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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/12; // 1/12 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha) * (1 - cvar("_menu_alpha"));
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
828 {
829         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
830                 return;
831
832         string bg;
833         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
834         if(bg == "")
835                 bg = cvar_string("hud_bg");
836
837         if(bg == "0" && hud_configure) {
838                 bg = "border"; // we probably want to see a background in config mode at all times...
839         }
840
841         if(bg != "0")
842         {
843                 float border;
844                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
845
846                 vector color;
847                 color = HUD_Panel_GetColor(id);
848
849                 if(alpha)
850                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
851                 else
852                         alpha = HUD_Panel_GetAlpha(id);
853
854                 if(hud_configure)
855                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
856
857                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
858         }
859 }
860
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
862 {
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
864         string pic;
865         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
866         if(vertical) {
867                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868                 if(mySize_y/mySize_x > 2)
869                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
871         } else {
872                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873                 if(mySize_x/mySize_y > 2)
874                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
876         }
877 }
878
879 vector HUD_Panel_GetProgressBarColor(string item)
880 {
881         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
882 }
883
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
886 {
887         float i;
888
889         vector myTarget;
890         myTarget = myPos;
891
892         vector targPos;
893         vector targSize;
894         vector myCenter;
895         vector targCenter;
896         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898
899         for (i = 0; i < panel_cnt; ++i) {
900                 if(i == id || !HUD_Panel_CheckActive(i))
901                         continue;
902
903                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
905
906                 if(myPos_y + mySize_y < targPos_y)
907                         continue;
908                 if(myPos_y > targPos_y + targSize_y)
909                         continue;
910
911                 if(myPos_x + mySize_x < targPos_x)
912                         continue;
913                 if(myPos_x > targPos_x + targSize_x)
914                         continue;
915
916                 // OK, there IS a collision.
917
918                 myCenter_x = myPos_x + 0.5 * mySize_x;
919                 myCenter_y = myPos_y + 0.5 * mySize_y;
920
921                 targCenter_x = targPos_x + 0.5 * targSize_x;
922                 targCenter_y = targPos_y + 0.5 * targSize_y;
923
924                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
925                 {
926                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x - mySize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
932                 {
933                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934                                 myTarget_x = targPos_x + targSize_x;
935                         else // push it upwards
936                                 myTarget_y = targPos_y - mySize_y;
937                 }
938                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
939                 {
940                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x - mySize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
946                 {
947                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948                                 myTarget_x = targPos_x + targSize_x;
949                         else // push it downwards
950                                 myTarget_y = targPos_y + targSize_y;
951                 }
952         }
953
954         return myTarget;
955 }
956
957 void HUD_Panel_SetPos(float id, vector pos)
958 {
959         vector oldPos;
960         oldPos = HUD_Panel_GetPos(id);
961
962         vector mySize;
963         mySize = HUD_Panel_GetSize(id);
964
965         if(cvar("hud_configure_checkcollisions"))
966                 pos = HUD_Panel_CheckMove(id, pos, mySize);
967
968         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
970
971         if(cvar("hud_configure_grid"))
972         {
973                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
975         }
976
977         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978                 pos_x = pos_x - vid_conwidth;
979         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980                 pos_y = pos_y - vid_conheight;
981
982         string s;
983         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
984
985         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
986 }
987
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
990 {
991         float i;
992
993         vector myTarget;
994         myTarget = mySize;
995
996         vector targPos;
997         vector targSize;
998         vector myCenter;
999         vector targCenter;
1000         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002
1003         for (i = 0; i < panel_cnt; ++i) {
1004                 if(i == id || !HUD_Panel_CheckActive(i))
1005                         continue;
1006
1007                 targPos = HUD_Panel_GetPos(i);
1008                 targSize = HUD_Panel_GetSize(i);
1009
1010                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1012
1013                 if(myPos_y + mySize_y < targPos_y)
1014                         continue;
1015                 if(myPos_y > targPos_y + targSize_y)
1016                         continue;
1017
1018                 if(myPos_x + mySize_x < targPos_x)
1019                         continue;
1020                 if(myPos_x > targPos_x + targSize_x)
1021                         continue;
1022
1023                 // OK, there IS a collision.
1024
1025                 myCenter_x = myPos_x + 0.5 * mySize_x;
1026                 myCenter_y = myPos_y + 0.5 * mySize_y;
1027
1028                 targCenter_x = targPos_x + 0.5 * targSize_x;
1029                 targCenter_y = targPos_y + 0.5 * targSize_y;
1030
1031                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1032                 {
1033                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034                                 myTarget_x = targPos_x - myPos_x;
1035                         else // push it upwards
1036                                 myTarget_y = targPos_y - myPos_y;
1037                 }
1038                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1039                 {
1040                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041                                 myTarget_x = targPos_x + targSize_x;
1042                         else // push it upwards
1043                                 myTarget_y = targPos_y - myPos_y;
1044                 }
1045                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1046                 {
1047                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048                                 myTarget_x = targPos_x - myPos_x;
1049                         else // push it downwards
1050                                 myTarget_y = targPos_y + targSize_y;
1051                 }
1052                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1053                 {
1054                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055                                 myTarget_x = targPos_x + targSize_x;
1056                         else // push it downwards
1057                                 myTarget_y = targPos_y + targSize_y;
1058                 }
1059         }
1060
1061         return myTarget;
1062 }
1063
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1065 {
1066         vector mySize, myPos;
1067         vector oldPos;
1068
1069         if(resizeCorner == 1) {
1070                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072         } else if(resizeCorner == 2) {          
1073                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075         } else if(resizeCorner == 3) {
1076                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078         } else { // resizeCorner == 4
1079                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1081         }
1082
1083         // minimum panel size cap
1084         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085         mySize_y = max(0.025 * vid_conheight, mySize_y);
1086
1087         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1088         {
1089                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1091         }
1092
1093         // cap against panel's own limits
1094         vector minSize;
1095         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1096
1097         mySize_x = max(minSize_x * mySize_y, mySize_x);
1098         mySize_y = max(minSize_y * mySize_x, mySize_y);
1099
1100         // collision testing|
1101         // -----------------+
1102
1103         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         // left/top screen edges
1119         mySize_x = min(myPos_x + mySize_x, mySize_x);
1120         mySize_y = min(myPos_y + mySize_y, mySize_y);
1121
1122         // bottom/right screen edges
1123         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1124         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1125
1126         if(cvar("hud_configure_checkcollisions")) {
1127                 oldPos = myPos;
1128                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1131         }
1132
1133         if(cvar("hud_configure_grid"))
1134         {
1135                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1137         }
1138
1139         // do another pos check, as size might have changed by now
1140         if(resizeCorner == 1) {
1141                 myPos_x = resizeorigin_x - mySize_x;
1142                 myPos_y = resizeorigin_y - mySize_y;
1143         } else if(resizeCorner == 2) {
1144                 myPos_x = resizeorigin_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 3) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y;
1149         } else { // resizeCorner == 4
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y;
1152         }
1153
1154         string s;
1155         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1157
1158         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1160 }
1161
1162 float mouseClicked;
1163 float prevMouseClicked; // previous state
1164 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1165 {
1166         if(!hud_configure)
1167                 return false;
1168
1169         // allow console bind to work
1170         string con_keys;
1171         float keys;
1172         con_keys = findkeysforcommand("toggleconsole");
1173         keys = tokenize(con_keys);
1174
1175         float hit_con_bind, i;
1176         for (i = 0; i < keys; ++i)
1177         {
1178                 if(nPrimary == stof(argv(i)))
1179                         hit_con_bind = 1;
1180         }
1181
1182         prevMouseClicked = mouseClicked;
1183         if(nPrimary == K_MOUSE1)
1184         {
1185                 if(bInputType == 0) { // key pressed
1186                         mouseClicked = 1;
1187                         return true;
1188                 }
1189                 else if(bInputType == 1) {// key released
1190                         mouseClicked = 0;
1191                         return true;
1192                 }
1193         }
1194         else if(nPrimary == K_ESCAPE)
1195                 cvar_set("_hud_configure", "0");
1196
1197         else if(hit_con_bind)
1198                 return false;
1199
1200         return true; // Suppress ALL other input
1201 }
1202
1203 void HUD_Panel_Mouse()
1204 {
1205         if(mouseClicked == 0) {
1206                 highlightedPanel = -1;
1207                 highlightedAction = 0;
1208         }
1209
1210         mousepos = mousepos + getmousepos();
1211
1212         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1213         mousepos_y = bound(0, mousepos_y, vid_conheight);
1214
1215         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1216
1217         if(mouseClicked)
1218         {
1219                 float i, border;
1220                 vector panelPos;
1221                 vector panelSize;
1222
1223                 for(i = 0; i <= panel_cnt; ++i)
1224                 {
1225                         panelPos = HUD_Panel_GetPos(i);
1226                         panelSize = HUD_Panel_GetSize(i);
1227                         border = HUD_Panel_GetBorder(i);
1228                         if(prevMouseClicked == 0) {
1229                                 // move
1230                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1231                                 {
1232                                         highlightedPanel = i;
1233                                         highlightedAction = 1;
1234                                 }
1235                                 // resize from topleft border
1236                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1237                                 {
1238                                         highlightedPanel = i;
1239                                         highlightedAction = 2;
1240                                         resizeCorner = 1;
1241                                 }
1242                                 // resize from topright border
1243                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1244                                 {
1245                                         highlightedPanel = i;
1246                                         highlightedAction = 2;
1247                                         resizeCorner = 2;
1248                                 }
1249                                 // resize from bottomleft border
1250                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1251                                 {
1252                                         highlightedPanel = i;
1253                                         highlightedAction = 2;
1254                                         resizeCorner = 3;
1255                                 }
1256                                 // resize from bottomright border
1257                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1258                                 {
1259                                         highlightedPanel = i;
1260                                         highlightedAction = 2;
1261                                         resizeCorner = 4;
1262                                 }
1263                         }
1264
1265                         if(highlightedPanel == i)
1266                         {
1267                                 if(prevMouseClicked == 0)
1268                                 {
1269                                         if(highlightedAction == 1)
1270                                                 panel_click_distance = mousepos - panelPos;
1271                                         else if(highlightedAction == 2)
1272                                         {
1273                                                 if(resizeCorner == 1) {
1274                                                         panel_click_distance = mousepos - panelPos;
1275                                                         panel_click_resizeorigin = panelPos + panelSize;
1276                                                 } else if(resizeCorner == 2) {
1277                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1278                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1279                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1280                                                 } else if(resizeCorner == 3) {
1281                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1282                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1283                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1284                                                 } else if(resizeCorner == 4) {
1285                                                         panel_click_distance = panelSize - mousepos + panelPos;
1286                                                         panel_click_resizeorigin = panelPos;
1287                                                 }
1288                                         }       
1289                                 }
1290
1291                                 if(highlightedAction == 1)
1292                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1293                                 else if(highlightedAction == 2)
1294                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1295                         }
1296                 }
1297         }
1298         prevMouseClicked = mouseClicked;
1299 }
1300
1301 // Weapon icons (#0)
1302 //
1303 float weaponspace[10];
1304 void HUD_WeaponIcons_Clear()
1305 {
1306         float idx;
1307         for(idx = 0; idx < 10; ++idx)
1308                 weaponspace[idx] = 0;
1309 }
1310
1311 entity weaponorder[WEP_MAXCOUNT];
1312
1313 void weaponorder_swap(float i, float j, entity pass)
1314 {
1315         entity h;
1316         h = weaponorder[i];
1317         weaponorder[i] = weaponorder[j];
1318         weaponorder[j] = h;
1319 }
1320
1321 float weaponorder_cmp(float i, float j, entity pass)
1322 {
1323         float d;
1324         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1325         if(d)
1326                 return d;
1327         d = weaponorder[i].weapon - weaponorder[j].weapon;
1328         return d;
1329 }
1330
1331 void HUD_WeaponIcons()
1332 {
1333         float id = 0;
1334         float alpha, stat_weapons; // "constants"
1335         vector pos, mySize, accuracy_color;
1336         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1337
1338         pos = HUD_Panel_GetPos(id);
1339         mySize = HUD_Panel_GetSize(id);
1340
1341         stat_weapons = getstati(STAT_WEAPONS);
1342         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1343         {
1344                 self = get_weaponinfo(i);
1345                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1346                 {
1347                         weaponorder[weapon_cnt] = self;
1348                         ++weapon_cnt;
1349                 }
1350         }
1351         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1352
1353         HUD_Panel_DrawBg(id, pos, mySize, 0);
1354         float padding;
1355         padding = HUD_Panel_GetPadding(id);
1356         if(padding)
1357         {
1358                 pos += '1 1 0' * padding;
1359                 mySize -= '2 2 0' * padding;
1360         }
1361
1362         // hits
1363         weapon_stats = getstati(STAT_DAMAGE_HITS);
1364         weapon_number = weapon_stats & 63;
1365         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1366         // fired
1367         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1368         weapon_number = weapon_stats & 63;
1369         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1370
1371         if(cvar_or("hud_weaponicons_fade", 1))
1372         {
1373                 fade = 3.2 - 2 * (time - weapontime);
1374                 fade = bound(0.7, fade, 1);
1375         }
1376         else
1377                 fade = 1;
1378
1379         HUD_WeaponIcons_Clear();
1380
1381         float rows, columns;
1382         rows = mySize_y/mySize_x;
1383         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1384         //                               ^^^ weapon icon aspect goes here
1385
1386         columns = ceil(WEP_COUNT/rows);
1387         float row, column;
1388         for(i = 0; i < weapon_cnt; ++i)
1389         {
1390                 self = weaponorder[i];
1391                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1392                 {
1393                         weapid = self.impulse;
1394
1395                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1396
1397                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1398                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1399
1400                         // draw background behind currently selected weapon
1401                         if(self.weapon == activeweapon)
1402                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1403
1404                         // draw the weapon accuracy on the HUD
1405                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1406                         {
1407                                 if(weapon_damage)
1408                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1409
1410                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1411                                 if(weapon_damage)
1412                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1413                         }
1414
1415                         // draw the weapon icon
1416                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1417
1418                         if(cvar_or("hud_weaponicons_number", 1))
1419                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1420                 }
1421
1422                 ++row;
1423                 if(row >= rows)
1424                 {
1425                         row = 0;
1426                         ++column;
1427                 }
1428         }
1429
1430 }
1431
1432 // Inventory (#1)
1433 //
1434 float GetAmmoStat(float i)
1435 {
1436         switch(i)
1437         {
1438                 case 0: return STAT_SHELLS;
1439                 case 1: return STAT_NAILS;
1440                 case 2: return STAT_ROCKETS;
1441                 case 3: return STAT_CELLS;
1442                 case 4: return STAT_FUEL;
1443                 default: return -1;
1444         }
1445 }
1446
1447 float GetAmmoItemCode(float i)
1448 {
1449         switch(i)
1450         {
1451                 case 0: return IT_SHELLS;
1452                 case 1: return IT_NAILS;
1453                 case 2: return IT_ROCKETS;
1454                 case 3: return IT_CELLS;
1455                 case 4: return IT_FUEL;
1456                 default: return -1;
1457         }
1458 }
1459
1460 string GetAmmoPicture(float i)
1461 {
1462         switch(i)
1463         {
1464                 case 0: return "ammo_shells";
1465                 case 1: return "ammo_bullets";
1466                 case 2: return "ammo_rockets";
1467                 case 3: return "ammo_cells";
1468                 case 4: return "ammo_fuel";
1469                 default: return "";
1470         }
1471 }
1472
1473 void HUD_Inventory()
1474 {
1475         float id = 1;
1476         float i;
1477         float stat_items;
1478
1479         vector pos, mySize, mysize, mypos;
1480         pos = HUD_Panel_GetPos(id);
1481         mySize = HUD_Panel_GetSize(id);
1482
1483         HUD_Panel_DrawBg(id, pos, mySize, 0);
1484         float padding;
1485         padding = HUD_Panel_GetPadding(id);
1486         if(padding)
1487         {
1488                 pos += '1 1 0' * padding;
1489                 mySize -= '2 2 0' * padding;
1490         }
1491
1492         // ammo
1493         stat_items = getstati(STAT_ITEMS);
1494         for (i = 0; i < 4; ++i) {
1495                 float a;
1496                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1497                 if(hud_configure)
1498                         a = 100;
1499
1500                 if(cvar("hud_inventory_onlycurrent")) {
1501                         if(hud_configure)
1502                                 i = 2;
1503                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1504                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1505                                 if(a < 10)
1506                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1507                                 else
1508                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1509                         }
1510                         if(hud_configure)
1511                                 break;
1512                 } else {
1513                         if (a > 0) {
1514                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1515                                         switch (i) {
1516                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1517                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1518                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1519                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1520                                         }
1521                                         mysize_x = 0.25 * mySize_x;
1522                                         mysize_y = mySize_y;
1523                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1524                                         switch (i) {
1525                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1526                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1527                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1528                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1529                                         }
1530                                         mysize_x = 0.5 * mySize_x;
1531                                         mysize_y = 0.5 * mySize_y;
1532                                 } else { // arrange vertically
1533                                         switch (i) {
1534                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1535                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1536                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1537                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1538                                         }
1539                                         mysize_x = mySize_x;
1540                                         mysize_y = 0.25 * mySize_y;
1541                                 }
1542
1543                                 if (stat_items & GetAmmoItemCode(i))
1544                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1545                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1546                                 if (a < 10) {
1547                                         if(stat_items & GetAmmoItemCode(i))
1548                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1549                                         else
1550                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1551                                 } else {
1552                                         if(stat_items & GetAmmoItemCode(i))
1553                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1554                                         else
1555                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1556                                 }
1557                         }
1558                 }
1559         }
1560 }
1561
1562
1563 // Powerups (#2)
1564 //
1565 void HUD_Powerups() {
1566         float id = 2;
1567         float stat_items;
1568         stat_items = getstati(STAT_ITEMS);
1569
1570         if(!hud_configure)
1571         {
1572                 if not(stat_items & IT_STRENGTH)
1573                         if not(stat_items & IT_INVINCIBLE)
1574                                 return;
1575
1576                 if (getstati(STAT_HEALTH) <= 0)
1577                         return;
1578         }
1579
1580         vector pos, mySize;
1581         pos = HUD_Panel_GetPos(id);
1582         mySize = HUD_Panel_GetSize(id);
1583
1584         HUD_Panel_DrawBg(id, pos, mySize, 0);
1585         float padding;
1586         padding = HUD_Panel_GetPadding(id);
1587         if(padding)
1588         {
1589                 pos += '1 1 0' * padding;
1590                 mySize -= '2 2 0' * padding;
1591         }
1592
1593         float strength_time, shield_time;
1594
1595         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1596         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1597
1598         if(hud_configure)
1599         {
1600                 strength_time = 15;
1601                 shield_time = 27;
1602         }
1603
1604         float len;
1605
1606         vector barpos, barsize;
1607         vector picpos;
1608         vector numpos;
1609
1610         string leftname, rightname;
1611         float leftcnt, rightcnt;
1612         float leftexact, rightexact;
1613         float leftalpha, rightalpha;
1614         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1615                 leftname = "strength";
1616                 leftcnt = ceil(strength_time);
1617                 leftexact = strength_time;
1618
1619                 rightname = "shield";
1620                 rightcnt = ceil(shield_time);
1621                 rightexact = shield_time;
1622         } else {
1623                 leftname = "shield";
1624                 leftcnt = ceil(shield_time);
1625                 leftexact = shield_time;
1626
1627                 rightname = "strength";
1628                 rightcnt = ceil(strength_time);
1629                 rightexact = strength_time;
1630         }
1631         leftalpha = bound(0, leftexact, 1);
1632         rightalpha = bound(0, rightexact, 1);
1633
1634         if (mySize_x/mySize_y > 4)
1635         {
1636                 if(leftcnt)
1637                 {
1638                         len = strlen(ftos(leftcnt));
1639
1640                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1641                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1642                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1643                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1644                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1645                         } else {
1646                                 barpos = pos;
1647                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1648                                 picpos = pos;
1649                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1650                         }
1651
1652                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1653                         if(leftcnt <= 5)
1654                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1655                         else
1656                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1657                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1658                 }
1659
1660                 if(rightcnt)
1661                 {
1662                         len = strlen(ftos(rightcnt));
1663
1664                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1665                                 barpos = pos + eX * 0.5 * mySize_x;
1666                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1667                                 picpos = pos + eX * 0.5 * mySize_x;
1668                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1669                         } else {
1670                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1671                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1672                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1673                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1674                         }
1675
1676                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1677                         if(rightcnt <= 5)
1678                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1679                         else
1680                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1681                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1682                 }
1683         }
1684         else if (mySize_x/mySize_y > 1.5)
1685         {
1686                 if(leftcnt)
1687                 {
1688                         len = strlen(ftos(leftcnt));
1689
1690                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1691                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1692                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1693                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1694                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1695                         } else {
1696                                 barpos = pos;
1697                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1698                                 picpos = pos;
1699                                 numpos = picpos + eX * 0.5 * mySize_y;
1700                         }
1701
1702                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1703                         if(leftcnt <= 5)
1704                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1705                         else
1706                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1707                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1708                 }
1709
1710                 if(rightcnt)
1711                 {
1712                         len = strlen(ftos(rightcnt));
1713
1714                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1715                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1716                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1717                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1718                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1719                         } else {
1720                                 barpos = pos + eY * 0.5 * mySize_y;
1721                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1722                                 picpos = pos + eY * 0.5 * mySize_y;
1723                                 numpos = picpos + eX * 0.5 * mySize_y;
1724                         }
1725
1726                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1727                         if(rightcnt <= 5)
1728                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1729                         else
1730                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1731                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1732                 }
1733         }
1734         else
1735         {
1736                 if(leftcnt)
1737                 {
1738                         len = strlen(ftos(leftcnt));
1739
1740                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1741                                 barpos = pos;
1742                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1743                                 picpos = pos + eX * 0.05 * mySize_x;
1744                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1745                         } else {
1746                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1747                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1748                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1749                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1750                         }
1751
1752                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1753                         if(leftcnt <= 5)
1754                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1755                         else
1756                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1757                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1758                 }
1759
1760                 if(rightcnt)
1761                 {
1762                         len = strlen(ftos(rightcnt));
1763
1764                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1765                                 barpos = pos + eX * 0.5 * mySize_x;
1766                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1767                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1768                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1769                         } else {
1770                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1771                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1772                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1773                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1774                         }
1775
1776                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1777                         if(rightcnt <= 5)
1778                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1779                         else
1780                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1781                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1782                 }
1783         }
1784 }
1785
1786 // Health/armor (#3)
1787 //
1788 void HUD_HealthArmor(void)
1789 {
1790         float id = 3;
1791         vector pos, mySize;
1792         pos = HUD_Panel_GetPos(id);
1793         mySize = HUD_Panel_GetSize(id);
1794
1795         HUD_Panel_DrawBg(id, pos, mySize, 0);
1796         float padding;
1797         padding = HUD_Panel_GetPadding(id);
1798         if(padding)
1799         {
1800                 pos += '1 1 0' * padding;
1801                 mySize -= '2 2 0' * padding;
1802         }
1803
1804         float armor, health;
1805         armor = getstati(STAT_ARMOR);
1806         health = getstati(STAT_HEALTH);
1807
1808         float fuel;
1809         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1810
1811         if(hud_configure)
1812         {
1813                 armor = 150;
1814                 health = 100;
1815                 fuel = 70;
1816         }
1817
1818         if(health <= 0)
1819                 return;
1820
1821         float len;
1822
1823         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1824         {
1825                 vector v;
1826                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1827
1828                 float x;
1829                 x = floor(v_x + 1);
1830
1831                 if(v_z) // NOT fully armored
1832                 {
1833                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1834                         if(armor)
1835                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1836                 }
1837                 else
1838                 {
1839                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1840                         if(armor)
1841                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1842                 }
1843                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1844         }
1845
1846         else
1847         {
1848                 vector barpos, barsize;
1849                 vector picpos;
1850                 vector numpos;
1851
1852                 string leftname, rightname;
1853                 float leftcnt, rightcnt;
1854                 float leftactive, rightactive;
1855                 float leftalpha, rightalpha;
1856                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1857                         leftname = "armor";
1858                         leftcnt = armor;
1859                         if(leftcnt)
1860                                 leftactive = 1;
1861                         leftalpha = min((armor+10)/55, 1);
1862
1863                         rightname = "health";
1864                         rightcnt = health;
1865                         rightactive = 1;
1866                         rightalpha = 1;
1867                 } else {
1868                         leftname = "health";
1869                         leftcnt = health;
1870                         leftactive = 1;
1871                         leftalpha = 1;
1872
1873                         rightname = "armor";
1874                         rightcnt = armor;
1875                         if(rightcnt)
1876                                 rightactive = 1;
1877                         rightalpha = min((armor+10)/55, 1);
1878                 }
1879
1880                 if (mySize_x/mySize_y > 5)
1881                 {
1882                         if(leftactive)
1883                         {
1884                                 len = strlen(ftos(leftcnt));
1885
1886                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1887                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1888                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1889                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1890                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1891                                 } else {
1892                                         barpos = pos;
1893                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1894                                         picpos = pos;
1895                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1896                                 }
1897
1898                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1899                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1900                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1901                         }
1902
1903                         if(rightactive)
1904                         {
1905                                 len = strlen(ftos(rightcnt));
1906
1907                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1908                                         barpos = pos + eX * 0.5 * mySize_x;
1909                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1910                                         picpos = pos + eX * 0.5 * mySize_x;
1911                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1912                                 } else {
1913                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1914                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1915                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1916                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1917                                 }
1918
1919                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1920                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1921                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1922                         }
1923
1924                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1925                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1926                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1927                         } else {
1928                                 barpos = pos;
1929                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1930                         }
1931                         if(fuel)
1932                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1933                 }
1934                 else if (mySize_x/mySize_y > 2)
1935                 {
1936                         if(leftactive)
1937                         {
1938                                 len = strlen(ftos(leftcnt));
1939
1940                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1941                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1942                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1943                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1944                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1945                                 } else {
1946                                         barpos = pos;
1947                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1948                                         picpos = pos;
1949                                         numpos = picpos + eX * 0.5 * mySize_y;
1950                                 }
1951
1952                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1953                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1954                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1955                         }
1956
1957                         if(rightactive)
1958                         {
1959                                 len = strlen(ftos(rightcnt));
1960
1961                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1962                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1963                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1964                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1965                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1966                                 } else {
1967                                         barpos = pos + eY * 0.5 * mySize_y;
1968                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1969                                         picpos = pos + eY * 0.5 * mySize_y;
1970                                         numpos = picpos + eX * 0.5 * mySize_y;
1971                                 }
1972
1973                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1974                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1975                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1976                         }
1977
1978                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1979                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1980                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1981                         } else {
1982                                 barpos = pos;
1983                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1984                         }
1985                         if(fuel)
1986                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1987                 }
1988                 else
1989                 {
1990                         if(leftactive)
1991                         {
1992                                 len = strlen(ftos(leftcnt));
1993
1994                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1995                                         barpos = pos;
1996                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1997                                         picpos = pos + eX * 0.05 * mySize_x;
1998                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1999                                 } else {
2000                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2001                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2002                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2003                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2004                                 }
2005
2006                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2007                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2008                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2009                         }
2010
2011                         if(rightactive)
2012                         {
2013                                 len = strlen(ftos(rightcnt));
2014
2015                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2016                                         barpos = pos + eX * 0.5 * mySize_x;
2017                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2018                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2019                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2020                                 } else {
2021                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2022                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2023                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2024                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2025                                 }
2026
2027                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2028                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2029                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2030                         }
2031
2032                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2033                                 barpos = pos;
2034                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2035                         } else {
2036                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2037                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2038                         }
2039                         if(fuel)
2040                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2041                 }
2042         }
2043 }
2044
2045 // ___TODO___ !!!
2046 // Notification area (#4)
2047 //
2048
2049 string Weapon_SuicideMessage(float deathtype)
2050 {
2051         w_deathtype = deathtype;
2052         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2053         return w_deathtypestring;
2054 }
2055
2056 string Weapon_KillMessage(float deathtype)
2057 {
2058         w_deathtype = deathtype;
2059         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2060         return w_deathtypestring;
2061 }
2062
2063 float killnotify_times[10];
2064 float killnotify_deathtype[10];
2065 string killnotify_attackers[10];
2066 string killnotify_victims[10];
2067 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2068 {
2069         float i;
2070         for (i = 9; i > 0; --i) {
2071                 killnotify_times[i] = killnotify_times[i-1];
2072                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2073                 if(killnotify_attackers[i])
2074                         strunzone(killnotify_attackers[i]);
2075                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2076                 if(killnotify_victims[i])
2077                         strunzone(killnotify_victims[i]);
2078                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2079         }
2080         killnotify_times[0] = time;
2081         killnotify_deathtype[0] = wpn;
2082         if(killnotify_attackers[0])
2083                 strunzone(killnotify_attackers[0]);
2084         killnotify_attackers[0] = strzone(attacker);
2085         if(killnotify_victims[0])
2086                 strunzone(killnotify_victims[0]);
2087         killnotify_victims[0] = strzone(victim);
2088 }
2089
2090 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2091 {
2092         float w;
2093         if(msg == MSG_SUICIDE) {
2094                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2095
2096                 // TODO: cl_gentle
2097                 w = DEATH_WEAPONOF(type);
2098                 if(WEP_VALID(w)) {
2099                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2100                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2101                 }
2102                 else if (type == DEATH_KILL)
2103                         print ("^1",s1, "^1 couldn't take it anymore\n");
2104                 else if (type == DEATH_ROT)
2105                         print ("^1",s1, "^1 died\n");
2106                 else if (type == DEATH_NOAMMO)
2107                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2108                 else if (type == DEATH_CAMP)
2109                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2110                 else if (type == DEATH_MIRRORDAMAGE)
2111                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2112                 else if (type == DEATH_CHEAT)
2113                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2114                 else if (type == DEATH_FIRE)
2115                         print ("^1",s1, "^1 burned to death\n");
2116                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2117                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2118                 if (stof(s2) > 2) // killcount > 2
2119                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2120         } else if(msg == MSG_KILL) {
2121                 w = DEATH_WEAPONOF(type);
2122                 if(WEP_VALID(w)) {
2123                         HUD_KillNotify_Push(s2, s1, w);
2124                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2125                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2126                 }
2127                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2128                                 if(cvar("cl_gentle")) {
2129                                         print ("^1", s1, "^1 took action against a team mate\n");
2130                                 } else {
2131                                         print ("^1", s1, "^1 mows down a team mate\n");
2132                                 }
2133                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2134                                         if(cvar("cl_gentle"))
2135                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2136                                         else
2137                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2138                                 }
2139                                 else if (stof(s2) > 2) {
2140                                         if(cvar("cl_gentle"))
2141                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2142                                         else
2143                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2144                                 }
2145                 }
2146                 else if(type == KILL_FIRST_BLOOD)
2147                         print("^1",s1, "^1 drew first blood", "\n");
2148                 else if (type == DEATH_TELEFRAG)
2149                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2150                 else if (type == DEATH_DROWN) {
2151                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2152                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2153                 }
2154                 else if (type == DEATH_SLIME) {
2155                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2156                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2157                 }
2158                 else if (type == DEATH_LAVA) {
2159                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2160                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2161                 }
2162                 else if (type == DEATH_FALL) {
2163                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2164                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2165                 }
2166                 else if (type == DEATH_SHOOTING_STAR) {
2167                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2168                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2169                 }
2170                 else if (type == DEATH_SWAMP) {
2171                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2172                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2173                 }
2174                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2175                 {
2176                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2177                         // p ?!?! :o
2178                         //if(p < 0)
2179                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2180                         //else
2181                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2182                 }
2183                 else if(type == DEATH_SBCRUSH)
2184                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2185                 else if(type == DEATH_SBMINIGUN)
2186                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2187                 else if(type == DEATH_SBROCKET)
2188                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2189                 else if(type == DEATH_SBBLOWUP)
2190                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2191
2192                 else if(type == DEATH_WAKIGUN)
2193                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2194                 else if(type == DEATH_WAKIROCKET)
2195                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2196                 else if(type == DEATH_WAKIBLOWUP)
2197                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2198
2199                 else if(type == DEATH_TURRET)
2200                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2201                 else if(type == DEATH_TOUCHEXPLODE)
2202                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2203                 else if(type == DEATH_CHEAT)
2204                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2205                 else if (type == DEATH_FIRE)
2206                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2207                 else if (type == DEATH_CUSTOM)
2208                         print ("^1",s1, "^1 ", s2, "\n");
2209                 else
2210                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2211         } else if(msg == MSG_SPREE) {
2212                 if(type == KILL_END_SPREE) {
2213                         if(cvar("cl_gentle"))
2214                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2215                         else
2216                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2217                 } else if(type == KILL_SPREE) {
2218                         if(cvar("cl_gentle"))
2219                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2220                         else
2221                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2222                 } else if(type == KILL_SPREE_3) {
2223                         if(cvar("cl_gentle"))
2224                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2225                         else
2226                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2227                 } else if(type == KILL_SPREE_5) {
2228                         if(cvar("cl_gentle"))
2229                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2230                         else
2231                                 print (s1,"^7 unleashes ^1RAGE\n");
2232                 } else if(type == KILL_SPREE_10) {
2233                         if(cvar("cl_gentle"))
2234                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2235                         else
2236                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2237                 } else if(type == KILL_SPREE_15) {
2238                         if(cvar("cl_gentle"))
2239                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2240                         else
2241                                 print (s1,"^7 executes ^1MAYHEM!\n");
2242                 } else if(type == KILL_SPREE_20) {
2243                         if(cvar("cl_gentle"))
2244                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2245                         else
2246                                 print (s1,"^7 is a ^1BERSERKER!\n");
2247                 } else if(type == KILL_SPREE_25) {
2248                         if(cvar("cl_gentle"))
2249                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2250                         else
2251                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2252                 } else if(type == KILL_SPREE_30) {
2253                         if(cvar("cl_gentle"))
2254                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2255                         else
2256                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2257                 }
2258         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2259                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2260                 if (type == DEATH_DROWN) {
2261                         if(cvar("cl_gentle"))
2262                                 print ("^1",s1, "^1 was in the water for too long\n");
2263                         else
2264                                 print ("^1",s1, "^1 drowned\n");
2265                 }
2266                 else if (type == DEATH_SLIME)
2267                         print ("^1",s1, "^1 was slimed\n");
2268                 else if (type == DEATH_LAVA) {
2269                         if(cvar("cl_gentle"))
2270                                 print ("^1",s1, "^1 found a hot place\n");
2271                         else
2272                                 print ("^1",s1, "^1 turned into hot slag\n");
2273                 }
2274                 else if (type == DEATH_FALL) {
2275                         if(cvar("cl_gentle"))
2276                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2277                         else
2278                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2279                 }
2280                 else if (type == DEATH_SHOOTING_STAR)
2281                         print ("^1",s1, "^1 became a shooting star\n");
2282                 else if (type == DEATH_SWAMP) {
2283                         if(cvar("cl_gentle"))
2284                                 print ("^1",s1, "^1 discovered a swamp\n");
2285                         else
2286                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2287                 }
2288                 else if(type == DEATH_TURRET)
2289                         print ("^1",s1, "^1 was mowed down by a turret \n");
2290                 else if (type == DEATH_CUSTOM)
2291                         print ("^1",s1, "^1 ", s2, "\n");
2292                 else if(type == DEATH_TOUCHEXPLODE)
2293                         print ("^1",s1, "^1 died in an accident\n");
2294                 else if(type == DEATH_CHEAT)
2295                         print ("^1",s1, "^1 was unfairly eliminated\n");
2296                 else if(type == DEATH_FIRE) {
2297                         if(cvar("cl_gentle"))
2298                                 print ("^1",s1, "^1 felt a little hot\n");
2299                         else
2300                                 print ("^1",s1, "^1 burnt to death\n");
2301                 }
2302                 else {
2303                         if(cvar("cl_gentle"))
2304                                 print ("^1",s1, "^1 needs a restart\n");
2305                         else
2306                                 print ("^1",s1, "^1 died\n");
2307                 }
2308         } else if(msg == MSG_KILL_ACTION_SPREE) {
2309                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2310                 if(cvar("cl_gentle"))
2311                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2312                 else
2313                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2314         } else if(msg == MSG_INFO) {
2315                 if(type == INFO_GOTFLAG) {
2316                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2317                         print(s1, "^7 got the ", s2, "\n");
2318                 } else if(type == INFO_LOSTFLAG) {
2319                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2320                         print(s1, "^7 lost the ", s2, "\n");
2321                 } else if(type == INFO_PICKUPFLAG) {
2322                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2323                         print(s1, "^7 picked up the ", s2, "\n");
2324                 } else if(type == INFO_RETURNFLAG) {
2325                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2326                         print(s1, "^7 returned the ", s2, "\n");
2327                 }
2328         }
2329
2330 }
2331
2332 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2333
2334 void HUD_Centerprint(string s1, float type, float msg)
2335 {
2336         if(msg == MSG_SUICIDE) {
2337                 if (type == DEATH_TEAMCHANGE) {
2338                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2339                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2340                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2341                 } else if (type == DEATH_CAMP) {
2342                         if(cvar("cl_gentle"))
2343                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2344                         else
2345                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2346                 } else if (type == DEATH_NOAMMO) {
2347                         if(cvar("cl_gentle"))
2348                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2349                         else
2350                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2351                 } else if (type == DEATH_ROT) {
2352                         if(cvar("cl_gentle"))
2353                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2354                         else
2355                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2356                 } else if (type == DEATH_MIRRORDAMAGE) {
2357                         if(cvar("cl_gentle"))
2358                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2359                         else
2360                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2361                 } else if (type == DEATH_QUIET) {
2362                         // do nothing
2363                 } else if (type == DEATH_KILL) {
2364                         if(cvar("cl_gentle"))
2365                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2366                         else
2367                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2368                 }
2369         } else if(msg == MSG_KILL) {
2370                 if (type == KILL_TEAM) {
2371                         if(cvar("cl_gentle")) {
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2373                         } else {
2374                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2375                         }
2376                 } else if (type == KILL_FIRST_BLOOD) {
2377                         if(cvar("cl_gentle")) {
2378                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2379                         } else {
2380                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2381                         }
2382                 } else if (type == KILL_FIRST_VICTIM) {
2383                         if(cvar("cl_gentle")) {
2384                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2385                         } else {
2386                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2387                         }
2388                 } else if (type == KILL_TYPEFRAG) {
2389                         if(cvar("cl_gentle")) {
2390                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2391                         } else {
2392                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2393                         }
2394                 } else if (type == KILL_TYPEFRAGGED) {
2395                         if(cvar("cl_gentle")) {
2396                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2397                         } else {
2398                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2399                         }
2400                 } else if (type == KILL_FRAG) {
2401                         if(cvar("cl_gentle")) {
2402                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2403                         } else {
2404                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2405                         }
2406                 } else if (type == KILL_FRAGGED) {
2407                         if(cvar("cl_gentle")) {
2408                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2409                         } else {
2410                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2411                         }
2412                 }
2413         } else if(msg == MSG_KILL_ACTION) {
2414                 // TODO: invent more centerprints here?
2415                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2416         }
2417 }
2418
2419 void HUD_Notify (void)
2420 {
2421         float id = 4;
2422         vector pos, mySize;
2423         pos = HUD_Panel_GetPos(id);
2424         mySize = HUD_Panel_GetSize(id);
2425
2426         HUD_Panel_DrawBg(id, pos, mySize, 0);
2427         float padding;
2428         padding = HUD_Panel_GetPadding(id);
2429         if(padding)
2430         {
2431                 pos += '1 1 0' * padding;
2432                 mySize -= '2 2 0' * padding;
2433         }
2434
2435         float entries, height;
2436         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2437         height = mySize_y/entries;
2438         
2439         vector fontsize;
2440         fontsize = '0.5 0.5 0' * height;
2441
2442         float a;
2443         float when;
2444         when = cvar("hud_notify_time");
2445         float fadetime;
2446         fadetime = cvar("hud_notify_fadetime");
2447
2448         string s;
2449
2450         vector pos_attacker, pos_victim;
2451         vector weap_pos;
2452         float width_attacker, width_victim;
2453         string attacker, victim;
2454
2455         float i, j;
2456         for(j = 0; j < entries; ++j)
2457         {
2458                 if(cvar("hud_notify_flip"))
2459                         i = j;
2460                 else // rather nasty hack for ordering items from the bottom up
2461                         i = entries - j - 1;
2462
2463                 if(fadetime)
2464                 {
2465                         if(killnotify_times[j] + when > time)
2466                                 a = 1;
2467                         else
2468                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2469                 }
2470                 else
2471                 {
2472                         if(killnotify_times[j] + when > time)
2473                                 a = 1;
2474                         else
2475                                 a = 0;
2476                 }
2477
2478                 // TODO: maybe print in team colors?
2479                 // TODO: maybe this could be cleaned up somehow...
2480                 //
2481                 // X [did action to] Y
2482                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2483                 {
2484                         if(hud_configure)
2485                         {
2486                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2487                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2488                         }
2489                         else
2490                         {
2491                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2492                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2493                         }
2494                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2495                         width_victim = stringwidth(victim, TRUE, fontsize);
2496                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2497                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2498                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2499
2500                         if(hud_configure) // example actions for config mode
2501                         {
2502                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2503                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2504                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2505                         }
2506                         else if(WEP_VALID(killnotify_deathtype[j]))
2507                         {
2508                                 self = get_weaponinfo(killnotify_deathtype[j]);
2509                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2510                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2511                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2512                         }
2513                         else if(killnotify_deathtype[j] == DEATH_FALL)
2514                         {
2515                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2516                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2517                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2518                         }
2519                 }
2520
2521                 // Y [used by] X
2522                 else
2523                 {
2524                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2525
2526                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2527                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2528
2529                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2530                         if(killnotify_deathtype[j] == DEATH_KILL)
2531                         {
2532                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2533                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2534                         }
2535                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2536                         {
2537                                 if(killnotify_victims[j] == "^1RED^7 flag")
2538                                         s = "red";
2539                                 else
2540                                         s = "blue";
2541                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2542                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2543                         }
2544                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2545                         {
2546                                 if(killnotify_victims[j] == "^1RED^7 flag")
2547                                         s = "red";
2548                                 else
2549                                         s = "blue";
2550                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2551                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2552                         }
2553                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2554                         {
2555                                 if(killnotify_victims[j] == "^1RED^7 flag")
2556                                         s = "red";
2557                                 else
2558                                         s = "blue";
2559                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2560                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2561                         }
2562                 }
2563         }
2564         /* This will come later.
2565         string s;
2566         entity tm;
2567         if(spectatee_status && !intermission)
2568         {
2569                 drawfont = hud_bigfont;
2570                 if(spectatee_status == -1)
2571                         s = "^1Observing";
2572                 else
2573                         s = GetPlayerName(spectatee_status - 1);
2574                 // spectated player name between HUD and chat area, aligned to the left
2575                 pos_x = 0;
2576                 pos_y = - 50 - hud_fontsize_spec_y;
2577                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2578                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2579                 drawfont = hud_font;
2580
2581                 // spectator text in the upper right corner
2582                 if(spectatee_status == -1)
2583                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2584                 else
2585                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2586
2587                 if(spectatee_status == -1)
2588                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2589                 else
2590                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2591
2592                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2593
2594                 if(gametype == GAME_ARENA)
2595                         s = "^1Wait for your turn to join";
2596                 else if(gametype == GAME_LMS)
2597                 {
2598                         entity sk;
2599                         sk = playerslots[player_localentnum - 1];
2600                         if(sk.(scores[ps_primary]) >= 666)
2601                                 s = "^1Match has already begun";
2602                         else if(sk.(scores[ps_primary]) > 0)
2603                                 s = "^1You have no more lives left";
2604                         else
2605                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2606                 }
2607                 else
2608                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2609
2610                 //show restart countdown:
2611                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2612                         float countdown;
2613                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2614                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2615                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2616                 }
2617         }
2618         if(warmup_stage && !intermission)
2619         {
2620                 s = "^2Currently in ^1warmup^2 stage!";
2621         }
2622
2623         // move more important stuff more to the middle so its more visible
2624
2625         string blinkcolor;
2626         if(mod(time, 1) >= 0.5)
2627                 blinkcolor = "^1";
2628         else
2629                 blinkcolor = "^3";
2630
2631         if(ready_waiting && !intermission && !spectatee_status)
2632         {
2633                 if(ready_waiting_for_me)
2634                 {
2635                         if(warmup_stage)
2636                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2637                         else
2638                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2639                 }
2640                 else
2641                 {
2642                         if(warmup_stage)
2643                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2644                         else
2645                                 s = strcat("^2Waiting for others to ready up...");
2646                 }
2647         }
2648         else if(warmup_stage && !intermission && !spectatee_status)
2649         {
2650                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2651         }
2652
2653         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2654         {
2655                 float ts_min, ts_max;
2656                 tm = teams.sort_next;
2657                 if (tm)
2658                 {
2659                         for(; tm.sort_next; tm = tm.sort_next)
2660                         {
2661                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2662                                         continue;
2663                                 if(!ts_min) ts_min = tm.team_size;
2664                                 else ts_min = min(ts_min, tm.team_size);
2665                                 if(!ts_max) ts_max = tm.team_size;
2666                                 else ts_max = max(ts_max, tm.team_size);
2667                         }
2668                         if ((ts_max - ts_min) > 1)
2669                         {
2670                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2671                                 tm = GetTeam(myteam, false);
2672                                 if (tm)
2673                                 if (tm.team != COLOR_SPECTATOR)
2674                                 if (tm.team_size == ts_max)
2675                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2676
2677                         }
2678                 }
2679         }
2680         */
2681 }
2682
2683 // Timer (#5)
2684 //
2685 void HUD_Timer()
2686 {
2687         float id = 5;
2688         vector pos, mySize;
2689         pos = HUD_Panel_GetPos(id);
2690         mySize = HUD_Panel_GetSize(id);
2691
2692         HUD_Panel_DrawBg(id, pos, mySize, 0);
2693         float padding;
2694         padding = HUD_Panel_GetPadding(id);
2695         if(padding)
2696         {
2697                 pos += '1 1 0' * padding;
2698                 mySize -= '2 2 0' * padding;
2699         }
2700
2701         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2702
2703         timelimit = getstatf(STAT_TIMELIMIT);
2704
2705         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2706         timeleft = ceil(timeleft);
2707         minutesLeft = floor(timeleft / 60);
2708         secondsLeft = timeleft - minutesLeft*60;
2709
2710         vector timer_color;
2711         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2712                 timer_color = '1 1 1'; //white
2713         else if(minutesLeft >= 1)
2714                 timer_color = '1 1 0'; //yellow
2715         else
2716                 timer_color = '1 0 0'; //red
2717
2718         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2719                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2720                         //while restart is still active, show 00:00
2721                         minutes = seconds = 0;
2722                 } else {
2723                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2724                         minutes = floor(elapsedTime / 60);
2725                         seconds = elapsedTime - minutes*60;
2726                 }
2727         } else {
2728                 minutes = minutesLeft;
2729                 seconds = secondsLeft;
2730         }
2731
2732         if(minutes > 999)
2733                 seconds = 99;
2734         minutes = min(minutes, 999);
2735         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2736                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2737                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2738         }
2739         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2740 }
2741
2742 // Radar (#6)
2743 //
2744 void HUD_Radar(void)
2745 {
2746         float id = 6;
2747         vector pos, mySize;
2748         pos = HUD_Panel_GetPos(id);
2749         mySize = HUD_Panel_GetSize(id);
2750
2751         HUD_Panel_DrawBg(id, pos, mySize, 0);
2752         float padding;
2753         padding = HUD_Panel_GetPadding(id);
2754         if(padding)
2755         {
2756                 pos += '1 1 0' * padding;
2757                 mySize -= '2 2 0' * padding;
2758         }
2759
2760         local float color1, color2; // color already declared as a global in hud.qc
2761         local vector rgb;
2762         local entity tm;
2763         float scale2d, normalsize, bigsize;
2764         float f;
2765
2766         teamradar_origin2d = pos + 0.5 * mySize;
2767         teamradar_size2d = mySize;
2768
2769         if(minimapname == "")
2770                 return;
2771
2772         teamradar_loadcvars();
2773
2774         switch(hud_radar_zoommode)
2775         {
2776                 default:
2777                 case 0:
2778                         f = current_zoomfraction;
2779                         break;
2780                 case 1:
2781                         f = 1 - current_zoomfraction;
2782                         break;
2783                 case 2:
2784                         f = 0;
2785                         break;
2786                 case 3:
2787                         f = 1;
2788                         break;
2789         }
2790
2791         switch(hud_radar_rotation)
2792         {
2793                 case 0:
2794                         teamradar_angle = view_angles_y - 90;
2795                         break;
2796                 default:
2797                         teamradar_angle = 90 * hud_radar_rotation;
2798                         break;
2799         }
2800
2801         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2802         teamradar_size2d = mySize;
2803
2804         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2805
2806         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2807         if(hud_radar_rotation == 0)
2808         {
2809                 // max-min distance must fit the radar in any rotation
2810                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2811         }
2812         else
2813         {
2814                 vector c0, c1, c2, c3, span;
2815                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2816                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2817                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2818                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2819                 span = '0 0 0';
2820                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2821                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2822
2823                 // max-min distance must fit the radar in x=x, y=y
2824                 bigsize = min(
2825                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2826                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2827                 );
2828         }
2829
2830         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2831         if(bigsize > normalsize)
2832                 normalsize = bigsize;
2833
2834         teamradar_size =
2835                   f * bigsize
2836                 + (1 - f) * normalsize;
2837         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2838                   f * (mi_min + mi_max) * 0.5
2839                 + (1 - f) * view_origin);
2840
2841         color1 = GetPlayerColor(player_localentnum-1);
2842         rgb = GetTeamRGB(color1);
2843
2844         drawsetcliparea(
2845                 pos_x,
2846                 pos_y,
2847                 mySize_x,
2848                 mySize_y
2849         );
2850
2851         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2852
2853         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2854                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2855         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2856                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2857         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2858         {
2859                 color2 = GetPlayerColor(tm.sv_entnum);
2860                 //if(color == COLOR_SPECTATOR || color == color2)
2861                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2862         }
2863         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2864
2865         drawresetcliparea();
2866 };
2867
2868 // Score (#7)
2869 //
2870 void HUD_Score()
2871 {
2872         float id = 7;
2873         vector pos, mySize;
2874         pos = HUD_Panel_GetPos(id);
2875         mySize = HUD_Panel_GetSize(id);
2876
2877         HUD_Panel_DrawBg(id, pos, mySize, 0);
2878         float padding;
2879         padding = HUD_Panel_GetPadding(id);
2880         if(padding)
2881         {
2882                 pos += '1 1 0' * padding;
2883                 mySize -= '2 2 0' * padding;
2884         }
2885
2886         float score, distribution, leader;
2887         float score_len, distr_len;
2888         vector distribution_color;
2889         entity tm, pl, me;
2890         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2891
2892         // TODO... this (race part) still uses constant coordinates :/
2893         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2894                 /*pl = players.sort_next;
2895                 if(pl == me)
2896                         pl = pl.sort_next;
2897                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2898                         if(pl.scores[ps_primary] == 0)
2899                                 pl = world;
2900
2901                 score = me.(scores[ps_primary]);
2902
2903                 float racemin, racesec, racemsec;
2904                 float distsec, distmsec, minusplus;
2905
2906                 racemin = floor(score/(60 * TIME_FACTOR));
2907                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2908                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2909
2910                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2911                         // distribution display
2912                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2913
2914                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2915                                 distmsec = fabs(distribution);
2916                         else {
2917                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2918                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2919                                 if (distribution < 0)
2920                                         distsec = -distsec;
2921                         }
2922
2923                         if (distribution <= 0) {
2924                                 distribution_color = eY;
2925                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2926                         }
2927                         else {
2928                                 distribution_color = eX;
2929                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2930                         }
2931                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2932                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2933                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2934                 }
2935                 // race record display
2936                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2937                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2938
2939                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2940                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2941                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2942
2943                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2944                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2945                 */
2946         } else if (!teamplay) { // non-teamgames
2947                 // me vector := [team/connected frags id]
2948                 pl = players.sort_next;
2949                 if(pl == me)
2950                         pl = pl.sort_next;
2951
2952                 if(hud_configure)
2953                         distribution = 42;
2954                 else if(pl)
2955                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2956                 else
2957                         distribution = 0;
2958
2959                 score = me.(scores[ps_primary]);
2960                 if(hud_configure)
2961                         score = 123;
2962
2963                 if(distribution >= 5) {
2964                         distribution_color = eY;
2965                         leader = 1;
2966                 } else if(distribution >= 0) {
2967                         distribution_color = '1 1 1';
2968                         leader = 1;
2969                 } else if(distribution >= -5)
2970                         distribution_color = '1 1 0';
2971                 else
2972                         distribution_color = eX;
2973
2974                 score_len = strlen(ftos(score));
2975                 distr_len = strlen(ftos(distribution));
2976
2977                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2978                 if (leader)
2979                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2980                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2981         } else { // teamgames
2982                 float max_fragcount;
2983                 max_fragcount = -99;
2984
2985                 float teamnum;
2986                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2987                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2988                                 continue;
2989                         score = tm.(teamscores[ts_primary]);
2990                         if(hud_configure)
2991                                 score = 123;
2992                         leader = 0;
2993                         
2994                         score_len = strlen(ftos(score));
2995
2996                         if (score > max_fragcount)
2997                                 max_fragcount = score;
2998
2999                         if(tm.team == myteam) {
3000                                 if (max_fragcount == score)
3001                                         leader = 1;
3002                                 if (leader)
3003                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3004                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3005                         } else {
3006                                 if (max_fragcount == score)
3007                                         leader = 1;
3008                                 if (leader)
3009                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3010                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3011                                 teamnum += 1;
3012                         }
3013                 }
3014         }
3015 }
3016
3017 // Race timer (#8)
3018 //
3019 void HUD_RaceTimer (void) {
3020         float id = 8;
3021         vector pos, mySize;
3022         pos = HUD_Panel_GetPos(id);
3023         mySize = HUD_Panel_GetSize(id);
3024
3025         HUD_Panel_DrawBg(id, pos, mySize, 0);
3026         float padding;
3027         padding = HUD_Panel_GetPadding(id);
3028         if(padding)
3029         {
3030                 pos += '1 1 0' * padding;
3031                 mySize -= '2 2 0' * padding;
3032         }
3033
3034         drawfont = hud_bigfont;
3035         float a, t;
3036         string s, forcetime;
3037
3038         if(hud_configure)
3039         {
3040                 s = "0:13:37";
3041                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3042                 s = "^1Intermediate 1 (+15.42)";
3043                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3044         }
3045         else if(race_checkpointtime)
3046         {
3047                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3048                 s = "";
3049                 forcetime = "";
3050                 if(a > 0) // just hit a checkpoint?
3051                 {
3052                         if(race_checkpoint != 254)
3053                         {
3054                                 if(race_time && race_previousbesttime)
3055                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3056                                 else
3057                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3058                                 if(race_time)
3059                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3060                         }
3061                 }
3062                 else
3063                 {
3064                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3065                         {
3066                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3067                                 if(a > 0) // next one?
3068                                 {
3069                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3070                                 }
3071                         }
3072                 }
3073
3074                 if(s != "" && a > 0)
3075                 {
3076                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3077                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3078                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3079                 }
3080
3081                 // ___ TODO!!!___
3082                 if(race_penaltytime)
3083                 {
3084                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3085                         if(a > 0)
3086                         {
3087                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3088                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3089                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3090                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3091                         }
3092                 }
3093
3094                 if(forcetime != "")
3095                 {
3096                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3097                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3098                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3099                 }
3100                 else
3101                         a = 1;
3102
3103                 if(race_laptime && race_checkpoint != 255)
3104                 {
3105                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3106                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3107                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3108                 }
3109         }
3110         else
3111         {
3112                 if(race_mycheckpointtime)
3113                 {
3114                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3115                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3116                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3117                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3118                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3119                 }
3120                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3121                 {
3122                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3123                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3124                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3125                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3126                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3127                 }
3128
3129                 if(race_penaltytime && !race_penaltyaccumulator)
3130                 {
3131                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3132                         a = bound(0, (1 + t - time), 1);
3133                         if(a > 0)
3134                         {
3135                                 if(time < t)
3136                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3137                                 else
3138                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3139                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3140                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3141                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3142                         }
3143                 }
3144         }
3145
3146         drawfont = hud_font;
3147 }
3148
3149 // Vote window (#9)
3150 //
3151 float vote_yescount;
3152 float vote_nocount;
3153 float vote_needed;
3154 float vote_highlighted; // currently selected vote
3155
3156 float vote_active; // is there an active vote?
3157 float vote_prev; // previous state of vote_active to check for a change
3158 float vote_alpha;
3159 float vote_change; // "time" when vote_active changed
3160
3161 void HUD_VoteWindow(void) 
3162 {
3163         float id = 9;
3164         vector pos, mySize;
3165         pos = HUD_Panel_GetPos(id);
3166         mySize = HUD_Panel_GetSize(id);
3167
3168         string s;
3169         float a;
3170         if(vote_active != vote_prev) {
3171                 vote_change = time;
3172                 vote_prev = vote_active;
3173         }
3174
3175         if(vote_active || hud_configure)
3176                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3177         else
3178                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3179
3180         if(hud_configure)
3181         {
3182                 vote_yescount = 3;
3183                 vote_nocount = 2;
3184                 vote_needed = 4;
3185         }
3186
3187         if(!vote_alpha)
3188                 return;
3189
3190         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3191
3192         HUD_Panel_DrawBg(id, pos, mySize, a);
3193         float padding;
3194         padding = HUD_Panel_GetPadding(id);
3195         if(padding)
3196         {
3197                 pos += '1 1 0' * padding;
3198                 mySize -= '2 2 0' * padding;
3199         }
3200
3201         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3202
3203         s = "A vote has been called for: ";
3204         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3205         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3206         if(hud_configure)
3207                 s = "Configure the HUD";
3208         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3209
3210         // print the yes/no counts
3211         s = strcat("Yes: ", ftos(vote_yescount));
3212         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3213         s = strcat("No: ", ftos(vote_nocount));
3214         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3215
3216         // draw the progress bars
3217         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3218         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3219
3220         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3221         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3222
3223         // draw the highlights
3224         if(vote_highlighted == 1) {
3225                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3226                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3227         }
3228         else if(vote_highlighted == 2) {
3229                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3230                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3231         }
3232
3233         drawresetcliparea();
3234
3235         if(!vote_active) {
3236                 vote_highlighted = 0;
3237         }
3238 }
3239
3240 // Mod icons panel (#10)
3241 //
3242
3243 float mod_active; // is there any active mod icon?
3244
3245 // CTF HUD modicon section
3246 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3247 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3248 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3249
3250 void HUD_Mod_CTF_Reset(void)
3251 {
3252         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3253 }
3254
3255 void HUD_Mod_CTF(vector pos, vector mySize)
3256 {
3257         vector redflag_pos, blueflag_pos;
3258         float f; // every function should have that
3259
3260         float redflag, blueflag; // current status
3261         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3262         float stat_items;
3263
3264         stat_items = getstati(STAT_ITEMS);
3265         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3266         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3267         
3268         if(redflag || blueflag)
3269                 mod_active = 1;
3270         else
3271                 mod_active = 0;
3272
3273         if(hud_configure)
3274         {
3275                 redflag = 1;
3276                 blueflag = 2;
3277         }
3278
3279         // when status CHANGES, set old status into prevstatus and current status into status
3280         if (redflag != redflag_prevframe)
3281         {
3282                 redflag_statuschange_time = time;
3283                 redflag_prevstatus = redflag_prevframe;
3284                 redflag_prevframe = redflag;
3285         }
3286
3287         if (blueflag != blueflag_prevframe)
3288         {
3289                 blueflag_statuschange_time = time;
3290                 blueflag_prevstatus = blueflag_prevframe;
3291                 blueflag_prevframe = blueflag;
3292         }
3293
3294         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3295         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3296
3297         float BLINK_FACTOR = 0.15;
3298         float BLINK_BASE = 0.85;
3299         // note:
3300         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3301         // thus
3302         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3303         // ensure RMS == 1
3304         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3305
3306         string red_icon, red_icon_prevstatus;
3307         float red_alpha, red_alpha_prevstatus;
3308         red_alpha = red_alpha_prevstatus = 1;
3309         switch(redflag) {
3310                 case 1: red_icon = "flag_red_taken"; break;
3311                 case 2: red_icon = "flag_red_lost"; break;
3312                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3313                 default:
3314                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3315                                 red_icon = "flag_red_shielded";
3316                         else
3317                                 red_icon = string_null;
3318                         break;
3319         }
3320         switch(redflag_prevstatus) {
3321                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3322                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3323                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3324                 default:
3325                         if(redflag == 3)
3326                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3327                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3328                                 red_icon_prevstatus = "flag_red_shielded";
3329                         else
3330                                 red_icon_prevstatus = string_null;
3331                         break;
3332         }
3333
3334         string blue_icon, blue_icon_prevstatus;
3335         float blue_alpha, blue_alpha_prevstatus;
3336         blue_alpha = blue_alpha_prevstatus = 1;
3337         switch(blueflag) {
3338                 case 1: blue_icon = "flag_blue_taken"; break;
3339                 case 2: blue_icon = "flag_blue_lost"; break;
3340                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3341                 default:
3342                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3343                                 blue_icon = "flag_blue_shielded";
3344                         else
3345                                 blue_icon = string_null;
3346                         break;
3347         }
3348         switch(blueflag_prevstatus) {
3349                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3350                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3351                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3352                 default:
3353                         if(blueflag == 3)
3354                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3355                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3356                                 blue_icon_prevstatus = "flag_blue_shielded";
3357                         else
3358                                 blue_icon_prevstatus = string_null;
3359                         break;
3360         }
3361
3362         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3363                 redflag_pos = pos;
3364                 blueflag_pos = pos + eX * mySize_y;
3365         } else {
3366                 blueflag_pos = pos;
3367                 redflag_pos = pos + eX * mySize_y;
3368         }
3369
3370         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3371         if(red_icon_prevstatus && f < 1)
3372                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3373         if(red_icon)
3374                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3375
3376         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3377         if(blue_icon_prevstatus && f < 1)
3378                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3379         if(blue_icon)
3380                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3381 }
3382
3383 // Keyhunt HUD modicon section
3384 float kh_runheretime;
3385
3386 void HUD_Mod_KH_Reset(void)
3387 {
3388         kh_runheretime = 0;
3389 }
3390
3391 void HUD_Mod_KH(vector pos, vector mySize)
3392 {
3393         mod_active = 1; // keyhunt should never hide the mod icons panel
3394         float kh_keys;
3395         float keyteam;
3396         float a, aa;
3397         vector p, pa, kh_size, kh_asize;
3398
3399         p_x = pos_x;
3400         p_y = pos_y + 0.25 * mySize_y;
3401
3402         kh_keys = getstati(STAT_KH_KEYS);
3403
3404         kh_size_x = mySize_x * 0.25;
3405         kh_size_y = 0.75 * mySize_y;
3406
3407         pa = p - eY * 0.25 * mySize_y;
3408
3409         kh_asize_x = mySize_x * 0.25;
3410         kh_asize_y = mySize_y * 0.25;
3411
3412         float i, key;
3413
3414         float keycount;
3415         keycount = 0;
3416         for(i = 0; i < 4; ++i)
3417         {
3418                 key = floor(kh_keys / pow(32, i)) & 31;
3419                 keyteam = key - 1;
3420                 if(keyteam == 30 && keycount <= 4)
3421                         keycount += 4;
3422                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3423                         keycount += 1;
3424         }
3425
3426         // this yields 8 exactly if "RUN HERE" shows
3427
3428         if(keycount == 8)
3429         {
3430                 if(!kh_runheretime)
3431                         kh_runheretime = time;
3432                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3433         }
3434         else
3435                 kh_runheretime = 0;
3436
3437         for(i = 0; i < 4; ++i)
3438         {
3439                 key = floor(kh_keys / pow(32, i)) & 31;
3440                 keyteam = key - 1;
3441                 switch(keyteam)
3442                 {
3443                         case 30: // my key
3444                                 keyteam = myteam;
3445                                 a = 1;
3446                                 aa = 1;
3447                                 break;
3448                         case -1: // no key
3449                                 a = 0;
3450                                 aa = 0;
3451                                 break;
3452                         default: // owned or dropped
3453                                 a = 0.2;
3454                                 aa = 0.5;
3455                                 break;
3456                 }
3457                 a = a * hud_fg_alpha;
3458                 aa = aa * hud_fg_alpha;
3459                 if(a > 0)
3460                 {
3461                         switch(keyteam)
3462                         {
3463                                 case COLOR_TEAM1:
3464                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3465                                         break;
3466                                 case COLOR_TEAM2:
3467                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3468                                         break;
3469                                 case COLOR_TEAM3:
3470                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3471                                         break;
3472                                 case COLOR_TEAM4:
3473                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3474                                         break;
3475                                 default:
3476                                         break;
3477                         }
3478                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3479                         {
3480                                 case 0:
3481                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3482                                         break;
3483                                 case 1:
3484                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3485                                         break;
3486                                 case 2:
3487                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3488                                         break;
3489                                 case 3:
3490                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3491                                         break;
3492                         }
3493                 }
3494                 p_x += 0.25 * mySize_x;
3495                 pa_x += 0.25 * mySize_x;
3496         }
3497 }
3498
3499 // Nexball HUD mod icon
3500 void HUD_Mod_NexBall(vector pos, vector mySize)
3501 {
3502         float stat_items, nb_pb_starttime, dt, p;
3503
3504         stat_items = getstati(STAT_ITEMS);
3505         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3506
3507         if (stat_items & IT_KEY1)
3508                 mod_active = 1;
3509         else
3510                 mod_active = 0;
3511
3512         //Manage the progress bar if any
3513         if (nb_pb_starttime > 0)
3514         {
3515                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3516                 // one period of positive triangle
3517                 p = 2 * dt / nb_pb_period;
3518                 if (p > 1)
3519                         p = 2 - p;
3520
3521                 //Draw the filling
3522                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3523         }
3524
3525         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3526
3527         if (stat_items & IT_KEY1)
3528                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3529 }
3530
3531 // Race/CTS HUD mod icons
3532 float crecordtime_prev; // last remembered crecordtime
3533 float crecordtime_change_time; // time when crecordtime last changed
3534 float srecordtime_prev; // last remembered srecordtime
3535 float srecordtime_change_time; // time when srecordtime last changed
3536
3537 float race_status_time;
3538 float race_status_prev;
3539 string race_status_name_prev;
3540 void HUD_Mod_Race(vector pos, vector mySize)
3541 {
3542         mod_active = 1; // race should never hide the mod icons panel
3543         entity me;
3544         me = playerslots[player_localentnum - 1];
3545         float t, score;
3546         float f; // yet another function has this
3547         score = me.(scores[ps_primary]);
3548
3549         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3550                 return; // no records in the actual race
3551
3552         drawfont = hud_bigfont;
3553
3554         // clientside personal record
3555         string rr;
3556         if(gametype == GAME_CTS)
3557                 rr = CTS_RECORD;
3558         else
3559                 rr = RACE_RECORD;
3560         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3561
3562         if(score && (score < t || !t)) {
3563                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3564                 if(cvar("cl_autodemo_delete_keeprecords"))
3565                 {
3566                         f = cvar("cl_autodemo_delete");
3567                         f &~= 1;
3568                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3569                 }
3570         }
3571
3572         if(t != crecordtime_prev) {
3573                 crecordtime_prev = t;
3574                 crecordtime_change_time = time;
3575         }
3576         f = time - crecordtime_change_time;
3577
3578         if (f > 1) {
3579                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3580                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3581         } else {
3582                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3583                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3584                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3585                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3586         }
3587
3588         // server record
3589         t = race_server_record;
3590         if(t != srecordtime_prev) {
3591                 srecordtime_prev = t;
3592                 srecordtime_change_time = time;
3593         }
3594         f = time - srecordtime_change_time;
3595
3596         if (f > 1) {
3597                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3598                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3599         } else {
3600                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3601                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3602                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3603                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3604         }
3605
3606         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3607                 race_status_time = time + 5;
3608                 race_status_prev = race_status;
3609                 if (race_status_name_prev)
3610                         strunzone(race_status_name_prev);
3611                 race_status_name_prev = strzone(race_status_name);
3612         }
3613
3614         pos_x += mySize_x/2;
3615         // race "awards"
3616         float a;
3617         a = bound(0, race_status_time - time, 1);
3618
3619         string s;
3620         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3621
3622         float rank;
3623         if(race_status > 0)
3624                 rank = race_CheckName(race_status_name);
3625         string rankname;
3626         rankname = race_PlaceName(rank);
3627
3628         if(race_status == 0)
3629                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3630         else if(race_status == 1) {
3631                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3632                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3633                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3634         } else if(race_status == 2) {
3635                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3636                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3637                 else
3638                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3639                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3640                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3641         } else if(race_status == 3) {
3642                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3643                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3644                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3645         }
3646
3647         if (race_status_time - time <= 0) {
3648                 race_status_prev = -1;
3649                 race_status = -1;
3650                 if(race_status_name)
3651                         strunzone(race_status_name);
3652                 race_status_name = string_null;
3653                 if(race_status_name_prev)
3654                         strunzone(race_status_name_prev);
3655                 race_status_name_prev = string_null;
3656         }
3657         drawfont = hud_font;
3658 }
3659
3660 float mod_prev; // previous state of mod_active to check for a change
3661 float mod_alpha;
3662 float mod_change; // "time" when mod_active changed
3663
3664 void HUD_ModIcons(void)
3665 {
3666         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3667                 return;
3668
3669         float id = 10;
3670         vector pos, mySize;
3671         pos = HUD_Panel_GetPos(id);
3672         mySize = HUD_Panel_GetSize(id);
3673
3674         if(mod_active != mod_prev) {
3675                 mod_change = time;
3676                 mod_prev = mod_active;
3677         }
3678
3679         if(mod_active || hud_configure)
3680                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3681         else
3682                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3683
3684         if(mod_alpha)
3685                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3686
3687         float padding;
3688         padding = HUD_Panel_GetPadding(id);
3689         if(padding)
3690         {
3691                 pos += '1 1 0' * padding;
3692                 mySize -= '2 2 0' * padding;
3693         }
3694
3695         // these MUST be ran in order to update mod_active
3696         if(gametype == GAME_KEYHUNT)
3697                 HUD_Mod_KH(pos, mySize);
3698         else if(gametype == GAME_CTF || hud_configure)
3699                 HUD_Mod_CTF(pos, mySize);
3700         else if(gametype == GAME_NEXBALL)
3701                 HUD_Mod_NexBall(pos, mySize);
3702         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3703                 HUD_Mod_Race(pos, mySize);
3704 }
3705
3706 // Draw pressed keys (#11)
3707 //
3708 void HUD_DrawPressedKeys(void)
3709 {
3710         float id = 11;
3711         vector pos, mySize;
3712         pos = HUD_Panel_GetPos(id);
3713         mySize = HUD_Panel_GetSize(id);
3714
3715         HUD_Panel_DrawBg(id, pos, mySize, 0);
3716         float padding;
3717         padding = HUD_Panel_GetPadding(id);
3718         if(padding)
3719         {
3720                 pos += '1 1 0' * padding;
3721                 mySize -= '2 2 0' * padding;
3722         }
3723
3724         float pressedkeys;
3725
3726         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3727         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3728         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3729         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3730         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3731         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3732         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3733         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3734 }
3735
3736 // Handle chat as a panel (#12)
3737 //
3738 float chat_prevtime;
3739 void HUD_Chat(void)
3740 {
3741         float id = 12;
3742         vector pos, mySize;
3743         pos = HUD_Panel_GetPos(id);
3744         mySize = HUD_Panel_GetSize(id);
3745
3746         HUD_Panel_DrawBg(id, pos, mySize, 0);
3747         float padding;
3748         padding = HUD_Panel_GetPadding(id);
3749         if(padding)
3750         {
3751                 pos += '1 1 0' * padding;
3752                 mySize -= '2 2 0' * padding;
3753         }
3754
3755         cvar_set("con_csqcpositioning", "1");
3756
3757         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3758         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3759
3760         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3761         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3762
3763         if(hud_configure)
3764         {
3765                 if(chat_prevtime != floor(time/5))
3766                 {
3767                         chat_prevtime = floor(time/5);
3768
3769                         float sound_prev;
3770                         sound_prev = cvar("con_chatsound");
3771
3772                         // disable chat bleep
3773                         cvar_set("con_chatsound", "0");
3774                         print("\x01Player^7: This is the chat area\n");
3775                         cvar_set("con_chatsound", ftos(sound_prev));
3776                 }
3777         }
3778 }
3779
3780 /*
3781 ==================
3782 Main HUD system
3783 ==================
3784 */
3785
3786 void HUD_ShowSpeed(void)
3787 {
3788         vector numsize;
3789         float pos, conversion_factor;
3790         string speed, zspeed, unit;
3791
3792         switch(cvar("cl_showspeed_unit"))
3793         {
3794                 default:
3795                 case 0:
3796                         unit = "";
3797                         conversion_factor = 1.0;
3798                         break;
3799                 case 1:
3800                         unit = " qu/s";
3801                         conversion_factor = 1.0;
3802                         break;
3803                 case 2:
3804                         unit = " m/s";
3805                         conversion_factor = 0.0254;
3806                         break;
3807                 case 3:
3808                         unit = " km/h";
3809                         conversion_factor = 0.0254 * 3.6;
3810                         break;
3811                 case 4:
3812                         unit = " mph";
3813                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3814                         break;
3815                 case 5:
3816                         unit = " knots";
3817                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3818                         break;
3819         }
3820
3821         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3822
3823         numsize_x = numsize_y = cvar("cl_showspeed_size");
3824         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3825
3826         drawfont = hud_bigfont;
3827         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3828
3829         if (cvar("cl_showspeed_z") == 1) {
3830                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3831                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3832         }
3833
3834         drawfont = hud_font;
3835 }
3836
3837 vector acc_prevspeed;
3838 float acc_prevtime;
3839 float acc_avg;
3840
3841 void HUD_ShowAcceleration(void)
3842 {
3843         float acceleration, sz, scale, alpha, f;
3844         vector pos, top, rgb;
3845         top_x = vid_conwidth/2;
3846         top_y = 0;
3847
3848         f = time - acc_prevtime;
3849         if(cvar("cl_showacceleration_z"))
3850                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3851         else
3852                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3853         acc_prevspeed = pmove_vel;
3854         acc_prevtime = time;
3855
3856         f = bound(0, f * 10, 1);
3857         acc_avg = acc_avg * (1 - f) + acceleration * f;
3858         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3859
3860         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3861
3862         sz = cvar("cl_showacceleration_size");
3863         scale = cvar("cl_showacceleration_scale");
3864         alpha = cvar("cl_showacceleration_alpha");
3865         if (cvar("cl_showacceleration_color_custom"))
3866                 rgb = stov(cvar_string("cl_showacceleration_color"));
3867         else {
3868                 rgb = '1 1 1';
3869                 if (acceleration < 0) {
3870                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3871                 } else if (acceleration > 0) {
3872                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3873                 }
3874         }
3875
3876         if (acceleration > 0)
3877                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3878         else if (acceleration < 0)
3879                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3880 }
3881
3882 void HUD_Reset (void)
3883 {
3884         // reset gametype specific icons
3885         if(gametype == GAME_KEYHUNT)
3886                 HUD_Mod_KH_Reset();
3887         else if(gametype == GAME_CTF)
3888                 HUD_Mod_CTF_Reset();
3889 }
3890
3891 void HUD_Main (void)
3892 {
3893         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3894
3895         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3896         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3897         hud_color_bg_team = cvar("hud_color_bg_team");
3898
3899         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3900         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3901
3902         hud_configure = cvar("_hud_configure");
3903
3904         // Drawing stuff
3905
3906         // HUD configure visible grid
3907         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3908         {
3909                 float i;
3910                 // x-axis
3911                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3912                 {
3913                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3914                 }
3915                 // y-axis
3916                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3917                 {
3918                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3919                 }
3920         }
3921
3922         if(cvar_string("hud_dock") != "")
3923                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3924
3925         if(HUD_Panel_CheckActive(0))
3926                 HUD_WeaponIcons();
3927         if(HUD_Panel_CheckActive(1))
3928                 HUD_Inventory();
3929         if(HUD_Panel_CheckActive(2))
3930                 HUD_Powerups();
3931         if(HUD_Panel_CheckActive(3))
3932                 HUD_HealthArmor();
3933         if(HUD_Panel_CheckActive(4))
3934                 HUD_Notify();
3935         if(HUD_Panel_CheckActive(5))
3936                 HUD_Timer();
3937         // TODO hud'ify
3938         if(HUD_Panel_CheckActive(6))
3939                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3940                         HUD_Radar();
3941         if(HUD_Panel_CheckActive(7))
3942                 HUD_Score();
3943         if(HUD_Panel_CheckActive(8))
3944                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3945                         HUD_RaceTimer();
3946         if(HUD_Panel_CheckActive(9))
3947                 HUD_VoteWindow();
3948         if(HUD_Panel_CheckActive(10))
3949                 HUD_ModIcons();
3950         // TODO hud'ify
3951         if(HUD_Panel_CheckActive(11))
3952                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3953                         HUD_DrawPressedKeys();
3954         if(HUD_Panel_CheckActive(12))
3955                 HUD_Chat();
3956         else
3957                 cvar_set("con_csqcpositioning", "0");
3958
3959         // TODO hud_'ify these
3960         if (cvar("cl_showspeed"))
3961                 HUD_ShowSpeed();
3962         if (cvar("cl_showacceleration"))
3963                 HUD_ShowAcceleration();
3964 }