7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
154 void centerprint(string strMessage)
156 float i, j, n, hcount;
159 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
161 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
163 if(autocvar_scr_centertime <= 0)
169 // strip trailing newlines
170 j = strlen(strMessage) - 1;
171 while(substring(strMessage, j, 1) == "\n" && j >= 0)
173 strMessage = substring(strMessage, 0, j + 1);
178 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
180 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
182 strMessage = substring(strMessage, j, strlen(strMessage) - j);
183 centerprint_offset_hint = j;
188 // if we get here, we have a message. Initialize its height.
191 n = tokenizebyseparator(strMessage, "\n");
193 for(j = 0; j < n; ++j)
195 getWrappedLine_remaining = argv(j);
196 while(getWrappedLine_remaining)
198 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200 centerprint_time = time;
201 if(centerprint_messages[i])
202 strunzone(centerprint_messages[i]);
203 centerprint_messages[i] = strzone(s);
204 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
207 // half height for empty lines looks better
213 if(i >= CENTERPRINT_MAX_LINES)
219 h = centerprint_fontsize_y*hcount;
221 havail = vid_conheight;
222 if(autocvar_con_chatpos < 0)
223 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224 if(havail > vid_conheight - 70)
225 havail = vid_conheight - 70; // avoid overlapping HUD
228 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
230 // here, the centerprint would cover the crosshair. REALLY BAD.
231 forbiddenmin = vid_conheight * 0.5 - h - 16;
232 forbiddenmax = vid_conheight * 0.5 + 16;
234 allowedmin = scoreboard_bottom;
235 allowedmax = havail - h;
236 preferred = (havail - h)/2;
239 // possible orderings (total: 4! / 4 = 6)
240 // allowedmin allowedmax forbiddenmin forbiddenmax
241 // forbiddenmin forbiddenmax allowedmin allowedmax
242 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
244 // forbidden doesn't matter in this case
245 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
247 // allowedmin forbiddenmin allowedmax forbiddenmax
248 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
250 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
252 // allowedmin forbiddenmin forbiddenmax allowedmax
253 else if(allowedmin < forbiddenmin)
255 // make sure the forbidden zone is not covered
256 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
259 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
261 // forbiddenmin allowedmin allowedmax forbiddenmax
262 else if(allowedmax < forbiddenmax)
264 // it's better to leave the allowed zone (overlap with scoreboard) than
265 // to cover the forbidden zone (crosshair)
266 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267 centerprint_start_y = forbiddenmax;
269 centerprint_start_y = forbiddenmin;
271 // forbiddenmin allowedmin forbiddenmax allowedmax
274 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
281 centerprint_expire = time + autocvar_scr_centertime;
284 void HUD_DrawCenterPrint (void)
291 if(time - centerprint_time < 0.25)
292 a = (time - centerprint_time) / 0.25;
294 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
301 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
304 pos = centerprint_start;
305 drawfontscale = sz * '1 1 0';
306 for (i=0; i<centerprint_num; i = i + 1)
308 ts = centerprint_messages[i];
310 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
312 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
315 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
316 pos_y = pos_y + centerprint_fontsize_y;
319 // half height for empty lines looks better
320 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
322 drawfontscale = '1 1 0';
325 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
327 position_x -= 2 / 3 * strlen(text) * scale_x;
328 drawstring(position, text, scale, rgb, alpha, flag);
331 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
333 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
334 drawstring(position, text, scale, rgb, alpha, flag);
337 // return the string of the given race place
338 string race_PlaceName(float pos) {
346 return sprintf(_("%dth"), pos);
349 // return the string of the onscreen race timer
350 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
358 if(histime == 0) // goal hit
362 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
372 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
378 lapstr = sprintf(_(" (-%dL)"), lapdelta);
381 else if(lapdelta < 0)
383 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
387 else if(histime > 0) // anticipation
389 if(mytime >= histime)
390 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
392 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
399 cpname = _("Start line");
401 cpname = _("Finish line");
403 cpname = sprintf(_("Intermediate %d"), cp);
405 cpname = _("Finish line");
408 return strcat(col, cpname);
409 else if(hisname == "")
410 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
412 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
415 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
416 float race_CheckName(string net_name) {
418 for (i=RANKINGS_CNT-1;i>=0;--i)
419 if(grecordholder[i] == net_name)
430 // draw the background/borders
431 #define HUD_Panel_DrawBg(alpha)\
433 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
434 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
436 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
437 } ENDS_WITH_CURLY_BRACE
439 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
440 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
442 if(!length_ratio || !theAlpha)
448 if(length_ratio < -1)
451 else if(length_ratio < 0)
455 vector width, height;
457 pic = strcat(hud_skin_path, "/", pic, "_vertical");
458 if(precache_pic(pic) == "") {
459 pic = "gfx/hud/default/progressbar_vertical";
462 if (baralign == 1) // bottom align
463 theOrigin_y += (1 - length_ratio) * theSize_y;
464 else if (baralign == 2) // center align
465 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
466 else if (baralign == 3) // center align, positive values down, negative up
469 if (length_ratio > 0)
470 theOrigin_y += theSize_y;
473 theOrigin_y += (1 + length_ratio) * theSize_y;
474 length_ratio = -length_ratio;
477 theSize_y *= length_ratio;
480 width = eX * theSize_x;
481 height = eY * theSize_y;
482 if(theSize_y <= theSize_x * 2)
484 // button not high enough
485 // draw just upper and lower part then
486 square = eY * theSize_y * 0.5;
487 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
488 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
489 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
493 square = eY * theSize_x;
494 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
495 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
496 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
499 pic = strcat(hud_skin_path, "/", pic);
500 if(precache_pic(pic) == "") {
501 pic = "gfx/hud/default/progressbar";
504 if (baralign == 1) // right align
505 theOrigin_x += (1 - length_ratio) * theSize_x;
506 else if (baralign == 2) // center align
507 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
508 else if (baralign == 3) // center align, positive values on the right, negative on the left
511 if (length_ratio > 0)
512 theOrigin_x += theSize_x;
515 theOrigin_x += (1 + length_ratio) * theSize_x;
516 length_ratio = -length_ratio;
519 theSize_x *= length_ratio;
522 width = eX * theSize_x;
523 height = eY * theSize_y;
524 if(theSize_x <= theSize_y * 2)
526 // button not wide enough
527 // draw just left and right part then
528 square = eX * theSize_x * 0.5;
529 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
530 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
531 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
535 square = eX * theSize_y;
536 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
537 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
538 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
543 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
549 pic = strcat(hud_skin_path, "/num_leading");
550 if(precache_pic(pic) == "") {
551 pic = "gfx/hud/default/num_leading";
554 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
555 if(mySize_x/mySize_y > 2)
556 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
557 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
562 entity weaponorder[WEP_MAXCOUNT];
563 void weaponorder_swap(float i, float j, entity pass)
567 weaponorder[i] = weaponorder[j];
571 string weaponorder_cmp_str;
572 float weaponorder_cmp(float i, float j, entity pass)
575 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
576 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
577 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
580 float GetAmmoStat(float i)
584 case 0: return STAT_SHELLS;
585 case 1: return STAT_NAILS;
586 case 2: return STAT_ROCKETS;
587 case 3: return STAT_CELLS;
588 case 4: return STAT_FUEL;
593 float GetAmmoTypeForWep(float i)
597 case WEP_SHOTGUN: return 0;
598 case WEP_UZI: return 1;
599 case WEP_GRENADE_LAUNCHER: return 2;
600 case WEP_MINE_LAYER: return 2;
601 case WEP_ELECTRO: return 3;
602 case WEP_CRYLINK: return 3;
603 case WEP_HLAC: return 3;
604 case WEP_MINSTANEX: return 3;
605 case WEP_NEX: return 3;
606 case WEP_SNIPERRIFLE: return 1;
607 case WEP_HAGAR: return 2;
608 case WEP_ROCKET_LAUNCHER: return 2;
609 case WEP_SEEKER: return 2;
610 case WEP_FIREBALL: return 4;
611 case WEP_HOOK: return 3;
616 void HUD_Weapons(void)
619 float center_x, center_y;
621 if(!autocvar__hud_configure)
623 if(!autocvar_hud_panel_weapons) return;
624 if(spectatee_status == -1) return;
627 hud_configure_active_panel = HUD_PANEL_WEAPONS;
629 float timeout = autocvar_hud_panel_weapons_timeout;
630 float timeout_effect_length, timein_effect_length;
631 if (autocvar_hud_panel_weapons_timeout_effect == 0)
633 timeout_effect_length = 0;
634 timein_effect_length = 0;
638 timeout_effect_length = 0.75;
639 timein_effect_length = 0.375;
642 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
644 weaponprevtime = time;
648 HUD_Panel_UpdateCvars(weapons);
650 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
652 f = (time - (weapontime + timeout)) / timeout_effect_length;
653 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
655 panel_bg_alpha *= (1 - f);
656 panel_fg_alpha *= (1 - f);
658 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
660 f *= f; // for a cooler movement
661 center_x = panel_pos_x + panel_size_x/2;
662 center_y = panel_pos_y + panel_size_y/2;
663 screen_ar = vid_conwidth/vid_conheight;
664 if (center_x/center_y < screen_ar) //bottom left
666 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
667 panel_pos_y += f * (vid_conheight - panel_pos_y);
669 panel_pos_x -= f * (panel_pos_x + panel_size_x);
673 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
674 panel_pos_x += f * (vid_conwidth - panel_pos_x);
676 panel_pos_y -= f * (panel_pos_y + panel_size_y);
679 weaponprevtime = time - (1 - f) * timein_effect_length;
681 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
683 f = (time - weaponprevtime) / timein_effect_length;
684 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
686 panel_bg_alpha *= (f);
687 panel_fg_alpha *= (f);
689 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
691 f *= f; // for a cooler movement
693 center_x = panel_pos_x + panel_size_x/2;
694 center_y = panel_pos_y + panel_size_y/2;
695 screen_ar = vid_conwidth/vid_conheight;
696 if (center_x/center_y < screen_ar) //bottom left
698 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
699 panel_pos_y += f * (vid_conheight - panel_pos_y);
701 panel_pos_x -= f * (panel_pos_x + panel_size_x);
705 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
706 panel_pos_x += f * (vid_conwidth - panel_pos_x);
708 panel_pos_y -= f * (panel_pos_y + panel_size_y);
713 float i, weapid, wpnalpha, weapon_cnt;
715 // TODO make this configurable
716 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
718 if(weaponorder_bypriority)
719 strunzone(weaponorder_bypriority);
720 if(weaponorder_byimpulse)
721 strunzone(weaponorder_byimpulse);
723 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
724 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
725 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
728 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
730 self = get_weaponinfo(i);
731 if(self.impulse >= 0)
733 weaponorder[weapon_cnt] = self;
737 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
738 weaponorder[i] = NULL;
739 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
741 weaponorder_cmp_str = string_null;
747 panel_pos += '1 1 0' * panel_bg_padding;
748 panel_size -= '2 2 0' * panel_bg_padding;
751 if(autocvar_hud_panel_weapons_fade)
753 wpnalpha = 3.2 - 2 * (time - weapontime);
754 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
757 wpnalpha = panel_fg_alpha;
760 float aspect = autocvar_hud_panel_weapons_aspect;
761 rows = panel_size_y/panel_size_x;
762 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
764 columns = ceil(WEP_COUNT/rows);
767 float a, type, fullammo;
769 when = autocvar_hud_panel_weapons_complainbubble_time;
771 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
779 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
780 float barsize_x, barsize_y, baroffset_x, baroffset_y;
781 if (autocvar_hud_panel_weapons_ammo)
783 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
784 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
787 if(wpnsize_x/wpnsize_y > aspect)
789 barsize_x = aspect * wpnsize_y;
790 barsize_y = wpnsize_y;
791 baroffset_x = (wpnsize_x - barsize_x) / 2;
795 barsize_y = 1/aspect * wpnsize_x;
796 barsize_x = wpnsize_x;
797 baroffset_y = (wpnsize_y - barsize_y) / 2;
803 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
805 show_accuracy = true;
806 if (acc_col_x[0] == -1)
807 for (i = 0; i < acc_levels; ++i)
808 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
811 float weapons_st = getstati(STAT_WEAPONS);
813 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
815 self = weaponorder[i];
816 if (!self || self.impulse < 0)
818 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
820 weapid = self.impulse;
822 // draw background behind currently selected weapon
823 if(self.weapon == activeweapon)
824 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
826 // draw the weapon accuracy
829 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
830 if(weapon_stats >= 0)
832 // find the max level lower than weapon_stats
835 while ( j && weapon_stats < acc_lev[j] )
838 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
840 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
842 color = color + factor * (acc_col[j+1] - color);
844 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
848 // draw the weapon icon
849 if(weapons_st & self.weapons)
851 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
853 if(autocvar_hud_panel_weapons_label == 1) // weapon number
854 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
855 else if(autocvar_hud_panel_weapons_label == 2) // bind
856 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
858 // draw ammo status bar
859 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
862 type = GetAmmoTypeForWep(self.weapon);
864 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
869 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
870 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
871 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
872 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
873 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
874 default: fullammo = 60;
878 wpnpos_x + baroffset_x,
879 wpnpos_y + baroffset_y,
880 barsize_x * bound(0, a/fullammo, 1),
882 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
888 // draw a "ghost weapon icon" if you don't have the weapon
891 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
894 // draw the complain message
895 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
899 if(complain_weapon_time + when > time)
902 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
906 if(complain_weapon_time + when > time)
913 if(complain_weapon_type == 0) {
914 s = _("Out of ammo");
915 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
917 else if(complain_weapon_type == 1) {
919 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
922 s = _("Unavailable");
923 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
925 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
926 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
927 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
943 float GetAmmoItemCode(float i)
947 case 0: return IT_SHELLS;
948 case 1: return IT_NAILS;
949 case 2: return IT_ROCKETS;
950 case 3: return IT_CELLS;
951 case 4: return IT_FUEL;
956 string GetAmmoPicture(float i)
960 case 0: return "ammo_shells";
961 case 1: return "ammo_bullets";
962 case 2: return "ammo_rockets";
963 case 3: return "ammo_cells";
964 case 4: return "ammo_fuel";
969 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
972 if(autocvar__hud_configure)
974 currently_selected = (itemcode == 2); //rockets always selected
975 a = 31 + mod(itemcode*93, 128);
978 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
987 if(currently_selected)
992 vector picpos, numpos;
993 if(autocvar_hud_panel_ammo_iconalign)
996 picpos = myPos + eX * 2 * mySize_y;
1000 numpos = myPos + eX * mySize_y;
1004 if (currently_selected)
1005 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1007 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1008 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1010 if(autocvar_hud_panel_ammo_text)
1013 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014 else // "ghost" ammo count
1015 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1018 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1019 else // "ghost" ammo icon
1020 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1025 if(!autocvar__hud_configure)
1027 if(!autocvar_hud_panel_ammo) return;
1028 if(spectatee_status == -1) return;
1031 hud_configure_active_panel = HUD_PANEL_AMMO;
1033 HUD_Panel_UpdateCvars(ammo);
1036 mySize = panel_size;
1038 HUD_Panel_DrawBg(1);
1039 if(panel_bg_padding)
1041 pos += '1 1 0' * panel_bg_padding;
1042 mySize -= '2 2 0' * panel_bg_padding;
1045 float rows, columns, row, column;
1047 if (autocvar_hud_panel_ammo_onlycurrent)
1051 rows = mySize_y/mySize_x;
1052 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1053 // ^^^ ammo item aspect goes here
1055 columns = ceil(AMMO_COUNT/rows);
1057 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1062 if(ammo_size_x/ammo_size_y > 3)
1064 newSize = 3 * ammo_size_y;
1065 offset_x = ammo_size_x - newSize;
1066 pos_x += offset_x/2;
1067 ammo_size_x = newSize;
1071 newSize = 1/3 * ammo_size_x;
1072 offset_y = ammo_size_y - newSize;
1073 pos_y += offset_y/2;
1074 ammo_size_y = newSize;
1077 float i, stat_items, currently_selected;
1078 if (autocvar_hud_panel_ammo_onlycurrent)
1080 if(autocvar__hud_configure)
1082 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1085 stat_items = getstati(STAT_ITEMS);
1086 for (i = 0; i < AMMO_COUNT; ++i) {
1087 currently_selected = stat_items & GetAmmoItemCode(i);
1088 if (currently_selected)
1090 DrawAmmoItem(pos, ammo_size, i, true);
1094 return; // nothing to display
1097 stat_items = getstati(STAT_ITEMS);
1098 for (i = 0; i < AMMO_COUNT; ++i) {
1099 currently_selected = stat_items & GetAmmoItemCode(i);
1100 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1105 column = column + 1;
1110 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1112 vector newPos, newSize;
1113 vector picpos, numpos;
1117 if(mySize_y/mySize_x > 2)
1119 newSize_y = 2 * mySize_x;
1120 newSize_x = mySize_x;
1122 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1127 newSize_x = 1/2 * mySize_y;
1128 newSize_y = mySize_y;
1130 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1134 if(icon_right_align)
1137 picpos = newPos + eY * newSize_x;
1142 numpos = newPos + eY * newSize_x;
1146 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1147 // make number smaller than icon, it looks better
1148 // reduce only y to draw numbers with different number of digits with the same y size
1149 numpos_y += newSize_y * ((1 - 0.7) / 2);
1151 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1155 if(mySize_x/mySize_y > 3)
1157 newSize_x = 3 * mySize_y;
1158 newSize_y = mySize_y;
1160 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1165 newSize_y = 1/3 * mySize_x;
1166 newSize_x = mySize_x;
1168 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1172 if(icon_right_align) // right align
1175 picpos = newPos + eX * 2 * newSize_y;
1179 numpos = newPos + eX * newSize_y;
1183 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1184 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1187 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1190 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1192 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1197 void HUD_Powerups(void)
1199 float strength_time, shield_time;
1200 if(!autocvar__hud_configure)
1202 if(!autocvar_hud_panel_powerups) return;
1203 if(spectatee_status == -1) return;
1204 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1205 if (getstati(STAT_HEALTH) <= 0) return;
1207 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1208 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1212 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1218 HUD_Panel_UpdateCvars(powerups);
1221 mySize = panel_size;
1223 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1224 if(panel_bg_padding)
1226 pos += '1 1 0' * panel_bg_padding;
1227 mySize -= '2 2 0' * panel_bg_padding;
1230 float panel_ar = mySize_x/mySize_y;
1231 float is_vertical = (panel_ar < 1);
1232 vector shield_offset, strength_offset;
1233 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1236 if (autocvar_hud_panel_powerups_flip)
1237 shield_offset_x = mySize_x;
1239 strength_offset_x = mySize_x;
1244 if (autocvar_hud_panel_powerups_flip)
1245 shield_offset_y = mySize_y;
1247 strength_offset_y = mySize_y;
1250 float shield_baralign, strength_baralign;
1251 float shield_iconalign, strength_iconalign;
1252 if (autocvar_hud_panel_powerups_flip)
1254 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1255 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1256 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1257 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1261 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1262 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1263 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1264 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1269 const float maxshield = 30;
1270 float shield = ceil(shield_time);
1271 if(autocvar_hud_panel_powerups_progressbar)
1273 HUD_Panel_GetProgressBarColor(shield);
1274 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1276 if(autocvar_hud_panel_powerups_text)
1279 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1281 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1287 const float maxstrength = 30;
1288 float strength = ceil(strength_time);
1289 if(autocvar_hud_panel_powerups_progressbar)
1291 HUD_Panel_GetProgressBarColor(strength);
1292 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1294 if(autocvar_hud_panel_powerups_text)
1297 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1299 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1304 // Health/armor (#3)
1307 // prev_* vars contain the health/armor at the previous FRAME
1308 // set to -1 when player is dead or was not playing
1309 float prev_health, prev_armor;
1310 float health_damagetime, armor_damagetime;
1311 float health_beforedamage, armor_beforedamage;
1312 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1313 float old_p_health, old_p_armor;
1314 float old_p_healthtime, old_p_armortime;
1315 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1316 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1317 float prev_p_health, prev_p_armor;
1319 void HUD_HealthArmor(void)
1321 float armor, health, fuel;
1322 if(!autocvar__hud_configure)
1324 if(!autocvar_hud_panel_healtharmor) return;
1325 if(spectatee_status == -1) return;
1327 health = getstati(STAT_HEALTH);
1333 armor = getstati(STAT_ARMOR);
1335 // code to check for spectatee_status changes is in Ent_ClientData()
1336 // prev_p_health and prev_health can be set to -1 there
1338 if (prev_p_health == -1)
1341 health_beforedamage = 0;
1342 armor_beforedamage = 0;
1343 health_damagetime = 0;
1344 armor_damagetime = 0;
1345 prev_health = health;
1347 old_p_health = health;
1348 old_p_armor = armor;
1349 prev_p_health = health;
1350 prev_p_armor = armor;
1352 else if (prev_health == -1)
1354 //start the load effect
1355 health_damagetime = 0;
1356 armor_damagetime = 0;
1360 fuel = getstati(STAT_FUEL);
1364 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1371 HUD_Panel_UpdateCvars(healtharmor);
1374 mySize = panel_size;
1376 HUD_Panel_DrawBg(1);
1377 if(panel_bg_padding)
1379 pos += '1 1 0' * panel_bg_padding;
1380 mySize -= '2 2 0' * panel_bg_padding;
1383 float baralign = autocvar_hud_panel_healtharmor_baralign;
1384 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1386 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1387 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1388 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1391 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1396 float maxtotal = maxhealth + maxarmor;
1398 if(v_z) // NOT fully armored
1400 biggercount = "health";
1401 if(autocvar_hud_panel_healtharmor_progressbar)
1403 HUD_Panel_GetProgressBarColor(health);
1404 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1407 if(autocvar_hud_panel_healtharmor_text)
1408 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1412 biggercount = "armor";
1413 if(autocvar_hud_panel_healtharmor_progressbar)
1415 HUD_Panel_GetProgressBarColor(armor);
1416 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1419 if(autocvar_hud_panel_healtharmor_text)
1420 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1422 if(autocvar_hud_panel_healtharmor_text)
1423 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1427 HUD_Panel_GetProgressBarColor(fuel);
1428 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1433 float panel_ar = mySize_x/mySize_y;
1434 float is_vertical = (panel_ar < 1);
1435 vector health_offset, armor_offset;
1436 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1439 if (autocvar_hud_panel_healtharmor_flip)
1440 health_offset_x = mySize_x;
1442 armor_offset_x = mySize_x;
1447 if (autocvar_hud_panel_healtharmor_flip)
1448 health_offset_y = mySize_y;
1450 armor_offset_y = mySize_y;
1453 float health_baralign, armor_baralign, fuel_baralign;
1454 float health_iconalign, armor_iconalign;
1455 if (autocvar_hud_panel_healtharmor_flip)
1457 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1458 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1459 fuel_baralign = health_baralign;
1460 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1461 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1465 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1466 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1467 fuel_baralign = armor_baralign;
1468 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1469 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1474 if(autocvar_hud_panel_healtharmor_progressbar)
1476 HUD_Panel_GetProgressBarColor(health);
1477 float p_health, pain_health_alpha;
1479 pain_health_alpha = 1;
1480 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1482 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1484 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1486 if (time - old_p_healthtime < 1)
1487 old_p_health = prev_p_health;
1489 old_p_health = prev_health;
1490 old_p_healthtime = time;
1492 if (time - old_p_healthtime < 1)
1494 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1495 prev_p_health = p_health;
1498 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1500 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1502 if (time - health_damagetime >= 1)
1503 health_beforedamage = prev_health;
1504 health_damagetime = time;
1506 if (time - health_damagetime < 1)
1508 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1509 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1512 prev_health = health;
1514 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1516 float BLINK_FACTOR = 0.15;
1517 float BLINK_BASE = 0.85;
1518 float BLINK_FREQ = 9;
1519 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1522 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1524 if(autocvar_hud_panel_healtharmor_text)
1525 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1530 if(autocvar_hud_panel_healtharmor_progressbar)
1532 HUD_Panel_GetProgressBarColor(armor);
1535 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1537 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1539 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1541 if (time - old_p_armortime < 1)
1542 old_p_armor = prev_p_armor;
1544 old_p_armor = prev_armor;
1545 old_p_armortime = time;
1547 if (time - old_p_armortime < 1)
1549 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1550 prev_p_armor = p_armor;
1553 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1555 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1557 if (time - armor_damagetime >= 1)
1558 armor_beforedamage = prev_armor;
1559 armor_damagetime = time;
1561 if (time - armor_damagetime < 1)
1563 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1564 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1569 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1571 if(autocvar_hud_panel_healtharmor_text)
1572 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1578 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1582 mySize_x *= 2; //restore full panel size
1583 else if (panel_ar < 1/4)
1584 mySize_y *= 2; //restore full panel size
1585 HUD_Panel_GetProgressBarColor(fuel);
1586 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1591 // Notification area (#4)
1594 string Weapon_SuicideMessage(float deathtype)
1596 w_deathtype = deathtype;
1597 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1598 return w_deathtypestring;
1601 string Weapon_KillMessage(float deathtype)
1603 w_deathtype = deathtype;
1604 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1605 return w_deathtypestring;
1608 #define KN_MAX_ENTRIES 10
1610 float killnotify_times[KN_MAX_ENTRIES];
1611 float killnotify_deathtype[KN_MAX_ENTRIES];
1612 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1613 string killnotify_attackers[KN_MAX_ENTRIES];
1614 string killnotify_victims[KN_MAX_ENTRIES];
1615 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1619 kn_index = KN_MAX_ENTRIES-1;
1620 killnotify_times[kn_index] = time;
1621 killnotify_deathtype[kn_index] = wpn;
1622 killnotify_actiontype[kn_index] = actiontype;
1623 if(killnotify_attackers[kn_index])
1624 strunzone(killnotify_attackers[kn_index]);
1625 killnotify_attackers[kn_index] = strzone(attacker);
1626 if(killnotify_victims[kn_index])
1627 strunzone(killnotify_victims[kn_index]);
1628 killnotify_victims[kn_index] = strzone(victim);
1631 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1634 float alsoprint, gentle;
1635 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1636 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1638 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1641 if(msg == MSG_SUICIDE) {
1642 w = DEATH_WEAPONOF(type);
1644 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1647 } else if (type == DEATH_KILL) {
1648 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1650 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1651 } else if (type == DEATH_ROT) {
1652 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 died\n"), s1));
1655 } else if (type == DEATH_NOAMMO) {
1656 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1658 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1659 } else if (type == DEATH_CAMP) {
1660 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1662 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1663 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1664 HUD_KillNotify_Push(s1, "", 0, type);
1666 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1667 } else if (type == DEATH_CHEAT) {
1668 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1670 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1671 } else if (type == DEATH_FIRE) {
1672 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1674 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1675 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1676 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1678 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1681 if (stof(s2) > 2) // killcount > 2
1682 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1683 } else if(msg == MSG_KILL) {
1684 w = DEATH_WEAPONOF(type);
1686 if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1687 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1689 HUD_KillNotify_Push(s1, s2, 1, type);
1692 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1694 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1695 HUD_KillNotify_Push(s1, s2, 1, type);
1699 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1701 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1704 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1706 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1708 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1710 else if (stof(s2) > 2) {
1712 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1714 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1717 else if(type == KILL_FIRST_BLOOD)
1718 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1719 else if (type == DEATH_TELEFRAG) {
1720 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1722 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1724 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1726 else if (type == DEATH_DROWN) {
1727 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1729 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1731 else if (type == DEATH_SLIME) {
1732 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1734 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1736 else if (type == DEATH_LAVA) {
1737 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1739 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1741 else if (type == DEATH_FALL) {
1742 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1744 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1746 else if (type == DEATH_SHOOTING_STAR) {
1747 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1749 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1751 else if (type == DEATH_SWAMP) {
1752 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1754 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1756 else if (type == DEATH_HURTTRIGGER)
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1760 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1761 } else if(type == DEATH_SBCRUSH) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1765 } else if(type == DEATH_SBMINIGUN) {
1766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1769 } else if(type == DEATH_SBROCKET) {
1770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1773 } else if(type == DEATH_SBBLOWUP) {
1774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1777 } else if(type == DEATH_WAKIGUN) {
1778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1781 } else if(type == DEATH_WAKIROCKET) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1785 } else if(type == DEATH_WAKIBLOWUP) {
1786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1789 } else if(type == DEATH_TURRET) {
1790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1793 } else if(type == DEATH_TOUCHEXPLODE) {
1794 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1797 } else if(type == DEATH_CHEAT) {
1798 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1801 } else if (type == DEATH_FIRE) {
1802 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1805 } else if (type == DEATH_CUSTOM) {
1806 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1808 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1809 } else if (type == DEATH_HURTTRIGGER) {
1810 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1812 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1814 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1816 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1818 } else if(msg == MSG_SPREE) {
1819 if(type == KILL_END_SPREE) {
1821 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1823 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1824 } else if(type == KILL_SPREE) {
1826 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1828 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1829 } else if(type == KILL_SPREE_3) {
1831 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1833 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1834 } else if(type == KILL_SPREE_5) {
1836 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1838 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1839 } else if(type == KILL_SPREE_10) {
1841 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1843 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1844 } else if(type == KILL_SPREE_15) {
1846 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1848 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1849 } else if(type == KILL_SPREE_20) {
1851 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1853 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1854 } else if(type == KILL_SPREE_25) {
1856 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1858 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1859 } else if(type == KILL_SPREE_30) {
1861 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1863 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1865 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1866 if (type == DEATH_DROWN) {
1867 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1871 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1873 print (sprintf(_("^1%s^1 drowned\n"), s1));
1875 } else if (type == DEATH_SLIME) {
1876 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1878 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1879 } else if (type == DEATH_LAVA) {
1880 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1884 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1886 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1888 } else if (type == DEATH_FALL) {
1889 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1893 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1895 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1897 } else if (type == DEATH_SHOOTING_STAR) {
1898 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1900 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1901 } else if (type == DEATH_SWAMP) {
1902 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1906 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1908 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1910 } else if(type == DEATH_TURRET) {
1911 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1913 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1914 } else if (type == DEATH_CUSTOM) {
1915 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1917 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1918 } else if (type == DEATH_HURTTRIGGER) {
1919 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1921 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1922 } else if(type == DEATH_TOUCHEXPLODE) {
1923 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1925 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1926 } else if(type == DEATH_CHEAT) {
1927 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1929 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1930 } else if(type == DEATH_FIRE) {
1931 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1935 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1937 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1940 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1944 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1946 print (sprintf(_("^1%s^1 died\n"), s1));
1949 } else if(msg == MSG_KILL_ACTION_SPREE) {
1951 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1953 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1954 } else if(msg == MSG_INFO) {
1955 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1956 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1957 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1958 } else if(type == INFO_LOSTFLAG) {
1959 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1960 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1961 } else if(type == INFO_PICKUPFLAG) {
1962 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1963 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1964 } else if(type == INFO_RETURNFLAG) {
1965 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1966 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1967 } else if(type == INFO_CAPTUREFLAG) {
1968 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1969 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1971 } else if(msg == MSG_RACE) {
1972 if(type == RACE_SERVER_RECORD) {
1973 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1975 else if(type == RACE_NEW_RANK) {
1976 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1978 else if(type == RACE_NEW_TIME) {
1979 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1981 else if(type == RACE_FAIL) {
1982 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1984 } else if(msg == MSG_KA) {
1985 if(type == KA_PICKUPBALL) {
1986 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1988 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1990 else if(type == KA_DROPBALL) {
1991 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1993 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1998 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2000 void HUD_Centerprint(string s1, string s2, float type, float msg)
2003 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2004 if(msg == MSG_SUICIDE) {
2005 if (type == DEATH_TEAMCHANGE) {
2006 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2007 } else if (type == DEATH_AUTOTEAMCHANGE) {
2008 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2009 } else if (type == DEATH_CAMP) {
2011 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2013 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2014 } else if (type == DEATH_NOAMMO) {
2016 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2018 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2019 } else if (type == DEATH_ROT) {
2021 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2023 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2024 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2026 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2028 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2029 } else if (type == DEATH_QUIET) {
2031 } else { // generic message
2033 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2035 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2037 } else if(msg == MSG_KILL) {
2038 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2040 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2042 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2044 } else if (type == KILL_FIRST_BLOOD) {
2046 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2048 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2050 } else if (type == KILL_FIRST_VICTIM) {
2052 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2054 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2056 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2060 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2062 } else if (type == KILL_TYPEFRAGGED) {
2064 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2066 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2068 } else if (type == KILL_FRAG) {
2070 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2072 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2074 } else { // generic message
2076 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2078 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2081 } else if(msg == MSG_KILL_ACTION) {
2082 // TODO: invent more centerprints here?
2083 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2087 void HUD_Notify (void)
2089 if(!autocvar__hud_configure)
2091 if(!autocvar_hud_panel_notify) return;
2094 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2096 HUD_Panel_UpdateCvars(notify);
2099 mySize = panel_size;
2101 HUD_Panel_DrawBg(1);
2102 if(panel_bg_padding)
2104 pos += '1 1 0' * panel_bg_padding;
2105 mySize -= '2 2 0' * panel_bg_padding;
2108 float entries, height;
2109 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2110 height = mySize_y/entries;
2113 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2114 fontsize = '0.5 0.5 0' * fontheight;
2118 when = autocvar_hud_panel_notify_time;
2120 fadetime = autocvar_hud_panel_notify_fadetime;
2124 vector pos_attacker, pos_victim;
2126 float width_attacker;
2127 string attacker, victim;
2129 float i, j, w, step, limit;
2130 if(autocvar_hud_panel_notify_flip) //order items from the top down
2136 else //order items from the bottom up
2143 for(j = kn_index; i != limit; i += step, ++j)
2145 if(autocvar__hud_configure)
2149 else // inverse order
2150 a = entries - 1 - i;
2151 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2152 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2153 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2154 a = bound(0, (when - a) / 4, 1);
2155 goto hud_config_notifyprint;
2158 if (j == KN_MAX_ENTRIES)
2161 if(killnotify_times[j] + when > time)
2165 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2179 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2181 // TODO: maybe print in team colors?
2184 if(killnotify_actiontype[j] == 0)
2186 if(killnotify_deathtype[j] == DEATH_GENERIC)
2190 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2192 s = "notify_outofammo";
2194 else if(killnotify_deathtype[j] == DEATH_KILL)
2196 s = "notify_selfkill";
2198 else if(killnotify_deathtype[j] == DEATH_CAMP)
2200 s = "notify_camping";
2202 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2204 s = "notify_teamkill_red";
2206 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2208 s = "notify_teamkill_blue";
2210 else if(killnotify_deathtype[j] == DEATH_DROWN)
2214 else if(killnotify_deathtype[j] == DEATH_SLIME)
2218 else if(killnotify_deathtype[j] == DEATH_LAVA)
2222 else if(killnotify_deathtype[j] == DEATH_FALL)
2226 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2228 s = "notify_shootingstar";
2230 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2234 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2236 if(killnotify_victims[j] == "^1RED^7 flag")
2238 s = "notify_red_taken";
2242 s = "notify_blue_taken";
2245 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2247 if(killnotify_victims[j] == "^1RED^7 flag")
2249 s = "notify_red_returned";
2253 s = "notify_blue_returned";
2256 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2258 if(killnotify_victims[j] == "^1RED^7 flag")
2260 s = "notify_red_lost";
2264 s = "notify_blue_lost";
2267 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2269 if(killnotify_victims[j] == "^1RED^7 flag")
2271 s = "notify_red_captured";
2275 s = "notify_blue_captured";
2278 else if(killnotify_deathtype[j] == KA_DROPBALL)
2280 s = "notify_balldropped";
2282 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2284 s = "notify_ballpickedup";
2287 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2288 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2289 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2293 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2294 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2297 // X [did action to] Y
2300 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2302 s = "notify_melee_laser";
2304 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2306 s = "notify_melee_shotgun";
2308 else if(WEP_VALID(w))
2310 self = get_weaponinfo(w);
2311 s = strcat("weapon", self.netname);
2313 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2315 s = "notify_teamkill_red";
2317 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2319 s = "notify_teamkill_red";
2321 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2323 s = "notify_telefrag";
2325 else if(killnotify_deathtype[j] == DEATH_DROWN)
2329 else if(killnotify_deathtype[j] == DEATH_SLIME)
2333 else if(killnotify_deathtype[j] == DEATH_LAVA)
2337 else if(killnotify_deathtype[j] == DEATH_FALL)
2341 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2343 s = "notify_shootingstar";
2345 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2349 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2351 s = "notify_headshot";
2353 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2355 s = "race_newrecordserver";
2357 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2359 s = "race_newrankyellow";
2361 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2365 else if(killnotify_deathtype[j] == RACE_FAIL)
2370 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2371 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2372 :hud_config_notifyprint
2373 width_attacker = stringwidth(attacker, TRUE, fontsize);
2374 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2375 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2376 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2380 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2381 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2382 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2391 string seconds_tostring(float sec)
2394 minutes = floor(sec / 60);
2396 sec -= minutes * 60;
2397 return sprintf("%d:%02d", minutes, sec);
2400 void HUD_Timer(void)
2402 if(!autocvar__hud_configure)
2404 if(!autocvar_hud_panel_timer) return;
2407 hud_configure_active_panel = HUD_PANEL_TIMER;
2409 HUD_Panel_UpdateCvars(timer);
2412 mySize = panel_size;
2414 HUD_Panel_DrawBg(1);
2415 if(panel_bg_padding)
2417 pos += '1 1 0' * panel_bg_padding;
2418 mySize -= '2 2 0' * panel_bg_padding;
2422 float timelimit, elapsedTime, timeleft, minutesLeft;
2424 timelimit = getstatf(STAT_TIMELIMIT);
2426 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2427 timeleft = ceil(timeleft);
2429 minutesLeft = floor(timeleft / 60);
2432 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2433 timer_color = '1 1 1'; //white
2434 else if(minutesLeft >= 1)
2435 timer_color = '1 1 0'; //yellow
2437 timer_color = '1 0 0'; //red
2439 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2440 if (time < getstatf(STAT_GAMESTARTTIME)) {
2441 //while restart is still active, show 00:00
2442 timer = seconds_tostring(0);
2444 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2445 timer = seconds_tostring(elapsedTime);
2448 timer = seconds_tostring(timeleft);
2451 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2456 void HUD_Radar(void)
2458 if (!autocvar__hud_configure)
2460 if (autocvar_hud_panel_radar == 0) return;
2461 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2464 hud_configure_active_panel = HUD_PANEL_RADAR;
2466 HUD_Panel_UpdateCvars(radar);
2469 mySize = panel_size;
2471 HUD_Panel_DrawBg(1);
2472 if(panel_bg_padding)
2474 pos += '1 1 0' * panel_bg_padding;
2475 mySize -= '2 2 0' * panel_bg_padding;
2480 float scale2d, normalsize, bigsize;
2483 teamradar_origin2d = pos + 0.5 * mySize;
2484 teamradar_size2d = mySize;
2486 if(minimapname == "")
2489 teamradar_loadcvars();
2491 switch(hud_panel_radar_zoommode)
2495 f = current_zoomfraction;
2498 f = 1 - current_zoomfraction;
2508 switch(hud_panel_radar_rotation)
2511 teamradar_angle = view_angles_y - 90;
2514 teamradar_angle = 90 * hud_panel_radar_rotation;
2518 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2519 teamradar_size2d = mySize;
2521 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2523 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2524 if(hud_panel_radar_rotation == 0)
2526 // max-min distance must fit the radar in any rotation
2527 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2531 vector c0, c1, c2, c3, span;
2532 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2533 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2534 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2535 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2537 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2538 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2540 // max-min distance must fit the radar in x=x, y=y
2542 teamradar_size2d_x * scale2d / (1.05 * span_x),
2543 teamradar_size2d_y * scale2d / (1.05 * span_y)
2547 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2548 if(bigsize > normalsize)
2549 normalsize = bigsize;
2553 + (1 - f) * normalsize;
2554 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2556 + (1 - f) * view_origin);
2565 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2567 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2568 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2569 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2570 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2571 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2573 color2 = GetPlayerColor(tm.sv_entnum);
2574 //if(color == COLOR_SPECTATOR || color == color2)
2575 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2577 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2579 drawresetcliparea();
2584 void HUD_UpdatePlayerTeams();
2585 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2589 #define SCOREPANEL_MAX_ENTRIES 6
2590 #define SCOREPANEL_ASPECTRATIO 2
2591 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2592 const vector fontsize = '1 1 0' * (mySize_y/entries);
2594 vector rgb, score_color;
2596 score_color = '1 1 1';
2598 const float name_size = mySize_x*0.75;
2599 const float spacing_size = mySize_x*0.04;
2600 const float highlight_alpha = 0.2;
2601 float i, me_printed, first_pl;
2604 if (autocvar__hud_configure)
2606 float players_per_team;
2609 // show team scores in the first line
2610 float score_size = mySize_x / team_count;
2611 players_per_team = max(2, ceil((entries - 1) / team_count));
2612 for(i=0; i<team_count; ++i) {
2613 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2614 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2615 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2618 pos_y += fontsize_y;
2620 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2621 for (i=first_pl; i<entries; ++i)
2623 //simulate my score is lower than all displayed players,
2624 //so that I don't appear at all showing pure rankings.
2625 //This is to better show the difference between the 2 ranking views
2626 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2629 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2630 s = GetPlayerName(pl.sv_entnum);
2635 s = sprintf(_("Player %d"), i + 1 - first_pl);
2640 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2641 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2642 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2643 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2644 pos_y += fontsize_y;
2649 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2650 HUD_UpdatePlayerTeams();
2653 // show team scores in the first line
2654 float score_size = mySize_x / team_count;
2655 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2656 if(tm.team == COLOR_SPECTATOR)
2658 if (tm.team == myteam)
2659 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2660 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2664 pos_y += fontsize_y;
2665 tm = teams.sort_next;
2670 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2672 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2675 if (i == entries-1 && !me_printed && pl != me)
2676 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2678 for (pl = me.sort_next; pl; pl = pl.sort_next)
2679 if (pl.team != COLOR_SPECTATOR)
2683 rgb = '1 1 0'; //not last but not among the leading players: yellow
2685 rgb = '1 0 0'; //last: red
2692 rgb = '0 1 0'; //first: green
2694 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2697 score_color = GetTeamRGB(pl.team) * 0.8;
2698 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2699 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2700 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2701 pos_y += fontsize_y;
2704 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2707 void HUD_Score(void)
2709 if(!autocvar__hud_configure)
2711 if(!autocvar_hud_panel_score) return;
2712 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2715 hud_configure_active_panel = HUD_PANEL_SCORE;
2717 HUD_Panel_UpdateCvars(score);
2720 mySize = panel_size;
2722 HUD_Panel_DrawBg(1);
2723 if(panel_bg_padding)
2725 pos += '1 1 0' * panel_bg_padding;
2726 mySize -= '2 2 0' * panel_bg_padding;
2729 float score, distribution;
2731 vector distribution_color;
2733 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2735 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2736 string timer, distrtimer;
2738 pl = players.sort_next;
2741 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2742 if(pl.scores[ps_primary] == 0)
2745 score = me.(scores[ps_primary]);
2746 timer = TIME_ENCODED_TOSTRING(score);
2748 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2749 // distribution display
2750 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2752 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2754 if (distribution <= 0) {
2755 distribution_color = '0 1 0';
2759 distribution_color = '1 0 0';
2762 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2764 // race record display
2765 if (distribution <= 0)
2766 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2767 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2768 } else if (!teamplay) { // non-teamgames
2769 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2771 HUD_Score_Rankings(pos, mySize, me, 0);
2774 // me vector := [team/connected frags id]
2775 pl = players.sort_next;
2779 if(autocvar__hud_configure)
2782 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2786 score = me.(scores[ps_primary]);
2787 if(autocvar__hud_configure)
2790 if(distribution >= 5)
2791 distribution_color = eY;
2792 else if(distribution >= 0)
2793 distribution_color = '1 1 1';
2794 else if(distribution >= -5)
2795 distribution_color = '1 1 0';
2797 distribution_color = eX;
2799 string distribution_str;
2800 distribution_str = ftos(distribution);
2801 if (distribution >= 0)
2803 if (distribution > 0)
2804 distribution_str = strcat("+", distribution_str);
2805 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2807 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2808 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2809 } else { // teamgames
2810 float scores_count, row, column, rows, columns;
2812 vector score_pos, score_size; //for scores other than myteam
2813 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2815 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2817 if (autocvar_hud_panel_score_rankings)
2819 HUD_Score_Rankings(pos, mySize, me, scores_count);
2822 rows = mySize_y/mySize_x;
2823 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2824 // ^^^ ammo item aspect goes here
2826 columns = ceil(scores_count/rows);
2828 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2831 if(score_size_x/score_size_y > 3)
2833 newSize = 3 * score_size_y;
2834 offset_x = score_size_x - newSize;
2835 pos_x += offset_x/2;
2836 score_size_x = newSize;
2840 newSize = 1/3 * score_size_x;
2841 offset_y = score_size_y - newSize;
2842 pos_y += offset_y/2;
2843 score_size_y = newSize;
2847 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2849 float max_fragcount;
2850 max_fragcount = -99;
2851 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2852 if(tm.team == COLOR_SPECTATOR)
2854 score = tm.(teamscores[ts_primary]);
2855 if(autocvar__hud_configure)
2858 if (score > max_fragcount)
2859 max_fragcount = score;
2861 if (spectatee_status == -1)
2863 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2864 if (max_fragcount == score)
2865 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2866 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2874 else if(tm.team == myteam) {
2875 if (max_fragcount == score)
2876 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2877 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2879 if (max_fragcount == score)
2880 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2881 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2890 void HUD_RaceTimer (void)
2892 if(!autocvar__hud_configure)
2894 if(!autocvar_hud_panel_racetimer) return;
2895 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2896 if(spectatee_status == -1) return;
2899 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2901 HUD_Panel_UpdateCvars(racetimer);
2904 mySize = panel_size;
2906 HUD_Panel_DrawBg(1);
2907 if(panel_bg_padding)
2909 pos += '1 1 0' * panel_bg_padding;
2910 mySize -= '2 2 0' * panel_bg_padding;
2913 // always force 4:1 aspect
2915 if(mySize_x/mySize_y > 4)
2917 newSize_x = 4 * mySize_y;
2918 newSize_y = mySize_y;
2920 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2924 newSize_y = 1/4 * mySize_x;
2925 newSize_x = mySize_x;
2927 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2932 string s, forcetime;
2934 if(autocvar__hud_configure)
2937 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2938 s = _("^1Intermediate 1 (+15.42)");
2939 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2940 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2941 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2943 else if(race_checkpointtime)
2945 a = bound(0, 2 - (time - race_checkpointtime), 1);
2948 if(a > 0) // just hit a checkpoint?
2950 if(race_checkpoint != 254)
2952 if(race_time && race_previousbesttime)
2953 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2955 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2957 forcetime = TIME_ENCODED_TOSTRING(race_time);
2962 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2964 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2965 if(a > 0) // next one?
2967 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2972 if(s != "" && a > 0)
2974 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2977 if(race_penaltytime)
2979 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2982 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2983 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2989 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2990 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2995 if(race_laptime && race_checkpoint != 255)
2997 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2998 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3003 if(race_mycheckpointtime)
3005 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3006 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3007 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3009 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3011 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3012 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3013 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3016 if(race_penaltytime && !race_penaltyaccumulator)
3018 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3019 a = bound(0, (1 + t - time), 1);
3023 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3025 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3026 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3034 float vote_yescount;
3037 float vote_highlighted; // currently selected vote
3039 float vote_active; // is there an active vote?
3040 float vote_prev; // previous state of vote_active to check for a change
3042 float vote_change; // "time" when vote_active changed
3044 void HUD_VoteWindow(void)
3046 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3049 if (autocvar__hud_configure)
3053 print(_("^1You must answer before entering hud configure mode\n"));
3054 cvar_set("_hud_configure", "0");
3056 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3057 uid2name_dialog = 1;
3060 if(!autocvar__hud_configure)
3062 if(!autocvar_hud_panel_vote) return;
3064 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3065 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3067 if(panel_bg_alpha_str == "") {
3068 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3070 panel_bg_alpha = stof(panel_bg_alpha_str);
3074 hud_configure_active_panel = HUD_PANEL_VOTE;
3083 if(vote_active != vote_prev) {
3085 vote_prev = vote_active;
3088 if(vote_active || autocvar__hud_configure)
3089 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3091 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3096 HUD_Panel_UpdateCvars(vote);
3100 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3101 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3104 // these must be below above block
3107 mySize = panel_size;
3109 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3110 HUD_Panel_DrawBg(a);
3111 a = panel_fg_alpha * a;
3113 if(panel_bg_padding)
3115 pos += '1 1 0' * panel_bg_padding;
3116 mySize -= '2 2 0' * panel_bg_padding;
3119 // always force 3:1 aspect
3121 if(mySize_x/mySize_y > 3)
3123 newSize_x = 3 * mySize_y;
3124 newSize_y = mySize_y;
3126 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3130 newSize_y = 1/3 * mySize_x;
3131 newSize_x = mySize_x;
3133 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3137 s = _("A vote has been called for:");
3139 s = _("Allow servers to store and display your name?");
3140 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3141 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3142 if(autocvar__hud_configure)
3143 s = _("^1Configure the HUD");
3144 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3146 // print the yes/no counts
3147 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3148 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3149 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3150 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3152 // draw the progress bar backgrounds
3153 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3155 // draw the highlights
3156 if(vote_highlighted == 1) {
3157 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3158 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3160 else if(vote_highlighted == 2) {
3161 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3162 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3165 // draw the progress bars
3166 if(vote_yescount && vote_needed)
3168 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3169 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3172 if(vote_nocount && vote_needed)
3174 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3175 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3178 drawresetcliparea();
3181 vote_highlighted = 0;
3185 // Mod icons panel (#10)
3188 float mod_active; // is there any active mod icon?
3190 // Clan Arena HUD modicons
3191 void HUD_Mod_CA(vector pos, vector mySize)
3193 mod_active = 1; // CA should never hide the mod icons panel
3194 float redalive, bluealive;
3195 redalive = getstati(STAT_REDALIVE);
3196 bluealive = getstati(STAT_BLUEALIVE);
3198 vector redpos, bluepos;
3199 if(mySize_x > mySize_y)
3202 bluepos = pos + eY * 0.5 * mySize_y;
3203 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3204 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3205 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3206 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3211 bluepos = pos + eY * 0.5 * mySize_y;
3212 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3213 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3214 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3219 // CTF HUD modicon section
3220 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3221 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3222 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3224 void HUD_Mod_CTF_Reset(void)
3226 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3229 void HUD_Mod_CTF(vector pos, vector mySize)
3231 vector redflag_pos, blueflag_pos;
3233 float f; // every function should have that
3235 float redflag, blueflag; // current status
3236 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3239 stat_items = getstati(STAT_ITEMS);
3240 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3241 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3243 if(redflag || blueflag)
3248 if(autocvar__hud_configure)
3254 // when status CHANGES, set old status into prevstatus and current status into status
3255 if (redflag != redflag_prevframe)
3257 redflag_statuschange_time = time;
3258 redflag_prevstatus = redflag_prevframe;
3259 redflag_prevframe = redflag;
3262 if (blueflag != blueflag_prevframe)
3264 blueflag_statuschange_time = time;
3265 blueflag_prevstatus = blueflag_prevframe;
3266 blueflag_prevframe = blueflag;
3269 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3270 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3272 float BLINK_FACTOR = 0.15;
3273 float BLINK_BASE = 0.85;
3275 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3277 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3279 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3281 string red_icon, red_icon_prevstatus;
3282 float red_alpha, red_alpha_prevstatus;
3283 red_alpha = red_alpha_prevstatus = 1;
3285 case 1: red_icon = "flag_red_taken"; break;
3286 case 2: red_icon = "flag_red_lost"; break;
3287 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3289 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3290 red_icon = "flag_red_shielded";
3292 red_icon = string_null;
3295 switch(redflag_prevstatus) {
3296 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3297 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3298 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3301 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3302 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3303 red_icon_prevstatus = "flag_red_shielded";
3305 red_icon_prevstatus = string_null;
3309 string blue_icon, blue_icon_prevstatus;
3310 float blue_alpha, blue_alpha_prevstatus;
3311 blue_alpha = blue_alpha_prevstatus = 1;
3313 case 1: blue_icon = "flag_blue_taken"; break;
3314 case 2: blue_icon = "flag_blue_lost"; break;
3315 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3317 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3318 blue_icon = "flag_blue_shielded";
3320 blue_icon = string_null;
3323 switch(blueflag_prevstatus) {
3324 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3325 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3326 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3329 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3330 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3331 blue_icon_prevstatus = "flag_blue_shielded";
3333 blue_icon_prevstatus = string_null;
3337 if(mySize_x > mySize_y) {
3338 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3340 blueflag_pos = pos + eX * 0.5 * mySize_x;
3343 redflag_pos = pos + eX * 0.5 * mySize_x;
3345 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3347 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3349 blueflag_pos = pos + eY * 0.5 * mySize_y;
3352 redflag_pos = pos + eY * 0.5 * mySize_y;
3354 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3357 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3358 if(red_icon_prevstatus && f < 1)
3359 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3361 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3363 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3364 if(blue_icon_prevstatus && f < 1)
3365 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3367 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3370 // Keyhunt HUD modicon section
3371 float kh_runheretime;
3373 void HUD_Mod_KH_Reset(void)
3378 void HUD_Mod_KH(vector pos, vector mySize)
3380 mod_active = 1; // keyhunt should never hide the mod icons panel
3384 vector p, pa, kh_size, kh_asize;
3386 kh_keys = getstati(STAT_KH_KEYS);
3389 if(mySize_x > mySize_y)
3391 p_y = pos_y + 0.25 * mySize_y;
3392 pa = p - eY * 0.25 * mySize_y;
3394 kh_size_x = mySize_x * 0.25;
3395 kh_size_y = 0.75 * mySize_y;
3396 kh_asize_x = mySize_x * 0.25;
3397 kh_asize_y = mySize_y * 0.25;
3401 p_y = pos_y + 0.125 * mySize_y;
3402 pa = p - eY * 0.125 * mySize_y;
3404 kh_size_x = mySize_x * 0.5;
3405 kh_size_y = 0.375 * mySize_y;
3406 kh_asize_x = mySize_x * 0.5;
3407 kh_asize_y = mySize_y * 0.125;
3414 for(i = 0; i < 4; ++i)
3416 key = floor(kh_keys / pow(32, i)) & 31;
3418 if(keyteam == 30 && keycount <= 4)
3420 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3424 // this yields 8 exactly if "RUN HERE" shows
3429 kh_runheretime = time;
3430 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3435 for(i = 0; i < 4; ++i)
3437 key = floor(kh_keys / pow(32, i)) & 31;
3450 default: // owned or dropped
3455 a = a * panel_fg_alpha;
3456 aa = aa * panel_fg_alpha;
3462 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3465 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3468 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3471 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3476 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3479 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3482 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3485 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3488 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3492 if(mySize_x > mySize_y)
3494 p_x += 0.25 * mySize_x;
3495 pa_x += 0.25 * mySize_x;
3501 p_y = pos_y + 0.625 * mySize_y;
3502 pa_y = pos_y + 0.5 * mySize_y;
3508 p_x += 0.5 * mySize_x;
3509 pa_x += 0.5 * mySize_x;
3515 // Keepaway HUD mod icon
3516 float kaball_prevstatus; // last remembered status
3517 float kaball_statuschange_time; // time when the status changed
3519 // we don't need to reset for keepaway since it immediately
3520 // autocorrects prevstatus as to if the player has the ball or not
3522 void HUD_Mod_Keepaway(vector pos, vector mySize)
3524 mod_active = 1; // keepaway should always show the mod HUD
3526 float BLINK_FACTOR = 0.15;
3527 float BLINK_BASE = 0.85;
3528 float BLINK_FREQ = 5;
3529 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3531 float stat_items = getstati(STAT_ITEMS);
3532 float kaball = (stat_items/IT_KEY1) & 1;
3534 if(kaball != kaball_prevstatus)
3536 kaball_statuschange_time = time;
3537 kaball_prevstatus = kaball;
3540 vector kaball_pos, kaball_size;
3542 if(mySize_x > mySize_y) {
3543 kaball_pos = pos + eX * 0.25 * mySize_x;
3544 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3546 kaball_pos = pos + eY * 0.25 * mySize_y;
3547 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3550 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3551 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3553 if(kaball_prevstatus && f < 1)
3554 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3557 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3561 // Nexball HUD mod icon
3562 void HUD_Mod_NexBall(vector pos, vector mySize)
3564 float stat_items, nb_pb_starttime, dt, p;
3566 stat_items = getstati(STAT_ITEMS);
3567 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3569 if (stat_items & IT_KEY1)
3574 //Manage the progress bar if any
3575 if (nb_pb_starttime > 0)
3577 dt = mod(time - nb_pb_starttime, nb_pb_period);
3578 // one period of positive triangle
3579 p = 2 * dt / nb_pb_period;
3584 HUD_Panel_GetProgressBarColor(nexball);
3585 if(mySize_x > mySize_y)
3586 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3588 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3591 if (stat_items & IT_KEY1)
3592 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3595 // Race/CTS HUD mod icons
3596 float crecordtime_prev; // last remembered crecordtime
3597 float crecordtime_change_time; // time when crecordtime last changed
3598 float srecordtime_prev; // last remembered srecordtime
3599 float srecordtime_change_time; // time when srecordtime last changed
3601 float race_status_time;
3602 float race_status_prev;
3603 string race_status_name_prev;
3604 void HUD_Mod_Race(vector pos, vector mySize)
3606 mod_active = 1; // race should never hide the mod icons panel
3608 me = playerslots[player_localentnum - 1];
3610 float f; // yet another function has this
3611 score = me.(scores[ps_primary]);
3613 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3614 return; // no records in the actual race
3616 // clientside personal record
3618 if(gametype == GAME_CTS)
3622 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3624 if(score && (score < t || !t)) {
3625 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3626 if(autocvar_cl_autodemo_delete_keeprecords)
3628 f = autocvar_cl_autodemo_delete;
3630 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3634 if(t != crecordtime_prev) {
3635 crecordtime_prev = t;
3636 crecordtime_change_time = time;
3639 vector textPos, medalPos;
3641 if(mySize_x > mySize_y) {
3642 // text on left side
3643 squareSize = min(mySize_y, mySize_x/2);
3644 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3645 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3648 squareSize = min(mySize_x, mySize_y/2);
3649 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3650 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3653 f = time - crecordtime_change_time;
3656 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3657 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3659 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3660 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3661 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3662 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3666 t = race_server_record;
3667 if(t != srecordtime_prev) {
3668 srecordtime_prev = t;
3669 srecordtime_change_time = time;
3671 f = time - srecordtime_change_time;
3674 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3675 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3677 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3678 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3679 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3680 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3683 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3684 race_status_time = time + 5;
3685 race_status_prev = race_status;
3686 if (race_status_name_prev)
3687 strunzone(race_status_name_prev);
3688 race_status_name_prev = strzone(race_status_name);
3693 a = bound(0, race_status_time - time, 1);
3696 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3700 rank = race_CheckName(race_status_name);
3702 rankname = race_PlaceName(rank);
3705 namepos = medalPos + '0 0.8 0' * squareSize;
3707 rankpos = medalPos + '0 0.15 0' * squareSize;
3709 if(race_status == 0)
3710 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3711 else if(race_status == 1) {
3712 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3713 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3714 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3715 } else if(race_status == 2) {
3716 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3717 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3719 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3720 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3721 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3722 } else if(race_status == 3) {
3723 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3724 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3725 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3728 if (race_status_time - time <= 0) {
3729 race_status_prev = -1;
3731 if(race_status_name)
3732 strunzone(race_status_name);
3733 race_status_name = string_null;
3734 if(race_status_name_prev)
3735 strunzone(race_status_name_prev);
3736 race_status_name_prev = string_null;
3740 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3742 float stat, pps_ratio;
3748 stat = getstatf(STAT_DOM_PPS_RED);
3749 pic = "dom_icon_red";
3753 stat = getstatf(STAT_DOM_PPS_BLUE);
3754 pic = "dom_icon_blue";
3758 stat = getstatf(STAT_DOM_PPS_YELLOW);
3759 pic = "dom_icon_yellow";
3763 stat = getstatf(STAT_DOM_PPS_PINK);
3764 pic = "dom_icon_pink";
3767 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3769 if(mySize_x/mySize_y > aspect_ratio)
3771 i = aspect_ratio * mySize_y;
3772 myPos_x = myPos_x + (mySize_x - i) / 2;
3777 i = 1/aspect_ratio * mySize_x;
3778 myPos_y = myPos_y + (mySize_y - i) / 2;
3782 if (layout) // show text too
3785 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3786 if (layout == 2) // average pps
3787 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3788 else // percentage of average pps
3789 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3793 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3796 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3797 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3798 drawresetcliparea();
3802 void HUD_Mod_Dom(vector myPos, vector mySize)
3804 mod_active = 1; // required in each mod function that always shows something
3807 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3808 if(tm.team != COLOR_SPECTATOR)
3811 float layout = autocvar_hud_panel_modicons_dom_layout;
3812 float rows, columns, aspect_ratio;
3813 rows = mySize_y/mySize_x;
3814 aspect_ratio = (layout) ? 3 : 1;
3815 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3816 columns = ceil(teams_count/rows);
3820 for(i=0; i<teams_count; ++i)
3822 vector pos, itemSize;
3823 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3824 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3826 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3837 float mod_prev; // previous state of mod_active to check for a change
3839 float mod_change; // "time" when mod_active changed
3841 void HUD_ModIcons(void)
3843 if(!autocvar__hud_configure)
3845 if(!autocvar_hud_panel_modicons) return;
3846 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3849 hud_configure_active_panel = HUD_PANEL_MODICONS;
3851 HUD_Panel_UpdateCvars(modicons);
3854 mySize = panel_size;
3856 if(mod_active != mod_prev) {
3858 mod_prev = mod_active;
3861 if(mod_active || autocvar__hud_configure)
3862 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3864 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3867 HUD_Panel_DrawBg(mod_alpha);
3869 if(panel_bg_padding)
3871 pos += '1 1 0' * panel_bg_padding;
3872 mySize -= '2 2 0' * panel_bg_padding;
3875 // these MUST be ran in order to update mod_active
3876 if(gametype == GAME_KEYHUNT)
3877 HUD_Mod_KH(pos, mySize);
3878 else if(gametype == GAME_CTF || autocvar__hud_configure)
3879 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3880 else if(gametype == GAME_NEXBALL)
3881 HUD_Mod_NexBall(pos, mySize);
3882 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3883 HUD_Mod_Race(pos, mySize);
3884 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3885 HUD_Mod_CA(pos, mySize);
3886 else if(gametype == GAME_DOMINATION)
3887 HUD_Mod_Dom(pos, mySize);
3888 else if(gametype == GAME_KEEPAWAY)
3889 HUD_Mod_Keepaway(pos, mySize);
3892 // Draw pressed keys (#11)
3894 void HUD_DrawPressedKeys(void)
3896 if(!autocvar__hud_configure)
3898 if(!autocvar_hud_panel_pressedkeys) return;
3899 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3902 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3905 HUD_Panel_UpdateCvars(pressedkeys);
3908 mySize = panel_size;
3910 HUD_Panel_DrawBg(1);
3911 if(panel_bg_padding)
3913 pos += '1 1 0' * panel_bg_padding;
3914 mySize -= '2 2 0' * panel_bg_padding;
3917 // force custom aspect
3918 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3922 if(mySize_x/mySize_y > aspect)
3924 newSize_x = aspect * mySize_y;
3925 newSize_y = mySize_y;
3927 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3931 newSize_y = 1/aspect * mySize_x;
3932 newSize_x = mySize_x;
3934 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3940 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3942 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3944 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3945 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3946 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3948 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3949 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3950 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3953 // Handle chat as a panel (#12)
3957 if(!autocvar__hud_configure)
3959 if (!autocvar_hud_panel_chat)
3961 if (!autocvar_con_chatrect)
3962 cvar_set("con_chatrect", "0");
3967 hud_configure_active_panel = HUD_PANEL_CHAT;
3969 HUD_Panel_UpdateCvars(chat);
3971 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3973 panel_pos_y = panel_bg_border;
3974 panel_size_y = vid_conheight - panel_bg_border * 2;
3975 if(panel_bg == "0") // force a border when maximized
3977 if(precache_pic(panel_bg) == "") {
3978 panel_bg = strcat(hud_skin_path, "/border_default");
3979 if(precache_pic(panel_bg) == "") {
3980 panel_bg = "gfx/hud/default/border_default";
3984 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3989 mySize = panel_size;
3991 HUD_Panel_DrawBg(1);
3993 if(panel_bg_padding)
3995 pos += '1 1 0' * panel_bg_padding;
3996 mySize -= '2 2 0' * panel_bg_padding;
3999 if (!autocvar_con_chatrect)
4000 cvar_set("con_chatrect", "1");
4002 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4003 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4005 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4006 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4008 if(autocvar__hud_configure)
4011 chatsize = '1 1 0' * autocvar_con_chatsize;
4012 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4014 for(i = 0; i < autocvar_con_chat; ++i)
4016 if(i == autocvar_con_chat - 1)
4019 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4020 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4021 pos_y += chatsize_y;
4026 // Engine info panel (#13)
4033 float frametimeavg1; // 1 frame ago
4034 float frametimeavg2; // 2 frames ago
4035 void HUD_EngineInfo(void)
4037 if(!autocvar__hud_configure)
4039 if(!autocvar_hud_panel_engineinfo) return;
4042 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4044 HUD_Panel_UpdateCvars(engineinfo);
4047 mySize = panel_size;
4049 HUD_Panel_DrawBg(1);
4050 if(panel_bg_padding)
4052 pos += '1 1 0' * panel_bg_padding;
4053 mySize -= '2 2 0' * panel_bg_padding;
4056 float currentTime = gettime(GETTIME_REALTIME);
4057 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4059 float currentframetime = currentTime - prevfps_time;
4060 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4061 frametimeavg2 = frametimeavg1;
4062 frametimeavg1 = frametimeavg;
4065 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4066 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4068 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4069 prevfps = (1/currentframetime);
4070 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4072 prevfps_time = currentTime;
4077 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4079 prevfps = framecounter/(currentTime - prevfps_time);
4081 prevfps_time = currentTime;
4086 color = HUD_Get_Num_Color (prevfps, 100);
4087 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4090 // Info messages panel (#14)
4092 #define drawInfoMessage(s)\
4093 if(autocvar_hud_panel_infomessages_flip)\
4094 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4095 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4097 void HUD_InfoMessages(void)
4099 if(!autocvar__hud_configure)
4101 if(!autocvar_hud_panel_infomessages) return;
4104 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4106 HUD_Panel_UpdateCvars(infomessages);
4109 mySize = panel_size;
4111 HUD_Panel_DrawBg(1);
4112 if(panel_bg_padding)
4114 pos += '1 1 0' * panel_bg_padding;
4115 mySize -= '2 2 0' * panel_bg_padding;
4118 // always force 5:1 aspect
4120 if(mySize_x/mySize_y > 5)
4122 newSize_x = 5 * mySize_y;
4123 newSize_y = mySize_y;
4125 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4129 newSize_y = 1/5 * mySize_x;
4130 newSize_x = mySize_x;
4132 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4141 fontsize = '0.20 0.20 0' * mySize_y;
4147 if(!autocvar__hud_configure)
4149 if(spectatee_status && !intermission)
4152 if(spectatee_status == -1)
4153 s = _("^1Observing");
4155 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4158 if(spectatee_status == -1)
4159 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4161 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4164 if(spectatee_status == -1)
4165 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4167 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4170 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4173 if(gametype == GAME_ARENA)
4174 s = _("^1Wait for your turn to join");
4175 else if(gametype == GAME_LMS)
4178 sk = playerslots[player_localentnum - 1];
4179 if(sk.(scores[ps_primary]) >= 666)
4180 s = _("^1Match has already begun");
4181 else if(sk.(scores[ps_primary]) > 0)
4182 s = _("^1You have no more lives left");
4184 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4187 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4190 //show restart countdown:
4191 if (time < getstatf(STAT_GAMESTARTTIME)) {
4193 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4194 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4195 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4196 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4200 if(warmup_stage && !intermission)
4202 s = _("^2Currently in ^1warmup^2 stage!");
4207 if(mod(time, 1) >= 0.5)
4212 if(ready_waiting && !intermission && !spectatee_status)
4214 if(ready_waiting_for_me)
4217 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4219 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4224 s = _("^2Waiting for others to ready up to end warmup...");
4226 s = _("^2Waiting for others to ready up...");
4230 else if(warmup_stage && !intermission && !spectatee_status)
4232 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4236 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4238 float ts_min, ts_max;
4239 tm = teams.sort_next;
4242 for(; tm.sort_next; tm = tm.sort_next)
4244 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4246 if(!ts_min) ts_min = tm.team_size;
4247 else ts_min = min(ts_min, tm.team_size);
4248 if(!ts_max) ts_max = tm.team_size;
4249 else ts_max = max(ts_max, tm.team_size);
4251 if ((ts_max - ts_min) > 1)
4253 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4254 tm = GetTeam(myteam, false);
4256 if (tm.team != COLOR_SPECTATOR)
4257 if (tm.team_size == ts_max)
4258 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4266 s = _("^7Press ^3ESC ^7to show HUD options.");
4268 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4270 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4272 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4277 // Physics panel (#15)
4279 vector acc_prevspeed;
4280 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4281 void HUD_Physics(void)
4283 if(!autocvar__hud_configure)
4285 if(!autocvar_hud_panel_physics) return;
4286 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4289 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4291 HUD_Panel_UpdateCvars(physics);
4293 HUD_Panel_DrawBg(1);
4294 if(panel_bg_padding)
4296 panel_pos += '1 1 0' * panel_bg_padding;
4297 panel_size -= '2 2 0' * panel_bg_padding;
4301 float speed, conversion_factor;
4304 switch(autocvar_hud_panel_physics_speed_unit)
4309 conversion_factor = 1.0;
4313 conversion_factor = 0.0254;
4317 conversion_factor = 0.0254 * 3.6;
4321 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4325 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4329 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4330 if (autocvar__hud_configure)
4331 speed = floor( max_speed * 0.65 + 0.5 );
4332 else if(autocvar_hud_panel_physics_speed_vertical)
4333 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4335 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4337 //compute acceleration
4338 float acceleration, f;
4339 if (autocvar__hud_configure)
4340 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4343 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4344 f = time - acc_prevtime;
4345 if(autocvar_hud_panel_physics_acceleration_vertical)
4346 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4348 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4349 acc_prevspeed = pmove_vel;
4350 acc_prevtime = time;
4352 f = bound(0, f * 10, 1);
4353 acc_avg = acc_avg * (1 - f) + acceleration * f;
4357 float panel_ar = panel_size_x/panel_size_y;
4358 vector speed_offset, acceleration_offset;
4361 panel_size_x *= 0.5;
4362 if (autocvar_hud_panel_physics_flip)
4363 speed_offset_x = panel_size_x;
4365 acceleration_offset_x = panel_size_x;
4369 panel_size_y *= 0.5;
4370 if (autocvar_hud_panel_physics_flip)
4371 speed_offset_y = panel_size_y;
4373 acceleration_offset_y = panel_size_y;
4375 float speed_baralign, acceleration_baralign;
4376 if (autocvar_hud_panel_physics_baralign == 1)
4377 acceleration_baralign = speed_baralign = 1;
4378 else if(autocvar_hud_panel_physics_baralign == 4)
4379 acceleration_baralign = speed_baralign = 2;
4380 else if (autocvar_hud_panel_physics_flip)
4382 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4383 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4387 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4388 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4390 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4391 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4395 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4397 HUD_Panel_GetProgressBarColor(speed);
4398 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4400 vector tmp_offset, tmp_size;
4401 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4403 tmp_size_x = panel_size_x * 0.75;
4404 tmp_size_y = panel_size_y;
4406 tmp_offset_x = panel_size_x - tmp_size_x;
4409 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4415 tmp_offset_x = tmp_size_x;
4416 if (autocvar_hud_panel_physics_speed_unit_show)
4419 tmp_size_x = panel_size_x * (1 - 0.75);
4420 tmp_size_y = panel_size_y * 0.4;
4421 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4425 //compute and draw top speed
4426 if (autocvar_hud_panel_physics_topspeed)
4427 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4429 if (autocvar__hud_configure)
4431 top_speed = floor( max_speed * 0.75 + 0.5 );
4436 if (speed >= top_speed)
4439 top_speed_time = time;
4443 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4444 // divide by f to make it start from 1
4445 f = cos( ((time - top_speed_time) / f) * PI/2 );
4447 else //hide top speed 0, it would be stupid
4452 //top speed progressbar peak
4453 if(speed < top_speed)
4454 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4456 float peak_offset_x;
4458 if (speed_baralign == 0)
4459 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4460 else if (speed_baralign == 1)
4461 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4462 else if (speed_baralign == 2)
4463 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4464 //if speed is not 0 the speed progressbar already fetched the color
4466 HUD_Panel_GetProgressBarColor(speed);
4467 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4468 peak_size_y = panel_size_y;
4469 if (speed_baralign == 2) // draw two peaks, on both sides
4471 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4472 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4475 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4479 tmp_offset_y = panel_size_y * 0.4;
4480 tmp_size_x = panel_size_x * (1 - 0.75);
4481 tmp_size_y = panel_size_y - tmp_offset_y;
4482 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4490 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4492 if (acceleration < 0)
4493 HUD_Panel_GetProgressBarColor(acceleration_neg);
4495 HUD_Panel_GetProgressBarColor(acceleration);
4496 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4498 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4499 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4508 void HUD_Reset (void)
4510 // reset gametype specific icons
4511 if(gametype == GAME_KEYHUNT)
4513 else if(gametype == GAME_CTF)
4514 HUD_Mod_CTF_Reset();
4517 #define HUD_DrawPanel(id)\
4519 case (HUD_PANEL_RADAR):\
4520 HUD_Radar(); break;\
4521 case (HUD_PANEL_WEAPONS):\
4522 HUD_Weapons(); break;\
4523 case (HUD_PANEL_AMMO):\
4525 case (HUD_PANEL_POWERUPS):\
4526 HUD_Powerups(); break;\
4527 case (HUD_PANEL_HEALTHARMOR):\
4528 HUD_HealthArmor(); break;\
4529 case (HUD_PANEL_NOTIFY):\
4530 HUD_Notify(); break;\
4531 case (HUD_PANEL_TIMER):\
4532 HUD_Timer(); break;\
4533 case (HUD_PANEL_SCORE):\
4534 HUD_Score(); break;\
4535 case (HUD_PANEL_RACETIMER):\
4536 HUD_RaceTimer(); break;\
4537 case (HUD_PANEL_VOTE):\
4538 HUD_VoteWindow(); break;\
4539 case (HUD_PANEL_MODICONS):\
4540 HUD_ModIcons(); break;\
4541 case (HUD_PANEL_PRESSEDKEYS):\
4542 HUD_DrawPressedKeys(); break;\
4543 case (HUD_PANEL_CHAT):\
4545 case (HUD_PANEL_ENGINEINFO):\
4546 HUD_EngineInfo(); break;\
4547 case (HUD_PANEL_INFOMESSAGES):\
4548 HUD_InfoMessages(); break;\
4549 case (HUD_PANEL_PHYSICS):\
4550 HUD_Physics(); break;\
4551 } ENDS_WITH_CURLY_BRACE
4553 void HUD_Main (void)
4556 // global hud alpha fade
4557 if(menu_enabled == 1)
4560 hud_fade_alpha = (1 - autocvar__menu_alpha);
4562 if(scoreboard_fade_alpha)
4563 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4565 if(intermission == 2) // no hud during mapvote
4567 if (autocvar__hud_configure) //force exit from hud config
4572 localcmd("togglemenu\n");
4574 cvar_set("_hud_configure", "0");
4578 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4581 if(!autocvar__hud_configure && !hud_fade_alpha)
4585 if (hud_skin_path != autocvar_hud_skin)
4588 strunzone(hud_skin_path);
4589 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4592 // HUD configure visible grid
4593 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4595 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4596 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4597 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4598 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4600 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4601 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4603 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4604 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4607 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4610 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4614 float hud_dock_color_team = autocvar_hud_dock_color_team;
4615 if((teamplay) && hud_dock_color_team) {
4616 f = stof(getplayerkey(current_player - 1, "colors"));
4617 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4619 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4620 color = '1 0 0' * hud_dock_color_team;
4624 string hud_dock_color = autocvar_hud_dock_color;
4625 if(hud_dock_color == "shirt") {
4626 f = stof(getplayerkey(current_player - 1, "colors"));
4627 color = colormapPaletteColor(floor(f / 16), 0);
4629 else if(hud_dock_color == "pants") {
4630 f = stof(getplayerkey(current_player - 1, "colors"));
4631 color = colormapPaletteColor(mod(f, 16), 1);
4634 color = stov(hud_dock_color);
4638 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4639 if(precache_pic(pic) == "") {
4640 pic = strcat(hud_skin_path, "/dock_medium");
4641 if(precache_pic(pic) == "") {
4642 pic = "gfx/hud/default/dock_medium";
4645 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4648 // cache the panel order into the panel_order array
4649 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4650 for(i = 0; i < HUD_PANEL_NUM; ++i)
4651 panel_order[i] = -1;
4653 float p_num, warning;
4654 float argc = tokenize_console(autocvar__hud_panelorder);
4655 if (argc > HUD_PANEL_NUM)
4657 //first detect wrong/missing panel numbers
4658 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4659 p_num = stof(argv(i));
4660 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4661 if (panel_order[p_num] == -1) //found for the first time?
4662 s = strcat(s, ftos(p_num), " ");
4663 panel_order[p_num] = 1; //mark as found
4668 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4669 if (panel_order[i] == -1) {
4671 s = strcat(s, ftos(i), " "); //add missing panel number
4675 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4677 cvar_set("_hud_panelorder", s);
4678 if(hud_panelorder_prev)
4679 strunzone(hud_panelorder_prev);
4680 hud_panelorder_prev = strzone(s);
4682 //now properly set panel_order
4683 tokenize_console(s);
4684 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4685 panel_order[i] = stof(argv(i));
4689 // draw panels in order specified by panel_order array
4690 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4691 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4692 HUD_DrawPanel(panel_order[i]);
4695 // draw chat panel on top if it is maximized
4696 if(autocvar__con_chat_maximized)
4697 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4699 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4700 localcmd("cmd selectteam auto; cmd join\n");
4702 if(autocvar__hud_configure && tab_panel != -1)
4704 HUD_Panel_UpdatePosSizeForId(tab_panel)
4705 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4708 hud_configure_prev = autocvar__hud_configure;
4710 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again