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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
153
154 void centerprint(string strMessage)
155 {
156         float i, j, n, hcount;
157         string s;
158
159         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
160
161         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
162
163         if(autocvar_scr_centertime <= 0)
164                 return;
165
166         if(strMessage == "")
167                 return;
168
169         // strip trailing newlines
170         j = strlen(strMessage) - 1;
171         while(substring(strMessage, j, 1) == "\n" && j >= 0)
172                 j = j - 1;
173         strMessage = substring(strMessage, 0, j + 1);
174
175         if(strMessage == "")
176                 return;
177
178         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
179         j = 0;
180         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
181                 j = j + 1;
182         strMessage = substring(strMessage, j, strlen(strMessage) - j);
183         centerprint_offset_hint = j;
184
185         if(strMessage == "")
186                 return;
187
188         // if we get here, we have a message. Initialize its height.
189         centerprint_num = 0;
190
191         n = tokenizebyseparator(strMessage, "\n");
192         i = hcount = 0;
193         for(j = 0; j < n; ++j)
194         {
195                 getWrappedLine_remaining = argv(j);
196                 while(getWrappedLine_remaining)
197                 {
198                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200                                 centerprint_time = time;
201                         if(centerprint_messages[i])
202                                 strunzone(centerprint_messages[i]);
203                         centerprint_messages[i] = strzone(s);
204                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
205                         ++i;
206
207                         // half height for empty lines looks better
208                         if(s == "")
209                                 hcount += 0.5;
210                         else
211                                 hcount += 1;
212
213                         if(i >= CENTERPRINT_MAX_LINES)
214                                 break;
215                 }
216         }
217
218         float h, havail;
219         h = centerprint_fontsize_y*hcount;
220
221         havail = vid_conheight;
222         if(autocvar_con_chatpos < 0)
223                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224         if(havail > vid_conheight - 70)
225                 havail = vid_conheight - 70; // avoid overlapping HUD
226
227 #if 0
228         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
229
230         // here, the centerprint would cover the crosshair. REALLY BAD.
231         forbiddenmin = vid_conheight * 0.5 - h - 16;
232         forbiddenmax = vid_conheight * 0.5 + 16;
233
234         allowedmin = scoreboard_bottom;
235         allowedmax = havail - h;
236         preferred = (havail - h)/2;
237
238
239         // possible orderings (total: 4! / 4 = 6)
240         //  allowedmin allowedmax forbiddenmin forbiddenmax
241         //  forbiddenmin forbiddenmax allowedmin allowedmax
242         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
243         {
244                 // forbidden doesn't matter in this case
245                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
246         }
247         //  allowedmin forbiddenmin allowedmax forbiddenmax
248         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
249         {
250                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
251         }
252         //  allowedmin forbiddenmin forbiddenmax allowedmax
253         else if(allowedmin < forbiddenmin)
254         {
255                 // make sure the forbidden zone is not covered
256                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
258                 else
259                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
260         }
261         //  forbiddenmin allowedmin allowedmax forbiddenmax
262         else if(allowedmax < forbiddenmax)
263         {
264                 // it's better to leave the allowed zone (overlap with scoreboard) than
265                 // to cover the forbidden zone (crosshair)
266                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267                         centerprint_start_y = forbiddenmax;
268                 else
269                         centerprint_start_y = forbiddenmin;
270         }
271         //  forbiddenmin allowedmin forbiddenmax allowedmax
272         else
273         {
274                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
275         }
276 #else
277 #endif
278
279         centerprint_num = i;
280
281         centerprint_expire = time + autocvar_scr_centertime;
282 }
283
284 void HUD_DrawCenterPrint (void)
285 {
286         float i;
287         vector pos;
288         string ts;
289         float a, sz;
290
291         if(time - centerprint_time < 0.25)
292                 a = (time - centerprint_time) / 0.25;
293         else
294                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
295
296         if(a <= 0)
297                 return;
298
299         sz = 0.8 + (a / 5);
300
301         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
303
304         pos = centerprint_start;
305         for (i=0; i<centerprint_num; i = i + 1)
306         {
307                 ts = centerprint_messages[i];
308                 drawfontscale = sz * '1 1 0';
309                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
310                 if (ts != "")
311                 {
312                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
313                         pos_y = pos_y + centerprint_fontsize_y;
314                 }
315                 else
316                         // half height for empty lines looks better
317                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
318                 drawfontscale = '1 1 0';
319         }
320 }
321
322 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 {
324         position_x -= 2 / 3 * strlen(text) * scale_x;
325         drawstring(position, text, scale, rgb, alpha, flag);
326 }
327
328 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
329 {
330         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
331         drawstring(position, text, scale, rgb, alpha, flag);
332 }
333
334 // return the string of the given race place
335 string race_PlaceName(float pos) {
336         if(pos == 1)
337                 return _("1st");
338         else if(pos == 2)
339                 return _("2nd");
340         else if(pos == 3)
341                 return _("3rd");
342         else
343                 return sprintf(_("%dth"), pos);
344 }
345
346 // return the string of the onscreen race timer
347 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 {
349         string col;
350         string timestr;
351         string cpname;
352         string lapstr;
353         lapstr = "";
354
355         if(histime == 0) // goal hit
356         {
357                 if(mytime > 0)
358                 {
359                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360                         col = "^1";
361                 }
362                 else if(mytime == 0)
363                 {
364                         timestr = "+0.0";
365                         col = "^3";
366                 }
367                 else
368                 {
369                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
370                         col = "^2";
371                 }
372
373                 if(lapdelta > 0)
374                 {
375                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
376                         col = "^2";
377                 }
378                 else if(lapdelta < 0)
379                 {
380                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
381                         col = "^1";
382                 }
383         }
384         else if(histime > 0) // anticipation
385         {
386                 if(mytime >= histime)
387                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
388                 else
389                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
390                 col = "^3";
391         }
392         else
393                 col = "^7";
394
395         if(cp == 254)
396                 cpname = _("Start line");
397         else if(cp == 255)
398                 cpname = _("Finish line");
399         else if(cp)
400                 cpname = sprintf(_("Intermediate %d"), cp);
401         else
402                 cpname = _("Finish line");
403
404         if(histime < 0)
405                 return strcat(col, cpname);
406         else if(hisname == "")
407                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
408         else
409                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
410 }
411
412 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
413 float race_CheckName(string net_name) {
414         float i;
415         for (i=RANKINGS_CNT-1;i>=0;--i)
416                 if(grecordholder[i] == net_name)
417                         return i+1;
418         return 0;
419 }
420
421 /*
422 ==================
423 HUD panels
424 ==================
425 */
426
427 // draw the background/borders
428 #define HUD_Panel_DrawBg(alpha)\
429 if(panel_bg != "0")\
430         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
431 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
432 {\
433         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
434 } ENDS_WITH_CURLY_BRACE
435
436 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
437 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
438 {
439         if(!length_ratio || !theAlpha)
440                 return;
441         if(length_ratio > 1)
442                 length_ratio = 1;
443         if (baralign == 3)
444         {
445                 if(length_ratio < -1)
446                         length_ratio = -1;
447         }
448         else if(length_ratio < 0)
449                 return;
450
451         vector square;
452         vector width, height;
453         if(vertical) {
454                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
455                 if(precache_pic(pic) == "") {
456                         pic = "gfx/hud/default/progressbar_vertical";
457                 }
458
459         if (baralign == 1) // bottom align
460                         theOrigin_y += (1 - length_ratio) * theSize_y;
461         else if (baralign == 2) // center align
462             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
463         else if (baralign == 3) // center align, positive values down, negative up
464                 {
465                         theSize_y *= 0.5;
466                         if (length_ratio > 0)
467                                 theOrigin_y += theSize_y;
468                         else
469                         {
470                                 theOrigin_y += (1 + length_ratio) * theSize_y;
471                                 length_ratio = -length_ratio;
472                         }
473                 }
474                 theSize_y *= length_ratio;
475
476                 vector bH;
477                 width = eX * theSize_x;
478                 height = eY * theSize_y;
479                 if(theSize_y <= theSize_x * 2)
480                 {
481                         // button not high enough
482                         // draw just upper and lower part then
483                         square = eY * theSize_y * 0.5;
484                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
485                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
486                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
487                 }
488                 else
489                 {
490                         square = eY * theSize_x;
491                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
492                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
493                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
494                 }
495         } else {
496                 pic = strcat(hud_skin_path, "/", pic);
497                 if(precache_pic(pic) == "") {
498                         pic = "gfx/hud/default/progressbar";
499                 }
500
501                 if (baralign == 1) // right align
502                         theOrigin_x += (1 - length_ratio) * theSize_x;
503         else if (baralign == 2) // center align
504             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
505         else if (baralign == 3) // center align, positive values on the right, negative on the left
506                 {
507                         theSize_x *= 0.5;
508                         if (length_ratio > 0)
509                                 theOrigin_x += theSize_x;
510                         else
511                         {
512                                 theOrigin_x += (1 + length_ratio) * theSize_x;
513                                 length_ratio = -length_ratio;
514                         }
515                 }
516                 theSize_x *= length_ratio;
517
518                 vector bW;
519                 width = eX * theSize_x;
520                 height = eY * theSize_y;
521                 if(theSize_x <= theSize_y * 2)
522                 {
523                         // button not wide enough
524                         // draw just left and right part then
525                         square = eX * theSize_x * 0.5;
526                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
527                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
528                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
529                 }
530                 else
531                 {
532                         square = eX * theSize_y;
533                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
534                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
535                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
536                 }
537         }
538 }
539
540 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         pic = strcat(hud_skin_path, "/num_leading");
547         if(precache_pic(pic) == "") {
548                 pic = "gfx/hud/default/num_leading";
549         }
550
551         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
552         if(mySize_x/mySize_y > 2)
553                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
554         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
555 }
556
557 // Weapon icons (#0)
558 //
559 entity weaponorder[WEP_MAXCOUNT];
560 void weaponorder_swap(float i, float j, entity pass)
561 {
562         entity h;
563         h = weaponorder[i];
564         weaponorder[i] = weaponorder[j];
565         weaponorder[j] = h;
566 }
567
568 string weaponorder_cmp_str;
569 float weaponorder_cmp(float i, float j, entity pass)
570 {
571         float ai, aj;
572         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
573         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
574         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
575 }
576
577 float GetAmmoStat(float i)
578 {
579         switch(i)
580         {
581                 case 0: return STAT_SHELLS;
582                 case 1: return STAT_NAILS;
583                 case 2: return STAT_ROCKETS;
584                 case 3: return STAT_CELLS;
585                 case 4: return STAT_FUEL;
586                 default: return -1;
587         }
588 }
589
590 float GetAmmoTypeForWep(float i)
591 {
592         switch(i)
593         {
594                 case WEP_SHOTGUN: return 0;
595                 case WEP_UZI: return 1;
596                 case WEP_GRENADE_LAUNCHER: return 2;
597                 case WEP_MINE_LAYER: return 2;
598                 case WEP_ELECTRO: return 3;
599                 case WEP_CRYLINK: return 3;
600                 case WEP_HLAC: return 3;
601                 case WEP_MINSTANEX: return 3;
602                 case WEP_NEX: return 3;
603                 case WEP_SNIPERRIFLE: return 1;
604                 case WEP_HAGAR: return 2;
605                 case WEP_ROCKET_LAUNCHER: return 2;
606                 case WEP_SEEKER: return 2;
607                 case WEP_FIREBALL: return 4;
608                 case WEP_HOOK: return 3;
609                 default: return -1;
610         }
611 }
612
613 void HUD_Weapons(void)
614 {
615         float f, screen_ar;
616         float center_x, center_y;
617
618         if(!autocvar__hud_configure)
619         {
620                 if(!autocvar_hud_panel_weapons) return;
621                 if(spectatee_status == -1) return;
622         }
623         else
624                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
625
626         float timeout = autocvar_hud_panel_weapons_timeout;
627         float timeout_effect_length, timein_effect_length;
628         if (autocvar_hud_panel_weapons_timeout_effect == 0)
629         {
630                 timeout_effect_length = 0;
631                 timein_effect_length = 0;
632         }
633         else
634         {
635                 timeout_effect_length = 0.75;
636                 timein_effect_length = 0.375;
637         }
638
639         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
640         {
641                 weaponprevtime = time;
642                 return;
643         }
644
645         HUD_Panel_UpdateCvars(weapons);
646
647         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
648         {
649                 f = (time - (weapontime + timeout)) / timeout_effect_length;
650                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
651                 {
652                         panel_bg_alpha *= (1 - f);
653                         panel_fg_alpha *= (1 - f);
654                 }
655                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656                 {
657                         f *= f; // for a cooler movement
658                         center_x = panel_pos_x + panel_size_x/2;
659                         center_y = panel_pos_y + panel_size_y/2;
660                         screen_ar = vid_conwidth/vid_conheight;
661                         if (center_x/center_y < screen_ar) //bottom left
662                         {
663                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
665                                 else //left
666                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
667                         }
668                         else //top right
669                         {
670                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
672                                 else //top
673                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
674                         }
675                 }
676                 weaponprevtime = time - (1 - f) * timein_effect_length;
677         }
678         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
679         {
680                 f = (time - weaponprevtime) / timein_effect_length;
681                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                 {
683                         panel_bg_alpha *= (f);
684                         panel_fg_alpha *= (f);
685                 }
686                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
687                 {
688                         f *= f; // for a cooler movement
689                         f = 1 - f;
690                         center_x = panel_pos_x + panel_size_x/2;
691                         center_y = panel_pos_y + panel_size_y/2;
692                         screen_ar = vid_conwidth/vid_conheight;
693                         if (center_x/center_y < screen_ar) //bottom left
694                         {
695                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
696                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
697                                 else //left
698                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
699                         }
700                         else //top right
701                         {
702                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
703                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
704                                 else //top
705                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
706                         }
707                 }
708         }
709
710         float i, weapid, wpnalpha, weapon_cnt;
711
712         // TODO make this configurable
713         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
714         {
715                 if(weaponorder_bypriority)
716                         strunzone(weaponorder_bypriority);
717                 if(weaponorder_byimpulse)
718                         strunzone(weaponorder_byimpulse);
719
720                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
721                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
722                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
723
724                 weapon_cnt = 0;
725                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
726                 {
727                         self = get_weaponinfo(i);
728                         if(self.impulse >= 0)
729                         {
730                                 weaponorder[weapon_cnt] = self;
731                                 ++weapon_cnt;
732                         }
733                 }
734                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
735                         weaponorder[i] = NULL;
736                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
737
738                 weaponorder_cmp_str = string_null;
739         }
740
741         HUD_Panel_DrawBg(1);
742         if(panel_bg_padding)
743         {
744                 panel_pos += '1 1 0' * panel_bg_padding;
745                 panel_size -= '2 2 0' * panel_bg_padding;
746         }
747
748         if(autocvar_hud_panel_weapons_fade)
749         {
750                 wpnalpha = 3.2 - 2 * (time - weapontime);
751                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
752         }
753         else
754                 wpnalpha = panel_fg_alpha;
755
756         float rows, columns;
757         float aspect = autocvar_hud_panel_weapons_aspect;
758         rows = panel_size_y/panel_size_x;
759         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
760
761         columns = ceil(WEP_COUNT/rows);
762         float row, column;
763
764         float a, type, fullammo;
765         float when;
766         when = autocvar_hud_panel_weapons_complainbubble_time;
767         float fadetime;
768         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
769
770         vector color;
771         vector wpnpos;
772         vector wpnsize;
773         
774         vector ammo_color;
775         float ammo_alpha;
776         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
777         float barsize_x, barsize_y, baroffset_x, baroffset_y;
778         if (autocvar_hud_panel_weapons_ammo)
779         {
780                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
781                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
782
783
784                 if(wpnsize_x/wpnsize_y > aspect)
785                 {
786                         barsize_x = aspect * wpnsize_y;
787                         barsize_y = wpnsize_y;
788                         baroffset_x = (wpnsize_x - barsize_x) / 2;
789                 }
790                 else
791                 {
792                         barsize_y = 1/aspect * wpnsize_x;
793                         barsize_x = wpnsize_x;
794                         baroffset_y = (wpnsize_y - barsize_y) / 2;
795                 }
796         }
797
798         float show_accuracy;
799         float weapon_stats;
800         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
801         {
802                 show_accuracy = true;
803                 if (acc_col_x[0] == -1)
804                         for (i = 0; i < acc_levels; ++i)
805                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
806         }
807
808         float weapons_st = getstati(STAT_WEAPONS);
809
810         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
811         {
812                 self = weaponorder[i];
813                 if (!self || self.impulse < 0)
814                         continue;
815                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
816
817                 weapid = self.impulse;
818
819                 // draw background behind currently selected weapon
820                 if(self.weapon == activeweapon)
821                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
822
823                 // draw the weapon accuracy
824                 if(show_accuracy)
825                 {
826                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
827                         if(weapon_stats >= 0)
828                         {
829                                 // find the max level lower than weapon_stats
830                                 float j;
831                                 j = acc_levels-1;
832                                 while ( j && weapon_stats < acc_lev[j] )
833                                         --j;
834
835                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
836                                 float factor;
837                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
838                                 color = acc_col[j];
839                                 color = color + factor * (acc_col[j+1] - color);
840
841                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
842                         }
843                 }
844
845                 // draw the weapon icon
846                 if(weapons_st & self.weapons)
847                 {
848                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
849
850                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
851                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852                         else if(autocvar_hud_panel_weapons_label == 2) // bind
853                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854
855                         // draw ammo status bar
856                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
857                         {
858                                 a = 0;
859                                 type = GetAmmoTypeForWep(self.weapon);
860                                 if(type != -1)
861                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
862
863                                 if(a > 0)
864                                 {
865                                         switch(type) {
866                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
867                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
868                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
869                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
870                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
871                                                 default: fullammo = 60;
872                                         }
873
874                                         drawsetcliparea(
875                                                 wpnpos_x + baroffset_x,
876                                                 wpnpos_y + baroffset_y,
877                                                 barsize_x * bound(0, a/fullammo, 1),
878                                                 barsize_y);
879                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
880                                         drawresetcliparea();
881                                 }
882                         }
883                 }
884
885                 // draw a "ghost weapon icon" if you don't have the weapon
886                 else
887                 {
888                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
889                 }
890
891                 // draw the complain message
892                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
893                 {
894                         if(fadetime)
895                         {
896                                 if(complain_weapon_time + when > time)
897                                         a = 1;
898                                 else
899                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
900                         }
901                         else
902                         {
903                                 if(complain_weapon_time + when > time)
904                                         a = 1;
905                                 else
906                                         a = 0;
907                         }
908
909                         string s;
910                         if(complain_weapon_type == 0) {
911                                 s = _("Out of ammo");
912                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
913                         }
914                         else if(complain_weapon_type == 1) {
915                                 s = _("Don't have");
916                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
917                         }
918                         else {
919                                 s = _("Unavailable");
920                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
921                         }
922                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
923                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
924                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
925                 }
926
927                 ++row;
928                 if(row >= rows)
929                 {
930                         row = 0;
931                         ++column;
932                 }
933         }
934
935 }
936
937 // Ammo (#1)
938 //
939 // TODO: macro
940 float GetAmmoItemCode(float i)
941 {
942         switch(i)
943         {
944                 case 0: return IT_SHELLS;
945                 case 1: return IT_NAILS;
946                 case 2: return IT_ROCKETS;
947                 case 3: return IT_CELLS;
948                 case 4: return IT_FUEL;
949                 default: return -1;
950         }
951 }
952
953 string GetAmmoPicture(float i)
954 {
955         switch(i)
956         {
957                 case 0: return "ammo_shells";
958                 case 1: return "ammo_bullets";
959                 case 2: return "ammo_rockets";
960                 case 3: return "ammo_cells";
961                 case 4: return "ammo_fuel";
962                 default: return "";
963         }
964 }
965
966 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
967 {
968         float a;
969         if(autocvar__hud_configure)
970         {
971                 currently_selected = (itemcode == 2); //rockets always selected
972                 a = 31 + mod(itemcode*93, 128);
973         }
974         else
975                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
976
977         vector color;
978         if(a < 10)
979                 color = '0.7 0 0';
980         else
981                 color = '1 1 1';
982
983         float alpha;
984         if(currently_selected)
985                 alpha = 1;
986         else
987                 alpha = 0.7;
988
989         vector picpos, numpos;
990         if(autocvar_hud_panel_ammo_iconalign)
991         {
992                 numpos = myPos;
993                 picpos = myPos + eX * 2 * mySize_y;
994         }
995         else
996         {
997                 numpos = myPos + eX * mySize_y;
998                 picpos = myPos;
999         }
1000
1001         if (currently_selected)
1002                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1005         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1006
1007     if(autocvar_hud_panel_ammo_text)
1008     {
1009         if(a > 0)
1010             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1011         else // "ghost" ammo count
1012             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1013     }
1014         if(a > 0)
1015                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1016         else // "ghost" ammo icon
1017                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1018 }
1019
1020 void HUD_Ammo(void)
1021 {
1022         if(!autocvar__hud_configure)
1023         {
1024                 if(!autocvar_hud_panel_ammo) return;
1025                 if(spectatee_status == -1) return;
1026         }
1027         else
1028                 hud_configure_active_panel = HUD_PANEL_AMMO;
1029
1030         HUD_Panel_UpdateCvars(ammo);
1031         vector pos, mySize;
1032         pos = panel_pos;
1033         mySize = panel_size;
1034
1035         HUD_Panel_DrawBg(1);
1036         if(panel_bg_padding)
1037         {
1038                 pos += '1 1 0' * panel_bg_padding;
1039                 mySize -= '2 2 0' * panel_bg_padding;
1040         }
1041
1042         float rows, columns, row, column;
1043         vector ammo_size;
1044         if (autocvar_hud_panel_ammo_onlycurrent)
1045                 ammo_size = mySize;
1046         else
1047         {
1048                 rows = mySize_y/mySize_x;
1049                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1050                 //                               ^^^ ammo item aspect goes here
1051
1052                 columns = ceil(AMMO_COUNT/rows);
1053
1054                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1055         }
1056
1057         vector offset;
1058         float newSize;
1059         if(ammo_size_x/ammo_size_y > 3)
1060         {
1061                 newSize = 3 * ammo_size_y;
1062                 offset_x = ammo_size_x - newSize;
1063                 pos_x += offset_x/2;
1064                 ammo_size_x = newSize;
1065         }
1066         else
1067         {
1068                 newSize = 1/3 * ammo_size_x;
1069                 offset_y = ammo_size_y - newSize;
1070                 pos_y += offset_y/2;
1071                 ammo_size_y = newSize;
1072         }
1073
1074         float i, stat_items, currently_selected;
1075         if (autocvar_hud_panel_ammo_onlycurrent)
1076         {
1077                 if(autocvar__hud_configure)
1078                 {
1079                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1080                         return;
1081                 }
1082                 stat_items = getstati(STAT_ITEMS);
1083                 for (i = 0; i < AMMO_COUNT; ++i) {
1084                         currently_selected = stat_items & GetAmmoItemCode(i);
1085                         if (currently_selected)
1086                         {
1087                                 DrawAmmoItem(pos, ammo_size, i, true);
1088                                 return;
1089                         }
1090                 }
1091                 return; // nothing to display
1092         }
1093
1094         stat_items = getstati(STAT_ITEMS);
1095         for (i = 0; i < AMMO_COUNT; ++i) {
1096                 currently_selected = stat_items & GetAmmoItemCode(i);
1097                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1098                 ++row;
1099                 if(row >= rows)
1100                 {
1101                         row = 0;
1102                         column = column + 1;
1103                 }
1104         }
1105 }
1106
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1108 {
1109         vector newPos, newSize;
1110         vector picpos, numpos;
1111
1112         if (vertical)
1113         {
1114                 if(mySize_y/mySize_x > 2)
1115                 {
1116                         newSize_y = 2 * mySize_x;
1117                         newSize_x = mySize_x;
1118
1119                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1120                         newPos_x = myPos_x;
1121                 }
1122                 else
1123                 {
1124                         newSize_x = 1/2 * mySize_y;
1125                         newSize_y = mySize_y;
1126
1127                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1128                         newPos_y = myPos_y;
1129                 }
1130
1131                 if(icon_right_align)
1132                 {
1133                         numpos = newPos;
1134                         picpos = newPos + eY * newSize_x;
1135                 }
1136                 else
1137                 {
1138                         picpos = newPos;
1139                         numpos = newPos + eY * newSize_x;
1140                 }
1141
1142                 newSize_y /= 2;
1143                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1144                 // make number smaller than icon, it looks better
1145                 // reduce only y to draw numbers with different number of digits with the same y size
1146                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1147                 newSize_y *= 0.7;
1148                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1149                 return;
1150         }
1151
1152         if(mySize_x/mySize_y > 3)
1153         {
1154                 newSize_x = 3 * mySize_y;
1155                 newSize_y = mySize_y;
1156
1157                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1158                 newPos_y = myPos_y;
1159         }
1160         else
1161         {
1162                 newSize_y = 1/3 * mySize_x;
1163                 newSize_x = mySize_x;
1164
1165                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1166                 newPos_x = myPos_x;
1167         }
1168
1169         if(icon_right_align) // right align
1170         {
1171                 numpos = newPos;
1172                 picpos = newPos + eX * 2 * newSize_y;
1173         }
1174         else // left align
1175         {
1176                 numpos = newPos + eX * newSize_y;
1177                 picpos = newPos;
1178         }
1179
1180         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1181         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1182 }
1183
1184 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1185 {
1186         float sz;
1187         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1188
1189         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1190 }
1191
1192 // Powerups (#2)
1193 //
1194 void HUD_Powerups(void)
1195 {
1196         float strength_time, shield_time;
1197         if(!autocvar__hud_configure)
1198         {
1199                 if(!autocvar_hud_panel_powerups) return;
1200                 if(spectatee_status == -1) return;
1201                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1202                 if (getstati(STAT_HEALTH) <= 0) return;
1203
1204                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206         }
1207         else
1208         {
1209                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1210
1211                 strength_time = 15;
1212                 shield_time = 27;
1213         }
1214
1215         HUD_Panel_UpdateCvars(powerups);
1216         vector pos, mySize;
1217         pos = panel_pos;
1218         mySize = panel_size;
1219
1220         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1221         if(panel_bg_padding)
1222         {
1223                 pos += '1 1 0' * panel_bg_padding;
1224                 mySize -= '2 2 0' * panel_bg_padding;
1225         }
1226
1227         float panel_ar = mySize_x/mySize_y;
1228         float is_vertical = (panel_ar < 1);
1229         vector shield_offset, strength_offset;
1230         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1231         {
1232                 mySize_x *= 0.5;
1233                 if (autocvar_hud_panel_powerups_flip)
1234                         shield_offset_x = mySize_x;
1235                 else
1236                         strength_offset_x = mySize_x;
1237         }
1238         else
1239         {
1240                 mySize_y *= 0.5;
1241                 if (autocvar_hud_panel_powerups_flip)
1242                         shield_offset_y = mySize_y;
1243                 else
1244                         strength_offset_y = mySize_y;
1245         }
1246
1247         float shield_baralign, strength_baralign;
1248         float shield_iconalign, strength_iconalign;
1249         if (autocvar_hud_panel_powerups_flip)
1250         {
1251                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255         }
1256         else
1257         {
1258                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1259                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1260                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1261                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1262         }
1263
1264         if(shield_time)
1265         {
1266                 const float maxshield = 30;
1267                 float shield = ceil(shield_time);
1268                 if(autocvar_hud_panel_powerups_progressbar)
1269                 {
1270                         HUD_Panel_GetProgressBarColor(shield);
1271                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1272                 }
1273                 if(autocvar_hud_panel_powerups_text)
1274                 {
1275                         if(shield > 1)
1276                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1277                         if(shield <= 5)
1278                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1279                 }
1280         }
1281
1282         if(strength_time)
1283         {
1284                 const float maxstrength = 30;
1285                 float strength = ceil(strength_time);
1286                 if(autocvar_hud_panel_powerups_progressbar)
1287                 {
1288                         HUD_Panel_GetProgressBarColor(strength);
1289                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1290                 }
1291                 if(autocvar_hud_panel_powerups_text)
1292                 {
1293                         if(strength > 1)
1294                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1295                         if(strength <= 5)
1296                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1297                 }
1298         }
1299 }
1300
1301 // Health/armor (#3)
1302 //
1303
1304 // prev_* vars contain the health/armor at the previous FRAME
1305 float prev_health, prev_armor;
1306
1307 // *_time vars contain time at which damage happened
1308         // health_time -1 remembers that player was dead
1309 float health_time, armor_time;
1310
1311 // saved_* vars contain the old health/armor value (before the damage happened)
1312 // set to -1 when load or damage effect are ended normally
1313 float saved_health, saved_armor;
1314
1315 // old_* vars keep track of previous values when smoothing value changes of the progressbar
1316 float old_health, old_armor;
1317 float old_healthtime, old_armortime;
1318
1319 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1320 float last_p_health, last_p_armor;
1321
1322 void HUD_HealthArmor(void)
1323 {
1324         float armor, health, fuel;
1325         if(!autocvar__hud_configure)
1326         {
1327                 if(!autocvar_hud_panel_healtharmor) return;
1328                 if(spectatee_status == -1) return;
1329
1330                 health = getstati(STAT_HEALTH);
1331                 if(health <= 0)
1332                 {
1333                         health_time = -1;
1334                         return;
1335                 }
1336                 armor = getstati(STAT_ARMOR);
1337
1338                 // code to check for spectatee_status changes is in Ent_ClientData()
1339                 // last_p_health and health_time can be set to -1 there
1340
1341                 if (last_p_health == -1)
1342                 {
1343                         // no effect
1344                         saved_health = 0;
1345                         saved_armor = 0;
1346                         health_time = 0;
1347                         armor_time = 0;
1348                         prev_health = health;
1349                         prev_armor = armor;
1350                         old_health = health;
1351                         old_armor = armor;
1352                         last_p_health = health;
1353                         last_p_armor = armor;
1354                 }
1355                 else if (health_time == -1)
1356                 {
1357                         //start the load effect
1358                         health_time = time;
1359                         armor_time = time;
1360                         prev_health = 0;
1361                         prev_armor = 0;
1362                 }
1363                 fuel = getstati(STAT_FUEL);
1364         }
1365         else
1366         {
1367                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1368
1369                 health = 150;
1370                 armor = 75;
1371                 fuel = 20;
1372         }
1373
1374         HUD_Panel_UpdateCvars(healtharmor);
1375         vector pos, mySize;
1376         pos = panel_pos;
1377         mySize = panel_size;
1378
1379         HUD_Panel_DrawBg(1);
1380         if(panel_bg_padding)
1381         {
1382                 pos += '1 1 0' * panel_bg_padding;
1383                 mySize -= '2 2 0' * panel_bg_padding;
1384         }
1385
1386         float baralign = autocvar_hud_panel_healtharmor_baralign;
1387         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1388
1389     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1390     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1391         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1392         {
1393                 vector v;
1394                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1395
1396                 float x;
1397                 x = floor(v_x + 1);
1398
1399         float maxtotal = maxhealth + maxarmor;
1400                 string biggercount;
1401                 if(v_z) // NOT fully armored
1402                 {
1403                         biggercount = "health";
1404                         if(autocvar_hud_panel_healtharmor_progressbar)
1405                         {
1406                                 HUD_Panel_GetProgressBarColor(health);
1407                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1408                         }
1409                         if(armor)
1410             if(autocvar_hud_panel_healtharmor_text)
1411                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1412                 }
1413                 else
1414                 {
1415                         biggercount = "armor";
1416                         if(autocvar_hud_panel_healtharmor_progressbar)
1417                         {
1418                                 HUD_Panel_GetProgressBarColor(armor);
1419                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1420                         }
1421                         if(health)
1422             if(autocvar_hud_panel_healtharmor_text)
1423                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1424                 }
1425         if(autocvar_hud_panel_healtharmor_text)
1426                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1427
1428                 if(fuel)
1429                 {
1430                         HUD_Panel_GetProgressBarColor(fuel);
1431                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1432                 }
1433         }
1434         else
1435         {
1436                 float panel_ar = mySize_x/mySize_y;
1437                 float is_vertical = (panel_ar < 1);
1438                 vector health_offset, armor_offset;
1439                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1440                 {
1441                         mySize_x *= 0.5;
1442                         if (autocvar_hud_panel_healtharmor_flip)
1443                                 health_offset_x = mySize_x;
1444                         else
1445                                 armor_offset_x = mySize_x;
1446                 }
1447                 else
1448                 {
1449                         mySize_y *= 0.5;
1450                         if (autocvar_hud_panel_healtharmor_flip)
1451                                 health_offset_y = mySize_y;
1452                         else
1453                                 armor_offset_y = mySize_y;
1454                 }
1455
1456                 float health_baralign, armor_baralign, fuel_baralign;
1457                 float health_iconalign, armor_iconalign;
1458                 if (autocvar_hud_panel_healtharmor_flip)
1459                 {
1460                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1461                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1462                         fuel_baralign = health_baralign;
1463                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1464                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1465                 }
1466                 else
1467                 {
1468                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         fuel_baralign = armor_baralign;
1471                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                 }
1474
1475                 //if(health)
1476                 {
1477                         if(autocvar_hud_panel_healtharmor_progressbar)
1478                         {
1479                                 HUD_Panel_GetProgressBarColor(health);
1480                                 float p_health, pain_health_alpha;
1481                                 p_health = health;
1482                                 pain_health_alpha = 1;
1483                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1484                                 {
1485                                         if (fabs(prev_health - health) >= 2)
1486                                         {
1487                                                 if (time - old_healthtime < 1)
1488                                                         old_health = last_p_health;
1489                                                 else
1490                                                         old_health = prev_health;
1491                                                 old_healthtime = time;
1492                                         }
1493                                         if (time - old_healthtime < 1)
1494                                         {
1495                                                 p_health += (old_health - health) * (1 - (time - old_healthtime));
1496                                                 last_p_health = p_health;
1497                                         }
1498                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0 && saved_health == -1)
1499                                         {
1500                                                 if (prev_health == 0 || prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1501                                                 {
1502                                                         health_time = time;
1503                                                         saved_health = prev_health;
1504                                                 }
1505                                         }
1506                                         if (saved_health != -1)
1507                                         {
1508                                                 float d = time - health_time;
1509                                                 if (d < 1)
1510                                                 {
1511                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, saved_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1512                                                         if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) //refresh the effect if repeatedly damaged
1513                                                                 health_time = time;
1514                                                 }
1515                                                 else
1516                                                         saved_health = -1; //damage effect ended
1517                                         }
1518                                         prev_health = health;
1519
1520                                         if (health <= 40)
1521                                         {
1522                                                 float BLINK_FACTOR = 0.15;
1523                                                 float BLINK_BASE = 0.85;
1524                                                 float BLINK_FREQ = 9; 
1525                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1526                                         }
1527                                 }
1528                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1529                         }
1530                         if(autocvar_hud_panel_healtharmor_text)
1531                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1532                 }
1533
1534                 if(armor)
1535                 {
1536                         if(autocvar_hud_panel_healtharmor_progressbar)
1537                         {
1538                                 HUD_Panel_GetProgressBarColor(armor);
1539                                 float p_armor;
1540                                 p_armor = armor;
1541                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1542                                 {
1543                                         if (fabs(prev_armor - armor) >= 2)
1544                                         {
1545                                                 if (time - old_armortime < 1)
1546                                                         old_armor = last_p_armor;
1547                                                 else
1548                                                         old_armor = prev_armor;
1549                                                 old_armortime = time;
1550                                         }
1551                                         if (time - old_armortime < 1)
1552                                         {
1553                                                 p_armor += (old_armor - armor) * (1 - (time - old_armortime));
1554                                                 last_p_armor = p_armor;
1555                                         }
1556                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0 && saved_armor == -1)
1557                                         {
1558                                                 if (prev_armor == 0 || prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1559                                                 {
1560                                                         armor_time = time;
1561                                                         saved_armor = prev_armor;
1562                                                 }
1563                                         }
1564                                         if (saved_armor != -1)
1565                                         {
1566                                                 float d = time - armor_time;
1567                                                 if (d < 1)
1568                                                 {
1569                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, saved_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1570                                                         if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) //refresh the effect if repeatedly damaged
1571                                                                 armor_time = time;
1572                                                 }
1573                                                 else
1574                                                         saved_armor = -1; //damage effect ended
1575                                         }
1576                                         prev_armor = armor;
1577                                 }
1578                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1579                         }
1580                         if(autocvar_hud_panel_healtharmor_text)
1581                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1582                 }
1583
1584                 if(fuel)
1585                 {
1586                         if (is_vertical)
1587                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1588                         else
1589                                 mySize_y *= 0.2;
1590                         if (panel_ar >= 4)
1591                                 mySize_x *= 2; //restore full panel size
1592                         else if (panel_ar < 1/4)
1593                                 mySize_y *= 2; //restore full panel size
1594                         HUD_Panel_GetProgressBarColor(fuel);
1595                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1596                 }
1597         }
1598 }
1599
1600 // Notification area (#4)
1601 //
1602
1603 string Weapon_SuicideMessage(float deathtype)
1604 {
1605         w_deathtype = deathtype;
1606         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1607         return w_deathtypestring;
1608 }
1609
1610 string Weapon_KillMessage(float deathtype)
1611 {
1612         w_deathtype = deathtype;
1613         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1614         return w_deathtypestring;
1615 }
1616
1617 #define KN_MAX_ENTRIES 10
1618 float kn_index;
1619 float killnotify_times[KN_MAX_ENTRIES];
1620 float killnotify_deathtype[KN_MAX_ENTRIES];
1621 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1622 string killnotify_attackers[KN_MAX_ENTRIES];
1623 string killnotify_victims[KN_MAX_ENTRIES];
1624 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1625 {
1626         --kn_index;
1627         if (kn_index == -1)
1628                 kn_index = KN_MAX_ENTRIES-1;
1629         killnotify_times[kn_index] = time;
1630         killnotify_deathtype[kn_index] = wpn;
1631         killnotify_actiontype[kn_index] = actiontype;
1632         if(killnotify_attackers[kn_index])
1633                 strunzone(killnotify_attackers[kn_index]);
1634         killnotify_attackers[kn_index] = strzone(attacker);
1635         if(killnotify_victims[kn_index])
1636                 strunzone(killnotify_victims[kn_index]);
1637         killnotify_victims[kn_index] = strzone(victim);
1638 }
1639
1640 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1641 {
1642         float w;
1643         float alsoprint, gentle;
1644         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1645         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1646         
1647         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1648                 return;
1649
1650         if(msg == MSG_SUICIDE) {
1651                 w = DEATH_WEAPONOF(type);
1652                 if(WEP_VALID(w)) {
1653                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1654                         if (alsoprint)
1655                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1656                 } else if (type == DEATH_KILL) {
1657                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1658                         if (alsoprint)
1659                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1660                 } else if (type == DEATH_ROT) {
1661                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1662                         if (alsoprint)
1663                                 print (sprintf(_("^1%s^1 died\n"), s1));
1664                 } else if (type == DEATH_NOAMMO) {
1665                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1666                         if (alsoprint)
1667                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1668                 } else if (type == DEATH_CAMP) {
1669                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1672                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1673                         HUD_KillNotify_Push(s1, "", 0, type);
1674                         if (alsoprint)
1675                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1676                 } else if (type == DEATH_CHEAT) {
1677                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1678                         if (alsoprint)
1679                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1680                 } else if (type == DEATH_FIRE) {
1681                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1682                         if (alsoprint)
1683                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1684                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1685                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1686                         if (alsoprint)
1687                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1688                 } 
1689                 
1690                 if (stof(s2) > 2) // killcount > 2
1691                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1692         } else if(msg == MSG_KILL) {
1693                 w = DEATH_WEAPONOF(type);
1694                 if(WEP_VALID(w)) {
1695                         if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1696                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1697                         else
1698                                 HUD_KillNotify_Push(s1, s2, 1, type);
1699
1700                         if (alsoprint)
1701                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1702                 }
1703                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1704                         HUD_KillNotify_Push(s1, s2, 1, type);
1705                         if(alsoprint)
1706                         {
1707                                 if(gentle) {
1708                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1709                                 } else {
1710                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1711                                 }
1712                         }
1713                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1714                                 if(gentle)
1715                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1716                                 else
1717                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1718                         }
1719                         else if (stof(s2) > 2) {
1720                                 if(gentle)
1721                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1722                                 else
1723                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1724                         }
1725                 }
1726                 else if(type == KILL_FIRST_BLOOD)
1727                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1728                 else if (type == DEATH_TELEFRAG) {
1729                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1730                         if(gentle)
1731                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1732                         else
1733                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1734                 }
1735                 else if (type == DEATH_DROWN) {
1736                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1737                         if(alsoprint)
1738                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1739                 }
1740                 else if (type == DEATH_SLIME) {
1741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1742                         if(alsoprint)
1743                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1744                 }
1745                 else if (type == DEATH_LAVA) {
1746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1747                         if(alsoprint)
1748                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1749                 }
1750                 else if (type == DEATH_FALL) {
1751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1752                         if(alsoprint)
1753                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1754                 }
1755                 else if (type == DEATH_SHOOTING_STAR) {
1756                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1757                         if(alsoprint)
1758                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1759                 }
1760                 else if (type == DEATH_SWAMP) {
1761                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1762                         if(alsoprint)
1763                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1764                 }
1765                 else if (type == DEATH_HURTTRIGGER)
1766                 {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1768                         if(alsoprint)
1769                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1770                 } else if(type == DEATH_SBCRUSH) {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772                         if(alsoprint)
1773                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1774                 } else if(type == DEATH_SBMINIGUN) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1778                 } else if(type == DEATH_SBROCKET) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1782                 } else if(type == DEATH_SBBLOWUP) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1786                 } else if(type == DEATH_WAKIGUN) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1790                 } else if(type == DEATH_WAKIROCKET) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1794                 } else if(type == DEATH_WAKIBLOWUP) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1798                 } else if(type == DEATH_TURRET) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1802                 } else if(type == DEATH_TOUCHEXPLODE) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1806                 } else if(type == DEATH_CHEAT) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1810                 } else if (type == DEATH_FIRE) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812                         if(alsoprint)
1813                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1814                 } else if (type == DEATH_CUSTOM) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1816                         if(alsoprint)
1817                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1818                 } else if (type == DEATH_HURTTRIGGER) {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1820                         if(alsoprint)
1821                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1822                 } else {
1823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1824                         if(alsoprint)
1825                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1826                 }
1827         } else if(msg == MSG_SPREE) {
1828                 if(type == KILL_END_SPREE) {
1829                         if(gentle)
1830                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1831                         else
1832                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1833                 } else if(type == KILL_SPREE) {
1834                         if(gentle)
1835                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1836                         else
1837                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1838                 } else if(type == KILL_SPREE_3) {
1839                         if(gentle)
1840                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1841                         else
1842                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1843                 } else if(type == KILL_SPREE_5) {
1844                         if(gentle)
1845                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1846                         else
1847                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1848                 } else if(type == KILL_SPREE_10) {
1849                         if(gentle)
1850                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1851                         else
1852                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1853                 } else if(type == KILL_SPREE_15) {
1854                         if(gentle)
1855                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1856                         else
1857                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1858                 } else if(type == KILL_SPREE_20) {
1859                         if(gentle)
1860                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1861                         else
1862                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1863                 } else if(type == KILL_SPREE_25) {
1864                         if(gentle)
1865                                 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
1866                         else
1867                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1868                 } else if(type == KILL_SPREE_30) {
1869                         if(gentle)
1870                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1871                         else
1872                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1873                 }
1874         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1875                 if (type == DEATH_DROWN) {
1876                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1877                         if(alsoprint)
1878                         {
1879                                 if(gentle)
1880                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1881                                 else
1882                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1883                         }
1884                 } else if (type == DEATH_SLIME) {
1885                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1886                         if(alsoprint)
1887                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1888                 } else if (type == DEATH_LAVA) {
1889                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1890                         if(alsoprint)
1891                         {
1892                                 if(gentle)
1893                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1894                                 else
1895                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1896                         }
1897                 } else if (type == DEATH_FALL) {
1898                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1899                         if(alsoprint)
1900                         {
1901                                 if(gentle)
1902                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1903                                 else
1904                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1905                         }
1906                 } else if (type == DEATH_SHOOTING_STAR) {
1907                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1908                         if(alsoprint)
1909                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1910                 } else if (type == DEATH_SWAMP) {
1911                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1912                         if(alsoprint)
1913                         {
1914                                 if(gentle)
1915                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1916                                 else
1917                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1918                         }
1919                 } else if(type == DEATH_TURRET) {
1920                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1921                         if(alsoprint)
1922                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1923                 } else if (type == DEATH_CUSTOM) {
1924                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1925                         if(alsoprint)
1926                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1927                 } else if (type == DEATH_HURTTRIGGER) {
1928                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1929                         if(alsoprint)
1930                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1931                 } else if(type == DEATH_TOUCHEXPLODE) {
1932                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1933                         if(alsoprint)
1934                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1935                 } else if(type == DEATH_CHEAT) {
1936                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1937                         if(alsoprint)
1938                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1939                 } else if(type == DEATH_FIRE) {
1940                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1941                         if(alsoprint)
1942                         {
1943                                 if(gentle)
1944                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1945                                 else
1946                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1947                                 }
1948                 } else {
1949                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1950                         if(alsoprint)
1951                         {
1952                                 if(gentle)
1953                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1954                                 else
1955                                         print (sprintf(_("^1%s^1 died\n"), s1));
1956                         }
1957                 }
1958         } else if(msg == MSG_KILL_ACTION_SPREE) {
1959                 if(gentle)
1960                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1961                 else
1962                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1963         } else if(msg == MSG_INFO) {
1964                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1965                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1966                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1967                 } else if(type == INFO_LOSTFLAG) {
1968                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1969                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1970                 } else if(type == INFO_PICKUPFLAG) {
1971                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1972                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1973                 } else if(type == INFO_RETURNFLAG) {
1974                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1975                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1976                 } else if(type == INFO_CAPTUREFLAG) {
1977                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1978                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1979                 }
1980         } else if(msg == MSG_RACE) {
1981                 if(type == RACE_SERVER_RECORD) {
1982                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1983                 }
1984                 else if(type == RACE_NEW_RANK) {
1985                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1986                 }
1987                 else if(type == RACE_NEW_TIME) {
1988                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1989                 }
1990                 else if(type == RACE_FAIL) {
1991                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1992                 }
1993         } else if(msg == MSG_KA) {
1994                 if(type == KA_PICKUPBALL) {
1995                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1996                         if(alsoprint)
1997                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1998                 }
1999                 else if(type == KA_DROPBALL) {
2000                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2001                         if(alsoprint)
2002                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2003                 }
2004         }
2005 }
2006
2007 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2008
2009 void HUD_Centerprint(string s1, string s2, float type, float msg)
2010 {
2011         float gentle;
2012         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2013         if(msg == MSG_SUICIDE) {
2014                 if (type == DEATH_TEAMCHANGE) {
2015                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2016                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2017                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2018                 } else if (type == DEATH_CAMP) {
2019                         if(gentle)
2020                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2021                         else
2022                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2023                 } else if (type == DEATH_NOAMMO) {
2024                         if(gentle)
2025                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2026                         else
2027                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2028                 } else if (type == DEATH_ROT) {
2029                         if(gentle)
2030                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2031                         else
2032                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2033                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2034                         if(gentle)
2035                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2036                         else
2037                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2038                 } else if (type == DEATH_QUIET) {
2039                         // do nothing
2040                 } else { // generic message
2041                         if(gentle)
2042                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2043                         else
2044                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2045                 }
2046         } else if(msg == MSG_KILL) {
2047                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2048                         if(gentle) {
2049                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2050                         } else {
2051                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2052                         }
2053                 } else if (type == KILL_FIRST_BLOOD) {
2054                         if(gentle) {
2055                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2056                         } else {
2057                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2058                         }
2059                 } else if (type == KILL_FIRST_VICTIM) {
2060                         if(gentle) {
2061                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2062                         } else {
2063                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2064                         }
2065                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2066                         if(gentle) {
2067                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2068                         } else {
2069                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2070                         }
2071                 } else if (type == KILL_TYPEFRAGGED) {
2072                         if(gentle) {
2073                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2074                         } else {
2075                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2076                         }
2077                 } else if (type == KILL_FRAG) {
2078                         if(gentle) {
2079                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2080                         } else {
2081                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2082                         }
2083                 } else { // generic message
2084                         if(gentle) {
2085                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2086                         } else {
2087                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2088                         }
2089                 }
2090         } else if(msg == MSG_KILL_ACTION) {
2091                 // TODO: invent more centerprints here?
2092                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2093         }
2094 }
2095
2096 void HUD_Notify (void)
2097 {
2098         if(!autocvar__hud_configure)
2099         {
2100                 if(!autocvar_hud_panel_notify) return;
2101         }
2102         else
2103                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2104
2105         HUD_Panel_UpdateCvars(notify);
2106         vector pos, mySize;
2107         pos = panel_pos;
2108         mySize = panel_size;
2109
2110         HUD_Panel_DrawBg(1);
2111         if(panel_bg_padding)
2112         {
2113                 pos += '1 1 0' * panel_bg_padding;
2114                 mySize -= '2 2 0' * panel_bg_padding;
2115         }
2116
2117         float entries, height;
2118         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2119         height = mySize_y/entries;
2120         
2121         vector fontsize;
2122         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2123         fontsize = '0.5 0.5 0' * fontheight;
2124
2125         float a;
2126         float when;
2127         when = autocvar_hud_panel_notify_time;
2128         float fadetime;
2129         fadetime = autocvar_hud_panel_notify_fadetime;
2130
2131         string s;
2132
2133         vector pos_attacker, pos_victim;
2134         vector weap_pos;
2135         float width_attacker;
2136         string attacker, victim;
2137
2138         float i, j, w, step, limit;
2139         if(autocvar_hud_panel_notify_flip) //order items from the top down
2140         {
2141                 i = 0;
2142                 step = +1;
2143                 limit = entries;
2144         }
2145         else //order items from the bottom up
2146         {
2147                 i = entries - 1;
2148                 step = -1;
2149                 limit = -1;
2150         }
2151
2152         for(j = kn_index;  i != limit;  i += step, ++j)
2153         {
2154                 if(autocvar__hud_configure)
2155                 {
2156                         if (step == +1)
2157                                 a = i;
2158                         else // inverse order
2159                                 a = entries - 1 - i;
2160                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2161                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2162                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2163                         a = bound(0, (when - a) / 4, 1);
2164                         goto hud_config_notifyprint;
2165                 }
2166
2167                 if (j == KN_MAX_ENTRIES)
2168                         j = 0;
2169
2170                 if(killnotify_times[j] + when > time)
2171                         a = 1;
2172                 else if(fadetime)
2173                 {
2174                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2175                         if(!a)
2176                         {
2177                                 break;
2178                         }
2179                 }
2180                 else
2181                 {
2182                         break;
2183                 }
2184
2185                 s = "";
2186
2187                 w = -1;
2188                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2189
2190                 // TODO: maybe print in team colors?
2191                 //
2192                 // Y [used by] X
2193                 if(killnotify_actiontype[j] == 0) 
2194                 {
2195                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2196                         {
2197                                 s = "notify_death";
2198                         }
2199                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2200                         {
2201                                 s = "notify_outofammo";
2202                         }
2203                         else if(killnotify_deathtype[j] == DEATH_KILL)
2204                         {
2205                                 s = "notify_selfkill";
2206                         }
2207                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2208                         {
2209                                 s = "notify_camping";
2210                         }
2211                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2212                         {
2213                                 s = "notify_teamkill_red";
2214                         }
2215                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2216                         {
2217                                 s = "notify_teamkill_blue";
2218                         }
2219                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2220                         {
2221                                 s = "notify_water";
2222                         }
2223                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2224                         {
2225                                 s = "notify_slime";
2226                         }
2227                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2228                         {
2229                                 s = "notify_lava";
2230                         }
2231                         else if(killnotify_deathtype[j] == DEATH_FALL)
2232                         {
2233                                 s = "notify_fall";
2234                         }
2235                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2236                         {
2237                                 s = "notify_shootingstar";
2238                         }
2239                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2240                         {
2241                                 s = "notify_death";
2242                         }
2243                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2244                         {
2245                                 if(killnotify_victims[j] == "^1RED^7 flag")
2246                                 {
2247                                         s = "notify_red_taken";
2248                                 }
2249                                 else
2250                                 {
2251                                         s = "notify_blue_taken";
2252                                 }
2253                         }
2254                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2255                         {
2256                                 if(killnotify_victims[j] == "^1RED^7 flag")
2257                                 {
2258                                         s = "notify_red_returned";
2259                                 }
2260                                 else
2261                                 {
2262                                         s = "notify_blue_returned";
2263                                 }
2264                         }
2265                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2266                         {
2267                                 if(killnotify_victims[j] == "^1RED^7 flag")
2268                                 {
2269                                         s = "notify_red_lost";
2270                                 }
2271                                 else
2272                                 {
2273                                         s = "notify_blue_lost";
2274                                 }
2275                         }
2276                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2277                         {
2278                                 if(killnotify_victims[j] == "^1RED^7 flag")
2279                                 {
2280                                         s = "notify_red_captured";
2281                                 }
2282                                 else
2283                                 {
2284                                         s = "notify_blue_captured";
2285                                 }
2286                         }
2287                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2288                         {
2289                                 s = "notify_balldropped";
2290                         }
2291                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2292                         {
2293                                 s = "notify_ballpickedup";
2294                         }
2295                         
2296                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2297                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2298                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2299
2300                         if(s != "")
2301                         {
2302                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2303                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2304                         }
2305                 }
2306                 // X [did action to] Y
2307                 else
2308                 {
2309                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2310                         {
2311                                 s = "notify_melee_laser";
2312                         }
2313                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2314                         {
2315                                 s = "notify_melee_shotgun";
2316                         }
2317                         else if(WEP_VALID(w))
2318                         {
2319                                 self = get_weaponinfo(w);
2320                                 s = strcat("weapon", self.netname);
2321                         }
2322                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2323                         {
2324                                 s = "notify_teamkill_red";
2325                         }
2326                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2327                         {
2328                                 s = "notify_teamkill_red";
2329                         }
2330                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2331                         {
2332                                 s = "notify_telefrag";
2333                         }
2334                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2335                         {
2336                                 s = "notify_water";
2337                         }
2338                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2339                         {
2340                                 s = "notify_slime";
2341                         }
2342                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2343                         {
2344                                 s = "notify_lava";
2345                         }
2346                         else if(killnotify_deathtype[j] == DEATH_FALL)
2347                         {
2348                                 s = "notify_fall";
2349                         }
2350                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2351                         {
2352                                 s = "notify_shootingstar";
2353                         }
2354                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2355                         {
2356                                 s = "notify_void";
2357                         }
2358                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2359                         {
2360                                 s = "notify_headshot";
2361                         }
2362                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2363                         {
2364                                 s = "race_newrecordserver";
2365                         }
2366                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2367                         {
2368                                 s = "race_newrankyellow";
2369                         }
2370                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2371                         {
2372                                 s = "race_newtime";
2373                         }
2374                         else if(killnotify_deathtype[j] == RACE_FAIL)
2375                         {
2376                                 s = "race_newfail";
2377                         }
2378
2379                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2380                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2381 :hud_config_notifyprint
2382                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2383                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2384                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2385                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2386
2387                         if(s != "")
2388                         {
2389                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2390                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2391                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2392                         }
2393                 }
2394         }
2395 }
2396
2397 // Timer (#5)
2398 //
2399 // TODO: macro
2400 string seconds_tostring(float sec)
2401 {
2402         float minutes;
2403         minutes = floor(sec / 60);
2404
2405         sec -= minutes * 60;
2406         return sprintf("%d:%02d", minutes, sec);
2407 }
2408
2409 void HUD_Timer(void)
2410 {
2411         if(!autocvar__hud_configure)
2412         {
2413                 if(!autocvar_hud_panel_timer) return;
2414         }
2415         else
2416                 hud_configure_active_panel = HUD_PANEL_TIMER;
2417
2418         HUD_Panel_UpdateCvars(timer);
2419         vector pos, mySize;
2420         pos = panel_pos;
2421         mySize = panel_size;
2422
2423         HUD_Panel_DrawBg(1);
2424         if(panel_bg_padding)
2425         {
2426                 pos += '1 1 0' * panel_bg_padding;
2427                 mySize -= '2 2 0' * panel_bg_padding;
2428         }
2429
2430         string timer;
2431         float timelimit, elapsedTime, timeleft, minutesLeft;
2432
2433         timelimit = getstatf(STAT_TIMELIMIT);
2434
2435         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2436         timeleft = ceil(timeleft);
2437
2438         minutesLeft = floor(timeleft / 60);
2439
2440         vector timer_color;
2441         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2442                 timer_color = '1 1 1'; //white
2443         else if(minutesLeft >= 1)
2444                 timer_color = '1 1 0'; //yellow
2445         else
2446                 timer_color = '1 0 0'; //red
2447
2448         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2449                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2450                         //while restart is still active, show 00:00
2451                         timer = seconds_tostring(0);
2452                 } else {
2453                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2454                         timer = seconds_tostring(elapsedTime);
2455                 }
2456         } else {
2457                 timer = seconds_tostring(timeleft);
2458         }
2459
2460         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2461 }
2462
2463 // Radar (#6)
2464 //
2465 void HUD_Radar(void)
2466 {
2467         if (!autocvar__hud_configure)
2468         {
2469                 if (autocvar_hud_panel_radar == 0) return;
2470                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2471         }
2472         else
2473                 hud_configure_active_panel = HUD_PANEL_RADAR;
2474
2475         HUD_Panel_UpdateCvars(radar);
2476         vector pos, mySize;
2477         pos = panel_pos;
2478         mySize = panel_size;
2479
2480         HUD_Panel_DrawBg(1);
2481         if(panel_bg_padding)
2482         {
2483                 pos += '1 1 0' * panel_bg_padding;
2484                 mySize -= '2 2 0' * panel_bg_padding;
2485         }
2486
2487         local float color2;
2488         local entity tm;
2489         float scale2d, normalsize, bigsize;
2490         float f;
2491
2492         teamradar_origin2d = pos + 0.5 * mySize;
2493         teamradar_size2d = mySize;
2494
2495         if(minimapname == "")
2496                 return;
2497
2498         teamradar_loadcvars();
2499
2500         switch(hud_panel_radar_zoommode)
2501         {
2502                 default:
2503                 case 0:
2504                         f = current_zoomfraction;
2505                         break;
2506                 case 1:
2507                         f = 1 - current_zoomfraction;
2508                         break;
2509                 case 2:
2510                         f = 0;
2511                         break;
2512                 case 3:
2513                         f = 1;
2514                         break;
2515         }
2516
2517         switch(hud_panel_radar_rotation)
2518         {
2519                 case 0:
2520                         teamradar_angle = view_angles_y - 90;
2521                         break;
2522                 default:
2523                         teamradar_angle = 90 * hud_panel_radar_rotation;
2524                         break;
2525         }
2526
2527         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2528         teamradar_size2d = mySize;
2529
2530         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2531
2532         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2533         if(hud_panel_radar_rotation == 0)
2534         {
2535                 // max-min distance must fit the radar in any rotation
2536                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2537         }
2538         else
2539         {
2540                 vector c0, c1, c2, c3, span;
2541                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2542                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2543                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2544                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2545                 span = '0 0 0';
2546                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2547                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2548
2549                 // max-min distance must fit the radar in x=x, y=y
2550                 bigsize = min(
2551                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2552                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2553                 );
2554         }
2555
2556         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2557         if(bigsize > normalsize)
2558                 normalsize = bigsize;
2559
2560         teamradar_size =
2561                   f * bigsize
2562                 + (1 - f) * normalsize;
2563         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2564                   f * mi_center
2565                 + (1 - f) * view_origin);
2566
2567         drawsetcliparea(
2568                 pos_x,
2569                 pos_y,
2570                 mySize_x,
2571                 mySize_y
2572         );
2573
2574         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2575
2576         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2577                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2578         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2579                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2580         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2581         {
2582                 color2 = GetPlayerColor(tm.sv_entnum);
2583                 //if(color == COLOR_SPECTATOR || color == color2)
2584                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2585         }
2586         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2587
2588         drawresetcliparea();
2589 };
2590
2591 // Score (#7)
2592 //
2593 void HUD_UpdatePlayerTeams();
2594 void HUD_Score(void)
2595 {
2596         if(!autocvar__hud_configure)
2597         {
2598                 if(!autocvar_hud_panel_score) return;
2599                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2600         }
2601         else
2602                 hud_configure_active_panel = HUD_PANEL_SCORE;
2603
2604         HUD_Panel_UpdateCvars(score);
2605         vector pos, mySize;
2606         pos = panel_pos;
2607         mySize = panel_size;
2608
2609         HUD_Panel_DrawBg(1);
2610         if(panel_bg_padding)
2611         {
2612                 pos += '1 1 0' * panel_bg_padding;
2613                 mySize -= '2 2 0' * panel_bg_padding;
2614         }
2615
2616         float score, distribution;
2617         string sign;
2618         vector distribution_color;
2619         entity tm, pl, me;
2620         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2621
2622         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2623                 string timer, distrtimer;
2624
2625                 pl = players.sort_next;
2626                 if(pl == me)
2627                         pl = pl.sort_next;
2628                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2629                         if(pl.scores[ps_primary] == 0)
2630                                 pl = world;
2631
2632                 score = me.(scores[ps_primary]);
2633                 timer = TIME_ENCODED_TOSTRING(score);
2634
2635                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2636                         // distribution display
2637                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2638
2639                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2640
2641                         if (distribution <= 0) {
2642                                 distribution_color = '0 1 0';
2643                                 sign = "-";
2644                         }
2645                         else {
2646                                 distribution_color = '1 0 0';
2647                                 sign = "+";
2648                         }
2649                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2650                 }
2651                 // race record display
2652                 if (distribution <= 0)
2653                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2654                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2655         } else if (!teamplay) { // non-teamgames
2656                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2657                 {
2658 #define SCOREPANEL_MAX_ENTRIES 6
2659 #define SCOREPANEL_ASPECTRATIO 2
2660                         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2661                         const float height = mySize_y/entries;
2662                         const vector fontsize = '0.9 0.9 0' * height;
2663                         pos_y += height * (1 - 0.9) / 2;
2664
2665                         vector rgb;
2666                         rgb = '1 1 1';
2667
2668                         const float name_size = mySize_x*0.75;
2669                         const float highlight_alpha = 0.2;
2670                         float i, me_printed;
2671                         string s;
2672                         if (autocvar__hud_configure)
2673                         {
2674                                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2675                                 for (i=0; i<entries; ++i)
2676                                 {
2677                                         //simulate my score is lower than all displayed players,
2678                                         //so that I don't appear at all showing pure rankings.
2679                                         //This is to better show the difference between the 2 ranking views
2680                                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2681                                         {
2682                                                 rgb = '1 1 0';
2683                                                 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2684                                                 s = GetPlayerName(pl.sv_entnum);
2685                                                 score = 7;
2686                                         }
2687                                         else
2688                                         {
2689                                                 s = sprintf(_("Player %d"), i+1);
2690                                                 score -= 3;
2691                                         }
2692
2693                                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2694                                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2695                                         drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2696                                         pos_y += height;
2697                                 }
2698                                 return;
2699                         }
2700
2701                         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2702                                 HUD_UpdatePlayerTeams();
2703
2704                         for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2705                         {
2706                                 if (pl.team == COLOR_SPECTATOR)
2707                                         continue;
2708
2709                                 if (i == entries-1 && !me_printed && pl != me)
2710                                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2711                                 {
2712                                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2713                                                 if (pl.team != COLOR_SPECTATOR)
2714                                                         break;
2715
2716                                         if (pl)
2717                                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2718                                         else
2719                                                 rgb = '1 0 0'; //last: red
2720                                         pl = me;
2721                                 }
2722
2723                                 if (pl == me)
2724                                 {
2725                                         if (i == 0)
2726                                                 rgb = '0 1 0'; //first: green
2727                                         me_printed = 1;
2728                                         drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2729                                 }
2730                                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2731                                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2732                                 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2733                                 pos_y += height;
2734                         }
2735                         return;
2736                 }
2737                 // me vector := [team/connected frags id]
2738                 pl = players.sort_next;
2739                 if(pl == me)
2740                         pl = pl.sort_next;
2741
2742                 if(autocvar__hud_configure)
2743                         distribution = 42;
2744                 else if(pl)
2745                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2746                 else
2747                         distribution = 0;
2748
2749                 score = me.(scores[ps_primary]);
2750                 if(autocvar__hud_configure)
2751                         score = 123;
2752
2753                 if(distribution >= 5)
2754                         distribution_color = eY;
2755                 else if(distribution >= 0)
2756                         distribution_color = '1 1 1';
2757                 else if(distribution >= -5)
2758                         distribution_color = '1 1 0';
2759                 else
2760                         distribution_color = eX;
2761
2762                 string distribution_str;
2763                 distribution_str = ftos(distribution);
2764                 if (distribution >= 0)
2765                 {
2766                         if (distribution > 0)
2767                                 distribution_str = strcat("+", distribution_str);
2768                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2769                 }
2770                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2771                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2772         } else { // teamgames
2773                 float max_fragcount;
2774                 max_fragcount = -99;
2775
2776                 float scores_count, row, column, rows, columns;
2777                 vector offset;
2778                 vector score_pos, score_size; //for scores other than myteam
2779                 if (spectatee_status == -1)
2780                 {
2781                         if (autocvar__hud_configure)
2782                                 scores_count = 4;
2783                         else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2784                                 if(tm.team == COLOR_SPECTATOR)
2785                                         continue;
2786                                 ++scores_count;
2787                         }
2788                         rows = mySize_y/mySize_x;
2789                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2790                         //                               ^^^ ammo item aspect goes here
2791
2792                         columns = ceil(scores_count/rows);
2793
2794                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2795
2796                         float newSize;
2797                         if(score_size_x/score_size_y > 3)
2798                         {
2799                                 newSize = 3 * score_size_y;
2800                                 offset_x = score_size_x - newSize;
2801                                 pos_x += offset_x/2;
2802                                 score_size_x = newSize;
2803                         }
2804                         else
2805                         {
2806                                 newSize = 1/3 * score_size_x;
2807                                 offset_y = score_size_y - newSize;
2808                                 pos_y += offset_y/2;
2809                                 score_size_y = newSize;
2810                         }
2811                 }
2812                 else
2813                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2814                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2815                         if(tm.team == COLOR_SPECTATOR)
2816                                 continue;
2817                         score = tm.(teamscores[ts_primary]);
2818                         if(autocvar__hud_configure)
2819                                 score = 123;
2820                         
2821                         if (score > max_fragcount)
2822                                 max_fragcount = score;
2823
2824                         if (spectatee_status == -1)
2825                         {
2826                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2827                                 if (max_fragcount == score)
2828                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2829                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2830                                 ++row;
2831                                 if(row >= rows)
2832                                 {
2833                                         row = 0;
2834                                         ++column;
2835                                 }
2836                         }
2837                         else if(tm.team == myteam) {
2838                                 if (max_fragcount == score)
2839                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2840                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2841                         } else {
2842                                 if (max_fragcount == score)
2843                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2844                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2845                                 ++rows;
2846                         }
2847                 }
2848         }
2849 }
2850
2851 // Race timer (#8)
2852 //
2853 void HUD_RaceTimer (void)
2854 {
2855         if(!autocvar__hud_configure)
2856         {
2857                 if(!autocvar_hud_panel_racetimer) return;
2858                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2859                 if(spectatee_status == -1) return;
2860         }
2861         else
2862                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2863
2864         HUD_Panel_UpdateCvars(racetimer);
2865         vector pos, mySize;
2866         pos = panel_pos;
2867         mySize = panel_size;
2868
2869         HUD_Panel_DrawBg(1);
2870         if(panel_bg_padding)
2871         {
2872                 pos += '1 1 0' * panel_bg_padding;
2873                 mySize -= '2 2 0' * panel_bg_padding;
2874         }
2875
2876         // always force 4:1 aspect
2877         vector newSize;
2878         if(mySize_x/mySize_y > 4)
2879         {
2880                 newSize_x = 4 * mySize_y;
2881                 newSize_y = mySize_y;
2882
2883                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2884         }
2885         else
2886         {
2887                 newSize_y = 1/4 * mySize_x;
2888                 newSize_x = mySize_x;
2889
2890                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2891         }
2892         mySize = newSize;
2893
2894         float a, t;
2895         string s, forcetime;
2896
2897         if(autocvar__hud_configure)
2898         {
2899                 s = "0:13:37";
2900                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2901                 s = _("^1Intermediate 1 (+15.42)");
2902                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2903                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2904                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2905         }
2906         else if(race_checkpointtime)
2907         {
2908                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2909                 s = "";
2910                 forcetime = "";
2911                 if(a > 0) // just hit a checkpoint?
2912                 {
2913                         if(race_checkpoint != 254)
2914                         {
2915                                 if(race_time && race_previousbesttime)
2916                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2917                                 else
2918                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2919                                 if(race_time)
2920                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2921                         }
2922                 }
2923                 else
2924                 {
2925                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2926                         {
2927                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2928                                 if(a > 0) // next one?
2929                                 {
2930                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2931                                 }
2932                         }
2933                 }
2934
2935                 if(s != "" && a > 0)
2936                 {
2937                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2938                 }
2939
2940                 if(race_penaltytime)
2941                 {
2942                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2943                         if(a > 0)
2944                         {
2945                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2946                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2947                         }
2948                 }
2949
2950                 if(forcetime != "")
2951                 {
2952                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2953                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2954                 }
2955                 else
2956                         a = 1;
2957
2958                 if(race_laptime && race_checkpoint != 255)
2959                 {
2960                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2961                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2962                 }
2963         }
2964         else
2965         {
2966                 if(race_mycheckpointtime)
2967                 {
2968                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2969                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2970                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2971                 }
2972                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2973                 {
2974                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2975                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2976                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2977                 }
2978
2979                 if(race_penaltytime && !race_penaltyaccumulator)
2980                 {
2981                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2982                         a = bound(0, (1 + t - time), 1);
2983                         if(a > 0)
2984                         {
2985                                 if(time < t)
2986                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2987                                 else
2988                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2989                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2990                         }
2991                 }
2992         }
2993 }
2994
2995 // Vote window (#9)
2996 //
2997 float vote_yescount;
2998 float vote_nocount;
2999 float vote_needed;
3000 float vote_highlighted; // currently selected vote
3001
3002 float vote_active; // is there an active vote?
3003 float vote_prev; // previous state of vote_active to check for a change
3004 float vote_alpha;
3005 float vote_change; // "time" when vote_active changed
3006
3007 void HUD_VoteWindow(void) 
3008 {
3009         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3010         {
3011                 vote_active = 1;
3012                 if (autocvar__hud_configure)
3013                 {
3014                         vote_yescount = 0;
3015                         vote_nocount = 0;
3016                         print(_("^1You must answer before entering hud configure mode\n"));
3017                         cvar_set("_hud_configure", "0");
3018                 }
3019                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3020                 uid2name_dialog = 1;
3021         }
3022
3023         if(!autocvar__hud_configure)
3024         {
3025                 if(!autocvar_hud_panel_vote) return;
3026
3027                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3028                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3029
3030                 if(panel_bg_alpha_str == "") {
3031                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3032                 }
3033                 panel_bg_alpha = stof(panel_bg_alpha_str);
3034         }
3035         else
3036         {
3037                 hud_configure_active_panel = HUD_PANEL_VOTE;
3038
3039                 vote_yescount = 3;
3040                 vote_nocount = 2;
3041                 vote_needed = 4;
3042         }
3043
3044         string s;
3045         float a;
3046         if(vote_active != vote_prev) {
3047                 vote_change = time;
3048                 vote_prev = vote_active;
3049         }
3050
3051         if(vote_active || autocvar__hud_configure)
3052                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3053         else
3054                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3055
3056         if(!vote_alpha)
3057                 return;
3058
3059         HUD_Panel_UpdateCvars(vote);
3060
3061         if(uid2name_dialog)
3062         {
3063                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3064                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3065         }
3066
3067     // these must be below above block
3068         vector pos, mySize;
3069         pos = panel_pos;
3070         mySize = panel_size;
3071
3072         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3073         HUD_Panel_DrawBg(a);
3074         a = panel_fg_alpha * a;
3075
3076         if(panel_bg_padding)
3077         {
3078                 pos += '1 1 0' * panel_bg_padding;
3079                 mySize -= '2 2 0' * panel_bg_padding;
3080         }
3081
3082         // always force 3:1 aspect
3083         vector newSize;
3084         if(mySize_x/mySize_y > 3)
3085         {
3086                 newSize_x = 3 * mySize_y;
3087                 newSize_y = mySize_y;
3088
3089                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3090         }
3091         else
3092         {
3093                 newSize_y = 1/3 * mySize_x;
3094                 newSize_x = mySize_x;
3095
3096                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3097         }
3098         mySize = newSize;
3099
3100         s = _("A vote has been called for:");
3101         if(uid2name_dialog)
3102                 s = _("Allow servers to store and display your name?");
3103         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3104         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3105         if(autocvar__hud_configure)
3106                 s = _("^1Configure the HUD");
3107         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3108
3109         // print the yes/no counts
3110     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3111         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3112     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3113         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3114
3115         // draw the progress bar backgrounds
3116         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3117
3118         // draw the highlights
3119         if(vote_highlighted == 1) {
3120                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3121                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3122         }
3123         else if(vote_highlighted == 2) {
3124                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3125                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3126         }
3127
3128         // draw the progress bars
3129         if(vote_yescount && vote_needed)
3130         {
3131                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3132                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3133         }
3134
3135         if(vote_nocount && vote_needed)
3136         {
3137                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3138                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3139         }
3140
3141         drawresetcliparea();
3142
3143         if(!vote_active) {
3144                 vote_highlighted = 0;
3145         }
3146 }
3147
3148 // Mod icons panel (#10)
3149 //
3150
3151 float mod_active; // is there any active mod icon?
3152
3153 // Clan Arena HUD modicons
3154 void HUD_Mod_CA(vector pos, vector mySize)
3155 {
3156         mod_active = 1; // CA should never hide the mod icons panel
3157         float redalive, bluealive;
3158         redalive = getstati(STAT_REDALIVE);
3159         bluealive = getstati(STAT_BLUEALIVE);
3160
3161         vector redpos, bluepos;
3162         if(mySize_x > mySize_y)
3163         {
3164                 redpos = pos;
3165                 bluepos = pos + eY * 0.5 * mySize_y;
3166                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170         }
3171         else
3172         {
3173                 redpos = pos;
3174                 bluepos = pos + eY * 0.5 * mySize_y;
3175                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3179         }
3180 }
3181
3182 // CTF HUD modicon section
3183 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3184 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3185 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3186
3187 void HUD_Mod_CTF_Reset(void)
3188 {
3189         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3190 }
3191
3192 void HUD_Mod_CTF(vector pos, vector mySize)
3193 {
3194         vector redflag_pos, blueflag_pos;
3195         vector flag_size;
3196         float f; // every function should have that
3197
3198         float redflag, blueflag; // current status
3199         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3200         float stat_items;
3201
3202         stat_items = getstati(STAT_ITEMS);
3203         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3204         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3205         
3206         if(redflag || blueflag)
3207                 mod_active = 1;
3208         else
3209                 mod_active = 0;
3210
3211         if(autocvar__hud_configure)
3212         {
3213                 redflag = 1;
3214                 blueflag = 2;
3215         }
3216
3217         // when status CHANGES, set old status into prevstatus and current status into status
3218         if (redflag != redflag_prevframe)
3219         {
3220                 redflag_statuschange_time = time;
3221                 redflag_prevstatus = redflag_prevframe;
3222                 redflag_prevframe = redflag;
3223         }
3224
3225         if (blueflag != blueflag_prevframe)
3226         {
3227                 blueflag_statuschange_time = time;
3228                 blueflag_prevstatus = blueflag_prevframe;
3229                 blueflag_prevframe = blueflag;
3230         }
3231
3232         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3233         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3234
3235         float BLINK_FACTOR = 0.15;
3236         float BLINK_BASE = 0.85;
3237         // note:
3238         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3239         // thus
3240         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3241         // ensure RMS == 1
3242         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3243
3244         string red_icon, red_icon_prevstatus;
3245         float red_alpha, red_alpha_prevstatus;
3246         red_alpha = red_alpha_prevstatus = 1;
3247         switch(redflag) {
3248                 case 1: red_icon = "flag_red_taken"; break;
3249                 case 2: red_icon = "flag_red_lost"; break;
3250                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3251                 default:
3252                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3253                                 red_icon = "flag_red_shielded";
3254                         else
3255                                 red_icon = string_null;
3256                         break;
3257         }
3258         switch(redflag_prevstatus) {
3259                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3260                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3261                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3262                 default:
3263                         if(redflag == 3)
3264                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3265                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3266                                 red_icon_prevstatus = "flag_red_shielded";
3267                         else
3268                                 red_icon_prevstatus = string_null;
3269                         break;
3270         }
3271
3272         string blue_icon, blue_icon_prevstatus;
3273         float blue_alpha, blue_alpha_prevstatus;
3274         blue_alpha = blue_alpha_prevstatus = 1;
3275         switch(blueflag) {
3276                 case 1: blue_icon = "flag_blue_taken"; break;
3277                 case 2: blue_icon = "flag_blue_lost"; break;
3278                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3279                 default:
3280                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3281                                 blue_icon = "flag_blue_shielded";
3282                         else
3283                                 blue_icon = string_null;
3284                         break;
3285         }
3286         switch(blueflag_prevstatus) {
3287                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3288                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3289                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3290                 default:
3291                         if(blueflag == 3)
3292                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3293                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3294                                 blue_icon_prevstatus = "flag_blue_shielded";
3295                         else
3296                                 blue_icon_prevstatus = string_null;
3297                         break;
3298         }
3299
3300         if(mySize_x > mySize_y) {
3301                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3302                         redflag_pos = pos;
3303                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3304                 } else {
3305                         blueflag_pos = pos;
3306                         redflag_pos = pos + eX * 0.5 * mySize_x;
3307                 }
3308                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3309         } else {
3310                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3311                         redflag_pos = pos;
3312                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3313                 } else {
3314                         blueflag_pos = pos;
3315                         redflag_pos = pos + eY * 0.5 * mySize_y;
3316                 }
3317                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3318         }
3319
3320         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3321         if(red_icon_prevstatus && f < 1)
3322                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3323         if(red_icon)
3324                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3325
3326         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3327         if(blue_icon_prevstatus && f < 1)
3328                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3329         if(blue_icon)
3330                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3331 }
3332
3333 // Keyhunt HUD modicon section
3334 float kh_runheretime;
3335
3336 void HUD_Mod_KH_Reset(void)
3337 {
3338         kh_runheretime = 0;
3339 }
3340
3341 void HUD_Mod_KH(vector pos, vector mySize)
3342 {
3343         mod_active = 1; // keyhunt should never hide the mod icons panel
3344         float kh_keys;
3345         float keyteam;
3346         float a, aa;
3347         vector p, pa, kh_size, kh_asize;
3348
3349         kh_keys = getstati(STAT_KH_KEYS);
3350
3351         p_x = pos_x;
3352         if(mySize_x > mySize_y)
3353         {
3354                 p_y = pos_y + 0.25 * mySize_y;
3355                 pa = p - eY * 0.25 * mySize_y;
3356
3357                 kh_size_x = mySize_x * 0.25;
3358                 kh_size_y = 0.75 * mySize_y;
3359                 kh_asize_x = mySize_x * 0.25;
3360                 kh_asize_y = mySize_y * 0.25;
3361         }
3362         else
3363         {
3364                 p_y = pos_y + 0.125 * mySize_y;
3365                 pa = p - eY * 0.125 * mySize_y;
3366
3367                 kh_size_x = mySize_x * 0.5;
3368                 kh_size_y = 0.375 * mySize_y;
3369                 kh_asize_x = mySize_x * 0.5;
3370                 kh_asize_y = mySize_y * 0.125;
3371         }
3372
3373         float i, key;
3374
3375         float keycount;
3376         keycount = 0;
3377         for(i = 0; i < 4; ++i)
3378         {
3379                 key = floor(kh_keys / pow(32, i)) & 31;
3380                 keyteam = key - 1;
3381                 if(keyteam == 30 && keycount <= 4)
3382                         keycount += 4;
3383                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3384                         keycount += 1;
3385         }
3386
3387         // this yields 8 exactly if "RUN HERE" shows
3388
3389         if(keycount == 8)
3390         {
3391                 if(!kh_runheretime)
3392                         kh_runheretime = time;
3393                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3394         }
3395         else
3396                 kh_runheretime = 0;
3397
3398         for(i = 0; i < 4; ++i)
3399         {
3400                 key = floor(kh_keys / pow(32, i)) & 31;
3401                 keyteam = key - 1;
3402                 switch(keyteam)
3403                 {
3404                         case 30: // my key
3405                                 keyteam = myteam;
3406                                 a = 1;
3407                                 aa = 1;
3408                                 break;
3409                         case -1: // no key
3410                                 a = 0;
3411                                 aa = 0;
3412                                 break;
3413                         default: // owned or dropped
3414                                 a = 0.2;
3415                                 aa = 0.5;
3416                                 break;
3417                 }
3418                 a = a * panel_fg_alpha;
3419                 aa = aa * panel_fg_alpha;
3420                 if(a > 0)
3421                 {
3422                         switch(keyteam)
3423                         {
3424                                 case COLOR_TEAM1:
3425                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3426                                         break;
3427                                 case COLOR_TEAM2:
3428                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3429                                         break;
3430                                 case COLOR_TEAM3:
3431                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3432                                         break;
3433                                 case COLOR_TEAM4:
3434                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3435                                         break;
3436                                 default:
3437                                         break;
3438                         }
3439                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3440                         {
3441                                 case 0:
3442                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3443                                         break;
3444                                 case 1:
3445                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3446                                         break;
3447                                 case 2:
3448                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3449                                         break;
3450                                 case 3:
3451                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3452                                         break;
3453                         }
3454                 }
3455                 if(mySize_x > mySize_y)
3456                 {
3457                         p_x += 0.25 * mySize_x;
3458                         pa_x += 0.25 * mySize_x;
3459                 }
3460                 else
3461                 {
3462                         if(i == 1)
3463                         {
3464                                 p_y = pos_y + 0.625 * mySize_y;
3465                                 pa_y = pos_y + 0.5 * mySize_y;
3466                                 p_x = pos_x;
3467                                 pa_x = pos_x;
3468                         }
3469                         else
3470                         {
3471                                 p_x += 0.5 * mySize_x;
3472                                 pa_x += 0.5 * mySize_x;
3473                         }
3474                 }
3475         }
3476 }
3477
3478 // Keepaway HUD mod icon
3479 float kaball_prevstatus; // last remembered status
3480 float kaball_statuschange_time; // time when the status changed
3481
3482 // we don't need to reset for keepaway since it immediately 
3483 // autocorrects prevstatus as to if the player has the ball or not
3484
3485 void HUD_Mod_Keepaway(vector pos, vector mySize)
3486 {
3487         mod_active = 1; // keepaway should always show the mod HUD
3488         
3489         float BLINK_FACTOR = 0.15;
3490         float BLINK_BASE = 0.85;
3491         float BLINK_FREQ = 5; 
3492         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3493         
3494         float stat_items = getstati(STAT_ITEMS);
3495         float kaball = (stat_items/IT_KEY1) & 1;
3496         
3497         if(kaball != kaball_prevstatus)
3498         {
3499                 kaball_statuschange_time = time;
3500                 kaball_prevstatus = kaball;
3501         }
3502         
3503         vector kaball_pos, kaball_size;
3504         
3505         if(mySize_x > mySize_y) {
3506                 kaball_pos = pos + eX * 0.25 * mySize_x;
3507                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3508         } else {
3509                 kaball_pos = pos + eY * 0.25 * mySize_y;
3510                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3511         }
3512         
3513         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3514         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3515         
3516         if(kaball_prevstatus && f < 1)
3517                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3518         
3519         if(kaball)
3520                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3521 }
3522
3523
3524 // Nexball HUD mod icon
3525 void HUD_Mod_NexBall(vector pos, vector mySize)
3526 {
3527         float stat_items, nb_pb_starttime, dt, p;
3528
3529         stat_items = getstati(STAT_ITEMS);
3530         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3531
3532         if (stat_items & IT_KEY1)
3533                 mod_active = 1;
3534         else
3535                 mod_active = 0;
3536
3537         //Manage the progress bar if any
3538         if (nb_pb_starttime > 0)
3539         {
3540                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3541                 // one period of positive triangle
3542                 p = 2 * dt / nb_pb_period;
3543                 if (p > 1)
3544                         p = 2 - p;
3545
3546                 //Draw the filling
3547                 HUD_Panel_GetProgressBarColor(nexball);
3548                 if(mySize_x > mySize_y)
3549                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3550                 else
3551                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3552         }
3553
3554         if (stat_items & IT_KEY1)
3555                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3556 }
3557
3558 // Race/CTS HUD mod icons
3559 float crecordtime_prev; // last remembered crecordtime
3560 float crecordtime_change_time; // time when crecordtime last changed
3561 float srecordtime_prev; // last remembered srecordtime
3562 float srecordtime_change_time; // time when srecordtime last changed
3563
3564 float race_status_time;
3565 float race_status_prev;
3566 string race_status_name_prev;
3567 void HUD_Mod_Race(vector pos, vector mySize)
3568 {
3569         mod_active = 1; // race should never hide the mod icons panel
3570         entity me;
3571         me = playerslots[player_localentnum - 1];
3572         float t, score;
3573         float f; // yet another function has this
3574         score = me.(scores[ps_primary]);
3575
3576         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3577                 return; // no records in the actual race
3578
3579         // clientside personal record
3580         string rr;
3581         if(gametype == GAME_CTS)
3582                 rr = CTS_RECORD;
3583         else
3584                 rr = RACE_RECORD;
3585         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3586
3587         if(score && (score < t || !t)) {
3588                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3589                 if(autocvar_cl_autodemo_delete_keeprecords)
3590                 {
3591                         f = autocvar_cl_autodemo_delete;
3592                         f &~= 1;
3593                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3594                 }
3595         }
3596
3597         if(t != crecordtime_prev) {
3598                 crecordtime_prev = t;
3599                 crecordtime_change_time = time;
3600         }
3601
3602         vector textPos, medalPos;
3603         float squareSize;
3604         if(mySize_x > mySize_y) {
3605                 // text on left side
3606                 squareSize = min(mySize_y, mySize_x/2);
3607                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3608                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3609         } else {
3610                 // text on top
3611                 squareSize = min(mySize_x, mySize_y/2);
3612                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3613                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3614         }
3615
3616         f = time - crecordtime_change_time;
3617
3618         if (f > 1) {
3619                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3620                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621         } else {
3622                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3625                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3626         }
3627
3628         // server record
3629         t = race_server_record;
3630         if(t != srecordtime_prev) {
3631                 srecordtime_prev = t;
3632                 srecordtime_change_time = time;
3633         }
3634         f = time - srecordtime_change_time;
3635
3636         if (f > 1) {
3637                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3639         } else {
3640                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3643                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3644         }
3645
3646         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3647                 race_status_time = time + 5;
3648                 race_status_prev = race_status;
3649                 if (race_status_name_prev)
3650                         strunzone(race_status_name_prev);
3651                 race_status_name_prev = strzone(race_status_name);
3652         }
3653
3654         // race "awards"
3655         float a;
3656         a = bound(0, race_status_time - time, 1);
3657
3658         string s;
3659         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3660
3661         float rank;
3662         if(race_status > 0)
3663                 rank = race_CheckName(race_status_name);
3664         string rankname;
3665         rankname = race_PlaceName(rank);
3666
3667         vector namepos;
3668         namepos = medalPos + '0 0.8 0' * squareSize;
3669         vector rankpos;
3670         rankpos = medalPos + '0 0.15 0' * squareSize;
3671
3672         if(race_status == 0)
3673                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3674         else if(race_status == 1) {
3675                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3676                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3678         } else if(race_status == 2) {
3679                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3680                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3681                 else
3682                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3683                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3685         } else if(race_status == 3) {
3686                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3687                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3688                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3689         }
3690
3691         if (race_status_time - time <= 0) {
3692                 race_status_prev = -1;
3693                 race_status = -1;
3694                 if(race_status_name)
3695                         strunzone(race_status_name);
3696                 race_status_name = string_null;
3697                 if(race_status_name_prev)
3698                         strunzone(race_status_name_prev);
3699                 race_status_name_prev = string_null;
3700         }
3701 }
3702
3703 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3704 {
3705         float stat, pps_ratio;
3706         string pic;
3707         vector color;
3708         switch(i)
3709         {
3710                 case 0:
3711                         stat = getstatf(STAT_DOM_PPS_RED);
3712                         pic = "dom_icon_red";
3713                         color = '1 0 0';
3714                         break;
3715                 case 1:
3716                         stat = getstatf(STAT_DOM_PPS_BLUE);
3717                         pic = "dom_icon_blue";
3718                         color = '0 0 1';
3719                         break;
3720                 case 2:
3721                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3722                         pic = "dom_icon_yellow";
3723                         color = '1 1 0';
3724                         break;
3725                 case 3:
3726                         stat = getstatf(STAT_DOM_PPS_PINK);
3727                         pic = "dom_icon_pink";
3728                         color = '1 0 1';
3729         }
3730         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3731
3732         if(mySize_x/mySize_y > aspect_ratio)
3733         {
3734                 i = aspect_ratio * mySize_y;
3735                 myPos_x = myPos_x + (mySize_x - i) / 2;
3736                 mySize_x = i;
3737         }
3738         else
3739         {
3740                 i = 1/aspect_ratio * mySize_x;
3741                 myPos_y = myPos_y + (mySize_y - i) / 2;
3742                 mySize_y = i;
3743         }
3744
3745         if (layout) // show text too
3746         {
3747                 //draw the text
3748                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3749                 if (layout == 2) // average pps
3750                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3751                 else // percentage of average pps
3752                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3753         }
3754
3755         //draw the icon
3756         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3757         if (stat > 0)
3758         {
3759                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3760                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3761                 drawresetcliparea();
3762         }
3763 }
3764
3765 void HUD_Mod_Dom(vector myPos, vector mySize)
3766 {
3767         mod_active = 1; // required in each mod function that always shows something
3768         entity tm;
3769         float teams_count;
3770         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3771                 if(tm.team != COLOR_SPECTATOR)
3772                         ++teams_count;
3773
3774         float layout = autocvar_hud_panel_modicons_dom_layout;
3775         float rows, columns, aspect_ratio;
3776         rows = mySize_y/mySize_x;
3777         aspect_ratio = (layout) ? 3 : 1;
3778         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3779         columns = ceil(teams_count/rows);
3780
3781         int i;
3782         float row, column;
3783         for(i=0; i<teams_count; ++i)
3784         {
3785                 vector pos, itemSize;
3786                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3787                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3788
3789                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3790
3791                 ++row;
3792                 if(row >= rows)
3793                 {
3794                         row = 0;
3795                         ++column;
3796                 }
3797         }
3798 }
3799
3800 float mod_prev; // previous state of mod_active to check for a change
3801 float mod_alpha;
3802 float mod_change; // "time" when mod_active changed
3803
3804 void HUD_ModIcons(void)
3805 {
3806         if(!autocvar__hud_configure)
3807         {
3808                 if(!autocvar_hud_panel_modicons) return;
3809                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3810         }
3811         else
3812                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3813
3814         HUD_Panel_UpdateCvars(modicons);
3815         vector pos, mySize;
3816         pos = panel_pos;
3817         mySize = panel_size;
3818
3819         if(mod_active != mod_prev) {
3820                 mod_change = time;
3821                 mod_prev = mod_active;
3822         }
3823
3824         if(mod_active || autocvar__hud_configure)
3825                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3826         else
3827                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3828
3829         if(mod_alpha)
3830                 HUD_Panel_DrawBg(mod_alpha);
3831
3832         if(panel_bg_padding)
3833         {
3834                 pos += '1 1 0' * panel_bg_padding;
3835                 mySize -= '2 2 0' * panel_bg_padding;
3836         }
3837
3838         // these MUST be ran in order to update mod_active
3839         if(gametype == GAME_KEYHUNT)
3840                 HUD_Mod_KH(pos, mySize);
3841         else if(gametype == GAME_CTF || autocvar__hud_configure)
3842                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3843         else if(gametype == GAME_NEXBALL)
3844                 HUD_Mod_NexBall(pos, mySize);
3845         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3846                 HUD_Mod_Race(pos, mySize);
3847         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3848                 HUD_Mod_CA(pos, mySize);
3849         else if(gametype == GAME_DOMINATION)
3850                 HUD_Mod_Dom(pos, mySize);
3851         else if(gametype == GAME_KEEPAWAY)
3852                 HUD_Mod_Keepaway(pos, mySize);
3853 }
3854
3855 // Draw pressed keys (#11)
3856 //
3857 void HUD_DrawPressedKeys(void)
3858 {
3859         if(!autocvar__hud_configure)
3860         {
3861                 if(!autocvar_hud_panel_pressedkeys) return;
3862                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3863         }
3864         else
3865                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3866
3867
3868         HUD_Panel_UpdateCvars(pressedkeys);
3869         vector pos, mySize;
3870         pos = panel_pos;
3871         mySize = panel_size;
3872
3873         HUD_Panel_DrawBg(1);
3874         if(panel_bg_padding)
3875         {
3876                 pos += '1 1 0' * panel_bg_padding;
3877                 mySize -= '2 2 0' * panel_bg_padding;
3878         }
3879
3880         // force custom aspect
3881         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3882         if(aspect)
3883         {
3884                 vector newSize;
3885                 if(mySize_x/mySize_y > aspect)
3886                 {
3887                         newSize_x = aspect * mySize_y;
3888                         newSize_y = mySize_y;
3889
3890                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3891                 }
3892                 else
3893                 {
3894                         newSize_y = 1/aspect * mySize_x;
3895                         newSize_x = mySize_x;
3896
3897                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3898                 }
3899                 mySize = newSize;
3900         }
3901
3902         vector keysize;
3903         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3904         float pressedkeys;
3905         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3906
3907         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3908         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910         pos_y += keysize_y;
3911         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3912         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3914 }
3915
3916 // Handle chat as a panel (#12)
3917 //
3918 void HUD_Chat(void)
3919 {
3920         if(!autocvar__hud_configure)
3921         {
3922                 if (!autocvar_hud_panel_chat)
3923                 {
3924                         if (!autocvar_con_chatrect)
3925                                 cvar_set("con_chatrect", "0");
3926                         return;
3927                 }
3928         }
3929         else
3930                 hud_configure_active_panel = HUD_PANEL_CHAT;
3931
3932         HUD_Panel_UpdateCvars(chat);
3933
3934         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3935         {
3936                 panel_pos_y = panel_bg_border;
3937                 panel_size_y = vid_conheight - panel_bg_border * 2;
3938                 if(panel_bg == "0") // force a border when maximized
3939                 {
3940                         if(precache_pic(panel_bg) == "") {
3941                                 panel_bg = strcat(hud_skin_path, "/border_default");
3942                                 if(precache_pic(panel_bg) == "") {
3943                                         panel_bg = "gfx/hud/default/border_default";
3944                                 }
3945                         }
3946                 }
3947                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3948         }
3949
3950         vector pos, mySize;
3951         pos = panel_pos;
3952         mySize = panel_size;
3953
3954         HUD_Panel_DrawBg(1);
3955
3956         if(panel_bg_padding)
3957         {
3958                 pos += '1 1 0' * panel_bg_padding;
3959                 mySize -= '2 2 0' * panel_bg_padding;
3960         }
3961
3962         if (!autocvar_con_chatrect)
3963                 cvar_set("con_chatrect", "1");
3964
3965         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3966         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3967
3968         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3969         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3970
3971         if(autocvar__hud_configure)
3972         {
3973                 vector chatsize;
3974                 chatsize = '1 1 0' * autocvar_con_chatsize;
3975                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3976                 float i, a;
3977                 for(i = 0; i < autocvar_con_chat; ++i)
3978                 {
3979                         if(i == autocvar_con_chat - 1)
3980                                 a = panel_fg_alpha;
3981                         else
3982                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3983                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3984                         pos_y += chatsize_y;
3985                 }
3986         }
3987 }
3988
3989 // Engine info panel (#13)
3990 //
3991 float prevfps;
3992 float prevfps_time;
3993 float framecounter;
3994
3995 float frametimeavg;
3996 float frametimeavg1; // 1 frame ago
3997 float frametimeavg2; // 2 frames ago
3998 void HUD_EngineInfo(void)
3999 {
4000         if(!autocvar__hud_configure)
4001         {
4002                 if(!autocvar_hud_panel_engineinfo) return;
4003         }
4004         else
4005                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4006
4007         HUD_Panel_UpdateCvars(engineinfo);
4008         vector pos, mySize;
4009         pos = panel_pos;
4010         mySize = panel_size;
4011
4012         HUD_Panel_DrawBg(1);
4013         if(panel_bg_padding)
4014         {
4015                 pos += '1 1 0' * panel_bg_padding;
4016                 mySize -= '2 2 0' * panel_bg_padding;
4017         }
4018
4019         float currentTime = gettime(GETTIME_REALTIME);
4020         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4021         {
4022                 float currentframetime = currentTime - prevfps_time;
4023                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4024                 frametimeavg2 = frametimeavg1;
4025                 frametimeavg1 = frametimeavg;
4026                 
4027                 float weight;
4028                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4029                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4030                 {
4031                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4032                                 prevfps = (1/currentframetime);
4033                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4034                 }
4035                 prevfps_time = currentTime;
4036         }
4037         else
4038         {
4039                 framecounter += 1;
4040                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4041                 {
4042                         prevfps = framecounter/(currentTime - prevfps_time);
4043                         framecounter = 0;
4044                         prevfps_time = currentTime;
4045                 }
4046         }
4047
4048         vector color;
4049         color = HUD_Get_Num_Color (prevfps, 100);
4050         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4051 }
4052
4053 // Info messages panel (#14)
4054 //
4055 #define drawInfoMessage(s)\
4056         if(autocvar_hud_panel_infomessages_flip)\
4057                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4058         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4059         o_y += fontsize_y;
4060 void HUD_InfoMessages(void)
4061 {
4062         if(!autocvar__hud_configure)
4063         {
4064                 if(!autocvar_hud_panel_infomessages) return;
4065         }
4066         else
4067                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4068
4069         HUD_Panel_UpdateCvars(infomessages);
4070         vector pos, mySize;
4071         pos = panel_pos;
4072         mySize = panel_size;
4073
4074         HUD_Panel_DrawBg(1);
4075         if(panel_bg_padding)
4076         {
4077                 pos += '1 1 0' * panel_bg_padding;
4078                 mySize -= '2 2 0' * panel_bg_padding;
4079         }
4080
4081         // always force 5:1 aspect
4082         vector newSize;
4083         if(mySize_x/mySize_y > 5)
4084         {
4085                 newSize_x = 5 * mySize_y;
4086                 newSize_y = mySize_y;
4087
4088                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4089         }
4090         else
4091         {
4092                 newSize_y = 1/5 * mySize_x;
4093                 newSize_x = mySize_x;
4094
4095                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4096         }
4097
4098         mySize = newSize;
4099         entity tm;
4100         vector o;
4101         o = pos;
4102
4103         vector fontsize;
4104         fontsize = '0.20 0.20 0' * mySize_y;
4105         
4106         float a;
4107         if(spectatee_status != 0)
4108                 a = 1;
4109         else
4110                 a = panel_fg_alpha;
4111
4112         string s;
4113         if(!autocvar__hud_configure)
4114         {
4115                 if(spectatee_status && !intermission)
4116                 {
4117                         if(spectatee_status == -1)
4118                                 s = _("^1Observing");
4119                         else
4120                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4121                         drawInfoMessage(s)
4122
4123                         if(spectatee_status == -1)
4124                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4125                         else
4126                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4127                         drawInfoMessage(s)
4128
4129                         if(spectatee_status == -1)
4130                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4131                         else
4132                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4133                         drawInfoMessage(s)
4134
4135                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4136                         drawInfoMessage(s)
4137
4138                         if(gametype == GAME_ARENA)
4139                                 s = _("^1Wait for your turn to join");
4140                         else if(gametype == GAME_LMS)
4141                         {
4142                                 entity sk;
4143                                 sk = playerslots[player_localentnum - 1];
4144                                 if(sk.(scores[ps_primary]) >= 666)
4145                                         s = _("^1Match has already begun");
4146                                 else if(sk.(scores[ps_primary]) > 0)
4147                                         s = _("^1You have no more lives left");
4148                                 else
4149                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4150                         }
4151                         else
4152                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4153                         drawInfoMessage(s)
4154
4155                         //show restart countdown:
4156                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4157                                 float countdown;
4158                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4159                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4160                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4161                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4162                                 o_y += fontsize_y;
4163                         }
4164                 }
4165                 if(warmup_stage && !intermission)
4166                 {
4167                         s = _("^2Currently in ^1warmup^2 stage!");
4168                         drawInfoMessage(s)
4169                 }
4170
4171                 string blinkcolor;
4172                 if(mod(time, 1) >= 0.5)
4173                         blinkcolor = "^1";
4174                 else
4175                         blinkcolor = "^3";
4176
4177                 if(ready_waiting && !intermission && !spectatee_status)
4178                 {
4179                         if(ready_waiting_for_me)
4180                         {
4181                                 if(warmup_stage)
4182                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4183                                 else
4184                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4185                         }
4186                         else
4187                         {
4188                                 if(warmup_stage)
4189                                         s = _("^2Waiting for others to ready up to end warmup...");
4190                                 else
4191                                         s = _("^2Waiting for others to ready up...");
4192                         }
4193                         drawInfoMessage(s)
4194                 }
4195                 else if(warmup_stage && !intermission && !spectatee_status)
4196                 {
4197                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4198                         drawInfoMessage(s)
4199                 }
4200
4201                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4202                 {
4203                         float ts_min, ts_max;
4204                         tm = teams.sort_next;
4205                         if (tm)
4206                         {
4207                                 for(; tm.sort_next; tm = tm.sort_next)
4208                                 {
4209                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4210                                                 continue;
4211                                         if(!ts_min) ts_min = tm.team_size;
4212                                         else ts_min = min(ts_min, tm.team_size);
4213                                         if(!ts_max) ts_max = tm.team_size;
4214                                         else ts_max = max(ts_max, tm.team_size);
4215                                 }
4216                                 if ((ts_max - ts_min) > 1)
4217                                 {
4218                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4219                                         tm = GetTeam(myteam, false);
4220                                         if (tm)
4221                                         if (tm.team != COLOR_SPECTATOR)
4222                                         if (tm.team_size == ts_max)
4223                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4224                                         drawInfoMessage(s)
4225                                 }
4226                         }
4227                 }
4228         }
4229         else 
4230         {
4231                 s = _("^7Press ^3ESC ^7to show HUD options.");
4232                 drawInfoMessage(s)
4233                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4234                 drawInfoMessage(s)
4235                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4236                 drawInfoMessage(s)
4237                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4238                 drawInfoMessage(s)
4239         }
4240 }
4241
4242 // Physics panel (#15)
4243 //
4244 vector acc_prevspeed;
4245 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4246 void HUD_Physics(void)
4247 {
4248         if(!autocvar__hud_configure)
4249         {
4250                 if(!autocvar_hud_panel_physics) return;
4251                 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4252         }
4253         else
4254                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4255
4256         HUD_Panel_UpdateCvars(physics);
4257
4258         HUD_Panel_DrawBg(1);
4259         if(panel_bg_padding)
4260         {
4261                 panel_pos += '1 1 0' * panel_bg_padding;
4262                 panel_size -= '2 2 0' * panel_bg_padding;
4263         }
4264
4265         //compute speed
4266         float speed, conversion_factor;
4267         string unit;
4268
4269         switch(autocvar_hud_panel_physics_speed_unit)
4270         {
4271                 default:
4272                 case 1:
4273                         unit = _(" qu/s");
4274                         conversion_factor = 1.0;
4275                         break;
4276                 case 2:
4277                         unit = _(" m/s");
4278                         conversion_factor = 0.0254;
4279                         break;
4280                 case 3:
4281                         unit = _(" km/h");
4282                         conversion_factor = 0.0254 * 3.6;
4283                         break;
4284                 case 4:
4285                         unit = _(" mph");
4286                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4287                         break;
4288                 case 5:
4289                         unit = _(" knots");
4290                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4291                         break;
4292         }
4293
4294         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4295         if (autocvar__hud_configure)
4296                 speed = floor( max_speed * 0.65 + 0.5 );
4297         else if(autocvar_hud_panel_physics_speed_vertical)
4298                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4299         else
4300                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4301
4302         //compute acceleration
4303         float acceleration, f;
4304         if (autocvar__hud_configure)
4305                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4306         else
4307         {
4308                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4309                 f = time - acc_prevtime;
4310                 if(autocvar_hud_panel_physics_acceleration_vertical)
4311                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4312                 else
4313                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4314                 acc_prevspeed = pmove_vel;
4315                 acc_prevtime = time;
4316
4317                 f = bound(0, f * 10, 1);
4318                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4319         }
4320
4321         //compute layout
4322         float panel_ar = panel_size_x/panel_size_y;
4323         vector speed_offset, acceleration_offset;
4324         if (panel_ar >= 5)
4325         {
4326                 panel_size_x *= 0.5;
4327                 if (autocvar_hud_panel_physics_flip)
4328                         speed_offset_x = panel_size_x;
4329                 else
4330                         acceleration_offset_x = panel_size_x;
4331         }
4332         else
4333         {
4334                 panel_size_y *= 0.5;
4335                 if (autocvar_hud_panel_physics_flip)
4336                         speed_offset_y = panel_size_y;
4337                 else
4338                         acceleration_offset_y = panel_size_y;
4339         }
4340         float speed_baralign, acceleration_baralign;
4341         if (autocvar_hud_panel_physics_baralign == 1)
4342                 acceleration_baralign = speed_baralign = 1;
4343     else if(autocvar_hud_panel_physics_baralign == 4)
4344                 acceleration_baralign = speed_baralign = 2;
4345         else if (autocvar_hud_panel_physics_flip)
4346         {
4347                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4348                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4349         }
4350         else
4351         {
4352                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4353                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4354         }
4355         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4356                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4357
4358         //draw speed
4359         if(speed)
4360         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4361         {
4362                 HUD_Panel_GetProgressBarColor(speed);
4363                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4364         }
4365         vector tmp_offset, tmp_size;
4366         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4367         {
4368                 tmp_size_x = panel_size_x * 0.75;
4369                 tmp_size_y = panel_size_y;
4370                 if (speed_baralign)
4371                         tmp_offset_x = panel_size_x - tmp_size_x;
4372                 //else
4373                         //tmp_offset_x = 0;
4374                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4375
4376                 //draw speed unit
4377                 if (speed_baralign)
4378                         tmp_offset_x = 0;
4379                 else
4380                         tmp_offset_x = tmp_size_x;
4381                 if (autocvar_hud_panel_physics_speed_unit_show)
4382                 {
4383                         //tmp_offset_y = 0;
4384                         tmp_size_x = panel_size_x * (1 - 0.75);
4385                         tmp_size_y = panel_size_y * 0.4;
4386                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4387                 }
4388         }
4389
4390         //compute and draw top speed
4391         if (autocvar_hud_panel_physics_topspeed)
4392         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4393         {
4394                 if (autocvar__hud_configure)
4395                 {
4396                         top_speed = floor( max_speed * 0.75 + 0.5 );
4397                         f = 1;
4398                 }
4399                 else
4400                 {
4401                         if (speed >= top_speed)
4402                         {
4403                                 top_speed = speed;
4404                                 top_speed_time = time;
4405                         }
4406                         if (top_speed != 0)
4407                         {
4408                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4409                                 // divide by f to make it start from 1
4410                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4411                         }
4412             else //hide top speed 0, it would be stupid
4413                                 f = 0;
4414                 }
4415                 if (f > 0)
4416                 {
4417                         //top speed progressbar peak
4418                         if(speed < top_speed)
4419                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4420                         {
4421                                 float peak_offset_x;
4422                                 vector peak_size;
4423                                 if (speed_baralign == 0)
4424                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4425                 else if (speed_baralign == 1)
4426                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4427                 else if (speed_baralign == 2)
4428                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4429                                 //if speed is not 0 the speed progressbar already fetched the color
4430                                 if (speed == 0)
4431                                         HUD_Panel_GetProgressBarColor(speed);
4432                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4433                 peak_size_y = panel_size_y;
4434                 if (speed_baralign == 2) // draw two peaks, on both sides
4435                 {
4436                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4437                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4438                 }
4439                 else
4440                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4441                         }
4442
4443                         //top speed
4444                         tmp_offset_y = panel_size_y * 0.4;
4445                         tmp_size_x = panel_size_x * (1 - 0.75);
4446                         tmp_size_y = panel_size_y - tmp_offset_y;
4447                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4448                 }
4449                 else
4450                         top_speed = 0;
4451         }
4452
4453         //draw acceleration
4454         if(acceleration)
4455         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4456         {
4457                 if (acceleration < 0)
4458                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4459                 else
4460                         HUD_Panel_GetProgressBarColor(acceleration);
4461                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4462         }
4463         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4464                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4465 }
4466
4467 /*
4468 ==================
4469 Main HUD system
4470 ==================
4471 */
4472
4473 void HUD_Reset (void)
4474 {
4475         // reset gametype specific icons
4476         if(gametype == GAME_KEYHUNT)
4477                 HUD_Mod_KH_Reset();
4478         else if(gametype == GAME_CTF)
4479                 HUD_Mod_CTF_Reset();
4480 }
4481
4482 #define HUD_DrawPanel(id)\
4483 switch (id) {\
4484         case (HUD_PANEL_RADAR):\
4485                 HUD_Radar(); break;\
4486         case (HUD_PANEL_WEAPONS):\
4487                 HUD_Weapons(); break;\
4488         case (HUD_PANEL_AMMO):\
4489                 HUD_Ammo(); break;\
4490         case (HUD_PANEL_POWERUPS):\
4491                 HUD_Powerups(); break;\
4492         case (HUD_PANEL_HEALTHARMOR):\
4493                 HUD_HealthArmor(); break;\
4494         case (HUD_PANEL_NOTIFY):\
4495                 HUD_Notify(); break;\
4496         case (HUD_PANEL_TIMER):\
4497                 HUD_Timer(); break;\
4498         case (HUD_PANEL_SCORE):\
4499                 HUD_Score(); break;\
4500         case (HUD_PANEL_RACETIMER):\
4501                 HUD_RaceTimer(); break;\
4502         case (HUD_PANEL_VOTE):\
4503                 HUD_VoteWindow(); break;\
4504         case (HUD_PANEL_MODICONS):\
4505                 HUD_ModIcons(); break;\
4506         case (HUD_PANEL_PRESSEDKEYS):\
4507                 HUD_DrawPressedKeys(); break;\
4508         case (HUD_PANEL_CHAT):\
4509                 HUD_Chat(); break;\
4510         case (HUD_PANEL_ENGINEINFO):\
4511                 HUD_EngineInfo(); break;\
4512         case (HUD_PANEL_INFOMESSAGES):\
4513                  HUD_InfoMessages(); break;\
4514         case (HUD_PANEL_PHYSICS):\
4515                  HUD_Physics(); break;\
4516 } ENDS_WITH_CURLY_BRACE
4517
4518 void HUD_Main (void)
4519 {
4520         float i;
4521         // global hud alpha fade
4522         if(menu_enabled == 1)
4523                 hud_fade_alpha = 1;
4524         else
4525                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4526
4527         if(scoreboard_fade_alpha)
4528                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4529
4530         if(intermission == 2) // no hud during mapvote
4531                 hud_fade_alpha = 0;
4532         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4533                 hud_fade_alpha = 1;
4534
4535         if(!autocvar__hud_configure && !hud_fade_alpha)
4536                 return;
4537
4538         // Drawing stuff
4539         if (hud_skin_path != autocvar_hud_skin)
4540         {
4541                 if (hud_skin_path)
4542                         strunzone(hud_skin_path);
4543                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4544         }
4545
4546         // HUD configure visible grid
4547         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4548         {
4549                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4550                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4551                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4552                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4553                 // x-axis
4554                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4555                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4556                 // y-axis
4557                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4558                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4559         }
4560
4561     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4562
4563         // draw the dock
4564         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4565         {
4566                 float f;
4567                 vector color;
4568                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4569                 if((teamplay) && hud_dock_color_team) {
4570                         f = stof(getplayerkey(current_player - 1, "colors"));
4571                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4572                 }
4573                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4574                         color = '1 0 0' * hud_dock_color_team;
4575                 }
4576                 else
4577                 {
4578                         string hud_dock_color = autocvar_hud_dock_color;
4579                         if(hud_dock_color == "shirt") {
4580                                 f = stof(getplayerkey(current_player - 1, "colors"));
4581                                 color = colormapPaletteColor(floor(f / 16), 0);
4582                         }
4583                         else if(hud_dock_color == "pants") {
4584                                 f = stof(getplayerkey(current_player - 1, "colors"));
4585                                 color = colormapPaletteColor(mod(f, 16), 1);
4586                         }
4587                         else
4588                                 color = stov(hud_dock_color);
4589                 }
4590
4591                 string pic;
4592                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4593                 if(precache_pic(pic) == "") {
4594                         pic = strcat(hud_skin_path, "/dock_medium");
4595                         if(precache_pic(pic) == "") {
4596                                 pic = "gfx/hud/default/dock_medium";
4597                         }
4598                 }
4599                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4600         }
4601
4602         // cache the panel order into the panel_order array
4603         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4604                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4605                         panel_order[i] = -1;
4606                 string s;
4607                 float p_num, warning;
4608                 float argc = tokenize_console(autocvar__hud_panelorder);
4609                 if (argc > HUD_PANEL_NUM)
4610                         warning = true;
4611                 //first detect wrong/missing panel numbers
4612                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4613                         p_num = stof(argv(i));
4614                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4615                                 if (panel_order[p_num] == -1) //found for the first time?
4616                                         s = strcat(s, ftos(p_num), " ");
4617                                 panel_order[p_num] = 1; //mark as found
4618                         }
4619                         else
4620                                 warning = true;
4621                 }
4622                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4623                         if (panel_order[i] == -1) {
4624                                 warning = true;
4625                                 s = strcat(s, ftos(i), " "); //add missing panel number
4626                         }
4627                 }
4628                 if (warning)
4629                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4630
4631                 cvar_set("_hud_panelorder", s);
4632                 if(hud_panelorder_prev)
4633                         strunzone(hud_panelorder_prev);
4634                 hud_panelorder_prev = strzone(s);
4635
4636                 //now properly set panel_order
4637                 tokenize_console(s);
4638                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4639                         panel_order[i] = stof(argv(i));
4640                 }
4641         }
4642
4643         // draw panels in order specified by panel_order array
4644         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4645                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4646                         HUD_DrawPanel(panel_order[i]);
4647         }
4648
4649         // draw chat panel on top if it is maximized
4650         if(autocvar__con_chat_maximized)
4651                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4652
4653         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4654                 localcmd("cmd selectteam auto; cmd join\n");
4655
4656         if(autocvar__hud_configure && tab_panel != -1)
4657         {
4658                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4659                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4660         }
4661
4662         hud_configure_prev = autocvar__hud_configure;
4663
4664         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4665                 if (menu_enabled)
4666                         menu_enabled = 0;
4667 }