7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
303 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
304 pos_y = pos_y + centerprint_fontsize_y;
307 // half height for empty lines looks better
308 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
309 drawfontscale = '1 1 0';
313 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
315 position_x -= 2 / 3 * strlen(text) * scale_x;
316 drawstring(position, text, scale, rgb, alpha, flag);
319 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
321 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
322 drawstring(position, text, scale, rgb, alpha, flag);
325 // return the string of the given race place
326 string race_PlaceName(float pos) {
334 return sprintf(_("%dth"), pos);
337 // return the string of the onscreen race timer
338 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
346 if(histime == 0) // goal hit
350 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
366 lapstr = sprintf(_(" (-%dL)"), lapdelta);
369 else if(lapdelta < 0)
371 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
375 else if(histime > 0) // anticipation
377 if(mytime >= histime)
378 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
380 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
387 cpname = _("Start line");
389 cpname = _("Finish line");
391 cpname = sprintf(_("Intermediate %d"), cp);
393 cpname = _("Finish line");
396 return strcat(col, cpname);
397 else if(hisname == "")
398 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
400 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
403 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
404 float race_CheckName(string net_name) {
406 for (i=RANKINGS_CNT-1;i>=0;--i)
407 if(grecordholder[i] == net_name)
418 // draw the background/borders
419 #define HUD_Panel_DrawBg(alpha)\
421 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
422 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
424 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
425 } ENDS_WITH_CURLY_BRACE
427 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
428 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
430 if(!length_ratio || !theAlpha)
436 if(length_ratio < -1)
439 else if(length_ratio < 0)
443 vector width, height;
445 pic = strcat(hud_skin_path, "/", pic, "_vertical");
446 if(precache_pic(pic) == "") {
447 pic = "gfx/hud/default/progressbar_vertical";
450 if (baralign == 1) // bottom align
451 theOrigin_y += (1 - length_ratio) * theSize_y;
452 else if (baralign == 2) // center align
453 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
454 else if (baralign == 3) // center align, positive values down, negative up
457 if (length_ratio > 0)
458 theOrigin_y += theSize_y;
461 theOrigin_y += (1 + length_ratio) * theSize_y;
462 length_ratio = -length_ratio;
465 theSize_y *= length_ratio;
468 width = eX * theSize_x;
469 height = eY * theSize_y;
470 if(theSize_y <= theSize_x * 2)
472 // button not high enough
473 // draw just upper and lower part then
474 square = eY * theSize_y * 0.5;
475 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
476 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
477 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
481 square = eY * theSize_x;
482 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
483 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
484 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
487 pic = strcat(hud_skin_path, "/", pic);
488 if(precache_pic(pic) == "") {
489 pic = "gfx/hud/default/progressbar";
492 if (baralign == 1) // right align
493 theOrigin_x += (1 - length_ratio) * theSize_x;
494 else if (baralign == 2) // center align
495 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
496 else if (baralign == 3) // center align, positive values on the right, negative on the left
499 if (length_ratio > 0)
500 theOrigin_x += theSize_x;
503 theOrigin_x += (1 + length_ratio) * theSize_x;
504 length_ratio = -length_ratio;
507 theSize_x *= length_ratio;
510 width = eX * theSize_x;
511 height = eY * theSize_y;
512 if(theSize_x <= theSize_y * 2)
514 // button not wide enough
515 // draw just left and right part then
516 square = eX * theSize_x * 0.5;
517 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
518 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
519 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
523 square = eX * theSize_y;
524 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
525 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
526 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
531 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
537 pic = strcat(hud_skin_path, "/num_leading");
538 if(precache_pic(pic) == "") {
539 pic = "gfx/hud/default/num_leading";
542 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
543 if(mySize_x/mySize_y > 2)
544 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
545 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
550 entity weaponorder[WEP_MAXCOUNT];
551 void weaponorder_swap(float i, float j, entity pass)
555 weaponorder[i] = weaponorder[j];
559 string weaponorder_cmp_str;
560 float weaponorder_cmp(float i, float j, entity pass)
563 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
564 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
565 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
568 float GetAmmoStat(float i)
572 case 0: return STAT_SHELLS;
573 case 1: return STAT_NAILS;
574 case 2: return STAT_ROCKETS;
575 case 3: return STAT_CELLS;
576 case 4: return STAT_FUEL;
581 float GetAmmoTypeForWep(float i)
585 case WEP_SHOTGUN: return 0;
586 case WEP_UZI: return 1;
587 case WEP_GRENADE_LAUNCHER: return 2;
588 case WEP_MINE_LAYER: return 2;
589 case WEP_ELECTRO: return 3;
590 case WEP_CRYLINK: return 3;
591 case WEP_HLAC: return 3;
592 case WEP_MINSTANEX: return 3;
593 case WEP_NEX: return 3;
594 case WEP_SNIPERRIFLE: return 1;
595 case WEP_HAGAR: return 2;
596 case WEP_ROCKET_LAUNCHER: return 2;
597 case WEP_SEEKER: return 2;
598 case WEP_FIREBALL: return 4;
599 case WEP_HOOK: return 3;
604 void HUD_Weapons(void)
607 float center_x, center_y;
609 if(!autocvar__hud_configure)
611 if(!autocvar_hud_panel_weapons) return;
612 if(spectatee_status == -1) return;
615 hud_configure_active_panel = HUD_PANEL_WEAPONS;
617 float timeout = autocvar_hud_panel_weapons_timeout;
618 float timeout_effect_length, timein_effect_length;
619 if (autocvar_hud_panel_weapons_timeout_effect == 0)
621 timeout_effect_length = 0;
622 timein_effect_length = 0;
626 timeout_effect_length = 0.75;
627 timein_effect_length = 0.375;
630 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
632 weaponprevtime = time;
636 HUD_Panel_UpdateCvars(weapons);
638 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
640 f = (time - (weapontime + timeout)) / timeout_effect_length;
641 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
643 panel_bg_alpha *= (1 - f);
644 panel_fg_alpha *= (1 - f);
646 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
648 f *= f; // for a cooler movement
649 center_x = panel_pos_x + panel_size_x/2;
650 center_y = panel_pos_y + panel_size_y/2;
651 screen_ar = vid_conwidth/vid_conheight;
652 if (center_x/center_y < screen_ar) //bottom left
654 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
655 panel_pos_y += f * (vid_conheight - panel_pos_y);
657 panel_pos_x -= f * (panel_pos_x + panel_size_x);
661 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
662 panel_pos_x += f * (vid_conwidth - panel_pos_x);
664 panel_pos_y -= f * (panel_pos_y + panel_size_y);
667 weaponprevtime = time - (1 - f) * timein_effect_length;
669 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
671 f = (time - weaponprevtime) / timein_effect_length;
672 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
674 panel_bg_alpha *= (f);
675 panel_fg_alpha *= (f);
677 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
679 f *= f; // for a cooler movement
681 center_x = panel_pos_x + panel_size_x/2;
682 center_y = panel_pos_y + panel_size_y/2;
683 screen_ar = vid_conwidth/vid_conheight;
684 if (center_x/center_y < screen_ar) //bottom left
686 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
687 panel_pos_y += f * (vid_conheight - panel_pos_y);
689 panel_pos_x -= f * (panel_pos_x + panel_size_x);
693 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
694 panel_pos_x += f * (vid_conwidth - panel_pos_x);
696 panel_pos_y -= f * (panel_pos_y + panel_size_y);
701 float i, weapid, wpnalpha, weapon_cnt;
703 // TODO make this configurable
704 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
706 if(weaponorder_bypriority)
707 strunzone(weaponorder_bypriority);
708 if(weaponorder_byimpulse)
709 strunzone(weaponorder_byimpulse);
711 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
712 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
713 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
716 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
718 self = get_weaponinfo(i);
719 if(self.impulse >= 0)
721 weaponorder[weapon_cnt] = self;
725 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
726 weaponorder[i] = NULL;
727 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
729 weaponorder_cmp_str = string_null;
735 panel_pos += '1 1 0' * panel_bg_padding;
736 panel_size -= '2 2 0' * panel_bg_padding;
739 if(autocvar_hud_panel_weapons_fade)
741 wpnalpha = 3.2 - 2 * (time - weapontime);
742 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
745 wpnalpha = panel_fg_alpha;
748 float aspect = autocvar_hud_panel_weapons_aspect;
749 rows = panel_size_y/panel_size_x;
750 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
752 columns = ceil(WEP_COUNT/rows);
755 float a, type, fullammo;
757 when = autocvar_hud_panel_weapons_complainbubble_time;
759 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
767 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
768 float barsize_x, barsize_y, baroffset_x, baroffset_y;
769 if (autocvar_hud_panel_weapons_ammo)
771 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
772 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
775 if(wpnsize_x/wpnsize_y > aspect)
777 barsize_x = aspect * wpnsize_y;
778 barsize_y = wpnsize_y;
779 baroffset_x = (wpnsize_x - barsize_x) / 2;
783 barsize_y = 1/aspect * wpnsize_x;
784 barsize_x = wpnsize_x;
785 baroffset_y = (wpnsize_y - barsize_y) / 2;
791 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
793 show_accuracy = true;
794 if (acc_col_x[0] == -1)
795 for (i = 0; i < acc_levels; ++i)
796 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
799 float weapons_st = getstati(STAT_WEAPONS);
801 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
803 self = weaponorder[i];
804 if (!self || self.impulse < 0)
806 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
808 weapid = self.impulse;
810 // draw background behind currently selected weapon
811 if(self.weapon == activeweapon)
812 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
814 // draw the weapon accuracy
817 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
818 if(weapon_stats >= 0)
820 // find the max level lower than weapon_stats
823 while ( j && weapon_stats < acc_lev[j] )
826 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
828 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
830 color = color + factor * (acc_col[j+1] - color);
832 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
836 // draw the weapon icon
837 if(weapons_st & self.weapons)
839 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
841 if(autocvar_hud_panel_weapons_label == 1) // weapon number
842 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
843 else if(autocvar_hud_panel_weapons_label == 2) // bind
844 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
846 // draw ammo status bar
847 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
850 type = GetAmmoTypeForWep(self.weapon);
852 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
857 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
858 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
859 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
860 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
861 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
862 default: fullammo = 60;
866 wpnpos_x + baroffset_x,
867 wpnpos_y + baroffset_y,
868 barsize_x * bound(0, a/fullammo, 1),
870 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
876 // draw a "ghost weapon icon" if you don't have the weapon
879 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
882 // draw the complain message
883 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
887 if(complain_weapon_time + when > time)
890 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
894 if(complain_weapon_time + when > time)
901 if(complain_weapon_type == 0) {
902 s = _("Out of ammo");
903 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
905 else if(complain_weapon_type == 1) {
907 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
910 s = _("Unavailable");
911 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
913 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
914 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
915 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
931 float GetAmmoItemCode(float i)
935 case 0: return IT_SHELLS;
936 case 1: return IT_NAILS;
937 case 2: return IT_ROCKETS;
938 case 3: return IT_CELLS;
939 case 4: return IT_FUEL;
944 string GetAmmoPicture(float i)
948 case 0: return "ammo_shells";
949 case 1: return "ammo_bullets";
950 case 2: return "ammo_rockets";
951 case 3: return "ammo_cells";
952 case 4: return "ammo_fuel";
957 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
960 if(autocvar__hud_configure)
962 currently_selected = (itemcode == 2); //rockets always selected
963 a = 31 + mod(itemcode*93, 128);
966 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
975 if(currently_selected)
980 vector picpos, numpos;
981 if(autocvar_hud_panel_ammo_iconalign)
984 picpos = myPos + eX * 2 * mySize_y;
988 numpos = myPos + eX * mySize_y;
992 if (currently_selected)
993 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
995 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
996 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, a/autocvar_hud_panel_ammo_maxammo, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
998 if(autocvar_hud_panel_ammo_text)
1001 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1002 else // "ghost" ammo count
1003 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1006 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1007 else // "ghost" ammo icon
1008 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1013 if(!autocvar__hud_configure)
1015 if(!autocvar_hud_panel_ammo) return;
1016 if(spectatee_status == -1) return;
1019 hud_configure_active_panel = HUD_PANEL_AMMO;
1021 HUD_Panel_UpdateCvars(ammo);
1024 mySize = panel_size;
1026 HUD_Panel_DrawBg(1);
1027 if(panel_bg_padding)
1029 pos += '1 1 0' * panel_bg_padding;
1030 mySize -= '2 2 0' * panel_bg_padding;
1033 float rows, columns, row, column;
1035 if (autocvar_hud_panel_ammo_onlycurrent)
1039 rows = mySize_y/mySize_x;
1040 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1041 // ^^^ ammo item aspect goes here
1043 columns = ceil(AMMO_COUNT/rows);
1045 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1050 if(ammo_size_x/ammo_size_y > 3)
1052 newSize = 3 * ammo_size_y;
1053 offset_x = ammo_size_x - newSize;
1054 pos_x += offset_x/2;
1055 ammo_size_x = newSize;
1059 newSize = 1/3 * ammo_size_x;
1060 offset_y = ammo_size_y - newSize;
1061 pos_y += offset_y/2;
1062 ammo_size_y = newSize;
1065 float i, stat_items, currently_selected;
1066 if (autocvar_hud_panel_ammo_onlycurrent)
1068 if(autocvar__hud_configure)
1070 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1073 stat_items = getstati(STAT_ITEMS);
1074 for (i = 0; i < AMMO_COUNT; ++i) {
1075 currently_selected = stat_items & GetAmmoItemCode(i);
1076 if (currently_selected)
1078 DrawAmmoItem(pos, ammo_size, i, true);
1082 return; // nothing to display
1085 stat_items = getstati(STAT_ITEMS);
1086 for (i = 0; i < AMMO_COUNT; ++i) {
1087 currently_selected = stat_items & GetAmmoItemCode(i);
1088 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1093 column = column + 1;
1098 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1100 vector newPos, newSize;
1101 vector picpos, numpos;
1105 if(mySize_y/mySize_x > 2)
1107 newSize_y = 2 * mySize_x;
1108 newSize_x = mySize_x;
1110 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1115 newSize_x = 1/2 * mySize_y;
1116 newSize_y = mySize_y;
1118 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1122 if(icon_right_align)
1125 picpos = newPos + eY * newSize_x;
1130 numpos = newPos + eY * newSize_x;
1134 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1135 // make number smaller than icon, it looks better
1136 // reduce only y to draw numbers with different number of digits with the same y size
1137 numpos_y += newSize_y * ((1 - 0.7) / 2);
1139 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1143 if(mySize_x/mySize_y > 3)
1145 newSize_x = 3 * mySize_y;
1146 newSize_y = mySize_y;
1148 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1153 newSize_y = 1/3 * mySize_x;
1154 newSize_x = mySize_x;
1156 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1160 if(icon_right_align) // right align
1163 picpos = newPos + eX * 2 * newSize_y;
1167 numpos = newPos + eX * newSize_y;
1171 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1172 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1175 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1178 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1180 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1185 void HUD_Powerups(void)
1187 float strength_time, shield_time;
1188 if(!autocvar__hud_configure)
1190 if(!autocvar_hud_panel_powerups) return;
1191 if(spectatee_status == -1) return;
1192 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1193 if (getstati(STAT_HEALTH) <= 0) return;
1195 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1196 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1200 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1206 HUD_Panel_UpdateCvars(powerups);
1209 mySize = panel_size;
1211 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1212 if(panel_bg_padding)
1214 pos += '1 1 0' * panel_bg_padding;
1215 mySize -= '2 2 0' * panel_bg_padding;
1218 float panel_ar = mySize_x/mySize_y;
1219 float is_vertical = (panel_ar < 1);
1220 vector shield_offset, strength_offset;
1221 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1224 if (autocvar_hud_panel_powerups_flip)
1225 shield_offset_x = mySize_x;
1227 strength_offset_x = mySize_x;
1232 if (autocvar_hud_panel_powerups_flip)
1233 shield_offset_y = mySize_y;
1235 strength_offset_y = mySize_y;
1238 float shield_baralign, strength_baralign;
1239 float shield_iconalign, strength_iconalign;
1240 if (autocvar_hud_panel_powerups_flip)
1242 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1243 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1244 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1245 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1249 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1250 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1251 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1252 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1257 const float maxshield = 30;
1258 float shield = ceil(shield_time);
1259 if(autocvar_hud_panel_powerups_progressbar)
1261 HUD_Panel_GetProgressBarColor(shield);
1262 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1264 if(autocvar_hud_panel_powerups_text)
1267 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1269 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1275 const float maxstrength = 30;
1276 float strength = ceil(strength_time);
1277 if(autocvar_hud_panel_powerups_progressbar)
1279 HUD_Panel_GetProgressBarColor(strength);
1280 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1282 if(autocvar_hud_panel_powerups_text)
1285 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1287 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1292 // Health/armor (#3)
1294 float health_time, prev_health;
1295 float armor_time, prev_armor;
1296 var float saved_health = -2;
1297 var float saved_armor = -2;
1298 void HUD_HealthArmor(void)
1300 float armor, health, fuel;
1301 if(!autocvar__hud_configure)
1303 if(!autocvar_hud_panel_healtharmor) return;
1304 if(spectatee_status == -1) return;
1306 health = getstati(STAT_HEALTH);
1312 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1314 if ( (prev_spectatee_status == -1 && spectatee_status > 0) //before observing, now spectating
1315 || (prev_spectatee_status > 0 && spectatee_status > 0 && prev_spectatee_status != spectatee_status) //changed spectated player
1324 else if(prev_spectatee_status == -1 || (prev_spectatee_status > 0 && !spectatee_status)) //before spectating/observing, now playing
1327 if (health_time == -1)
1329 //start the load effect
1338 armor = getstati(STAT_ARMOR);
1339 fuel = getstati(STAT_FUEL);
1343 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1350 HUD_Panel_UpdateCvars(healtharmor);
1353 mySize = panel_size;
1355 HUD_Panel_DrawBg(1);
1356 if(panel_bg_padding)
1358 pos += '1 1 0' * panel_bg_padding;
1359 mySize -= '2 2 0' * panel_bg_padding;
1362 float baralign = autocvar_hud_panel_healtharmor_baralign;
1363 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1365 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1366 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1367 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1370 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1375 float maxtotal = maxhealth + maxarmor;
1377 if(v_z) // NOT fully armored
1379 biggercount = "health";
1380 if(autocvar_hud_panel_healtharmor_progressbar)
1382 HUD_Panel_GetProgressBarColor(health);
1383 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1386 if(autocvar_hud_panel_healtharmor_text)
1387 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1391 biggercount = "armor";
1392 if(autocvar_hud_panel_healtharmor_progressbar)
1394 HUD_Panel_GetProgressBarColor(armor);
1395 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1398 if(autocvar_hud_panel_healtharmor_text)
1399 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1401 if(autocvar_hud_panel_healtharmor_text)
1402 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1406 HUD_Panel_GetProgressBarColor(fuel);
1407 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1412 float panel_ar = mySize_x/mySize_y;
1413 float is_vertical = (panel_ar < 1);
1414 vector health_offset, armor_offset;
1415 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1418 if (autocvar_hud_panel_healtharmor_flip)
1419 health_offset_x = mySize_x;
1421 armor_offset_x = mySize_x;
1426 if (autocvar_hud_panel_healtharmor_flip)
1427 health_offset_y = mySize_y;
1429 armor_offset_y = mySize_y;
1432 float health_baralign, armor_baralign, fuel_baralign;
1433 float health_iconalign, armor_iconalign;
1434 if (autocvar_hud_panel_healtharmor_flip)
1436 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1437 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1438 fuel_baralign = health_baralign;
1439 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1440 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1444 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1445 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1446 fuel_baralign = armor_baralign;
1447 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1448 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1453 if(autocvar_hud_panel_healtharmor_progressbar)
1455 HUD_Panel_GetProgressBarColor(health);
1456 float p_health, pain_health_alpha;
1458 pain_health_alpha = 1;
1459 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1461 if (saved_health == -1)
1463 if (prev_health == 0 || prev_health - health >= 3)
1466 saved_health = prev_health;
1469 if (saved_health != -1)
1471 float d = time - health_time;
1474 if (saved_health == -2)
1475 p_health *= sqrt(d);
1478 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, saved_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1479 if (prev_health - health >= 1) //refresh the effect if repeatedly damaged
1484 saved_health = -1; //damage effect ended
1486 prev_health = health;
1488 if (health <= 40 && saved_health != -2)
1490 float BLINK_FACTOR = 0.15;
1491 float BLINK_BASE = 0.85;
1492 float BLINK_FREQ = 9;
1493 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1496 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1498 if(autocvar_hud_panel_healtharmor_text)
1499 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1504 if(autocvar_hud_panel_healtharmor_progressbar)
1506 HUD_Panel_GetProgressBarColor(armor);
1509 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1511 if (saved_armor == -1)
1513 if (prev_armor == 0 || prev_armor - armor >= 3)
1516 saved_armor = prev_armor;
1519 if (saved_armor != -1)
1521 float d = time - armor_time;
1524 if (saved_armor == -2)
1528 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, saved_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1529 if (prev_armor - armor >= 1) //refresh the effect if repeatedly damaged
1534 saved_armor = -1; //damage effect ended
1538 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1540 if(autocvar_hud_panel_healtharmor_text)
1541 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1547 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1551 mySize_x *= 2; //restore full panel size
1552 else if (panel_ar < 1/4)
1553 mySize_y *= 2; //restore full panel size
1554 HUD_Panel_GetProgressBarColor(fuel);
1555 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1560 // Notification area (#4)
1563 string Weapon_SuicideMessage(float deathtype)
1565 w_deathtype = deathtype;
1566 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1567 return w_deathtypestring;
1570 string Weapon_KillMessage(float deathtype)
1572 w_deathtype = deathtype;
1573 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1574 return w_deathtypestring;
1577 #define KN_MAX_ENTRIES 10
1579 float killnotify_times[KN_MAX_ENTRIES];
1580 float killnotify_deathtype[KN_MAX_ENTRIES];
1581 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1582 string killnotify_attackers[KN_MAX_ENTRIES];
1583 string killnotify_victims[KN_MAX_ENTRIES];
1584 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1588 kn_index = KN_MAX_ENTRIES-1;
1589 killnotify_times[kn_index] = time;
1590 killnotify_deathtype[kn_index] = wpn;
1591 killnotify_actiontype[kn_index] = actiontype;
1592 if(killnotify_attackers[kn_index])
1593 strunzone(killnotify_attackers[kn_index]);
1594 killnotify_attackers[kn_index] = strzone(attacker);
1595 if(killnotify_victims[kn_index])
1596 strunzone(killnotify_victims[kn_index]);
1597 killnotify_victims[kn_index] = strzone(victim);
1600 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1603 float alsoprint, gentle;
1604 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1605 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1607 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1610 if(msg == MSG_SUICIDE) {
1611 w = DEATH_WEAPONOF(type);
1613 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1615 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1616 } else if (type == DEATH_KILL) {
1617 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1619 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1620 } else if (type == DEATH_ROT) {
1621 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1623 print (sprintf(_("^1%s^1 died\n"), s1));
1624 } else if (type == DEATH_NOAMMO) {
1625 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1627 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1628 } else if (type == DEATH_CAMP) {
1629 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1631 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1632 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1633 HUD_KillNotify_Push(s1, "", 0, type);
1635 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1636 } else if (type == DEATH_CHEAT) {
1637 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1639 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1640 } else if (type == DEATH_FIRE) {
1641 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1643 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1644 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1645 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1650 if (stof(s2) > 2) // killcount > 2
1651 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1652 } else if(msg == MSG_KILL) {
1653 w = DEATH_WEAPONOF(type);
1655 if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1656 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1658 HUD_KillNotify_Push(s1, s2, 1, type);
1661 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1663 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1664 HUD_KillNotify_Push(s1, s2, 1, type);
1668 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1670 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1673 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1675 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1677 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1679 else if (stof(s2) > 2) {
1681 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1683 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1686 else if(type == KILL_FIRST_BLOOD)
1687 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1688 else if (type == DEATH_TELEFRAG) {
1689 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1691 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1693 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1695 else if (type == DEATH_DROWN) {
1696 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1698 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1700 else if (type == DEATH_SLIME) {
1701 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1703 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1705 else if (type == DEATH_LAVA) {
1706 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1708 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1710 else if (type == DEATH_FALL) {
1711 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1713 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1715 else if (type == DEATH_SHOOTING_STAR) {
1716 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1718 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1720 else if (type == DEATH_SWAMP) {
1721 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1723 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1725 else if (type == DEATH_HURTTRIGGER)
1727 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1729 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1730 } else if(type == DEATH_SBCRUSH) {
1731 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1733 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1734 } else if(type == DEATH_SBMINIGUN) {
1735 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1737 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1738 } else if(type == DEATH_SBROCKET) {
1739 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1741 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1742 } else if(type == DEATH_SBBLOWUP) {
1743 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1745 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1746 } else if(type == DEATH_WAKIGUN) {
1747 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1749 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1750 } else if(type == DEATH_WAKIROCKET) {
1751 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1753 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1754 } else if(type == DEATH_WAKIBLOWUP) {
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1757 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1758 } else if(type == DEATH_TURRET) {
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1762 } else if(type == DEATH_TOUCHEXPLODE) {
1763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1766 } else if(type == DEATH_CHEAT) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1770 } else if (type == DEATH_FIRE) {
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1774 } else if (type == DEATH_CUSTOM) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1777 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1778 } else if (type == DEATH_HURTTRIGGER) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1781 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1787 } else if(msg == MSG_SPREE) {
1788 if(type == KILL_END_SPREE) {
1790 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1792 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1793 } else if(type == KILL_SPREE) {
1795 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1797 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1798 } else if(type == KILL_SPREE_3) {
1800 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1802 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1803 } else if(type == KILL_SPREE_5) {
1805 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1807 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1808 } else if(type == KILL_SPREE_10) {
1810 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1812 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1813 } else if(type == KILL_SPREE_15) {
1815 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1817 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1818 } else if(type == KILL_SPREE_20) {
1820 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1822 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1823 } else if(type == KILL_SPREE_25) {
1825 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
1827 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1828 } else if(type == KILL_SPREE_30) {
1830 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1832 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1834 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1835 if (type == DEATH_DROWN) {
1836 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1840 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1842 print (sprintf(_("^1%s^1 drowned\n"), s1));
1844 } else if (type == DEATH_SLIME) {
1845 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1847 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1848 } else if (type == DEATH_LAVA) {
1849 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1853 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1855 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1857 } else if (type == DEATH_FALL) {
1858 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1862 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1864 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1866 } else if (type == DEATH_SHOOTING_STAR) {
1867 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1869 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1870 } else if (type == DEATH_SWAMP) {
1871 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1875 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1877 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1879 } else if(type == DEATH_TURRET) {
1880 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1882 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1883 } else if (type == DEATH_CUSTOM) {
1884 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1886 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1887 } else if (type == DEATH_HURTTRIGGER) {
1888 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1890 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1891 } else if(type == DEATH_TOUCHEXPLODE) {
1892 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1894 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1895 } else if(type == DEATH_CHEAT) {
1896 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1898 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1899 } else if(type == DEATH_FIRE) {
1900 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1904 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1906 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1909 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1913 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1915 print (sprintf(_("^1%s^1 died\n"), s1));
1918 } else if(msg == MSG_KILL_ACTION_SPREE) {
1920 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1922 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1923 } else if(msg == MSG_INFO) {
1924 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1925 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1926 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1927 } else if(type == INFO_LOSTFLAG) {
1928 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1929 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1930 } else if(type == INFO_PICKUPFLAG) {
1931 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1932 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1933 } else if(type == INFO_RETURNFLAG) {
1934 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1935 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1936 } else if(type == INFO_CAPTUREFLAG) {
1937 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1938 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1940 } else if(msg == MSG_RACE) {
1941 if(type == RACE_SERVER_RECORD) {
1942 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1944 else if(type == RACE_NEW_RANK) {
1945 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1947 else if(type == RACE_NEW_TIME) {
1948 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1950 else if(type == RACE_FAIL) {
1951 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1953 } else if(msg == MSG_KA) {
1954 if(type == KA_PICKUPBALL) {
1955 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1957 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1959 else if(type == KA_DROPBALL) {
1960 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1962 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1967 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
1969 void HUD_Centerprint(string s1, string s2, float type, float msg)
1972 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1973 if(msg == MSG_SUICIDE) {
1974 if (type == DEATH_TEAMCHANGE) {
1975 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
1976 } else if (type == DEATH_AUTOTEAMCHANGE) {
1977 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
1978 } else if (type == DEATH_CAMP) {
1980 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
1982 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
1983 } else if (type == DEATH_NOAMMO) {
1985 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
1987 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
1988 } else if (type == DEATH_ROT) {
1990 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
1992 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
1993 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1995 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
1997 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
1998 } else if (type == DEATH_QUIET) {
2000 } else { // generic message
2002 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2004 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2006 } else if(msg == MSG_KILL) {
2007 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2009 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2011 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2013 } else if (type == KILL_FIRST_BLOOD) {
2015 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2017 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2019 } else if (type == KILL_FIRST_VICTIM) {
2021 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2023 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2025 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2027 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2029 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2031 } else if (type == KILL_TYPEFRAGGED) {
2033 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2035 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2037 } else if (type == KILL_FRAG) {
2039 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2041 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2043 } else { // generic message
2045 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2047 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2050 } else if(msg == MSG_KILL_ACTION) {
2051 // TODO: invent more centerprints here?
2052 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2056 void HUD_Notify (void)
2058 if(!autocvar__hud_configure)
2060 if(!autocvar_hud_panel_notify) return;
2063 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2065 HUD_Panel_UpdateCvars(notify);
2068 mySize = panel_size;
2070 HUD_Panel_DrawBg(1);
2071 if(panel_bg_padding)
2073 pos += '1 1 0' * panel_bg_padding;
2074 mySize -= '2 2 0' * panel_bg_padding;
2077 float entries, height;
2078 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2079 height = mySize_y/entries;
2082 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2083 fontsize = '0.5 0.5 0' * fontheight;
2087 when = autocvar_hud_panel_notify_time;
2089 fadetime = autocvar_hud_panel_notify_fadetime;
2093 vector pos_attacker, pos_victim;
2095 float width_attacker;
2096 string attacker, victim;
2098 float i, j, w, step, limit;
2099 if(autocvar_hud_panel_notify_flip) //order items from the top down
2105 else //order items from the bottom up
2112 for(j = kn_index; i != limit; i += step, ++j)
2114 if(autocvar__hud_configure)
2118 else // inverse order
2119 a = entries - 1 - i;
2120 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2121 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2122 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2123 a = bound(0, (when - a) / 4, 1);
2124 goto hud_config_notifyprint;
2127 if (j == KN_MAX_ENTRIES)
2130 if(killnotify_times[j] + when > time)
2134 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2148 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2150 // TODO: maybe print in team colors?
2153 if(killnotify_actiontype[j] == 0)
2155 if(killnotify_deathtype[j] == DEATH_GENERIC)
2159 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2161 s = "notify_outofammo";
2163 else if(killnotify_deathtype[j] == DEATH_KILL)
2165 s = "notify_selfkill";
2167 else if(killnotify_deathtype[j] == DEATH_CAMP)
2169 s = "notify_camping";
2171 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2173 s = "notify_teamkill_red";
2175 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2177 s = "notify_teamkill_blue";
2179 else if(killnotify_deathtype[j] == DEATH_DROWN)
2183 else if(killnotify_deathtype[j] == DEATH_SLIME)
2187 else if(killnotify_deathtype[j] == DEATH_LAVA)
2191 else if(killnotify_deathtype[j] == DEATH_FALL)
2195 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2197 s = "notify_shootingstar";
2199 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2203 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2205 if(killnotify_victims[j] == "^1RED^7 flag")
2207 s = "notify_red_taken";
2211 s = "notify_blue_taken";
2214 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2216 if(killnotify_victims[j] == "^1RED^7 flag")
2218 s = "notify_red_returned";
2222 s = "notify_blue_returned";
2225 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2227 if(killnotify_victims[j] == "^1RED^7 flag")
2229 s = "notify_red_lost";
2233 s = "notify_blue_lost";
2236 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2238 if(killnotify_victims[j] == "^1RED^7 flag")
2240 s = "notify_red_captured";
2244 s = "notify_blue_captured";
2247 else if(killnotify_deathtype[j] == KA_DROPBALL)
2249 s = "notify_balldropped";
2251 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2253 s = "notify_ballpickedup";
2256 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2257 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2258 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2262 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2263 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2266 // X [did action to] Y
2269 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2271 s = "notify_melee_laser";
2273 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2275 s = "notify_melee_shotgun";
2277 else if(WEP_VALID(w))
2279 self = get_weaponinfo(w);
2280 s = strcat("weapon", self.netname);
2282 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2284 s = "notify_teamkill_red";
2286 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2288 s = "notify_teamkill_red";
2290 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2292 s = "notify_telefrag";
2294 else if(killnotify_deathtype[j] == DEATH_DROWN)
2298 else if(killnotify_deathtype[j] == DEATH_SLIME)
2302 else if(killnotify_deathtype[j] == DEATH_LAVA)
2306 else if(killnotify_deathtype[j] == DEATH_FALL)
2310 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2312 s = "notify_shootingstar";
2314 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2318 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2320 s = "notify_headshot";
2322 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2324 s = "race_newrecordserver";
2326 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2328 s = "race_newrankyellow";
2330 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2334 else if(killnotify_deathtype[j] == RACE_FAIL)
2339 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2340 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2341 :hud_config_notifyprint
2342 width_attacker = stringwidth(attacker, TRUE, fontsize);
2343 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2344 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2345 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2349 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2350 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2351 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2360 string seconds_tostring(float sec)
2363 minutes = floor(sec / 60);
2365 sec -= minutes * 60;
2366 return sprintf("%d:%02d", minutes, sec);
2369 void HUD_Timer(void)
2371 if(!autocvar__hud_configure)
2373 if(!autocvar_hud_panel_timer) return;
2376 hud_configure_active_panel = HUD_PANEL_TIMER;
2378 HUD_Panel_UpdateCvars(timer);
2381 mySize = panel_size;
2383 HUD_Panel_DrawBg(1);
2384 if(panel_bg_padding)
2386 pos += '1 1 0' * panel_bg_padding;
2387 mySize -= '2 2 0' * panel_bg_padding;
2391 float timelimit, elapsedTime, timeleft, minutesLeft;
2393 timelimit = getstatf(STAT_TIMELIMIT);
2395 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2396 timeleft = ceil(timeleft);
2398 minutesLeft = floor(timeleft / 60);
2401 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2402 timer_color = '1 1 1'; //white
2403 else if(minutesLeft >= 1)
2404 timer_color = '1 1 0'; //yellow
2406 timer_color = '1 0 0'; //red
2408 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2409 if (time < getstatf(STAT_GAMESTARTTIME)) {
2410 //while restart is still active, show 00:00
2411 timer = seconds_tostring(0);
2413 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2414 timer = seconds_tostring(elapsedTime);
2417 timer = seconds_tostring(timeleft);
2420 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2425 void HUD_Radar(void)
2427 if (!autocvar__hud_configure)
2429 if (autocvar_hud_panel_radar == 0) return;
2430 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2433 hud_configure_active_panel = HUD_PANEL_RADAR;
2435 HUD_Panel_UpdateCvars(radar);
2438 mySize = panel_size;
2440 HUD_Panel_DrawBg(1);
2441 if(panel_bg_padding)
2443 pos += '1 1 0' * panel_bg_padding;
2444 mySize -= '2 2 0' * panel_bg_padding;
2449 float scale2d, normalsize, bigsize;
2452 teamradar_origin2d = pos + 0.5 * mySize;
2453 teamradar_size2d = mySize;
2455 if(minimapname == "")
2458 teamradar_loadcvars();
2460 switch(hud_panel_radar_zoommode)
2464 f = current_zoomfraction;
2467 f = 1 - current_zoomfraction;
2477 switch(hud_panel_radar_rotation)
2480 teamradar_angle = view_angles_y - 90;
2483 teamradar_angle = 90 * hud_panel_radar_rotation;
2487 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2488 teamradar_size2d = mySize;
2490 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2492 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2493 if(hud_panel_radar_rotation == 0)
2495 // max-min distance must fit the radar in any rotation
2496 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2500 vector c0, c1, c2, c3, span;
2501 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2502 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2503 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2504 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2506 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2507 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2509 // max-min distance must fit the radar in x=x, y=y
2511 teamradar_size2d_x * scale2d / (1.05 * span_x),
2512 teamradar_size2d_y * scale2d / (1.05 * span_y)
2516 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2517 if(bigsize > normalsize)
2518 normalsize = bigsize;
2522 + (1 - f) * normalsize;
2523 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2525 + (1 - f) * view_origin);
2534 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2536 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2537 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2538 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2539 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2540 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2542 color2 = GetPlayerColor(tm.sv_entnum);
2543 //if(color == COLOR_SPECTATOR || color == color2)
2544 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2546 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2548 drawresetcliparea();
2553 void HUD_UpdatePlayerTeams();
2554 void HUD_Score(void)
2556 if(!autocvar__hud_configure)
2558 if(!autocvar_hud_panel_score) return;
2559 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2562 hud_configure_active_panel = HUD_PANEL_SCORE;
2564 HUD_Panel_UpdateCvars(score);
2567 mySize = panel_size;
2569 HUD_Panel_DrawBg(1);
2570 if(panel_bg_padding)
2572 pos += '1 1 0' * panel_bg_padding;
2573 mySize -= '2 2 0' * panel_bg_padding;
2576 float score, distribution;
2578 vector distribution_color;
2580 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2582 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2583 string timer, distrtimer;
2585 pl = players.sort_next;
2588 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2589 if(pl.scores[ps_primary] == 0)
2592 score = me.(scores[ps_primary]);
2593 timer = TIME_ENCODED_TOSTRING(score);
2595 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2596 // distribution display
2597 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2599 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2601 if (distribution <= 0) {
2602 distribution_color = '0 1 0';
2606 distribution_color = '1 0 0';
2609 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2611 // race record display
2612 if (distribution <= 0)
2613 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2614 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2615 } else if (!teamplay) { // non-teamgames
2616 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2618 #define SCOREPANEL_MAX_ENTRIES 6
2619 #define SCOREPANEL_ASPECTRATIO 2
2620 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2621 const float height = mySize_y/entries;
2622 const vector fontsize = '0.9 0.9 0' * height;
2623 pos_y += height * (1 - 0.9) / 2;
2628 const float name_size = mySize_x*0.75;
2629 const float highlight_alpha = 0.2;
2630 float i, me_printed;
2632 if (autocvar__hud_configure)
2634 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2635 for (i=0; i<entries; ++i)
2637 //simulate my score is lower than all displayed players,
2638 //so that I don't appear at all showing pure rankings.
2639 //This is to better show the difference between the 2 ranking views
2640 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2643 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2644 s = GetPlayerName(pl.sv_entnum);
2649 s = sprintf(_("Player %d"), ftos(i+1));
2653 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2654 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2655 drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2661 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2662 HUD_UpdatePlayerTeams();
2664 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2666 if (pl.team == COLOR_SPECTATOR)
2669 if (i == entries-1 && !me_printed && pl != me)
2670 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2672 for (pl = me.sort_next; pl; pl = pl.sort_next)
2673 if (pl.team != COLOR_SPECTATOR)
2677 rgb = '1 1 0'; //not last but not among the leading players: yellow
2679 rgb = '1 0 0'; //last: red
2686 rgb = '0 1 0'; //first: green
2688 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2690 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2691 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2692 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2697 // me vector := [team/connected frags id]
2698 pl = players.sort_next;
2702 if(autocvar__hud_configure)
2705 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2709 score = me.(scores[ps_primary]);
2710 if(autocvar__hud_configure)
2713 if(distribution >= 5)
2714 distribution_color = eY;
2715 else if(distribution >= 0)
2716 distribution_color = '1 1 1';
2717 else if(distribution >= -5)
2718 distribution_color = '1 1 0';
2720 distribution_color = eX;
2722 string distribution_str;
2723 distribution_str = ftos(distribution);
2724 if (distribution >= 0)
2726 if (distribution > 0)
2727 distribution_str = strcat("+", distribution_str);
2728 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2730 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2731 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2732 } else { // teamgames
2733 float max_fragcount;
2734 max_fragcount = -99;
2736 float scores_count, row, column, rows, columns;
2738 vector score_pos, score_size; //for scores other than myteam
2739 if (spectatee_status == -1)
2741 if (autocvar__hud_configure)
2743 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2744 if(tm.team == COLOR_SPECTATOR)
2748 rows = mySize_y/mySize_x;
2749 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2750 // ^^^ ammo item aspect goes here
2752 columns = ceil(scores_count/rows);
2754 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2757 if(score_size_x/score_size_y > 3)
2759 newSize = 3 * score_size_y;
2760 offset_x = score_size_x - newSize;
2761 pos_x += offset_x/2;
2762 score_size_x = newSize;
2766 newSize = 1/3 * score_size_x;
2767 offset_y = score_size_y - newSize;
2768 pos_y += offset_y/2;
2769 score_size_y = newSize;
2773 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2774 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2775 if(tm.team == COLOR_SPECTATOR)
2777 score = tm.(teamscores[ts_primary]);
2778 if(autocvar__hud_configure)
2781 if (score > max_fragcount)
2782 max_fragcount = score;
2784 if (spectatee_status == -1)
2786 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2787 if (max_fragcount == score)
2788 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2789 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2797 else if(tm.team == myteam) {
2798 if (max_fragcount == score)
2799 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2800 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2802 if (max_fragcount == score)
2803 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2804 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2813 void HUD_RaceTimer (void)
2815 if(!autocvar__hud_configure)
2817 if(!autocvar_hud_panel_racetimer) return;
2818 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2819 if(spectatee_status == -1) return;
2822 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2824 HUD_Panel_UpdateCvars(racetimer);
2827 mySize = panel_size;
2829 HUD_Panel_DrawBg(1);
2830 if(panel_bg_padding)
2832 pos += '1 1 0' * panel_bg_padding;
2833 mySize -= '2 2 0' * panel_bg_padding;
2836 // always force 4:1 aspect
2838 if(mySize_x/mySize_y > 4)
2840 newSize_x = 4 * mySize_y;
2841 newSize_y = mySize_y;
2843 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2847 newSize_y = 1/4 * mySize_x;
2848 newSize_x = mySize_x;
2850 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2855 string s, forcetime;
2857 if(autocvar__hud_configure)
2860 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2861 s = _("^1Intermediate 1 (+15.42)");
2862 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2863 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2864 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2866 else if(race_checkpointtime)
2868 a = bound(0, 2 - (time - race_checkpointtime), 1);
2871 if(a > 0) // just hit a checkpoint?
2873 if(race_checkpoint != 254)
2875 if(race_time && race_previousbesttime)
2876 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2878 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2880 forcetime = TIME_ENCODED_TOSTRING(race_time);
2885 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2887 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2888 if(a > 0) // next one?
2890 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2895 if(s != "" && a > 0)
2897 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2900 if(race_penaltytime)
2902 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2905 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2906 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2912 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2913 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2918 if(race_laptime && race_checkpoint != 255)
2920 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2921 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2926 if(race_mycheckpointtime)
2928 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2929 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2930 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2932 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2934 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2935 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2936 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2939 if(race_penaltytime && !race_penaltyaccumulator)
2941 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2942 a = bound(0, (1 + t - time), 1);
2946 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2948 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2949 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2957 float vote_yescount;
2960 float vote_highlighted; // currently selected vote
2962 float vote_active; // is there an active vote?
2963 float vote_prev; // previous state of vote_active to check for a change
2965 float vote_change; // "time" when vote_active changed
2967 void HUD_VoteWindow(void)
2969 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2972 if (autocvar__hud_configure)
2976 print(_("^1You must answer before entering hud configure mode\n"));
2977 cvar_set("_hud_configure", "0");
2979 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2980 uid2name_dialog = 1;
2983 if(!autocvar__hud_configure)
2985 if(!autocvar_hud_panel_vote) return;
2987 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2988 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2990 if(panel_bg_alpha_str == "") {
2991 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2993 panel_bg_alpha = stof(panel_bg_alpha_str);
2997 hud_configure_active_panel = HUD_PANEL_VOTE;
3006 if(vote_active != vote_prev) {
3008 vote_prev = vote_active;
3011 if(vote_active || autocvar__hud_configure)
3012 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3014 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3019 HUD_Panel_UpdateCvars(vote);
3023 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3024 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3027 // these must be below above block
3030 mySize = panel_size;
3032 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3033 HUD_Panel_DrawBg(a);
3034 a = panel_fg_alpha * a;
3036 if(panel_bg_padding)
3038 pos += '1 1 0' * panel_bg_padding;
3039 mySize -= '2 2 0' * panel_bg_padding;
3042 // always force 3:1 aspect
3044 if(mySize_x/mySize_y > 3)
3046 newSize_x = 3 * mySize_y;
3047 newSize_y = mySize_y;
3049 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3053 newSize_y = 1/3 * mySize_x;
3054 newSize_x = mySize_x;
3056 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3060 s = _("A vote has been called for:");
3062 s = _("Allow servers to store and display your name?");
3063 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3064 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3065 if(autocvar__hud_configure)
3066 s = _("^1Configure the HUD");
3067 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3069 // print the yes/no counts
3070 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3071 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3072 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3073 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3075 // draw the progress bar backgrounds
3076 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3078 // draw the highlights
3079 if(vote_highlighted == 1) {
3080 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3081 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3083 else if(vote_highlighted == 2) {
3084 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3085 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3088 // draw the progress bars
3089 if(vote_yescount && vote_needed)
3091 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3092 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3095 if(vote_nocount && vote_needed)
3097 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3098 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3101 drawresetcliparea();
3104 vote_highlighted = 0;
3108 // Mod icons panel (#10)
3111 float mod_active; // is there any active mod icon?
3113 // Clan Arena HUD modicons
3114 void HUD_Mod_CA(vector pos, vector mySize)
3116 mod_active = 1; // CA should never hide the mod icons panel
3117 float redalive, bluealive;
3118 redalive = getstati(STAT_REDALIVE);
3119 bluealive = getstati(STAT_BLUEALIVE);
3121 vector redpos, bluepos;
3122 if(mySize_x > mySize_y)
3125 bluepos = pos + eY * 0.5 * mySize_y;
3126 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3127 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3128 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3129 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3134 bluepos = pos + eY * 0.5 * mySize_y;
3135 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3137 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3138 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3142 // CTF HUD modicon section
3143 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3144 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3145 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3147 void HUD_Mod_CTF_Reset(void)
3149 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3152 void HUD_Mod_CTF(vector pos, vector mySize)
3154 vector redflag_pos, blueflag_pos;
3156 float f; // every function should have that
3158 float redflag, blueflag; // current status
3159 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3162 stat_items = getstati(STAT_ITEMS);
3163 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3164 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3166 if(redflag || blueflag)
3171 if(autocvar__hud_configure)
3177 // when status CHANGES, set old status into prevstatus and current status into status
3178 if (redflag != redflag_prevframe)
3180 redflag_statuschange_time = time;
3181 redflag_prevstatus = redflag_prevframe;
3182 redflag_prevframe = redflag;
3185 if (blueflag != blueflag_prevframe)
3187 blueflag_statuschange_time = time;
3188 blueflag_prevstatus = blueflag_prevframe;
3189 blueflag_prevframe = blueflag;
3192 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3193 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3195 float BLINK_FACTOR = 0.15;
3196 float BLINK_BASE = 0.85;
3198 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3200 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3202 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3204 string red_icon, red_icon_prevstatus;
3205 float red_alpha, red_alpha_prevstatus;
3206 red_alpha = red_alpha_prevstatus = 1;
3208 case 1: red_icon = "flag_red_taken"; break;
3209 case 2: red_icon = "flag_red_lost"; break;
3210 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3212 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3213 red_icon = "flag_red_shielded";
3215 red_icon = string_null;
3218 switch(redflag_prevstatus) {
3219 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3220 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3221 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3224 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3225 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3226 red_icon_prevstatus = "flag_red_shielded";
3228 red_icon_prevstatus = string_null;
3232 string blue_icon, blue_icon_prevstatus;
3233 float blue_alpha, blue_alpha_prevstatus;
3234 blue_alpha = blue_alpha_prevstatus = 1;
3236 case 1: blue_icon = "flag_blue_taken"; break;
3237 case 2: blue_icon = "flag_blue_lost"; break;
3238 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3240 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3241 blue_icon = "flag_blue_shielded";
3243 blue_icon = string_null;
3246 switch(blueflag_prevstatus) {
3247 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3248 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3249 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3252 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3253 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3254 blue_icon_prevstatus = "flag_blue_shielded";
3256 blue_icon_prevstatus = string_null;
3260 if(mySize_x > mySize_y) {
3261 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3263 blueflag_pos = pos + eX * 0.5 * mySize_x;
3266 redflag_pos = pos + eX * 0.5 * mySize_x;
3268 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3270 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3272 blueflag_pos = pos + eY * 0.5 * mySize_y;
3275 redflag_pos = pos + eY * 0.5 * mySize_y;
3277 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3280 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3281 if(red_icon_prevstatus && f < 1)
3282 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3284 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3286 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3287 if(blue_icon_prevstatus && f < 1)
3288 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3290 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3293 // Keyhunt HUD modicon section
3294 float kh_runheretime;
3296 void HUD_Mod_KH_Reset(void)
3301 void HUD_Mod_KH(vector pos, vector mySize)
3303 mod_active = 1; // keyhunt should never hide the mod icons panel
3307 vector p, pa, kh_size, kh_asize;
3309 kh_keys = getstati(STAT_KH_KEYS);
3312 if(mySize_x > mySize_y)
3314 p_y = pos_y + 0.25 * mySize_y;
3315 pa = p - eY * 0.25 * mySize_y;
3317 kh_size_x = mySize_x * 0.25;
3318 kh_size_y = 0.75 * mySize_y;
3319 kh_asize_x = mySize_x * 0.25;
3320 kh_asize_y = mySize_y * 0.25;
3324 p_y = pos_y + 0.125 * mySize_y;
3325 pa = p - eY * 0.125 * mySize_y;
3327 kh_size_x = mySize_x * 0.5;
3328 kh_size_y = 0.375 * mySize_y;
3329 kh_asize_x = mySize_x * 0.5;
3330 kh_asize_y = mySize_y * 0.125;
3337 for(i = 0; i < 4; ++i)
3339 key = floor(kh_keys / pow(32, i)) & 31;
3341 if(keyteam == 30 && keycount <= 4)
3343 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3347 // this yields 8 exactly if "RUN HERE" shows
3352 kh_runheretime = time;
3353 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3358 for(i = 0; i < 4; ++i)
3360 key = floor(kh_keys / pow(32, i)) & 31;
3373 default: // owned or dropped
3378 a = a * panel_fg_alpha;
3379 aa = aa * panel_fg_alpha;
3385 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3388 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3391 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3394 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3399 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3402 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3405 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3408 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3411 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3415 if(mySize_x > mySize_y)
3417 p_x += 0.25 * mySize_x;
3418 pa_x += 0.25 * mySize_x;
3424 p_y = pos_y + 0.625 * mySize_y;
3425 pa_y = pos_y + 0.5 * mySize_y;
3431 p_x += 0.5 * mySize_x;
3432 pa_x += 0.5 * mySize_x;
3438 // Keepaway HUD mod icon
3439 float kaball_prevstatus; // last remembered status
3440 float kaball_statuschange_time; // time when the status changed
3442 // we don't need to reset for keepaway since it immediately
3443 // autocorrects prevstatus as to if the player has the ball or not
3445 void HUD_Mod_Keepaway(vector pos, vector mySize)
3447 mod_active = 1; // keepaway should always show the mod HUD
3449 float BLINK_FACTOR = 0.15;
3450 float BLINK_BASE = 0.85;
3451 float BLINK_FREQ = 5;
3452 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3454 float stat_items = getstati(STAT_ITEMS);
3455 float kaball = (stat_items/IT_KEY1) & 1;
3457 if(kaball != kaball_prevstatus)
3459 kaball_statuschange_time = time;
3460 kaball_prevstatus = kaball;
3463 vector kaball_pos, kaball_size;
3465 if(mySize_x > mySize_y) {
3466 kaball_pos = pos + eX * 0.25 * mySize_x;
3467 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3469 kaball_pos = pos + eY * 0.25 * mySize_y;
3470 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3473 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3474 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3476 if(kaball_prevstatus && f < 1)
3477 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3480 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3484 // Nexball HUD mod icon
3485 void HUD_Mod_NexBall(vector pos, vector mySize)
3487 float stat_items, nb_pb_starttime, dt, p;
3489 stat_items = getstati(STAT_ITEMS);
3490 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3492 if (stat_items & IT_KEY1)
3497 //Manage the progress bar if any
3498 if (nb_pb_starttime > 0)
3500 dt = mod(time - nb_pb_starttime, nb_pb_period);
3501 // one period of positive triangle
3502 p = 2 * dt / nb_pb_period;
3507 HUD_Panel_GetProgressBarColor(nexball);
3508 if(mySize_x > mySize_y)
3509 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3511 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3514 if (stat_items & IT_KEY1)
3515 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3518 // Race/CTS HUD mod icons
3519 float crecordtime_prev; // last remembered crecordtime
3520 float crecordtime_change_time; // time when crecordtime last changed
3521 float srecordtime_prev; // last remembered srecordtime
3522 float srecordtime_change_time; // time when srecordtime last changed
3524 float race_status_time;
3525 float race_status_prev;
3526 string race_status_name_prev;
3527 void HUD_Mod_Race(vector pos, vector mySize)
3529 mod_active = 1; // race should never hide the mod icons panel
3531 me = playerslots[player_localentnum - 1];
3533 float f; // yet another function has this
3534 score = me.(scores[ps_primary]);
3536 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3537 return; // no records in the actual race
3539 // clientside personal record
3541 if(gametype == GAME_CTS)
3545 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3547 if(score && (score < t || !t)) {
3548 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3549 if(autocvar_cl_autodemo_delete_keeprecords)
3551 f = autocvar_cl_autodemo_delete;
3553 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3557 if(t != crecordtime_prev) {
3558 crecordtime_prev = t;
3559 crecordtime_change_time = time;
3562 vector textPos, medalPos;
3564 if(mySize_x > mySize_y) {
3565 // text on left side
3566 squareSize = min(mySize_y, mySize_x/2);
3567 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3568 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3571 squareSize = min(mySize_x, mySize_y/2);
3572 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3573 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3576 f = time - crecordtime_change_time;
3579 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3582 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3583 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3584 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3585 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3589 t = race_server_record;
3590 if(t != srecordtime_prev) {
3591 srecordtime_prev = t;
3592 srecordtime_change_time = time;
3594 f = time - srecordtime_change_time;
3597 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3598 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3600 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3601 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3602 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3603 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3606 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3607 race_status_time = time + 5;
3608 race_status_prev = race_status;
3609 if (race_status_name_prev)
3610 strunzone(race_status_name_prev);
3611 race_status_name_prev = strzone(race_status_name);
3616 a = bound(0, race_status_time - time, 1);
3619 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3623 rank = race_CheckName(race_status_name);
3625 rankname = race_PlaceName(rank);
3628 namepos = medalPos + '0 0.8 0' * squareSize;
3630 rankpos = medalPos + '0 0.15 0' * squareSize;
3632 if(race_status == 0)
3633 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3634 else if(race_status == 1) {
3635 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3636 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3637 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3638 } else if(race_status == 2) {
3639 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3640 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3642 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3643 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3644 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3645 } else if(race_status == 3) {
3646 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3647 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3648 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3651 if (race_status_time - time <= 0) {
3652 race_status_prev = -1;
3654 if(race_status_name)
3655 strunzone(race_status_name);
3656 race_status_name = string_null;
3657 if(race_status_name_prev)
3658 strunzone(race_status_name_prev);
3659 race_status_name_prev = string_null;
3663 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3665 float stat, pps_ratio;
3671 stat = getstatf(STAT_DOM_PPS_RED);
3672 pic = "dom_icon_red";
3676 stat = getstatf(STAT_DOM_PPS_BLUE);
3677 pic = "dom_icon_blue";
3681 stat = getstatf(STAT_DOM_PPS_YELLOW);
3682 pic = "dom_icon_yellow";
3686 stat = getstatf(STAT_DOM_PPS_PINK);
3687 pic = "dom_icon_pink";
3690 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3692 if(mySize_x/mySize_y > aspect_ratio)
3694 i = aspect_ratio * mySize_y;
3695 myPos_x = myPos_x + (mySize_x - i) / 2;
3700 i = 1/aspect_ratio * mySize_x;
3701 myPos_y = myPos_y + (mySize_y - i) / 2;
3705 if (layout) // show text too
3708 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3709 if (layout == 2) // average pps
3710 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3711 else // percentage of average pps
3712 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3716 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3719 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3720 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3721 drawresetcliparea();
3725 void HUD_Mod_Dom(vector myPos, vector mySize)
3727 mod_active = 1; // required in each mod function that always shows something
3730 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3731 if(tm.team != COLOR_SPECTATOR)
3734 float layout = autocvar_hud_panel_modicons_dom_layout;
3735 float rows, columns, aspect_ratio;
3736 rows = mySize_y/mySize_x;
3737 aspect_ratio = (layout) ? 3 : 1;
3738 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3739 columns = ceil(teams_count/rows);
3743 for(i=0; i<teams_count; ++i)
3745 vector pos, itemSize;
3746 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3747 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3749 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3760 float mod_prev; // previous state of mod_active to check for a change
3762 float mod_change; // "time" when mod_active changed
3764 void HUD_ModIcons(void)
3766 if(!autocvar__hud_configure)
3768 if(!autocvar_hud_panel_modicons) return;
3769 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3772 hud_configure_active_panel = HUD_PANEL_MODICONS;
3774 HUD_Panel_UpdateCvars(modicons);
3777 mySize = panel_size;
3779 if(mod_active != mod_prev) {
3781 mod_prev = mod_active;
3784 if(mod_active || autocvar__hud_configure)
3785 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3787 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3790 HUD_Panel_DrawBg(mod_alpha);
3792 if(panel_bg_padding)
3794 pos += '1 1 0' * panel_bg_padding;
3795 mySize -= '2 2 0' * panel_bg_padding;
3798 // these MUST be ran in order to update mod_active
3799 if(gametype == GAME_KEYHUNT)
3800 HUD_Mod_KH(pos, mySize);
3801 else if(gametype == GAME_CTF || autocvar__hud_configure)
3802 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3803 else if(gametype == GAME_NEXBALL)
3804 HUD_Mod_NexBall(pos, mySize);
3805 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3806 HUD_Mod_Race(pos, mySize);
3807 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3808 HUD_Mod_CA(pos, mySize);
3809 else if(gametype == GAME_DOMINATION)
3810 HUD_Mod_Dom(pos, mySize);
3811 else if(gametype == GAME_KEEPAWAY)
3812 HUD_Mod_Keepaway(pos, mySize);
3815 // Draw pressed keys (#11)
3817 void HUD_DrawPressedKeys(void)
3819 if(!autocvar__hud_configure)
3821 if(!autocvar_hud_panel_pressedkeys) return;
3822 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3825 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3828 HUD_Panel_UpdateCvars(pressedkeys);
3831 mySize = panel_size;
3833 HUD_Panel_DrawBg(1);
3834 if(panel_bg_padding)
3836 pos += '1 1 0' * panel_bg_padding;
3837 mySize -= '2 2 0' * panel_bg_padding;
3840 // force custom aspect
3841 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3845 if(mySize_x/mySize_y > aspect)
3847 newSize_x = aspect * mySize_y;
3848 newSize_y = mySize_y;
3850 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3854 newSize_y = 1/aspect * mySize_x;
3855 newSize_x = mySize_x;
3857 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3863 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3865 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3867 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3868 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3869 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3871 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3872 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3873 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3876 // Handle chat as a panel (#12)
3880 if(!autocvar__hud_configure)
3882 if (!autocvar_hud_panel_chat)
3884 if (!autocvar_con_chatrect)
3885 cvar_set("con_chatrect", "0");
3890 hud_configure_active_panel = HUD_PANEL_CHAT;
3892 HUD_Panel_UpdateCvars(chat);
3894 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3896 panel_pos_y = panel_bg_border;
3897 panel_size_y = vid_conheight - panel_bg_border * 2;
3898 if(panel_bg == "0") // force a border when maximized
3900 if(precache_pic(panel_bg) == "") {
3901 panel_bg = strcat(hud_skin_path, "/border_default");
3902 if(precache_pic(panel_bg) == "") {
3903 panel_bg = "gfx/hud/default/border_default";
3907 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3912 mySize = panel_size;
3914 HUD_Panel_DrawBg(1);
3916 if(panel_bg_padding)
3918 pos += '1 1 0' * panel_bg_padding;
3919 mySize -= '2 2 0' * panel_bg_padding;
3922 if (!autocvar_con_chatrect)
3923 cvar_set("con_chatrect", "1");
3925 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3926 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3928 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3929 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3931 if(autocvar__hud_configure)
3934 chatsize = '1 1 0' * autocvar_con_chatsize;
3935 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3937 for(i = 0; i < autocvar_con_chat; ++i)
3939 if(i == autocvar_con_chat - 1)
3942 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3943 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3944 pos_y += chatsize_y;
3949 // Engine info panel (#13)
3956 float frametimeavg1; // 1 frame ago
3957 float frametimeavg2; // 2 frames ago
3958 void HUD_EngineInfo(void)
3960 if(!autocvar__hud_configure)
3962 if(!autocvar_hud_panel_engineinfo) return;
3965 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3967 HUD_Panel_UpdateCvars(engineinfo);
3970 mySize = panel_size;
3972 HUD_Panel_DrawBg(1);
3973 if(panel_bg_padding)
3975 pos += '1 1 0' * panel_bg_padding;
3976 mySize -= '2 2 0' * panel_bg_padding;
3979 float currentTime = gettime(GETTIME_REALTIME);
3980 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3982 float currentframetime = currentTime - prevfps_time;
3983 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3984 frametimeavg2 = frametimeavg1;
3985 frametimeavg1 = frametimeavg;
3988 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3989 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3991 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3992 prevfps = (1/currentframetime);
3993 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3995 prevfps_time = currentTime;
4000 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4002 prevfps = framecounter/(currentTime - prevfps_time);
4004 prevfps_time = currentTime;
4009 color = HUD_Get_Num_Color (prevfps, 100);
4010 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4013 // Info messages panel (#14)
4015 #define drawInfoMessage(s)\
4016 if(autocvar_hud_panel_infomessages_flip)\
4017 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4018 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4020 void HUD_InfoMessages(void)
4022 if(!autocvar__hud_configure)
4024 if(!autocvar_hud_panel_infomessages) return;
4027 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4029 HUD_Panel_UpdateCvars(infomessages);
4032 mySize = panel_size;
4034 HUD_Panel_DrawBg(1);
4035 if(panel_bg_padding)
4037 pos += '1 1 0' * panel_bg_padding;
4038 mySize -= '2 2 0' * panel_bg_padding;
4041 // always force 5:1 aspect
4043 if(mySize_x/mySize_y > 5)
4045 newSize_x = 5 * mySize_y;
4046 newSize_y = mySize_y;
4048 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4052 newSize_y = 1/5 * mySize_x;
4053 newSize_x = mySize_x;
4055 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4064 fontsize = '0.20 0.20 0' * mySize_y;
4067 if(spectatee_status != 0)
4073 if(!autocvar__hud_configure)
4075 if(spectatee_status && !intermission)
4077 if(spectatee_status == -1)
4078 s = _("^1Observing");
4080 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4083 if(spectatee_status == -1)
4084 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4086 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4089 if(spectatee_status == -1)
4090 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4092 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4095 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4098 if(gametype == GAME_ARENA)
4099 s = _("^1Wait for your turn to join");
4100 else if(gametype == GAME_LMS)
4103 sk = playerslots[player_localentnum - 1];
4104 if(sk.(scores[ps_primary]) >= 666)
4105 s = _("^1Match has already begun");
4106 else if(sk.(scores[ps_primary]) > 0)
4107 s = _("^1You have no more lives left");
4109 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4112 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4115 //show restart countdown:
4116 if (time < getstatf(STAT_GAMESTARTTIME)) {
4118 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4119 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4120 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4121 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4125 if(warmup_stage && !intermission)
4127 s = _("^2Currently in ^1warmup^2 stage!");
4132 if(mod(time, 1) >= 0.5)
4137 if(ready_waiting && !intermission && !spectatee_status)
4139 if(ready_waiting_for_me)
4142 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4144 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4149 s = _("^2Waiting for others to ready up to end warmup...");
4151 s = _("^2Waiting for others to ready up...");
4155 else if(warmup_stage && !intermission && !spectatee_status)
4157 s = strcat("^2Press ^3%s^2 to end warmup", getcommandkey("ready", "ready"));
4161 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4163 float ts_min, ts_max;
4164 tm = teams.sort_next;
4167 for(; tm.sort_next; tm = tm.sort_next)
4169 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4171 if(!ts_min) ts_min = tm.team_size;
4172 else ts_min = min(ts_min, tm.team_size);
4173 if(!ts_max) ts_max = tm.team_size;
4174 else ts_max = max(ts_max, tm.team_size);
4176 if ((ts_max - ts_min) > 1)
4178 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4179 tm = GetTeam(myteam, false);
4181 if (tm.team != COLOR_SPECTATOR)
4182 if (tm.team_size == ts_max)
4183 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4191 s = _("^7Press ^3ESC ^7to show HUD options.");
4193 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4195 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4197 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4202 // Physics panel (#15)
4204 vector acc_prevspeed;
4205 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4207 void HUD_Physics(void)
4209 if(!autocvar__hud_configure)
4211 if(!autocvar_hud_panel_physics) return;
4212 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4215 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4217 HUD_Panel_UpdateCvars(physics);
4219 HUD_Panel_DrawBg(1);
4220 if(panel_bg_padding)
4222 panel_pos += '1 1 0' * panel_bg_padding;
4223 panel_size -= '2 2 0' * panel_bg_padding;
4227 float speed, conversion_factor;
4230 switch(autocvar_hud_panel_physics_speed_unit)
4235 conversion_factor = 1.0;
4239 conversion_factor = 0.0254;
4243 conversion_factor = 0.0254 * 3.6;
4247 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4251 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4255 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4256 if (autocvar__hud_configure)
4257 speed = floor( max_speed * 0.65 + 0.5 );
4258 else if(autocvar_hud_panel_physics_speed_vertical)
4259 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4261 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4263 //compute acceleration
4264 float acceleration, f;
4265 if (autocvar__hud_configure)
4266 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4269 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4270 f = time - acc_prevtime;
4271 if(autocvar_hud_panel_physics_acceleration_vertical)
4272 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4274 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4275 acc_prevspeed = pmove_vel;
4276 acc_prevtime = time;
4278 f = bound(0, f * 10, 1);
4279 acc_avg = acc_avg * (1 - f) + acceleration * f;
4283 float panel_ar = panel_size_x/panel_size_y;
4284 vector speed_offset, acceleration_offset;
4287 panel_size_x *= 0.5;
4288 if (autocvar_hud_panel_physics_flip)
4289 speed_offset_x = panel_size_x;
4291 acceleration_offset_x = panel_size_x;
4295 panel_size_y *= 0.5;
4296 if (autocvar_hud_panel_physics_flip)
4297 speed_offset_y = panel_size_y;
4299 acceleration_offset_y = panel_size_y;
4301 float speed_baralign, acceleration_baralign;
4302 if (autocvar_hud_panel_physics_baralign == 1)
4303 acceleration_baralign = speed_baralign = 1;
4304 else if(autocvar_hud_panel_physics_baralign == 4)
4305 acceleration_baralign = speed_baralign = 2;
4306 else if (autocvar_hud_panel_physics_flip)
4308 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4309 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4313 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4314 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4316 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4317 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4321 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4323 HUD_Panel_GetProgressBarColor(speed);
4324 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4326 vector tmp_offset, tmp_size;
4327 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4329 tmp_size_x = panel_size_x * 0.75;
4330 tmp_size_y = panel_size_y;
4332 tmp_offset_x = panel_size_x - tmp_size_x;
4335 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4341 tmp_offset_x = tmp_size_x;
4342 if (autocvar_hud_panel_physics_speed_unit_show)
4345 tmp_size_x = panel_size_x * (1 - 0.75);
4346 tmp_size_y = panel_size_y * 0.4;
4347 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4351 //compute and draw top speed
4352 if (autocvar_hud_panel_physics_topspeed)
4353 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4355 if (autocvar__hud_configure)
4357 top_speed = floor( max_speed * 0.75 + 0.5 );
4362 if (speed >= top_speed)
4365 top_speed_time = time;
4369 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4370 // divide by f to make it start from 1
4371 f = cos( ((time - top_speed_time) / f) * PI/2 );
4373 else //hide top speed 0, it would be stupid
4378 //top speed progressbar peak
4379 if(speed < top_speed)
4380 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4382 float peak_offset_x;
4384 if (speed_baralign == 0)
4385 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4386 else if (speed_baralign == 1)
4387 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4388 else if (speed_baralign == 2)
4389 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4390 //if speed is not 0 the speed progressbar already fetched the color
4392 HUD_Panel_GetProgressBarColor(speed);
4393 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4394 peak_size_y = panel_size_y;
4395 if (speed_baralign == 2) // draw two peaks, on both sides
4397 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4398 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4401 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4405 tmp_offset_y = panel_size_y * 0.4;
4406 tmp_size_x = panel_size_x * (1 - 0.75);
4407 tmp_size_y = panel_size_y - tmp_offset_y;
4408 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4416 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4418 if (acceleration < 0)
4419 HUD_Panel_GetProgressBarColor(acceleration_neg);
4421 HUD_Panel_GetProgressBarColor(acceleration);
4422 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "progressbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4424 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4425 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4434 void HUD_Reset (void)
4436 // reset gametype specific icons
4437 if(gametype == GAME_KEYHUNT)
4439 else if(gametype == GAME_CTF)
4440 HUD_Mod_CTF_Reset();
4443 #define HUD_DrawPanel(id)\
4445 case (HUD_PANEL_RADAR):\
4446 HUD_Radar(); break;\
4447 case (HUD_PANEL_WEAPONS):\
4448 HUD_Weapons(); break;\
4449 case (HUD_PANEL_AMMO):\
4451 case (HUD_PANEL_POWERUPS):\
4452 HUD_Powerups(); break;\
4453 case (HUD_PANEL_HEALTHARMOR):\
4454 HUD_HealthArmor(); break;\
4455 case (HUD_PANEL_NOTIFY):\
4456 HUD_Notify(); break;\
4457 case (HUD_PANEL_TIMER):\
4458 HUD_Timer(); break;\
4459 case (HUD_PANEL_SCORE):\
4460 HUD_Score(); break;\
4461 case (HUD_PANEL_RACETIMER):\
4462 HUD_RaceTimer(); break;\
4463 case (HUD_PANEL_VOTE):\
4464 HUD_VoteWindow(); break;\
4465 case (HUD_PANEL_MODICONS):\
4466 HUD_ModIcons(); break;\
4467 case (HUD_PANEL_PRESSEDKEYS):\
4468 HUD_DrawPressedKeys(); break;\
4469 case (HUD_PANEL_CHAT):\
4471 case (HUD_PANEL_ENGINEINFO):\
4472 HUD_EngineInfo(); break;\
4473 case (HUD_PANEL_INFOMESSAGES):\
4474 HUD_InfoMessages(); break;\
4475 case (HUD_PANEL_PHYSICS):\
4476 HUD_Physics(); break;\
4477 } ENDS_WITH_CURLY_BRACE
4479 void HUD_Main (void)
4482 // global hud alpha fade
4483 if(menu_enabled == 1)
4486 hud_fade_alpha = (1 - autocvar__menu_alpha);
4488 if(scoreboard_fade_alpha)
4489 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4491 if(intermission == 2) // no hud during mapvote
4493 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4496 if(!autocvar__hud_configure && !hud_fade_alpha)
4500 if (hud_skin_path != autocvar_hud_skin)
4503 strunzone(hud_skin_path);
4504 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4507 // HUD configure visible grid
4508 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4510 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4511 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4512 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4513 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4515 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4516 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4518 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4519 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4522 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4525 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4529 float hud_dock_color_team = autocvar_hud_dock_color_team;
4530 if((teamplay) && hud_dock_color_team) {
4531 f = stof(getplayerkey(current_player - 1, "colors"));
4532 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4534 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4535 color = '1 0 0' * hud_dock_color_team;
4539 string hud_dock_color = autocvar_hud_dock_color;
4540 if(hud_dock_color == "shirt") {
4541 f = stof(getplayerkey(current_player - 1, "colors"));
4542 color = colormapPaletteColor(floor(f / 16), 0);
4544 else if(hud_dock_color == "pants") {
4545 f = stof(getplayerkey(current_player - 1, "colors"));
4546 color = colormapPaletteColor(mod(f, 16), 1);
4549 color = stov(hud_dock_color);
4553 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4554 if(precache_pic(pic) == "") {
4555 pic = strcat(hud_skin_path, "/dock_medium");
4556 if(precache_pic(pic) == "") {
4557 pic = "gfx/hud/default/dock_medium";
4560 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4563 // cache the panel order into the panel_order array
4564 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4565 for(i = 0; i < HUD_PANEL_NUM; ++i)
4566 panel_order[i] = -1;
4568 float p_num, warning;
4569 float argc = tokenize_console(autocvar__hud_panelorder);
4570 if (argc > HUD_PANEL_NUM)
4572 //first detect wrong/missing panel numbers
4573 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4574 p_num = stof(argv(i));
4575 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4576 if (panel_order[p_num] == -1) //found for the first time?
4577 s = strcat(s, ftos(p_num), " ");
4578 panel_order[p_num] = 1; //mark as found
4583 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4584 if (panel_order[i] == -1) {
4586 s = strcat(s, ftos(i), " "); //add missing panel number
4590 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4592 cvar_set("_hud_panelorder", s);
4593 if(hud_panelorder_prev)
4594 strunzone(hud_panelorder_prev);
4595 hud_panelorder_prev = strzone(s);
4597 //now properly set panel_order
4598 tokenize_console(s);
4599 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4600 panel_order[i] = stof(argv(i));
4604 // draw panels in order specified by panel_order array
4605 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4606 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4607 HUD_DrawPanel(panel_order[i]);
4610 // draw chat panel on top if it is maximized
4611 if(autocvar__con_chat_maximized)
4612 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4614 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4615 localcmd("cmd selectteam auto; cmd join\n");
4617 if(autocvar__hud_configure && tab_panel != -1)
4619 HUD_Panel_UpdatePosSizeForId(tab_panel)
4620 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4623 hud_configure_prev = autocvar__hud_configure;
4625 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again