time - armor_damagetime < 1)
1742                                                 {
1743                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1744                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1745                                                 }
1746                                         }
1747                                         prev_armor = armor;
1748                                 }
1749                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1750                         }
1751                         if(autocvar_hud_panel_healtharmor_text)
1752                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1753                 }
1754
1755                 if(fuel)
1756                 {
1757                         if (is_vertical)
1758                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1759                         else
1760                                 mySize.y *= 0.2;
1761                         if (panel_ar >= 4)
1762                                 mySize.x *= 2; //restore full panel size
1763                         else if (panel_ar < 1/4)
1764                                 mySize.y *= 2; //restore full panel size
1765                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1766                 }
1767         }
1768 }
1769
1770 // Notification area (#4)
1771 //
1772
1773 void HUD_Notify_Push(string icon, string attacker, string victim)
1774 {
1775         if (icon == "")
1776                 return;
1777
1778         ++notify_count;
1779         --notify_index;
1780
1781         if (notify_index == -1)
1782                 notify_index = NOTIFY_MAX_ENTRIES-1;
1783
1784         // Free old strings
1785         if (notify_attackers[notify_index])
1786                 strunzone(notify_attackers[notify_index]);
1787
1788         if (notify_victims[notify_index])
1789                 strunzone(notify_victims[notify_index]);
1790
1791         if (notify_icons[notify_index])
1792                 strunzone(notify_icons[notify_index]);
1793
1794         // Allocate new strings
1795         if (victim != "")
1796         {
1797                 notify_attackers[notify_index] = strzone(attacker);
1798                 notify_victims[notify_index] = strzone(victim);
1799         }
1800         else
1801         {
1802                 // In case of a notification without a victim, the attacker
1803                 // is displayed on the victim's side. Instead of special
1804                 // treatment later on, we can simply switch them here.
1805                 notify_attackers[notify_index] = string_null;
1806                 notify_victims[notify_index] = strzone(attacker);
1807         }
1808
1809         notify_icons[notify_index] = strzone(icon);
1810         notify_times[notify_index] = time;
1811 }
1812
1813 void HUD_Notify(void)
1814 {
1815         if (!autocvar__hud_configure)
1816                 if (!autocvar_hud_panel_notify)
1817                         return;
1818
1819         HUD_Panel_UpdateCvars();
1820         HUD_Panel_DrawBg(1);
1821
1822         if (!autocvar__hud_configure)
1823                 if (notify_count == 0)
1824                         return;
1825
1826         vector pos, size;
1827         pos  = panel_pos;
1828         size = panel_size;
1829
1830         if (panel_bg_padding)
1831         {
1832                 pos  += '1 1 0' * panel_bg_padding;
1833                 size -= '2 2 0' * panel_bg_padding;
1834         }
1835
1836         float fade_start = max(0, autocvar_hud_panel_notify_time);
1837         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1838         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1839
1840         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1841         float entry_height = size.y / entry_count;
1842
1843         float panel_width_half = size.x * 0.5;
1844         float icon_width_half = entry_height * icon_aspect / 2;
1845         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1846
1847         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1848         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1849         vector icon_left = eX * (panel_width_half - icon_width_half);
1850         vector attacker_right = eX * name_maxwidth;
1851         vector victim_left = eX * (size.x - name_maxwidth);
1852
1853         vector attacker_pos, victim_pos, icon_pos;
1854         string attacker, victim, icon;
1855         int i, j, count, step, limit;
1856         float alpha;
1857
1858         if (autocvar_hud_panel_notify_flip)
1859         {
1860                 // Order items from the top down
1861                 i = 0;
1862                 step = +1;
1863                 limit = entry_count;
1864         }
1865         else
1866         {
1867                 // Order items from the bottom up
1868                 i = entry_count - 1;
1869                 step = -1;
1870                 limit = -1;
1871         }
1872
1873         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1874         {
1875                 if(autocvar__hud_configure)
1876                 {
1877                         attacker = sprintf(_("Player %d"), count + 1);
1878                         victim = sprintf(_("Player %d"), count + 2);
1879                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1880                         alpha = bound(0, 1.2 - count / entry_count, 1);
1881                 }
1882                 else
1883                 {
1884                         if (j == NOTIFY_MAX_ENTRIES)
1885                                 j = 0;
1886
1887                         if (notify_times[j] + fade_start > time)
1888                                 alpha = 1;
1889                         else if (fade_time != 0)
1890                         {
1891                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1892                                 if (alpha == 0)
1893                                         break;
1894                         }
1895                         else
1896                                 break;
1897
1898                         attacker = notify_attackers[j];
1899                         victim = notify_victims[j];
1900                         icon = notify_icons[j];
1901                 }
1902
1903                 if (icon != "" && victim != "")
1904                 {
1905                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1906
1907                         icon_pos = pos + icon_left + eY * i * entry_height;
1908                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1909
1910                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1911                         victim_pos = pos + victim_left + name_top;
1912                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1913
1914                         if (attacker != "")
1915                         {
1916                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1917                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1918                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1919                         }
1920                 }
1921         }
1922
1923         notify_count = count;
1924 }
1925
1926 // Timer (#5)
1927 //
1928 // TODO: macro
1929 string seconds_tostring(float sec)
1930 {
1931         float minutes;
1932         minutes = floor(sec / 60);
1933
1934         sec -= minutes * 60;
1935         return sprintf("%d:%02d", minutes, sec);
1936 }
1937
1938 void HUD_Timer(void)
1939 {
1940         if(!autocvar__hud_configure)
1941         {
1942                 if(!autocvar_hud_panel_timer) return;
1943         }
1944
1945         HUD_Panel_UpdateCvars();
1946
1947         draw_beginBoldFont();
1948
1949         vector pos, mySize;
1950         pos = panel_pos;
1951         mySize = panel_size;
1952
1953         HUD_Panel_DrawBg(1);
1954         if(panel_bg_padding)
1955         {
1956                 pos += '1 1 0' * panel_bg_padding;
1957                 mySize -= '2 2 0' * panel_bg_padding;
1958         }
1959
1960         string timer;
1961         float timelimit, elapsedTime, timeleft, minutesLeft;
1962
1963         timelimit = getstatf(STAT_TIMELIMIT);
1964
1965         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1966         timeleft = ceil(timeleft);
1967
1968         minutesLeft = floor(timeleft / 60);
1969
1970         vector timer_color;
1971         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1972                 timer_color = '1 1 1'; //white
1973         else if(minutesLeft >= 1)
1974                 timer_color = '1 1 0'; //yellow
1975         else
1976                 timer_color = '1 0 0'; //red
1977
1978         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1979                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1980                         //while restart is still active, show 00:00
1981                         timer = seconds_tostring(0);
1982                 } else {
1983                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1984                         timer = seconds_tostring(elapsedTime);
1985                 }
1986         } else {
1987                 timer = seconds_tostring(timeleft);
1988         }
1989
1990         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1991
1992         draw_endBoldFont();
1993 }
1994
1995 // Radar (#6)
1996 //
1997 void HUD_Radar(void)
1998 {
1999         if (!autocvar__hud_configure)
2000         {
2001                 if (hud_panel_radar_maximized)
2002                 {
2003                         if (!hud_draw_maximized) return;
2004                 }
2005                 else
2006                 {
2007                         if (autocvar_hud_panel_radar == 0) return;
2008                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2009                         if(radar_panel_modified)
2010                         {
2011                                 panel.update_time = time; // forces reload of panel attributes
2012                                 radar_panel_modified = false;
2013                         }
2014                 }
2015         }
2016
2017         HUD_Panel_UpdateCvars();
2018
2019         float f = 0;
2020
2021         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2022         {
2023                 panel_size = autocvar_hud_panel_radar_maximized_size;
2024                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2025                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2026                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2027                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2028
2029                 string panel_bg;
2030                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2031                 if(precache_pic(panel_bg) == "")
2032                         panel_bg = "gfx/hud/default/border_default"; // fallback
2033                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2034                         radar_panel_modified = true;
2035                 if(panel.current_panel_bg)
2036                         strunzone(panel.current_panel_bg);
2037                 panel.current_panel_bg = strzone(panel_bg);
2038
2039                 switch(hud_panel_radar_maximized_zoommode)
2040                 {
2041                         default:
2042                         case 0:
2043                                 f = current_zoomfraction;
2044                                 break;
2045                         case 1:
2046                                 f = 1 - current_zoomfraction;
2047                                 break;
2048                         case 2:
2049                                 f = 0;
2050                                 break;
2051                         case 3:
2052                                 f = 1;
2053                                 break;
2054                 }
2055
2056                 switch(hud_panel_radar_maximized_rotation)
2057                 {
2058                         case 0:
2059                                 teamradar_angle = view_angles.y - 90;
2060                                 break;
2061                         default:
2062                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2063                                 break;
2064                 }
2065         }
2066         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2067         {
2068                 switch(hud_panel_radar_zoommode)
2069                 {
2070                         default:
2071                         case 0:
2072                                 f = current_zoomfraction;
2073                                 break;
2074                         case 1:
2075                                 f = 1 - current_zoomfraction;
2076                                 break;
2077                         case 2:
2078                                 f = 0;
2079                                 break;
2080                         case 3:
2081                                 f = 1;
2082                                 break;
2083                 }
2084
2085                 switch(hud_panel_radar_rotation)
2086                 {
2087                         case 0:
2088                                 teamradar_angle = view_angles.y - 90;
2089                                 break;
2090                         default:
2091                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2092                                 break;
2093                 }
2094         }
2095
2096         vector pos, mySize;
2097         pos = panel_pos;
2098         mySize = panel_size;
2099
2100         HUD_Panel_DrawBg(1);
2101         if(panel_bg_padding)
2102         {
2103                 pos += '1 1 0' * panel_bg_padding;
2104                 mySize -= '2 2 0' * panel_bg_padding;
2105         }
2106
2107         int color2;
2108         entity tm;
2109         float scale2d, normalsize, bigsize;
2110
2111         teamradar_origin2d = pos + 0.5 * mySize;
2112         teamradar_size2d = mySize;
2113
2114         if(minimapname == "")
2115                 return;
2116
2117         teamradar_loadcvars();
2118
2119         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2120         teamradar_size2d = mySize;
2121
2122         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2123
2124         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2125         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2126         {
2127                 // max-min distance must fit the radar in any rotation
2128                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2129         }
2130         else
2131         {
2132                 vector c0, c1, c2, c3, span;
2133                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2134                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2135                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2136                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2137                 span = '0 0 0';
2138                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2139                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2140
2141                 // max-min distance must fit the radar in x=x, y=y
2142                 bigsize = min(
2143                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2144                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2145                 );
2146         }
2147
2148         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2149         if(bigsize > normalsize)
2150                 normalsize = bigsize;
2151
2152         teamradar_size =
2153                   f * bigsize
2154                 + (1 - f) * normalsize;
2155         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2156                   f * mi_center
2157                 + (1 - f) * view_origin);
2158
2159         drawsetcliparea(
2160                 pos.x,
2161                 pos.y,
2162                 mySize.x,
2163                 mySize.y
2164         );
2165
2166         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2167
2168         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2169                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2170         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2171                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2172         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2173         {
2174                 color2 = GetPlayerColor(tm.sv_entnum);
2175                 //if(color == NUM_SPECTATOR || color == color2)
2176                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2177         }
2178         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2179
2180         drawresetcliparea();
2181 }
2182
2183 // Score (#7)
2184 //
2185 void HUD_UpdatePlayerTeams();
2186 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2187 {
2188         float score;
2189         entity tm = world, pl;
2190         int SCOREPANEL_MAX_ENTRIES = 6;
2191         float SCOREPANEL_ASPECTRATIO = 2;
2192         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2193         vector fontsize = '1 1 0' * (mySize.y/entries);
2194
2195         vector rgb, score_color;
2196         rgb = '1 1 1';
2197         score_color = '1 1 1';
2198
2199         float name_size = mySize.x*0.75;
2200         float spacing_size = mySize.x*0.04;
2201         const float highlight_alpha = 0.2;
2202         int i = 0, first_pl = 0;
2203         bool me_printed = false;
2204         string s;
2205         if (autocvar__hud_configure)
2206         {
2207                 float players_per_team = 0;
2208                 if (team_count)
2209                 {
2210                         // show team scores in the first line
2211                         float score_size = mySize.x / team_count;
2212                         players_per_team = max(2, ceil((entries - 1) / team_count));
2213                         for(i=0; i<team_count; ++i) {
2214                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2215                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2216                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2217                         }
2218                         first_pl = 1;
2219                         pos.y += fontsize.y;
2220                 }
2221                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2222                 for (i=first_pl; i<entries; ++i)
2223                 {
2224                         //simulate my score is lower than all displayed players,
2225                         //so that I don't appear at all showing pure rankings.
2226                         //This is to better show the difference between the 2 ranking views
2227                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2228                         {
2229                                 rgb = '1 1 0';
2230                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2231                                 s = GetPlayerName(player_localnum);
2232                                 score = 7;
2233                         }
2234                         else
2235                         {
2236                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2237                                 score -= 3;
2238                         }
2239
2240                         if (team_count)
2241                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2242                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2243                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2244                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2245                         pos.y += fontsize.y;
2246                 }
2247                 return;
2248         }
2249
2250         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2251                 HUD_UpdatePlayerTeams();
2252         if (team_count)
2253         {
2254                 // show team scores in the first line
2255                 float score_size = mySize.x / team_count;
2256                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2257                         if(tm.team == NUM_SPECTATOR)
2258                                 continue;
2259                         if (tm.team == myteam)
2260                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2261                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2262                         ++i;
2263                 }
2264                 first_pl = 1;
2265                 pos.y += fontsize.y;
2266                 tm = teams.sort_next;
2267         }
2268         i = first_pl;
2269
2270         do
2271         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2272         {
2273                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2274                         continue;
2275
2276                 if (i == entries-1 && !me_printed && pl != me)
2277                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2278                 {
2279                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2280                                 if (pl.team != NUM_SPECTATOR)
2281                                         break;
2282
2283                         if (pl)
2284                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2285                         else
2286                                 rgb = '1 0 0'; //last: red
2287                         pl = me;
2288                 }
2289
2290                 if (pl == me)
2291                 {
2292                         if (i == first_pl)
2293                                 rgb = '0 1 0'; //first: green
2294                         me_printed = true;
2295                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2296                 }
2297                 if (team_count)
2298                         score_color = Team_ColorRGB(pl.team) * 0.8;
2299                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2300                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2301                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2302                 pos.y += fontsize.y;
2303                 ++i;
2304         }
2305         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2306 }
2307
2308 void HUD_Score(void)
2309 {
2310         if(!autocvar__hud_configure)
2311         {
2312                 if(!autocvar_hud_panel_score) return;
2313                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2314         }
2315
2316         HUD_Panel_UpdateCvars();
2317         vector pos, mySize;
2318         pos = panel_pos;
2319         mySize = panel_size;
2320
2321         HUD_Panel_DrawBg(1);
2322         if(panel_bg_padding)
2323         {
2324                 pos += '1 1 0' * panel_bg_padding;
2325                 mySize -= '2 2 0' * panel_bg_padding;
2326         }
2327
2328         float score, distribution = 0;
2329         string sign;
2330         vector distribution_color;
2331         entity tm, pl, me;
2332
2333         me = playerslots[player_localentnum - 1];
2334
2335         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2336                 string timer, distrtimer;
2337
2338                 pl = players.sort_next;
2339                 if(pl == me)
2340                         pl = pl.sort_next;
2341                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2342                         if(pl.scores[ps_primary] == 0)
2343                                 pl = world;
2344
2345                 score = me.(scores[ps_primary]);
2346                 timer = TIME_ENCODED_TOSTRING(score);
2347
2348                 draw_beginBoldFont();
2349                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2350                         // distribution display
2351                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2352
2353                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2354
2355                         if (distribution <= 0) {
2356                                 distribution_color = '0 1 0';
2357                                 sign = "-";
2358                         }
2359                         else {
2360                                 distribution_color = '1 0 0';
2361                                 sign = "+";
2362                         }
2363                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2364                 }
2365                 // race record display
2366                 if (distribution <= 0)
2367                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2368                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2369                 draw_endBoldFont();
2370         } else if (!teamplay) { // non-teamgames
2371                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2372                 {
2373                         HUD_Score_Rankings(pos, mySize, me);
2374                         return;
2375                 }
2376                 // me vector := [team/connected frags id]
2377                 pl = players.sort_next;
2378                 if(pl == me)
2379                         pl = pl.sort_next;
2380
2381                 if(autocvar__hud_configure)
2382                         distribution = 42;
2383                 else if(pl)
2384                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2385                 else
2386                         distribution = 0;
2387
2388                 score = me.(scores[ps_primary]);
2389                 if(autocvar__hud_configure)
2390                         score = 123;
2391
2392                 if(distribution >= 5)
2393                         distribution_color = eY;
2394                 else if(distribution >= 0)
2395                         distribution_color = '1 1 1';
2396                 else if(distribution >= -5)
2397                         distribution_color = '1 1 0';
2398                 else
2399                         distribution_color = eX;
2400
2401                 string distribution_str;
2402                 distribution_str = ftos(distribution);
2403                 draw_beginBoldFont();
2404                 if (distribution >= 0)
2405                 {
2406                         if (distribution > 0)
2407                                 distribution_str = strcat("+", distribution_str);
2408                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2409                 }
2410                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2411                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2412                 draw_endBoldFont();
2413         } else { // teamgames
2414                 float row, column, rows = 0, columns = 0;
2415                 vector offset = '0 0 0';
2416                 vector score_pos, score_size; //for scores other than myteam
2417                 if(autocvar_hud_panel_score_rankings)
2418                 {
2419                         HUD_Score_Rankings(pos, mySize, me);
2420                         return;
2421                 }
2422                 if(spectatee_status == -1)
2423                 {
2424                         rows = HUD_GetRowCount(team_count, mySize, 3);
2425                         columns = ceil(team_count/rows);
2426                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2427
2428                         float newSize;
2429                         if(score_size.x/score_size.y > 3)
2430                         {
2431                                 newSize = 3 * score_size.y;
2432                                 offset.x = score_size.x - newSize;
2433                                 pos.x += offset.x/2;
2434                                 score_size.x = newSize;
2435                         }
2436                         else
2437                         {
2438                                 newSize = 1/3 * score_size.x;
2439                                 offset.y = score_size.y - newSize;
2440                                 pos.y += offset.y/2;
2441                                 score_size.y = newSize;
2442                         }
2443                 }
2444                 else
2445                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2446
2447                 float max_fragcount;
2448                 max_fragcount = -99;
2449                 draw_beginBoldFont();
2450                 row = column = 0;
2451                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2452                         if(tm.team == NUM_SPECTATOR)
2453                                 continue;
2454                         score = tm.(teamscores[ts_primary]);
2455                         if(autocvar__hud_configure)
2456                                 score = 123;
2457
2458                         if (score > max_fragcount)
2459                                 max_fragcount = score;
2460
2461                         if (spectatee_status == -1)
2462                         {
2463                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2464                                 if (max_fragcount == score)
2465                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2466                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2467                                 ++row;
2468                                 if(row >= rows)
2469                                 {
2470                                         row = 0;
2471                                         ++column;
2472                                 }
2473                         }
2474                         else if(tm.team == myteam) {
2475                                 if (max_fragcount == score)
2476                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2477                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2478                         } else {
2479                                 if (max_fragcount == score)
2480                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2481                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2482                                 ++rows;
2483                         }
2484                 }
2485                 draw_endBoldFont();
2486         }
2487 }
2488
2489 // Race timer (#8)
2490 //
2491 void HUD_RaceTimer (void)
2492 {
2493         if(!autocvar__hud_configure)
2494         {
2495                 if(!autocvar_hud_panel_racetimer) return;
2496                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2497                 if(spectatee_status == -1) return;
2498         }
2499
2500         HUD_Panel_UpdateCvars();
2501
2502         draw_beginBoldFont();
2503
2504         vector pos, mySize;
2505         pos = panel_pos;
2506         mySize = panel_size;
2507
2508         HUD_Panel_DrawBg(1);
2509         if(panel_bg_padding)
2510         {
2511                 pos += '1 1 0' * panel_bg_padding;
2512                 mySize -= '2 2 0' * panel_bg_padding;
2513         }
2514
2515         // always force 4:1 aspect
2516         vector newSize = '0 0 0';
2517         if(mySize.x/mySize.y > 4)
2518         {
2519                 newSize.x = 4 * mySize.y;
2520                 newSize.y = mySize.y;
2521
2522                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2523         }
2524         else
2525         {
2526                 newSize.y = 1/4 * mySize.x;
2527                 newSize.x = mySize.x;
2528
2529                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2530         }
2531         mySize = newSize;
2532
2533         float a, t;
2534         string s, forcetime;
2535
2536         if(autocvar__hud_configure)
2537         {
2538                 s = "0:13:37";
2539                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2540                 s = _("^1Intermediate 1 (+15.42)");
2541                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2542                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2543                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2544         }
2545         else if(race_checkpointtime)
2546         {
2547                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2548                 s = "";
2549                 forcetime = "";
2550                 if(a > 0) // just hit a checkpoint?
2551                 {
2552                         if(race_checkpoint != 254)
2553                         {
2554                                 if(race_time && race_previousbesttime)
2555                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2556                                 else
2557                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2558                                 if(race_time)
2559                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2560                         }
2561                 }
2562                 else
2563                 {
2564                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2565                         {
2566                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2567                                 if(a > 0) // next one?
2568                                 {
2569                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2570                                 }
2571                         }
2572                 }
2573
2574                 if(s != "" && a > 0)
2575                 {
2576                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2577                 }
2578
2579                 if(race_penaltytime)
2580                 {
2581                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2582                         if(a > 0)
2583                         {
2584                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2585                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2586                         }
2587                 }
2588
2589                 if(forcetime != "")
2590                 {
2591                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2592                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2593                 }
2594                 else
2595                         a = 1;
2596
2597                 if(race_laptime && race_checkpoint != 255)
2598                 {
2599                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2600                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2601                 }
2602         }
2603         else
2604         {
2605                 if(race_mycheckpointtime)
2606                 {
2607                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2608                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2609                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2610                 }
2611                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2612                 {
2613                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2614                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2615                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2616                 }
2617
2618                 if(race_penaltytime && !race_penaltyaccumulator)
2619                 {
2620                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2621                         a = bound(0, (1 + t - time), 1);
2622                         if(a > 0)
2623                         {
2624                                 if(time < t)
2625                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2626                                 else
2627                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2628                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2629                         }
2630                 }
2631         }
2632
2633         draw_endBoldFont();
2634 }
2635
2636 // Vote window (#9)
2637 //
2638
2639 void HUD_Vote(void)
2640 {
2641         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2642         {
2643                 vote_active = 1;
2644                 if (autocvar__hud_configure)
2645                 {
2646                         vote_yescount = 0;
2647                         vote_nocount = 0;
2648                         print(_("^1You must answer before entering hud configure mode\n"));
2649                         cvar_set("_hud_configure", "0");
2650                 }
2651                 if(vote_called_vote)
2652                         strunzone(vote_called_vote);
2653                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2654                 uid2name_dialog = 1;
2655         }
2656
2657         if(!autocvar__hud_configure)
2658         {
2659                 if(!autocvar_hud_panel_vote) return;
2660
2661                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2662                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2663
2664                 if(panel_bg_alpha_str == "") {
2665                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2666                 }
2667                 panel_bg_alpha = stof(panel_bg_alpha_str);
2668         }
2669         else
2670         {
2671                 vote_yescount = 3;
2672                 vote_nocount = 2;
2673                 vote_needed = 4;
2674         }
2675
2676         string s;
2677         float a;
2678         if(vote_active != vote_prev) {
2679                 vote_change = time;
2680                 vote_prev = vote_active;
2681         }
2682
2683         if(vote_active || autocvar__hud_configure)
2684                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2685         else
2686                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2687
2688         if(!vote_alpha)
2689                 return;
2690
2691         HUD_Panel_UpdateCvars();
2692
2693         if(uid2name_dialog)
2694         {
2695                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2696                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2697         }
2698
2699     // these must be below above block
2700         vector pos, mySize;
2701         pos = panel_pos;
2702         mySize = panel_size;
2703
2704         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2705         HUD_Panel_DrawBg(a);
2706         a = panel_fg_alpha * a;
2707
2708         if(panel_bg_padding)
2709         {
2710                 pos += '1 1 0' * panel_bg_padding;
2711                 mySize -= '2 2 0' * panel_bg_padding;
2712         }
2713
2714         // always force 3:1 aspect
2715         vector newSize = '0 0 0';
2716         if(mySize.x/mySize.y > 3)
2717         {
2718                 newSize.x = 3 * mySize.y;
2719                 newSize.y = mySize.y;
2720
2721                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2722         }
2723         else
2724         {
2725                 newSize.y = 1/3 * mySize.x;
2726                 newSize.x = mySize.x;
2727
2728                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2729         }
2730         mySize = newSize;
2731
2732         s = _("A vote has been called for:");
2733         if(uid2name_dialog)
2734                 s = _("Allow servers to store and display your name?");
2735         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2736         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2737         if(autocvar__hud_configure)
2738                 s = _("^1Configure the HUD");
2739         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2740
2741         // print the yes/no counts
2742     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2743         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2744     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2745         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2746
2747         // draw the progress bar backgrounds
2748         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2749
2750         // draw the highlights
2751         if(vote_highlighted == 1) {
2752                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2753                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2754         }
2755         else if(vote_highlighted == -1) {
2756                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2757                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2758         }
2759
2760         // draw the progress bars
2761         if(vote_yescount && vote_needed)
2762         {
2763                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2764                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765         }
2766
2767         if(vote_nocount && vote_needed)
2768         {
2769                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2770                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2771         }
2772
2773         drawresetcliparea();
2774 }
2775
2776 // Mod icons panel (#10)
2777 //
2778
2779 bool mod_active; // is there any active mod icon?
2780
2781 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2782 {
2783         int stat = -1;
2784         string pic = "";
2785         vector color = '0 0 0';
2786         switch(i)
2787         {
2788                 case 0:
2789                         stat = getstati(STAT_REDALIVE);
2790                         pic = "player_red.tga";
2791                         color = '1 0 0';
2792                         break;
2793                 case 1:
2794                         stat = getstati(STAT_BLUEALIVE);
2795                         pic = "player_blue.tga";
2796                         color = '0 0 1';
2797                         break;
2798                 case 2:
2799                         stat = getstati(STAT_YELLOWALIVE);
2800                         pic = "player_yellow.tga";
2801                         color = '1 1 0';
2802                         break;
2803                 default:
2804                 case 3:
2805                         stat = getstati(STAT_PINKALIVE);
2806                         pic = "player_pink.tga";
2807                         color = '1 0 1';
2808                         break;
2809         }
2810
2811         if(mySize.x/mySize.y > aspect_ratio)
2812         {
2813                 i = aspect_ratio * mySize.y;
2814                 myPos.x = myPos.x + (mySize.x - i) / 2;
2815                 mySize.x = i;
2816         }
2817         else
2818         {
2819                 i = 1/aspect_ratio * mySize.x;
2820                 myPos.y = myPos.y + (mySize.y - i) / 2;
2821                 mySize.y = i;
2822         }
2823
2824         if(layout)
2825         {
2826                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2827                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2828         }
2829         else
2830                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2831 }
2832
2833 // Clan Arena and Freeze Tag HUD modicons
2834 void HUD_Mod_CA(vector myPos, vector mySize)
2835 {
2836         mod_active = 1; // required in each mod function that always shows something
2837
2838         int layout;
2839         if(gametype == MAPINFO_TYPE_CA)
2840                 layout = autocvar_hud_panel_modicons_ca_layout;
2841         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2842                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2843         int rows, columns;
2844         float aspect_ratio;
2845         aspect_ratio = (layout) ? 2 : 1;
2846         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2847         columns = ceil(team_count/rows);
2848
2849         int i;
2850         float row = 0, column = 0;
2851         vector pos, itemSize;
2852         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2853         for(i=0; i<team_count; ++i)
2854         {
2855                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2856
2857                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2858
2859                 ++row;
2860                 if(row >= rows)
2861                 {
2862                         row = 0;
2863                         ++column;
2864                 }
2865         }
2866 }
2867
2868 // CTF HUD modicon section
2869 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2870 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2871 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2872
2873 void HUD_Mod_CTF_Reset(void)
2874 {
2875         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2876 }
2877
2878 void HUD_Mod_CTF(vector pos, vector mySize)
2879 {
2880         vector redflag_pos, blueflag_pos;
2881         vector flag_size;
2882         float f; // every function should have that
2883
2884         int redflag, blueflag; // current status
2885         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2886         int stat_items;
2887
2888         stat_items = getstati(STAT_ITEMS, 0, 24);
2889         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2890         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2891
2892         if(redflag || blueflag)
2893                 mod_active = 1;
2894         else
2895                 mod_active = 0;
2896
2897         if(autocvar__hud_configure)
2898         {
2899                 redflag = 1;
2900                 blueflag = 2;
2901         }
2902
2903         // when status CHANGES, set old status into prevstatus and current status into status
2904         if (redflag != redflag_prevframe)
2905         {
2906                 redflag_statuschange_time = time;
2907                 redflag_prevstatus = redflag_prevframe;
2908                 redflag_prevframe = redflag;
2909         }
2910
2911         if (blueflag != blueflag_prevframe)
2912         {
2913                 blueflag_statuschange_time = time;
2914                 blueflag_prevstatus = blueflag_prevframe;
2915                 blueflag_prevframe = blueflag;
2916         }
2917
2918         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2919         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2920
2921         float BLINK_FACTOR = 0.15;
2922         float BLINK_BASE = 0.85;
2923         // note:
2924         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2925         // thus
2926         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2927         // ensure RMS == 1
2928         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2929
2930         string red_icon, red_icon_prevstatus;
2931         float red_alpha, red_alpha_prevstatus;
2932         red_alpha = red_alpha_prevstatus = 1;
2933         switch(redflag) {
2934                 case 1: red_icon = "flag_red_taken"; break;
2935                 case 2: red_icon = "flag_red_lost"; break;
2936                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2937                 default:
2938                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2939                                 red_icon = "flag_red_shielded";
2940                         else
2941                                 red_icon = string_null;
2942                         break;
2943         }
2944         switch(redflag_prevstatus) {
2945                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2946                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2947                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2948                 default:
2949                         if(redflag == 3)
2950                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2951                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2952                                 red_icon_prevstatus = "flag_red_shielded";
2953                         else
2954                                 red_icon_prevstatus = string_null;
2955                         break;
2956         }
2957
2958         string blue_icon, blue_icon_prevstatus;
2959         float blue_alpha, blue_alpha_prevstatus;
2960         blue_alpha = blue_alpha_prevstatus = 1;
2961         switch(blueflag) {
2962                 case 1: blue_icon = "flag_blue_taken"; break;
2963                 case 2: blue_icon = "flag_blue_lost"; break;
2964                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2965                 default:
2966                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2967                                 blue_icon = "flag_blue_shielded";
2968                         else
2969                                 blue_icon = string_null;
2970                         break;
2971         }
2972         switch(blueflag_prevstatus) {
2973                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2974                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2975                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2976                 default:
2977                         if(blueflag == 3)
2978                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2979                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2980                                 blue_icon_prevstatus = "flag_blue_shielded";
2981                         else
2982                                 blue_icon_prevstatus = string_null;
2983                         break;
2984         }
2985
2986         if(mySize.x > mySize.y) {
2987                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2988                         redflag_pos = pos;
2989                         blueflag_pos = pos + eX * 0.5 * mySize.x;
2990                 } else {
2991                         blueflag_pos = pos;
2992                         redflag_pos = pos + eX * 0.5 * mySize.x;
2993                 }
2994                 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2995         } else {
2996                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2997                         redflag_pos = pos;
2998                         blueflag_pos = pos + eY * 0.5 * mySize.y;
2999                 } else {
3000                         blueflag_pos = pos;
3001                         redflag_pos = pos + eY * 0.5 * mySize.y;
3002                 }
3003                 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
3004         }
3005
3006         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3007         if(red_icon_prevstatus && f < 1)
3008                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3009         if(red_icon)
3010                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3011
3012         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3013         if(blue_icon_prevstatus && f < 1)
3014                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3015         if(blue_icon)
3016                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3017 }
3018
3019 // Keyhunt HUD modicon section
3020 vector KH_SLOTS[4];
3021
3022 void HUD_Mod_KH(vector pos, vector mySize)
3023 {
3024         mod_active = 1; // keyhunt should never hide the mod icons panel
3025
3026         // Read current state
3027
3028         int state = getstati(STAT_KH_KEYS);
3029         int i, key_state;
3030         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3031         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3032
3033         for(i = 0; i < 4; ++i)
3034         {
3035                 key_state = (bitshift(state, i * -5) & 31) - 1;
3036
3037                 if(key_state == -1)
3038                         continue;
3039
3040                 if(key_state == 30)
3041                 {
3042                         ++carrying_keys;
3043                         key_state = myteam;
3044                 }
3045
3046                 switch(key_state)
3047                 {
3048                         case NUM_TEAM_1: ++team1_keys; break;
3049                         case NUM_TEAM_2: ++team2_keys; break;
3050                         case NUM_TEAM_3: ++team3_keys; break;
3051                         case NUM_TEAM_4: ++team4_keys; break;
3052                         case 29: ++dropped_keys; break;
3053                 }
3054
3055                 ++all_keys;
3056         }
3057
3058         // Calculate slot measurements
3059
3060         vector slot_size;
3061
3062         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3063         {
3064                 // Quadratic arrangement
3065                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3066                 KH_SLOTS[0] = pos;
3067                 KH_SLOTS[1] = pos + eX * slot_size.x;
3068                 KH_SLOTS[2] = pos + eY * slot_size.y;
3069                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3070         }
3071         else
3072         {
3073                 if(mySize.x > mySize.y)
3074                 {
3075                         // Horizontal arrangement
3076                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3077                         for(i = 0; i < all_keys; ++i)
3078                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3079                 }
3080                 else
3081                 {
3082                         // Vertical arrangement
3083                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3084                         for(i = 0; i < all_keys; ++i)
3085                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3086                 }
3087         }
3088
3089         // Make icons blink in case of RUN HERE
3090
3091         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3092         float alpha;
3093         alpha = 1;
3094
3095         if(carrying_keys)
3096                 switch(myteam)
3097                 {
3098                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3099                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3100                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3101                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3102                 }
3103
3104         // Draw icons
3105
3106         i = 0;
3107
3108         while(team1_keys--)
3109                 if(myteam == NUM_TEAM_1 && carrying_keys)
3110                 {
3111                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3112                         --carrying_keys;
3113                 }
3114                 else
3115                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3116
3117         while(team2_keys--)
3118                 if(myteam == NUM_TEAM_2 && carrying_keys)
3119                 {
3120                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3121                         --carrying_keys;
3122                 }
3123                 else
3124                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3125
3126         while(team3_keys--)
3127                 if(myteam == NUM_TEAM_3 && carrying_keys)
3128                 {
3129                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3130                         --carrying_keys;
3131                 }
3132                 else
3133                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3134
3135         while(team4_keys--)
3136                 if(myteam == NUM_TEAM_4 && carrying_keys)
3137                 {
3138                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3139                         --carrying_keys;
3140                 }
3141                 else
3142                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3143
3144         while(dropped_keys--)
3145                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3146 }
3147
3148 // Keepaway HUD mod icon
3149 int kaball_prevstatus; // last remembered status
3150 float kaball_statuschange_time; // time when the status changed
3151
3152 // we don't need to reset for keepaway since it immediately
3153 // autocorrects prevstatus as to if the player has the ball or not
3154
3155 void HUD_Mod_Keepaway(vector pos, vector mySize)
3156 {
3157         mod_active = 1; // keepaway should always show the mod HUD
3158
3159         float BLINK_FACTOR = 0.15;
3160         float BLINK_BASE = 0.85;
3161         float BLINK_FREQ = 5;
3162         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3163
3164         int stat_items = getstati(STAT_ITEMS, 0, 24);
3165         int kaball = (stat_items/IT_KEY1) & 1;
3166
3167         if(kaball != kaball_prevstatus)
3168         {
3169                 kaball_statuschange_time = time;
3170                 kaball_prevstatus = kaball;
3171         }
3172
3173         vector kaball_pos, kaball_size;
3174
3175         if(mySize.x > mySize.y) {
3176                 kaball_pos = pos + eX * 0.25 * mySize.x;
3177                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3178         } else {
3179                 kaball_pos = pos + eY * 0.25 * mySize.y;
3180                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3181         }
3182
3183         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3184         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3185
3186         if(kaball_prevstatus && f < 1)
3187                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3188
3189         if(kaball)
3190                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3191 }
3192
3193
3194 // Nexball HUD mod icon
3195 void HUD_Mod_NexBall(vector pos, vector mySize)
3196 {
3197         float nb_pb_starttime, dt, p;
3198         int stat_items;
3199
3200         stat_items = getstati(STAT_ITEMS, 0, 24);
3201         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3202
3203         if (stat_items & IT_KEY1)
3204                 mod_active = 1;
3205         else
3206                 mod_active = 0;
3207
3208         //Manage the progress bar if any
3209         if (nb_pb_starttime > 0)
3210         {
3211                 dt = (time - nb_pb_starttime) % nb_pb_period;
3212                 // one period of positive triangle
3213                 p = 2 * dt / nb_pb_period;
3214                 if (p > 1)
3215                         p = 2 - p;
3216
3217                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3218         }
3219
3220         if (stat_items & IT_KEY1)
3221                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3222 }
3223
3224 // Race/CTS HUD mod icons
3225 float crecordtime_prev; // last remembered crecordtime
3226 float crecordtime_change_time; // time when crecordtime last changed
3227 float srecordtime_prev; // last remembered srecordtime
3228 float srecordtime_change_time; // time when srecordtime last changed
3229
3230 float race_status_time;
3231 int race_status_prev;
3232 string race_status_name_prev;
3233 void HUD_Mod_Race(vector pos, vector mySize)
3234 {
3235         mod_active = 1; // race should never hide the mod icons panel
3236         entity me;
3237         me = playerslots[player_localnum];
3238         float t, score;
3239         float f; // yet another function has this
3240         score = me.(scores[ps_primary]);
3241
3242         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3243                 return; // no records in the actual race
3244
3245         // clientside personal record
3246         string rr;
3247         if(gametype == MAPINFO_TYPE_CTS)
3248                 rr = CTS_RECORD;
3249         else
3250                 rr = RACE_RECORD;
3251         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3252
3253         if(score && (score < t || !t)) {
3254                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3255                 if(autocvar_cl_autodemo_delete_keeprecords)
3256                 {
3257                         f = autocvar_cl_autodemo_delete;
3258                         f &= ~1;
3259                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3260                 }
3261         }
3262
3263         if(t != crecordtime_prev) {
3264                 crecordtime_prev = t;
3265                 crecordtime_change_time = time;
3266         }
3267
3268         vector textPos, medalPos;
3269         float squareSize;
3270         if(mySize.x > mySize.y) {
3271                 // text on left side
3272                 squareSize = min(mySize.y, mySize.x/2);
3273                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3274                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3275         } else {
3276                 // text on top
3277                 squareSize = min(mySize.x, mySize.y/2);
3278                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3279                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3280         }
3281
3282         f = time - crecordtime_change_time;
3283
3284         if (f > 1) {
3285                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3286                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3287         } else {
3288                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3289                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3290                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3291                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3292         }
3293
3294         // server record
3295         t = race_server_record;
3296         if(t != srecordtime_prev) {
3297                 srecordtime_prev = t;
3298                 srecordtime_change_time = time;
3299         }
3300         f = time - srecordtime_change_time;
3301
3302         if (f > 1) {
3303                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3304                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3305         } else {
3306                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3308                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3309                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3310         }
3311
3312         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3313                 race_status_time = time + 5;
3314                 race_status_prev = race_status;
3315                 if (race_status_name_prev)
3316                         strunzone(race_status_name_prev);
3317                 race_status_name_prev = strzone(race_status_name);
3318         }
3319
3320         // race "awards"
3321         float a;
3322         a = bound(0, race_status_time - time, 1);
3323
3324         string s;
3325         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3326
3327         float rank;
3328         if(race_status > 0)
3329                 rank = race_CheckName(race_status_name);
3330         else
3331                 rank = 0;
3332         string rankname;
3333         rankname = count_ordinal(rank);
3334
3335         vector namepos;
3336         namepos = medalPos + '0 0.8 0' * squareSize;
3337         vector rankpos;
3338         rankpos = medalPos + '0 0.15 0' * squareSize;
3339
3340         if(race_status == 0)
3341                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3342         else if(race_status == 1) {
3343                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3344                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3345                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346         } else if(race_status == 2) {
3347                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3348                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3349                 else
3350                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3351                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3352                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3353         } else if(race_status == 3) {
3354                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3355                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3356                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3357         }
3358
3359         if (race_status_time - time <= 0) {
3360                 race_status_prev = -1;
3361                 race_status = -1;
3362                 if(race_status_name)
3363                         strunzone(race_status_name);
3364                 race_status_name = string_null;
3365                 if(race_status_name_prev)
3366                         strunzone(race_status_name_prev);
3367                 race_status_name_prev = string_null;
3368         }
3369 }
3370
3371 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3372 {
3373         float stat = -1;
3374         string pic = "";
3375         vector color = '0 0 0';
3376         switch(i)
3377         {
3378                 case 0:
3379                         stat = getstatf(STAT_DOM_PPS_RED);
3380                         pic = "dom_icon_red";
3381                         color = '1 0 0';
3382                         break;
3383                 case 1:
3384                         stat = getstatf(STAT_DOM_PPS_BLUE);
3385                         pic = "dom_icon_blue";
3386                         color = '0 0 1';
3387                         break;
3388                 case 2:
3389                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3390                         pic = "dom_icon_yellow";
3391                         color = '1 1 0';
3392                         break;
3393                 default:
3394                 case 3:
3395                         stat = getstatf(STAT_DOM_PPS_PINK);
3396                         pic = "dom_icon_pink";
3397                         color = '1 0 1';
3398                         break;
3399         }
3400         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3401
3402         if(mySize.x/mySize.y > aspect_ratio)
3403         {
3404                 i = aspect_ratio * mySize.y;
3405                 myPos.x = myPos.x + (mySize.x - i) / 2;
3406                 mySize.x = i;
3407         }
3408         else
3409         {
3410                 i = 1/aspect_ratio * mySize.x;
3411                 myPos.y = myPos.y + (mySize.y - i) / 2;
3412                 mySize.y = i;
3413         }
3414
3415         if (layout) // show text too
3416         {
3417                 //draw the text
3418                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3419                 if (layout == 2) // average pps
3420                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3421                 else // percentage of average pps
3422                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3423         }
3424
3425         //draw the icon
3426         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3427         if (stat > 0)
3428         {
3429                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3430                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431                 drawresetcliparea();
3432         }
3433 }
3434
3435 void HUD_Mod_Dom(vector myPos, vector mySize)
3436 {
3437         mod_active = 1; // required in each mod function that always shows something
3438
3439         int layout = autocvar_hud_panel_modicons_dom_layout;
3440         int rows, columns;
3441         float aspect_ratio;
3442         aspect_ratio = (layout) ? 3 : 1;
3443         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3444         columns = ceil(team_count/rows);
3445
3446         int i;
3447         float row = 0, column = 0;
3448         vector pos, itemSize;
3449         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3450         for(i=0; i<team_count; ++i)
3451         {
3452                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3453
3454                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3455
3456                 ++row;
3457                 if(row >= rows)
3458                 {
3459                         row = 0;
3460                         ++column;
3461                 }
3462         }
3463 }
3464
3465 void HUD_ModIcons_SetFunc()
3466 {
3467         switch(gametype)
3468         {
3469                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3470                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3471                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3472                 case MAPINFO_TYPE_CTS:
3473                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3474                 case MAPINFO_TYPE_CA:
3475                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3476                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3477                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3478         }
3479 }
3480
3481 int mod_prev; // previous state of mod_active to check for a change
3482 float mod_alpha;
3483 float mod_change; // "time" when mod_active changed
3484
3485 void HUD_ModIcons(void)
3486 {
3487         if(!autocvar__hud_configure)
3488         {
3489                 if(!autocvar_hud_panel_modicons) return;
3490                 if(!HUD_ModIcons_GameType) return;
3491         }
3492
3493         HUD_Panel_UpdateCvars();
3494
3495         draw_beginBoldFont();
3496
3497         if(mod_active != mod_prev) {
3498                 mod_change = time;
3499                 mod_prev = mod_active;
3500         }
3501
3502         if(mod_active || autocvar__hud_configure)
3503                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3504         else
3505                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3506
3507         if(mod_alpha)
3508                 HUD_Panel_DrawBg(mod_alpha);
3509
3510         if(panel_bg_padding)
3511         {
3512                 panel_pos += '1 1 0' * panel_bg_padding;
3513                 panel_size -= '2 2 0' * panel_bg_padding;
3514         }
3515
3516         if(autocvar__hud_configure)
3517                 HUD_Mod_CTF(panel_pos, panel_size);
3518         else
3519                 HUD_ModIcons_GameType(panel_pos, panel_size);
3520
3521         draw_endBoldFont();
3522 }
3523
3524 // Draw pressed keys (#11)
3525 //
3526 void HUD_PressedKeys(void)
3527 {
3528         if(!autocvar__hud_configure)
3529         {
3530                 if(!autocvar_hud_panel_pressedkeys) return;
3531                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3532         }
3533
3534         HUD_Panel_UpdateCvars();
3535         vector pos, mySize;
3536         pos = panel_pos;
3537         mySize = panel_size;
3538
3539         HUD_Panel_DrawBg(1);
3540         if(panel_bg_padding)
3541         {
3542                 pos += '1 1 0' * panel_bg_padding;
3543                 mySize -= '2 2 0' * panel_bg_padding;
3544         }
3545
3546         // force custom aspect
3547         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3548         if(aspect)
3549         {
3550                 vector newSize = '0 0 0';
3551                 if(mySize.x/mySize.y > aspect)
3552                 {
3553                         newSize.x = aspect * mySize.y;
3554                         newSize.y = mySize.y;
3555
3556                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3557                 }
3558                 else
3559                 {
3560                         newSize.y = 1/aspect * mySize.x;
3561                         newSize.x = mySize.x;
3562
3563                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3564                 }
3565                 mySize = newSize;
3566         }
3567
3568         vector keysize;
3569         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3570         float pressedkeys;
3571         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3572
3573         if(autocvar_hud_panel_pressedkeys_attack)
3574         {
3575                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577                 pos.y += keysize.y;
3578         }
3579
3580         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3582         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583         pos.y += keysize.y;
3584         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3585         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3586         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3587 }
3588
3589 // Handle chat as a panel (#12)
3590 //
3591 void HUD_Chat(void)
3592 {
3593         if(!autocvar__hud_configure)
3594         {
3595                 if (!autocvar_hud_panel_chat)
3596                 {
3597                         if (!autocvar_con_chatrect)
3598                                 cvar_set("con_chatrect", "0");
3599                         return;
3600                 }
3601                 if(autocvar__con_chat_maximized)
3602                 {
3603                         if(!hud_draw_maximized) return;
3604                 }
3605                 else if(chat_panel_modified)
3606                 {
3607                         panel.update_time = time; // forces reload of panel attributes
3608                         chat_panel_modified = false;
3609                 }
3610         }
3611
3612         HUD_Panel_UpdateCvars();
3613
3614         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3615         {
3616                 panel_pos.y = panel_bg_border;
3617                 panel_size.y = vid_conheight - panel_bg_border * 2;
3618                 if(panel.current_panel_bg == "0") // force a border when maximized
3619                 {
3620                         string panel_bg;
3621                         panel_bg = strcat(hud_skin_path, "/border_default");
3622                         if(precache_pic(panel_bg) == "")
3623                                 panel_bg = "gfx/hud/default/border_default";
3624                         if(panel.current_panel_bg)
3625                                 strunzone(panel.current_panel_bg);
3626                         panel.current_panel_bg = strzone(panel_bg);
3627                         chat_panel_modified = true;
3628                 }
3629                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3630         }
3631
3632         vector pos, mySize;
3633         pos = panel_pos;
3634         mySize = panel_size;
3635
3636         HUD_Panel_DrawBg(1);
3637
3638         if(panel_bg_padding)
3639         {
3640                 pos += '1 1 0' * panel_bg_padding;
3641                 mySize -= '2 2 0' * panel_bg_padding;
3642         }
3643
3644         if (!autocvar_con_chatrect)
3645                 cvar_set("con_chatrect", "1");
3646
3647         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3648         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3649
3650         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3651         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3652
3653         if(autocvar__hud_configure)
3654         {
3655                 vector chatsize;
3656                 chatsize = '1 1 0' * autocvar_con_chatsize;
3657                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3658                 float i, a;
3659                 for(i = 0; i < autocvar_con_chat; ++i)
3660                 {
3661                         if(i == autocvar_con_chat - 1)
3662                                 a = panel_fg_alpha;
3663                         else
3664                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3665                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3666                         pos.y += chatsize.y;
3667                 }
3668         }
3669 }
3670
3671 // Engine info panel (#13)
3672 //
3673 float prevfps;
3674 float prevfps_time;
3675 int framecounter;
3676
3677 float frametimeavg;
3678 float frametimeavg1; // 1 frame ago
3679 float frametimeavg2; // 2 frames ago
3680 void HUD_EngineInfo(void)
3681 {
3682         if(!autocvar__hud_configure)
3683         {
3684                 if(!autocvar_hud_panel_engineinfo) return;
3685         }
3686
3687         HUD_Panel_UpdateCvars();
3688         vector pos, mySize;
3689         pos = panel_pos;
3690         mySize = panel_size;
3691
3692         HUD_Panel_DrawBg(1);
3693         if(panel_bg_padding)
3694         {
3695                 pos += '1 1 0' * panel_bg_padding;
3696                 mySize -= '2 2 0' * panel_bg_padding;
3697         }
3698
3699         float currentTime = gettime(GETTIME_REALTIME);
3700         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3701         {
3702                 float currentframetime = currentTime - prevfps_time;
3703                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3704                 frametimeavg2 = frametimeavg1;
3705                 frametimeavg1 = frametimeavg;
3706
3707                 float weight;
3708                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3709                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3710                 {
3711                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3712                                 prevfps = (1/currentframetime);
3713                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3714                 }
3715                 prevfps_time = currentTime;
3716         }
3717         else
3718         {
3719                 framecounter += 1;
3720                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3721                 {
3722                         prevfps = framecounter/(currentTime - prevfps_time);
3723                         framecounter = 0;
3724                         prevfps_time = currentTime;
3725                 }
3726         }
3727
3728         vector color;
3729         color = HUD_Get_Num_Color (prevfps, 100);
3730         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3731 }
3732
3733 // Info messages panel (#14)
3734 //
3735 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3736         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3737                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3738         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3739         o.y += fontsize.y;                                                                                                                                                                                              \
3740 } while(0)
3741 void HUD_InfoMessages(void)
3742 {
3743         if(!autocvar__hud_configure)
3744         {
3745                 if(!autocvar_hud_panel_infomessages) return;
3746         }
3747
3748         HUD_Panel_UpdateCvars();
3749         vector pos, mySize;
3750         pos = panel_pos;
3751         mySize = panel_size;
3752
3753         HUD_Panel_DrawBg(1);
3754         if(panel_bg_padding)
3755         {
3756                 pos += '1 1 0' * panel_bg_padding;
3757                 mySize -= '2 2 0' * panel_bg_padding;
3758         }
3759
3760         // always force 5:1 aspect
3761         vector newSize = '0 0 0';
3762         if(mySize.x/mySize.y > 5)
3763         {
3764                 newSize.x = 5 * mySize.y;
3765                 newSize.y = mySize.y;
3766
3767                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3768         }
3769         else
3770         {
3771                 newSize.y = 1/5 * mySize.x;
3772                 newSize.x = mySize.x;
3773
3774                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3775         }
3776
3777         mySize = newSize;
3778         entity tm;
3779         vector o;
3780         o = pos;
3781
3782         vector fontsize;
3783         fontsize = '0.20 0.20 0' * mySize.y;
3784
3785         float a;
3786         a = panel_fg_alpha;
3787
3788         string s;
3789         if(!autocvar__hud_configure)
3790         {
3791                 if(spectatee_status && !intermission)
3792                 {
3793                         a = 1;
3794                         if(spectatee_status == -1)
3795                                 s = _("^1Observing");
3796                         else
3797                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3798                         drawInfoMessage(s);
3799
3800                         if(spectatee_status == -1)
3801                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3802                         else
3803                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3804                         drawInfoMessage(s);
3805
3806                         if(spectatee_status == -1)
3807                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3808                         else
3809                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3810                         drawInfoMessage(s);
3811
3812                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3813                         drawInfoMessage(s);
3814
3815                         if(gametype == MAPINFO_TYPE_LMS)
3816                         {
3817                                 entity sk;
3818                                 sk = playerslots[player_localnum];
3819                                 if(sk.(scores[ps_primary]) >= 666)
3820                                         s = _("^1Match has already begun");
3821                                 else if(sk.(scores[ps_primary]) > 0)
3822                                         s = _("^1You have no more lives left");
3823                                 else
3824                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3825                         }
3826                         else
3827                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3828                         drawInfoMessage(s);
3829
3830                         //show restart countdown:
3831                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3832                                 float countdown;
3833                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3834                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3835                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3836                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3837                                 o.y += fontsize.y;
3838                         }
3839                 }
3840                 if(warmup_stage && !intermission)
3841                 {
3842                         s = _("^2Currently in ^1warmup^2 stage!");
3843                         drawInfoMessage(s);
3844                 }
3845
3846                 string blinkcolor;
3847                 if(time % 1 >= 0.5)
3848                         blinkcolor = "^1";
3849                 else
3850                         blinkcolor = "^3";
3851
3852                 if(ready_waiting && !intermission && !spectatee_status)
3853                 {
3854                         if(ready_waiting_for_me)
3855                         {
3856                                 if(warmup_stage)
3857                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3858                                 else
3859                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3860                         }
3861                         else
3862                         {
3863                                 if(warmup_stage)
3864                                         s = _("^2Waiting for others to ready up to end warmup...");
3865                                 else
3866                                         s = _("^2Waiting for others to ready up...");
3867                         }
3868                         drawInfoMessage(s);
3869                 }
3870                 else if(warmup_stage && !intermission && !spectatee_status)
3871                 {
3872                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3873                         drawInfoMessage(s);
3874                 }
3875
3876                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3877                 {
3878                         float ts_min = 0, ts_max = 0;
3879                         tm = teams.sort_next;
3880                         if (tm)
3881                         {
3882                                 for (; tm.sort_next; tm = tm.sort_next)
3883                                 {
3884                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3885                                                 continue;
3886                                         if(!ts_min) ts_min = tm.team_size;
3887                                         else ts_min = min(ts_min, tm.team_size);
3888                                         if(!ts_max) ts_max = tm.team_size;
3889                                         else ts_max = max(ts_max, tm.team_size);
3890                                 }
3891                                 if ((ts_max - ts_min) > 1)
3892                                 {
3893                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3894                                         tm = GetTeam(myteam, false);
3895                                         if (tm)
3896                                         if (tm.team != NUM_SPECTATOR)
3897                                         if (tm.team_size == ts_max)
3898                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3899                                         drawInfoMessage(s);
3900                                 }
3901                         }
3902                 }
3903         }
3904         else
3905         {
3906                 s = _("^7Press ^3ESC ^7to show HUD options.");
3907                 drawInfoMessage(s);
3908                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3909                 drawInfoMessage(s);
3910                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3911                 drawInfoMessage(s);
3912                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3913                 drawInfoMessage(s);
3914         }
3915 }
3916
3917 // Physics panel (#15)
3918 //
3919 vector acc_prevspeed;
3920 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3921 float physics_update_time, discrete_speed, discrete_acceleration;
3922 void HUD_Physics(void)
3923 {
3924         if(!autocvar__hud_configure)
3925         {
3926                 if(!autocvar_hud_panel_physics) return;
3927                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3928                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3929         }
3930
3931         HUD_Panel_UpdateCvars();
3932
3933         draw_beginBoldFont();
3934
3935         HUD_Panel_DrawBg(1);
3936         if(panel_bg_padding)
3937         {
3938                 panel_pos += '1 1 0' * panel_bg_padding;
3939                 panel_size -= '2 2 0' * panel_bg_padding;
3940         }
3941
3942         float acceleration_progressbar_scale = 0;
3943         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3944                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3945
3946         float text_scale;
3947         if (autocvar_hud_panel_physics_text_scale <= 0)
3948                 text_scale = 1;
3949         else
3950                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3951
3952         //compute speed
3953         float speed, conversion_factor;
3954         string unit;
3955
3956         switch(autocvar_hud_panel_physics_speed_unit)
3957         {
3958                 default:
3959                 case 1:
3960                         unit = _(" qu/s");
3961                         conversion_factor = 1.0;
3962                         break;
3963                 case 2:
3964                         unit = _(" m/s");
3965                         conversion_factor = 0.0254;
3966                         break;
3967                 case 3:
3968                         unit = _(" km/h");
3969                         conversion_factor = 0.0254 * 3.6;
3970                         break;
3971                 case 4:
3972                         unit = _(" mph");
3973                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3974                         break;
3975                 case 5:
3976                         unit = _(" knots");
3977                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3978                         break;
3979         }
3980
3981         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3982
3983         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3984         if (autocvar__hud_configure)
3985                 speed = floor( max_speed * 0.65 + 0.5 );
3986         else if(autocvar_hud_panel_physics_speed_vertical)
3987                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3988         else
3989                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3990
3991         //compute acceleration
3992         float acceleration, f;
3993         if (autocvar__hud_configure)
3994                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3995         else
3996         {
3997                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3998                 f = time - acc_prevtime;
3999                 if(autocvar_hud_panel_physics_acceleration_vertical)
4000                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4001                 else
4002                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4003
4004                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4005
4006                 acc_prevspeed = vel;
4007                 acc_prevtime = time;
4008
4009                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4010                 {
4011                         f = bound(0, f * 10, 1);
4012                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4013                         acceleration = acc_avg;
4014                 }
4015         }
4016
4017         int acc_decimals = 2;
4018         if(time > physics_update_time)
4019         {
4020                 // workaround for ftos_decimals returning a negative 0
4021                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4022                         discrete_acceleration = 0;
4023                 discrete_acceleration = acceleration;
4024                 discrete_speed = speed;
4025                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4026         }
4027
4028         //compute layout
4029         float panel_ar = panel_size.x/panel_size.y;
4030         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4031         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4032         {
4033                 panel_size.x *= 0.5;
4034                 if (autocvar_hud_panel_physics_flip)
4035                         speed_offset.x = panel_size.x;
4036                 else
4037                         acceleration_offset.x = panel_size.x;
4038         }
4039         else
4040         {
4041                 panel_size.y *= 0.5;
4042                 if (autocvar_hud_panel_physics_flip)
4043                         speed_offset.y = panel_size.y;
4044                 else
4045                         acceleration_offset.y = panel_size.y;
4046         }
4047         int speed_baralign, acceleration_baralign;
4048         if (autocvar_hud_panel_physics_baralign == 1)
4049                 acceleration_baralign = speed_baralign = 1;
4050     else if(autocvar_hud_panel_physics_baralign == 4)
4051                 acceleration_baralign = speed_baralign = 2;
4052         else if (autocvar_hud_panel_physics_flip)
4053         {
4054                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4055                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4056         }
4057         else
4058         {
4059                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4060                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4061         }
4062         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4063                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4064
4065         //draw speed
4066         if(speed)
4067         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4068                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4069         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4070         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4071         {
4072                 tmp_size.x = panel_size.x * 0.75;
4073                 tmp_size.y = panel_size.y * text_scale;
4074                 if (speed_baralign)
4075                         tmp_offset.x = panel_size.x - tmp_size.x;
4076                 //else
4077                         //tmp_offset_x = 0;
4078                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4079                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4080
4081                 //draw speed unit
4082                 if (speed_baralign)
4083                         tmp_offset.x = 0;
4084                 else
4085                         tmp_offset.x = tmp_size.x;
4086                 if (autocvar_hud_panel_physics_speed_unit_show)
4087                 {
4088                         //tmp_offset_y = 0;
4089                         tmp_size.x = panel_size.x * (1 - 0.75);
4090                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4091                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4092                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4093                 }
4094         }
4095
4096         //compute and draw top speed
4097         if (autocvar_hud_panel_physics_topspeed)
4098         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4099         {
4100                 if (autocvar__hud_configure)
4101                 {
4102                         top_speed = floor( max_speed * 0.75 + 0.5 );
4103                         f = 1;
4104                 }
4105                 else
4106                 {
4107                         if (speed >= top_speed)
4108                         {
4109                                 top_speed = speed;
4110                                 top_speed_time = time;
4111                         }
4112                         if (top_speed != 0)
4113                         {
4114                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4115                                 // divide by f to make it start from 1
4116                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4117                         }
4118             else //hide top speed 0, it would be stupid
4119                                 f = 0;
4120                 }
4121                 if (f > 0)
4122                 {
4123                         //top speed progressbar peak
4124                         if(speed < top_speed)
4125                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4126                         {
4127                                 float peak_offsetX;
4128                                 vector peak_size = '0 0 0';
4129                                 if (speed_baralign == 0)
4130                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4131                 else if (speed_baralign == 1)
4132                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4133                 else // if (speed_baralign == 2)
4134                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4135                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4136                 peak_size.y = panel_size.y;
4137                 if (speed_baralign == 2) // draw two peaks, on both sides
4138                 {
4139                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4140                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4141                 }
4142                 else
4143                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4144                         }
4145
4146                         //top speed
4147                         tmp_offset.y = panel_size.y * 0.4;
4148                         tmp_size.x = panel_size.x * (1 - 0.75);
4149                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4150                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4151                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4152                 }
4153                 else
4154                         top_speed = 0;
4155         }
4156
4157         //draw acceleration
4158         if(acceleration)
4159         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4160         {
4161                 vector progressbar_color;
4162                 if(acceleration < 0)
4163                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4164                 else
4165                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4166
4167                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4168                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4169                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4170
4171                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4172                 {
4173                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4174
4175                         if (acceleration_baralign == 1)
4176                                 tmp_offset.x = panel_size.x - tmp_size.x;
4177                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4178                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4179                         else
4180                                 tmp_offset.x = 0;
4181                         tmp_offset.y = 0;
4182                 }
4183                 else
4184                 {
4185                         tmp_size = panel_size;
4186                         tmp_offset = '0 0 0';
4187                 }
4188
4189                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4190         }
4191
4192         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4193         {
4194                 tmp_size.x = panel_size.x;
4195                 tmp_size.y = panel_size.y * text_scale;
4196                 tmp_offset.x = 0;
4197                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4198
4199                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200         }
4201
4202         draw_endBoldFont();
4203 }
4204
4205 // CenterPrint (#16)
4206 //
4207 const int CENTERPRINT_MAX_MSGS = 10;
4208 const int CENTERPRINT_MAX_ENTRIES = 50;
4209 const float CENTERPRINT_SPACING = 0.7;
4210 int cpm_index;
4211 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4212 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4213 float centerprint_time[CENTERPRINT_MAX_MSGS];
4214 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4215 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4216 bool centerprint_showing;
4217
4218 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4219 {
4220         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4221         int i, j;
4222
4223         if(strMessage == "" && new_id == 0)
4224                 return;
4225
4226         // strip trailing newlines
4227         j = strlen(strMessage) - 1;
4228         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4229                 --j;
4230         if (j < strlen(strMessage) - 1)
4231                 strMessage = substring(strMessage, 0, j + 1);
4232
4233         if(strMessage == "" && new_id == 0)
4234                 return;
4235
4236         // strip leading newlines
4237         j = 0;
4238         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4239                 ++j;
4240         if (j > 0)
4241                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4242
4243         if(strMessage == "" && new_id == 0)
4244                 return;
4245
4246         if (!centerprint_showing)
4247                 centerprint_showing = true;
4248
4249         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4250         {
4251                 if (j == CENTERPRINT_MAX_MSGS)
4252                         j = 0;
4253                 if (new_id && new_id == centerprint_msgID[j])
4254                 {
4255                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4256                         {
4257                                 // fade out the current msg (duration and countdown_num are ignored)
4258                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4259                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4260                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4261                                 return;
4262                         }
4263                         break; // found a msg with the same id, at position j
4264                 }
4265         }
4266
4267         if (i == CENTERPRINT_MAX_MSGS)
4268         {
4269                 // a msg with the same id was not found, add the msg at the next position
4270                 --cpm_index;
4271                 if (cpm_index == -1)
4272                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4273                 j = cpm_index;
4274         }
4275         if(centerprint_messages[j])
4276                 strunzone(centerprint_messages[j]);
4277         centerprint_messages[j] = strzone(strMessage);
4278         centerprint_msgID[j] = new_id;
4279         if (duration < 0)
4280         {
4281                 centerprint_time[j] = -1;
4282                 centerprint_expire_time[j] = time;
4283         }
4284         else
4285         {
4286                 if(duration == 0)
4287                         duration = max(1, autocvar_hud_panel_centerprint_time);
4288                 centerprint_time[j] = duration;
4289                 centerprint_expire_time[j] = time + duration;
4290         }
4291         centerprint_countdown_num[j] = countdown_num;
4292 }
4293
4294 void centerprint_hud(string strMessage)
4295 {
4296         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4297 }
4298
4299 void reset_centerprint_messages(void)
4300 {
4301         int i;
4302         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4303         {
4304                 centerprint_expire_time[i] = 0;
4305                 centerprint_time[i] = 1;
4306                 centerprint_msgID[i] = 0;
4307                 if(centerprint_messages[i])
4308                         strunzone(centerprint_messages[i]);
4309                 centerprint_messages[i] = string_null;
4310         }
4311 }
4312 float hud_configure_cp_generation_time;
4313 void HUD_CenterPrint (void)
4314 {
4315         if(!autocvar__hud_configure)
4316         {
4317                 if(!autocvar_hud_panel_centerprint) return;
4318
4319                 if(hud_configure_prev)
4320                         reset_centerprint_messages();
4321         }
4322         else
4323         {
4324                 if(!hud_configure_prev)
4325                         reset_centerprint_messages();
4326                 if (time > hud_configure_cp_generation_time)
4327                 {
4328                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4329                         {
4330                                 float r;
4331                                 r = random();
4332                                 if (r > 0.8)
4333                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4334                                 else if (r > 0.55)
4335                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4336                                 else
4337                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4338                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4339                         }
4340                         else
4341                         {
4342                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4343                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4344                         }
4345                 }
4346         }
4347
4348         // this panel fades only when the menu does
4349         float hud_fade_alpha_save = 0;
4350         if(scoreboard_fade_alpha)
4351         {
4352                 hud_fade_alpha_save = hud_fade_alpha;
4353                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4354         }
4355         HUD_Panel_UpdateCvars();
4356
4357         if(scoreboard_fade_alpha)
4358         {
4359                 hud_fade_alpha = hud_fade_alpha_save;
4360
4361                 // move the panel below the scoreboard
4362                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4363                         return;
4364                 vector target_pos;
4365
4366                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4367
4368                 if(target_pos.y > panel_pos.y)
4369                 {
4370                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4371                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4372                 }
4373         }
4374
4375         HUD_Panel_DrawBg(1);
4376
4377         if (!centerprint_showing)
4378                 return;
4379
4380         if(panel_bg_padding)
4381         {
4382                 panel_pos += '1 1 0' * panel_bg_padding;
4383                 panel_size -= '2 2 0' * panel_bg_padding;
4384         }
4385
4386         int entries;
4387         float height;
4388         vector fontsize;
4389         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4390         // height = panel_size_y/entries;
4391         // fontsize = '1 1 0' * height;
4392         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4393         fontsize = '1 1 0' * height;
4394         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4395
4396         int i, j, k, n, g;
4397         float a, sz, align, current_msg_posY = 0, msg_size;
4398         vector pos;
4399         string ts;
4400         bool all_messages_expired = true;
4401
4402         pos = panel_pos;
4403         if (autocvar_hud_panel_centerprint_flip)
4404                 pos.y += panel_size.y;
4405         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4406         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4407         {
4408                 if (j == CENTERPRINT_MAX_MSGS)
4409                         j = 0;
4410                 if (centerprint_expire_time[j] <= time)
4411                 {
4412                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4413                         {
4414                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4415                                 if (centerprint_countdown_num[j] == 0)
4416                                         continue;
4417                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4418                         }
4419                         else if(centerprint_time[j] != -1)
4420                                 continue;
4421                 }
4422
4423                 all_messages_expired = false;
4424
4425                 // fade the centerprint_hud in/out
4426                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4427                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4428                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4429                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4430                 else // Expiring soon, so fade it out.
4431                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4432
4433                 // while counting down show it anyway in order to hold the current message position
4434                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4435                         continue;
4436                 if (a > 1)
4437                         a = 1;
4438
4439                 // set the size from fading in/out before subsequent fading
4440                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4441
4442                 // also fade it based on positioning
4443                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4444                 {
4445                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4446                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4447                 }
4448                 a *= panel_fg_alpha;
4449
4450                 // finally set the size based on the new theAlpha from subsequent fading
4451                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4452                 drawfontscale = sz * '1 1 0';
4453
4454                 if (centerprint_countdown_num[j])
4455                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4456                 else
4457                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4458
4459                 if (autocvar_hud_panel_centerprint_flip)
4460                 {
4461                         // check if the message can be entirely shown
4462                         for(k = 0; k < n; ++k)
4463                         {
4464                                 getWrappedLine_remaining = argv(k);
4465                                 while(getWrappedLine_remaining)
4466                                 {
4467                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4468                                         if (ts != "")
4469                                                 pos.y -= fontsize.y;
4470                                         else
4471                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4472                                 }
4473                         }
4474                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4475                 }
4476
4477                 msg_size = pos.y;
4478                 for(k = 0; k < n; ++k)
4479                 {
4480                         getWrappedLine_remaining = argv(k);
4481                         while(getWrappedLine_remaining)
4482                         {
4483                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4484                                 if (ts != "")
4485                                 {
4486                                         if (align)
4487                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4488                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4489                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4490                                         pos.y += fontsize.y;
4491                                 }
4492                                 else
4493                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4494                         }
4495                 }
4496
4497                 ++g; // move next position number up
4498
4499                 msg_size = pos.y - msg_size;
4500                 if (autocvar_hud_panel_centerprint_flip)
4501                 {
4502                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4503                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4504                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4505
4506                         if (pos.y < panel_pos.y) // check if the next message can be shown
4507                         {
4508                                 drawfontscale = '1 1 0';
4509                                 return;
4510                         }
4511                 }
4512                 else
4513                 {
4514                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4515                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4516                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4517
4518                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4519                         {
4520                                 drawfontscale = '1 1 0';
4521                                 return;
4522                         }
4523                 }
4524         }
4525         drawfontscale = '1 1 0';
4526         if (all_messages_expired)
4527         {
4528                 centerprint_showing = false;
4529                 reset_centerprint_messages();
4530         }
4531 }
4532
4533 // Buffs (#18)
4534 //
4535 void HUD_Buffs(void)
4536 {
4537         int buffs = getstati(STAT_BUFFS, 0, 24);
4538         if(!autocvar__hud_configure)
4539         {
4540                 if(!autocvar_hud_panel_buffs) return;
4541                 if(spectatee_status == -1) return;
4542                 if(getstati(STAT_HEALTH) <= 0) return;
4543                 if(!buffs) return;
4544         }
4545         else
4546         {
4547                 buffs = Buff_Type_first.items; // force first buff
4548         }
4549
4550         int b = 0; // counter to tell other functions that we have buffs
4551         entity e;
4552         string s = "";
4553         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4554         {
4555                 ++b;
4556                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4557                 if(s == "")
4558                         s = o;
4559                 else
4560                         s = strcat(s, " ", o);
4561         }
4562
4563         HUD_Panel_UpdateCvars();
4564
4565         draw_beginBoldFont();
4566
4567         vector pos, mySize;
4568         pos = panel_pos;
4569         mySize = panel_size;
4570
4571         HUD_Panel_DrawBg(bound(0, b, 1));
4572         if(panel_bg_padding)
4573         {
4574                 pos += '1 1 0' * panel_bg_padding;
4575                 mySize -= '2 2 0' * panel_bg_padding;
4576         }
4577
4578         //float panel_ar = mySize_x/mySize_y;
4579         //bool is_vertical = (panel_ar < 1);
4580         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4581         vector buff_offset = '0 0 0';
4582
4583         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4584         {
4585                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4586                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4587         }
4588
4589         draw_endBoldFont();
4590 }
4591
4592
4593 /*
4594 ==================
4595 Main HUD system
4596 ==================
4597 */
4598
4599 void HUD_Reset (void)
4600 {
4601         // reset gametype specific icons
4602         if(gametype == MAPINFO_TYPE_CTF)
4603                 HUD_Mod_CTF_Reset();
4604 }
4605
4606 void HUD_Main (void)
4607 {
4608         int i;
4609         // global hud theAlpha fade
4610         if(menu_enabled == 1)
4611                 hud_fade_alpha = 1;
4612         else
4613                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4614
4615         if(scoreboard_fade_alpha)
4616                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4617
4618         HUD_Configure_Frame();
4619
4620         if(intermission == 2) // no hud during mapvote
4621                 hud_fade_alpha = 0;
4622
4623         // panels that we want to be active together with the scoreboard
4624         // they must fade only when the menu does
4625         if(scoreboard_fade_alpha == 1)
4626         {
4627                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4628                 return;
4629         }
4630
4631         if(!autocvar__hud_configure && !hud_fade_alpha)
4632                 return;
4633
4634         // Drawing stuff
4635         if (hud_skin_prev != autocvar_hud_skin)
4636         {
4637                 if (hud_skin_path)
4638                         strunzone(hud_skin_path);
4639                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4640                 if (hud_skin_prev)
4641                         strunzone(hud_skin_prev);
4642                 hud_skin_prev = strzone(autocvar_hud_skin);
4643         }
4644
4645     current_player = player_localentnum;
4646
4647         // draw the dock
4648         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4649         {
4650                 int f;
4651                 vector color;
4652                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4653                 if((teamplay) && hud_dock_color_team) {
4654                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4655                                 color = '1 0 0' * hud_dock_color_team;
4656                         else
4657                                 color = myteamcolors * hud_dock_color_team;
4658                 }
4659                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4660                         color = '1 0 0' * hud_dock_color_team;
4661                 }
4662                 else
4663                 {
4664                         string hud_dock_color = autocvar_hud_dock_color;
4665                         if(hud_dock_color == "shirt") {
4666                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4667                                 color = colormapPaletteColor(floor(f / 16), 0);
4668                         }
4669                         else if(hud_dock_color == "pants") {
4670                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4671                                 color = colormapPaletteColor(f % 16, 1);
4672                         }
4673                         else
4674                                 color = stov(hud_dock_color);
4675                 }
4676
4677                 string pic;
4678                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4679                 if(precache_pic(pic) == "") {
4680                         pic = strcat(hud_skin_path, "/dock_medium");
4681                         if(precache_pic(pic) == "") {
4682                                 pic = "gfx/hud/default/dock_medium";
4683                         }
4684                 }
4685                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4686         }
4687
4688         // cache the panel order into the panel_order array
4689         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4690                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4691                         panel_order[i] = -1;
4692                 string s = "";
4693                 int p_num;
4694                 bool warning = false;
4695                 int argc = tokenize_console(autocvar__hud_panelorder);
4696                 if (argc > HUD_PANEL_NUM)
4697                         warning = true;
4698                 //first detect wrong/missing panel numbers
4699                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4700                         p_num = stoi(argv(i));
4701                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4702                                 if (panel_order[p_num] == -1) //found for the first time?
4703                                         s = strcat(s, ftos(p_num), " ");
4704                                 panel_order[p_num] = 1; //mark as found
4705                         }
4706                         else
4707                                 warning = true;
4708                 }
4709                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4710                         if (panel_order[i] == -1) {
4711                                 warning = true;
4712                                 s = strcat(s, ftos(i), " "); //add missing panel number
4713                         }
4714                 }
4715                 if (warning)
4716                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4717
4718                 cvar_set("_hud_panelorder", s);
4719                 if(hud_panelorder_prev)
4720                         strunzone(hud_panelorder_prev);
4721                 hud_panelorder_prev = strzone(s);
4722
4723                 //now properly set panel_order
4724                 tokenize_console(s);
4725                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4726                         panel_order[i] = stof(argv(i));
4727                 }
4728         }
4729
4730         hud_draw_maximized = 0;
4731         // draw panels in order specified by panel_order array
4732         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4733                 (panel = hud_panel[panel_order[i]]).panel_draw();
4734
4735         hud_draw_maximized = 1; // panels that may be maximized must check this var
4736         // draw maximized panels on top
4737         if(hud_panel_radar_maximized)
4738                 (panel = HUD_PANEL(RADAR)).panel_draw();
4739         if(autocvar__con_chat_maximized)
4740                 (panel = HUD_PANEL(CHAT)).panel_draw();
4741
4742         HUD_Configure_PostDraw();
4743
4744         hud_configure_prev = autocvar__hud_configure;
4745 }