]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Merge branch 'master' into Mario/ctf_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
8 #include "../server/mutators/gamemode_ctf.qh"
9
10 /*
11 ==================
12 Misc HUD functions
13 ==================
14 */
15
16 // a border picture is a texture containing nine parts:
17 //   1/4 width: left part
18 //   1/2 width: middle part (stretched)
19 //   1/4 width: right part
20 // divided into
21 //   1/4 height: top part
22 //   1/2 height: middle part (stretched)
23 //   1/4 height: bottom part
24 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
25 {
26     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
27     {
28                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
29                 return;
30     }
31         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
32         {
33                 // draw only the central part
34                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
35                 return;
36         }
37
38         vector dX, dY;
39         vector width, height;
40         vector bW, bH;
41         //pic = draw_UseSkinFor(pic);
42         width = eX * theSize.x;
43         height = eY * theSize.y;
44         if(theSize.x <= theBorderSize.x * 2)
45         {
46                 // not wide enough... draw just left and right then
47                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
48                 if(theSize.y <= theBorderSize.y * 2)
49                 {
50                         // not high enough... draw just corners
51                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
52                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
56                 }
57                 else
58                 {
59                         dY = theBorderSize.x * eY;
60                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
61                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
66                 }
67         }
68         else
69         {
70                 if(theSize.y <= theBorderSize.y * 2)
71                 {
72                         // not high enough... draw just top and bottom then
73                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
74                         dX = theBorderSize.x * eX;
75                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
81                 }
82                 else
83                 {
84                         dX = theBorderSize.x * eX;
85                         dY = theBorderSize.x * eY;
86                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
87                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
88                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
89                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
90                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
91                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
93                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
94                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
95                 }
96         }
97 }
98
99 vector HUD_Get_Num_Color (float x, float maxvalue)
100 {
101         float blinkingamt;
102         vector color;
103         if(x >= maxvalue) {
104                 color.x = sin(2*M_PI*time);
105                 color.y = 1;
106                 color.z = sin(2*M_PI*time);
107         }
108         else if(x > maxvalue * 0.75) {
109                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
110                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
111                 color.z = 0;
112         }
113         else if(x > maxvalue * 0.5) {
114                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
115                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
116                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
117         }
118         else if(x > maxvalue * 0.25) {
119                 color.x = 1;
120                 color.y = 1;
121                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
122         }
123         else if(x > maxvalue * 0.1) {
124                 color.x = 1;
125                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
126                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
127         }
128         else {
129                 color.x = 1;
130                 color.y = 0;
131                 color.z = 0;
132         }
133
134         blinkingamt = (1 - x/maxvalue/0.25);
135         if(blinkingamt > 0)
136         {
137                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
138                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
139                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
140         }
141         return color;
142 }
143
144 float stringwidth_colors(string s, vector theSize)
145 {
146         return stringwidth(s, true, theSize);
147 }
148
149 float stringwidth_nocolors(string s, vector theSize)
150 {
151         return stringwidth(s, false, theSize);
152 }
153
154 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
155 {
156         position.x -= 2 / 3 * strlen(text) * theScale.x;
157         drawstring(position, text, theScale, rgb, theAlpha, flag);
158 }
159
160 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
161 {
162         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
163         drawstring(position, text, theScale, rgb, theAlpha, flag);
164 }
165
166 // return the string of the onscreen race timer
167 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
168 {
169         string col;
170         string timestr;
171         string cpname;
172         string lapstr;
173         lapstr = "";
174
175         if(histime == 0) // goal hit
176         {
177                 if(mytime > 0)
178                 {
179                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180                         col = "^1";
181                 }
182                 else if(mytime == 0)
183                 {
184                         timestr = "+0.0";
185                         col = "^3";
186                 }
187                 else
188                 {
189                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
190                         col = "^2";
191                 }
192
193                 if(lapdelta > 0)
194                 {
195                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
196                         col = "^2";
197                 }
198                 else if(lapdelta < 0)
199                 {
200                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
201                         col = "^1";
202                 }
203         }
204         else if(histime > 0) // anticipation
205         {
206                 if(mytime >= histime)
207                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
208                 else
209                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210                 col = "^3";
211         }
212         else
213         {
214                 col = "^7";
215                 timestr = "";
216         }
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
231         else
232                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 float GetPlayerColorForce(int i)
245 {
246         if(!teamplay)
247                 return 0;
248         else
249                 return stof(getplayerkeyvalue(i, "colors")) & 15;
250 }
251
252 float GetPlayerColor(int i)
253 {
254         if(!playerslots[i].gotscores) // unconnected
255                 return NUM_SPECTATOR;
256         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
257                 return NUM_SPECTATOR;
258         else
259                 return GetPlayerColorForce(i);
260 }
261
262 string GetPlayerName(int i)
263 {
264         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 }
266
267
268 /*
269 ==================
270 HUD panels
271 ==================
272 */
273
274 // draw the background/borders
275 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
276         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
277                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
278 } while(0)
279
280 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
281 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
282 {
283         if(!length_ratio || !theAlpha)
284                 return;
285         if(length_ratio > 1)
286                 length_ratio = 1;
287         if (baralign == 3)
288         {
289                 if(length_ratio < -1)
290                         length_ratio = -1;
291         }
292         else if(length_ratio < 0)
293                 return;
294
295         vector square;
296         vector width, height;
297         if(vertical) {
298                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
299                 if(precache_pic(pic) == "") {
300                         pic = "gfx/hud/default/progressbar_vertical";
301                 }
302
303         if (baralign == 1) // bottom align
304                         theOrigin.y += (1 - length_ratio) * theSize.y;
305         else if (baralign == 2) // center align
306             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
307         else if (baralign == 3) // center align, positive values down, negative up
308                 {
309                         theSize.y *= 0.5;
310                         if (length_ratio > 0)
311                                 theOrigin.y += theSize.y;
312                         else
313                         {
314                                 theOrigin.y += (1 + length_ratio) * theSize.y;
315                                 length_ratio = -length_ratio;
316                         }
317                 }
318                 theSize.y *= length_ratio;
319
320                 vector bH;
321                 width = eX * theSize.x;
322                 height = eY * theSize.y;
323                 if(theSize.y <= theSize.x * 2)
324                 {
325                         // button not high enough
326                         // draw just upper and lower part then
327                         square = eY * theSize.y * 0.5;
328                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
329                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
330                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
331                 }
332                 else
333                 {
334                         square = eY * theSize.x;
335                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
336                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
337                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
338                 }
339         } else {
340                 pic = strcat(hud_skin_path, "/", pic);
341                 if(precache_pic(pic) == "") {
342                         pic = "gfx/hud/default/progressbar";
343                 }
344
345                 if (baralign == 1) // right align
346                         theOrigin.x += (1 - length_ratio) * theSize.x;
347         else if (baralign == 2) // center align
348             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
349         else if (baralign == 3) // center align, positive values on the right, negative on the left
350                 {
351                         theSize.x *= 0.5;
352                         if (length_ratio > 0)
353                                 theOrigin.x += theSize.x;
354                         else
355                         {
356                                 theOrigin.x += (1 + length_ratio) * theSize.x;
357                                 length_ratio = -length_ratio;
358                         }
359                 }
360                 theSize.x *= length_ratio;
361
362                 vector bW;
363                 width = eX * theSize.x;
364                 height = eY * theSize.y;
365                 if(theSize.x <= theSize.y * 2)
366                 {
367                         // button not wide enough
368                         // draw just left and right part then
369                         square = eX * theSize.x * 0.5;
370                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
371                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
372                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
373                 }
374                 else
375                 {
376                         square = eX * theSize.y;
377                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
378                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
379                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
380                 }
381         }
382 }
383
384 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
385 {
386         if(!theAlpha)
387                 return;
388
389         string pic;
390         pic = strcat(hud_skin_path, "/num_leading");
391         if(precache_pic(pic) == "") {
392                 pic = "gfx/hud/default/num_leading";
393         }
394
395         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
396         if(mySize.x/mySize.y > 2)
397                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
398         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
399 }
400
401 // Weapon icons (#0)
402 //
403 entity weaponorder[WEP_MAXCOUNT];
404 void weaponorder_swap(int i, int j, entity pass)
405 {
406         entity h = weaponorder[i];
407         weaponorder[i] = weaponorder[j];
408         weaponorder[j] = h;
409 }
410
411 string weaponorder_cmp_str;
412 float weaponorder_cmp(float i, float j, entity pass)
413 {
414         float ai, aj;
415         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
416         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
417         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
418 }
419
420 void HUD_Weapons(void)
421 {
422         // declarations
423         WepSet weapons_stat = WepSet_GetFromStat();
424         float i, f, a;
425         float screen_ar;
426         vector center = '0 0 0';
427         float weapon_count, weapon_id;
428         float row, column, rows = 0, columns = 0;
429         float aspect = autocvar_hud_panel_weapons_aspect;
430
431         float panel_weapon_accuracy;
432
433         float timeout = autocvar_hud_panel_weapons_timeout;
434         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
435         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
436
437         float ammo_full;
438         vector barsize = '0 0 0', baroffset = '0 0 0';
439         vector ammo_color = '1 0 1';
440         float ammo_alpha = 1;
441
442         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
443         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
444
445         vector weapon_pos, weapon_size = '0 0 0';
446         vector color;
447
448         // check to see if we want to continue
449         if(hud != HUD_NORMAL) { return; }
450
451         if(!autocvar__hud_configure)
452         {
453                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
454                         return;
455                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
456                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
457                 {
458                         weaponprevtime = time;
459                         return;
460                 }
461         }
462
463         // update generic hud functions
464         HUD_Panel_UpdateCvars();
465
466         draw_beginBoldFont();
467
468         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
469         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
470         {
471                 int weapon_cnt;
472                 if(weaponorder_bypriority)
473                         strunzone(weaponorder_bypriority);
474                 if(weaponorder_byimpulse)
475                         strunzone(weaponorder_byimpulse);
476
477                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
478                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
479                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
480
481                 weapon_cnt = 0;
482                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
483                 {
484                         self = get_weaponinfo(i);
485                         if(self.impulse >= 0)
486                         {
487                                 weaponorder[weapon_cnt] = self;
488                                 ++weapon_cnt;
489                         }
490                 }
491                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
492                         weaponorder[i] = world;
493                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
494
495                 weaponorder_cmp_str = string_null;
496         }
497
498         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
499                 complain_weapon = 0;
500
501         // determine which weapons are going to be shown
502         if (autocvar_hud_panel_weapons_onlyowned)
503         {
504                 if(autocvar__hud_configure)
505                 {
506                         if (!weapons_stat)
507                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
508                                         weapons_stat |= WepSet_FromWeapon(i);
509
510                         if(menu_enabled != 2)
511                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
512                 }
513
514                 // do we own this weapon?
515                 weapon_count = 0;
516                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
517                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
518                                 ++weapon_count;
519
520                 // add it anyway if weaponcomplain is shown
521                 if(complain_weapon)
522                         ++weapon_count;
523
524                 // might as well commit suicide now, no reason to live ;)
525                 if (weapon_count == 0)
526                 {
527                         draw_endBoldFont();
528                         return;
529                 }
530
531                 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
532
533                 // calculate distribution and size of table cells
534                 if(max_panel_size.x > max_panel_size.y)
535                 {
536                         while(weapon_count > columns * rows)
537                         {
538                                 ++rows;
539                                 columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
540                         }
541
542                         weapon_size.x = max_panel_size.x / columns;
543                         weapon_size.y = max_panel_size.y / rows;
544                         columns = ceil(weapon_count / rows);
545                 }
546                 else
547                 {
548                         while(weapon_count > columns * rows)
549                         {
550                                 ++columns;
551                                 rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
552                         }
553
554                         weapon_size.x = max_panel_size.x / columns;
555                         weapon_size.y = max_panel_size.y / rows;
556                         rows = ceil(weapon_count / columns);
557                 }
558
559                 // reduce size of the panel
560                 panel_size.x = columns * weapon_size.x;
561                 panel_size.y = rows * weapon_size.y;
562                 panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
563                 panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
564
565                 panel_size += '2 2 0' * panel_bg_padding;
566         }
567         else
568                 weapon_count = WEP_COUNT;
569
570         // animation for fading in/out the panel respectively when not in use
571         if(!autocvar__hud_configure)
572         {
573                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
574                 {
575                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
576
577                         // fade the panel alpha
578                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
579                         {
580                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
581                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
582                         }
583                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
584                         {
585                                 panel_bg_alpha *= (1 - f);
586                                 panel_fg_alpha *= (1 - f);
587                         }
588
589                         // move the panel off the screen
590                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
591                         {
592                                 f *= f; // for a cooler movement
593                                 center.x = panel_pos.x + panel_size.x/2;
594                                 center.y = panel_pos.y + panel_size.y/2;
595                                 screen_ar = vid_conwidth/vid_conheight;
596                                 if (center.x/center.y < screen_ar) //bottom left
597                                 {
598                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
599                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
600                                         else //left
601                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
602                                 }
603                                 else //top right
604                                 {
605                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
606                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
607                                         else //top
608                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
609                                 }
610                                 if(f == 1)
611                                         center.x = -1; // mark the panel as off screen
612                         }
613                         weaponprevtime = time - (1 - f) * timein_effect_length;
614                 }
615                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
616                 {
617                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
618
619                         // fade the panel alpha
620                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
621                         {
622                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
623                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
624                         }
625                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
626                         {
627                                 panel_bg_alpha *= (f);
628                                 panel_fg_alpha *= (f);
629                         }
630
631                         // move the panel back on screen
632                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
633                         {
634                                 f *= f; // for a cooler movement
635                                 f = 1 - f;
636                                 center.x = panel_pos.x + panel_size.x/2;
637                                 center.y = panel_pos.y + panel_size.y/2;
638                                 screen_ar = vid_conwidth/vid_conheight;
639                                 if (center.x/center.y < screen_ar) //bottom left
640                                 {
641                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
642                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
643                                         else //left
644                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
645                                 }
646                                 else //top right
647                                 {
648                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
649                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
650                                         else //top
651                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
652                                 }
653                         }
654                 }
655         }
656
657         // draw the background, then change the virtual size of it to better fit other items inside
658         HUD_Panel_DrawBg(1);
659
660         if(center.x == -1)
661         {
662                 draw_endBoldFont();
663                 return;
664         }
665
666         if(panel_bg_padding)
667         {
668                 panel_pos += '1 1 0' * panel_bg_padding;
669                 panel_size -= '2 2 0' * panel_bg_padding;
670         }
671
672         // after the sizing and animations are done, update the other values
673
674         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
675         {
676                 rows = panel_size.y/panel_size.x;
677                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
678                 columns = ceil(weapon_count/rows);
679                 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
680         }
681
682         // calculate position/size for visual bar displaying ammount of ammo status
683         if (autocvar_hud_panel_weapons_ammo)
684         {
685                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
686                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
687
688                 if(weapon_size.x/weapon_size.y > aspect)
689                 {
690                         barsize.x = aspect * weapon_size.y;
691                         barsize.y = weapon_size.y;
692                         baroffset.x = (weapon_size.x - barsize.x) / 2;
693                 }
694                 else
695                 {
696                         barsize.y = 1/aspect * weapon_size.x;
697                         barsize.x = weapon_size.x;
698                         baroffset.y = (weapon_size.y - barsize.y) / 2;
699                 }
700         }
701         if(autocvar_hud_panel_weapons_accuracy)
702                 Accuracy_LoadColors();
703
704         // draw items
705         row = column = 0;
706         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
707         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
708         {
709                 // retrieve information about the current weapon to be drawn
710                 self = weaponorder[i];
711                 weapon_id = self.impulse;
712
713                 // skip if this weapon doesn't exist
714                 if(!self || weapon_id < 0) { continue; }
715
716                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
717                 if(autocvar_hud_panel_weapons_onlyowned)
718                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
719                         continue;
720
721                 // figure out the drawing position of weapon
722                 weapon_pos = (panel_pos
723                         + eX * column * weapon_size.x
724                         + eY * row * weapon_size.y);
725
726                 // draw background behind currently selected weapon
727                 if(self.weapon == switchweapon)
728                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
729
730                 // draw the weapon accuracy
731                 if(autocvar_hud_panel_weapons_accuracy)
732                 {
733                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
734                         if(panel_weapon_accuracy >= 0)
735                         {
736                                 color = Accuracy_GetColor(panel_weapon_accuracy);
737                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
738                         }
739                 }
740
741                 // drawing all the weapon items
742                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
743                 {
744                         // draw the weapon image
745                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746
747                         // draw weapon label string
748                         switch(autocvar_hud_panel_weapons_label)
749                         {
750                                 case 1: // weapon number
751                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752                                         break;
753
754                                 case 2: // bind
755                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756                                         break;
757
758                                 case 3: // weapon name
759                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
760                                         break;
761
762                                 default: // nothing
763                                         break;
764                         }
765
766                         // draw ammo status bar
767                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
768                         {
769                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
770
771                                 if(a > 0)
772                                 {
773                                         switch(self.ammo_field)
774                                         {
775                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
776                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
777                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
778                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
779                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
780                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
781                                                 default: ammo_full = 60;
782                                         }
783
784                                         drawsetcliparea(
785                                                 weapon_pos.x + baroffset.x,
786                                                 weapon_pos.y + baroffset.y,
787                                                 barsize.x * bound(0, a/ammo_full, 1),
788                                                 barsize.y
789                                         );
790
791                                         drawpic_aspect_skin(
792                                                 weapon_pos,
793                                                 "weapon_ammo",
794                                                 weapon_size,
795                                                 ammo_color,
796                                                 ammo_alpha,
797                                                 DRAWFLAG_NORMAL
798                                         );
799
800                                         drawresetcliparea();
801                                 }
802                         }
803                 }
804                 else // draw a "ghost weapon icon" if you don't have the weapon
805                 {
806                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
807                 }
808
809                 // draw the complain message
810                 if(self.weapon == complain_weapon)
811                 {
812                         if(fadetime)
813                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
814                         else
815                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
816
817                         string s;
818                         if(complain_weapon_type == 0) {
819                                 s = _("Out of ammo");
820                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
821                         }
822                         else if(complain_weapon_type == 1) {
823                                 s = _("Don't have");
824                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
825                         }
826                         else {
827                                 s = _("Unavailable");
828                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
829                         }
830                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
831                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
832                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
833                 }
834
835                 // continue with new position for the next weapon
836                 ++row;
837                 if(row >= rows)
838                 {
839                         row = 0;
840                         ++column;
841                 }
842         }
843
844         draw_endBoldFont();
845 }
846
847 // Ammo (#1)
848 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
849 {
850
851         HUD_Panel_DrawProgressBar(
852                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
853                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
854                 autocvar_hud_panel_ammo_progressbar_name,
855                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
856                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
857
858 }
859
860 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
861 {
862         float theAlpha = 1, a, b;
863         vector nade_color, picpos, numpos;
864
865         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
866
867         a = getstatf(STAT_NADE_BONUS);
868         b = getstatf(STAT_NADE_BONUS_SCORE);
869
870         if(autocvar_hud_panel_ammo_iconalign)
871         {
872                 numpos = myPos;
873                 picpos = myPos + eX * 2 * mySize.y;
874         }
875         else
876         {
877                 numpos = myPos + eX * mySize.y;
878                 picpos = myPos;
879         }
880
881         DrawNadeScoreBar(myPos, mySize, nade_color);
882
883         if(b > 0 || a > 0)
884         {
885                 if(autocvar_hud_panel_ammo_text)
886                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
887
888                 if(draw_expanding)
889                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
890
891                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
892                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         }
894 }
895
896 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
897 {
898         if(ammoType == ammo_none)
899                 return;
900
901         // Initialize variables
902
903         float ammo;
904         if(autocvar__hud_configure)
905         {
906                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
907                 ammo = 60;
908         }
909         else
910                 ammo = getstati(GetAmmoStat(ammoType));
911
912         if(!isCurrent)
913         {
914                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
915                 myPos = myPos + (mySize - mySize * scale) * 0.5;
916                 mySize = mySize * scale;
917         }
918
919         vector iconPos, textPos;
920         if(autocvar_hud_panel_ammo_iconalign)
921         {
922                 iconPos = myPos + eX * 2 * mySize.y;
923                 textPos = myPos;
924         }
925         else
926         {
927                 iconPos = myPos;
928                 textPos = myPos + eX * mySize.y;
929         }
930
931         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
932
933         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
934         vector textColor;
935         if(isInfinite)
936                 textColor = '0.2 0.95 0';
937         else if(isShadowed)
938                 textColor = '0 0 0';
939         else if(ammo < 10)
940                 textColor = '0.8 0.04 0';
941         else
942                 textColor = '1 1 1';
943
944         float alpha;
945         if(isCurrent)
946                 alpha = panel_fg_alpha;
947         else if(isShadowed)
948                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
949         else
950                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
951
952         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
953
954         // Draw item
955
956         if(isCurrent)
957                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
958
959         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
960                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
961
962         if(autocvar_hud_panel_ammo_text)
963                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
964
965         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
966 }
967
968 float nade_prevstatus;
969 float nade_prevframe;
970 float nade_statuschange_time;
971 void HUD_Ammo(void)
972 {
973         if(hud != HUD_NORMAL) return;
974         if(!autocvar__hud_configure)
975         {
976                 if(!autocvar_hud_panel_ammo) return;
977                 if(spectatee_status == -1) return;
978         }
979
980         HUD_Panel_UpdateCvars();
981
982         draw_beginBoldFont();
983
984         vector pos, mySize;
985         pos = panel_pos;
986         mySize = panel_size;
987
988         HUD_Panel_DrawBg(1);
989         if(panel_bg_padding)
990         {
991                 pos += '1 1 0' * panel_bg_padding;
992                 mySize -= '2 2 0' * panel_bg_padding;
993         }
994
995         float rows = 0, columns, row, column;
996         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
997         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
998         float total_ammo_count;
999
1000         vector ammo_size;
1001         if (autocvar_hud_panel_ammo_onlycurrent)
1002                 total_ammo_count = 1;
1003         else
1004                 total_ammo_count = AMMO_COUNT;
1005
1006         if(draw_nades)
1007         {
1008                 ++total_ammo_count;
1009                 if (nade_cnt != nade_prevframe)
1010                 {
1011                         nade_statuschange_time = time;
1012                         nade_prevstatus = nade_prevframe;
1013                         nade_prevframe = nade_cnt;
1014                 }
1015         }
1016         else
1017                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1018
1019         rows = mySize.y/mySize.x;
1020         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1021         //                               ^^^ ammo item aspect goes here
1022
1023         columns = ceil((total_ammo_count)/rows);
1024
1025         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1026
1027
1028         vector offset = '0 0 0'; // fteqcc sucks
1029         float newSize;
1030         if(ammo_size.x/ammo_size.y > 3)
1031         {
1032                 newSize = 3 * ammo_size.y;
1033                 offset.x = ammo_size.x - newSize;
1034                 pos.x += offset.x/2;
1035                 ammo_size.x = newSize;
1036         }
1037         else
1038         {
1039                 newSize = 1/3 * ammo_size.x;
1040                 offset.y = ammo_size.y - newSize;
1041                 pos.y += offset.y/2;
1042                 ammo_size.y = newSize;
1043         }
1044
1045         float i;
1046         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1047         row = column = 0;
1048         if(autocvar_hud_panel_ammo_onlycurrent)
1049         {
1050                 if(autocvar__hud_configure)
1051                 {
1052                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1053                 }
1054                 else
1055                 {
1056                         DrawAmmoItem(
1057                                 pos,
1058                                 ammo_size,
1059                                 (get_weaponinfo(switchweapon)).ammo_field,
1060                                 true,
1061                                 infinite_ammo
1062                         );
1063                 }
1064
1065                 ++row;
1066                 if(row >= rows)
1067                 {
1068                         row = 0;
1069                         column = column + 1;
1070                 }
1071         }
1072         else
1073         {
1074                 .float ammotype;
1075                 row = column = 0;
1076                 for(i = 0; i < AMMO_COUNT; ++i)
1077                 {
1078                         ammotype = GetAmmoFieldFromNum(i);
1079                         DrawAmmoItem(
1080                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1081                                 ammo_size,
1082                                 ammotype,
1083                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1084                                 infinite_ammo
1085                         );
1086
1087                         ++row;
1088                         if(row >= rows)
1089                         {
1090                                 row = 0;
1091                                 column = column + 1;
1092                         }
1093                 }
1094         }
1095
1096         if (draw_nades)
1097         {
1098                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1099
1100                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1101
1102                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1103         }
1104
1105         draw_endBoldFont();
1106 }
1107
1108 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1109 {
1110         vector newPos = '0 0 0', newSize = '0 0 0';
1111         vector picpos, numpos;
1112
1113         if (vertical)
1114         {
1115                 if(mySize.y/mySize.x > 2)
1116                 {
1117                         newSize.y = 2 * mySize.x;
1118                         newSize.x = mySize.x;
1119
1120                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1121                         newPos.x = myPos.x;
1122                 }
1123                 else
1124                 {
1125                         newSize.x = 1/2 * mySize.y;
1126                         newSize.y = mySize.y;
1127
1128                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1129                         newPos.y = myPos.y;
1130                 }
1131
1132                 if(icon_right_align)
1133                 {
1134                         numpos = newPos;
1135                         picpos = newPos + eY * newSize.x;
1136                 }
1137                 else
1138                 {
1139                         picpos = newPos;
1140                         numpos = newPos + eY * newSize.x;
1141                 }
1142
1143                 newSize.y /= 2;
1144                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1145                 // make number smaller than icon, it looks better
1146                 // reduce only y to draw numbers with different number of digits with the same y size
1147                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1148                 newSize.y *= 0.7;
1149                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1150                 return;
1151         }
1152
1153         if(mySize.x/mySize.y > 3)
1154         {
1155                 newSize.x = 3 * mySize.y;
1156                 newSize.y = mySize.y;
1157
1158                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1159                 newPos.y = myPos.y;
1160         }
1161         else
1162         {
1163                 newSize.y = 1/3 * mySize.x;
1164                 newSize.x = mySize.x;
1165
1166                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1167                 newPos.x = myPos.x;
1168         }
1169
1170         if(icon_right_align) // right align
1171         {
1172                 numpos = newPos;
1173                 picpos = newPos + eX * 2 * newSize.y;
1174         }
1175         else // left align
1176         {
1177                 numpos = newPos + eX * newSize.y;
1178                 picpos = newPos;
1179         }
1180
1181         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1182         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1183         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1184         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1185 }
1186
1187 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1188 {
1189         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1190 }
1191
1192 // Powerups (#2)
1193 //
1194 void HUD_Powerups(void)
1195 {
1196         float strength_time, shield_time, superweapons_time;
1197         if(!autocvar__hud_configure)
1198         {
1199                 if(!autocvar_hud_panel_powerups) return;
1200                 if(spectatee_status == -1) return;
1201                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1202                 if (getstati(STAT_HEALTH) <= 0) return;
1203
1204                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1207
1208                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1209                         superweapons_time = 99; // force max
1210
1211                 // prevent stuff to show up on mismatch that will be fixed next frame
1212                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1213                         superweapons_time = 0;
1214         }
1215         else
1216         {
1217                 strength_time = 15;
1218                 shield_time = 27;
1219                 superweapons_time = 13;
1220         }
1221
1222         HUD_Panel_UpdateCvars();
1223
1224         draw_beginBoldFont();
1225
1226         vector pos, mySize;
1227         pos = panel_pos;
1228         mySize = panel_size;
1229
1230         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1231         if(panel_bg_padding)
1232         {
1233                 pos += '1 1 0' * panel_bg_padding;
1234                 mySize -= '2 2 0' * panel_bg_padding;
1235         }
1236
1237         float panel_ar = mySize.x/mySize.y;
1238         float is_vertical = (panel_ar < 1);
1239         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1240
1241         float superweapons_is = -1;
1242
1243         if(superweapons_time)
1244         {
1245                 if(strength_time)
1246                 {
1247                         if(shield_time)
1248                                 superweapons_is = 0;
1249                         else
1250                                 superweapons_is = 2;
1251                 }
1252                 else
1253                 {
1254                         if(shield_time)
1255                                 superweapons_is = 1;
1256                         else
1257                                 superweapons_is = 2;
1258                 }
1259         }
1260
1261         // FIXME handle superweapons here
1262         if(superweapons_is == 0)
1263         {
1264                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1265                 {
1266                         mySize.x *= (1.0 / 3.0);
1267                         superweapons_offset.x = mySize.x;
1268                         if (autocvar_hud_panel_powerups_flip)
1269                                 shield_offset.x = 2*mySize.x;
1270                         else
1271                                 strength_offset.x = 2*mySize.x;
1272                 }
1273                 else
1274                 {
1275                         mySize.y *= (1.0 / 3.0);
1276                         superweapons_offset.y = mySize.y;
1277                         if (autocvar_hud_panel_powerups_flip)
1278                                 shield_offset.y = 2*mySize.y;
1279                         else
1280                                 strength_offset.y = 2*mySize.y;
1281                 }
1282         }
1283         else
1284         {
1285                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1286                 {
1287                         mySize.x *= 0.5;
1288                         if (autocvar_hud_panel_powerups_flip)
1289                                 shield_offset.x = mySize.x;
1290                         else
1291                                 strength_offset.x = mySize.x;
1292                 }
1293                 else
1294                 {
1295                         mySize.y *= 0.5;
1296                         if (autocvar_hud_panel_powerups_flip)
1297                                 shield_offset.y = mySize.y;
1298                         else
1299                                 strength_offset.y = mySize.y;
1300                 }
1301         }
1302
1303         float shield_baralign, strength_baralign, superweapons_baralign;
1304         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1305
1306         if (autocvar_hud_panel_powerups_flip)
1307         {
1308                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1309                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1310                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1311                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1312         }
1313         else
1314         {
1315                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1316                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1317                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1318                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1319         }
1320
1321         if(superweapons_is == 0)
1322         {
1323                 superweapons_iconalign = strength_iconalign;
1324                 superweapons_baralign = 2;
1325         }
1326         else if(superweapons_is == 1)
1327         {
1328                 superweapons_offset = strength_offset;
1329                 superweapons_iconalign = strength_iconalign;
1330                 superweapons_baralign = strength_baralign;
1331         }
1332         else // if(superweapons_is == 2)
1333         {
1334                 superweapons_offset = shield_offset;
1335                 superweapons_iconalign = shield_iconalign;
1336                 superweapons_baralign = shield_baralign;
1337         }
1338
1339         if(shield_time)
1340         {
1341                 const float maxshield = 30;
1342                 float shield = ceil(shield_time);
1343                 if(autocvar_hud_panel_powerups_progressbar)
1344                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1345                 if(autocvar_hud_panel_powerups_text)
1346                 {
1347                         if(shield > 1)
1348                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1349                         if(shield <= 5)
1350                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1351                 }
1352         }
1353
1354         if(strength_time)
1355         {
1356                 const float maxstrength = 30;
1357                 float strength = ceil(strength_time);
1358                 if(autocvar_hud_panel_powerups_progressbar)
1359                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1360                 if(autocvar_hud_panel_powerups_text)
1361                 {
1362                         if(strength > 1)
1363                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1364                         if(strength <= 5)
1365                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1366                 }
1367         }
1368
1369         if(superweapons_time)
1370         {
1371                 const float maxsuperweapons = 30;
1372                 float superweapons = ceil(superweapons_time);
1373                 if(autocvar_hud_panel_powerups_progressbar)
1374                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1375                 if(autocvar_hud_panel_powerups_text)
1376                 {
1377                         if(superweapons > 1)
1378                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1379                         if(superweapons <= 5)
1380                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1381                 }
1382         }
1383
1384         draw_endBoldFont();
1385 }
1386
1387 // Health/armor (#3)
1388 //
1389
1390 // prev_* vars contain the health/armor at the previous FRAME
1391 // set to -1 when player is dead or was not playing
1392 float prev_health, prev_armor;
1393 float health_damagetime, armor_damagetime;
1394 float health_beforedamage, armor_beforedamage;
1395 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1396 float old_p_health, old_p_armor;
1397 float old_p_healthtime, old_p_armortime;
1398 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1399 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1400 float prev_p_health, prev_p_armor;
1401
1402 void HUD_HealthArmor(void)
1403 {
1404         float armor, health, fuel;
1405         if(!autocvar__hud_configure)
1406         {
1407                 if(!autocvar_hud_panel_healtharmor) return;
1408                 if(hud != HUD_NORMAL) return;
1409                 if(spectatee_status == -1) return;
1410
1411                 health = getstati(STAT_HEALTH);
1412                 if(health <= 0)
1413                 {
1414                         prev_health = -1;
1415                         return;
1416                 }
1417                 armor = getstati(STAT_ARMOR);
1418
1419                 // code to check for spectatee_status changes is in Ent_ClientData()
1420                 // prev_p_health and prev_health can be set to -1 there
1421
1422                 if (prev_p_health == -1)
1423                 {
1424                         // no effect
1425                         health_beforedamage = 0;
1426                         armor_beforedamage = 0;
1427                         health_damagetime = 0;
1428                         armor_damagetime = 0;
1429                         prev_health = health;
1430                         prev_armor = armor;
1431                         old_p_health = health;
1432                         old_p_armor = armor;
1433                         prev_p_health = health;
1434                         prev_p_armor = armor;
1435                 }
1436                 else if (prev_health == -1)
1437                 {
1438                         //start the load effect
1439                         health_damagetime = 0;
1440                         armor_damagetime = 0;
1441                         prev_health = 0;
1442                         prev_armor = 0;
1443                 }
1444                 fuel = getstati(STAT_FUEL);
1445         }
1446         else
1447         {
1448                 health = 150;
1449                 armor = 75;
1450                 fuel = 20;
1451         }
1452
1453         HUD_Panel_UpdateCvars();
1454         vector pos, mySize;
1455         pos = panel_pos;
1456         mySize = panel_size;
1457
1458         HUD_Panel_DrawBg(1);
1459         if(panel_bg_padding)
1460         {
1461                 pos += '1 1 0' * panel_bg_padding;
1462                 mySize -= '2 2 0' * panel_bg_padding;
1463         }
1464
1465         float baralign = autocvar_hud_panel_healtharmor_baralign;
1466         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1467
1468     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1469     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1470         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1471         {
1472                 vector v;
1473                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1474
1475                 float x;
1476                 x = floor(v.x + 1);
1477
1478         float maxtotal = maxhealth + maxarmor;
1479                 string biggercount;
1480                 if(v.z) // NOT fully armored
1481                 {
1482                         biggercount = "health";
1483                         if(autocvar_hud_panel_healtharmor_progressbar)
1484                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485                         if(armor)
1486             if(autocvar_hud_panel_healtharmor_text)
1487                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1488                 }
1489                 else
1490                 {
1491                         biggercount = "armor";
1492                         if(autocvar_hud_panel_healtharmor_progressbar)
1493                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1494                         if(health)
1495             if(autocvar_hud_panel_healtharmor_text)
1496                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1497                 }
1498         if(autocvar_hud_panel_healtharmor_text)
1499                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1500
1501                 if(fuel)
1502                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1503         }
1504         else
1505         {
1506                 float panel_ar = mySize.x/mySize.y;
1507                 float is_vertical = (panel_ar < 1);
1508                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1509                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1510                 {
1511                         mySize.x *= 0.5;
1512                         if (autocvar_hud_panel_healtharmor_flip)
1513                                 health_offset.x = mySize.x;
1514                         else
1515                                 armor_offset.x = mySize.x;
1516                 }
1517                 else
1518                 {
1519                         mySize.y *= 0.5;
1520                         if (autocvar_hud_panel_healtharmor_flip)
1521                                 health_offset.y = mySize.y;
1522                         else
1523                                 armor_offset.y = mySize.y;
1524                 }
1525
1526                 float health_baralign, armor_baralign, fuel_baralign;
1527                 float health_iconalign, armor_iconalign;
1528                 if (autocvar_hud_panel_healtharmor_flip)
1529                 {
1530                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1531                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1532                         fuel_baralign = health_baralign;
1533                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1535                 }
1536                 else
1537                 {
1538                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1539                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1540                         fuel_baralign = armor_baralign;
1541                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1542                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1543                 }
1544
1545                 //if(health)
1546                 {
1547                         if(autocvar_hud_panel_healtharmor_progressbar)
1548                         {
1549                                 float p_health, pain_health_alpha;
1550                                 p_health = health;
1551                                 pain_health_alpha = 1;
1552                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1553                                 {
1554                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1555                                         {
1556                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1557                                                 {
1558                                                         if (time - old_p_healthtime < 1)
1559                                                                 old_p_health = prev_p_health;
1560                                                         else
1561                                                                 old_p_health = prev_health;
1562                                                         old_p_healthtime = time;
1563                                                 }
1564                                                 if (time - old_p_healthtime < 1)
1565                                                 {
1566                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1567                                                         prev_p_health = p_health;
1568                                                 }
1569                                         }
1570                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1571                                         {
1572                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1573                                                 {
1574                                                         if (time - health_damagetime >= 1)
1575                                                                 health_beforedamage = prev_health;
1576                                                         health_damagetime = time;
1577                                                 }
1578                                                 if (time - health_damagetime < 1)
1579                                                 {
1580                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1581                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1582                                                 }
1583                                         }
1584                                         prev_health = health;
1585
1586                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1587                                         {
1588                                                 float BLINK_FACTOR = 0.15;
1589                                                 float BLINK_BASE = 0.85;
1590                                                 float BLINK_FREQ = 9;
1591                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1592                                         }
1593                                 }
1594                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1595                         }
1596                         if(autocvar_hud_panel_healtharmor_text)
1597                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1598                 }
1599
1600                 if(armor)
1601                 {
1602                         if(autocvar_hud_panel_healtharmor_progressbar)
1603                         {
1604                                 float p_armor;
1605                                 p_armor = armor;
1606                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1607                                 {
1608                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1609                                         {
1610                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1611                                                 {
1612                                                         if (time - old_p_armortime < 1)
1613                                                                 old_p_armor = prev_p_armor;
1614                                                         else
1615                                                                 old_p_armor = prev_armor;
1616                                                         old_p_armortime = time;
1617                                                 }
1618                                                 if (time - old_p_armortime < 1)
1619                                                 {
1620                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1621                                                         prev_p_armor = p_armor;
1622                                                 }
1623                                         }
1624                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1625                                         {
1626                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1627                                                 {
1628                                                         if (time - armor_damagetime >= 1)
1629                                                                 armor_beforedamage = prev_armor;
1630                                                         armor_damagetime = time;
1631                                                 }
1632                                                 if (time - armor_damagetime < 1)
1633                                                 {
1634                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1635                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1636                                                 }
1637                                         }
1638                                         prev_armor = armor;
1639                                 }
1640                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1641                         }
1642                         if(autocvar_hud_panel_healtharmor_text)
1643                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1644                 }
1645
1646                 if(fuel)
1647                 {
1648                         if (is_vertical)
1649                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1650                         else
1651                                 mySize.y *= 0.2;
1652                         if (panel_ar >= 4)
1653                                 mySize.x *= 2; //restore full panel size
1654                         else if (panel_ar < 1/4)
1655                                 mySize.y *= 2; //restore full panel size
1656                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1657                 }
1658         }
1659 }
1660
1661 // Notification area (#4)
1662 //
1663
1664 void HUD_Notify_Push(string icon, string attacker, string victim)
1665 {
1666         if (icon == "")
1667                 return;
1668
1669         ++notify_count;
1670         --notify_index;
1671
1672         if (notify_index == -1)
1673                 notify_index = NOTIFY_MAX_ENTRIES-1;
1674
1675         // Free old strings
1676         if (notify_attackers[notify_index])
1677                 strunzone(notify_attackers[notify_index]);
1678
1679         if (notify_victims[notify_index])
1680                 strunzone(notify_victims[notify_index]);
1681
1682         if (notify_icons[notify_index])
1683                 strunzone(notify_icons[notify_index]);
1684
1685         // Allocate new strings
1686         if (victim != "")
1687         {
1688                 notify_attackers[notify_index] = strzone(attacker);
1689                 notify_victims[notify_index] = strzone(victim);
1690         }
1691         else
1692         {
1693                 // In case of a notification without a victim, the attacker
1694                 // is displayed on the victim's side. Instead of special
1695                 // treatment later on, we can simply switch them here.
1696                 notify_attackers[notify_index] = string_null;
1697                 notify_victims[notify_index] = strzone(attacker);
1698         }
1699
1700         notify_icons[notify_index] = strzone(icon);
1701         notify_times[notify_index] = time;
1702 }
1703
1704 void HUD_Notify(void)
1705 {
1706         if (!autocvar__hud_configure)
1707                 if (!autocvar_hud_panel_notify)
1708                         return;
1709
1710         HUD_Panel_UpdateCvars();
1711         HUD_Panel_DrawBg(1);
1712
1713         if (!autocvar__hud_configure)
1714                 if (notify_count == 0)
1715                         return;
1716
1717         vector pos, size;
1718         pos  = panel_pos;
1719         size = panel_size;
1720
1721         if (panel_bg_padding)
1722         {
1723                 pos  += '1 1 0' * panel_bg_padding;
1724                 size -= '2 2 0' * panel_bg_padding;
1725         }
1726
1727         float fade_start = max(0, autocvar_hud_panel_notify_time);
1728         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1729         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1730
1731         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1732         float entry_height = size.y / entry_count;
1733
1734         float panel_width_half = size.x * 0.5;
1735         float icon_width_half = entry_height * icon_aspect / 2;
1736         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1737
1738         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1739         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1740         vector icon_left = eX * (panel_width_half - icon_width_half);
1741         vector attacker_right = eX * name_maxwidth;
1742         vector victim_left = eX * (size.x - name_maxwidth);
1743
1744         vector attacker_pos, victim_pos, icon_pos;
1745         string attacker, victim, icon;
1746         float i, j, count, step, limit, alpha;
1747
1748         if (autocvar_hud_panel_notify_flip)
1749         {
1750                 // Order items from the top down
1751                 i = 0;
1752                 step = +1;
1753                 limit = entry_count;
1754         }
1755         else
1756         {
1757                 // Order items from the bottom up
1758                 i = entry_count - 1;
1759                 step = -1;
1760                 limit = -1;
1761         }
1762
1763         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1764         {
1765                 if(autocvar__hud_configure)
1766                 {
1767                         attacker = sprintf(_("Player %d"), count + 1);
1768                         victim = sprintf(_("Player %d"), count + 2);
1769                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1770                         alpha = bound(0, 1.2 - count / entry_count, 1);
1771                 }
1772                 else
1773                 {
1774                         if (j == NOTIFY_MAX_ENTRIES)
1775                                 j = 0;
1776
1777                         if (notify_times[j] + fade_start > time)
1778                                 alpha = 1;
1779                         else if (fade_time != 0)
1780                         {
1781                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1782                                 if (alpha == 0)
1783                                         break;
1784                         }
1785                         else
1786                                 break;
1787
1788                         attacker = notify_attackers[j];
1789                         victim = notify_victims[j];
1790                         icon = notify_icons[j];
1791                 }
1792
1793                 if (icon != "" && victim != "")
1794                 {
1795                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1796
1797                         icon_pos = pos + icon_left + eY * i * entry_height;
1798                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1799
1800                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1801                         victim_pos = pos + victim_left + name_top;
1802                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1803
1804                         if (attacker != "")
1805                         {
1806                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1807                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1808                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1809                         }
1810                 }
1811         }
1812
1813         notify_count = count;
1814 }
1815
1816 // Timer (#5)
1817 //
1818 // TODO: macro
1819 string seconds_tostring(float sec)
1820 {
1821         float minutes;
1822         minutes = floor(sec / 60);
1823
1824         sec -= minutes * 60;
1825         return sprintf("%d:%02d", minutes, sec);
1826 }
1827
1828 void HUD_Timer(void)
1829 {
1830         if(!autocvar__hud_configure)
1831         {
1832                 if(!autocvar_hud_panel_timer) return;
1833         }
1834
1835         HUD_Panel_UpdateCvars();
1836
1837         draw_beginBoldFont();
1838
1839         vector pos, mySize;
1840         pos = panel_pos;
1841         mySize = panel_size;
1842
1843         HUD_Panel_DrawBg(1);
1844         if(panel_bg_padding)
1845         {
1846                 pos += '1 1 0' * panel_bg_padding;
1847                 mySize -= '2 2 0' * panel_bg_padding;
1848         }
1849
1850         string timer;
1851         float timelimit, elapsedTime, timeleft, minutesLeft;
1852
1853         timelimit = getstatf(STAT_TIMELIMIT);
1854
1855         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1856         timeleft = ceil(timeleft);
1857
1858         minutesLeft = floor(timeleft / 60);
1859
1860         vector timer_color;
1861         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1862                 timer_color = '1 1 1'; //white
1863         else if(minutesLeft >= 1)
1864                 timer_color = '1 1 0'; //yellow
1865         else
1866                 timer_color = '1 0 0'; //red
1867
1868         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1869                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1870                         //while restart is still active, show 00:00
1871                         timer = seconds_tostring(0);
1872                 } else {
1873                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1874                         timer = seconds_tostring(elapsedTime);
1875                 }
1876         } else {
1877                 timer = seconds_tostring(timeleft);
1878         }
1879
1880         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1881
1882         draw_endBoldFont();
1883 }
1884
1885 // Radar (#6)
1886 //
1887 void HUD_Radar(void)
1888 {
1889         if (!autocvar__hud_configure)
1890         {
1891                 if (hud_panel_radar_maximized)
1892                 {
1893                         if (!hud_draw_maximized) return;
1894                 }
1895                 else
1896                 {
1897                         if (autocvar_hud_panel_radar == 0) return;
1898                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1899                         if(radar_panel_modified)
1900                         {
1901                                 panel.update_time = time; // forces reload of panel attributes
1902                                 radar_panel_modified = false;
1903                         }
1904                 }
1905         }
1906
1907         HUD_Panel_UpdateCvars();
1908
1909         float f = 0;
1910
1911         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1912         {
1913                 panel_size = autocvar_hud_panel_radar_maximized_size;
1914                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1915                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
1916                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
1917                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
1918
1919                 string panel_bg;
1920                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1921                 if(precache_pic(panel_bg) == "")
1922                         panel_bg = "gfx/hud/default/border_default"; // fallback
1923                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1924                         radar_panel_modified = true;
1925                 if(panel.current_panel_bg)
1926                         strunzone(panel.current_panel_bg);
1927                 panel.current_panel_bg = strzone(panel_bg);
1928
1929                 switch(hud_panel_radar_maximized_zoommode)
1930                 {
1931                         default:
1932                         case 0:
1933                                 f = current_zoomfraction;
1934                                 break;
1935                         case 1:
1936                                 f = 1 - current_zoomfraction;
1937                                 break;
1938                         case 2:
1939                                 f = 0;
1940                                 break;
1941                         case 3:
1942                                 f = 1;
1943                                 break;
1944                 }
1945
1946                 switch(hud_panel_radar_maximized_rotation)
1947                 {
1948                         case 0:
1949                                 teamradar_angle = view_angles.y - 90;
1950                                 break;
1951                         default:
1952                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1953                                 break;
1954                 }
1955         }
1956         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1957         {
1958                 switch(hud_panel_radar_zoommode)
1959                 {
1960                         default:
1961                         case 0:
1962                                 f = current_zoomfraction;
1963                                 break;
1964                         case 1:
1965                                 f = 1 - current_zoomfraction;
1966                                 break;
1967                         case 2:
1968                                 f = 0;
1969                                 break;
1970                         case 3:
1971                                 f = 1;
1972                                 break;
1973                 }
1974
1975                 switch(hud_panel_radar_rotation)
1976                 {
1977                         case 0:
1978                                 teamradar_angle = view_angles.y - 90;
1979                                 break;
1980                         default:
1981                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1982                                 break;
1983                 }
1984         }
1985
1986         vector pos, mySize;
1987         pos = panel_pos;
1988         mySize = panel_size;
1989
1990         HUD_Panel_DrawBg(1);
1991         if(panel_bg_padding)
1992         {
1993                 pos += '1 1 0' * panel_bg_padding;
1994                 mySize -= '2 2 0' * panel_bg_padding;
1995         }
1996
1997         float color2;
1998         entity tm;
1999         float scale2d, normalsize, bigsize;
2000
2001         teamradar_origin2d = pos + 0.5 * mySize;
2002         teamradar_size2d = mySize;
2003
2004         if(minimapname == "")
2005                 return;
2006
2007         teamradar_loadcvars();
2008
2009         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2010         teamradar_size2d = mySize;
2011
2012         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2013
2014         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2015         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2016         {
2017                 // max-min distance must fit the radar in any rotation
2018                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2019         }
2020         else
2021         {
2022                 vector c0, c1, c2, c3, span;
2023                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2024                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2025                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2026                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2027                 span = '0 0 0';
2028                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2029                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2030
2031                 // max-min distance must fit the radar in x=x, y=y
2032                 bigsize = min(
2033                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2034                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2035                 );
2036         }
2037
2038         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2039         if(bigsize > normalsize)
2040                 normalsize = bigsize;
2041
2042         teamradar_size =
2043                   f * bigsize
2044                 + (1 - f) * normalsize;
2045         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2046                   f * mi_center
2047                 + (1 - f) * view_origin);
2048
2049         drawsetcliparea(
2050                 pos.x,
2051                 pos.y,
2052                 mySize.x,
2053                 mySize.y
2054         );
2055
2056         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2057
2058         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2059                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2060         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2061                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2062         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2063         {
2064                 color2 = GetPlayerColor(tm.sv_entnum);
2065                 //if(color == NUM_SPECTATOR || color == color2)
2066                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2067         }
2068         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2069
2070         drawresetcliparea();
2071 }
2072
2073 // Score (#7)
2074 //
2075 void HUD_UpdatePlayerTeams();
2076 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2077 {
2078         float score;
2079         entity tm = world, pl;
2080         float SCOREPANEL_MAX_ENTRIES = 6;
2081         float SCOREPANEL_ASPECTRATIO = 2;
2082         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2083         vector fontsize = '1 1 0' * (mySize.y/entries);
2084
2085         vector rgb, score_color;
2086         rgb = '1 1 1';
2087         score_color = '1 1 1';
2088
2089         float name_size = mySize.x*0.75;
2090         float spacing_size = mySize.x*0.04;
2091         const float highlight_alpha = 0.2;
2092         float i = 0, me_printed = 0, first_pl = 0;
2093         string s;
2094         if (autocvar__hud_configure)
2095         {
2096                 float players_per_team = 0;
2097                 if (team_count)
2098                 {
2099                         // show team scores in the first line
2100                         float score_size = mySize.x / team_count;
2101                         players_per_team = max(2, ceil((entries - 1) / team_count));
2102                         for(i=0; i<team_count; ++i) {
2103                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2104                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2105                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2106                         }
2107                         first_pl = 1;
2108                         pos.y += fontsize.y;
2109                 }
2110                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2111                 for (i=first_pl; i<entries; ++i)
2112                 {
2113                         //simulate my score is lower than all displayed players,
2114                         //so that I don't appear at all showing pure rankings.
2115                         //This is to better show the difference between the 2 ranking views
2116                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2117                         {
2118                                 rgb = '1 1 0';
2119                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2120                                 s = GetPlayerName(player_localnum);
2121                                 score = 7;
2122                         }
2123                         else
2124                         {
2125                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2126                                 score -= 3;
2127                         }
2128
2129                         if (team_count)
2130                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2131                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2132                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2133                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                         pos.y += fontsize.y;
2135                 }
2136                 return;
2137         }
2138
2139         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2140                 HUD_UpdatePlayerTeams();
2141         if (team_count)
2142         {
2143                 // show team scores in the first line
2144                 float score_size = mySize.x / team_count;
2145                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2146                         if(tm.team == NUM_SPECTATOR)
2147                                 continue;
2148                         if (tm.team == myteam)
2149                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2150                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2151                         ++i;
2152                 }
2153                 first_pl = 1;
2154                 pos.y += fontsize.y;
2155                 tm = teams.sort_next;
2156         }
2157         i = first_pl;
2158
2159         do
2160         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2161         {
2162                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2163                         continue;
2164
2165                 if (i == entries-1 && !me_printed && pl != me)
2166                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2167                 {
2168                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2169                                 if (pl.team != NUM_SPECTATOR)
2170                                         break;
2171
2172                         if (pl)
2173                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2174                         else
2175                                 rgb = '1 0 0'; //last: red
2176                         pl = me;
2177                 }
2178
2179                 if (pl == me)
2180                 {
2181                         if (i == first_pl)
2182                                 rgb = '0 1 0'; //first: green
2183                         me_printed = 1;
2184                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2185                 }
2186                 if (team_count)
2187                         score_color = Team_ColorRGB(pl.team) * 0.8;
2188                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2189                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2190                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2191                 pos.y += fontsize.y;
2192                 ++i;
2193         }
2194         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2195 }
2196
2197 void HUD_Score(void)
2198 {
2199         if(!autocvar__hud_configure)
2200         {
2201                 if(!autocvar_hud_panel_score) return;
2202                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2203         }
2204
2205         HUD_Panel_UpdateCvars();
2206         vector pos, mySize;
2207         pos = panel_pos;
2208         mySize = panel_size;
2209
2210         HUD_Panel_DrawBg(1);
2211         if(panel_bg_padding)
2212         {
2213                 pos += '1 1 0' * panel_bg_padding;
2214                 mySize -= '2 2 0' * panel_bg_padding;
2215         }
2216
2217         float score, distribution = 0;
2218         string sign;
2219         vector distribution_color;
2220         entity tm, pl, me;
2221
2222         me = playerslots[player_localentnum - 1];
2223
2224         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2225                 string timer, distrtimer;
2226
2227                 pl = players.sort_next;
2228                 if(pl == me)
2229                         pl = pl.sort_next;
2230                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2231                         if(pl.scores[ps_primary] == 0)
2232                                 pl = world;
2233
2234                 score = me.(scores[ps_primary]);
2235                 timer = TIME_ENCODED_TOSTRING(score);
2236
2237                 draw_beginBoldFont();
2238                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2239                         // distribution display
2240                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2241
2242                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2243
2244                         if (distribution <= 0) {
2245                                 distribution_color = '0 1 0';
2246                                 sign = "-";
2247                         }
2248                         else {
2249                                 distribution_color = '1 0 0';
2250                                 sign = "+";
2251                         }
2252                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2253                 }
2254                 // race record display
2255                 if (distribution <= 0)
2256                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2257                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2258                 draw_endBoldFont();
2259         } else if (!teamplay) { // non-teamgames
2260                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2261                 {
2262                         HUD_Score_Rankings(pos, mySize, me);
2263                         return;
2264                 }
2265                 // me vector := [team/connected frags id]
2266                 pl = players.sort_next;
2267                 if(pl == me)
2268                         pl = pl.sort_next;
2269
2270                 if(autocvar__hud_configure)
2271                         distribution = 42;
2272                 else if(pl)
2273                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2274                 else
2275                         distribution = 0;
2276
2277                 score = me.(scores[ps_primary]);
2278                 if(autocvar__hud_configure)
2279                         score = 123;
2280
2281                 if(distribution >= 5)
2282                         distribution_color = eY;
2283                 else if(distribution >= 0)
2284                         distribution_color = '1 1 1';
2285                 else if(distribution >= -5)
2286                         distribution_color = '1 1 0';
2287                 else
2288                         distribution_color = eX;
2289
2290                 string distribution_str;
2291                 distribution_str = ftos(distribution);
2292                 draw_beginBoldFont();
2293                 if (distribution >= 0)
2294                 {
2295                         if (distribution > 0)
2296                                 distribution_str = strcat("+", distribution_str);
2297                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2298                 }
2299                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2300                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2301                 draw_endBoldFont();
2302         } else { // teamgames
2303                 float row, column, rows = 0, columns = 0;
2304                 vector offset = '0 0 0';
2305                 vector score_pos, score_size; //for scores other than myteam
2306                 if(autocvar_hud_panel_score_rankings)
2307                 {
2308                         HUD_Score_Rankings(pos, mySize, me);
2309                         return;
2310                 }
2311                 if(spectatee_status == -1)
2312                 {
2313                         rows = mySize.y/mySize.x;
2314                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2315                         //                               ^^^ ammo item aspect goes here
2316
2317                         columns = ceil(team_count/rows);
2318
2319                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2320
2321                         float newSize;
2322                         if(score_size.x/score_size.y > 3)
2323                         {
2324                                 newSize = 3 * score_size.y;
2325                                 offset.x = score_size.x - newSize;
2326                                 pos.x += offset.x/2;
2327                                 score_size.x = newSize;
2328                         }
2329                         else
2330                         {
2331                                 newSize = 1/3 * score_size.x;
2332                                 offset.y = score_size.y - newSize;
2333                                 pos.y += offset.y/2;
2334                                 score_size.y = newSize;
2335                         }
2336                 }
2337                 else
2338                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2339
2340                 float max_fragcount;
2341                 max_fragcount = -99;
2342                 draw_beginBoldFont();
2343                 row = column = 0;
2344                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2345                         if(tm.team == NUM_SPECTATOR)
2346                                 continue;
2347                         score = tm.(teamscores[ts_primary]);
2348                         if(autocvar__hud_configure)
2349                                 score = 123;
2350
2351                         if (score > max_fragcount)
2352                                 max_fragcount = score;
2353
2354                         if (spectatee_status == -1)
2355                         {
2356                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2357                                 if (max_fragcount == score)
2358                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2360                                 ++row;
2361                                 if(row >= rows)
2362                                 {
2363                                         row = 0;
2364                                         ++column;
2365                                 }
2366                         }
2367                         else if(tm.team == myteam) {
2368                                 if (max_fragcount == score)
2369                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2370                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2371                         } else {
2372                                 if (max_fragcount == score)
2373                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2374                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2375                                 ++rows;
2376                         }
2377                 }
2378                 draw_endBoldFont();
2379         }
2380 }
2381
2382 // Race timer (#8)
2383 //
2384 void HUD_RaceTimer (void)
2385 {
2386         if(!autocvar__hud_configure)
2387         {
2388                 if(!autocvar_hud_panel_racetimer) return;
2389                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2390                 if(spectatee_status == -1) return;
2391         }
2392
2393         HUD_Panel_UpdateCvars();
2394
2395         draw_beginBoldFont();
2396
2397         vector pos, mySize;
2398         pos = panel_pos;
2399         mySize = panel_size;
2400
2401         HUD_Panel_DrawBg(1);
2402         if(panel_bg_padding)
2403         {
2404                 pos += '1 1 0' * panel_bg_padding;
2405                 mySize -= '2 2 0' * panel_bg_padding;
2406         }
2407
2408         // always force 4:1 aspect
2409         vector newSize = '0 0 0';
2410         if(mySize.x/mySize.y > 4)
2411         {
2412                 newSize.x = 4 * mySize.y;
2413                 newSize.y = mySize.y;
2414
2415                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2416         }
2417         else
2418         {
2419                 newSize.y = 1/4 * mySize.x;
2420                 newSize.x = mySize.x;
2421
2422                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2423         }
2424         mySize = newSize;
2425
2426         float a, t;
2427         string s, forcetime;
2428
2429         if(autocvar__hud_configure)
2430         {
2431                 s = "0:13:37";
2432                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2433                 s = _("^1Intermediate 1 (+15.42)");
2434                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2435                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2436                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2437         }
2438         else if(race_checkpointtime)
2439         {
2440                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2441                 s = "";
2442                 forcetime = "";
2443                 if(a > 0) // just hit a checkpoint?
2444                 {
2445                         if(race_checkpoint != 254)
2446                         {
2447                                 if(race_time && race_previousbesttime)
2448                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2449                                 else
2450                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2451                                 if(race_time)
2452                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2453                         }
2454                 }
2455                 else
2456                 {
2457                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2458                         {
2459                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2460                                 if(a > 0) // next one?
2461                                 {
2462                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2463                                 }
2464                         }
2465                 }
2466
2467                 if(s != "" && a > 0)
2468                 {
2469                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2470                 }
2471
2472                 if(race_penaltytime)
2473                 {
2474                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2475                         if(a > 0)
2476                         {
2477                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2478                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2479                         }
2480                 }
2481
2482                 if(forcetime != "")
2483                 {
2484                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2485                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2486                 }
2487                 else
2488                         a = 1;
2489
2490                 if(race_laptime && race_checkpoint != 255)
2491                 {
2492                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2493                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2494                 }
2495         }
2496         else
2497         {
2498                 if(race_mycheckpointtime)
2499                 {
2500                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2501                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2502                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2503                 }
2504                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2505                 {
2506                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2507                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2508                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2509                 }
2510
2511                 if(race_penaltytime && !race_penaltyaccumulator)
2512                 {
2513                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2514                         a = bound(0, (1 + t - time), 1);
2515                         if(a > 0)
2516                         {
2517                                 if(time < t)
2518                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2519                                 else
2520                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2521                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2522                         }
2523                 }
2524         }
2525
2526         draw_endBoldFont();
2527 }
2528
2529 // Vote window (#9)
2530 //
2531 float vote_yescount;
2532 float vote_nocount;
2533 float vote_needed;
2534 float vote_highlighted; // currently selected vote
2535
2536 float vote_active; // is there an active vote?
2537 float vote_prev; // previous state of vote_active to check for a change
2538 float vote_alpha;
2539 float vote_change; // "time" when vote_active changed
2540
2541 void HUD_Vote(void)
2542 {
2543         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2544         {
2545                 vote_active = 1;
2546                 if (autocvar__hud_configure)
2547                 {
2548                         vote_yescount = 0;
2549                         vote_nocount = 0;
2550                         print(_("^1You must answer before entering hud configure mode\n"));
2551                         cvar_set("_hud_configure", "0");
2552                 }
2553                 if(vote_called_vote)
2554                         strunzone(vote_called_vote);
2555                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2556                 uid2name_dialog = 1;
2557         }
2558
2559         if(!autocvar__hud_configure)
2560         {
2561                 if(!autocvar_hud_panel_vote) return;
2562
2563                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2564                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2565
2566                 if(panel_bg_alpha_str == "") {
2567                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2568                 }
2569                 panel_bg_alpha = stof(panel_bg_alpha_str);
2570         }
2571         else
2572         {
2573                 vote_yescount = 3;
2574                 vote_nocount = 2;
2575                 vote_needed = 4;
2576         }
2577
2578         string s;
2579         float a;
2580         if(vote_active != vote_prev) {
2581                 vote_change = time;
2582                 vote_prev = vote_active;
2583         }
2584
2585         if(vote_active || autocvar__hud_configure)
2586                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2587         else
2588                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2589
2590         if(!vote_alpha)
2591                 return;
2592
2593         HUD_Panel_UpdateCvars();
2594
2595         if(uid2name_dialog)
2596         {
2597                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2598                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2599         }
2600
2601     // these must be below above block
2602         vector pos, mySize;
2603         pos = panel_pos;
2604         mySize = panel_size;
2605
2606         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2607         HUD_Panel_DrawBg(a);
2608         a = panel_fg_alpha * a;
2609
2610         if(panel_bg_padding)
2611         {
2612                 pos += '1 1 0' * panel_bg_padding;
2613                 mySize -= '2 2 0' * panel_bg_padding;
2614         }
2615
2616         // always force 3:1 aspect
2617         vector newSize = '0 0 0';
2618         if(mySize.x/mySize.y > 3)
2619         {
2620                 newSize.x = 3 * mySize.y;
2621                 newSize.y = mySize.y;
2622
2623                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2624         }
2625         else
2626         {
2627                 newSize.y = 1/3 * mySize.x;
2628                 newSize.x = mySize.x;
2629
2630                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2631         }
2632         mySize = newSize;
2633
2634         s = _("A vote has been called for:");
2635         if(uid2name_dialog)
2636                 s = _("Allow servers to store and display your name?");
2637         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2638         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2639         if(autocvar__hud_configure)
2640                 s = _("^1Configure the HUD");
2641         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2642
2643         // print the yes/no counts
2644     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2645         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2646     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2647         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2648
2649         // draw the progress bar backgrounds
2650         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2651
2652         // draw the highlights
2653         if(vote_highlighted == 1) {
2654                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2655                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2656         }
2657         else if(vote_highlighted == -1) {
2658                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2659                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2660         }
2661
2662         // draw the progress bars
2663         if(vote_yescount && vote_needed)
2664         {
2665                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2666                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2667         }
2668
2669         if(vote_nocount && vote_needed)
2670         {
2671                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2672                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2673         }
2674
2675         drawresetcliparea();
2676 }
2677
2678 // Mod icons panel (#10)
2679 //
2680
2681 float mod_active; // is there any active mod icon?
2682
2683 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2684 {
2685         float stat = -1;
2686         string pic = "";
2687         vector color = '0 0 0';
2688         switch(i)
2689         {
2690                 case 0:
2691                         stat = getstati(STAT_REDALIVE);
2692                         pic = "player_red.tga";
2693                         color = '1 0 0';
2694                         break;
2695                 case 1:
2696                         stat = getstati(STAT_BLUEALIVE);
2697                         pic = "player_blue.tga";
2698                         color = '0 0 1';
2699                         break;
2700                 case 2:
2701                         stat = getstati(STAT_YELLOWALIVE);
2702                         pic = "player_yellow.tga";
2703                         color = '1 1 0';
2704                         break;
2705                 default:
2706                 case 3:
2707                         stat = getstati(STAT_PINKALIVE);
2708                         pic = "player_pink.tga";
2709                         color = '1 0 1';
2710                         break;
2711         }
2712
2713         if(mySize.x/mySize.y > aspect_ratio)
2714         {
2715                 i = aspect_ratio * mySize.y;
2716                 myPos.x = myPos.x + (mySize.x - i) / 2;
2717                 mySize.x = i;
2718         }
2719         else
2720         {
2721                 i = 1/aspect_ratio * mySize.x;
2722                 myPos.y = myPos.y + (mySize.y - i) / 2;
2723                 mySize.y = i;
2724         }
2725
2726         if(layout)
2727         {
2728                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2729                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2730         }
2731         else
2732                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2733 }
2734
2735 // Clan Arena and Freeze Tag HUD modicons
2736 void HUD_Mod_CA(vector myPos, vector mySize)
2737 {
2738         mod_active = 1; // required in each mod function that always shows something
2739
2740         int layout;
2741         if(gametype == MAPINFO_TYPE_CA)
2742                 layout = autocvar_hud_panel_modicons_ca_layout;
2743         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2744                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2745         float rows, columns, aspect_ratio;
2746         rows = mySize.y/mySize.x;
2747         aspect_ratio = (layout) ? 2 : 1;
2748         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2749         columns = ceil(team_count/rows);
2750
2751         int i;
2752         float row = 0, column = 0;
2753         vector pos, itemSize;
2754         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2755         for(i=0; i<team_count; ++i)
2756         {
2757                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2758
2759                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2760
2761                 ++row;
2762                 if(row >= rows)
2763                 {
2764                         row = 0;
2765                         ++column;
2766                 }
2767         }
2768 }
2769
2770 // CTF HUD modicon section
2771 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2772 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2773 int redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2774
2775 void HUD_Mod_CTF_Reset(void)
2776 {
2777         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2778         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2779         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2780 }
2781
2782 void HUD_Mod_CTF(vector pos, vector mySize)
2783 {
2784         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2785         vector flag_size;
2786         float f; // every function should have that
2787
2788         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2789         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2790         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2791         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2792         float fs, fs2, fs3, size1, size2;
2793         vector e1, e2;
2794
2795         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2796         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2797         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2798         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2799         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2800         
2801         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2802
2803         if(redflag || blueflag || yellowflag || pinkflag || neutralflag)
2804                 mod_active = 1;
2805         else
2806                 mod_active = 0;
2807
2808         if(autocvar__hud_configure)
2809         {
2810                 redflag = 1;
2811                 blueflag = 2;
2812                 if(team_count >= 3)
2813                         yellowflag = 2;
2814                 if(team_count >= 4)
2815                         pinkflag = 3;
2816                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2817         }
2818
2819         // when status CHANGES, set old status into prevstatus and current status into status
2820         if (redflag != redflag_prevframe)
2821         {
2822                 redflag_statuschange_time = time;
2823                 redflag_prevstatus = redflag_prevframe;
2824                 redflag_prevframe = redflag;
2825         }
2826
2827         if (blueflag != blueflag_prevframe)
2828         {
2829                 blueflag_statuschange_time = time;
2830                 blueflag_prevstatus = blueflag_prevframe;
2831                 blueflag_prevframe = blueflag;
2832         }
2833
2834         if (yellowflag != yellowflag_prevframe)
2835         {
2836                 yellowflag_statuschange_time = time;
2837                 yellowflag_prevstatus = yellowflag_prevframe;
2838                 yellowflag_prevframe = yellowflag;
2839         }
2840
2841         if (pinkflag != pinkflag_prevframe)
2842         {
2843                 pinkflag_statuschange_time = time;
2844                 pinkflag_prevstatus = pinkflag_prevframe;
2845                 pinkflag_prevframe = pinkflag;
2846         }
2847
2848         if (neutralflag != neutralflag_prevframe)
2849         {
2850                 neutralflag_statuschange_time = time;
2851                 neutralflag_prevstatus = neutralflag_prevframe;
2852                 neutralflag_prevframe = neutralflag;
2853         }
2854
2855         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2856         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2857         yellowflag_statuschange_elapsedtime = time - yellowflag_statuschange_time;
2858         pinkflag_statuschange_elapsedtime = time - pinkflag_statuschange_time;
2859         neutralflag_statuschange_elapsedtime = time - neutralflag_statuschange_time;
2860
2861         const float BLINK_FACTOR = 0.15;
2862         const float BLINK_BASE = 0.85;
2863         // note:
2864         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2865         // thus
2866         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2867         // ensure RMS == 1
2868         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2869
2870         string red_icon, red_icon_prevstatus;
2871         int red_alpha, red_alpha_prevstatus;
2872         red_alpha = red_alpha_prevstatus = 1;
2873         switch(redflag)
2874         {
2875                 case 1: red_icon = "flag_red_taken"; break;
2876                 case 2: red_icon = "flag_red_lost"; break;
2877                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2878                 default:
2879                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2880                                 red_icon = "flag_red_shielded";
2881                         else
2882                                 red_icon = string_null;
2883                         break;
2884         }
2885         switch(redflag_prevstatus)
2886         {
2887                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2888                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2889                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2890                 default:
2891                         if(redflag == 3)
2892                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2893                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_1))
2894                                 red_icon_prevstatus = "flag_red_shielded";
2895                         else
2896                                 red_icon_prevstatus = string_null;
2897                         break;
2898         }
2899
2900         string blue_icon, blue_icon_prevstatus;
2901         int blue_alpha, blue_alpha_prevstatus;
2902         blue_alpha = blue_alpha_prevstatus = 1;
2903         switch(blueflag)
2904         {
2905                 case 1: blue_icon = "flag_blue_taken"; break;
2906                 case 2: blue_icon = "flag_blue_lost"; break;
2907                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2908                 default:
2909                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2910                                 blue_icon = "flag_blue_shielded";
2911                         else
2912                                 blue_icon = string_null;
2913                         break;
2914         }
2915         switch(blueflag_prevstatus)
2916         {
2917                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2918                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2919                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2920                 default:
2921                         if(blueflag == 3)
2922                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2923                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_2))
2924                                 blue_icon_prevstatus = "flag_blue_shielded";
2925                         else
2926                                 blue_icon_prevstatus = string_null;
2927                         break;
2928         }
2929
2930         string yellow_icon, yellow_icon_prevstatus;
2931         int yellow_alpha, yellow_alpha_prevstatus;
2932         yellow_alpha = yellow_alpha_prevstatus = 1;
2933         switch(yellowflag)
2934         {
2935                 case 1: yellow_icon = "flag_yellow_taken"; break;
2936                 case 2: yellow_icon = "flag_yellow_lost"; break;
2937                 case 3: yellow_icon = "flag_yellow_carrying"; yellow_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2938                 default:
2939                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2940                                 yellow_icon = "flag_yellow_shielded";
2941                         else
2942                                 yellow_icon = string_null;
2943                         break;
2944         }
2945         switch(yellowflag_prevstatus)
2946         {
2947                 case 1: yellow_icon_prevstatus = "flag_yellow_taken"; break;
2948                 case 2: yellow_icon_prevstatus = "flag_yellow_lost"; break;
2949                 case 3: yellow_icon_prevstatus = "flag_yellow_carrying"; yellow_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2950                 default:
2951                         if(yellowflag == 3)
2952                                 yellow_icon_prevstatus = "flag_yellow_carrying"; // make it more visible
2953                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_3))
2954                                 yellow_icon_prevstatus = "flag_yellow_shielded";
2955                         else
2956                                 yellow_icon_prevstatus = string_null;
2957                         break;
2958         }
2959
2960         string pink_icon, pink_icon_prevstatus;
2961         int pink_alpha, pink_alpha_prevstatus;
2962         pink_alpha = pink_alpha_prevstatus = 1;
2963         switch(pinkflag)
2964         {
2965                 case 1: pink_icon = "flag_pink_taken"; break;
2966                 case 2: pink_icon = "flag_pink_lost"; break;
2967                 case 3: pink_icon = "flag_pink_carrying"; pink_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2968                 default:
2969                         if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2970                                 pink_icon = "flag_pink_shielded";
2971                         else
2972                                 pink_icon = string_null;
2973                         break;
2974         }
2975         switch(pinkflag_prevstatus)
2976         {
2977                 case 1: pink_icon_prevstatus = "flag_pink_taken"; break;
2978                 case 2: pink_icon_prevstatus = "flag_pink_lost"; break;
2979                 case 3: pink_icon_prevstatus = "flag_pink_carrying"; pink_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2980                 default:
2981                         if(pinkflag == 3)
2982                                 pink_icon_prevstatus = "flag_pink_carrying"; // make it more visible
2983                         else if((stat_items & CTF_SHIELDED) && (myteam != NUM_TEAM_4))
2984                                 pink_icon_prevstatus = "flag_pink_shielded";
2985                         else
2986                                 pink_icon_prevstatus = string_null;
2987                         break;
2988         }
2989
2990         string neutral_icon, neutral_icon_prevstatus;
2991         int neutral_alpha, neutral_alpha_prevstatus;
2992         neutral_alpha = neutral_alpha_prevstatus = 1;
2993         switch(neutralflag)
2994         {
2995                 case 1: neutral_icon = "flag_neutral_taken"; break;
2996                 case 2: neutral_icon = "flag_neutral_lost"; break;
2997                 case 3: neutral_icon = "flag_neutral_carrying"; neutral_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2998                 default:
2999                         if((stat_items & CTF_SHIELDED))
3000                                 neutral_icon = "flag_neutral_shielded";
3001                         else
3002                                 neutral_icon = string_null;
3003                         break;
3004         }
3005         switch(neutralflag_prevstatus)
3006         {
3007                 case 1: neutral_icon_prevstatus = "flag_neutral_taken"; break;
3008                 case 2: neutral_icon_prevstatus = "flag_neutral_lost"; break;
3009                 case 3: neutral_icon_prevstatus = "flag_neutral_carrying"; neutral_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3010                 default:
3011                         if(neutralflag == 3)
3012                                 neutral_icon_prevstatus = "flag_neutral_carrying"; // make it more visible
3013                         else if((stat_items & CTF_SHIELDED))
3014                                 neutral_icon_prevstatus = "flag_neutral_shielded";
3015                         else
3016                                 neutral_icon_prevstatus = string_null;
3017                         break;
3018         }
3019
3020         if(ctf_oneflag)
3021         {
3022                 // hacky, but these aren't needed
3023                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3024                 fs = fs2 = fs3 = 1;
3025         }
3026         else switch(team_count)
3027         {
3028                 default:
3029                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3030                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3031                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3032         }
3033
3034         if(mySize_x > mySize_y)
3035         {
3036                 size1 = mySize_x;
3037                 size2 = mySize_y;
3038                 e1 = eX;
3039                 e2 = eY;
3040         }
3041         else
3042         {
3043                 size1 = mySize_y;
3044                 size2 = mySize_x;
3045                 e1 = eY;
3046                 e2 = eX;
3047         }
3048
3049         switch(myteam)
3050         {
3051                 default:
3052                 case NUM_TEAM_1:
3053                 {
3054                         redflag_pos = pos;
3055                         blueflag_pos = pos + eX * fs2 * size1;
3056                         yellowflag_pos = pos - eX * fs2 * size1;
3057                         pinkflag_pos = pos + eX * fs3 * size1;
3058                         break;
3059                 }
3060                 case NUM_TEAM_2:
3061                 {
3062                         redflag_pos = pos + eX * fs2 * size1;
3063                         blueflag_pos = pos;
3064                         yellowflag_pos = pos - eX * fs2 * size1;
3065                         pinkflag_pos = pos + eX * fs3 * size1;
3066                         break;
3067                 }
3068                 case NUM_TEAM_3:
3069                 {
3070                         redflag_pos = pos + eX * fs3 * size1;
3071                         blueflag_pos = pos - eX * fs2 * size1;
3072                         yellowflag_pos = pos;
3073                         pinkflag_pos = pos + eX * fs2 * size1;
3074                         break;
3075                 }
3076                 case NUM_TEAM_4:
3077                 {
3078                         redflag_pos = pos - eX * fs2 * size1;
3079                         blueflag_pos = pos + eX * fs3 * size1;
3080                         yellowflag_pos = pos + eX * fs2 * size1;
3081                         pinkflag_pos = pos;
3082                         break;
3083                 }
3084         }
3085         neutralflag_pos = pos;
3086         flag_size = e1 * fs * size1 + e2 * size2;
3087
3088         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3089         if(red_icon_prevstatus && f < 1)
3090                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3091         if(red_icon)
3092                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3093
3094         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3095         if(blue_icon_prevstatus && f < 1)
3096                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3097         if(blue_icon)
3098                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3099
3100         f = bound(0, yellowflag_statuschange_elapsedtime*2, 1);
3101         if(yellow_icon_prevstatus && f < 1)
3102                 drawpic_aspect_skin_expanding(yellowflag_pos, yellow_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3103         if(yellow_icon)
3104                 drawpic_aspect_skin(yellowflag_pos, yellow_icon, flag_size, '1 1 1', panel_fg_alpha * yellow_alpha * f, DRAWFLAG_NORMAL);
3105
3106         f = bound(0, pinkflag_statuschange_elapsedtime*2, 1);
3107         if(pink_icon_prevstatus && f < 1)
3108                 drawpic_aspect_skin_expanding(pinkflag_pos, pink_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * pink_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3109         if(pink_icon)
3110                 drawpic_aspect_skin(pinkflag_pos, pink_icon, flag_size, '1 1 1', panel_fg_alpha * pink_alpha * f, DRAWFLAG_NORMAL);
3111
3112         f = bound(0, neutralflag_statuschange_elapsedtime*2, 1);
3113         if(neutral_icon_prevstatus && f < 1)
3114                 drawpic_aspect_skin_expanding(neutralflag_pos, neutral_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3115         if(neutral_icon)
3116                 drawpic_aspect_skin(neutralflag_pos, neutral_icon, flag_size, '1 1 1', panel_fg_alpha * neutral_alpha * f, DRAWFLAG_NORMAL);
3117 }
3118
3119 // Keyhunt HUD modicon section
3120 vector KH_SLOTS[4];
3121
3122 void HUD_Mod_KH(vector pos, vector mySize)
3123 {
3124         mod_active = 1; // keyhunt should never hide the mod icons panel
3125
3126         // Read current state
3127
3128         float state = getstati(STAT_KH_KEYS);
3129         float i, key_state;
3130         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3131         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3132
3133         for(i = 0; i < 4; ++i)
3134         {
3135                 key_state = (bitshift(state, i * -5) & 31) - 1;
3136
3137                 if(key_state == -1)
3138                         continue;
3139
3140                 if(key_state == 30)
3141                 {
3142                         ++carrying_keys;
3143                         key_state = myteam;
3144                 }
3145
3146                 switch(key_state)
3147                 {
3148                         case NUM_TEAM_1: ++team1_keys; break;
3149                         case NUM_TEAM_2: ++team2_keys; break;
3150                         case NUM_TEAM_3: ++team3_keys; break;
3151                         case NUM_TEAM_4: ++team4_keys; break;
3152                         case 29: ++dropped_keys; break;
3153                 }
3154
3155                 ++all_keys;
3156         }
3157
3158         // Calculate slot measurements
3159
3160         vector slot_size;
3161
3162         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3163         {
3164                 // Quadratic arrangement
3165                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3166                 KH_SLOTS[0] = pos;
3167                 KH_SLOTS[1] = pos + eX * slot_size.x;
3168                 KH_SLOTS[2] = pos + eY * slot_size.y;
3169                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3170         }
3171         else
3172         {
3173                 if(mySize.x > mySize.y)
3174                 {
3175                         // Horizontal arrangement
3176                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3177                         for(i = 0; i < all_keys; ++i)
3178                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3179                 }
3180                 else
3181                 {
3182                         // Vertical arrangement
3183                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3184                         for(i = 0; i < all_keys; ++i)
3185                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3186                 }
3187         }
3188
3189         // Make icons blink in case of RUN HERE
3190
3191         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3192         float alpha;
3193         alpha = 1;
3194
3195         if(carrying_keys)
3196                 switch(myteam)
3197                 {
3198                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3199                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3200                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3201                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3202                 }
3203
3204         // Draw icons
3205
3206         i = 0;
3207
3208         while(team1_keys--)
3209                 if(myteam == NUM_TEAM_1 && carrying_keys)
3210                 {
3211                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3212                         --carrying_keys;
3213                 }
3214                 else
3215                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3216
3217         while(team2_keys--)
3218                 if(myteam == NUM_TEAM_2 && carrying_keys)
3219                 {
3220                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3221                         --carrying_keys;
3222                 }
3223                 else
3224                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3225
3226         while(team3_keys--)
3227                 if(myteam == NUM_TEAM_3 && carrying_keys)
3228                 {
3229                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3230                         --carrying_keys;
3231                 }
3232                 else
3233                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3234
3235         while(team4_keys--)
3236                 if(myteam == NUM_TEAM_4 && carrying_keys)
3237                 {
3238                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3239                         --carrying_keys;
3240                 }
3241                 else
3242                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3243
3244         while(dropped_keys--)
3245                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3246 }
3247
3248 // Keepaway HUD mod icon
3249 float kaball_prevstatus; // last remembered status
3250 float kaball_statuschange_time; // time when the status changed
3251
3252 // we don't need to reset for keepaway since it immediately
3253 // autocorrects prevstatus as to if the player has the ball or not
3254
3255 void HUD_Mod_Keepaway(vector pos, vector mySize)
3256 {
3257         mod_active = 1; // keepaway should always show the mod HUD
3258
3259         float BLINK_FACTOR = 0.15;
3260         float BLINK_BASE = 0.85;
3261         float BLINK_FREQ = 5;
3262         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3263
3264         float stat_items = getstati(STAT_ITEMS, 0, 24);
3265         float kaball = (stat_items/IT_KEY1) & 1;
3266
3267         if(kaball != kaball_prevstatus)
3268         {
3269                 kaball_statuschange_time = time;
3270                 kaball_prevstatus = kaball;
3271         }
3272
3273         vector kaball_pos, kaball_size;
3274
3275         if(mySize.x > mySize.y) {
3276                 kaball_pos = pos + eX * 0.25 * mySize.x;
3277                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3278         } else {
3279                 kaball_pos = pos + eY * 0.25 * mySize.y;
3280                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3281         }
3282
3283         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3284         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3285
3286         if(kaball_prevstatus && f < 1)
3287                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3288
3289         if(kaball)
3290                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3291 }
3292
3293
3294 // Nexball HUD mod icon
3295 void HUD_Mod_NexBall(vector pos, vector mySize)
3296 {
3297         float stat_items, nb_pb_starttime, dt, p;
3298
3299         stat_items = getstati(STAT_ITEMS, 0, 24);
3300         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3301
3302         if (stat_items & IT_KEY1)
3303                 mod_active = 1;
3304         else
3305                 mod_active = 0;
3306
3307         //Manage the progress bar if any
3308         if (nb_pb_starttime > 0)
3309         {
3310                 dt = (time - nb_pb_starttime) % nb_pb_period;
3311                 // one period of positive triangle
3312                 p = 2 * dt / nb_pb_period;
3313                 if (p > 1)
3314                         p = 2 - p;
3315
3316                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3317         }
3318
3319         if (stat_items & IT_KEY1)
3320                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3321 }
3322
3323 // Race/CTS HUD mod icons
3324 float crecordtime_prev; // last remembered crecordtime
3325 float crecordtime_change_time; // time when crecordtime last changed
3326 float srecordtime_prev; // last remembered srecordtime
3327 float srecordtime_change_time; // time when srecordtime last changed
3328
3329 float race_status_time;
3330 float race_status_prev;
3331 string race_status_name_prev;
3332 void HUD_Mod_Race(vector pos, vector mySize)
3333 {
3334         mod_active = 1; // race should never hide the mod icons panel
3335         entity me;
3336         me = playerslots[player_localnum];
3337         float t, score;
3338         float f; // yet another function has this
3339         score = me.(scores[ps_primary]);
3340
3341         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3342                 return; // no records in the actual race
3343
3344         // clientside personal record
3345         string rr;
3346         if(gametype == MAPINFO_TYPE_CTS)
3347                 rr = CTS_RECORD;
3348         else
3349                 rr = RACE_RECORD;
3350         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3351
3352         if(score && (score < t || !t)) {
3353                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3354                 if(autocvar_cl_autodemo_delete_keeprecords)
3355                 {
3356                         f = autocvar_cl_autodemo_delete;
3357                         f &= ~1;
3358                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3359                 }
3360         }
3361
3362         if(t != crecordtime_prev) {
3363                 crecordtime_prev = t;
3364                 crecordtime_change_time = time;
3365         }
3366
3367         vector textPos, medalPos;
3368         float squareSize;
3369         if(mySize.x > mySize.y) {
3370                 // text on left side
3371                 squareSize = min(mySize.y, mySize.x/2);
3372                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3373                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3374         } else {
3375                 // text on top
3376                 squareSize = min(mySize.x, mySize.y/2);
3377                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3378                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3379         }
3380
3381         f = time - crecordtime_change_time;
3382
3383         if (f > 1) {
3384                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3385                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3386         } else {
3387                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3388                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3389                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3390                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3391         }
3392
3393         // server record
3394         t = race_server_record;
3395         if(t != srecordtime_prev) {
3396                 srecordtime_prev = t;
3397                 srecordtime_change_time = time;
3398         }
3399         f = time - srecordtime_change_time;
3400
3401         if (f > 1) {
3402                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3403                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404         } else {
3405                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3408                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3409         }
3410
3411         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3412                 race_status_time = time + 5;
3413                 race_status_prev = race_status;
3414                 if (race_status_name_prev)
3415                         strunzone(race_status_name_prev);
3416                 race_status_name_prev = strzone(race_status_name);
3417         }
3418
3419         // race "awards"
3420         float a;
3421         a = bound(0, race_status_time - time, 1);
3422
3423         string s;
3424         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3425
3426         float rank;
3427         if(race_status > 0)
3428                 rank = race_CheckName(race_status_name);
3429         else
3430                 rank = 0;
3431         string rankname;
3432         rankname = count_ordinal(rank);
3433
3434         vector namepos;
3435         namepos = medalPos + '0 0.8 0' * squareSize;
3436         vector rankpos;
3437         rankpos = medalPos + '0 0.15 0' * squareSize;
3438
3439         if(race_status == 0)
3440                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3441         else if(race_status == 1) {
3442                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3443                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3444                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445         } else if(race_status == 2) {
3446                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3447                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3448                 else
3449                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3452         } else if(race_status == 3) {
3453                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456         }
3457
3458         if (race_status_time - time <= 0) {
3459                 race_status_prev = -1;
3460                 race_status = -1;
3461                 if(race_status_name)
3462                         strunzone(race_status_name);
3463                 race_status_name = string_null;
3464                 if(race_status_name_prev)
3465                         strunzone(race_status_name_prev);
3466                 race_status_name_prev = string_null;
3467         }
3468 }
3469
3470 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3471 {
3472         float stat = -1;
3473         string pic = "";
3474         vector color = '0 0 0';
3475         switch(i)
3476         {
3477                 case 0:
3478                         stat = getstatf(STAT_DOM_PPS_RED);
3479                         pic = "dom_icon_red";
3480                         color = '1 0 0';
3481                         break;
3482                 case 1:
3483                         stat = getstatf(STAT_DOM_PPS_BLUE);
3484                         pic = "dom_icon_blue";
3485                         color = '0 0 1';
3486                         break;
3487                 case 2:
3488                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3489                         pic = "dom_icon_yellow";
3490                         color = '1 1 0';
3491                         break;
3492                 default:
3493                 case 3:
3494                         stat = getstatf(STAT_DOM_PPS_PINK);
3495                         pic = "dom_icon_pink";
3496                         color = '1 0 1';
3497                         break;
3498         }
3499         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3500
3501         if(mySize.x/mySize.y > aspect_ratio)
3502         {
3503                 i = aspect_ratio * mySize.y;
3504                 myPos.x = myPos.x + (mySize.x - i) / 2;
3505                 mySize.x = i;
3506         }
3507         else
3508         {
3509                 i = 1/aspect_ratio * mySize.x;
3510                 myPos.y = myPos.y + (mySize.y - i) / 2;
3511                 mySize.y = i;
3512         }
3513
3514         if (layout) // show text too
3515         {
3516                 //draw the text
3517                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3518                 if (layout == 2) // average pps
3519                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3520                 else // percentage of average pps
3521                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3522         }
3523
3524         //draw the icon
3525         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3526         if (stat > 0)
3527         {
3528                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3529                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3530                 drawresetcliparea();
3531         }
3532 }
3533
3534 void HUD_Mod_Dom(vector myPos, vector mySize)
3535 {
3536         mod_active = 1; // required in each mod function that always shows something
3537
3538         int layout = autocvar_hud_panel_modicons_dom_layout;
3539         float rows, columns, aspect_ratio;
3540         rows = mySize.y/mySize.x;
3541         aspect_ratio = (layout) ? 3 : 1;
3542         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3543         columns = ceil(team_count/rows);
3544
3545         int i;
3546         float row = 0, column = 0;
3547         vector pos, itemSize;
3548         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3549         for(i=0; i<team_count; ++i)
3550         {
3551                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3552
3553                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3554
3555                 ++row;
3556                 if(row >= rows)
3557                 {
3558                         row = 0;
3559                         ++column;
3560                 }
3561         }
3562 }
3563
3564 void HUD_ModIcons_SetFunc()
3565 {
3566         switch(gametype)
3567         {
3568                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3569                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3570                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3571                 case MAPINFO_TYPE_CTS:
3572                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3573                 case MAPINFO_TYPE_CA:
3574                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3575                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3576                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3577         }
3578 }
3579
3580 float mod_prev; // previous state of mod_active to check for a change
3581 float mod_alpha;
3582 float mod_change; // "time" when mod_active changed
3583
3584 void HUD_ModIcons(void)
3585 {
3586         if(!autocvar__hud_configure)
3587         {
3588                 if(!autocvar_hud_panel_modicons) return;
3589                 if(!HUD_ModIcons_GameType) return;
3590         }
3591
3592         HUD_Panel_UpdateCvars();
3593
3594         draw_beginBoldFont();
3595
3596         if(mod_active != mod_prev) {
3597                 mod_change = time;
3598                 mod_prev = mod_active;
3599         }
3600
3601         if(mod_active || autocvar__hud_configure)
3602                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3603         else
3604                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3605
3606         if(mod_alpha)
3607                 HUD_Panel_DrawBg(mod_alpha);
3608
3609         if(panel_bg_padding)
3610         {
3611                 panel_pos += '1 1 0' * panel_bg_padding;
3612                 panel_size -= '2 2 0' * panel_bg_padding;
3613         }
3614
3615         if(autocvar__hud_configure)
3616                 HUD_Mod_CTF(panel_pos, panel_size);
3617         else
3618                 HUD_ModIcons_GameType(panel_pos, panel_size);
3619
3620         draw_endBoldFont();
3621 }
3622
3623 // Draw pressed keys (#11)
3624 //
3625 void HUD_PressedKeys(void)
3626 {
3627         if(!autocvar__hud_configure)
3628         {
3629                 if(!autocvar_hud_panel_pressedkeys) return;
3630                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3631         }
3632
3633         HUD_Panel_UpdateCvars();
3634         vector pos, mySize;
3635         pos = panel_pos;
3636         mySize = panel_size;
3637
3638         HUD_Panel_DrawBg(1);
3639         if(panel_bg_padding)
3640         {
3641                 pos += '1 1 0' * panel_bg_padding;
3642                 mySize -= '2 2 0' * panel_bg_padding;
3643         }
3644
3645         // force custom aspect
3646         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3647         if(aspect)
3648         {
3649                 vector newSize = '0 0 0';
3650                 if(mySize.x/mySize.y > aspect)
3651                 {
3652                         newSize.x = aspect * mySize.y;
3653                         newSize.y = mySize.y;
3654
3655                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3656                 }
3657                 else
3658                 {
3659                         newSize.y = 1/aspect * mySize.x;
3660                         newSize.x = mySize.x;
3661
3662                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3663                 }
3664                 mySize = newSize;
3665         }
3666
3667         vector keysize;
3668         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3669         float pressedkeys;
3670         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3671
3672         if(autocvar_hud_panel_pressedkeys_attack)
3673         {
3674                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3675                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3676                 pos.y += keysize.y;
3677         }
3678
3679         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3680         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3681         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3682         pos.y += keysize.y;
3683         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686 }
3687
3688 // Handle chat as a panel (#12)
3689 //
3690 void HUD_Chat(void)
3691 {
3692         if(!autocvar__hud_configure)
3693         {
3694                 if (!autocvar_hud_panel_chat)
3695                 {
3696                         if (!autocvar_con_chatrect)
3697                                 cvar_set("con_chatrect", "0");
3698                         return;
3699                 }
3700                 if(autocvar__con_chat_maximized)
3701                 {
3702                         if(!hud_draw_maximized) return;
3703                 }
3704                 else if(chat_panel_modified)
3705                 {
3706                         panel.update_time = time; // forces reload of panel attributes
3707                         chat_panel_modified = false;
3708                 }
3709         }
3710
3711         HUD_Panel_UpdateCvars();
3712
3713         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3714         {
3715                 panel_pos.y = panel_bg_border;
3716                 panel_size.y = vid_conheight - panel_bg_border * 2;
3717                 if(panel.current_panel_bg == "0") // force a border when maximized
3718                 {
3719                         string panel_bg;
3720                         panel_bg = strcat(hud_skin_path, "/border_default");
3721                         if(precache_pic(panel_bg) == "")
3722                                 panel_bg = "gfx/hud/default/border_default";
3723                         if(panel.current_panel_bg)
3724                                 strunzone(panel.current_panel_bg);
3725                         panel.current_panel_bg = strzone(panel_bg);
3726                         chat_panel_modified = true;
3727                 }
3728                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3729         }
3730
3731         vector pos, mySize;
3732         pos = panel_pos;
3733         mySize = panel_size;
3734
3735         HUD_Panel_DrawBg(1);
3736
3737         if(panel_bg_padding)
3738         {
3739                 pos += '1 1 0' * panel_bg_padding;
3740                 mySize -= '2 2 0' * panel_bg_padding;
3741         }
3742
3743         if (!autocvar_con_chatrect)
3744                 cvar_set("con_chatrect", "1");
3745
3746         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3747         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3748
3749         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3750         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3751
3752         if(autocvar__hud_configure)
3753         {
3754                 vector chatsize;
3755                 chatsize = '1 1 0' * autocvar_con_chatsize;
3756                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3757                 float i, a;
3758                 for(i = 0; i < autocvar_con_chat; ++i)
3759                 {
3760                         if(i == autocvar_con_chat - 1)
3761                                 a = panel_fg_alpha;
3762                         else
3763                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3764                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3765                         pos.y += chatsize.y;
3766                 }
3767         }
3768 }
3769
3770 // Engine info panel (#13)
3771 //
3772 float prevfps;
3773 float prevfps_time;
3774 float framecounter;
3775
3776 float frametimeavg;
3777 float frametimeavg1; // 1 frame ago
3778 float frametimeavg2; // 2 frames ago
3779 void HUD_EngineInfo(void)
3780 {
3781         if(!autocvar__hud_configure)
3782         {
3783                 if(!autocvar_hud_panel_engineinfo) return;
3784         }
3785
3786         HUD_Panel_UpdateCvars();
3787         vector pos, mySize;
3788         pos = panel_pos;
3789         mySize = panel_size;
3790
3791         HUD_Panel_DrawBg(1);
3792         if(panel_bg_padding)
3793         {
3794                 pos += '1 1 0' * panel_bg_padding;
3795                 mySize -= '2 2 0' * panel_bg_padding;
3796         }
3797
3798         float currentTime = gettime(GETTIME_REALTIME);
3799         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3800         {
3801                 float currentframetime = currentTime - prevfps_time;
3802                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3803                 frametimeavg2 = frametimeavg1;
3804                 frametimeavg1 = frametimeavg;
3805
3806                 float weight;
3807                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3808                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3809                 {
3810                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3811                                 prevfps = (1/currentframetime);
3812                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3813                 }
3814                 prevfps_time = currentTime;
3815         }
3816         else
3817         {
3818                 framecounter += 1;
3819                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3820                 {
3821                         prevfps = framecounter/(currentTime - prevfps_time);
3822                         framecounter = 0;
3823                         prevfps_time = currentTime;
3824                 }
3825         }
3826
3827         vector color;
3828         color = HUD_Get_Num_Color (prevfps, 100);
3829         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3830 }
3831
3832 // Info messages panel (#14)
3833 //
3834 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3835         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3836                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3837         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3838         o.y += fontsize.y;                                                                                                                                                                                              \
3839 } while(0)
3840 void HUD_InfoMessages(void)
3841 {
3842         if(!autocvar__hud_configure)
3843         {
3844                 if(!autocvar_hud_panel_infomessages) return;
3845         }
3846
3847         HUD_Panel_UpdateCvars();
3848         vector pos, mySize;
3849         pos = panel_pos;
3850         mySize = panel_size;
3851
3852         HUD_Panel_DrawBg(1);
3853         if(panel_bg_padding)
3854         {
3855                 pos += '1 1 0' * panel_bg_padding;
3856                 mySize -= '2 2 0' * panel_bg_padding;
3857         }
3858
3859         // always force 5:1 aspect
3860         vector newSize = '0 0 0';
3861         if(mySize.x/mySize.y > 5)
3862         {
3863                 newSize.x = 5 * mySize.y;
3864                 newSize.y = mySize.y;
3865
3866                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3867         }
3868         else
3869         {
3870                 newSize.y = 1/5 * mySize.x;
3871                 newSize.x = mySize.x;
3872
3873                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3874         }
3875
3876         mySize = newSize;
3877         entity tm;
3878         vector o;
3879         o = pos;
3880
3881         vector fontsize;
3882         fontsize = '0.20 0.20 0' * mySize.y;
3883
3884         float a;
3885         a = panel_fg_alpha;
3886
3887         string s;
3888         if(!autocvar__hud_configure)
3889         {
3890                 if(spectatee_status && !intermission)
3891                 {
3892                         a = 1;
3893                         if(spectatee_status == -1)
3894                                 s = _("^1Observing");
3895                         else
3896                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3897                         drawInfoMessage(s);
3898
3899                         if(spectatee_status == -1)
3900                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3901                         else
3902                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3903                         drawInfoMessage(s);
3904
3905                         if(spectatee_status == -1)
3906                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3907                         else
3908                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3909                         drawInfoMessage(s);
3910
3911                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3912                         drawInfoMessage(s);
3913
3914                         if(gametype == MAPINFO_TYPE_LMS)
3915                         {
3916                                 entity sk;
3917                                 sk = playerslots[player_localnum];
3918                                 if(sk.(scores[ps_primary]) >= 666)
3919                                         s = _("^1Match has already begun");
3920                                 else if(sk.(scores[ps_primary]) > 0)
3921                                         s = _("^1You have no more lives left");
3922                                 else
3923                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3924                         }
3925                         else
3926                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3927                         drawInfoMessage(s);
3928
3929                         //show restart countdown:
3930                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3931                                 float countdown;
3932                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3933                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3934                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3935                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3936                                 o.y += fontsize.y;
3937                         }
3938                 }
3939                 if(warmup_stage && !intermission)
3940                 {
3941                         s = _("^2Currently in ^1warmup^2 stage!");
3942                         drawInfoMessage(s);
3943                 }
3944
3945                 string blinkcolor;
3946                 if(time % 1 >= 0.5)
3947                         blinkcolor = "^1";
3948                 else
3949                         blinkcolor = "^3";
3950
3951                 if(ready_waiting && !intermission && !spectatee_status)
3952                 {
3953                         if(ready_waiting_for_me)
3954                         {
3955                                 if(warmup_stage)
3956                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3957                                 else
3958                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3959                         }
3960                         else
3961                         {
3962                                 if(warmup_stage)
3963                                         s = _("^2Waiting for others to ready up to end warmup...");
3964                                 else
3965                                         s = _("^2Waiting for others to ready up...");
3966                         }
3967                         drawInfoMessage(s);
3968                 }
3969                 else if(warmup_stage && !intermission && !spectatee_status)
3970                 {
3971                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3972                         drawInfoMessage(s);
3973                 }
3974
3975                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3976                 {
3977                         float ts_min = 0, ts_max = 0;
3978                         tm = teams.sort_next;
3979                         if (tm)
3980                         {
3981                                 for (; tm.sort_next; tm = tm.sort_next)
3982                                 {
3983                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3984                                                 continue;
3985                                         if(!ts_min) ts_min = tm.team_size;
3986                                         else ts_min = min(ts_min, tm.team_size);
3987                                         if(!ts_max) ts_max = tm.team_size;
3988                                         else ts_max = max(ts_max, tm.team_size);
3989                                 }
3990                                 if ((ts_max - ts_min) > 1)
3991                                 {
3992                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3993                                         tm = GetTeam(myteam, false);
3994                                         if (tm)
3995                                         if (tm.team != NUM_SPECTATOR)
3996                                         if (tm.team_size == ts_max)
3997                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3998                                         drawInfoMessage(s);
3999                                 }
4000                         }
4001                 }
4002         }
4003         else
4004         {
4005                 s = _("^7Press ^3ESC ^7to show HUD options.");
4006                 drawInfoMessage(s);
4007                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4008                 drawInfoMessage(s);
4009                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4010                 drawInfoMessage(s);
4011                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4012                 drawInfoMessage(s);
4013         }
4014 }
4015
4016 // Physics panel (#15)
4017 //
4018 vector acc_prevspeed;
4019 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4020 void HUD_Physics(void)
4021 {
4022         if(!autocvar__hud_configure)
4023         {
4024                 if(!autocvar_hud_panel_physics) return;
4025                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4026                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4027         }
4028
4029         HUD_Panel_UpdateCvars();
4030
4031         draw_beginBoldFont();
4032
4033         HUD_Panel_DrawBg(1);
4034         if(panel_bg_padding)
4035         {
4036                 panel_pos += '1 1 0' * panel_bg_padding;
4037                 panel_size -= '2 2 0' * panel_bg_padding;
4038         }
4039
4040         float acceleration_progressbar_scale = 0;
4041         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4042                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4043
4044         float text_scale;
4045         if (autocvar_hud_panel_physics_text_scale <= 0)
4046                 text_scale = 1;
4047         else
4048                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4049
4050         //compute speed
4051         float speed, conversion_factor;
4052         string unit;
4053
4054         switch(autocvar_hud_panel_physics_speed_unit)
4055         {
4056                 default:
4057                 case 1:
4058                         unit = _(" qu/s");
4059                         conversion_factor = 1.0;
4060                         break;
4061                 case 2:
4062                         unit = _(" m/s");
4063                         conversion_factor = 0.0254;
4064                         break;
4065                 case 3:
4066                         unit = _(" km/h");
4067                         conversion_factor = 0.0254 * 3.6;
4068                         break;
4069                 case 4:
4070                         unit = _(" mph");
4071                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4072                         break;
4073                 case 5:
4074                         unit = _(" knots");
4075                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4076                         break;
4077         }
4078
4079         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4080
4081         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4082         if (autocvar__hud_configure)
4083                 speed = floor( max_speed * 0.65 + 0.5 );
4084         else if(autocvar_hud_panel_physics_speed_vertical)
4085                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4086         else
4087                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4088
4089         //compute acceleration
4090         float acceleration, f;
4091         if (autocvar__hud_configure)
4092                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4093         else
4094         {
4095                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4096                 f = time - acc_prevtime;
4097                 if(autocvar_hud_panel_physics_acceleration_vertical)
4098                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4099                 else
4100                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4101
4102                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4103
4104                 acc_prevspeed = vel;
4105                 acc_prevtime = time;
4106
4107                 f = bound(0, f * 10, 1);
4108                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4109         }
4110
4111         //compute layout
4112         float panel_ar = panel_size.x/panel_size.y;
4113         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4114         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4115         {
4116                 panel_size.x *= 0.5;
4117                 if (autocvar_hud_panel_physics_flip)
4118                         speed_offset.x = panel_size.x;
4119                 else
4120                         acceleration_offset.x = panel_size.x;
4121         }
4122         else
4123         {
4124                 panel_size.y *= 0.5;
4125                 if (autocvar_hud_panel_physics_flip)
4126                         speed_offset.y = panel_size.y;
4127                 else
4128                         acceleration_offset.y = panel_size.y;
4129         }
4130         float speed_baralign, acceleration_baralign;
4131         if (autocvar_hud_panel_physics_baralign == 1)
4132                 acceleration_baralign = speed_baralign = 1;
4133     else if(autocvar_hud_panel_physics_baralign == 4)
4134                 acceleration_baralign = speed_baralign = 2;
4135         else if (autocvar_hud_panel_physics_flip)
4136         {
4137                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4138                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4139         }
4140         else
4141         {
4142                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4143                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4144         }
4145         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4146                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4147
4148         //draw speed
4149         if(speed)
4150         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4151                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4152         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4153         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4154         {
4155                 tmp_size.x = panel_size.x * 0.75;
4156                 tmp_size.y = panel_size.y * text_scale;
4157                 if (speed_baralign)
4158                         tmp_offset.x = panel_size.x - tmp_size.x;
4159                 //else
4160                         //tmp_offset_x = 0;
4161                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4162                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4163
4164                 //draw speed unit
4165                 if (speed_baralign)
4166                         tmp_offset.x = 0;
4167                 else
4168                         tmp_offset.x = tmp_size.x;
4169                 if (autocvar_hud_panel_physics_speed_unit_show)
4170                 {
4171                         //tmp_offset_y = 0;
4172                         tmp_size.x = panel_size.x * (1 - 0.75);
4173                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4174                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4175                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4176                 }
4177         }
4178
4179         //compute and draw top speed
4180         if (autocvar_hud_panel_physics_topspeed)
4181         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4182         {
4183                 if (autocvar__hud_configure)
4184                 {
4185                         top_speed = floor( max_speed * 0.75 + 0.5 );
4186                         f = 1;
4187                 }
4188                 else
4189                 {
4190                         if (speed >= top_speed)
4191                         {
4192                                 top_speed = speed;
4193                                 top_speed_time = time;
4194                         }
4195                         if (top_speed != 0)
4196                         {
4197                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4198                                 // divide by f to make it start from 1
4199                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4200                         }
4201             else //hide top speed 0, it would be stupid
4202                                 f = 0;
4203                 }
4204                 if (f > 0)
4205                 {
4206                         //top speed progressbar peak
4207                         if(speed < top_speed)
4208                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4209                         {
4210                                 float peak_offsetX;
4211                                 vector peak_size = '0 0 0';
4212                                 if (speed_baralign == 0)
4213                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4214                 else if (speed_baralign == 1)
4215                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4216                 else // if (speed_baralign == 2)
4217                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4218                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4219                 peak_size.y = panel_size.y;
4220                 if (speed_baralign == 2) // draw two peaks, on both sides
4221                 {
4222                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4223                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4224                 }
4225                 else
4226                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4227                         }
4228
4229                         //top speed
4230                         tmp_offset.y = panel_size.y * 0.4;
4231                         tmp_size.x = panel_size.x * (1 - 0.75);
4232                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4233                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4234                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4235                 }
4236                 else
4237                         top_speed = 0;
4238         }
4239
4240         //draw acceleration
4241         if(acceleration)
4242         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4243         {
4244                 vector progressbar_color;
4245                 if(acceleration < 0)
4246                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4247                 else
4248                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4249
4250                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4251                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4252                         f = sqrt(f);
4253
4254                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4255                 {
4256                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4257
4258                         if (acceleration_baralign == 1)
4259                                 tmp_offset.x = panel_size.x - tmp_size.x;
4260                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4261                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4262                         else
4263                                 tmp_offset.x = 0;
4264                         tmp_offset.y = 0;
4265                 }
4266                 else
4267                 {
4268                         tmp_size = panel_size;
4269                         tmp_offset = '0 0 0';
4270                 }
4271
4272                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4273         }
4274         tmp_size.x = panel_size.x;
4275         tmp_size.y = panel_size.y * text_scale;
4276         tmp_offset.x = 0;
4277         tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4278         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4279                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4280
4281         draw_endBoldFont();
4282 }
4283
4284 // CenterPrint (#16)
4285 //
4286 const float CENTERPRINT_MAX_MSGS = 10;
4287 const float CENTERPRINT_MAX_ENTRIES = 50;
4288 const float CENTERPRINT_SPACING = 0.7;
4289 float cpm_index;
4290 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4291 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4292 float centerprint_time[CENTERPRINT_MAX_MSGS];
4293 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4294 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4295 float centerprint_showing;
4296
4297 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4298 {
4299         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4300         float i, j;
4301
4302         if(strMessage == "" && new_id == 0)
4303                 return;
4304
4305         // strip trailing newlines
4306         j = strlen(strMessage) - 1;
4307         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4308                 --j;
4309         if (j < strlen(strMessage) - 1)
4310                 strMessage = substring(strMessage, 0, j + 1);
4311
4312         if(strMessage == "" && new_id == 0)
4313                 return;
4314
4315         // strip leading newlines
4316         j = 0;
4317         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4318                 ++j;
4319         if (j > 0)
4320                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4321
4322         if(strMessage == "" && new_id == 0)
4323                 return;
4324
4325         if (!centerprint_showing)
4326                 centerprint_showing = true;
4327
4328         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4329         {
4330                 if (j == CENTERPRINT_MAX_MSGS)
4331                         j = 0;
4332                 if (new_id && new_id == centerprint_msgID[j])
4333                 {
4334                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4335                         {
4336                                 // fade out the current msg (duration and countdown_num are ignored)
4337                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4338                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4339                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4340                                 return;
4341                         }
4342                         break; // found a msg with the same id, at position j
4343                 }
4344         }
4345
4346         if (i == CENTERPRINT_MAX_MSGS)
4347         {
4348                 // a msg with the same id was not found, add the msg at the next position
4349                 --cpm_index;
4350                 if (cpm_index == -1)
4351                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4352                 j = cpm_index;
4353         }
4354         if(centerprint_messages[j])
4355                 strunzone(centerprint_messages[j]);
4356         centerprint_messages[j] = strzone(strMessage);
4357         centerprint_msgID[j] = new_id;
4358         if (duration < 0)
4359         {
4360                 centerprint_time[j] = -1;
4361                 centerprint_expire_time[j] = time;
4362         }
4363         else
4364         {
4365                 if(duration == 0)
4366                         duration = max(1, autocvar_hud_panel_centerprint_time);
4367                 centerprint_time[j] = duration;
4368                 centerprint_expire_time[j] = time + duration;
4369         }
4370         centerprint_countdown_num[j] = countdown_num;
4371 }
4372
4373 void centerprint_hud(string strMessage)
4374 {
4375         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4376 }
4377
4378 void reset_centerprint_messages(void)
4379 {
4380         float i;
4381         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4382         {
4383                 centerprint_expire_time[i] = 0;
4384                 centerprint_time[i] = 1;
4385                 centerprint_msgID[i] = 0;
4386                 if(centerprint_messages[i])
4387                         strunzone(centerprint_messages[i]);
4388                 centerprint_messages[i] = string_null;
4389         }
4390 }
4391 float hud_configure_cp_generation_time;
4392 void HUD_CenterPrint (void)
4393 {
4394         if(!autocvar__hud_configure)
4395         {
4396                 if(!autocvar_hud_panel_centerprint) return;
4397
4398                 if (hud_configure_prev && hud_configure_prev != -1)
4399                         reset_centerprint_messages();
4400         }
4401         else
4402         {
4403                 if (!hud_configure_prev)
4404                         reset_centerprint_messages();
4405                 if (time > hud_configure_cp_generation_time)
4406                 {
4407                         float r;
4408                         r = random();
4409                         if (r > 0.75)
4410                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4411                         else if (r > 0.5)
4412                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4413                         else
4414                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4415                         hud_configure_cp_generation_time = time + 1 + random()*4;
4416                 }
4417         }
4418
4419         // this panel fades only when the menu does
4420         float hud_fade_alpha_save = 0;
4421         if(scoreboard_fade_alpha)
4422         {
4423                 hud_fade_alpha_save = hud_fade_alpha;
4424                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4425         }
4426         HUD_Panel_UpdateCvars();
4427
4428         if(scoreboard_fade_alpha)
4429         {
4430                 hud_fade_alpha = hud_fade_alpha_save;
4431
4432                 // move the panel below the scoreboard
4433                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4434                         return;
4435                 vector target_pos;
4436
4437                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4438
4439                 if(target_pos.y > panel_pos.y)
4440                 {
4441                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4442                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4443                 }
4444         }
4445
4446         HUD_Panel_DrawBg(1);
4447
4448         if (!centerprint_showing)
4449                 return;
4450
4451         if(panel_bg_padding)
4452         {
4453                 panel_pos += '1 1 0' * panel_bg_padding;
4454                 panel_size -= '2 2 0' * panel_bg_padding;
4455         }
4456
4457         float entries, height;
4458         vector fontsize;
4459         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4460         // height = panel_size_y/entries;
4461         // fontsize = '1 1 0' * height;
4462         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4463         fontsize = '1 1 0' * height;
4464         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4465
4466         float i, j, k, n, g;
4467         float a, sz, align, current_msg_posY = 0, msg_size;
4468         vector pos;
4469         string ts;
4470         float all_messages_expired = true;
4471
4472         pos = panel_pos;
4473         if (autocvar_hud_panel_centerprint_flip)
4474                 pos.y += panel_size.y;
4475         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4476         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4477         {
4478                 if (j == CENTERPRINT_MAX_MSGS)
4479                         j = 0;
4480                 if (centerprint_expire_time[j] <= time)
4481                 {
4482                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4483                         {
4484                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4485                                 if (centerprint_countdown_num[j] == 0)
4486                                         continue;
4487                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4488                         }
4489                         else if(centerprint_time[j] != -1)
4490                                 continue;
4491                 }
4492
4493                 all_messages_expired = false;
4494
4495                 // fade the centerprint_hud in/out
4496                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4497                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4498                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4499                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4500                 else // Expiring soon, so fade it out.
4501                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4502
4503                 // while counting down show it anyway in order to hold the current message position
4504                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4505                         continue;
4506                 if (a > 1)
4507                         a = 1;
4508
4509                 // set the size from fading in/out before subsequent fading
4510                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4511
4512                 // also fade it based on positioning
4513                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4514                 {
4515                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4516                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4517                 }
4518                 a *= panel_fg_alpha;
4519
4520                 // finally set the size based on the new theAlpha from subsequent fading
4521                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4522                 drawfontscale = sz * '1 1 0';
4523
4524                 if (centerprint_countdown_num[j])
4525                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4526                 else
4527                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4528
4529                 if (autocvar_hud_panel_centerprint_flip)
4530                 {
4531                         // check if the message can be entirely shown
4532                         for(k = 0; k < n; ++k)
4533                         {
4534                                 getWrappedLine_remaining = argv(k);
4535                                 while(getWrappedLine_remaining)
4536                                 {
4537                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4538                                         if (ts != "")
4539                                                 pos.y -= fontsize.y;
4540                                         else
4541                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4542                                 }
4543                         }
4544                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4545                 }
4546
4547                 msg_size = pos.y;
4548                 for(k = 0; k < n; ++k)
4549                 {
4550                         getWrappedLine_remaining = argv(k);
4551                         while(getWrappedLine_remaining)
4552                         {
4553                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4554                                 if (ts != "")
4555                                 {
4556                                         if (align)
4557                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4558                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4559                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4560                                         pos.y += fontsize.y;
4561                                 }
4562                                 else
4563                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4564                         }
4565                 }
4566
4567                 ++g; // move next position number up
4568
4569                 msg_size = pos.y - msg_size;
4570                 if (autocvar_hud_panel_centerprint_flip)
4571                 {
4572                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4573                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4574                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4575
4576                         if (pos.y < panel_pos.y) // check if the next message can be shown
4577                         {
4578                                 drawfontscale = '1 1 0';
4579                                 return;
4580                         }
4581                 }
4582                 else
4583                 {
4584                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4585                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4586                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4587
4588                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4589                         {
4590                                 drawfontscale = '1 1 0';
4591                                 return;
4592                         }
4593                 }
4594         }
4595         drawfontscale = '1 1 0';
4596         if (all_messages_expired)
4597         {
4598                 centerprint_showing = false;
4599                 reset_centerprint_messages();
4600         }
4601 }
4602
4603 // Buffs (#18)
4604 //
4605 void HUD_Buffs(void)
4606 {
4607         float buffs = getstati(STAT_BUFFS, 0, 24);
4608         if(!autocvar__hud_configure)
4609         {
4610                 if(!autocvar_hud_panel_buffs) return;
4611                 if(spectatee_status == -1) return;
4612                 if(getstati(STAT_HEALTH) <= 0) return;
4613                 if(!buffs) return;
4614         }
4615         else
4616         {
4617                 buffs = Buff_Type_first.items; // force first buff
4618         }
4619
4620         float b = 0; // counter to tell other functions that we have buffs
4621         entity e;
4622         string s = "";
4623         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4624         {
4625                 ++b;
4626                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4627                 if(s == "")
4628                         s = o;
4629                 else
4630                         s = strcat(s, " ", o);
4631         }
4632
4633         HUD_Panel_UpdateCvars();
4634
4635         draw_beginBoldFont();
4636
4637         vector pos, mySize;
4638         pos = panel_pos;
4639         mySize = panel_size;
4640
4641         HUD_Panel_DrawBg(bound(0, b, 1));
4642         if(panel_bg_padding)
4643         {
4644                 pos += '1 1 0' * panel_bg_padding;
4645                 mySize -= '2 2 0' * panel_bg_padding;
4646         }
4647
4648         //float panel_ar = mySize_x/mySize_y;
4649         //float is_vertical = (panel_ar < 1);
4650         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4651         vector buff_offset = '0 0 0';
4652
4653         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4654         {
4655                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4656                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4657         }
4658
4659         draw_endBoldFont();
4660 }
4661
4662
4663 /*
4664 ==================
4665 Main HUD system
4666 ==================
4667 */
4668
4669 void HUD_Reset (void)
4670 {
4671         // reset gametype specific icons
4672         if(gametype == MAPINFO_TYPE_CTF)
4673                 HUD_Mod_CTF_Reset();
4674 }
4675
4676 void HUD_Main (void)
4677 {
4678         int i;
4679         // global hud theAlpha fade
4680         if(menu_enabled == 1)
4681                 hud_fade_alpha = 1;
4682         else
4683                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4684
4685         if(scoreboard_fade_alpha)
4686                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4687
4688         HUD_Configure_Frame();
4689
4690         if(intermission == 2) // no hud during mapvote
4691                 hud_fade_alpha = 0;
4692
4693         // panels that we want to be active together with the scoreboard
4694         // they must fade only when the menu does
4695         if(scoreboard_fade_alpha == 1)
4696         {
4697                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4698                 return;
4699         }
4700
4701         if(!autocvar__hud_configure && !hud_fade_alpha)
4702                 return;
4703
4704         // Drawing stuff
4705         if (hud_skin_prev != autocvar_hud_skin)
4706         {
4707                 if (hud_skin_path)
4708                         strunzone(hud_skin_path);
4709                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4710                 if (hud_skin_prev)
4711                         strunzone(hud_skin_prev);
4712                 hud_skin_prev = strzone(autocvar_hud_skin);
4713         }
4714
4715     current_player = player_localentnum;
4716
4717         // draw the dock
4718         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4719         {
4720                 float f;
4721                 vector color;
4722                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4723                 if((teamplay) && hud_dock_color_team) {
4724                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4725                                 color = '1 0 0' * hud_dock_color_team;
4726                         else
4727                                 color = myteamcolors * hud_dock_color_team;
4728                 }
4729                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4730                         color = '1 0 0' * hud_dock_color_team;
4731                 }
4732                 else
4733                 {
4734                         string hud_dock_color = autocvar_hud_dock_color;
4735                         if(hud_dock_color == "shirt") {
4736                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4737                                 color = colormapPaletteColor(floor(f / 16), 0);
4738                         }
4739                         else if(hud_dock_color == "pants") {
4740                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4741                                 color = colormapPaletteColor(f % 16, 1);
4742                         }
4743                         else
4744                                 color = stov(hud_dock_color);
4745                 }
4746
4747                 string pic;
4748                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4749                 if(precache_pic(pic) == "") {
4750                         pic = strcat(hud_skin_path, "/dock_medium");
4751                         if(precache_pic(pic) == "") {
4752                                 pic = "gfx/hud/default/dock_medium";
4753                         }
4754                 }
4755                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4756         }
4757
4758         // cache the panel order into the panel_order array
4759         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4760                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4761                         panel_order[i] = -1;
4762                 string s = "";
4763                 float p_num, warning = false;
4764                 float argc = tokenize_console(autocvar__hud_panelorder);
4765                 if (argc > HUD_PANEL_NUM)
4766                         warning = true;
4767                 //first detect wrong/missing panel numbers
4768                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4769                         p_num = stof(argv(i));
4770                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4771                                 if (panel_order[p_num] == -1) //found for the first time?
4772                                         s = strcat(s, ftos(p_num), " ");
4773                                 panel_order[p_num] = 1; //mark as found
4774                         }
4775                         else
4776                                 warning = true;
4777                 }
4778                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4779                         if (panel_order[i] == -1) {
4780                                 warning = true;
4781                                 s = strcat(s, ftos(i), " "); //add missing panel number
4782                         }
4783                 }
4784                 if (warning)
4785                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4786
4787                 cvar_set("_hud_panelorder", s);
4788                 if(hud_panelorder_prev)
4789                         strunzone(hud_panelorder_prev);
4790                 hud_panelorder_prev = strzone(s);
4791
4792                 //now properly set panel_order
4793                 tokenize_console(s);
4794                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4795                         panel_order[i] = stof(argv(i));
4796                 }
4797         }
4798
4799         hud_draw_maximized = 0;
4800         // draw panels in order specified by panel_order array
4801         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4802                 (panel = hud_panel[panel_order[i]]).panel_draw();
4803
4804         hud_draw_maximized = 1; // panels that may be maximized must check this var
4805         // draw maximized panels on top
4806         if(hud_panel_radar_maximized)
4807                 (panel = HUD_PANEL(RADAR)).panel_draw();
4808         if(autocvar__con_chat_maximized)
4809                 (panel = HUD_PANEL(CHAT)).panel_draw();
4810
4811         HUD_Configure_PostDraw();
4812
4813         hud_configure_prev = autocvar__hud_configure;
4814 }