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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows = 0, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
458         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
459
460         vector weapon_pos, weapon_size = '0 0 0';
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
518                 complain_weapon = 0;
519
520         // determine which weapons are going to be shown
521         if (autocvar_hud_panel_weapons_onlyowned)
522         {
523                 if(autocvar__hud_configure)
524                 {
525                         if (WEPSET_EMPTY_A(weapons_stat))
526                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
527                                         WEPSET_OR_AW(weapons_stat, i);
528
529                         if(menu_enabled != 2)
530                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
531                 }
532
533                 // do we own this weapon?
534                 weapon_count = 0;
535                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
536                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
537                                 ++weapon_count;
538
539                 // add it anyway if weaponcomplain is shown
540                 if(complain_weapon)
541                         ++weapon_count;
542
543                 // might as well commit suicide now, no reason to live ;)
544                 if (weapon_count == 0)
545                 {
546                         draw_endBoldFont();
547                         return;
548                 }
549
550                 old_panel_size = panel_size;
551                 if(panel_bg_padding)
552                         old_panel_size -= '2 2 0' * panel_bg_padding;
553
554                 // first find values for the standard table (with all the weapons)
555                 rows = old_panel_size_y/old_panel_size_x;
556                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
557                 columns = ceil(WEP_COUNT/rows);
558                 weapon_size_x = old_panel_size_x / columns;
559                 weapon_size_y = old_panel_size_y / rows;
560
561                 // change table values to include only the owned weapons
562                 // weapon_size won't be changed
563                 if(weapon_count <= rows)
564                 {
565                         rows = weapon_count;
566                         columns = 1;
567                 }
568                 else
569                         columns = ceil(weapon_count / rows);
570
571                 // reduce size of the panel
572                 panel_size_x = columns * weapon_size_x;
573                 panel_size_y = rows * weapon_size_y;
574                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
575                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
576                 if(panel_bg_padding)
577                         panel_size += '2 2 0' * panel_bg_padding;
578         }
579         else
580                 weapon_count = WEP_COUNT;
581
582         // animation for fading in/out the panel respectively when not in use
583         if(!autocvar__hud_configure)
584         {
585                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
586                 {
587                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
588
589                         // fade the panel alpha
590                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
591                         {
592                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
593                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
594                         }
595                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
596                         {
597                                 panel_bg_alpha *= (1 - f);
598                                 panel_fg_alpha *= (1 - f);
599                         }
600
601                         // move the panel off the screen
602                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
603                         {
604                                 f *= f; // for a cooler movement
605                                 center_x = panel_pos_x + panel_size_x/2;
606                                 center_y = panel_pos_y + panel_size_y/2;
607                                 screen_ar = vid_conwidth/vid_conheight;
608                                 if (center_x/center_y < screen_ar) //bottom left
609                                 {
610                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
611                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
612                                         else //left
613                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
614                                 }
615                                 else //top right
616                                 {
617                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
618                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
619                                         else //top
620                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
621                                 }
622                                 if(f == 1)
623                                         center_x = -1; // mark the panel as off screen
624                         }
625                         weaponprevtime = time - (1 - f) * timein_effect_length;
626                 }
627                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
628                 {
629                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
630
631                         // fade the panel alpha
632                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
633                         {
634                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
635                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
636                         }
637                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
638                         {
639                                 panel_bg_alpha *= (f);
640                                 panel_fg_alpha *= (f);
641                         }
642
643                         // move the panel back on screen
644                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
645                         {
646                                 f *= f; // for a cooler movement
647                                 f = 1 - f;
648                                 center_x = panel_pos_x + panel_size_x/2;
649                                 center_y = panel_pos_y + panel_size_y/2;
650                                 screen_ar = vid_conwidth/vid_conheight;
651                                 if (center_x/center_y < screen_ar) //bottom left
652                                 {
653                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
654                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
655                                         else //left
656                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
657                                 }
658                                 else //top right
659                                 {
660                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
661                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
662                                         else //top
663                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
664                                 }
665                         }
666                 }
667         }
668
669         // draw the background, then change the virtual size of it to better fit other items inside
670         HUD_Panel_DrawBg(1);
671
672         if(center_x == -1)
673         {
674                 draw_endBoldFont();
675                 return;
676         }
677
678         if(panel_bg_padding)
679         {
680                 panel_pos += '1 1 0' * panel_bg_padding;
681                 panel_size -= '2 2 0' * panel_bg_padding;
682         }
683
684         // after the sizing and animations are done, update the other values
685
686         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
687         {
688                 rows = panel_size_y/panel_size_x;
689                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
690                 columns = ceil(weapon_count/rows);
691                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
692         }
693
694         // calculate position/size for visual bar displaying ammount of ammo status
695         if (autocvar_hud_panel_weapons_ammo)
696         {
697                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
698                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
699
700                 if(weapon_size_x/weapon_size_y > aspect)
701                 {
702                         barsize_x = aspect * weapon_size_y;
703                         barsize_y = weapon_size_y;
704                         baroffset_x = (weapon_size_x - barsize_x) / 2;
705                 }
706                 else
707                 {
708                         barsize_y = 1/aspect * weapon_size_x;
709                         barsize_x = weapon_size_x;
710                         baroffset_y = (weapon_size_y - barsize_y) / 2;
711                 }
712         }
713         if(autocvar_hud_panel_weapons_accuracy)
714                 Accuracy_LoadColors();
715
716         row = column = 0;
717         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
718         {
719                 // retrieve information about the current weapon to be drawn
720                 self = weaponorder[i];
721                 weapon_id = self.impulse;
722
723                 // skip if this weapon doesn't exist
724                 if(!self || weapon_id < 0) { continue; }
725
726                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
727                 if(autocvar_hud_panel_weapons_onlyowned)
728                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
729                         continue;
730
731                 // figure out the drawing position of weapon
732                 weapon_pos = (panel_pos 
733                         + eX * column * weapon_size_x 
734                         + eY * row * weapon_size_y);
735
736                 // draw background behind currently selected weapon
737                 if(self.weapon == switchweapon)
738                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
739
740                 // draw the weapon accuracy
741                 if(autocvar_hud_panel_weapons_accuracy)
742                 {
743                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
744                         if(panel_weapon_accuracy >= 0)
745                         {
746                                 color = Accuracy_GetColor(panel_weapon_accuracy);
747                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
748                         }
749                 }
750
751                 // drawing all the weapon items
752                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
753                 {
754                         // draw the weapon image
755                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756
757                         // draw weapon label string
758                         switch(autocvar_hud_panel_weapons_label)
759                         {
760                                 case 1: // weapon number
761                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
762                                         break;
763
764                                 case 2: // bind
765                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766                                         break;
767
768                                 case 3: // weapon name
769                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
770                                         break;
771
772                                 default: // nothing
773                                         break;
774                         }
775
776                         // draw ammo status bar
777                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
778                         {
779                                 a = 0;
780                                 ammo_type = GetAmmoTypeForWep(self.weapon);
781                                 if(ammo_type != -1)
782                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
783
784                                 if(a > 0)
785                                 {
786                                         switch(ammo_type) {
787                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
788                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
789                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
790                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
791                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
792                                                 default: ammo_full = 60;
793                                         }
794
795                                         drawsetcliparea(
796                                                 weapon_pos_x + baroffset_x,
797                                                 weapon_pos_y + baroffset_y,
798                                                 barsize_x * bound(0, a/ammo_full, 1),
799                                                 barsize_y);
800                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
801                                         drawresetcliparea();
802                                 }
803                         }
804                 }
805                 else // draw a "ghost weapon icon" if you don't have the weapon
806                 {
807                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
808                 }
809
810                 // draw the complain message
811                 if(self.weapon == complain_weapon)
812                 {
813                         if(fadetime)
814                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
815                         else
816                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
817
818                         string s;
819                         if(complain_weapon_type == 0) {
820                                 s = _("Out of ammo");
821                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
822                         }
823                         else if(complain_weapon_type == 1) {
824                                 s = _("Don't have");
825                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
826                         }
827                         else {
828                                 s = _("Unavailable");
829                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
830                         }
831                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
832                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
833                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
834                 }
835
836                 // continue with new position for the next weapon
837                 ++row;
838                 if(row >= rows)
839                 {
840                         row = 0;
841                         ++column;
842                 }
843         }
844
845         draw_endBoldFont();
846 }
847
848 // Ammo (#1)
849 //
850 // TODO: macro
851 float GetAmmoItemCode(float i)
852 {
853         switch(i)
854         {
855                 case 0: return IT_SHELLS;
856                 case 1: return IT_NAILS;
857                 case 2: return IT_ROCKETS;
858                 case 3: return IT_CELLS;
859                 case 4: return IT_FUEL;
860                 default: return -1;
861         }
862 }
863
864 string GetAmmoPicture(float i)
865 {
866         switch(i)
867         {
868                 case 0: return "ammo_shells";
869                 case 1: return "ammo_bullets";
870                 case 2: return "ammo_rockets";
871                 case 3: return "ammo_cells";
872                 case 4: return "ammo_fuel";
873                 default: return "";
874         }
875 }
876
877 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
878 {
879         float a;
880         if(autocvar__hud_configure)
881         {
882                 currently_selected = (itemcode == 2); //rockets always selected
883                 a = 31 + mod(itemcode*93, 128);
884         }
885         else
886                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
887
888         vector color;
889         if(infinite_ammo)
890                 color = '0 0.5 0.75';
891         else if(a < 10)
892                 color = '0.7 0 0';
893         else
894                 color = '1 1 1';
895
896         float theAlpha;
897         if(currently_selected)
898                 theAlpha = 1;
899         else
900                 theAlpha = 0.7;
901
902         vector picpos, numpos;
903         if(autocvar_hud_panel_ammo_iconalign)
904         {
905                 numpos = myPos;
906                 picpos = myPos + eX * 2 * mySize_y;
907         }
908         else
909         {
910                 numpos = myPos + eX * mySize_y;
911                 picpos = myPos;
912         }
913
914         if (currently_selected)
915                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
916
917     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
918         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
919
920     if(autocvar_hud_panel_ammo_text)
921     {
922         if(a > 0 || infinite_ammo)
923             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
924         else // "ghost" ammo count
925             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
926     }
927         if(a > 0 || infinite_ammo)
928                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
929         else // "ghost" ammo icon
930                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
931 }
932
933 void HUD_Ammo(void)
934 {
935     if(hud != HUD_NORMAL) return;
936         if(!autocvar__hud_configure)
937         {
938                 if(!autocvar_hud_panel_ammo) return;
939                 if(spectatee_status == -1) return;
940         }
941         else
942                 hud_configure_active_panel = HUD_PANEL_AMMO;
943
944         HUD_Panel_UpdateCvars(ammo);
945         HUD_Panel_ApplyFadeAlpha();
946
947         draw_beginBoldFont();
948
949         vector pos, mySize;
950         pos = panel_pos;
951         mySize = panel_size;
952
953         HUD_Panel_DrawBg(1);
954         if(panel_bg_padding)
955         {
956                 pos += '1 1 0' * panel_bg_padding;
957                 mySize -= '2 2 0' * panel_bg_padding;
958         }
959
960         float rows = 0, columns, row, column;
961         vector ammo_size;
962         if (autocvar_hud_panel_ammo_onlycurrent)
963                 ammo_size = mySize;
964         else
965         {
966                 rows = mySize_y/mySize_x;
967                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
968                 //                               ^^^ ammo item aspect goes here
969
970                 columns = ceil(AMMO_COUNT/rows);
971
972                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
973         }
974
975         local vector offset = '0 0 0'; // fteqcc sucks
976         float newSize;
977         if(ammo_size_x/ammo_size_y > 3)
978         {
979                 newSize = 3 * ammo_size_y;
980                 offset_x = ammo_size_x - newSize;
981                 pos_x += offset_x/2;
982                 ammo_size_x = newSize;
983         }
984         else
985         {
986                 newSize = 1/3 * ammo_size_x;
987                 offset_y = ammo_size_y - newSize;
988                 pos_y += offset_y/2;
989                 ammo_size_y = newSize;
990         }
991
992         float i, stat_items, currently_selected, infinite_ammo;
993         infinite_ammo = FALSE;
994         if (autocvar_hud_panel_ammo_onlycurrent)
995         {
996                 if(autocvar__hud_configure)
997                 {
998                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
999                 }
1000                 else
1001                 {
1002                         stat_items = getstati(STAT_ITEMS, 0, 24);
1003                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1004                                 infinite_ammo = TRUE;
1005                         for (i = 0; i < AMMO_COUNT; ++i) {
1006                                 currently_selected = stat_items & GetAmmoItemCode(i);
1007                                 if (currently_selected)
1008                                 {
1009                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1010                                         break;
1011                                 }
1012                         }
1013                 }
1014         }
1015         else
1016         {
1017                 stat_items = getstati(STAT_ITEMS, 0, 24);
1018                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1019                         infinite_ammo = TRUE;
1020                 row = column = 0;
1021                 for (i = 0; i < AMMO_COUNT; ++i) {
1022                         currently_selected = stat_items & GetAmmoItemCode(i);
1023                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1024                         ++row;
1025                         if(row >= rows)
1026                         {
1027                                 row = 0;
1028                                 column = column + 1;
1029                         }
1030                 }
1031         }
1032
1033         draw_endBoldFont();
1034 }
1035
1036 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1037 {
1038         vector newPos = '0 0 0', newSize = '0 0 0';
1039         vector picpos, numpos;
1040
1041         if (vertical)
1042         {
1043                 if(mySize_y/mySize_x > 2)
1044                 {
1045                         newSize_y = 2 * mySize_x;
1046                         newSize_x = mySize_x;
1047
1048                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1049                         newPos_x = myPos_x;
1050                 }
1051                 else
1052                 {
1053                         newSize_x = 1/2 * mySize_y;
1054                         newSize_y = mySize_y;
1055
1056                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1057                         newPos_y = myPos_y;
1058                 }
1059
1060                 if(icon_right_align)
1061                 {
1062                         numpos = newPos;
1063                         picpos = newPos + eY * newSize_x;
1064                 }
1065                 else
1066                 {
1067                         picpos = newPos;
1068                         numpos = newPos + eY * newSize_x;
1069                 }
1070
1071                 newSize_y /= 2;
1072                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1073                 // make number smaller than icon, it looks better
1074                 // reduce only y to draw numbers with different number of digits with the same y size
1075                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1076                 newSize_y *= 0.7;
1077                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1078                 return;
1079         }
1080
1081         if(mySize_x/mySize_y > 3)
1082         {
1083                 newSize_x = 3 * mySize_y;
1084                 newSize_y = mySize_y;
1085
1086                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1087                 newPos_y = myPos_y;
1088         }
1089         else
1090         {
1091                 newSize_y = 1/3 * mySize_x;
1092                 newSize_x = mySize_x;
1093
1094                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1095                 newPos_x = myPos_x;
1096         }
1097
1098         if(icon_right_align) // right align
1099         {
1100                 numpos = newPos;
1101                 picpos = newPos + eX * 2 * newSize_y;
1102         }
1103         else // left align
1104         {
1105                 numpos = newPos + eX * newSize_y;
1106                 picpos = newPos;
1107         }
1108
1109         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1110         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1111         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1112         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113 }
1114
1115 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1116 {
1117         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1118 }
1119
1120 // Powerups (#2)
1121 //
1122 void HUD_Powerups(void)
1123 {
1124         float strength_time, shield_time, superweapons_time;
1125         if(!autocvar__hud_configure)
1126         {
1127                 if(!autocvar_hud_panel_powerups) return;
1128                 if(spectatee_status == -1) return;
1129                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1130                 if (getstati(STAT_HEALTH) <= 0) return;
1131
1132                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1133                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1134                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1135
1136                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1137                         superweapons_time = 99; // force max
1138
1139                 // prevent stuff to show up on mismatch that will be fixed next frame
1140                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1141                         superweapons_time = 0;
1142         }
1143         else
1144         {
1145                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1146
1147                 strength_time = 15;
1148                 shield_time = 27;
1149                 superweapons_time = 13;
1150         }
1151
1152         HUD_Panel_UpdateCvars(powerups);
1153         HUD_Panel_ApplyFadeAlpha();
1154
1155         draw_beginBoldFont();
1156
1157         vector pos, mySize;
1158         pos = panel_pos;
1159         mySize = panel_size;
1160
1161         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1162         if(panel_bg_padding)
1163         {
1164                 pos += '1 1 0' * panel_bg_padding;
1165                 mySize -= '2 2 0' * panel_bg_padding;
1166         }
1167
1168         float panel_ar = mySize_x/mySize_y;
1169         float is_vertical = (panel_ar < 1);
1170         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1171
1172         float superweapons_is = -1;
1173
1174         if(superweapons_time)
1175         {
1176                 if(strength_time)
1177                 {
1178                         if(shield_time)
1179                                 superweapons_is = 0;
1180                         else
1181                                 superweapons_is = 2;
1182                 }
1183                 else
1184                 {
1185                         if(shield_time)
1186                                 superweapons_is = 1;
1187                         else
1188                                 superweapons_is = 2;
1189                 }
1190         }
1191
1192         // FIXME handle superweapons here
1193         if(superweapons_is == 0)
1194         {
1195                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1196                 {
1197                         mySize_x *= (1.0 / 3.0);
1198                         superweapons_offset_x = mySize_x;
1199                         if (autocvar_hud_panel_powerups_flip)
1200                                 shield_offset_x = 2*mySize_x;
1201                         else
1202                                 strength_offset_x = 2*mySize_x;
1203                 }
1204                 else
1205                 {
1206                         mySize_y *= (1.0 / 3.0);
1207                         superweapons_offset_y = mySize_y;
1208                         if (autocvar_hud_panel_powerups_flip)
1209                                 shield_offset_y = 2*mySize_y;
1210                         else
1211                                 strength_offset_y = 2*mySize_y;
1212                 }
1213         }
1214         else
1215         {
1216                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1217                 {
1218                         mySize_x *= 0.5;
1219                         if (autocvar_hud_panel_powerups_flip)
1220                                 shield_offset_x = mySize_x;
1221                         else
1222                                 strength_offset_x = mySize_x;
1223                 }
1224                 else
1225                 {
1226                         mySize_y *= 0.5;
1227                         if (autocvar_hud_panel_powerups_flip)
1228                                 shield_offset_y = mySize_y;
1229                         else
1230                                 strength_offset_y = mySize_y;
1231                 }
1232         }
1233
1234         float shield_baralign, strength_baralign, superweapons_baralign;
1235         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1236
1237         if (autocvar_hud_panel_powerups_flip)
1238         {
1239                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1240                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1241                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1242                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1243         }
1244         else
1245         {
1246                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1250         }
1251
1252         if(superweapons_is == 0)
1253         {
1254                 superweapons_iconalign = strength_iconalign;
1255                 superweapons_baralign = 2;
1256         }
1257         else if(superweapons_is == 1)
1258         {
1259                 superweapons_offset = strength_offset;
1260                 superweapons_iconalign = strength_iconalign;
1261                 superweapons_baralign = strength_baralign;
1262         }
1263         else // if(superweapons_is == 2)
1264         {
1265                 superweapons_offset = shield_offset;
1266                 superweapons_iconalign = shield_iconalign;
1267                 superweapons_baralign = shield_baralign;
1268         }
1269
1270         if(shield_time)
1271         {
1272                 const float maxshield = 30;
1273                 float shield = ceil(shield_time);
1274                 if(autocvar_hud_panel_powerups_progressbar)
1275                 {
1276                         HUD_Panel_GetProgressBarColor(shield);
1277                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1278                 }
1279                 if(autocvar_hud_panel_powerups_text)
1280                 {
1281                         if(shield > 1)
1282                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1283                         if(shield <= 5)
1284                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1285                 }
1286         }
1287
1288         if(strength_time)
1289         {
1290                 const float maxstrength = 30;
1291                 float strength = ceil(strength_time);
1292                 if(autocvar_hud_panel_powerups_progressbar)
1293                 {
1294                         HUD_Panel_GetProgressBarColor(strength);
1295                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1296                 }
1297                 if(autocvar_hud_panel_powerups_text)
1298                 {
1299                         if(strength > 1)
1300                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1301                         if(strength <= 5)
1302                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1303                 }
1304         }
1305
1306         if(superweapons_time)
1307         {
1308                 const float maxsuperweapons = 30;
1309                 float superweapons = ceil(superweapons_time);
1310                 if(autocvar_hud_panel_powerups_progressbar)
1311                 {
1312                         HUD_Panel_GetProgressBarColor(superweapons);
1313                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1314                 }
1315                 if(autocvar_hud_panel_powerups_text)
1316                 {
1317                         if(superweapons > 1)
1318                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1319                         if(superweapons <= 5)
1320                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1321                 }
1322         }
1323
1324         draw_endBoldFont();
1325 }
1326
1327 // Health/armor (#3)
1328 //
1329
1330 // prev_* vars contain the health/armor at the previous FRAME
1331 // set to -1 when player is dead or was not playing
1332 float prev_health, prev_armor;
1333 float health_damagetime, armor_damagetime;
1334 float health_beforedamage, armor_beforedamage;
1335 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1336 float old_p_health, old_p_armor;
1337 float old_p_healthtime, old_p_armortime;
1338 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1339 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1340 float prev_p_health, prev_p_armor;
1341
1342 void HUD_HealthArmor(void)
1343 {
1344         float armor, health, fuel;
1345         if(!autocvar__hud_configure)
1346         {
1347                 if(!autocvar_hud_panel_healtharmor) return;
1348                 if(hud != HUD_NORMAL) return;
1349                 if(spectatee_status == -1) return;
1350
1351                 health = getstati(STAT_HEALTH);
1352                 if(health <= 0)
1353                 {
1354                         prev_health = -1;
1355                         return;
1356                 }
1357                 armor = getstati(STAT_ARMOR);
1358
1359                 // code to check for spectatee_status changes is in Ent_ClientData()
1360                 // prev_p_health and prev_health can be set to -1 there
1361
1362                 if (prev_p_health == -1)
1363                 {
1364                         // no effect
1365                         health_beforedamage = 0;
1366                         armor_beforedamage = 0;
1367                         health_damagetime = 0;
1368                         armor_damagetime = 0;
1369                         prev_health = health;
1370                         prev_armor = armor;
1371                         old_p_health = health;
1372                         old_p_armor = armor;
1373                         prev_p_health = health;
1374                         prev_p_armor = armor;
1375                 }
1376                 else if (prev_health == -1)
1377                 {
1378                         //start the load effect
1379                         health_damagetime = 0;
1380                         armor_damagetime = 0;
1381                         prev_health = 0;
1382                         prev_armor = 0;
1383                 }
1384                 fuel = getstati(STAT_FUEL);
1385         }
1386         else
1387         {
1388                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1389
1390                 health = 150;
1391                 armor = 75;
1392                 fuel = 20;
1393         }
1394
1395         HUD_Panel_UpdateCvars(healtharmor);
1396         HUD_Panel_ApplyFadeAlpha();
1397         vector pos, mySize;
1398         pos = panel_pos;
1399         mySize = panel_size;
1400
1401         HUD_Panel_DrawBg(1);
1402         if(panel_bg_padding)
1403         {
1404                 pos += '1 1 0' * panel_bg_padding;
1405                 mySize -= '2 2 0' * panel_bg_padding;
1406         }
1407
1408         float baralign = autocvar_hud_panel_healtharmor_baralign;
1409         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1410
1411     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1412     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1413         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1414         {
1415                 vector v;
1416                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1417
1418                 float x;
1419                 x = floor(v_x + 1);
1420
1421         float maxtotal = maxhealth + maxarmor;
1422                 string biggercount;
1423                 if(v_z) // NOT fully armored
1424                 {
1425                         biggercount = "health";
1426                         if(autocvar_hud_panel_healtharmor_progressbar)
1427                         {
1428                                 HUD_Panel_GetProgressBarColor(health);
1429                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1430                         }
1431                         if(armor)
1432             if(autocvar_hud_panel_healtharmor_text)
1433                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1434                 }
1435                 else
1436                 {
1437                         biggercount = "armor";
1438                         if(autocvar_hud_panel_healtharmor_progressbar)
1439                         {
1440                                 HUD_Panel_GetProgressBarColor(armor);
1441                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1442                         }
1443                         if(health)
1444             if(autocvar_hud_panel_healtharmor_text)
1445                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1446                 }
1447         if(autocvar_hud_panel_healtharmor_text)
1448                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1449
1450                 if(fuel)
1451                 {
1452                         HUD_Panel_GetProgressBarColor(fuel);
1453                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1454                 }
1455         }
1456         else
1457         {
1458                 float panel_ar = mySize_x/mySize_y;
1459                 float is_vertical = (panel_ar < 1);
1460                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1461                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1462                 {
1463                         mySize_x *= 0.5;
1464                         if (autocvar_hud_panel_healtharmor_flip)
1465                                 health_offset_x = mySize_x;
1466                         else
1467                                 armor_offset_x = mySize_x;
1468                 }
1469                 else
1470                 {
1471                         mySize_y *= 0.5;
1472                         if (autocvar_hud_panel_healtharmor_flip)
1473                                 health_offset_y = mySize_y;
1474                         else
1475                                 armor_offset_y = mySize_y;
1476                 }
1477
1478                 float health_baralign, armor_baralign, fuel_baralign;
1479                 float health_iconalign, armor_iconalign;
1480                 if (autocvar_hud_panel_healtharmor_flip)
1481                 {
1482                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1483                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1484                         fuel_baralign = health_baralign;
1485                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1486                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487                 }
1488                 else
1489                 {
1490                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1491                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1492                         fuel_baralign = armor_baralign;
1493                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1494                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495                 }
1496
1497                 //if(health)
1498                 {
1499                         if(autocvar_hud_panel_healtharmor_progressbar)
1500                         {
1501                                 HUD_Panel_GetProgressBarColor(health);
1502                                 float p_health, pain_health_alpha;
1503                                 p_health = health;
1504                                 pain_health_alpha = 1;
1505                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1506                                 {
1507                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1508                                         {
1509                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1510                                                 {
1511                                                         if (time - old_p_healthtime < 1)
1512                                                                 old_p_health = prev_p_health;
1513                                                         else
1514                                                                 old_p_health = prev_health;
1515                                                         old_p_healthtime = time;
1516                                                 }
1517                                                 if (time - old_p_healthtime < 1)
1518                                                 {
1519                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1520                                                         prev_p_health = p_health;
1521                                                 }
1522                                         }
1523                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1524                                         {
1525                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1526                                                 {
1527                                                         if (time - health_damagetime >= 1)
1528                                                                 health_beforedamage = prev_health;
1529                                                         health_damagetime = time;
1530                                                 }
1531                                                 if (time - health_damagetime < 1)
1532                                                 {
1533                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1534                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1535                                                 }
1536                                         }
1537                                         prev_health = health;
1538
1539                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1540                                         {
1541                                                 float BLINK_FACTOR = 0.15;
1542                                                 float BLINK_BASE = 0.85;
1543                                                 float BLINK_FREQ = 9; 
1544                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1545                                         }
1546                                 }
1547                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1548                         }
1549                         if(autocvar_hud_panel_healtharmor_text)
1550                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1551                 }
1552
1553                 if(armor)
1554                 {
1555                         if(autocvar_hud_panel_healtharmor_progressbar)
1556                         {
1557                                 HUD_Panel_GetProgressBarColor(armor);
1558                                 float p_armor;
1559                                 p_armor = armor;
1560                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1561                                 {
1562                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1563                                         {
1564                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1565                                                 {
1566                                                         if (time - old_p_armortime < 1)
1567                                                                 old_p_armor = prev_p_armor;
1568                                                         else
1569                                                                 old_p_armor = prev_armor;
1570                                                         old_p_armortime = time;
1571                                                 }
1572                                                 if (time - old_p_armortime < 1)
1573                                                 {
1574                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1575                                                         prev_p_armor = p_armor;
1576                                                 }
1577                                         }
1578                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1579                                         {
1580                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1581                                                 {
1582                                                         if (time - armor_damagetime >= 1)
1583                                                                 armor_beforedamage = prev_armor;
1584                                                         armor_damagetime = time;
1585                                                 }
1586                                                 if (time - armor_damagetime < 1)
1587                                                 {
1588                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1589                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1590                                                 }
1591                                         }
1592                                         prev_armor = armor;
1593                                 }
1594                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1595                         }
1596                         if(autocvar_hud_panel_healtharmor_text)
1597                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1598                 }
1599
1600                 if(fuel)
1601                 {
1602                         if (is_vertical)
1603                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1604                         else
1605                                 mySize_y *= 0.2;
1606                         if (panel_ar >= 4)
1607                                 mySize_x *= 2; //restore full panel size
1608                         else if (panel_ar < 1/4)
1609                                 mySize_y *= 2; //restore full panel size
1610                         HUD_Panel_GetProgressBarColor(fuel);
1611                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1612                 }
1613         }
1614 }
1615
1616 // Notification area (#4)
1617 //
1618
1619 string Weapon_SuicideMessage(float deathtype)
1620 {
1621         w_deathtype = deathtype;
1622         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1623         return w_deathtypestring;
1624 }
1625
1626 string Weapon_KillMessage(float deathtype)
1627 {
1628         w_deathtype = deathtype;
1629         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1630         return w_deathtypestring;
1631 }
1632
1633 #define KN_MAX_ENTRIES 10
1634 float kn_index;
1635 float killnotify_times[KN_MAX_ENTRIES];
1636 float killnotify_deathtype[KN_MAX_ENTRIES];
1637 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1638 string killnotify_attackers[KN_MAX_ENTRIES];
1639 string killnotify_victims[KN_MAX_ENTRIES];
1640 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1641 {
1642         --kn_index;
1643         if (kn_index == -1)
1644                 kn_index = KN_MAX_ENTRIES-1;
1645         killnotify_times[kn_index] = time;
1646         killnotify_deathtype[kn_index] = wpn;
1647         killnotify_actiontype[kn_index] = actiontype;
1648         if(killnotify_attackers[kn_index])
1649                 strunzone(killnotify_attackers[kn_index]);
1650         killnotify_attackers[kn_index] = strzone(attacker);
1651         if(killnotify_victims[kn_index])
1652                 strunzone(killnotify_victims[kn_index]);
1653         killnotify_victims[kn_index] = strzone(victim);
1654 }
1655
1656 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1657 {
1658         float w;
1659         float alsoprint, gentle;
1660         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1661         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1662         
1663         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1664                 return;
1665
1666         if(msg == MSG_SUICIDE) {
1667                 w = DEATH_WEAPONOF(type);
1668                 if(WEP_VALID(w)) {
1669                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1670                         if (alsoprint)
1671                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1672                 } else if (type == DEATH_KILL) {
1673                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1674                         if (alsoprint)
1675                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1676                 } else if (type == DEATH_ROT) {
1677                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1678                         if (alsoprint)
1679                                 print (sprintf(_("^1%s^1 died\n"), s1));
1680                 } else if (type == DEATH_NOAMMO) {
1681                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1682                         if (alsoprint)
1683                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1684                 } else if (type == DEATH_CAMP) {
1685                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1686                         if (alsoprint)
1687                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1688                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1689                         HUD_KillNotify_Push(s1, "", 0, type);
1690                         if (alsoprint)
1691                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1692                 } else if (type == DEATH_CHEAT) {
1693                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1694                         if (alsoprint)
1695                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1696                 } else if (type == DEATH_FIRE) {
1697                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1698                         if (alsoprint)
1699                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1700                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1701                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1702                         if (alsoprint)
1703                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1704                 } 
1705                 
1706                 if (stof(s2) > 2) // killcount > 2
1707                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1708         } else if(msg == MSG_KILL) {
1709                 w = DEATH_WEAPONOF(type);
1710                 if(WEP_VALID(w)) {
1711                         HUD_KillNotify_Push(s1, s2, 1, type);
1712                         if (alsoprint)
1713                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1714                 }
1715                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1716                         HUD_KillNotify_Push(s1, s2, 1, type);
1717                         if(alsoprint)
1718                         {
1719                                 if(gentle) {
1720                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1721                                 } else {
1722                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1723                                 }
1724                         }
1725                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1726                                 if(gentle)
1727                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1728                                 else
1729                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1730                         }
1731                         else if (stof(s2) > 2) {
1732                                 if(gentle)
1733                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1734                                 else
1735                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1736                         }
1737                 }
1738                 else if(type == KILL_FIRST_BLOOD)
1739                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1740                 else if (type == DEATH_TELEFRAG) {
1741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1742                         if(gentle)
1743                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1744                         else
1745                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1746                 }
1747                 else if (type == DEATH_DROWN) {
1748                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1749                         if(alsoprint)
1750                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1751                 }
1752                 else if (type == DEATH_SLIME) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1756                 }
1757                 else if (type == DEATH_LAVA) {
1758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1761                 }
1762                 else if (type == DEATH_FALL) {
1763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1764                         if(alsoprint)
1765                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1766                 }
1767                 else if (type == DEATH_SHOOTING_STAR) {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1771                 }
1772                 else if (type == DEATH_SWAMP) {
1773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1774                         if(alsoprint)
1775                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1776                 }
1777                 else if (type == DEATH_HURTTRIGGER)
1778                 {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1780                         if(alsoprint)
1781                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1782                 } else if(type == DEATH_VHCRUSH) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1786                 } else if(type == DEATH_SBMINIGUN) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1790                 } else if(type == DEATH_SBROCKET) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1794                 } else if(type == DEATH_SBBLOWUP) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1798                 } else if(type == DEATH_WAKIGUN) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1802                 } else if(type == DEATH_BUMB_GUN) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1806                 } else if(type == DEATH_WAKIROCKET) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1810                 } else if(type == DEATH_WAKIBLOWUP) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812                         if(alsoprint)
1813                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1814                 } else if(type == DEATH_RAPTOR_CANNON) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1816                         if(alsoprint)
1817                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1818                 } else if(type == DEATH_RAPTOR_BOMB) {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1820                         if(alsoprint)
1821                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1822                 } else if(type == DEATH_RAPTOR_DEATH) {
1823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1824                         if(alsoprint)
1825                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1826                 } else if(type == DEATH_TURRET) {
1827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1828                         if(alsoprint)
1829                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1830                 } else if(type == DEATH_TOUCHEXPLODE) {
1831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1832                         if(alsoprint)
1833                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1834                 } else if(type == DEATH_CHEAT) {
1835                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1836                         if(alsoprint)
1837                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1838                 } else if (type == DEATH_FIRE) {
1839                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1840                         if(alsoprint)
1841                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1842                 } else if (type == DEATH_CUSTOM) {
1843                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1844                         if(alsoprint)
1845                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1846                 } else if (type == DEATH_HURTTRIGGER) {
1847                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1848                         if(alsoprint)
1849                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1850                 } else {
1851                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1852                         if(alsoprint)
1853                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1854                 }
1855         } else if(msg == MSG_SPREE) {
1856                 if(type == KILL_END_SPREE) {
1857                         if(gentle)
1858                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1859                         else
1860                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1861                 } else if(type == KILL_SPREE) {
1862                         if(gentle)
1863                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1864                         else
1865                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1866                 } else if(type == KILL_SPREE_3) {
1867                         if(gentle)
1868                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1869                         else
1870                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1871                 } else if(type == KILL_SPREE_5) {
1872                         if(gentle)
1873                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1874                         else
1875                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1876                 } else if(type == KILL_SPREE_10) {
1877                         if(gentle)
1878                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1879                         else
1880                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1881                 } else if(type == KILL_SPREE_15) {
1882                         if(gentle)
1883                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1884                         else
1885                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1886                 } else if(type == KILL_SPREE_20) {
1887                         if(gentle)
1888                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1889                         else
1890                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1891                 } else if(type == KILL_SPREE_25) {
1892                         if(gentle)
1893                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1894                         else
1895                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1896                 } else if(type == KILL_SPREE_30) {
1897                         if(gentle)
1898                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1899                         else
1900                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1901                 }
1902         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1903                 if (type == DEATH_DROWN) {
1904                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1905                         if(alsoprint)
1906                         {
1907                                 if(gentle)
1908                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1909                                 else
1910                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1911                         }
1912                 } else if (type == DEATH_SLIME) {
1913                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1914                         if(alsoprint)
1915                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1916                 } else if (type == DEATH_LAVA) {
1917                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1918                         if(alsoprint)
1919                         {
1920                                 if(gentle)
1921                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1922                                 else
1923                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1924                         }
1925                 } else if (type == DEATH_FALL) {
1926                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1927                         if(alsoprint)
1928                         {
1929                                 if(gentle)
1930                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1931                                 else
1932                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1933                         }
1934                 } else if (type == DEATH_SHOOTING_STAR) {
1935                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1936                         if(alsoprint)
1937                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1938                 } else if (type == DEATH_SWAMP) {
1939                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1940                         if(alsoprint)
1941                         {
1942                                 if(gentle)
1943                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1944                                 else
1945                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1946                         }
1947                 } else if(DEATH_ISTURRET(type)) {
1948                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1949                         if(alsoprint)
1950                         {
1951                                 if(gentle)
1952                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1953                                 else
1954                                 {
1955                                         switch(type)
1956                                         {
1957                                                 case DEATH_TURRET_EWHEEL:
1958                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1959                                                         break;
1960                                                 case DEATH_TURRET_FLAC:
1961                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1962                                                         break;
1963                                                 case DEATH_TURRET_MACHINEGUN:
1964                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1965                                                         break;
1966                                                 case DEATH_TURRET_WALKER_GUN:
1967                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1968                                                         break;
1969                                                 case DEATH_TURRET_WALKER_MEELE:
1970                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1971                                                         break;
1972                                                 case DEATH_TURRET_WALKER_ROCKET:
1973                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1974                                                         break;
1975                                                 case DEATH_TURRET_HELLION:
1976                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1977                                                         break;
1978                                                 case DEATH_TURRET_HK:
1979                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1980                                                         break;
1981                                                 case DEATH_TURRET_MLRS:
1982                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1983                                                         break;
1984                                                 case DEATH_TURRET_PLASMA:
1985                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1986                                                         break;
1987                                                 case DEATH_TURRET_PHASER:
1988                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1989                                                         break;
1990                                                 case DEATH_TURRET_TESLA:                        
1991                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1992                                                         break;
1993                                         }
1994                                 }
1995                         }
1996                 } else if (type == DEATH_CUSTOM) {
1997                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1998                         if(alsoprint)
1999                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2000                 } else if (type == DEATH_HURTTRIGGER) {
2001                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2002                         if(alsoprint)
2003                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2004                 } else if(type == DEATH_TOUCHEXPLODE) {
2005                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2006                         if(alsoprint)
2007                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2008                 } else if(type == DEATH_CHEAT) {
2009                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2010                         if(alsoprint)
2011                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2012                 } else if(type == DEATH_FIRE) {
2013                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2014                         if(alsoprint)
2015                         {
2016                                 if(gentle)
2017                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2018                                 else
2019                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2020                                 }
2021                 } else {
2022                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2023                         if(alsoprint)
2024                         {
2025                                 if(gentle)
2026                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2027                                 else
2028                                         print (sprintf(_("^1%s^1 died\n"), s1));
2029                         }
2030                 }
2031         } else if(msg == MSG_KILL_ACTION_SPREE) {
2032                 if(gentle)
2033                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2034                 else
2035                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2036         } else if(msg == MSG_INFO) {
2037                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2038                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2039                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2040                 } else if(type == INFO_LOSTFLAG) {
2041                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2042                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2043                 } else if(type == INFO_PICKUPFLAG) {
2044                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2045                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2046                 } else if(type == INFO_RETURNFLAG) {
2047                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2048                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2049                 } else if(type == INFO_CAPTUREFLAG) {
2050                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2051                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2052                 }
2053         } else if(msg == MSG_RACE) {
2054                 if(type == RACE_SERVER_RECORD) {
2055                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2056                 }
2057                 else if(type == RACE_NEW_RANK) {
2058                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2059                 }
2060                 else if(type == RACE_NEW_TIME) {
2061                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2062                 }
2063                 else if(type == RACE_FAIL) {
2064                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2065                 }
2066         } else if(msg == MSG_KA) {
2067                 if(type == KA_PICKUPBALL) {
2068                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2069                         if(alsoprint)
2070                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2071                 }
2072                 else if(type == KA_DROPBALL) {
2073                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2074                         if(alsoprint)
2075                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2076                 }
2077         }
2078 }
2079
2080 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2081 {
2082         float gentle;
2083         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2084         if(msg == MSG_SUICIDE) {
2085                 if (type == DEATH_TEAMCHANGE) {
2086                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2087                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2088                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2089                 } else if (type == DEATH_CAMP) {
2090                         if(gentle)
2091                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2092                         else
2093                                 centerprint_hud(_("^1Die camper!"));
2094                 } else if (type == DEATH_NOAMMO) {
2095                         if(gentle)
2096                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2097                         else
2098                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2099                 } else if (type == DEATH_ROT) {
2100                         if(gentle)
2101                                 centerprint_hud(_("^1You need to preserve your health"));
2102                         else
2103                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2104                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2105                         if(gentle)
2106                                 centerprint_hud(_("^1Don't go against team mates!"));
2107                         else
2108                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2109                 } else if (type == DEATH_QUIET) {
2110                         // do nothing
2111                 } else { // generic message
2112                         if(gentle)
2113                                 centerprint_hud(_("^1You need to be more careful!"));
2114                         else
2115                                 centerprint_hud(_("^1You killed your own dumb self!"));
2116                 }
2117         } else if(msg == MSG_KILL) {
2118                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2119                         if(gentle) {
2120                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2121                         } else {
2122                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2123                         }
2124                 } else if (type == KILL_FIRST_BLOOD) {
2125                         if(gentle) {
2126                                 centerprint_hud(_("^1First score"));
2127                         } else {
2128                                 centerprint_hud(_("^1First blood"));
2129                         }
2130                 } else if (type == KILL_FIRST_VICTIM) {
2131                         if(gentle) {
2132                                 centerprint_hud(_("^1First casualty"));
2133                         } else {
2134                                 centerprint_hud(_("^1First victim"));
2135                         }
2136                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2137                         if(gentle) {
2138                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2139                         } else {
2140                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2141                         }
2142                 } else if (type == KILL_TYPEFRAGGED) {
2143                         if(gentle) {
2144                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2145                         } else {
2146                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2147                         }
2148                 } else if (type == KILL_FRAG) {
2149                         if(gentle) {
2150                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2151                         } else {
2152                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2153                         }
2154                 } else { // generic message
2155                         if(gentle) {
2156                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2157                         } else {
2158                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2159                         }
2160                 }
2161         } else if(msg == MSG_KILL_ACTION) {
2162                 // TODO: invent more centerprints here?
2163                 centerprint_hud(_("^1Watch your step!"));
2164         }
2165 }
2166
2167 void HUD_Notify (void)
2168 {
2169         if(!autocvar__hud_configure)
2170         {
2171                 if(!autocvar_hud_panel_notify) return;
2172         }
2173         else
2174                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2175
2176         HUD_Panel_UpdateCvars(notify);
2177         HUD_Panel_ApplyFadeAlpha();
2178         vector pos, mySize;
2179         pos = panel_pos;
2180         mySize = panel_size;
2181
2182         HUD_Panel_DrawBg(1);
2183         if(panel_bg_padding)
2184         {
2185                 pos += '1 1 0' * panel_bg_padding;
2186                 mySize -= '2 2 0' * panel_bg_padding;
2187         }
2188
2189         float entries, height;
2190         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2191         height = mySize_y/entries;
2192         
2193         vector fontsize;
2194         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2195         fontsize = '0.5 0.5 0' * fontheight;
2196
2197         float a;
2198         float when;
2199         when = autocvar_hud_panel_notify_time;
2200         float fadetime;
2201         fadetime = autocvar_hud_panel_notify_fadetime;
2202
2203         string s;
2204
2205         vector pos_attacker, pos_victim;
2206         vector weap_pos;
2207         float width_attacker;
2208         string attacker, victim;
2209
2210         float i, j, w, type, step, limit;
2211         if(autocvar_hud_panel_notify_flip) //order items from the top down
2212         {
2213                 i = 0;
2214                 step = +1;
2215                 limit = entries;
2216         }
2217         else //order items from the bottom up
2218         {
2219                 i = entries - 1;
2220                 step = -1;
2221                 limit = -1;
2222         }
2223
2224         for(j = kn_index;  i != limit;  i += step, ++j)
2225         {
2226                 if(autocvar__hud_configure)
2227                 {
2228                         if (step == +1)
2229                                 a = i;
2230                         else // inverse order
2231                                 a = entries - 1 - i;
2232                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2233                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2234                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2235                         a = bound(0, (when - a) / 4, 1);
2236                         goto hud_config_notifyprint;
2237                 }
2238
2239                 if (j == KN_MAX_ENTRIES)
2240                         j = 0;
2241
2242                 if(killnotify_times[j] + when > time)
2243                         a = 1;
2244                 else if(fadetime)
2245                 {
2246                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2247                         if(!a)
2248                         {
2249                                 break;
2250                         }
2251                 }
2252                 else
2253                 {
2254                         break;
2255                 }
2256
2257                 s = "";
2258
2259                 type = killnotify_deathtype[j];
2260                 w = DEATH_WEAPONOF(type);
2261
2262                 // TODO: maybe print in team colors?
2263                 //
2264                 // Y [used by] X
2265                 if(killnotify_actiontype[j] == 0) 
2266                 {
2267                         if(type == DEATH_GENERIC)
2268                         {
2269                                 s = "notify_death";
2270                         }
2271                         else if(type == DEATH_NOAMMO)
2272                         {
2273                                 s = "notify_outofammo";
2274                         }
2275                         else if(type == DEATH_KILL)
2276                         {
2277                                 s = "notify_selfkill";
2278                         }
2279                         else if(type == DEATH_CAMP)
2280                         {
2281                                 s = "notify_camping";
2282                         }
2283                         else if(type == KILL_TEAM_RED)
2284                         {
2285                                 s = "notify_teamkill_red";
2286                         }
2287                         else if(type == KILL_TEAM_BLUE)
2288                         {
2289                                 s = "notify_teamkill_blue";
2290                         }
2291                         else if(type == DEATH_DROWN)
2292                         {
2293                                 s = "notify_water";
2294                         }
2295                         else if(type == DEATH_SLIME)
2296                         {
2297                                 s = "notify_slime";
2298                         }
2299                         else if(type == DEATH_LAVA)
2300                         {
2301                                 s = "notify_lava";
2302                         }
2303                         else if(type == DEATH_FALL)
2304                         {
2305                                 s = "notify_fall";
2306                         }
2307                         else if(type == DEATH_SHOOTING_STAR)
2308                         {
2309                                 s = "notify_shootingstar";
2310                         }
2311                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2312                         {
2313                                 s = "notify_death";
2314                         }
2315                         else if(type == INFO_GOTFLAG)
2316                         {
2317                                 if(killnotify_victims[j] == "^1RED^7 flag")
2318                                 {
2319                                         s = "notify_red_taken";
2320                                 }
2321                                 else
2322                                 {
2323                                         s = "notify_blue_taken";
2324                                 }
2325                         }
2326                         else if(type == INFO_RETURNFLAG)
2327                         {
2328                                 if(killnotify_victims[j] == "^1RED^7 flag")
2329                                 {
2330                                         s = "notify_red_returned";
2331                                 }
2332                                 else
2333                                 {
2334                                         s = "notify_blue_returned";
2335                                 }
2336                         }
2337                         else if(type == INFO_LOSTFLAG)
2338                         {
2339                                 if(killnotify_victims[j] == "^1RED^7 flag")
2340                                 {
2341                                         s = "notify_red_lost";
2342                                 }
2343                                 else
2344                                 {
2345                                         s = "notify_blue_lost";
2346                                 }
2347                         }
2348                         else if(type == INFO_CAPTUREFLAG)
2349                         {
2350                                 if(killnotify_victims[j] == "^1RED^7 flag")
2351                                 {
2352                                         s = "notify_red_captured";
2353                                 }
2354                                 else
2355                                 {
2356                                         s = "notify_blue_captured";
2357                                 }
2358                         }
2359                         else if(type == KA_DROPBALL)
2360                         {
2361                                 s = "notify_balldropped";
2362                         }
2363                         else if(type == KA_PICKUPBALL)
2364                         {
2365                                 s = "notify_ballpickedup";
2366                         }
2367                         
2368                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2369                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2370                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2371
2372                         if(s != "")
2373                         {
2374                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2375                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2376                         }
2377                 }
2378                 // X [did action to] Y
2379                 else
2380                 {
2381                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2382                         {
2383                                 s = "notify_melee_laser";
2384                         }
2385                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2386                         {
2387                                 s = "notify_melee_shotgun";
2388                         }
2389                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2390                         {
2391                                 s = "notify_headshot";
2392                         }
2393                         else if(WEP_VALID(w))
2394                         {
2395                                 self = get_weaponinfo(w);
2396                                 s = strcat("weapon", self.netname);
2397                         }
2398                         else if(type == KILL_TEAM_RED)
2399                         {
2400                                 s = "notify_teamkill_red";
2401                         }
2402                         else if(type == KILL_TEAM_BLUE)
2403                         {
2404                                 s = "notify_teamkill_red";
2405                         }
2406                         else if(type == DEATH_TELEFRAG)
2407                         {
2408                                 s = "notify_telefrag";
2409                         }
2410                         else if(type == DEATH_DROWN)
2411                         {
2412                                 s = "notify_water";
2413                         }
2414                         else if(type == DEATH_SLIME)
2415                         {
2416                                 s = "notify_slime";
2417                         }
2418                         else if(type == DEATH_LAVA)
2419                         {
2420                                 s = "notify_lava";
2421                         }
2422                         else if(type == DEATH_FALL)
2423                         {
2424                                 s = "notify_fall";
2425                         }
2426                         else if(type == DEATH_SHOOTING_STAR)
2427                         {
2428                                 s = "notify_shootingstar";
2429                         }
2430                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2431                         {
2432                                 s = "notify_void";
2433                         }
2434                         else if(type == RACE_SERVER_RECORD)
2435                         {
2436                                 s = "race_newrecordserver";
2437                         }
2438                         else if(type == RACE_NEW_RANK)
2439                         {
2440                                 s = "race_newrankyellow";
2441                         }
2442                         else if(type == RACE_NEW_TIME)
2443                         {
2444                                 s = "race_newtime";
2445                         }
2446                         else if(type == RACE_FAIL)
2447                         {
2448                                 s = "race_newfail";
2449                         }
2450
2451                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2452                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2453 :hud_config_notifyprint
2454                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2455                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2456                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2457                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2458
2459                         if(s != "")
2460                         {
2461                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2462                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2463                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2464                         }
2465                 }
2466         }
2467 }
2468
2469 // Timer (#5)
2470 //
2471 // TODO: macro
2472 string seconds_tostring(float sec)
2473 {
2474         float minutes;
2475         minutes = floor(sec / 60);
2476
2477         sec -= minutes * 60;
2478         return sprintf("%d:%02d", minutes, sec);
2479 }
2480
2481 void HUD_Timer(void)
2482 {
2483         if(!autocvar__hud_configure)
2484         {
2485                 if(!autocvar_hud_panel_timer) return;
2486         }
2487         else
2488                 hud_configure_active_panel = HUD_PANEL_TIMER;
2489
2490         HUD_Panel_UpdateCvars(timer);
2491         HUD_Panel_ApplyFadeAlpha();
2492
2493         draw_beginBoldFont();
2494
2495         vector pos, mySize;
2496         pos = panel_pos;
2497         mySize = panel_size;
2498
2499         HUD_Panel_DrawBg(1);
2500         if(panel_bg_padding)
2501         {
2502                 pos += '1 1 0' * panel_bg_padding;
2503                 mySize -= '2 2 0' * panel_bg_padding;
2504         }
2505
2506         string timer;
2507         float timelimit, elapsedTime, timeleft, minutesLeft;
2508
2509         timelimit = getstatf(STAT_TIMELIMIT);
2510
2511         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2512         timeleft = ceil(timeleft);
2513
2514         minutesLeft = floor(timeleft / 60);
2515
2516         vector timer_color;
2517         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2518                 timer_color = '1 1 1'; //white
2519         else if(minutesLeft >= 1)
2520                 timer_color = '1 1 0'; //yellow
2521         else
2522                 timer_color = '1 0 0'; //red
2523
2524         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2525                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2526                         //while restart is still active, show 00:00
2527                         timer = seconds_tostring(0);
2528                 } else {
2529                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2530                         timer = seconds_tostring(elapsedTime);
2531                 }
2532         } else {
2533                 timer = seconds_tostring(timeleft);
2534         }
2535
2536         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2537
2538         draw_endBoldFont();
2539 }
2540
2541 // Radar (#6)
2542 //
2543 void HUD_Radar(void)
2544 {
2545         if (!autocvar__hud_configure)
2546         {
2547                 if (hud_panel_radar_maximized)
2548                 {
2549                         if (!hud_draw_maximized) return;
2550                 }
2551                 else
2552                 {
2553                         if (autocvar_hud_panel_radar == 0) return;
2554                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2555                 }
2556         }
2557         else
2558                 hud_configure_active_panel = HUD_PANEL_RADAR;
2559
2560         HUD_Panel_UpdateCvars(radar);
2561         HUD_Panel_ApplyFadeAlpha();
2562
2563         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2564         {
2565                 panel_size = autocvar_hud_panel_radar_maximized_size;
2566                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2567                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2568                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2569                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2570                 
2571                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2572                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2573         }
2574
2575         vector pos, mySize;
2576         pos = panel_pos;
2577         mySize = panel_size;
2578
2579         HUD_Panel_DrawBg(1);
2580         if(panel_bg_padding)
2581         {
2582                 pos += '1 1 0' * panel_bg_padding;
2583                 mySize -= '2 2 0' * panel_bg_padding;
2584         }
2585
2586         float color2;
2587         entity tm;
2588         float scale2d, normalsize, bigsize;
2589         float f;
2590
2591         teamradar_origin2d = pos + 0.5 * mySize;
2592         teamradar_size2d = mySize;
2593
2594         if(minimapname == "")
2595                 return;
2596
2597         teamradar_loadcvars();
2598
2599         switch(hud_panel_radar_zoommode)
2600         {
2601                 default:
2602                 case 0:
2603                         f = current_zoomfraction;
2604                         break;
2605                 case 1:
2606                         f = 1 - current_zoomfraction;
2607                         break;
2608                 case 2:
2609                         f = 0;
2610                         break;
2611                 case 3:
2612                         f = 1;
2613                         break;
2614         }
2615
2616         switch(hud_panel_radar_rotation)
2617         {
2618                 case 0:
2619                         teamradar_angle = view_angles_y - 90;
2620                         break;
2621                 default:
2622                         teamradar_angle = 90 * hud_panel_radar_rotation;
2623                         break;
2624         }
2625
2626         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2627         teamradar_size2d = mySize;
2628
2629         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2630
2631         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2632         if(hud_panel_radar_rotation == 0)
2633         {
2634                 // max-min distance must fit the radar in any rotation
2635                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2636         }
2637         else
2638         {
2639                 vector c0, c1, c2, c3, span;
2640                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2641                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2642                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2643                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2644                 span = '0 0 0';
2645                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2646                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2647
2648                 // max-min distance must fit the radar in x=x, y=y
2649                 bigsize = min(
2650                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2651                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2652                 );
2653         }
2654
2655         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2656         if(bigsize > normalsize)
2657                 normalsize = bigsize;
2658
2659         teamradar_size =
2660                   f * bigsize
2661                 + (1 - f) * normalsize;
2662         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2663                   f * mi_center
2664                 + (1 - f) * view_origin);
2665
2666         drawsetcliparea(
2667                 pos_x,
2668                 pos_y,
2669                 mySize_x,
2670                 mySize_y
2671         );
2672
2673         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2674
2675         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2676                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2677         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2678                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2679         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2680         {
2681                 color2 = GetPlayerColor(tm.sv_entnum);
2682                 //if(color == COLOR_SPECTATOR || color == color2)
2683                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2684         }
2685         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2686
2687         drawresetcliparea();
2688 }
2689
2690 // Score (#7)
2691 //
2692 void HUD_UpdatePlayerTeams();
2693 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2694 {
2695         float score;
2696         entity tm = world, pl;
2697 #define SCOREPANEL_MAX_ENTRIES 6
2698 #define SCOREPANEL_ASPECTRATIO 2
2699         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2700         vector fontsize = '1 1 0' * (mySize_y/entries);
2701
2702         vector rgb, score_color;
2703         rgb = '1 1 1';
2704         score_color = '1 1 1';
2705
2706         float name_size = mySize_x*0.75;
2707         float spacing_size = mySize_x*0.04;
2708         const float highlight_alpha = 0.2;
2709         float i = 0, me_printed = 0, first_pl = 0;
2710         string s;
2711         if (autocvar__hud_configure)
2712         {
2713                 float players_per_team = 0;
2714                 if (team_count)
2715                 {
2716                         // show team scores in the first line
2717                         float score_size = mySize_x / team_count;
2718                         players_per_team = max(2, ceil((entries - 1) / team_count));
2719                         for(i=0; i<team_count; ++i) {
2720                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2721                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2722                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2723                         }
2724                         first_pl = 1;
2725                         pos_y += fontsize_y;
2726                 }
2727                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2728                 for (i=first_pl; i<entries; ++i)
2729                 {
2730                         //simulate my score is lower than all displayed players,
2731                         //so that I don't appear at all showing pure rankings.
2732                         //This is to better show the difference between the 2 ranking views
2733                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2734                         {
2735                                 rgb = '1 1 0';
2736                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2737                                 s = GetPlayerName(player_localnum);
2738                                 score = 7;
2739                         }
2740                         else
2741                         {
2742                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2743                                 score -= 3;
2744                         }
2745
2746                         if (team_count)
2747                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2748                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2749                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2750                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2751                         pos_y += fontsize_y;
2752                 }
2753                 return;
2754         }
2755
2756         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2757                 HUD_UpdatePlayerTeams();
2758         if (team_count)
2759         {
2760                 // show team scores in the first line
2761                 float score_size = mySize_x / team_count;
2762                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2763                         if(tm.team == COLOR_SPECTATOR)
2764                                 continue;
2765                         if (tm.team == myteam)
2766                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2767                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2768                         ++i;
2769                 }
2770                 first_pl = 1;
2771                 pos_y += fontsize_y;
2772                 tm = teams.sort_next;
2773         }
2774         i = first_pl;
2775
2776         do
2777         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2778         {
2779                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2780                         continue;
2781
2782                 if (i == entries-1 && !me_printed && pl != me)
2783                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2784                 {
2785                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2786                                 if (pl.team != COLOR_SPECTATOR)
2787                                         break;
2788
2789                         if (pl)
2790                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2791                         else
2792                                 rgb = '1 0 0'; //last: red
2793                         pl = me;
2794                 }
2795
2796                 if (pl == me)
2797                 {
2798                         if (i == first_pl)
2799                                 rgb = '0 1 0'; //first: green
2800                         me_printed = 1;
2801                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2802                 }
2803                 if (team_count)
2804                         score_color = GetTeamRGB(pl.team) * 0.8;
2805                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2806                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2807                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2808                 pos_y += fontsize_y;
2809                 ++i;
2810         }
2811         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2812 }
2813
2814 void HUD_Score(void)
2815 {
2816         if(!autocvar__hud_configure)
2817         {
2818                 if(!autocvar_hud_panel_score) return;
2819                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2820         }
2821         else
2822                 hud_configure_active_panel = HUD_PANEL_SCORE;
2823
2824         HUD_Panel_UpdateCvars(score);
2825         HUD_Panel_ApplyFadeAlpha();
2826         vector pos, mySize;
2827         pos = panel_pos;
2828         mySize = panel_size;
2829
2830         HUD_Panel_DrawBg(1);
2831         if(panel_bg_padding)
2832         {
2833                 pos += '1 1 0' * panel_bg_padding;
2834                 mySize -= '2 2 0' * panel_bg_padding;
2835         }
2836
2837         float score, distribution = 0;
2838         string sign;
2839         vector distribution_color;
2840         entity tm, pl, me;
2841
2842 #ifdef COMPAT_XON050_ENGINE
2843         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2844 #else
2845         me = playerslots[player_localentnum - 1];
2846 #endif
2847
2848         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2849                 string timer, distrtimer;
2850
2851                 pl = players.sort_next;
2852                 if(pl == me)
2853                         pl = pl.sort_next;
2854                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2855                         if(pl.scores[ps_primary] == 0)
2856                                 pl = world;
2857
2858                 score = me.(scores[ps_primary]);
2859                 timer = TIME_ENCODED_TOSTRING(score);
2860
2861                 draw_beginBoldFont();
2862                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2863                         // distribution display
2864                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2865
2866                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2867
2868                         if (distribution <= 0) {
2869                                 distribution_color = '0 1 0';
2870                                 sign = "-";
2871                         }
2872                         else {
2873                                 distribution_color = '1 0 0';
2874                                 sign = "+";
2875                         }
2876                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2877                 }
2878                 // race record display
2879                 if (distribution <= 0)
2880                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2881                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2882                 draw_endBoldFont();
2883         } else if (!teamplay) { // non-teamgames
2884                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2885                 {
2886                         HUD_Score_Rankings(pos, mySize, me, 0);
2887                         return;
2888                 }
2889                 // me vector := [team/connected frags id]
2890                 pl = players.sort_next;
2891                 if(pl == me)
2892                         pl = pl.sort_next;
2893
2894                 if(autocvar__hud_configure)
2895                         distribution = 42;
2896                 else if(pl)
2897                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2898                 else
2899                         distribution = 0;
2900
2901                 score = me.(scores[ps_primary]);
2902                 if(autocvar__hud_configure)
2903                         score = 123;
2904
2905                 if(distribution >= 5)
2906                         distribution_color = eY;
2907                 else if(distribution >= 0)
2908                         distribution_color = '1 1 1';
2909                 else if(distribution >= -5)
2910                         distribution_color = '1 1 0';
2911                 else
2912                         distribution_color = eX;
2913
2914                 string distribution_str;
2915                 distribution_str = ftos(distribution);
2916                 draw_beginBoldFont();
2917                 if (distribution >= 0)
2918                 {
2919                         if (distribution > 0)
2920                                 distribution_str = strcat("+", distribution_str);
2921                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2922                 }
2923                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2924                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2925                 draw_endBoldFont();
2926         } else { // teamgames
2927                 float scores_count = 0, row, column, rows = 0, columns = 0;
2928                 local noref vector offset = '0 0 0';
2929                 vector score_pos, score_size; //for scores other than myteam
2930                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2931                 {
2932                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2933                                 ++scores_count;
2934                         if (autocvar_hud_panel_score_rankings)
2935                         {
2936                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2937                                 return;
2938                         }
2939                         rows = mySize_y/mySize_x;
2940                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2941                         //                               ^^^ ammo item aspect goes here
2942
2943                         columns = ceil(scores_count/rows);
2944
2945                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2946
2947                         float newSize;
2948                         if(score_size_x/score_size_y > 3)
2949                         {
2950                                 newSize = 3 * score_size_y;
2951                                 offset_x = score_size_x - newSize;
2952                                 pos_x += offset_x/2;
2953                                 score_size_x = newSize;
2954                         }
2955                         else
2956                         {
2957                                 newSize = 1/3 * score_size_x;
2958                                 offset_y = score_size_y - newSize;
2959                                 pos_y += offset_y/2;
2960                                 score_size_y = newSize;
2961                         }
2962                 }
2963                 else
2964                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2965
2966                 float max_fragcount;
2967                 max_fragcount = -99;
2968                 draw_beginBoldFont();
2969                 row = column = 0;
2970                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2971                         if(tm.team == COLOR_SPECTATOR)
2972                                 continue;
2973                         score = tm.(teamscores[ts_primary]);
2974                         if(autocvar__hud_configure)
2975                                 score = 123;
2976                         
2977                         if (score > max_fragcount)
2978                                 max_fragcount = score;
2979
2980                         if (spectatee_status == -1)
2981                         {
2982                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2983                                 if (max_fragcount == score)
2984                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2985                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2986                                 ++row;
2987                                 if(row >= rows)
2988                                 {
2989                                         row = 0;
2990                                         ++column;
2991                                 }
2992                         }
2993                         else if(tm.team == myteam) {
2994                                 if (max_fragcount == score)
2995                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2996                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2997                         } else {
2998                                 if (max_fragcount == score)
2999                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3000                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3001                                 ++rows;
3002                         }
3003                 }
3004                 draw_endBoldFont();
3005         }
3006 }
3007
3008 // Race timer (#8)
3009 //
3010 void HUD_RaceTimer (void)
3011 {
3012         if(!autocvar__hud_configure)
3013         {
3014                 if(!autocvar_hud_panel_racetimer) return;
3015                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3016                 if(spectatee_status == -1) return;
3017         }
3018         else
3019                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3020
3021         HUD_Panel_UpdateCvars(racetimer);
3022         HUD_Panel_ApplyFadeAlpha();
3023
3024         draw_beginBoldFont();
3025
3026         vector pos, mySize;
3027         pos = panel_pos;
3028         mySize = panel_size;
3029
3030         HUD_Panel_DrawBg(1);
3031         if(panel_bg_padding)
3032         {
3033                 pos += '1 1 0' * panel_bg_padding;
3034                 mySize -= '2 2 0' * panel_bg_padding;
3035         }
3036
3037         // always force 4:1 aspect
3038         vector newSize = '0 0 0';
3039         if(mySize_x/mySize_y > 4)
3040         {
3041                 newSize_x = 4 * mySize_y;
3042                 newSize_y = mySize_y;
3043
3044                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3045         }
3046         else
3047         {
3048                 newSize_y = 1/4 * mySize_x;
3049                 newSize_x = mySize_x;
3050
3051                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3052         }
3053         mySize = newSize;
3054
3055         float a, t;
3056         string s, forcetime;
3057
3058         if(autocvar__hud_configure)
3059         {
3060                 s = "0:13:37";
3061                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3062                 s = _("^1Intermediate 1 (+15.42)");
3063                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3064                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3065                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3066         }
3067         else if(race_checkpointtime)
3068         {
3069                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3070                 s = "";
3071                 forcetime = "";
3072                 if(a > 0) // just hit a checkpoint?
3073                 {
3074                         if(race_checkpoint != 254)
3075                         {
3076                                 if(race_time && race_previousbesttime)
3077                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3078                                 else
3079                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3080                                 if(race_time)
3081                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3082                         }
3083                 }
3084                 else
3085                 {
3086                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3087                         {
3088                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3089                                 if(a > 0) // next one?
3090                                 {
3091                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3092                                 }
3093                         }
3094                 }
3095
3096                 if(s != "" && a > 0)
3097                 {
3098                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3099                 }
3100
3101                 if(race_penaltytime)
3102                 {
3103                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3104                         if(a > 0)
3105                         {
3106                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3107                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3108                         }
3109                 }
3110
3111                 if(forcetime != "")
3112                 {
3113                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3114                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3115                 }
3116                 else
3117                         a = 1;
3118
3119                 if(race_laptime && race_checkpoint != 255)
3120                 {
3121                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3122                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3123                 }
3124         }
3125         else
3126         {
3127                 if(race_mycheckpointtime)
3128                 {
3129                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3130                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3131                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3132                 }
3133                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3134                 {
3135                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3136                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3137                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3138                 }
3139
3140                 if(race_penaltytime && !race_penaltyaccumulator)
3141                 {
3142                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3143                         a = bound(0, (1 + t - time), 1);
3144                         if(a > 0)
3145                         {
3146                                 if(time < t)
3147                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3148                                 else
3149                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3150                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3151                         }
3152                 }
3153         }
3154
3155         draw_endBoldFont();
3156 }
3157
3158 // Vote window (#9)
3159 //
3160 float vote_yescount;
3161 float vote_nocount;
3162 float vote_needed;
3163 float vote_highlighted; // currently selected vote
3164
3165 float vote_active; // is there an active vote?
3166 float vote_prev; // previous state of vote_active to check for a change
3167 float vote_alpha;
3168 float vote_change; // "time" when vote_active changed
3169
3170 void HUD_VoteWindow(void) 
3171 {
3172         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3173         {
3174                 vote_active = 1;
3175                 if (autocvar__hud_configure)
3176                 {
3177                         vote_yescount = 0;
3178                         vote_nocount = 0;
3179                         print(_("^1You must answer before entering hud configure mode\n"));
3180                         cvar_set("_hud_configure", "0");
3181                 }
3182                 if(vote_called_vote)
3183                         strunzone(vote_called_vote);
3184                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3185                 uid2name_dialog = 1;
3186         }
3187
3188         if(!autocvar__hud_configure)
3189         {
3190                 if(!autocvar_hud_panel_vote) return;
3191
3192                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3193                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3194
3195                 if(panel_bg_alpha_str == "") {
3196                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3197                 }
3198                 panel_bg_alpha = stof(panel_bg_alpha_str);
3199         }
3200         else
3201         {
3202                 hud_configure_active_panel = HUD_PANEL_VOTE;
3203
3204                 vote_yescount = 3;
3205                 vote_nocount = 2;
3206                 vote_needed = 4;
3207         }
3208
3209         string s;
3210         float a;
3211         if(vote_active != vote_prev) {
3212                 vote_change = time;
3213                 vote_prev = vote_active;
3214         }
3215
3216         if(vote_active || autocvar__hud_configure)
3217                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3218         else
3219                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3220
3221         if(!vote_alpha)
3222                 return;
3223
3224         HUD_Panel_UpdateCvars(vote);
3225         HUD_Panel_ApplyFadeAlpha();
3226
3227         if(uid2name_dialog)
3228         {
3229                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3230                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3231         }
3232
3233     // these must be below above block
3234         vector pos, mySize;
3235         pos = panel_pos;
3236         mySize = panel_size;
3237
3238         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3239         HUD_Panel_DrawBg(a);
3240         a = panel_fg_alpha * a;
3241
3242         if(panel_bg_padding)
3243         {
3244                 pos += '1 1 0' * panel_bg_padding;
3245                 mySize -= '2 2 0' * panel_bg_padding;
3246         }
3247
3248         // always force 3:1 aspect
3249         vector newSize = '0 0 0';
3250         if(mySize_x/mySize_y > 3)
3251         {
3252                 newSize_x = 3 * mySize_y;
3253                 newSize_y = mySize_y;
3254
3255                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3256         }
3257         else
3258         {
3259                 newSize_y = 1/3 * mySize_x;
3260                 newSize_x = mySize_x;
3261
3262                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3263         }
3264         mySize = newSize;
3265
3266         s = _("A vote has been called for:");
3267         if(uid2name_dialog)
3268                 s = _("Allow servers to store and display your name?");
3269         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3270         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3271         if(autocvar__hud_configure)
3272                 s = _("^1Configure the HUD");
3273         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3274
3275         // print the yes/no counts
3276     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3277         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3278     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3279         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3280
3281         // draw the progress bar backgrounds
3282         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3283
3284         // draw the highlights
3285         if(vote_highlighted == 1) {
3286                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3287                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3288         }
3289         else if(vote_highlighted == -1) {
3290                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3291                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3292         }
3293
3294         // draw the progress bars
3295         if(vote_yescount && vote_needed)
3296         {
3297                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3298                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3299         }
3300
3301         if(vote_nocount && vote_needed)
3302         {
3303                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3304                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3305         }
3306
3307         drawresetcliparea();
3308 }
3309
3310 // Mod icons panel (#10)
3311 //
3312
3313 float mod_active; // is there any active mod icon?
3314
3315 // Clan Arena HUD modicons
3316 void HUD_Mod_CA(vector pos, vector mySize)
3317 {
3318         mod_active = 1; // CA should never hide the mod icons panel
3319         float redalive, bluealive;
3320         redalive = getstati(STAT_REDALIVE);
3321         bluealive = getstati(STAT_BLUEALIVE);
3322
3323         vector redpos, bluepos;
3324         if(mySize_x > mySize_y)
3325         {
3326                 redpos = pos;
3327                 bluepos = pos + eY * 0.5 * mySize_y;
3328                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3329                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3331                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332         }
3333         else
3334         {
3335                 redpos = pos;
3336                 bluepos = pos + eY * 0.5 * mySize_y;
3337                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3338                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3339                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3340                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3341         }
3342 }
3343
3344 // CTF HUD modicon section
3345 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3346 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3347 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3348
3349 void HUD_Mod_CTF_Reset(void)
3350 {
3351         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3352 }
3353
3354 void HUD_Mod_CTF(vector pos, vector mySize)
3355 {
3356         vector redflag_pos, blueflag_pos;
3357         vector flag_size;
3358         float f; // every function should have that
3359
3360         float redflag, blueflag; // current status
3361         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3362         float stat_items;
3363
3364         stat_items = getstati(STAT_ITEMS, 0, 24);
3365         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3366         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3367         
3368         if(redflag || blueflag)
3369                 mod_active = 1;
3370         else
3371                 mod_active = 0;
3372
3373         if(autocvar__hud_configure)
3374         {
3375                 redflag = 1;
3376                 blueflag = 2;
3377         }
3378
3379         // when status CHANGES, set old status into prevstatus and current status into status
3380         if (redflag != redflag_prevframe)
3381         {
3382                 redflag_statuschange_time = time;
3383                 redflag_prevstatus = redflag_prevframe;
3384                 redflag_prevframe = redflag;
3385         }
3386
3387         if (blueflag != blueflag_prevframe)
3388         {
3389                 blueflag_statuschange_time = time;
3390                 blueflag_prevstatus = blueflag_prevframe;
3391                 blueflag_prevframe = blueflag;
3392         }
3393
3394         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3395         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3396
3397         float BLINK_FACTOR = 0.15;
3398         float BLINK_BASE = 0.85;
3399         // note:
3400         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3401         // thus
3402         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3403         // ensure RMS == 1
3404         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3405
3406         string red_icon, red_icon_prevstatus;
3407         float red_alpha, red_alpha_prevstatus;
3408         red_alpha = red_alpha_prevstatus = 1;
3409         switch(redflag) {
3410                 case 1: red_icon = "flag_red_taken"; break;
3411                 case 2: red_icon = "flag_red_lost"; break;
3412                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3413                 default:
3414                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3415                                 red_icon = "flag_red_shielded";
3416                         else
3417                                 red_icon = string_null;
3418                         break;
3419         }
3420         switch(redflag_prevstatus) {
3421                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3422                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3423                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3424                 default:
3425                         if(redflag == 3)
3426                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3427                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3428                                 red_icon_prevstatus = "flag_red_shielded";
3429                         else
3430                                 red_icon_prevstatus = string_null;
3431                         break;
3432         }
3433
3434         string blue_icon, blue_icon_prevstatus;
3435         float blue_alpha, blue_alpha_prevstatus;
3436         blue_alpha = blue_alpha_prevstatus = 1;
3437         switch(blueflag) {
3438                 case 1: blue_icon = "flag_blue_taken"; break;
3439                 case 2: blue_icon = "flag_blue_lost"; break;
3440                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3441                 default:
3442                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3443                                 blue_icon = "flag_blue_shielded";
3444                         else
3445                                 blue_icon = string_null;
3446                         break;
3447         }
3448         switch(blueflag_prevstatus) {
3449                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3450                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3451                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3452                 default:
3453                         if(blueflag == 3)
3454                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3455                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3456                                 blue_icon_prevstatus = "flag_blue_shielded";
3457                         else
3458                                 blue_icon_prevstatus = string_null;
3459                         break;
3460         }
3461
3462         if(mySize_x > mySize_y) {
3463                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3464                         redflag_pos = pos;
3465                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3466                 } else {
3467                         blueflag_pos = pos;
3468                         redflag_pos = pos + eX * 0.5 * mySize_x;
3469                 }
3470                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3471         } else {
3472                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3473                         redflag_pos = pos;
3474                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3475                 } else {
3476                         blueflag_pos = pos;
3477                         redflag_pos = pos + eY * 0.5 * mySize_y;
3478                 }
3479                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3480         }
3481
3482         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3483         if(red_icon_prevstatus && f < 1)
3484                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3485         if(red_icon)
3486                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3487
3488         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3489         if(blue_icon_prevstatus && f < 1)
3490                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3491         if(blue_icon)
3492                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3493 }
3494
3495 // Keyhunt HUD modicon section
3496 float kh_runheretime;
3497
3498 void HUD_Mod_KH_Reset(void)
3499 {
3500         kh_runheretime = 0;
3501 }
3502
3503 void HUD_Mod_KH(vector pos, vector mySize)
3504 {
3505         mod_active = 1; // keyhunt should never hide the mod icons panel
3506         float kh_keys;
3507         float keyteam;
3508         float a, aa;
3509         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3510
3511         kh_keys = getstati(STAT_KH_KEYS);
3512
3513         p_x = pos_x;
3514         if(mySize_x > mySize_y)
3515         {
3516                 p_y = pos_y + 0.25 * mySize_y;
3517                 pa = p - eY * 0.25 * mySize_y;
3518
3519                 kh_size_x = mySize_x * 0.25;
3520                 kh_size_y = 0.75 * mySize_y;
3521                 kh_asize_x = mySize_x * 0.25;
3522                 kh_asize_y = mySize_y * 0.25;
3523         }
3524         else
3525         {
3526                 p_y = pos_y + 0.125 * mySize_y;
3527                 pa = p - eY * 0.125 * mySize_y;
3528
3529                 kh_size_x = mySize_x * 0.5;
3530                 kh_size_y = 0.375 * mySize_y;
3531                 kh_asize_x = mySize_x * 0.5;
3532                 kh_asize_y = mySize_y * 0.125;
3533         }
3534
3535         float i, key;
3536
3537         float keycount;
3538         keycount = 0;
3539         for(i = 0; i < 4; ++i)
3540         {
3541                 key = floor(kh_keys / pow(32, i)) & 31;
3542                 keyteam = key - 1;
3543                 if(keyteam == 30 && keycount <= 4)
3544                         keycount += 4;
3545                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3546                         keycount += 1;
3547         }
3548
3549         // this yields 8 exactly if "RUN HERE" shows
3550
3551         if(keycount == 8)
3552         {
3553                 if(!kh_runheretime)
3554                         kh_runheretime = time;
3555                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3556         }
3557         else
3558                 kh_runheretime = 0;
3559
3560         for(i = 0; i < 4; ++i)
3561         {
3562                 key = floor(kh_keys / pow(32, i)) & 31;
3563                 keyteam = key - 1;
3564                 switch(keyteam)
3565                 {
3566                         case 30: // my key
3567                                 keyteam = myteam;
3568                                 a = 1;
3569                                 aa = 1;
3570                                 break;
3571                         case -1: // no key
3572                                 a = 0;
3573                                 aa = 0;
3574                                 break;
3575                         default: // owned or dropped
3576                                 a = 0.2;
3577                                 aa = 0.5;
3578                                 break;
3579                 }
3580                 a = a * panel_fg_alpha;
3581                 aa = aa * panel_fg_alpha;
3582                 if(a > 0)
3583                 {
3584                         switch(keyteam)
3585                         {
3586                                 case COLOR_TEAM1:
3587                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3588                                         break;
3589                                 case COLOR_TEAM2:
3590                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3591                                         break;
3592                                 case COLOR_TEAM3:
3593                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3594                                         break;
3595                                 case COLOR_TEAM4:
3596                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3597                                         break;
3598                                 default:
3599                                         break;
3600                         }
3601                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3602                         {
3603                                 case 0:
3604                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3605                                         break;
3606                                 case 1:
3607                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3608                                         break;
3609                                 case 2:
3610                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3611                                         break;
3612                                 case 3:
3613                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3614                                         break;
3615                         }
3616                 }
3617                 if(mySize_x > mySize_y)
3618                 {
3619                         p_x += 0.25 * mySize_x;
3620                         pa_x += 0.25 * mySize_x;
3621                 }
3622                 else
3623                 {
3624                         if(i == 1)
3625                         {
3626                                 p_y = pos_y + 0.625 * mySize_y;
3627                                 pa_y = pos_y + 0.5 * mySize_y;
3628                                 p_x = pos_x;
3629                                 pa_x = pos_x;
3630                         }
3631                         else
3632                         {
3633                                 p_x += 0.5 * mySize_x;
3634                                 pa_x += 0.5 * mySize_x;
3635                         }
3636                 }
3637         }
3638 }
3639
3640 // Keepaway HUD mod icon
3641 float kaball_prevstatus; // last remembered status
3642 float kaball_statuschange_time; // time when the status changed
3643
3644 // we don't need to reset for keepaway since it immediately 
3645 // autocorrects prevstatus as to if the player has the ball or not
3646
3647 void HUD_Mod_Keepaway(vector pos, vector mySize)
3648 {
3649         mod_active = 1; // keepaway should always show the mod HUD
3650         
3651         float BLINK_FACTOR = 0.15;
3652         float BLINK_BASE = 0.85;
3653         float BLINK_FREQ = 5; 
3654         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3655         
3656         float stat_items = getstati(STAT_ITEMS, 0, 24);
3657         float kaball = (stat_items/IT_KEY1) & 1;
3658         
3659         if(kaball != kaball_prevstatus)
3660         {
3661                 kaball_statuschange_time = time;
3662                 kaball_prevstatus = kaball;
3663         }
3664         
3665         vector kaball_pos, kaball_size;
3666         
3667         if(mySize_x > mySize_y) {
3668                 kaball_pos = pos + eX * 0.25 * mySize_x;
3669                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3670         } else {
3671                 kaball_pos = pos + eY * 0.25 * mySize_y;
3672                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3673         }
3674         
3675         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3676         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3677         
3678         if(kaball_prevstatus && f < 1)
3679                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3680         
3681         if(kaball)
3682                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3683 }
3684
3685
3686 // Nexball HUD mod icon
3687 void HUD_Mod_NexBall(vector pos, vector mySize)
3688 {
3689         float stat_items, nb_pb_starttime, dt, p;
3690
3691         stat_items = getstati(STAT_ITEMS, 0, 24);
3692         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3693
3694         if (stat_items & IT_KEY1)
3695                 mod_active = 1;
3696         else
3697                 mod_active = 0;
3698
3699         //Manage the progress bar if any
3700         if (nb_pb_starttime > 0)
3701         {
3702                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3703                 // one period of positive triangle
3704                 p = 2 * dt / nb_pb_period;
3705                 if (p > 1)
3706                         p = 2 - p;
3707
3708                 //Draw the filling
3709                 HUD_Panel_GetProgressBarColor(nexball);
3710                 if(mySize_x > mySize_y)
3711                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3712                 else
3713                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3714         }
3715
3716         if (stat_items & IT_KEY1)
3717                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3718 }
3719
3720 // Race/CTS HUD mod icons
3721 float crecordtime_prev; // last remembered crecordtime
3722 float crecordtime_change_time; // time when crecordtime last changed
3723 float srecordtime_prev; // last remembered srecordtime
3724 float srecordtime_change_time; // time when srecordtime last changed
3725
3726 float race_status_time;
3727 float race_status_prev;
3728 string race_status_name_prev;
3729 void HUD_Mod_Race(vector pos, vector mySize)
3730 {
3731         mod_active = 1; // race should never hide the mod icons panel
3732         entity me;
3733         me = playerslots[player_localnum];
3734         float t, score;
3735         float f; // yet another function has this
3736         score = me.(scores[ps_primary]);
3737
3738         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3739                 return; // no records in the actual race
3740
3741         // clientside personal record
3742         string rr;
3743         if(gametype == MAPINFO_TYPE_CTS)
3744                 rr = CTS_RECORD;
3745         else
3746                 rr = RACE_RECORD;
3747         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3748
3749         if(score && (score < t || !t)) {
3750                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3751                 if(autocvar_cl_autodemo_delete_keeprecords)
3752                 {
3753                         f = autocvar_cl_autodemo_delete;
3754                         f &~= 1;
3755                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3756                 }
3757         }
3758
3759         if(t != crecordtime_prev) {
3760                 crecordtime_prev = t;
3761                 crecordtime_change_time = time;
3762         }
3763
3764         vector textPos, medalPos;
3765         float squareSize;
3766         if(mySize_x > mySize_y) {
3767                 // text on left side
3768                 squareSize = min(mySize_y, mySize_x/2);
3769                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3770                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3771         } else {
3772                 // text on top
3773                 squareSize = min(mySize_x, mySize_y/2);
3774                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3775                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3776         }
3777
3778         f = time - crecordtime_change_time;
3779
3780         if (f > 1) {
3781                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3782                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3783         } else {
3784                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3785                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3786                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3787                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3788         }
3789
3790         // server record
3791         t = race_server_record;
3792         if(t != srecordtime_prev) {
3793                 srecordtime_prev = t;
3794                 srecordtime_change_time = time;
3795         }
3796         f = time - srecordtime_change_time;
3797
3798         if (f > 1) {
3799                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3800                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3801         } else {
3802                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3803                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3804                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3805                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3806         }
3807
3808         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3809                 race_status_time = time + 5;
3810                 race_status_prev = race_status;
3811                 if (race_status_name_prev)
3812                         strunzone(race_status_name_prev);
3813                 race_status_name_prev = strzone(race_status_name);
3814         }
3815
3816         // race "awards"
3817         float a;
3818         a = bound(0, race_status_time - time, 1);
3819
3820         string s;
3821         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3822
3823         float rank;
3824         if(race_status > 0)
3825                 rank = race_CheckName(race_status_name);
3826         else
3827                 rank = 0;
3828         string rankname;
3829         rankname = race_PlaceName(rank);
3830
3831         vector namepos;
3832         namepos = medalPos + '0 0.8 0' * squareSize;
3833         vector rankpos;
3834         rankpos = medalPos + '0 0.15 0' * squareSize;
3835
3836         if(race_status == 0)
3837                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3838         else if(race_status == 1) {
3839                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3840                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3841                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3842         } else if(race_status == 2) {
3843                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3844                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3845                 else
3846                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3847                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3848                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3849         } else if(race_status == 3) {
3850                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3851                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3852                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3853         }
3854
3855         if (race_status_time - time <= 0) {
3856                 race_status_prev = -1;
3857                 race_status = -1;
3858                 if(race_status_name)
3859                         strunzone(race_status_name);
3860                 race_status_name = string_null;
3861                 if(race_status_name_prev)
3862                         strunzone(race_status_name_prev);
3863                 race_status_name_prev = string_null;
3864         }
3865 }
3866
3867 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3868 {
3869         float stat, pps_ratio;
3870         string pic;
3871         vector color;
3872 #ifdef GMQCC
3873         stat = -1;
3874         pic = "";
3875         color = '0 0 0';
3876 #endif
3877         switch(i)
3878         {
3879                 case 0:
3880                         stat = getstatf(STAT_DOM_PPS_RED);
3881                         pic = "dom_icon_red";
3882                         color = '1 0 0';
3883                         break;
3884                 case 1:
3885                         stat = getstatf(STAT_DOM_PPS_BLUE);
3886                         pic = "dom_icon_blue";
3887                         color = '0 0 1';
3888                         break;
3889                 case 2:
3890                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3891                         pic = "dom_icon_yellow";
3892                         color = '1 1 0';
3893                         break;
3894                 default:
3895                 case 3:
3896                         stat = getstatf(STAT_DOM_PPS_PINK);
3897                         pic = "dom_icon_pink";
3898                         color = '1 0 1';
3899                         break;
3900         }
3901         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3902
3903         if(mySize_x/mySize_y > aspect_ratio)
3904         {
3905                 i = aspect_ratio * mySize_y;
3906                 myPos_x = myPos_x + (mySize_x - i) / 2;
3907                 mySize_x = i;
3908         }
3909         else
3910         {
3911                 i = 1/aspect_ratio * mySize_x;
3912                 myPos_y = myPos_y + (mySize_y - i) / 2;
3913                 mySize_y = i;
3914         }
3915
3916         if (layout) // show text too
3917         {
3918                 //draw the text
3919                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3920                 if (layout == 2) // average pps
3921                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3922                 else // percentage of average pps
3923                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3924         }
3925
3926         //draw the icon
3927         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3928         if (stat > 0)
3929         {
3930                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3931                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3932                 drawresetcliparea();
3933         }
3934 }
3935
3936 void HUD_Mod_Dom(vector myPos, vector mySize)
3937 {
3938         mod_active = 1; // required in each mod function that always shows something
3939         entity tm;
3940         float teams_count = 0;
3941         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3942                 if(tm.team != COLOR_SPECTATOR)
3943                         ++teams_count;
3944
3945         float layout = autocvar_hud_panel_modicons_dom_layout;
3946         float rows, columns, aspect_ratio;
3947         rows = mySize_y/mySize_x;
3948         aspect_ratio = (layout) ? 3 : 1;
3949         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3950         columns = ceil(teams_count/rows);
3951
3952         int i;
3953         float row = 0, column = 0;
3954         for(i=0; i<teams_count; ++i)
3955         {
3956                 vector pos, itemSize;
3957                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3958                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3959
3960                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3961
3962                 ++row;
3963                 if(row >= rows)
3964                 {
3965                         row = 0;
3966                         ++column;
3967                 }
3968         }
3969 }
3970
3971 float mod_prev; // previous state of mod_active to check for a change
3972 float mod_alpha;
3973 float mod_change; // "time" when mod_active changed
3974
3975 void HUD_ModIcons(void)
3976 {
3977         if(!autocvar__hud_configure)
3978         {
3979                 if(!autocvar_hud_panel_modicons) return;
3980                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3981         }
3982         else
3983                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3984
3985         HUD_Panel_UpdateCvars(modicons);
3986         HUD_Panel_ApplyFadeAlpha();
3987
3988         draw_beginBoldFont();
3989
3990         vector pos, mySize;
3991         pos = panel_pos;
3992         mySize = panel_size;
3993
3994         if(mod_active != mod_prev) {
3995                 mod_change = time;
3996                 mod_prev = mod_active;
3997         }
3998
3999         if(mod_active || autocvar__hud_configure)
4000                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4001         else
4002                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4003
4004         if(mod_alpha)
4005                 HUD_Panel_DrawBg(mod_alpha);
4006
4007         if(panel_bg_padding)
4008         {
4009                 pos += '1 1 0' * panel_bg_padding;
4010                 mySize -= '2 2 0' * panel_bg_padding;
4011         }
4012
4013         // these MUST be ran in order to update mod_active
4014         if(gametype == MAPINFO_TYPE_KEYHUNT)
4015                 HUD_Mod_KH(pos, mySize);
4016         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4017                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4018         else if(gametype == MAPINFO_TYPE_NEXBALL)
4019                 HUD_Mod_NexBall(pos, mySize);
4020         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4021                 HUD_Mod_Race(pos, mySize);
4022         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4023                 HUD_Mod_CA(pos, mySize);
4024         else if(gametype == MAPINFO_TYPE_DOMINATION)
4025                 HUD_Mod_Dom(pos, mySize);
4026         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4027                 HUD_Mod_Keepaway(pos, mySize);
4028
4029         draw_endBoldFont();
4030 }
4031
4032 // Draw pressed keys (#11)
4033 //
4034 void HUD_DrawPressedKeys(void)
4035 {
4036         if(!autocvar__hud_configure)
4037         {
4038                 if(!autocvar_hud_panel_pressedkeys) return;
4039                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4040         }
4041         else
4042                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4043
4044
4045         HUD_Panel_UpdateCvars(pressedkeys);
4046         HUD_Panel_ApplyFadeAlpha();
4047         vector pos, mySize;
4048         pos = panel_pos;
4049         mySize = panel_size;
4050
4051         HUD_Panel_DrawBg(1);
4052         if(panel_bg_padding)
4053         {
4054                 pos += '1 1 0' * panel_bg_padding;
4055                 mySize -= '2 2 0' * panel_bg_padding;
4056         }
4057
4058         // force custom aspect
4059         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4060         if(aspect)
4061         {
4062                 vector newSize = '0 0 0';
4063                 if(mySize_x/mySize_y > aspect)
4064                 {
4065                         newSize_x = aspect * mySize_y;
4066                         newSize_y = mySize_y;
4067
4068                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4069                 }
4070                 else
4071                 {
4072                         newSize_y = 1/aspect * mySize_x;
4073                         newSize_x = mySize_x;
4074
4075                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4076                 }
4077                 mySize = newSize;
4078         }
4079
4080         vector keysize;
4081         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4082         float pressedkeys;
4083         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4084
4085         if(autocvar_hud_panel_pressedkeys_attack)
4086         {
4087                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4088                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4089                 pos_y += keysize_y;
4090         }
4091
4092         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4093         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4094         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4095         pos_y += keysize_y;
4096         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4097         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4098         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4099 }
4100
4101 // Handle chat as a panel (#12)
4102 //
4103 void HUD_Chat(void)
4104 {
4105         if(!autocvar__hud_configure)
4106         {
4107                 if (!autocvar_hud_panel_chat)
4108                 {
4109                         if (!autocvar_con_chatrect)
4110                                 cvar_set("con_chatrect", "0");
4111                         return;
4112                 }
4113                 if(autocvar__con_chat_maximized)
4114                         if(!hud_draw_maximized) return;
4115         }
4116         else
4117                 hud_configure_active_panel = HUD_PANEL_CHAT;
4118
4119         HUD_Panel_UpdateCvars(chat);
4120         HUD_Panel_ApplyFadeAlpha();
4121
4122         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4123         {
4124                 panel_pos_y = panel_bg_border;
4125                 panel_size_y = vid_conheight - panel_bg_border * 2;
4126                 if(panel_bg == "0") // force a border when maximized
4127                 {
4128                         if(precache_pic(panel_bg) == "") {
4129                                 panel_bg = strcat(hud_skin_path, "/border_default");
4130                                 if(precache_pic(panel_bg) == "") {
4131                                         panel_bg = "gfx/hud/default/border_default";
4132                                 }
4133                         }
4134                 }
4135                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4136         }
4137
4138         vector pos, mySize;
4139         pos = panel_pos;
4140         mySize = panel_size;
4141
4142         HUD_Panel_DrawBg(1);
4143
4144         if(panel_bg_padding)
4145         {
4146                 pos += '1 1 0' * panel_bg_padding;
4147                 mySize -= '2 2 0' * panel_bg_padding;
4148         }
4149
4150         if (!autocvar_con_chatrect)
4151                 cvar_set("con_chatrect", "1");
4152
4153         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4154         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4155
4156         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4157         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4158
4159         if(autocvar__hud_configure)
4160         {
4161                 vector chatsize;
4162                 chatsize = '1 1 0' * autocvar_con_chatsize;
4163                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4164                 float i, a;
4165                 for(i = 0; i < autocvar_con_chat; ++i)
4166                 {
4167                         if(i == autocvar_con_chat - 1)
4168                                 a = panel_fg_alpha;
4169                         else
4170                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4171                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4172                         pos_y += chatsize_y;
4173                 }
4174         }
4175 }
4176
4177 // Engine info panel (#13)
4178 //
4179 float prevfps;
4180 float prevfps_time;
4181 float framecounter;
4182
4183 float frametimeavg;
4184 float frametimeavg1; // 1 frame ago
4185 float frametimeavg2; // 2 frames ago
4186 void HUD_EngineInfo(void)
4187 {
4188         if(!autocvar__hud_configure)
4189         {
4190                 if(!autocvar_hud_panel_engineinfo) return;
4191         }
4192         else
4193                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4194
4195         HUD_Panel_UpdateCvars(engineinfo);
4196         HUD_Panel_ApplyFadeAlpha();
4197         vector pos, mySize;
4198         pos = panel_pos;
4199         mySize = panel_size;
4200
4201         HUD_Panel_DrawBg(1);
4202         if(panel_bg_padding)
4203         {
4204                 pos += '1 1 0' * panel_bg_padding;
4205                 mySize -= '2 2 0' * panel_bg_padding;
4206         }
4207
4208         float currentTime = gettime(GETTIME_REALTIME);
4209         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4210         {
4211                 float currentframetime = currentTime - prevfps_time;
4212                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4213                 frametimeavg2 = frametimeavg1;
4214                 frametimeavg1 = frametimeavg;
4215                 
4216                 float weight;
4217                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4218                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4219                 {
4220                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4221                                 prevfps = (1/currentframetime);
4222                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4223                 }
4224                 prevfps_time = currentTime;
4225         }
4226         else
4227         {
4228                 framecounter += 1;
4229                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4230                 {
4231                         prevfps = framecounter/(currentTime - prevfps_time);
4232                         framecounter = 0;
4233                         prevfps_time = currentTime;
4234                 }
4235         }
4236
4237         vector color;
4238         color = HUD_Get_Num_Color (prevfps, 100);
4239         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4240 }
4241
4242 // Info messages panel (#14)
4243 //
4244 #define drawInfoMessage(s)\
4245         if(autocvar_hud_panel_infomessages_flip)\
4246                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4247         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4248         o_y += fontsize_y;
4249 void HUD_InfoMessages(void)
4250 {
4251         if(!autocvar__hud_configure)
4252         {
4253                 if(!autocvar_hud_panel_infomessages) return;
4254         }
4255         else
4256                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4257
4258         HUD_Panel_UpdateCvars(infomessages);
4259         HUD_Panel_ApplyFadeAlpha();
4260         vector pos, mySize;
4261         pos = panel_pos;
4262         mySize = panel_size;
4263
4264         HUD_Panel_DrawBg(1);
4265         if(panel_bg_padding)
4266         {
4267                 pos += '1 1 0' * panel_bg_padding;
4268                 mySize -= '2 2 0' * panel_bg_padding;
4269         }
4270
4271         // always force 5:1 aspect
4272         vector newSize = '0 0 0';
4273         if(mySize_x/mySize_y > 5)
4274         {
4275                 newSize_x = 5 * mySize_y;
4276                 newSize_y = mySize_y;
4277
4278                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4279         }
4280         else
4281         {
4282                 newSize_y = 1/5 * mySize_x;
4283                 newSize_x = mySize_x;
4284
4285                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4286         }
4287
4288         mySize = newSize;
4289         entity tm;
4290         vector o;
4291         o = pos;
4292
4293         vector fontsize;
4294         fontsize = '0.20 0.20 0' * mySize_y;
4295         
4296         float a;
4297         a = panel_fg_alpha;
4298
4299         string s;
4300         if(!autocvar__hud_configure)
4301         {
4302                 if(spectatee_status && !intermission)
4303                 {
4304                         a = 1;
4305                         if(spectatee_status == -1)
4306                                 s = _("^1Observing");
4307                         else
4308 #ifdef COMPAT_XON050_ENGINE
4309                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4310 #else
4311                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4312 #endif
4313                         drawInfoMessage(s)
4314
4315                         if(spectatee_status == -1)
4316                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4317                         else
4318                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4319                         drawInfoMessage(s)
4320
4321                         if(spectatee_status == -1)
4322                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4323                         else
4324                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4325                         drawInfoMessage(s)
4326
4327                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4328                         drawInfoMessage(s)
4329
4330                         if(gametype == MAPINFO_TYPE_ARENA)
4331                                 s = _("^1Wait for your turn to join");
4332                         else if(gametype == MAPINFO_TYPE_LMS)
4333                         {
4334                                 entity sk;
4335                                 sk = playerslots[player_localnum];
4336                                 if(sk.(scores[ps_primary]) >= 666)
4337                                         s = _("^1Match has already begun");
4338                                 else if(sk.(scores[ps_primary]) > 0)
4339                                         s = _("^1You have no more lives left");
4340                                 else
4341                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4342                         }
4343                         else
4344                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4345                         drawInfoMessage(s)
4346
4347                         //show restart countdown:
4348                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4349                                 float countdown;
4350                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4351                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4352                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4353                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4354                                 o_y += fontsize_y;
4355                         }
4356                 }
4357                 if(warmup_stage && !intermission)
4358                 {
4359                         s = _("^2Currently in ^1warmup^2 stage!");
4360                         drawInfoMessage(s)
4361                 }
4362
4363                 string blinkcolor;
4364                 if(mod(time, 1) >= 0.5)
4365                         blinkcolor = "^1";
4366                 else
4367                         blinkcolor = "^3";
4368
4369                 if(ready_waiting && !intermission && !spectatee_status)
4370                 {
4371                         if(ready_waiting_for_me)
4372                         {
4373                                 if(warmup_stage)
4374                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4375                                 else
4376                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4377                         }
4378                         else
4379                         {
4380                                 if(warmup_stage)
4381                                         s = _("^2Waiting for others to ready up to end warmup...");
4382                                 else
4383                                         s = _("^2Waiting for others to ready up...");
4384                         }
4385                         drawInfoMessage(s)
4386                 }
4387                 else if(warmup_stage && !intermission && !spectatee_status)
4388                 {
4389                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4390                         drawInfoMessage(s)
4391                 }
4392
4393                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4394                 {
4395                         float ts_min = 0, ts_max = 0;
4396                         tm = teams.sort_next;
4397                         if (tm)
4398                         {
4399                                 for(; tm.sort_next; tm = tm.sort_next)
4400                                 {
4401                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4402                                                 continue;
4403                                         if(!ts_min) ts_min = tm.team_size;
4404                                         else ts_min = min(ts_min, tm.team_size);
4405                                         if(!ts_max) ts_max = tm.team_size;
4406                                         else ts_max = max(ts_max, tm.team_size);
4407                                 }
4408                                 if ((ts_max - ts_min) > 1)
4409                                 {
4410                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4411                                         tm = GetTeam(myteam, false);
4412                                         if (tm)
4413                                         if (tm.team != COLOR_SPECTATOR)
4414                                         if (tm.team_size == ts_max)
4415                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4416                                         drawInfoMessage(s)
4417                                 }
4418                         }
4419                 }
4420         }
4421         else 
4422         {
4423                 s = _("^7Press ^3ESC ^7to show HUD options.");
4424                 drawInfoMessage(s)
4425                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4426                 drawInfoMessage(s)
4427                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4428                 drawInfoMessage(s)
4429                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4430                 drawInfoMessage(s)
4431         }
4432 }
4433
4434 // Physics panel (#15)
4435 //
4436 vector acc_prevspeed;
4437 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4438 void HUD_Physics(void)
4439 {
4440         if(!autocvar__hud_configure)
4441         {
4442                 if(!autocvar_hud_panel_physics) return;
4443                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4444                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4445         }
4446         else
4447                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4448
4449         HUD_Panel_UpdateCvars(physics);
4450         HUD_Panel_ApplyFadeAlpha();
4451
4452         draw_beginBoldFont();
4453
4454         HUD_Panel_DrawBg(1);
4455         if(panel_bg_padding)
4456         {
4457                 panel_pos += '1 1 0' * panel_bg_padding;
4458                 panel_size -= '2 2 0' * panel_bg_padding;
4459         }
4460
4461         float acceleration_progressbar_scale = 0;
4462         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4463                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4464
4465         float text_scale;
4466         if (autocvar_hud_panel_physics_text_scale <= 0)
4467                 text_scale = 1;
4468         else
4469                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4470
4471         //compute speed
4472         float speed, conversion_factor;
4473         string unit;
4474
4475         switch(autocvar_hud_panel_physics_speed_unit)
4476         {
4477                 default:
4478                 case 1:
4479                         unit = _(" qu/s");
4480                         conversion_factor = 1.0;
4481                         break;
4482                 case 2:
4483                         unit = _(" m/s");
4484                         conversion_factor = 0.0254;
4485                         break;
4486                 case 3:
4487                         unit = _(" km/h");
4488                         conversion_factor = 0.0254 * 3.6;
4489                         break;
4490                 case 4:
4491                         unit = _(" mph");
4492                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4493                         break;
4494                 case 5:
4495                         unit = _(" knots");
4496                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4497                         break;
4498         }
4499         
4500         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4501
4502         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4503         if (autocvar__hud_configure)
4504                 speed = floor( max_speed * 0.65 + 0.5 );
4505         else if(autocvar_hud_panel_physics_speed_vertical)
4506                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4507         else
4508                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4509
4510         //compute acceleration
4511         float acceleration, f;
4512         if (autocvar__hud_configure)
4513                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4514         else
4515         {
4516                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4517                 f = time - acc_prevtime;
4518                 if(autocvar_hud_panel_physics_acceleration_vertical)
4519                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4520                 else
4521                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4522                 
4523                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4524                 
4525                 acc_prevspeed = vel;
4526                 acc_prevtime = time;
4527
4528                 f = bound(0, f * 10, 1);
4529                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4530         }
4531
4532         //compute layout
4533         float panel_ar = panel_size_x/panel_size_y;
4534         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4535         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4536         {
4537                 panel_size_x *= 0.5;
4538                 if (autocvar_hud_panel_physics_flip)
4539                         speed_offset_x = panel_size_x;
4540                 else
4541                         acceleration_offset_x = panel_size_x;
4542         }
4543         else
4544         {
4545                 panel_size_y *= 0.5;
4546                 if (autocvar_hud_panel_physics_flip)
4547                         speed_offset_y = panel_size_y;
4548                 else
4549                         acceleration_offset_y = panel_size_y;
4550         }
4551         float speed_baralign, acceleration_baralign;
4552         if (autocvar_hud_panel_physics_baralign == 1)
4553                 acceleration_baralign = speed_baralign = 1;
4554     else if(autocvar_hud_panel_physics_baralign == 4)
4555                 acceleration_baralign = speed_baralign = 2;
4556         else if (autocvar_hud_panel_physics_flip)
4557         {
4558                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4559                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4560         }
4561         else
4562         {
4563                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4564                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4565         }
4566         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4567                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4568
4569         //draw speed
4570         if(speed)
4571         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4572         {
4573                 HUD_Panel_GetProgressBarColor(speed);
4574                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4575         }
4576         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4577         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4578         {
4579                 tmp_size_x = panel_size_x * 0.75;
4580                 tmp_size_y = panel_size_y * text_scale;
4581                 if (speed_baralign)
4582                         tmp_offset_x = panel_size_x - tmp_size_x;
4583                 //else
4584                         //tmp_offset_x = 0;
4585                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4586                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4587
4588                 //draw speed unit
4589                 if (speed_baralign)
4590                         tmp_offset_x = 0;
4591                 else
4592                         tmp_offset_x = tmp_size_x;
4593                 if (autocvar_hud_panel_physics_speed_unit_show)
4594                 {
4595                         //tmp_offset_y = 0;
4596                         tmp_size_x = panel_size_x * (1 - 0.75);
4597                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4598                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4599                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4600                 }
4601         }
4602
4603         //compute and draw top speed
4604         if (autocvar_hud_panel_physics_topspeed)
4605         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4606         {
4607                 if (autocvar__hud_configure)
4608                 {
4609                         top_speed = floor( max_speed * 0.75 + 0.5 );
4610                         f = 1;
4611                 }
4612                 else
4613                 {
4614                         if (speed >= top_speed)
4615                         {
4616                                 top_speed = speed;
4617                                 top_speed_time = time;
4618                         }
4619                         if (top_speed != 0)
4620                         {
4621                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4622                                 // divide by f to make it start from 1
4623                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4624                         }
4625             else //hide top speed 0, it would be stupid
4626                                 f = 0;
4627                 }
4628                 if (f > 0)
4629                 {
4630                         //top speed progressbar peak
4631                         if(speed < top_speed)
4632                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4633                         {
4634                                 float peak_offset_x;
4635                                 vector peak_size = '0 0 0';
4636                                 if (speed_baralign == 0)
4637                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4638                 else if (speed_baralign == 1)
4639                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4640                 else // if (speed_baralign == 2)
4641                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4642                                 //if speed is not 0 the speed progressbar already fetched the color
4643                                 if (speed == 0)
4644                                         HUD_Panel_GetProgressBarColor(speed);
4645                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4646                 peak_size_y = panel_size_y;
4647                 if (speed_baralign == 2) // draw two peaks, on both sides
4648                 {
4649                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4650                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4651                 }
4652                 else
4653                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4654                         }
4655
4656                         //top speed
4657                         tmp_offset_y = panel_size_y * 0.4;
4658                         tmp_size_x = panel_size_x * (1 - 0.75);
4659                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4660                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4661                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4662                 }
4663                 else
4664                         top_speed = 0;
4665         }
4666
4667         //draw acceleration
4668         if(acceleration)
4669         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4670         {
4671                 if (acceleration < 0)
4672                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4673                 else
4674                         HUD_Panel_GetProgressBarColor(acceleration);
4675
4676                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4677                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4678                         f = sqrt(f);
4679
4680                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4681                 {
4682                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4683
4684                         if (acceleration_baralign == 1)
4685                                 tmp_offset_x = panel_size_x - tmp_size_x;
4686                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4687                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4688                         else
4689                                 tmp_offset_x = 0;
4690                         tmp_offset_y = 0;
4691                 }
4692                 else
4693                 {
4694                         tmp_size = panel_size;
4695                         tmp_offset = '0 0 0';
4696                 }
4697
4698                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4699         }
4700         tmp_size_x = panel_size_x;
4701         tmp_size_y = panel_size_y * text_scale;
4702         tmp_offset_x = 0;
4703         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4704         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4705                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4706
4707         draw_endBoldFont();
4708 }
4709
4710 // CenterPrint (#16)
4711 //
4712 #define CENTERPRINT_MAX_MSGS 10
4713 #define CENTERPRINT_MAX_ENTRIES 50
4714 #define CENTERPRINT_SPACING 0.7
4715 float cpm_index;
4716 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4717 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4718 float centerprint_time[CENTERPRINT_MAX_MSGS];
4719 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4720 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4721 float centerprint_showing;
4722
4723 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4724 {
4725         float i, j;
4726
4727         if(strMessage == "" && new_id == 0)
4728                 return;
4729
4730         // strip trailing newlines
4731         j = strlen(strMessage) - 1;
4732         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4733                 --j;
4734         if (j < strlen(strMessage) - 1)
4735                 strMessage = substring(strMessage, 0, j + 1);
4736
4737         if(strMessage == "" && new_id == 0)
4738                 return;
4739
4740         // strip leading newlines
4741         j = 0;
4742         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4743                 ++j;
4744         if (j > 0)
4745                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4746
4747         if(strMessage == "" && new_id == 0)
4748                 return;
4749
4750         if (!centerprint_showing)
4751                 centerprint_showing = TRUE;
4752
4753         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4754         {
4755                 if (j == CENTERPRINT_MAX_MSGS)
4756                         j = 0;
4757                 if (new_id && new_id == centerprint_msgID[j])
4758                 {
4759                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4760                         {
4761                                 // fade out the current msg (duration and countdown_num are ignored)
4762                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4763                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4764                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4765                                 return;
4766                         }
4767                         break; // found a msg with the same id, at position j
4768                 }
4769         }
4770
4771         if (i == CENTERPRINT_MAX_MSGS)
4772         {
4773                 // a msg with the same id was not found, add the msg at the next position
4774                 --cpm_index;
4775                 if (cpm_index == -1)
4776                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4777                 j = cpm_index;
4778         }
4779         if(centerprint_messages[j])
4780                 strunzone(centerprint_messages[j]);
4781         centerprint_messages[j] = strzone(strMessage);
4782         centerprint_msgID[j] = new_id;
4783         if (duration < 0)
4784                 centerprint_time[j] = -1;
4785         else
4786         {
4787                 if(duration == 0)
4788                         duration = max(1, autocvar_hud_panel_centerprint_time);
4789                 centerprint_time[j] = duration;
4790                 centerprint_expire_time[j] = time + duration;
4791         }
4792         centerprint_countdown_num[j] = countdown_num;
4793 }
4794
4795 void centerprint_hud(string strMessage)
4796 {
4797         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4798 }
4799
4800 void reset_centerprint_messages(void)
4801 {
4802         float i;
4803         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4804         {
4805                 centerprint_expire_time[i] = 0;
4806                 centerprint_time[i] = 1;
4807                 centerprint_msgID[i] = 0;
4808                 if(centerprint_messages[i])
4809                         strunzone(centerprint_messages[i]);
4810                 centerprint_messages[i] = string_null;
4811         }
4812 }
4813 float hud_configure_cp_generation_time;
4814 void HUD_CenterPrint (void)
4815 {
4816         if(!autocvar__hud_configure)
4817         {
4818                 if(!autocvar_hud_panel_centerprint) return;
4819
4820                 if (hud_configure_prev && hud_configure_prev != -1)
4821                         reset_centerprint_messages();
4822         }
4823         else
4824         {
4825                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4826
4827                 if (!hud_configure_prev)
4828                         reset_centerprint_messages();
4829                 if (time > hud_configure_cp_generation_time)
4830                 {
4831                         float r;
4832                         r = random();
4833                         if (r > 0.9)
4834                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4835                         else if (r > 0.8)
4836                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4837                         else
4838                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4839                         hud_configure_cp_generation_time = time + 1 + random()*4;
4840                 }
4841         }
4842
4843         HUD_Panel_UpdateCvars(centerprint);
4844
4845         // this panel doesn't fade when showing the scoreboard
4846         if(autocvar__menu_alpha)
4847                 HUD_Panel_ApplyFadeAlpha();
4848
4849         if(scoreboard_fade_alpha)
4850         {
4851                 // move the panel below the scoreboard
4852                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4853                         return;
4854                 vector target_pos;
4855                 
4856                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4857                 
4858                 if(target_pos_y > panel_pos_y)
4859                 {
4860                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4861                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4862                 }
4863         }
4864
4865         HUD_Panel_DrawBg(1);
4866
4867         if (!centerprint_showing)
4868                 return;
4869
4870         if(panel_bg_padding)
4871         {
4872                 panel_pos += '1 1 0' * panel_bg_padding;
4873                 panel_size -= '2 2 0' * panel_bg_padding;
4874         }
4875
4876         float entries, height;
4877         vector fontsize;
4878         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4879         // height = panel_size_y/entries;
4880         // fontsize = '1 1 0' * height;
4881         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4882         fontsize = '1 1 0' * height;
4883         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4884
4885         float i, j, k, n;
4886         float a, sz, align, current_msg_pos_y = 0, msg_size;
4887         vector pos;
4888         string ts;
4889
4890         n = -1; // if no msg will be displayed, n stays -1
4891
4892         pos = panel_pos;
4893         if (autocvar_hud_panel_centerprint_flip)
4894                 pos_y += panel_size_y;
4895         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4896         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4897         {
4898                 if (j == CENTERPRINT_MAX_MSGS)
4899                         j = 0;
4900                 if (centerprint_expire_time[j] <= time)
4901                 {
4902                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4903                         {
4904                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4905                                 if (centerprint_countdown_num[j] == 0)
4906                                         continue;
4907                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4908                         }
4909                         else
4910                                 continue;
4911                 }
4912                 
4913                 // fade the centerprint_hud in/out 
4914                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4915                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4916                 else if (centerprint_expire_time[j] > time)
4917                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4918                 else
4919                         a = 0;
4920                 
4921                 // set the size from fading in/out before subsequent fading
4922                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4923                 
4924                 // also fade it based on positioning
4925                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4926                 {
4927                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4928                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4929                 }
4930                 
4931                 // finally set the size based on the new theAlpha from subsequent fading
4932                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4933                 drawfontscale = sz * '1 1 0';
4934                 
4935                 if (centerprint_countdown_num[j])
4936                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4937                 else
4938                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4939
4940                 if (autocvar_hud_panel_centerprint_flip)
4941                 {
4942                         // check if the message can be entirely shown
4943                         for(k = 0; k < n; ++k)
4944                         {
4945                                 getWrappedLine_remaining = argv(k);
4946                                 while(getWrappedLine_remaining)
4947                                 {
4948                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4949                                         if (ts != "")
4950                                                 pos_y -= fontsize_y;
4951                                         else
4952                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4953                                 }
4954                         }
4955                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4956                 }
4957
4958                 msg_size = pos_y;
4959                 for(k = 0; k < n; ++k)
4960                 {
4961                         getWrappedLine_remaining = argv(k);
4962                         while(getWrappedLine_remaining)
4963                         {
4964                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4965                                 if (ts != "")
4966                                 {
4967                                         if (align)
4968                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4969                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4970                                         pos_y += fontsize_y;
4971                                 }
4972                                 else
4973                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4974                         }
4975                 }
4976                 msg_size = pos_y - msg_size;
4977                 if (autocvar_hud_panel_centerprint_flip)
4978                 {
4979                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4980                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4981                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4982                                 
4983                         if (pos_y < panel_pos_y) // check if the next message can be shown
4984                         {
4985                                 drawfontscale = '1 1 0';
4986                                 return;
4987                         }
4988                 }
4989                 else
4990                 {
4991                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4992                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4993                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4994                                 
4995                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4996                         {
4997                                 drawfontscale = '1 1 0';
4998                                 return;
4999                         }
5000                 }
5001         }
5002         drawfontscale = '1 1 0';
5003         if (n == -1)
5004         {
5005                 centerprint_showing = FALSE;
5006                 reset_centerprint_messages();
5007         }
5008 }
5009
5010 /*
5011 ==================
5012 Main HUD system
5013 ==================
5014 */
5015
5016 void HUD_Reset (void)
5017 {
5018         // reset gametype specific icons
5019         if(gametype == MAPINFO_TYPE_KEYHUNT)
5020                 HUD_Mod_KH_Reset();
5021         else if(gametype == MAPINFO_TYPE_CTF)
5022                 HUD_Mod_CTF_Reset();
5023 }
5024
5025 #define HUD_DrawPanel(id)\
5026 switch (id) {\
5027         case (HUD_PANEL_RADAR):\
5028                 HUD_Radar(); break;\
5029         case (HUD_PANEL_WEAPONS):\
5030                 HUD_Weapons(); break;\
5031         case (HUD_PANEL_AMMO):\
5032                 HUD_Ammo(); break;\
5033         case (HUD_PANEL_POWERUPS):\
5034                 HUD_Powerups(); break;\
5035         case (HUD_PANEL_HEALTHARMOR):\
5036                 HUD_HealthArmor(); break;\
5037         case (HUD_PANEL_NOTIFY):\
5038                 HUD_Notify(); break;\
5039         case (HUD_PANEL_TIMER):\
5040                 HUD_Timer(); break;\
5041         case (HUD_PANEL_SCORE):\
5042                 HUD_Score(); break;\
5043         case (HUD_PANEL_RACETIMER):\
5044                 HUD_RaceTimer(); break;\
5045         case (HUD_PANEL_VOTE):\
5046                 HUD_VoteWindow(); break;\
5047         case (HUD_PANEL_MODICONS):\
5048                 HUD_ModIcons(); break;\
5049         case (HUD_PANEL_PRESSEDKEYS):\
5050                 HUD_DrawPressedKeys(); break;\
5051         case (HUD_PANEL_CHAT):\
5052                 HUD_Chat(); break;\
5053         case (HUD_PANEL_ENGINEINFO):\
5054                 HUD_EngineInfo(); break;\
5055         case (HUD_PANEL_INFOMESSAGES):\
5056                 HUD_InfoMessages(); break;\
5057         case (HUD_PANEL_PHYSICS):\
5058                 HUD_Physics(); break;\
5059         case (HUD_PANEL_CENTERPRINT):\
5060                 HUD_CenterPrint(); break;\
5061 } ENDS_WITH_CURLY_BRACE
5062
5063 void HUD_Main (void)
5064 {
5065         float i;
5066         // global hud theAlpha fade
5067         if(menu_enabled == 1)
5068                 hud_fade_alpha = 1;
5069         else
5070                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5071
5072         if(scoreboard_fade_alpha)
5073                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5074
5075         if(autocvar__hud_configure)
5076                 if(isdemo())
5077                         HUD_Configure_Exit_Force();
5078
5079         if(intermission == 2) // no hud during mapvote
5080         {
5081                 if (autocvar__hud_configure)
5082                         HUD_Configure_Exit_Force();
5083                 hud_fade_alpha = 0;
5084         }
5085         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5086                 hud_fade_alpha = 1;
5087
5088         // panels that we want to be active together with the scoreboard
5089         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5090         if(scoreboard_fade_alpha == 1)
5091         {
5092                 HUD_CenterPrint();
5093                 return;
5094         }
5095
5096         if(!autocvar__hud_configure && !hud_fade_alpha)
5097                 return;
5098
5099         // Drawing stuff
5100         if (hud_skin_prev != autocvar_hud_skin)
5101         {
5102                 if (hud_skin_path)
5103                         strunzone(hud_skin_path);
5104                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5105                 if (hud_skin_prev)
5106                         strunzone(hud_skin_prev);
5107                 hud_skin_prev = strzone(autocvar_hud_skin);
5108         }
5109
5110         // HUD configure visible grid
5111         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5112         {
5113                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5114                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5115                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5116                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5117                 vector s;
5118                 // x-axis
5119                 s = eX + eY * vid_conheight;
5120                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5121                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5122                 // y-axis
5123                 s = eY + eX * vid_conwidth;
5124                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5125                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5126         }
5127
5128 #ifdef COMPAT_XON050_ENGINE
5129     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5130 #else
5131     current_player = player_localentnum;
5132 #endif
5133
5134         // draw the dock
5135         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5136         {
5137                 float f;
5138                 vector color;
5139                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5140                 if((teamplay) && hud_dock_color_team) {
5141                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5142                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5143                 }
5144                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5145                         color = '1 0 0' * hud_dock_color_team;
5146                 }
5147                 else
5148                 {
5149                         string hud_dock_color = autocvar_hud_dock_color;
5150                         if(hud_dock_color == "shirt") {
5151                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5152                                 color = colormapPaletteColor(floor(f / 16), 0);
5153                         }
5154                         else if(hud_dock_color == "pants") {
5155                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5156                                 color = colormapPaletteColor(mod(f, 16), 1);
5157                         }
5158                         else
5159                                 color = stov(hud_dock_color);
5160                 }
5161
5162                 string pic;
5163                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5164                 if(precache_pic(pic) == "") {
5165                         pic = strcat(hud_skin_path, "/dock_medium");
5166                         if(precache_pic(pic) == "") {
5167                                 pic = "gfx/hud/default/dock_medium";
5168                         }
5169                 }
5170                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5171         }
5172
5173         // cache the panel order into the panel_order array
5174         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5175                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5176                         panel_order[i] = -1;
5177                 string s = "";
5178                 float p_num, warning = false;
5179                 float argc = tokenize_console(autocvar__hud_panelorder);
5180                 if (argc > HUD_PANEL_NUM)
5181                         warning = true;
5182                 //first detect wrong/missing panel numbers
5183                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5184                         p_num = stof(argv(i));
5185                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5186                                 if (panel_order[p_num] == -1) //found for the first time?
5187                                         s = strcat(s, ftos(p_num), " ");
5188                                 panel_order[p_num] = 1; //mark as found
5189                         }
5190                         else
5191                                 warning = true;
5192                 }
5193                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5194                         if (panel_order[i] == -1) {
5195                                 warning = true;
5196                                 s = strcat(s, ftos(i), " "); //add missing panel number
5197                         }
5198                 }
5199                 if (warning)
5200                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5201
5202                 cvar_set("_hud_panelorder", s);
5203                 if(hud_panelorder_prev)
5204                         strunzone(hud_panelorder_prev);
5205                 hud_panelorder_prev = strzone(s);
5206
5207                 //now properly set panel_order
5208                 tokenize_console(s);
5209                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5210                         panel_order[i] = stof(argv(i));
5211                 }
5212         }
5213
5214         hud_draw_maximized = 0;
5215         // draw panels in order specified by panel_order array
5216         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5217                 HUD_DrawPanel(panel_order[i]);
5218
5219         hud_draw_maximized = 1; // panels that may be maximized must check this var
5220         // draw maximized panels on top
5221         if(hud_panel_radar_maximized)
5222                 HUD_Radar();
5223         if(autocvar__con_chat_maximized)
5224                 HUD_Chat();
5225
5226         if(autocvar__hud_configure)
5227         {
5228                 if(tab_panel != -1)
5229                 {
5230                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5231                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5232                 }
5233                 if(highlightedPanel != -1)
5234                 {
5235                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5236                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5237                 }
5238                 if(!hud_configure_prev || hud_configure_prev == -1)
5239                 {
5240                         if(autocvar_hud_cursormode) { setcursormode(1); }
5241                         hudShiftState = 0;
5242                 }
5243         }
5244         else if (hud_configure_prev && autocvar_hud_cursormode)
5245                 setcursormode(0);
5246
5247         hud_configure_prev = autocvar__hud_configure;
5248
5249         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5250                 if (menu_enabled)
5251                         menu_enabled = 0;
5252 }