7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
434 float i, f, screen_ar;
435 float center_x, center_y;
436 if(hud != HUD_NORMAL) return;
437 if(!autocvar__hud_configure)
439 if(!autocvar_hud_panel_weapons) return;
440 if(spectatee_status == -1) return;
443 hud_configure_active_panel = HUD_PANEL_WEAPONS;
445 float timeout = autocvar_hud_panel_weapons_timeout;
446 float timeout_effect_length, timein_effect_length;
447 if (autocvar_hud_panel_weapons_timeout_effect == 0)
449 timeout_effect_length = 0;
450 timein_effect_length = 0;
454 timeout_effect_length = 0.75;
455 timein_effect_length = 0.375;
458 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
460 weaponprevtime = time;
464 HUD_Panel_UpdateCvars(weapons);
465 HUD_Panel_ApplyFadeAlpha();
467 // TODO make this configurable
468 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
471 if(weaponorder_bypriority)
472 strunzone(weaponorder_bypriority);
473 if(weaponorder_byimpulse)
474 strunzone(weaponorder_byimpulse);
476 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
477 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
478 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
481 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
483 self = get_weaponinfo(i);
484 if(self.impulse >= 0)
486 weaponorder[weapon_cnt] = self;
490 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
491 weaponorder[i] = NULL;
492 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
494 weaponorder_cmp_str = string_null;
497 float when, fadetime;
498 when = autocvar_hud_panel_weapons_complainbubble_time;
499 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
500 float weapons_st = getstati(STAT_WEAPONS);
502 if (autocvar_hud_panel_weapons_onlyowned)
504 if(autocvar__hud_configure)
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
508 weapons_st |= power2of(i);
509 if(menu_enabled != 2)
510 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
513 vector old_panel_size;
514 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
516 if(weapons_st & weaponorder[i].weapons)
519 if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
521 if (weapon_count == 0)
523 // reduce size of the panel
524 if (panel_size_y > panel_size_x)
526 old_panel_size_y = panel_size_y;
527 panel_size_y *= weapon_count / WEP_COUNT;
528 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
532 old_panel_size_x = panel_size_x;
533 panel_size_x *= weapon_count / WEP_COUNT;
534 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
538 weapon_count = WEP_COUNT;
540 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
542 f = (time - (weapontime + timeout)) / timeout_effect_length;
543 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
545 panel_bg_alpha *= (1 - f);
546 panel_fg_alpha *= (1 - f);
548 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
550 f *= f; // for a cooler movement
551 center_x = panel_pos_x + panel_size_x/2;
552 center_y = panel_pos_y + panel_size_y/2;
553 screen_ar = vid_conwidth/vid_conheight;
554 if (center_x/center_y < screen_ar) //bottom left
556 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
557 panel_pos_y += f * (vid_conheight - panel_pos_y);
559 panel_pos_x -= f * (panel_pos_x + panel_size_x);
563 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
564 panel_pos_x += f * (vid_conwidth - panel_pos_x);
566 panel_pos_y -= f * (panel_pos_y + panel_size_y);
569 weaponprevtime = time - (1 - f) * timein_effect_length;
571 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
573 f = (time - weaponprevtime) / timein_effect_length;
574 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
576 panel_bg_alpha *= (f);
577 panel_fg_alpha *= (f);
579 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
581 f *= f; // for a cooler movement
583 center_x = panel_pos_x + panel_size_x/2;
584 center_y = panel_pos_y + panel_size_y/2;
585 screen_ar = vid_conwidth/vid_conheight;
586 if (center_x/center_y < screen_ar) //bottom left
588 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589 panel_pos_y += f * (vid_conheight - panel_pos_y);
591 panel_pos_x -= f * (panel_pos_x + panel_size_x);
595 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598 panel_pos_y -= f * (panel_pos_y + panel_size_y);
606 panel_pos += '1 1 0' * panel_bg_padding;
607 panel_size -= '2 2 0' * panel_bg_padding;
610 float weapid, wpnalpha;
612 if(autocvar_hud_panel_weapons_fade)
614 wpnalpha = 3.2 - 2 * (time - weapontime);
615 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
618 wpnalpha = panel_fg_alpha;
621 float aspect = autocvar_hud_panel_weapons_aspect;
622 rows = panel_size_y/panel_size_x;
623 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
625 columns = ceil(weapon_count/rows);
628 float a, type, fullammo;
636 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
637 float barsize_x, barsize_y, baroffset_x, baroffset_y;
638 if (autocvar_hud_panel_weapons_ammo)
640 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644 if(wpnsize_x/wpnsize_y > aspect)
646 barsize_x = aspect * wpnsize_y;
647 barsize_y = wpnsize_y;
648 baroffset_x = (wpnsize_x - barsize_x) / 2;
652 barsize_y = 1/aspect * wpnsize_x;
653 barsize_x = wpnsize_x;
654 baroffset_y = (wpnsize_y - barsize_y) / 2;
660 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
662 show_accuracy = true;
663 if (acc_col_x[0] == -1)
664 for (i = 0; i < acc_levels; ++i)
665 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 self = weaponorder[i];
671 if (!self || self.impulse < 0)
673 if (autocvar_hud_panel_weapons_onlyowned)
674 if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
676 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
678 weapid = self.impulse;
680 // draw background behind currently selected weapon
681 if(self.weapon == activeweapon)
682 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
684 // draw the weapon accuracy
687 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
688 if(weapon_stats >= 0)
690 // find the max level lower than weapon_stats
693 while ( j && weapon_stats < acc_lev[j] )
696 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
698 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
700 color = color + factor * (acc_col[j+1] - color);
702 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
706 // draw the weapon icon
707 if(weapons_st & self.weapons)
709 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
711 if(autocvar_hud_panel_weapons_label == 1) // weapon number
712 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
713 else if(autocvar_hud_panel_weapons_label == 2) // bind
714 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
716 // draw ammo status bar
717 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
720 type = GetAmmoTypeForWep(self.weapon);
722 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
727 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
728 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
729 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
730 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
731 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
732 default: fullammo = 60;
736 wpnpos_x + baroffset_x,
737 wpnpos_y + baroffset_y,
738 barsize_x * bound(0, a/fullammo, 1),
740 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
746 // draw a "ghost weapon icon" if you don't have the weapon
749 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
752 // draw the complain message
753 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
757 if(complain_weapon_time + when > time)
760 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
764 if(complain_weapon_time + when > time)
771 if(complain_weapon_type == 0) {
772 s = _("Out of ammo");
773 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
775 else if(complain_weapon_type == 1) {
777 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
780 s = _("Unavailable");
781 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
783 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
784 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
785 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
801 float GetAmmoItemCode(float i)
805 case 0: return IT_SHELLS;
806 case 1: return IT_NAILS;
807 case 2: return IT_ROCKETS;
808 case 3: return IT_CELLS;
809 case 4: return IT_FUEL;
814 string GetAmmoPicture(float i)
818 case 0: return "ammo_shells";
819 case 1: return "ammo_bullets";
820 case 2: return "ammo_rockets";
821 case 3: return "ammo_cells";
822 case 4: return "ammo_fuel";
827 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
830 if(autocvar__hud_configure)
832 currently_selected = (itemcode == 2); //rockets always selected
833 a = 31 + mod(itemcode*93, 128);
836 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
845 if(currently_selected)
850 vector picpos, numpos;
851 if(autocvar_hud_panel_ammo_iconalign)
854 picpos = myPos + eX * 2 * mySize_y;
858 numpos = myPos + eX * mySize_y;
862 if (currently_selected)
863 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
865 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
866 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
868 if(autocvar_hud_panel_ammo_text)
871 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
872 else // "ghost" ammo count
873 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
876 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
877 else // "ghost" ammo icon
878 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
883 if(hud != HUD_NORMAL) return;
884 if(!autocvar__hud_configure)
886 if(!autocvar_hud_panel_ammo) return;
887 if(spectatee_status == -1) return;
890 hud_configure_active_panel = HUD_PANEL_AMMO;
892 HUD_Panel_UpdateCvars(ammo);
893 HUD_Panel_ApplyFadeAlpha();
901 pos += '1 1 0' * panel_bg_padding;
902 mySize -= '2 2 0' * panel_bg_padding;
905 float rows, columns, row, column;
907 if (autocvar_hud_panel_ammo_onlycurrent)
911 rows = mySize_y/mySize_x;
912 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
913 // ^^^ ammo item aspect goes here
915 columns = ceil(AMMO_COUNT/rows);
917 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
922 if(ammo_size_x/ammo_size_y > 3)
924 newSize = 3 * ammo_size_y;
925 offset_x = ammo_size_x - newSize;
927 ammo_size_x = newSize;
931 newSize = 1/3 * ammo_size_x;
932 offset_y = ammo_size_y - newSize;
934 ammo_size_y = newSize;
937 float i, stat_items, currently_selected;
938 if (autocvar_hud_panel_ammo_onlycurrent)
940 if(autocvar__hud_configure)
942 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
945 stat_items = getstati(STAT_ITEMS);
946 for (i = 0; i < AMMO_COUNT; ++i) {
947 currently_selected = stat_items & GetAmmoItemCode(i);
948 if (currently_selected)
950 DrawAmmoItem(pos, ammo_size, i, true);
954 return; // nothing to display
957 stat_items = getstati(STAT_ITEMS);
958 for (i = 0; i < AMMO_COUNT; ++i) {
959 currently_selected = stat_items & GetAmmoItemCode(i);
960 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
970 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
972 vector newPos, newSize;
973 vector picpos, numpos;
977 if(mySize_y/mySize_x > 2)
979 newSize_y = 2 * mySize_x;
980 newSize_x = mySize_x;
982 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
987 newSize_x = 1/2 * mySize_y;
988 newSize_y = mySize_y;
990 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
997 picpos = newPos + eY * newSize_x;
1002 numpos = newPos + eY * newSize_x;
1006 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1007 // make number smaller than icon, it looks better
1008 // reduce only y to draw numbers with different number of digits with the same y size
1009 numpos_y += newSize_y * ((1 - 0.7) / 2);
1011 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1015 if(mySize_x/mySize_y > 3)
1017 newSize_x = 3 * mySize_y;
1018 newSize_y = mySize_y;
1020 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1025 newSize_y = 1/3 * mySize_x;
1026 newSize_x = mySize_x;
1028 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1032 if(icon_right_align) // right align
1035 picpos = newPos + eX * 2 * newSize_y;
1039 numpos = newPos + eX * newSize_y;
1043 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1044 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1047 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1050 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1052 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1057 void HUD_Powerups(void)
1059 float strength_time, shield_time;
1060 if(!autocvar__hud_configure)
1062 if(!autocvar_hud_panel_powerups) return;
1063 if(spectatee_status == -1) return;
1064 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1065 if (getstati(STAT_HEALTH) <= 0) return;
1067 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1068 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1072 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1078 HUD_Panel_UpdateCvars(powerups);
1079 HUD_Panel_ApplyFadeAlpha();
1082 mySize = panel_size;
1084 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1085 if(panel_bg_padding)
1087 pos += '1 1 0' * panel_bg_padding;
1088 mySize -= '2 2 0' * panel_bg_padding;
1091 float panel_ar = mySize_x/mySize_y;
1092 float is_vertical = (panel_ar < 1);
1093 vector shield_offset, strength_offset;
1094 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1097 if (autocvar_hud_panel_powerups_flip)
1098 shield_offset_x = mySize_x;
1100 strength_offset_x = mySize_x;
1105 if (autocvar_hud_panel_powerups_flip)
1106 shield_offset_y = mySize_y;
1108 strength_offset_y = mySize_y;
1111 float shield_baralign, strength_baralign;
1112 float shield_iconalign, strength_iconalign;
1113 if (autocvar_hud_panel_powerups_flip)
1115 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1116 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1117 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1118 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1122 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1123 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1124 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1125 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1130 const float maxshield = 30;
1131 float shield = ceil(shield_time);
1132 if(autocvar_hud_panel_powerups_progressbar)
1134 HUD_Panel_GetProgressBarColor(shield);
1135 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1137 if(autocvar_hud_panel_powerups_text)
1140 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1142 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1148 const float maxstrength = 30;
1149 float strength = ceil(strength_time);
1150 if(autocvar_hud_panel_powerups_progressbar)
1152 HUD_Panel_GetProgressBarColor(strength);
1153 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1155 if(autocvar_hud_panel_powerups_text)
1158 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1160 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1165 // Health/armor (#3)
1168 // prev_* vars contain the health/armor at the previous FRAME
1169 // set to -1 when player is dead or was not playing
1170 float prev_health, prev_armor;
1171 float health_damagetime, armor_damagetime;
1172 float health_beforedamage, armor_beforedamage;
1173 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1174 float old_p_health, old_p_armor;
1175 float old_p_healthtime, old_p_armortime;
1176 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1177 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1178 float prev_p_health, prev_p_armor;
1180 void HUD_HealthArmor(void)
1182 float armor, health, fuel;
1183 if(!autocvar__hud_configure)
1185 if(!autocvar_hud_panel_healtharmor) return;
1186 if(hud != HUD_NORMAL) return;
1187 if(spectatee_status == -1) return;
1189 health = getstati(STAT_HEALTH);
1195 armor = getstati(STAT_ARMOR);
1197 // code to check for spectatee_status changes is in Ent_ClientData()
1198 // prev_p_health and prev_health can be set to -1 there
1200 if (prev_p_health == -1)
1203 health_beforedamage = 0;
1204 armor_beforedamage = 0;
1205 health_damagetime = 0;
1206 armor_damagetime = 0;
1207 prev_health = health;
1209 old_p_health = health;
1210 old_p_armor = armor;
1211 prev_p_health = health;
1212 prev_p_armor = armor;
1214 else if (prev_health == -1)
1216 //start the load effect
1217 health_damagetime = 0;
1218 armor_damagetime = 0;
1222 fuel = getstati(STAT_FUEL);
1226 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1233 HUD_Panel_UpdateCvars(healtharmor);
1234 HUD_Panel_ApplyFadeAlpha();
1237 mySize = panel_size;
1239 HUD_Panel_DrawBg(1);
1240 if(panel_bg_padding)
1242 pos += '1 1 0' * panel_bg_padding;
1243 mySize -= '2 2 0' * panel_bg_padding;
1246 float baralign = autocvar_hud_panel_healtharmor_baralign;
1247 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1249 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1250 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1251 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1254 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1259 float maxtotal = maxhealth + maxarmor;
1261 if(v_z) // NOT fully armored
1263 biggercount = "health";
1264 if(autocvar_hud_panel_healtharmor_progressbar)
1266 HUD_Panel_GetProgressBarColor(health);
1267 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1270 if(autocvar_hud_panel_healtharmor_text)
1271 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1275 biggercount = "armor";
1276 if(autocvar_hud_panel_healtharmor_progressbar)
1278 HUD_Panel_GetProgressBarColor(armor);
1279 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1282 if(autocvar_hud_panel_healtharmor_text)
1283 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1285 if(autocvar_hud_panel_healtharmor_text)
1286 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1290 HUD_Panel_GetProgressBarColor(fuel);
1291 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1296 float panel_ar = mySize_x/mySize_y;
1297 float is_vertical = (panel_ar < 1);
1298 vector health_offset, armor_offset;
1299 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1302 if (autocvar_hud_panel_healtharmor_flip)
1303 health_offset_x = mySize_x;
1305 armor_offset_x = mySize_x;
1310 if (autocvar_hud_panel_healtharmor_flip)
1311 health_offset_y = mySize_y;
1313 armor_offset_y = mySize_y;
1316 float health_baralign, armor_baralign, fuel_baralign;
1317 float health_iconalign, armor_iconalign;
1318 if (autocvar_hud_panel_healtharmor_flip)
1320 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1321 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1322 fuel_baralign = health_baralign;
1323 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1324 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1328 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1329 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1330 fuel_baralign = armor_baralign;
1331 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1332 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1337 if(autocvar_hud_panel_healtharmor_progressbar)
1339 HUD_Panel_GetProgressBarColor(health);
1340 float p_health, pain_health_alpha;
1342 pain_health_alpha = 1;
1343 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1345 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1347 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1349 if (time - old_p_healthtime < 1)
1350 old_p_health = prev_p_health;
1352 old_p_health = prev_health;
1353 old_p_healthtime = time;
1355 if (time - old_p_healthtime < 1)
1357 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1358 prev_p_health = p_health;
1361 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1363 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1365 if (time - health_damagetime >= 1)
1366 health_beforedamage = prev_health;
1367 health_damagetime = time;
1369 if (time - health_damagetime < 1)
1371 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1372 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1375 prev_health = health;
1377 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1379 float BLINK_FACTOR = 0.15;
1380 float BLINK_BASE = 0.85;
1381 float BLINK_FREQ = 9;
1382 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1385 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1387 if(autocvar_hud_panel_healtharmor_text)
1388 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1393 if(autocvar_hud_panel_healtharmor_progressbar)
1395 HUD_Panel_GetProgressBarColor(armor);
1398 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1400 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1402 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1404 if (time - old_p_armortime < 1)
1405 old_p_armor = prev_p_armor;
1407 old_p_armor = prev_armor;
1408 old_p_armortime = time;
1410 if (time - old_p_armortime < 1)
1412 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1413 prev_p_armor = p_armor;
1416 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1418 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1420 if (time - armor_damagetime >= 1)
1421 armor_beforedamage = prev_armor;
1422 armor_damagetime = time;
1424 if (time - armor_damagetime < 1)
1426 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1427 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1432 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1434 if(autocvar_hud_panel_healtharmor_text)
1435 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1441 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1445 mySize_x *= 2; //restore full panel size
1446 else if (panel_ar < 1/4)
1447 mySize_y *= 2; //restore full panel size
1448 HUD_Panel_GetProgressBarColor(fuel);
1449 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1454 // Notification area (#4)
1457 string Weapon_SuicideMessage(float deathtype)
1459 w_deathtype = deathtype;
1460 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1461 return w_deathtypestring;
1464 string Weapon_KillMessage(float deathtype)
1466 w_deathtype = deathtype;
1467 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1468 return w_deathtypestring;
1471 #define KN_MAX_ENTRIES 10
1473 float killnotify_times[KN_MAX_ENTRIES];
1474 float killnotify_deathtype[KN_MAX_ENTRIES];
1475 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1476 string killnotify_attackers[KN_MAX_ENTRIES];
1477 string killnotify_victims[KN_MAX_ENTRIES];
1478 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1482 kn_index = KN_MAX_ENTRIES-1;
1483 killnotify_times[kn_index] = time;
1484 killnotify_deathtype[kn_index] = wpn;
1485 killnotify_actiontype[kn_index] = actiontype;
1486 if(killnotify_attackers[kn_index])
1487 strunzone(killnotify_attackers[kn_index]);
1488 killnotify_attackers[kn_index] = strzone(attacker);
1489 if(killnotify_victims[kn_index])
1490 strunzone(killnotify_victims[kn_index]);
1491 killnotify_victims[kn_index] = strzone(victim);
1494 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1497 float alsoprint, gentle;
1498 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1499 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1501 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1504 if(msg == MSG_SUICIDE) {
1505 w = DEATH_WEAPONOF(type);
1507 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1509 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1510 } else if (type == DEATH_KILL) {
1511 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1513 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1514 } else if (type == DEATH_ROT) {
1515 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1517 print (sprintf(_("^1%s^1 died\n"), s1));
1518 } else if (type == DEATH_NOAMMO) {
1519 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1521 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1522 } else if (type == DEATH_CAMP) {
1523 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1525 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1526 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1527 HUD_KillNotify_Push(s1, "", 0, type);
1529 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1530 } else if (type == DEATH_CHEAT) {
1531 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1533 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1534 } else if (type == DEATH_FIRE) {
1535 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1537 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1538 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1539 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1541 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1544 if (stof(s2) > 2) // killcount > 2
1545 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1546 } else if(msg == MSG_KILL) {
1547 w = DEATH_WEAPONOF(type);
1549 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1550 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1552 HUD_KillNotify_Push(s1, s2, 1, type);
1555 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1557 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1558 HUD_KillNotify_Push(s1, s2, 1, type);
1562 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1564 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1567 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1569 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1571 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1573 else if (stof(s2) > 2) {
1575 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1577 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1580 else if(type == KILL_FIRST_BLOOD)
1581 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1582 else if (type == DEATH_TELEFRAG) {
1583 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1585 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1587 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1589 else if (type == DEATH_DROWN) {
1590 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1592 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1594 else if (type == DEATH_SLIME) {
1595 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1597 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1599 else if (type == DEATH_LAVA) {
1600 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1602 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1604 else if (type == DEATH_FALL) {
1605 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1607 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1609 else if (type == DEATH_SHOOTING_STAR) {
1610 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1612 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1614 else if (type == DEATH_SWAMP) {
1615 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1617 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1619 else if (type == DEATH_HURTTRIGGER)
1621 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1623 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1624 } else if(type == DEATH_VHCRUSH) {
1625 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1627 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1628 } else if(type == DEATH_SBMINIGUN) {
1629 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1631 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1632 } else if(type == DEATH_SBROCKET) {
1633 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1635 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1636 } else if(type == DEATH_SBBLOWUP) {
1637 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1639 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1640 } else if(type == DEATH_WAKIGUN) {
1641 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1643 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1644 } else if(type == DEATH_WAKIROCKET) {
1645 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1647 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1648 } else if(type == DEATH_WAKIBLOWUP) {
1649 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1651 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1652 } else if(type == DEATH_RAPTOR_CANNON) {
1653 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1655 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1656 } else if(type == DEATH_RAPTOR_BOMB) {
1657 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1659 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1660 } else if(type == DEATH_RAPTOR_DEATH) {
1661 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1663 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1664 } else if(type == DEATH_TURRET) {
1665 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1667 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1668 } else if(type == DEATH_TOUCHEXPLODE) {
1669 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1671 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1672 } else if(type == DEATH_CHEAT) {
1673 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1675 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1676 } else if (type == DEATH_FIRE) {
1677 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1679 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1680 } else if (type == DEATH_CUSTOM) {
1681 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1683 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1684 } else if (type == DEATH_HURTTRIGGER) {
1685 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1687 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1689 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1691 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1693 } else if(msg == MSG_SPREE) {
1694 if(type == KILL_END_SPREE) {
1696 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1698 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1699 } else if(type == KILL_SPREE) {
1701 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1703 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1704 } else if(type == KILL_SPREE_3) {
1706 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1708 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1709 } else if(type == KILL_SPREE_5) {
1711 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1713 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1714 } else if(type == KILL_SPREE_10) {
1716 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1718 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1719 } else if(type == KILL_SPREE_15) {
1721 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1723 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1724 } else if(type == KILL_SPREE_20) {
1726 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1728 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1729 } else if(type == KILL_SPREE_25) {
1731 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1733 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1734 } else if(type == KILL_SPREE_30) {
1736 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1738 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1740 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1741 if (type == DEATH_DROWN) {
1742 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1746 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1748 print (sprintf(_("^1%s^1 drowned\n"), s1));
1750 } else if (type == DEATH_SLIME) {
1751 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1753 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1754 } else if (type == DEATH_LAVA) {
1755 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1759 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1761 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1763 } else if (type == DEATH_FALL) {
1764 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1770 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1772 } else if (type == DEATH_SHOOTING_STAR) {
1773 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1775 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1776 } else if (type == DEATH_SWAMP) {
1777 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1783 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1785 } else if(type == DEATH_TURRET) {
1786 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1789 } else if (type == DEATH_CUSTOM) {
1790 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1792 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1793 } else if (type == DEATH_HURTTRIGGER) {
1794 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1796 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1797 } else if(type == DEATH_TOUCHEXPLODE) {
1798 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1800 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1801 } else if(type == DEATH_CHEAT) {
1802 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1804 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1805 } else if(type == DEATH_FIRE) {
1806 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1810 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1812 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1815 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1819 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1821 print (sprintf(_("^1%s^1 died\n"), s1));
1824 } else if(msg == MSG_KILL_ACTION_SPREE) {
1826 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1828 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1829 } else if(msg == MSG_INFO) {
1830 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1831 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1832 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1833 } else if(type == INFO_LOSTFLAG) {
1834 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1835 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1836 } else if(type == INFO_PICKUPFLAG) {
1837 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1838 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1839 } else if(type == INFO_RETURNFLAG) {
1840 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1841 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1842 } else if(type == INFO_CAPTUREFLAG) {
1843 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1844 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1846 } else if(msg == MSG_RACE) {
1847 if(type == RACE_SERVER_RECORD) {
1848 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1850 else if(type == RACE_NEW_RANK) {
1851 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1853 else if(type == RACE_NEW_TIME) {
1854 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1856 else if(type == RACE_FAIL) {
1857 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1859 } else if(msg == MSG_KA) {
1860 if(type == KA_PICKUPBALL) {
1861 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1863 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1865 else if(type == KA_DROPBALL) {
1866 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1868 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1873 void HUD_Centerprint(string s1, string s2, float type, float msg)
1876 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1877 if(msg == MSG_SUICIDE) {
1878 if (type == DEATH_TEAMCHANGE) {
1879 centerprint(sprintf(_("You are now on: %s"), s1));
1880 } else if (type == DEATH_AUTOTEAMCHANGE) {
1881 centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1882 } else if (type == DEATH_CAMP) {
1884 centerprint(_("^1Reconsider your tactics, camper!"));
1886 centerprint(_("^1Die camper!"));
1887 } else if (type == DEATH_NOAMMO) {
1889 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1891 centerprint(_("^1You were killed for running out of ammo..."));
1892 } else if (type == DEATH_ROT) {
1894 centerprint(_("^1You need to preserve your health"));
1896 centerprint(_("^1You grew too old without taking your medicine"));
1897 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1899 centerprint(_("^1Don't go against team mates!"));
1901 centerprint(_("^1Don't shoot your team mates!"));
1902 } else if (type == DEATH_QUIET) {
1904 } else { // generic message
1906 centerprint(_("^1You need to be more careful!"));
1908 centerprint(_("^1You killed your own dumb self!"));
1910 } else if(msg == MSG_KILL) {
1911 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1913 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1915 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1917 } else if (type == KILL_FIRST_BLOOD) {
1919 centerprint(_("^1First score"));
1921 centerprint(_("^1First blood"));
1923 } else if (type == KILL_FIRST_VICTIM) {
1925 centerprint(_("^1First casualty"));
1927 centerprint(_("^1First victim"));
1929 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1931 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1933 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1935 } else if (type == KILL_TYPEFRAGGED) {
1937 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1939 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1941 } else if (type == KILL_FRAG) {
1943 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1945 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1947 } else { // generic message
1949 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1951 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1954 } else if(msg == MSG_KILL_ACTION) {
1955 // TODO: invent more centerprints here?
1956 centerprint(_("^1Watch your step!"));
1960 void HUD_Notify (void)
1962 if(!autocvar__hud_configure)
1964 if(!autocvar_hud_panel_notify) return;
1967 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1969 HUD_Panel_UpdateCvars(notify);
1970 HUD_Panel_ApplyFadeAlpha();
1973 mySize = panel_size;
1975 HUD_Panel_DrawBg(1);
1976 if(panel_bg_padding)
1978 pos += '1 1 0' * panel_bg_padding;
1979 mySize -= '2 2 0' * panel_bg_padding;
1982 float entries, height;
1983 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1984 height = mySize_y/entries;
1987 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1988 fontsize = '0.5 0.5 0' * fontheight;
1992 when = autocvar_hud_panel_notify_time;
1994 fadetime = autocvar_hud_panel_notify_fadetime;
1998 vector pos_attacker, pos_victim;
2000 float width_attacker;
2001 string attacker, victim;
2003 float i, j, w, step, limit;
2004 if(autocvar_hud_panel_notify_flip) //order items from the top down
2010 else //order items from the bottom up
2017 for(j = kn_index; i != limit; i += step, ++j)
2019 if(autocvar__hud_configure)
2023 else // inverse order
2024 a = entries - 1 - i;
2025 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2026 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2027 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2028 a = bound(0, (when - a) / 4, 1);
2029 goto hud_config_notifyprint;
2032 if (j == KN_MAX_ENTRIES)
2035 if(killnotify_times[j] + when > time)
2039 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2053 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2055 // TODO: maybe print in team colors?
2058 if(killnotify_actiontype[j] == 0)
2060 if(killnotify_deathtype[j] == DEATH_GENERIC)
2064 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2066 s = "notify_outofammo";
2068 else if(killnotify_deathtype[j] == DEATH_KILL)
2070 s = "notify_selfkill";
2072 else if(killnotify_deathtype[j] == DEATH_CAMP)
2074 s = "notify_camping";
2076 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2078 s = "notify_teamkill_red";
2080 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2082 s = "notify_teamkill_blue";
2084 else if(killnotify_deathtype[j] == DEATH_DROWN)
2088 else if(killnotify_deathtype[j] == DEATH_SLIME)
2092 else if(killnotify_deathtype[j] == DEATH_LAVA)
2096 else if(killnotify_deathtype[j] == DEATH_FALL)
2100 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2102 s = "notify_shootingstar";
2104 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2108 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2110 if(killnotify_victims[j] == "^1RED^7 flag")
2112 s = "notify_red_taken";
2116 s = "notify_blue_taken";
2119 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2121 if(killnotify_victims[j] == "^1RED^7 flag")
2123 s = "notify_red_returned";
2127 s = "notify_blue_returned";
2130 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2132 if(killnotify_victims[j] == "^1RED^7 flag")
2134 s = "notify_red_lost";
2138 s = "notify_blue_lost";
2141 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2143 if(killnotify_victims[j] == "^1RED^7 flag")
2145 s = "notify_red_captured";
2149 s = "notify_blue_captured";
2152 else if(killnotify_deathtype[j] == KA_DROPBALL)
2154 s = "notify_balldropped";
2156 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2158 s = "notify_ballpickedup";
2161 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2162 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2163 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2167 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2168 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2171 // X [did action to] Y
2174 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2176 s = "notify_melee_laser";
2178 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2180 s = "notify_melee_shotgun";
2182 else if(WEP_VALID(w))
2184 self = get_weaponinfo(w);
2185 s = strcat("weapon", self.netname);
2187 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2189 s = "notify_teamkill_red";
2191 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2193 s = "notify_teamkill_red";
2195 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2197 s = "notify_telefrag";
2199 else if(killnotify_deathtype[j] == DEATH_DROWN)
2203 else if(killnotify_deathtype[j] == DEATH_SLIME)
2207 else if(killnotify_deathtype[j] == DEATH_LAVA)
2211 else if(killnotify_deathtype[j] == DEATH_FALL)
2215 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2217 s = "notify_shootingstar";
2219 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2223 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2225 s = "notify_headshot";
2227 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2229 s = "race_newrecordserver";
2231 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2233 s = "race_newrankyellow";
2235 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2239 else if(killnotify_deathtype[j] == RACE_FAIL)
2244 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2245 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2246 :hud_config_notifyprint
2247 width_attacker = stringwidth(attacker, TRUE, fontsize);
2248 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2249 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2250 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2254 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2255 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2256 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2265 string seconds_tostring(float sec)
2268 minutes = floor(sec / 60);
2270 sec -= minutes * 60;
2271 return sprintf("%d:%02d", minutes, sec);
2274 void HUD_Timer(void)
2276 if(!autocvar__hud_configure)
2278 if(!autocvar_hud_panel_timer) return;
2281 hud_configure_active_panel = HUD_PANEL_TIMER;
2283 HUD_Panel_UpdateCvars(timer);
2284 HUD_Panel_ApplyFadeAlpha();
2287 mySize = panel_size;
2289 HUD_Panel_DrawBg(1);
2290 if(panel_bg_padding)
2292 pos += '1 1 0' * panel_bg_padding;
2293 mySize -= '2 2 0' * panel_bg_padding;
2297 float timelimit, elapsedTime, timeleft, minutesLeft;
2299 timelimit = getstatf(STAT_TIMELIMIT);
2301 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2302 timeleft = ceil(timeleft);
2304 minutesLeft = floor(timeleft / 60);
2307 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2308 timer_color = '1 1 1'; //white
2309 else if(minutesLeft >= 1)
2310 timer_color = '1 1 0'; //yellow
2312 timer_color = '1 0 0'; //red
2314 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2315 if (time < getstatf(STAT_GAMESTARTTIME)) {
2316 //while restart is still active, show 00:00
2317 timer = seconds_tostring(0);
2319 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2320 timer = seconds_tostring(elapsedTime);
2323 timer = seconds_tostring(timeleft);
2326 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2331 void HUD_Radar(void)
2333 if (!autocvar__hud_configure)
2335 if (autocvar_hud_panel_radar == 0) return;
2336 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2339 hud_configure_active_panel = HUD_PANEL_RADAR;
2341 HUD_Panel_UpdateCvars(radar);
2342 HUD_Panel_ApplyFadeAlpha();
2345 mySize = panel_size;
2347 HUD_Panel_DrawBg(1);
2348 if(panel_bg_padding)
2350 pos += '1 1 0' * panel_bg_padding;
2351 mySize -= '2 2 0' * panel_bg_padding;
2356 float scale2d, normalsize, bigsize;
2359 teamradar_origin2d = pos + 0.5 * mySize;
2360 teamradar_size2d = mySize;
2362 if(minimapname == "")
2365 teamradar_loadcvars();
2367 switch(hud_panel_radar_zoommode)
2371 f = current_zoomfraction;
2374 f = 1 - current_zoomfraction;
2384 switch(hud_panel_radar_rotation)
2387 teamradar_angle = view_angles_y - 90;
2390 teamradar_angle = 90 * hud_panel_radar_rotation;
2394 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2395 teamradar_size2d = mySize;
2397 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2399 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2400 if(hud_panel_radar_rotation == 0)
2402 // max-min distance must fit the radar in any rotation
2403 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2407 vector c0, c1, c2, c3, span;
2408 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2409 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2410 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2411 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2413 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2414 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2416 // max-min distance must fit the radar in x=x, y=y
2418 teamradar_size2d_x * scale2d / (1.05 * span_x),
2419 teamradar_size2d_y * scale2d / (1.05 * span_y)
2423 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2424 if(bigsize > normalsize)
2425 normalsize = bigsize;
2429 + (1 - f) * normalsize;
2430 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2432 + (1 - f) * view_origin);
2441 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2443 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2444 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2445 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2446 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2447 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2449 color2 = GetPlayerColor(tm.sv_entnum);
2450 //if(color == COLOR_SPECTATOR || color == color2)
2451 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2453 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2455 drawresetcliparea();
2460 void HUD_UpdatePlayerTeams();
2461 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2465 #define SCOREPANEL_MAX_ENTRIES 6
2466 #define SCOREPANEL_ASPECTRATIO 2
2467 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2468 const vector fontsize = '1 1 0' * (mySize_y/entries);
2470 vector rgb, score_color;
2472 score_color = '1 1 1';
2474 const float name_size = mySize_x*0.75;
2475 const float spacing_size = mySize_x*0.04;
2476 const float highlight_alpha = 0.2;
2477 float i, me_printed, first_pl;
2480 if (autocvar__hud_configure)
2482 float players_per_team;
2485 // show team scores in the first line
2486 float score_size = mySize_x / team_count;
2487 players_per_team = max(2, ceil((entries - 1) / team_count));
2488 for(i=0; i<team_count; ++i) {
2489 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2490 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2491 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2494 pos_y += fontsize_y;
2496 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2497 for (i=first_pl; i<entries; ++i)
2499 //simulate my score is lower than all displayed players,
2500 //so that I don't appear at all showing pure rankings.
2501 //This is to better show the difference between the 2 ranking views
2502 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2505 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2506 s = GetPlayerName(pl.sv_entnum);
2511 s = sprintf(_("Player %d"), i + 1 - first_pl);
2516 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2517 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2518 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2519 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2520 pos_y += fontsize_y;
2525 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2526 HUD_UpdatePlayerTeams();
2529 // show team scores in the first line
2530 float score_size = mySize_x / team_count;
2531 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2532 if(tm.team == COLOR_SPECTATOR)
2534 if (tm.team == myteam)
2535 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2536 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2540 pos_y += fontsize_y;
2541 tm = teams.sort_next;
2546 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2548 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2551 if (i == entries-1 && !me_printed && pl != me)
2552 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2554 for (pl = me.sort_next; pl; pl = pl.sort_next)
2555 if (pl.team != COLOR_SPECTATOR)
2559 rgb = '1 1 0'; //not last but not among the leading players: yellow
2561 rgb = '1 0 0'; //last: red
2568 rgb = '0 1 0'; //first: green
2570 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2573 score_color = GetTeamRGB(pl.team) * 0.8;
2574 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2575 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2576 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2577 pos_y += fontsize_y;
2580 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2583 void HUD_Score(void)
2585 if(!autocvar__hud_configure)
2587 if(!autocvar_hud_panel_score) return;
2588 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2591 hud_configure_active_panel = HUD_PANEL_SCORE;
2593 HUD_Panel_UpdateCvars(score);
2594 HUD_Panel_ApplyFadeAlpha();
2597 mySize = panel_size;
2599 HUD_Panel_DrawBg(1);
2600 if(panel_bg_padding)
2602 pos += '1 1 0' * panel_bg_padding;
2603 mySize -= '2 2 0' * panel_bg_padding;
2606 float score, distribution;
2608 vector distribution_color;
2610 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2612 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2613 string timer, distrtimer;
2615 pl = players.sort_next;
2618 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2619 if(pl.scores[ps_primary] == 0)
2622 score = me.(scores[ps_primary]);
2623 timer = TIME_ENCODED_TOSTRING(score);
2625 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2626 // distribution display
2627 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2629 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2631 if (distribution <= 0) {
2632 distribution_color = '0 1 0';
2636 distribution_color = '1 0 0';
2639 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2641 // race record display
2642 if (distribution <= 0)
2643 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2644 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2645 } else if (!teamplay) { // non-teamgames
2646 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2648 HUD_Score_Rankings(pos, mySize, me, 0);
2651 // me vector := [team/connected frags id]
2652 pl = players.sort_next;
2656 if(autocvar__hud_configure)
2659 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2663 score = me.(scores[ps_primary]);
2664 if(autocvar__hud_configure)
2667 if(distribution >= 5)
2668 distribution_color = eY;
2669 else if(distribution >= 0)
2670 distribution_color = '1 1 1';
2671 else if(distribution >= -5)
2672 distribution_color = '1 1 0';
2674 distribution_color = eX;
2676 string distribution_str;
2677 distribution_str = ftos(distribution);
2678 if (distribution >= 0)
2680 if (distribution > 0)
2681 distribution_str = strcat("+", distribution_str);
2682 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2684 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2685 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2686 } else { // teamgames
2687 float scores_count, row, column, rows, columns;
2689 vector score_pos, score_size; //for scores other than myteam
2690 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2692 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2694 if (autocvar_hud_panel_score_rankings)
2696 HUD_Score_Rankings(pos, mySize, me, scores_count);
2699 rows = mySize_y/mySize_x;
2700 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2701 // ^^^ ammo item aspect goes here
2703 columns = ceil(scores_count/rows);
2705 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2708 if(score_size_x/score_size_y > 3)
2710 newSize = 3 * score_size_y;
2711 offset_x = score_size_x - newSize;
2712 pos_x += offset_x/2;
2713 score_size_x = newSize;
2717 newSize = 1/3 * score_size_x;
2718 offset_y = score_size_y - newSize;
2719 pos_y += offset_y/2;
2720 score_size_y = newSize;
2724 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2726 float max_fragcount;
2727 max_fragcount = -99;
2728 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2729 if(tm.team == COLOR_SPECTATOR)
2731 score = tm.(teamscores[ts_primary]);
2732 if(autocvar__hud_configure)
2735 if (score > max_fragcount)
2736 max_fragcount = score;
2738 if (spectatee_status == -1)
2740 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2741 if (max_fragcount == score)
2742 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2743 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2751 else if(tm.team == myteam) {
2752 if (max_fragcount == score)
2753 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2754 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2756 if (max_fragcount == score)
2757 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2758 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2767 void HUD_RaceTimer (void)
2769 if(!autocvar__hud_configure)
2771 if(!autocvar_hud_panel_racetimer) return;
2772 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2773 if(spectatee_status == -1) return;
2776 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2778 HUD_Panel_UpdateCvars(racetimer);
2779 HUD_Panel_ApplyFadeAlpha();
2782 mySize = panel_size;
2784 HUD_Panel_DrawBg(1);
2785 if(panel_bg_padding)
2787 pos += '1 1 0' * panel_bg_padding;
2788 mySize -= '2 2 0' * panel_bg_padding;
2791 // always force 4:1 aspect
2793 if(mySize_x/mySize_y > 4)
2795 newSize_x = 4 * mySize_y;
2796 newSize_y = mySize_y;
2798 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2802 newSize_y = 1/4 * mySize_x;
2803 newSize_x = mySize_x;
2805 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2810 string s, forcetime;
2812 if(autocvar__hud_configure)
2815 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2816 s = _("^1Intermediate 1 (+15.42)");
2817 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2818 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2819 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2821 else if(race_checkpointtime)
2823 a = bound(0, 2 - (time - race_checkpointtime), 1);
2826 if(a > 0) // just hit a checkpoint?
2828 if(race_checkpoint != 254)
2830 if(race_time && race_previousbesttime)
2831 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2833 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2835 forcetime = TIME_ENCODED_TOSTRING(race_time);
2840 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2842 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2843 if(a > 0) // next one?
2845 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2850 if(s != "" && a > 0)
2852 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2855 if(race_penaltytime)
2857 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2860 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2861 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2867 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2868 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2873 if(race_laptime && race_checkpoint != 255)
2875 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2876 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881 if(race_mycheckpointtime)
2883 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2884 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2885 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2887 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2889 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2890 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2891 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2894 if(race_penaltytime && !race_penaltyaccumulator)
2896 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2897 a = bound(0, (1 + t - time), 1);
2901 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2903 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2904 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2912 float vote_yescount;
2915 float vote_highlighted; // currently selected vote
2917 float vote_active; // is there an active vote?
2918 float vote_prev; // previous state of vote_active to check for a change
2920 float vote_change; // "time" when vote_active changed
2922 void HUD_VoteWindow(void)
2924 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2927 if (autocvar__hud_configure)
2931 print(_("^1You must answer before entering hud configure mode\n"));
2932 cvar_set("_hud_configure", "0");
2934 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2935 uid2name_dialog = 1;
2938 if(!autocvar__hud_configure)
2940 if(!autocvar_hud_panel_vote) return;
2942 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2943 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2945 if(panel_bg_alpha_str == "") {
2946 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2948 panel_bg_alpha = stof(panel_bg_alpha_str);
2952 hud_configure_active_panel = HUD_PANEL_VOTE;
2961 if(vote_active != vote_prev) {
2963 vote_prev = vote_active;
2966 if(vote_active || autocvar__hud_configure)
2967 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2969 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2974 HUD_Panel_UpdateCvars(vote);
2975 HUD_Panel_ApplyFadeAlpha();
2979 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2980 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2983 // these must be below above block
2986 mySize = panel_size;
2988 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2989 HUD_Panel_DrawBg(a);
2990 a = panel_fg_alpha * a;
2992 if(panel_bg_padding)
2994 pos += '1 1 0' * panel_bg_padding;
2995 mySize -= '2 2 0' * panel_bg_padding;
2998 // always force 3:1 aspect
3000 if(mySize_x/mySize_y > 3)
3002 newSize_x = 3 * mySize_y;
3003 newSize_y = mySize_y;
3005 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3009 newSize_y = 1/3 * mySize_x;
3010 newSize_x = mySize_x;
3012 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3016 s = _("A vote has been called for:");
3018 s = _("Allow servers to store and display your name?");
3019 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3020 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3021 if(autocvar__hud_configure)
3022 s = _("^1Configure the HUD");
3023 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3025 // print the yes/no counts
3026 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3027 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3028 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3029 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3031 // draw the progress bar backgrounds
3032 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3034 // draw the highlights
3035 if(vote_highlighted == 1) {
3036 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3037 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3039 else if(vote_highlighted == -1) {
3040 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3041 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3044 // draw the progress bars
3045 if(vote_yescount && vote_needed)
3047 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3048 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3051 if(vote_nocount && vote_needed)
3053 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3054 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3057 drawresetcliparea();
3060 // Mod icons panel (#10)
3063 float mod_active; // is there any active mod icon?
3065 // Clan Arena HUD modicons
3066 void HUD_Mod_CA(vector pos, vector mySize)
3068 mod_active = 1; // CA should never hide the mod icons panel
3069 float redalive, bluealive;
3070 redalive = getstati(STAT_REDALIVE);
3071 bluealive = getstati(STAT_BLUEALIVE);
3073 vector redpos, bluepos;
3074 if(mySize_x > mySize_y)
3077 bluepos = pos + eY * 0.5 * mySize_y;
3078 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3079 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3080 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3081 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3086 bluepos = pos + eY * 0.5 * mySize_y;
3087 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3088 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3089 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3090 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3094 // CTF HUD modicon section
3095 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3096 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3097 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3099 void HUD_Mod_CTF_Reset(void)
3101 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3104 void HUD_Mod_CTF(vector pos, vector mySize)
3106 vector redflag_pos, blueflag_pos;
3108 float f; // every function should have that
3110 float redflag, blueflag; // current status
3111 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3114 stat_items = getstati(STAT_ITEMS);
3115 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3116 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3118 if(redflag || blueflag)
3123 if(autocvar__hud_configure)
3129 // when status CHANGES, set old status into prevstatus and current status into status
3130 if (redflag != redflag_prevframe)
3132 redflag_statuschange_time = time;
3133 redflag_prevstatus = redflag_prevframe;
3134 redflag_prevframe = redflag;
3137 if (blueflag != blueflag_prevframe)
3139 blueflag_statuschange_time = time;
3140 blueflag_prevstatus = blueflag_prevframe;
3141 blueflag_prevframe = blueflag;
3144 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3145 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3147 float BLINK_FACTOR = 0.15;
3148 float BLINK_BASE = 0.85;
3150 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3152 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3154 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3156 string red_icon, red_icon_prevstatus;
3157 float red_alpha, red_alpha_prevstatus;
3158 red_alpha = red_alpha_prevstatus = 1;
3160 case 1: red_icon = "flag_red_taken"; break;
3161 case 2: red_icon = "flag_red_lost"; break;
3162 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3164 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3165 red_icon = "flag_red_shielded";
3167 red_icon = string_null;
3170 switch(redflag_prevstatus) {
3171 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3172 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3173 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3176 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3177 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3178 red_icon_prevstatus = "flag_red_shielded";
3180 red_icon_prevstatus = string_null;
3184 string blue_icon, blue_icon_prevstatus;
3185 float blue_alpha, blue_alpha_prevstatus;
3186 blue_alpha = blue_alpha_prevstatus = 1;
3188 case 1: blue_icon = "flag_blue_taken"; break;
3189 case 2: blue_icon = "flag_blue_lost"; break;
3190 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3192 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3193 blue_icon = "flag_blue_shielded";
3195 blue_icon = string_null;
3198 switch(blueflag_prevstatus) {
3199 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3200 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3201 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3204 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3205 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3206 blue_icon_prevstatus = "flag_blue_shielded";
3208 blue_icon_prevstatus = string_null;
3212 if(mySize_x > mySize_y) {
3213 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3215 blueflag_pos = pos + eX * 0.5 * mySize_x;
3218 redflag_pos = pos + eX * 0.5 * mySize_x;
3220 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3222 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3224 blueflag_pos = pos + eY * 0.5 * mySize_y;
3227 redflag_pos = pos + eY * 0.5 * mySize_y;
3229 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3232 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3233 if(red_icon_prevstatus && f < 1)
3234 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3236 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3238 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3239 if(blue_icon_prevstatus && f < 1)
3240 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3242 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3245 // Keyhunt HUD modicon section
3246 float kh_runheretime;
3248 void HUD_Mod_KH_Reset(void)
3253 void HUD_Mod_KH(vector pos, vector mySize)
3255 mod_active = 1; // keyhunt should never hide the mod icons panel
3259 vector p, pa, kh_size, kh_asize;
3261 kh_keys = getstati(STAT_KH_KEYS);
3264 if(mySize_x > mySize_y)
3266 p_y = pos_y + 0.25 * mySize_y;
3267 pa = p - eY * 0.25 * mySize_y;
3269 kh_size_x = mySize_x * 0.25;
3270 kh_size_y = 0.75 * mySize_y;
3271 kh_asize_x = mySize_x * 0.25;
3272 kh_asize_y = mySize_y * 0.25;
3276 p_y = pos_y + 0.125 * mySize_y;
3277 pa = p - eY * 0.125 * mySize_y;
3279 kh_size_x = mySize_x * 0.5;
3280 kh_size_y = 0.375 * mySize_y;
3281 kh_asize_x = mySize_x * 0.5;
3282 kh_asize_y = mySize_y * 0.125;
3289 for(i = 0; i < 4; ++i)
3291 key = floor(kh_keys / pow(32, i)) & 31;
3293 if(keyteam == 30 && keycount <= 4)
3295 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3299 // this yields 8 exactly if "RUN HERE" shows
3304 kh_runheretime = time;
3305 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3310 for(i = 0; i < 4; ++i)
3312 key = floor(kh_keys / pow(32, i)) & 31;
3325 default: // owned or dropped
3330 a = a * panel_fg_alpha;
3331 aa = aa * panel_fg_alpha;
3337 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3340 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3343 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3346 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3351 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3354 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3357 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3360 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3363 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3367 if(mySize_x > mySize_y)
3369 p_x += 0.25 * mySize_x;
3370 pa_x += 0.25 * mySize_x;
3376 p_y = pos_y + 0.625 * mySize_y;
3377 pa_y = pos_y + 0.5 * mySize_y;
3383 p_x += 0.5 * mySize_x;
3384 pa_x += 0.5 * mySize_x;
3390 // Keepaway HUD mod icon
3391 float kaball_prevstatus; // last remembered status
3392 float kaball_statuschange_time; // time when the status changed
3394 // we don't need to reset for keepaway since it immediately
3395 // autocorrects prevstatus as to if the player has the ball or not
3397 void HUD_Mod_Keepaway(vector pos, vector mySize)
3399 mod_active = 1; // keepaway should always show the mod HUD
3401 float BLINK_FACTOR = 0.15;
3402 float BLINK_BASE = 0.85;
3403 float BLINK_FREQ = 5;
3404 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3406 float stat_items = getstati(STAT_ITEMS);
3407 float kaball = (stat_items/IT_KEY1) & 1;
3409 if(kaball != kaball_prevstatus)
3411 kaball_statuschange_time = time;
3412 kaball_prevstatus = kaball;
3415 vector kaball_pos, kaball_size;
3417 if(mySize_x > mySize_y) {
3418 kaball_pos = pos + eX * 0.25 * mySize_x;
3419 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3421 kaball_pos = pos + eY * 0.25 * mySize_y;
3422 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3425 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3426 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3428 if(kaball_prevstatus && f < 1)
3429 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3432 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3436 // Nexball HUD mod icon
3437 void HUD_Mod_NexBall(vector pos, vector mySize)
3439 float stat_items, nb_pb_starttime, dt, p;
3441 stat_items = getstati(STAT_ITEMS);
3442 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3444 if (stat_items & IT_KEY1)
3449 //Manage the progress bar if any
3450 if (nb_pb_starttime > 0)
3452 dt = mod(time - nb_pb_starttime, nb_pb_period);
3453 // one period of positive triangle
3454 p = 2 * dt / nb_pb_period;
3459 HUD_Panel_GetProgressBarColor(nexball);
3460 if(mySize_x > mySize_y)
3461 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3463 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3466 if (stat_items & IT_KEY1)
3467 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3470 // Race/CTS HUD mod icons
3471 float crecordtime_prev; // last remembered crecordtime
3472 float crecordtime_change_time; // time when crecordtime last changed
3473 float srecordtime_prev; // last remembered srecordtime
3474 float srecordtime_change_time; // time when srecordtime last changed
3476 float race_status_time;
3477 float race_status_prev;
3478 string race_status_name_prev;
3479 void HUD_Mod_Race(vector pos, vector mySize)
3481 mod_active = 1; // race should never hide the mod icons panel
3483 me = playerslots[player_localentnum - 1];
3485 float f; // yet another function has this
3486 score = me.(scores[ps_primary]);
3488 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3489 return; // no records in the actual race
3491 // clientside personal record
3493 if(gametype == GAME_CTS)
3497 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3499 if(score && (score < t || !t)) {
3500 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3501 if(autocvar_cl_autodemo_delete_keeprecords)
3503 f = autocvar_cl_autodemo_delete;
3505 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3509 if(t != crecordtime_prev) {
3510 crecordtime_prev = t;
3511 crecordtime_change_time = time;
3514 vector textPos, medalPos;
3516 if(mySize_x > mySize_y) {
3517 // text on left side
3518 squareSize = min(mySize_y, mySize_x/2);
3519 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3520 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3523 squareSize = min(mySize_x, mySize_y/2);
3524 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3525 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3528 f = time - crecordtime_change_time;
3531 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3534 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3535 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3536 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3537 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3541 t = race_server_record;
3542 if(t != srecordtime_prev) {
3543 srecordtime_prev = t;
3544 srecordtime_change_time = time;
3546 f = time - srecordtime_change_time;
3549 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3550 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3552 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3553 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3554 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3555 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3558 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3559 race_status_time = time + 5;
3560 race_status_prev = race_status;
3561 if (race_status_name_prev)
3562 strunzone(race_status_name_prev);
3563 race_status_name_prev = strzone(race_status_name);
3568 a = bound(0, race_status_time - time, 1);
3571 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3575 rank = race_CheckName(race_status_name);
3577 rankname = race_PlaceName(rank);
3580 namepos = medalPos + '0 0.8 0' * squareSize;
3582 rankpos = medalPos + '0 0.15 0' * squareSize;
3584 if(race_status == 0)
3585 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3586 else if(race_status == 1) {
3587 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3588 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3590 } else if(race_status == 2) {
3591 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3592 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3594 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3595 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3596 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3597 } else if(race_status == 3) {
3598 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3599 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3600 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3603 if (race_status_time - time <= 0) {
3604 race_status_prev = -1;
3606 if(race_status_name)
3607 strunzone(race_status_name);
3608 race_status_name = string_null;
3609 if(race_status_name_prev)
3610 strunzone(race_status_name_prev);
3611 race_status_name_prev = string_null;
3615 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3617 float stat, pps_ratio;
3623 stat = getstatf(STAT_DOM_PPS_RED);
3624 pic = "dom_icon_red";
3628 stat = getstatf(STAT_DOM_PPS_BLUE);
3629 pic = "dom_icon_blue";
3633 stat = getstatf(STAT_DOM_PPS_YELLOW);
3634 pic = "dom_icon_yellow";
3638 stat = getstatf(STAT_DOM_PPS_PINK);
3639 pic = "dom_icon_pink";
3642 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3644 if(mySize_x/mySize_y > aspect_ratio)
3646 i = aspect_ratio * mySize_y;
3647 myPos_x = myPos_x + (mySize_x - i) / 2;
3652 i = 1/aspect_ratio * mySize_x;
3653 myPos_y = myPos_y + (mySize_y - i) / 2;
3657 if (layout) // show text too
3660 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3661 if (layout == 2) // average pps
3662 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3663 else // percentage of average pps
3664 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3668 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3671 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3672 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3673 drawresetcliparea();
3677 void HUD_Mod_Dom(vector myPos, vector mySize)
3679 mod_active = 1; // required in each mod function that always shows something
3682 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3683 if(tm.team != COLOR_SPECTATOR)
3686 float layout = autocvar_hud_panel_modicons_dom_layout;
3687 float rows, columns, aspect_ratio;
3688 rows = mySize_y/mySize_x;
3689 aspect_ratio = (layout) ? 3 : 1;
3690 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3691 columns = ceil(teams_count/rows);
3695 for(i=0; i<teams_count; ++i)
3697 vector pos, itemSize;
3698 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3699 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3701 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3712 float mod_prev; // previous state of mod_active to check for a change
3714 float mod_change; // "time" when mod_active changed
3716 void HUD_ModIcons(void)
3718 if(!autocvar__hud_configure)
3720 if(!autocvar_hud_panel_modicons) return;
3721 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3724 hud_configure_active_panel = HUD_PANEL_MODICONS;
3726 HUD_Panel_UpdateCvars(modicons);
3727 HUD_Panel_ApplyFadeAlpha();
3730 mySize = panel_size;
3732 if(mod_active != mod_prev) {
3734 mod_prev = mod_active;
3737 if(mod_active || autocvar__hud_configure)
3738 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3740 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3743 HUD_Panel_DrawBg(mod_alpha);
3745 if(panel_bg_padding)
3747 pos += '1 1 0' * panel_bg_padding;
3748 mySize -= '2 2 0' * panel_bg_padding;
3751 // these MUST be ran in order to update mod_active
3752 if(gametype == GAME_KEYHUNT)
3753 HUD_Mod_KH(pos, mySize);
3754 else if(gametype == GAME_CTF || autocvar__hud_configure)
3755 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3756 else if(gametype == GAME_NEXBALL)
3757 HUD_Mod_NexBall(pos, mySize);
3758 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3759 HUD_Mod_Race(pos, mySize);
3760 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3761 HUD_Mod_CA(pos, mySize);
3762 else if(gametype == GAME_DOMINATION)
3763 HUD_Mod_Dom(pos, mySize);
3764 else if(gametype == GAME_KEEPAWAY)
3765 HUD_Mod_Keepaway(pos, mySize);
3768 // Draw pressed keys (#11)
3770 void HUD_DrawPressedKeys(void)
3772 if(!autocvar__hud_configure)
3774 if(!autocvar_hud_panel_pressedkeys) return;
3775 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3778 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3781 HUD_Panel_UpdateCvars(pressedkeys);
3782 HUD_Panel_ApplyFadeAlpha();
3785 mySize = panel_size;
3787 HUD_Panel_DrawBg(1);
3788 if(panel_bg_padding)
3790 pos += '1 1 0' * panel_bg_padding;
3791 mySize -= '2 2 0' * panel_bg_padding;
3794 // force custom aspect
3795 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3799 if(mySize_x/mySize_y > aspect)
3801 newSize_x = aspect * mySize_y;
3802 newSize_y = mySize_y;
3804 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3808 newSize_y = 1/aspect * mySize_x;
3809 newSize_x = mySize_x;
3811 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3817 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3819 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3821 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3822 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3823 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3825 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3826 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3827 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3830 // Handle chat as a panel (#12)
3834 if(!autocvar__hud_configure)
3836 if (!autocvar_hud_panel_chat)
3838 if (!autocvar_con_chatrect)
3839 cvar_set("con_chatrect", "0");
3844 hud_configure_active_panel = HUD_PANEL_CHAT;
3846 HUD_Panel_UpdateCvars(chat);
3847 HUD_Panel_ApplyFadeAlpha();
3849 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3851 panel_pos_y = panel_bg_border;
3852 panel_size_y = vid_conheight - panel_bg_border * 2;
3853 if(panel_bg == "0") // force a border when maximized
3855 if(precache_pic(panel_bg) == "") {
3856 panel_bg = strcat(hud_skin_path, "/border_default");
3857 if(precache_pic(panel_bg) == "") {
3858 panel_bg = "gfx/hud/default/border_default";
3862 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3867 mySize = panel_size;
3869 HUD_Panel_DrawBg(1);
3871 if(panel_bg_padding)
3873 pos += '1 1 0' * panel_bg_padding;
3874 mySize -= '2 2 0' * panel_bg_padding;
3877 if (!autocvar_con_chatrect)
3878 cvar_set("con_chatrect", "1");
3880 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3881 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3883 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3884 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3886 if(autocvar__hud_configure)
3889 chatsize = '1 1 0' * autocvar_con_chatsize;
3890 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3892 for(i = 0; i < autocvar_con_chat; ++i)
3894 if(i == autocvar_con_chat - 1)
3897 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3898 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3899 pos_y += chatsize_y;
3904 // Engine info panel (#13)
3911 float frametimeavg1; // 1 frame ago
3912 float frametimeavg2; // 2 frames ago
3913 void HUD_EngineInfo(void)
3915 if(!autocvar__hud_configure)
3917 if(!autocvar_hud_panel_engineinfo) return;
3920 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3922 HUD_Panel_UpdateCvars(engineinfo);
3923 HUD_Panel_ApplyFadeAlpha();
3926 mySize = panel_size;
3928 HUD_Panel_DrawBg(1);
3929 if(panel_bg_padding)
3931 pos += '1 1 0' * panel_bg_padding;
3932 mySize -= '2 2 0' * panel_bg_padding;
3935 float currentTime = gettime(GETTIME_REALTIME);
3936 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3938 float currentframetime = currentTime - prevfps_time;
3939 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3940 frametimeavg2 = frametimeavg1;
3941 frametimeavg1 = frametimeavg;
3944 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3945 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3947 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3948 prevfps = (1/currentframetime);
3949 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3951 prevfps_time = currentTime;
3956 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3958 prevfps = framecounter/(currentTime - prevfps_time);
3960 prevfps_time = currentTime;
3965 color = HUD_Get_Num_Color (prevfps, 100);
3966 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3969 // Info messages panel (#14)
3971 #define drawInfoMessage(s)\
3972 if(autocvar_hud_panel_infomessages_flip)\
3973 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3974 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3976 void HUD_InfoMessages(void)
3978 if(!autocvar__hud_configure)
3980 if(!autocvar_hud_panel_infomessages) return;
3983 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3985 HUD_Panel_UpdateCvars(infomessages);
3986 HUD_Panel_ApplyFadeAlpha();
3989 mySize = panel_size;
3991 HUD_Panel_DrawBg(1);
3992 if(panel_bg_padding)
3994 pos += '1 1 0' * panel_bg_padding;
3995 mySize -= '2 2 0' * panel_bg_padding;
3998 // always force 5:1 aspect
4000 if(mySize_x/mySize_y > 5)
4002 newSize_x = 5 * mySize_y;
4003 newSize_y = mySize_y;
4005 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4009 newSize_y = 1/5 * mySize_x;
4010 newSize_x = mySize_x;
4012 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4021 fontsize = '0.20 0.20 0' * mySize_y;
4027 if(!autocvar__hud_configure)
4029 if(spectatee_status && !intermission)
4032 if(spectatee_status == -1)
4033 s = _("^1Observing");
4035 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4038 if(spectatee_status == -1)
4039 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4041 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4044 if(spectatee_status == -1)
4045 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4047 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4050 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4053 if(gametype == GAME_ARENA)
4054 s = _("^1Wait for your turn to join");
4055 else if(gametype == GAME_LMS)
4058 sk = playerslots[player_localentnum - 1];
4059 if(sk.(scores[ps_primary]) >= 666)
4060 s = _("^1Match has already begun");
4061 else if(sk.(scores[ps_primary]) > 0)
4062 s = _("^1You have no more lives left");
4064 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4067 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4070 //show restart countdown:
4071 if (time < getstatf(STAT_GAMESTARTTIME)) {
4073 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4074 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4075 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4076 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4080 if(warmup_stage && !intermission)
4082 s = _("^2Currently in ^1warmup^2 stage!");
4087 if(mod(time, 1) >= 0.5)
4092 if(ready_waiting && !intermission && !spectatee_status)
4094 if(ready_waiting_for_me)
4097 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4099 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4104 s = _("^2Waiting for others to ready up to end warmup...");
4106 s = _("^2Waiting for others to ready up...");
4110 else if(warmup_stage && !intermission && !spectatee_status)
4112 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4116 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4118 float ts_min, ts_max;
4119 tm = teams.sort_next;
4122 for(; tm.sort_next; tm = tm.sort_next)
4124 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4126 if(!ts_min) ts_min = tm.team_size;
4127 else ts_min = min(ts_min, tm.team_size);
4128 if(!ts_max) ts_max = tm.team_size;
4129 else ts_max = max(ts_max, tm.team_size);
4131 if ((ts_max - ts_min) > 1)
4133 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4134 tm = GetTeam(myteam, false);
4136 if (tm.team != COLOR_SPECTATOR)
4137 if (tm.team_size == ts_max)
4138 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4146 s = _("^7Press ^3ESC ^7to show HUD options.");
4148 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4150 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4152 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4157 // Physics panel (#15)
4159 vector acc_prevspeed;
4160 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4161 void HUD_Physics(void)
4163 if(!autocvar__hud_configure)
4165 if(!autocvar_hud_panel_physics) return;
4166 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4167 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4170 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4172 HUD_Panel_UpdateCvars(physics);
4173 HUD_Panel_ApplyFadeAlpha();
4175 HUD_Panel_DrawBg(1);
4176 if(panel_bg_padding)
4178 panel_pos += '1 1 0' * panel_bg_padding;
4179 panel_size -= '2 2 0' * panel_bg_padding;
4183 float speed, conversion_factor;
4186 switch(autocvar_hud_panel_physics_speed_unit)
4191 conversion_factor = 1.0;
4195 conversion_factor = 0.0254;
4199 conversion_factor = 0.0254 * 3.6;
4203 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4207 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4211 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4212 if (autocvar__hud_configure)
4213 speed = floor( max_speed * 0.65 + 0.5 );
4214 else if(autocvar_hud_panel_physics_speed_vertical)
4215 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4217 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4219 //compute acceleration
4220 float acceleration, f;
4221 if (autocvar__hud_configure)
4222 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4225 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4226 f = time - acc_prevtime;
4227 if(autocvar_hud_panel_physics_acceleration_vertical)
4228 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4230 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4231 acc_prevspeed = pmove_vel;
4232 acc_prevtime = time;
4234 f = bound(0, f * 10, 1);
4235 acc_avg = acc_avg * (1 - f) + acceleration * f;
4239 float panel_ar = panel_size_x/panel_size_y;
4240 vector speed_offset, acceleration_offset;
4243 panel_size_x *= 0.5;
4244 if (autocvar_hud_panel_physics_flip)
4245 speed_offset_x = panel_size_x;
4247 acceleration_offset_x = panel_size_x;
4251 panel_size_y *= 0.5;
4252 if (autocvar_hud_panel_physics_flip)
4253 speed_offset_y = panel_size_y;
4255 acceleration_offset_y = panel_size_y;
4257 float speed_baralign, acceleration_baralign;
4258 if (autocvar_hud_panel_physics_baralign == 1)
4259 acceleration_baralign = speed_baralign = 1;
4260 else if(autocvar_hud_panel_physics_baralign == 4)
4261 acceleration_baralign = speed_baralign = 2;
4262 else if (autocvar_hud_panel_physics_flip)
4264 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4265 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4269 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4270 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4272 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4273 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4277 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4279 HUD_Panel_GetProgressBarColor(speed);
4280 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4282 vector tmp_offset, tmp_size;
4283 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4285 tmp_size_x = panel_size_x * 0.75;
4286 tmp_size_y = panel_size_y;
4288 tmp_offset_x = panel_size_x - tmp_size_x;
4291 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4297 tmp_offset_x = tmp_size_x;
4298 if (autocvar_hud_panel_physics_speed_unit_show)
4301 tmp_size_x = panel_size_x * (1 - 0.75);
4302 tmp_size_y = panel_size_y * 0.4;
4303 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4307 //compute and draw top speed
4308 if (autocvar_hud_panel_physics_topspeed)
4309 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4311 if (autocvar__hud_configure)
4313 top_speed = floor( max_speed * 0.75 + 0.5 );
4318 if (speed >= top_speed)
4321 top_speed_time = time;
4325 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4326 // divide by f to make it start from 1
4327 f = cos( ((time - top_speed_time) / f) * PI/2 );
4329 else //hide top speed 0, it would be stupid
4334 //top speed progressbar peak
4335 if(speed < top_speed)
4336 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4338 float peak_offset_x;
4340 if (speed_baralign == 0)
4341 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4342 else if (speed_baralign == 1)
4343 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4344 else if (speed_baralign == 2)
4345 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4346 //if speed is not 0 the speed progressbar already fetched the color
4348 HUD_Panel_GetProgressBarColor(speed);
4349 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4350 peak_size_y = panel_size_y;
4351 if (speed_baralign == 2) // draw two peaks, on both sides
4353 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4354 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4357 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4361 tmp_offset_y = panel_size_y * 0.4;
4362 tmp_size_x = panel_size_x * (1 - 0.75);
4363 tmp_size_y = panel_size_y - tmp_offset_y;
4364 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4372 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4374 if (acceleration < 0)
4375 HUD_Panel_GetProgressBarColor(acceleration_neg);
4377 HUD_Panel_GetProgressBarColor(acceleration);
4378 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4380 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4381 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4384 // CenterPrint (#16)
4386 #define CENTERPRINT_MAX_MSGS 10
4387 #define CENTERPRINT_MAX_ENTRIES 50
4388 #define CENTERPRINT_SPACING 0.7
4390 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4391 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4392 float centerprint_time[CENTERPRINT_MAX_MSGS];
4393 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4394 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4395 float centerprint_fadetime;
4396 float centerprint_showing;
4398 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4402 if(strMessage == "" && new_id == 0)
4405 // strip trailing newlines
4406 j = strlen(strMessage) - 1;
4407 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4409 if (j < strlen(strMessage) - 1)
4410 strMessage = substring(strMessage, 0, j + 1);
4412 if(strMessage == "" && new_id == 0)
4415 // strip leading newlines
4417 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4420 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4422 if(strMessage == "" && new_id == 0)
4425 if (!centerprint_showing)
4426 centerprint_showing = TRUE;
4428 centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4430 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4432 if (j == CENTERPRINT_MAX_MSGS)
4434 if (new_id && new_id == centerprint_msgID[j])
4436 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4438 // fade out the current msg (duration and countdown_num are ignored)
4439 centerprint_time[j] = centerprint_fadetime;
4440 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4441 centerprint_expire_time[j] = time + centerprint_fadetime;
4444 break; // found a msg with the same id, at position j
4448 if (i == CENTERPRINT_MAX_MSGS)
4450 // a msg with the same id was not found, add the msg at the next position
4452 if (cpm_index == -1)
4453 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4456 if(centerprint_messages[j])
4457 strunzone(centerprint_messages[j]);
4458 centerprint_messages[j] = strzone(strMessage);
4459 centerprint_msgID[j] = new_id;
4461 centerprint_time[j] = -1;
4465 duration = max(1, autocvar_hud_panel_centerprint_time);
4466 centerprint_time[j] = duration;
4467 centerprint_expire_time[j] = time + duration;
4469 centerprint_countdown_num[j] = countdown_num;
4472 void centerprint(string strMessage)
4474 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4477 void reset_centerprint_messages(void)
4480 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4482 centerprint_expire_time[i] = 0;
4483 centerprint_time[i] = 1;
4484 centerprint_msgID[i] = 0;
4485 if(centerprint_messages[i])
4486 strunzone(centerprint_messages[i]);
4487 centerprint_messages[i] = string_null;
4490 float hud_configure_cp_generation_time;
4491 void HUD_CenterPrint (void)
4493 if(!autocvar__hud_configure)
4495 if(!autocvar_hud_panel_centerprint) return;
4497 if (hud_configure_prev && hud_configure_prev != -1)
4498 reset_centerprint_messages();
4502 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4504 if (!hud_configure_prev)
4505 reset_centerprint_messages();
4506 if (time > hud_configure_cp_generation_time)
4511 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4513 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4515 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4516 hud_configure_cp_generation_time = time + 1 + random()*4;
4520 HUD_Panel_UpdateCvars(centerprint);
4522 // this panel doesn't fade when showing the scoreboard
4523 if(autocvar__menu_alpha)
4524 HUD_Panel_ApplyFadeAlpha();
4526 if(scoreboard_fade_alpha)
4528 // move the panel below the scoreboard
4529 if (scoreboard_bottom >= 0.96 * vid_conheight)
4532 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4533 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4534 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4537 HUD_Panel_DrawBg(1);
4539 if (!centerprint_showing)
4542 if(panel_bg_padding)
4544 panel_pos += '1 1 0' * panel_bg_padding;
4545 panel_size -= '2 2 0' * panel_bg_padding;
4548 float entries, height;
4550 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4551 // height = panel_size_y/entries;
4552 // fontsize = '1 1 0' * height;
4553 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4554 fontsize = '1 1 0' * height;
4555 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4558 float a, sz, align, current_msg_pos_y, msg_size;
4562 n = -1; // if no msg will be displayed, n stays -1
4565 if (autocvar_hud_panel_centerprint_flip)
4566 pos_y += panel_size_y;
4567 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4568 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4570 if (j == CENTERPRINT_MAX_MSGS)
4572 if (centerprint_expire_time[j] < time)
4574 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4576 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4577 if (centerprint_countdown_num[j] == 0)
4579 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4584 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4586 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4587 sz = 0.8 + a * (1 - 0.8);
4589 else if (centerprint_expire_time[j] > time)
4591 a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4592 sz = 0.8 + a * (1 - 0.8);
4595 drawfontscale = sz * '1 1 0';
4596 if (centerprint_countdown_num[j])
4597 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4599 n = tokenizebyseparator(centerprint_messages[j], "\n");
4600 if (autocvar_hud_panel_centerprint_flip)
4602 // check if the message can be entirely shown
4603 for(k = 0; k < n; ++k)
4605 getWrappedLine_remaining = argv(k);
4606 while(getWrappedLine_remaining)
4608 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4610 pos_y -= fontsize_y;
4612 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4613 if (pos_y < panel_pos_y) // check if the next line can be shown
4615 drawfontscale = '1 1 0';
4620 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4624 for(k = 0; k < n; ++k)
4626 getWrappedLine_remaining = argv(k);
4627 while(getWrappedLine_remaining)
4629 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4633 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4634 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4635 pos_y += fontsize_y;
4638 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4639 if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4641 drawfontscale = '1 1 0';
4646 msg_size = pos_y - msg_size;
4647 if (autocvar_hud_panel_centerprint_flip)
4649 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4650 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4651 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4655 pos_y += CENTERPRINT_SPACING * fontsize_y;
4656 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4657 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4660 drawfontscale = '1 1 0';
4663 centerprint_showing = FALSE;
4664 reset_centerprint_messages();
4674 void HUD_Reset (void)
4676 // reset gametype specific icons
4677 if(gametype == GAME_KEYHUNT)
4679 else if(gametype == GAME_CTF)
4680 HUD_Mod_CTF_Reset();
4683 #define HUD_DrawPanel(id)\
4685 case (HUD_PANEL_RADAR):\
4686 HUD_Radar(); break;\
4687 case (HUD_PANEL_WEAPONS):\
4688 HUD_Weapons(); break;\
4689 case (HUD_PANEL_AMMO):\
4691 case (HUD_PANEL_POWERUPS):\
4692 HUD_Powerups(); break;\
4693 case (HUD_PANEL_HEALTHARMOR):\
4694 HUD_HealthArmor(); break;\
4695 case (HUD_PANEL_NOTIFY):\
4696 HUD_Notify(); break;\
4697 case (HUD_PANEL_TIMER):\
4698 HUD_Timer(); break;\
4699 case (HUD_PANEL_SCORE):\
4700 HUD_Score(); break;\
4701 case (HUD_PANEL_RACETIMER):\
4702 HUD_RaceTimer(); break;\
4703 case (HUD_PANEL_VOTE):\
4704 HUD_VoteWindow(); break;\
4705 case (HUD_PANEL_MODICONS):\
4706 HUD_ModIcons(); break;\
4707 case (HUD_PANEL_PRESSEDKEYS):\
4708 HUD_DrawPressedKeys(); break;\
4709 case (HUD_PANEL_CHAT):\
4711 case (HUD_PANEL_ENGINEINFO):\
4712 HUD_EngineInfo(); break;\
4713 case (HUD_PANEL_INFOMESSAGES):\
4714 HUD_InfoMessages(); break;\
4715 case (HUD_PANEL_PHYSICS):\
4716 HUD_Physics(); break;\
4717 case (HUD_PANEL_CENTERPRINT):\
4718 HUD_CenterPrint(); break;\
4719 } ENDS_WITH_CURLY_BRACE
4721 void HUD_Main (void)
4724 // global hud alpha fade
4725 if(menu_enabled == 1)
4728 hud_fade_alpha = (1 - autocvar__menu_alpha);
4730 if(scoreboard_fade_alpha)
4731 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4733 if(intermission == 2) // no hud during mapvote
4735 if (autocvar__hud_configure) //force exit from hud config
4740 localcmd("togglemenu\n");
4742 cvar_set("_hud_configure", "0");
4746 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4749 // panels that we want to be active together with the scoreboard
4750 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4751 if(scoreboard_fade_alpha == 1)
4757 if(!autocvar__hud_configure && !hud_fade_alpha)
4761 if (hud_skin_path != autocvar_hud_skin)
4764 strunzone(hud_skin_path);
4765 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4768 // HUD configure visible grid
4769 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4771 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4772 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4773 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4774 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4776 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4777 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4779 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4780 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4783 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4786 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4790 float hud_dock_color_team = autocvar_hud_dock_color_team;
4791 if((teamplay) && hud_dock_color_team) {
4792 f = stof(getplayerkey(current_player - 1, "colors"));
4793 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4795 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4796 color = '1 0 0' * hud_dock_color_team;
4800 string hud_dock_color = autocvar_hud_dock_color;
4801 if(hud_dock_color == "shirt") {
4802 f = stof(getplayerkey(current_player - 1, "colors"));
4803 color = colormapPaletteColor(floor(f / 16), 0);
4805 else if(hud_dock_color == "pants") {
4806 f = stof(getplayerkey(current_player - 1, "colors"));
4807 color = colormapPaletteColor(mod(f, 16), 1);
4810 color = stov(hud_dock_color);
4814 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4815 if(precache_pic(pic) == "") {
4816 pic = strcat(hud_skin_path, "/dock_medium");
4817 if(precache_pic(pic) == "") {
4818 pic = "gfx/hud/default/dock_medium";
4821 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4824 // cache the panel order into the panel_order array
4825 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4826 for(i = 0; i < HUD_PANEL_NUM; ++i)
4827 panel_order[i] = -1;
4829 float p_num, warning;
4830 float argc = tokenize_console(autocvar__hud_panelorder);
4831 if (argc > HUD_PANEL_NUM)
4833 //first detect wrong/missing panel numbers
4834 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4835 p_num = stof(argv(i));
4836 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4837 if (panel_order[p_num] == -1) //found for the first time?
4838 s = strcat(s, ftos(p_num), " ");
4839 panel_order[p_num] = 1; //mark as found
4844 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4845 if (panel_order[i] == -1) {
4847 s = strcat(s, ftos(i), " "); //add missing panel number
4851 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4853 cvar_set("_hud_panelorder", s);
4854 if(hud_panelorder_prev)
4855 strunzone(hud_panelorder_prev);
4856 hud_panelorder_prev = strzone(s);
4858 //now properly set panel_order
4859 tokenize_console(s);
4860 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4861 panel_order[i] = stof(argv(i));
4865 // draw panels in order specified by panel_order array
4866 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4867 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4868 HUD_DrawPanel(panel_order[i]);
4871 // draw chat panel on top if it is maximized
4872 if(autocvar__con_chat_maximized)
4873 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4875 if(autocvar__hud_configure)
4879 HUD_Panel_UpdatePosSizeForId(tab_panel)
4880 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4882 if(highlightedPanel != -1)
4884 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4885 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4889 hud_configure_prev = autocvar__hud_configure;
4891 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again