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onlyowned mode in Weapons panel: when configuring the HUD and the player is observing...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
360 {
361         if(!alpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         float i, f, screen_ar;
435         float center_x, center_y;
436     if(hud != HUD_NORMAL) return;
437         if(!autocvar__hud_configure)
438         {
439                 if(!autocvar_hud_panel_weapons) return;
440                 if(spectatee_status == -1) return;
441         }
442         else
443                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
444
445         float timeout = autocvar_hud_panel_weapons_timeout;
446         float timeout_effect_length, timein_effect_length;
447         if (autocvar_hud_panel_weapons_timeout_effect == 0)
448         {
449                 timeout_effect_length = 0;
450                 timein_effect_length = 0;
451         }
452         else
453         {
454                 timeout_effect_length = 0.75;
455                 timein_effect_length = 0.375;
456         }
457
458         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
459         {
460                 weaponprevtime = time;
461                 return;
462         }
463
464         HUD_Panel_UpdateCvars(weapons);
465         HUD_Panel_ApplyFadeAlpha();
466
467         // TODO make this configurable
468         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
469         {
470                 float weapon_cnt;
471                 if(weaponorder_bypriority)
472                         strunzone(weaponorder_bypriority);
473                 if(weaponorder_byimpulse)
474                         strunzone(weaponorder_byimpulse);
475
476                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
477                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
478                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
479
480                 weapon_cnt = 0;
481                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
482                 {
483                         self = get_weaponinfo(i);
484                         if(self.impulse >= 0)
485                         {
486                                 weaponorder[weapon_cnt] = self;
487                                 ++weapon_cnt;
488                         }
489                 }
490                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
491                         weaponorder[i] = NULL;
492                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
493
494                 weaponorder_cmp_str = string_null;
495         }
496
497         float when, fadetime;
498         when = autocvar_hud_panel_weapons_complainbubble_time;
499         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
500         float weapons_st = getstati(STAT_WEAPONS);
501         float weapon_count;
502         if (autocvar_hud_panel_weapons_onlyowned)
503         {
504                 if(autocvar__hud_configure)
505                 {
506                         if (weapons_st == 0)
507                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
508                                         weapons_st |= power2of(i);
509                         if(menu_enabled != 2)
510                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
511                 }
512
513                 vector old_panel_size;
514                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
515                 {
516                         if(weapons_st & weaponorder[i].weapons)
517                                 ++weapon_count;
518                 }
519                 if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
520                         ++weapon_count;
521                 if (weapon_count == 0)
522                         return;
523                 // reduce size of the panel
524                 if (panel_size_y > panel_size_x)
525                 {
526                         old_panel_size_y = panel_size_y;
527                         panel_size_y *= weapon_count / WEP_COUNT;
528                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
529                 }
530                 else
531                 {
532                         old_panel_size_x = panel_size_x;
533                         panel_size_x *= weapon_count / WEP_COUNT;
534                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
535                 }
536         }
537         else
538                 weapon_count = WEP_COUNT;
539
540         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
541         {
542                 f = (time - (weapontime + timeout)) / timeout_effect_length;
543                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
544                 {
545                         panel_bg_alpha *= (1 - f);
546                         panel_fg_alpha *= (1 - f);
547                 }
548                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549                 {
550                         f *= f; // for a cooler movement
551                         center_x = panel_pos_x + panel_size_x/2;
552                         center_y = panel_pos_y + panel_size_y/2;
553                         screen_ar = vid_conwidth/vid_conheight;
554                         if (center_x/center_y < screen_ar) //bottom left
555                         {
556                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
557                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
558                                 else //left
559                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
560                         }
561                         else //top right
562                         {
563                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
564                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
565                                 else //top
566                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
567                         }
568                 }
569                 weaponprevtime = time - (1 - f) * timein_effect_length;
570         }
571         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
572         {
573                 f = (time - weaponprevtime) / timein_effect_length;
574                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
575                 {
576                         panel_bg_alpha *= (f);
577                         panel_fg_alpha *= (f);
578                 }
579                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580                 {
581                         f *= f; // for a cooler movement
582                         f = 1 - f;
583                         center_x = panel_pos_x + panel_size_x/2;
584                         center_y = panel_pos_y + panel_size_y/2;
585                         screen_ar = vid_conwidth/vid_conheight;
586                         if (center_x/center_y < screen_ar) //bottom left
587                         {
588                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
590                                 else //left
591                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
592                         }
593                         else //top right
594                         {
595                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
597                                 else //top
598                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
599                         }
600                 }
601         }
602
603         HUD_Panel_DrawBg(1);
604         if(panel_bg_padding)
605         {
606                 panel_pos += '1 1 0' * panel_bg_padding;
607                 panel_size -= '2 2 0' * panel_bg_padding;
608         }
609
610         float weapid, wpnalpha;
611
612         if(autocvar_hud_panel_weapons_fade)
613         {
614                 wpnalpha = 3.2 - 2 * (time - weapontime);
615                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
616         }
617         else
618                 wpnalpha = panel_fg_alpha;
619
620         float rows, columns;
621         float aspect = autocvar_hud_panel_weapons_aspect;
622         rows = panel_size_y/panel_size_x;
623         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
624
625         columns = ceil(weapon_count/rows);
626         float row, column;
627
628         float a, type, fullammo;
629
630         vector color;
631         vector wpnpos;
632         vector wpnsize;
633
634         vector ammo_color;
635         float ammo_alpha;
636         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
637         float barsize_x, barsize_y, baroffset_x, baroffset_y;
638         if (autocvar_hud_panel_weapons_ammo)
639         {
640                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
642
643
644                 if(wpnsize_x/wpnsize_y > aspect)
645                 {
646                         barsize_x = aspect * wpnsize_y;
647                         barsize_y = wpnsize_y;
648                         baroffset_x = (wpnsize_x - barsize_x) / 2;
649                 }
650                 else
651                 {
652                         barsize_y = 1/aspect * wpnsize_x;
653                         barsize_x = wpnsize_x;
654                         baroffset_y = (wpnsize_y - barsize_y) / 2;
655                 }
656         }
657
658         float show_accuracy;
659         float weapon_stats;
660         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
661         {
662                 show_accuracy = true;
663                 if (acc_col_x[0] == -1)
664                         for (i = 0; i < acc_levels; ++i)
665                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
666         }
667
668         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
669         {
670                 self = weaponorder[i];
671                 if (!self || self.impulse < 0)
672                         continue;
673                 if (autocvar_hud_panel_weapons_onlyowned)
674                 if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
675                         continue;
676                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
677
678                 weapid = self.impulse;
679
680                 // draw background behind currently selected weapon
681                 if(self.weapon == activeweapon)
682                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
683
684                 // draw the weapon accuracy
685                 if(show_accuracy)
686                 {
687                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
688                         if(weapon_stats >= 0)
689                         {
690                                 // find the max level lower than weapon_stats
691                                 float j;
692                                 j = acc_levels-1;
693                                 while ( j && weapon_stats < acc_lev[j] )
694                                         --j;
695
696                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
697                                 float factor;
698                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
699                                 color = acc_col[j];
700                                 color = color + factor * (acc_col[j+1] - color);
701
702                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
703                         }
704                 }
705
706                 // draw the weapon icon
707                 if(weapons_st & self.weapons)
708                 {
709                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
710
711                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
712                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
713                         else if(autocvar_hud_panel_weapons_label == 2) // bind
714                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                         // draw ammo status bar
717                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
718                         {
719                                 a = 0;
720                                 type = GetAmmoTypeForWep(self.weapon);
721                                 if(type != -1)
722                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
723
724                                 if(a > 0)
725                                 {
726                                         switch(type) {
727                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
728                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
729                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
730                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
731                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
732                                                 default: fullammo = 60;
733                                         }
734
735                                         drawsetcliparea(
736                                                 wpnpos_x + baroffset_x,
737                                                 wpnpos_y + baroffset_y,
738                                                 barsize_x * bound(0, a/fullammo, 1),
739                                                 barsize_y);
740                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
741                                         drawresetcliparea();
742                                 }
743                         }
744                 }
745
746                 // draw a "ghost weapon icon" if you don't have the weapon
747                 else
748                 {
749                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
750                 }
751
752                 // draw the complain message
753                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
754                 {
755                         if(fadetime)
756                         {
757                                 if(complain_weapon_time + when > time)
758                                         a = 1;
759                                 else
760                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
761                         }
762                         else
763                         {
764                                 if(complain_weapon_time + when > time)
765                                         a = 1;
766                                 else
767                                         a = 0;
768                         }
769
770                         string s;
771                         if(complain_weapon_type == 0) {
772                                 s = _("Out of ammo");
773                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
774                         }
775                         else if(complain_weapon_type == 1) {
776                                 s = _("Don't have");
777                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
778                         }
779                         else {
780                                 s = _("Unavailable");
781                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
782                         }
783                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
784                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
785                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
786                 }
787
788                 ++row;
789                 if(row >= rows)
790                 {
791                         row = 0;
792                         ++column;
793                 }
794         }
795
796 }
797
798 // Ammo (#1)
799 //
800 // TODO: macro
801 float GetAmmoItemCode(float i)
802 {
803         switch(i)
804         {
805                 case 0: return IT_SHELLS;
806                 case 1: return IT_NAILS;
807                 case 2: return IT_ROCKETS;
808                 case 3: return IT_CELLS;
809                 case 4: return IT_FUEL;
810                 default: return -1;
811         }
812 }
813
814 string GetAmmoPicture(float i)
815 {
816         switch(i)
817         {
818                 case 0: return "ammo_shells";
819                 case 1: return "ammo_bullets";
820                 case 2: return "ammo_rockets";
821                 case 3: return "ammo_cells";
822                 case 4: return "ammo_fuel";
823                 default: return "";
824         }
825 }
826
827 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
828 {
829         float a;
830         if(autocvar__hud_configure)
831         {
832                 currently_selected = (itemcode == 2); //rockets always selected
833                 a = 31 + mod(itemcode*93, 128);
834         }
835         else
836                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
837
838         vector color;
839         if(a < 10)
840                 color = '0.7 0 0';
841         else
842                 color = '1 1 1';
843
844         float alpha;
845         if(currently_selected)
846                 alpha = 1;
847         else
848                 alpha = 0.7;
849
850         vector picpos, numpos;
851         if(autocvar_hud_panel_ammo_iconalign)
852         {
853                 numpos = myPos;
854                 picpos = myPos + eX * 2 * mySize_y;
855         }
856         else
857         {
858                 numpos = myPos + eX * mySize_y;
859                 picpos = myPos;
860         }
861
862         if (currently_selected)
863                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
864
865     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
866         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
867
868     if(autocvar_hud_panel_ammo_text)
869     {
870         if(a > 0)
871             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
872         else // "ghost" ammo count
873             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
874     }
875         if(a > 0)
876                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
877         else // "ghost" ammo icon
878                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
879 }
880
881 void HUD_Ammo(void)
882 {
883     if(hud != HUD_NORMAL) return;
884         if(!autocvar__hud_configure)
885         {
886                 if(!autocvar_hud_panel_ammo) return;
887                 if(spectatee_status == -1) return;
888         }
889         else
890                 hud_configure_active_panel = HUD_PANEL_AMMO;
891
892         HUD_Panel_UpdateCvars(ammo);
893         HUD_Panel_ApplyFadeAlpha();
894         vector pos, mySize;
895         pos = panel_pos;
896         mySize = panel_size;
897
898         HUD_Panel_DrawBg(1);
899         if(panel_bg_padding)
900         {
901                 pos += '1 1 0' * panel_bg_padding;
902                 mySize -= '2 2 0' * panel_bg_padding;
903         }
904
905         float rows, columns, row, column;
906         vector ammo_size;
907         if (autocvar_hud_panel_ammo_onlycurrent)
908                 ammo_size = mySize;
909         else
910         {
911                 rows = mySize_y/mySize_x;
912                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
913                 //                               ^^^ ammo item aspect goes here
914
915                 columns = ceil(AMMO_COUNT/rows);
916
917                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
918         }
919
920         vector offset;
921         float newSize;
922         if(ammo_size_x/ammo_size_y > 3)
923         {
924                 newSize = 3 * ammo_size_y;
925                 offset_x = ammo_size_x - newSize;
926                 pos_x += offset_x/2;
927                 ammo_size_x = newSize;
928         }
929         else
930         {
931                 newSize = 1/3 * ammo_size_x;
932                 offset_y = ammo_size_y - newSize;
933                 pos_y += offset_y/2;
934                 ammo_size_y = newSize;
935         }
936
937         float i, stat_items, currently_selected;
938         if (autocvar_hud_panel_ammo_onlycurrent)
939         {
940                 if(autocvar__hud_configure)
941                 {
942                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
943                         return;
944                 }
945                 stat_items = getstati(STAT_ITEMS);
946                 for (i = 0; i < AMMO_COUNT; ++i) {
947                         currently_selected = stat_items & GetAmmoItemCode(i);
948                         if (currently_selected)
949                         {
950                                 DrawAmmoItem(pos, ammo_size, i, true);
951                                 return;
952                         }
953                 }
954                 return; // nothing to display
955         }
956
957         stat_items = getstati(STAT_ITEMS);
958         for (i = 0; i < AMMO_COUNT; ++i) {
959                 currently_selected = stat_items & GetAmmoItemCode(i);
960                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
961                 ++row;
962                 if(row >= rows)
963                 {
964                         row = 0;
965                         column = column + 1;
966                 }
967         }
968 }
969
970 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
971 {
972         vector newPos, newSize;
973         vector picpos, numpos;
974
975         if (vertical)
976         {
977                 if(mySize_y/mySize_x > 2)
978                 {
979                         newSize_y = 2 * mySize_x;
980                         newSize_x = mySize_x;
981
982                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
983                         newPos_x = myPos_x;
984                 }
985                 else
986                 {
987                         newSize_x = 1/2 * mySize_y;
988                         newSize_y = mySize_y;
989
990                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
991                         newPos_y = myPos_y;
992                 }
993
994                 if(icon_right_align)
995                 {
996                         numpos = newPos;
997                         picpos = newPos + eY * newSize_x;
998                 }
999                 else
1000                 {
1001                         picpos = newPos;
1002                         numpos = newPos + eY * newSize_x;
1003                 }
1004
1005                 newSize_y /= 2;
1006                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1007                 // make number smaller than icon, it looks better
1008                 // reduce only y to draw numbers with different number of digits with the same y size
1009                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1010                 newSize_y *= 0.7;
1011                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1012                 return;
1013         }
1014
1015         if(mySize_x/mySize_y > 3)
1016         {
1017                 newSize_x = 3 * mySize_y;
1018                 newSize_y = mySize_y;
1019
1020                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1021                 newPos_y = myPos_y;
1022         }
1023         else
1024         {
1025                 newSize_y = 1/3 * mySize_x;
1026                 newSize_x = mySize_x;
1027
1028                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1029                 newPos_x = myPos_x;
1030         }
1031
1032         if(icon_right_align) // right align
1033         {
1034                 numpos = newPos;
1035                 picpos = newPos + eX * 2 * newSize_y;
1036         }
1037         else // left align
1038         {
1039                 numpos = newPos + eX * newSize_y;
1040                 picpos = newPos;
1041         }
1042
1043         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1044         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1045 }
1046
1047 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1048 {
1049         float sz;
1050         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1051
1052         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1053 }
1054
1055 // Powerups (#2)
1056 //
1057 void HUD_Powerups(void)
1058 {
1059         float strength_time, shield_time;
1060         if(!autocvar__hud_configure)
1061         {
1062                 if(!autocvar_hud_panel_powerups) return;
1063                 if(spectatee_status == -1) return;
1064                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1065                 if (getstati(STAT_HEALTH) <= 0) return;
1066
1067                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1068                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1069         }
1070         else
1071         {
1072                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1073
1074                 strength_time = 15;
1075                 shield_time = 27;
1076         }
1077
1078         HUD_Panel_UpdateCvars(powerups);
1079         HUD_Panel_ApplyFadeAlpha();
1080         vector pos, mySize;
1081         pos = panel_pos;
1082         mySize = panel_size;
1083
1084         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1085         if(panel_bg_padding)
1086         {
1087                 pos += '1 1 0' * panel_bg_padding;
1088                 mySize -= '2 2 0' * panel_bg_padding;
1089         }
1090
1091         float panel_ar = mySize_x/mySize_y;
1092         float is_vertical = (panel_ar < 1);
1093         vector shield_offset, strength_offset;
1094         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1095         {
1096                 mySize_x *= 0.5;
1097                 if (autocvar_hud_panel_powerups_flip)
1098                         shield_offset_x = mySize_x;
1099                 else
1100                         strength_offset_x = mySize_x;
1101         }
1102         else
1103         {
1104                 mySize_y *= 0.5;
1105                 if (autocvar_hud_panel_powerups_flip)
1106                         shield_offset_y = mySize_y;
1107                 else
1108                         strength_offset_y = mySize_y;
1109         }
1110
1111         float shield_baralign, strength_baralign;
1112         float shield_iconalign, strength_iconalign;
1113         if (autocvar_hud_panel_powerups_flip)
1114         {
1115                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1116                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1117                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1118                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1119         }
1120         else
1121         {
1122                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1123                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1124                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1125                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1126         }
1127
1128         if(shield_time)
1129         {
1130                 const float maxshield = 30;
1131                 float shield = ceil(shield_time);
1132                 if(autocvar_hud_panel_powerups_progressbar)
1133                 {
1134                         HUD_Panel_GetProgressBarColor(shield);
1135                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1136                 }
1137                 if(autocvar_hud_panel_powerups_text)
1138                 {
1139                         if(shield > 1)
1140                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1141                         if(shield <= 5)
1142                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1143                 }
1144         }
1145
1146         if(strength_time)
1147         {
1148                 const float maxstrength = 30;
1149                 float strength = ceil(strength_time);
1150                 if(autocvar_hud_panel_powerups_progressbar)
1151                 {
1152                         HUD_Panel_GetProgressBarColor(strength);
1153                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1154                 }
1155                 if(autocvar_hud_panel_powerups_text)
1156                 {
1157                         if(strength > 1)
1158                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1159                         if(strength <= 5)
1160                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1161                 }
1162         }
1163 }
1164
1165 // Health/armor (#3)
1166 //
1167
1168 // prev_* vars contain the health/armor at the previous FRAME
1169 // set to -1 when player is dead or was not playing
1170 float prev_health, prev_armor;
1171 float health_damagetime, armor_damagetime;
1172 float health_beforedamage, armor_beforedamage;
1173 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1174 float old_p_health, old_p_armor;
1175 float old_p_healthtime, old_p_armortime;
1176 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1177 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1178 float prev_p_health, prev_p_armor;
1179
1180 void HUD_HealthArmor(void)
1181 {
1182         float armor, health, fuel;
1183         if(!autocvar__hud_configure)
1184         {
1185                 if(!autocvar_hud_panel_healtharmor) return;
1186                 if(hud != HUD_NORMAL) return;
1187                 if(spectatee_status == -1) return;
1188
1189                 health = getstati(STAT_HEALTH);
1190                 if(health <= 0)
1191                 {
1192                         prev_health = -1;
1193                         return;
1194                 }
1195                 armor = getstati(STAT_ARMOR);
1196
1197                 // code to check for spectatee_status changes is in Ent_ClientData()
1198                 // prev_p_health and prev_health can be set to -1 there
1199
1200                 if (prev_p_health == -1)
1201                 {
1202                         // no effect
1203                         health_beforedamage = 0;
1204                         armor_beforedamage = 0;
1205                         health_damagetime = 0;
1206                         armor_damagetime = 0;
1207                         prev_health = health;
1208                         prev_armor = armor;
1209                         old_p_health = health;
1210                         old_p_armor = armor;
1211                         prev_p_health = health;
1212                         prev_p_armor = armor;
1213                 }
1214                 else if (prev_health == -1)
1215                 {
1216                         //start the load effect
1217                         health_damagetime = 0;
1218                         armor_damagetime = 0;
1219                         prev_health = 0;
1220                         prev_armor = 0;
1221                 }
1222                 fuel = getstati(STAT_FUEL);
1223         }
1224         else
1225         {
1226                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1227
1228                 health = 150;
1229                 armor = 75;
1230                 fuel = 20;
1231         }
1232
1233         HUD_Panel_UpdateCvars(healtharmor);
1234         HUD_Panel_ApplyFadeAlpha();
1235         vector pos, mySize;
1236         pos = panel_pos;
1237         mySize = panel_size;
1238
1239         HUD_Panel_DrawBg(1);
1240         if(panel_bg_padding)
1241         {
1242                 pos += '1 1 0' * panel_bg_padding;
1243                 mySize -= '2 2 0' * panel_bg_padding;
1244         }
1245
1246         float baralign = autocvar_hud_panel_healtharmor_baralign;
1247         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1248
1249     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1250     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1251         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1252         {
1253                 vector v;
1254                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1255
1256                 float x;
1257                 x = floor(v_x + 1);
1258
1259         float maxtotal = maxhealth + maxarmor;
1260                 string biggercount;
1261                 if(v_z) // NOT fully armored
1262                 {
1263                         biggercount = "health";
1264                         if(autocvar_hud_panel_healtharmor_progressbar)
1265                         {
1266                                 HUD_Panel_GetProgressBarColor(health);
1267                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1268                         }
1269                         if(armor)
1270             if(autocvar_hud_panel_healtharmor_text)
1271                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1272                 }
1273                 else
1274                 {
1275                         biggercount = "armor";
1276                         if(autocvar_hud_panel_healtharmor_progressbar)
1277                         {
1278                                 HUD_Panel_GetProgressBarColor(armor);
1279                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280                         }
1281                         if(health)
1282             if(autocvar_hud_panel_healtharmor_text)
1283                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1284                 }
1285         if(autocvar_hud_panel_healtharmor_text)
1286                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1287
1288                 if(fuel)
1289                 {
1290                         HUD_Panel_GetProgressBarColor(fuel);
1291                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1292                 }
1293         }
1294         else
1295         {
1296                 float panel_ar = mySize_x/mySize_y;
1297                 float is_vertical = (panel_ar < 1);
1298                 vector health_offset, armor_offset;
1299                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1300                 {
1301                         mySize_x *= 0.5;
1302                         if (autocvar_hud_panel_healtharmor_flip)
1303                                 health_offset_x = mySize_x;
1304                         else
1305                                 armor_offset_x = mySize_x;
1306                 }
1307                 else
1308                 {
1309                         mySize_y *= 0.5;
1310                         if (autocvar_hud_panel_healtharmor_flip)
1311                                 health_offset_y = mySize_y;
1312                         else
1313                                 armor_offset_y = mySize_y;
1314                 }
1315
1316                 float health_baralign, armor_baralign, fuel_baralign;
1317                 float health_iconalign, armor_iconalign;
1318                 if (autocvar_hud_panel_healtharmor_flip)
1319                 {
1320                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1321                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1322                         fuel_baralign = health_baralign;
1323                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1324                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1325                 }
1326                 else
1327                 {
1328                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1329                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1330                         fuel_baralign = armor_baralign;
1331                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1332                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1333                 }
1334
1335                 //if(health)
1336                 {
1337                         if(autocvar_hud_panel_healtharmor_progressbar)
1338                         {
1339                                 HUD_Panel_GetProgressBarColor(health);
1340                                 float p_health, pain_health_alpha;
1341                                 p_health = health;
1342                                 pain_health_alpha = 1;
1343                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1344                                 {
1345                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1346                                         {
1347                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1348                                                 {
1349                                                         if (time - old_p_healthtime < 1)
1350                                                                 old_p_health = prev_p_health;
1351                                                         else
1352                                                                 old_p_health = prev_health;
1353                                                         old_p_healthtime = time;
1354                                                 }
1355                                                 if (time - old_p_healthtime < 1)
1356                                                 {
1357                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1358                                                         prev_p_health = p_health;
1359                                                 }
1360                                         }
1361                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1362                                         {
1363                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1364                                                 {
1365                                                         if (time - health_damagetime >= 1)
1366                                                                 health_beforedamage = prev_health;
1367                                                         health_damagetime = time;
1368                                                 }
1369                                                 if (time - health_damagetime < 1)
1370                                                 {
1371                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1372                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1373                                                 }
1374                                         }
1375                                         prev_health = health;
1376
1377                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1378                                         {
1379                                                 float BLINK_FACTOR = 0.15;
1380                                                 float BLINK_BASE = 0.85;
1381                                                 float BLINK_FREQ = 9; 
1382                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1383                                         }
1384                                 }
1385                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1386                         }
1387                         if(autocvar_hud_panel_healtharmor_text)
1388                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1389                 }
1390
1391                 if(armor)
1392                 {
1393                         if(autocvar_hud_panel_healtharmor_progressbar)
1394                         {
1395                                 HUD_Panel_GetProgressBarColor(armor);
1396                                 float p_armor;
1397                                 p_armor = armor;
1398                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1399                                 {
1400                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1401                                         {
1402                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1403                                                 {
1404                                                         if (time - old_p_armortime < 1)
1405                                                                 old_p_armor = prev_p_armor;
1406                                                         else
1407                                                                 old_p_armor = prev_armor;
1408                                                         old_p_armortime = time;
1409                                                 }
1410                                                 if (time - old_p_armortime < 1)
1411                                                 {
1412                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1413                                                         prev_p_armor = p_armor;
1414                                                 }
1415                                         }
1416                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1417                                         {
1418                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1419                                                 {
1420                                                         if (time - armor_damagetime >= 1)
1421                                                                 armor_beforedamage = prev_armor;
1422                                                         armor_damagetime = time;
1423                                                 }
1424                                                 if (time - armor_damagetime < 1)
1425                                                 {
1426                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1427                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1428                                                 }
1429                                         }
1430                                         prev_armor = armor;
1431                                 }
1432                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433                         }
1434                         if(autocvar_hud_panel_healtharmor_text)
1435                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1436                 }
1437
1438                 if(fuel)
1439                 {
1440                         if (is_vertical)
1441                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1442                         else
1443                                 mySize_y *= 0.2;
1444                         if (panel_ar >= 4)
1445                                 mySize_x *= 2; //restore full panel size
1446                         else if (panel_ar < 1/4)
1447                                 mySize_y *= 2; //restore full panel size
1448                         HUD_Panel_GetProgressBarColor(fuel);
1449                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1450                 }
1451         }
1452 }
1453
1454 // Notification area (#4)
1455 //
1456
1457 string Weapon_SuicideMessage(float deathtype)
1458 {
1459         w_deathtype = deathtype;
1460         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1461         return w_deathtypestring;
1462 }
1463
1464 string Weapon_KillMessage(float deathtype)
1465 {
1466         w_deathtype = deathtype;
1467         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1468         return w_deathtypestring;
1469 }
1470
1471 #define KN_MAX_ENTRIES 10
1472 float kn_index;
1473 float killnotify_times[KN_MAX_ENTRIES];
1474 float killnotify_deathtype[KN_MAX_ENTRIES];
1475 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1476 string killnotify_attackers[KN_MAX_ENTRIES];
1477 string killnotify_victims[KN_MAX_ENTRIES];
1478 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1479 {
1480         --kn_index;
1481         if (kn_index == -1)
1482                 kn_index = KN_MAX_ENTRIES-1;
1483         killnotify_times[kn_index] = time;
1484         killnotify_deathtype[kn_index] = wpn;
1485         killnotify_actiontype[kn_index] = actiontype;
1486         if(killnotify_attackers[kn_index])
1487                 strunzone(killnotify_attackers[kn_index]);
1488         killnotify_attackers[kn_index] = strzone(attacker);
1489         if(killnotify_victims[kn_index])
1490                 strunzone(killnotify_victims[kn_index]);
1491         killnotify_victims[kn_index] = strzone(victim);
1492 }
1493
1494 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1495 {
1496         float w;
1497         float alsoprint, gentle;
1498         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1499         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1500         
1501         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1502                 return;
1503
1504         if(msg == MSG_SUICIDE) {
1505                 w = DEATH_WEAPONOF(type);
1506                 if(WEP_VALID(w)) {
1507                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1508                         if (alsoprint)
1509                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1510                 } else if (type == DEATH_KILL) {
1511                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1512                         if (alsoprint)
1513                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1514                 } else if (type == DEATH_ROT) {
1515                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1516                         if (alsoprint)
1517                                 print (sprintf(_("^1%s^1 died\n"), s1));
1518                 } else if (type == DEATH_NOAMMO) {
1519                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1520                         if (alsoprint)
1521                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1522                 } else if (type == DEATH_CAMP) {
1523                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1524                         if (alsoprint)
1525                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1526                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1527                         HUD_KillNotify_Push(s1, "", 0, type);
1528                         if (alsoprint)
1529                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1530                 } else if (type == DEATH_CHEAT) {
1531                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1532                         if (alsoprint)
1533                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1534                 } else if (type == DEATH_FIRE) {
1535                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1536                         if (alsoprint)
1537                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1538                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1539                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1540                         if (alsoprint)
1541                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1542                 } 
1543                 
1544                 if (stof(s2) > 2) // killcount > 2
1545                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1546         } else if(msg == MSG_KILL) {
1547                 w = DEATH_WEAPONOF(type);
1548                 if(WEP_VALID(w)) {
1549                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1550                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1551                         else
1552                                 HUD_KillNotify_Push(s1, s2, 1, type);
1553
1554                         if (alsoprint)
1555                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1556                 }
1557                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1558                         HUD_KillNotify_Push(s1, s2, 1, type);
1559                         if(alsoprint)
1560                         {
1561                                 if(gentle) {
1562                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1563                                 } else {
1564                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1565                                 }
1566                         }
1567                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1568                                 if(gentle)
1569                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1570                                 else
1571                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1572                         }
1573                         else if (stof(s2) > 2) {
1574                                 if(gentle)
1575                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1576                                 else
1577                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1578                         }
1579                 }
1580                 else if(type == KILL_FIRST_BLOOD)
1581                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1582                 else if (type == DEATH_TELEFRAG) {
1583                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1584                         if(gentle)
1585                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1586                         else
1587                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1588                 }
1589                 else if (type == DEATH_DROWN) {
1590                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1591                         if(alsoprint)
1592                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1593                 }
1594                 else if (type == DEATH_SLIME) {
1595                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1596                         if(alsoprint)
1597                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1598                 }
1599                 else if (type == DEATH_LAVA) {
1600                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1601                         if(alsoprint)
1602                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1603                 }
1604                 else if (type == DEATH_FALL) {
1605                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1606                         if(alsoprint)
1607                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1608                 }
1609                 else if (type == DEATH_SHOOTING_STAR) {
1610                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1611                         if(alsoprint)
1612                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1613                 }
1614                 else if (type == DEATH_SWAMP) {
1615                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1616                         if(alsoprint)
1617                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1618                 }
1619                 else if (type == DEATH_HURTTRIGGER)
1620                 {
1621                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1622                         if(alsoprint)
1623                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1624                 } else if(type == DEATH_VHCRUSH) {
1625                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1626                         if(alsoprint)
1627                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1628                 } else if(type == DEATH_SBMINIGUN) {
1629                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1630                         if(alsoprint)
1631                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1632                 } else if(type == DEATH_SBROCKET) {
1633                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1634                         if(alsoprint)
1635                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1636                 } else if(type == DEATH_SBBLOWUP) {
1637                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1638                         if(alsoprint)
1639                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1640                 } else if(type == DEATH_WAKIGUN) {
1641                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1642                         if(alsoprint)
1643                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1644                 } else if(type == DEATH_WAKIROCKET) {
1645                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1646                         if(alsoprint)
1647                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1648                 } else if(type == DEATH_WAKIBLOWUP) {
1649                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1650                         if(alsoprint)
1651                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1652                 } else if(type == DEATH_RAPTOR_CANNON) {
1653                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1654                         if(alsoprint)
1655                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1656                 } else if(type == DEATH_RAPTOR_BOMB) {
1657                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1658                         if(alsoprint)
1659                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1660                 } else if(type == DEATH_RAPTOR_DEATH) {
1661                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1662                         if(alsoprint)
1663                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1664                 } else if(type == DEATH_TURRET) {
1665                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1666                         if(alsoprint)
1667                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1668                 } else if(type == DEATH_TOUCHEXPLODE) {
1669                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1670                         if(alsoprint)
1671                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1672                 } else if(type == DEATH_CHEAT) {
1673                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1674                         if(alsoprint)
1675                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1676                 } else if (type == DEATH_FIRE) {
1677                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1678                         if(alsoprint)
1679                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1680                 } else if (type == DEATH_CUSTOM) {
1681                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1682                         if(alsoprint)
1683                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1684                 } else if (type == DEATH_HURTTRIGGER) {
1685                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1686                         if(alsoprint)
1687                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1688                 } else {
1689                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1690                         if(alsoprint)
1691                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1692                 }
1693         } else if(msg == MSG_SPREE) {
1694                 if(type == KILL_END_SPREE) {
1695                         if(gentle)
1696                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1697                         else
1698                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1699                 } else if(type == KILL_SPREE) {
1700                         if(gentle)
1701                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1702                         else
1703                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1704                 } else if(type == KILL_SPREE_3) {
1705                         if(gentle)
1706                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1707                         else
1708                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1709                 } else if(type == KILL_SPREE_5) {
1710                         if(gentle)
1711                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1712                         else
1713                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1714                 } else if(type == KILL_SPREE_10) {
1715                         if(gentle)
1716                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1717                         else
1718                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1719                 } else if(type == KILL_SPREE_15) {
1720                         if(gentle)
1721                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1722                         else
1723                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1724                 } else if(type == KILL_SPREE_20) {
1725                         if(gentle)
1726                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1727                         else
1728                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1729                 } else if(type == KILL_SPREE_25) {
1730                         if(gentle)
1731                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1732                         else
1733                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1734                 } else if(type == KILL_SPREE_30) {
1735                         if(gentle)
1736                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1737                         else
1738                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1739                 }
1740         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1741                 if (type == DEATH_DROWN) {
1742                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1743                         if(alsoprint)
1744                         {
1745                                 if(gentle)
1746                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1747                                 else
1748                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1749                         }
1750                 } else if (type == DEATH_SLIME) {
1751                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1752                         if(alsoprint)
1753                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1754                 } else if (type == DEATH_LAVA) {
1755                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1756                         if(alsoprint)
1757                         {
1758                                 if(gentle)
1759                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1760                                 else
1761                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1762                         }
1763                 } else if (type == DEATH_FALL) {
1764                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1765                         if(alsoprint)
1766                         {
1767                                 if(gentle)
1768                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1769                                 else
1770                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1771                         }
1772                 } else if (type == DEATH_SHOOTING_STAR) {
1773                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1774                         if(alsoprint)
1775                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1776                 } else if (type == DEATH_SWAMP) {
1777                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1778                         if(alsoprint)
1779                         {
1780                                 if(gentle)
1781                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1782                                 else
1783                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1784                         }
1785                 } else if(type == DEATH_TURRET) {
1786                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1787                         if(alsoprint)
1788                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1789                 } else if (type == DEATH_CUSTOM) {
1790                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1791                         if(alsoprint)
1792                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1793                 } else if (type == DEATH_HURTTRIGGER) {
1794                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1795                         if(alsoprint)
1796                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1797                 } else if(type == DEATH_TOUCHEXPLODE) {
1798                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1799                         if(alsoprint)
1800                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1801                 } else if(type == DEATH_CHEAT) {
1802                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1803                         if(alsoprint)
1804                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1805                 } else if(type == DEATH_FIRE) {
1806                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1807                         if(alsoprint)
1808                         {
1809                                 if(gentle)
1810                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1811                                 else
1812                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1813                                 }
1814                 } else {
1815                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1816                         if(alsoprint)
1817                         {
1818                                 if(gentle)
1819                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1820                                 else
1821                                         print (sprintf(_("^1%s^1 died\n"), s1));
1822                         }
1823                 }
1824         } else if(msg == MSG_KILL_ACTION_SPREE) {
1825                 if(gentle)
1826                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1827                 else
1828                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1829         } else if(msg == MSG_INFO) {
1830                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1831                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1832                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1833                 } else if(type == INFO_LOSTFLAG) {
1834                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1835                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1836                 } else if(type == INFO_PICKUPFLAG) {
1837                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1838                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1839                 } else if(type == INFO_RETURNFLAG) {
1840                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1841                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1842                 } else if(type == INFO_CAPTUREFLAG) {
1843                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1844                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1845                 }
1846         } else if(msg == MSG_RACE) {
1847                 if(type == RACE_SERVER_RECORD) {
1848                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1849                 }
1850                 else if(type == RACE_NEW_RANK) {
1851                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1852                 }
1853                 else if(type == RACE_NEW_TIME) {
1854                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1855                 }
1856                 else if(type == RACE_FAIL) {
1857                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1858                 }
1859         } else if(msg == MSG_KA) {
1860                 if(type == KA_PICKUPBALL) {
1861                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1862                         if(alsoprint)
1863                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1864                 }
1865                 else if(type == KA_DROPBALL) {
1866                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1867                         if(alsoprint)
1868                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1869                 }
1870         }
1871 }
1872
1873 void HUD_Centerprint(string s1, string s2, float type, float msg)
1874 {
1875         float gentle;
1876         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1877         if(msg == MSG_SUICIDE) {
1878                 if (type == DEATH_TEAMCHANGE) {
1879                         centerprint(sprintf(_("You are now on: %s"), s1));
1880                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1881                         centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1882                 } else if (type == DEATH_CAMP) {
1883                         if(gentle)
1884                                 centerprint(_("^1Reconsider your tactics, camper!"));
1885                         else
1886                                 centerprint(_("^1Die camper!"));
1887                 } else if (type == DEATH_NOAMMO) {
1888                         if(gentle)
1889                                 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1890                         else
1891                                 centerprint(_("^1You were killed for running out of ammo..."));
1892                 } else if (type == DEATH_ROT) {
1893                         if(gentle)
1894                                 centerprint(_("^1You need to preserve your health"));
1895                         else
1896                                 centerprint(_("^1You grew too old without taking your medicine"));
1897                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1898                         if(gentle)
1899                                 centerprint(_("^1Don't go against team mates!"));
1900                         else
1901                                 centerprint(_("^1Don't shoot your team mates!"));
1902                 } else if (type == DEATH_QUIET) {
1903                         // do nothing
1904                 } else { // generic message
1905                         if(gentle)
1906                                 centerprint(_("^1You need to be more careful!"));
1907                         else
1908                                 centerprint(_("^1You killed your own dumb self!"));
1909                 }
1910         } else if(msg == MSG_KILL) {
1911                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1912                         if(gentle) {
1913                                 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1914                         } else {
1915                                 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1916                         }
1917                 } else if (type == KILL_FIRST_BLOOD) {
1918                         if(gentle) {
1919                                 centerprint(_("^1First score"));
1920                         } else {
1921                                 centerprint(_("^1First blood"));
1922                         }
1923                 } else if (type == KILL_FIRST_VICTIM) {
1924                         if(gentle) {
1925                                 centerprint(_("^1First casualty"));
1926                         } else {
1927                                 centerprint(_("^1First victim"));
1928                         }
1929                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1930                         if(gentle) {
1931                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1932                         } else {
1933                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1934                         }
1935                 } else if (type == KILL_TYPEFRAGGED) {
1936                         if(gentle) {
1937                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1938                         } else {
1939                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1940                         }
1941                 } else if (type == KILL_FRAG) {
1942                         if(gentle) {
1943                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1944                         } else {
1945                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1946                         }
1947                 } else { // generic message
1948                         if(gentle) {
1949                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1950                         } else {
1951                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1952                         }
1953                 }
1954         } else if(msg == MSG_KILL_ACTION) {
1955                 // TODO: invent more centerprints here?
1956                 centerprint(_("^1Watch your step!"));
1957         }
1958 }
1959
1960 void HUD_Notify (void)
1961 {
1962         if(!autocvar__hud_configure)
1963         {
1964                 if(!autocvar_hud_panel_notify) return;
1965         }
1966         else
1967                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1968
1969         HUD_Panel_UpdateCvars(notify);
1970         HUD_Panel_ApplyFadeAlpha();
1971         vector pos, mySize;
1972         pos = panel_pos;
1973         mySize = panel_size;
1974
1975         HUD_Panel_DrawBg(1);
1976         if(panel_bg_padding)
1977         {
1978                 pos += '1 1 0' * panel_bg_padding;
1979                 mySize -= '2 2 0' * panel_bg_padding;
1980         }
1981
1982         float entries, height;
1983         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1984         height = mySize_y/entries;
1985         
1986         vector fontsize;
1987         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1988         fontsize = '0.5 0.5 0' * fontheight;
1989
1990         float a;
1991         float when;
1992         when = autocvar_hud_panel_notify_time;
1993         float fadetime;
1994         fadetime = autocvar_hud_panel_notify_fadetime;
1995
1996         string s;
1997
1998         vector pos_attacker, pos_victim;
1999         vector weap_pos;
2000         float width_attacker;
2001         string attacker, victim;
2002
2003         float i, j, w, step, limit;
2004         if(autocvar_hud_panel_notify_flip) //order items from the top down
2005         {
2006                 i = 0;
2007                 step = +1;
2008                 limit = entries;
2009         }
2010         else //order items from the bottom up
2011         {
2012                 i = entries - 1;
2013                 step = -1;
2014                 limit = -1;
2015         }
2016
2017         for(j = kn_index;  i != limit;  i += step, ++j)
2018         {
2019                 if(autocvar__hud_configure)
2020                 {
2021                         if (step == +1)
2022                                 a = i;
2023                         else // inverse order
2024                                 a = entries - 1 - i;
2025                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2026                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2027                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2028                         a = bound(0, (when - a) / 4, 1);
2029                         goto hud_config_notifyprint;
2030                 }
2031
2032                 if (j == KN_MAX_ENTRIES)
2033                         j = 0;
2034
2035                 if(killnotify_times[j] + when > time)
2036                         a = 1;
2037                 else if(fadetime)
2038                 {
2039                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2040                         if(!a)
2041                         {
2042                                 break;
2043                         }
2044                 }
2045                 else
2046                 {
2047                         break;
2048                 }
2049
2050                 s = "";
2051
2052                 w = -1;
2053                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2054
2055                 // TODO: maybe print in team colors?
2056                 //
2057                 // Y [used by] X
2058                 if(killnotify_actiontype[j] == 0) 
2059                 {
2060                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2061                         {
2062                                 s = "notify_death";
2063                         }
2064                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2065                         {
2066                                 s = "notify_outofammo";
2067                         }
2068                         else if(killnotify_deathtype[j] == DEATH_KILL)
2069                         {
2070                                 s = "notify_selfkill";
2071                         }
2072                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2073                         {
2074                                 s = "notify_camping";
2075                         }
2076                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2077                         {
2078                                 s = "notify_teamkill_red";
2079                         }
2080                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2081                         {
2082                                 s = "notify_teamkill_blue";
2083                         }
2084                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2085                         {
2086                                 s = "notify_water";
2087                         }
2088                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2089                         {
2090                                 s = "notify_slime";
2091                         }
2092                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2093                         {
2094                                 s = "notify_lava";
2095                         }
2096                         else if(killnotify_deathtype[j] == DEATH_FALL)
2097                         {
2098                                 s = "notify_fall";
2099                         }
2100                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2101                         {
2102                                 s = "notify_shootingstar";
2103                         }
2104                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2105                         {
2106                                 s = "notify_death";
2107                         }
2108                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2109                         {
2110                                 if(killnotify_victims[j] == "^1RED^7 flag")
2111                                 {
2112                                         s = "notify_red_taken";
2113                                 }
2114                                 else
2115                                 {
2116                                         s = "notify_blue_taken";
2117                                 }
2118                         }
2119                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2120                         {
2121                                 if(killnotify_victims[j] == "^1RED^7 flag")
2122                                 {
2123                                         s = "notify_red_returned";
2124                                 }
2125                                 else
2126                                 {
2127                                         s = "notify_blue_returned";
2128                                 }
2129                         }
2130                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2131                         {
2132                                 if(killnotify_victims[j] == "^1RED^7 flag")
2133                                 {
2134                                         s = "notify_red_lost";
2135                                 }
2136                                 else
2137                                 {
2138                                         s = "notify_blue_lost";
2139                                 }
2140                         }
2141                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2142                         {
2143                                 if(killnotify_victims[j] == "^1RED^7 flag")
2144                                 {
2145                                         s = "notify_red_captured";
2146                                 }
2147                                 else
2148                                 {
2149                                         s = "notify_blue_captured";
2150                                 }
2151                         }
2152                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2153                         {
2154                                 s = "notify_balldropped";
2155                         }
2156                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2157                         {
2158                                 s = "notify_ballpickedup";
2159                         }
2160                         
2161                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2162                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2163                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2164
2165                         if(s != "")
2166                         {
2167                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2168                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2169                         }
2170                 }
2171                 // X [did action to] Y
2172                 else
2173                 {
2174                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2175                         {
2176                                 s = "notify_melee_laser";
2177                         }
2178                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2179                         {
2180                                 s = "notify_melee_shotgun";
2181                         }
2182                         else if(WEP_VALID(w))
2183                         {
2184                                 self = get_weaponinfo(w);
2185                                 s = strcat("weapon", self.netname);
2186                         }
2187                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2188                         {
2189                                 s = "notify_teamkill_red";
2190                         }
2191                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2192                         {
2193                                 s = "notify_teamkill_red";
2194                         }
2195                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2196                         {
2197                                 s = "notify_telefrag";
2198                         }
2199                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2200                         {
2201                                 s = "notify_water";
2202                         }
2203                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2204                         {
2205                                 s = "notify_slime";
2206                         }
2207                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2208                         {
2209                                 s = "notify_lava";
2210                         }
2211                         else if(killnotify_deathtype[j] == DEATH_FALL)
2212                         {
2213                                 s = "notify_fall";
2214                         }
2215                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2216                         {
2217                                 s = "notify_shootingstar";
2218                         }
2219                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2220                         {
2221                                 s = "notify_void";
2222                         }
2223                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2224                         {
2225                                 s = "notify_headshot";
2226                         }
2227                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2228                         {
2229                                 s = "race_newrecordserver";
2230                         }
2231                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2232                         {
2233                                 s = "race_newrankyellow";
2234                         }
2235                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2236                         {
2237                                 s = "race_newtime";
2238                         }
2239                         else if(killnotify_deathtype[j] == RACE_FAIL)
2240                         {
2241                                 s = "race_newfail";
2242                         }
2243
2244                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2245                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2246 :hud_config_notifyprint
2247                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2248                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2249                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2250                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2251
2252                         if(s != "")
2253                         {
2254                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2255                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2256                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2257                         }
2258                 }
2259         }
2260 }
2261
2262 // Timer (#5)
2263 //
2264 // TODO: macro
2265 string seconds_tostring(float sec)
2266 {
2267         float minutes;
2268         minutes = floor(sec / 60);
2269
2270         sec -= minutes * 60;
2271         return sprintf("%d:%02d", minutes, sec);
2272 }
2273
2274 void HUD_Timer(void)
2275 {
2276         if(!autocvar__hud_configure)
2277         {
2278                 if(!autocvar_hud_panel_timer) return;
2279         }
2280         else
2281                 hud_configure_active_panel = HUD_PANEL_TIMER;
2282
2283         HUD_Panel_UpdateCvars(timer);
2284         HUD_Panel_ApplyFadeAlpha();
2285         vector pos, mySize;
2286         pos = panel_pos;
2287         mySize = panel_size;
2288
2289         HUD_Panel_DrawBg(1);
2290         if(panel_bg_padding)
2291         {
2292                 pos += '1 1 0' * panel_bg_padding;
2293                 mySize -= '2 2 0' * panel_bg_padding;
2294         }
2295
2296         string timer;
2297         float timelimit, elapsedTime, timeleft, minutesLeft;
2298
2299         timelimit = getstatf(STAT_TIMELIMIT);
2300
2301         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2302         timeleft = ceil(timeleft);
2303
2304         minutesLeft = floor(timeleft / 60);
2305
2306         vector timer_color;
2307         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2308                 timer_color = '1 1 1'; //white
2309         else if(minutesLeft >= 1)
2310                 timer_color = '1 1 0'; //yellow
2311         else
2312                 timer_color = '1 0 0'; //red
2313
2314         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2315                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2316                         //while restart is still active, show 00:00
2317                         timer = seconds_tostring(0);
2318                 } else {
2319                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2320                         timer = seconds_tostring(elapsedTime);
2321                 }
2322         } else {
2323                 timer = seconds_tostring(timeleft);
2324         }
2325
2326         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2327 }
2328
2329 // Radar (#6)
2330 //
2331 void HUD_Radar(void)
2332 {
2333         if (!autocvar__hud_configure)
2334         {
2335                 if (autocvar_hud_panel_radar == 0) return;
2336                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2337         }
2338         else
2339                 hud_configure_active_panel = HUD_PANEL_RADAR;
2340
2341         HUD_Panel_UpdateCvars(radar);
2342         HUD_Panel_ApplyFadeAlpha();
2343         vector pos, mySize;
2344         pos = panel_pos;
2345         mySize = panel_size;
2346
2347         HUD_Panel_DrawBg(1);
2348         if(panel_bg_padding)
2349         {
2350                 pos += '1 1 0' * panel_bg_padding;
2351                 mySize -= '2 2 0' * panel_bg_padding;
2352         }
2353
2354         local float color2;
2355         local entity tm;
2356         float scale2d, normalsize, bigsize;
2357         float f;
2358
2359         teamradar_origin2d = pos + 0.5 * mySize;
2360         teamradar_size2d = mySize;
2361
2362         if(minimapname == "")
2363                 return;
2364
2365         teamradar_loadcvars();
2366
2367         switch(hud_panel_radar_zoommode)
2368         {
2369                 default:
2370                 case 0:
2371                         f = current_zoomfraction;
2372                         break;
2373                 case 1:
2374                         f = 1 - current_zoomfraction;
2375                         break;
2376                 case 2:
2377                         f = 0;
2378                         break;
2379                 case 3:
2380                         f = 1;
2381                         break;
2382         }
2383
2384         switch(hud_panel_radar_rotation)
2385         {
2386                 case 0:
2387                         teamradar_angle = view_angles_y - 90;
2388                         break;
2389                 default:
2390                         teamradar_angle = 90 * hud_panel_radar_rotation;
2391                         break;
2392         }
2393
2394         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2395         teamradar_size2d = mySize;
2396
2397         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2398
2399         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2400         if(hud_panel_radar_rotation == 0)
2401         {
2402                 // max-min distance must fit the radar in any rotation
2403                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2404         }
2405         else
2406         {
2407                 vector c0, c1, c2, c3, span;
2408                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2409                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2410                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2411                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2412                 span = '0 0 0';
2413                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2414                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2415
2416                 // max-min distance must fit the radar in x=x, y=y
2417                 bigsize = min(
2418                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2419                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2420                 );
2421         }
2422
2423         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2424         if(bigsize > normalsize)
2425                 normalsize = bigsize;
2426
2427         teamradar_size =
2428                   f * bigsize
2429                 + (1 - f) * normalsize;
2430         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2431                   f * mi_center
2432                 + (1 - f) * view_origin);
2433
2434         drawsetcliparea(
2435                 pos_x,
2436                 pos_y,
2437                 mySize_x,
2438                 mySize_y
2439         );
2440
2441         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2442
2443         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2444                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2445         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2446                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2447         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2448         {
2449                 color2 = GetPlayerColor(tm.sv_entnum);
2450                 //if(color == COLOR_SPECTATOR || color == color2)
2451                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2452         }
2453         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2454
2455         drawresetcliparea();
2456 };
2457
2458 // Score (#7)
2459 //
2460 void HUD_UpdatePlayerTeams();
2461 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2462 {
2463         float score;
2464         entity tm, pl;
2465 #define SCOREPANEL_MAX_ENTRIES 6
2466 #define SCOREPANEL_ASPECTRATIO 2
2467         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2468         const vector fontsize = '1 1 0' * (mySize_y/entries);
2469
2470         vector rgb, score_color;
2471         rgb = '1 1 1';
2472         score_color = '1 1 1';
2473
2474         const float name_size = mySize_x*0.75;
2475         const float spacing_size = mySize_x*0.04;
2476         const float highlight_alpha = 0.2;
2477         float i, me_printed, first_pl;
2478         string s;
2479         i, first_pl = 0;
2480         if (autocvar__hud_configure)
2481         {
2482                 float players_per_team;
2483                 if (team_count)
2484                 {
2485                         // show team scores in the first line
2486                         float score_size = mySize_x / team_count;
2487                         players_per_team = max(2, ceil((entries - 1) / team_count));
2488                         for(i=0; i<team_count; ++i) {
2489                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2490                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2491                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2492                         }
2493                         first_pl = 1;
2494                         pos_y += fontsize_y;
2495                 }
2496                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2497                 for (i=first_pl; i<entries; ++i)
2498                 {
2499                         //simulate my score is lower than all displayed players,
2500                         //so that I don't appear at all showing pure rankings.
2501                         //This is to better show the difference between the 2 ranking views
2502                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2503                         {
2504                                 rgb = '1 1 0';
2505                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2506                                 s = GetPlayerName(pl.sv_entnum);
2507                                 score = 7;
2508                         }
2509                         else
2510                         {
2511                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2512                                 score -= 3;
2513                         }
2514
2515                         if (team_count)
2516                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2517                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2518                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2519                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2520                         pos_y += fontsize_y;
2521                 }
2522                 return;
2523         }
2524
2525         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2526                 HUD_UpdatePlayerTeams();
2527         if (team_count)
2528         {
2529                 // show team scores in the first line
2530                 float score_size = mySize_x / team_count;
2531                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2532                         if(tm.team == COLOR_SPECTATOR)
2533                                 continue;
2534                         if (tm.team == myteam)
2535                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2536                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2537                         ++i;
2538                 }
2539                 first_pl = 1;
2540                 pos_y += fontsize_y;
2541                 tm = teams.sort_next;
2542         }
2543         i = first_pl;
2544
2545         do
2546         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2547         {
2548                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2549                         continue;
2550
2551                 if (i == entries-1 && !me_printed && pl != me)
2552                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2553                 {
2554                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2555                                 if (pl.team != COLOR_SPECTATOR)
2556                                         break;
2557
2558                         if (pl)
2559                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2560                         else
2561                                 rgb = '1 0 0'; //last: red
2562                         pl = me;
2563                 }
2564
2565                 if (pl == me)
2566                 {
2567                         if (i == first_pl)
2568                                 rgb = '0 1 0'; //first: green
2569                         me_printed = 1;
2570                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2571                 }
2572                 if (team_count)
2573                         score_color = GetTeamRGB(pl.team) * 0.8;
2574                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2575                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2576                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2577                 pos_y += fontsize_y;
2578                 ++i;
2579         }
2580         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2581 }
2582
2583 void HUD_Score(void)
2584 {
2585         if(!autocvar__hud_configure)
2586         {
2587                 if(!autocvar_hud_panel_score) return;
2588                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2589         }
2590         else
2591                 hud_configure_active_panel = HUD_PANEL_SCORE;
2592
2593         HUD_Panel_UpdateCvars(score);
2594         HUD_Panel_ApplyFadeAlpha();
2595         vector pos, mySize;
2596         pos = panel_pos;
2597         mySize = panel_size;
2598
2599         HUD_Panel_DrawBg(1);
2600         if(panel_bg_padding)
2601         {
2602                 pos += '1 1 0' * panel_bg_padding;
2603                 mySize -= '2 2 0' * panel_bg_padding;
2604         }
2605
2606         float score, distribution;
2607         string sign;
2608         vector distribution_color;
2609         entity tm, pl, me;
2610         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2611
2612         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2613                 string timer, distrtimer;
2614
2615                 pl = players.sort_next;
2616                 if(pl == me)
2617                         pl = pl.sort_next;
2618                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2619                         if(pl.scores[ps_primary] == 0)
2620                                 pl = world;
2621
2622                 score = me.(scores[ps_primary]);
2623                 timer = TIME_ENCODED_TOSTRING(score);
2624
2625                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2626                         // distribution display
2627                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2628
2629                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2630
2631                         if (distribution <= 0) {
2632                                 distribution_color = '0 1 0';
2633                                 sign = "-";
2634                         }
2635                         else {
2636                                 distribution_color = '1 0 0';
2637                                 sign = "+";
2638                         }
2639                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2640                 }
2641                 // race record display
2642                 if (distribution <= 0)
2643                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2644                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2645         } else if (!teamplay) { // non-teamgames
2646                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2647                 {
2648                         HUD_Score_Rankings(pos, mySize, me, 0);
2649                         return;
2650                 }
2651                 // me vector := [team/connected frags id]
2652                 pl = players.sort_next;
2653                 if(pl == me)
2654                         pl = pl.sort_next;
2655
2656                 if(autocvar__hud_configure)
2657                         distribution = 42;
2658                 else if(pl)
2659                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2660                 else
2661                         distribution = 0;
2662
2663                 score = me.(scores[ps_primary]);
2664                 if(autocvar__hud_configure)
2665                         score = 123;
2666
2667                 if(distribution >= 5)
2668                         distribution_color = eY;
2669                 else if(distribution >= 0)
2670                         distribution_color = '1 1 1';
2671                 else if(distribution >= -5)
2672                         distribution_color = '1 1 0';
2673                 else
2674                         distribution_color = eX;
2675
2676                 string distribution_str;
2677                 distribution_str = ftos(distribution);
2678                 if (distribution >= 0)
2679                 {
2680                         if (distribution > 0)
2681                                 distribution_str = strcat("+", distribution_str);
2682                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2683                 }
2684                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2685                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2686         } else { // teamgames
2687                 float scores_count, row, column, rows, columns;
2688                 vector offset;
2689                 vector score_pos, score_size; //for scores other than myteam
2690                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2691                 {
2692                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2693                                 ++scores_count;
2694                         if (autocvar_hud_panel_score_rankings)
2695                         {
2696                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2697                                 return;
2698                         }
2699                         rows = mySize_y/mySize_x;
2700                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2701                         //                               ^^^ ammo item aspect goes here
2702
2703                         columns = ceil(scores_count/rows);
2704
2705                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2706
2707                         float newSize;
2708                         if(score_size_x/score_size_y > 3)
2709                         {
2710                                 newSize = 3 * score_size_y;
2711                                 offset_x = score_size_x - newSize;
2712                                 pos_x += offset_x/2;
2713                                 score_size_x = newSize;
2714                         }
2715                         else
2716                         {
2717                                 newSize = 1/3 * score_size_x;
2718                                 offset_y = score_size_y - newSize;
2719                                 pos_y += offset_y/2;
2720                                 score_size_y = newSize;
2721                         }
2722                 }
2723                 else
2724                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2725
2726                 float max_fragcount;
2727                 max_fragcount = -99;
2728                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2729                         if(tm.team == COLOR_SPECTATOR)
2730                                 continue;
2731                         score = tm.(teamscores[ts_primary]);
2732                         if(autocvar__hud_configure)
2733                                 score = 123;
2734                         
2735                         if (score > max_fragcount)
2736                                 max_fragcount = score;
2737
2738                         if (spectatee_status == -1)
2739                         {
2740                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2741                                 if (max_fragcount == score)
2742                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2743                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2744                                 ++row;
2745                                 if(row >= rows)
2746                                 {
2747                                         row = 0;
2748                                         ++column;
2749                                 }
2750                         }
2751                         else if(tm.team == myteam) {
2752                                 if (max_fragcount == score)
2753                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2754                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2755                         } else {
2756                                 if (max_fragcount == score)
2757                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2758                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2759                                 ++rows;
2760                         }
2761                 }
2762         }
2763 }
2764
2765 // Race timer (#8)
2766 //
2767 void HUD_RaceTimer (void)
2768 {
2769         if(!autocvar__hud_configure)
2770         {
2771                 if(!autocvar_hud_panel_racetimer) return;
2772                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2773                 if(spectatee_status == -1) return;
2774         }
2775         else
2776                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2777
2778         HUD_Panel_UpdateCvars(racetimer);
2779         HUD_Panel_ApplyFadeAlpha();
2780         vector pos, mySize;
2781         pos = panel_pos;
2782         mySize = panel_size;
2783
2784         HUD_Panel_DrawBg(1);
2785         if(panel_bg_padding)
2786         {
2787                 pos += '1 1 0' * panel_bg_padding;
2788                 mySize -= '2 2 0' * panel_bg_padding;
2789         }
2790
2791         // always force 4:1 aspect
2792         vector newSize;
2793         if(mySize_x/mySize_y > 4)
2794         {
2795                 newSize_x = 4 * mySize_y;
2796                 newSize_y = mySize_y;
2797
2798                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2799         }
2800         else
2801         {
2802                 newSize_y = 1/4 * mySize_x;
2803                 newSize_x = mySize_x;
2804
2805                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2806         }
2807         mySize = newSize;
2808
2809         float a, t;
2810         string s, forcetime;
2811
2812         if(autocvar__hud_configure)
2813         {
2814                 s = "0:13:37";
2815                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2816                 s = _("^1Intermediate 1 (+15.42)");
2817                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2818                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2819                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2820         }
2821         else if(race_checkpointtime)
2822         {
2823                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2824                 s = "";
2825                 forcetime = "";
2826                 if(a > 0) // just hit a checkpoint?
2827                 {
2828                         if(race_checkpoint != 254)
2829                         {
2830                                 if(race_time && race_previousbesttime)
2831                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2832                                 else
2833                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2834                                 if(race_time)
2835                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2836                         }
2837                 }
2838                 else
2839                 {
2840                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2841                         {
2842                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2843                                 if(a > 0) // next one?
2844                                 {
2845                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2846                                 }
2847                         }
2848                 }
2849
2850                 if(s != "" && a > 0)
2851                 {
2852                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853                 }
2854
2855                 if(race_penaltytime)
2856                 {
2857                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2858                         if(a > 0)
2859                         {
2860                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2861                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862                         }
2863                 }
2864
2865                 if(forcetime != "")
2866                 {
2867                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2868                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2869                 }
2870                 else
2871                         a = 1;
2872
2873                 if(race_laptime && race_checkpoint != 255)
2874                 {
2875                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2876                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2877                 }
2878         }
2879         else
2880         {
2881                 if(race_mycheckpointtime)
2882                 {
2883                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2884                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2885                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2886                 }
2887                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2888                 {
2889                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2890                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2891                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2892                 }
2893
2894                 if(race_penaltytime && !race_penaltyaccumulator)
2895                 {
2896                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2897                         a = bound(0, (1 + t - time), 1);
2898                         if(a > 0)
2899                         {
2900                                 if(time < t)
2901                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2902                                 else
2903                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2904                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2905                         }
2906                 }
2907         }
2908 }
2909
2910 // Vote window (#9)
2911 //
2912 float vote_yescount;
2913 float vote_nocount;
2914 float vote_needed;
2915 float vote_highlighted; // currently selected vote
2916
2917 float vote_active; // is there an active vote?
2918 float vote_prev; // previous state of vote_active to check for a change
2919 float vote_alpha;
2920 float vote_change; // "time" when vote_active changed
2921
2922 void HUD_VoteWindow(void) 
2923 {
2924         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2925         {
2926                 vote_active = 1;
2927                 if (autocvar__hud_configure)
2928                 {
2929                         vote_yescount = 0;
2930                         vote_nocount = 0;
2931                         print(_("^1You must answer before entering hud configure mode\n"));
2932                         cvar_set("_hud_configure", "0");
2933                 }
2934                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2935                 uid2name_dialog = 1;
2936         }
2937
2938         if(!autocvar__hud_configure)
2939         {
2940                 if(!autocvar_hud_panel_vote) return;
2941
2942                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2943                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2944
2945                 if(panel_bg_alpha_str == "") {
2946                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2947                 }
2948                 panel_bg_alpha = stof(panel_bg_alpha_str);
2949         }
2950         else
2951         {
2952                 hud_configure_active_panel = HUD_PANEL_VOTE;
2953
2954                 vote_yescount = 3;
2955                 vote_nocount = 2;
2956                 vote_needed = 4;
2957         }
2958
2959         string s;
2960         float a;
2961         if(vote_active != vote_prev) {
2962                 vote_change = time;
2963                 vote_prev = vote_active;
2964         }
2965
2966         if(vote_active || autocvar__hud_configure)
2967                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2968         else
2969                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2970
2971         if(!vote_alpha)
2972                 return;
2973
2974         HUD_Panel_UpdateCvars(vote);
2975         HUD_Panel_ApplyFadeAlpha();
2976
2977         if(uid2name_dialog)
2978         {
2979                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2980                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2981         }
2982
2983     // these must be below above block
2984         vector pos, mySize;
2985         pos = panel_pos;
2986         mySize = panel_size;
2987
2988         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2989         HUD_Panel_DrawBg(a);
2990         a = panel_fg_alpha * a;
2991
2992         if(panel_bg_padding)
2993         {
2994                 pos += '1 1 0' * panel_bg_padding;
2995                 mySize -= '2 2 0' * panel_bg_padding;
2996         }
2997
2998         // always force 3:1 aspect
2999         vector newSize;
3000         if(mySize_x/mySize_y > 3)
3001         {
3002                 newSize_x = 3 * mySize_y;
3003                 newSize_y = mySize_y;
3004
3005                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3006         }
3007         else
3008         {
3009                 newSize_y = 1/3 * mySize_x;
3010                 newSize_x = mySize_x;
3011
3012                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3013         }
3014         mySize = newSize;
3015
3016         s = _("A vote has been called for:");
3017         if(uid2name_dialog)
3018                 s = _("Allow servers to store and display your name?");
3019         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3020         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3021         if(autocvar__hud_configure)
3022                 s = _("^1Configure the HUD");
3023         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3024
3025         // print the yes/no counts
3026     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3027         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3028     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3029         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3030
3031         // draw the progress bar backgrounds
3032         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3033
3034         // draw the highlights
3035         if(vote_highlighted == 1) {
3036                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3037                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3038         }
3039         else if(vote_highlighted == -1) {
3040                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3041                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3042         }
3043
3044         // draw the progress bars
3045         if(vote_yescount && vote_needed)
3046         {
3047                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3048                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3049         }
3050
3051         if(vote_nocount && vote_needed)
3052         {
3053                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3054                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3055         }
3056
3057         drawresetcliparea();
3058 }
3059
3060 // Mod icons panel (#10)
3061 //
3062
3063 float mod_active; // is there any active mod icon?
3064
3065 // Clan Arena HUD modicons
3066 void HUD_Mod_CA(vector pos, vector mySize)
3067 {
3068         mod_active = 1; // CA should never hide the mod icons panel
3069         float redalive, bluealive;
3070         redalive = getstati(STAT_REDALIVE);
3071         bluealive = getstati(STAT_BLUEALIVE);
3072
3073         vector redpos, bluepos;
3074         if(mySize_x > mySize_y)
3075         {
3076                 redpos = pos;
3077                 bluepos = pos + eY * 0.5 * mySize_y;
3078                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3079                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3080                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3081                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3082         }
3083         else
3084         {
3085                 redpos = pos;
3086                 bluepos = pos + eY * 0.5 * mySize_y;
3087                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3088                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3089                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3090                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3091         }
3092 }
3093
3094 // CTF HUD modicon section
3095 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3096 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3097 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3098
3099 void HUD_Mod_CTF_Reset(void)
3100 {
3101         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3102 }
3103
3104 void HUD_Mod_CTF(vector pos, vector mySize)
3105 {
3106         vector redflag_pos, blueflag_pos;
3107         vector flag_size;
3108         float f; // every function should have that
3109
3110         float redflag, blueflag; // current status
3111         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3112         float stat_items;
3113
3114         stat_items = getstati(STAT_ITEMS);
3115         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3116         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3117         
3118         if(redflag || blueflag)
3119                 mod_active = 1;
3120         else
3121                 mod_active = 0;
3122
3123         if(autocvar__hud_configure)
3124         {
3125                 redflag = 1;
3126                 blueflag = 2;
3127         }
3128
3129         // when status CHANGES, set old status into prevstatus and current status into status
3130         if (redflag != redflag_prevframe)
3131         {
3132                 redflag_statuschange_time = time;
3133                 redflag_prevstatus = redflag_prevframe;
3134                 redflag_prevframe = redflag;
3135         }
3136
3137         if (blueflag != blueflag_prevframe)
3138         {
3139                 blueflag_statuschange_time = time;
3140                 blueflag_prevstatus = blueflag_prevframe;
3141                 blueflag_prevframe = blueflag;
3142         }
3143
3144         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3145         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3146
3147         float BLINK_FACTOR = 0.15;
3148         float BLINK_BASE = 0.85;
3149         // note:
3150         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3151         // thus
3152         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3153         // ensure RMS == 1
3154         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3155
3156         string red_icon, red_icon_prevstatus;
3157         float red_alpha, red_alpha_prevstatus;
3158         red_alpha = red_alpha_prevstatus = 1;
3159         switch(redflag) {
3160                 case 1: red_icon = "flag_red_taken"; break;
3161                 case 2: red_icon = "flag_red_lost"; break;
3162                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3163                 default:
3164                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3165                                 red_icon = "flag_red_shielded";
3166                         else
3167                                 red_icon = string_null;
3168                         break;
3169         }
3170         switch(redflag_prevstatus) {
3171                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3172                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3173                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3174                 default:
3175                         if(redflag == 3)
3176                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3177                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3178                                 red_icon_prevstatus = "flag_red_shielded";
3179                         else
3180                                 red_icon_prevstatus = string_null;
3181                         break;
3182         }
3183
3184         string blue_icon, blue_icon_prevstatus;
3185         float blue_alpha, blue_alpha_prevstatus;
3186         blue_alpha = blue_alpha_prevstatus = 1;
3187         switch(blueflag) {
3188                 case 1: blue_icon = "flag_blue_taken"; break;
3189                 case 2: blue_icon = "flag_blue_lost"; break;
3190                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3191                 default:
3192                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3193                                 blue_icon = "flag_blue_shielded";
3194                         else
3195                                 blue_icon = string_null;
3196                         break;
3197         }
3198         switch(blueflag_prevstatus) {
3199                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3200                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3201                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3202                 default:
3203                         if(blueflag == 3)
3204                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3205                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3206                                 blue_icon_prevstatus = "flag_blue_shielded";
3207                         else
3208                                 blue_icon_prevstatus = string_null;
3209                         break;
3210         }
3211
3212         if(mySize_x > mySize_y) {
3213                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3214                         redflag_pos = pos;
3215                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3216                 } else {
3217                         blueflag_pos = pos;
3218                         redflag_pos = pos + eX * 0.5 * mySize_x;
3219                 }
3220                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3221         } else {
3222                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3223                         redflag_pos = pos;
3224                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3225                 } else {
3226                         blueflag_pos = pos;
3227                         redflag_pos = pos + eY * 0.5 * mySize_y;
3228                 }
3229                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3230         }
3231
3232         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3233         if(red_icon_prevstatus && f < 1)
3234                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3235         if(red_icon)
3236                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3237
3238         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3239         if(blue_icon_prevstatus && f < 1)
3240                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3241         if(blue_icon)
3242                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3243 }
3244
3245 // Keyhunt HUD modicon section
3246 float kh_runheretime;
3247
3248 void HUD_Mod_KH_Reset(void)
3249 {
3250         kh_runheretime = 0;
3251 }
3252
3253 void HUD_Mod_KH(vector pos, vector mySize)
3254 {
3255         mod_active = 1; // keyhunt should never hide the mod icons panel
3256         float kh_keys;
3257         float keyteam;
3258         float a, aa;
3259         vector p, pa, kh_size, kh_asize;
3260
3261         kh_keys = getstati(STAT_KH_KEYS);
3262
3263         p_x = pos_x;
3264         if(mySize_x > mySize_y)
3265         {
3266                 p_y = pos_y + 0.25 * mySize_y;
3267                 pa = p - eY * 0.25 * mySize_y;
3268
3269                 kh_size_x = mySize_x * 0.25;
3270                 kh_size_y = 0.75 * mySize_y;
3271                 kh_asize_x = mySize_x * 0.25;
3272                 kh_asize_y = mySize_y * 0.25;
3273         }
3274         else
3275         {
3276                 p_y = pos_y + 0.125 * mySize_y;
3277                 pa = p - eY * 0.125 * mySize_y;
3278
3279                 kh_size_x = mySize_x * 0.5;
3280                 kh_size_y = 0.375 * mySize_y;
3281                 kh_asize_x = mySize_x * 0.5;
3282                 kh_asize_y = mySize_y * 0.125;
3283         }
3284
3285         float i, key;
3286
3287         float keycount;
3288         keycount = 0;
3289         for(i = 0; i < 4; ++i)
3290         {
3291                 key = floor(kh_keys / pow(32, i)) & 31;
3292                 keyteam = key - 1;
3293                 if(keyteam == 30 && keycount <= 4)
3294                         keycount += 4;
3295                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3296                         keycount += 1;
3297         }
3298
3299         // this yields 8 exactly if "RUN HERE" shows
3300
3301         if(keycount == 8)
3302         {
3303                 if(!kh_runheretime)
3304                         kh_runheretime = time;
3305                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3306         }
3307         else
3308                 kh_runheretime = 0;
3309
3310         for(i = 0; i < 4; ++i)
3311         {
3312                 key = floor(kh_keys / pow(32, i)) & 31;
3313                 keyteam = key - 1;
3314                 switch(keyteam)
3315                 {
3316                         case 30: // my key
3317                                 keyteam = myteam;
3318                                 a = 1;
3319                                 aa = 1;
3320                                 break;
3321                         case -1: // no key
3322                                 a = 0;
3323                                 aa = 0;
3324                                 break;
3325                         default: // owned or dropped
3326                                 a = 0.2;
3327                                 aa = 0.5;
3328                                 break;
3329                 }
3330                 a = a * panel_fg_alpha;
3331                 aa = aa * panel_fg_alpha;
3332                 if(a > 0)
3333                 {
3334                         switch(keyteam)
3335                         {
3336                                 case COLOR_TEAM1:
3337                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3338                                         break;
3339                                 case COLOR_TEAM2:
3340                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3341                                         break;
3342                                 case COLOR_TEAM3:
3343                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3344                                         break;
3345                                 case COLOR_TEAM4:
3346                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3347                                         break;
3348                                 default:
3349                                         break;
3350                         }
3351                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3352                         {
3353                                 case 0:
3354                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3355                                         break;
3356                                 case 1:
3357                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3358                                         break;
3359                                 case 2:
3360                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3361                                         break;
3362                                 case 3:
3363                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3364                                         break;
3365                         }
3366                 }
3367                 if(mySize_x > mySize_y)
3368                 {
3369                         p_x += 0.25 * mySize_x;
3370                         pa_x += 0.25 * mySize_x;
3371                 }
3372                 else
3373                 {
3374                         if(i == 1)
3375                         {
3376                                 p_y = pos_y + 0.625 * mySize_y;
3377                                 pa_y = pos_y + 0.5 * mySize_y;
3378                                 p_x = pos_x;
3379                                 pa_x = pos_x;
3380                         }
3381                         else
3382                         {
3383                                 p_x += 0.5 * mySize_x;
3384                                 pa_x += 0.5 * mySize_x;
3385                         }
3386                 }
3387         }
3388 }
3389
3390 // Keepaway HUD mod icon
3391 float kaball_prevstatus; // last remembered status
3392 float kaball_statuschange_time; // time when the status changed
3393
3394 // we don't need to reset for keepaway since it immediately 
3395 // autocorrects prevstatus as to if the player has the ball or not
3396
3397 void HUD_Mod_Keepaway(vector pos, vector mySize)
3398 {
3399         mod_active = 1; // keepaway should always show the mod HUD
3400         
3401         float BLINK_FACTOR = 0.15;
3402         float BLINK_BASE = 0.85;
3403         float BLINK_FREQ = 5; 
3404         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3405         
3406         float stat_items = getstati(STAT_ITEMS);
3407         float kaball = (stat_items/IT_KEY1) & 1;
3408         
3409         if(kaball != kaball_prevstatus)
3410         {
3411                 kaball_statuschange_time = time;
3412                 kaball_prevstatus = kaball;
3413         }
3414         
3415         vector kaball_pos, kaball_size;
3416         
3417         if(mySize_x > mySize_y) {
3418                 kaball_pos = pos + eX * 0.25 * mySize_x;
3419                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3420         } else {
3421                 kaball_pos = pos + eY * 0.25 * mySize_y;
3422                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3423         }
3424         
3425         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3426         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3427         
3428         if(kaball_prevstatus && f < 1)
3429                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3430         
3431         if(kaball)
3432                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3433 }
3434
3435
3436 // Nexball HUD mod icon
3437 void HUD_Mod_NexBall(vector pos, vector mySize)
3438 {
3439         float stat_items, nb_pb_starttime, dt, p;
3440
3441         stat_items = getstati(STAT_ITEMS);
3442         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3443
3444         if (stat_items & IT_KEY1)
3445                 mod_active = 1;
3446         else
3447                 mod_active = 0;
3448
3449         //Manage the progress bar if any
3450         if (nb_pb_starttime > 0)
3451         {
3452                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3453                 // one period of positive triangle
3454                 p = 2 * dt / nb_pb_period;
3455                 if (p > 1)
3456                         p = 2 - p;
3457
3458                 //Draw the filling
3459                 HUD_Panel_GetProgressBarColor(nexball);
3460                 if(mySize_x > mySize_y)
3461                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3462                 else
3463                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3464         }
3465
3466         if (stat_items & IT_KEY1)
3467                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468 }
3469
3470 // Race/CTS HUD mod icons
3471 float crecordtime_prev; // last remembered crecordtime
3472 float crecordtime_change_time; // time when crecordtime last changed
3473 float srecordtime_prev; // last remembered srecordtime
3474 float srecordtime_change_time; // time when srecordtime last changed
3475
3476 float race_status_time;
3477 float race_status_prev;
3478 string race_status_name_prev;
3479 void HUD_Mod_Race(vector pos, vector mySize)
3480 {
3481         mod_active = 1; // race should never hide the mod icons panel
3482         entity me;
3483         me = playerslots[player_localentnum - 1];
3484         float t, score;
3485         float f; // yet another function has this
3486         score = me.(scores[ps_primary]);
3487
3488         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3489                 return; // no records in the actual race
3490
3491         // clientside personal record
3492         string rr;
3493         if(gametype == GAME_CTS)
3494                 rr = CTS_RECORD;
3495         else
3496                 rr = RACE_RECORD;
3497         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3498
3499         if(score && (score < t || !t)) {
3500                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3501                 if(autocvar_cl_autodemo_delete_keeprecords)
3502                 {
3503                         f = autocvar_cl_autodemo_delete;
3504                         f &~= 1;
3505                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3506                 }
3507         }
3508
3509         if(t != crecordtime_prev) {
3510                 crecordtime_prev = t;
3511                 crecordtime_change_time = time;
3512         }
3513
3514         vector textPos, medalPos;
3515         float squareSize;
3516         if(mySize_x > mySize_y) {
3517                 // text on left side
3518                 squareSize = min(mySize_y, mySize_x/2);
3519                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3520                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3521         } else {
3522                 // text on top
3523                 squareSize = min(mySize_x, mySize_y/2);
3524                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3525                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3526         }
3527
3528         f = time - crecordtime_change_time;
3529
3530         if (f > 1) {
3531                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3533         } else {
3534                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3535                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3536                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3537                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3538         }
3539
3540         // server record
3541         t = race_server_record;
3542         if(t != srecordtime_prev) {
3543                 srecordtime_prev = t;
3544                 srecordtime_change_time = time;
3545         }
3546         f = time - srecordtime_change_time;
3547
3548         if (f > 1) {
3549                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3550                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3551         } else {
3552                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3553                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3554                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3555                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3556         }
3557
3558         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3559                 race_status_time = time + 5;
3560                 race_status_prev = race_status;
3561                 if (race_status_name_prev)
3562                         strunzone(race_status_name_prev);
3563                 race_status_name_prev = strzone(race_status_name);
3564         }
3565
3566         // race "awards"
3567         float a;
3568         a = bound(0, race_status_time - time, 1);
3569
3570         string s;
3571         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3572
3573         float rank;
3574         if(race_status > 0)
3575                 rank = race_CheckName(race_status_name);
3576         string rankname;
3577         rankname = race_PlaceName(rank);
3578
3579         vector namepos;
3580         namepos = medalPos + '0 0.8 0' * squareSize;
3581         vector rankpos;
3582         rankpos = medalPos + '0 0.15 0' * squareSize;
3583
3584         if(race_status == 0)
3585                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3586         else if(race_status == 1) {
3587                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3588                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3589                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3590         } else if(race_status == 2) {
3591                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3592                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3593                 else
3594                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3595                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3596                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3597         } else if(race_status == 3) {
3598                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3599                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3600                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3601         }
3602
3603         if (race_status_time - time <= 0) {
3604                 race_status_prev = -1;
3605                 race_status = -1;
3606                 if(race_status_name)
3607                         strunzone(race_status_name);
3608                 race_status_name = string_null;
3609                 if(race_status_name_prev)
3610                         strunzone(race_status_name_prev);
3611                 race_status_name_prev = string_null;
3612         }
3613 }
3614
3615 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3616 {
3617         float stat, pps_ratio;
3618         string pic;
3619         vector color;
3620         switch(i)
3621         {
3622                 case 0:
3623                         stat = getstatf(STAT_DOM_PPS_RED);
3624                         pic = "dom_icon_red";
3625                         color = '1 0 0';
3626                         break;
3627                 case 1:
3628                         stat = getstatf(STAT_DOM_PPS_BLUE);
3629                         pic = "dom_icon_blue";
3630                         color = '0 0 1';
3631                         break;
3632                 case 2:
3633                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3634                         pic = "dom_icon_yellow";
3635                         color = '1 1 0';
3636                         break;
3637                 case 3:
3638                         stat = getstatf(STAT_DOM_PPS_PINK);
3639                         pic = "dom_icon_pink";
3640                         color = '1 0 1';
3641         }
3642         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3643
3644         if(mySize_x/mySize_y > aspect_ratio)
3645         {
3646                 i = aspect_ratio * mySize_y;
3647                 myPos_x = myPos_x + (mySize_x - i) / 2;
3648                 mySize_x = i;
3649         }
3650         else
3651         {
3652                 i = 1/aspect_ratio * mySize_x;
3653                 myPos_y = myPos_y + (mySize_y - i) / 2;
3654                 mySize_y = i;
3655         }
3656
3657         if (layout) // show text too
3658         {
3659                 //draw the text
3660                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3661                 if (layout == 2) // average pps
3662                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3663                 else // percentage of average pps
3664                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3665         }
3666
3667         //draw the icon
3668         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3669         if (stat > 0)
3670         {
3671                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3672                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3673                 drawresetcliparea();
3674         }
3675 }
3676
3677 void HUD_Mod_Dom(vector myPos, vector mySize)
3678 {
3679         mod_active = 1; // required in each mod function that always shows something
3680         entity tm;
3681         float teams_count;
3682         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3683                 if(tm.team != COLOR_SPECTATOR)
3684                         ++teams_count;
3685
3686         float layout = autocvar_hud_panel_modicons_dom_layout;
3687         float rows, columns, aspect_ratio;
3688         rows = mySize_y/mySize_x;
3689         aspect_ratio = (layout) ? 3 : 1;
3690         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3691         columns = ceil(teams_count/rows);
3692
3693         int i;
3694         float row, column;
3695         for(i=0; i<teams_count; ++i)
3696         {
3697                 vector pos, itemSize;
3698                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3699                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3700
3701                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3702
3703                 ++row;
3704                 if(row >= rows)
3705                 {
3706                         row = 0;
3707                         ++column;
3708                 }
3709         }
3710 }
3711
3712 float mod_prev; // previous state of mod_active to check for a change
3713 float mod_alpha;
3714 float mod_change; // "time" when mod_active changed
3715
3716 void HUD_ModIcons(void)
3717 {
3718         if(!autocvar__hud_configure)
3719         {
3720                 if(!autocvar_hud_panel_modicons) return;
3721                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3722         }
3723         else
3724                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3725
3726         HUD_Panel_UpdateCvars(modicons);
3727         HUD_Panel_ApplyFadeAlpha();
3728         vector pos, mySize;
3729         pos = panel_pos;
3730         mySize = panel_size;
3731
3732         if(mod_active != mod_prev) {
3733                 mod_change = time;
3734                 mod_prev = mod_active;
3735         }
3736
3737         if(mod_active || autocvar__hud_configure)
3738                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3739         else
3740                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3741
3742         if(mod_alpha)
3743                 HUD_Panel_DrawBg(mod_alpha);
3744
3745         if(panel_bg_padding)
3746         {
3747                 pos += '1 1 0' * panel_bg_padding;
3748                 mySize -= '2 2 0' * panel_bg_padding;
3749         }
3750
3751         // these MUST be ran in order to update mod_active
3752         if(gametype == GAME_KEYHUNT)
3753                 HUD_Mod_KH(pos, mySize);
3754         else if(gametype == GAME_CTF || autocvar__hud_configure)
3755                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3756         else if(gametype == GAME_NEXBALL)
3757                 HUD_Mod_NexBall(pos, mySize);
3758         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3759                 HUD_Mod_Race(pos, mySize);
3760         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3761                 HUD_Mod_CA(pos, mySize);
3762         else if(gametype == GAME_DOMINATION)
3763                 HUD_Mod_Dom(pos, mySize);
3764         else if(gametype == GAME_KEEPAWAY)
3765                 HUD_Mod_Keepaway(pos, mySize);
3766 }
3767
3768 // Draw pressed keys (#11)
3769 //
3770 void HUD_DrawPressedKeys(void)
3771 {
3772         if(!autocvar__hud_configure)
3773         {
3774                 if(!autocvar_hud_panel_pressedkeys) return;
3775                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3776         }
3777         else
3778                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3779
3780
3781         HUD_Panel_UpdateCvars(pressedkeys);
3782         HUD_Panel_ApplyFadeAlpha();
3783         vector pos, mySize;
3784         pos = panel_pos;
3785         mySize = panel_size;
3786
3787         HUD_Panel_DrawBg(1);
3788         if(panel_bg_padding)
3789         {
3790                 pos += '1 1 0' * panel_bg_padding;
3791                 mySize -= '2 2 0' * panel_bg_padding;
3792         }
3793
3794         // force custom aspect
3795         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3796         if(aspect)
3797         {
3798                 vector newSize;
3799                 if(mySize_x/mySize_y > aspect)
3800                 {
3801                         newSize_x = aspect * mySize_y;
3802                         newSize_y = mySize_y;
3803
3804                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3805                 }
3806                 else
3807                 {
3808                         newSize_y = 1/aspect * mySize_x;
3809                         newSize_x = mySize_x;
3810
3811                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3812                 }
3813                 mySize = newSize;
3814         }
3815
3816         vector keysize;
3817         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3818         float pressedkeys;
3819         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3820
3821         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3822         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3823         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3824         pos_y += keysize_y;
3825         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3826         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3827         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3828 }
3829
3830 // Handle chat as a panel (#12)
3831 //
3832 void HUD_Chat(void)
3833 {
3834         if(!autocvar__hud_configure)
3835         {
3836                 if (!autocvar_hud_panel_chat)
3837                 {
3838                         if (!autocvar_con_chatrect)
3839                                 cvar_set("con_chatrect", "0");
3840                         return;
3841                 }
3842         }
3843         else
3844                 hud_configure_active_panel = HUD_PANEL_CHAT;
3845
3846         HUD_Panel_UpdateCvars(chat);
3847         HUD_Panel_ApplyFadeAlpha();
3848
3849         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3850         {
3851                 panel_pos_y = panel_bg_border;
3852                 panel_size_y = vid_conheight - panel_bg_border * 2;
3853                 if(panel_bg == "0") // force a border when maximized
3854                 {
3855                         if(precache_pic(panel_bg) == "") {
3856                                 panel_bg = strcat(hud_skin_path, "/border_default");
3857                                 if(precache_pic(panel_bg) == "") {
3858                                         panel_bg = "gfx/hud/default/border_default";
3859                                 }
3860                         }
3861                 }
3862                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3863         }
3864
3865         vector pos, mySize;
3866         pos = panel_pos;
3867         mySize = panel_size;
3868
3869         HUD_Panel_DrawBg(1);
3870
3871         if(panel_bg_padding)
3872         {
3873                 pos += '1 1 0' * panel_bg_padding;
3874                 mySize -= '2 2 0' * panel_bg_padding;
3875         }
3876
3877         if (!autocvar_con_chatrect)
3878                 cvar_set("con_chatrect", "1");
3879
3880         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3881         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3882
3883         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3884         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3885
3886         if(autocvar__hud_configure)
3887         {
3888                 vector chatsize;
3889                 chatsize = '1 1 0' * autocvar_con_chatsize;
3890                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3891                 float i, a;
3892                 for(i = 0; i < autocvar_con_chat; ++i)
3893                 {
3894                         if(i == autocvar_con_chat - 1)
3895                                 a = panel_fg_alpha;
3896                         else
3897                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3898                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3899                         pos_y += chatsize_y;
3900                 }
3901         }
3902 }
3903
3904 // Engine info panel (#13)
3905 //
3906 float prevfps;
3907 float prevfps_time;
3908 float framecounter;
3909
3910 float frametimeavg;
3911 float frametimeavg1; // 1 frame ago
3912 float frametimeavg2; // 2 frames ago
3913 void HUD_EngineInfo(void)
3914 {
3915         if(!autocvar__hud_configure)
3916         {
3917                 if(!autocvar_hud_panel_engineinfo) return;
3918         }
3919         else
3920                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3921
3922         HUD_Panel_UpdateCvars(engineinfo);
3923         HUD_Panel_ApplyFadeAlpha();
3924         vector pos, mySize;
3925         pos = panel_pos;
3926         mySize = panel_size;
3927
3928         HUD_Panel_DrawBg(1);
3929         if(panel_bg_padding)
3930         {
3931                 pos += '1 1 0' * panel_bg_padding;
3932                 mySize -= '2 2 0' * panel_bg_padding;
3933         }
3934
3935         float currentTime = gettime(GETTIME_REALTIME);
3936         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3937         {
3938                 float currentframetime = currentTime - prevfps_time;
3939                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3940                 frametimeavg2 = frametimeavg1;
3941                 frametimeavg1 = frametimeavg;
3942                 
3943                 float weight;
3944                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3945                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3946                 {
3947                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3948                                 prevfps = (1/currentframetime);
3949                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3950                 }
3951                 prevfps_time = currentTime;
3952         }
3953         else
3954         {
3955                 framecounter += 1;
3956                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3957                 {
3958                         prevfps = framecounter/(currentTime - prevfps_time);
3959                         framecounter = 0;
3960                         prevfps_time = currentTime;
3961                 }
3962         }
3963
3964         vector color;
3965         color = HUD_Get_Num_Color (prevfps, 100);
3966         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3967 }
3968
3969 // Info messages panel (#14)
3970 //
3971 #define drawInfoMessage(s)\
3972         if(autocvar_hud_panel_infomessages_flip)\
3973                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3974         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3975         o_y += fontsize_y;
3976 void HUD_InfoMessages(void)
3977 {
3978         if(!autocvar__hud_configure)
3979         {
3980                 if(!autocvar_hud_panel_infomessages) return;
3981         }
3982         else
3983                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3984
3985         HUD_Panel_UpdateCvars(infomessages);
3986         HUD_Panel_ApplyFadeAlpha();
3987         vector pos, mySize;
3988         pos = panel_pos;
3989         mySize = panel_size;
3990
3991         HUD_Panel_DrawBg(1);
3992         if(panel_bg_padding)
3993         {
3994                 pos += '1 1 0' * panel_bg_padding;
3995                 mySize -= '2 2 0' * panel_bg_padding;
3996         }
3997
3998         // always force 5:1 aspect
3999         vector newSize;
4000         if(mySize_x/mySize_y > 5)
4001         {
4002                 newSize_x = 5 * mySize_y;
4003                 newSize_y = mySize_y;
4004
4005                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4006         }
4007         else
4008         {
4009                 newSize_y = 1/5 * mySize_x;
4010                 newSize_x = mySize_x;
4011
4012                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4013         }
4014
4015         mySize = newSize;
4016         entity tm;
4017         vector o;
4018         o = pos;
4019
4020         vector fontsize;
4021         fontsize = '0.20 0.20 0' * mySize_y;
4022         
4023         float a;
4024         a = panel_fg_alpha;
4025
4026         string s;
4027         if(!autocvar__hud_configure)
4028         {
4029                 if(spectatee_status && !intermission)
4030                 {
4031                         a = 1;
4032                         if(spectatee_status == -1)
4033                                 s = _("^1Observing");
4034                         else
4035                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4036                         drawInfoMessage(s)
4037
4038                         if(spectatee_status == -1)
4039                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4040                         else
4041                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4042                         drawInfoMessage(s)
4043
4044                         if(spectatee_status == -1)
4045                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4046                         else
4047                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4048                         drawInfoMessage(s)
4049
4050                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4051                         drawInfoMessage(s)
4052
4053                         if(gametype == GAME_ARENA)
4054                                 s = _("^1Wait for your turn to join");
4055                         else if(gametype == GAME_LMS)
4056                         {
4057                                 entity sk;
4058                                 sk = playerslots[player_localentnum - 1];
4059                                 if(sk.(scores[ps_primary]) >= 666)
4060                                         s = _("^1Match has already begun");
4061                                 else if(sk.(scores[ps_primary]) > 0)
4062                                         s = _("^1You have no more lives left");
4063                                 else
4064                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4065                         }
4066                         else
4067                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4068                         drawInfoMessage(s)
4069
4070                         //show restart countdown:
4071                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4072                                 float countdown;
4073                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4074                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4075                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4076                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4077                                 o_y += fontsize_y;
4078                         }
4079                 }
4080                 if(warmup_stage && !intermission)
4081                 {
4082                         s = _("^2Currently in ^1warmup^2 stage!");
4083                         drawInfoMessage(s)
4084                 }
4085
4086                 string blinkcolor;
4087                 if(mod(time, 1) >= 0.5)
4088                         blinkcolor = "^1";
4089                 else
4090                         blinkcolor = "^3";
4091
4092                 if(ready_waiting && !intermission && !spectatee_status)
4093                 {
4094                         if(ready_waiting_for_me)
4095                         {
4096                                 if(warmup_stage)
4097                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4098                                 else
4099                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4100                         }
4101                         else
4102                         {
4103                                 if(warmup_stage)
4104                                         s = _("^2Waiting for others to ready up to end warmup...");
4105                                 else
4106                                         s = _("^2Waiting for others to ready up...");
4107                         }
4108                         drawInfoMessage(s)
4109                 }
4110                 else if(warmup_stage && !intermission && !spectatee_status)
4111                 {
4112                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4113                         drawInfoMessage(s)
4114                 }
4115
4116                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4117                 {
4118                         float ts_min, ts_max;
4119                         tm = teams.sort_next;
4120                         if (tm)
4121                         {
4122                                 for(; tm.sort_next; tm = tm.sort_next)
4123                                 {
4124                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4125                                                 continue;
4126                                         if(!ts_min) ts_min = tm.team_size;
4127                                         else ts_min = min(ts_min, tm.team_size);
4128                                         if(!ts_max) ts_max = tm.team_size;
4129                                         else ts_max = max(ts_max, tm.team_size);
4130                                 }
4131                                 if ((ts_max - ts_min) > 1)
4132                                 {
4133                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4134                                         tm = GetTeam(myteam, false);
4135                                         if (tm)
4136                                         if (tm.team != COLOR_SPECTATOR)
4137                                         if (tm.team_size == ts_max)
4138                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4139                                         drawInfoMessage(s)
4140                                 }
4141                         }
4142                 }
4143         }
4144         else 
4145         {
4146                 s = _("^7Press ^3ESC ^7to show HUD options.");
4147                 drawInfoMessage(s)
4148                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4149                 drawInfoMessage(s)
4150                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4151                 drawInfoMessage(s)
4152                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4153                 drawInfoMessage(s)
4154         }
4155 }
4156
4157 // Physics panel (#15)
4158 //
4159 vector acc_prevspeed;
4160 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4161 void HUD_Physics(void)
4162 {
4163         if(!autocvar__hud_configure)
4164         {
4165                 if(!autocvar_hud_panel_physics) return;
4166                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4167                 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4168         }
4169         else
4170                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4171
4172         HUD_Panel_UpdateCvars(physics);
4173         HUD_Panel_ApplyFadeAlpha();
4174
4175         HUD_Panel_DrawBg(1);
4176         if(panel_bg_padding)
4177         {
4178                 panel_pos += '1 1 0' * panel_bg_padding;
4179                 panel_size -= '2 2 0' * panel_bg_padding;
4180         }
4181
4182         //compute speed
4183         float speed, conversion_factor;
4184         string unit;
4185
4186         switch(autocvar_hud_panel_physics_speed_unit)
4187         {
4188                 default:
4189                 case 1:
4190                         unit = _(" qu/s");
4191                         conversion_factor = 1.0;
4192                         break;
4193                 case 2:
4194                         unit = _(" m/s");
4195                         conversion_factor = 0.0254;
4196                         break;
4197                 case 3:
4198                         unit = _(" km/h");
4199                         conversion_factor = 0.0254 * 3.6;
4200                         break;
4201                 case 4:
4202                         unit = _(" mph");
4203                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4204                         break;
4205                 case 5:
4206                         unit = _(" knots");
4207                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4208                         break;
4209         }
4210
4211         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4212         if (autocvar__hud_configure)
4213                 speed = floor( max_speed * 0.65 + 0.5 );
4214         else if(autocvar_hud_panel_physics_speed_vertical)
4215                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4216         else
4217                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4218
4219         //compute acceleration
4220         float acceleration, f;
4221         if (autocvar__hud_configure)
4222                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4223         else
4224         {
4225                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4226                 f = time - acc_prevtime;
4227                 if(autocvar_hud_panel_physics_acceleration_vertical)
4228                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4229                 else
4230                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4231                 acc_prevspeed = pmove_vel;
4232                 acc_prevtime = time;
4233
4234                 f = bound(0, f * 10, 1);
4235                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4236         }
4237
4238         //compute layout
4239         float panel_ar = panel_size_x/panel_size_y;
4240         vector speed_offset, acceleration_offset;
4241         if (panel_ar >= 5)
4242         {
4243                 panel_size_x *= 0.5;
4244                 if (autocvar_hud_panel_physics_flip)
4245                         speed_offset_x = panel_size_x;
4246                 else
4247                         acceleration_offset_x = panel_size_x;
4248         }
4249         else
4250         {
4251                 panel_size_y *= 0.5;
4252                 if (autocvar_hud_panel_physics_flip)
4253                         speed_offset_y = panel_size_y;
4254                 else
4255                         acceleration_offset_y = panel_size_y;
4256         }
4257         float speed_baralign, acceleration_baralign;
4258         if (autocvar_hud_panel_physics_baralign == 1)
4259                 acceleration_baralign = speed_baralign = 1;
4260     else if(autocvar_hud_panel_physics_baralign == 4)
4261                 acceleration_baralign = speed_baralign = 2;
4262         else if (autocvar_hud_panel_physics_flip)
4263         {
4264                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4265                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4266         }
4267         else
4268         {
4269                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4270                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4271         }
4272         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4273                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4274
4275         //draw speed
4276         if(speed)
4277         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4278         {
4279                 HUD_Panel_GetProgressBarColor(speed);
4280                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4281         }
4282         vector tmp_offset, tmp_size;
4283         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4284         {
4285                 tmp_size_x = panel_size_x * 0.75;
4286                 tmp_size_y = panel_size_y;
4287                 if (speed_baralign)
4288                         tmp_offset_x = panel_size_x - tmp_size_x;
4289                 //else
4290                         //tmp_offset_x = 0;
4291                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4292
4293                 //draw speed unit
4294                 if (speed_baralign)
4295                         tmp_offset_x = 0;
4296                 else
4297                         tmp_offset_x = tmp_size_x;
4298                 if (autocvar_hud_panel_physics_speed_unit_show)
4299                 {
4300                         //tmp_offset_y = 0;
4301                         tmp_size_x = panel_size_x * (1 - 0.75);
4302                         tmp_size_y = panel_size_y * 0.4;
4303                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4304                 }
4305         }
4306
4307         //compute and draw top speed
4308         if (autocvar_hud_panel_physics_topspeed)
4309         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4310         {
4311                 if (autocvar__hud_configure)
4312                 {
4313                         top_speed = floor( max_speed * 0.75 + 0.5 );
4314                         f = 1;
4315                 }
4316                 else
4317                 {
4318                         if (speed >= top_speed)
4319                         {
4320                                 top_speed = speed;
4321                                 top_speed_time = time;
4322                         }
4323                         if (top_speed != 0)
4324                         {
4325                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4326                                 // divide by f to make it start from 1
4327                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4328                         }
4329             else //hide top speed 0, it would be stupid
4330                                 f = 0;
4331                 }
4332                 if (f > 0)
4333                 {
4334                         //top speed progressbar peak
4335                         if(speed < top_speed)
4336                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4337                         {
4338                                 float peak_offset_x;
4339                                 vector peak_size;
4340                                 if (speed_baralign == 0)
4341                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4342                 else if (speed_baralign == 1)
4343                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4344                 else if (speed_baralign == 2)
4345                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4346                                 //if speed is not 0 the speed progressbar already fetched the color
4347                                 if (speed == 0)
4348                                         HUD_Panel_GetProgressBarColor(speed);
4349                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4350                 peak_size_y = panel_size_y;
4351                 if (speed_baralign == 2) // draw two peaks, on both sides
4352                 {
4353                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4354                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4355                 }
4356                 else
4357                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4358                         }
4359
4360                         //top speed
4361                         tmp_offset_y = panel_size_y * 0.4;
4362                         tmp_size_x = panel_size_x * (1 - 0.75);
4363                         tmp_size_y = panel_size_y - tmp_offset_y;
4364                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4365                 }
4366                 else
4367                         top_speed = 0;
4368         }
4369
4370         //draw acceleration
4371         if(acceleration)
4372         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4373         {
4374                 if (acceleration < 0)
4375                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4376                 else
4377                         HUD_Panel_GetProgressBarColor(acceleration);
4378                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4379         }
4380         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4381                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4382 }
4383
4384 // CenterPrint (#16)
4385 //
4386 #define CENTERPRINT_MAX_MSGS 10
4387 #define CENTERPRINT_MAX_ENTRIES 50
4388 #define CENTERPRINT_SPACING 0.7
4389 float cpm_index;
4390 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4391 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4392 float centerprint_time[CENTERPRINT_MAX_MSGS];
4393 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4394 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4395 float centerprint_fadetime;
4396 float centerprint_showing;
4397
4398 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4399 {
4400         float i, j;
4401
4402         if(strMessage == "" && new_id == 0)
4403                 return;
4404
4405         // strip trailing newlines
4406         j = strlen(strMessage) - 1;
4407         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4408                 --j;
4409         if (j < strlen(strMessage) - 1)
4410                 strMessage = substring(strMessage, 0, j + 1);
4411
4412         if(strMessage == "" && new_id == 0)
4413                 return;
4414
4415         // strip leading newlines
4416         j = 0;
4417         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4418                 ++j;
4419         if (j > 0)
4420                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4421
4422         if(strMessage == "" && new_id == 0)
4423                 return;
4424
4425         if (!centerprint_showing)
4426                 centerprint_showing = TRUE;
4427
4428         centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4429
4430         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4431         {
4432                 if (j == CENTERPRINT_MAX_MSGS)
4433                         j = 0;
4434                 if (new_id && new_id == centerprint_msgID[j])
4435                 {
4436                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4437                         {
4438                                 // fade out the current msg (duration and countdown_num are ignored)
4439                                 centerprint_time[j] = centerprint_fadetime;
4440                                 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4441                                         centerprint_expire_time[j] = time + centerprint_fadetime;
4442                                 return;
4443                         }
4444                         break; // found a msg with the same id, at position j
4445                 }
4446         }
4447
4448         if (i == CENTERPRINT_MAX_MSGS)
4449         {
4450                 // a msg with the same id was not found, add the msg at the next position
4451                 --cpm_index;
4452                 if (cpm_index == -1)
4453                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4454                 j = cpm_index;
4455         }
4456         if(centerprint_messages[j])
4457                 strunzone(centerprint_messages[j]);
4458         centerprint_messages[j] = strzone(strMessage);
4459         centerprint_msgID[j] = new_id;
4460         if (duration < 0)
4461                 centerprint_time[j] = -1;
4462         else
4463         {
4464                 if(duration == 0)
4465                         duration = max(1, autocvar_hud_panel_centerprint_time);
4466                 centerprint_time[j] = duration;
4467                 centerprint_expire_time[j] = time + duration;
4468         }
4469         centerprint_countdown_num[j] = countdown_num;
4470 }
4471
4472 void centerprint(string strMessage)
4473 {
4474         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4475 }
4476
4477 void reset_centerprint_messages(void)
4478 {
4479         float i;
4480         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4481         {
4482                 centerprint_expire_time[i] = 0;
4483                 centerprint_time[i] = 1;
4484                 centerprint_msgID[i] = 0;
4485                 if(centerprint_messages[i])
4486                         strunzone(centerprint_messages[i]);
4487                 centerprint_messages[i] = string_null;
4488         }
4489 }
4490 float hud_configure_cp_generation_time;
4491 void HUD_CenterPrint (void)
4492 {
4493         if(!autocvar__hud_configure)
4494         {
4495                 if(!autocvar_hud_panel_centerprint) return;
4496
4497                 if (hud_configure_prev && hud_configure_prev != -1)
4498                         reset_centerprint_messages();
4499         }
4500         else
4501         {
4502                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4503
4504                 if (!hud_configure_prev)
4505                         reset_centerprint_messages();
4506                 if (time > hud_configure_cp_generation_time)
4507                 {
4508                         float r;
4509                         r = random();
4510                         if (r > 0.9)
4511                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4512                         else if (r > 0.8)
4513                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4514                         else
4515                                 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4516                         hud_configure_cp_generation_time = time + 1 + random()*4;
4517                 }
4518         }
4519
4520         HUD_Panel_UpdateCvars(centerprint);
4521
4522         // this panel doesn't fade when showing the scoreboard
4523         if(autocvar__menu_alpha)
4524                 HUD_Panel_ApplyFadeAlpha();
4525
4526         if(scoreboard_fade_alpha)
4527         {
4528                 // move the panel below the scoreboard
4529                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4530                         return;
4531                 vector target_pos;
4532                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4533                 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4534                 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4535         }
4536
4537         HUD_Panel_DrawBg(1);
4538
4539         if (!centerprint_showing)
4540                 return;
4541
4542         if(panel_bg_padding)
4543         {
4544                 panel_pos += '1 1 0' * panel_bg_padding;
4545                 panel_size -= '2 2 0' * panel_bg_padding;
4546         }
4547
4548         float entries, height;
4549         vector fontsize;
4550         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4551         // height = panel_size_y/entries;
4552         // fontsize = '1 1 0' * height;
4553         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4554         fontsize = '1 1 0' * height;
4555         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4556
4557         float i, j, k, n;
4558         float a, sz, align, current_msg_pos_y, msg_size;
4559         vector pos;
4560         string ts;
4561
4562         n = -1; // if no msg will be displayed, n stays -1
4563
4564         pos = panel_pos;
4565         if (autocvar_hud_panel_centerprint_flip)
4566                 pos_y += panel_size_y;
4567         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4568         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4569         {
4570                 if (j == CENTERPRINT_MAX_MSGS)
4571                         j = 0;
4572                 if (centerprint_expire_time[j] < time)
4573                 {
4574                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4575                         {
4576                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4577                                 if (centerprint_countdown_num[j] == 0)
4578                                         continue;
4579                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4580                         }
4581                         else
4582                                 continue;
4583                 }
4584                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4585                 {
4586                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4587                         sz = 0.8 + a * (1 - 0.8);
4588                 }
4589                 else if (centerprint_expire_time[j] > time)
4590                 {
4591                         a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4592                         sz = 0.8 + a * (1 - 0.8);
4593                 }
4594
4595                 drawfontscale = sz * '1 1 0';
4596                 if (centerprint_countdown_num[j])
4597                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4598                 else
4599                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4600                 if (autocvar_hud_panel_centerprint_flip)
4601                 {
4602                         // check if the message can be entirely shown
4603                         for(k = 0; k < n; ++k)
4604                         {
4605                                 getWrappedLine_remaining = argv(k);
4606                                 while(getWrappedLine_remaining)
4607                                 {
4608                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4609                                         if (ts != "")
4610                                                 pos_y -= fontsize_y;
4611                                         else
4612                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4613                                         if (pos_y < panel_pos_y) // check if the next line can be shown
4614                                         {
4615                                                 drawfontscale = '1 1 0';
4616                                                 return;
4617                                         }
4618                                 }
4619                         }
4620                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4621                 }
4622
4623                 msg_size = pos_y;
4624                 for(k = 0; k < n; ++k)
4625                 {
4626                         getWrappedLine_remaining = argv(k);
4627                         while(getWrappedLine_remaining)
4628                         {
4629                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4630                                 if (ts != "")
4631                                 {
4632                                         if (align)
4633                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4634                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4635                                         pos_y += fontsize_y;
4636                                 }
4637                                 else
4638                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4639                                 if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4640                                 {
4641                                         drawfontscale = '1 1 0';
4642                                         return;
4643                                 }
4644                         }
4645                 }
4646                 msg_size = pos_y - msg_size;
4647                 if (autocvar_hud_panel_centerprint_flip)
4648                 {
4649                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4650                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4651                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4652                 }
4653                 else
4654                 {
4655                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4656                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4657                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4658                 }
4659         }
4660         drawfontscale = '1 1 0';
4661         if (n == -1)
4662         {
4663                 centerprint_showing = FALSE;
4664                 reset_centerprint_messages();
4665         }
4666 }
4667
4668 /*
4669 ==================
4670 Main HUD system
4671 ==================
4672 */
4673
4674 void HUD_Reset (void)
4675 {
4676         // reset gametype specific icons
4677         if(gametype == GAME_KEYHUNT)
4678                 HUD_Mod_KH_Reset();
4679         else if(gametype == GAME_CTF)
4680                 HUD_Mod_CTF_Reset();
4681 }
4682
4683 #define HUD_DrawPanel(id)\
4684 switch (id) {\
4685         case (HUD_PANEL_RADAR):\
4686                 HUD_Radar(); break;\
4687         case (HUD_PANEL_WEAPONS):\
4688                 HUD_Weapons(); break;\
4689         case (HUD_PANEL_AMMO):\
4690                 HUD_Ammo(); break;\
4691         case (HUD_PANEL_POWERUPS):\
4692                 HUD_Powerups(); break;\
4693         case (HUD_PANEL_HEALTHARMOR):\
4694                 HUD_HealthArmor(); break;\
4695         case (HUD_PANEL_NOTIFY):\
4696                 HUD_Notify(); break;\
4697         case (HUD_PANEL_TIMER):\
4698                 HUD_Timer(); break;\
4699         case (HUD_PANEL_SCORE):\
4700                 HUD_Score(); break;\
4701         case (HUD_PANEL_RACETIMER):\
4702                 HUD_RaceTimer(); break;\
4703         case (HUD_PANEL_VOTE):\
4704                 HUD_VoteWindow(); break;\
4705         case (HUD_PANEL_MODICONS):\
4706                 HUD_ModIcons(); break;\
4707         case (HUD_PANEL_PRESSEDKEYS):\
4708                 HUD_DrawPressedKeys(); break;\
4709         case (HUD_PANEL_CHAT):\
4710                 HUD_Chat(); break;\
4711         case (HUD_PANEL_ENGINEINFO):\
4712                 HUD_EngineInfo(); break;\
4713         case (HUD_PANEL_INFOMESSAGES):\
4714                  HUD_InfoMessages(); break;\
4715         case (HUD_PANEL_PHYSICS):\
4716                  HUD_Physics(); break;\
4717         case (HUD_PANEL_CENTERPRINT):\
4718                  HUD_CenterPrint(); break;\
4719 } ENDS_WITH_CURLY_BRACE
4720
4721 void HUD_Main (void)
4722 {
4723         float i;
4724         // global hud alpha fade
4725         if(menu_enabled == 1)
4726                 hud_fade_alpha = 1;
4727         else
4728                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4729
4730         if(scoreboard_fade_alpha)
4731                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4732
4733         if(intermission == 2) // no hud during mapvote
4734         {
4735                 if (autocvar__hud_configure) //force exit from hud config
4736                 {
4737                         if (menu_enabled)
4738                         {
4739                                 menu_enabled = 0;
4740                                 localcmd("togglemenu\n");
4741                         }
4742                         cvar_set("_hud_configure", "0");
4743                 }
4744                 hud_fade_alpha = 0;
4745         }
4746         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4747                 hud_fade_alpha = 1;
4748
4749         // panels that we want to be active together with the scoreboard
4750         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4751         if(scoreboard_fade_alpha == 1)
4752         {
4753                 HUD_CenterPrint();
4754                 return;
4755         }
4756
4757         if(!autocvar__hud_configure && !hud_fade_alpha)
4758                 return;
4759
4760         // Drawing stuff
4761         if (hud_skin_path != autocvar_hud_skin)
4762         {
4763                 if (hud_skin_path)
4764                         strunzone(hud_skin_path);
4765                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4766         }
4767
4768         // HUD configure visible grid
4769         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4770         {
4771                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4772                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4773                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4774                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4775                 // x-axis
4776                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4777                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4778                 // y-axis
4779                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4780                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4781         }
4782
4783     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4784
4785         // draw the dock
4786         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4787         {
4788                 float f;
4789                 vector color;
4790                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4791                 if((teamplay) && hud_dock_color_team) {
4792                         f = stof(getplayerkey(current_player - 1, "colors"));
4793                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4794                 }
4795                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4796                         color = '1 0 0' * hud_dock_color_team;
4797                 }
4798                 else
4799                 {
4800                         string hud_dock_color = autocvar_hud_dock_color;
4801                         if(hud_dock_color == "shirt") {
4802                                 f = stof(getplayerkey(current_player - 1, "colors"));
4803                                 color = colormapPaletteColor(floor(f / 16), 0);
4804                         }
4805                         else if(hud_dock_color == "pants") {
4806                                 f = stof(getplayerkey(current_player - 1, "colors"));
4807                                 color = colormapPaletteColor(mod(f, 16), 1);
4808                         }
4809                         else
4810                                 color = stov(hud_dock_color);
4811                 }
4812
4813                 string pic;
4814                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4815                 if(precache_pic(pic) == "") {
4816                         pic = strcat(hud_skin_path, "/dock_medium");
4817                         if(precache_pic(pic) == "") {
4818                                 pic = "gfx/hud/default/dock_medium";
4819                         }
4820                 }
4821                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4822         }
4823
4824         // cache the panel order into the panel_order array
4825         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4826                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4827                         panel_order[i] = -1;
4828                 string s;
4829                 float p_num, warning;
4830                 float argc = tokenize_console(autocvar__hud_panelorder);
4831                 if (argc > HUD_PANEL_NUM)
4832                         warning = true;
4833                 //first detect wrong/missing panel numbers
4834                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4835                         p_num = stof(argv(i));
4836                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4837                                 if (panel_order[p_num] == -1) //found for the first time?
4838                                         s = strcat(s, ftos(p_num), " ");
4839                                 panel_order[p_num] = 1; //mark as found
4840                         }
4841                         else
4842                                 warning = true;
4843                 }
4844                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4845                         if (panel_order[i] == -1) {
4846                                 warning = true;
4847                                 s = strcat(s, ftos(i), " "); //add missing panel number
4848                         }
4849                 }
4850                 if (warning)
4851                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4852
4853                 cvar_set("_hud_panelorder", s);
4854                 if(hud_panelorder_prev)
4855                         strunzone(hud_panelorder_prev);
4856                 hud_panelorder_prev = strzone(s);
4857
4858                 //now properly set panel_order
4859                 tokenize_console(s);
4860                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4861                         panel_order[i] = stof(argv(i));
4862                 }
4863         }
4864
4865         // draw panels in order specified by panel_order array
4866         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4867                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4868                         HUD_DrawPanel(panel_order[i]);
4869         }
4870
4871         // draw chat panel on top if it is maximized
4872         if(autocvar__con_chat_maximized)
4873                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4874
4875         if(autocvar__hud_configure)
4876         {
4877                 if(tab_panel != -1)
4878                 {
4879                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4880                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4881                 }
4882                 if(highlightedPanel != -1)
4883                 {
4884                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4885                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4886                 }
4887         }
4888
4889         hud_configure_prev = autocvar__hud_configure;
4890
4891         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4892                 if (menu_enabled)
4893                         menu_enabled = 0;
4894 }