4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
17 #include "../server/mutators/gamemode_ctf.qh"
19 #include "../common/stats.qh"
21 #include "../csqcmodellib/cl_player.qh"
23 #include "../warpzonelib/mathlib.qh"
31 // a border picture is a texture containing nine parts:
32 // 1/4 width: left part
33 // 1/2 width: middle part (stretched)
34 // 1/4 width: right part
36 // 1/4 height: top part
37 // 1/2 height: middle part (stretched)
38 // 1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
41 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
43 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
46 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
48 // draw only the central part
49 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
56 //pic = draw_UseSkinFor(pic);
57 width = eX * theSize.x;
58 height = eY * theSize.y;
59 if(theSize.x <= theBorderSize.x * 2)
61 // not wide enough... draw just left and right then
62 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63 if(theSize.y <= theBorderSize.y * 2)
65 // not high enough... draw just corners
66 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
74 dY = theBorderSize.x * eY;
75 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
85 if(theSize.y <= theBorderSize.y * 2)
87 // not high enough... draw just top and bottom then
88 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89 dX = theBorderSize.x * eX;
90 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
95 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
99 dX = theBorderSize.x * eX;
100 dY = theBorderSize.x * eY;
101 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
114 vector HUD_Get_Num_Color (float x, float maxvalue)
119 color.x = sin(2*M_PI*time);
121 color.z = sin(2*M_PI*time);
123 else if(x > maxvalue * 0.75) {
124 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
128 else if(x > maxvalue * 0.5) {
129 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
133 else if(x > maxvalue * 0.25) {
136 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
138 else if(x > maxvalue * 0.1) {
140 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
149 blinkingamt = (1 - x/maxvalue/0.25);
152 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
161 float aspect = size_y / size_x;
162 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
165 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
168 float ratio, best_ratio = 0;
169 float best_columns = 1, best_rows = 1;
170 bool vertical = (psize.x / psize.y >= item_aspect);
173 psize = eX * psize.y + eY * psize.x;
174 item_aspect = 1 / item_aspect;
177 rows = ceil(sqrt(item_count));
178 columns = ceil(item_count/rows);
181 ratio = (psize.x/columns) / (psize.y/rows);
182 if(ratio > item_aspect)
183 ratio = item_aspect * item_aspect / ratio;
185 if(ratio <= best_ratio)
186 break; // ratio starts decreasing by now, skip next configurations
188 best_columns = columns;
196 rows = ceil(item_count/columns);
200 return eX * best_rows + eY * best_columns;
202 return eX * best_columns + eY * best_rows;
205 float stringwidth_colors(string s, vector theSize)
207 return stringwidth(s, true, theSize);
210 float stringwidth_nocolors(string s, vector theSize)
212 return stringwidth(s, false, theSize);
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
217 position.x -= 2 / 3 * strlen(text) * theScale.x;
218 drawstring(position, text, theScale, rgb, theAlpha, flag);
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
223 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224 drawstring(position, text, theScale, rgb, theAlpha, flag);
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
236 if(theirtime == 0) // goal hit
240 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
250 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
256 lapstr = sprintf(_(" (-%dL)"), lapdelta);
259 else if(lapdelta < 0)
261 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
265 else if(theirtime > 0) // anticipation
267 if(mytime >= theirtime)
268 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
270 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
280 cpname = _("Start line");
282 cpname = _("Finish line");
284 cpname = sprintf(_("Intermediate %d"), cp);
286 cpname = _("Finish line");
289 return strcat(col, cpname);
290 else if(theirname == "")
291 return strcat(col, sprintf("%s (%s)", cpname, timestr));
293 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
300 for (i=RANKINGS_CNT-1;i>=0;--i)
301 if(grecordholder[i] == net_name)
306 int GetPlayerColorForce(int i)
311 return stof(getplayerkeyvalue(i, "colors")) & 15;
314 int GetPlayerColor(int i)
316 if(!playerslots[i].gotscores) // unconnected
317 return NUM_SPECTATOR;
318 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319 return NUM_SPECTATOR;
321 return GetPlayerColorForce(i);
324 string GetPlayerName(int i)
326 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do { \
338 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
339 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
345 if(!length_ratio || !theAlpha)
351 if(length_ratio < -1)
354 else if(length_ratio < 0)
358 vector width, height;
360 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361 if(precache_pic(pic) == "") {
362 pic = "gfx/hud/default/progressbar_vertical";
365 if (baralign == 1) // bottom align
366 theOrigin.y += (1 - length_ratio) * theSize.y;
367 else if (baralign == 2) // center align
368 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369 else if (baralign == 3) // center align, positive values down, negative up
372 if (length_ratio > 0)
373 theOrigin.y += theSize.y;
376 theOrigin.y += (1 + length_ratio) * theSize.y;
377 length_ratio = -length_ratio;
380 theSize.y *= length_ratio;
383 width = eX * theSize.x;
384 height = eY * theSize.y;
385 if(theSize.y <= theSize.x * 2)
387 // button not high enough
388 // draw just upper and lower part then
389 square = eY * theSize.y * 0.5;
390 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
396 square = eY * theSize.x;
397 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
398 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
399 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
402 pic = strcat(hud_skin_path, "/", pic);
403 if(precache_pic(pic) == "") {
404 pic = "gfx/hud/default/progressbar";
407 if (baralign == 1) // right align
408 theOrigin.x += (1 - length_ratio) * theSize.x;
409 else if (baralign == 2) // center align
410 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411 else if (baralign == 3) // center align, positive values on the right, negative on the left
414 if (length_ratio > 0)
415 theOrigin.x += theSize.x;
418 theOrigin.x += (1 + length_ratio) * theSize.x;
419 length_ratio = -length_ratio;
422 theSize.x *= length_ratio;
425 width = eX * theSize.x;
426 height = eY * theSize.y;
427 if(theSize.x <= theSize.y * 2)
429 // button not wide enough
430 // draw just left and right part then
431 square = eX * theSize.x * 0.5;
432 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
438 square = eX * theSize.y;
439 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
441 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
452 pic = strcat(hud_skin_path, "/num_leading");
453 if(precache_pic(pic) == "") {
454 pic = "gfx/hud/default/num_leading";
457 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 if(mySize.x/mySize.y > 2)
459 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
468 entity h = weaponorder[i];
469 weaponorder[i] = weaponorder[j];
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
477 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
482 void HUD_Weapons(void)
485 WepSet weapons_stat = WepSet_GetFromStat();
489 vector center = '0 0 0';
490 int weapon_count, weapon_id;
491 int row, column, rows = 0, columns = 0;
492 bool vertical_order = true;
493 float aspect = autocvar_hud_panel_weapons_aspect;
495 float timeout = autocvar_hud_panel_weapons_timeout;
496 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
499 vector barsize = '0 0 0', baroffset = '0 0 0';
500 vector ammo_color = '1 0 1';
501 float ammo_alpha = 1;
503 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
506 vector weapon_pos, weapon_size = '0 0 0';
509 // check to see if we want to continue
510 if(hud != HUD_NORMAL) { return; }
512 if(!autocvar__hud_configure)
514 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
516 if(timeout && time >= weapontime + timeout + timeout_effect_length)
517 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
519 weaponprevtime = time;
524 // update generic hud functions
525 HUD_Panel_UpdateCvars();
527 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
528 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
531 if(weaponorder_bypriority)
532 strunzone(weaponorder_bypriority);
533 if(weaponorder_byimpulse)
534 strunzone(weaponorder_byimpulse);
536 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
537 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
538 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
541 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
543 self = get_weaponinfo(i);
544 if(self.impulse >= 0)
546 weaponorder[weapon_cnt] = self;
550 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
551 weaponorder[i] = world;
552 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
554 weaponorder_cmp_str = string_null;
557 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
560 if(autocvar__hud_configure)
563 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
564 weapons_stat |= WepSet_FromWeapon(i);
570 weapons_stat = '0 0 0';
571 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
572 for(i = WEP_FIRST; i <= countw; ++i)
573 weapons_stat |= WepSet_FromWeapon(i);
578 // determine which weapons are going to be shown
579 if (autocvar_hud_panel_weapons_onlyowned)
581 if(autocvar__hud_configure)
583 if(menu_enabled != 2)
584 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
587 // do we own this weapon?
589 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
590 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
594 // might as well commit suicide now, no reason to live ;)
595 if (weapon_count == 0)
598 vector old_panel_size = panel_size;
599 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
601 // get the all-weapons layout
602 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
603 columns = table_size.x;
605 weapon_size.x = padded_panel_size.x / columns;
606 weapon_size.y = padded_panel_size.y / rows;
608 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
609 // we enlarge them a bit when possible to better match the desired aspect ratio
610 if(padded_panel_size.x / padded_panel_size.y < aspect)
612 // maximum number of rows that allows to display items with the desired aspect ratio
613 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
614 columns = min(columns, ceil(weapon_count / max_rows));
615 rows = ceil(weapon_count / columns);
616 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
617 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
618 vertical_order = false;
622 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
623 rows = min(rows, ceil(weapon_count / max_columns));
624 columns = ceil(weapon_count / rows);
625 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
626 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
627 vertical_order = true;
630 // reduce size of the panel
631 panel_size.x = columns * weapon_size.x;
632 panel_size.y = rows * weapon_size.y;
633 panel_size += '2 2 0' * panel_bg_padding;
635 // center the resized panel, or snap it to the screen edge when close enough
636 if(panel_pos.x > vid_conwidth * 0.001)
638 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
639 panel_pos.x += old_panel_size.x - panel_size.x;
641 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
643 else if(old_panel_size.x > vid_conwidth * 0.999)
644 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
646 if(panel_pos.y > vid_conheight * 0.001)
648 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
649 panel_pos.y += old_panel_size.y - panel_size.y;
651 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
653 else if(old_panel_size.y > vid_conheight * 0.999)
654 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
657 weapon_count = WEP_COUNT;
659 // animation for fading in/out the panel respectively when not in use
660 if(!autocvar__hud_configure)
662 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
664 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
666 // fade the panel alpha
667 if(autocvar_hud_panel_weapons_timeout_effect == 1)
669 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
670 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
672 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
674 panel_bg_alpha *= (1 - f);
675 panel_fg_alpha *= (1 - f);
678 // move the panel off the screen
679 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
681 f *= f; // for a cooler movement
682 center.x = panel_pos.x + panel_size.x/2;
683 center.y = panel_pos.y + panel_size.y/2;
684 screen_ar = vid_conwidth/vid_conheight;
685 if (center.x/center.y < screen_ar) //bottom left
687 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
688 panel_pos.y += f * (vid_conheight - panel_pos.y);
690 panel_pos.x -= f * (panel_pos.x + panel_size.x);
694 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
695 panel_pos.x += f * (vid_conwidth - panel_pos.x);
697 panel_pos.y -= f * (panel_pos.y + panel_size.y);
700 center.x = -1; // mark the panel as off screen
702 weaponprevtime = time - (1 - f) * timein_effect_length;
704 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
706 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
708 // fade the panel alpha
709 if(autocvar_hud_panel_weapons_timeout_effect == 1)
711 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
712 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
714 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
716 panel_bg_alpha *= (f);
717 panel_fg_alpha *= (f);
720 // move the panel back on screen
721 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
723 f *= f; // for a cooler movement
725 center.x = panel_pos.x + panel_size.x/2;
726 center.y = panel_pos.y + panel_size.y/2;
727 screen_ar = vid_conwidth/vid_conheight;
728 if (center.x/center.y < screen_ar) //bottom left
730 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
731 panel_pos.y += f * (vid_conheight - panel_pos.y);
733 panel_pos.x -= f * (panel_pos.x + panel_size.x);
737 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
738 panel_pos.x += f * (vid_conwidth - panel_pos.x);
740 panel_pos.y -= f * (panel_pos.y + panel_size.y);
746 // draw the background, then change the virtual size of it to better fit other items inside
754 panel_pos += '1 1 0' * panel_bg_padding;
755 panel_size -= '2 2 0' * panel_bg_padding;
758 // after the sizing and animations are done, update the other values
760 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
762 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
763 columns = table_size.x;
765 weapon_size.x = panel_size.x / columns;
766 weapon_size.y = panel_size.y / rows;
767 vertical_order = (panel_size.x / panel_size.y >= aspect);
770 // calculate position/size for visual bar displaying ammount of ammo status
771 if (autocvar_hud_panel_weapons_ammo)
773 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
774 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
776 if(weapon_size.x/weapon_size.y > aspect)
778 barsize.x = aspect * weapon_size.y;
779 barsize.y = weapon_size.y;
780 baroffset.x = (weapon_size.x - barsize.x) / 2;
784 barsize.y = 1/aspect * weapon_size.x;
785 barsize.x = weapon_size.x;
786 baroffset.y = (weapon_size.y - barsize.y) / 2;
789 if(autocvar_hud_panel_weapons_accuracy)
790 Accuracy_LoadColors();
794 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
795 vector noncurrent_pos = '0 0 0';
796 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
797 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
800 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
802 // retrieve information about the current weapon to be drawn
803 self = weaponorder[i];
804 weapon_id = self.impulse;
805 isCurrent = (self.weapon == switchweapon);
807 // skip if this weapon doesn't exist
808 if(!self || weapon_id < 0) { continue; }
810 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
811 if(autocvar_hud_panel_weapons_onlyowned)
812 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
815 // figure out the drawing position of weapon
816 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
817 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
818 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
820 // draw background behind currently selected weapon
822 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
824 // draw the weapon accuracy
825 if(autocvar_hud_panel_weapons_accuracy)
827 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
828 if(panel_weapon_accuracy >= 0)
830 color = Accuracy_GetColor(panel_weapon_accuracy);
831 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
835 // drawing all the weapon items
836 if(weapons_stat & WepSet_FromWeapon(self.weapon))
838 // draw the weapon image
840 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
842 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
844 // draw weapon label string
845 switch(autocvar_hud_panel_weapons_label)
847 case 1: // weapon number
848 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
855 case 3: // weapon name
856 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
863 // draw ammo status bar
864 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
867 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
871 switch(self.ammo_field)
873 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
874 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
875 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
876 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
877 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
878 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
879 default: ammo_full = 60;
883 weapon_pos.x + baroffset.x,
884 weapon_pos.y + baroffset.y,
885 barsize.x * bound(0, a/ammo_full, 1),
902 else // draw a "ghost weapon icon" if you don't have the weapon
904 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
907 // draw the complain message
908 if(self.weapon == complain_weapon)
911 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
913 a = ((complain_weapon_time + when > time) ? 1 : 0);
916 if(complain_weapon_type == 0) {
917 s = _("Out of ammo");
918 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
920 else if(complain_weapon_type == 1) {
922 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
925 s = _("Unavailable");
926 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
928 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
929 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
930 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
935 if(!autocvar_hud_panel_weapons_onlyowned)
937 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
938 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
942 // continue with new position for the next weapon
946 if(column >= columns)
965 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
967 HUD_Panel_DrawProgressBar(
968 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
969 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970 autocvar_hud_panel_ammo_progressbar_name,
971 progress, 0, 0, color,
972 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
975 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
977 float bonusNades = getstatf(STAT_NADE_BONUS);
978 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
979 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
980 vector nadeColor = Nade_Color(bonusType);
981 string nadeIcon = Nade_Icon(bonusType);
983 vector iconPos, textPos;
985 if(autocvar_hud_panel_ammo_iconalign)
987 iconPos = myPos + eX * 2 * mySize.y;
993 textPos = myPos + eX * mySize.y;
996 if(bonusNades > 0 || bonusProgress > 0)
998 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1000 if(autocvar_hud_panel_ammo_text)
1001 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1004 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1006 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1010 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1012 if(ammoType == ammo_none)
1015 // Initialize variables
1018 if(autocvar__hud_configure)
1020 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1024 ammo = getstati(GetAmmoStat(ammoType));
1028 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1029 myPos = myPos + (mySize - mySize * scale) * 0.5;
1030 mySize = mySize * scale;
1033 vector iconPos, textPos;
1034 if(autocvar_hud_panel_ammo_iconalign)
1036 iconPos = myPos + eX * 2 * mySize.y;
1042 textPos = myPos + eX * mySize.y;
1045 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1047 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1050 textColor = '0.2 0.95 0';
1052 textColor = '0 0 0';
1054 textColor = '0.8 0.04 0';
1056 textColor = '1 1 1';
1060 alpha = panel_fg_alpha;
1062 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1064 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1066 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1071 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1073 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1074 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1076 if(autocvar_hud_panel_ammo_text)
1077 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1079 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1082 int nade_prevstatus;
1084 float nade_statuschange_time;
1087 if(hud != HUD_NORMAL) return;
1088 if(!autocvar__hud_configure)
1090 if(!autocvar_hud_panel_ammo) return;
1091 if(spectatee_status == -1) return;
1094 HUD_Panel_UpdateCvars();
1096 draw_beginBoldFont();
1100 mySize = panel_size;
1102 HUD_Panel_DrawBg(1);
1103 if(panel_bg_padding)
1105 pos += '1 1 0' * panel_bg_padding;
1106 mySize -= '2 2 0' * panel_bg_padding;
1109 int rows = 0, columns, row, column;
1110 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1111 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1112 float nade_statuschange_elapsedtime;
1113 int total_ammo_count;
1116 if (autocvar_hud_panel_ammo_onlycurrent)
1117 total_ammo_count = 1;
1119 total_ammo_count = AMMO_COUNT;
1124 if (nade_cnt != nade_prevframe)
1126 nade_statuschange_time = time;
1127 nade_prevstatus = nade_prevframe;
1128 nade_prevframe = nade_cnt;
1132 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1134 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1135 columns = ceil((total_ammo_count)/rows);
1136 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1138 vector offset = '0 0 0'; // fteqcc sucks
1140 if(ammo_size.x/ammo_size.y > 3)
1142 newSize = 3 * ammo_size.y;
1143 offset.x = ammo_size.x - newSize;
1144 pos.x += offset.x/2;
1145 ammo_size.x = newSize;
1149 newSize = 1/3 * ammo_size.x;
1150 offset.y = ammo_size.y - newSize;
1151 pos.y += offset.y/2;
1152 ammo_size.y = newSize;
1156 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1158 if(autocvar_hud_panel_ammo_onlycurrent)
1160 if(autocvar__hud_configure)
1162 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1169 (get_weaponinfo(switchweapon)).ammo_field,
1179 column = column + 1;
1186 for(i = 0; i < AMMO_COUNT; ++i)
1188 ammotype = GetAmmoFieldFromNum(i);
1190 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1193 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1201 column = column + 1;
1208 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1210 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1212 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1218 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1220 vector newPos = '0 0 0', newSize = '0 0 0';
1221 vector picpos, numpos;
1225 if(mySize.y/mySize.x > 2)
1227 newSize.y = 2 * mySize.x;
1228 newSize.x = mySize.x;
1230 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1235 newSize.x = 1/2 * mySize.y;
1236 newSize.y = mySize.y;
1238 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1242 if(icon_right_align)
1245 picpos = newPos + eY * newSize.x;
1250 numpos = newPos + eY * newSize.x;
1254 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1255 // make number smaller than icon, it looks better
1256 // reduce only y to draw numbers with different number of digits with the same y size
1257 numpos.y += newSize.y * ((1 - 0.7) / 2);
1259 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1263 if(mySize.x/mySize.y > 3)
1265 newSize.x = 3 * mySize.y;
1266 newSize.y = mySize.y;
1268 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1273 newSize.y = 1/3 * mySize.x;
1274 newSize.x = mySize.x;
1276 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1280 if(icon_right_align) // right align
1283 picpos = newPos + eX * 2 * newSize.y;
1287 numpos = newPos + eX * newSize.y;
1291 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1292 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1293 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1294 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1299 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1304 void HUD_Powerups(void)
1306 float strength_time, shield_time, superweapons_time;
1307 if(!autocvar__hud_configure)
1309 if(!autocvar_hud_panel_powerups) return;
1310 if(spectatee_status == -1) return;
1311 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1312 if (getstati(STAT_HEALTH) <= 0) return;
1314 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1315 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1316 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1318 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1319 superweapons_time = 99; // force max
1321 // prevent stuff to show up on mismatch that will be fixed next frame
1322 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1323 superweapons_time = 0;
1329 superweapons_time = 13;
1332 HUD_Panel_UpdateCvars();
1334 draw_beginBoldFont();
1338 mySize = panel_size;
1340 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1341 if(panel_bg_padding)
1343 pos += '1 1 0' * panel_bg_padding;
1344 mySize -= '2 2 0' * panel_bg_padding;
1347 float panel_ar = mySize.x/mySize.y;
1348 bool is_vertical = (panel_ar < 1);
1349 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1351 int superweapons_is = -1;
1353 if(superweapons_time)
1358 superweapons_is = 0;
1360 superweapons_is = 2;
1365 superweapons_is = 1;
1367 superweapons_is = 2;
1371 // FIXME handle superweapons here
1372 if(superweapons_is == 0)
1374 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1376 mySize.x *= (1.0 / 3.0);
1377 superweapons_offset.x = mySize.x;
1378 if (autocvar_hud_panel_powerups_flip)
1379 shield_offset.x = 2*mySize.x;
1381 strength_offset.x = 2*mySize.x;
1385 mySize.y *= (1.0 / 3.0);
1386 superweapons_offset.y = mySize.y;
1387 if (autocvar_hud_panel_powerups_flip)
1388 shield_offset.y = 2*mySize.y;
1390 strength_offset.y = 2*mySize.y;
1395 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1398 if (autocvar_hud_panel_powerups_flip)
1399 shield_offset.x = mySize.x;
1401 strength_offset.x = mySize.x;
1406 if (autocvar_hud_panel_powerups_flip)
1407 shield_offset.y = mySize.y;
1409 strength_offset.y = mySize.y;
1413 bool shield_baralign, strength_baralign, superweapons_baralign;
1414 bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1416 if (autocvar_hud_panel_powerups_flip)
1418 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1419 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1420 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1421 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1425 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1426 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1427 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1428 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1431 if(superweapons_is == 0)
1433 superweapons_iconalign = strength_iconalign;
1434 superweapons_baralign = 2;
1436 else if(superweapons_is == 1)
1438 superweapons_offset = strength_offset;
1439 superweapons_iconalign = strength_iconalign;
1440 superweapons_baralign = strength_baralign;
1442 else // if(superweapons_is == 2)
1444 superweapons_offset = shield_offset;
1445 superweapons_iconalign = shield_iconalign;
1446 superweapons_baralign = shield_baralign;
1451 const float maxshield = 30;
1452 float shield = ceil(shield_time);
1453 if(autocvar_hud_panel_powerups_progressbar)
1454 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1455 if(autocvar_hud_panel_powerups_text)
1458 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1460 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1466 const float maxstrength = 30;
1467 float strength = ceil(strength_time);
1468 if(autocvar_hud_panel_powerups_progressbar)
1469 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1470 if(autocvar_hud_panel_powerups_text)
1473 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1475 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1479 if(superweapons_time)
1481 const float maxsuperweapons = 30;
1482 float superweapons = ceil(superweapons_time);
1483 if(autocvar_hud_panel_powerups_progressbar)
1484 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485 if(autocvar_hud_panel_powerups_text)
1487 if(superweapons > 1)
1488 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1489 if(superweapons <= 5)
1490 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1497 // Health/armor (#3)
1501 void HUD_HealthArmor(void)
1503 int armor, health, fuel;
1504 if(!autocvar__hud_configure)
1506 if(!autocvar_hud_panel_healtharmor) return;
1507 if(hud != HUD_NORMAL) return;
1508 if(spectatee_status == -1) return;
1510 health = getstati(STAT_HEALTH);
1516 armor = getstati(STAT_ARMOR);
1518 // code to check for spectatee_status changes is in Ent_ClientData()
1519 // prev_p_health and prev_health can be set to -1 there
1521 if (prev_p_health == -1)
1524 health_beforedamage = 0;
1525 armor_beforedamage = 0;
1526 health_damagetime = 0;
1527 armor_damagetime = 0;
1528 prev_health = health;
1530 old_p_health = health;
1531 old_p_armor = armor;
1532 prev_p_health = health;
1533 prev_p_armor = armor;
1535 else if (prev_health == -1)
1537 //start the load effect
1538 health_damagetime = 0;
1539 armor_damagetime = 0;
1543 fuel = getstati(STAT_FUEL);
1552 HUD_Panel_UpdateCvars();
1554 draw_beginBoldFont();
1558 mySize = panel_size;
1560 HUD_Panel_DrawBg(1);
1561 if(panel_bg_padding)
1563 pos += '1 1 0' * panel_bg_padding;
1564 mySize -= '2 2 0' * panel_bg_padding;
1567 int baralign = autocvar_hud_panel_healtharmor_baralign;
1568 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1570 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1571 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1572 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1575 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1580 float maxtotal = maxhealth + maxarmor;
1582 if(v.z) // NOT fully armored
1584 biggercount = "health";
1585 if(autocvar_hud_panel_healtharmor_progressbar)
1586 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1588 if(autocvar_hud_panel_healtharmor_text)
1589 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1593 biggercount = "armor";
1594 if(autocvar_hud_panel_healtharmor_progressbar)
1595 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1597 if(autocvar_hud_panel_healtharmor_text)
1598 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1600 if(autocvar_hud_panel_healtharmor_text)
1601 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1604 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1608 float panel_ar = mySize.x/mySize.y;
1609 bool is_vertical = (panel_ar < 1);
1610 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1611 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1614 if (autocvar_hud_panel_healtharmor_flip)
1615 health_offset.x = mySize.x;
1617 armor_offset.x = mySize.x;
1622 if (autocvar_hud_panel_healtharmor_flip)
1623 health_offset.y = mySize.y;
1625 armor_offset.y = mySize.y;
1628 bool health_baralign, armor_baralign, fuel_baralign;
1629 bool health_iconalign, armor_iconalign;
1630 if (autocvar_hud_panel_healtharmor_flip)
1632 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1633 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1634 fuel_baralign = health_baralign;
1635 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1636 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1640 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1641 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1642 fuel_baralign = armor_baralign;
1643 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1644 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1649 if(autocvar_hud_panel_healtharmor_progressbar)
1651 float p_health, pain_health_alpha;
1653 pain_health_alpha = 1;
1654 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1656 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1658 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1660 if (time - old_p_healthtime < 1)
1661 old_p_health = prev_p_health;
1663 old_p_health = prev_health;
1664 old_p_healthtime = time;
1666 if (time - old_p_healthtime < 1)
1668 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1669 prev_p_health = p_health;
1672 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1674 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1676 if (time - health_damagetime >= 1)
1677 health_beforedamage = prev_health;
1678 health_damagetime = time;
1680 if (time - health_damagetime < 1)
1682 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1683 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1686 prev_health = health;
1688 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1690 float BLINK_FACTOR = 0.15;
1691 float BLINK_BASE = 0.85;
1692 float BLINK_FREQ = 9;
1693 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1696 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1698 if(autocvar_hud_panel_healtharmor_text)
1699 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1704 if(autocvar_hud_panel_healtharmor_progressbar)
1708 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1710 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1712 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1714 if (time - old_p_armortime < 1)
1715 old_p_armor = prev_p_armor;
1717 old_p_armor = prev_armor;
1718 old_p_armortime = time;
1720 if (time - old_p_armortime < 1)
1722 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1723 prev_p_armor = p_armor;
1726 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1728 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1730 if (time - armor_damagetime >= 1)
1731 armor_beforedamage = prev_armor;
1732 armor_damagetime = time;
1734 if (time - armor_damagetime < 1)
1736 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1737 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1742 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1744 if(autocvar_hud_panel_healtharmor_text)
1745 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1751 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1755 mySize.x *= 2; //restore full panel size
1756 else if (panel_ar < 1/4)
1757 mySize.y *= 2; //restore full panel size
1758 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1765 // Notification area (#4)
1768 void HUD_Notify_Push(string icon, string attacker, string victim)
1776 if (notify_index == -1)
1777 notify_index = NOTIFY_MAX_ENTRIES-1;
1780 if (notify_attackers[notify_index])
1781 strunzone(notify_attackers[notify_index]);
1783 if (notify_victims[notify_index])
1784 strunzone(notify_victims[notify_index]);
1786 if (notify_icons[notify_index])
1787 strunzone(notify_icons[notify_index]);
1789 // Allocate new strings
1792 notify_attackers[notify_index] = strzone(attacker);
1793 notify_victims[notify_index] = strzone(victim);
1797 // In case of a notification without a victim, the attacker
1798 // is displayed on the victim's side. Instead of special
1799 // treatment later on, we can simply switch them here.
1800 notify_attackers[notify_index] = string_null;
1801 notify_victims[notify_index] = strzone(attacker);
1804 notify_icons[notify_index] = strzone(icon);
1805 notify_times[notify_index] = time;
1808 void HUD_Notify(void)
1810 if (!autocvar__hud_configure)
1811 if (!autocvar_hud_panel_notify)
1814 HUD_Panel_UpdateCvars();
1815 HUD_Panel_DrawBg(1);
1817 if (!autocvar__hud_configure)
1818 if (notify_count == 0)
1825 if (panel_bg_padding)
1827 pos += '1 1 0' * panel_bg_padding;
1828 size -= '2 2 0' * panel_bg_padding;
1831 float fade_start = max(0, autocvar_hud_panel_notify_time);
1832 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1833 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1835 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1836 float entry_height = size.y / entry_count;
1838 float panel_width_half = size.x * 0.5;
1839 float icon_width_half = entry_height * icon_aspect / 2;
1840 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1842 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1843 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1844 vector icon_left = eX * (panel_width_half - icon_width_half);
1845 vector attacker_right = eX * name_maxwidth;
1846 vector victim_left = eX * (size.x - name_maxwidth);
1848 vector attacker_pos, victim_pos, icon_pos;
1849 string attacker, victim, icon;
1850 int i, j, count, step, limit;
1853 if (autocvar_hud_panel_notify_flip)
1855 // Order items from the top down
1858 limit = entry_count;
1862 // Order items from the bottom up
1863 i = entry_count - 1;
1868 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1870 if(autocvar__hud_configure)
1872 attacker = sprintf(_("Player %d"), count + 1);
1873 victim = sprintf(_("Player %d"), count + 2);
1874 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1875 alpha = bound(0, 1.2 - count / entry_count, 1);
1879 if (j == NOTIFY_MAX_ENTRIES)
1882 if (notify_times[j] + fade_start > time)
1884 else if (fade_time != 0)
1886 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1893 attacker = notify_attackers[j];
1894 victim = notify_victims[j];
1895 icon = notify_icons[j];
1898 if (icon != "" && victim != "")
1900 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1902 icon_pos = pos + icon_left + eY * i * entry_height;
1903 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1906 victim_pos = pos + victim_left + name_top;
1907 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1911 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1912 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1913 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1918 notify_count = count;
1924 string seconds_tostring(float sec)
1927 minutes = floor(sec / 60);
1929 sec -= minutes * 60;
1930 return sprintf("%d:%02d", minutes, sec);
1933 void HUD_Timer(void)
1935 if(!autocvar__hud_configure)
1937 if(!autocvar_hud_panel_timer) return;
1940 HUD_Panel_UpdateCvars();
1942 draw_beginBoldFont();
1946 mySize = panel_size;
1948 HUD_Panel_DrawBg(1);
1949 if(panel_bg_padding)
1951 pos += '1 1 0' * panel_bg_padding;
1952 mySize -= '2 2 0' * panel_bg_padding;
1956 float timelimit, elapsedTime, timeleft, minutesLeft;
1958 timelimit = getstatf(STAT_TIMELIMIT);
1960 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1961 timeleft = ceil(timeleft);
1963 minutesLeft = floor(timeleft / 60);
1966 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1967 timer_color = '1 1 1'; //white
1968 else if(minutesLeft >= 1)
1969 timer_color = '1 1 0'; //yellow
1971 timer_color = '1 0 0'; //red
1973 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1974 if (time < getstatf(STAT_GAMESTARTTIME)) {
1975 //while restart is still active, show 00:00
1976 timer = seconds_tostring(0);
1978 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1979 timer = seconds_tostring(elapsedTime);
1982 timer = seconds_tostring(timeleft);
1985 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1992 void HUD_Radar(void)
1994 if (!autocvar__hud_configure)
1996 if (hud_panel_radar_maximized)
1998 if (!hud_draw_maximized) return;
2002 if (autocvar_hud_panel_radar == 0) return;
2003 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2004 if(radar_panel_modified)
2006 panel.update_time = time; // forces reload of panel attributes
2007 radar_panel_modified = false;
2012 HUD_Panel_UpdateCvars();
2016 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2018 panel_size = autocvar_hud_panel_radar_maximized_size;
2019 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2020 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2021 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2022 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2025 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2026 if(precache_pic(panel_bg) == "")
2027 panel_bg = "gfx/hud/default/border_default"; // fallback
2028 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2029 radar_panel_modified = true;
2030 if(panel.current_panel_bg)
2031 strunzone(panel.current_panel_bg);
2032 panel.current_panel_bg = strzone(panel_bg);
2034 switch(hud_panel_radar_maximized_zoommode)
2038 f = current_zoomfraction;
2041 f = 1 - current_zoomfraction;
2051 switch(hud_panel_radar_maximized_rotation)
2054 teamradar_angle = view_angles.y - 90;
2057 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2061 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2063 switch(hud_panel_radar_zoommode)
2067 f = current_zoomfraction;
2070 f = 1 - current_zoomfraction;
2080 switch(hud_panel_radar_rotation)
2083 teamradar_angle = view_angles.y - 90;
2086 teamradar_angle = 90 * hud_panel_radar_rotation;
2093 mySize = panel_size;
2095 HUD_Panel_DrawBg(1);
2096 if(panel_bg_padding)
2098 pos += '1 1 0' * panel_bg_padding;
2099 mySize -= '2 2 0' * panel_bg_padding;
2104 float scale2d, normalsize, bigsize;
2106 teamradar_origin2d = pos + 0.5 * mySize;
2107 teamradar_size2d = mySize;
2109 if(minimapname == "")
2112 teamradar_loadcvars();
2114 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2115 teamradar_size2d = mySize;
2117 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2119 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2120 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2122 // max-min distance must fit the radar in any rotation
2123 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2127 vector c0, c1, c2, c3, span;
2128 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2129 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2130 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2131 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2133 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2134 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2136 // max-min distance must fit the radar in x=x, y=y
2138 teamradar_size2d.x * scale2d / (1.05 * span.x),
2139 teamradar_size2d.y * scale2d / (1.05 * span.y)
2143 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2144 if(bigsize > normalsize)
2145 normalsize = bigsize;
2149 + (1 - f) * normalsize;
2150 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2152 + (1 - f) * view_origin);
2161 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2163 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2164 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2165 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2166 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2167 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2169 color2 = GetPlayerColor(tm.sv_entnum);
2170 //if(color == NUM_SPECTATOR || color == color2)
2171 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2173 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2175 drawresetcliparea();
2180 void HUD_UpdatePlayerTeams();
2181 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2184 entity tm = world, pl;
2185 int SCOREPANEL_MAX_ENTRIES = 6;
2186 float SCOREPANEL_ASPECTRATIO = 2;
2187 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2188 vector fontsize = '1 1 0' * (mySize.y/entries);
2190 vector rgb, score_color;
2192 score_color = '1 1 1';
2194 float name_size = mySize.x*0.75;
2195 float spacing_size = mySize.x*0.04;
2196 const float highlight_alpha = 0.2;
2197 int i = 0, first_pl = 0;
2198 bool me_printed = false;
2200 if (autocvar__hud_configure)
2202 float players_per_team = 0;
2205 // show team scores in the first line
2206 float score_size = mySize.x / team_count;
2207 players_per_team = max(2, ceil((entries - 1) / team_count));
2208 for(i=0; i<team_count; ++i) {
2209 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2210 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2211 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2214 pos.y += fontsize.y;
2216 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2217 for (i=first_pl; i<entries; ++i)
2219 //simulate my score is lower than all displayed players,
2220 //so that I don't appear at all showing pure rankings.
2221 //This is to better show the difference between the 2 ranking views
2222 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2225 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2226 s = GetPlayerName(player_localnum);
2231 s = sprintf(_("Player %d"), i + 1 - first_pl);
2236 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2237 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2238 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2239 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2240 pos.y += fontsize.y;
2245 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2246 HUD_UpdatePlayerTeams();
2249 // show team scores in the first line
2250 float score_size = mySize.x / team_count;
2251 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2252 if(tm.team == NUM_SPECTATOR)
2254 if (tm.team == myteam)
2255 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2256 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2260 pos.y += fontsize.y;
2261 tm = teams.sort_next;
2266 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2268 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2271 if (i == entries-1 && !me_printed && pl != me)
2272 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2274 for (pl = me.sort_next; pl; pl = pl.sort_next)
2275 if (pl.team != NUM_SPECTATOR)
2279 rgb = '1 1 0'; //not last but not among the leading players: yellow
2281 rgb = '1 0 0'; //last: red
2288 rgb = '0 1 0'; //first: green
2290 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2293 score_color = Team_ColorRGB(pl.team) * 0.8;
2294 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2295 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2296 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2297 pos.y += fontsize.y;
2300 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2303 void HUD_Score(void)
2305 if(!autocvar__hud_configure)
2307 if(!autocvar_hud_panel_score) return;
2308 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2311 HUD_Panel_UpdateCvars();
2314 mySize = panel_size;
2316 HUD_Panel_DrawBg(1);
2317 if(panel_bg_padding)
2319 pos += '1 1 0' * panel_bg_padding;
2320 mySize -= '2 2 0' * panel_bg_padding;
2323 float score, distribution = 0;
2325 vector distribution_color;
2328 me = playerslots[current_player];
2330 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2331 string timer, distrtimer;
2333 pl = players.sort_next;
2336 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2337 if(pl.scores[ps_primary] == 0)
2340 score = me.(scores[ps_primary]);
2341 timer = TIME_ENCODED_TOSTRING(score);
2343 draw_beginBoldFont();
2344 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2345 // distribution display
2346 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2348 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2350 if (distribution <= 0) {
2351 distribution_color = '0 1 0';
2355 distribution_color = '1 0 0';
2358 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2360 // race record display
2361 if (distribution <= 0)
2362 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2363 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2365 } else if (!teamplay) { // non-teamgames
2366 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2368 HUD_Score_Rankings(pos, mySize, me);
2371 // me vector := [team/connected frags id]
2372 pl = players.sort_next;
2376 if(autocvar__hud_configure)
2379 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2383 score = me.(scores[ps_primary]);
2384 if(autocvar__hud_configure)
2387 if(distribution >= 5)
2388 distribution_color = eY;
2389 else if(distribution >= 0)
2390 distribution_color = '1 1 1';
2391 else if(distribution >= -5)
2392 distribution_color = '1 1 0';
2394 distribution_color = eX;
2396 string distribution_str;
2397 distribution_str = ftos(distribution);
2398 draw_beginBoldFont();
2399 if (distribution >= 0)
2401 if (distribution > 0)
2402 distribution_str = strcat("+", distribution_str);
2403 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2405 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2406 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2408 } else { // teamgames
2409 float row, column, rows = 0, columns = 0;
2410 vector offset = '0 0 0';
2411 vector score_pos, score_size; //for scores other than myteam
2412 if(autocvar_hud_panel_score_rankings)
2414 HUD_Score_Rankings(pos, mySize, me);
2417 if(spectatee_status == -1)
2419 rows = HUD_GetRowCount(team_count, mySize, 3);
2420 columns = ceil(team_count/rows);
2421 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2424 if(score_size.x/score_size.y > 3)
2426 newSize = 3 * score_size.y;
2427 offset.x = score_size.x - newSize;
2428 pos.x += offset.x/2;
2429 score_size.x = newSize;
2433 newSize = 1/3 * score_size.x;
2434 offset.y = score_size.y - newSize;
2435 pos.y += offset.y/2;
2436 score_size.y = newSize;
2440 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2442 float max_fragcount;
2443 max_fragcount = -99;
2444 draw_beginBoldFont();
2446 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2447 if(tm.team == NUM_SPECTATOR)
2449 score = tm.(teamscores[ts_primary]);
2450 if(autocvar__hud_configure)
2453 if (score > max_fragcount)
2454 max_fragcount = score;
2456 if (spectatee_status == -1)
2458 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2459 if (max_fragcount == score)
2460 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2461 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2469 else if(tm.team == myteam) {
2470 if (max_fragcount == score)
2471 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2472 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2474 if (max_fragcount == score)
2475 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2476 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2486 void HUD_RaceTimer (void)
2488 if(!autocvar__hud_configure)
2490 if(!autocvar_hud_panel_racetimer) return;
2491 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2492 if(spectatee_status == -1) return;
2495 HUD_Panel_UpdateCvars();
2499 mySize = panel_size;
2501 HUD_Panel_DrawBg(1);
2502 if(panel_bg_padding)
2504 pos += '1 1 0' * panel_bg_padding;
2505 mySize -= '2 2 0' * panel_bg_padding;
2508 // always force 4:1 aspect
2509 vector newSize = '0 0 0';
2510 if(mySize.x/mySize.y > 4)
2512 newSize.x = 4 * mySize.y;
2513 newSize.y = mySize.y;
2515 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2519 newSize.y = 1/4 * mySize.x;
2520 newSize.x = mySize.x;
2522 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2527 string s, forcetime;
2529 if(autocvar__hud_configure)
2532 draw_beginBoldFont();
2533 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2535 s = _("^1Intermediate 1 (+15.42)");
2536 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2537 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2538 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2540 else if(race_checkpointtime)
2542 a = bound(0, 2 - (time - race_checkpointtime), 1);
2545 if(a > 0) // just hit a checkpoint?
2547 if(race_checkpoint != 254)
2549 if(race_time && race_previousbesttime)
2550 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2552 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2554 forcetime = TIME_ENCODED_TOSTRING(race_time);
2559 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2561 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2562 if(a > 0) // next one?
2564 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2569 if(s != "" && a > 0)
2571 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2574 if(race_penaltytime)
2576 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2579 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2580 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2584 draw_beginBoldFont();
2588 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2589 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2594 if(race_laptime && race_checkpoint != 255)
2596 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2597 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2604 if(race_mycheckpointtime)
2606 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2607 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2608 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2610 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2612 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2613 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2614 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2617 if(race_penaltytime && !race_penaltyaccumulator)
2619 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2620 a = bound(0, (1 + t - time), 1);
2624 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2626 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2627 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2638 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2641 if (autocvar__hud_configure)
2645 print(_("^1You must answer before entering hud configure mode\n"));
2646 cvar_set("_hud_configure", "0");
2648 if(vote_called_vote)
2649 strunzone(vote_called_vote);
2650 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2651 uid2name_dialog = 1;
2654 if(!autocvar__hud_configure)
2656 if(!autocvar_hud_panel_vote) return;
2658 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2659 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2661 if(panel_bg_alpha_str == "") {
2662 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2664 panel_bg_alpha = stof(panel_bg_alpha_str);
2675 if(vote_active != vote_prev) {
2677 vote_prev = vote_active;
2680 if(vote_active || autocvar__hud_configure)
2681 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2683 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2688 HUD_Panel_UpdateCvars();
2692 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2693 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2696 // these must be below above block
2699 mySize = panel_size;
2701 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2702 HUD_Panel_DrawBg(a);
2703 a = panel_fg_alpha * a;
2705 if(panel_bg_padding)
2707 pos += '1 1 0' * panel_bg_padding;
2708 mySize -= '2 2 0' * panel_bg_padding;
2711 // always force 3:1 aspect
2712 vector newSize = '0 0 0';
2713 if(mySize.x/mySize.y > 3)
2715 newSize.x = 3 * mySize.y;
2716 newSize.y = mySize.y;
2718 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2722 newSize.y = 1/3 * mySize.x;
2723 newSize.x = mySize.x;
2725 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2729 s = _("A vote has been called for:");
2731 s = _("Allow servers to store and display your name?");
2732 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2733 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2734 if(autocvar__hud_configure)
2735 s = _("^1Configure the HUD");
2736 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2738 // print the yes/no counts
2739 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2740 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2741 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2742 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2744 // draw the progress bar backgrounds
2745 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2747 // draw the highlights
2748 if(vote_highlighted == 1) {
2749 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2750 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2752 else if(vote_highlighted == -1) {
2753 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2754 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2757 // draw the progress bars
2758 if(vote_yescount && vote_needed)
2760 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2761 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2764 if(vote_nocount && vote_needed)
2766 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2767 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2770 drawresetcliparea();
2773 // Mod icons panel (#10)
2776 bool mod_active; // is there any active mod icon?
2778 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2782 vector color = '0 0 0';
2786 stat = getstati(STAT_REDALIVE);
2787 pic = "player_red.tga";
2791 stat = getstati(STAT_BLUEALIVE);
2792 pic = "player_blue.tga";
2796 stat = getstati(STAT_YELLOWALIVE);
2797 pic = "player_yellow.tga";
2802 stat = getstati(STAT_PINKALIVE);
2803 pic = "player_pink.tga";
2808 if(mySize.x/mySize.y > aspect_ratio)
2810 i = aspect_ratio * mySize.y;
2811 myPos.x = myPos.x + (mySize.x - i) / 2;
2816 i = 1/aspect_ratio * mySize.x;
2817 myPos.y = myPos.y + (mySize.y - i) / 2;
2823 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2824 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2827 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2830 // Clan Arena and Freeze Tag HUD modicons
2831 void HUD_Mod_CA(vector myPos, vector mySize)
2833 mod_active = 1; // required in each mod function that always shows something
2836 if(gametype == MAPINFO_TYPE_CA)
2837 layout = autocvar_hud_panel_modicons_ca_layout;
2838 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2839 layout = autocvar_hud_panel_modicons_freezetag_layout;
2842 aspect_ratio = (layout) ? 2 : 1;
2843 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2844 columns = ceil(team_count/rows);
2847 float row = 0, column = 0;
2848 vector pos, itemSize;
2849 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2850 for(i=0; i<team_count; ++i)
2852 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2854 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2865 // CTF HUD modicon section
2866 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2867 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2868 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2870 void HUD_Mod_CTF_Reset(void)
2872 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2873 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2874 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2877 void HUD_Mod_CTF(vector pos, vector mySize)
2879 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2881 float f; // every function should have that
2883 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2884 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2885 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2886 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2887 float fs, fs2, fs3, size1, size2;
2890 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2891 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2892 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2893 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2894 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2896 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2898 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2900 if (autocvar__hud_configure) {
2903 if (team_count >= 3)
2905 if (team_count >= 4)
2907 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2910 // when status CHANGES, set old status into prevstatus and current status into status
2911 #define X(team) do { \
2912 if (team##flag != team##flag_prevframe) { \
2913 team##flag_statuschange_time = time; \
2914 team##flag_prevstatus = team##flag_prevframe; \
2915 team##flag_prevframe = team##flag; \
2917 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
2926 const float BLINK_FACTOR = 0.15;
2927 const float BLINK_BASE = 0.85;
2929 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2931 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2933 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2935 #define X(team, cond) \
2936 string team##_icon, team##_icon_prevstatus; \
2937 int team##_alpha, team##_alpha_prevstatus; \
2938 team##_alpha = team##_alpha_prevstatus = 1; \
2940 switch (team##flag) { \
2941 case 1: team##_icon = "flag_" #team "_taken"; break; \
2942 case 2: team##_icon = "flag_" #team "_lost"; break; \
2943 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2945 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2946 team##_icon = "flag_" #team "_shielded"; \
2948 team##_icon = string_null; \
2952 switch (team##flag_prevstatus) { \
2953 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2954 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2955 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2957 if (team##flag == 3) { \
2958 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2959 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2960 team##_icon_prevstatus = "flag_" #team "_shielded"; \
2962 team##_icon_prevstatus = string_null; \
2967 X(red, myteam != NUM_TEAM_1);
2968 X(blue, myteam != NUM_TEAM_2);
2969 X(yellow, myteam != NUM_TEAM_3);
2970 X(pink, myteam != NUM_TEAM_4);
2975 // hacky, but these aren't needed
2976 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
2978 } else switch (team_count) {
2980 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
2981 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
2982 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
2985 if (mySize_x > mySize_y) {
3001 blueflag_pos = pos + eX * fs2 * size1;
3002 yellowflag_pos = pos - eX * fs2 * size1;
3003 pinkflag_pos = pos + eX * fs3 * size1;
3007 redflag_pos = pos + eX * fs2 * size1;
3009 yellowflag_pos = pos - eX * fs2 * size1;
3010 pinkflag_pos = pos + eX * fs3 * size1;
3014 redflag_pos = pos + eX * fs3 * size1;
3015 blueflag_pos = pos - eX * fs2 * size1;
3016 yellowflag_pos = pos;
3017 pinkflag_pos = pos + eX * fs2 * size1;
3021 redflag_pos = pos - eX * fs2 * size1;
3022 blueflag_pos = pos + eX * fs3 * size1;
3023 yellowflag_pos = pos + eX * fs2 * size1;
3028 neutralflag_pos = pos;
3029 flag_size = e1 * fs * size1 + e2 * size2;
3031 #define X(team) do { \
3032 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3033 if (team##_icon_prevstatus && f < 1) \
3034 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3036 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3046 // Keyhunt HUD modicon section
3049 void HUD_Mod_KH(vector pos, vector mySize)
3051 mod_active = 1; // keyhunt should never hide the mod icons panel
3053 // Read current state
3055 int state = getstati(STAT_KH_KEYS);
3057 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3058 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3060 for(i = 0; i < 4; ++i)
3062 key_state = (bitshift(state, i * -5) & 31) - 1;
3075 case NUM_TEAM_1: ++team1_keys; break;
3076 case NUM_TEAM_2: ++team2_keys; break;
3077 case NUM_TEAM_3: ++team3_keys; break;
3078 case NUM_TEAM_4: ++team4_keys; break;
3079 case 29: ++dropped_keys; break;
3085 // Calculate slot measurements
3089 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3091 // Quadratic arrangement
3092 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3094 KH_SLOTS[1] = pos + eX * slot_size.x;
3095 KH_SLOTS[2] = pos + eY * slot_size.y;
3096 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3100 if(mySize.x > mySize.y)
3102 // Horizontal arrangement
3103 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3104 for(i = 0; i < all_keys; ++i)
3105 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3109 // Vertical arrangement
3110 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3111 for(i = 0; i < all_keys; ++i)
3112 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3116 // Make icons blink in case of RUN HERE
3118 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3125 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3126 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3127 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3128 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3136 if(myteam == NUM_TEAM_1 && carrying_keys)
3138 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3142 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3145 if(myteam == NUM_TEAM_2 && carrying_keys)
3147 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3151 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3154 if(myteam == NUM_TEAM_3 && carrying_keys)
3156 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3160 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3163 if(myteam == NUM_TEAM_4 && carrying_keys)
3165 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3169 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3171 while(dropped_keys--)
3172 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3175 // Keepaway HUD mod icon
3176 int kaball_prevstatus; // last remembered status
3177 float kaball_statuschange_time; // time when the status changed
3179 // we don't need to reset for keepaway since it immediately
3180 // autocorrects prevstatus as to if the player has the ball or not
3182 void HUD_Mod_Keepaway(vector pos, vector mySize)
3184 mod_active = 1; // keepaway should always show the mod HUD
3186 float BLINK_FACTOR = 0.15;
3187 float BLINK_BASE = 0.85;
3188 float BLINK_FREQ = 5;
3189 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3191 int stat_items = getstati(STAT_ITEMS, 0, 24);
3192 int kaball = (stat_items/IT_KEY1) & 1;
3194 if(kaball != kaball_prevstatus)
3196 kaball_statuschange_time = time;
3197 kaball_prevstatus = kaball;
3200 vector kaball_pos, kaball_size;
3202 if(mySize.x > mySize.y) {
3203 kaball_pos = pos + eX * 0.25 * mySize.x;
3204 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3206 kaball_pos = pos + eY * 0.25 * mySize.y;
3207 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3210 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3211 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3213 if(kaball_prevstatus && f < 1)
3214 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3217 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3221 // Nexball HUD mod icon
3222 void HUD_Mod_NexBall(vector pos, vector mySize)
3224 float nb_pb_starttime, dt, p;
3227 stat_items = getstati(STAT_ITEMS, 0, 24);
3228 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3230 if (stat_items & IT_KEY1)
3235 //Manage the progress bar if any
3236 if (nb_pb_starttime > 0)
3238 dt = (time - nb_pb_starttime) % nb_pb_period;
3239 // one period of positive triangle
3240 p = 2 * dt / nb_pb_period;
3244 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3247 if (stat_items & IT_KEY1)
3248 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3251 // Race/CTS HUD mod icons
3252 float crecordtime_prev; // last remembered crecordtime
3253 float crecordtime_change_time; // time when crecordtime last changed
3254 float srecordtime_prev; // last remembered srecordtime
3255 float srecordtime_change_time; // time when srecordtime last changed
3257 float race_status_time;
3258 int race_status_prev;
3259 string race_status_name_prev;
3260 void HUD_Mod_Race(vector pos, vector mySize)
3262 mod_active = 1; // race should never hide the mod icons panel
3264 me = playerslots[player_localnum];
3266 float f; // yet another function has this
3267 score = me.(scores[ps_primary]);
3269 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3270 return; // no records in the actual race
3272 // clientside personal record
3274 if(gametype == MAPINFO_TYPE_CTS)
3278 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3280 if(score && (score < t || !t)) {
3281 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3282 if(autocvar_cl_autodemo_delete_keeprecords)
3284 f = autocvar_cl_autodemo_delete;
3286 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3290 if(t != crecordtime_prev) {
3291 crecordtime_prev = t;
3292 crecordtime_change_time = time;
3295 vector textPos, medalPos;
3297 if(mySize.x > mySize.y) {
3298 // text on left side
3299 squareSize = min(mySize.y, mySize.x/2);
3300 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3301 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3304 squareSize = min(mySize.x, mySize.y/2);
3305 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3306 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3309 f = time - crecordtime_change_time;
3312 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3313 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3315 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3317 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3318 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3322 t = race_server_record;
3323 if(t != srecordtime_prev) {
3324 srecordtime_prev = t;
3325 srecordtime_change_time = time;
3327 f = time - srecordtime_change_time;
3330 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3331 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3333 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3335 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3336 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3339 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3340 race_status_time = time + 5;
3341 race_status_prev = race_status;
3342 if (race_status_name_prev)
3343 strunzone(race_status_name_prev);
3344 race_status_name_prev = strzone(race_status_name);
3349 a = bound(0, race_status_time - time, 1);
3352 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3356 rank = race_CheckName(race_status_name);
3360 rankname = count_ordinal(rank);
3363 namepos = medalPos + '0 0.8 0' * squareSize;
3365 rankpos = medalPos + '0 0.15 0' * squareSize;
3367 if(race_status == 0)
3368 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3369 else if(race_status == 1) {
3370 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3371 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3372 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3373 } else if(race_status == 2) {
3374 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3375 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3377 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3378 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3379 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3380 } else if(race_status == 3) {
3381 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3382 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3383 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3386 if (race_status_time - time <= 0) {
3387 race_status_prev = -1;
3389 if(race_status_name)
3390 strunzone(race_status_name);
3391 race_status_name = string_null;
3392 if(race_status_name_prev)
3393 strunzone(race_status_name_prev);
3394 race_status_name_prev = string_null;
3398 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3402 vector color = '0 0 0';
3406 stat = getstatf(STAT_DOM_PPS_RED);
3407 pic = "dom_icon_red";
3411 stat = getstatf(STAT_DOM_PPS_BLUE);
3412 pic = "dom_icon_blue";
3416 stat = getstatf(STAT_DOM_PPS_YELLOW);
3417 pic = "dom_icon_yellow";
3422 stat = getstatf(STAT_DOM_PPS_PINK);
3423 pic = "dom_icon_pink";
3427 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3429 if(mySize.x/mySize.y > aspect_ratio)
3431 i = aspect_ratio * mySize.y;
3432 myPos.x = myPos.x + (mySize.x - i) / 2;
3437 i = 1/aspect_ratio * mySize.x;
3438 myPos.y = myPos.y + (mySize.y - i) / 2;
3442 if (layout) // show text too
3445 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3446 if (layout == 2) // average pps
3447 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3448 else // percentage of average pps
3449 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3453 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3456 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3457 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3458 drawresetcliparea();
3462 void HUD_Mod_Dom(vector myPos, vector mySize)
3464 mod_active = 1; // required in each mod function that always shows something
3466 int layout = autocvar_hud_panel_modicons_dom_layout;
3469 aspect_ratio = (layout) ? 3 : 1;
3470 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3471 columns = ceil(team_count/rows);
3474 float row = 0, column = 0;
3475 vector pos, itemSize;
3476 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3477 for(i=0; i<team_count; ++i)
3479 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3481 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3492 void HUD_ModIcons_SetFunc()
3496 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3497 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3498 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3499 case MAPINFO_TYPE_CTS:
3500 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3501 case MAPINFO_TYPE_CA:
3502 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3503 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3504 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3508 int mod_prev; // previous state of mod_active to check for a change
3510 float mod_change; // "time" when mod_active changed
3512 void HUD_ModIcons(void)
3514 if(!autocvar__hud_configure)
3516 if(!autocvar_hud_panel_modicons) return;
3517 if(!HUD_ModIcons_GameType) return;
3520 HUD_Panel_UpdateCvars();
3522 draw_beginBoldFont();
3524 if(mod_active != mod_prev) {
3526 mod_prev = mod_active;
3529 if(mod_active || autocvar__hud_configure)
3530 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3532 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3535 HUD_Panel_DrawBg(mod_alpha);
3537 if(panel_bg_padding)
3539 panel_pos += '1 1 0' * panel_bg_padding;
3540 panel_size -= '2 2 0' * panel_bg_padding;
3543 if(autocvar__hud_configure)
3544 HUD_Mod_CTF(panel_pos, panel_size);
3546 HUD_ModIcons_GameType(panel_pos, panel_size);
3551 // Draw pressed keys (#11)
3553 void HUD_PressedKeys(void)
3555 if(!autocvar__hud_configure)
3557 if(!autocvar_hud_panel_pressedkeys) return;
3558 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3561 HUD_Panel_UpdateCvars();
3564 mySize = panel_size;
3566 HUD_Panel_DrawBg(1);
3567 if(panel_bg_padding)
3569 pos += '1 1 0' * panel_bg_padding;
3570 mySize -= '2 2 0' * panel_bg_padding;
3573 // force custom aspect
3574 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3577 vector newSize = '0 0 0';
3578 if(mySize.x/mySize.y > aspect)
3580 newSize.x = aspect * mySize.y;
3581 newSize.y = mySize.y;
3583 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3587 newSize.y = 1/aspect * mySize.x;
3588 newSize.x = mySize.x;
3590 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3596 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3598 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3600 if(autocvar_hud_panel_pressedkeys_attack)
3602 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3603 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3607 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3608 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3609 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3611 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3612 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3613 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3616 // Handle chat as a panel (#12)
3620 if(!autocvar__hud_configure)
3622 if (!autocvar_hud_panel_chat)
3624 if (!autocvar_con_chatrect)
3625 cvar_set("con_chatrect", "0");
3628 if(autocvar__con_chat_maximized)
3630 if(!hud_draw_maximized) return;
3632 else if(chat_panel_modified)
3634 panel.update_time = time; // forces reload of panel attributes
3635 chat_panel_modified = false;
3639 HUD_Panel_UpdateCvars();
3641 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3643 panel_pos.y = panel_bg_border;
3644 panel_size.y = vid_conheight - panel_bg_border * 2;
3645 if(panel.current_panel_bg == "0") // force a border when maximized
3648 panel_bg = strcat(hud_skin_path, "/border_default");
3649 if(precache_pic(panel_bg) == "")
3650 panel_bg = "gfx/hud/default/border_default";
3651 if(panel.current_panel_bg)
3652 strunzone(panel.current_panel_bg);
3653 panel.current_panel_bg = strzone(panel_bg);
3654 chat_panel_modified = true;
3656 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3661 mySize = panel_size;
3663 HUD_Panel_DrawBg(1);
3665 if(panel_bg_padding)
3667 pos += '1 1 0' * panel_bg_padding;
3668 mySize -= '2 2 0' * panel_bg_padding;
3671 if (!autocvar_con_chatrect)
3672 cvar_set("con_chatrect", "1");
3674 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3675 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3677 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3678 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3680 if(autocvar__hud_configure)
3683 chatsize = '1 1 0' * autocvar_con_chatsize;
3684 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3686 for(i = 0; i < autocvar_con_chat; ++i)
3688 if(i == autocvar_con_chat - 1)
3691 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3692 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3693 pos.y += chatsize.y;
3698 // Engine info panel (#13)
3705 float frametimeavg1; // 1 frame ago
3706 float frametimeavg2; // 2 frames ago
3707 void HUD_EngineInfo(void)
3709 if(!autocvar__hud_configure)
3711 if(!autocvar_hud_panel_engineinfo) return;
3714 HUD_Panel_UpdateCvars();
3717 mySize = panel_size;
3719 HUD_Panel_DrawBg(1);
3720 if(panel_bg_padding)
3722 pos += '1 1 0' * panel_bg_padding;
3723 mySize -= '2 2 0' * panel_bg_padding;
3726 float currentTime = gettime(GETTIME_REALTIME);
3727 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3729 float currentframetime = currentTime - prevfps_time;
3730 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3731 frametimeavg2 = frametimeavg1;
3732 frametimeavg1 = frametimeavg;
3735 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3736 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3738 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3739 prevfps = (1/currentframetime);
3740 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3742 prevfps_time = currentTime;
3747 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3749 prevfps = framecounter/(currentTime - prevfps_time);
3751 prevfps_time = currentTime;
3756 color = HUD_Get_Num_Color (prevfps, 100);
3757 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3760 // Info messages panel (#14)
3762 #define drawInfoMessage(s) do { \
3763 if(autocvar_hud_panel_infomessages_flip) \
3764 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3765 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3766 o.y += fontsize.y; \
3768 void HUD_InfoMessages(void)
3770 if(!autocvar__hud_configure)
3772 if(!autocvar_hud_panel_infomessages) return;
3775 HUD_Panel_UpdateCvars();
3778 mySize = panel_size;
3780 HUD_Panel_DrawBg(1);
3781 if(panel_bg_padding)
3783 pos += '1 1 0' * panel_bg_padding;
3784 mySize -= '2 2 0' * panel_bg_padding;
3787 // always force 5:1 aspect
3788 vector newSize = '0 0 0';
3789 if(mySize.x/mySize.y > 5)
3791 newSize.x = 5 * mySize.y;
3792 newSize.y = mySize.y;
3794 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3798 newSize.y = 1/5 * mySize.x;
3799 newSize.x = mySize.x;
3801 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3810 fontsize = '0.20 0.20 0' * mySize.y;
3816 if(!autocvar__hud_configure)
3818 if(spectatee_status && !intermission)
3821 if(spectatee_status == -1)
3822 s = _("^1Observing");
3824 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3827 if(spectatee_status == -1)
3828 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3830 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3833 if(spectatee_status == -1)
3834 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3836 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3839 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3842 if(gametype == MAPINFO_TYPE_LMS)
3845 sk = playerslots[player_localnum];
3846 if(sk.(scores[ps_primary]) >= 666)
3847 s = _("^1Match has already begun");
3848 else if(sk.(scores[ps_primary]) > 0)
3849 s = _("^1You have no more lives left");
3851 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3854 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3857 //show restart countdown:
3858 if (time < getstatf(STAT_GAMESTARTTIME)) {
3860 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3861 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3862 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3863 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3867 if(warmup_stage && !intermission)
3869 s = _("^2Currently in ^1warmup^2 stage!");
3879 if(ready_waiting && !intermission && !spectatee_status)
3881 if(ready_waiting_for_me)
3884 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3886 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3891 s = _("^2Waiting for others to ready up to end warmup...");
3893 s = _("^2Waiting for others to ready up...");
3897 else if(warmup_stage && !intermission && !spectatee_status)
3899 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3903 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3905 float ts_min = 0, ts_max = 0;
3906 tm = teams.sort_next;
3909 for (; tm.sort_next; tm = tm.sort_next)
3911 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3913 if(!ts_min) ts_min = tm.team_size;
3914 else ts_min = min(ts_min, tm.team_size);
3915 if(!ts_max) ts_max = tm.team_size;
3916 else ts_max = max(ts_max, tm.team_size);
3918 if ((ts_max - ts_min) > 1)
3920 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3921 tm = GetTeam(myteam, false);
3923 if (tm.team != NUM_SPECTATOR)
3924 if (tm.team_size == ts_max)
3925 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3933 s = _("^7Press ^3ESC ^7to show HUD options.");
3935 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3937 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3939 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3944 // Physics panel (#15)
3946 vector acc_prevspeed;
3947 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3948 float physics_update_time, discrete_speed, discrete_acceleration;
3949 void HUD_Physics(void)
3951 if(!autocvar__hud_configure)
3953 if(!autocvar_hud_panel_physics) return;
3954 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3955 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3958 HUD_Panel_UpdateCvars();
3960 draw_beginBoldFont();
3962 HUD_Panel_DrawBg(1);
3963 if(panel_bg_padding)
3965 panel_pos += '1 1 0' * panel_bg_padding;
3966 panel_size -= '2 2 0' * panel_bg_padding;
3969 float acceleration_progressbar_scale = 0;
3970 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3971 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3974 if (autocvar_hud_panel_physics_text_scale <= 0)
3977 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3980 float speed, conversion_factor;
3983 switch(autocvar_hud_panel_physics_speed_unit)
3988 conversion_factor = 1.0;
3992 conversion_factor = 0.0254;
3996 conversion_factor = 0.0254 * 3.6;
4000 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4004 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4008 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4010 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4011 if (autocvar__hud_configure)
4012 speed = floor( max_speed * 0.65 + 0.5 );
4013 else if(autocvar_hud_panel_physics_speed_vertical)
4014 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4016 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4018 //compute acceleration
4019 float acceleration, f;
4020 if (autocvar__hud_configure)
4021 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4024 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4025 f = time - acc_prevtime;
4026 if(autocvar_hud_panel_physics_acceleration_vertical)
4027 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4029 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4031 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4033 acc_prevspeed = vel;
4034 acc_prevtime = time;
4036 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4038 f = bound(0, f * 10, 1);
4039 acc_avg = acc_avg * (1 - f) + acceleration * f;
4040 acceleration = acc_avg;
4044 int acc_decimals = 2;
4045 if(time > physics_update_time)
4047 // workaround for ftos_decimals returning a negative 0
4048 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4049 discrete_acceleration = 0;
4050 discrete_acceleration = acceleration;
4051 discrete_speed = speed;
4052 physics_update_time += autocvar_hud_panel_physics_update_interval;
4056 float panel_ar = panel_size.x/panel_size.y;
4057 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4058 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4060 panel_size.x *= 0.5;
4061 if (autocvar_hud_panel_physics_flip)
4062 speed_offset.x = panel_size.x;
4064 acceleration_offset.x = panel_size.x;
4068 panel_size.y *= 0.5;
4069 if (autocvar_hud_panel_physics_flip)
4070 speed_offset.y = panel_size.y;
4072 acceleration_offset.y = panel_size.y;
4074 int speed_baralign, acceleration_baralign;
4075 if (autocvar_hud_panel_physics_baralign == 1)
4076 acceleration_baralign = speed_baralign = 1;
4077 else if(autocvar_hud_panel_physics_baralign == 4)
4078 acceleration_baralign = speed_baralign = 2;
4079 else if (autocvar_hud_panel_physics_flip)
4081 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4082 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4086 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4087 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4089 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4090 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4094 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4095 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4096 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4097 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4099 tmp_size.x = panel_size.x * 0.75;
4100 tmp_size.y = panel_size.y * text_scale;
4102 tmp_offset.x = panel_size.x - tmp_size.x;
4105 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4106 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4112 tmp_offset.x = tmp_size.x;
4113 if (autocvar_hud_panel_physics_speed_unit_show)
4116 tmp_size.x = panel_size.x * (1 - 0.75);
4117 tmp_size.y = panel_size.y * 0.4 * text_scale;
4118 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4119 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4123 //compute and draw top speed
4124 if (autocvar_hud_panel_physics_topspeed)
4125 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4127 if (autocvar__hud_configure)
4129 top_speed = floor( max_speed * 0.75 + 0.5 );
4134 if (speed >= top_speed)
4137 top_speed_time = time;
4141 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4142 // divide by f to make it start from 1
4143 f = cos( ((time - top_speed_time) / f) * PI/2 );
4145 else //hide top speed 0, it would be stupid
4150 //top speed progressbar peak
4151 if(speed < top_speed)
4152 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4155 vector peak_size = '0 0 0';
4156 if (speed_baralign == 0)
4157 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4158 else if (speed_baralign == 1)
4159 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4160 else // if (speed_baralign == 2)
4161 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4162 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4163 peak_size.y = panel_size.y;
4164 if (speed_baralign == 2) // draw two peaks, on both sides
4166 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4167 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4170 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4174 tmp_offset.y = panel_size.y * 0.4;
4175 tmp_size.x = panel_size.x * (1 - 0.75);
4176 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4177 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4178 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4186 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4188 vector progressbar_color;
4189 if(acceleration < 0)
4190 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4192 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4194 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4195 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4196 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4198 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4200 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4202 if (acceleration_baralign == 1)
4203 tmp_offset.x = panel_size.x - tmp_size.x;
4204 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4205 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4212 tmp_size = panel_size;
4213 tmp_offset = '0 0 0';
4216 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4219 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4221 tmp_size.x = panel_size.x;
4222 tmp_size.y = panel_size.y * text_scale;
4224 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4226 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4232 // CenterPrint (#16)
4234 const int CENTERPRINT_MAX_MSGS = 10;
4235 const int CENTERPRINT_MAX_ENTRIES = 50;
4236 const float CENTERPRINT_SPACING = 0.7;
4238 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4239 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4240 float centerprint_time[CENTERPRINT_MAX_MSGS];
4241 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4242 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4243 bool centerprint_showing;
4245 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4247 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4250 if(strMessage == "" && new_id == 0)
4253 // strip trailing newlines
4254 j = strlen(strMessage) - 1;
4255 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4257 if (j < strlen(strMessage) - 1)
4258 strMessage = substring(strMessage, 0, j + 1);
4260 if(strMessage == "" && new_id == 0)
4263 // strip leading newlines
4265 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4268 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4270 if(strMessage == "" && new_id == 0)
4273 if (!centerprint_showing)
4274 centerprint_showing = true;
4276 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4278 if (j == CENTERPRINT_MAX_MSGS)
4280 if (new_id && new_id == centerprint_msgID[j])
4282 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4284 // fade out the current msg (duration and countdown_num are ignored)
4285 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4286 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4287 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4290 break; // found a msg with the same id, at position j
4294 if (i == CENTERPRINT_MAX_MSGS)
4296 // a msg with the same id was not found, add the msg at the next position
4298 if (cpm_index == -1)
4299 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4302 if(centerprint_messages[j])
4303 strunzone(centerprint_messages[j]);
4304 centerprint_messages[j] = strzone(strMessage);
4305 centerprint_msgID[j] = new_id;
4308 centerprint_time[j] = -1;
4309 centerprint_expire_time[j] = time;
4314 duration = max(1, autocvar_hud_panel_centerprint_time);
4315 centerprint_time[j] = duration;
4316 centerprint_expire_time[j] = time + duration;
4318 centerprint_countdown_num[j] = countdown_num;
4321 void centerprint_hud(string strMessage)
4323 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4326 void reset_centerprint_messages(void)
4329 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4331 centerprint_expire_time[i] = 0;
4332 centerprint_time[i] = 1;
4333 centerprint_msgID[i] = 0;
4334 if(centerprint_messages[i])
4335 strunzone(centerprint_messages[i]);
4336 centerprint_messages[i] = string_null;
4339 float hud_configure_cp_generation_time;
4340 void HUD_CenterPrint (void)
4342 if(!autocvar__hud_configure)
4344 if(!autocvar_hud_panel_centerprint) return;
4346 if(hud_configure_prev)
4347 reset_centerprint_messages();
4351 if(!hud_configure_prev)
4352 reset_centerprint_messages();
4353 if (time > hud_configure_cp_generation_time)
4355 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4360 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4362 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4364 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4365 hud_configure_cp_generation_time = time + 1 + random()*4;
4369 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4370 hud_configure_cp_generation_time = time + 10 - random()*3;
4375 // this panel fades only when the menu does
4376 float hud_fade_alpha_save = 0;
4377 if(scoreboard_fade_alpha)
4379 hud_fade_alpha_save = hud_fade_alpha;
4380 hud_fade_alpha = 1 - autocvar__menu_alpha;
4382 HUD_Panel_UpdateCvars();
4384 if(scoreboard_fade_alpha)
4386 hud_fade_alpha = hud_fade_alpha_save;
4388 // move the panel below the scoreboard
4389 if (scoreboard_bottom >= 0.96 * vid_conheight)
4393 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4395 if(target_pos.y > panel_pos.y)
4397 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4398 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4402 HUD_Panel_DrawBg(1);
4404 if (!centerprint_showing)
4407 if(panel_bg_padding)
4409 panel_pos += '1 1 0' * panel_bg_padding;
4410 panel_size -= '2 2 0' * panel_bg_padding;
4416 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4417 // height = panel_size_y/entries;
4418 // fontsize = '1 1 0' * height;
4419 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4420 fontsize = '1 1 0' * height;
4421 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4424 float a, sz, align, current_msg_posY = 0, msg_size;
4427 bool all_messages_expired = true;
4430 if (autocvar_hud_panel_centerprint_flip)
4431 pos.y += panel_size.y;
4432 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4433 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4435 if (j == CENTERPRINT_MAX_MSGS)
4437 if (centerprint_expire_time[j] <= time)
4439 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4441 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4442 if (centerprint_countdown_num[j] == 0)
4444 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4446 else if(centerprint_time[j] != -1)
4450 all_messages_expired = false;
4452 // fade the centerprint_hud in/out
4453 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4454 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4455 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4456 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4457 else // Expiring soon, so fade it out.
4458 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4460 // while counting down show it anyway in order to hold the current message position
4461 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4466 // set the size from fading in/out before subsequent fading
4467 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4469 // also fade it based on positioning
4470 if(autocvar_hud_panel_centerprint_fade_subsequent)
4472 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4473 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4475 a *= panel_fg_alpha;
4477 // finally set the size based on the new theAlpha from subsequent fading
4478 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4479 drawfontscale = sz * '1 1 0';
4481 if (centerprint_countdown_num[j])
4482 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4484 n = tokenizebyseparator(centerprint_messages[j], "\n");
4486 if (autocvar_hud_panel_centerprint_flip)
4488 // check if the message can be entirely shown
4489 for(k = 0; k < n; ++k)
4491 getWrappedLine_remaining = argv(k);
4492 while(getWrappedLine_remaining)
4494 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4496 pos.y -= fontsize.y;
4498 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4501 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4505 for(k = 0; k < n; ++k)
4507 getWrappedLine_remaining = argv(k);
4508 while(getWrappedLine_remaining)
4510 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4514 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4515 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4516 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4517 pos.y += fontsize.y;
4520 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4524 ++g; // move next position number up
4526 msg_size = pos.y - msg_size;
4527 if (autocvar_hud_panel_centerprint_flip)
4529 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4530 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4531 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4533 if (pos.y < panel_pos.y) // check if the next message can be shown
4535 drawfontscale = '1 1 0';
4541 pos.y += CENTERPRINT_SPACING * fontsize.y;
4542 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4543 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4545 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4547 drawfontscale = '1 1 0';
4552 drawfontscale = '1 1 0';
4553 if (all_messages_expired)
4555 centerprint_showing = false;
4556 reset_centerprint_messages();
4562 void HUD_Buffs(void)
4564 int buffs = getstati(STAT_BUFFS, 0, 24);
4565 if(!autocvar__hud_configure)
4567 if(!autocvar_hud_panel_buffs) return;
4568 if(spectatee_status == -1) return;
4569 if(getstati(STAT_HEALTH) <= 0) return;
4574 buffs = Buff_Type_first.items; // force first buff
4577 int b = 0; // counter to tell other functions that we have buffs
4580 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4583 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4587 s = strcat(s, " ", o);
4590 HUD_Panel_UpdateCvars();
4592 draw_beginBoldFont();
4596 mySize = panel_size;
4598 HUD_Panel_DrawBg(bound(0, b, 1));
4599 if(panel_bg_padding)
4601 pos += '1 1 0' * panel_bg_padding;
4602 mySize -= '2 2 0' * panel_bg_padding;
4605 //float panel_ar = mySize_x/mySize_y;
4606 //bool is_vertical = (panel_ar < 1);
4607 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4608 vector buff_offset = '0 0 0';
4610 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4612 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4613 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4626 void HUD_Reset (void)
4628 // reset gametype specific icons
4629 if(gametype == MAPINFO_TYPE_CTF)
4630 HUD_Mod_CTF_Reset();
4633 void HUD_Main (void)
4636 // global hud theAlpha fade
4637 if(menu_enabled == 1)
4640 hud_fade_alpha = (1 - autocvar__menu_alpha);
4642 if(scoreboard_fade_alpha)
4643 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4645 HUD_Configure_Frame();
4647 if(intermission == 2) // no hud during mapvote
4650 // panels that we want to be active together with the scoreboard
4651 // they must fade only when the menu does
4652 if(scoreboard_fade_alpha == 1)
4654 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4658 if(!autocvar__hud_configure && !hud_fade_alpha)
4662 if (hud_skin_prev != autocvar_hud_skin)
4665 strunzone(hud_skin_path);
4666 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4668 strunzone(hud_skin_prev);
4669 hud_skin_prev = strzone(autocvar_hud_skin);
4673 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4677 float hud_dock_color_team = autocvar_hud_dock_color_team;
4678 if((teamplay) && hud_dock_color_team) {
4679 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4680 color = '1 0 0' * hud_dock_color_team;
4682 color = myteamcolors * hud_dock_color_team;
4684 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4685 color = '1 0 0' * hud_dock_color_team;
4689 string hud_dock_color = autocvar_hud_dock_color;
4690 if(hud_dock_color == "shirt") {
4691 f = stof(getplayerkeyvalue(current_player, "colors"));
4692 color = colormapPaletteColor(floor(f / 16), 0);
4694 else if(hud_dock_color == "pants") {
4695 f = stof(getplayerkeyvalue(current_player, "colors"));
4696 color = colormapPaletteColor(f % 16, 1);
4699 color = stov(hud_dock_color);
4703 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4704 if(precache_pic(pic) == "") {
4705 pic = strcat(hud_skin_path, "/dock_medium");
4706 if(precache_pic(pic) == "") {
4707 pic = "gfx/hud/default/dock_medium";
4710 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4713 // cache the panel order into the panel_order array
4714 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4715 for(i = 0; i < HUD_PANEL_NUM; ++i)
4716 panel_order[i] = -1;
4719 bool warning = false;
4720 int argc = tokenize_console(autocvar__hud_panelorder);
4721 if (argc > HUD_PANEL_NUM)
4723 //first detect wrong/missing panel numbers
4724 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4725 p_num = stoi(argv(i));
4726 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4727 if (panel_order[p_num] == -1) //found for the first time?
4728 s = strcat(s, ftos(p_num), " ");
4729 panel_order[p_num] = 1; //mark as found
4734 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4735 if (panel_order[i] == -1) {
4737 s = strcat(s, ftos(i), " "); //add missing panel number
4741 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4743 cvar_set("_hud_panelorder", s);
4744 if(hud_panelorder_prev)
4745 strunzone(hud_panelorder_prev);
4746 hud_panelorder_prev = strzone(s);
4748 //now properly set panel_order
4749 tokenize_console(s);
4750 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4751 panel_order[i] = stof(argv(i));
4755 hud_draw_maximized = 0;
4756 // draw panels in order specified by panel_order array
4757 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4758 (panel = hud_panel[panel_order[i]]).panel_draw();
4760 hud_draw_maximized = 1; // panels that may be maximized must check this var
4761 // draw maximized panels on top
4762 if(hud_panel_radar_maximized)
4763 (panel = HUD_PANEL(RADAR)).panel_draw();
4764 if(autocvar__con_chat_maximized)
4765 (panel = HUD_PANEL(CHAT)).panel_draw();
4767 HUD_Configure_PostDraw();
4769 hud_configure_prev = autocvar__hud_configure;