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Simplify message parsing and actually make it work better (it fixes duplicated MOTD...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
254 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
255 {\
256         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
257 } ENDS_WITH_CURLY_BRACE
258
259 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
260 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 {
262         if(!length_ratio || !theAlpha)
263                 return;
264         if(length_ratio > 1)
265                 length_ratio = 1;
266         if (baralign == 3)
267         {
268                 if(length_ratio < -1)
269                         length_ratio = -1;
270         }
271         else if(length_ratio < 0)
272                 return;
273
274         vector square;
275         vector width, height;
276         if(vertical) {
277                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
278                 if(precache_pic(pic) == "") {
279                         pic = "gfx/hud/default/progressbar_vertical";
280                 }
281
282         if (baralign == 1) // bottom align
283                         theOrigin_y += (1 - length_ratio) * theSize_y;
284         else if (baralign == 2) // center align
285             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
286         else if (baralign == 3) // center align, positive values down, negative up
287                 {
288                         theSize_y *= 0.5;
289                         if (length_ratio > 0)
290                                 theOrigin_y += theSize_y;
291                         else
292                         {
293                                 theOrigin_y += (1 + length_ratio) * theSize_y;
294                                 length_ratio = -length_ratio;
295                         }
296                 }
297                 theSize_y *= length_ratio;
298
299                 vector bH;
300                 width = eX * theSize_x;
301                 height = eY * theSize_y;
302                 if(theSize_y <= theSize_x * 2)
303                 {
304                         // button not high enough
305                         // draw just upper and lower part then
306                         square = eY * theSize_y * 0.5;
307                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
308                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
309                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
310                 }
311                 else
312                 {
313                         square = eY * theSize_x;
314                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
316                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
317                 }
318         } else {
319                 pic = strcat(hud_skin_path, "/", pic);
320                 if(precache_pic(pic) == "") {
321                         pic = "gfx/hud/default/progressbar";
322                 }
323
324                 if (baralign == 1) // right align
325                         theOrigin_x += (1 - length_ratio) * theSize_x;
326         else if (baralign == 2) // center align
327             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
328         else if (baralign == 3) // center align, positive values on the right, negative on the left
329                 {
330                         theSize_x *= 0.5;
331                         if (length_ratio > 0)
332                                 theOrigin_x += theSize_x;
333                         else
334                         {
335                                 theOrigin_x += (1 + length_ratio) * theSize_x;
336                                 length_ratio = -length_ratio;
337                         }
338                 }
339                 theSize_x *= length_ratio;
340
341                 vector bW;
342                 width = eX * theSize_x;
343                 height = eY * theSize_y;
344                 if(theSize_x <= theSize_y * 2)
345                 {
346                         // button not wide enough
347                         // draw just left and right part then
348                         square = eX * theSize_x * 0.5;
349                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
350                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
351                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
352                 }
353                 else
354                 {
355                         square = eX * theSize_y;
356                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
358                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359                 }
360         }
361 }
362
363 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
364 {
365         if(!alpha)
366                 return;
367
368         string pic;
369         pic = strcat(hud_skin_path, "/num_leading");
370         if(precache_pic(pic) == "") {
371                 pic = "gfx/hud/default/num_leading";
372         }
373
374         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
375         if(mySize_x/mySize_y > 2)
376                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
377         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 }
379
380 // Weapon icons (#0)
381 //
382 entity weaponorder[WEP_MAXCOUNT];
383 void weaponorder_swap(float i, float j, entity pass)
384 {
385         entity h;
386         h = weaponorder[i];
387         weaponorder[i] = weaponorder[j];
388         weaponorder[j] = h;
389 }
390
391 string weaponorder_cmp_str;
392 float weaponorder_cmp(float i, float j, entity pass)
393 {
394         float ai, aj;
395         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
396         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
397         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
398 }
399
400 float GetAmmoStat(float i)
401 {
402         switch(i)
403         {
404                 case 0: return STAT_SHELLS;
405                 case 1: return STAT_NAILS;
406                 case 2: return STAT_ROCKETS;
407                 case 3: return STAT_CELLS;
408                 case 4: return STAT_FUEL;
409                 default: return -1;
410         }
411 }
412
413 float GetAmmoTypeForWep(float i)
414 {
415         switch(i)
416         {
417                 case WEP_SHOTGUN: return 0;
418                 case WEP_UZI: return 1;
419                 case WEP_GRENADE_LAUNCHER: return 2;
420                 case WEP_MINE_LAYER: return 2;
421                 case WEP_ELECTRO: return 3;
422                 case WEP_CRYLINK: return 3;
423                 case WEP_HLAC: return 3;
424                 case WEP_MINSTANEX: return 3;
425                 case WEP_NEX: return 3;
426                 case WEP_RIFLE: return 1;
427                 case WEP_HAGAR: return 2;
428                 case WEP_ROCKET_LAUNCHER: return 2;
429                 case WEP_SEEKER: return 2;
430                 case WEP_FIREBALL: return 4;
431                 case WEP_HOOK: return 3;
432                 default: return -1;
433         }
434 }
435
436 void HUD_Weapons(void)
437 {
438         float f, screen_ar;
439         float center_x, center_y;
440
441         if(!autocvar__hud_configure)
442         {
443                 if(!autocvar_hud_panel_weapons) return;
444                 if(spectatee_status == -1) return;
445         }
446         else
447                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
448
449         float timeout = autocvar_hud_panel_weapons_timeout;
450         float timeout_effect_length, timein_effect_length;
451         if (autocvar_hud_panel_weapons_timeout_effect == 0)
452         {
453                 timeout_effect_length = 0;
454                 timein_effect_length = 0;
455         }
456         else
457         {
458                 timeout_effect_length = 0.75;
459                 timein_effect_length = 0.375;
460         }
461
462         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
463         {
464                 weaponprevtime = time;
465                 return;
466         }
467
468         HUD_Panel_UpdateCvars(weapons);
469         HUD_Panel_ApplyFadeAlpha();
470
471         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
472         {
473                 f = (time - (weapontime + timeout)) / timeout_effect_length;
474                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
475                 {
476                         panel_bg_alpha *= (1 - f);
477                         panel_fg_alpha *= (1 - f);
478                 }
479                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
480                 {
481                         f *= f; // for a cooler movement
482                         center_x = panel_pos_x + panel_size_x/2;
483                         center_y = panel_pos_y + panel_size_y/2;
484                         screen_ar = vid_conwidth/vid_conheight;
485                         if (center_x/center_y < screen_ar) //bottom left
486                         {
487                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
488                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
489                                 else //left
490                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
491                         }
492                         else //top right
493                         {
494                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
495                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
496                                 else //top
497                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
498                         }
499                 }
500                 weaponprevtime = time - (1 - f) * timein_effect_length;
501         }
502         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
503         {
504                 f = (time - weaponprevtime) / timein_effect_length;
505                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
506                 {
507                         panel_bg_alpha *= (f);
508                         panel_fg_alpha *= (f);
509                 }
510                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
511                 {
512                         f *= f; // for a cooler movement
513                         f = 1 - f;
514                         center_x = panel_pos_x + panel_size_x/2;
515                         center_y = panel_pos_y + panel_size_y/2;
516                         screen_ar = vid_conwidth/vid_conheight;
517                         if (center_x/center_y < screen_ar) //bottom left
518                         {
519                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
520                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
521                                 else //left
522                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
523                         }
524                         else //top right
525                         {
526                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
527                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
528                                 else //top
529                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
530                         }
531                 }
532         }
533
534         float i, weapid, wpnalpha, weapon_cnt;
535
536         // TODO make this configurable
537         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
538         {
539                 if(weaponorder_bypriority)
540                         strunzone(weaponorder_bypriority);
541                 if(weaponorder_byimpulse)
542                         strunzone(weaponorder_byimpulse);
543
544                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
545                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
546                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
547
548                 weapon_cnt = 0;
549                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
550                 {
551                         self = get_weaponinfo(i);
552                         if(self.impulse >= 0)
553                         {
554                                 weaponorder[weapon_cnt] = self;
555                                 ++weapon_cnt;
556                         }
557                 }
558                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
559                         weaponorder[i] = NULL;
560                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
561
562                 weaponorder_cmp_str = string_null;
563         }
564
565         HUD_Panel_DrawBg(1);
566         if(panel_bg_padding)
567         {
568                 panel_pos += '1 1 0' * panel_bg_padding;
569                 panel_size -= '2 2 0' * panel_bg_padding;
570         }
571
572         if(autocvar_hud_panel_weapons_fade)
573         {
574                 wpnalpha = 3.2 - 2 * (time - weapontime);
575                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
576         }
577         else
578                 wpnalpha = panel_fg_alpha;
579
580         float rows, columns;
581         float aspect = autocvar_hud_panel_weapons_aspect;
582         rows = panel_size_y/panel_size_x;
583         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
584
585         columns = ceil(WEP_COUNT/rows);
586         float row, column;
587
588         float a, type, fullammo;
589         float when;
590         when = autocvar_hud_panel_weapons_complainbubble_time;
591         float fadetime;
592         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
593
594         vector color;
595         vector wpnpos;
596         vector wpnsize;
597         
598         vector ammo_color;
599         float ammo_alpha;
600         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
601         float barsize_x, barsize_y, baroffset_x, baroffset_y;
602         if (autocvar_hud_panel_weapons_ammo)
603         {
604                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
605                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
606
607
608                 if(wpnsize_x/wpnsize_y > aspect)
609                 {
610                         barsize_x = aspect * wpnsize_y;
611                         barsize_y = wpnsize_y;
612                         baroffset_x = (wpnsize_x - barsize_x) / 2;
613                 }
614                 else
615                 {
616                         barsize_y = 1/aspect * wpnsize_x;
617                         barsize_x = wpnsize_x;
618                         baroffset_y = (wpnsize_y - barsize_y) / 2;
619                 }
620         }
621
622         float show_accuracy;
623         float weapon_stats;
624         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
625         {
626                 show_accuracy = true;
627                 if (acc_col_x[0] == -1)
628                         for (i = 0; i < acc_levels; ++i)
629                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
630         }
631
632         float weapons_st = getstati(STAT_WEAPONS);
633
634         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
635         {
636                 self = weaponorder[i];
637                 if (!self || self.impulse < 0)
638                         continue;
639                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
640
641                 weapid = self.impulse;
642
643                 // draw background behind currently selected weapon
644                 if(self.weapon == activeweapon)
645                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
646
647                 // draw the weapon accuracy
648                 if(show_accuracy)
649                 {
650                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
651                         if(weapon_stats >= 0)
652                         {
653                                 // find the max level lower than weapon_stats
654                                 float j;
655                                 j = acc_levels-1;
656                                 while ( j && weapon_stats < acc_lev[j] )
657                                         --j;
658
659                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
660                                 float factor;
661                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
662                                 color = acc_col[j];
663                                 color = color + factor * (acc_col[j+1] - color);
664
665                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
666                         }
667                 }
668
669                 // draw the weapon icon
670                 if(weapons_st & self.weapons)
671                 {
672                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
673
674                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
675                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
676                         else if(autocvar_hud_panel_weapons_label == 2) // bind
677                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
678
679                         // draw ammo status bar
680                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
681                         {
682                                 a = 0;
683                                 type = GetAmmoTypeForWep(self.weapon);
684                                 if(type != -1)
685                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
686
687                                 if(a > 0)
688                                 {
689                                         switch(type) {
690                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
691                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
692                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
693                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
694                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
695                                                 default: fullammo = 60;
696                                         }
697
698                                         drawsetcliparea(
699                                                 wpnpos_x + baroffset_x,
700                                                 wpnpos_y + baroffset_y,
701                                                 barsize_x * bound(0, a/fullammo, 1),
702                                                 barsize_y);
703                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
704                                         drawresetcliparea();
705                                 }
706                         }
707                 }
708
709                 // draw a "ghost weapon icon" if you don't have the weapon
710                 else
711                 {
712                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
713                 }
714
715                 // draw the complain message
716                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
717                 {
718                         if(fadetime)
719                         {
720                                 if(complain_weapon_time + when > time)
721                                         a = 1;
722                                 else
723                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
724                         }
725                         else
726                         {
727                                 if(complain_weapon_time + when > time)
728                                         a = 1;
729                                 else
730                                         a = 0;
731                         }
732
733                         string s;
734                         if(complain_weapon_type == 0) {
735                                 s = _("Out of ammo");
736                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
737                         }
738                         else if(complain_weapon_type == 1) {
739                                 s = _("Don't have");
740                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
741                         }
742                         else {
743                                 s = _("Unavailable");
744                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
745                         }
746                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
747                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
748                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
749                 }
750
751                 ++row;
752                 if(row >= rows)
753                 {
754                         row = 0;
755                         ++column;
756                 }
757         }
758
759 }
760
761 // Ammo (#1)
762 //
763 // TODO: macro
764 float GetAmmoItemCode(float i)
765 {
766         switch(i)
767         {
768                 case 0: return IT_SHELLS;
769                 case 1: return IT_NAILS;
770                 case 2: return IT_ROCKETS;
771                 case 3: return IT_CELLS;
772                 case 4: return IT_FUEL;
773                 default: return -1;
774         }
775 }
776
777 string GetAmmoPicture(float i)
778 {
779         switch(i)
780         {
781                 case 0: return "ammo_shells";
782                 case 1: return "ammo_bullets";
783                 case 2: return "ammo_rockets";
784                 case 3: return "ammo_cells";
785                 case 4: return "ammo_fuel";
786                 default: return "";
787         }
788 }
789
790 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
791 {
792         float a;
793         if(autocvar__hud_configure)
794         {
795                 currently_selected = (itemcode == 2); //rockets always selected
796                 a = 31 + mod(itemcode*93, 128);
797         }
798         else
799                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
800
801         vector color;
802         if(a < 10)
803                 color = '0.7 0 0';
804         else
805                 color = '1 1 1';
806
807         float alpha;
808         if(currently_selected)
809                 alpha = 1;
810         else
811                 alpha = 0.7;
812
813         vector picpos, numpos;
814         if(autocvar_hud_panel_ammo_iconalign)
815         {
816                 numpos = myPos;
817                 picpos = myPos + eX * 2 * mySize_y;
818         }
819         else
820         {
821                 numpos = myPos + eX * mySize_y;
822                 picpos = myPos;
823         }
824
825         if (currently_selected)
826                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
827
828     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
829         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
830
831     if(autocvar_hud_panel_ammo_text)
832     {
833         if(a > 0)
834             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
835         else // "ghost" ammo count
836             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
837     }
838         if(a > 0)
839                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
840         else // "ghost" ammo icon
841                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
842 }
843
844 void HUD_Ammo(void)
845 {
846         if(!autocvar__hud_configure)
847         {
848                 if(!autocvar_hud_panel_ammo) return;
849                 if(spectatee_status == -1) return;
850         }
851         else
852                 hud_configure_active_panel = HUD_PANEL_AMMO;
853
854         HUD_Panel_UpdateCvars(ammo);
855         HUD_Panel_ApplyFadeAlpha();
856         vector pos, mySize;
857         pos = panel_pos;
858         mySize = panel_size;
859
860         HUD_Panel_DrawBg(1);
861         if(panel_bg_padding)
862         {
863                 pos += '1 1 0' * panel_bg_padding;
864                 mySize -= '2 2 0' * panel_bg_padding;
865         }
866
867         float rows, columns, row, column;
868         vector ammo_size;
869         if (autocvar_hud_panel_ammo_onlycurrent)
870                 ammo_size = mySize;
871         else
872         {
873                 rows = mySize_y/mySize_x;
874                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
875                 //                               ^^^ ammo item aspect goes here
876
877                 columns = ceil(AMMO_COUNT/rows);
878
879                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
880         }
881
882         vector offset;
883         float newSize;
884         if(ammo_size_x/ammo_size_y > 3)
885         {
886                 newSize = 3 * ammo_size_y;
887                 offset_x = ammo_size_x - newSize;
888                 pos_x += offset_x/2;
889                 ammo_size_x = newSize;
890         }
891         else
892         {
893                 newSize = 1/3 * ammo_size_x;
894                 offset_y = ammo_size_y - newSize;
895                 pos_y += offset_y/2;
896                 ammo_size_y = newSize;
897         }
898
899         float i, stat_items, currently_selected;
900         if (autocvar_hud_panel_ammo_onlycurrent)
901         {
902                 if(autocvar__hud_configure)
903                 {
904                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
905                         return;
906                 }
907                 stat_items = getstati(STAT_ITEMS);
908                 for (i = 0; i < AMMO_COUNT; ++i) {
909                         currently_selected = stat_items & GetAmmoItemCode(i);
910                         if (currently_selected)
911                         {
912                                 DrawAmmoItem(pos, ammo_size, i, true);
913                                 return;
914                         }
915                 }
916                 return; // nothing to display
917         }
918
919         stat_items = getstati(STAT_ITEMS);
920         for (i = 0; i < AMMO_COUNT; ++i) {
921                 currently_selected = stat_items & GetAmmoItemCode(i);
922                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
923                 ++row;
924                 if(row >= rows)
925                 {
926                         row = 0;
927                         column = column + 1;
928                 }
929         }
930 }
931
932 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
933 {
934         vector newPos, newSize;
935         vector picpos, numpos;
936
937         if (vertical)
938         {
939                 if(mySize_y/mySize_x > 2)
940                 {
941                         newSize_y = 2 * mySize_x;
942                         newSize_x = mySize_x;
943
944                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
945                         newPos_x = myPos_x;
946                 }
947                 else
948                 {
949                         newSize_x = 1/2 * mySize_y;
950                         newSize_y = mySize_y;
951
952                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
953                         newPos_y = myPos_y;
954                 }
955
956                 if(icon_right_align)
957                 {
958                         numpos = newPos;
959                         picpos = newPos + eY * newSize_x;
960                 }
961                 else
962                 {
963                         picpos = newPos;
964                         numpos = newPos + eY * newSize_x;
965                 }
966
967                 newSize_y /= 2;
968                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
969                 // make number smaller than icon, it looks better
970                 // reduce only y to draw numbers with different number of digits with the same y size
971                 numpos_y += newSize_y * ((1 - 0.7) / 2);
972                 newSize_y *= 0.7;
973                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
974                 return;
975         }
976
977         if(mySize_x/mySize_y > 3)
978         {
979                 newSize_x = 3 * mySize_y;
980                 newSize_y = mySize_y;
981
982                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
983                 newPos_y = myPos_y;
984         }
985         else
986         {
987                 newSize_y = 1/3 * mySize_x;
988                 newSize_x = mySize_x;
989
990                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
991                 newPos_x = myPos_x;
992         }
993
994         if(icon_right_align) // right align
995         {
996                 numpos = newPos;
997                 picpos = newPos + eX * 2 * newSize_y;
998         }
999         else // left align
1000         {
1001                 numpos = newPos + eX * newSize_y;
1002                 picpos = newPos;
1003         }
1004
1005         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1006         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1007 }
1008
1009 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1010 {
1011         float sz;
1012         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1013
1014         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1015 }
1016
1017 // Powerups (#2)
1018 //
1019 void HUD_Powerups(void)
1020 {
1021         float strength_time, shield_time;
1022         if(!autocvar__hud_configure)
1023         {
1024                 if(!autocvar_hud_panel_powerups) return;
1025                 if(spectatee_status == -1) return;
1026                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1027                 if (getstati(STAT_HEALTH) <= 0) return;
1028
1029                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1030                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1031         }
1032         else
1033         {
1034                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1035
1036                 strength_time = 15;
1037                 shield_time = 27;
1038         }
1039
1040         HUD_Panel_UpdateCvars(powerups);
1041         HUD_Panel_ApplyFadeAlpha();
1042         vector pos, mySize;
1043         pos = panel_pos;
1044         mySize = panel_size;
1045
1046         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1047         if(panel_bg_padding)
1048         {
1049                 pos += '1 1 0' * panel_bg_padding;
1050                 mySize -= '2 2 0' * panel_bg_padding;
1051         }
1052
1053         float panel_ar = mySize_x/mySize_y;
1054         float is_vertical = (panel_ar < 1);
1055         vector shield_offset, strength_offset;
1056         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1057         {
1058                 mySize_x *= 0.5;
1059                 if (autocvar_hud_panel_powerups_flip)
1060                         shield_offset_x = mySize_x;
1061                 else
1062                         strength_offset_x = mySize_x;
1063         }
1064         else
1065         {
1066                 mySize_y *= 0.5;
1067                 if (autocvar_hud_panel_powerups_flip)
1068                         shield_offset_y = mySize_y;
1069                 else
1070                         strength_offset_y = mySize_y;
1071         }
1072
1073         float shield_baralign, strength_baralign;
1074         float shield_iconalign, strength_iconalign;
1075         if (autocvar_hud_panel_powerups_flip)
1076         {
1077                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1078                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1079                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1080                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1081         }
1082         else
1083         {
1084                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1085                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1086                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1087                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1088         }
1089
1090         if(shield_time)
1091         {
1092                 const float maxshield = 30;
1093                 float shield = ceil(shield_time);
1094                 if(autocvar_hud_panel_powerups_progressbar)
1095                 {
1096                         HUD_Panel_GetProgressBarColor(shield);
1097                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1098                 }
1099                 if(autocvar_hud_panel_powerups_text)
1100                 {
1101                         if(shield > 1)
1102                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1103                         if(shield <= 5)
1104                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1105                 }
1106         }
1107
1108         if(strength_time)
1109         {
1110                 const float maxstrength = 30;
1111                 float strength = ceil(strength_time);
1112                 if(autocvar_hud_panel_powerups_progressbar)
1113                 {
1114                         HUD_Panel_GetProgressBarColor(strength);
1115                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1116                 }
1117                 if(autocvar_hud_panel_powerups_text)
1118                 {
1119                         if(strength > 1)
1120                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1121                         if(strength <= 5)
1122                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1123                 }
1124         }
1125 }
1126
1127 // Health/armor (#3)
1128 //
1129
1130 // prev_* vars contain the health/armor at the previous FRAME
1131 // set to -1 when player is dead or was not playing
1132 float prev_health, prev_armor;
1133 float health_damagetime, armor_damagetime;
1134 float health_beforedamage, armor_beforedamage;
1135 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1136 float old_p_health, old_p_armor;
1137 float old_p_healthtime, old_p_armortime;
1138 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1139 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1140 float prev_p_health, prev_p_armor;
1141
1142 void HUD_HealthArmor(void)
1143 {
1144         float armor, health, fuel;
1145         if(!autocvar__hud_configure)
1146         {
1147                 if(!autocvar_hud_panel_healtharmor) return;
1148                 if(spectatee_status == -1) return;
1149
1150                 health = getstati(STAT_HEALTH);
1151                 if(health <= 0)
1152                 {
1153                         prev_health = -1;
1154                         return;
1155                 }
1156                 armor = getstati(STAT_ARMOR);
1157
1158                 // code to check for spectatee_status changes is in Ent_ClientData()
1159                 // prev_p_health and prev_health can be set to -1 there
1160
1161                 if (prev_p_health == -1)
1162                 {
1163                         // no effect
1164                         health_beforedamage = 0;
1165                         armor_beforedamage = 0;
1166                         health_damagetime = 0;
1167                         armor_damagetime = 0;
1168                         prev_health = health;
1169                         prev_armor = armor;
1170                         old_p_health = health;
1171                         old_p_armor = armor;
1172                         prev_p_health = health;
1173                         prev_p_armor = armor;
1174                 }
1175                 else if (prev_health == -1)
1176                 {
1177                         //start the load effect
1178                         health_damagetime = 0;
1179                         armor_damagetime = 0;
1180                         prev_health = 0;
1181                         prev_armor = 0;
1182                 }
1183                 fuel = getstati(STAT_FUEL);
1184         }
1185         else
1186         {
1187                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1188
1189                 health = 150;
1190                 armor = 75;
1191                 fuel = 20;
1192         }
1193
1194         HUD_Panel_UpdateCvars(healtharmor);
1195         HUD_Panel_ApplyFadeAlpha();
1196         vector pos, mySize;
1197         pos = panel_pos;
1198         mySize = panel_size;
1199
1200         HUD_Panel_DrawBg(1);
1201         if(panel_bg_padding)
1202         {
1203                 pos += '1 1 0' * panel_bg_padding;
1204                 mySize -= '2 2 0' * panel_bg_padding;
1205         }
1206
1207         float baralign = autocvar_hud_panel_healtharmor_baralign;
1208         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1209
1210     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1211     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1212         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1213         {
1214                 vector v;
1215                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1216
1217                 float x;
1218                 x = floor(v_x + 1);
1219
1220         float maxtotal = maxhealth + maxarmor;
1221                 string biggercount;
1222                 if(v_z) // NOT fully armored
1223                 {
1224                         biggercount = "health";
1225                         if(autocvar_hud_panel_healtharmor_progressbar)
1226                         {
1227                                 HUD_Panel_GetProgressBarColor(health);
1228                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1229                         }
1230                         if(armor)
1231             if(autocvar_hud_panel_healtharmor_text)
1232                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1233                 }
1234                 else
1235                 {
1236                         biggercount = "armor";
1237                         if(autocvar_hud_panel_healtharmor_progressbar)
1238                         {
1239                                 HUD_Panel_GetProgressBarColor(armor);
1240                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1241                         }
1242                         if(health)
1243             if(autocvar_hud_panel_healtharmor_text)
1244                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1245                 }
1246         if(autocvar_hud_panel_healtharmor_text)
1247                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1248
1249                 if(fuel)
1250                 {
1251                         HUD_Panel_GetProgressBarColor(fuel);
1252                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1253                 }
1254         }
1255         else
1256         {
1257                 float panel_ar = mySize_x/mySize_y;
1258                 float is_vertical = (panel_ar < 1);
1259                 vector health_offset, armor_offset;
1260                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1261                 {
1262                         mySize_x *= 0.5;
1263                         if (autocvar_hud_panel_healtharmor_flip)
1264                                 health_offset_x = mySize_x;
1265                         else
1266                                 armor_offset_x = mySize_x;
1267                 }
1268                 else
1269                 {
1270                         mySize_y *= 0.5;
1271                         if (autocvar_hud_panel_healtharmor_flip)
1272                                 health_offset_y = mySize_y;
1273                         else
1274                                 armor_offset_y = mySize_y;
1275                 }
1276
1277                 float health_baralign, armor_baralign, fuel_baralign;
1278                 float health_iconalign, armor_iconalign;
1279                 if (autocvar_hud_panel_healtharmor_flip)
1280                 {
1281                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1282                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1283                         fuel_baralign = health_baralign;
1284                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1285                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1286                 }
1287                 else
1288                 {
1289                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1290                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1291                         fuel_baralign = armor_baralign;
1292                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1293                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1294                 }
1295
1296                 //if(health)
1297                 {
1298                         if(autocvar_hud_panel_healtharmor_progressbar)
1299                         {
1300                                 HUD_Panel_GetProgressBarColor(health);
1301                                 float p_health, pain_health_alpha;
1302                                 p_health = health;
1303                                 pain_health_alpha = 1;
1304                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1305                                 {
1306                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1307                                         {
1308                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1309                                                 {
1310                                                         if (time - old_p_healthtime < 1)
1311                                                                 old_p_health = prev_p_health;
1312                                                         else
1313                                                                 old_p_health = prev_health;
1314                                                         old_p_healthtime = time;
1315                                                 }
1316                                                 if (time - old_p_healthtime < 1)
1317                                                 {
1318                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1319                                                         prev_p_health = p_health;
1320                                                 }
1321                                         }
1322                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1323                                         {
1324                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1325                                                 {
1326                                                         if (time - health_damagetime >= 1)
1327                                                                 health_beforedamage = prev_health;
1328                                                         health_damagetime = time;
1329                                                 }
1330                                                 if (time - health_damagetime < 1)
1331                                                 {
1332                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1333                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1334                                                 }
1335                                         }
1336                                         prev_health = health;
1337
1338                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1339                                         {
1340                                                 float BLINK_FACTOR = 0.15;
1341                                                 float BLINK_BASE = 0.85;
1342                                                 float BLINK_FREQ = 9; 
1343                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1344                                         }
1345                                 }
1346                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1347                         }
1348                         if(autocvar_hud_panel_healtharmor_text)
1349                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1350                 }
1351
1352                 if(armor)
1353                 {
1354                         if(autocvar_hud_panel_healtharmor_progressbar)
1355                         {
1356                                 HUD_Panel_GetProgressBarColor(armor);
1357                                 float p_armor;
1358                                 p_armor = armor;
1359                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1360                                 {
1361                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1362                                         {
1363                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1364                                                 {
1365                                                         if (time - old_p_armortime < 1)
1366                                                                 old_p_armor = prev_p_armor;
1367                                                         else
1368                                                                 old_p_armor = prev_armor;
1369                                                         old_p_armortime = time;
1370                                                 }
1371                                                 if (time - old_p_armortime < 1)
1372                                                 {
1373                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1374                                                         prev_p_armor = p_armor;
1375                                                 }
1376                                         }
1377                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1378                                         {
1379                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1380                                                 {
1381                                                         if (time - armor_damagetime >= 1)
1382                                                                 armor_beforedamage = prev_armor;
1383                                                         armor_damagetime = time;
1384                                                 }
1385                                                 if (time - armor_damagetime < 1)
1386                                                 {
1387                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1388                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1389                                                 }
1390                                         }
1391                                         prev_armor = armor;
1392                                 }
1393                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1394                         }
1395                         if(autocvar_hud_panel_healtharmor_text)
1396                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1397                 }
1398
1399                 if(fuel)
1400                 {
1401                         if (is_vertical)
1402                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1403                         else
1404                                 mySize_y *= 0.2;
1405                         if (panel_ar >= 4)
1406                                 mySize_x *= 2; //restore full panel size
1407                         else if (panel_ar < 1/4)
1408                                 mySize_y *= 2; //restore full panel size
1409                         HUD_Panel_GetProgressBarColor(fuel);
1410                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1411                 }
1412         }
1413 }
1414
1415 // Notification area (#4)
1416 //
1417
1418 string Weapon_SuicideMessage(float deathtype)
1419 {
1420         w_deathtype = deathtype;
1421         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1422         return w_deathtypestring;
1423 }
1424
1425 string Weapon_KillMessage(float deathtype)
1426 {
1427         w_deathtype = deathtype;
1428         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1429         return w_deathtypestring;
1430 }
1431
1432 #define KN_MAX_ENTRIES 10
1433 float kn_index;
1434 float killnotify_times[KN_MAX_ENTRIES];
1435 float killnotify_deathtype[KN_MAX_ENTRIES];
1436 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1437 string killnotify_attackers[KN_MAX_ENTRIES];
1438 string killnotify_victims[KN_MAX_ENTRIES];
1439 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1440 {
1441         --kn_index;
1442         if (kn_index == -1)
1443                 kn_index = KN_MAX_ENTRIES-1;
1444         killnotify_times[kn_index] = time;
1445         killnotify_deathtype[kn_index] = wpn;
1446         killnotify_actiontype[kn_index] = actiontype;
1447         if(killnotify_attackers[kn_index])
1448                 strunzone(killnotify_attackers[kn_index]);
1449         killnotify_attackers[kn_index] = strzone(attacker);
1450         if(killnotify_victims[kn_index])
1451                 strunzone(killnotify_victims[kn_index]);
1452         killnotify_victims[kn_index] = strzone(victim);
1453 }
1454
1455 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1456 {
1457         float w;
1458         float alsoprint, gentle;
1459         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1460         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1461         
1462         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1463                 return;
1464
1465         if(msg == MSG_SUICIDE) {
1466                 w = DEATH_WEAPONOF(type);
1467                 if(WEP_VALID(w)) {
1468                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1469                         if (alsoprint)
1470                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1471                 } else if (type == DEATH_KILL) {
1472                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1473                         if (alsoprint)
1474                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1475                 } else if (type == DEATH_ROT) {
1476                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1477                         if (alsoprint)
1478                                 print (sprintf(_("^1%s^1 died\n"), s1));
1479                 } else if (type == DEATH_NOAMMO) {
1480                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1481                         if (alsoprint)
1482                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1483                 } else if (type == DEATH_CAMP) {
1484                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1485                         if (alsoprint)
1486                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1487                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1488                         HUD_KillNotify_Push(s1, "", 0, type);
1489                         if (alsoprint)
1490                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1491                 } else if (type == DEATH_CHEAT) {
1492                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1493                         if (alsoprint)
1494                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1495                 } else if (type == DEATH_FIRE) {
1496                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1497                         if (alsoprint)
1498                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1499                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1500                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1501                         if (alsoprint)
1502                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1503                 } 
1504                 
1505                 if (stof(s2) > 2) // killcount > 2
1506                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1507         } else if(msg == MSG_KILL) {
1508                 w = DEATH_WEAPONOF(type);
1509                 if(WEP_VALID(w)) {
1510                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1511                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1512                         else
1513                                 HUD_KillNotify_Push(s1, s2, 1, type);
1514
1515                         if (alsoprint)
1516                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1517                 }
1518                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1519                         HUD_KillNotify_Push(s1, s2, 1, type);
1520                         if(alsoprint)
1521                         {
1522                                 if(gentle) {
1523                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1524                                 } else {
1525                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1526                                 }
1527                         }
1528                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1529                                 if(gentle)
1530                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1531                                 else
1532                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1533                         }
1534                         else if (stof(s2) > 2) {
1535                                 if(gentle)
1536                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1537                                 else
1538                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1539                         }
1540                 }
1541                 else if(type == KILL_FIRST_BLOOD)
1542                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1543                 else if (type == DEATH_TELEFRAG) {
1544                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1545                         if(gentle)
1546                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1547                         else
1548                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1549                 }
1550                 else if (type == DEATH_DROWN) {
1551                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1552                         if(alsoprint)
1553                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1554                 }
1555                 else if (type == DEATH_SLIME) {
1556                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1557                         if(alsoprint)
1558                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1559                 }
1560                 else if (type == DEATH_LAVA) {
1561                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1562                         if(alsoprint)
1563                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1564                 }
1565                 else if (type == DEATH_FALL) {
1566                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1567                         if(alsoprint)
1568                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1569                 }
1570                 else if (type == DEATH_SHOOTING_STAR) {
1571                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1572                         if(alsoprint)
1573                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1574                 }
1575                 else if (type == DEATH_SWAMP) {
1576                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1577                         if(alsoprint)
1578                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1579                 }
1580                 else if (type == DEATH_HURTTRIGGER)
1581                 {
1582                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1583                         if(alsoprint)
1584                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1585                 } else if(type == DEATH_SBCRUSH) {
1586                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1587                         if(alsoprint)
1588                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1589                 } else if(type == DEATH_SBMINIGUN) {
1590                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1591                         if(alsoprint)
1592                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1593                 } else if(type == DEATH_SBROCKET) {
1594                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1595                         if(alsoprint)
1596                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1597                 } else if(type == DEATH_SBBLOWUP) {
1598                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1599                         if(alsoprint)
1600                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1601                 } else if(type == DEATH_WAKIGUN) {
1602                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1603                         if(alsoprint)
1604                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1605                 } else if(type == DEATH_WAKIROCKET) {
1606                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1607                         if(alsoprint)
1608                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1609                 } else if(type == DEATH_WAKIBLOWUP) {
1610                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1611                         if(alsoprint)
1612                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1613                 } else if(type == DEATH_TURRET) {
1614                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1615                         if(alsoprint)
1616                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1617                 } else if(type == DEATH_TOUCHEXPLODE) {
1618                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1619                         if(alsoprint)
1620                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1621                 } else if(type == DEATH_CHEAT) {
1622                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1623                         if(alsoprint)
1624                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1625                 } else if (type == DEATH_FIRE) {
1626                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1627                         if(alsoprint)
1628                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1629                 } else if (type == DEATH_CUSTOM) {
1630                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1631                         if(alsoprint)
1632                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1633                 } else if (type == DEATH_HURTTRIGGER) {
1634                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1635                         if(alsoprint)
1636                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1637                 } else {
1638                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1639                         if(alsoprint)
1640                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1641                 }
1642         } else if(msg == MSG_SPREE) {
1643                 if(type == KILL_END_SPREE) {
1644                         if(gentle)
1645                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1646                         else
1647                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1648                 } else if(type == KILL_SPREE) {
1649                         if(gentle)
1650                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1651                         else
1652                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1653                 } else if(type == KILL_SPREE_3) {
1654                         if(gentle)
1655                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1656                         else
1657                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1658                 } else if(type == KILL_SPREE_5) {
1659                         if(gentle)
1660                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1661                         else
1662                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1663                 } else if(type == KILL_SPREE_10) {
1664                         if(gentle)
1665                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1666                         else
1667                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1668                 } else if(type == KILL_SPREE_15) {
1669                         if(gentle)
1670                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1671                         else
1672                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1673                 } else if(type == KILL_SPREE_20) {
1674                         if(gentle)
1675                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1676                         else
1677                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1678                 } else if(type == KILL_SPREE_25) {
1679                         if(gentle)
1680                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1681                         else
1682                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1683                 } else if(type == KILL_SPREE_30) {
1684                         if(gentle)
1685                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1686                         else
1687                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1688                 }
1689         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1690                 if (type == DEATH_DROWN) {
1691                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1692                         if(alsoprint)
1693                         {
1694                                 if(gentle)
1695                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1696                                 else
1697                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1698                         }
1699                 } else if (type == DEATH_SLIME) {
1700                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1701                         if(alsoprint)
1702                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1703                 } else if (type == DEATH_LAVA) {
1704                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1705                         if(alsoprint)
1706                         {
1707                                 if(gentle)
1708                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1709                                 else
1710                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1711                         }
1712                 } else if (type == DEATH_FALL) {
1713                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1714                         if(alsoprint)
1715                         {
1716                                 if(gentle)
1717                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1718                                 else
1719                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1720                         }
1721                 } else if (type == DEATH_SHOOTING_STAR) {
1722                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1723                         if(alsoprint)
1724                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1725                 } else if (type == DEATH_SWAMP) {
1726                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1727                         if(alsoprint)
1728                         {
1729                                 if(gentle)
1730                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1731                                 else
1732                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1733                         }
1734                 } else if(type == DEATH_TURRET) {
1735                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1736                         if(alsoprint)
1737                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1738                 } else if (type == DEATH_CUSTOM) {
1739                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1740                         if(alsoprint)
1741                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1742                 } else if (type == DEATH_HURTTRIGGER) {
1743                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1744                         if(alsoprint)
1745                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1746                 } else if(type == DEATH_TOUCHEXPLODE) {
1747                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1748                         if(alsoprint)
1749                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1750                 } else if(type == DEATH_CHEAT) {
1751                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1752                         if(alsoprint)
1753                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1754                 } else if(type == DEATH_FIRE) {
1755                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1756                         if(alsoprint)
1757                         {
1758                                 if(gentle)
1759                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1760                                 else
1761                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1762                                 }
1763                 } else {
1764                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1765                         if(alsoprint)
1766                         {
1767                                 if(gentle)
1768                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1769                                 else
1770                                         print (sprintf(_("^1%s^1 died\n"), s1));
1771                         }
1772                 }
1773         } else if(msg == MSG_KILL_ACTION_SPREE) {
1774                 if(gentle)
1775                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1776                 else
1777                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1778         } else if(msg == MSG_INFO) {
1779                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1780                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1781                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1782                 } else if(type == INFO_LOSTFLAG) {
1783                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1784                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1785                 } else if(type == INFO_PICKUPFLAG) {
1786                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1787                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1788                 } else if(type == INFO_RETURNFLAG) {
1789                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1790                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1791                 } else if(type == INFO_CAPTUREFLAG) {
1792                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1793                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1794                 }
1795         } else if(msg == MSG_RACE) {
1796                 if(type == RACE_SERVER_RECORD) {
1797                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1798                 }
1799                 else if(type == RACE_NEW_RANK) {
1800                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1801                 }
1802                 else if(type == RACE_NEW_TIME) {
1803                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1804                 }
1805                 else if(type == RACE_FAIL) {
1806                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1807                 }
1808         } else if(msg == MSG_KA) {
1809                 if(type == KA_PICKUPBALL) {
1810                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1811                         if(alsoprint)
1812                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1813                 }
1814                 else if(type == KA_DROPBALL) {
1815                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1816                         if(alsoprint)
1817                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1818                 }
1819         }
1820 }
1821
1822 void HUD_Centerprint(string s1, string s2, float type, float msg)
1823 {
1824         float gentle;
1825         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1826         if(msg == MSG_SUICIDE) {
1827                 if (type == DEATH_TEAMCHANGE) {
1828                         centerprint(strcat(sprintf(_("You are now on: %s"), s1)));
1829                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1830                         centerprint(strcat(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
1831                 } else if (type == DEATH_CAMP) {
1832                         if(gentle)
1833                                 centerprint(strcat(_("^1Reconsider your tactics, camper!")));
1834                         else
1835                                 centerprint(strcat(_("^1Die camper!")));
1836                 } else if (type == DEATH_NOAMMO) {
1837                         if(gentle)
1838                                 centerprint(strcat(_("^1You are reinserted into the game for running out of ammo...")));
1839                         else
1840                                 centerprint(strcat(_("^1You were killed for running out of ammo...")));
1841                 } else if (type == DEATH_ROT) {
1842                         if(gentle)
1843                                 centerprint(strcat(_("^1You need to preserve your health")));
1844                         else
1845                                 centerprint(strcat(_("^1You grew too old without taking your medicine")));
1846                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1847                         if(gentle)
1848                                 centerprint(strcat(_("^1Don't go against team mates!")));
1849                         else
1850                                 centerprint(strcat(_("^1Don't shoot your team mates!")));
1851                 } else if (type == DEATH_QUIET) {
1852                         // do nothing
1853                 } else { // generic message
1854                         if(gentle)
1855                                 centerprint(strcat(_("^1You need to be more careful!")));
1856                         else
1857                                 centerprint(strcat(_("^1You killed your own dumb self!")));
1858                 }
1859         } else if(msg == MSG_KILL) {
1860                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1861                         if(gentle) {
1862                                 centerprint(strcat(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
1863                         } else {
1864                                 centerprint(strcat(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
1865                         }
1866                 } else if (type == KILL_FIRST_BLOOD) {
1867                         if(gentle) {
1868                                 centerprint(strcat(_("^1First score")));
1869                         } else {
1870                                 centerprint(strcat(_("^1First blood")));
1871                         }
1872                 } else if (type == KILL_FIRST_VICTIM) {
1873                         if(gentle) {
1874                                 centerprint(strcat(_("^1First casualty")));
1875                         } else {
1876                                 centerprint(strcat(_("^1First victim")));
1877                         }
1878                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1879                         if(gentle) {
1880                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1881                         } else {
1882                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1883                         }
1884                 } else if (type == KILL_TYPEFRAGGED) {
1885                         if(gentle) {
1886                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1887                         } else {
1888                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1889                         }
1890                 } else if (type == KILL_FRAG) {
1891                         if(gentle) {
1892                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1893                         } else {
1894                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1895                         }
1896                 } else { // generic message
1897                         if(gentle) {
1898                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1899                         } else {
1900                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1901                         }
1902                 }
1903         } else if(msg == MSG_KILL_ACTION) {
1904                 // TODO: invent more centerprints here?
1905                 centerprint(strcat(_("^1Watch your step!")));
1906         }
1907 }
1908
1909 void HUD_Notify (void)
1910 {
1911         if(!autocvar__hud_configure)
1912         {
1913                 if(!autocvar_hud_panel_notify) return;
1914         }
1915         else
1916                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1917
1918         HUD_Panel_UpdateCvars(notify);
1919         HUD_Panel_ApplyFadeAlpha();
1920         vector pos, mySize;
1921         pos = panel_pos;
1922         mySize = panel_size;
1923
1924         HUD_Panel_DrawBg(1);
1925         if(panel_bg_padding)
1926         {
1927                 pos += '1 1 0' * panel_bg_padding;
1928                 mySize -= '2 2 0' * panel_bg_padding;
1929         }
1930
1931         float entries, height;
1932         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1933         height = mySize_y/entries;
1934         
1935         vector fontsize;
1936         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1937         fontsize = '0.5 0.5 0' * fontheight;
1938
1939         float a;
1940         float when;
1941         when = autocvar_hud_panel_notify_time;
1942         float fadetime;
1943         fadetime = autocvar_hud_panel_notify_fadetime;
1944
1945         string s;
1946
1947         vector pos_attacker, pos_victim;
1948         vector weap_pos;
1949         float width_attacker;
1950         string attacker, victim;
1951
1952         float i, j, w, step, limit;
1953         if(autocvar_hud_panel_notify_flip) //order items from the top down
1954         {
1955                 i = 0;
1956                 step = +1;
1957                 limit = entries;
1958         }
1959         else //order items from the bottom up
1960         {
1961                 i = entries - 1;
1962                 step = -1;
1963                 limit = -1;
1964         }
1965
1966         for(j = kn_index;  i != limit;  i += step, ++j)
1967         {
1968                 if(autocvar__hud_configure)
1969                 {
1970                         if (step == +1)
1971                                 a = i;
1972                         else // inverse order
1973                                 a = entries - 1 - i;
1974                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1975                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1976                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1977                         a = bound(0, (when - a) / 4, 1);
1978                         goto hud_config_notifyprint;
1979                 }
1980
1981                 if (j == KN_MAX_ENTRIES)
1982                         j = 0;
1983
1984                 if(killnotify_times[j] + when > time)
1985                         a = 1;
1986                 else if(fadetime)
1987                 {
1988                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
1989                         if(!a)
1990                         {
1991                                 break;
1992                         }
1993                 }
1994                 else
1995                 {
1996                         break;
1997                 }
1998
1999                 s = "";
2000
2001                 w = -1;
2002                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2003
2004                 // TODO: maybe print in team colors?
2005                 //
2006                 // Y [used by] X
2007                 if(killnotify_actiontype[j] == 0) 
2008                 {
2009                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2010                         {
2011                                 s = "notify_death";
2012                         }
2013                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2014                         {
2015                                 s = "notify_outofammo";
2016                         }
2017                         else if(killnotify_deathtype[j] == DEATH_KILL)
2018                         {
2019                                 s = "notify_selfkill";
2020                         }
2021                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2022                         {
2023                                 s = "notify_camping";
2024                         }
2025                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2026                         {
2027                                 s = "notify_teamkill_red";
2028                         }
2029                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2030                         {
2031                                 s = "notify_teamkill_blue";
2032                         }
2033                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2034                         {
2035                                 s = "notify_water";
2036                         }
2037                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2038                         {
2039                                 s = "notify_slime";
2040                         }
2041                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2042                         {
2043                                 s = "notify_lava";
2044                         }
2045                         else if(killnotify_deathtype[j] == DEATH_FALL)
2046                         {
2047                                 s = "notify_fall";
2048                         }
2049                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2050                         {
2051                                 s = "notify_shootingstar";
2052                         }
2053                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2054                         {
2055                                 s = "notify_death";
2056                         }
2057                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2058                         {
2059                                 if(killnotify_victims[j] == "^1RED^7 flag")
2060                                 {
2061                                         s = "notify_red_taken";
2062                                 }
2063                                 else
2064                                 {
2065                                         s = "notify_blue_taken";
2066                                 }
2067                         }
2068                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2069                         {
2070                                 if(killnotify_victims[j] == "^1RED^7 flag")
2071                                 {
2072                                         s = "notify_red_returned";
2073                                 }
2074                                 else
2075                                 {
2076                                         s = "notify_blue_returned";
2077                                 }
2078                         }
2079                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2080                         {
2081                                 if(killnotify_victims[j] == "^1RED^7 flag")
2082                                 {
2083                                         s = "notify_red_lost";
2084                                 }
2085                                 else
2086                                 {
2087                                         s = "notify_blue_lost";
2088                                 }
2089                         }
2090                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2091                         {
2092                                 if(killnotify_victims[j] == "^1RED^7 flag")
2093                                 {
2094                                         s = "notify_red_captured";
2095                                 }
2096                                 else
2097                                 {
2098                                         s = "notify_blue_captured";
2099                                 }
2100                         }
2101                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2102                         {
2103                                 s = "notify_balldropped";
2104                         }
2105                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2106                         {
2107                                 s = "notify_ballpickedup";
2108                         }
2109                         
2110                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2111                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2112                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2113
2114                         if(s != "")
2115                         {
2116                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2117                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2118                         }
2119                 }
2120                 // X [did action to] Y
2121                 else
2122                 {
2123                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2124                         {
2125                                 s = "notify_melee_laser";
2126                         }
2127                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2128                         {
2129                                 s = "notify_melee_shotgun";
2130                         }
2131                         else if(WEP_VALID(w))
2132                         {
2133                                 self = get_weaponinfo(w);
2134                                 s = strcat("weapon", self.netname);
2135                         }
2136                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2137                         {
2138                                 s = "notify_teamkill_red";
2139                         }
2140                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2141                         {
2142                                 s = "notify_teamkill_red";
2143                         }
2144                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2145                         {
2146                                 s = "notify_telefrag";
2147                         }
2148                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2149                         {
2150                                 s = "notify_water";
2151                         }
2152                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2153                         {
2154                                 s = "notify_slime";
2155                         }
2156                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2157                         {
2158                                 s = "notify_lava";
2159                         }
2160                         else if(killnotify_deathtype[j] == DEATH_FALL)
2161                         {
2162                                 s = "notify_fall";
2163                         }
2164                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2165                         {
2166                                 s = "notify_shootingstar";
2167                         }
2168                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2169                         {
2170                                 s = "notify_void";
2171                         }
2172                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2173                         {
2174                                 s = "notify_headshot";
2175                         }
2176                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2177                         {
2178                                 s = "race_newrecordserver";
2179                         }
2180                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2181                         {
2182                                 s = "race_newrankyellow";
2183                         }
2184                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2185                         {
2186                                 s = "race_newtime";
2187                         }
2188                         else if(killnotify_deathtype[j] == RACE_FAIL)
2189                         {
2190                                 s = "race_newfail";
2191                         }
2192
2193                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2194                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2195 :hud_config_notifyprint
2196                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2197                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2198                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2199                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2200
2201                         if(s != "")
2202                         {
2203                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2204                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2205                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2206                         }
2207                 }
2208         }
2209 }
2210
2211 // Timer (#5)
2212 //
2213 // TODO: macro
2214 string seconds_tostring(float sec)
2215 {
2216         float minutes;
2217         minutes = floor(sec / 60);
2218
2219         sec -= minutes * 60;
2220         return sprintf("%d:%02d", minutes, sec);
2221 }
2222
2223 void HUD_Timer(void)
2224 {
2225         if(!autocvar__hud_configure)
2226         {
2227                 if(!autocvar_hud_panel_timer) return;
2228         }
2229         else
2230                 hud_configure_active_panel = HUD_PANEL_TIMER;
2231
2232         HUD_Panel_UpdateCvars(timer);
2233         HUD_Panel_ApplyFadeAlpha();
2234         vector pos, mySize;
2235         pos = panel_pos;
2236         mySize = panel_size;
2237
2238         HUD_Panel_DrawBg(1);
2239         if(panel_bg_padding)
2240         {
2241                 pos += '1 1 0' * panel_bg_padding;
2242                 mySize -= '2 2 0' * panel_bg_padding;
2243         }
2244
2245         string timer;
2246         float timelimit, elapsedTime, timeleft, minutesLeft;
2247
2248         timelimit = getstatf(STAT_TIMELIMIT);
2249
2250         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2251         timeleft = ceil(timeleft);
2252
2253         minutesLeft = floor(timeleft / 60);
2254
2255         vector timer_color;
2256         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2257                 timer_color = '1 1 1'; //white
2258         else if(minutesLeft >= 1)
2259                 timer_color = '1 1 0'; //yellow
2260         else
2261                 timer_color = '1 0 0'; //red
2262
2263         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2264                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2265                         //while restart is still active, show 00:00
2266                         timer = seconds_tostring(0);
2267                 } else {
2268                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2269                         timer = seconds_tostring(elapsedTime);
2270                 }
2271         } else {
2272                 timer = seconds_tostring(timeleft);
2273         }
2274
2275         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2276 }
2277
2278 // Radar (#6)
2279 //
2280 void HUD_Radar(void)
2281 {
2282         if (!autocvar__hud_configure)
2283         {
2284                 if (autocvar_hud_panel_radar == 0) return;
2285                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2286         }
2287         else
2288                 hud_configure_active_panel = HUD_PANEL_RADAR;
2289
2290         HUD_Panel_UpdateCvars(radar);
2291         HUD_Panel_ApplyFadeAlpha();
2292         vector pos, mySize;
2293         pos = panel_pos;
2294         mySize = panel_size;
2295
2296         HUD_Panel_DrawBg(1);
2297         if(panel_bg_padding)
2298         {
2299                 pos += '1 1 0' * panel_bg_padding;
2300                 mySize -= '2 2 0' * panel_bg_padding;
2301         }
2302
2303         local float color2;
2304         local entity tm;
2305         float scale2d, normalsize, bigsize;
2306         float f;
2307
2308         teamradar_origin2d = pos + 0.5 * mySize;
2309         teamradar_size2d = mySize;
2310
2311         if(minimapname == "")
2312                 return;
2313
2314         teamradar_loadcvars();
2315
2316         switch(hud_panel_radar_zoommode)
2317         {
2318                 default:
2319                 case 0:
2320                         f = current_zoomfraction;
2321                         break;
2322                 case 1:
2323                         f = 1 - current_zoomfraction;
2324                         break;
2325                 case 2:
2326                         f = 0;
2327                         break;
2328                 case 3:
2329                         f = 1;
2330                         break;
2331         }
2332
2333         switch(hud_panel_radar_rotation)
2334         {
2335                 case 0:
2336                         teamradar_angle = view_angles_y - 90;
2337                         break;
2338                 default:
2339                         teamradar_angle = 90 * hud_panel_radar_rotation;
2340                         break;
2341         }
2342
2343         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2344         teamradar_size2d = mySize;
2345
2346         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2347
2348         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2349         if(hud_panel_radar_rotation == 0)
2350         {
2351                 // max-min distance must fit the radar in any rotation
2352                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2353         }
2354         else
2355         {
2356                 vector c0, c1, c2, c3, span;
2357                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2358                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2359                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2360                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2361                 span = '0 0 0';
2362                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2363                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2364
2365                 // max-min distance must fit the radar in x=x, y=y
2366                 bigsize = min(
2367                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2368                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2369                 );
2370         }
2371
2372         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2373         if(bigsize > normalsize)
2374                 normalsize = bigsize;
2375
2376         teamradar_size =
2377                   f * bigsize
2378                 + (1 - f) * normalsize;
2379         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2380                   f * mi_center
2381                 + (1 - f) * view_origin);
2382
2383         drawsetcliparea(
2384                 pos_x,
2385                 pos_y,
2386                 mySize_x,
2387                 mySize_y
2388         );
2389
2390         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2391
2392         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2393                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2394         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2395                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2396         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2397         {
2398                 color2 = GetPlayerColor(tm.sv_entnum);
2399                 //if(color == COLOR_SPECTATOR || color == color2)
2400                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2401         }
2402         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2403
2404         drawresetcliparea();
2405 };
2406
2407 // Score (#7)
2408 //
2409 void HUD_UpdatePlayerTeams();
2410 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2411 {
2412         float score;
2413         entity tm, pl;
2414 #define SCOREPANEL_MAX_ENTRIES 6
2415 #define SCOREPANEL_ASPECTRATIO 2
2416         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2417         const vector fontsize = '1 1 0' * (mySize_y/entries);
2418
2419         vector rgb, score_color;
2420         rgb = '1 1 1';
2421         score_color = '1 1 1';
2422
2423         const float name_size = mySize_x*0.75;
2424         const float spacing_size = mySize_x*0.04;
2425         const float highlight_alpha = 0.2;
2426         float i, me_printed, first_pl;
2427         string s;
2428         i, first_pl = 0;
2429         if (autocvar__hud_configure)
2430         {
2431                 float players_per_team;
2432                 if (team_count)
2433                 {
2434                         // show team scores in the first line
2435                         float score_size = mySize_x / team_count;
2436                         players_per_team = max(2, ceil((entries - 1) / team_count));
2437                         for(i=0; i<team_count; ++i) {
2438                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2439                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2440                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2441                         }
2442                         first_pl = 1;
2443                         pos_y += fontsize_y;
2444                 }
2445                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2446                 for (i=first_pl; i<entries; ++i)
2447                 {
2448                         //simulate my score is lower than all displayed players,
2449                         //so that I don't appear at all showing pure rankings.
2450                         //This is to better show the difference between the 2 ranking views
2451                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2452                         {
2453                                 rgb = '1 1 0';
2454                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455                                 s = GetPlayerName(pl.sv_entnum);
2456                                 score = 7;
2457                         }
2458                         else
2459                         {
2460                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2461                                 score -= 3;
2462                         }
2463
2464                         if (team_count)
2465                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2466                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2467                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2468                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2469                         pos_y += fontsize_y;
2470                 }
2471                 return;
2472         }
2473
2474         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2475                 HUD_UpdatePlayerTeams();
2476         if (team_count)
2477         {
2478                 // show team scores in the first line
2479                 float score_size = mySize_x / team_count;
2480                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2481                         if(tm.team == COLOR_SPECTATOR)
2482                                 continue;
2483                         if (tm.team == myteam)
2484                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2485                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2486                         ++i;
2487                 }
2488                 first_pl = 1;
2489                 pos_y += fontsize_y;
2490                 tm = teams.sort_next;
2491         }
2492         i = first_pl;
2493
2494         do
2495         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2496         {
2497                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2498                         continue;
2499
2500                 if (i == entries-1 && !me_printed && pl != me)
2501                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2502                 {
2503                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2504                                 if (pl.team != COLOR_SPECTATOR)
2505                                         break;
2506
2507                         if (pl)
2508                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2509                         else
2510                                 rgb = '1 0 0'; //last: red
2511                         pl = me;
2512                 }
2513
2514                 if (pl == me)
2515                 {
2516                         if (i == first_pl)
2517                                 rgb = '0 1 0'; //first: green
2518                         me_printed = 1;
2519                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2520                 }
2521                 if (team_count)
2522                         score_color = GetTeamRGB(pl.team) * 0.8;
2523                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2524                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2525                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2526                 pos_y += fontsize_y;
2527                 ++i;
2528         }
2529         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2530 }
2531
2532 void HUD_Score(void)
2533 {
2534         if(!autocvar__hud_configure)
2535         {
2536                 if(!autocvar_hud_panel_score) return;
2537                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2538         }
2539         else
2540                 hud_configure_active_panel = HUD_PANEL_SCORE;
2541
2542         HUD_Panel_UpdateCvars(score);
2543         HUD_Panel_ApplyFadeAlpha();
2544         vector pos, mySize;
2545         pos = panel_pos;
2546         mySize = panel_size;
2547
2548         HUD_Panel_DrawBg(1);
2549         if(panel_bg_padding)
2550         {
2551                 pos += '1 1 0' * panel_bg_padding;
2552                 mySize -= '2 2 0' * panel_bg_padding;
2553         }
2554
2555         float score, distribution;
2556         string sign;
2557         vector distribution_color;
2558         entity tm, pl, me;
2559         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2560
2561         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2562                 string timer, distrtimer;
2563
2564                 pl = players.sort_next;
2565                 if(pl == me)
2566                         pl = pl.sort_next;
2567                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2568                         if(pl.scores[ps_primary] == 0)
2569                                 pl = world;
2570
2571                 score = me.(scores[ps_primary]);
2572                 timer = TIME_ENCODED_TOSTRING(score);
2573
2574                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2575                         // distribution display
2576                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2577
2578                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2579
2580                         if (distribution <= 0) {
2581                                 distribution_color = '0 1 0';
2582                                 sign = "-";
2583                         }
2584                         else {
2585                                 distribution_color = '1 0 0';
2586                                 sign = "+";
2587                         }
2588                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2589                 }
2590                 // race record display
2591                 if (distribution <= 0)
2592                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2593                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2594         } else if (!teamplay) { // non-teamgames
2595                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2596                 {
2597                         HUD_Score_Rankings(pos, mySize, me, 0);
2598                         return;
2599                 }
2600                 // me vector := [team/connected frags id]
2601                 pl = players.sort_next;
2602                 if(pl == me)
2603                         pl = pl.sort_next;
2604
2605                 if(autocvar__hud_configure)
2606                         distribution = 42;
2607                 else if(pl)
2608                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2609                 else
2610                         distribution = 0;
2611
2612                 score = me.(scores[ps_primary]);
2613                 if(autocvar__hud_configure)
2614                         score = 123;
2615
2616                 if(distribution >= 5)
2617                         distribution_color = eY;
2618                 else if(distribution >= 0)
2619                         distribution_color = '1 1 1';
2620                 else if(distribution >= -5)
2621                         distribution_color = '1 1 0';
2622                 else
2623                         distribution_color = eX;
2624
2625                 string distribution_str;
2626                 distribution_str = ftos(distribution);
2627                 if (distribution >= 0)
2628                 {
2629                         if (distribution > 0)
2630                                 distribution_str = strcat("+", distribution_str);
2631                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2632                 }
2633                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2634                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2635         } else { // teamgames
2636                 float scores_count, row, column, rows, columns;
2637                 vector offset;
2638                 vector score_pos, score_size; //for scores other than myteam
2639                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2640                 {
2641                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2642                                 ++scores_count;
2643                         if (autocvar_hud_panel_score_rankings)
2644                         {
2645                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2646                                 return;
2647                         }
2648                         rows = mySize_y/mySize_x;
2649                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2650                         //                               ^^^ ammo item aspect goes here
2651
2652                         columns = ceil(scores_count/rows);
2653
2654                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2655
2656                         float newSize;
2657                         if(score_size_x/score_size_y > 3)
2658                         {
2659                                 newSize = 3 * score_size_y;
2660                                 offset_x = score_size_x - newSize;
2661                                 pos_x += offset_x/2;
2662                                 score_size_x = newSize;
2663                         }
2664                         else
2665                         {
2666                                 newSize = 1/3 * score_size_x;
2667                                 offset_y = score_size_y - newSize;
2668                                 pos_y += offset_y/2;
2669                                 score_size_y = newSize;
2670                         }
2671                 }
2672                 else
2673                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2674
2675                 float max_fragcount;
2676                 max_fragcount = -99;
2677                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2678                         if(tm.team == COLOR_SPECTATOR)
2679                                 continue;
2680                         score = tm.(teamscores[ts_primary]);
2681                         if(autocvar__hud_configure)
2682                                 score = 123;
2683                         
2684                         if (score > max_fragcount)
2685                                 max_fragcount = score;
2686
2687                         if (spectatee_status == -1)
2688                         {
2689                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2690                                 if (max_fragcount == score)
2691                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2692                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2693                                 ++row;
2694                                 if(row >= rows)
2695                                 {
2696                                         row = 0;
2697                                         ++column;
2698                                 }
2699                         }
2700                         else if(tm.team == myteam) {
2701                                 if (max_fragcount == score)
2702                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2703                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2704                         } else {
2705                                 if (max_fragcount == score)
2706                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2707                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2708                                 ++rows;
2709                         }
2710                 }
2711         }
2712 }
2713
2714 // Race timer (#8)
2715 //
2716 void HUD_RaceTimer (void)
2717 {
2718         if(!autocvar__hud_configure)
2719         {
2720                 if(!autocvar_hud_panel_racetimer) return;
2721                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2722                 if(spectatee_status == -1) return;
2723         }
2724         else
2725                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2726
2727         HUD_Panel_UpdateCvars(racetimer);
2728         HUD_Panel_ApplyFadeAlpha();
2729         vector pos, mySize;
2730         pos = panel_pos;
2731         mySize = panel_size;
2732
2733         HUD_Panel_DrawBg(1);
2734         if(panel_bg_padding)
2735         {
2736                 pos += '1 1 0' * panel_bg_padding;
2737                 mySize -= '2 2 0' * panel_bg_padding;
2738         }
2739
2740         // always force 4:1 aspect
2741         vector newSize;
2742         if(mySize_x/mySize_y > 4)
2743         {
2744                 newSize_x = 4 * mySize_y;
2745                 newSize_y = mySize_y;
2746
2747                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2748         }
2749         else
2750         {
2751                 newSize_y = 1/4 * mySize_x;
2752                 newSize_x = mySize_x;
2753
2754                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2755         }
2756         mySize = newSize;
2757
2758         float a, t;
2759         string s, forcetime;
2760
2761         if(autocvar__hud_configure)
2762         {
2763                 s = "0:13:37";
2764                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2765                 s = _("^1Intermediate 1 (+15.42)");
2766                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2767                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2768                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2769         }
2770         else if(race_checkpointtime)
2771         {
2772                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2773                 s = "";
2774                 forcetime = "";
2775                 if(a > 0) // just hit a checkpoint?
2776                 {
2777                         if(race_checkpoint != 254)
2778                         {
2779                                 if(race_time && race_previousbesttime)
2780                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2781                                 else
2782                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2783                                 if(race_time)
2784                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2785                         }
2786                 }
2787                 else
2788                 {
2789                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2790                         {
2791                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2792                                 if(a > 0) // next one?
2793                                 {
2794                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2795                                 }
2796                         }
2797                 }
2798
2799                 if(s != "" && a > 0)
2800                 {
2801                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2802                 }
2803
2804                 if(race_penaltytime)
2805                 {
2806                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2807                         if(a > 0)
2808                         {
2809                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2810                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2811                         }
2812                 }
2813
2814                 if(forcetime != "")
2815                 {
2816                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2817                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2818                 }
2819                 else
2820                         a = 1;
2821
2822                 if(race_laptime && race_checkpoint != 255)
2823                 {
2824                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2825                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2826                 }
2827         }
2828         else
2829         {
2830                 if(race_mycheckpointtime)
2831                 {
2832                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2833                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2834                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2835                 }
2836                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2837                 {
2838                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2839                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2840                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2841                 }
2842
2843                 if(race_penaltytime && !race_penaltyaccumulator)
2844                 {
2845                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2846                         a = bound(0, (1 + t - time), 1);
2847                         if(a > 0)
2848                         {
2849                                 if(time < t)
2850                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2851                                 else
2852                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2853                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2854                         }
2855                 }
2856         }
2857 }
2858
2859 // Vote window (#9)
2860 //
2861 float vote_yescount;
2862 float vote_nocount;
2863 float vote_needed;
2864 float vote_highlighted; // currently selected vote
2865
2866 float vote_active; // is there an active vote?
2867 float vote_prev; // previous state of vote_active to check for a change
2868 float vote_alpha;
2869 float vote_change; // "time" when vote_active changed
2870
2871 void HUD_VoteWindow(void) 
2872 {
2873         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2874         {
2875                 vote_active = 1;
2876                 if (autocvar__hud_configure)
2877                 {
2878                         vote_yescount = 0;
2879                         vote_nocount = 0;
2880                         print(_("^1You must answer before entering hud configure mode\n"));
2881                         cvar_set("_hud_configure", "0");
2882                 }
2883                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2884                 uid2name_dialog = 1;
2885         }
2886
2887         if(!autocvar__hud_configure)
2888         {
2889                 if(!autocvar_hud_panel_vote) return;
2890
2891                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2892                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2893
2894                 if(panel_bg_alpha_str == "") {
2895                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2896                 }
2897                 panel_bg_alpha = stof(panel_bg_alpha_str);
2898         }
2899         else
2900         {
2901                 hud_configure_active_panel = HUD_PANEL_VOTE;
2902
2903                 vote_yescount = 3;
2904                 vote_nocount = 2;
2905                 vote_needed = 4;
2906         }
2907
2908         string s;
2909         float a;
2910         if(vote_active != vote_prev) {
2911                 vote_change = time;
2912                 vote_prev = vote_active;
2913         }
2914
2915         if(vote_active || autocvar__hud_configure)
2916                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2917         else
2918                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2919
2920         if(!vote_alpha)
2921                 return;
2922
2923         HUD_Panel_UpdateCvars(vote);
2924         HUD_Panel_ApplyFadeAlpha();
2925
2926         if(uid2name_dialog)
2927         {
2928                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2929                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2930         }
2931
2932     // these must be below above block
2933         vector pos, mySize;
2934         pos = panel_pos;
2935         mySize = panel_size;
2936
2937         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
2938         HUD_Panel_DrawBg(a);
2939         a = panel_fg_alpha * a;
2940
2941         if(panel_bg_padding)
2942         {
2943                 pos += '1 1 0' * panel_bg_padding;
2944                 mySize -= '2 2 0' * panel_bg_padding;
2945         }
2946
2947         // always force 3:1 aspect
2948         vector newSize;
2949         if(mySize_x/mySize_y > 3)
2950         {
2951                 newSize_x = 3 * mySize_y;
2952                 newSize_y = mySize_y;
2953
2954                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2955         }
2956         else
2957         {
2958                 newSize_y = 1/3 * mySize_x;
2959                 newSize_x = mySize_x;
2960
2961                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2962         }
2963         mySize = newSize;
2964
2965         s = _("A vote has been called for:");
2966         if(uid2name_dialog)
2967                 s = _("Allow servers to store and display your name?");
2968         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2969         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2970         if(autocvar__hud_configure)
2971                 s = _("^1Configure the HUD");
2972         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2973
2974         // print the yes/no counts
2975     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2976         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2977     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2978         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2979
2980         // draw the progress bar backgrounds
2981         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2982
2983         // draw the highlights
2984         if(vote_highlighted == 1) {
2985                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2986                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2987         }
2988         else if(vote_highlighted == 2) {
2989                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2990                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2991         }
2992
2993         // draw the progress bars
2994         if(vote_yescount && vote_needed)
2995         {
2996                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2997                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2998         }
2999
3000         if(vote_nocount && vote_needed)
3001         {
3002                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3003                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3004         }
3005
3006         drawresetcliparea();
3007
3008         if(!vote_active) {
3009                 vote_highlighted = 0;
3010         }
3011 }
3012
3013 // Mod icons panel (#10)
3014 //
3015
3016 float mod_active; // is there any active mod icon?
3017
3018 // Clan Arena HUD modicons
3019 void HUD_Mod_CA(vector pos, vector mySize)
3020 {
3021         mod_active = 1; // CA should never hide the mod icons panel
3022         float redalive, bluealive;
3023         redalive = getstati(STAT_REDALIVE);
3024         bluealive = getstati(STAT_BLUEALIVE);
3025
3026         vector redpos, bluepos;
3027         if(mySize_x > mySize_y)
3028         {
3029                 redpos = pos;
3030                 bluepos = pos + eY * 0.5 * mySize_y;
3031                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3032                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3033                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3034                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3035         }
3036         else
3037         {
3038                 redpos = pos;
3039                 bluepos = pos + eY * 0.5 * mySize_y;
3040                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3041                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3042                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3043                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3044         }
3045 }
3046
3047 // CTF HUD modicon section
3048 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3049 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3050 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3051
3052 void HUD_Mod_CTF_Reset(void)
3053 {
3054         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3055 }
3056
3057 void HUD_Mod_CTF(vector pos, vector mySize)
3058 {
3059         vector redflag_pos, blueflag_pos;
3060         vector flag_size;
3061         float f; // every function should have that
3062
3063         float redflag, blueflag; // current status
3064         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3065         float stat_items;
3066
3067         stat_items = getstati(STAT_ITEMS);
3068         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3069         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3070         
3071         if(redflag || blueflag)
3072                 mod_active = 1;
3073         else
3074                 mod_active = 0;
3075
3076         if(autocvar__hud_configure)
3077         {
3078                 redflag = 1;
3079                 blueflag = 2;
3080         }
3081
3082         // when status CHANGES, set old status into prevstatus and current status into status
3083         if (redflag != redflag_prevframe)
3084         {
3085                 redflag_statuschange_time = time;
3086                 redflag_prevstatus = redflag_prevframe;
3087                 redflag_prevframe = redflag;
3088         }
3089
3090         if (blueflag != blueflag_prevframe)
3091         {
3092                 blueflag_statuschange_time = time;
3093                 blueflag_prevstatus = blueflag_prevframe;
3094                 blueflag_prevframe = blueflag;
3095         }
3096
3097         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3098         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3099
3100         float BLINK_FACTOR = 0.15;
3101         float BLINK_BASE = 0.85;
3102         // note:
3103         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3104         // thus
3105         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3106         // ensure RMS == 1
3107         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3108
3109         string red_icon, red_icon_prevstatus;
3110         float red_alpha, red_alpha_prevstatus;
3111         red_alpha = red_alpha_prevstatus = 1;
3112         switch(redflag) {
3113                 case 1: red_icon = "flag_red_taken"; break;
3114                 case 2: red_icon = "flag_red_lost"; break;
3115                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3116                 default:
3117                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3118                                 red_icon = "flag_red_shielded";
3119                         else
3120                                 red_icon = string_null;
3121                         break;
3122         }
3123         switch(redflag_prevstatus) {
3124                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3125                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3126                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3127                 default:
3128                         if(redflag == 3)
3129                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3130                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3131                                 red_icon_prevstatus = "flag_red_shielded";
3132                         else
3133                                 red_icon_prevstatus = string_null;
3134                         break;
3135         }
3136
3137         string blue_icon, blue_icon_prevstatus;
3138         float blue_alpha, blue_alpha_prevstatus;
3139         blue_alpha = blue_alpha_prevstatus = 1;
3140         switch(blueflag) {
3141                 case 1: blue_icon = "flag_blue_taken"; break;
3142                 case 2: blue_icon = "flag_blue_lost"; break;
3143                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3144                 default:
3145                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3146                                 blue_icon = "flag_blue_shielded";
3147                         else
3148                                 blue_icon = string_null;
3149                         break;
3150         }
3151         switch(blueflag_prevstatus) {
3152                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3153                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3154                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3155                 default:
3156                         if(blueflag == 3)
3157                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3158                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3159                                 blue_icon_prevstatus = "flag_blue_shielded";
3160                         else
3161                                 blue_icon_prevstatus = string_null;
3162                         break;
3163         }
3164
3165         if(mySize_x > mySize_y) {
3166                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3167                         redflag_pos = pos;
3168                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3169                 } else {
3170                         blueflag_pos = pos;
3171                         redflag_pos = pos + eX * 0.5 * mySize_x;
3172                 }
3173                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3174         } else {
3175                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3176                         redflag_pos = pos;
3177                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3178                 } else {
3179                         blueflag_pos = pos;
3180                         redflag_pos = pos + eY * 0.5 * mySize_y;
3181                 }
3182                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3183         }
3184
3185         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3186         if(red_icon_prevstatus && f < 1)
3187                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3188         if(red_icon)
3189                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3190
3191         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3192         if(blue_icon_prevstatus && f < 1)
3193                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3194         if(blue_icon)
3195                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3196 }
3197
3198 // Keyhunt HUD modicon section
3199 float kh_runheretime;
3200
3201 void HUD_Mod_KH_Reset(void)
3202 {
3203         kh_runheretime = 0;
3204 }
3205
3206 void HUD_Mod_KH(vector pos, vector mySize)
3207 {
3208         mod_active = 1; // keyhunt should never hide the mod icons panel
3209         float kh_keys;
3210         float keyteam;
3211         float a, aa;
3212         vector p, pa, kh_size, kh_asize;
3213
3214         kh_keys = getstati(STAT_KH_KEYS);
3215
3216         p_x = pos_x;
3217         if(mySize_x > mySize_y)
3218         {
3219                 p_y = pos_y + 0.25 * mySize_y;
3220                 pa = p - eY * 0.25 * mySize_y;
3221
3222                 kh_size_x = mySize_x * 0.25;
3223                 kh_size_y = 0.75 * mySize_y;
3224                 kh_asize_x = mySize_x * 0.25;
3225                 kh_asize_y = mySize_y * 0.25;
3226         }
3227         else
3228         {
3229                 p_y = pos_y + 0.125 * mySize_y;
3230                 pa = p - eY * 0.125 * mySize_y;
3231
3232                 kh_size_x = mySize_x * 0.5;
3233                 kh_size_y = 0.375 * mySize_y;
3234                 kh_asize_x = mySize_x * 0.5;
3235                 kh_asize_y = mySize_y * 0.125;
3236         }
3237
3238         float i, key;
3239
3240         float keycount;
3241         keycount = 0;
3242         for(i = 0; i < 4; ++i)
3243         {
3244                 key = floor(kh_keys / pow(32, i)) & 31;
3245                 keyteam = key - 1;
3246                 if(keyteam == 30 && keycount <= 4)
3247                         keycount += 4;
3248                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3249                         keycount += 1;
3250         }
3251
3252         // this yields 8 exactly if "RUN HERE" shows
3253
3254         if(keycount == 8)
3255         {
3256                 if(!kh_runheretime)
3257                         kh_runheretime = time;
3258                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3259         }
3260         else
3261                 kh_runheretime = 0;
3262
3263         for(i = 0; i < 4; ++i)
3264         {
3265                 key = floor(kh_keys / pow(32, i)) & 31;
3266                 keyteam = key - 1;
3267                 switch(keyteam)
3268                 {
3269                         case 30: // my key
3270                                 keyteam = myteam;
3271                                 a = 1;
3272                                 aa = 1;
3273                                 break;
3274                         case -1: // no key
3275                                 a = 0;
3276                                 aa = 0;
3277                                 break;
3278                         default: // owned or dropped
3279                                 a = 0.2;
3280                                 aa = 0.5;
3281                                 break;
3282                 }
3283                 a = a * panel_fg_alpha;
3284                 aa = aa * panel_fg_alpha;
3285                 if(a > 0)
3286                 {
3287                         switch(keyteam)
3288                         {
3289                                 case COLOR_TEAM1:
3290                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3291                                         break;
3292                                 case COLOR_TEAM2:
3293                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3294                                         break;
3295                                 case COLOR_TEAM3:
3296                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3297                                         break;
3298                                 case COLOR_TEAM4:
3299                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3300                                         break;
3301                                 default:
3302                                         break;
3303                         }
3304                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3305                         {
3306                                 case 0:
3307                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3308                                         break;
3309                                 case 1:
3310                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3311                                         break;
3312                                 case 2:
3313                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3314                                         break;
3315                                 case 3:
3316                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3317                                         break;
3318                         }
3319                 }
3320                 if(mySize_x > mySize_y)
3321                 {
3322                         p_x += 0.25 * mySize_x;
3323                         pa_x += 0.25 * mySize_x;
3324                 }
3325                 else
3326                 {
3327                         if(i == 1)
3328                         {
3329                                 p_y = pos_y + 0.625 * mySize_y;
3330                                 pa_y = pos_y + 0.5 * mySize_y;
3331                                 p_x = pos_x;
3332                                 pa_x = pos_x;
3333                         }
3334                         else
3335                         {
3336                                 p_x += 0.5 * mySize_x;
3337                                 pa_x += 0.5 * mySize_x;
3338                         }
3339                 }
3340         }
3341 }
3342
3343 // Keepaway HUD mod icon
3344 float kaball_prevstatus; // last remembered status
3345 float kaball_statuschange_time; // time when the status changed
3346
3347 // we don't need to reset for keepaway since it immediately 
3348 // autocorrects prevstatus as to if the player has the ball or not
3349
3350 void HUD_Mod_Keepaway(vector pos, vector mySize)
3351 {
3352         mod_active = 1; // keepaway should always show the mod HUD
3353         
3354         float BLINK_FACTOR = 0.15;
3355         float BLINK_BASE = 0.85;
3356         float BLINK_FREQ = 5; 
3357         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3358         
3359         float stat_items = getstati(STAT_ITEMS);
3360         float kaball = (stat_items/IT_KEY1) & 1;
3361         
3362         if(kaball != kaball_prevstatus)
3363         {
3364                 kaball_statuschange_time = time;
3365                 kaball_prevstatus = kaball;
3366         }
3367         
3368         vector kaball_pos, kaball_size;
3369         
3370         if(mySize_x > mySize_y) {
3371                 kaball_pos = pos + eX * 0.25 * mySize_x;
3372                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3373         } else {
3374                 kaball_pos = pos + eY * 0.25 * mySize_y;
3375                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3376         }
3377         
3378         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3379         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3380         
3381         if(kaball_prevstatus && f < 1)
3382                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3383         
3384         if(kaball)
3385                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3386 }
3387
3388
3389 // Nexball HUD mod icon
3390 void HUD_Mod_NexBall(vector pos, vector mySize)
3391 {
3392         float stat_items, nb_pb_starttime, dt, p;
3393
3394         stat_items = getstati(STAT_ITEMS);
3395         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3396
3397         if (stat_items & IT_KEY1)
3398                 mod_active = 1;
3399         else
3400                 mod_active = 0;
3401
3402         //Manage the progress bar if any
3403         if (nb_pb_starttime > 0)
3404         {
3405                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3406                 // one period of positive triangle
3407                 p = 2 * dt / nb_pb_period;
3408                 if (p > 1)
3409                         p = 2 - p;
3410
3411                 //Draw the filling
3412                 HUD_Panel_GetProgressBarColor(nexball);
3413                 if(mySize_x > mySize_y)
3414                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3415                 else
3416                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3417         }
3418
3419         if (stat_items & IT_KEY1)
3420                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3421 }
3422
3423 // Race/CTS HUD mod icons
3424 float crecordtime_prev; // last remembered crecordtime
3425 float crecordtime_change_time; // time when crecordtime last changed
3426 float srecordtime_prev; // last remembered srecordtime
3427 float srecordtime_change_time; // time when srecordtime last changed
3428
3429 float race_status_time;
3430 float race_status_prev;
3431 string race_status_name_prev;
3432 void HUD_Mod_Race(vector pos, vector mySize)
3433 {
3434         mod_active = 1; // race should never hide the mod icons panel
3435         entity me;
3436         me = playerslots[player_localentnum - 1];
3437         float t, score;
3438         float f; // yet another function has this
3439         score = me.(scores[ps_primary]);
3440
3441         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3442                 return; // no records in the actual race
3443
3444         // clientside personal record
3445         string rr;
3446         if(gametype == GAME_CTS)
3447                 rr = CTS_RECORD;
3448         else
3449                 rr = RACE_RECORD;
3450         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3451
3452         if(score && (score < t || !t)) {
3453                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3454                 if(autocvar_cl_autodemo_delete_keeprecords)
3455                 {
3456                         f = autocvar_cl_autodemo_delete;
3457                         f &~= 1;
3458                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3459                 }
3460         }
3461
3462         if(t != crecordtime_prev) {
3463                 crecordtime_prev = t;
3464                 crecordtime_change_time = time;
3465         }
3466
3467         vector textPos, medalPos;
3468         float squareSize;
3469         if(mySize_x > mySize_y) {
3470                 // text on left side
3471                 squareSize = min(mySize_y, mySize_x/2);
3472                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3473                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3474         } else {
3475                 // text on top
3476                 squareSize = min(mySize_x, mySize_y/2);
3477                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3478                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3479         }
3480
3481         f = time - crecordtime_change_time;
3482
3483         if (f > 1) {
3484                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486         } else {
3487                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3490                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3491         }
3492
3493         // server record
3494         t = race_server_record;
3495         if(t != srecordtime_prev) {
3496                 srecordtime_prev = t;
3497                 srecordtime_change_time = time;
3498         }
3499         f = time - srecordtime_change_time;
3500
3501         if (f > 1) {
3502                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3503                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3504         } else {
3505                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3506                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3507                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3508                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3509         }
3510
3511         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3512                 race_status_time = time + 5;
3513                 race_status_prev = race_status;
3514                 if (race_status_name_prev)
3515                         strunzone(race_status_name_prev);
3516                 race_status_name_prev = strzone(race_status_name);
3517         }
3518
3519         // race "awards"
3520         float a;
3521         a = bound(0, race_status_time - time, 1);
3522
3523         string s;
3524         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3525
3526         float rank;
3527         if(race_status > 0)
3528                 rank = race_CheckName(race_status_name);
3529         string rankname;
3530         rankname = race_PlaceName(rank);
3531
3532         vector namepos;
3533         namepos = medalPos + '0 0.8 0' * squareSize;
3534         vector rankpos;
3535         rankpos = medalPos + '0 0.15 0' * squareSize;
3536
3537         if(race_status == 0)
3538                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3539         else if(race_status == 1) {
3540                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3541                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3542                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3543         } else if(race_status == 2) {
3544                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3545                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3546                 else
3547                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3548                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3549                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3550         } else if(race_status == 3) {
3551                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3552                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3553                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3554         }
3555
3556         if (race_status_time - time <= 0) {
3557                 race_status_prev = -1;
3558                 race_status = -1;
3559                 if(race_status_name)
3560                         strunzone(race_status_name);
3561                 race_status_name = string_null;
3562                 if(race_status_name_prev)
3563                         strunzone(race_status_name_prev);
3564                 race_status_name_prev = string_null;
3565         }
3566 }
3567
3568 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3569 {
3570         float stat, pps_ratio;
3571         string pic;
3572         vector color;
3573         switch(i)
3574         {
3575                 case 0:
3576                         stat = getstatf(STAT_DOM_PPS_RED);
3577                         pic = "dom_icon_red";
3578                         color = '1 0 0';
3579                         break;
3580                 case 1:
3581                         stat = getstatf(STAT_DOM_PPS_BLUE);
3582                         pic = "dom_icon_blue";
3583                         color = '0 0 1';
3584                         break;
3585                 case 2:
3586                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3587                         pic = "dom_icon_yellow";
3588                         color = '1 1 0';
3589                         break;
3590                 case 3:
3591                         stat = getstatf(STAT_DOM_PPS_PINK);
3592                         pic = "dom_icon_pink";
3593                         color = '1 0 1';
3594         }
3595         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3596
3597         if(mySize_x/mySize_y > aspect_ratio)
3598         {
3599                 i = aspect_ratio * mySize_y;
3600                 myPos_x = myPos_x + (mySize_x - i) / 2;
3601                 mySize_x = i;
3602         }
3603         else
3604         {
3605                 i = 1/aspect_ratio * mySize_x;
3606                 myPos_y = myPos_y + (mySize_y - i) / 2;
3607                 mySize_y = i;
3608         }
3609
3610         if (layout) // show text too
3611         {
3612                 //draw the text
3613                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3614                 if (layout == 2) // average pps
3615                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3616                 else // percentage of average pps
3617                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3618         }
3619
3620         //draw the icon
3621         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622         if (stat > 0)
3623         {
3624                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3625                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3626                 drawresetcliparea();
3627         }
3628 }
3629
3630 void HUD_Mod_Dom(vector myPos, vector mySize)
3631 {
3632         mod_active = 1; // required in each mod function that always shows something
3633         entity tm;
3634         float teams_count;
3635         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3636                 if(tm.team != COLOR_SPECTATOR)
3637                         ++teams_count;
3638
3639         float layout = autocvar_hud_panel_modicons_dom_layout;
3640         float rows, columns, aspect_ratio;
3641         rows = mySize_y/mySize_x;
3642         aspect_ratio = (layout) ? 3 : 1;
3643         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3644         columns = ceil(teams_count/rows);
3645
3646         int i;
3647         float row, column;
3648         for(i=0; i<teams_count; ++i)
3649         {
3650                 vector pos, itemSize;
3651                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3652                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3653
3654                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3655
3656                 ++row;
3657                 if(row >= rows)
3658                 {
3659                         row = 0;
3660                         ++column;
3661                 }
3662         }
3663 }
3664
3665 float mod_prev; // previous state of mod_active to check for a change
3666 float mod_alpha;
3667 float mod_change; // "time" when mod_active changed
3668
3669 void HUD_ModIcons(void)
3670 {
3671         if(!autocvar__hud_configure)
3672         {
3673                 if(!autocvar_hud_panel_modicons) return;
3674                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3675         }
3676         else
3677                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3678
3679         HUD_Panel_UpdateCvars(modicons);
3680         HUD_Panel_ApplyFadeAlpha();
3681         vector pos, mySize;
3682         pos = panel_pos;
3683         mySize = panel_size;
3684
3685         if(mod_active != mod_prev) {
3686                 mod_change = time;
3687                 mod_prev = mod_active;
3688         }
3689
3690         if(mod_active || autocvar__hud_configure)
3691                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3692         else
3693                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3694
3695         if(mod_alpha)
3696                 HUD_Panel_DrawBg(mod_alpha);
3697
3698         if(panel_bg_padding)
3699         {
3700                 pos += '1 1 0' * panel_bg_padding;
3701                 mySize -= '2 2 0' * panel_bg_padding;
3702         }
3703
3704         // these MUST be ran in order to update mod_active
3705         if(gametype == GAME_KEYHUNT)
3706                 HUD_Mod_KH(pos, mySize);
3707         else if(gametype == GAME_CTF || autocvar__hud_configure)
3708                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3709         else if(gametype == GAME_NEXBALL)
3710                 HUD_Mod_NexBall(pos, mySize);
3711         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3712                 HUD_Mod_Race(pos, mySize);
3713         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3714                 HUD_Mod_CA(pos, mySize);
3715         else if(gametype == GAME_DOMINATION)
3716                 HUD_Mod_Dom(pos, mySize);
3717         else if(gametype == GAME_KEEPAWAY)
3718                 HUD_Mod_Keepaway(pos, mySize);
3719 }
3720
3721 // Draw pressed keys (#11)
3722 //
3723 void HUD_DrawPressedKeys(void)
3724 {
3725         if(!autocvar__hud_configure)
3726         {
3727                 if(!autocvar_hud_panel_pressedkeys) return;
3728                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3729         }
3730         else
3731                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3732
3733
3734         HUD_Panel_UpdateCvars(pressedkeys);
3735         HUD_Panel_ApplyFadeAlpha();
3736         vector pos, mySize;
3737         pos = panel_pos;
3738         mySize = panel_size;
3739
3740         HUD_Panel_DrawBg(1);
3741         if(panel_bg_padding)
3742         {
3743                 pos += '1 1 0' * panel_bg_padding;
3744                 mySize -= '2 2 0' * panel_bg_padding;
3745         }
3746
3747         // force custom aspect
3748         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3749         if(aspect)
3750         {
3751                 vector newSize;
3752                 if(mySize_x/mySize_y > aspect)
3753                 {
3754                         newSize_x = aspect * mySize_y;
3755                         newSize_y = mySize_y;
3756
3757                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3758                 }
3759                 else
3760                 {
3761                         newSize_y = 1/aspect * mySize_x;
3762                         newSize_x = mySize_x;
3763
3764                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3765                 }
3766                 mySize = newSize;
3767         }
3768
3769         vector keysize;
3770         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3771         float pressedkeys;
3772         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3773
3774         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3775         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3777         pos_y += keysize_y;
3778         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3779         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3781 }
3782
3783 // Handle chat as a panel (#12)
3784 //
3785 void HUD_Chat(void)
3786 {
3787         if(!autocvar__hud_configure)
3788         {
3789                 if (!autocvar_hud_panel_chat)
3790                 {
3791                         if (!autocvar_con_chatrect)
3792                                 cvar_set("con_chatrect", "0");
3793                         return;
3794                 }
3795         }
3796         else
3797                 hud_configure_active_panel = HUD_PANEL_CHAT;
3798
3799         HUD_Panel_UpdateCvars(chat);
3800         HUD_Panel_ApplyFadeAlpha();
3801
3802         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3803         {
3804                 panel_pos_y = panel_bg_border;
3805                 panel_size_y = vid_conheight - panel_bg_border * 2;
3806                 if(panel_bg == "0") // force a border when maximized
3807                 {
3808                         if(precache_pic(panel_bg) == "") {
3809                                 panel_bg = strcat(hud_skin_path, "/border_default");
3810                                 if(precache_pic(panel_bg) == "") {
3811                                         panel_bg = "gfx/hud/default/border_default";
3812                                 }
3813                         }
3814                 }
3815                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3816         }
3817
3818         vector pos, mySize;
3819         pos = panel_pos;
3820         mySize = panel_size;
3821
3822         HUD_Panel_DrawBg(1);
3823
3824         if(panel_bg_padding)
3825         {
3826                 pos += '1 1 0' * panel_bg_padding;
3827                 mySize -= '2 2 0' * panel_bg_padding;
3828         }
3829
3830         if (!autocvar_con_chatrect)
3831                 cvar_set("con_chatrect", "1");
3832
3833         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3834         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3835
3836         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3837         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3838
3839         if(autocvar__hud_configure)
3840         {
3841                 vector chatsize;
3842                 chatsize = '1 1 0' * autocvar_con_chatsize;
3843                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3844                 float i, a;
3845                 for(i = 0; i < autocvar_con_chat; ++i)
3846                 {
3847                         if(i == autocvar_con_chat - 1)
3848                                 a = panel_fg_alpha;
3849                         else
3850                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3851                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3852                         pos_y += chatsize_y;
3853                 }
3854         }
3855 }
3856
3857 // Engine info panel (#13)
3858 //
3859 float prevfps;
3860 float prevfps_time;
3861 float framecounter;
3862
3863 float frametimeavg;
3864 float frametimeavg1; // 1 frame ago
3865 float frametimeavg2; // 2 frames ago
3866 void HUD_EngineInfo(void)
3867 {
3868         if(!autocvar__hud_configure)
3869         {
3870                 if(!autocvar_hud_panel_engineinfo) return;
3871         }
3872         else
3873                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3874
3875         HUD_Panel_UpdateCvars(engineinfo);
3876         HUD_Panel_ApplyFadeAlpha();
3877         vector pos, mySize;
3878         pos = panel_pos;
3879         mySize = panel_size;
3880
3881         HUD_Panel_DrawBg(1);
3882         if(panel_bg_padding)
3883         {
3884                 pos += '1 1 0' * panel_bg_padding;
3885                 mySize -= '2 2 0' * panel_bg_padding;
3886         }
3887
3888         float currentTime = gettime(GETTIME_REALTIME);
3889         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3890         {
3891                 float currentframetime = currentTime - prevfps_time;
3892                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3893                 frametimeavg2 = frametimeavg1;
3894                 frametimeavg1 = frametimeavg;
3895                 
3896                 float weight;
3897                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3898                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3899                 {
3900                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3901                                 prevfps = (1/currentframetime);
3902                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3903                 }
3904                 prevfps_time = currentTime;
3905         }
3906         else
3907         {
3908                 framecounter += 1;
3909                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3910                 {
3911                         prevfps = framecounter/(currentTime - prevfps_time);
3912                         framecounter = 0;
3913                         prevfps_time = currentTime;
3914                 }
3915         }
3916
3917         vector color;
3918         color = HUD_Get_Num_Color (prevfps, 100);
3919         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3920 }
3921
3922 // Info messages panel (#14)
3923 //
3924 #define drawInfoMessage(s)\
3925         if(autocvar_hud_panel_infomessages_flip)\
3926                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3927         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3928         o_y += fontsize_y;
3929 void HUD_InfoMessages(void)
3930 {
3931         if(!autocvar__hud_configure)
3932         {
3933                 if(!autocvar_hud_panel_infomessages) return;
3934         }
3935         else
3936                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3937
3938         HUD_Panel_UpdateCvars(infomessages);
3939         HUD_Panel_ApplyFadeAlpha();
3940         vector pos, mySize;
3941         pos = panel_pos;
3942         mySize = panel_size;
3943
3944         HUD_Panel_DrawBg(1);
3945         if(panel_bg_padding)
3946         {
3947                 pos += '1 1 0' * panel_bg_padding;
3948                 mySize -= '2 2 0' * panel_bg_padding;
3949         }
3950
3951         // always force 5:1 aspect
3952         vector newSize;
3953         if(mySize_x/mySize_y > 5)
3954         {
3955                 newSize_x = 5 * mySize_y;
3956                 newSize_y = mySize_y;
3957
3958                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3959         }
3960         else
3961         {
3962                 newSize_y = 1/5 * mySize_x;
3963                 newSize_x = mySize_x;
3964
3965                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3966         }
3967
3968         mySize = newSize;
3969         entity tm;
3970         vector o;
3971         o = pos;
3972
3973         vector fontsize;
3974         fontsize = '0.20 0.20 0' * mySize_y;
3975         
3976         float a;
3977         a = panel_fg_alpha;
3978
3979         string s;
3980         if(!autocvar__hud_configure)
3981         {
3982                 if(spectatee_status && !intermission)
3983                 {
3984                         a = 1;
3985                         if(spectatee_status == -1)
3986                                 s = _("^1Observing");
3987                         else
3988                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3989                         drawInfoMessage(s)
3990
3991                         if(spectatee_status == -1)
3992                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3993                         else
3994                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3995                         drawInfoMessage(s)
3996
3997                         if(spectatee_status == -1)
3998                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3999                         else
4000                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4001                         drawInfoMessage(s)
4002
4003                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4004                         drawInfoMessage(s)
4005
4006                         if(gametype == GAME_ARENA)
4007                                 s = _("^1Wait for your turn to join");
4008                         else if(gametype == GAME_LMS)
4009                         {
4010                                 entity sk;
4011                                 sk = playerslots[player_localentnum - 1];
4012                                 if(sk.(scores[ps_primary]) >= 666)
4013                                         s = _("^1Match has already begun");
4014                                 else if(sk.(scores[ps_primary]) > 0)
4015                                         s = _("^1You have no more lives left");
4016                                 else
4017                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4018                         }
4019                         else
4020                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4021                         drawInfoMessage(s)
4022
4023                         //show restart countdown:
4024                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4025                                 float countdown;
4026                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4027                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4028                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4029                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4030                                 o_y += fontsize_y;
4031                         }
4032                 }
4033                 if(warmup_stage && !intermission)
4034                 {
4035                         s = _("^2Currently in ^1warmup^2 stage!");
4036                         drawInfoMessage(s)
4037                 }
4038
4039                 string blinkcolor;
4040                 if(mod(time, 1) >= 0.5)
4041                         blinkcolor = "^1";
4042                 else
4043                         blinkcolor = "^3";
4044
4045                 if(ready_waiting && !intermission && !spectatee_status)
4046                 {
4047                         if(ready_waiting_for_me)
4048                         {
4049                                 if(warmup_stage)
4050                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4051                                 else
4052                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4053                         }
4054                         else
4055                         {
4056                                 if(warmup_stage)
4057                                         s = _("^2Waiting for others to ready up to end warmup...");
4058                                 else
4059                                         s = _("^2Waiting for others to ready up...");
4060                         }
4061                         drawInfoMessage(s)
4062                 }
4063                 else if(warmup_stage && !intermission && !spectatee_status)
4064                 {
4065                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4066                         drawInfoMessage(s)
4067                 }
4068
4069                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4070                 {
4071                         float ts_min, ts_max;
4072                         tm = teams.sort_next;
4073                         if (tm)
4074                         {
4075                                 for(; tm.sort_next; tm = tm.sort_next)
4076                                 {
4077                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4078                                                 continue;
4079                                         if(!ts_min) ts_min = tm.team_size;
4080                                         else ts_min = min(ts_min, tm.team_size);
4081                                         if(!ts_max) ts_max = tm.team_size;
4082                                         else ts_max = max(ts_max, tm.team_size);
4083                                 }
4084                                 if ((ts_max - ts_min) > 1)
4085                                 {
4086                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4087                                         tm = GetTeam(myteam, false);
4088                                         if (tm)
4089                                         if (tm.team != COLOR_SPECTATOR)
4090                                         if (tm.team_size == ts_max)
4091                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4092                                         drawInfoMessage(s)
4093                                 }
4094                         }
4095                 }
4096         }
4097         else 
4098         {
4099                 s = _("^7Press ^3ESC ^7to show HUD options.");
4100                 drawInfoMessage(s)
4101                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4102                 drawInfoMessage(s)
4103                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4104                 drawInfoMessage(s)
4105                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4106                 drawInfoMessage(s)
4107         }
4108 }
4109
4110 // Physics panel (#15)
4111 //
4112 vector acc_prevspeed;
4113 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4114 void HUD_Physics(void)
4115 {
4116         if(!autocvar__hud_configure)
4117         {
4118                 if(!autocvar_hud_panel_physics) return;
4119                 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4120         }
4121         else
4122                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4123
4124         HUD_Panel_UpdateCvars(physics);
4125         HUD_Panel_ApplyFadeAlpha();
4126
4127         HUD_Panel_DrawBg(1);
4128         if(panel_bg_padding)
4129         {
4130                 panel_pos += '1 1 0' * panel_bg_padding;
4131                 panel_size -= '2 2 0' * panel_bg_padding;
4132         }
4133
4134         //compute speed
4135         float speed, conversion_factor;
4136         string unit;
4137
4138         switch(autocvar_hud_panel_physics_speed_unit)
4139         {
4140                 default:
4141                 case 1:
4142                         unit = _(" qu/s");
4143                         conversion_factor = 1.0;
4144                         break;
4145                 case 2:
4146                         unit = _(" m/s");
4147                         conversion_factor = 0.0254;
4148                         break;
4149                 case 3:
4150                         unit = _(" km/h");
4151                         conversion_factor = 0.0254 * 3.6;
4152                         break;
4153                 case 4:
4154                         unit = _(" mph");
4155                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4156                         break;
4157                 case 5:
4158                         unit = _(" knots");
4159                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4160                         break;
4161         }
4162
4163         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4164         if (autocvar__hud_configure)
4165                 speed = floor( max_speed * 0.65 + 0.5 );
4166         else if(autocvar_hud_panel_physics_speed_vertical)
4167                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4168         else
4169                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4170
4171         //compute acceleration
4172         float acceleration, f;
4173         if (autocvar__hud_configure)
4174                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4175         else
4176         {
4177                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4178                 f = time - acc_prevtime;
4179                 if(autocvar_hud_panel_physics_acceleration_vertical)
4180                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4181                 else
4182                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4183                 acc_prevspeed = pmove_vel;
4184                 acc_prevtime = time;
4185
4186                 f = bound(0, f * 10, 1);
4187                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4188         }
4189
4190         //compute layout
4191         float panel_ar = panel_size_x/panel_size_y;
4192         vector speed_offset, acceleration_offset;
4193         if (panel_ar >= 5)
4194         {
4195                 panel_size_x *= 0.5;
4196                 if (autocvar_hud_panel_physics_flip)
4197                         speed_offset_x = panel_size_x;
4198                 else
4199                         acceleration_offset_x = panel_size_x;
4200         }
4201         else
4202         {
4203                 panel_size_y *= 0.5;
4204                 if (autocvar_hud_panel_physics_flip)
4205                         speed_offset_y = panel_size_y;
4206                 else
4207                         acceleration_offset_y = panel_size_y;
4208         }
4209         float speed_baralign, acceleration_baralign;
4210         if (autocvar_hud_panel_physics_baralign == 1)
4211                 acceleration_baralign = speed_baralign = 1;
4212     else if(autocvar_hud_panel_physics_baralign == 4)
4213                 acceleration_baralign = speed_baralign = 2;
4214         else if (autocvar_hud_panel_physics_flip)
4215         {
4216                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4217                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4218         }
4219         else
4220         {
4221                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4222                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4223         }
4224         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4225                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4226
4227         //draw speed
4228         if(speed)
4229         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4230         {
4231                 HUD_Panel_GetProgressBarColor(speed);
4232                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4233         }
4234         vector tmp_offset, tmp_size;
4235         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4236         {
4237                 tmp_size_x = panel_size_x * 0.75;
4238                 tmp_size_y = panel_size_y;
4239                 if (speed_baralign)
4240                         tmp_offset_x = panel_size_x - tmp_size_x;
4241                 //else
4242                         //tmp_offset_x = 0;
4243                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4244
4245                 //draw speed unit
4246                 if (speed_baralign)
4247                         tmp_offset_x = 0;
4248                 else
4249                         tmp_offset_x = tmp_size_x;
4250                 if (autocvar_hud_panel_physics_speed_unit_show)
4251                 {
4252                         //tmp_offset_y = 0;
4253                         tmp_size_x = panel_size_x * (1 - 0.75);
4254                         tmp_size_y = panel_size_y * 0.4;
4255                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4256                 }
4257         }
4258
4259         //compute and draw top speed
4260         if (autocvar_hud_panel_physics_topspeed)
4261         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4262         {
4263                 if (autocvar__hud_configure)
4264                 {
4265                         top_speed = floor( max_speed * 0.75 + 0.5 );
4266                         f = 1;
4267                 }
4268                 else
4269                 {
4270                         if (speed >= top_speed)
4271                         {
4272                                 top_speed = speed;
4273                                 top_speed_time = time;
4274                         }
4275                         if (top_speed != 0)
4276                         {
4277                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4278                                 // divide by f to make it start from 1
4279                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4280                         }
4281             else //hide top speed 0, it would be stupid
4282                                 f = 0;
4283                 }
4284                 if (f > 0)
4285                 {
4286                         //top speed progressbar peak
4287                         if(speed < top_speed)
4288                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4289                         {
4290                                 float peak_offset_x;
4291                                 vector peak_size;
4292                                 if (speed_baralign == 0)
4293                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4294                 else if (speed_baralign == 1)
4295                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4296                 else if (speed_baralign == 2)
4297                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4298                                 //if speed is not 0 the speed progressbar already fetched the color
4299                                 if (speed == 0)
4300                                         HUD_Panel_GetProgressBarColor(speed);
4301                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4302                 peak_size_y = panel_size_y;
4303                 if (speed_baralign == 2) // draw two peaks, on both sides
4304                 {
4305                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4306                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4307                 }
4308                 else
4309                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4310                         }
4311
4312                         //top speed
4313                         tmp_offset_y = panel_size_y * 0.4;
4314                         tmp_size_x = panel_size_x * (1 - 0.75);
4315                         tmp_size_y = panel_size_y - tmp_offset_y;
4316                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4317                 }
4318                 else
4319                         top_speed = 0;
4320         }
4321
4322         //draw acceleration
4323         if(acceleration)
4324         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4325         {
4326                 if (acceleration < 0)
4327                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4328                 else
4329                         HUD_Panel_GetProgressBarColor(acceleration);
4330                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4331         }
4332         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4333                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4334 }
4335
4336 #define CENTERPRINT_MAX_MSGS 10
4337 #define CENTERPRINT_MAX_ENTRIES 50
4338 float cpm_index;
4339 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4340 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4341 float centerprint_time[CENTERPRINT_MAX_MSGS];
4342 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4343 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4344
4345 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4346 {
4347         float i, j;
4348
4349         if(strMessage == "" && new_id == 0)
4350                 return;
4351
4352         if(duration == 0)
4353                 duration = autocvar_hud_panel_centerprint_time;
4354
4355         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4356         {
4357                 if (j == CENTERPRINT_MAX_MSGS)
4358                         j = 0;
4359                 if (new_id && new_id == centerprint_msgID[j])
4360                 {
4361                         if(centerprint_messages[j])
4362                                 strunzone(centerprint_messages[j]);
4363                         centerprint_messages[j] = strzone(strMessage);
4364
4365                         centerprint_time[j] = duration;
4366                         centerprint_expire_time[j] = time + duration;
4367                         centerprint_countdown_num[j] = countdown_num;
4368                         return;
4369                 }
4370         }
4371
4372         --cpm_index;
4373         if (cpm_index == -1)
4374                 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4375         if(centerprint_messages[cpm_index])
4376                 strunzone(centerprint_messages[cpm_index]);
4377         centerprint_messages[cpm_index] = strzone(strMessage);
4378         centerprint_msgID[cpm_index] = new_id;
4379         centerprint_time[cpm_index] = duration;
4380         centerprint_expire_time[cpm_index] = time + duration;
4381         centerprint_countdown_num[cpm_index] = countdown_num;
4382 }
4383
4384 void centerprint(string strMessage)
4385 {
4386         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4387 }
4388
4389 // CenterPrint (#16)
4390 //
4391 void HUD_CenterPrint (void)
4392 {
4393         if(!autocvar__hud_configure)
4394         {
4395                 if(!autocvar_hud_panel_centerprint) return;
4396         }
4397         else
4398                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4399
4400         HUD_Panel_UpdateCvars(centerprint);
4401
4402         // this panel doesn't fade when showing the scoreboard
4403         if(autocvar__menu_alpha)
4404                 HUD_Panel_ApplyFadeAlpha();
4405
4406         if(scoreboard_fade_alpha)
4407         {
4408                 // move the panel below the scoreboard
4409                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4410                         return;
4411                 vector target_pos;
4412                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4413                 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4414                 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4415         }
4416
4417         HUD_Panel_DrawBg(1);
4418         if(panel_bg_padding)
4419         {
4420                 panel_pos += '1 1 0' * panel_bg_padding;
4421                 panel_size -= '2 2 0' * panel_bg_padding;
4422         }
4423
4424         float entries, height;
4425         vector fontsize;
4426         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4427         // height = panel_size_y/entries;
4428         // fontsize = '1 1 0' * height;
4429         height = vid_conheight/40 * autocvar_hud_panel_centerprint_fontscale;
4430         fontsize = '1 1 0' * height;
4431         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4432
4433         float i, j, k, n;
4434         float a, sz, fade, align, next_msg_pos_y;
4435         vector pos;
4436         string ts;
4437
4438         pos = panel_pos;
4439         if (autocvar_hud_panel_centerprint_flip)
4440                 pos_y += panel_size_y - fontsize_y;
4441         fade = min(autocvar_hud_panel_centerprint_time/8, 0.25);
4442         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4443         float alpha_factor;
4444         alpha_factor = panel_fg_alpha;
4445         if (autocvar__menu_alpha)
4446                 alpha_factor *= hud_fade_alpha;
4447         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4448         {
4449                 if (j == CENTERPRINT_MAX_MSGS)
4450                         j = 0;
4451                 if (centerprint_expire_time[j] < time)
4452                 {
4453                         if (centerprint_countdown_num[j])
4454                         {
4455                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4456                                 if (centerprint_countdown_num[j] == 0)
4457                                         continue;
4458                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4459                         }
4460                         else
4461                                 continue;
4462                 }
4463                 if (centerprint_expire_time[j] - fade > time)
4464                 {
4465                         a = 1 * alpha_factor;
4466                         sz = 1;
4467                 }
4468                 else if (centerprint_expire_time[j] > time)
4469                 {
4470                         a = (centerprint_expire_time[j] - time) / fade * alpha_factor;
4471                         sz = 0.8 + a * (1 - 0.8);
4472                 }
4473
4474                 drawfontscale = sz * '1 1 0';
4475                 if (centerprint_countdown_num[j])
4476                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4477                 else
4478                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4479                 if (autocvar_hud_panel_centerprint_flip)
4480                 {
4481                         // check if the message can be entirely shown
4482                         for(k = 0; k < n; ++k)
4483                         {
4484                                 getWrappedLine_remaining = argv(k);
4485                                 ts = getWrappedLine(panel_size_x, fontsize, stringwidth_colors);
4486                                 if (ts != "")
4487                                         pos_y -= fontsize_y * 1.5;
4488                                 else
4489                                         pos_y -= fontsize_y;
4490                                 if (pos_y < panel_pos_y) // check if the next line can be shown
4491                                         return;
4492                         }
4493                         next_msg_pos_y = pos_y; // save pos of the next message
4494                 }
4495
4496                 for(k = 0; k < n; ++k)
4497                 {
4498                         getWrappedLine_remaining = argv(k);
4499                         while(getWrappedLine_remaining)
4500                         {
4501                                 ts = getWrappedLine(panel_size_x, fontsize, stringwidth_colors);
4502                                 if (ts != "")
4503                                 {
4504                                         if (align)
4505                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4506                                         drawcolorcodedstring(pos + '0 1 0' * 1.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4507                                         pos_y += fontsize_y * 1.5;
4508                                 }
4509                                 else
4510                                         pos_y += fontsize_y;
4511                                 if (pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4512                                 {
4513                                         drawfontscale = '1 1 0';
4514                                         return;
4515                                 }
4516                         }
4517                 }
4518                 if (autocvar_hud_panel_centerprint_flip)
4519                 {
4520                         pos_y = next_msg_pos_y;
4521                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4522                                 pos_y += 1.5 * fontsize_y * (1 - a*a);
4523                 }
4524                 else
4525                 {
4526                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4527                                 pos_y -= 1.5 * fontsize_y * (1 - a*a);
4528                 }
4529                 drawfontscale = '1 1 0';
4530         }
4531 }
4532
4533 /*
4534 ==================
4535 Main HUD system
4536 ==================
4537 */
4538
4539 void HUD_Reset (void)
4540 {
4541         // reset gametype specific icons
4542         if(gametype == GAME_KEYHUNT)
4543                 HUD_Mod_KH_Reset();
4544         else if(gametype == GAME_CTF)
4545                 HUD_Mod_CTF_Reset();
4546 }
4547
4548 #define HUD_DrawPanel(id)\
4549 switch (id) {\
4550         case (HUD_PANEL_RADAR):\
4551                 HUD_Radar(); break;\
4552         case (HUD_PANEL_WEAPONS):\
4553                 HUD_Weapons(); break;\
4554         case (HUD_PANEL_AMMO):\
4555                 HUD_Ammo(); break;\
4556         case (HUD_PANEL_POWERUPS):\
4557                 HUD_Powerups(); break;\
4558         case (HUD_PANEL_HEALTHARMOR):\
4559                 HUD_HealthArmor(); break;\
4560         case (HUD_PANEL_NOTIFY):\
4561                 HUD_Notify(); break;\
4562         case (HUD_PANEL_TIMER):\
4563                 HUD_Timer(); break;\
4564         case (HUD_PANEL_SCORE):\
4565                 HUD_Score(); break;\
4566         case (HUD_PANEL_RACETIMER):\
4567                 HUD_RaceTimer(); break;\
4568         case (HUD_PANEL_VOTE):\
4569                 HUD_VoteWindow(); break;\
4570         case (HUD_PANEL_MODICONS):\
4571                 HUD_ModIcons(); break;\
4572         case (HUD_PANEL_PRESSEDKEYS):\
4573                 HUD_DrawPressedKeys(); break;\
4574         case (HUD_PANEL_CHAT):\
4575                 HUD_Chat(); break;\
4576         case (HUD_PANEL_ENGINEINFO):\
4577                 HUD_EngineInfo(); break;\
4578         case (HUD_PANEL_INFOMESSAGES):\
4579                  HUD_InfoMessages(); break;\
4580         case (HUD_PANEL_PHYSICS):\
4581                  HUD_Physics(); break;\
4582         case (HUD_PANEL_CENTERPRINT):\
4583                  HUD_CenterPrint(); break;\
4584 } ENDS_WITH_CURLY_BRACE
4585
4586 void HUD_Main (void)
4587 {
4588         float i;
4589         // global hud alpha fade
4590         if(menu_enabled == 1)
4591                 hud_fade_alpha = 1;
4592         else
4593                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4594
4595         if(scoreboard_fade_alpha)
4596                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4597
4598         if(intermission == 2) // no hud during mapvote
4599         {
4600                 if (autocvar__hud_configure) //force exit from hud config
4601                 {
4602                         if (menu_enabled)
4603                         {
4604                                 menu_enabled = 0;
4605                                 localcmd("togglemenu\n");
4606                         }
4607                         cvar_set("_hud_configure", "0");
4608                 }
4609                 hud_fade_alpha = 0;
4610         }
4611         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4612                 hud_fade_alpha = 1;
4613
4614         // panels that we want to be active together with the scoreboard
4615         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4616         if(scoreboard_fade_alpha == 1)
4617         {
4618                 HUD_CenterPrint();
4619                 return;
4620         }
4621
4622         if(!autocvar__hud_configure && !hud_fade_alpha)
4623                 return;
4624
4625         // Drawing stuff
4626         if (hud_skin_path != autocvar_hud_skin)
4627         {
4628                 if (hud_skin_path)
4629                         strunzone(hud_skin_path);
4630                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4631         }
4632
4633         // HUD configure visible grid
4634         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4635         {
4636                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4637                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4638                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4639                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4640                 // x-axis
4641                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4642                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4643                 // y-axis
4644                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4645                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4646         }
4647
4648     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4649
4650         // draw the dock
4651         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4652         {
4653                 float f;
4654                 vector color;
4655                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4656                 if((teamplay) && hud_dock_color_team) {
4657                         f = stof(getplayerkey(current_player - 1, "colors"));
4658                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4659                 }
4660                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4661                         color = '1 0 0' * hud_dock_color_team;
4662                 }
4663                 else
4664                 {
4665                         string hud_dock_color = autocvar_hud_dock_color;
4666                         if(hud_dock_color == "shirt") {
4667                                 f = stof(getplayerkey(current_player - 1, "colors"));
4668                                 color = colormapPaletteColor(floor(f / 16), 0);
4669                         }
4670                         else if(hud_dock_color == "pants") {
4671                                 f = stof(getplayerkey(current_player - 1, "colors"));
4672                                 color = colormapPaletteColor(mod(f, 16), 1);
4673                         }
4674                         else
4675                                 color = stov(hud_dock_color);
4676                 }
4677
4678                 string pic;
4679                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4680                 if(precache_pic(pic) == "") {
4681                         pic = strcat(hud_skin_path, "/dock_medium");
4682                         if(precache_pic(pic) == "") {
4683                                 pic = "gfx/hud/default/dock_medium";
4684                         }
4685                 }
4686                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4687         }
4688
4689         // cache the panel order into the panel_order array
4690         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4691                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4692                         panel_order[i] = -1;
4693                 string s;
4694                 float p_num, warning;
4695                 float argc = tokenize_console(autocvar__hud_panelorder);
4696                 if (argc > HUD_PANEL_NUM)
4697                         warning = true;
4698                 //first detect wrong/missing panel numbers
4699                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4700                         p_num = stof(argv(i));
4701                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4702                                 if (panel_order[p_num] == -1) //found for the first time?
4703                                         s = strcat(s, ftos(p_num), " ");
4704                                 panel_order[p_num] = 1; //mark as found
4705                         }
4706                         else
4707                                 warning = true;
4708                 }
4709                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4710                         if (panel_order[i] == -1) {
4711                                 warning = true;
4712                                 s = strcat(s, ftos(i), " "); //add missing panel number
4713                         }
4714                 }
4715                 if (warning)
4716                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4717
4718                 cvar_set("_hud_panelorder", s);
4719                 if(hud_panelorder_prev)
4720                         strunzone(hud_panelorder_prev);
4721                 hud_panelorder_prev = strzone(s);
4722
4723                 //now properly set panel_order
4724                 tokenize_console(s);
4725                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4726                         panel_order[i] = stof(argv(i));
4727                 }
4728         }
4729
4730         // draw panels in order specified by panel_order array
4731         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4732                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4733                         HUD_DrawPanel(panel_order[i]);
4734         }
4735
4736         // draw chat panel on top if it is maximized
4737         if(autocvar__con_chat_maximized)
4738                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4739
4740         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4741                 localcmd("cmd selectteam auto; cmd join\n");
4742
4743         if(autocvar__hud_configure && tab_panel != -1)
4744         {
4745                 HUD_Panel_UpdatePosSizeForId(tab_panel)
4746                 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4747         }
4748
4749         hud_configure_prev = autocvar__hud_configure;
4750
4751         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4752                 if (menu_enabled)
4753                         menu_enabled = 0;
4754 }