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Make it possible to show the maximized radar in any case (ignore hud_panel_radar...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
254 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
255 {\
256         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
257 } ENDS_WITH_CURLY_BRACE
258
259 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
260 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 {
262         if(!length_ratio || !theAlpha)
263                 return;
264         if(length_ratio > 1)
265                 length_ratio = 1;
266         if (baralign == 3)
267         {
268                 if(length_ratio < -1)
269                         length_ratio = -1;
270         }
271         else if(length_ratio < 0)
272                 return;
273
274         vector square;
275         vector width, height;
276         if(vertical) {
277                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
278                 if(precache_pic(pic) == "") {
279                         pic = "gfx/hud/default/progressbar_vertical";
280                 }
281
282         if (baralign == 1) // bottom align
283                         theOrigin_y += (1 - length_ratio) * theSize_y;
284         else if (baralign == 2) // center align
285             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
286         else if (baralign == 3) // center align, positive values down, negative up
287                 {
288                         theSize_y *= 0.5;
289                         if (length_ratio > 0)
290                                 theOrigin_y += theSize_y;
291                         else
292                         {
293                                 theOrigin_y += (1 + length_ratio) * theSize_y;
294                                 length_ratio = -length_ratio;
295                         }
296                 }
297                 theSize_y *= length_ratio;
298
299                 vector bH;
300                 width = eX * theSize_x;
301                 height = eY * theSize_y;
302                 if(theSize_y <= theSize_x * 2)
303                 {
304                         // button not high enough
305                         // draw just upper and lower part then
306                         square = eY * theSize_y * 0.5;
307                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
308                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
309                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
310                 }
311                 else
312                 {
313                         square = eY * theSize_x;
314                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
316                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
317                 }
318         } else {
319                 pic = strcat(hud_skin_path, "/", pic);
320                 if(precache_pic(pic) == "") {
321                         pic = "gfx/hud/default/progressbar";
322                 }
323
324                 if (baralign == 1) // right align
325                         theOrigin_x += (1 - length_ratio) * theSize_x;
326         else if (baralign == 2) // center align
327             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
328         else if (baralign == 3) // center align, positive values on the right, negative on the left
329                 {
330                         theSize_x *= 0.5;
331                         if (length_ratio > 0)
332                                 theOrigin_x += theSize_x;
333                         else
334                         {
335                                 theOrigin_x += (1 + length_ratio) * theSize_x;
336                                 length_ratio = -length_ratio;
337                         }
338                 }
339                 theSize_x *= length_ratio;
340
341                 vector bW;
342                 width = eX * theSize_x;
343                 height = eY * theSize_y;
344                 if(theSize_x <= theSize_y * 2)
345                 {
346                         // button not wide enough
347                         // draw just left and right part then
348                         square = eX * theSize_x * 0.5;
349                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
350                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
351                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
352                 }
353                 else
354                 {
355                         square = eX * theSize_y;
356                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
358                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359                 }
360         }
361 }
362
363 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
364 {
365         if(!alpha)
366                 return;
367
368         string pic;
369         pic = strcat(hud_skin_path, "/num_leading");
370         if(precache_pic(pic) == "") {
371                 pic = "gfx/hud/default/num_leading";
372         }
373
374         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
375         if(mySize_x/mySize_y > 2)
376                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
377         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 }
379
380 // Weapon icons (#0)
381 //
382 entity weaponorder[WEP_MAXCOUNT];
383 void weaponorder_swap(float i, float j, entity pass)
384 {
385         entity h;
386         h = weaponorder[i];
387         weaponorder[i] = weaponorder[j];
388         weaponorder[j] = h;
389 }
390
391 string weaponorder_cmp_str;
392 float weaponorder_cmp(float i, float j, entity pass)
393 {
394         float ai, aj;
395         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
396         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
397         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
398 }
399
400 float GetAmmoStat(float i)
401 {
402         switch(i)
403         {
404                 case 0: return STAT_SHELLS;
405                 case 1: return STAT_NAILS;
406                 case 2: return STAT_ROCKETS;
407                 case 3: return STAT_CELLS;
408                 case 4: return STAT_FUEL;
409                 default: return -1;
410         }
411 }
412
413 float GetAmmoTypeForWep(float i)
414 {
415         switch(i)
416         {
417                 case WEP_SHOTGUN: return 0;
418                 case WEP_UZI: return 1;
419                 case WEP_GRENADE_LAUNCHER: return 2;
420                 case WEP_MINE_LAYER: return 2;
421                 case WEP_ELECTRO: return 3;
422                 case WEP_CRYLINK: return 3;
423                 case WEP_HLAC: return 3;
424                 case WEP_MINSTANEX: return 3;
425                 case WEP_NEX: return 3;
426                 case WEP_RIFLE: return 1;
427                 case WEP_HAGAR: return 2;
428                 case WEP_ROCKET_LAUNCHER: return 2;
429                 case WEP_SEEKER: return 2;
430                 case WEP_FIREBALL: return 4;
431                 case WEP_HOOK: return 3;
432                 default: return -1;
433         }
434 }
435
436 void HUD_Weapons(void)
437 {
438         float f, screen_ar;
439         float center_x, center_y;
440     if(hud != HUD_NORMAL) return;
441         if(!autocvar__hud_configure)
442         {
443                 if(!autocvar_hud_panel_weapons) return;
444                 if(spectatee_status == -1) return;
445         }
446         else
447                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
448
449         float timeout = autocvar_hud_panel_weapons_timeout;
450         float timeout_effect_length, timein_effect_length;
451         if (autocvar_hud_panel_weapons_timeout_effect == 0)
452         {
453                 timeout_effect_length = 0;
454                 timein_effect_length = 0;
455         }
456         else
457         {
458                 timeout_effect_length = 0.75;
459                 timein_effect_length = 0.375;
460         }
461
462         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
463         {
464                 weaponprevtime = time;
465                 return;
466         }
467
468         HUD_Panel_UpdateCvars(weapons);
469         HUD_Panel_ApplyFadeAlpha();
470
471         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
472         {
473                 f = (time - (weapontime + timeout)) / timeout_effect_length;
474                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
475                 {
476                         panel_bg_alpha *= (1 - f);
477                         panel_fg_alpha *= (1 - f);
478                 }
479                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
480                 {
481                         f *= f; // for a cooler movement
482                         center_x = panel_pos_x + panel_size_x/2;
483                         center_y = panel_pos_y + panel_size_y/2;
484                         screen_ar = vid_conwidth/vid_conheight;
485                         if (center_x/center_y < screen_ar) //bottom left
486                         {
487                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
488                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
489                                 else //left
490                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
491                         }
492                         else //top right
493                         {
494                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
495                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
496                                 else //top
497                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
498                         }
499                 }
500                 weaponprevtime = time - (1 - f) * timein_effect_length;
501         }
502         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
503         {
504                 f = (time - weaponprevtime) / timein_effect_length;
505                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
506                 {
507                         panel_bg_alpha *= (f);
508                         panel_fg_alpha *= (f);
509                 }
510                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
511                 {
512                         f *= f; // for a cooler movement
513                         f = 1 - f;
514                         center_x = panel_pos_x + panel_size_x/2;
515                         center_y = panel_pos_y + panel_size_y/2;
516                         screen_ar = vid_conwidth/vid_conheight;
517                         if (center_x/center_y < screen_ar) //bottom left
518                         {
519                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
520                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
521                                 else //left
522                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
523                         }
524                         else //top right
525                         {
526                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
527                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
528                                 else //top
529                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
530                         }
531                 }
532         }
533
534         float i, weapid, wpnalpha, weapon_cnt;
535
536         // TODO make this configurable
537         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
538         {
539                 if(weaponorder_bypriority)
540                         strunzone(weaponorder_bypriority);
541                 if(weaponorder_byimpulse)
542                         strunzone(weaponorder_byimpulse);
543
544                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
545                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
546                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
547
548                 weapon_cnt = 0;
549                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
550                 {
551                         self = get_weaponinfo(i);
552                         if(self.impulse >= 0)
553                         {
554                                 weaponorder[weapon_cnt] = self;
555                                 ++weapon_cnt;
556                         }
557                 }
558                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
559                         weaponorder[i] = NULL;
560                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
561
562                 weaponorder_cmp_str = string_null;
563         }
564
565         HUD_Panel_DrawBg(1);
566         if(panel_bg_padding)
567         {
568                 panel_pos += '1 1 0' * panel_bg_padding;
569                 panel_size -= '2 2 0' * panel_bg_padding;
570         }
571
572         if(autocvar_hud_panel_weapons_fade)
573         {
574                 wpnalpha = 3.2 - 2 * (time - weapontime);
575                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
576         }
577         else
578                 wpnalpha = panel_fg_alpha;
579
580         float rows, columns;
581         float aspect = autocvar_hud_panel_weapons_aspect;
582         rows = panel_size_y/panel_size_x;
583         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
584
585         columns = ceil(WEP_COUNT/rows);
586         float row, column;
587
588         float a, type, fullammo;
589         float when;
590         when = autocvar_hud_panel_weapons_complainbubble_time;
591         float fadetime;
592         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
593
594         vector color;
595         vector wpnpos;
596         vector wpnsize;
597         
598         vector ammo_color;
599         float ammo_alpha;
600         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
601         float barsize_x, barsize_y, baroffset_x, baroffset_y;
602         if (autocvar_hud_panel_weapons_ammo)
603         {
604                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
605                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
606
607
608                 if(wpnsize_x/wpnsize_y > aspect)
609                 {
610                         barsize_x = aspect * wpnsize_y;
611                         barsize_y = wpnsize_y;
612                         baroffset_x = (wpnsize_x - barsize_x) / 2;
613                 }
614                 else
615                 {
616                         barsize_y = 1/aspect * wpnsize_x;
617                         barsize_x = wpnsize_x;
618                         baroffset_y = (wpnsize_y - barsize_y) / 2;
619                 }
620         }
621
622         float show_accuracy;
623         float weapon_stats;
624         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
625         {
626                 show_accuracy = true;
627                 if (acc_col_x[0] == -1)
628                         for (i = 0; i < acc_levels; ++i)
629                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
630         }
631
632         float weapons_st = getstati(STAT_WEAPONS);
633
634         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
635         {
636                 self = weaponorder[i];
637                 if (!self || self.impulse < 0)
638                         continue;
639                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
640
641                 weapid = self.impulse;
642
643                 // draw background behind currently selected weapon
644                 if(self.weapon == switchweapon)
645                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
646
647                 // draw the weapon accuracy
648                 if(show_accuracy)
649                 {
650                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
651                         if(weapon_stats >= 0)
652                         {
653                                 // find the max level lower than weapon_stats
654                                 float j;
655                                 j = acc_levels-1;
656                                 while ( j && weapon_stats < acc_lev[j] )
657                                         --j;
658
659                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
660                                 float factor;
661                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
662                                 color = acc_col[j];
663                                 color = color + factor * (acc_col[j+1] - color);
664
665                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
666                         }
667                 }
668
669                 // draw the weapon icon
670                 if(weapons_st & self.weapons)
671                 {
672                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
673
674                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
675                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
676                         else if(autocvar_hud_panel_weapons_label == 2) // bind
677                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
678
679                         // draw ammo status bar
680                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
681                         {
682                                 a = 0;
683                                 type = GetAmmoTypeForWep(self.weapon);
684                                 if(type != -1)
685                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
686
687                                 if(a > 0)
688                                 {
689                                         switch(type) {
690                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
691                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
692                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
693                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
694                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
695                                                 default: fullammo = 60;
696                                         }
697
698                                         drawsetcliparea(
699                                                 wpnpos_x + baroffset_x,
700                                                 wpnpos_y + baroffset_y,
701                                                 barsize_x * bound(0, a/fullammo, 1),
702                                                 barsize_y);
703                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
704                                         drawresetcliparea();
705                                 }
706                         }
707                 }
708
709                 // draw a "ghost weapon icon" if you don't have the weapon
710                 else
711                 {
712                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
713                 }
714
715                 // draw the complain message
716                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
717                 {
718                         if(fadetime)
719                         {
720                                 if(complain_weapon_time + when > time)
721                                         a = 1;
722                                 else
723                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
724                         }
725                         else
726                         {
727                                 if(complain_weapon_time + when > time)
728                                         a = 1;
729                                 else
730                                         a = 0;
731                         }
732
733                         string s;
734                         if(complain_weapon_type == 0) {
735                                 s = _("Out of ammo");
736                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
737                         }
738                         else if(complain_weapon_type == 1) {
739                                 s = _("Don't have");
740                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
741                         }
742                         else {
743                                 s = _("Unavailable");
744                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
745                         }
746                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
747                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
748                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
749                 }
750
751                 ++row;
752                 if(row >= rows)
753                 {
754                         row = 0;
755                         ++column;
756                 }
757         }
758
759 }
760
761 // Ammo (#1)
762 //
763 // TODO: macro
764 float GetAmmoItemCode(float i)
765 {
766         switch(i)
767         {
768                 case 0: return IT_SHELLS;
769                 case 1: return IT_NAILS;
770                 case 2: return IT_ROCKETS;
771                 case 3: return IT_CELLS;
772                 case 4: return IT_FUEL;
773                 default: return -1;
774         }
775 }
776
777 string GetAmmoPicture(float i)
778 {
779         switch(i)
780         {
781                 case 0: return "ammo_shells";
782                 case 1: return "ammo_bullets";
783                 case 2: return "ammo_rockets";
784                 case 3: return "ammo_cells";
785                 case 4: return "ammo_fuel";
786                 default: return "";
787         }
788 }
789
790 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
791 {
792         float a;
793         if(autocvar__hud_configure)
794         {
795                 currently_selected = (itemcode == 2); //rockets always selected
796                 a = 31 + mod(itemcode*93, 128);
797         }
798         else
799                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
800
801         vector color;
802         if(infinite_ammo)
803                 color = '0 0.5 0.75';
804         else if(a < 10)
805                 color = '0.7 0 0';
806         else
807                 color = '1 1 1';
808
809         float alpha;
810         if(currently_selected)
811                 alpha = 1;
812         else
813                 alpha = 0.7;
814
815         vector picpos, numpos;
816         if(autocvar_hud_panel_ammo_iconalign)
817         {
818                 numpos = myPos;
819                 picpos = myPos + eX * 2 * mySize_y;
820         }
821         else
822         {
823                 numpos = myPos + eX * mySize_y;
824                 picpos = myPos;
825         }
826
827         if (currently_selected)
828                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
829
830     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
831         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
832
833     if(autocvar_hud_panel_ammo_text)
834     {
835         if(a > 0 || infinite_ammo)
836             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
837         else // "ghost" ammo count
838             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
839     }
840         if(a > 0 || infinite_ammo)
841                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
842         else // "ghost" ammo icon
843                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
844 }
845
846 void HUD_Ammo(void)
847 {
848     if(hud != HUD_NORMAL) return;
849         if(!autocvar__hud_configure)
850         {
851                 if(!autocvar_hud_panel_ammo) return;
852                 if(spectatee_status == -1) return;
853         }
854         else
855                 hud_configure_active_panel = HUD_PANEL_AMMO;
856
857         HUD_Panel_UpdateCvars(ammo);
858         HUD_Panel_ApplyFadeAlpha();
859         vector pos, mySize;
860         pos = panel_pos;
861         mySize = panel_size;
862
863         HUD_Panel_DrawBg(1);
864         if(panel_bg_padding)
865         {
866                 pos += '1 1 0' * panel_bg_padding;
867                 mySize -= '2 2 0' * panel_bg_padding;
868         }
869
870         float rows, columns, row, column;
871         vector ammo_size;
872         if (autocvar_hud_panel_ammo_onlycurrent)
873                 ammo_size = mySize;
874         else
875         {
876                 rows = mySize_y/mySize_x;
877                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
878                 //                               ^^^ ammo item aspect goes here
879
880                 columns = ceil(AMMO_COUNT/rows);
881
882                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
883         }
884
885         vector offset;
886         float newSize;
887         if(ammo_size_x/ammo_size_y > 3)
888         {
889                 newSize = 3 * ammo_size_y;
890                 offset_x = ammo_size_x - newSize;
891                 pos_x += offset_x/2;
892                 ammo_size_x = newSize;
893         }
894         else
895         {
896                 newSize = 1/3 * ammo_size_x;
897                 offset_y = ammo_size_y - newSize;
898                 pos_y += offset_y/2;
899                 ammo_size_y = newSize;
900         }
901
902         float i, stat_items, currently_selected, infinite_ammo;
903         infinite_ammo = FALSE;
904         if (autocvar_hud_panel_ammo_onlycurrent)
905         {
906                 if(autocvar__hud_configure)
907                 {
908                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
909                         return;
910                 }
911                 stat_items = getstati(STAT_ITEMS);
912                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
913                         infinite_ammo = TRUE;
914                 for (i = 0; i < AMMO_COUNT; ++i) {
915                         currently_selected = stat_items & GetAmmoItemCode(i);
916                         if (currently_selected)
917                         {
918                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
919                                 return;
920                         }
921                 }
922                 return; // nothing to display
923         }
924
925         stat_items = getstati(STAT_ITEMS);
926         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
927                 infinite_ammo = TRUE;
928         for (i = 0; i < AMMO_COUNT; ++i) {
929                 currently_selected = stat_items & GetAmmoItemCode(i);
930                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
931                 ++row;
932                 if(row >= rows)
933                 {
934                         row = 0;
935                         column = column + 1;
936                 }
937         }
938 }
939
940 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
941 {
942         vector newPos, newSize;
943         vector picpos, numpos;
944
945         if (vertical)
946         {
947                 if(mySize_y/mySize_x > 2)
948                 {
949                         newSize_y = 2 * mySize_x;
950                         newSize_x = mySize_x;
951
952                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
953                         newPos_x = myPos_x;
954                 }
955                 else
956                 {
957                         newSize_x = 1/2 * mySize_y;
958                         newSize_y = mySize_y;
959
960                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
961                         newPos_y = myPos_y;
962                 }
963
964                 if(icon_right_align)
965                 {
966                         numpos = newPos;
967                         picpos = newPos + eY * newSize_x;
968                 }
969                 else
970                 {
971                         picpos = newPos;
972                         numpos = newPos + eY * newSize_x;
973                 }
974
975                 newSize_y /= 2;
976                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
977                 // make number smaller than icon, it looks better
978                 // reduce only y to draw numbers with different number of digits with the same y size
979                 numpos_y += newSize_y * ((1 - 0.7) / 2);
980                 newSize_y *= 0.7;
981                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
982                 return;
983         }
984
985         if(mySize_x/mySize_y > 3)
986         {
987                 newSize_x = 3 * mySize_y;
988                 newSize_y = mySize_y;
989
990                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
991                 newPos_y = myPos_y;
992         }
993         else
994         {
995                 newSize_y = 1/3 * mySize_x;
996                 newSize_x = mySize_x;
997
998                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
999                 newPos_x = myPos_x;
1000         }
1001
1002         if(icon_right_align) // right align
1003         {
1004                 numpos = newPos;
1005                 picpos = newPos + eX * 2 * newSize_y;
1006         }
1007         else // left align
1008         {
1009                 numpos = newPos + eX * newSize_y;
1010                 picpos = newPos;
1011         }
1012
1013         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1015 }
1016
1017 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1018 {
1019         float sz;
1020         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1021
1022         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1023 }
1024
1025 // Powerups (#2)
1026 //
1027 void HUD_Powerups(void)
1028 {
1029         float strength_time, shield_time;
1030         if(!autocvar__hud_configure)
1031         {
1032                 if(!autocvar_hud_panel_powerups) return;
1033                 if(spectatee_status == -1) return;
1034                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1035                 if (getstati(STAT_HEALTH) <= 0) return;
1036
1037                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1038                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1039         }
1040         else
1041         {
1042                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1043
1044                 strength_time = 15;
1045                 shield_time = 27;
1046         }
1047
1048         HUD_Panel_UpdateCvars(powerups);
1049         HUD_Panel_ApplyFadeAlpha();
1050         vector pos, mySize;
1051         pos = panel_pos;
1052         mySize = panel_size;
1053
1054         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1055         if(panel_bg_padding)
1056         {
1057                 pos += '1 1 0' * panel_bg_padding;
1058                 mySize -= '2 2 0' * panel_bg_padding;
1059         }
1060
1061         float panel_ar = mySize_x/mySize_y;
1062         float is_vertical = (panel_ar < 1);
1063         vector shield_offset, strength_offset;
1064         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1065         {
1066                 mySize_x *= 0.5;
1067                 if (autocvar_hud_panel_powerups_flip)
1068                         shield_offset_x = mySize_x;
1069                 else
1070                         strength_offset_x = mySize_x;
1071         }
1072         else
1073         {
1074                 mySize_y *= 0.5;
1075                 if (autocvar_hud_panel_powerups_flip)
1076                         shield_offset_y = mySize_y;
1077                 else
1078                         strength_offset_y = mySize_y;
1079         }
1080
1081         float shield_baralign, strength_baralign;
1082         float shield_iconalign, strength_iconalign;
1083         if (autocvar_hud_panel_powerups_flip)
1084         {
1085                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1086                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1087                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1088                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1089         }
1090         else
1091         {
1092                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1093                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1094                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1095                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1096         }
1097
1098         if(shield_time)
1099         {
1100                 const float maxshield = 30;
1101                 float shield = ceil(shield_time);
1102                 if(autocvar_hud_panel_powerups_progressbar)
1103                 {
1104                         HUD_Panel_GetProgressBarColor(shield);
1105                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1106                 }
1107                 if(autocvar_hud_panel_powerups_text)
1108                 {
1109                         if(shield > 1)
1110                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1111                         if(shield <= 5)
1112                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1113                 }
1114         }
1115
1116         if(strength_time)
1117         {
1118                 const float maxstrength = 30;
1119                 float strength = ceil(strength_time);
1120                 if(autocvar_hud_panel_powerups_progressbar)
1121                 {
1122                         HUD_Panel_GetProgressBarColor(strength);
1123                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1124                 }
1125                 if(autocvar_hud_panel_powerups_text)
1126                 {
1127                         if(strength > 1)
1128                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1129                         if(strength <= 5)
1130                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1131                 }
1132         }
1133 }
1134
1135 // Health/armor (#3)
1136 //
1137
1138 // prev_* vars contain the health/armor at the previous FRAME
1139 // set to -1 when player is dead or was not playing
1140 float prev_health, prev_armor;
1141 float health_damagetime, armor_damagetime;
1142 float health_beforedamage, armor_beforedamage;
1143 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1144 float old_p_health, old_p_armor;
1145 float old_p_healthtime, old_p_armortime;
1146 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1147 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1148 float prev_p_health, prev_p_armor;
1149
1150 void HUD_HealthArmor(void)
1151 {
1152         float armor, health, fuel;
1153         if(!autocvar__hud_configure)
1154         {
1155                 if(!autocvar_hud_panel_healtharmor) return;
1156                 if(hud != HUD_NORMAL) return;
1157                 if(spectatee_status == -1) return;
1158
1159                 health = getstati(STAT_HEALTH);
1160                 if(health <= 0)
1161                 {
1162                         prev_health = -1;
1163                         return;
1164                 }
1165                 armor = getstati(STAT_ARMOR);
1166
1167                 // code to check for spectatee_status changes is in Ent_ClientData()
1168                 // prev_p_health and prev_health can be set to -1 there
1169
1170                 if (prev_p_health == -1)
1171                 {
1172                         // no effect
1173                         health_beforedamage = 0;
1174                         armor_beforedamage = 0;
1175                         health_damagetime = 0;
1176                         armor_damagetime = 0;
1177                         prev_health = health;
1178                         prev_armor = armor;
1179                         old_p_health = health;
1180                         old_p_armor = armor;
1181                         prev_p_health = health;
1182                         prev_p_armor = armor;
1183                 }
1184                 else if (prev_health == -1)
1185                 {
1186                         //start the load effect
1187                         health_damagetime = 0;
1188                         armor_damagetime = 0;
1189                         prev_health = 0;
1190                         prev_armor = 0;
1191                 }
1192                 fuel = getstati(STAT_FUEL);
1193         }
1194         else
1195         {
1196                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1197
1198                 health = 150;
1199                 armor = 75;
1200                 fuel = 20;
1201         }
1202
1203         HUD_Panel_UpdateCvars(healtharmor);
1204         HUD_Panel_ApplyFadeAlpha();
1205         vector pos, mySize;
1206         pos = panel_pos;
1207         mySize = panel_size;
1208
1209         HUD_Panel_DrawBg(1);
1210         if(panel_bg_padding)
1211         {
1212                 pos += '1 1 0' * panel_bg_padding;
1213                 mySize -= '2 2 0' * panel_bg_padding;
1214         }
1215
1216         float baralign = autocvar_hud_panel_healtharmor_baralign;
1217         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1218
1219     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1220     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1221         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1222         {
1223                 vector v;
1224                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1225
1226                 float x;
1227                 x = floor(v_x + 1);
1228
1229         float maxtotal = maxhealth + maxarmor;
1230                 string biggercount;
1231                 if(v_z) // NOT fully armored
1232                 {
1233                         biggercount = "health";
1234                         if(autocvar_hud_panel_healtharmor_progressbar)
1235                         {
1236                                 HUD_Panel_GetProgressBarColor(health);
1237                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1238                         }
1239                         if(armor)
1240             if(autocvar_hud_panel_healtharmor_text)
1241                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1242                 }
1243                 else
1244                 {
1245                         biggercount = "armor";
1246                         if(autocvar_hud_panel_healtharmor_progressbar)
1247                         {
1248                                 HUD_Panel_GetProgressBarColor(armor);
1249                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1250                         }
1251                         if(health)
1252             if(autocvar_hud_panel_healtharmor_text)
1253                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1254                 }
1255         if(autocvar_hud_panel_healtharmor_text)
1256                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1257
1258                 if(fuel)
1259                 {
1260                         HUD_Panel_GetProgressBarColor(fuel);
1261                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1262                 }
1263         }
1264         else
1265         {
1266                 float panel_ar = mySize_x/mySize_y;
1267                 float is_vertical = (panel_ar < 1);
1268                 vector health_offset, armor_offset;
1269                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1270                 {
1271                         mySize_x *= 0.5;
1272                         if (autocvar_hud_panel_healtharmor_flip)
1273                                 health_offset_x = mySize_x;
1274                         else
1275                                 armor_offset_x = mySize_x;
1276                 }
1277                 else
1278                 {
1279                         mySize_y *= 0.5;
1280                         if (autocvar_hud_panel_healtharmor_flip)
1281                                 health_offset_y = mySize_y;
1282                         else
1283                                 armor_offset_y = mySize_y;
1284                 }
1285
1286                 float health_baralign, armor_baralign, fuel_baralign;
1287                 float health_iconalign, armor_iconalign;
1288                 if (autocvar_hud_panel_healtharmor_flip)
1289                 {
1290                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1291                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1292                         fuel_baralign = health_baralign;
1293                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1294                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1295                 }
1296                 else
1297                 {
1298                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1299                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1300                         fuel_baralign = armor_baralign;
1301                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1302                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1303                 }
1304
1305                 //if(health)
1306                 {
1307                         if(autocvar_hud_panel_healtharmor_progressbar)
1308                         {
1309                                 HUD_Panel_GetProgressBarColor(health);
1310                                 float p_health, pain_health_alpha;
1311                                 p_health = health;
1312                                 pain_health_alpha = 1;
1313                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1314                                 {
1315                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1316                                         {
1317                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1318                                                 {
1319                                                         if (time - old_p_healthtime < 1)
1320                                                                 old_p_health = prev_p_health;
1321                                                         else
1322                                                                 old_p_health = prev_health;
1323                                                         old_p_healthtime = time;
1324                                                 }
1325                                                 if (time - old_p_healthtime < 1)
1326                                                 {
1327                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1328                                                         prev_p_health = p_health;
1329                                                 }
1330                                         }
1331                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1332                                         {
1333                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1334                                                 {
1335                                                         if (time - health_damagetime >= 1)
1336                                                                 health_beforedamage = prev_health;
1337                                                         health_damagetime = time;
1338                                                 }
1339                                                 if (time - health_damagetime < 1)
1340                                                 {
1341                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1342                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1343                                                 }
1344                                         }
1345                                         prev_health = health;
1346
1347                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1348                                         {
1349                                                 float BLINK_FACTOR = 0.15;
1350                                                 float BLINK_BASE = 0.85;
1351                                                 float BLINK_FREQ = 9; 
1352                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1353                                         }
1354                                 }
1355                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1356                         }
1357                         if(autocvar_hud_panel_healtharmor_text)
1358                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1359                 }
1360
1361                 if(armor)
1362                 {
1363                         if(autocvar_hud_panel_healtharmor_progressbar)
1364                         {
1365                                 HUD_Panel_GetProgressBarColor(armor);
1366                                 float p_armor;
1367                                 p_armor = armor;
1368                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1369                                 {
1370                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1371                                         {
1372                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1373                                                 {
1374                                                         if (time - old_p_armortime < 1)
1375                                                                 old_p_armor = prev_p_armor;
1376                                                         else
1377                                                                 old_p_armor = prev_armor;
1378                                                         old_p_armortime = time;
1379                                                 }
1380                                                 if (time - old_p_armortime < 1)
1381                                                 {
1382                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1383                                                         prev_p_armor = p_armor;
1384                                                 }
1385                                         }
1386                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1387                                         {
1388                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1389                                                 {
1390                                                         if (time - armor_damagetime >= 1)
1391                                                                 armor_beforedamage = prev_armor;
1392                                                         armor_damagetime = time;
1393                                                 }
1394                                                 if (time - armor_damagetime < 1)
1395                                                 {
1396                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1397                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1398                                                 }
1399                                         }
1400                                         prev_armor = armor;
1401                                 }
1402                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1403                         }
1404                         if(autocvar_hud_panel_healtharmor_text)
1405                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1406                 }
1407
1408                 if(fuel)
1409                 {
1410                         if (is_vertical)
1411                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1412                         else
1413                                 mySize_y *= 0.2;
1414                         if (panel_ar >= 4)
1415                                 mySize_x *= 2; //restore full panel size
1416                         else if (panel_ar < 1/4)
1417                                 mySize_y *= 2; //restore full panel size
1418                         HUD_Panel_GetProgressBarColor(fuel);
1419                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1420                 }
1421         }
1422 }
1423
1424 // Notification area (#4)
1425 //
1426
1427 string Weapon_SuicideMessage(float deathtype)
1428 {
1429         w_deathtype = deathtype;
1430         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1431         return w_deathtypestring;
1432 }
1433
1434 string Weapon_KillMessage(float deathtype)
1435 {
1436         w_deathtype = deathtype;
1437         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1438         return w_deathtypestring;
1439 }
1440
1441 #define KN_MAX_ENTRIES 10
1442 float kn_index;
1443 float killnotify_times[KN_MAX_ENTRIES];
1444 float killnotify_deathtype[KN_MAX_ENTRIES];
1445 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1446 string killnotify_attackers[KN_MAX_ENTRIES];
1447 string killnotify_victims[KN_MAX_ENTRIES];
1448 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1449 {
1450         --kn_index;
1451         if (kn_index == -1)
1452                 kn_index = KN_MAX_ENTRIES-1;
1453         killnotify_times[kn_index] = time;
1454         killnotify_deathtype[kn_index] = wpn;
1455         killnotify_actiontype[kn_index] = actiontype;
1456         if(killnotify_attackers[kn_index])
1457                 strunzone(killnotify_attackers[kn_index]);
1458         killnotify_attackers[kn_index] = strzone(attacker);
1459         if(killnotify_victims[kn_index])
1460                 strunzone(killnotify_victims[kn_index]);
1461         killnotify_victims[kn_index] = strzone(victim);
1462 }
1463
1464 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1465 {
1466         float w;
1467         float alsoprint, gentle;
1468         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1469         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1470         
1471         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1472                 return;
1473
1474         if(msg == MSG_SUICIDE) {
1475                 w = DEATH_WEAPONOF(type);
1476                 if(WEP_VALID(w)) {
1477                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1478                         if (alsoprint)
1479                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1480                 } else if (type == DEATH_KILL) {
1481                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1482                         if (alsoprint)
1483                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1484                 } else if (type == DEATH_ROT) {
1485                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1486                         if (alsoprint)
1487                                 print (sprintf(_("^1%s^1 died\n"), s1));
1488                 } else if (type == DEATH_NOAMMO) {
1489                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1490                         if (alsoprint)
1491                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1492                 } else if (type == DEATH_CAMP) {
1493                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1494                         if (alsoprint)
1495                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1496                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1497                         HUD_KillNotify_Push(s1, "", 0, type);
1498                         if (alsoprint)
1499                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1500                 } else if (type == DEATH_CHEAT) {
1501                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1502                         if (alsoprint)
1503                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1504                 } else if (type == DEATH_FIRE) {
1505                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1506                         if (alsoprint)
1507                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1508                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1509                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1510                         if (alsoprint)
1511                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1512                 } 
1513                 
1514                 if (stof(s2) > 2) // killcount > 2
1515                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1516         } else if(msg == MSG_KILL) {
1517                 w = DEATH_WEAPONOF(type);
1518                 if(WEP_VALID(w)) {
1519                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1520                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1521                         else
1522                                 HUD_KillNotify_Push(s1, s2, 1, type);
1523
1524                         if (alsoprint)
1525                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1526                 }
1527                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1528                         HUD_KillNotify_Push(s1, s2, 1, type);
1529                         if(alsoprint)
1530                         {
1531                                 if(gentle) {
1532                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1533                                 } else {
1534                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1535                                 }
1536                         }
1537                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1538                                 if(gentle)
1539                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1540                                 else
1541                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1542                         }
1543                         else if (stof(s2) > 2) {
1544                                 if(gentle)
1545                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1546                                 else
1547                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1548                         }
1549                 }
1550                 else if(type == KILL_FIRST_BLOOD)
1551                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1552                 else if (type == DEATH_TELEFRAG) {
1553                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1554                         if(gentle)
1555                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1556                         else
1557                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1558                 }
1559                 else if (type == DEATH_DROWN) {
1560                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1561                         if(alsoprint)
1562                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1563                 }
1564                 else if (type == DEATH_SLIME) {
1565                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1566                         if(alsoprint)
1567                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1568                 }
1569                 else if (type == DEATH_LAVA) {
1570                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1571                         if(alsoprint)
1572                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1573                 }
1574                 else if (type == DEATH_FALL) {
1575                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1576                         if(alsoprint)
1577                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1578                 }
1579                 else if (type == DEATH_SHOOTING_STAR) {
1580                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1581                         if(alsoprint)
1582                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1583                 }
1584                 else if (type == DEATH_SWAMP) {
1585                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1586                         if(alsoprint)
1587                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1588                 }
1589                 else if (type == DEATH_HURTTRIGGER)
1590                 {
1591                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1592                         if(alsoprint)
1593                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1594                 } else if(type == DEATH_VHCRUSH) {
1595                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1596                         if(alsoprint)
1597                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1598                 } else if(type == DEATH_SBMINIGUN) {
1599                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1600                         if(alsoprint)
1601                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1602                 } else if(type == DEATH_SBROCKET) {
1603                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1604                         if(alsoprint)
1605                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1606                 } else if(type == DEATH_SBBLOWUP) {
1607                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1608                         if(alsoprint)
1609                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1610                 } else if(type == DEATH_WAKIGUN) {
1611                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1612                         if(alsoprint)
1613                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1614                 } else if(type == DEATH_WAKIROCKET) {
1615                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1616                         if(alsoprint)
1617                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1618                 } else if(type == DEATH_WAKIBLOWUP) {
1619                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1620                         if(alsoprint)
1621                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1622                 } else if(type == DEATH_RAPTOR_CANNON) {
1623                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1624                         if(alsoprint)
1625                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1626                 } else if(type == DEATH_RAPTOR_BOMB) {
1627                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1628                         if(alsoprint)
1629                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1630                 } else if(type == DEATH_RAPTOR_DEATH) {
1631                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1632                         if(alsoprint)
1633                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1634                 } else if(type == DEATH_TURRET) {
1635                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1636                         if(alsoprint)
1637                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1638                 } else if(type == DEATH_TOUCHEXPLODE) {
1639                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1640                         if(alsoprint)
1641                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1642                 } else if(type == DEATH_CHEAT) {
1643                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1644                         if(alsoprint)
1645                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1646                 } else if (type == DEATH_FIRE) {
1647                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1648                         if(alsoprint)
1649                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1650                 } else if (type == DEATH_CUSTOM) {
1651                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1652                         if(alsoprint)
1653                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1654                 } else if (type == DEATH_HURTTRIGGER) {
1655                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1656                         if(alsoprint)
1657                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1658                 } else {
1659                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1660                         if(alsoprint)
1661                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1662                 }
1663         } else if(msg == MSG_SPREE) {
1664                 if(type == KILL_END_SPREE) {
1665                         if(gentle)
1666                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1667                         else
1668                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1669                 } else if(type == KILL_SPREE) {
1670                         if(gentle)
1671                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1672                         else
1673                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1674                 } else if(type == KILL_SPREE_3) {
1675                         if(gentle)
1676                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1677                         else
1678                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1679                 } else if(type == KILL_SPREE_5) {
1680                         if(gentle)
1681                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1682                         else
1683                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1684                 } else if(type == KILL_SPREE_10) {
1685                         if(gentle)
1686                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1687                         else
1688                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1689                 } else if(type == KILL_SPREE_15) {
1690                         if(gentle)
1691                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1692                         else
1693                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1694                 } else if(type == KILL_SPREE_20) {
1695                         if(gentle)
1696                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1697                         else
1698                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1699                 } else if(type == KILL_SPREE_25) {
1700                         if(gentle)
1701                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1702                         else
1703                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1704                 } else if(type == KILL_SPREE_30) {
1705                         if(gentle)
1706                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1707                         else
1708                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1709                 }
1710         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1711                 if (type == DEATH_DROWN) {
1712                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1713                         if(alsoprint)
1714                         {
1715                                 if(gentle)
1716                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1717                                 else
1718                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1719                         }
1720                 } else if (type == DEATH_SLIME) {
1721                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1722                         if(alsoprint)
1723                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1724                 } else if (type == DEATH_LAVA) {
1725                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1726                         if(alsoprint)
1727                         {
1728                                 if(gentle)
1729                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1730                                 else
1731                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1732                         }
1733                 } else if (type == DEATH_FALL) {
1734                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1735                         if(alsoprint)
1736                         {
1737                                 if(gentle)
1738                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1739                                 else
1740                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1741                         }
1742                 } else if (type == DEATH_SHOOTING_STAR) {
1743                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1746                 } else if (type == DEATH_SWAMP) {
1747                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1748                         if(alsoprint)
1749                         {
1750                                 if(gentle)
1751                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1752                                 else
1753                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1754                         }
1755                 } else if(type == DEATH_TURRET) {
1756                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1757                         if(alsoprint)
1758                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1759                 } else if (type == DEATH_CUSTOM) {
1760                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1761                         if(alsoprint)
1762                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1763                 } else if (type == DEATH_HURTTRIGGER) {
1764                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1765                         if(alsoprint)
1766                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1767                 } else if(type == DEATH_TOUCHEXPLODE) {
1768                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1771                 } else if(type == DEATH_CHEAT) {
1772                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1775                 } else if(type == DEATH_FIRE) {
1776                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1777                         if(alsoprint)
1778                         {
1779                                 if(gentle)
1780                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1781                                 else
1782                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1783                                 }
1784                 } else {
1785                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1786                         if(alsoprint)
1787                         {
1788                                 if(gentle)
1789                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1790                                 else
1791                                         print (sprintf(_("^1%s^1 died\n"), s1));
1792                         }
1793                 }
1794         } else if(msg == MSG_KILL_ACTION_SPREE) {
1795                 if(gentle)
1796                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1797                 else
1798                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1799         } else if(msg == MSG_INFO) {
1800                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1801                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1802                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1803                 } else if(type == INFO_LOSTFLAG) {
1804                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1805                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1806                 } else if(type == INFO_PICKUPFLAG) {
1807                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1808                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1809                 } else if(type == INFO_RETURNFLAG) {
1810                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1811                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1812                 } else if(type == INFO_CAPTUREFLAG) {
1813                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1814                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1815                 }
1816         } else if(msg == MSG_RACE) {
1817                 if(type == RACE_SERVER_RECORD) {
1818                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1819                 }
1820                 else if(type == RACE_NEW_RANK) {
1821                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1822                 }
1823                 else if(type == RACE_NEW_TIME) {
1824                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1825                 }
1826                 else if(type == RACE_FAIL) {
1827                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1828                 }
1829         } else if(msg == MSG_KA) {
1830                 if(type == KA_PICKUPBALL) {
1831                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1832                         if(alsoprint)
1833                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1834                 }
1835                 else if(type == KA_DROPBALL) {
1836                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1837                         if(alsoprint)
1838                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1839                 }
1840         }
1841 }
1842
1843 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1844 {
1845         float gentle;
1846         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1847         if(msg == MSG_SUICIDE) {
1848                 if (type == DEATH_TEAMCHANGE) {
1849                         centerprint(sprintf(_("You are now on: %s"), s1));
1850                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1851                         centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1852                 } else if (type == DEATH_CAMP) {
1853                         if(gentle)
1854                                 centerprint(_("^1Reconsider your tactics, camper!"));
1855                         else
1856                                 centerprint(_("^1Die camper!"));
1857                 } else if (type == DEATH_NOAMMO) {
1858                         if(gentle)
1859                                 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1860                         else
1861                                 centerprint(_("^1You were killed for running out of ammo..."));
1862                 } else if (type == DEATH_ROT) {
1863                         if(gentle)
1864                                 centerprint(_("^1You need to preserve your health"));
1865                         else
1866                                 centerprint(_("^1You grew too old without taking your medicine"));
1867                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1868                         if(gentle)
1869                                 centerprint(_("^1Don't go against team mates!"));
1870                         else
1871                                 centerprint(_("^1Don't shoot your team mates!"));
1872                 } else if (type == DEATH_QUIET) {
1873                         // do nothing
1874                 } else { // generic message
1875                         if(gentle)
1876                                 centerprint(_("^1You need to be more careful!"));
1877                         else
1878                                 centerprint(_("^1You killed your own dumb self!"));
1879                 }
1880         } else if(msg == MSG_KILL) {
1881                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1882                         if(gentle) {
1883                                 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1884                         } else {
1885                                 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1886                         }
1887                 } else if (type == KILL_FIRST_BLOOD) {
1888                         if(gentle) {
1889                                 centerprint(_("^1First score"));
1890                         } else {
1891                                 centerprint(_("^1First blood"));
1892                         }
1893                 } else if (type == KILL_FIRST_VICTIM) {
1894                         if(gentle) {
1895                                 centerprint(_("^1First casualty"));
1896                         } else {
1897                                 centerprint(_("^1First victim"));
1898                         }
1899                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1900                         if(gentle) {
1901                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1902                         } else {
1903                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1904                         }
1905                 } else if (type == KILL_TYPEFRAGGED) {
1906                         if(gentle) {
1907                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1908                         } else {
1909                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1910                         }
1911                 } else if (type == KILL_FRAG) {
1912                         if(gentle) {
1913                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1914                         } else {
1915                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1916                         }
1917                 } else { // generic message
1918                         if(gentle) {
1919                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1920                         } else {
1921                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1922                         }
1923                 }
1924         } else if(msg == MSG_KILL_ACTION) {
1925                 // TODO: invent more centerprints here?
1926                 centerprint(_("^1Watch your step!"));
1927         }
1928 }
1929
1930 void HUD_Notify (void)
1931 {
1932         if(!autocvar__hud_configure)
1933         {
1934                 if(!autocvar_hud_panel_notify) return;
1935         }
1936         else
1937                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1938
1939         HUD_Panel_UpdateCvars(notify);
1940         HUD_Panel_ApplyFadeAlpha();
1941         vector pos, mySize;
1942         pos = panel_pos;
1943         mySize = panel_size;
1944
1945         HUD_Panel_DrawBg(1);
1946         if(panel_bg_padding)
1947         {
1948                 pos += '1 1 0' * panel_bg_padding;
1949                 mySize -= '2 2 0' * panel_bg_padding;
1950         }
1951
1952         float entries, height;
1953         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1954         height = mySize_y/entries;
1955         
1956         vector fontsize;
1957         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1958         fontsize = '0.5 0.5 0' * fontheight;
1959
1960         float a;
1961         float when;
1962         when = autocvar_hud_panel_notify_time;
1963         float fadetime;
1964         fadetime = autocvar_hud_panel_notify_fadetime;
1965
1966         string s;
1967
1968         vector pos_attacker, pos_victim;
1969         vector weap_pos;
1970         float width_attacker;
1971         string attacker, victim;
1972
1973         float i, j, w, step, limit;
1974         if(autocvar_hud_panel_notify_flip) //order items from the top down
1975         {
1976                 i = 0;
1977                 step = +1;
1978                 limit = entries;
1979         }
1980         else //order items from the bottom up
1981         {
1982                 i = entries - 1;
1983                 step = -1;
1984                 limit = -1;
1985         }
1986
1987         for(j = kn_index;  i != limit;  i += step, ++j)
1988         {
1989                 if(autocvar__hud_configure)
1990                 {
1991                         if (step == +1)
1992                                 a = i;
1993                         else // inverse order
1994                                 a = entries - 1 - i;
1995                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1996                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1997                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1998                         a = bound(0, (when - a) / 4, 1);
1999                         goto hud_config_notifyprint;
2000                 }
2001
2002                 if (j == KN_MAX_ENTRIES)
2003                         j = 0;
2004
2005                 if(killnotify_times[j] + when > time)
2006                         a = 1;
2007                 else if(fadetime)
2008                 {
2009                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2010                         if(!a)
2011                         {
2012                                 break;
2013                         }
2014                 }
2015                 else
2016                 {
2017                         break;
2018                 }
2019
2020                 s = "";
2021
2022                 w = -1;
2023                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2024
2025                 // TODO: maybe print in team colors?
2026                 //
2027                 // Y [used by] X
2028                 if(killnotify_actiontype[j] == 0) 
2029                 {
2030                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2031                         {
2032                                 s = "notify_death";
2033                         }
2034                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2035                         {
2036                                 s = "notify_outofammo";
2037                         }
2038                         else if(killnotify_deathtype[j] == DEATH_KILL)
2039                         {
2040                                 s = "notify_selfkill";
2041                         }
2042                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2043                         {
2044                                 s = "notify_camping";
2045                         }
2046                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2047                         {
2048                                 s = "notify_teamkill_red";
2049                         }
2050                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2051                         {
2052                                 s = "notify_teamkill_blue";
2053                         }
2054                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2055                         {
2056                                 s = "notify_water";
2057                         }
2058                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2059                         {
2060                                 s = "notify_slime";
2061                         }
2062                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2063                         {
2064                                 s = "notify_lava";
2065                         }
2066                         else if(killnotify_deathtype[j] == DEATH_FALL)
2067                         {
2068                                 s = "notify_fall";
2069                         }
2070                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2071                         {
2072                                 s = "notify_shootingstar";
2073                         }
2074                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2075                         {
2076                                 s = "notify_death";
2077                         }
2078                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2079                         {
2080                                 if(killnotify_victims[j] == "^1RED^7 flag")
2081                                 {
2082                                         s = "notify_red_taken";
2083                                 }
2084                                 else
2085                                 {
2086                                         s = "notify_blue_taken";
2087                                 }
2088                         }
2089                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2090                         {
2091                                 if(killnotify_victims[j] == "^1RED^7 flag")
2092                                 {
2093                                         s = "notify_red_returned";
2094                                 }
2095                                 else
2096                                 {
2097                                         s = "notify_blue_returned";
2098                                 }
2099                         }
2100                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2101                         {
2102                                 if(killnotify_victims[j] == "^1RED^7 flag")
2103                                 {
2104                                         s = "notify_red_lost";
2105                                 }
2106                                 else
2107                                 {
2108                                         s = "notify_blue_lost";
2109                                 }
2110                         }
2111                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2112                         {
2113                                 if(killnotify_victims[j] == "^1RED^7 flag")
2114                                 {
2115                                         s = "notify_red_captured";
2116                                 }
2117                                 else
2118                                 {
2119                                         s = "notify_blue_captured";
2120                                 }
2121                         }
2122                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2123                         {
2124                                 s = "notify_balldropped";
2125                         }
2126                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2127                         {
2128                                 s = "notify_ballpickedup";
2129                         }
2130                         
2131                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2132                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2133                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2134
2135                         if(s != "")
2136                         {
2137                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2138                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2139                         }
2140                 }
2141                 // X [did action to] Y
2142                 else
2143                 {
2144                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2145                         {
2146                                 s = "notify_melee_laser";
2147                         }
2148                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2149                         {
2150                                 s = "notify_melee_shotgun";
2151                         }
2152                         else if(WEP_VALID(w))
2153                         {
2154                                 self = get_weaponinfo(w);
2155                                 s = strcat("weapon", self.netname);
2156                         }
2157                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2158                         {
2159                                 s = "notify_teamkill_red";
2160                         }
2161                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2162                         {
2163                                 s = "notify_teamkill_red";
2164                         }
2165                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2166                         {
2167                                 s = "notify_telefrag";
2168                         }
2169                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2170                         {
2171                                 s = "notify_water";
2172                         }
2173                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2174                         {
2175                                 s = "notify_slime";
2176                         }
2177                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2178                         {
2179                                 s = "notify_lava";
2180                         }
2181                         else if(killnotify_deathtype[j] == DEATH_FALL)
2182                         {
2183                                 s = "notify_fall";
2184                         }
2185                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2186                         {
2187                                 s = "notify_shootingstar";
2188                         }
2189                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2190                         {
2191                                 s = "notify_void";
2192                         }
2193                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2194                         {
2195                                 s = "notify_headshot";
2196                         }
2197                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2198                         {
2199                                 s = "race_newrecordserver";
2200                         }
2201                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2202                         {
2203                                 s = "race_newrankyellow";
2204                         }
2205                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2206                         {
2207                                 s = "race_newtime";
2208                         }
2209                         else if(killnotify_deathtype[j] == RACE_FAIL)
2210                         {
2211                                 s = "race_newfail";
2212                         }
2213
2214                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2215                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2216 :hud_config_notifyprint
2217                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2218                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2219                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2220                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2221
2222                         if(s != "")
2223                         {
2224                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2225                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2226                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2227                         }
2228                 }
2229         }
2230 }
2231
2232 // Timer (#5)
2233 //
2234 // TODO: macro
2235 string seconds_tostring(float sec)
2236 {
2237         float minutes;
2238         minutes = floor(sec / 60);
2239
2240         sec -= minutes * 60;
2241         return sprintf("%d:%02d", minutes, sec);
2242 }
2243
2244 void HUD_Timer(void)
2245 {
2246         if(!autocvar__hud_configure)
2247         {
2248                 if(!autocvar_hud_panel_timer) return;
2249         }
2250         else
2251                 hud_configure_active_panel = HUD_PANEL_TIMER;
2252
2253         HUD_Panel_UpdateCvars(timer);
2254         HUD_Panel_ApplyFadeAlpha();
2255         vector pos, mySize;
2256         pos = panel_pos;
2257         mySize = panel_size;
2258
2259         HUD_Panel_DrawBg(1);
2260         if(panel_bg_padding)
2261         {
2262                 pos += '1 1 0' * panel_bg_padding;
2263                 mySize -= '2 2 0' * panel_bg_padding;
2264         }
2265
2266         string timer;
2267         float timelimit, elapsedTime, timeleft, minutesLeft;
2268
2269         timelimit = getstatf(STAT_TIMELIMIT);
2270
2271         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2272         timeleft = ceil(timeleft);
2273
2274         minutesLeft = floor(timeleft / 60);
2275
2276         vector timer_color;
2277         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2278                 timer_color = '1 1 1'; //white
2279         else if(minutesLeft >= 1)
2280                 timer_color = '1 1 0'; //yellow
2281         else
2282                 timer_color = '1 0 0'; //red
2283
2284         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2285                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2286                         //while restart is still active, show 00:00
2287                         timer = seconds_tostring(0);
2288                 } else {
2289                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2290                         timer = seconds_tostring(elapsedTime);
2291                 }
2292         } else {
2293                 timer = seconds_tostring(timeleft);
2294         }
2295
2296         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2297 }
2298
2299 // Radar (#6)
2300 //
2301 void HUD_Radar(void)
2302 {
2303         if (!autocvar__hud_configure)
2304         {
2305                 if (!autocvar_hud_panel_radar_maximized)
2306                 {
2307                         if (autocvar_hud_panel_radar == 0) return;
2308                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2309                 }
2310         }
2311         else
2312                 hud_configure_active_panel = HUD_PANEL_RADAR;
2313
2314         HUD_Panel_UpdateCvars(radar);
2315         HUD_Panel_ApplyFadeAlpha();
2316
2317         if (autocvar_hud_panel_radar_maximized && !autocvar__hud_configure)
2318         {
2319                 panel_size = autocvar_hud_panel_radar_maximized_size;
2320                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2321                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2322                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2323                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2324                 if(panel_bg == "0") // force a border when maximized
2325                 {
2326                         if(precache_pic(panel_bg) == "") {
2327                                 panel_bg = strcat(hud_skin_path, "/border_default");
2328                                 if(precache_pic(panel_bg) == "") {
2329                                         panel_bg = "gfx/hud/default/border_default";
2330                                 }
2331                         }
2332                 }
2333         }
2334
2335         vector pos, mySize;
2336         pos = panel_pos;
2337         mySize = panel_size;
2338
2339         HUD_Panel_DrawBg(1);
2340         if(panel_bg_padding)
2341         {
2342                 pos += '1 1 0' * panel_bg_padding;
2343                 mySize -= '2 2 0' * panel_bg_padding;
2344         }
2345
2346         local float color2;
2347         local entity tm;
2348         float scale2d, normalsize, bigsize;
2349         float f;
2350
2351         teamradar_origin2d = pos + 0.5 * mySize;
2352         teamradar_size2d = mySize;
2353
2354         if(minimapname == "")
2355                 return;
2356
2357         teamradar_loadcvars();
2358
2359         switch(hud_panel_radar_zoommode)
2360         {
2361                 default:
2362                 case 0:
2363                         f = current_zoomfraction;
2364                         break;
2365                 case 1:
2366                         f = 1 - current_zoomfraction;
2367                         break;
2368                 case 2:
2369                         f = 0;
2370                         break;
2371                 case 3:
2372                         f = 1;
2373                         break;
2374         }
2375
2376         switch(hud_panel_radar_rotation)
2377         {
2378                 case 0:
2379                         teamradar_angle = view_angles_y - 90;
2380                         break;
2381                 default:
2382                         teamradar_angle = 90 * hud_panel_radar_rotation;
2383                         break;
2384         }
2385
2386         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2387         teamradar_size2d = mySize;
2388
2389         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2390
2391         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2392         if(hud_panel_radar_rotation == 0)
2393         {
2394                 // max-min distance must fit the radar in any rotation
2395                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2396         }
2397         else
2398         {
2399                 vector c0, c1, c2, c3, span;
2400                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2401                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2402                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2403                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2404                 span = '0 0 0';
2405                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2406                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2407
2408                 // max-min distance must fit the radar in x=x, y=y
2409                 bigsize = min(
2410                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2411                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2412                 );
2413         }
2414
2415         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2416         if(bigsize > normalsize)
2417                 normalsize = bigsize;
2418
2419         teamradar_size =
2420                   f * bigsize
2421                 + (1 - f) * normalsize;
2422         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2423                   f * mi_center
2424                 + (1 - f) * view_origin);
2425
2426         drawsetcliparea(
2427                 pos_x,
2428                 pos_y,
2429                 mySize_x,
2430                 mySize_y
2431         );
2432
2433         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2434
2435         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2436                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2437         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2438                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2439         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2440         {
2441                 color2 = GetPlayerColor(tm.sv_entnum);
2442                 //if(color == COLOR_SPECTATOR || color == color2)
2443                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2444         }
2445         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2446
2447         drawresetcliparea();
2448 };
2449
2450 // Score (#7)
2451 //
2452 void HUD_UpdatePlayerTeams();
2453 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2454 {
2455         float score;
2456         entity tm, pl;
2457 #define SCOREPANEL_MAX_ENTRIES 6
2458 #define SCOREPANEL_ASPECTRATIO 2
2459         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2460         const vector fontsize = '1 1 0' * (mySize_y/entries);
2461
2462         vector rgb, score_color;
2463         rgb = '1 1 1';
2464         score_color = '1 1 1';
2465
2466         const float name_size = mySize_x*0.75;
2467         const float spacing_size = mySize_x*0.04;
2468         const float highlight_alpha = 0.2;
2469         float i, me_printed, first_pl;
2470         string s;
2471         i, first_pl = 0;
2472         if (autocvar__hud_configure)
2473         {
2474                 float players_per_team;
2475                 if (team_count)
2476                 {
2477                         // show team scores in the first line
2478                         float score_size = mySize_x / team_count;
2479                         players_per_team = max(2, ceil((entries - 1) / team_count));
2480                         for(i=0; i<team_count; ++i) {
2481                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2482                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2483                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2484                         }
2485                         first_pl = 1;
2486                         pos_y += fontsize_y;
2487                 }
2488                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2489                 for (i=first_pl; i<entries; ++i)
2490                 {
2491                         //simulate my score is lower than all displayed players,
2492                         //so that I don't appear at all showing pure rankings.
2493                         //This is to better show the difference between the 2 ranking views
2494                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2495                         {
2496                                 rgb = '1 1 0';
2497                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2498                                 s = GetPlayerName(pl.sv_entnum);
2499                                 score = 7;
2500                         }
2501                         else
2502                         {
2503                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2504                                 score -= 3;
2505                         }
2506
2507                         if (team_count)
2508                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2509                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2510                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2511                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2512                         pos_y += fontsize_y;
2513                 }
2514                 return;
2515         }
2516
2517         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2518                 HUD_UpdatePlayerTeams();
2519         if (team_count)
2520         {
2521                 // show team scores in the first line
2522                 float score_size = mySize_x / team_count;
2523                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2524                         if(tm.team == COLOR_SPECTATOR)
2525                                 continue;
2526                         if (tm.team == myteam)
2527                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2528                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2529                         ++i;
2530                 }
2531                 first_pl = 1;
2532                 pos_y += fontsize_y;
2533                 tm = teams.sort_next;
2534         }
2535         i = first_pl;
2536
2537         do
2538         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2539         {
2540                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2541                         continue;
2542
2543                 if (i == entries-1 && !me_printed && pl != me)
2544                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2545                 {
2546                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2547                                 if (pl.team != COLOR_SPECTATOR)
2548                                         break;
2549
2550                         if (pl)
2551                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2552                         else
2553                                 rgb = '1 0 0'; //last: red
2554                         pl = me;
2555                 }
2556
2557                 if (pl == me)
2558                 {
2559                         if (i == first_pl)
2560                                 rgb = '0 1 0'; //first: green
2561                         me_printed = 1;
2562                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2563                 }
2564                 if (team_count)
2565                         score_color = GetTeamRGB(pl.team) * 0.8;
2566                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2567                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2568                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2569                 pos_y += fontsize_y;
2570                 ++i;
2571         }
2572         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2573 }
2574
2575 void HUD_Score(void)
2576 {
2577         if(!autocvar__hud_configure)
2578         {
2579                 if(!autocvar_hud_panel_score) return;
2580                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2581         }
2582         else
2583                 hud_configure_active_panel = HUD_PANEL_SCORE;
2584
2585         HUD_Panel_UpdateCvars(score);
2586         HUD_Panel_ApplyFadeAlpha();
2587         vector pos, mySize;
2588         pos = panel_pos;
2589         mySize = panel_size;
2590
2591         HUD_Panel_DrawBg(1);
2592         if(panel_bg_padding)
2593         {
2594                 pos += '1 1 0' * panel_bg_padding;
2595                 mySize -= '2 2 0' * panel_bg_padding;
2596         }
2597
2598         float score, distribution;
2599         string sign;
2600         vector distribution_color;
2601         entity tm, pl, me;
2602         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2603
2604         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2605                 string timer, distrtimer;
2606
2607                 pl = players.sort_next;
2608                 if(pl == me)
2609                         pl = pl.sort_next;
2610                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2611                         if(pl.scores[ps_primary] == 0)
2612                                 pl = world;
2613
2614                 score = me.(scores[ps_primary]);
2615                 timer = TIME_ENCODED_TOSTRING(score);
2616
2617                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2618                         // distribution display
2619                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2620
2621                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2622
2623                         if (distribution <= 0) {
2624                                 distribution_color = '0 1 0';
2625                                 sign = "-";
2626                         }
2627                         else {
2628                                 distribution_color = '1 0 0';
2629                                 sign = "+";
2630                         }
2631                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2632                 }
2633                 // race record display
2634                 if (distribution <= 0)
2635                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2636                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2637         } else if (!teamplay) { // non-teamgames
2638                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2639                 {
2640                         HUD_Score_Rankings(pos, mySize, me, 0);
2641                         return;
2642                 }
2643                 // me vector := [team/connected frags id]
2644                 pl = players.sort_next;
2645                 if(pl == me)
2646                         pl = pl.sort_next;
2647
2648                 if(autocvar__hud_configure)
2649                         distribution = 42;
2650                 else if(pl)
2651                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2652                 else
2653                         distribution = 0;
2654
2655                 score = me.(scores[ps_primary]);
2656                 if(autocvar__hud_configure)
2657                         score = 123;
2658
2659                 if(distribution >= 5)
2660                         distribution_color = eY;
2661                 else if(distribution >= 0)
2662                         distribution_color = '1 1 1';
2663                 else if(distribution >= -5)
2664                         distribution_color = '1 1 0';
2665                 else
2666                         distribution_color = eX;
2667
2668                 string distribution_str;
2669                 distribution_str = ftos(distribution);
2670                 if (distribution >= 0)
2671                 {
2672                         if (distribution > 0)
2673                                 distribution_str = strcat("+", distribution_str);
2674                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2675                 }
2676                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2677                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2678         } else { // teamgames
2679                 float scores_count, row, column, rows, columns;
2680                 vector offset;
2681                 vector score_pos, score_size; //for scores other than myteam
2682                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2683                 {
2684                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2685                                 ++scores_count;
2686                         if (autocvar_hud_panel_score_rankings)
2687                         {
2688                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2689                                 return;
2690                         }
2691                         rows = mySize_y/mySize_x;
2692                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2693                         //                               ^^^ ammo item aspect goes here
2694
2695                         columns = ceil(scores_count/rows);
2696
2697                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2698
2699                         float newSize;
2700                         if(score_size_x/score_size_y > 3)
2701                         {
2702                                 newSize = 3 * score_size_y;
2703                                 offset_x = score_size_x - newSize;
2704                                 pos_x += offset_x/2;
2705                                 score_size_x = newSize;
2706                         }
2707                         else
2708                         {
2709                                 newSize = 1/3 * score_size_x;
2710                                 offset_y = score_size_y - newSize;
2711                                 pos_y += offset_y/2;
2712                                 score_size_y = newSize;
2713                         }
2714                 }
2715                 else
2716                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2717
2718                 float max_fragcount;
2719                 max_fragcount = -99;
2720                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2721                         if(tm.team == COLOR_SPECTATOR)
2722                                 continue;
2723                         score = tm.(teamscores[ts_primary]);
2724                         if(autocvar__hud_configure)
2725                                 score = 123;
2726                         
2727                         if (score > max_fragcount)
2728                                 max_fragcount = score;
2729
2730                         if (spectatee_status == -1)
2731                         {
2732                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2733                                 if (max_fragcount == score)
2734                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2735                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2736                                 ++row;
2737                                 if(row >= rows)
2738                                 {
2739                                         row = 0;
2740                                         ++column;
2741                                 }
2742                         }
2743                         else if(tm.team == myteam) {
2744                                 if (max_fragcount == score)
2745                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2746                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2747                         } else {
2748                                 if (max_fragcount == score)
2749                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2750                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2751                                 ++rows;
2752                         }
2753                 }
2754         }
2755 }
2756
2757 // Race timer (#8)
2758 //
2759 void HUD_RaceTimer (void)
2760 {
2761         if(!autocvar__hud_configure)
2762         {
2763                 if(!autocvar_hud_panel_racetimer) return;
2764                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2765                 if(spectatee_status == -1) return;
2766         }
2767         else
2768                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2769
2770         HUD_Panel_UpdateCvars(racetimer);
2771         HUD_Panel_ApplyFadeAlpha();
2772         vector pos, mySize;
2773         pos = panel_pos;
2774         mySize = panel_size;
2775
2776         HUD_Panel_DrawBg(1);
2777         if(panel_bg_padding)
2778         {
2779                 pos += '1 1 0' * panel_bg_padding;
2780                 mySize -= '2 2 0' * panel_bg_padding;
2781         }
2782
2783         // always force 4:1 aspect
2784         vector newSize;
2785         if(mySize_x/mySize_y > 4)
2786         {
2787                 newSize_x = 4 * mySize_y;
2788                 newSize_y = mySize_y;
2789
2790                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2791         }
2792         else
2793         {
2794                 newSize_y = 1/4 * mySize_x;
2795                 newSize_x = mySize_x;
2796
2797                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2798         }
2799         mySize = newSize;
2800
2801         float a, t;
2802         string s, forcetime;
2803
2804         if(autocvar__hud_configure)
2805         {
2806                 s = "0:13:37";
2807                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2808                 s = _("^1Intermediate 1 (+15.42)");
2809                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2810                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2811                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2812         }
2813         else if(race_checkpointtime)
2814         {
2815                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2816                 s = "";
2817                 forcetime = "";
2818                 if(a > 0) // just hit a checkpoint?
2819                 {
2820                         if(race_checkpoint != 254)
2821                         {
2822                                 if(race_time && race_previousbesttime)
2823                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2824                                 else
2825                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2826                                 if(race_time)
2827                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2828                         }
2829                 }
2830                 else
2831                 {
2832                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2833                         {
2834                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2835                                 if(a > 0) // next one?
2836                                 {
2837                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2838                                 }
2839                         }
2840                 }
2841
2842                 if(s != "" && a > 0)
2843                 {
2844                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2845                 }
2846
2847                 if(race_penaltytime)
2848                 {
2849                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2850                         if(a > 0)
2851                         {
2852                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2853                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2854                         }
2855                 }
2856
2857                 if(forcetime != "")
2858                 {
2859                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2860                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2861                 }
2862                 else
2863                         a = 1;
2864
2865                 if(race_laptime && race_checkpoint != 255)
2866                 {
2867                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2868                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869                 }
2870         }
2871         else
2872         {
2873                 if(race_mycheckpointtime)
2874                 {
2875                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2876                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2877                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878                 }
2879                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2880                 {
2881                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2882                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2883                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2884                 }
2885
2886                 if(race_penaltytime && !race_penaltyaccumulator)
2887                 {
2888                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2889                         a = bound(0, (1 + t - time), 1);
2890                         if(a > 0)
2891                         {
2892                                 if(time < t)
2893                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2894                                 else
2895                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2896                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2897                         }
2898                 }
2899         }
2900 }
2901
2902 // Vote window (#9)
2903 //
2904 float vote_yescount;
2905 float vote_nocount;
2906 float vote_needed;
2907 float vote_highlighted; // currently selected vote
2908
2909 float vote_active; // is there an active vote?
2910 float vote_prev; // previous state of vote_active to check for a change
2911 float vote_alpha;
2912 float vote_change; // "time" when vote_active changed
2913
2914 void HUD_VoteWindow(void) 
2915 {
2916         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2917         {
2918                 vote_active = 1;
2919                 if (autocvar__hud_configure)
2920                 {
2921                         vote_yescount = 0;
2922                         vote_nocount = 0;
2923                         print(_("^1You must answer before entering hud configure mode\n"));
2924                         cvar_set("_hud_configure", "0");
2925                 }
2926                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2927                 uid2name_dialog = 1;
2928         }
2929
2930         if(!autocvar__hud_configure)
2931         {
2932                 if(!autocvar_hud_panel_vote) return;
2933
2934                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2935                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2936
2937                 if(panel_bg_alpha_str == "") {
2938                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2939                 }
2940                 panel_bg_alpha = stof(panel_bg_alpha_str);
2941         }
2942         else
2943         {
2944                 hud_configure_active_panel = HUD_PANEL_VOTE;
2945
2946                 vote_yescount = 3;
2947                 vote_nocount = 2;
2948                 vote_needed = 4;
2949         }
2950
2951         string s;
2952         float a;
2953         if(vote_active != vote_prev) {
2954                 vote_change = time;
2955                 vote_prev = vote_active;
2956         }
2957
2958         if(vote_active || autocvar__hud_configure)
2959                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2960         else
2961                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2962
2963         if(!vote_alpha)
2964                 return;
2965
2966         HUD_Panel_UpdateCvars(vote);
2967         HUD_Panel_ApplyFadeAlpha();
2968
2969         if(uid2name_dialog)
2970         {
2971                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2972                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2973         }
2974
2975     // these must be below above block
2976         vector pos, mySize;
2977         pos = panel_pos;
2978         mySize = panel_size;
2979
2980         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2981         HUD_Panel_DrawBg(a);
2982         a = panel_fg_alpha * a;
2983
2984         if(panel_bg_padding)
2985         {
2986                 pos += '1 1 0' * panel_bg_padding;
2987                 mySize -= '2 2 0' * panel_bg_padding;
2988         }
2989
2990         // always force 3:1 aspect
2991         vector newSize;
2992         if(mySize_x/mySize_y > 3)
2993         {
2994                 newSize_x = 3 * mySize_y;
2995                 newSize_y = mySize_y;
2996
2997                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2998         }
2999         else
3000         {
3001                 newSize_y = 1/3 * mySize_x;
3002                 newSize_x = mySize_x;
3003
3004                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3005         }
3006         mySize = newSize;
3007
3008         s = _("A vote has been called for:");
3009         if(uid2name_dialog)
3010                 s = _("Allow servers to store and display your name?");
3011         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3012         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3013         if(autocvar__hud_configure)
3014                 s = _("^1Configure the HUD");
3015         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3016
3017         // print the yes/no counts
3018     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3019         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3020     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3021         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3022
3023         // draw the progress bar backgrounds
3024         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3025
3026         // draw the highlights
3027         if(vote_highlighted == 1) {
3028                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3029                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3030         }
3031         else if(vote_highlighted == -1) {
3032                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3033                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3034         }
3035
3036         // draw the progress bars
3037         if(vote_yescount && vote_needed)
3038         {
3039                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3040                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3041         }
3042
3043         if(vote_nocount && vote_needed)
3044         {
3045                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3046                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3047         }
3048
3049         drawresetcliparea();
3050 }
3051
3052 // Mod icons panel (#10)
3053 //
3054
3055 float mod_active; // is there any active mod icon?
3056
3057 // Clan Arena HUD modicons
3058 void HUD_Mod_CA(vector pos, vector mySize)
3059 {
3060         mod_active = 1; // CA should never hide the mod icons panel
3061         float redalive, bluealive;
3062         redalive = getstati(STAT_REDALIVE);
3063         bluealive = getstati(STAT_BLUEALIVE);
3064
3065         vector redpos, bluepos;
3066         if(mySize_x > mySize_y)
3067         {
3068                 redpos = pos;
3069                 bluepos = pos + eY * 0.5 * mySize_y;
3070                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3071                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3072                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3073                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3074         }
3075         else
3076         {
3077                 redpos = pos;
3078                 bluepos = pos + eY * 0.5 * mySize_y;
3079                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3080                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3081                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3082                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3083         }
3084 }
3085
3086 // CTF HUD modicon section
3087 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3088 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3089 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3090
3091 void HUD_Mod_CTF_Reset(void)
3092 {
3093         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3094 }
3095
3096 void HUD_Mod_CTF(vector pos, vector mySize)
3097 {
3098         vector redflag_pos, blueflag_pos;
3099         vector flag_size;
3100         float f; // every function should have that
3101
3102         float redflag, blueflag; // current status
3103         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3104         float stat_items;
3105
3106         stat_items = getstati(STAT_ITEMS);
3107         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3108         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3109         
3110         if(redflag || blueflag)
3111                 mod_active = 1;
3112         else
3113                 mod_active = 0;
3114
3115         if(autocvar__hud_configure)
3116         {
3117                 redflag = 1;
3118                 blueflag = 2;
3119         }
3120
3121         // when status CHANGES, set old status into prevstatus and current status into status
3122         if (redflag != redflag_prevframe)
3123         {
3124                 redflag_statuschange_time = time;
3125                 redflag_prevstatus = redflag_prevframe;
3126                 redflag_prevframe = redflag;
3127         }
3128
3129         if (blueflag != blueflag_prevframe)
3130         {
3131                 blueflag_statuschange_time = time;
3132                 blueflag_prevstatus = blueflag_prevframe;
3133                 blueflag_prevframe = blueflag;
3134         }
3135
3136         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3137         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3138
3139         float BLINK_FACTOR = 0.15;
3140         float BLINK_BASE = 0.85;
3141         // note:
3142         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3143         // thus
3144         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3145         // ensure RMS == 1
3146         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3147
3148         string red_icon, red_icon_prevstatus;
3149         float red_alpha, red_alpha_prevstatus;
3150         red_alpha = red_alpha_prevstatus = 1;
3151         switch(redflag) {
3152                 case 1: red_icon = "flag_red_taken"; break;
3153                 case 2: red_icon = "flag_red_lost"; break;
3154                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3155                 default:
3156                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3157                                 red_icon = "flag_red_shielded";
3158                         else
3159                                 red_icon = string_null;
3160                         break;
3161         }
3162         switch(redflag_prevstatus) {
3163                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3164                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3165                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3166                 default:
3167                         if(redflag == 3)
3168                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3169                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3170                                 red_icon_prevstatus = "flag_red_shielded";
3171                         else
3172                                 red_icon_prevstatus = string_null;
3173                         break;
3174         }
3175
3176         string blue_icon, blue_icon_prevstatus;
3177         float blue_alpha, blue_alpha_prevstatus;
3178         blue_alpha = blue_alpha_prevstatus = 1;
3179         switch(blueflag) {
3180                 case 1: blue_icon = "flag_blue_taken"; break;
3181                 case 2: blue_icon = "flag_blue_lost"; break;
3182                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3183                 default:
3184                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3185                                 blue_icon = "flag_blue_shielded";
3186                         else
3187                                 blue_icon = string_null;
3188                         break;
3189         }
3190         switch(blueflag_prevstatus) {
3191                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3192                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3193                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3194                 default:
3195                         if(blueflag == 3)
3196                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3197                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3198                                 blue_icon_prevstatus = "flag_blue_shielded";
3199                         else
3200                                 blue_icon_prevstatus = string_null;
3201                         break;
3202         }
3203
3204         if(mySize_x > mySize_y) {
3205                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3206                         redflag_pos = pos;
3207                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3208                 } else {
3209                         blueflag_pos = pos;
3210                         redflag_pos = pos + eX * 0.5 * mySize_x;
3211                 }
3212                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3213         } else {
3214                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3215                         redflag_pos = pos;
3216                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3217                 } else {
3218                         blueflag_pos = pos;
3219                         redflag_pos = pos + eY * 0.5 * mySize_y;
3220                 }
3221                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3222         }
3223
3224         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3225         if(red_icon_prevstatus && f < 1)
3226                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3227         if(red_icon)
3228                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3229
3230         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3231         if(blue_icon_prevstatus && f < 1)
3232                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3233         if(blue_icon)
3234                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3235 }
3236
3237 // Keyhunt HUD modicon section
3238 float kh_runheretime;
3239
3240 void HUD_Mod_KH_Reset(void)
3241 {
3242         kh_runheretime = 0;
3243 }
3244
3245 void HUD_Mod_KH(vector pos, vector mySize)
3246 {
3247         mod_active = 1; // keyhunt should never hide the mod icons panel
3248         float kh_keys;
3249         float keyteam;
3250         float a, aa;
3251         vector p, pa, kh_size, kh_asize;
3252
3253         kh_keys = getstati(STAT_KH_KEYS);
3254
3255         p_x = pos_x;
3256         if(mySize_x > mySize_y)
3257         {
3258                 p_y = pos_y + 0.25 * mySize_y;
3259                 pa = p - eY * 0.25 * mySize_y;
3260
3261                 kh_size_x = mySize_x * 0.25;
3262                 kh_size_y = 0.75 * mySize_y;
3263                 kh_asize_x = mySize_x * 0.25;
3264                 kh_asize_y = mySize_y * 0.25;
3265         }
3266         else
3267         {
3268                 p_y = pos_y + 0.125 * mySize_y;
3269                 pa = p - eY * 0.125 * mySize_y;
3270
3271                 kh_size_x = mySize_x * 0.5;
3272                 kh_size_y = 0.375 * mySize_y;
3273                 kh_asize_x = mySize_x * 0.5;
3274                 kh_asize_y = mySize_y * 0.125;
3275         }
3276
3277         float i, key;
3278
3279         float keycount;
3280         keycount = 0;
3281         for(i = 0; i < 4; ++i)
3282         {
3283                 key = floor(kh_keys / pow(32, i)) & 31;
3284                 keyteam = key - 1;
3285                 if(keyteam == 30 && keycount <= 4)
3286                         keycount += 4;
3287                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3288                         keycount += 1;
3289         }
3290
3291         // this yields 8 exactly if "RUN HERE" shows
3292
3293         if(keycount == 8)
3294         {
3295                 if(!kh_runheretime)
3296                         kh_runheretime = time;
3297                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3298         }
3299         else
3300                 kh_runheretime = 0;
3301
3302         for(i = 0; i < 4; ++i)
3303         {
3304                 key = floor(kh_keys / pow(32, i)) & 31;
3305                 keyteam = key - 1;
3306                 switch(keyteam)
3307                 {
3308                         case 30: // my key
3309                                 keyteam = myteam;
3310                                 a = 1;
3311                                 aa = 1;
3312                                 break;
3313                         case -1: // no key
3314                                 a = 0;
3315                                 aa = 0;
3316                                 break;
3317                         default: // owned or dropped
3318                                 a = 0.2;
3319                                 aa = 0.5;
3320                                 break;
3321                 }
3322                 a = a * panel_fg_alpha;
3323                 aa = aa * panel_fg_alpha;
3324                 if(a > 0)
3325                 {
3326                         switch(keyteam)
3327                         {
3328                                 case COLOR_TEAM1:
3329                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3330                                         break;
3331                                 case COLOR_TEAM2:
3332                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3333                                         break;
3334                                 case COLOR_TEAM3:
3335                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3336                                         break;
3337                                 case COLOR_TEAM4:
3338                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3339                                         break;
3340                                 default:
3341                                         break;
3342                         }
3343                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3344                         {
3345                                 case 0:
3346                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3347                                         break;
3348                                 case 1:
3349                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3350                                         break;
3351                                 case 2:
3352                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3353                                         break;
3354                                 case 3:
3355                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3356                                         break;
3357                         }
3358                 }
3359                 if(mySize_x > mySize_y)
3360                 {
3361                         p_x += 0.25 * mySize_x;
3362                         pa_x += 0.25 * mySize_x;
3363                 }
3364                 else
3365                 {
3366                         if(i == 1)
3367                         {
3368                                 p_y = pos_y + 0.625 * mySize_y;
3369                                 pa_y = pos_y + 0.5 * mySize_y;
3370                                 p_x = pos_x;
3371                                 pa_x = pos_x;
3372                         }
3373                         else
3374                         {
3375                                 p_x += 0.5 * mySize_x;
3376                                 pa_x += 0.5 * mySize_x;
3377                         }
3378                 }
3379         }
3380 }
3381
3382 // Keepaway HUD mod icon
3383 float kaball_prevstatus; // last remembered status
3384 float kaball_statuschange_time; // time when the status changed
3385
3386 // we don't need to reset for keepaway since it immediately 
3387 // autocorrects prevstatus as to if the player has the ball or not
3388
3389 void HUD_Mod_Keepaway(vector pos, vector mySize)
3390 {
3391         mod_active = 1; // keepaway should always show the mod HUD
3392         
3393         float BLINK_FACTOR = 0.15;
3394         float BLINK_BASE = 0.85;
3395         float BLINK_FREQ = 5; 
3396         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3397         
3398         float stat_items = getstati(STAT_ITEMS);
3399         float kaball = (stat_items/IT_KEY1) & 1;
3400         
3401         if(kaball != kaball_prevstatus)
3402         {
3403                 kaball_statuschange_time = time;
3404                 kaball_prevstatus = kaball;
3405         }
3406         
3407         vector kaball_pos, kaball_size;
3408         
3409         if(mySize_x > mySize_y) {
3410                 kaball_pos = pos + eX * 0.25 * mySize_x;
3411                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3412         } else {
3413                 kaball_pos = pos + eY * 0.25 * mySize_y;
3414                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3415         }
3416         
3417         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3418         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3419         
3420         if(kaball_prevstatus && f < 1)
3421                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3422         
3423         if(kaball)
3424                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3425 }
3426
3427
3428 // Nexball HUD mod icon
3429 void HUD_Mod_NexBall(vector pos, vector mySize)
3430 {
3431         float stat_items, nb_pb_starttime, dt, p;
3432
3433         stat_items = getstati(STAT_ITEMS);
3434         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3435
3436         if (stat_items & IT_KEY1)
3437                 mod_active = 1;
3438         else
3439                 mod_active = 0;
3440
3441         //Manage the progress bar if any
3442         if (nb_pb_starttime > 0)
3443         {
3444                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3445                 // one period of positive triangle
3446                 p = 2 * dt / nb_pb_period;
3447                 if (p > 1)
3448                         p = 2 - p;
3449
3450                 //Draw the filling
3451                 HUD_Panel_GetProgressBarColor(nexball);
3452                 if(mySize_x > mySize_y)
3453                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3454                 else
3455                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3456         }
3457
3458         if (stat_items & IT_KEY1)
3459                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3460 }
3461
3462 // Race/CTS HUD mod icons
3463 float crecordtime_prev; // last remembered crecordtime
3464 float crecordtime_change_time; // time when crecordtime last changed
3465 float srecordtime_prev; // last remembered srecordtime
3466 float srecordtime_change_time; // time when srecordtime last changed
3467
3468 float race_status_time;
3469 float race_status_prev;
3470 string race_status_name_prev;
3471 void HUD_Mod_Race(vector pos, vector mySize)
3472 {
3473         mod_active = 1; // race should never hide the mod icons panel
3474         entity me;
3475         me = playerslots[player_localentnum - 1];
3476         float t, score;
3477         float f; // yet another function has this
3478         score = me.(scores[ps_primary]);
3479
3480         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3481                 return; // no records in the actual race
3482
3483         // clientside personal record
3484         string rr;
3485         if(gametype == GAME_CTS)
3486                 rr = CTS_RECORD;
3487         else
3488                 rr = RACE_RECORD;
3489         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3490
3491         if(score && (score < t || !t)) {
3492                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3493                 if(autocvar_cl_autodemo_delete_keeprecords)
3494                 {
3495                         f = autocvar_cl_autodemo_delete;
3496                         f &~= 1;
3497                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3498                 }
3499         }
3500
3501         if(t != crecordtime_prev) {
3502                 crecordtime_prev = t;
3503                 crecordtime_change_time = time;
3504         }
3505
3506         vector textPos, medalPos;
3507         float squareSize;
3508         if(mySize_x > mySize_y) {
3509                 // text on left side
3510                 squareSize = min(mySize_y, mySize_x/2);
3511                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3512                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3513         } else {
3514                 // text on top
3515                 squareSize = min(mySize_x, mySize_y/2);
3516                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3517                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3518         }
3519
3520         f = time - crecordtime_change_time;
3521
3522         if (f > 1) {
3523                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3525         } else {
3526                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3527                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3528                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3529                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3530         }
3531
3532         // server record
3533         t = race_server_record;
3534         if(t != srecordtime_prev) {
3535                 srecordtime_prev = t;
3536                 srecordtime_change_time = time;
3537         }
3538         f = time - srecordtime_change_time;
3539
3540         if (f > 1) {
3541                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543         } else {
3544                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3545                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3546                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3547                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3548         }
3549
3550         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3551                 race_status_time = time + 5;
3552                 race_status_prev = race_status;
3553                 if (race_status_name_prev)
3554                         strunzone(race_status_name_prev);
3555                 race_status_name_prev = strzone(race_status_name);
3556         }
3557
3558         // race "awards"
3559         float a;
3560         a = bound(0, race_status_time - time, 1);
3561
3562         string s;
3563         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3564
3565         float rank;
3566         if(race_status > 0)
3567                 rank = race_CheckName(race_status_name);
3568         string rankname;
3569         rankname = race_PlaceName(rank);
3570
3571         vector namepos;
3572         namepos = medalPos + '0 0.8 0' * squareSize;
3573         vector rankpos;
3574         rankpos = medalPos + '0 0.15 0' * squareSize;
3575
3576         if(race_status == 0)
3577                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3578         else if(race_status == 1) {
3579                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3580                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3581                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3582         } else if(race_status == 2) {
3583                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3584                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3585                 else
3586                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3587                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3588                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589         } else if(race_status == 3) {
3590                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3591                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3592                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3593         }
3594
3595         if (race_status_time - time <= 0) {
3596                 race_status_prev = -1;
3597                 race_status = -1;
3598                 if(race_status_name)
3599                         strunzone(race_status_name);
3600                 race_status_name = string_null;
3601                 if(race_status_name_prev)
3602                         strunzone(race_status_name_prev);
3603                 race_status_name_prev = string_null;
3604         }
3605 }
3606
3607 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3608 {
3609         float stat, pps_ratio;
3610         string pic;
3611         vector color;
3612         switch(i)
3613         {
3614                 case 0:
3615                         stat = getstatf(STAT_DOM_PPS_RED);
3616                         pic = "dom_icon_red";
3617                         color = '1 0 0';
3618                         break;
3619                 case 1:
3620                         stat = getstatf(STAT_DOM_PPS_BLUE);
3621                         pic = "dom_icon_blue";
3622                         color = '0 0 1';
3623                         break;
3624                 case 2:
3625                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3626                         pic = "dom_icon_yellow";
3627                         color = '1 1 0';
3628                         break;
3629                 case 3:
3630                         stat = getstatf(STAT_DOM_PPS_PINK);
3631                         pic = "dom_icon_pink";
3632                         color = '1 0 1';
3633         }
3634         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3635
3636         if(mySize_x/mySize_y > aspect_ratio)
3637         {
3638                 i = aspect_ratio * mySize_y;
3639                 myPos_x = myPos_x + (mySize_x - i) / 2;
3640                 mySize_x = i;
3641         }
3642         else
3643         {
3644                 i = 1/aspect_ratio * mySize_x;
3645                 myPos_y = myPos_y + (mySize_y - i) / 2;
3646                 mySize_y = i;
3647         }
3648
3649         if (layout) // show text too
3650         {
3651                 //draw the text
3652                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3653                 if (layout == 2) // average pps
3654                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3655                 else // percentage of average pps
3656                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3657         }
3658
3659         //draw the icon
3660         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3661         if (stat > 0)
3662         {
3663                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3664                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3665                 drawresetcliparea();
3666         }
3667 }
3668
3669 void HUD_Mod_Dom(vector myPos, vector mySize)
3670 {
3671         mod_active = 1; // required in each mod function that always shows something
3672         entity tm;
3673         float teams_count;
3674         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3675                 if(tm.team != COLOR_SPECTATOR)
3676                         ++teams_count;
3677
3678         float layout = autocvar_hud_panel_modicons_dom_layout;
3679         float rows, columns, aspect_ratio;
3680         rows = mySize_y/mySize_x;
3681         aspect_ratio = (layout) ? 3 : 1;
3682         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3683         columns = ceil(teams_count/rows);
3684
3685         int i;
3686         float row, column;
3687         for(i=0; i<teams_count; ++i)
3688         {
3689                 vector pos, itemSize;
3690                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3691                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3692
3693                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3694
3695                 ++row;
3696                 if(row >= rows)
3697                 {
3698                         row = 0;
3699                         ++column;
3700                 }
3701         }
3702 }
3703
3704 float mod_prev; // previous state of mod_active to check for a change
3705 float mod_alpha;
3706 float mod_change; // "time" when mod_active changed
3707
3708 void HUD_ModIcons(void)
3709 {
3710         if(!autocvar__hud_configure)
3711         {
3712                 if(!autocvar_hud_panel_modicons) return;
3713                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3714         }
3715         else
3716                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3717
3718         HUD_Panel_UpdateCvars(modicons);
3719         HUD_Panel_ApplyFadeAlpha();
3720         vector pos, mySize;
3721         pos = panel_pos;
3722         mySize = panel_size;
3723
3724         if(mod_active != mod_prev) {
3725                 mod_change = time;
3726                 mod_prev = mod_active;
3727         }
3728
3729         if(mod_active || autocvar__hud_configure)
3730                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3731         else
3732                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3733
3734         if(mod_alpha)
3735                 HUD_Panel_DrawBg(mod_alpha);
3736
3737         if(panel_bg_padding)
3738         {
3739                 pos += '1 1 0' * panel_bg_padding;
3740                 mySize -= '2 2 0' * panel_bg_padding;
3741         }
3742
3743         // these MUST be ran in order to update mod_active
3744         if(gametype == GAME_KEYHUNT)
3745                 HUD_Mod_KH(pos, mySize);
3746         else if(gametype == GAME_CTF || autocvar__hud_configure)
3747                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3748         else if(gametype == GAME_NEXBALL)
3749                 HUD_Mod_NexBall(pos, mySize);
3750         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3751                 HUD_Mod_Race(pos, mySize);
3752         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3753                 HUD_Mod_CA(pos, mySize);
3754         else if(gametype == GAME_DOMINATION)
3755                 HUD_Mod_Dom(pos, mySize);
3756         else if(gametype == GAME_KEEPAWAY)
3757                 HUD_Mod_Keepaway(pos, mySize);
3758 }
3759
3760 // Draw pressed keys (#11)
3761 //
3762 void HUD_DrawPressedKeys(void)
3763 {
3764         if(!autocvar__hud_configure)
3765         {
3766                 if(!autocvar_hud_panel_pressedkeys) return;
3767                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3768         }
3769         else
3770                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3771
3772
3773         HUD_Panel_UpdateCvars(pressedkeys);
3774         HUD_Panel_ApplyFadeAlpha();
3775         vector pos, mySize;
3776         pos = panel_pos;
3777         mySize = panel_size;
3778
3779         HUD_Panel_DrawBg(1);
3780         if(panel_bg_padding)
3781         {
3782                 pos += '1 1 0' * panel_bg_padding;
3783                 mySize -= '2 2 0' * panel_bg_padding;
3784         }
3785
3786         // force custom aspect
3787         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3788         if(aspect)
3789         {
3790                 vector newSize;
3791                 if(mySize_x/mySize_y > aspect)
3792                 {
3793                         newSize_x = aspect * mySize_y;
3794                         newSize_y = mySize_y;
3795
3796                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3797                 }
3798                 else
3799                 {
3800                         newSize_y = 1/aspect * mySize_x;
3801                         newSize_x = mySize_x;
3802
3803                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3804                 }
3805                 mySize = newSize;
3806         }
3807
3808         vector keysize;
3809         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3810         float pressedkeys;
3811         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3812
3813         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3814         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3815         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3816         pos_y += keysize_y;
3817         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3818         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3819         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3820 }
3821
3822 // Handle chat as a panel (#12)
3823 //
3824 void HUD_Chat(void)
3825 {
3826         if(!autocvar__hud_configure)
3827         {
3828                 if (!autocvar_hud_panel_chat)
3829                 {
3830                         if (!autocvar_con_chatrect)
3831                                 cvar_set("con_chatrect", "0");
3832                         return;
3833                 }
3834         }
3835         else
3836                 hud_configure_active_panel = HUD_PANEL_CHAT;
3837
3838         HUD_Panel_UpdateCvars(chat);
3839         HUD_Panel_ApplyFadeAlpha();
3840
3841         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3842         {
3843                 panel_pos_y = panel_bg_border;
3844                 panel_size_y = vid_conheight - panel_bg_border * 2;
3845                 if(panel_bg == "0") // force a border when maximized
3846                 {
3847                         if(precache_pic(panel_bg) == "") {
3848                                 panel_bg = strcat(hud_skin_path, "/border_default");
3849                                 if(precache_pic(panel_bg) == "") {
3850                                         panel_bg = "gfx/hud/default/border_default";
3851                                 }
3852                         }
3853                 }
3854                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3855         }
3856
3857         vector pos, mySize;
3858         pos = panel_pos;
3859         mySize = panel_size;
3860
3861         HUD_Panel_DrawBg(1);
3862
3863         if(panel_bg_padding)
3864         {
3865                 pos += '1 1 0' * panel_bg_padding;
3866                 mySize -= '2 2 0' * panel_bg_padding;
3867         }
3868
3869         if (!autocvar_con_chatrect)
3870                 cvar_set("con_chatrect", "1");
3871
3872         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3873         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3874
3875         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3876         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3877
3878         if(autocvar__hud_configure)
3879         {
3880                 vector chatsize;
3881                 chatsize = '1 1 0' * autocvar_con_chatsize;
3882                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3883                 float i, a;
3884                 for(i = 0; i < autocvar_con_chat; ++i)
3885                 {
3886                         if(i == autocvar_con_chat - 1)
3887                                 a = panel_fg_alpha;
3888                         else
3889                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3890                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3891                         pos_y += chatsize_y;
3892                 }
3893         }
3894 }
3895
3896 // Engine info panel (#13)
3897 //
3898 float prevfps;
3899 float prevfps_time;
3900 float framecounter;
3901
3902 float frametimeavg;
3903 float frametimeavg1; // 1 frame ago
3904 float frametimeavg2; // 2 frames ago
3905 void HUD_EngineInfo(void)
3906 {
3907         if(!autocvar__hud_configure)
3908         {
3909                 if(!autocvar_hud_panel_engineinfo) return;
3910         }
3911         else
3912                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3913
3914         HUD_Panel_UpdateCvars(engineinfo);
3915         HUD_Panel_ApplyFadeAlpha();
3916         vector pos, mySize;
3917         pos = panel_pos;
3918         mySize = panel_size;
3919
3920         HUD_Panel_DrawBg(1);
3921         if(panel_bg_padding)
3922         {
3923                 pos += '1 1 0' * panel_bg_padding;
3924                 mySize -= '2 2 0' * panel_bg_padding;
3925         }
3926
3927         float currentTime = gettime(GETTIME_REALTIME);
3928         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3929         {
3930                 float currentframetime = currentTime - prevfps_time;
3931                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3932                 frametimeavg2 = frametimeavg1;
3933                 frametimeavg1 = frametimeavg;
3934                 
3935                 float weight;
3936                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3937                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3938                 {
3939                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3940                                 prevfps = (1/currentframetime);
3941                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3942                 }
3943                 prevfps_time = currentTime;
3944         }
3945         else
3946         {
3947                 framecounter += 1;
3948                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3949                 {
3950                         prevfps = framecounter/(currentTime - prevfps_time);
3951                         framecounter = 0;
3952                         prevfps_time = currentTime;
3953                 }
3954         }
3955
3956         vector color;
3957         color = HUD_Get_Num_Color (prevfps, 100);
3958         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3959 }
3960
3961 // Info messages panel (#14)
3962 //
3963 #define drawInfoMessage(s)\
3964         if(autocvar_hud_panel_infomessages_flip)\
3965                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3966         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3967         o_y += fontsize_y;
3968 void HUD_InfoMessages(void)
3969 {
3970         if(!autocvar__hud_configure)
3971         {
3972                 if(!autocvar_hud_panel_infomessages) return;
3973         }
3974         else
3975                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3976
3977         HUD_Panel_UpdateCvars(infomessages);
3978         HUD_Panel_ApplyFadeAlpha();
3979         vector pos, mySize;
3980         pos = panel_pos;
3981         mySize = panel_size;
3982
3983         HUD_Panel_DrawBg(1);
3984         if(panel_bg_padding)
3985         {
3986                 pos += '1 1 0' * panel_bg_padding;
3987                 mySize -= '2 2 0' * panel_bg_padding;
3988         }
3989
3990         // always force 5:1 aspect
3991         vector newSize;
3992         if(mySize_x/mySize_y > 5)
3993         {
3994                 newSize_x = 5 * mySize_y;
3995                 newSize_y = mySize_y;
3996
3997                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3998         }
3999         else
4000         {
4001                 newSize_y = 1/5 * mySize_x;
4002                 newSize_x = mySize_x;
4003
4004                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4005         }
4006
4007         mySize = newSize;
4008         entity tm;
4009         vector o;
4010         o = pos;
4011
4012         vector fontsize;
4013         fontsize = '0.20 0.20 0' * mySize_y;
4014         
4015         float a;
4016         a = panel_fg_alpha;
4017
4018         string s;
4019         if(!autocvar__hud_configure)
4020         {
4021                 if(spectatee_status && !intermission)
4022                 {
4023                         a = 1;
4024                         if(spectatee_status == -1)
4025                                 s = _("^1Observing");
4026                         else
4027                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4028                         drawInfoMessage(s)
4029
4030                         if(spectatee_status == -1)
4031                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4032                         else
4033                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4034                         drawInfoMessage(s)
4035
4036                         if(spectatee_status == -1)
4037                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4038                         else
4039                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4040                         drawInfoMessage(s)
4041
4042                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4043                         drawInfoMessage(s)
4044
4045                         if(gametype == GAME_ARENA)
4046                                 s = _("^1Wait for your turn to join");
4047                         else if(gametype == GAME_LMS)
4048                         {
4049                                 entity sk;
4050                                 sk = playerslots[player_localentnum - 1];
4051                                 if(sk.(scores[ps_primary]) >= 666)
4052                                         s = _("^1Match has already begun");
4053                                 else if(sk.(scores[ps_primary]) > 0)
4054                                         s = _("^1You have no more lives left");
4055                                 else
4056                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4057                         }
4058                         else
4059                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4060                         drawInfoMessage(s)
4061
4062                         //show restart countdown:
4063                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4064                                 float countdown;
4065                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4066                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4067                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4068                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4069                                 o_y += fontsize_y;
4070                         }
4071                 }
4072                 if(warmup_stage && !intermission)
4073                 {
4074                         s = _("^2Currently in ^1warmup^2 stage!");
4075                         drawInfoMessage(s)
4076                 }
4077
4078                 string blinkcolor;
4079                 if(mod(time, 1) >= 0.5)
4080                         blinkcolor = "^1";
4081                 else
4082                         blinkcolor = "^3";
4083
4084                 if(ready_waiting && !intermission && !spectatee_status)
4085                 {
4086                         if(ready_waiting_for_me)
4087                         {
4088                                 if(warmup_stage)
4089                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4090                                 else
4091                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4092                         }
4093                         else
4094                         {
4095                                 if(warmup_stage)
4096                                         s = _("^2Waiting for others to ready up to end warmup...");
4097                                 else
4098                                         s = _("^2Waiting for others to ready up...");
4099                         }
4100                         drawInfoMessage(s)
4101                 }
4102                 else if(warmup_stage && !intermission && !spectatee_status)
4103                 {
4104                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4105                         drawInfoMessage(s)
4106                 }
4107
4108                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4109                 {
4110                         float ts_min, ts_max;
4111                         tm = teams.sort_next;
4112                         if (tm)
4113                         {
4114                                 for(; tm.sort_next; tm = tm.sort_next)
4115                                 {
4116                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4117                                                 continue;
4118                                         if(!ts_min) ts_min = tm.team_size;
4119                                         else ts_min = min(ts_min, tm.team_size);
4120                                         if(!ts_max) ts_max = tm.team_size;
4121                                         else ts_max = max(ts_max, tm.team_size);
4122                                 }
4123                                 if ((ts_max - ts_min) > 1)
4124                                 {
4125                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4126                                         tm = GetTeam(myteam, false);
4127                                         if (tm)
4128                                         if (tm.team != COLOR_SPECTATOR)
4129                                         if (tm.team_size == ts_max)
4130                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4131                                         drawInfoMessage(s)
4132                                 }
4133                         }
4134                 }
4135         }
4136         else 
4137         {
4138                 s = _("^7Press ^3ESC ^7to show HUD options.");
4139                 drawInfoMessage(s)
4140                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4141                 drawInfoMessage(s)
4142                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4143                 drawInfoMessage(s)
4144                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4145                 drawInfoMessage(s)
4146         }
4147 }
4148
4149 // Physics panel (#15)
4150 //
4151 vector acc_prevspeed;
4152 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4153 void HUD_Physics(void)
4154 {
4155         if(!autocvar__hud_configure)
4156         {
4157                 if(!autocvar_hud_panel_physics) return;
4158                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4159                 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4160         }
4161         else
4162                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4163
4164         HUD_Panel_UpdateCvars(physics);
4165         HUD_Panel_ApplyFadeAlpha();
4166
4167         HUD_Panel_DrawBg(1);
4168         if(panel_bg_padding)
4169         {
4170                 panel_pos += '1 1 0' * panel_bg_padding;
4171                 panel_size -= '2 2 0' * panel_bg_padding;
4172         }
4173
4174         //compute speed
4175         float speed, conversion_factor;
4176         string unit;
4177
4178         switch(autocvar_hud_panel_physics_speed_unit)
4179         {
4180                 default:
4181                 case 1:
4182                         unit = _(" qu/s");
4183                         conversion_factor = 1.0;
4184                         break;
4185                 case 2:
4186                         unit = _(" m/s");
4187                         conversion_factor = 0.0254;
4188                         break;
4189                 case 3:
4190                         unit = _(" km/h");
4191                         conversion_factor = 0.0254 * 3.6;
4192                         break;
4193                 case 4:
4194                         unit = _(" mph");
4195                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4196                         break;
4197                 case 5:
4198                         unit = _(" knots");
4199                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4200                         break;
4201         }
4202
4203         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4204         if (autocvar__hud_configure)
4205                 speed = floor( max_speed * 0.65 + 0.5 );
4206         else if(autocvar_hud_panel_physics_speed_vertical)
4207                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4208         else
4209                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4210
4211         //compute acceleration
4212         float acceleration, f;
4213         if (autocvar__hud_configure)
4214                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4215         else
4216         {
4217                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4218                 f = time - acc_prevtime;
4219                 if(autocvar_hud_panel_physics_acceleration_vertical)
4220                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4221                 else
4222                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4223                 acc_prevspeed = pmove_vel;
4224                 acc_prevtime = time;
4225
4226                 f = bound(0, f * 10, 1);
4227                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4228         }
4229
4230         //compute layout
4231         float panel_ar = panel_size_x/panel_size_y;
4232         vector speed_offset, acceleration_offset;
4233         if (panel_ar >= 5)
4234         {
4235                 panel_size_x *= 0.5;
4236                 if (autocvar_hud_panel_physics_flip)
4237                         speed_offset_x = panel_size_x;
4238                 else
4239                         acceleration_offset_x = panel_size_x;
4240         }
4241         else
4242         {
4243                 panel_size_y *= 0.5;
4244                 if (autocvar_hud_panel_physics_flip)
4245                         speed_offset_y = panel_size_y;
4246                 else
4247                         acceleration_offset_y = panel_size_y;
4248         }
4249         float speed_baralign, acceleration_baralign;
4250         if (autocvar_hud_panel_physics_baralign == 1)
4251                 acceleration_baralign = speed_baralign = 1;
4252     else if(autocvar_hud_panel_physics_baralign == 4)
4253                 acceleration_baralign = speed_baralign = 2;
4254         else if (autocvar_hud_panel_physics_flip)
4255         {
4256                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4257                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4258         }
4259         else
4260         {
4261                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4262                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4263         }
4264         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4265                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4266
4267         //draw speed
4268         if(speed)
4269         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4270         {
4271                 HUD_Panel_GetProgressBarColor(speed);
4272                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4273         }
4274         vector tmp_offset, tmp_size;
4275         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4276         {
4277                 tmp_size_x = panel_size_x * 0.75;
4278                 tmp_size_y = panel_size_y;
4279                 if (speed_baralign)
4280                         tmp_offset_x = panel_size_x - tmp_size_x;
4281                 //else
4282                         //tmp_offset_x = 0;
4283                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4284
4285                 //draw speed unit
4286                 if (speed_baralign)
4287                         tmp_offset_x = 0;
4288                 else
4289                         tmp_offset_x = tmp_size_x;
4290                 if (autocvar_hud_panel_physics_speed_unit_show)
4291                 {
4292                         //tmp_offset_y = 0;
4293                         tmp_size_x = panel_size_x * (1 - 0.75);
4294                         tmp_size_y = panel_size_y * 0.4;
4295                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4296                 }
4297         }
4298
4299         //compute and draw top speed
4300         if (autocvar_hud_panel_physics_topspeed)
4301         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4302         {
4303                 if (autocvar__hud_configure)
4304                 {
4305                         top_speed = floor( max_speed * 0.75 + 0.5 );
4306                         f = 1;
4307                 }
4308                 else
4309                 {
4310                         if (speed >= top_speed)
4311                         {
4312                                 top_speed = speed;
4313                                 top_speed_time = time;
4314                         }
4315                         if (top_speed != 0)
4316                         {
4317                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4318                                 // divide by f to make it start from 1
4319                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4320                         }
4321             else //hide top speed 0, it would be stupid
4322                                 f = 0;
4323                 }
4324                 if (f > 0)
4325                 {
4326                         //top speed progressbar peak
4327                         if(speed < top_speed)
4328                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4329                         {
4330                                 float peak_offset_x;
4331                                 vector peak_size;
4332                                 if (speed_baralign == 0)
4333                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4334                 else if (speed_baralign == 1)
4335                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4336                 else if (speed_baralign == 2)
4337                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4338                                 //if speed is not 0 the speed progressbar already fetched the color
4339                                 if (speed == 0)
4340                                         HUD_Panel_GetProgressBarColor(speed);
4341                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4342                 peak_size_y = panel_size_y;
4343                 if (speed_baralign == 2) // draw two peaks, on both sides
4344                 {
4345                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4346                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4347                 }
4348                 else
4349                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4350                         }
4351
4352                         //top speed
4353                         tmp_offset_y = panel_size_y * 0.4;
4354                         tmp_size_x = panel_size_x * (1 - 0.75);
4355                         tmp_size_y = panel_size_y - tmp_offset_y;
4356                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4357                 }
4358                 else
4359                         top_speed = 0;
4360         }
4361
4362         //draw acceleration
4363         if(acceleration)
4364         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4365         {
4366                 if (acceleration < 0)
4367                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4368                 else
4369                         HUD_Panel_GetProgressBarColor(acceleration);
4370                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4371         }
4372         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4373                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4374 }
4375
4376 // CenterPrint (#16)
4377 //
4378 #define CENTERPRINT_MAX_MSGS 10
4379 #define CENTERPRINT_MAX_ENTRIES 50
4380 #define CENTERPRINT_SPACING 0.7
4381 float cpm_index;
4382 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4383 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4384 float centerprint_time[CENTERPRINT_MAX_MSGS];
4385 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4386 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4387 float centerprint_fadetime;
4388 float centerprint_showing;
4389
4390 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4391 {
4392         float i, j;
4393
4394         if(strMessage == "" && new_id == 0)
4395                 return;
4396
4397         // strip trailing newlines
4398         j = strlen(strMessage) - 1;
4399         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4400                 --j;
4401         if (j < strlen(strMessage) - 1)
4402                 strMessage = substring(strMessage, 0, j + 1);
4403
4404         if(strMessage == "" && new_id == 0)
4405                 return;
4406
4407         // strip leading newlines
4408         j = 0;
4409         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4410                 ++j;
4411         if (j > 0)
4412                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4413
4414         if(strMessage == "" && new_id == 0)
4415                 return;
4416
4417         if (!centerprint_showing)
4418                 centerprint_showing = TRUE;
4419
4420         centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4421
4422         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4423         {
4424                 if (j == CENTERPRINT_MAX_MSGS)
4425                         j = 0;
4426                 if (new_id && new_id == centerprint_msgID[j])
4427                 {
4428                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4429                         {
4430                                 // fade out the current msg (duration and countdown_num are ignored)
4431                                 centerprint_time[j] = centerprint_fadetime;
4432                                 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4433                                         centerprint_expire_time[j] = time + centerprint_fadetime;
4434                                 return;
4435                         }
4436                         break; // found a msg with the same id, at position j
4437                 }
4438         }
4439
4440         if (i == CENTERPRINT_MAX_MSGS)
4441         {
4442                 // a msg with the same id was not found, add the msg at the next position
4443                 --cpm_index;
4444                 if (cpm_index == -1)
4445                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4446                 j = cpm_index;
4447         }
4448         if(centerprint_messages[j])
4449                 strunzone(centerprint_messages[j]);
4450         centerprint_messages[j] = strzone(strMessage);
4451         centerprint_msgID[j] = new_id;
4452         if (duration < 0)
4453                 centerprint_time[j] = -1;
4454         else
4455         {
4456                 if(duration == 0)
4457                         duration = max(1, autocvar_hud_panel_centerprint_time);
4458                 centerprint_time[j] = duration;
4459                 centerprint_expire_time[j] = time + duration;
4460         }
4461         centerprint_countdown_num[j] = countdown_num;
4462 }
4463
4464 void centerprint(string strMessage)
4465 {
4466         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4467 }
4468
4469 void reset_centerprint_messages(void)
4470 {
4471         float i;
4472         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4473         {
4474                 centerprint_expire_time[i] = 0;
4475                 centerprint_time[i] = 1;
4476                 centerprint_msgID[i] = 0;
4477                 if(centerprint_messages[i])
4478                         strunzone(centerprint_messages[i]);
4479                 centerprint_messages[i] = string_null;
4480         }
4481 }
4482 float hud_configure_cp_generation_time;
4483 void HUD_CenterPrint (void)
4484 {
4485         if(!autocvar__hud_configure)
4486         {
4487                 if(!autocvar_hud_panel_centerprint) return;
4488
4489                 if (hud_configure_prev && hud_configure_prev != -1)
4490                         reset_centerprint_messages();
4491         }
4492         else
4493         {
4494                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4495
4496                 if (!hud_configure_prev)
4497                         reset_centerprint_messages();
4498                 if (time > hud_configure_cp_generation_time)
4499                 {
4500                         float r;
4501                         r = random();
4502                         if (r > 0.9)
4503                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4504                         else if (r > 0.8)
4505                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4506                         else
4507                                 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4508                         hud_configure_cp_generation_time = time + 1 + random()*4;
4509                 }
4510         }
4511
4512         HUD_Panel_UpdateCvars(centerprint);
4513
4514         // this panel doesn't fade when showing the scoreboard
4515         if(autocvar__menu_alpha)
4516                 HUD_Panel_ApplyFadeAlpha();
4517
4518         if(scoreboard_fade_alpha)
4519         {
4520                 // move the panel below the scoreboard
4521                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4522                         return;
4523                 vector target_pos;
4524                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4525                 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4526                 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4527         }
4528
4529         HUD_Panel_DrawBg(1);
4530
4531         if (!centerprint_showing)
4532                 return;
4533
4534         if(panel_bg_padding)
4535         {
4536                 panel_pos += '1 1 0' * panel_bg_padding;
4537                 panel_size -= '2 2 0' * panel_bg_padding;
4538         }
4539
4540         float entries, height;
4541         vector fontsize;
4542         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4543         // height = panel_size_y/entries;
4544         // fontsize = '1 1 0' * height;
4545         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4546         fontsize = '1 1 0' * height;
4547         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4548
4549         float i, j, k, n;
4550         float a, sz, align, current_msg_pos_y, msg_size;
4551         vector pos;
4552         string ts;
4553
4554         n = -1; // if no msg will be displayed, n stays -1
4555
4556         pos = panel_pos;
4557         if (autocvar_hud_panel_centerprint_flip)
4558                 pos_y += panel_size_y;
4559         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4560         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4561         {
4562                 if (j == CENTERPRINT_MAX_MSGS)
4563                         j = 0;
4564                 if (centerprint_expire_time[j] < time)
4565                 {
4566                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4567                         {
4568                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4569                                 if (centerprint_countdown_num[j] == 0)
4570                                         continue;
4571                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4572                         }
4573                         else
4574                                 continue;
4575                 }
4576                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4577                 {
4578                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4579                         sz = 0.8 + a * (1 - 0.8);
4580                 }
4581                 else if (centerprint_expire_time[j] > time)
4582                 {
4583                         a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4584                         sz = 0.8 + a * (1 - 0.8);
4585                 }
4586
4587                 drawfontscale = sz * '1 1 0';
4588                 if (centerprint_countdown_num[j])
4589                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4590                 else
4591                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4592                 if (autocvar_hud_panel_centerprint_flip)
4593                 {
4594                         // check if the message can be entirely shown
4595                         for(k = 0; k < n; ++k)
4596                         {
4597                                 getWrappedLine_remaining = argv(k);
4598                                 while(getWrappedLine_remaining)
4599                                 {
4600                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4601                                         if (ts != "")
4602                                                 pos_y -= fontsize_y;
4603                                         else
4604                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4605                                         // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4606                                         //if (pos_y < panel_pos_y) // check if the next line can be shown
4607                                         //{
4608                                         //      drawfontscale = '1 1 0';
4609                                         //      return;
4610                                         //}
4611                                 }
4612                         }
4613                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4614                 }
4615
4616                 msg_size = pos_y;
4617                 for(k = 0; k < n; ++k)
4618                 {
4619                         getWrappedLine_remaining = argv(k);
4620                         while(getWrappedLine_remaining)
4621                         {
4622                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4623                                 if (ts != "")
4624                                 {
4625                                         if (align)
4626                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4627                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4628                                         pos_y += fontsize_y;
4629                                 }
4630                                 else
4631                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4632                                 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4633                                 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4634                                 //{
4635                                 //      drawfontscale = '1 1 0';
4636                                 //      return;
4637                                 //}
4638                         }
4639                 }
4640                 msg_size = pos_y - msg_size;
4641                 if (autocvar_hud_panel_centerprint_flip)
4642                 {
4643                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4644                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4645                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4646                 }
4647                 else
4648                 {
4649                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4650                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4651                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4652                 }
4653         }
4654         drawfontscale = '1 1 0';
4655         if (n == -1)
4656         {
4657                 centerprint_showing = FALSE;
4658                 reset_centerprint_messages();
4659         }
4660 }
4661
4662 /*
4663 ==================
4664 Main HUD system
4665 ==================
4666 */
4667
4668 void HUD_Reset (void)
4669 {
4670         // reset gametype specific icons
4671         if(gametype == GAME_KEYHUNT)
4672                 HUD_Mod_KH_Reset();
4673         else if(gametype == GAME_CTF)
4674                 HUD_Mod_CTF_Reset();
4675 }
4676
4677 #define HUD_DrawPanel(id)\
4678 switch (id) {\
4679         case (HUD_PANEL_RADAR):\
4680                 HUD_Radar(); break;\
4681         case (HUD_PANEL_WEAPONS):\
4682                 HUD_Weapons(); break;\
4683         case (HUD_PANEL_AMMO):\
4684                 HUD_Ammo(); break;\
4685         case (HUD_PANEL_POWERUPS):\
4686                 HUD_Powerups(); break;\
4687         case (HUD_PANEL_HEALTHARMOR):\
4688                 HUD_HealthArmor(); break;\
4689         case (HUD_PANEL_NOTIFY):\
4690                 HUD_Notify(); break;\
4691         case (HUD_PANEL_TIMER):\
4692                 HUD_Timer(); break;\
4693         case (HUD_PANEL_SCORE):\
4694                 HUD_Score(); break;\
4695         case (HUD_PANEL_RACETIMER):\
4696                 HUD_RaceTimer(); break;\
4697         case (HUD_PANEL_VOTE):\
4698                 HUD_VoteWindow(); break;\
4699         case (HUD_PANEL_MODICONS):\
4700                 HUD_ModIcons(); break;\
4701         case (HUD_PANEL_PRESSEDKEYS):\
4702                 HUD_DrawPressedKeys(); break;\
4703         case (HUD_PANEL_CHAT):\
4704                 HUD_Chat(); break;\
4705         case (HUD_PANEL_ENGINEINFO):\
4706                 HUD_EngineInfo(); break;\
4707         case (HUD_PANEL_INFOMESSAGES):\
4708                  HUD_InfoMessages(); break;\
4709         case (HUD_PANEL_PHYSICS):\
4710                  HUD_Physics(); break;\
4711         case (HUD_PANEL_CENTERPRINT):\
4712                  HUD_CenterPrint(); break;\
4713 } ENDS_WITH_CURLY_BRACE
4714
4715 void HUD_Main (void)
4716 {
4717         float i;
4718         // global hud alpha fade
4719         if(menu_enabled == 1)
4720                 hud_fade_alpha = 1;
4721         else
4722                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4723
4724         if(scoreboard_fade_alpha)
4725                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4726
4727         if(intermission == 2) // no hud during mapvote
4728         {
4729                 if (autocvar__hud_configure) //force exit from hud config
4730                 {
4731                         if (menu_enabled)
4732                         {
4733                                 menu_enabled = 0;
4734                                 localcmd("togglemenu\n");
4735                         }
4736                         cvar_set("_hud_configure", "0");
4737                 }
4738                 hud_fade_alpha = 0;
4739         }
4740         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4741                 hud_fade_alpha = 1;
4742
4743         // panels that we want to be active together with the scoreboard
4744         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4745         if(scoreboard_fade_alpha == 1)
4746         {
4747                 HUD_CenterPrint();
4748                 return;
4749         }
4750
4751         if(!autocvar__hud_configure && !hud_fade_alpha)
4752                 return;
4753
4754         // Drawing stuff
4755         if (hud_skin_path != autocvar_hud_skin)
4756         {
4757                 if (hud_skin_path)
4758                         strunzone(hud_skin_path);
4759                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4760         }
4761
4762         // HUD configure visible grid
4763         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4764         {
4765                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4766                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4767                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4768                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4769                 // x-axis
4770                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4771                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4772                 // y-axis
4773                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4774                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4775         }
4776
4777     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4778
4779         // draw the dock
4780         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4781         {
4782                 float f;
4783                 vector color;
4784                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4785                 if((teamplay) && hud_dock_color_team) {
4786                         f = stof(getplayerkey(current_player - 1, "colors"));
4787                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4788                 }
4789                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4790                         color = '1 0 0' * hud_dock_color_team;
4791                 }
4792                 else
4793                 {
4794                         string hud_dock_color = autocvar_hud_dock_color;
4795                         if(hud_dock_color == "shirt") {
4796                                 f = stof(getplayerkey(current_player - 1, "colors"));
4797                                 color = colormapPaletteColor(floor(f / 16), 0);
4798                         }
4799                         else if(hud_dock_color == "pants") {
4800                                 f = stof(getplayerkey(current_player - 1, "colors"));
4801                                 color = colormapPaletteColor(mod(f, 16), 1);
4802                         }
4803                         else
4804                                 color = stov(hud_dock_color);
4805                 }
4806
4807                 string pic;
4808                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4809                 if(precache_pic(pic) == "") {
4810                         pic = strcat(hud_skin_path, "/dock_medium");
4811                         if(precache_pic(pic) == "") {
4812                                 pic = "gfx/hud/default/dock_medium";
4813                         }
4814                 }
4815                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4816         }
4817
4818         // cache the panel order into the panel_order array
4819         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4820                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4821                         panel_order[i] = -1;
4822                 string s;
4823                 float p_num, warning;
4824                 float argc = tokenize_console(autocvar__hud_panelorder);
4825                 if (argc > HUD_PANEL_NUM)
4826                         warning = true;
4827                 //first detect wrong/missing panel numbers
4828                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4829                         p_num = stof(argv(i));
4830                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4831                                 if (panel_order[p_num] == -1) //found for the first time?
4832                                         s = strcat(s, ftos(p_num), " ");
4833                                 panel_order[p_num] = 1; //mark as found
4834                         }
4835                         else
4836                                 warning = true;
4837                 }
4838                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4839                         if (panel_order[i] == -1) {
4840                                 warning = true;
4841                                 s = strcat(s, ftos(i), " "); //add missing panel number
4842                         }
4843                 }
4844                 if (warning)
4845                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4846
4847                 cvar_set("_hud_panelorder", s);
4848                 if(hud_panelorder_prev)
4849                         strunzone(hud_panelorder_prev);
4850                 hud_panelorder_prev = strzone(s);
4851
4852                 //now properly set panel_order
4853                 tokenize_console(s);
4854                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4855                         panel_order[i] = stof(argv(i));
4856                 }
4857         }
4858
4859         // draw panels in order specified by panel_order array
4860         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4861                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4862                         HUD_DrawPanel(panel_order[i]);
4863         }
4864
4865         // draw chat panel on top if it is maximized
4866         if(autocvar__con_chat_maximized)
4867                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4868
4869         if(autocvar__hud_configure && tab_panel != -1)
4870         {
4871                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4872                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4873         }
4874
4875         hud_configure_prev = autocvar__hud_configure;
4876
4877         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4878                 if (menu_enabled)
4879                         menu_enabled = 0;
4880 }