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check for doubleclicks for future menu communication, just print a string for now
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/12; // 1/12 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha) * (1 - cvar("_menu_alpha"));
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
828 {
829         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
830                 return;
831
832         string bg;
833         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
834         if(bg == "")
835                 bg = cvar_string("hud_bg");
836
837         if(bg == "0" && hud_configure) {
838                 bg = "border"; // we probably want to see a background in config mode at all times...
839         }
840
841         if(bg != "0")
842         {
843                 float border;
844                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
845
846                 vector color;
847                 color = HUD_Panel_GetColor(id);
848
849                 if(alpha)
850                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
851                 else
852                         alpha = HUD_Panel_GetAlpha(id);
853
854                 if(hud_configure)
855                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
856
857                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
858         }
859 }
860
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
862 {
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
864         string pic;
865         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
866         if(vertical) {
867                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868                 if(mySize_y/mySize_x > 2)
869                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
871         } else {
872                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873                 if(mySize_x/mySize_y > 2)
874                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
876         }
877 }
878
879 vector HUD_Panel_GetProgressBarColor(string item)
880 {
881         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
882 }
883
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
886 {
887         float i;
888
889         vector myTarget;
890         myTarget = myPos;
891
892         vector targPos;
893         vector targSize;
894         vector myCenter;
895         vector targCenter;
896         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898
899         for (i = 0; i < panel_cnt; ++i) {
900                 if(i == id || !HUD_Panel_CheckActive(i))
901                         continue;
902
903                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
905
906                 if(myPos_y + mySize_y < targPos_y)
907                         continue;
908                 if(myPos_y > targPos_y + targSize_y)
909                         continue;
910
911                 if(myPos_x + mySize_x < targPos_x)
912                         continue;
913                 if(myPos_x > targPos_x + targSize_x)
914                         continue;
915
916                 // OK, there IS a collision.
917
918                 myCenter_x = myPos_x + 0.5 * mySize_x;
919                 myCenter_y = myPos_y + 0.5 * mySize_y;
920
921                 targCenter_x = targPos_x + 0.5 * targSize_x;
922                 targCenter_y = targPos_y + 0.5 * targSize_y;
923
924                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
925                 {
926                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x - mySize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
932                 {
933                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934                                 myTarget_x = targPos_x + targSize_x;
935                         else // push it upwards
936                                 myTarget_y = targPos_y - mySize_y;
937                 }
938                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
939                 {
940                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x - mySize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
946                 {
947                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948                                 myTarget_x = targPos_x + targSize_x;
949                         else // push it downwards
950                                 myTarget_y = targPos_y + targSize_y;
951                 }
952         }
953
954         return myTarget;
955 }
956
957 void HUD_Panel_SetPos(float id, vector pos)
958 {
959         vector oldPos;
960         oldPos = HUD_Panel_GetPos(id);
961
962         vector mySize;
963         mySize = HUD_Panel_GetSize(id);
964
965         if(cvar("hud_configure_checkcollisions"))
966                 pos = HUD_Panel_CheckMove(id, pos, mySize);
967
968         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
970
971         if(cvar("hud_configure_grid"))
972         {
973                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
975         }
976
977         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978                 pos_x = pos_x - vid_conwidth;
979         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980                 pos_y = pos_y - vid_conheight;
981
982         string s;
983         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
984
985         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
986 }
987
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
990 {
991         float i;
992
993         vector myTarget;
994         myTarget = mySize;
995
996         vector targPos;
997         vector targSize;
998         vector myCenter;
999         vector targCenter;
1000         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002
1003         for (i = 0; i < panel_cnt; ++i) {
1004                 if(i == id || !HUD_Panel_CheckActive(i))
1005                         continue;
1006
1007                 targPos = HUD_Panel_GetPos(i);
1008                 targSize = HUD_Panel_GetSize(i);
1009
1010                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1012
1013                 if(myPos_y + mySize_y < targPos_y)
1014                         continue;
1015                 if(myPos_y > targPos_y + targSize_y)
1016                         continue;
1017
1018                 if(myPos_x + mySize_x < targPos_x)
1019                         continue;
1020                 if(myPos_x > targPos_x + targSize_x)
1021                         continue;
1022
1023                 // OK, there IS a collision.
1024
1025                 myCenter_x = myPos_x + 0.5 * mySize_x;
1026                 myCenter_y = myPos_y + 0.5 * mySize_y;
1027
1028                 targCenter_x = targPos_x + 0.5 * targSize_x;
1029                 targCenter_y = targPos_y + 0.5 * targSize_y;
1030
1031                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1032                 {
1033                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034                                 myTarget_x = targPos_x - myPos_x;
1035                         else // push it upwards
1036                                 myTarget_y = targPos_y - myPos_y;
1037                 }
1038                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1039                 {
1040                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041                                 myTarget_x = targPos_x + targSize_x;
1042                         else // push it upwards
1043                                 myTarget_y = targPos_y - myPos_y;
1044                 }
1045                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1046                 {
1047                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048                                 myTarget_x = targPos_x - myPos_x;
1049                         else // push it downwards
1050                                 myTarget_y = targPos_y + targSize_y;
1051                 }
1052                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1053                 {
1054                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055                                 myTarget_x = targPos_x + targSize_x;
1056                         else // push it downwards
1057                                 myTarget_y = targPos_y + targSize_y;
1058                 }
1059         }
1060
1061         return myTarget;
1062 }
1063
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1065 {
1066         vector mySize, myPos;
1067         vector oldPos;
1068
1069         if(resizeCorner == 1) {
1070                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072         } else if(resizeCorner == 2) {          
1073                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075         } else if(resizeCorner == 3) {
1076                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078         } else { // resizeCorner == 4
1079                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1081         }
1082
1083         // minimum panel size cap
1084         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085         mySize_y = max(0.025 * vid_conheight, mySize_y);
1086
1087         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1088         {
1089                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1091         }
1092
1093         // cap against panel's own limits
1094         vector minSize;
1095         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1096
1097         mySize_x = max(minSize_x * mySize_y, mySize_x);
1098         mySize_y = max(minSize_y * mySize_x, mySize_y);
1099
1100         // collision testing|
1101         // -----------------+
1102
1103         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         // left/top screen edges
1119         mySize_x = min(myPos_x + mySize_x, mySize_x);
1120         mySize_y = min(myPos_y + mySize_y, mySize_y);
1121
1122         // bottom/right screen edges
1123         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1124         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1125
1126         if(cvar("hud_configure_checkcollisions")) {
1127                 oldPos = myPos;
1128                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1131         }
1132
1133         if(cvar("hud_configure_grid"))
1134         {
1135                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1137         }
1138
1139         // do another pos check, as size might have changed by now
1140         if(resizeCorner == 1) {
1141                 myPos_x = resizeorigin_x - mySize_x;
1142                 myPos_y = resizeorigin_y - mySize_y;
1143         } else if(resizeCorner == 2) {
1144                 myPos_x = resizeorigin_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 3) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y;
1149         } else { // resizeCorner == 4
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y;
1152         }
1153
1154         string s;
1155         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1157
1158         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1160 }
1161
1162 float mouseClicked;
1163 float prevMouseClicked; // previous state
1164 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1165 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1166 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1167 {
1168         if(!hud_configure)
1169                 return false;
1170
1171         // allow console bind to work
1172         string con_keys;
1173         float keys;
1174         con_keys = findkeysforcommand("toggleconsole");
1175         keys = tokenize(con_keys);
1176
1177         float hit_con_bind, i;
1178         for (i = 0; i < keys; ++i)
1179         {
1180                 if(nPrimary == stof(argv(i)))
1181                         hit_con_bind = 1;
1182         }
1183
1184         prevMouseClicked = mouseClicked;
1185         if(nPrimary == K_MOUSE1)
1186         {
1187                 if(bInputType == 0) { // key pressed
1188                         mouseClicked = 1;
1189                         return true;
1190                 }
1191                 else if(bInputType == 1) {// key released
1192                         mouseClicked = 0;
1193                         return true;
1194                 }
1195         }
1196         else if(nPrimary == K_ESCAPE)
1197         {
1198                 localcmd("menu_showhudexit\n");
1199         }
1200
1201         else if(hit_con_bind)
1202                 return false;
1203
1204         return true; // Suppress ALL other input
1205 }
1206
1207 void HUD_Panel_Mouse()
1208 {
1209         if(mouseClicked == 0) {
1210                 highlightedPanel = -1;
1211                 highlightedAction = 0;
1212         }
1213
1214         mousepos = mousepos + getmousepos();
1215
1216         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1217         mousepos_y = bound(0, mousepos_y, vid_conheight);
1218
1219         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1220
1221         if(mouseClicked)
1222         {
1223                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos)
1224                 {
1225                         mouseClicked = 0; // to prevent spam, I guess.
1226                         print("Doubleclick!\n");
1227                         return;
1228                 }
1229
1230                 float i, border;
1231                 vector panelPos;
1232                 vector panelSize;
1233
1234                 for(i = 0; i <= panel_cnt; ++i)
1235                 {
1236                         panelPos = HUD_Panel_GetPos(i);
1237                         panelSize = HUD_Panel_GetSize(i);
1238                         border = HUD_Panel_GetBorder(i);
1239                         if(prevMouseClicked == 0) {
1240                                 prevMouseClickedTime = time;
1241                                 prevMouseClickedPos = mousepos;
1242
1243                                 // move
1244                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1245                                 {
1246                                         highlightedPanel = i;
1247                                         highlightedAction = 1;
1248                                 }
1249                                 // resize from topleft border
1250                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1251                                 {
1252                                         highlightedPanel = i;
1253                                         highlightedAction = 2;
1254                                         resizeCorner = 1;
1255                                 }
1256                                 // resize from topright border
1257                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1258                                 {
1259                                         highlightedPanel = i;
1260                                         highlightedAction = 2;
1261                                         resizeCorner = 2;
1262                                 }
1263                                 // resize from bottomleft border
1264                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1265                                 {
1266                                         highlightedPanel = i;
1267                                         highlightedAction = 2;
1268                                         resizeCorner = 3;
1269                                 }
1270                                 // resize from bottomright border
1271                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1272                                 {
1273                                         highlightedPanel = i;
1274                                         highlightedAction = 2;
1275                                         resizeCorner = 4;
1276                                 }
1277                         }
1278
1279                         if(highlightedPanel == i)
1280                         {
1281                                 if(prevMouseClicked == 0)
1282                                 {
1283                                         if(highlightedAction == 1)
1284                                                 panel_click_distance = mousepos - panelPos;
1285                                         else if(highlightedAction == 2)
1286                                         {
1287                                                 if(resizeCorner == 1) {
1288                                                         panel_click_distance = mousepos - panelPos;
1289                                                         panel_click_resizeorigin = panelPos + panelSize;
1290                                                 } else if(resizeCorner == 2) {
1291                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1292                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1293                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1294                                                 } else if(resizeCorner == 3) {
1295                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1296                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1297                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1298                                                 } else if(resizeCorner == 4) {
1299                                                         panel_click_distance = panelSize - mousepos + panelPos;
1300                                                         panel_click_resizeorigin = panelPos;
1301                                                 }
1302                                         }       
1303                                 }
1304
1305                                 if(highlightedAction == 1)
1306                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1307                                 else if(highlightedAction == 2)
1308                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1309                         }
1310                 }
1311         }
1312         prevMouseClicked = mouseClicked;
1313 }
1314
1315 // Weapon icons (#0)
1316 //
1317 float weaponspace[10];
1318 void HUD_WeaponIcons_Clear()
1319 {
1320         float idx;
1321         for(idx = 0; idx < 10; ++idx)
1322                 weaponspace[idx] = 0;
1323 }
1324
1325 entity weaponorder[WEP_MAXCOUNT];
1326
1327 void weaponorder_swap(float i, float j, entity pass)
1328 {
1329         entity h;
1330         h = weaponorder[i];
1331         weaponorder[i] = weaponorder[j];
1332         weaponorder[j] = h;
1333 }
1334
1335 float weaponorder_cmp(float i, float j, entity pass)
1336 {
1337         float d;
1338         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1339         if(d)
1340                 return d;
1341         d = weaponorder[i].weapon - weaponorder[j].weapon;
1342         return d;
1343 }
1344
1345 void HUD_WeaponIcons()
1346 {
1347         float id = 0;
1348         float alpha, stat_weapons; // "constants"
1349         vector pos, mySize, accuracy_color;
1350         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1351
1352         pos = HUD_Panel_GetPos(id);
1353         mySize = HUD_Panel_GetSize(id);
1354
1355         stat_weapons = getstati(STAT_WEAPONS);
1356         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1357         {
1358                 self = get_weaponinfo(i);
1359                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1360                 {
1361                         weaponorder[weapon_cnt] = self;
1362                         ++weapon_cnt;
1363                 }
1364         }
1365         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1366
1367         HUD_Panel_DrawBg(id, pos, mySize, 0);
1368         float padding;
1369         padding = HUD_Panel_GetPadding(id);
1370         if(padding)
1371         {
1372                 pos += '1 1 0' * padding;
1373                 mySize -= '2 2 0' * padding;
1374         }
1375
1376         // hits
1377         weapon_stats = getstati(STAT_DAMAGE_HITS);
1378         weapon_number = weapon_stats & 63;
1379         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1380         // fired
1381         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1382         weapon_number = weapon_stats & 63;
1383         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1384
1385         if(cvar_or("hud_weaponicons_fade", 1))
1386         {
1387                 fade = 3.2 - 2 * (time - weapontime);
1388                 fade = bound(0.7, fade, 1);
1389         }
1390         else
1391                 fade = 1;
1392
1393         HUD_WeaponIcons_Clear();
1394
1395         float rows, columns;
1396         rows = mySize_y/mySize_x;
1397         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1398         //                               ^^^ weapon icon aspect goes here
1399
1400         columns = ceil(WEP_COUNT/rows);
1401         float row, column;
1402         for(i = 0; i < weapon_cnt; ++i)
1403         {
1404                 self = weaponorder[i];
1405                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1406                 {
1407                         weapid = self.impulse;
1408
1409                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1410
1411                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1412                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1413
1414                         // draw background behind currently selected weapon
1415                         if(self.weapon == activeweapon)
1416                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1417
1418                         // draw the weapon accuracy on the HUD
1419                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1420                         {
1421                                 if(weapon_damage)
1422                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1423
1424                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1425                                 if(weapon_damage)
1426                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1427                         }
1428
1429                         // draw the weapon icon
1430                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1431
1432                         if(cvar_or("hud_weaponicons_number", 1))
1433                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1434                 }
1435
1436                 ++row;
1437                 if(row >= rows)
1438                 {
1439                         row = 0;
1440                         ++column;
1441                 }
1442         }
1443
1444 }
1445
1446 // Inventory (#1)
1447 //
1448 float GetAmmoStat(float i)
1449 {
1450         switch(i)
1451         {
1452                 case 0: return STAT_SHELLS;
1453                 case 1: return STAT_NAILS;
1454                 case 2: return STAT_ROCKETS;
1455                 case 3: return STAT_CELLS;
1456                 case 4: return STAT_FUEL;
1457                 default: return -1;
1458         }
1459 }
1460
1461 float GetAmmoItemCode(float i)
1462 {
1463         switch(i)
1464         {
1465                 case 0: return IT_SHELLS;
1466                 case 1: return IT_NAILS;
1467                 case 2: return IT_ROCKETS;
1468                 case 3: return IT_CELLS;
1469                 case 4: return IT_FUEL;
1470                 default: return -1;
1471         }
1472 }
1473
1474 string GetAmmoPicture(float i)
1475 {
1476         switch(i)
1477         {
1478                 case 0: return "ammo_shells";
1479                 case 1: return "ammo_bullets";
1480                 case 2: return "ammo_rockets";
1481                 case 3: return "ammo_cells";
1482                 case 4: return "ammo_fuel";
1483                 default: return "";
1484         }
1485 }
1486
1487 void HUD_Inventory()
1488 {
1489         float id = 1;
1490         float i;
1491         float stat_items;
1492
1493         vector pos, mySize, mysize, mypos;
1494         pos = HUD_Panel_GetPos(id);
1495         mySize = HUD_Panel_GetSize(id);
1496
1497         HUD_Panel_DrawBg(id, pos, mySize, 0);
1498         float padding;
1499         padding = HUD_Panel_GetPadding(id);
1500         if(padding)
1501         {
1502                 pos += '1 1 0' * padding;
1503                 mySize -= '2 2 0' * padding;
1504         }
1505
1506         // ammo
1507         stat_items = getstati(STAT_ITEMS);
1508         for (i = 0; i < 4; ++i) {
1509                 float a;
1510                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1511                 if(hud_configure)
1512                         a = 100;
1513
1514                 if(cvar("hud_inventory_onlycurrent")) {
1515                         if(hud_configure)
1516                                 i = 2;
1517                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1518                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1519                                 if(a < 10)
1520                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1521                                 else
1522                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1523                         }
1524                         if(hud_configure)
1525                                 break;
1526                 } else {
1527                         if (a > 0) {
1528                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1529                                         switch (i) {
1530                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1531                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1532                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1533                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1534                                         }
1535                                         mysize_x = 0.25 * mySize_x;
1536                                         mysize_y = mySize_y;
1537                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1538                                         switch (i) {
1539                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1540                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1541                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1542                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1543                                         }
1544                                         mysize_x = 0.5 * mySize_x;
1545                                         mysize_y = 0.5 * mySize_y;
1546                                 } else { // arrange vertically
1547                                         switch (i) {
1548                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1549                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1550                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1551                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1552                                         }
1553                                         mysize_x = mySize_x;
1554                                         mysize_y = 0.25 * mySize_y;
1555                                 }
1556
1557                                 if (stat_items & GetAmmoItemCode(i))
1558                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1559                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1560                                 if (a < 10) {
1561                                         if(stat_items & GetAmmoItemCode(i))
1562                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1563                                         else
1564                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1565                                 } else {
1566                                         if(stat_items & GetAmmoItemCode(i))
1567                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1568                                         else
1569                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1570                                 }
1571                         }
1572                 }
1573         }
1574 }
1575
1576
1577 // Powerups (#2)
1578 //
1579 void HUD_Powerups() {
1580         float id = 2;
1581         float stat_items;
1582         stat_items = getstati(STAT_ITEMS);
1583
1584         if(!hud_configure)
1585         {
1586                 if not(stat_items & IT_STRENGTH)
1587                         if not(stat_items & IT_INVINCIBLE)
1588                                 return;
1589
1590                 if (getstati(STAT_HEALTH) <= 0)
1591                         return;
1592         }
1593
1594         vector pos, mySize;
1595         pos = HUD_Panel_GetPos(id);
1596         mySize = HUD_Panel_GetSize(id);
1597
1598         HUD_Panel_DrawBg(id, pos, mySize, 0);
1599         float padding;
1600         padding = HUD_Panel_GetPadding(id);
1601         if(padding)
1602         {
1603                 pos += '1 1 0' * padding;
1604                 mySize -= '2 2 0' * padding;
1605         }
1606
1607         float strength_time, shield_time;
1608
1609         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1610         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1611
1612         if(hud_configure)
1613         {
1614                 strength_time = 15;
1615                 shield_time = 27;
1616         }
1617
1618         float len;
1619
1620         vector barpos, barsize;
1621         vector picpos;
1622         vector numpos;
1623
1624         string leftname, rightname;
1625         float leftcnt, rightcnt;
1626         float leftexact, rightexact;
1627         float leftalpha, rightalpha;
1628         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1629                 leftname = "strength";
1630                 leftcnt = ceil(strength_time);
1631                 leftexact = strength_time;
1632
1633                 rightname = "shield";
1634                 rightcnt = ceil(shield_time);
1635                 rightexact = shield_time;
1636         } else {
1637                 leftname = "shield";
1638                 leftcnt = ceil(shield_time);
1639                 leftexact = shield_time;
1640
1641                 rightname = "strength";
1642                 rightcnt = ceil(strength_time);
1643                 rightexact = strength_time;
1644         }
1645         leftalpha = bound(0, leftexact, 1);
1646         rightalpha = bound(0, rightexact, 1);
1647
1648         if (mySize_x/mySize_y > 4)
1649         {
1650                 if(leftcnt)
1651                 {
1652                         len = strlen(ftos(leftcnt));
1653
1654                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1655                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1656                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1657                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1658                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1659                         } else {
1660                                 barpos = pos;
1661                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1662                                 picpos = pos;
1663                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1664                         }
1665
1666                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1667                         if(leftcnt <= 5)
1668                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1669                         else
1670                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1671                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1672                 }
1673
1674                 if(rightcnt)
1675                 {
1676                         len = strlen(ftos(rightcnt));
1677
1678                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1679                                 barpos = pos + eX * 0.5 * mySize_x;
1680                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1681                                 picpos = pos + eX * 0.5 * mySize_x;
1682                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1683                         } else {
1684                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1685                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1686                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1687                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1688                         }
1689
1690                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1691                         if(rightcnt <= 5)
1692                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1693                         else
1694                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1695                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1696                 }
1697         }
1698         else if (mySize_x/mySize_y > 1.5)
1699         {
1700                 if(leftcnt)
1701                 {
1702                         len = strlen(ftos(leftcnt));
1703
1704                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1705                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1706                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1707                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1708                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1709                         } else {
1710                                 barpos = pos;
1711                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1712                                 picpos = pos;
1713                                 numpos = picpos + eX * 0.5 * mySize_y;
1714                         }
1715
1716                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1717                         if(leftcnt <= 5)
1718                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1719                         else
1720                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1721                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1722                 }
1723
1724                 if(rightcnt)
1725                 {
1726                         len = strlen(ftos(rightcnt));
1727
1728                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1729                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1730                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1731                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1732                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1733                         } else {
1734                                 barpos = pos + eY * 0.5 * mySize_y;
1735                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1736                                 picpos = pos + eY * 0.5 * mySize_y;
1737                                 numpos = picpos + eX * 0.5 * mySize_y;
1738                         }
1739
1740                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1741                         if(rightcnt <= 5)
1742                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1743                         else
1744                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1745                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1746                 }
1747         }
1748         else
1749         {
1750                 if(leftcnt)
1751                 {
1752                         len = strlen(ftos(leftcnt));
1753
1754                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1755                                 barpos = pos;
1756                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1757                                 picpos = pos + eX * 0.05 * mySize_x;
1758                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1759                         } else {
1760                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1761                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1762                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1763                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1764                         }
1765
1766                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1767                         if(leftcnt <= 5)
1768                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1769                         else
1770                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1771                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1772                 }
1773
1774                 if(rightcnt)
1775                 {
1776                         len = strlen(ftos(rightcnt));
1777
1778                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1779                                 barpos = pos + eX * 0.5 * mySize_x;
1780                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1781                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1782                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1783                         } else {
1784                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1785                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1786                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1787                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1788                         }
1789
1790                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1791                         if(rightcnt <= 5)
1792                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1793                         else
1794                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1795                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1796                 }
1797         }
1798 }
1799
1800 // Health/armor (#3)
1801 //
1802 void HUD_HealthArmor(void)
1803 {
1804         float id = 3;
1805         vector pos, mySize;
1806         pos = HUD_Panel_GetPos(id);
1807         mySize = HUD_Panel_GetSize(id);
1808
1809         HUD_Panel_DrawBg(id, pos, mySize, 0);
1810         float padding;
1811         padding = HUD_Panel_GetPadding(id);
1812         if(padding)
1813         {
1814                 pos += '1 1 0' * padding;
1815                 mySize -= '2 2 0' * padding;
1816         }
1817
1818         float armor, health;
1819         armor = getstati(STAT_ARMOR);
1820         health = getstati(STAT_HEALTH);
1821
1822         float fuel;
1823         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1824
1825         if(hud_configure)
1826         {
1827                 armor = 150;
1828                 health = 100;
1829                 fuel = 70;
1830         }
1831
1832         if(health <= 0)
1833                 return;
1834
1835         float len;
1836
1837         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1838         {
1839                 vector v;
1840                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1841
1842                 float x;
1843                 x = floor(v_x + 1);
1844
1845                 if(v_z) // NOT fully armored
1846                 {
1847                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1848                         if(armor)
1849                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1850                 }
1851                 else
1852                 {
1853                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1854                         if(armor)
1855                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1856                 }
1857                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1858         }
1859
1860         else
1861         {
1862                 vector barpos, barsize;
1863                 vector picpos;
1864                 vector numpos;
1865
1866                 string leftname, rightname;
1867                 float leftcnt, rightcnt;
1868                 float leftactive, rightactive;
1869                 float leftalpha, rightalpha;
1870                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1871                         leftname = "armor";
1872                         leftcnt = armor;
1873                         if(leftcnt)
1874                                 leftactive = 1;
1875                         leftalpha = min((armor+10)/55, 1);
1876
1877                         rightname = "health";
1878                         rightcnt = health;
1879                         rightactive = 1;
1880                         rightalpha = 1;
1881                 } else {
1882                         leftname = "health";
1883                         leftcnt = health;
1884                         leftactive = 1;
1885                         leftalpha = 1;
1886
1887                         rightname = "armor";
1888                         rightcnt = armor;
1889                         if(rightcnt)
1890                                 rightactive = 1;
1891                         rightalpha = min((armor+10)/55, 1);
1892                 }
1893
1894                 if (mySize_x/mySize_y > 5)
1895                 {
1896                         if(leftactive)
1897                         {
1898                                 len = strlen(ftos(leftcnt));
1899
1900                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1901                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1902                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1903                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1904                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1905                                 } else {
1906                                         barpos = pos;
1907                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1908                                         picpos = pos;
1909                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1910                                 }
1911
1912                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1913                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1914                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1915                         }
1916
1917                         if(rightactive)
1918                         {
1919                                 len = strlen(ftos(rightcnt));
1920
1921                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1922                                         barpos = pos + eX * 0.5 * mySize_x;
1923                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1924                                         picpos = pos + eX * 0.5 * mySize_x;
1925                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1926                                 } else {
1927                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1928                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1929                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1930                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1931                                 }
1932
1933                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1934                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1935                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1936                         }
1937
1938                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1939                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1940                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1941                         } else {
1942                                 barpos = pos;
1943                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1944                         }
1945                         if(fuel)
1946                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1947                 }
1948                 else if (mySize_x/mySize_y > 2)
1949                 {
1950                         if(leftactive)
1951                         {
1952                                 len = strlen(ftos(leftcnt));
1953
1954                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1955                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1956                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1957                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1958                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1959                                 } else {
1960                                         barpos = pos;
1961                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1962                                         picpos = pos;
1963                                         numpos = picpos + eX * 0.5 * mySize_y;
1964                                 }
1965
1966                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1967                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1968                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1969                         }
1970
1971                         if(rightactive)
1972                         {
1973                                 len = strlen(ftos(rightcnt));
1974
1975                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1976                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1977                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1978                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1979                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1980                                 } else {
1981                                         barpos = pos + eY * 0.5 * mySize_y;
1982                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1983                                         picpos = pos + eY * 0.5 * mySize_y;
1984                                         numpos = picpos + eX * 0.5 * mySize_y;
1985                                 }
1986
1987                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1988                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1989                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1990                         }
1991
1992                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1993                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1994                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1995                         } else {
1996                                 barpos = pos;
1997                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1998                         }
1999                         if(fuel)
2000                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2001                 }
2002                 else
2003                 {
2004                         if(leftactive)
2005                         {
2006                                 len = strlen(ftos(leftcnt));
2007
2008                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2009                                         barpos = pos;
2010                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2011                                         picpos = pos + eX * 0.05 * mySize_x;
2012                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2013                                 } else {
2014                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2015                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2016                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2017                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2018                                 }
2019
2020                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2021                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2022                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2023                         }
2024
2025                         if(rightactive)
2026                         {
2027                                 len = strlen(ftos(rightcnt));
2028
2029                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2030                                         barpos = pos + eX * 0.5 * mySize_x;
2031                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2032                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2033                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2034                                 } else {
2035                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2036                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2037                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2038                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2039                                 }
2040
2041                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2042                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2043                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2044                         }
2045
2046                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2047                                 barpos = pos;
2048                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2049                         } else {
2050                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2051                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2052                         }
2053                         if(fuel)
2054                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2055                 }
2056         }
2057 }
2058
2059 // ___TODO___ !!!
2060 // Notification area (#4)
2061 //
2062
2063 string Weapon_SuicideMessage(float deathtype)
2064 {
2065         w_deathtype = deathtype;
2066         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2067         return w_deathtypestring;
2068 }
2069
2070 string Weapon_KillMessage(float deathtype)
2071 {
2072         w_deathtype = deathtype;
2073         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2074         return w_deathtypestring;
2075 }
2076
2077 float killnotify_times[10];
2078 float killnotify_deathtype[10];
2079 string killnotify_attackers[10];
2080 string killnotify_victims[10];
2081 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2082 {
2083         float i;
2084         for (i = 9; i > 0; --i) {
2085                 killnotify_times[i] = killnotify_times[i-1];
2086                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2087                 if(killnotify_attackers[i])
2088                         strunzone(killnotify_attackers[i]);
2089                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2090                 if(killnotify_victims[i])
2091                         strunzone(killnotify_victims[i]);
2092                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2093         }
2094         killnotify_times[0] = time;
2095         killnotify_deathtype[0] = wpn;
2096         if(killnotify_attackers[0])
2097                 strunzone(killnotify_attackers[0]);
2098         killnotify_attackers[0] = strzone(attacker);
2099         if(killnotify_victims[0])
2100                 strunzone(killnotify_victims[0]);
2101         killnotify_victims[0] = strzone(victim);
2102 }
2103
2104 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2105 {
2106         float w;
2107         if(msg == MSG_SUICIDE) {
2108                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2109
2110                 // TODO: cl_gentle
2111                 w = DEATH_WEAPONOF(type);
2112                 if(WEP_VALID(w)) {
2113                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2114                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2115                 }
2116                 else if (type == DEATH_KILL)
2117                         print ("^1",s1, "^1 couldn't take it anymore\n");
2118                 else if (type == DEATH_ROT)
2119                         print ("^1",s1, "^1 died\n");
2120                 else if (type == DEATH_NOAMMO)
2121                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2122                 else if (type == DEATH_CAMP)
2123                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2124                 else if (type == DEATH_MIRRORDAMAGE)
2125                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2126                 else if (type == DEATH_CHEAT)
2127                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2128                 else if (type == DEATH_FIRE)
2129                         print ("^1",s1, "^1 burned to death\n");
2130                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2131                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2132                 if (stof(s2) > 2) // killcount > 2
2133                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2134         } else if(msg == MSG_KILL) {
2135                 w = DEATH_WEAPONOF(type);
2136                 if(WEP_VALID(w)) {
2137                         HUD_KillNotify_Push(s2, s1, w);
2138                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2139                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2140                 }
2141                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2142                                 if(cvar("cl_gentle")) {
2143                                         print ("^1", s1, "^1 took action against a team mate\n");
2144                                 } else {
2145                                         print ("^1", s1, "^1 mows down a team mate\n");
2146                                 }
2147                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2148                                         if(cvar("cl_gentle"))
2149                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2150                                         else
2151                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2152                                 }
2153                                 else if (stof(s2) > 2) {
2154                                         if(cvar("cl_gentle"))
2155                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2156                                         else
2157                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2158                                 }
2159                 }
2160                 else if(type == KILL_FIRST_BLOOD)
2161                         print("^1",s1, "^1 drew first blood", "\n");
2162                 else if (type == DEATH_TELEFRAG)
2163                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2164                 else if (type == DEATH_DROWN) {
2165                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2166                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2167                 }
2168                 else if (type == DEATH_SLIME) {
2169                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2170                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2171                 }
2172                 else if (type == DEATH_LAVA) {
2173                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2174                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2175                 }
2176                 else if (type == DEATH_FALL) {
2177                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2178                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2179                 }
2180                 else if (type == DEATH_SHOOTING_STAR) {
2181                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2182                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2183                 }
2184                 else if (type == DEATH_SWAMP) {
2185                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2186                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2187                 }
2188                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2189                 {
2190                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2191                         // p ?!?! :o
2192                         //if(p < 0)
2193                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2194                         //else
2195                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2196                 }
2197                 else if(type == DEATH_SBCRUSH)
2198                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2199                 else if(type == DEATH_SBMINIGUN)
2200                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2201                 else if(type == DEATH_SBROCKET)
2202                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2203                 else if(type == DEATH_SBBLOWUP)
2204                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2205
2206                 else if(type == DEATH_WAKIGUN)
2207                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2208                 else if(type == DEATH_WAKIROCKET)
2209                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2210                 else if(type == DEATH_WAKIBLOWUP)
2211                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2212
2213                 else if(type == DEATH_TURRET)
2214                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2215                 else if(type == DEATH_TOUCHEXPLODE)
2216                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2217                 else if(type == DEATH_CHEAT)
2218                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2219                 else if (type == DEATH_FIRE)
2220                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2221                 else if (type == DEATH_CUSTOM)
2222                         print ("^1",s1, "^1 ", s2, "\n");
2223                 else
2224                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2225         } else if(msg == MSG_SPREE) {
2226                 if(type == KILL_END_SPREE) {
2227                         if(cvar("cl_gentle"))
2228                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2229                         else
2230                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2231                 } else if(type == KILL_SPREE) {
2232                         if(cvar("cl_gentle"))
2233                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2234                         else
2235                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2236                 } else if(type == KILL_SPREE_3) {
2237                         if(cvar("cl_gentle"))
2238                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2239                         else
2240                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2241                 } else if(type == KILL_SPREE_5) {
2242                         if(cvar("cl_gentle"))
2243                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2244                         else
2245                                 print (s1,"^7 unleashes ^1RAGE\n");
2246                 } else if(type == KILL_SPREE_10) {
2247                         if(cvar("cl_gentle"))
2248                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2249                         else
2250                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2251                 } else if(type == KILL_SPREE_15) {
2252                         if(cvar("cl_gentle"))
2253                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2254                         else
2255                                 print (s1,"^7 executes ^1MAYHEM!\n");
2256                 } else if(type == KILL_SPREE_20) {
2257                         if(cvar("cl_gentle"))
2258                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2259                         else
2260                                 print (s1,"^7 is a ^1BERSERKER!\n");
2261                 } else if(type == KILL_SPREE_25) {
2262                         if(cvar("cl_gentle"))
2263                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2264                         else
2265                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2266                 } else if(type == KILL_SPREE_30) {
2267                         if(cvar("cl_gentle"))
2268                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2269                         else
2270                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2271                 }
2272         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2273                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2274                 if (type == DEATH_DROWN) {
2275                         if(cvar("cl_gentle"))
2276                                 print ("^1",s1, "^1 was in the water for too long\n");
2277                         else
2278                                 print ("^1",s1, "^1 drowned\n");
2279                 }
2280                 else if (type == DEATH_SLIME)
2281                         print ("^1",s1, "^1 was slimed\n");
2282                 else if (type == DEATH_LAVA) {
2283                         if(cvar("cl_gentle"))
2284                                 print ("^1",s1, "^1 found a hot place\n");
2285                         else
2286                                 print ("^1",s1, "^1 turned into hot slag\n");
2287                 }
2288                 else if (type == DEATH_FALL) {
2289                         if(cvar("cl_gentle"))
2290                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2291                         else
2292                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2293                 }
2294                 else if (type == DEATH_SHOOTING_STAR)
2295                         print ("^1",s1, "^1 became a shooting star\n");
2296                 else if (type == DEATH_SWAMP) {
2297                         if(cvar("cl_gentle"))
2298                                 print ("^1",s1, "^1 discovered a swamp\n");
2299                         else
2300                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2301                 }
2302                 else if(type == DEATH_TURRET)
2303                         print ("^1",s1, "^1 was mowed down by a turret \n");
2304                 else if (type == DEATH_CUSTOM)
2305                         print ("^1",s1, "^1 ", s2, "\n");
2306                 else if(type == DEATH_TOUCHEXPLODE)
2307                         print ("^1",s1, "^1 died in an accident\n");
2308                 else if(type == DEATH_CHEAT)
2309                         print ("^1",s1, "^1 was unfairly eliminated\n");
2310                 else if(type == DEATH_FIRE) {
2311                         if(cvar("cl_gentle"))
2312                                 print ("^1",s1, "^1 felt a little hot\n");
2313                         else
2314                                 print ("^1",s1, "^1 burnt to death\n");
2315                 }
2316                 else {
2317                         if(cvar("cl_gentle"))
2318                                 print ("^1",s1, "^1 needs a restart\n");
2319                         else
2320                                 print ("^1",s1, "^1 died\n");
2321                 }
2322         } else if(msg == MSG_KILL_ACTION_SPREE) {
2323                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2324                 if(cvar("cl_gentle"))
2325                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2326                 else
2327                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2328         } else if(msg == MSG_INFO) {
2329                 if(type == INFO_GOTFLAG) {
2330                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2331                         print(s1, "^7 got the ", s2, "\n");
2332                 } else if(type == INFO_LOSTFLAG) {
2333                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2334                         print(s1, "^7 lost the ", s2, "\n");
2335                 } else if(type == INFO_PICKUPFLAG) {
2336                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2337                         print(s1, "^7 picked up the ", s2, "\n");
2338                 } else if(type == INFO_RETURNFLAG) {
2339                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2340                         print(s1, "^7 returned the ", s2, "\n");
2341                 }
2342         }
2343
2344 }
2345
2346 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2347
2348 void HUD_Centerprint(string s1, float type, float msg)
2349 {
2350         if(msg == MSG_SUICIDE) {
2351                 if (type == DEATH_TEAMCHANGE) {
2352                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2353                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2354                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2355                 } else if (type == DEATH_CAMP) {
2356                         if(cvar("cl_gentle"))
2357                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2358                         else
2359                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2360                 } else if (type == DEATH_NOAMMO) {
2361                         if(cvar("cl_gentle"))
2362                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2363                         else
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2365                 } else if (type == DEATH_ROT) {
2366                         if(cvar("cl_gentle"))
2367                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2368                         else
2369                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2370                 } else if (type == DEATH_MIRRORDAMAGE) {
2371                         if(cvar("cl_gentle"))
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2373                         else
2374                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2375                 } else if (type == DEATH_QUIET) {
2376                         // do nothing
2377                 } else if (type == DEATH_KILL) {
2378                         if(cvar("cl_gentle"))
2379                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2380                         else
2381                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2382                 }
2383         } else if(msg == MSG_KILL) {
2384                 if (type == KILL_TEAM) {
2385                         if(cvar("cl_gentle")) {
2386                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2387                         } else {
2388                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2389                         }
2390                 } else if (type == KILL_FIRST_BLOOD) {
2391                         if(cvar("cl_gentle")) {
2392                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2393                         } else {
2394                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2395                         }
2396                 } else if (type == KILL_FIRST_VICTIM) {
2397                         if(cvar("cl_gentle")) {
2398                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2399                         } else {
2400                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2401                         }
2402                 } else if (type == KILL_TYPEFRAG) {
2403                         if(cvar("cl_gentle")) {
2404                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2405                         } else {
2406                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2407                         }
2408                 } else if (type == KILL_TYPEFRAGGED) {
2409                         if(cvar("cl_gentle")) {
2410                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2411                         } else {
2412                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2413                         }
2414                 } else if (type == KILL_FRAG) {
2415                         if(cvar("cl_gentle")) {
2416                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2417                         } else {
2418                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2419                         }
2420                 } else if (type == KILL_FRAGGED) {
2421                         if(cvar("cl_gentle")) {
2422                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2423                         } else {
2424                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2425                         }
2426                 }
2427         } else if(msg == MSG_KILL_ACTION) {
2428                 // TODO: invent more centerprints here?
2429                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2430         }
2431 }
2432
2433 void HUD_Notify (void)
2434 {
2435         float id = 4;
2436         vector pos, mySize;
2437         pos = HUD_Panel_GetPos(id);
2438         mySize = HUD_Panel_GetSize(id);
2439
2440         HUD_Panel_DrawBg(id, pos, mySize, 0);
2441         float padding;
2442         padding = HUD_Panel_GetPadding(id);
2443         if(padding)
2444         {
2445                 pos += '1 1 0' * padding;
2446                 mySize -= '2 2 0' * padding;
2447         }
2448
2449         float entries, height;
2450         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2451         height = mySize_y/entries;
2452         
2453         vector fontsize;
2454         fontsize = '0.5 0.5 0' * height;
2455
2456         float a;
2457         float when;
2458         when = cvar("hud_notify_time");
2459         float fadetime;
2460         fadetime = cvar("hud_notify_fadetime");
2461
2462         string s;
2463
2464         vector pos_attacker, pos_victim;
2465         vector weap_pos;
2466         float width_attacker, width_victim;
2467         string attacker, victim;
2468
2469         float i, j;
2470         for(j = 0; j < entries; ++j)
2471         {
2472                 if(cvar("hud_notify_flip"))
2473                         i = j;
2474                 else // rather nasty hack for ordering items from the bottom up
2475                         i = entries - j - 1;
2476
2477                 if(fadetime)
2478                 {
2479                         if(killnotify_times[j] + when > time)
2480                                 a = 1;
2481                         else
2482                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2483                 }
2484                 else
2485                 {
2486                         if(killnotify_times[j] + when > time)
2487                                 a = 1;
2488                         else
2489                                 a = 0;
2490                 }
2491
2492                 // TODO: maybe print in team colors?
2493                 // TODO: maybe this could be cleaned up somehow...
2494                 //
2495                 // X [did action to] Y
2496                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2497                 {
2498                         if(hud_configure)
2499                         {
2500                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2501                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2502                         }
2503                         else
2504                         {
2505                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2506                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2507                         }
2508                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2509                         width_victim = stringwidth(victim, TRUE, fontsize);
2510                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2511                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2512                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2513
2514                         if(hud_configure) // example actions for config mode
2515                         {
2516                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2517                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2518                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2519                         }
2520                         else if(WEP_VALID(killnotify_deathtype[j]))
2521                         {
2522                                 self = get_weaponinfo(killnotify_deathtype[j]);
2523                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2524                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2525                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2526                         }
2527                         else if(killnotify_deathtype[j] == DEATH_FALL)
2528                         {
2529                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2530                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2531                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2532                         }
2533                 }
2534
2535                 // Y [used by] X
2536                 else
2537                 {
2538                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2539
2540                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2541                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2542
2543                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2544                         if(killnotify_deathtype[j] == DEATH_KILL)
2545                         {
2546                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2547                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2548                         }
2549                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2550                         {
2551                                 if(killnotify_victims[j] == "^1RED^7 flag")
2552                                         s = "red";
2553                                 else
2554                                         s = "blue";
2555                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2556                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2557                         }
2558                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2559                         {
2560                                 if(killnotify_victims[j] == "^1RED^7 flag")
2561                                         s = "red";
2562                                 else
2563                                         s = "blue";
2564                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2565                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2566                         }
2567                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2568                         {
2569                                 if(killnotify_victims[j] == "^1RED^7 flag")
2570                                         s = "red";
2571                                 else
2572                                         s = "blue";
2573                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2574                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2575                         }
2576                 }
2577         }
2578         /* This will come later.
2579         string s;
2580         entity tm;
2581         if(spectatee_status && !intermission)
2582         {
2583                 drawfont = hud_bigfont;
2584                 if(spectatee_status == -1)
2585                         s = "^1Observing";
2586                 else
2587                         s = GetPlayerName(spectatee_status - 1);
2588                 // spectated player name between HUD and chat area, aligned to the left
2589                 pos_x = 0;
2590                 pos_y = - 50 - hud_fontsize_spec_y;
2591                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2592                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2593                 drawfont = hud_font;
2594
2595                 // spectator text in the upper right corner
2596                 if(spectatee_status == -1)
2597                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2598                 else
2599                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2600
2601                 if(spectatee_status == -1)
2602                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2603                 else
2604                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2605
2606                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2607
2608                 if(gametype == GAME_ARENA)
2609                         s = "^1Wait for your turn to join";
2610                 else if(gametype == GAME_LMS)
2611                 {
2612                         entity sk;
2613                         sk = playerslots[player_localentnum - 1];
2614                         if(sk.(scores[ps_primary]) >= 666)
2615                                 s = "^1Match has already begun";
2616                         else if(sk.(scores[ps_primary]) > 0)
2617                                 s = "^1You have no more lives left";
2618                         else
2619                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2620                 }
2621                 else
2622                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2623
2624                 //show restart countdown:
2625                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2626                         float countdown;
2627                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2628                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2629                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2630                 }
2631         }
2632         if(warmup_stage && !intermission)
2633         {
2634                 s = "^2Currently in ^1warmup^2 stage!";
2635         }
2636
2637         // move more important stuff more to the middle so its more visible
2638
2639         string blinkcolor;
2640         if(mod(time, 1) >= 0.5)
2641                 blinkcolor = "^1";
2642         else
2643                 blinkcolor = "^3";
2644
2645         if(ready_waiting && !intermission && !spectatee_status)
2646         {
2647                 if(ready_waiting_for_me)
2648                 {
2649                         if(warmup_stage)
2650                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2651                         else
2652                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2653                 }
2654                 else
2655                 {
2656                         if(warmup_stage)
2657                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2658                         else
2659                                 s = strcat("^2Waiting for others to ready up...");
2660                 }
2661         }
2662         else if(warmup_stage && !intermission && !spectatee_status)
2663         {
2664                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2665         }
2666
2667         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2668         {
2669                 float ts_min, ts_max;
2670                 tm = teams.sort_next;
2671                 if (tm)
2672                 {
2673                         for(; tm.sort_next; tm = tm.sort_next)
2674                         {
2675                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2676                                         continue;
2677                                 if(!ts_min) ts_min = tm.team_size;
2678                                 else ts_min = min(ts_min, tm.team_size);
2679                                 if(!ts_max) ts_max = tm.team_size;
2680                                 else ts_max = max(ts_max, tm.team_size);
2681                         }
2682                         if ((ts_max - ts_min) > 1)
2683                         {
2684                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2685                                 tm = GetTeam(myteam, false);
2686                                 if (tm)
2687                                 if (tm.team != COLOR_SPECTATOR)
2688                                 if (tm.team_size == ts_max)
2689                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2690
2691                         }
2692                 }
2693         }
2694         */
2695 }
2696
2697 // Timer (#5)
2698 //
2699 void HUD_Timer()
2700 {
2701         float id = 5;
2702         vector pos, mySize;
2703         pos = HUD_Panel_GetPos(id);
2704         mySize = HUD_Panel_GetSize(id);
2705
2706         HUD_Panel_DrawBg(id, pos, mySize, 0);
2707         float padding;
2708         padding = HUD_Panel_GetPadding(id);
2709         if(padding)
2710         {
2711                 pos += '1 1 0' * padding;
2712                 mySize -= '2 2 0' * padding;
2713         }
2714
2715         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2716
2717         timelimit = getstatf(STAT_TIMELIMIT);
2718
2719         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2720         timeleft = ceil(timeleft);
2721         minutesLeft = floor(timeleft / 60);
2722         secondsLeft = timeleft - minutesLeft*60;
2723
2724         vector timer_color;
2725         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2726                 timer_color = '1 1 1'; //white
2727         else if(minutesLeft >= 1)
2728                 timer_color = '1 1 0'; //yellow
2729         else
2730                 timer_color = '1 0 0'; //red
2731
2732         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2733                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2734                         //while restart is still active, show 00:00
2735                         minutes = seconds = 0;
2736                 } else {
2737                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2738                         minutes = floor(elapsedTime / 60);
2739                         seconds = elapsedTime - minutes*60;
2740                 }
2741         } else {
2742                 minutes = minutesLeft;
2743                 seconds = secondsLeft;
2744         }
2745
2746         if(minutes > 999)
2747                 seconds = 99;
2748         minutes = min(minutes, 999);
2749         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2750                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2751                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2752         }
2753         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2754 }
2755
2756 // Radar (#6)
2757 //
2758 void HUD_Radar(void)
2759 {
2760         float id = 6;
2761         vector pos, mySize;
2762         pos = HUD_Panel_GetPos(id);
2763         mySize = HUD_Panel_GetSize(id);
2764
2765         HUD_Panel_DrawBg(id, pos, mySize, 0);
2766         float padding;
2767         padding = HUD_Panel_GetPadding(id);
2768         if(padding)
2769         {
2770                 pos += '1 1 0' * padding;
2771                 mySize -= '2 2 0' * padding;
2772         }
2773
2774         local float color1, color2; // color already declared as a global in hud.qc
2775         local vector rgb;
2776         local entity tm;
2777         float scale2d, normalsize, bigsize;
2778         float f;
2779
2780         teamradar_origin2d = pos + 0.5 * mySize;
2781         teamradar_size2d = mySize;
2782
2783         if(minimapname == "")
2784                 return;
2785
2786         teamradar_loadcvars();
2787
2788         switch(hud_radar_zoommode)
2789         {
2790                 default:
2791                 case 0:
2792                         f = current_zoomfraction;
2793                         break;
2794                 case 1:
2795                         f = 1 - current_zoomfraction;
2796                         break;
2797                 case 2:
2798                         f = 0;
2799                         break;
2800                 case 3:
2801                         f = 1;
2802                         break;
2803         }
2804
2805         switch(hud_radar_rotation)
2806         {
2807                 case 0:
2808                         teamradar_angle = view_angles_y - 90;
2809                         break;
2810                 default:
2811                         teamradar_angle = 90 * hud_radar_rotation;
2812                         break;
2813         }
2814
2815         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2816         teamradar_size2d = mySize;
2817
2818         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2819
2820         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2821         if(hud_radar_rotation == 0)
2822         {
2823                 // max-min distance must fit the radar in any rotation
2824                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2825         }
2826         else
2827         {
2828                 vector c0, c1, c2, c3, span;
2829                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2830                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2831                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2832                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2833                 span = '0 0 0';
2834                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2835                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2836
2837                 // max-min distance must fit the radar in x=x, y=y
2838                 bigsize = min(
2839                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2840                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2841                 );
2842         }
2843
2844         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2845         if(bigsize > normalsize)
2846                 normalsize = bigsize;
2847
2848         teamradar_size =
2849                   f * bigsize
2850                 + (1 - f) * normalsize;
2851         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2852                   f * (mi_min + mi_max) * 0.5
2853                 + (1 - f) * view_origin);
2854
2855         color1 = GetPlayerColor(player_localentnum-1);
2856         rgb = GetTeamRGB(color1);
2857
2858         drawsetcliparea(
2859                 pos_x,
2860                 pos_y,
2861                 mySize_x,
2862                 mySize_y
2863         );
2864
2865         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2866
2867         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2868                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2869         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2870                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2871         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2872         {
2873                 color2 = GetPlayerColor(tm.sv_entnum);
2874                 //if(color == COLOR_SPECTATOR || color == color2)
2875                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2876         }
2877         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2878
2879         drawresetcliparea();
2880 };
2881
2882 // Score (#7)
2883 //
2884 void HUD_Score()
2885 {
2886         float id = 7;
2887         vector pos, mySize;
2888         pos = HUD_Panel_GetPos(id);
2889         mySize = HUD_Panel_GetSize(id);
2890
2891         HUD_Panel_DrawBg(id, pos, mySize, 0);
2892         float padding;
2893         padding = HUD_Panel_GetPadding(id);
2894         if(padding)
2895         {
2896                 pos += '1 1 0' * padding;
2897                 mySize -= '2 2 0' * padding;
2898         }
2899
2900         float score, distribution, leader;
2901         float score_len, distr_len;
2902         vector distribution_color;
2903         entity tm, pl, me;
2904         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2905
2906         // TODO... this (race part) still uses constant coordinates :/
2907         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2908                 /*pl = players.sort_next;
2909                 if(pl == me)
2910                         pl = pl.sort_next;
2911                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2912                         if(pl.scores[ps_primary] == 0)
2913                                 pl = world;
2914
2915                 score = me.(scores[ps_primary]);
2916
2917                 float racemin, racesec, racemsec;
2918                 float distsec, distmsec, minusplus;
2919
2920                 racemin = floor(score/(60 * TIME_FACTOR));
2921                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2922                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2923
2924                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2925                         // distribution display
2926                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2927
2928                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2929                                 distmsec = fabs(distribution);
2930                         else {
2931                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2932                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2933                                 if (distribution < 0)
2934                                         distsec = -distsec;
2935                         }
2936
2937                         if (distribution <= 0) {
2938                                 distribution_color = eY;
2939                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2940                         }
2941                         else {
2942                                 distribution_color = eX;
2943                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2944                         }
2945                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2946                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2947                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2948                 }
2949                 // race record display
2950                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2951                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2952
2953                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2954                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2955                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2956
2957                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2958                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2959                 */
2960         } else if (!teamplay) { // non-teamgames
2961                 // me vector := [team/connected frags id]
2962                 pl = players.sort_next;
2963                 if(pl == me)
2964                         pl = pl.sort_next;
2965
2966                 if(hud_configure)
2967                         distribution = 42;
2968                 else if(pl)
2969                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2970                 else
2971                         distribution = 0;
2972
2973                 score = me.(scores[ps_primary]);
2974                 if(hud_configure)
2975                         score = 123;
2976
2977                 if(distribution >= 5) {
2978                         distribution_color = eY;
2979                         leader = 1;
2980                 } else if(distribution >= 0) {
2981                         distribution_color = '1 1 1';
2982                         leader = 1;
2983                 } else if(distribution >= -5)
2984                         distribution_color = '1 1 0';
2985                 else
2986                         distribution_color = eX;
2987
2988                 score_len = strlen(ftos(score));
2989                 distr_len = strlen(ftos(distribution));
2990
2991                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2992                 if (leader)
2993                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2994                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2995         } else { // teamgames
2996                 float max_fragcount;
2997                 max_fragcount = -99;
2998
2999                 float teamnum;
3000                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3001                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3002                                 continue;
3003                         score = tm.(teamscores[ts_primary]);
3004                         if(hud_configure)
3005                                 score = 123;
3006                         leader = 0;
3007                         
3008                         score_len = strlen(ftos(score));
3009
3010                         if (score > max_fragcount)
3011                                 max_fragcount = score;
3012
3013                         if(tm.team == myteam) {
3014                                 if (max_fragcount == score)
3015                                         leader = 1;
3016                                 if (leader)
3017                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3018                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3019                         } else {
3020                                 if (max_fragcount == score)
3021                                         leader = 1;
3022                                 if (leader)
3023                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3024                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3025                                 teamnum += 1;
3026                         }
3027                 }
3028         }
3029 }
3030
3031 // Race timer (#8)
3032 //
3033 void HUD_RaceTimer (void) {
3034         float id = 8;
3035         vector pos, mySize;
3036         pos = HUD_Panel_GetPos(id);
3037         mySize = HUD_Panel_GetSize(id);
3038
3039         HUD_Panel_DrawBg(id, pos, mySize, 0);
3040         float padding;
3041         padding = HUD_Panel_GetPadding(id);
3042         if(padding)
3043         {
3044                 pos += '1 1 0' * padding;
3045                 mySize -= '2 2 0' * padding;
3046         }
3047
3048         drawfont = hud_bigfont;
3049         float a, t;
3050         string s, forcetime;
3051
3052         if(hud_configure)
3053         {
3054                 s = "0:13:37";
3055                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3056                 s = "^1Intermediate 1 (+15.42)";
3057                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3058         }
3059         else if(race_checkpointtime)
3060         {
3061                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3062                 s = "";
3063                 forcetime = "";
3064                 if(a > 0) // just hit a checkpoint?
3065                 {
3066                         if(race_checkpoint != 254)
3067                         {
3068                                 if(race_time && race_previousbesttime)
3069                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3070                                 else
3071                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3072                                 if(race_time)
3073                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3074                         }
3075                 }
3076                 else
3077                 {
3078                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3079                         {
3080                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3081                                 if(a > 0) // next one?
3082                                 {
3083                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3084                                 }
3085                         }
3086                 }
3087
3088                 if(s != "" && a > 0)
3089                 {
3090                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3091                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3092                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3093                 }
3094
3095                 // ___ TODO!!!___
3096                 if(race_penaltytime)
3097                 {
3098                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3099                         if(a > 0)
3100                         {
3101                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3102                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3103                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3104                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3105                         }
3106                 }
3107
3108                 if(forcetime != "")
3109                 {
3110                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3111                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3112                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3113                 }
3114                 else
3115                         a = 1;
3116
3117                 if(race_laptime && race_checkpoint != 255)
3118                 {
3119                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3120                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3121                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3122                 }
3123         }
3124         else
3125         {
3126                 if(race_mycheckpointtime)
3127                 {
3128                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3129                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3130                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3131                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3132                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3133                 }
3134                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3135                 {
3136                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3137                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3138                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3139                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3140                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3141                 }
3142
3143                 if(race_penaltytime && !race_penaltyaccumulator)
3144                 {
3145                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3146                         a = bound(0, (1 + t - time), 1);
3147                         if(a > 0)
3148                         {
3149                                 if(time < t)
3150                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3151                                 else
3152                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3153                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3154                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3155                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3156                         }
3157                 }
3158         }
3159
3160         drawfont = hud_font;
3161 }
3162
3163 // Vote window (#9)
3164 //
3165 float vote_yescount;
3166 float vote_nocount;
3167 float vote_needed;
3168 float vote_highlighted; // currently selected vote
3169
3170 float vote_active; // is there an active vote?
3171 float vote_prev; // previous state of vote_active to check for a change
3172 float vote_alpha;
3173 float vote_change; // "time" when vote_active changed
3174
3175 void HUD_VoteWindow(void) 
3176 {
3177         float id = 9;
3178         vector pos, mySize;
3179         pos = HUD_Panel_GetPos(id);
3180         mySize = HUD_Panel_GetSize(id);
3181
3182         string s;
3183         float a;
3184         if(vote_active != vote_prev) {
3185                 vote_change = time;
3186                 vote_prev = vote_active;
3187         }
3188
3189         if(vote_active || hud_configure)
3190                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3191         else
3192                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3193
3194         if(hud_configure)
3195         {
3196                 vote_yescount = 3;
3197                 vote_nocount = 2;
3198                 vote_needed = 4;
3199         }
3200
3201         if(!vote_alpha)
3202                 return;
3203
3204         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3205
3206         HUD_Panel_DrawBg(id, pos, mySize, a);
3207         float padding;
3208         padding = HUD_Panel_GetPadding(id);
3209         if(padding)
3210         {
3211                 pos += '1 1 0' * padding;
3212                 mySize -= '2 2 0' * padding;
3213         }
3214
3215         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3216
3217         s = "A vote has been called for: ";
3218         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3219         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3220         if(hud_configure)
3221                 s = "Configure the HUD";
3222         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3223
3224         // print the yes/no counts
3225         s = strcat("Yes: ", ftos(vote_yescount));
3226         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3227         s = strcat("No: ", ftos(vote_nocount));
3228         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3229
3230         // draw the progress bars
3231         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3232         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3233
3234         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3235         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3236
3237         // draw the highlights
3238         if(vote_highlighted == 1) {
3239                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3240                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3241         }
3242         else if(vote_highlighted == 2) {
3243                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3244                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3245         }
3246
3247         drawresetcliparea();
3248
3249         if(!vote_active) {
3250                 vote_highlighted = 0;
3251         }
3252 }
3253
3254 // Mod icons panel (#10)
3255 //
3256
3257 float mod_active; // is there any active mod icon?
3258
3259 // CTF HUD modicon section
3260 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3261 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3262 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3263
3264 void HUD_Mod_CTF_Reset(void)
3265 {
3266         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3267 }
3268
3269 void HUD_Mod_CTF(vector pos, vector mySize)
3270 {
3271         vector redflag_pos, blueflag_pos;
3272         float f; // every function should have that
3273
3274         float redflag, blueflag; // current status
3275         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3276         float stat_items;
3277
3278         stat_items = getstati(STAT_ITEMS);
3279         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3280         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3281         
3282         if(redflag || blueflag)
3283                 mod_active = 1;
3284         else
3285                 mod_active = 0;
3286
3287         if(hud_configure)
3288         {
3289                 redflag = 1;
3290                 blueflag = 2;
3291         }
3292
3293         // when status CHANGES, set old status into prevstatus and current status into status
3294         if (redflag != redflag_prevframe)
3295         {
3296                 redflag_statuschange_time = time;
3297                 redflag_prevstatus = redflag_prevframe;
3298                 redflag_prevframe = redflag;
3299         }
3300
3301         if (blueflag != blueflag_prevframe)
3302         {
3303                 blueflag_statuschange_time = time;
3304                 blueflag_prevstatus = blueflag_prevframe;
3305                 blueflag_prevframe = blueflag;
3306         }
3307
3308         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3309         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3310
3311         float BLINK_FACTOR = 0.15;
3312         float BLINK_BASE = 0.85;
3313         // note:
3314         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3315         // thus
3316         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3317         // ensure RMS == 1
3318         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3319
3320         string red_icon, red_icon_prevstatus;
3321         float red_alpha, red_alpha_prevstatus;
3322         red_alpha = red_alpha_prevstatus = 1;
3323         switch(redflag) {
3324                 case 1: red_icon = "flag_red_taken"; break;
3325                 case 2: red_icon = "flag_red_lost"; break;
3326                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3327                 default:
3328                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3329                                 red_icon = "flag_red_shielded";
3330                         else
3331                                 red_icon = string_null;
3332                         break;
3333         }
3334         switch(redflag_prevstatus) {
3335                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3336                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3337                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3338                 default:
3339                         if(redflag == 3)
3340                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3341                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3342                                 red_icon_prevstatus = "flag_red_shielded";
3343                         else
3344                                 red_icon_prevstatus = string_null;
3345                         break;
3346         }
3347
3348         string blue_icon, blue_icon_prevstatus;
3349         float blue_alpha, blue_alpha_prevstatus;
3350         blue_alpha = blue_alpha_prevstatus = 1;
3351         switch(blueflag) {
3352                 case 1: blue_icon = "flag_blue_taken"; break;
3353                 case 2: blue_icon = "flag_blue_lost"; break;
3354                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3355                 default:
3356                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3357                                 blue_icon = "flag_blue_shielded";
3358                         else
3359                                 blue_icon = string_null;
3360                         break;
3361         }
3362         switch(blueflag_prevstatus) {
3363                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3364                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3365                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3366                 default:
3367                         if(blueflag == 3)
3368                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3369                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3370                                 blue_icon_prevstatus = "flag_blue_shielded";
3371                         else
3372                                 blue_icon_prevstatus = string_null;
3373                         break;
3374         }
3375
3376         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3377                 redflag_pos = pos;
3378                 blueflag_pos = pos + eX * mySize_y;
3379         } else {
3380                 blueflag_pos = pos;
3381                 redflag_pos = pos + eX * mySize_y;
3382         }
3383
3384         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3385         if(red_icon_prevstatus && f < 1)
3386                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3387         if(red_icon)
3388                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3389
3390         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3391         if(blue_icon_prevstatus && f < 1)
3392                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3393         if(blue_icon)
3394                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3395 }
3396
3397 // Keyhunt HUD modicon section
3398 float kh_runheretime;
3399
3400 void HUD_Mod_KH_Reset(void)
3401 {
3402         kh_runheretime = 0;
3403 }
3404
3405 void HUD_Mod_KH(vector pos, vector mySize)
3406 {
3407         mod_active = 1; // keyhunt should never hide the mod icons panel
3408         float kh_keys;
3409         float keyteam;
3410         float a, aa;
3411         vector p, pa, kh_size, kh_asize;
3412
3413         p_x = pos_x;
3414         p_y = pos_y + 0.25 * mySize_y;
3415
3416         kh_keys = getstati(STAT_KH_KEYS);
3417
3418         kh_size_x = mySize_x * 0.25;
3419         kh_size_y = 0.75 * mySize_y;
3420
3421         pa = p - eY * 0.25 * mySize_y;
3422
3423         kh_asize_x = mySize_x * 0.25;
3424         kh_asize_y = mySize_y * 0.25;
3425
3426         float i, key;
3427
3428         float keycount;
3429         keycount = 0;
3430         for(i = 0; i < 4; ++i)
3431         {
3432                 key = floor(kh_keys / pow(32, i)) & 31;
3433                 keyteam = key - 1;
3434                 if(keyteam == 30 && keycount <= 4)
3435                         keycount += 4;
3436                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3437                         keycount += 1;
3438         }
3439
3440         // this yields 8 exactly if "RUN HERE" shows
3441
3442         if(keycount == 8)
3443         {
3444                 if(!kh_runheretime)
3445                         kh_runheretime = time;
3446                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3447         }
3448         else
3449                 kh_runheretime = 0;
3450
3451         for(i = 0; i < 4; ++i)
3452         {
3453                 key = floor(kh_keys / pow(32, i)) & 31;
3454                 keyteam = key - 1;
3455                 switch(keyteam)
3456                 {
3457                         case 30: // my key
3458                                 keyteam = myteam;
3459                                 a = 1;
3460                                 aa = 1;
3461                                 break;
3462                         case -1: // no key
3463                                 a = 0;
3464                                 aa = 0;
3465                                 break;
3466                         default: // owned or dropped
3467                                 a = 0.2;
3468                                 aa = 0.5;
3469                                 break;
3470                 }
3471                 a = a * hud_fg_alpha;
3472                 aa = aa * hud_fg_alpha;
3473                 if(a > 0)
3474                 {
3475                         switch(keyteam)
3476                         {
3477                                 case COLOR_TEAM1:
3478                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3479                                         break;
3480                                 case COLOR_TEAM2:
3481                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3482                                         break;
3483                                 case COLOR_TEAM3:
3484                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3485                                         break;
3486                                 case COLOR_TEAM4:
3487                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3488                                         break;
3489                                 default:
3490                                         break;
3491                         }
3492                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3493                         {
3494                                 case 0:
3495                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3496                                         break;
3497                                 case 1:
3498                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3499                                         break;
3500                                 case 2:
3501                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3502                                         break;
3503                                 case 3:
3504                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3505                                         break;
3506                         }
3507                 }
3508                 p_x += 0.25 * mySize_x;
3509                 pa_x += 0.25 * mySize_x;
3510         }
3511 }
3512
3513 // Nexball HUD mod icon
3514 void HUD_Mod_NexBall(vector pos, vector mySize)
3515 {
3516         float stat_items, nb_pb_starttime, dt, p;
3517
3518         stat_items = getstati(STAT_ITEMS);
3519         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3520
3521         if (stat_items & IT_KEY1)
3522                 mod_active = 1;
3523         else
3524                 mod_active = 0;
3525
3526         //Manage the progress bar if any
3527         if (nb_pb_starttime > 0)
3528         {
3529                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3530                 // one period of positive triangle
3531                 p = 2 * dt / nb_pb_period;
3532                 if (p > 1)
3533                         p = 2 - p;
3534
3535                 //Draw the filling
3536                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3537         }
3538
3539         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3540
3541         if (stat_items & IT_KEY1)
3542                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3543 }
3544
3545 // Race/CTS HUD mod icons
3546 float crecordtime_prev; // last remembered crecordtime
3547 float crecordtime_change_time; // time when crecordtime last changed
3548 float srecordtime_prev; // last remembered srecordtime
3549 float srecordtime_change_time; // time when srecordtime last changed
3550
3551 float race_status_time;
3552 float race_status_prev;
3553 string race_status_name_prev;
3554 void HUD_Mod_Race(vector pos, vector mySize)
3555 {
3556         mod_active = 1; // race should never hide the mod icons panel
3557         entity me;
3558         me = playerslots[player_localentnum - 1];
3559         float t, score;
3560         float f; // yet another function has this
3561         score = me.(scores[ps_primary]);
3562
3563         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3564                 return; // no records in the actual race
3565
3566         drawfont = hud_bigfont;
3567
3568         // clientside personal record
3569         string rr;
3570         if(gametype == GAME_CTS)
3571                 rr = CTS_RECORD;
3572         else
3573                 rr = RACE_RECORD;
3574         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3575
3576         if(score && (score < t || !t)) {
3577                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3578                 if(cvar("cl_autodemo_delete_keeprecords"))
3579                 {
3580                         f = cvar("cl_autodemo_delete");
3581                         f &~= 1;
3582                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3583                 }
3584         }
3585
3586         if(t != crecordtime_prev) {
3587                 crecordtime_prev = t;
3588                 crecordtime_change_time = time;
3589         }
3590         f = time - crecordtime_change_time;
3591
3592         if (f > 1) {
3593                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3594                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3595         } else {
3596                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3597                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3598                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3599                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3600         }
3601
3602         // server record
3603         t = race_server_record;
3604         if(t != srecordtime_prev) {
3605                 srecordtime_prev = t;
3606                 srecordtime_change_time = time;
3607         }
3608         f = time - srecordtime_change_time;
3609
3610         if (f > 1) {
3611                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3612                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3613         } else {
3614                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3615                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3616                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3617                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3618         }
3619
3620         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3621                 race_status_time = time + 5;
3622                 race_status_prev = race_status;
3623                 if (race_status_name_prev)
3624                         strunzone(race_status_name_prev);
3625                 race_status_name_prev = strzone(race_status_name);
3626         }
3627
3628         pos_x += mySize_x/2;
3629         // race "awards"
3630         float a;
3631         a = bound(0, race_status_time - time, 1);
3632
3633         string s;
3634         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3635
3636         float rank;
3637         if(race_status > 0)
3638                 rank = race_CheckName(race_status_name);
3639         string rankname;
3640         rankname = race_PlaceName(rank);
3641
3642         if(race_status == 0)
3643                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3644         else if(race_status == 1) {
3645                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3646                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3647                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3648         } else if(race_status == 2) {
3649                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3650                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3651                 else
3652                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3653                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3654                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3655         } else if(race_status == 3) {
3656                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3657                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3658                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3659         }
3660
3661         if (race_status_time - time <= 0) {
3662                 race_status_prev = -1;
3663                 race_status = -1;
3664                 if(race_status_name)
3665                         strunzone(race_status_name);
3666                 race_status_name = string_null;
3667                 if(race_status_name_prev)
3668                         strunzone(race_status_name_prev);
3669                 race_status_name_prev = string_null;
3670         }
3671         drawfont = hud_font;
3672 }
3673
3674 float mod_prev; // previous state of mod_active to check for a change
3675 float mod_alpha;
3676 float mod_change; // "time" when mod_active changed
3677
3678 void HUD_ModIcons(void)
3679 {
3680         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3681                 return;
3682
3683         float id = 10;
3684         vector pos, mySize;
3685         pos = HUD_Panel_GetPos(id);
3686         mySize = HUD_Panel_GetSize(id);
3687
3688         if(mod_active != mod_prev) {
3689                 mod_change = time;
3690                 mod_prev = mod_active;
3691         }
3692
3693         if(mod_active || hud_configure)
3694                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3695         else
3696                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3697
3698         if(mod_alpha)
3699                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3700
3701         float padding;
3702         padding = HUD_Panel_GetPadding(id);
3703         if(padding)
3704         {
3705                 pos += '1 1 0' * padding;
3706                 mySize -= '2 2 0' * padding;
3707         }
3708
3709         // these MUST be ran in order to update mod_active
3710         if(gametype == GAME_KEYHUNT)
3711                 HUD_Mod_KH(pos, mySize);
3712         else if(gametype == GAME_CTF || hud_configure)
3713                 HUD_Mod_CTF(pos, mySize);
3714         else if(gametype == GAME_NEXBALL)
3715                 HUD_Mod_NexBall(pos, mySize);
3716         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3717                 HUD_Mod_Race(pos, mySize);
3718 }
3719
3720 // Draw pressed keys (#11)
3721 //
3722 void HUD_DrawPressedKeys(void)
3723 {
3724         float id = 11;
3725         vector pos, mySize;
3726         pos = HUD_Panel_GetPos(id);
3727         mySize = HUD_Panel_GetSize(id);
3728
3729         HUD_Panel_DrawBg(id, pos, mySize, 0);
3730         float padding;
3731         padding = HUD_Panel_GetPadding(id);
3732         if(padding)
3733         {
3734                 pos += '1 1 0' * padding;
3735                 mySize -= '2 2 0' * padding;
3736         }
3737
3738         float pressedkeys;
3739
3740         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3741         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3742         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3743         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3744         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3745         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3746         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3747         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3748 }
3749
3750 // Handle chat as a panel (#12)
3751 //
3752 float chat_prevtime;
3753 void HUD_Chat(void)
3754 {
3755         float id = 12;
3756         vector pos, mySize;
3757         pos = HUD_Panel_GetPos(id);
3758         mySize = HUD_Panel_GetSize(id);
3759
3760         HUD_Panel_DrawBg(id, pos, mySize, 0);
3761         float padding;
3762         padding = HUD_Panel_GetPadding(id);
3763         if(padding)
3764         {
3765                 pos += '1 1 0' * padding;
3766                 mySize -= '2 2 0' * padding;
3767         }
3768
3769         cvar_set("con_csqcpositioning", "1");
3770
3771         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3772         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3773
3774         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3775         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3776
3777         if(hud_configure)
3778         {
3779                 if(chat_prevtime != floor(time/5))
3780                 {
3781                         chat_prevtime = floor(time/5);
3782
3783                         float sound_prev;
3784                         sound_prev = cvar("con_chatsound");
3785
3786                         // disable chat bleep
3787                         cvar_set("con_chatsound", "0");
3788                         print("\x01Player^7: This is the chat area\n");
3789                         cvar_set("con_chatsound", ftos(sound_prev));
3790                 }
3791         }
3792 }
3793
3794 /*
3795 ==================
3796 Main HUD system
3797 ==================
3798 */
3799
3800 void HUD_ShowSpeed(void)
3801 {
3802         vector numsize;
3803         float pos, conversion_factor;
3804         string speed, zspeed, unit;
3805
3806         switch(cvar("cl_showspeed_unit"))
3807         {
3808                 default:
3809                 case 0:
3810                         unit = "";
3811                         conversion_factor = 1.0;
3812                         break;
3813                 case 1:
3814                         unit = " qu/s";
3815                         conversion_factor = 1.0;
3816                         break;
3817                 case 2:
3818                         unit = " m/s";
3819                         conversion_factor = 0.0254;
3820                         break;
3821                 case 3:
3822                         unit = " km/h";
3823                         conversion_factor = 0.0254 * 3.6;
3824                         break;
3825                 case 4:
3826                         unit = " mph";
3827                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3828                         break;
3829                 case 5:
3830                         unit = " knots";
3831                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3832                         break;
3833         }
3834
3835         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3836
3837         numsize_x = numsize_y = cvar("cl_showspeed_size");
3838         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3839
3840         drawfont = hud_bigfont;
3841         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3842
3843         if (cvar("cl_showspeed_z") == 1) {
3844                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3845                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3846         }
3847
3848         drawfont = hud_font;
3849 }
3850
3851 vector acc_prevspeed;
3852 float acc_prevtime;
3853 float acc_avg;
3854
3855 void HUD_ShowAcceleration(void)
3856 {
3857         float acceleration, sz, scale, alpha, f;
3858         vector pos, top, rgb;
3859         top_x = vid_conwidth/2;
3860         top_y = 0;
3861
3862         f = time - acc_prevtime;
3863         if(cvar("cl_showacceleration_z"))
3864                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3865         else
3866                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3867         acc_prevspeed = pmove_vel;
3868         acc_prevtime = time;
3869
3870         f = bound(0, f * 10, 1);
3871         acc_avg = acc_avg * (1 - f) + acceleration * f;
3872         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3873
3874         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3875
3876         sz = cvar("cl_showacceleration_size");
3877         scale = cvar("cl_showacceleration_scale");
3878         alpha = cvar("cl_showacceleration_alpha");
3879         if (cvar("cl_showacceleration_color_custom"))
3880                 rgb = stov(cvar_string("cl_showacceleration_color"));
3881         else {
3882                 rgb = '1 1 1';
3883                 if (acceleration < 0) {
3884                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3885                 } else if (acceleration > 0) {
3886                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3887                 }
3888         }
3889
3890         if (acceleration > 0)
3891                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3892         else if (acceleration < 0)
3893                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3894 }
3895
3896 void HUD_Reset (void)
3897 {
3898         // reset gametype specific icons
3899         if(gametype == GAME_KEYHUNT)
3900                 HUD_Mod_KH_Reset();
3901         else if(gametype == GAME_CTF)
3902                 HUD_Mod_CTF_Reset();
3903 }
3904
3905 void HUD_Main (void)
3906 {
3907         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3908
3909         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3910         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3911         hud_color_bg_team = cvar("hud_color_bg_team");
3912
3913         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3914         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3915
3916         hud_configure = cvar("_hud_configure");
3917
3918         // Drawing stuff
3919
3920         // HUD configure visible grid
3921         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3922         {
3923                 float i;
3924                 // x-axis
3925                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3926                 {
3927                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3928                 }
3929                 // y-axis
3930                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3931                 {
3932                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3933                 }
3934         }
3935
3936         if(cvar_string("hud_dock") != "")
3937                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3938
3939         if(HUD_Panel_CheckActive(0))
3940                 HUD_WeaponIcons();
3941         if(HUD_Panel_CheckActive(1))
3942                 HUD_Inventory();
3943         if(HUD_Panel_CheckActive(2))
3944                 HUD_Powerups();
3945         if(HUD_Panel_CheckActive(3))
3946                 HUD_HealthArmor();
3947         if(HUD_Panel_CheckActive(4))
3948                 HUD_Notify();
3949         if(HUD_Panel_CheckActive(5))
3950                 HUD_Timer();
3951         // TODO hud'ify
3952         if(HUD_Panel_CheckActive(6))
3953                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3954                         HUD_Radar();
3955         if(HUD_Panel_CheckActive(7))
3956                 HUD_Score();
3957         if(HUD_Panel_CheckActive(8))
3958                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3959                         HUD_RaceTimer();
3960         if(HUD_Panel_CheckActive(9))
3961                 HUD_VoteWindow();
3962         if(HUD_Panel_CheckActive(10))
3963                 HUD_ModIcons();
3964         // TODO hud'ify
3965         if(HUD_Panel_CheckActive(11))
3966                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3967                         HUD_DrawPressedKeys();
3968         if(HUD_Panel_CheckActive(12))
3969                 HUD_Chat();
3970         else
3971                 cvar_set("con_csqcpositioning", "0");
3972
3973         // TODO hud_'ify these
3974         if (cvar("cl_showspeed"))
3975                 HUD_ShowSpeed();
3976         if (cvar("cl_showacceleration"))
3977                 HUD_ShowAcceleration();
3978
3979         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
3980                 localcmd("cmd selectteam auto; cmd join\n");
3981
3982 }