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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
153
154 void centerprint(string strMessage)
155 {
156         float i, j, n, hcount;
157         string s;
158
159         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
160
161         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
162
163         if(autocvar_scr_centertime <= 0)
164                 return;
165
166         if(strMessage == "")
167                 return;
168
169         // strip trailing newlines
170         j = strlen(strMessage) - 1;
171         while(substring(strMessage, j, 1) == "\n" && j >= 0)
172                 j = j - 1;
173         strMessage = substring(strMessage, 0, j + 1);
174
175         if(strMessage == "")
176                 return;
177
178         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
179         j = 0;
180         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
181                 j = j + 1;
182         strMessage = substring(strMessage, j, strlen(strMessage) - j);
183         centerprint_offset_hint = j;
184
185         if(strMessage == "")
186                 return;
187
188         // if we get here, we have a message. Initialize its height.
189         centerprint_num = 0;
190
191         n = tokenizebyseparator(strMessage, "\n");
192         i = hcount = 0;
193         for(j = 0; j < n; ++j)
194         {
195                 getWrappedLine_remaining = argv(j);
196                 while(getWrappedLine_remaining)
197                 {
198                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200                                 centerprint_time = time;
201                         if(centerprint_messages[i])
202                                 strunzone(centerprint_messages[i]);
203                         centerprint_messages[i] = strzone(s);
204                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
205                         ++i;
206
207                         // half height for empty lines looks better
208                         if(s == "")
209                                 hcount += 0.5;
210                         else
211                                 hcount += 1;
212
213                         if(i >= CENTERPRINT_MAX_LINES)
214                                 break;
215                 }
216         }
217
218         float h, havail;
219         h = centerprint_fontsize_y*hcount;
220
221         havail = vid_conheight;
222         if(autocvar_con_chatpos < 0)
223                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224         if(havail > vid_conheight - 70)
225                 havail = vid_conheight - 70; // avoid overlapping HUD
226
227 #if 0
228         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
229
230         // here, the centerprint would cover the crosshair. REALLY BAD.
231         forbiddenmin = vid_conheight * 0.5 - h - 16;
232         forbiddenmax = vid_conheight * 0.5 + 16;
233
234         allowedmin = scoreboard_bottom;
235         allowedmax = havail - h;
236         preferred = (havail - h)/2;
237
238
239         // possible orderings (total: 4! / 4 = 6)
240         //  allowedmin allowedmax forbiddenmin forbiddenmax
241         //  forbiddenmin forbiddenmax allowedmin allowedmax
242         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
243         {
244                 // forbidden doesn't matter in this case
245                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
246         }
247         //  allowedmin forbiddenmin allowedmax forbiddenmax
248         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
249         {
250                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
251         }
252         //  allowedmin forbiddenmin forbiddenmax allowedmax
253         else if(allowedmin < forbiddenmin)
254         {
255                 // make sure the forbidden zone is not covered
256                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
258                 else
259                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
260         }
261         //  forbiddenmin allowedmin allowedmax forbiddenmax
262         else if(allowedmax < forbiddenmax)
263         {
264                 // it's better to leave the allowed zone (overlap with scoreboard) than
265                 // to cover the forbidden zone (crosshair)
266                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267                         centerprint_start_y = forbiddenmax;
268                 else
269                         centerprint_start_y = forbiddenmin;
270         }
271         //  forbiddenmin allowedmin forbiddenmax allowedmax
272         else
273         {
274                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
275         }
276 #else
277 #endif
278
279         centerprint_num = i;
280
281         centerprint_expire = time + autocvar_scr_centertime;
282 }
283
284 void HUD_DrawCenterPrint (void)
285 {
286         float i;
287         vector pos;
288         string ts;
289         float a, sz;
290
291         if(time - centerprint_time < 0.25)
292                 a = (time - centerprint_time) / 0.25;
293         else
294                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
295
296         if(a <= 0)
297                 return;
298
299         sz = 0.8 + (a / 5);
300
301         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
303
304         pos = centerprint_start;
305         for (i=0; i<centerprint_num; i = i + 1)
306         {
307                 ts = centerprint_messages[i];
308                 drawfontscale = sz * '1 1 0';
309                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
310                 if (ts != "")
311                 {
312                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
313                         pos_y = pos_y + centerprint_fontsize_y;
314                 }
315                 else
316                         // half height for empty lines looks better
317                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
318                 drawfontscale = '1 1 0';
319         }
320 }
321
322 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 {
324         position_x -= 2 / 3 * strlen(text) * scale_x;
325         drawstring(position, text, scale, rgb, alpha, flag);
326 }
327
328 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
329 {
330         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
331         drawstring(position, text, scale, rgb, alpha, flag);
332 }
333
334 // return the string of the given race place
335 string race_PlaceName(float pos) {
336         if(pos == 1)
337                 return _("1st");
338         else if(pos == 2)
339                 return _("2nd");
340         else if(pos == 3)
341                 return _("3rd");
342         else
343                 return sprintf(_("%dth"), pos);
344 }
345
346 // return the string of the onscreen race timer
347 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 {
349         string col;
350         string timestr;
351         string cpname;
352         string lapstr;
353         lapstr = "";
354
355         if(histime == 0) // goal hit
356         {
357                 if(mytime > 0)
358                 {
359                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
360                         col = "^1";
361                 }
362                 else if(mytime == 0)
363                 {
364                         timestr = "+0.0";
365                         col = "^3";
366                 }
367                 else
368                 {
369                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
370                         col = "^2";
371                 }
372
373                 if(lapdelta > 0)
374                 {
375                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
376                         col = "^2";
377                 }
378                 else if(lapdelta < 0)
379                 {
380                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
381                         col = "^1";
382                 }
383         }
384         else if(histime > 0) // anticipation
385         {
386                 if(mytime >= histime)
387                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
388                 else
389                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
390                 col = "^3";
391         }
392         else
393                 col = "^7";
394
395         if(cp == 254)
396                 cpname = _("Start line");
397         else if(cp == 255)
398                 cpname = _("Finish line");
399         else if(cp)
400                 cpname = sprintf(_("Intermediate %d"), cp);
401         else
402                 cpname = _("Finish line");
403
404         if(histime < 0)
405                 return strcat(col, cpname);
406         else if(hisname == "")
407                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
408         else
409                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
410 }
411
412 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
413 float race_CheckName(string net_name) {
414         float i;
415         for (i=RANKINGS_CNT-1;i>=0;--i)
416                 if(grecordholder[i] == net_name)
417                         return i+1;
418         return 0;
419 }
420
421 /*
422 ==================
423 HUD panels
424 ==================
425 */
426
427 // draw the background/borders
428 #define HUD_Panel_DrawBg(alpha)\
429 if(panel_bg != "0")\
430         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
431 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
432 {\
433         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
434 } ENDS_WITH_CURLY_BRACE
435
436 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
437 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
438 {
439         if(!length_ratio || !theAlpha)
440                 return;
441         if(length_ratio > 1)
442                 length_ratio = 1;
443         if (baralign == 3)
444         {
445                 if(length_ratio < -1)
446                         length_ratio = -1;
447         }
448         else if(length_ratio < 0)
449                 return;
450
451         vector square;
452         vector width, height;
453         if(vertical) {
454                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
455                 if(precache_pic(pic) == "") {
456                         pic = "gfx/hud/default/progressbar_vertical";
457                 }
458
459         if (baralign == 1) // bottom align
460                         theOrigin_y += (1 - length_ratio) * theSize_y;
461         else if (baralign == 2) // center align
462             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
463         else if (baralign == 3) // center align, positive values down, negative up
464                 {
465                         theSize_y *= 0.5;
466                         if (length_ratio > 0)
467                                 theOrigin_y += theSize_y;
468                         else
469                         {
470                                 theOrigin_y += (1 + length_ratio) * theSize_y;
471                                 length_ratio = -length_ratio;
472                         }
473                 }
474                 theSize_y *= length_ratio;
475
476                 vector bH;
477                 width = eX * theSize_x;
478                 height = eY * theSize_y;
479                 if(theSize_y <= theSize_x * 2)
480                 {
481                         // button not high enough
482                         // draw just upper and lower part then
483                         square = eY * theSize_y * 0.5;
484                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
485                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
486                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
487                 }
488                 else
489                 {
490                         square = eY * theSize_x;
491                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
492                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
493                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
494                 }
495         } else {
496                 pic = strcat(hud_skin_path, "/", pic);
497                 if(precache_pic(pic) == "") {
498                         pic = "gfx/hud/default/progressbar";
499                 }
500
501                 if (baralign == 1) // right align
502                         theOrigin_x += (1 - length_ratio) * theSize_x;
503         else if (baralign == 2) // center align
504             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
505         else if (baralign == 3) // center align, positive values on the right, negative on the left
506                 {
507                         theSize_x *= 0.5;
508                         if (length_ratio > 0)
509                                 theOrigin_x += theSize_x;
510                         else
511                         {
512                                 theOrigin_x += (1 + length_ratio) * theSize_x;
513                                 length_ratio = -length_ratio;
514                         }
515                 }
516                 theSize_x *= length_ratio;
517
518                 vector bW;
519                 width = eX * theSize_x;
520                 height = eY * theSize_y;
521                 if(theSize_x <= theSize_y * 2)
522                 {
523                         // button not wide enough
524                         // draw just left and right part then
525                         square = eX * theSize_x * 0.5;
526                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
527                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
528                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
529                 }
530                 else
531                 {
532                         square = eX * theSize_y;
533                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
534                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
535                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
536                 }
537         }
538 }
539
540 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         pic = strcat(hud_skin_path, "/num_leading");
547         if(precache_pic(pic) == "") {
548                 pic = "gfx/hud/default/num_leading";
549         }
550
551         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
552         if(mySize_x/mySize_y > 2)
553                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
554         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
555 }
556
557 // Weapon icons (#0)
558 //
559 entity weaponorder[WEP_MAXCOUNT];
560 void weaponorder_swap(float i, float j, entity pass)
561 {
562         entity h;
563         h = weaponorder[i];
564         weaponorder[i] = weaponorder[j];
565         weaponorder[j] = h;
566 }
567
568 string weaponorder_cmp_str;
569 float weaponorder_cmp(float i, float j, entity pass)
570 {
571         float ai, aj;
572         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
573         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
574         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
575 }
576
577 float GetAmmoStat(float i)
578 {
579         switch(i)
580         {
581                 case 0: return STAT_SHELLS;
582                 case 1: return STAT_NAILS;
583                 case 2: return STAT_ROCKETS;
584                 case 3: return STAT_CELLS;
585                 case 4: return STAT_FUEL;
586                 default: return -1;
587         }
588 }
589
590 float GetAmmoTypeForWep(float i)
591 {
592         switch(i)
593         {
594                 case WEP_SHOTGUN: return 0;
595                 case WEP_UZI: return 1;
596                 case WEP_GRENADE_LAUNCHER: return 2;
597                 case WEP_MINE_LAYER: return 2;
598                 case WEP_ELECTRO: return 3;
599                 case WEP_CRYLINK: return 3;
600                 case WEP_HLAC: return 3;
601                 case WEP_MINSTANEX: return 3;
602                 case WEP_NEX: return 3;
603                 case WEP_SNIPERRIFLE: return 1;
604                 case WEP_HAGAR: return 2;
605                 case WEP_ROCKET_LAUNCHER: return 2;
606                 case WEP_SEEKER: return 2;
607                 case WEP_FIREBALL: return 4;
608                 case WEP_HOOK: return 3;
609                 default: return -1;
610         }
611 }
612
613 void HUD_Weapons(void)
614 {
615         float f, screen_ar;
616         float center_x, center_y;
617
618         if(!autocvar__hud_configure)
619         {
620                 if(!autocvar_hud_panel_weapons) return;
621                 if(spectatee_status == -1) return;
622         }
623         else
624                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
625
626         float timeout = autocvar_hud_panel_weapons_timeout;
627         float timeout_effect_length, timein_effect_length;
628         if (autocvar_hud_panel_weapons_timeout_effect == 0)
629         {
630                 timeout_effect_length = 0;
631                 timein_effect_length = 0;
632         }
633         else
634         {
635                 timeout_effect_length = 0.75;
636                 timein_effect_length = 0.375;
637         }
638
639         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
640         {
641                 weaponprevtime = time;
642                 return;
643         }
644
645         HUD_Panel_UpdateCvars(weapons);
646
647         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
648         {
649                 f = (time - (weapontime + timeout)) / timeout_effect_length;
650                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
651                 {
652                         panel_bg_alpha *= (1 - f);
653                         panel_fg_alpha *= (1 - f);
654                 }
655                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
656                 {
657                         f *= f; // for a cooler movement
658                         center_x = panel_pos_x + panel_size_x/2;
659                         center_y = panel_pos_y + panel_size_y/2;
660                         screen_ar = vid_conwidth/vid_conheight;
661                         if (center_x/center_y < screen_ar) //bottom left
662                         {
663                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
665                                 else //left
666                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
667                         }
668                         else //top right
669                         {
670                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
672                                 else //top
673                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
674                         }
675                 }
676                 weaponprevtime = time - (1 - f) * timein_effect_length;
677         }
678         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
679         {
680                 f = (time - weaponprevtime) / timein_effect_length;
681                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                 {
683                         panel_bg_alpha *= (f);
684                         panel_fg_alpha *= (f);
685                 }
686                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
687                 {
688                         f *= f; // for a cooler movement
689                         f = 1 - f;
690                         center_x = panel_pos_x + panel_size_x/2;
691                         center_y = panel_pos_y + panel_size_y/2;
692                         screen_ar = vid_conwidth/vid_conheight;
693                         if (center_x/center_y < screen_ar) //bottom left
694                         {
695                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
696                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
697                                 else //left
698                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
699                         }
700                         else //top right
701                         {
702                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
703                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
704                                 else //top
705                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
706                         }
707                 }
708         }
709
710         float i, weapid, wpnalpha, weapon_cnt;
711
712         // TODO make this configurable
713         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
714         {
715                 if(weaponorder_bypriority)
716                         strunzone(weaponorder_bypriority);
717                 if(weaponorder_byimpulse)
718                         strunzone(weaponorder_byimpulse);
719
720                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
721                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
722                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
723
724                 weapon_cnt = 0;
725                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
726                 {
727                         self = get_weaponinfo(i);
728                         if(self.impulse >= 0)
729                         {
730                                 weaponorder[weapon_cnt] = self;
731                                 ++weapon_cnt;
732                         }
733                 }
734                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
735                         weaponorder[i] = NULL;
736                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
737
738                 weaponorder_cmp_str = string_null;
739         }
740
741         HUD_Panel_DrawBg(1);
742         if(panel_bg_padding)
743         {
744                 panel_pos += '1 1 0' * panel_bg_padding;
745                 panel_size -= '2 2 0' * panel_bg_padding;
746         }
747
748         if(autocvar_hud_panel_weapons_fade)
749         {
750                 wpnalpha = 3.2 - 2 * (time - weapontime);
751                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
752         }
753         else
754                 wpnalpha = panel_fg_alpha;
755
756         float rows, columns;
757         float aspect = autocvar_hud_panel_weapons_aspect;
758         rows = panel_size_y/panel_size_x;
759         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
760
761         columns = ceil(WEP_COUNT/rows);
762         float row, column;
763
764         float a, type, fullammo;
765         float when;
766         when = autocvar_hud_panel_weapons_complainbubble_time;
767         float fadetime;
768         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
769
770         vector color;
771         vector wpnpos;
772         vector wpnsize;
773         
774         vector ammo_color;
775         float ammo_alpha;
776         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
777         float barsize_x, barsize_y, baroffset_x, baroffset_y;
778         if (autocvar_hud_panel_weapons_ammo)
779         {
780                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
781                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
782
783
784                 if(wpnsize_x/wpnsize_y > aspect)
785                 {
786                         barsize_x = aspect * wpnsize_y;
787                         barsize_y = wpnsize_y;
788                         baroffset_x = (wpnsize_x - barsize_x) / 2;
789                 }
790                 else
791                 {
792                         barsize_y = 1/aspect * wpnsize_x;
793                         barsize_x = wpnsize_x;
794                         baroffset_y = (wpnsize_y - barsize_y) / 2;
795                 }
796         }
797
798         float show_accuracy;
799         float weapon_stats;
800         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
801         {
802                 show_accuracy = true;
803                 if (acc_col_x[0] == -1)
804                         for (i = 0; i < acc_levels; ++i)
805                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
806         }
807
808         float weapons_st = getstati(STAT_WEAPONS);
809
810         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
811         {
812                 self = weaponorder[i];
813                 if (!self || self.impulse < 0)
814                         continue;
815                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
816
817                 weapid = self.impulse;
818
819                 // draw background behind currently selected weapon
820                 if(self.weapon == activeweapon)
821                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
822
823                 // draw the weapon accuracy
824                 if(show_accuracy)
825                 {
826                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
827                         if(weapon_stats >= 0)
828                         {
829                                 // find the max level lower than weapon_stats
830                                 float j;
831                                 j = acc_levels-1;
832                                 while ( j && weapon_stats < acc_lev[j] )
833                                         --j;
834
835                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
836                                 float factor;
837                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
838                                 color = acc_col[j];
839                                 color = color + factor * (acc_col[j+1] - color);
840
841                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
842                         }
843                 }
844
845                 // draw the weapon icon
846                 if(weapons_st & self.weapons)
847                 {
848                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
849
850                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
851                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852                         else if(autocvar_hud_panel_weapons_label == 2) // bind
853                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854
855                         // draw ammo status bar
856                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
857                         {
858                                 a = 0;
859                                 type = GetAmmoTypeForWep(self.weapon);
860                                 if(type != -1)
861                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
862
863                                 if(a > 0)
864                                 {
865                                         switch(type) {
866                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
867                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
868                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
869                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
870                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
871                                                 default: fullammo = 60;
872                                         }
873
874                                         drawsetcliparea(
875                                                 wpnpos_x + baroffset_x,
876                                                 wpnpos_y + baroffset_y,
877                                                 barsize_x * bound(0, a/fullammo, 1),
878                                                 barsize_y);
879                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
880                                         drawresetcliparea();
881                                 }
882                         }
883                 }
884
885                 // draw a "ghost weapon icon" if you don't have the weapon
886                 else
887                 {
888                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
889                 }
890
891                 // draw the complain message
892                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
893                 {
894                         if(fadetime)
895                         {
896                                 if(complain_weapon_time + when > time)
897                                         a = 1;
898                                 else
899                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
900                         }
901                         else
902                         {
903                                 if(complain_weapon_time + when > time)
904                                         a = 1;
905                                 else
906                                         a = 0;
907                         }
908
909                         string s;
910                         if(complain_weapon_type == 0) {
911                                 s = _("Out of ammo");
912                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
913                         }
914                         else if(complain_weapon_type == 1) {
915                                 s = _("Don't have");
916                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
917                         }
918                         else {
919                                 s = _("Unavailable");
920                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
921                         }
922                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
923                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
924                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
925                 }
926
927                 ++row;
928                 if(row >= rows)
929                 {
930                         row = 0;
931                         ++column;
932                 }
933         }
934
935 }
936
937 // Ammo (#1)
938 //
939 // TODO: macro
940 float GetAmmoItemCode(float i)
941 {
942         switch(i)
943         {
944                 case 0: return IT_SHELLS;
945                 case 1: return IT_NAILS;
946                 case 2: return IT_ROCKETS;
947                 case 3: return IT_CELLS;
948                 case 4: return IT_FUEL;
949                 default: return -1;
950         }
951 }
952
953 string GetAmmoPicture(float i)
954 {
955         switch(i)
956         {
957                 case 0: return "ammo_shells";
958                 case 1: return "ammo_bullets";
959                 case 2: return "ammo_rockets";
960                 case 3: return "ammo_cells";
961                 case 4: return "ammo_fuel";
962                 default: return "";
963         }
964 }
965
966 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
967 {
968         float a;
969         if(autocvar__hud_configure)
970         {
971                 currently_selected = (itemcode == 2); //rockets always selected
972                 a = 31 + mod(itemcode*93, 128);
973         }
974         else
975                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
976
977         vector color;
978         if(a < 10)
979                 color = '0.7 0 0';
980         else
981                 color = '1 1 1';
982
983         float alpha;
984         if(currently_selected)
985                 alpha = 1;
986         else
987                 alpha = 0.7;
988
989         vector picpos, numpos;
990         if(autocvar_hud_panel_ammo_iconalign)
991         {
992                 numpos = myPos;
993                 picpos = myPos + eX * 2 * mySize_y;
994         }
995         else
996         {
997                 numpos = myPos + eX * mySize_y;
998                 picpos = myPos;
999         }
1000
1001         if (currently_selected)
1002                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1005         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1006
1007     if(autocvar_hud_panel_ammo_text)
1008     {
1009         if(a > 0)
1010             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1011         else // "ghost" ammo count
1012             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1013     }
1014         if(a > 0)
1015                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1016         else // "ghost" ammo icon
1017                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1018 }
1019
1020 void HUD_Ammo(void)
1021 {
1022         if(!autocvar__hud_configure)
1023         {
1024                 if(!autocvar_hud_panel_ammo) return;
1025                 if(spectatee_status == -1) return;
1026         }
1027         else
1028                 hud_configure_active_panel = HUD_PANEL_AMMO;
1029
1030         HUD_Panel_UpdateCvars(ammo);
1031         vector pos, mySize;
1032         pos = panel_pos;
1033         mySize = panel_size;
1034
1035         HUD_Panel_DrawBg(1);
1036         if(panel_bg_padding)
1037         {
1038                 pos += '1 1 0' * panel_bg_padding;
1039                 mySize -= '2 2 0' * panel_bg_padding;
1040         }
1041
1042         float rows, columns, row, column;
1043         vector ammo_size;
1044         if (autocvar_hud_panel_ammo_onlycurrent)
1045                 ammo_size = mySize;
1046         else
1047         {
1048                 rows = mySize_y/mySize_x;
1049                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1050                 //                               ^^^ ammo item aspect goes here
1051
1052                 columns = ceil(AMMO_COUNT/rows);
1053
1054                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1055         }
1056
1057         vector offset;
1058         float newSize;
1059         if(ammo_size_x/ammo_size_y > 3)
1060         {
1061                 newSize = 3 * ammo_size_y;
1062                 offset_x = ammo_size_x - newSize;
1063                 pos_x += offset_x/2;
1064                 ammo_size_x = newSize;
1065         }
1066         else
1067         {
1068                 newSize = 1/3 * ammo_size_x;
1069                 offset_y = ammo_size_y - newSize;
1070                 pos_y += offset_y/2;
1071                 ammo_size_y = newSize;
1072         }
1073
1074         float i, stat_items, currently_selected;
1075         if (autocvar_hud_panel_ammo_onlycurrent)
1076         {
1077                 if(autocvar__hud_configure)
1078                 {
1079                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1080                         return;
1081                 }
1082                 stat_items = getstati(STAT_ITEMS);
1083                 for (i = 0; i < AMMO_COUNT; ++i) {
1084                         currently_selected = stat_items & GetAmmoItemCode(i);
1085                         if (currently_selected)
1086                         {
1087                                 DrawAmmoItem(pos, ammo_size, i, true);
1088                                 return;
1089                         }
1090                 }
1091                 return; // nothing to display
1092         }
1093
1094         stat_items = getstati(STAT_ITEMS);
1095         for (i = 0; i < AMMO_COUNT; ++i) {
1096                 currently_selected = stat_items & GetAmmoItemCode(i);
1097                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1098                 ++row;
1099                 if(row >= rows)
1100                 {
1101                         row = 0;
1102                         column = column + 1;
1103                 }
1104         }
1105 }
1106
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1108 {
1109         vector newPos, newSize;
1110         vector picpos, numpos;
1111
1112         if (vertical)
1113         {
1114                 if(mySize_y/mySize_x > 2)
1115                 {
1116                         newSize_y = 2 * mySize_x;
1117                         newSize_x = mySize_x;
1118
1119                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1120                         newPos_x = myPos_x;
1121                 }
1122                 else
1123                 {
1124                         newSize_x = 1/2 * mySize_y;
1125                         newSize_y = mySize_y;
1126
1127                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1128                         newPos_y = myPos_y;
1129                 }
1130
1131                 if(icon_right_align)
1132                 {
1133                         numpos = newPos;
1134                         picpos = newPos + eY * newSize_x;
1135                 }
1136                 else
1137                 {
1138                         picpos = newPos;
1139                         numpos = newPos + eY * newSize_x;
1140                 }
1141
1142                 newSize_y /= 2;
1143                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1144                 // make number smaller than icon, it looks better
1145                 // reduce only y to draw numbers with different number of digits with the same y size
1146                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1147                 newSize_y *= 0.7;
1148                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1149                 return;
1150         }
1151
1152         if(mySize_x/mySize_y > 3)
1153         {
1154                 newSize_x = 3 * mySize_y;
1155                 newSize_y = mySize_y;
1156
1157                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1158                 newPos_y = myPos_y;
1159         }
1160         else
1161         {
1162                 newSize_y = 1/3 * mySize_x;
1163                 newSize_x = mySize_x;
1164
1165                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1166                 newPos_x = myPos_x;
1167         }
1168
1169         if(icon_right_align) // right align
1170         {
1171                 numpos = newPos;
1172                 picpos = newPos + eX * 2 * newSize_y;
1173         }
1174         else // left align
1175         {
1176                 numpos = newPos + eX * newSize_y;
1177                 picpos = newPos;
1178         }
1179
1180         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1181         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1182 }
1183
1184 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1185 {
1186         float sz;
1187         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1188
1189         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1190 }
1191
1192 // Powerups (#2)
1193 //
1194 void HUD_Powerups(void)
1195 {
1196         float strength_time, shield_time;
1197         if(!autocvar__hud_configure)
1198         {
1199                 if(!autocvar_hud_panel_powerups) return;
1200                 if(spectatee_status == -1) return;
1201                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1202                 if (getstati(STAT_HEALTH) <= 0) return;
1203
1204                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206         }
1207         else
1208         {
1209                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1210
1211                 strength_time = 15;
1212                 shield_time = 27;
1213         }
1214
1215         HUD_Panel_UpdateCvars(powerups);
1216         vector pos, mySize;
1217         pos = panel_pos;
1218         mySize = panel_size;
1219
1220         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1221         if(panel_bg_padding)
1222         {
1223                 pos += '1 1 0' * panel_bg_padding;
1224                 mySize -= '2 2 0' * panel_bg_padding;
1225         }
1226
1227         float panel_ar = mySize_x/mySize_y;
1228         float is_vertical = (panel_ar < 1);
1229         vector shield_offset, strength_offset;
1230         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1231         {
1232                 mySize_x *= 0.5;
1233                 if (autocvar_hud_panel_powerups_flip)
1234                         shield_offset_x = mySize_x;
1235                 else
1236                         strength_offset_x = mySize_x;
1237         }
1238         else
1239         {
1240                 mySize_y *= 0.5;
1241                 if (autocvar_hud_panel_powerups_flip)
1242                         shield_offset_y = mySize_y;
1243                 else
1244                         strength_offset_y = mySize_y;
1245         }
1246
1247         float shield_baralign, strength_baralign;
1248         float shield_iconalign, strength_iconalign;
1249         if (autocvar_hud_panel_powerups_flip)
1250         {
1251                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255         }
1256         else
1257         {
1258                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1259                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1260                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1261                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1262         }
1263
1264         if(shield_time)
1265         {
1266                 const float maxshield = 30;
1267                 float shield = ceil(shield_time);
1268                 if(autocvar_hud_panel_powerups_progressbar)
1269                 {
1270                         HUD_Panel_GetProgressBarColor(shield);
1271                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1272                 }
1273                 if(autocvar_hud_panel_powerups_text)
1274                 {
1275                         if(shield > 1)
1276                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1277                         if(shield <= 5)
1278                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1279                 }
1280         }
1281
1282         if(strength_time)
1283         {
1284                 const float maxstrength = 30;
1285                 float strength = ceil(strength_time);
1286                 if(autocvar_hud_panel_powerups_progressbar)
1287                 {
1288                         HUD_Panel_GetProgressBarColor(strength);
1289                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1290                 }
1291                 if(autocvar_hud_panel_powerups_text)
1292                 {
1293                         if(strength > 1)
1294                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1295                         if(strength <= 5)
1296                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1297                 }
1298         }
1299 }
1300
1301 // Health/armor (#3)
1302 //
1303
1304 // prev_* vars contain the health/armor at the previous FRAME
1305 float prev_health, prev_armor;
1306
1307 // *_time vars contain time at which damage happened
1308         // health_time -1 remembers that player was dead
1309 float health_time, armor_time;
1310
1311 // saved_* vars contain the old health/armor value (before the damage happened)
1312         // special cases:
1313         // -2: during the load effect (spawning)
1314         // -1: load or damage effect are ended normally
1315         //  0: when effects are forcedly stopped; this is to avoid unintended effects as soon as we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1316 var float saved_health = -2;
1317 var float saved_armor = -2;
1318
1319 float old_health;
1320 float old_healthtime;
1321 float last_p_health;
1322
1323 void HUD_HealthArmor(void)
1324 {
1325         float armor, health, fuel;
1326         if(!autocvar__hud_configure)
1327         {
1328                 if(!autocvar_hud_panel_healtharmor) return;
1329                 if(spectatee_status == -1) return;
1330
1331                 health = getstati(STAT_HEALTH);
1332                 if(health <= 0)
1333                 {
1334                         health_time = -1;
1335                         return;
1336                 }
1337
1338                 // code to check for spectatee_status changes is in Ent_ClientData()
1339
1340                 if (health_time == -1)
1341                 {
1342                         //start the load effect
1343                         saved_health = -2;
1344                         saved_armor = -2;
1345                         health_time = time;
1346                         armor_time = time;
1347                         prev_health = 0;
1348                         prev_armor = 0;
1349                 }
1350                 armor = getstati(STAT_ARMOR);
1351                 fuel = getstati(STAT_FUEL);
1352         }
1353         else
1354         {
1355                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1356
1357                 health = 150;
1358                 armor = 75;
1359                 fuel = 20;
1360         }
1361
1362         HUD_Panel_UpdateCvars(healtharmor);
1363         vector pos, mySize;
1364         pos = panel_pos;
1365         mySize = panel_size;
1366
1367         HUD_Panel_DrawBg(1);
1368         if(panel_bg_padding)
1369         {
1370                 pos += '1 1 0' * panel_bg_padding;
1371                 mySize -= '2 2 0' * panel_bg_padding;
1372         }
1373
1374         float baralign = autocvar_hud_panel_healtharmor_baralign;
1375         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1376
1377     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1378     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1379         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1380         {
1381                 vector v;
1382                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1383
1384                 float x;
1385                 x = floor(v_x + 1);
1386
1387         float maxtotal = maxhealth + maxarmor;
1388                 string biggercount;
1389                 if(v_z) // NOT fully armored
1390                 {
1391                         biggercount = "health";
1392                         if(autocvar_hud_panel_healtharmor_progressbar)
1393                         {
1394                                 HUD_Panel_GetProgressBarColor(health);
1395                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1396                         }
1397                         if(armor)
1398             if(autocvar_hud_panel_healtharmor_text)
1399                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1400                 }
1401                 else
1402                 {
1403                         biggercount = "armor";
1404                         if(autocvar_hud_panel_healtharmor_progressbar)
1405                         {
1406                                 HUD_Panel_GetProgressBarColor(armor);
1407                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1408                         }
1409                         if(health)
1410             if(autocvar_hud_panel_healtharmor_text)
1411                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1412                 }
1413         if(autocvar_hud_panel_healtharmor_text)
1414                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1415
1416                 if(fuel)
1417                 {
1418                         HUD_Panel_GetProgressBarColor(fuel);
1419                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1420                 }
1421         }
1422         else
1423         {
1424                 float panel_ar = mySize_x/mySize_y;
1425                 float is_vertical = (panel_ar < 1);
1426                 vector health_offset, armor_offset;
1427                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1428                 {
1429                         mySize_x *= 0.5;
1430                         if (autocvar_hud_panel_healtharmor_flip)
1431                                 health_offset_x = mySize_x;
1432                         else
1433                                 armor_offset_x = mySize_x;
1434                 }
1435                 else
1436                 {
1437                         mySize_y *= 0.5;
1438                         if (autocvar_hud_panel_healtharmor_flip)
1439                                 health_offset_y = mySize_y;
1440                         else
1441                                 armor_offset_y = mySize_y;
1442                 }
1443
1444                 float health_baralign, armor_baralign, fuel_baralign;
1445                 float health_iconalign, armor_iconalign;
1446                 if (autocvar_hud_panel_healtharmor_flip)
1447                 {
1448                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1449                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1450                         fuel_baralign = health_baralign;
1451                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1452                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1453                 }
1454                 else
1455                 {
1456                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1457                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1458                         fuel_baralign = armor_baralign;
1459                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1460                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1461                 }
1462
1463                 //if(health)
1464                 {
1465                         if(autocvar_hud_panel_healtharmor_progressbar)
1466                         {
1467                                 HUD_Panel_GetProgressBarColor(health);
1468                                 float p_health, pain_health_alpha;
1469                                 p_health = health;
1470                                 pain_health_alpha = 1;
1471                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1472                                 {
1473                                         if (fabs(prev_health - health) >= 2 && saved_health != -2)
1474                                         {
1475                                                 if (time - old_healthtime < 1)
1476                                                         old_health = last_p_health;
1477                                                 else
1478                                                         old_health = prev_health;
1479                                                 old_healthtime = time;
1480                                         }
1481                                         if (time - old_healthtime < 1)
1482                                         {
1483                                                 p_health += (old_health - health) * (1 - (time - old_healthtime));
1484                                                 last_p_health = p_health;
1485                                         }
1486                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0 && saved_health == -1)
1487                                         {
1488                                                 if (prev_health == 0 || prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1489                                                 {
1490                                                         health_time = time;
1491                                                         saved_health = prev_health;
1492                                                 }
1493                                         }
1494                                         if (saved_health != -1)
1495                                         {
1496                                                 float d = time - health_time;
1497                                                 if (d < 1)
1498                                                 {
1499                                                         if (saved_health == -2)
1500                                                                 p_health *= sqrt(d);
1501                                                         else
1502                                                         {
1503                                                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, saved_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1504                                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) //refresh the effect if repeatedly damaged
1505                                                                         health_time = time;
1506                                                         }
1507                                                 }
1508                                                 else
1509                                                         saved_health = -1; //damage effect ended
1510                                         }
1511                                         prev_health = health;
1512
1513                                         if (health <= 40 && saved_health != -2)
1514                                         {
1515                                                 float BLINK_FACTOR = 0.15;
1516                                                 float BLINK_BASE = 0.85;
1517                                                 float BLINK_FREQ = 9; 
1518                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1519                                         }
1520                                 }
1521                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1522                         }
1523                         if(autocvar_hud_panel_healtharmor_text)
1524                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1525                 }
1526
1527                 if(armor)
1528                 {
1529                         if(autocvar_hud_panel_healtharmor_progressbar)
1530                         {
1531                                 HUD_Panel_GetProgressBarColor(armor);
1532                                 float p_armor;
1533                                 p_armor = armor;
1534                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1535                                 {
1536                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0 && saved_armor == -1)
1537                                         {
1538                                                 if (prev_armor == 0 || prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1539                                                 {
1540                                                         armor_time = time;
1541                                                         saved_armor = prev_armor;
1542                                                 }
1543                                         }
1544                                         if (saved_armor != -1)
1545                                         {
1546                                                 float d = time - armor_time;
1547                                                 if (d < 1)
1548                                                 {
1549                                                         if (saved_armor == -2)
1550                                                                 p_armor *= sqrt(d);
1551                                                         else
1552                                                         {
1553                                                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, saved_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * (1 - d * d), DRAWFLAG_NORMAL);
1554                                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage) //refresh the effect if repeatedly damaged
1555                                                                         armor_time = time;
1556                                                         }
1557                                                 }
1558                                                 else
1559                                                         saved_armor = -1; //damage effect ended
1560                                         }
1561                                         prev_armor = armor;
1562                                 }
1563                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1564                         }
1565                         if(autocvar_hud_panel_healtharmor_text)
1566                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1567                 }
1568
1569                 if(fuel)
1570                 {
1571                         if (is_vertical)
1572                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1573                         else
1574                                 mySize_y *= 0.2;
1575                         if (panel_ar >= 4)
1576                                 mySize_x *= 2; //restore full panel size
1577                         else if (panel_ar < 1/4)
1578                                 mySize_y *= 2; //restore full panel size
1579                         HUD_Panel_GetProgressBarColor(fuel);
1580                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1581                 }
1582         }
1583 }
1584
1585 // Notification area (#4)
1586 //
1587
1588 string Weapon_SuicideMessage(float deathtype)
1589 {
1590         w_deathtype = deathtype;
1591         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1592         return w_deathtypestring;
1593 }
1594
1595 string Weapon_KillMessage(float deathtype)
1596 {
1597         w_deathtype = deathtype;
1598         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1599         return w_deathtypestring;
1600 }
1601
1602 #define KN_MAX_ENTRIES 10
1603 float kn_index;
1604 float killnotify_times[KN_MAX_ENTRIES];
1605 float killnotify_deathtype[KN_MAX_ENTRIES];
1606 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1607 string killnotify_attackers[KN_MAX_ENTRIES];
1608 string killnotify_victims[KN_MAX_ENTRIES];
1609 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1610 {
1611         --kn_index;
1612         if (kn_index == -1)
1613                 kn_index = KN_MAX_ENTRIES-1;
1614         killnotify_times[kn_index] = time;
1615         killnotify_deathtype[kn_index] = wpn;
1616         killnotify_actiontype[kn_index] = actiontype;
1617         if(killnotify_attackers[kn_index])
1618                 strunzone(killnotify_attackers[kn_index]);
1619         killnotify_attackers[kn_index] = strzone(attacker);
1620         if(killnotify_victims[kn_index])
1621                 strunzone(killnotify_victims[kn_index]);
1622         killnotify_victims[kn_index] = strzone(victim);
1623 }
1624
1625 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1626 {
1627         float w;
1628         float alsoprint, gentle;
1629         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1630         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1631         
1632         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1633                 return;
1634
1635         if(msg == MSG_SUICIDE) {
1636                 w = DEATH_WEAPONOF(type);
1637                 if(WEP_VALID(w)) {
1638                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1639                         if (alsoprint)
1640                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1641                 } else if (type == DEATH_KILL) {
1642                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1643                         if (alsoprint)
1644                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1645                 } else if (type == DEATH_ROT) {
1646                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647                         if (alsoprint)
1648                                 print (sprintf(_("^1%s^1 died\n"), s1));
1649                 } else if (type == DEATH_NOAMMO) {
1650                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1651                         if (alsoprint)
1652                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1653                 } else if (type == DEATH_CAMP) {
1654                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1655                         if (alsoprint)
1656                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1657                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1658                         HUD_KillNotify_Push(s1, "", 0, type);
1659                         if (alsoprint)
1660                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1661                 } else if (type == DEATH_CHEAT) {
1662                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1663                         if (alsoprint)
1664                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1665                 } else if (type == DEATH_FIRE) {
1666                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1667                         if (alsoprint)
1668                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1669                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671                         if (alsoprint)
1672                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1673                 } 
1674                 
1675                 if (stof(s2) > 2) // killcount > 2
1676                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1677         } else if(msg == MSG_KILL) {
1678                 w = DEATH_WEAPONOF(type);
1679                 if(WEP_VALID(w)) {
1680                         if((w == WEP_SNIPERRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1681                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1682                         else
1683                                 HUD_KillNotify_Push(s1, s2, 1, type);
1684
1685                         if (alsoprint)
1686                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1687                 }
1688                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1689                         HUD_KillNotify_Push(s1, s2, 1, type);
1690                         if(alsoprint)
1691                         {
1692                                 if(gentle) {
1693                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1694                                 } else {
1695                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1696                                 }
1697                         }
1698                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1699                                 if(gentle)
1700                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1701                                 else
1702                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1703                         }
1704                         else if (stof(s2) > 2) {
1705                                 if(gentle)
1706                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1707                                 else
1708                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1709                         }
1710                 }
1711                 else if(type == KILL_FIRST_BLOOD)
1712                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1713                 else if (type == DEATH_TELEFRAG) {
1714                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1715                         if(gentle)
1716                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1717                         else
1718                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1719                 }
1720                 else if (type == DEATH_DROWN) {
1721                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1722                         if(alsoprint)
1723                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1724                 }
1725                 else if (type == DEATH_SLIME) {
1726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1727                         if(alsoprint)
1728                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1729                 }
1730                 else if (type == DEATH_LAVA) {
1731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1732                         if(alsoprint)
1733                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1734                 }
1735                 else if (type == DEATH_FALL) {
1736                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1737                         if(alsoprint)
1738                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1739                 }
1740                 else if (type == DEATH_SHOOTING_STAR) {
1741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1742                         if(alsoprint)
1743                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1744                 }
1745                 else if (type == DEATH_SWAMP) {
1746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1747                         if(alsoprint)
1748                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1749                 }
1750                 else if (type == DEATH_HURTTRIGGER)
1751                 {
1752                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1753                         if(alsoprint)
1754                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1755                 } else if(type == DEATH_SBCRUSH) {
1756                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1757                         if(alsoprint)
1758                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1759                 } else if(type == DEATH_SBMINIGUN) {
1760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761                         if(alsoprint)
1762                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1763                 } else if(type == DEATH_SBROCKET) {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765                         if(alsoprint)
1766                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1767                 } else if(type == DEATH_SBBLOWUP) {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1771                 } else if(type == DEATH_WAKIGUN) {
1772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1775                 } else if(type == DEATH_WAKIROCKET) {
1776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777                         if(alsoprint)
1778                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1779                 } else if(type == DEATH_WAKIBLOWUP) {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1783                 } else if(type == DEATH_TURRET) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1787                 } else if(type == DEATH_TOUCHEXPLODE) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1791                 } else if(type == DEATH_CHEAT) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1795                 } else if (type == DEATH_FIRE) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1799                 } else if (type == DEATH_CUSTOM) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1801                         if(alsoprint)
1802                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1803                 } else if (type == DEATH_HURTTRIGGER) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1805                         if(alsoprint)
1806                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1807                 } else {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1811                 }
1812         } else if(msg == MSG_SPREE) {
1813                 if(type == KILL_END_SPREE) {
1814                         if(gentle)
1815                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1816                         else
1817                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1818                 } else if(type == KILL_SPREE) {
1819                         if(gentle)
1820                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1821                         else
1822                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1823                 } else if(type == KILL_SPREE_3) {
1824                         if(gentle)
1825                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1826                         else
1827                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1828                 } else if(type == KILL_SPREE_5) {
1829                         if(gentle)
1830                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1831                         else
1832                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1833                 } else if(type == KILL_SPREE_10) {
1834                         if(gentle)
1835                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1836                         else
1837                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1838                 } else if(type == KILL_SPREE_15) {
1839                         if(gentle)
1840                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1841                         else
1842                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1843                 } else if(type == KILL_SPREE_20) {
1844                         if(gentle)
1845                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1846                         else
1847                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1848                 } else if(type == KILL_SPREE_25) {
1849                         if(gentle)
1850                                 print (sprintf(_("%s^7 made ^1TWENTY FIFE SCORES IN A ROW!\n"), s1));
1851                         else
1852                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1853                 } else if(type == KILL_SPREE_30) {
1854                         if(gentle)
1855                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1856                         else
1857                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1858                 }
1859         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1860                 if (type == DEATH_DROWN) {
1861                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1862                         if(alsoprint)
1863                         {
1864                                 if(gentle)
1865                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1866                                 else
1867                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1868                         }
1869                 } else if (type == DEATH_SLIME) {
1870                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1871                         if(alsoprint)
1872                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1873                 } else if (type == DEATH_LAVA) {
1874                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1875                         if(alsoprint)
1876                         {
1877                                 if(gentle)
1878                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1879                                 else
1880                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1881                         }
1882                 } else if (type == DEATH_FALL) {
1883                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1884                         if(alsoprint)
1885                         {
1886                                 if(gentle)
1887                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1888                                 else
1889                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1890                         }
1891                 } else if (type == DEATH_SHOOTING_STAR) {
1892                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1893                         if(alsoprint)
1894                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1895                 } else if (type == DEATH_SWAMP) {
1896                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1897                         if(alsoprint)
1898                         {
1899                                 if(gentle)
1900                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1901                                 else
1902                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1903                         }
1904                 } else if(type == DEATH_TURRET) {
1905                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1906                         if(alsoprint)
1907                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1908                 } else if (type == DEATH_CUSTOM) {
1909                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1910                         if(alsoprint)
1911                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1912                 } else if (type == DEATH_HURTTRIGGER) {
1913                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1914                         if(alsoprint)
1915                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1916                 } else if(type == DEATH_TOUCHEXPLODE) {
1917                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1918                         if(alsoprint)
1919                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1920                 } else if(type == DEATH_CHEAT) {
1921                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1922                         if(alsoprint)
1923                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1924                 } else if(type == DEATH_FIRE) {
1925                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1926                         if(alsoprint)
1927                         {
1928                                 if(gentle)
1929                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1930                                 else
1931                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1932                                 }
1933                 } else {
1934                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1935                         if(alsoprint)
1936                         {
1937                                 if(gentle)
1938                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1939                                 else
1940                                         print (sprintf(_("^1%s^1 died\n"), s1));
1941                         }
1942                 }
1943         } else if(msg == MSG_KILL_ACTION_SPREE) {
1944                 if(gentle)
1945                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1946                 else
1947                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1948         } else if(msg == MSG_INFO) {
1949                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1950                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1951                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1952                 } else if(type == INFO_LOSTFLAG) {
1953                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1954                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1955                 } else if(type == INFO_PICKUPFLAG) {
1956                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1957                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1958                 } else if(type == INFO_RETURNFLAG) {
1959                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1960                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1961                 } else if(type == INFO_CAPTUREFLAG) {
1962                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1963                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1964                 }
1965         } else if(msg == MSG_RACE) {
1966                 if(type == RACE_SERVER_RECORD) {
1967                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1968                 }
1969                 else if(type == RACE_NEW_RANK) {
1970                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1971                 }
1972                 else if(type == RACE_NEW_TIME) {
1973                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1974                 }
1975                 else if(type == RACE_FAIL) {
1976                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1977                 }
1978         } else if(msg == MSG_KA) {
1979                 if(type == KA_PICKUPBALL) {
1980                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1981                         if(alsoprint)
1982                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1983                 }
1984                 else if(type == KA_DROPBALL) {
1985                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1986                         if(alsoprint)
1987                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1988                 }
1989         }
1990 }
1991
1992 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
1993
1994 void HUD_Centerprint(string s1, string s2, float type, float msg)
1995 {
1996         float gentle;
1997         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1998         if(msg == MSG_SUICIDE) {
1999                 if (type == DEATH_TEAMCHANGE) {
2000                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2001                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2002                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2003                 } else if (type == DEATH_CAMP) {
2004                         if(gentle)
2005                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2006                         else
2007                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2008                 } else if (type == DEATH_NOAMMO) {
2009                         if(gentle)
2010                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2011                         else
2012                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2013                 } else if (type == DEATH_ROT) {
2014                         if(gentle)
2015                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2016                         else
2017                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2018                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2019                         if(gentle)
2020                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2021                         else
2022                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2023                 } else if (type == DEATH_QUIET) {
2024                         // do nothing
2025                 } else { // generic message
2026                         if(gentle)
2027                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2028                         else
2029                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2030                 }
2031         } else if(msg == MSG_KILL) {
2032                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2033                         if(gentle) {
2034                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
2035                         } else {
2036                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
2037                         }
2038                 } else if (type == KILL_FIRST_BLOOD) {
2039                         if(gentle) {
2040                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2041                         } else {
2042                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2043                         }
2044                 } else if (type == KILL_FIRST_VICTIM) {
2045                         if(gentle) {
2046                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2047                         } else {
2048                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2049                         }
2050                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2051                         if(gentle) {
2052                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2053                         } else {
2054                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2055                         }
2056                 } else if (type == KILL_TYPEFRAGGED) {
2057                         if(gentle) {
2058                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2059                         } else {
2060                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2061                         }
2062                 } else if (type == KILL_FRAG) {
2063                         if(gentle) {
2064                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2065                         } else {
2066                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2067                         }
2068                 } else { // generic message
2069                         if(gentle) {
2070                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2071                         } else {
2072                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2073                         }
2074                 }
2075         } else if(msg == MSG_KILL_ACTION) {
2076                 // TODO: invent more centerprints here?
2077                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2078         }
2079 }
2080
2081 void HUD_Notify (void)
2082 {
2083         if(!autocvar__hud_configure)
2084         {
2085                 if(!autocvar_hud_panel_notify) return;
2086         }
2087         else
2088                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2089
2090         HUD_Panel_UpdateCvars(notify);
2091         vector pos, mySize;
2092         pos = panel_pos;
2093         mySize = panel_size;
2094
2095         HUD_Panel_DrawBg(1);
2096         if(panel_bg_padding)
2097         {
2098                 pos += '1 1 0' * panel_bg_padding;
2099                 mySize -= '2 2 0' * panel_bg_padding;
2100         }
2101
2102         float entries, height;
2103         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2104         height = mySize_y/entries;
2105         
2106         vector fontsize;
2107         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2108         fontsize = '0.5 0.5 0' * fontheight;
2109
2110         float a;
2111         float when;
2112         when = autocvar_hud_panel_notify_time;
2113         float fadetime;
2114         fadetime = autocvar_hud_panel_notify_fadetime;
2115
2116         string s;
2117
2118         vector pos_attacker, pos_victim;
2119         vector weap_pos;
2120         float width_attacker;
2121         string attacker, victim;
2122
2123         float i, j, w, step, limit;
2124         if(autocvar_hud_panel_notify_flip) //order items from the top down
2125         {
2126                 i = 0;
2127                 step = +1;
2128                 limit = entries;
2129         }
2130         else //order items from the bottom up
2131         {
2132                 i = entries - 1;
2133                 step = -1;
2134                 limit = -1;
2135         }
2136
2137         for(j = kn_index;  i != limit;  i += step, ++j)
2138         {
2139                 if(autocvar__hud_configure)
2140                 {
2141                         if (step == +1)
2142                                 a = i;
2143                         else // inverse order
2144                                 a = entries - 1 - i;
2145                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2146                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2147                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2148                         a = bound(0, (when - a) / 4, 1);
2149                         goto hud_config_notifyprint;
2150                 }
2151
2152                 if (j == KN_MAX_ENTRIES)
2153                         j = 0;
2154
2155                 if(killnotify_times[j] + when > time)
2156                         a = 1;
2157                 else if(fadetime)
2158                 {
2159                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2160                         if(!a)
2161                         {
2162                                 break;
2163                         }
2164                 }
2165                 else
2166                 {
2167                         break;
2168                 }
2169
2170                 s = "";
2171
2172                 w = -1;
2173                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2174
2175                 // TODO: maybe print in team colors?
2176                 //
2177                 // Y [used by] X
2178                 if(killnotify_actiontype[j] == 0) 
2179                 {
2180                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2181                         {
2182                                 s = "notify_death";
2183                         }
2184                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2185                         {
2186                                 s = "notify_outofammo";
2187                         }
2188                         else if(killnotify_deathtype[j] == DEATH_KILL)
2189                         {
2190                                 s = "notify_selfkill";
2191                         }
2192                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2193                         {
2194                                 s = "notify_camping";
2195                         }
2196                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2197                         {
2198                                 s = "notify_teamkill_red";
2199                         }
2200                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2201                         {
2202                                 s = "notify_teamkill_blue";
2203                         }
2204                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2205                         {
2206                                 s = "notify_water";
2207                         }
2208                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2209                         {
2210                                 s = "notify_slime";
2211                         }
2212                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2213                         {
2214                                 s = "notify_lava";
2215                         }
2216                         else if(killnotify_deathtype[j] == DEATH_FALL)
2217                         {
2218                                 s = "notify_fall";
2219                         }
2220                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2221                         {
2222                                 s = "notify_shootingstar";
2223                         }
2224                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2225                         {
2226                                 s = "notify_death";
2227                         }
2228                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2229                         {
2230                                 if(killnotify_victims[j] == "^1RED^7 flag")
2231                                 {
2232                                         s = "notify_red_taken";
2233                                 }
2234                                 else
2235                                 {
2236                                         s = "notify_blue_taken";
2237                                 }
2238                         }
2239                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2240                         {
2241                                 if(killnotify_victims[j] == "^1RED^7 flag")
2242                                 {
2243                                         s = "notify_red_returned";
2244                                 }
2245                                 else
2246                                 {
2247                                         s = "notify_blue_returned";
2248                                 }
2249                         }
2250                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2251                         {
2252                                 if(killnotify_victims[j] == "^1RED^7 flag")
2253                                 {
2254                                         s = "notify_red_lost";
2255                                 }
2256                                 else
2257                                 {
2258                                         s = "notify_blue_lost";
2259                                 }
2260                         }
2261                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2262                         {
2263                                 if(killnotify_victims[j] == "^1RED^7 flag")
2264                                 {
2265                                         s = "notify_red_captured";
2266                                 }
2267                                 else
2268                                 {
2269                                         s = "notify_blue_captured";
2270                                 }
2271                         }
2272                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2273                         {
2274                                 s = "notify_balldropped";
2275                         }
2276                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2277                         {
2278                                 s = "notify_ballpickedup";
2279                         }
2280                         
2281                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2282                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2283                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2284
2285                         if(s != "")
2286                         {
2287                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2288                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2289                         }
2290                 }
2291                 // X [did action to] Y
2292                 else
2293                 {
2294                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2295                         {
2296                                 s = "notify_melee_laser";
2297                         }
2298                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2299                         {
2300                                 s = "notify_melee_shotgun";
2301                         }
2302                         else if(WEP_VALID(w))
2303                         {
2304                                 self = get_weaponinfo(w);
2305                                 s = strcat("weapon", self.netname);
2306                         }
2307                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2308                         {
2309                                 s = "notify_teamkill_red";
2310                         }
2311                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2312                         {
2313                                 s = "notify_teamkill_red";
2314                         }
2315                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2316                         {
2317                                 s = "notify_telefrag";
2318                         }
2319                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2320                         {
2321                                 s = "notify_water";
2322                         }
2323                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2324                         {
2325                                 s = "notify_slime";
2326                         }
2327                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2328                         {
2329                                 s = "notify_lava";
2330                         }
2331                         else if(killnotify_deathtype[j] == DEATH_FALL)
2332                         {
2333                                 s = "notify_fall";
2334                         }
2335                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2336                         {
2337                                 s = "notify_shootingstar";
2338                         }
2339                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2340                         {
2341                                 s = "notify_void";
2342                         }
2343                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2344                         {
2345                                 s = "notify_headshot";
2346                         }
2347                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2348                         {
2349                                 s = "race_newrecordserver";
2350                         }
2351                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2352                         {
2353                                 s = "race_newrankyellow";
2354                         }
2355                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2356                         {
2357                                 s = "race_newtime";
2358                         }
2359                         else if(killnotify_deathtype[j] == RACE_FAIL)
2360                         {
2361                                 s = "race_newfail";
2362                         }
2363
2364                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2365                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2366 :hud_config_notifyprint
2367                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2368                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2369                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2370                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2371
2372                         if(s != "")
2373                         {
2374                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2375                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2376                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2377                         }
2378                 }
2379         }
2380 }
2381
2382 // Timer (#5)
2383 //
2384 // TODO: macro
2385 string seconds_tostring(float sec)
2386 {
2387         float minutes;
2388         minutes = floor(sec / 60);
2389
2390         sec -= minutes * 60;
2391         return sprintf("%d:%02d", minutes, sec);
2392 }
2393
2394 void HUD_Timer(void)
2395 {
2396         if(!autocvar__hud_configure)
2397         {
2398                 if(!autocvar_hud_panel_timer) return;
2399         }
2400         else
2401                 hud_configure_active_panel = HUD_PANEL_TIMER;
2402
2403         HUD_Panel_UpdateCvars(timer);
2404         vector pos, mySize;
2405         pos = panel_pos;
2406         mySize = panel_size;
2407
2408         HUD_Panel_DrawBg(1);
2409         if(panel_bg_padding)
2410         {
2411                 pos += '1 1 0' * panel_bg_padding;
2412                 mySize -= '2 2 0' * panel_bg_padding;
2413         }
2414
2415         string timer;
2416         float timelimit, elapsedTime, timeleft, minutesLeft;
2417
2418         timelimit = getstatf(STAT_TIMELIMIT);
2419
2420         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2421         timeleft = ceil(timeleft);
2422
2423         minutesLeft = floor(timeleft / 60);
2424
2425         vector timer_color;
2426         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2427                 timer_color = '1 1 1'; //white
2428         else if(minutesLeft >= 1)
2429                 timer_color = '1 1 0'; //yellow
2430         else
2431                 timer_color = '1 0 0'; //red
2432
2433         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2434                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2435                         //while restart is still active, show 00:00
2436                         timer = seconds_tostring(0);
2437                 } else {
2438                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2439                         timer = seconds_tostring(elapsedTime);
2440                 }
2441         } else {
2442                 timer = seconds_tostring(timeleft);
2443         }
2444
2445         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2446 }
2447
2448 // Radar (#6)
2449 //
2450 void HUD_Radar(void)
2451 {
2452         if (!autocvar__hud_configure)
2453         {
2454                 if (autocvar_hud_panel_radar == 0) return;
2455                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2456         }
2457         else
2458                 hud_configure_active_panel = HUD_PANEL_RADAR;
2459
2460         HUD_Panel_UpdateCvars(radar);
2461         vector pos, mySize;
2462         pos = panel_pos;
2463         mySize = panel_size;
2464
2465         HUD_Panel_DrawBg(1);
2466         if(panel_bg_padding)
2467         {
2468                 pos += '1 1 0' * panel_bg_padding;
2469                 mySize -= '2 2 0' * panel_bg_padding;
2470         }
2471
2472         local float color2;
2473         local entity tm;
2474         float scale2d, normalsize, bigsize;
2475         float f;
2476
2477         teamradar_origin2d = pos + 0.5 * mySize;
2478         teamradar_size2d = mySize;
2479
2480         if(minimapname == "")
2481                 return;
2482
2483         teamradar_loadcvars();
2484
2485         switch(hud_panel_radar_zoommode)
2486         {
2487                 default:
2488                 case 0:
2489                         f = current_zoomfraction;
2490                         break;
2491                 case 1:
2492                         f = 1 - current_zoomfraction;
2493                         break;
2494                 case 2:
2495                         f = 0;
2496                         break;
2497                 case 3:
2498                         f = 1;
2499                         break;
2500         }
2501
2502         switch(hud_panel_radar_rotation)
2503         {
2504                 case 0:
2505                         teamradar_angle = view_angles_y - 90;
2506                         break;
2507                 default:
2508                         teamradar_angle = 90 * hud_panel_radar_rotation;
2509                         break;
2510         }
2511
2512         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2513         teamradar_size2d = mySize;
2514
2515         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2516
2517         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2518         if(hud_panel_radar_rotation == 0)
2519         {
2520                 // max-min distance must fit the radar in any rotation
2521                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2522         }
2523         else
2524         {
2525                 vector c0, c1, c2, c3, span;
2526                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2527                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2528                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2529                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2530                 span = '0 0 0';
2531                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2532                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2533
2534                 // max-min distance must fit the radar in x=x, y=y
2535                 bigsize = min(
2536                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2537                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2538                 );
2539         }
2540
2541         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2542         if(bigsize > normalsize)
2543                 normalsize = bigsize;
2544
2545         teamradar_size =
2546                   f * bigsize
2547                 + (1 - f) * normalsize;
2548         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2549                   f * mi_center
2550                 + (1 - f) * view_origin);
2551
2552         drawsetcliparea(
2553                 pos_x,
2554                 pos_y,
2555                 mySize_x,
2556                 mySize_y
2557         );
2558
2559         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2560
2561         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2562                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2563         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2564                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2565         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2566         {
2567                 color2 = GetPlayerColor(tm.sv_entnum);
2568                 //if(color == COLOR_SPECTATOR || color == color2)
2569                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2570         }
2571         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2572
2573         drawresetcliparea();
2574 };
2575
2576 // Score (#7)
2577 //
2578 void HUD_UpdatePlayerTeams();
2579 void HUD_Score(void)
2580 {
2581         if(!autocvar__hud_configure)
2582         {
2583                 if(!autocvar_hud_panel_score) return;
2584                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2585         }
2586         else
2587                 hud_configure_active_panel = HUD_PANEL_SCORE;
2588
2589         HUD_Panel_UpdateCvars(score);
2590         vector pos, mySize;
2591         pos = panel_pos;
2592         mySize = panel_size;
2593
2594         HUD_Panel_DrawBg(1);
2595         if(panel_bg_padding)
2596         {
2597                 pos += '1 1 0' * panel_bg_padding;
2598                 mySize -= '2 2 0' * panel_bg_padding;
2599         }
2600
2601         float score, distribution;
2602         string sign;
2603         vector distribution_color;
2604         entity tm, pl, me;
2605         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2606
2607         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2608                 string timer, distrtimer;
2609
2610                 pl = players.sort_next;
2611                 if(pl == me)
2612                         pl = pl.sort_next;
2613                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2614                         if(pl.scores[ps_primary] == 0)
2615                                 pl = world;
2616
2617                 score = me.(scores[ps_primary]);
2618                 timer = TIME_ENCODED_TOSTRING(score);
2619
2620                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2621                         // distribution display
2622                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2623
2624                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2625
2626                         if (distribution <= 0) {
2627                                 distribution_color = '0 1 0';
2628                                 sign = "-";
2629                         }
2630                         else {
2631                                 distribution_color = '1 0 0';
2632                                 sign = "+";
2633                         }
2634                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2635                 }
2636                 // race record display
2637                 if (distribution <= 0)
2638                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2639                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2640         } else if (!teamplay) { // non-teamgames
2641                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2642                 {
2643 #define SCOREPANEL_MAX_ENTRIES 6
2644 #define SCOREPANEL_ASPECTRATIO 2
2645                         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2646                         const float height = mySize_y/entries;
2647                         const vector fontsize = '0.9 0.9 0' * height;
2648                         pos_y += height * (1 - 0.9) / 2;
2649
2650                         vector rgb;
2651                         rgb = '1 1 1';
2652
2653                         const float name_size = mySize_x*0.75;
2654                         const float highlight_alpha = 0.2;
2655                         float i, me_printed;
2656                         string s;
2657                         if (autocvar__hud_configure)
2658                         {
2659                                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2660                                 for (i=0; i<entries; ++i)
2661                                 {
2662                                         //simulate my score is lower than all displayed players,
2663                                         //so that I don't appear at all showing pure rankings.
2664                                         //This is to better show the difference between the 2 ranking views
2665                                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2666                                         {
2667                                                 rgb = '1 1 0';
2668                                                 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2669                                                 s = GetPlayerName(pl.sv_entnum);
2670                                                 score = 7;
2671                                         }
2672                                         else
2673                                         {
2674                                                 s = sprintf(_("Player %d"), i+1);
2675                                                 score -= 3;
2676                                         }
2677
2678                                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2679                                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2680                                         drawstring(pos + eX * mySize_x*0.79, ftos(score), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2681                                         pos_y += height;
2682                                 }
2683                                 return;
2684                         }
2685
2686                         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2687                                 HUD_UpdatePlayerTeams();
2688
2689                         for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
2690                         {
2691                                 if (pl.team == COLOR_SPECTATOR)
2692                                         continue;
2693
2694                                 if (i == entries-1 && !me_printed && pl != me)
2695                                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2696                                 {
2697                                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2698                                                 if (pl.team != COLOR_SPECTATOR)
2699                                                         break;
2700
2701                                         if (pl)
2702                                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2703                                         else
2704                                                 rgb = '1 0 0'; //last: red
2705                                         pl = me;
2706                                 }
2707
2708                                 if (pl == me)
2709                                 {
2710                                         if (i == 0)
2711                                                 rgb = '0 1 0'; //first: green
2712                                         me_printed = 1;
2713                                         drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 }
2715                                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2716                                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2717                                 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2718                                 pos_y += height;
2719                         }
2720                         return;
2721                 }
2722                 // me vector := [team/connected frags id]
2723                 pl = players.sort_next;
2724                 if(pl == me)
2725                         pl = pl.sort_next;
2726
2727                 if(autocvar__hud_configure)
2728                         distribution = 42;
2729                 else if(pl)
2730                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2731                 else
2732                         distribution = 0;
2733
2734                 score = me.(scores[ps_primary]);
2735                 if(autocvar__hud_configure)
2736                         score = 123;
2737
2738                 if(distribution >= 5)
2739                         distribution_color = eY;
2740                 else if(distribution >= 0)
2741                         distribution_color = '1 1 1';
2742                 else if(distribution >= -5)
2743                         distribution_color = '1 1 0';
2744                 else
2745                         distribution_color = eX;
2746
2747                 string distribution_str;
2748                 distribution_str = ftos(distribution);
2749                 if (distribution >= 0)
2750                 {
2751                         if (distribution > 0)
2752                                 distribution_str = strcat("+", distribution_str);
2753                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2754                 }
2755                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2756                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2757         } else { // teamgames
2758                 float max_fragcount;
2759                 max_fragcount = -99;
2760
2761                 float scores_count, row, column, rows, columns;
2762                 vector offset;
2763                 vector score_pos, score_size; //for scores other than myteam
2764                 if (spectatee_status == -1)
2765                 {
2766                         if (autocvar__hud_configure)
2767                                 scores_count = 4;
2768                         else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2769                                 if(tm.team == COLOR_SPECTATOR)
2770                                         continue;
2771                                 ++scores_count;
2772                         }
2773                         rows = mySize_y/mySize_x;
2774                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2775                         //                               ^^^ ammo item aspect goes here
2776
2777                         columns = ceil(scores_count/rows);
2778
2779                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2780
2781                         float newSize;
2782                         if(score_size_x/score_size_y > 3)
2783                         {
2784                                 newSize = 3 * score_size_y;
2785                                 offset_x = score_size_x - newSize;
2786                                 pos_x += offset_x/2;
2787                                 score_size_x = newSize;
2788                         }
2789                         else
2790                         {
2791                                 newSize = 1/3 * score_size_x;
2792                                 offset_y = score_size_y - newSize;
2793                                 pos_y += offset_y/2;
2794                                 score_size_y = newSize;
2795                         }
2796                 }
2797                 else
2798                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2799                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2800                         if(tm.team == COLOR_SPECTATOR)
2801                                 continue;
2802                         score = tm.(teamscores[ts_primary]);
2803                         if(autocvar__hud_configure)
2804                                 score = 123;
2805                         
2806                         if (score > max_fragcount)
2807                                 max_fragcount = score;
2808
2809                         if (spectatee_status == -1)
2810                         {
2811                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2812                                 if (max_fragcount == score)
2813                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2814                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2815                                 ++row;
2816                                 if(row >= rows)
2817                                 {
2818                                         row = 0;
2819                                         ++column;
2820                                 }
2821                         }
2822                         else if(tm.team == myteam) {
2823                                 if (max_fragcount == score)
2824                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2825                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2826                         } else {
2827                                 if (max_fragcount == score)
2828                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2829                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2830                                 ++rows;
2831                         }
2832                 }
2833         }
2834 }
2835
2836 // Race timer (#8)
2837 //
2838 void HUD_RaceTimer (void)
2839 {
2840         if(!autocvar__hud_configure)
2841         {
2842                 if(!autocvar_hud_panel_racetimer) return;
2843                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2844                 if(spectatee_status == -1) return;
2845         }
2846         else
2847                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2848
2849         HUD_Panel_UpdateCvars(racetimer);
2850         vector pos, mySize;
2851         pos = panel_pos;
2852         mySize = panel_size;
2853
2854         HUD_Panel_DrawBg(1);
2855         if(panel_bg_padding)
2856         {
2857                 pos += '1 1 0' * panel_bg_padding;
2858                 mySize -= '2 2 0' * panel_bg_padding;
2859         }
2860
2861         // always force 4:1 aspect
2862         vector newSize;
2863         if(mySize_x/mySize_y > 4)
2864         {
2865                 newSize_x = 4 * mySize_y;
2866                 newSize_y = mySize_y;
2867
2868                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2869         }
2870         else
2871         {
2872                 newSize_y = 1/4 * mySize_x;
2873                 newSize_x = mySize_x;
2874
2875                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2876         }
2877         mySize = newSize;
2878
2879         float a, t;
2880         string s, forcetime;
2881
2882         if(autocvar__hud_configure)
2883         {
2884                 s = "0:13:37";
2885                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2886                 s = _("^1Intermediate 1 (+15.42)");
2887                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2888                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2889                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2890         }
2891         else if(race_checkpointtime)
2892         {
2893                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2894                 s = "";
2895                 forcetime = "";
2896                 if(a > 0) // just hit a checkpoint?
2897                 {
2898                         if(race_checkpoint != 254)
2899                         {
2900                                 if(race_time && race_previousbesttime)
2901                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2902                                 else
2903                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2904                                 if(race_time)
2905                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2906                         }
2907                 }
2908                 else
2909                 {
2910                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2911                         {
2912                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2913                                 if(a > 0) // next one?
2914                                 {
2915                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2916                                 }
2917                         }
2918                 }
2919
2920                 if(s != "" && a > 0)
2921                 {
2922                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2923                 }
2924
2925                 if(race_penaltytime)
2926                 {
2927                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2928                         if(a > 0)
2929                         {
2930                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2931                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2932                         }
2933                 }
2934
2935                 if(forcetime != "")
2936                 {
2937                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2938                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2939                 }
2940                 else
2941                         a = 1;
2942
2943                 if(race_laptime && race_checkpoint != 255)
2944                 {
2945                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2946                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2947                 }
2948         }
2949         else
2950         {
2951                 if(race_mycheckpointtime)
2952                 {
2953                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2954                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2955                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2956                 }
2957                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2958                 {
2959                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2960                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2961                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2962                 }
2963
2964                 if(race_penaltytime && !race_penaltyaccumulator)
2965                 {
2966                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2967                         a = bound(0, (1 + t - time), 1);
2968                         if(a > 0)
2969                         {
2970                                 if(time < t)
2971                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2972                                 else
2973                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2974                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2975                         }
2976                 }
2977         }
2978 }
2979
2980 // Vote window (#9)
2981 //
2982 float vote_yescount;
2983 float vote_nocount;
2984 float vote_needed;
2985 float vote_highlighted; // currently selected vote
2986
2987 float vote_active; // is there an active vote?
2988 float vote_prev; // previous state of vote_active to check for a change
2989 float vote_alpha;
2990 float vote_change; // "time" when vote_active changed
2991
2992 void HUD_VoteWindow(void) 
2993 {
2994         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2995         {
2996                 vote_active = 1;
2997                 if (autocvar__hud_configure)
2998                 {
2999                         vote_yescount = 0;
3000                         vote_nocount = 0;
3001                         print(_("^1You must answer before entering hud configure mode\n"));
3002                         cvar_set("_hud_configure", "0");
3003                 }
3004                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3005                 uid2name_dialog = 1;
3006         }
3007
3008         if(!autocvar__hud_configure)
3009         {
3010                 if(!autocvar_hud_panel_vote) return;
3011
3012                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3013                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3014
3015                 if(panel_bg_alpha_str == "") {
3016                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3017                 }
3018                 panel_bg_alpha = stof(panel_bg_alpha_str);
3019         }
3020         else
3021         {
3022                 hud_configure_active_panel = HUD_PANEL_VOTE;
3023
3024                 vote_yescount = 3;
3025                 vote_nocount = 2;
3026                 vote_needed = 4;
3027         }
3028
3029         string s;
3030         float a;
3031         if(vote_active != vote_prev) {
3032                 vote_change = time;
3033                 vote_prev = vote_active;
3034         }
3035
3036         if(vote_active || autocvar__hud_configure)
3037                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3038         else
3039                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3040
3041         if(!vote_alpha)
3042                 return;
3043
3044         HUD_Panel_UpdateCvars(vote);
3045
3046         if(uid2name_dialog)
3047         {
3048                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3049                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3050         }
3051
3052     // these must be below above block
3053         vector pos, mySize;
3054         pos = panel_pos;
3055         mySize = panel_size;
3056
3057         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3058         HUD_Panel_DrawBg(a);
3059         a = panel_fg_alpha * a;
3060
3061         if(panel_bg_padding)
3062         {
3063                 pos += '1 1 0' * panel_bg_padding;
3064                 mySize -= '2 2 0' * panel_bg_padding;
3065         }
3066
3067         // always force 3:1 aspect
3068         vector newSize;
3069         if(mySize_x/mySize_y > 3)
3070         {
3071                 newSize_x = 3 * mySize_y;
3072                 newSize_y = mySize_y;
3073
3074                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3075         }
3076         else
3077         {
3078                 newSize_y = 1/3 * mySize_x;
3079                 newSize_x = mySize_x;
3080
3081                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3082         }
3083         mySize = newSize;
3084
3085         s = _("A vote has been called for:");
3086         if(uid2name_dialog)
3087                 s = _("Allow servers to store and display your name?");
3088         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3089         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3090         if(autocvar__hud_configure)
3091                 s = _("^1Configure the HUD");
3092         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3093
3094         // print the yes/no counts
3095     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3096         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3097     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3098         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3099
3100         // draw the progress bar backgrounds
3101         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3102
3103         // draw the highlights
3104         if(vote_highlighted == 1) {
3105                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3106                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3107         }
3108         else if(vote_highlighted == 2) {
3109                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3110                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3111         }
3112
3113         // draw the progress bars
3114         if(vote_yescount && vote_needed)
3115         {
3116                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3117                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3118         }
3119
3120         if(vote_nocount && vote_needed)
3121         {
3122                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3123                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3124         }
3125
3126         drawresetcliparea();
3127
3128         if(!vote_active) {
3129                 vote_highlighted = 0;
3130         }
3131 }
3132
3133 // Mod icons panel (#10)
3134 //
3135
3136 float mod_active; // is there any active mod icon?
3137
3138 // Clan Arena HUD modicons
3139 void HUD_Mod_CA(vector pos, vector mySize)
3140 {
3141         mod_active = 1; // CA should never hide the mod icons panel
3142         float redalive, bluealive;
3143         redalive = getstati(STAT_REDALIVE);
3144         bluealive = getstati(STAT_BLUEALIVE);
3145
3146         vector redpos, bluepos;
3147         if(mySize_x > mySize_y)
3148         {
3149                 redpos = pos;
3150                 bluepos = pos + eY * 0.5 * mySize_y;
3151                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3152                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3154                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3155         }
3156         else
3157         {
3158                 redpos = pos;
3159                 bluepos = pos + eY * 0.5 * mySize_y;
3160                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3161                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3162                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3163                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3164         }
3165 }
3166
3167 // CTF HUD modicon section
3168 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3169 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3170 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3171
3172 void HUD_Mod_CTF_Reset(void)
3173 {
3174         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3175 }
3176
3177 void HUD_Mod_CTF(vector pos, vector mySize)
3178 {
3179         vector redflag_pos, blueflag_pos;
3180         vector flag_size;
3181         float f; // every function should have that
3182
3183         float redflag, blueflag; // current status
3184         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3185         float stat_items;
3186
3187         stat_items = getstati(STAT_ITEMS);
3188         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3189         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3190         
3191         if(redflag || blueflag)
3192                 mod_active = 1;
3193         else
3194                 mod_active = 0;
3195
3196         if(autocvar__hud_configure)
3197         {
3198                 redflag = 1;
3199                 blueflag = 2;
3200         }
3201
3202         // when status CHANGES, set old status into prevstatus and current status into status
3203         if (redflag != redflag_prevframe)
3204         {
3205                 redflag_statuschange_time = time;
3206                 redflag_prevstatus = redflag_prevframe;
3207                 redflag_prevframe = redflag;
3208         }
3209
3210         if (blueflag != blueflag_prevframe)
3211         {
3212                 blueflag_statuschange_time = time;
3213                 blueflag_prevstatus = blueflag_prevframe;
3214                 blueflag_prevframe = blueflag;
3215         }
3216
3217         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3218         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3219
3220         float BLINK_FACTOR = 0.15;
3221         float BLINK_BASE = 0.85;
3222         // note:
3223         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3224         // thus
3225         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3226         // ensure RMS == 1
3227         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3228
3229         string red_icon, red_icon_prevstatus;
3230         float red_alpha, red_alpha_prevstatus;
3231         red_alpha = red_alpha_prevstatus = 1;
3232         switch(redflag) {
3233                 case 1: red_icon = "flag_red_taken"; break;
3234                 case 2: red_icon = "flag_red_lost"; break;
3235                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3236                 default:
3237                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3238                                 red_icon = "flag_red_shielded";
3239                         else
3240                                 red_icon = string_null;
3241                         break;
3242         }
3243         switch(redflag_prevstatus) {
3244                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3245                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3246                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3247                 default:
3248                         if(redflag == 3)
3249                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3250                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3251                                 red_icon_prevstatus = "flag_red_shielded";
3252                         else
3253                                 red_icon_prevstatus = string_null;
3254                         break;
3255         }
3256
3257         string blue_icon, blue_icon_prevstatus;
3258         float blue_alpha, blue_alpha_prevstatus;
3259         blue_alpha = blue_alpha_prevstatus = 1;
3260         switch(blueflag) {
3261                 case 1: blue_icon = "flag_blue_taken"; break;
3262                 case 2: blue_icon = "flag_blue_lost"; break;
3263                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3264                 default:
3265                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3266                                 blue_icon = "flag_blue_shielded";
3267                         else
3268                                 blue_icon = string_null;
3269                         break;
3270         }
3271         switch(blueflag_prevstatus) {
3272                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3273                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3274                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3275                 default:
3276                         if(blueflag == 3)
3277                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3278                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3279                                 blue_icon_prevstatus = "flag_blue_shielded";
3280                         else
3281                                 blue_icon_prevstatus = string_null;
3282                         break;
3283         }
3284
3285         if(mySize_x > mySize_y) {
3286                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3287                         redflag_pos = pos;
3288                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3289                 } else {
3290                         blueflag_pos = pos;
3291                         redflag_pos = pos + eX * 0.5 * mySize_x;
3292                 }
3293                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3294         } else {
3295                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3296                         redflag_pos = pos;
3297                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3298                 } else {
3299                         blueflag_pos = pos;
3300                         redflag_pos = pos + eY * 0.5 * mySize_y;
3301                 }
3302                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3303         }
3304
3305         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3306         if(red_icon_prevstatus && f < 1)
3307                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3308         if(red_icon)
3309                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3310
3311         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3312         if(blue_icon_prevstatus && f < 1)
3313                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3314         if(blue_icon)
3315                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3316 }
3317
3318 // Keyhunt HUD modicon section
3319 float kh_runheretime;
3320
3321 void HUD_Mod_KH_Reset(void)
3322 {
3323         kh_runheretime = 0;
3324 }
3325
3326 void HUD_Mod_KH(vector pos, vector mySize)
3327 {
3328         mod_active = 1; // keyhunt should never hide the mod icons panel
3329         float kh_keys;
3330         float keyteam;
3331         float a, aa;
3332         vector p, pa, kh_size, kh_asize;
3333
3334         kh_keys = getstati(STAT_KH_KEYS);
3335
3336         p_x = pos_x;
3337         if(mySize_x > mySize_y)
3338         {
3339                 p_y = pos_y + 0.25 * mySize_y;
3340                 pa = p - eY * 0.25 * mySize_y;
3341
3342                 kh_size_x = mySize_x * 0.25;
3343                 kh_size_y = 0.75 * mySize_y;
3344                 kh_asize_x = mySize_x * 0.25;
3345                 kh_asize_y = mySize_y * 0.25;
3346         }
3347         else
3348         {
3349                 p_y = pos_y + 0.125 * mySize_y;
3350                 pa = p - eY * 0.125 * mySize_y;
3351
3352                 kh_size_x = mySize_x * 0.5;
3353                 kh_size_y = 0.375 * mySize_y;
3354                 kh_asize_x = mySize_x * 0.5;
3355                 kh_asize_y = mySize_y * 0.125;
3356         }
3357
3358         float i, key;
3359
3360         float keycount;
3361         keycount = 0;
3362         for(i = 0; i < 4; ++i)
3363         {
3364                 key = floor(kh_keys / pow(32, i)) & 31;
3365                 keyteam = key - 1;
3366                 if(keyteam == 30 && keycount <= 4)
3367                         keycount += 4;
3368                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3369                         keycount += 1;
3370         }
3371
3372         // this yields 8 exactly if "RUN HERE" shows
3373
3374         if(keycount == 8)
3375         {
3376                 if(!kh_runheretime)
3377                         kh_runheretime = time;
3378                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3379         }
3380         else
3381                 kh_runheretime = 0;
3382
3383         for(i = 0; i < 4; ++i)
3384         {
3385                 key = floor(kh_keys / pow(32, i)) & 31;
3386                 keyteam = key - 1;
3387                 switch(keyteam)
3388                 {
3389                         case 30: // my key
3390                                 keyteam = myteam;
3391                                 a = 1;
3392                                 aa = 1;
3393                                 break;
3394                         case -1: // no key
3395                                 a = 0;
3396                                 aa = 0;
3397                                 break;
3398                         default: // owned or dropped
3399                                 a = 0.2;
3400                                 aa = 0.5;
3401                                 break;
3402                 }
3403                 a = a * panel_fg_alpha;
3404                 aa = aa * panel_fg_alpha;
3405                 if(a > 0)
3406                 {
3407                         switch(keyteam)
3408                         {
3409                                 case COLOR_TEAM1:
3410                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3411                                         break;
3412                                 case COLOR_TEAM2:
3413                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3414                                         break;
3415                                 case COLOR_TEAM3:
3416                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3417                                         break;
3418                                 case COLOR_TEAM4:
3419                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3420                                         break;
3421                                 default:
3422                                         break;
3423                         }
3424                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3425                         {
3426                                 case 0:
3427                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3428                                         break;
3429                                 case 1:
3430                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3431                                         break;
3432                                 case 2:
3433                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3434                                         break;
3435                                 case 3:
3436                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3437                                         break;
3438                         }
3439                 }
3440                 if(mySize_x > mySize_y)
3441                 {
3442                         p_x += 0.25 * mySize_x;
3443                         pa_x += 0.25 * mySize_x;
3444                 }
3445                 else
3446                 {
3447                         if(i == 1)
3448                         {
3449                                 p_y = pos_y + 0.625 * mySize_y;
3450                                 pa_y = pos_y + 0.5 * mySize_y;
3451                                 p_x = pos_x;
3452                                 pa_x = pos_x;
3453                         }
3454                         else
3455                         {
3456                                 p_x += 0.5 * mySize_x;
3457                                 pa_x += 0.5 * mySize_x;
3458                         }
3459                 }
3460         }
3461 }
3462
3463 // Keepaway HUD mod icon
3464 float kaball_prevstatus; // last remembered status
3465 float kaball_statuschange_time; // time when the status changed
3466
3467 // we don't need to reset for keepaway since it immediately 
3468 // autocorrects prevstatus as to if the player has the ball or not
3469
3470 void HUD_Mod_Keepaway(vector pos, vector mySize)
3471 {
3472         mod_active = 1; // keepaway should always show the mod HUD
3473         
3474         float BLINK_FACTOR = 0.15;
3475         float BLINK_BASE = 0.85;
3476         float BLINK_FREQ = 5; 
3477         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3478         
3479         float stat_items = getstati(STAT_ITEMS);
3480         float kaball = (stat_items/IT_KEY1) & 1;
3481         
3482         if(kaball != kaball_prevstatus)
3483         {
3484                 kaball_statuschange_time = time;
3485                 kaball_prevstatus = kaball;
3486         }
3487         
3488         vector kaball_pos, kaball_size;
3489         
3490         if(mySize_x > mySize_y) {
3491                 kaball_pos = pos + eX * 0.25 * mySize_x;
3492                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3493         } else {
3494                 kaball_pos = pos + eY * 0.25 * mySize_y;
3495                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3496         }
3497         
3498         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3499         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3500         
3501         if(kaball_prevstatus && f < 1)
3502                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3503         
3504         if(kaball)
3505                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3506 }
3507
3508
3509 // Nexball HUD mod icon
3510 void HUD_Mod_NexBall(vector pos, vector mySize)
3511 {
3512         float stat_items, nb_pb_starttime, dt, p;
3513
3514         stat_items = getstati(STAT_ITEMS);
3515         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3516
3517         if (stat_items & IT_KEY1)
3518                 mod_active = 1;
3519         else
3520                 mod_active = 0;
3521
3522         //Manage the progress bar if any
3523         if (nb_pb_starttime > 0)
3524         {
3525                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3526                 // one period of positive triangle
3527                 p = 2 * dt / nb_pb_period;
3528                 if (p > 1)
3529                         p = 2 - p;
3530
3531                 //Draw the filling
3532                 HUD_Panel_GetProgressBarColor(nexball);
3533                 if(mySize_x > mySize_y)
3534                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3535                 else
3536                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3537         }
3538
3539         if (stat_items & IT_KEY1)
3540                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3541 }
3542
3543 // Race/CTS HUD mod icons
3544 float crecordtime_prev; // last remembered crecordtime
3545 float crecordtime_change_time; // time when crecordtime last changed
3546 float srecordtime_prev; // last remembered srecordtime
3547 float srecordtime_change_time; // time when srecordtime last changed
3548
3549 float race_status_time;
3550 float race_status_prev;
3551 string race_status_name_prev;
3552 void HUD_Mod_Race(vector pos, vector mySize)
3553 {
3554         mod_active = 1; // race should never hide the mod icons panel
3555         entity me;
3556         me = playerslots[player_localentnum - 1];
3557         float t, score;
3558         float f; // yet another function has this
3559         score = me.(scores[ps_primary]);
3560
3561         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3562                 return; // no records in the actual race
3563
3564         // clientside personal record
3565         string rr;
3566         if(gametype == GAME_CTS)
3567                 rr = CTS_RECORD;
3568         else
3569                 rr = RACE_RECORD;
3570         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3571
3572         if(score && (score < t || !t)) {
3573                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3574                 if(autocvar_cl_autodemo_delete_keeprecords)
3575                 {
3576                         f = autocvar_cl_autodemo_delete;
3577                         f &~= 1;
3578                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3579                 }
3580         }
3581
3582         if(t != crecordtime_prev) {
3583                 crecordtime_prev = t;
3584                 crecordtime_change_time = time;
3585         }
3586
3587         vector textPos, medalPos;
3588         float squareSize;
3589         if(mySize_x > mySize_y) {
3590                 // text on left side
3591                 squareSize = min(mySize_y, mySize_x/2);
3592                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3593                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3594         } else {
3595                 // text on top
3596                 squareSize = min(mySize_x, mySize_y/2);
3597                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3598                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3599         }
3600
3601         f = time - crecordtime_change_time;
3602
3603         if (f > 1) {
3604                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3605                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3606         } else {
3607                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3608                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3609                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3610                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3611         }
3612
3613         // server record
3614         t = race_server_record;
3615         if(t != srecordtime_prev) {
3616                 srecordtime_prev = t;
3617                 srecordtime_change_time = time;
3618         }
3619         f = time - srecordtime_change_time;
3620
3621         if (f > 1) {
3622                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624         } else {
3625                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3626                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3627                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3628                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3629         }
3630
3631         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3632                 race_status_time = time + 5;
3633                 race_status_prev = race_status;
3634                 if (race_status_name_prev)
3635                         strunzone(race_status_name_prev);
3636                 race_status_name_prev = strzone(race_status_name);
3637         }
3638
3639         // race "awards"
3640         float a;
3641         a = bound(0, race_status_time - time, 1);
3642
3643         string s;
3644         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3645
3646         float rank;
3647         if(race_status > 0)
3648                 rank = race_CheckName(race_status_name);
3649         string rankname;
3650         rankname = race_PlaceName(rank);
3651
3652         vector namepos;
3653         namepos = medalPos + '0 0.8 0' * squareSize;
3654         vector rankpos;
3655         rankpos = medalPos + '0 0.15 0' * squareSize;
3656
3657         if(race_status == 0)
3658                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3659         else if(race_status == 1) {
3660                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3661                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3662                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3663         } else if(race_status == 2) {
3664                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3665                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3666                 else
3667                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3668                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3669                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3670         } else if(race_status == 3) {
3671                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3672                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3673                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3674         }
3675
3676         if (race_status_time - time <= 0) {
3677                 race_status_prev = -1;
3678                 race_status = -1;
3679                 if(race_status_name)
3680                         strunzone(race_status_name);
3681                 race_status_name = string_null;
3682                 if(race_status_name_prev)
3683                         strunzone(race_status_name_prev);
3684                 race_status_name_prev = string_null;
3685         }
3686 }
3687
3688 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3689 {
3690         float stat, pps_ratio;
3691         string pic;
3692         vector color;
3693         switch(i)
3694         {
3695                 case 0:
3696                         stat = getstatf(STAT_DOM_PPS_RED);
3697                         pic = "dom_icon_red";
3698                         color = '1 0 0';
3699                         break;
3700                 case 1:
3701                         stat = getstatf(STAT_DOM_PPS_BLUE);
3702                         pic = "dom_icon_blue";
3703                         color = '0 0 1';
3704                         break;
3705                 case 2:
3706                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3707                         pic = "dom_icon_yellow";
3708                         color = '1 1 0';
3709                         break;
3710                 case 3:
3711                         stat = getstatf(STAT_DOM_PPS_PINK);
3712                         pic = "dom_icon_pink";
3713                         color = '1 0 1';
3714         }
3715         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3716
3717         if(mySize_x/mySize_y > aspect_ratio)
3718         {
3719                 i = aspect_ratio * mySize_y;
3720                 myPos_x = myPos_x + (mySize_x - i) / 2;
3721                 mySize_x = i;
3722         }
3723         else
3724         {
3725                 i = 1/aspect_ratio * mySize_x;
3726                 myPos_y = myPos_y + (mySize_y - i) / 2;
3727                 mySize_y = i;
3728         }
3729
3730         if (layout) // show text too
3731         {
3732                 //draw the text
3733                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3734                 if (layout == 2) // average pps
3735                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3736                 else // percentage of average pps
3737                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3738         }
3739
3740         //draw the icon
3741         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3742         if (stat > 0)
3743         {
3744                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3745                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3746                 drawresetcliparea();
3747         }
3748 }
3749
3750 void HUD_Mod_Dom(vector myPos, vector mySize)
3751 {
3752         mod_active = 1; // required in each mod function that always shows something
3753         entity tm;
3754         float teams_count;
3755         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3756                 if(tm.team != COLOR_SPECTATOR)
3757                         ++teams_count;
3758
3759         float layout = autocvar_hud_panel_modicons_dom_layout;
3760         float rows, columns, aspect_ratio;
3761         rows = mySize_y/mySize_x;
3762         aspect_ratio = (layout) ? 3 : 1;
3763         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3764         columns = ceil(teams_count/rows);
3765
3766         int i;
3767         float row, column;
3768         for(i=0; i<teams_count; ++i)
3769         {
3770                 vector pos, itemSize;
3771                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3772                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3773
3774                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3775
3776                 ++row;
3777                 if(row >= rows)
3778                 {
3779                         row = 0;
3780                         ++column;
3781                 }
3782         }
3783 }
3784
3785 float mod_prev; // previous state of mod_active to check for a change
3786 float mod_alpha;
3787 float mod_change; // "time" when mod_active changed
3788
3789 void HUD_ModIcons(void)
3790 {
3791         if(!autocvar__hud_configure)
3792         {
3793                 if(!autocvar_hud_panel_modicons) return;
3794                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3795         }
3796         else
3797                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3798
3799         HUD_Panel_UpdateCvars(modicons);
3800         vector pos, mySize;
3801         pos = panel_pos;
3802         mySize = panel_size;
3803
3804         if(mod_active != mod_prev) {
3805                 mod_change = time;
3806                 mod_prev = mod_active;
3807         }
3808
3809         if(mod_active || autocvar__hud_configure)
3810                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3811         else
3812                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3813
3814         if(mod_alpha)
3815                 HUD_Panel_DrawBg(mod_alpha);
3816
3817         if(panel_bg_padding)
3818         {
3819                 pos += '1 1 0' * panel_bg_padding;
3820                 mySize -= '2 2 0' * panel_bg_padding;
3821         }
3822
3823         // these MUST be ran in order to update mod_active
3824         if(gametype == GAME_KEYHUNT)
3825                 HUD_Mod_KH(pos, mySize);
3826         else if(gametype == GAME_CTF || autocvar__hud_configure)
3827                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3828         else if(gametype == GAME_NEXBALL)
3829                 HUD_Mod_NexBall(pos, mySize);
3830         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3831                 HUD_Mod_Race(pos, mySize);
3832         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3833                 HUD_Mod_CA(pos, mySize);
3834         else if(gametype == GAME_DOMINATION)
3835                 HUD_Mod_Dom(pos, mySize);
3836         else if(gametype == GAME_KEEPAWAY)
3837                 HUD_Mod_Keepaway(pos, mySize);
3838 }
3839
3840 // Draw pressed keys (#11)
3841 //
3842 void HUD_DrawPressedKeys(void)
3843 {
3844         if(!autocvar__hud_configure)
3845         {
3846                 if(!autocvar_hud_panel_pressedkeys) return;
3847                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3848         }
3849         else
3850                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3851
3852
3853         HUD_Panel_UpdateCvars(pressedkeys);
3854         vector pos, mySize;
3855         pos = panel_pos;
3856         mySize = panel_size;
3857
3858         HUD_Panel_DrawBg(1);
3859         if(panel_bg_padding)
3860         {
3861                 pos += '1 1 0' * panel_bg_padding;
3862                 mySize -= '2 2 0' * panel_bg_padding;
3863         }
3864
3865         // force custom aspect
3866         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3867         if(aspect)
3868         {
3869                 vector newSize;
3870                 if(mySize_x/mySize_y > aspect)
3871                 {
3872                         newSize_x = aspect * mySize_y;
3873                         newSize_y = mySize_y;
3874
3875                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3876                 }
3877                 else
3878                 {
3879                         newSize_y = 1/aspect * mySize_x;
3880                         newSize_x = mySize_x;
3881
3882                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3883                 }
3884                 mySize = newSize;
3885         }
3886
3887         vector keysize;
3888         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3889         float pressedkeys;
3890         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3891
3892         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3893         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3894         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3895         pos_y += keysize_y;
3896         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3897         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3898         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3899 }
3900
3901 // Handle chat as a panel (#12)
3902 //
3903 void HUD_Chat(void)
3904 {
3905         if(!autocvar__hud_configure)
3906         {
3907                 if (!autocvar_hud_panel_chat)
3908                 {
3909                         if (!autocvar_con_chatrect)
3910                                 cvar_set("con_chatrect", "0");
3911                         return;
3912                 }
3913         }
3914         else
3915                 hud_configure_active_panel = HUD_PANEL_CHAT;
3916
3917         HUD_Panel_UpdateCvars(chat);
3918
3919         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3920         {
3921                 panel_pos_y = panel_bg_border;
3922                 panel_size_y = vid_conheight - panel_bg_border * 2;
3923                 if(panel_bg == "0") // force a border when maximized
3924                 {
3925                         if(precache_pic(panel_bg) == "") {
3926                                 panel_bg = strcat(hud_skin_path, "/border_default");
3927                                 if(precache_pic(panel_bg) == "") {
3928                                         panel_bg = "gfx/hud/default/border_default";
3929                                 }
3930                         }
3931                 }
3932                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3933         }
3934
3935         vector pos, mySize;
3936         pos = panel_pos;
3937         mySize = panel_size;
3938
3939         HUD_Panel_DrawBg(1);
3940
3941         if(panel_bg_padding)
3942         {
3943                 pos += '1 1 0' * panel_bg_padding;
3944                 mySize -= '2 2 0' * panel_bg_padding;
3945         }
3946
3947         if (!autocvar_con_chatrect)
3948                 cvar_set("con_chatrect", "1");
3949
3950         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3951         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3952
3953         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3954         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3955
3956         if(autocvar__hud_configure)
3957         {
3958                 vector chatsize;
3959                 chatsize = '1 1 0' * autocvar_con_chatsize;
3960                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3961                 float i, a;
3962                 for(i = 0; i < autocvar_con_chat; ++i)
3963                 {
3964                         if(i == autocvar_con_chat - 1)
3965                                 a = panel_fg_alpha;
3966                         else
3967                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3968                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3969                         pos_y += chatsize_y;
3970                 }
3971         }
3972 }
3973
3974 // Engine info panel (#13)
3975 //
3976 float prevfps;
3977 float prevfps_time;
3978 float framecounter;
3979
3980 float frametimeavg;
3981 float frametimeavg1; // 1 frame ago
3982 float frametimeavg2; // 2 frames ago
3983 void HUD_EngineInfo(void)
3984 {
3985         if(!autocvar__hud_configure)
3986         {
3987                 if(!autocvar_hud_panel_engineinfo) return;
3988         }
3989         else
3990                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3991
3992         HUD_Panel_UpdateCvars(engineinfo);
3993         vector pos, mySize;
3994         pos = panel_pos;
3995         mySize = panel_size;
3996
3997         HUD_Panel_DrawBg(1);
3998         if(panel_bg_padding)
3999         {
4000                 pos += '1 1 0' * panel_bg_padding;
4001                 mySize -= '2 2 0' * panel_bg_padding;
4002         }
4003
4004         float currentTime = gettime(GETTIME_REALTIME);
4005         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4006         {
4007                 float currentframetime = currentTime - prevfps_time;
4008                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4009                 frametimeavg2 = frametimeavg1;
4010                 frametimeavg1 = frametimeavg;
4011                 
4012                 float weight;
4013                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4014                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4015                 {
4016                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4017                                 prevfps = (1/currentframetime);
4018                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4019                 }
4020                 prevfps_time = currentTime;
4021         }
4022         else
4023         {
4024                 framecounter += 1;
4025                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4026                 {
4027                         prevfps = framecounter/(currentTime - prevfps_time);
4028                         framecounter = 0;
4029                         prevfps_time = currentTime;
4030                 }
4031         }
4032
4033         vector color;
4034         color = HUD_Get_Num_Color (prevfps, 100);
4035         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4036 }
4037
4038 // Info messages panel (#14)
4039 //
4040 #define drawInfoMessage(s)\
4041         if(autocvar_hud_panel_infomessages_flip)\
4042                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4043         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4044         o_y += fontsize_y;
4045 void HUD_InfoMessages(void)
4046 {
4047         if(!autocvar__hud_configure)
4048         {
4049                 if(!autocvar_hud_panel_infomessages) return;
4050         }
4051         else
4052                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4053
4054         HUD_Panel_UpdateCvars(infomessages);
4055         vector pos, mySize;
4056         pos = panel_pos;
4057         mySize = panel_size;
4058
4059         HUD_Panel_DrawBg(1);
4060         if(panel_bg_padding)
4061         {
4062                 pos += '1 1 0' * panel_bg_padding;
4063                 mySize -= '2 2 0' * panel_bg_padding;
4064         }
4065
4066         // always force 5:1 aspect
4067         vector newSize;
4068         if(mySize_x/mySize_y > 5)
4069         {
4070                 newSize_x = 5 * mySize_y;
4071                 newSize_y = mySize_y;
4072
4073                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4074         }
4075         else
4076         {
4077                 newSize_y = 1/5 * mySize_x;
4078                 newSize_x = mySize_x;
4079
4080                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4081         }
4082
4083         mySize = newSize;
4084         entity tm;
4085         vector o;
4086         o = pos;
4087
4088         vector fontsize;
4089         fontsize = '0.20 0.20 0' * mySize_y;
4090         
4091         float a;
4092         if(spectatee_status != 0)
4093                 a = 1;
4094         else
4095                 a = panel_fg_alpha;
4096
4097         string s;
4098         if(!autocvar__hud_configure)
4099         {
4100                 if(spectatee_status && !intermission)
4101                 {
4102                         if(spectatee_status == -1)
4103                                 s = _("^1Observing");
4104                         else
4105                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4106                         drawInfoMessage(s)
4107
4108                         if(spectatee_status == -1)
4109                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4110                         else
4111                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4112                         drawInfoMessage(s)
4113
4114                         if(spectatee_status == -1)
4115                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4116                         else
4117                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4118                         drawInfoMessage(s)
4119
4120                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4121                         drawInfoMessage(s)
4122
4123                         if(gametype == GAME_ARENA)
4124                                 s = _("^1Wait for your turn to join");
4125                         else if(gametype == GAME_LMS)
4126                         {
4127                                 entity sk;
4128                                 sk = playerslots[player_localentnum - 1];
4129                                 if(sk.(scores[ps_primary]) >= 666)
4130                                         s = _("^1Match has already begun");
4131                                 else if(sk.(scores[ps_primary]) > 0)
4132                                         s = _("^1You have no more lives left");
4133                                 else
4134                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4135                         }
4136                         else
4137                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4138                         drawInfoMessage(s)
4139
4140                         //show restart countdown:
4141                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4142                                 float countdown;
4143                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4144                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4145                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4146                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4147                                 o_y += fontsize_y;
4148                         }
4149                 }
4150                 if(warmup_stage && !intermission)
4151                 {
4152                         s = _("^2Currently in ^1warmup^2 stage!");
4153                         drawInfoMessage(s)
4154                 }
4155
4156                 string blinkcolor;
4157                 if(mod(time, 1) >= 0.5)
4158                         blinkcolor = "^1";
4159                 else
4160                         blinkcolor = "^3";
4161
4162                 if(ready_waiting && !intermission && !spectatee_status)
4163                 {
4164                         if(ready_waiting_for_me)
4165                         {
4166                                 if(warmup_stage)
4167                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4168                                 else
4169                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4170                         }
4171                         else
4172                         {
4173                                 if(warmup_stage)
4174                                         s = _("^2Waiting for others to ready up to end warmup...");
4175                                 else
4176                                         s = _("^2Waiting for others to ready up...");
4177                         }
4178                         drawInfoMessage(s)
4179                 }
4180                 else if(warmup_stage && !intermission && !spectatee_status)
4181                 {
4182                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4183                         drawInfoMessage(s)
4184                 }
4185
4186                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4187                 {
4188                         float ts_min, ts_max;
4189                         tm = teams.sort_next;
4190                         if (tm)
4191                         {
4192                                 for(; tm.sort_next; tm = tm.sort_next)
4193                                 {
4194                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4195                                                 continue;
4196                                         if(!ts_min) ts_min = tm.team_size;
4197                                         else ts_min = min(ts_min, tm.team_size);
4198                                         if(!ts_max) ts_max = tm.team_size;
4199                                         else ts_max = max(ts_max, tm.team_size);
4200                                 }
4201                                 if ((ts_max - ts_min) > 1)
4202                                 {
4203                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4204                                         tm = GetTeam(myteam, false);
4205                                         if (tm)
4206                                         if (tm.team != COLOR_SPECTATOR)
4207                                         if (tm.team_size == ts_max)
4208                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4209                                         drawInfoMessage(s)
4210                                 }
4211                         }
4212                 }
4213         }
4214         else 
4215         {
4216                 s = _("^7Press ^3ESC ^7to show HUD options.");
4217                 drawInfoMessage(s)
4218                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4219                 drawInfoMessage(s)
4220                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4221                 drawInfoMessage(s)
4222                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4223                 drawInfoMessage(s)
4224         }
4225 }
4226
4227 // Physics panel (#15)
4228 //
4229 vector acc_prevspeed;
4230 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4231 void HUD_Physics(void)
4232 {
4233         if(!autocvar__hud_configure)
4234         {
4235                 if(!autocvar_hud_panel_physics) return;
4236                 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4237         }
4238         else
4239                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4240
4241         HUD_Panel_UpdateCvars(physics);
4242
4243         HUD_Panel_DrawBg(1);
4244         if(panel_bg_padding)
4245         {
4246                 panel_pos += '1 1 0' * panel_bg_padding;
4247                 panel_size -= '2 2 0' * panel_bg_padding;
4248         }
4249
4250         //compute speed
4251         float speed, conversion_factor;
4252         string unit;
4253
4254         switch(autocvar_hud_panel_physics_speed_unit)
4255         {
4256                 default:
4257                 case 1:
4258                         unit = _(" qu/s");
4259                         conversion_factor = 1.0;
4260                         break;
4261                 case 2:
4262                         unit = _(" m/s");
4263                         conversion_factor = 0.0254;
4264                         break;
4265                 case 3:
4266                         unit = _(" km/h");
4267                         conversion_factor = 0.0254 * 3.6;
4268                         break;
4269                 case 4:
4270                         unit = _(" mph");
4271                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4272                         break;
4273                 case 5:
4274                         unit = _(" knots");
4275                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4276                         break;
4277         }
4278
4279         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4280         if (autocvar__hud_configure)
4281                 speed = floor( max_speed * 0.65 + 0.5 );
4282         else if(autocvar_hud_panel_physics_speed_vertical)
4283                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4284         else
4285                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4286
4287         //compute acceleration
4288         float acceleration, f;
4289         if (autocvar__hud_configure)
4290                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4291         else
4292         {
4293                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4294                 f = time - acc_prevtime;
4295                 if(autocvar_hud_panel_physics_acceleration_vertical)
4296                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4297                 else
4298                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4299                 acc_prevspeed = pmove_vel;
4300                 acc_prevtime = time;
4301
4302                 f = bound(0, f * 10, 1);
4303                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4304         }
4305
4306         //compute layout
4307         float panel_ar = panel_size_x/panel_size_y;
4308         vector speed_offset, acceleration_offset;
4309         if (panel_ar >= 5)
4310         {
4311                 panel_size_x *= 0.5;
4312                 if (autocvar_hud_panel_physics_flip)
4313                         speed_offset_x = panel_size_x;
4314                 else
4315                         acceleration_offset_x = panel_size_x;
4316         }
4317         else
4318         {
4319                 panel_size_y *= 0.5;
4320                 if (autocvar_hud_panel_physics_flip)
4321                         speed_offset_y = panel_size_y;
4322                 else
4323                         acceleration_offset_y = panel_size_y;
4324         }
4325         float speed_baralign, acceleration_baralign;
4326         if (autocvar_hud_panel_physics_baralign == 1)
4327                 acceleration_baralign = speed_baralign = 1;
4328     else if(autocvar_hud_panel_physics_baralign == 4)
4329                 acceleration_baralign = speed_baralign = 2;
4330         else if (autocvar_hud_panel_physics_flip)
4331         {
4332                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4333                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4334         }
4335         else
4336         {
4337                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4338                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4339         }
4340         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4341                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4342
4343         //draw speed
4344         if(speed)
4345         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4346         {
4347                 HUD_Panel_GetProgressBarColor(speed);
4348                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4349         }
4350         vector tmp_offset, tmp_size;
4351         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4352         {
4353                 tmp_size_x = panel_size_x * 0.75;
4354                 tmp_size_y = panel_size_y;
4355                 if (speed_baralign)
4356                         tmp_offset_x = panel_size_x - tmp_size_x;
4357                 //else
4358                         //tmp_offset_x = 0;
4359                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4360
4361                 //draw speed unit
4362                 if (speed_baralign)
4363                         tmp_offset_x = 0;
4364                 else
4365                         tmp_offset_x = tmp_size_x;
4366                 if (autocvar_hud_panel_physics_speed_unit_show)
4367                 {
4368                         //tmp_offset_y = 0;
4369                         tmp_size_x = panel_size_x * (1 - 0.75);
4370                         tmp_size_y = panel_size_y * 0.4;
4371                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4372                 }
4373         }
4374
4375         //compute and draw top speed
4376         if (autocvar_hud_panel_physics_topspeed)
4377         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4378         {
4379                 if (autocvar__hud_configure)
4380                 {
4381                         top_speed = floor( max_speed * 0.75 + 0.5 );
4382                         f = 1;
4383                 }
4384                 else
4385                 {
4386                         if (speed >= top_speed)
4387                         {
4388                                 top_speed = speed;
4389                                 top_speed_time = time;
4390                         }
4391                         if (top_speed != 0)
4392                         {
4393                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4394                                 // divide by f to make it start from 1
4395                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4396                         }
4397             else //hide top speed 0, it would be stupid
4398                                 f = 0;
4399                 }
4400                 if (f > 0)
4401                 {
4402                         //top speed progressbar peak
4403                         if(speed < top_speed)
4404                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4405                         {
4406                                 float peak_offset_x;
4407                                 vector peak_size;
4408                                 if (speed_baralign == 0)
4409                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4410                 else if (speed_baralign == 1)
4411                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4412                 else if (speed_baralign == 2)
4413                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4414                                 //if speed is not 0 the speed progressbar already fetched the color
4415                                 if (speed == 0)
4416                                         HUD_Panel_GetProgressBarColor(speed);
4417                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4418                 peak_size_y = panel_size_y;
4419                 if (speed_baralign == 2) // draw two peaks, on both sides
4420                 {
4421                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4422                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4423                 }
4424                 else
4425                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4426                         }
4427
4428                         //top speed
4429                         tmp_offset_y = panel_size_y * 0.4;
4430                         tmp_size_x = panel_size_x * (1 - 0.75);
4431                         tmp_size_y = panel_size_y - tmp_offset_y;
4432                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4433                 }
4434                 else
4435                         top_speed = 0;
4436         }
4437
4438         //draw acceleration
4439         if(acceleration)
4440         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4441         {
4442                 if (acceleration < 0)
4443                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4444                 else
4445                         HUD_Panel_GetProgressBarColor(acceleration);
4446                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4447         }
4448         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4449                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4450 }
4451
4452 /*
4453 ==================
4454 Main HUD system
4455 ==================
4456 */
4457
4458 void HUD_Reset (void)
4459 {
4460         // reset gametype specific icons
4461         if(gametype == GAME_KEYHUNT)
4462                 HUD_Mod_KH_Reset();
4463         else if(gametype == GAME_CTF)
4464                 HUD_Mod_CTF_Reset();
4465 }
4466
4467 #define HUD_DrawPanel(id)\
4468 switch (id) {\
4469         case (HUD_PANEL_RADAR):\
4470                 HUD_Radar(); break;\
4471         case (HUD_PANEL_WEAPONS):\
4472                 HUD_Weapons(); break;\
4473         case (HUD_PANEL_AMMO):\
4474                 HUD_Ammo(); break;\
4475         case (HUD_PANEL_POWERUPS):\
4476                 HUD_Powerups(); break;\
4477         case (HUD_PANEL_HEALTHARMOR):\
4478                 HUD_HealthArmor(); break;\
4479         case (HUD_PANEL_NOTIFY):\
4480                 HUD_Notify(); break;\
4481         case (HUD_PANEL_TIMER):\
4482                 HUD_Timer(); break;\
4483         case (HUD_PANEL_SCORE):\
4484                 HUD_Score(); break;\
4485         case (HUD_PANEL_RACETIMER):\
4486                 HUD_RaceTimer(); break;\
4487         case (HUD_PANEL_VOTE):\
4488                 HUD_VoteWindow(); break;\
4489         case (HUD_PANEL_MODICONS):\
4490                 HUD_ModIcons(); break;\
4491         case (HUD_PANEL_PRESSEDKEYS):\
4492                 HUD_DrawPressedKeys(); break;\
4493         case (HUD_PANEL_CHAT):\
4494                 HUD_Chat(); break;\
4495         case (HUD_PANEL_ENGINEINFO):\
4496                 HUD_EngineInfo(); break;\
4497         case (HUD_PANEL_INFOMESSAGES):\
4498                  HUD_InfoMessages(); break;\
4499         case (HUD_PANEL_PHYSICS):\
4500                  HUD_Physics(); break;\
4501 } ENDS_WITH_CURLY_BRACE
4502
4503 void HUD_Main (void)
4504 {
4505         float i;
4506         // global hud alpha fade
4507         if(menu_enabled == 1)
4508                 hud_fade_alpha = 1;
4509         else
4510                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4511
4512         if(scoreboard_fade_alpha)
4513                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4514
4515         if(intermission == 2) // no hud during mapvote
4516                 hud_fade_alpha = 0;
4517         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4518                 hud_fade_alpha = 1;
4519
4520         if(!autocvar__hud_configure && !hud_fade_alpha)
4521                 return;
4522
4523         // Drawing stuff
4524         if (hud_skin_path != autocvar_hud_skin)
4525         {
4526                 if (hud_skin_path)
4527                         strunzone(hud_skin_path);
4528                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4529         }
4530
4531         // HUD configure visible grid
4532         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4533         {
4534                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4535                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4536                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4537                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4538                 // x-axis
4539                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4540                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4541                 // y-axis
4542                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4543                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4544         }
4545
4546     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4547
4548         // draw the dock
4549         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4550         {
4551                 float f;
4552                 vector color;
4553                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4554                 if((teamplay) && hud_dock_color_team) {
4555                         f = stof(getplayerkey(current_player - 1, "colors"));
4556                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4557                 }
4558                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4559                         color = '1 0 0' * hud_dock_color_team;
4560                 }
4561                 else
4562                 {
4563                         string hud_dock_color = autocvar_hud_dock_color;
4564                         if(hud_dock_color == "shirt") {
4565                                 f = stof(getplayerkey(current_player - 1, "colors"));
4566                                 color = colormapPaletteColor(floor(f / 16), 0);
4567                         }
4568                         else if(hud_dock_color == "pants") {
4569                                 f = stof(getplayerkey(current_player - 1, "colors"));
4570                                 color = colormapPaletteColor(mod(f, 16), 1);
4571                         }
4572                         else
4573                                 color = stov(hud_dock_color);
4574                 }
4575
4576                 string pic;
4577                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4578                 if(precache_pic(pic) == "") {
4579                         pic = strcat(hud_skin_path, "/dock_medium");
4580                         if(precache_pic(pic) == "") {
4581                                 pic = "gfx/hud/default/dock_medium";
4582                         }
4583                 }
4584                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4585         }
4586
4587         // cache the panel order into the panel_order array
4588         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4589                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4590                         panel_order[i] = -1;
4591                 string s;
4592                 float p_num, warning;
4593                 float argc = tokenize_console(autocvar__hud_panelorder);
4594                 if (argc > HUD_PANEL_NUM)
4595                         warning = true;
4596                 //first detect wrong/missing panel numbers
4597                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4598                         p_num = stof(argv(i));
4599                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4600                                 if (panel_order[p_num] == -1) //found for the first time?
4601                                         s = strcat(s, ftos(p_num), " ");
4602                                 panel_order[p_num] = 1; //mark as found
4603                         }
4604                         else
4605                                 warning = true;
4606                 }
4607                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4608                         if (panel_order[i] == -1) {
4609                                 warning = true;
4610                                 s = strcat(s, ftos(i), " "); //add missing panel number
4611                         }
4612                 }
4613                 if (warning)
4614                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4615
4616                 cvar_set("_hud_panelorder", s);
4617                 if(hud_panelorder_prev)
4618                         strunzone(hud_panelorder_prev);
4619                 hud_panelorder_prev = strzone(s);
4620
4621                 //now properly set panel_order
4622                 tokenize_console(s);
4623                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4624                         panel_order[i] = stof(argv(i));
4625                 }
4626         }
4627
4628         // draw panels in order specified by panel_order array
4629         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4630                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4631                         HUD_DrawPanel(panel_order[i]);
4632         }
4633
4634         // draw chat panel on top if it is maximized
4635         if(autocvar__con_chat_maximized)
4636                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4637
4638         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4639                 localcmd("cmd selectteam auto; cmd join\n");
4640
4641         if(autocvar__hud_configure && tab_panel != -1)
4642         {
4643                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4644                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4645         }
4646
4647         hud_configure_prev = autocvar__hud_configure;
4648
4649         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4650                 if (menu_enabled)
4651                         menu_enabled = 0;
4652 }