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that was stupidly named...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return FL_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return FL_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = autocvar_hud_panel_weapons_complainbubble_time;
470         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
471
472         vector weapon_pos, weapon_size;
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490         else
491                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
492
493         // update generic hud functions
494         HUD_Panel_UpdateCvars(weapons);
495         HUD_Panel_ApplyFadeAlpha();
496
497         draw_beginBoldFont();
498
499         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
501         {
502                 float weapon_cnt;
503                 if(weaponorder_bypriority)
504                         strunzone(weaponorder_bypriority);
505                 if(weaponorder_byimpulse)
506                         strunzone(weaponorder_byimpulse);
507
508                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
511
512                 weapon_cnt = 0;
513                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
514                 {
515                         self = get_weaponinfo(i);
516                         if(self.impulse >= 0)
517                         {
518                                 weaponorder[weapon_cnt] = self;
519                                 ++weapon_cnt;
520                         }
521                 }
522                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523                         weaponorder[i] = world;
524                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
525
526                 weaponorder_cmp_str = string_null;
527         }
528
529         // determine which weapons are going to be shown
530         if (autocvar_hud_panel_weapons_onlyowned)
531         {
532                 if(autocvar__hud_configure)
533                 {
534                         if (WEPSET_EMPTY_A(weapons_stat))
535                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536                                         WEPSET_OR_AW(weapons_stat, i);
537
538                         if(menu_enabled != 2)
539                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
540                 }
541
542                 // do we own this weapon?
543                 weapon_count = 0;
544                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
546                                 ++weapon_count;
547
548                 // add it anyway if weaponcomplain is shown
549                 if((!autocvar__hud_configure) 
550                         && (autocvar_hud_panel_weapons_complainbubble 
551                                 && time - complain_weapon_time < when + fadetime))
552                                         ++weapon_count;
553
554                 // might as well commit suicide now, no reason to live ;)
555                 if (weapon_count == 0) { return; }
556
557                 // reduce size of the panel
558                 if (panel_size_y > panel_size_x)
559                 {
560                         old_panel_size_y = panel_size_y;
561                         panel_size_y *= weapon_count / WEP_COUNT;
562                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
563                 }
564                 else
565                 {
566                         old_panel_size_x = panel_size_x;
567                         panel_size_x *= weapon_count / WEP_COUNT;
568                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
569                 }
570         }
571         else
572                 weapon_count = WEP_COUNT;
573
574         // animation for fading in/out the panel respectively when not in use
575         if(!autocvar__hud_configure)
576         {
577                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
578                 {
579                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
580
581                         // fade the panel alpha
582                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
583                         {
584                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
585                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
586                         }
587                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
588                         {
589                                 panel_bg_alpha *= (1 - f);
590                                 panel_fg_alpha *= (1 - f);
591                         }
592
593                         // move the panel off the screen
594                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
595                         {
596                                 f *= f; // for a cooler movement
597                                 center_x = panel_pos_x + panel_size_x/2;
598                                 center_y = panel_pos_y + panel_size_y/2;
599                                 screen_ar = vid_conwidth/vid_conheight;
600                                 if (center_x/center_y < screen_ar) //bottom left
601                                 {
602                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
603                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
604                                         else //left
605                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
606                                 }
607                                 else //top right
608                                 {
609                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
610                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
611                                         else //top
612                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
613                                 }
614                                 if(f == 1)
615                                         center_x = -1; // mark the panel as off screen
616                         }
617                         weaponprevtime = time - (1 - f) * timein_effect_length;
618                 }
619                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
620                 {
621                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
622
623                         // fade the panel alpha
624                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
625                         {
626                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
627                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
628                         }
629                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
630                         {
631                                 panel_bg_alpha *= (f);
632                                 panel_fg_alpha *= (f);
633                         }
634
635                         // move the panel back on screen
636                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
637                         {
638                                 f *= f; // for a cooler movement
639                                 f = 1 - f;
640                                 center_x = panel_pos_x + panel_size_x/2;
641                                 center_y = panel_pos_y + panel_size_y/2;
642                                 screen_ar = vid_conwidth/vid_conheight;
643                                 if (center_x/center_y < screen_ar) //bottom left
644                                 {
645                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
646                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
647                                         else //left
648                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
649                                 }
650                                 else //top right
651                                 {
652                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
653                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
654                                         else //top
655                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
656                                 }
657                         }
658                 }
659         }
660
661         // draw the background, then change the virtual size of it to better fit other items inside
662         HUD_Panel_DrawBg(1);
663
664         if(center_x == -1)
665                 return;
666
667         if(panel_bg_padding)
668         {
669                 panel_pos += '1 1 0' * panel_bg_padding;
670                 panel_size -= '2 2 0' * panel_bg_padding;
671         }
672
673         // after the sizing and animations are done, update the other values
674         rows = panel_size_y/panel_size_x;
675         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
676         columns = ceil(weapon_count/rows);
677         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
678
679         // calculate position/size for visual bar displaying ammount of ammo status
680         if (autocvar_hud_panel_weapons_ammo)
681         {
682                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
683                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
684
685                 if(weapon_size_x/weapon_size_y > aspect)
686                 {
687                         barsize_x = aspect * weapon_size_y;
688                         barsize_y = weapon_size_y;
689                         baroffset_x = (weapon_size_x - barsize_x) / 2;
690                 }
691                 else
692                 {
693                         barsize_y = 1/aspect * weapon_size_x;
694                         barsize_x = weapon_size_x;
695                         baroffset_y = (weapon_size_y - barsize_y) / 2;
696                 }
697         }
698         if(autocvar_hud_panel_weapons_accuracy)
699                 Accuracy_LoadColors();
700
701         row = column = 0;
702         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
703         {
704                 // retrieve information about the current weapon to be drawn
705                 self = weaponorder[i];
706                 weapon_id = self.impulse;
707
708                 // skip if this weapon doesn't exist
709                 if (!self || self.impulse < 0) { continue; }
710
711                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
712                 if (autocvar_hud_panel_weapons_onlyowned
713                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
714                         || (self.weapon == complain_weapon 
715                                 && time - complain_weapon_time < when + fadetime 
716                                 && autocvar_hud_panel_weapons_complainbubble)))
717                                         continue;
718
719                 // figure out the drawing position of weapon
720                 weapon_pos = (panel_pos 
721                         + eX * column * weapon_size_x 
722                         + eY * row * weapon_size_y);
723
724                 // draw background behind currently selected weapon
725                 if(self.weapon == switchweapon)
726                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
727
728                 // draw the weapon accuracy
729                 if(autocvar_hud_panel_weapons_accuracy)
730                 {
731                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
732                         if(panel_weapon_accuracy >= 0)
733                         {
734                                 color = Accuracy_GetColor(panel_weapon_accuracy);
735                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
736                         }
737                 }
738
739                 // drawing all the weapon items
740                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
741                 {
742                         // draw the weapon image
743                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744
745                         // draw weapon label string
746                         switch(autocvar_hud_panel_weapons_label)
747                         {
748                                 case 1: // weapon number
749                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750                                         break;
751
752                                 case 2: // bind
753                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
754                                         break;
755
756                                 case 3: // weapon name
757                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
758                                         break;
759
760                                 default: // nothing
761                                         break;
762                         }
763
764                         // draw ammo status bar
765                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
766                         {
767                                 a = 0;
768                                 ammo_type = GetAmmoTypeForWep(self.weapon);
769                                 if(ammo_type != -1)
770                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
771
772                                 if(a > 0)
773                                 {
774                                         switch(ammo_type) {
775                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
776                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
777                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
778                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
779                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
780                                                 default: ammo_full = 60;
781                                         }
782
783                                         drawsetcliparea(
784                                                 weapon_pos_x + baroffset_x,
785                                                 weapon_pos_y + baroffset_y,
786                                                 barsize_x * bound(0, a/ammo_full, 1),
787                                                 barsize_y);
788                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
789                                         drawresetcliparea();
790                                 }
791                         }
792                 }
793                 else // draw a "ghost weapon icon" if you don't have the weapon
794                 {
795                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
796                 }
797
798                 // draw the complain message
799                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
800                 {
801                         if(fadetime)
802                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
803                         else
804                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
805
806
807                         string s;
808                         if(complain_weapon_type == 0) {
809                                 s = _("Out of ammo");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
811                         }
812                         else if(complain_weapon_type == 1) {
813                                 s = _("Don't have");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
815                         }
816                         else {
817                                 s = _("Unavailable");
818                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
819                         }
820                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
821                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
822                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
823                 }
824
825                 // continue with new position for the next weapon
826                 ++row;
827                 if(row >= rows)
828                 {
829                         row = 0;
830                         ++column;
831                 }
832         }
833
834         draw_endBoldFont();
835 }
836
837 // Ammo (#1)
838 //
839 // TODO: macro
840 float GetAmmoItemCode(float i)
841 {
842         switch(i)
843         {
844                 case 0: return IT_SHELLS;
845                 case 1: return IT_NAILS;
846                 case 2: return IT_ROCKETS;
847                 case 3: return IT_CELLS;
848                 case 4: return IT_FUEL;
849                 default: return -1;
850         }
851 }
852
853 string GetAmmoPicture(float i)
854 {
855         switch(i)
856         {
857                 case 0: return "ammo_shells";
858                 case 1: return "ammo_bullets";
859                 case 2: return "ammo_rockets";
860                 case 3: return "ammo_cells";
861                 case 4: return "ammo_fuel";
862                 default: return "";
863         }
864 }
865
866 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
867 {
868         float a;
869         if(autocvar__hud_configure)
870         {
871                 currently_selected = (itemcode == 2); //rockets always selected
872                 a = 31 + mod(itemcode*93, 128);
873         }
874         else
875                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
876
877         vector color;
878         if(infinite_ammo)
879                 color = '0 0.5 0.75';
880         else if(a < 10)
881                 color = '0.7 0 0';
882         else
883                 color = '1 1 1';
884
885         float theAlpha;
886         if(currently_selected)
887                 theAlpha = 1;
888         else
889                 theAlpha = 0.7;
890
891         vector picpos, numpos;
892         if(autocvar_hud_panel_ammo_iconalign)
893         {
894                 numpos = myPos;
895                 picpos = myPos + eX * 2 * mySize_y;
896         }
897         else
898         {
899                 numpos = myPos + eX * mySize_y;
900                 picpos = myPos;
901         }
902
903         if (currently_selected)
904                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
905
906     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
907         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
908
909     if(autocvar_hud_panel_ammo_text)
910     {
911         if(a > 0 || infinite_ammo)
912             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
913         else // "ghost" ammo count
914             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
915     }
916         if(a > 0 || infinite_ammo)
917                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
918         else // "ghost" ammo icon
919                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
920 }
921
922 void HUD_Ammo(void)
923 {
924     if(hud != HUD_NORMAL) return;
925         if(!autocvar__hud_configure)
926         {
927                 if(!autocvar_hud_panel_ammo) return;
928                 if(spectatee_status == -1) return;
929         }
930         else
931                 hud_configure_active_panel = HUD_PANEL_AMMO;
932
933         HUD_Panel_UpdateCvars(ammo);
934         HUD_Panel_ApplyFadeAlpha();
935
936         draw_beginBoldFont();
937
938         vector pos, mySize;
939         pos = panel_pos;
940         mySize = panel_size;
941
942         HUD_Panel_DrawBg(1);
943         if(panel_bg_padding)
944         {
945                 pos += '1 1 0' * panel_bg_padding;
946                 mySize -= '2 2 0' * panel_bg_padding;
947         }
948
949         float rows = 0, columns, row, column;
950         vector ammo_size;
951         if (autocvar_hud_panel_ammo_onlycurrent)
952                 ammo_size = mySize;
953         else
954         {
955                 rows = mySize_y/mySize_x;
956                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
957                 //                               ^^^ ammo item aspect goes here
958
959                 columns = ceil(AMMO_COUNT/rows);
960
961                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
962         }
963
964         local vector offset = '0 0 0'; // fteqcc sucks
965         float newSize;
966         if(ammo_size_x/ammo_size_y > 3)
967         {
968                 newSize = 3 * ammo_size_y;
969                 offset_x = ammo_size_x - newSize;
970                 pos_x += offset_x/2;
971                 ammo_size_x = newSize;
972         }
973         else
974         {
975                 newSize = 1/3 * ammo_size_x;
976                 offset_y = ammo_size_y - newSize;
977                 pos_y += offset_y/2;
978                 ammo_size_y = newSize;
979         }
980
981         float i, stat_items, currently_selected, infinite_ammo;
982         infinite_ammo = FALSE;
983         if (autocvar_hud_panel_ammo_onlycurrent)
984         {
985                 if(autocvar__hud_configure)
986                 {
987                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
988                 }
989                 else
990                 {
991                         stat_items = getstati(STAT_ITEMS, 0, 24);
992                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
993                                 infinite_ammo = TRUE;
994                         for (i = 0; i < AMMO_COUNT; ++i) {
995                                 currently_selected = stat_items & GetAmmoItemCode(i);
996                                 if (currently_selected)
997                                 {
998                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
999                                         break;
1000                                 }
1001                         }
1002                 }
1003         }
1004         else
1005         {
1006                 stat_items = getstati(STAT_ITEMS, 0, 24);
1007                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1008                         infinite_ammo = TRUE;
1009                 row = column = 0;
1010                 for (i = 0; i < AMMO_COUNT; ++i) {
1011                         currently_selected = stat_items & GetAmmoItemCode(i);
1012                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1013                         ++row;
1014                         if(row >= rows)
1015                         {
1016                                 row = 0;
1017                                 column = column + 1;
1018                         }
1019                 }
1020         }
1021
1022         draw_endBoldFont();
1023 }
1024
1025 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1026 {
1027         vector newPos = '0 0 0', newSize = '0 0 0';
1028         vector picpos, numpos;
1029
1030         if (vertical)
1031         {
1032                 if(mySize_y/mySize_x > 2)
1033                 {
1034                         newSize_y = 2 * mySize_x;
1035                         newSize_x = mySize_x;
1036
1037                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1038                         newPos_x = myPos_x;
1039                 }
1040                 else
1041                 {
1042                         newSize_x = 1/2 * mySize_y;
1043                         newSize_y = mySize_y;
1044
1045                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1046                         newPos_y = myPos_y;
1047                 }
1048
1049                 if(icon_right_align)
1050                 {
1051                         numpos = newPos;
1052                         picpos = newPos + eY * newSize_x;
1053                 }
1054                 else
1055                 {
1056                         picpos = newPos;
1057                         numpos = newPos + eY * newSize_x;
1058                 }
1059
1060                 newSize_y /= 2;
1061                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1062                 // make number smaller than icon, it looks better
1063                 // reduce only y to draw numbers with different number of digits with the same y size
1064                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1065                 newSize_y *= 0.7;
1066                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1067                 return;
1068         }
1069
1070         if(mySize_x/mySize_y > 3)
1071         {
1072                 newSize_x = 3 * mySize_y;
1073                 newSize_y = mySize_y;
1074
1075                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1076                 newPos_y = myPos_y;
1077         }
1078         else
1079         {
1080                 newSize_y = 1/3 * mySize_x;
1081                 newSize_x = mySize_x;
1082
1083                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1084                 newPos_x = myPos_x;
1085         }
1086
1087         if(icon_right_align) // right align
1088         {
1089                 numpos = newPos;
1090                 picpos = newPos + eX * 2 * newSize_y;
1091         }
1092         else // left align
1093         {
1094                 numpos = newPos + eX * newSize_y;
1095                 picpos = newPos;
1096         }
1097
1098         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1099         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1100         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1101         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1102 }
1103
1104 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1105 {
1106         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1107 }
1108
1109 // Powerups (#2)
1110 //
1111 void HUD_Powerups(void)
1112 {
1113         float strength_time, shield_time, superweapons_time;
1114         if(!autocvar__hud_configure)
1115         {
1116                 if(!autocvar_hud_panel_powerups) return;
1117                 if(spectatee_status == -1) return;
1118                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1119                 if (getstati(STAT_HEALTH) <= 0) return;
1120
1121                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1122                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1123                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1124
1125                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1126                         superweapons_time = 99; // force max
1127
1128                 // prevent stuff to show up on mismatch that will be fixed next frame
1129                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1130                         superweapons_time = 0;
1131         }
1132         else
1133         {
1134                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1135
1136                 strength_time = 15;
1137                 shield_time = 27;
1138                 superweapons_time = 13;
1139         }
1140
1141         HUD_Panel_UpdateCvars(powerups);
1142         HUD_Panel_ApplyFadeAlpha();
1143
1144         draw_beginBoldFont();
1145
1146         vector pos, mySize;
1147         pos = panel_pos;
1148         mySize = panel_size;
1149
1150         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1151         if(panel_bg_padding)
1152         {
1153                 pos += '1 1 0' * panel_bg_padding;
1154                 mySize -= '2 2 0' * panel_bg_padding;
1155         }
1156
1157         float panel_ar = mySize_x/mySize_y;
1158         float is_vertical = (panel_ar < 1);
1159         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1160
1161         float superweapons_is = -1;
1162
1163         if(superweapons_time)
1164         {
1165                 if(strength_time)
1166                 {
1167                         if(shield_time)
1168                                 superweapons_is = 0;
1169                         else
1170                                 superweapons_is = 2;
1171                 }
1172                 else
1173                 {
1174                         if(shield_time)
1175                                 superweapons_is = 1;
1176                         else
1177                                 superweapons_is = 2;
1178                 }
1179         }
1180
1181         // FIXME handle superweapons here
1182         if(superweapons_is == 0)
1183         {
1184                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1185                 {
1186                         mySize_x *= (1.0 / 3.0);
1187                         superweapons_offset_x = mySize_x;
1188                         if (autocvar_hud_panel_powerups_flip)
1189                                 shield_offset_x = 2*mySize_x;
1190                         else
1191                                 strength_offset_x = 2*mySize_x;
1192                 }
1193                 else
1194                 {
1195                         mySize_y *= (1.0 / 3.0);
1196                         superweapons_offset_y = mySize_y;
1197                         if (autocvar_hud_panel_powerups_flip)
1198                                 shield_offset_y = 2*mySize_y;
1199                         else
1200                                 strength_offset_y = 2*mySize_y;
1201                 }
1202         }
1203         else
1204         {
1205                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1206                 {
1207                         mySize_x *= 0.5;
1208                         if (autocvar_hud_panel_powerups_flip)
1209                                 shield_offset_x = mySize_x;
1210                         else
1211                                 strength_offset_x = mySize_x;
1212                 }
1213                 else
1214                 {
1215                         mySize_y *= 0.5;
1216                         if (autocvar_hud_panel_powerups_flip)
1217                                 shield_offset_y = mySize_y;
1218                         else
1219                                 strength_offset_y = mySize_y;
1220                 }
1221         }
1222
1223         float shield_baralign, strength_baralign, superweapons_baralign;
1224         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1225
1226         if (autocvar_hud_panel_powerups_flip)
1227         {
1228                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1229                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1230                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1231                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1232         }
1233         else
1234         {
1235                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1236                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1237                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1238                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1239         }
1240
1241         if(superweapons_is == 0)
1242         {
1243                 superweapons_iconalign = strength_iconalign;
1244                 superweapons_baralign = 2;
1245         }
1246         else if(superweapons_is == 1)
1247         {
1248                 superweapons_offset = strength_offset;
1249                 superweapons_iconalign = strength_iconalign;
1250                 superweapons_baralign = strength_baralign;
1251         }
1252         else // if(superweapons_is == 2)
1253         {
1254                 superweapons_offset = shield_offset;
1255                 superweapons_iconalign = shield_iconalign;
1256                 superweapons_baralign = shield_baralign;
1257         }
1258
1259         if(shield_time)
1260         {
1261                 const float maxshield = 30;
1262                 float shield = ceil(shield_time);
1263                 if(autocvar_hud_panel_powerups_progressbar)
1264                 {
1265                         HUD_Panel_GetProgressBarColor(shield);
1266                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1267                 }
1268                 if(autocvar_hud_panel_powerups_text)
1269                 {
1270                         if(shield > 1)
1271                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1272                         if(shield <= 5)
1273                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1274                 }
1275         }
1276
1277         if(strength_time)
1278         {
1279                 const float maxstrength = 30;
1280                 float strength = ceil(strength_time);
1281                 if(autocvar_hud_panel_powerups_progressbar)
1282                 {
1283                         HUD_Panel_GetProgressBarColor(strength);
1284                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1285                 }
1286                 if(autocvar_hud_panel_powerups_text)
1287                 {
1288                         if(strength > 1)
1289                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1290                         if(strength <= 5)
1291                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1292                 }
1293         }
1294
1295         if(superweapons_time)
1296         {
1297                 const float maxsuperweapons = 30;
1298                 float superweapons = ceil(superweapons_time);
1299                 if(autocvar_hud_panel_powerups_progressbar)
1300                 {
1301                         HUD_Panel_GetProgressBarColor(superweapons);
1302                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1303                 }
1304                 if(autocvar_hud_panel_powerups_text)
1305                 {
1306                         if(superweapons > 1)
1307                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1308                         if(superweapons <= 5)
1309                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1310                 }
1311         }
1312
1313         draw_endBoldFont();
1314 }
1315
1316 // Health/armor (#3)
1317 //
1318
1319 // prev_* vars contain the health/armor at the previous FRAME
1320 // set to -1 when player is dead or was not playing
1321 float prev_health, prev_armor;
1322 float health_damagetime, armor_damagetime;
1323 float health_beforedamage, armor_beforedamage;
1324 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1325 float old_p_health, old_p_armor;
1326 float old_p_healthtime, old_p_armortime;
1327 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1328 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1329 float prev_p_health, prev_p_armor;
1330
1331 void HUD_HealthArmor(void)
1332 {
1333         float armor, health, fuel;
1334         if(!autocvar__hud_configure)
1335         {
1336                 if(!autocvar_hud_panel_healtharmor) return;
1337                 if(hud != HUD_NORMAL) return;
1338                 if(spectatee_status == -1) return;
1339
1340                 health = getstati(STAT_HEALTH);
1341                 if(health <= 0)
1342                 {
1343                         prev_health = -1;
1344                         return;
1345                 }
1346                 armor = getstati(STAT_ARMOR);
1347
1348                 // code to check for spectatee_status changes is in Ent_ClientData()
1349                 // prev_p_health and prev_health can be set to -1 there
1350
1351                 if (prev_p_health == -1)
1352                 {
1353                         // no effect
1354                         health_beforedamage = 0;
1355                         armor_beforedamage = 0;
1356                         health_damagetime = 0;
1357                         armor_damagetime = 0;
1358                         prev_health = health;
1359                         prev_armor = armor;
1360                         old_p_health = health;
1361                         old_p_armor = armor;
1362                         prev_p_health = health;
1363                         prev_p_armor = armor;
1364                 }
1365                 else if (prev_health == -1)
1366                 {
1367                         //start the load effect
1368                         health_damagetime = 0;
1369                         armor_damagetime = 0;
1370                         prev_health = 0;
1371                         prev_armor = 0;
1372                 }
1373                 fuel = getstati(STAT_FUEL);
1374         }
1375         else
1376         {
1377                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1378
1379                 health = 150;
1380                 armor = 75;
1381                 fuel = 20;
1382         }
1383
1384         HUD_Panel_UpdateCvars(healtharmor);
1385         HUD_Panel_ApplyFadeAlpha();
1386         vector pos, mySize;
1387         pos = panel_pos;
1388         mySize = panel_size;
1389
1390         HUD_Panel_DrawBg(1);
1391         if(panel_bg_padding)
1392         {
1393                 pos += '1 1 0' * panel_bg_padding;
1394                 mySize -= '2 2 0' * panel_bg_padding;
1395         }
1396
1397         float baralign = autocvar_hud_panel_healtharmor_baralign;
1398         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1399
1400     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1401     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1402         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1403         {
1404                 vector v;
1405                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1406
1407                 float x;
1408                 x = floor(v_x + 1);
1409
1410         float maxtotal = maxhealth + maxarmor;
1411                 string biggercount;
1412                 if(v_z) // NOT fully armored
1413                 {
1414                         biggercount = "health";
1415                         if(autocvar_hud_panel_healtharmor_progressbar)
1416                         {
1417                                 HUD_Panel_GetProgressBarColor(health);
1418                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1419                         }
1420                         if(armor)
1421             if(autocvar_hud_panel_healtharmor_text)
1422                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1423                 }
1424                 else
1425                 {
1426                         biggercount = "armor";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                         {
1429                                 HUD_Panel_GetProgressBarColor(armor);
1430                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1431                         }
1432                         if(health)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1435                 }
1436         if(autocvar_hud_panel_healtharmor_text)
1437                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1438
1439                 if(fuel)
1440                 {
1441                         HUD_Panel_GetProgressBarColor(fuel);
1442                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1443                 }
1444         }
1445         else
1446         {
1447                 float panel_ar = mySize_x/mySize_y;
1448                 float is_vertical = (panel_ar < 1);
1449                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1450                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1451                 {
1452                         mySize_x *= 0.5;
1453                         if (autocvar_hud_panel_healtharmor_flip)
1454                                 health_offset_x = mySize_x;
1455                         else
1456                                 armor_offset_x = mySize_x;
1457                 }
1458                 else
1459                 {
1460                         mySize_y *= 0.5;
1461                         if (autocvar_hud_panel_healtharmor_flip)
1462                                 health_offset_y = mySize_y;
1463                         else
1464                                 armor_offset_y = mySize_y;
1465                 }
1466
1467                 float health_baralign, armor_baralign, fuel_baralign;
1468                 float health_iconalign, armor_iconalign;
1469                 if (autocvar_hud_panel_healtharmor_flip)
1470                 {
1471                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1472                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1473                         fuel_baralign = health_baralign;
1474                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1475                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1476                 }
1477                 else
1478                 {
1479                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1480                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1481                         fuel_baralign = armor_baralign;
1482                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1483                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1484                 }
1485
1486                 //if(health)
1487                 {
1488                         if(autocvar_hud_panel_healtharmor_progressbar)
1489                         {
1490                                 HUD_Panel_GetProgressBarColor(health);
1491                                 float p_health, pain_health_alpha;
1492                                 p_health = health;
1493                                 pain_health_alpha = 1;
1494                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1495                                 {
1496                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1497                                         {
1498                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1499                                                 {
1500                                                         if (time - old_p_healthtime < 1)
1501                                                                 old_p_health = prev_p_health;
1502                                                         else
1503                                                                 old_p_health = prev_health;
1504                                                         old_p_healthtime = time;
1505                                                 }
1506                                                 if (time - old_p_healthtime < 1)
1507                                                 {
1508                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1509                                                         prev_p_health = p_health;
1510                                                 }
1511                                         }
1512                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1513                                         {
1514                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1515                                                 {
1516                                                         if (time - health_damagetime >= 1)
1517                                                                 health_beforedamage = prev_health;
1518                                                         health_damagetime = time;
1519                                                 }
1520                                                 if (time - health_damagetime < 1)
1521                                                 {
1522                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1523                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1524                                                 }
1525                                         }
1526                                         prev_health = health;
1527
1528                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1529                                         {
1530                                                 float BLINK_FACTOR = 0.15;
1531                                                 float BLINK_BASE = 0.85;
1532                                                 float BLINK_FREQ = 9; 
1533                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1534                                         }
1535                                 }
1536                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1537                         }
1538                         if(autocvar_hud_panel_healtharmor_text)
1539                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1540                 }
1541
1542                 if(armor)
1543                 {
1544                         if(autocvar_hud_panel_healtharmor_progressbar)
1545                         {
1546                                 HUD_Panel_GetProgressBarColor(armor);
1547                                 float p_armor;
1548                                 p_armor = armor;
1549                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1550                                 {
1551                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1552                                         {
1553                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1554                                                 {
1555                                                         if (time - old_p_armortime < 1)
1556                                                                 old_p_armor = prev_p_armor;
1557                                                         else
1558                                                                 old_p_armor = prev_armor;
1559                                                         old_p_armortime = time;
1560                                                 }
1561                                                 if (time - old_p_armortime < 1)
1562                                                 {
1563                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1564                                                         prev_p_armor = p_armor;
1565                                                 }
1566                                         }
1567                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1568                                         {
1569                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1570                                                 {
1571                                                         if (time - armor_damagetime >= 1)
1572                                                                 armor_beforedamage = prev_armor;
1573                                                         armor_damagetime = time;
1574                                                 }
1575                                                 if (time - armor_damagetime < 1)
1576                                                 {
1577                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1578                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1579                                                 }
1580                                         }
1581                                         prev_armor = armor;
1582                                 }
1583                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1584                         }
1585                         if(autocvar_hud_panel_healtharmor_text)
1586                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1587                 }
1588
1589                 if(fuel)
1590                 {
1591                         if (is_vertical)
1592                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1593                         else
1594                                 mySize_y *= 0.2;
1595                         if (panel_ar >= 4)
1596                                 mySize_x *= 2; //restore full panel size
1597                         else if (panel_ar < 1/4)
1598                                 mySize_y *= 2; //restore full panel size
1599                         HUD_Panel_GetProgressBarColor(fuel);
1600                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1601                 }
1602         }
1603 }
1604
1605 // Notification area (#4)
1606 //
1607
1608 string Weapon_SuicideMessage(float deathtype)
1609 {
1610         w_deathtype = deathtype;
1611         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1612         return w_deathtypestring;
1613 }
1614
1615 string Weapon_KillMessage(float deathtype)
1616 {
1617         w_deathtype = deathtype;
1618         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1619         return w_deathtypestring;
1620 }
1621
1622 void HUD_Notify_Push(string icon, string attacker, string victim)
1623 {
1624         if(icon != "")
1625         {
1626                 --kn_index;
1627                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1628                 notify_times[kn_index] = time;
1629
1630                 // icon
1631                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1632                 notify_icon[kn_index] = strzone(icon);
1633
1634                 // attacker
1635                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1636                 notify_attackers[kn_index] = strzone(attacker);
1637
1638                 // victim
1639                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1640                 notify_victims[kn_index] = strzone(victim);
1641         }
1642 }
1643
1644 void HUD_Notify(void)
1645 {
1646         if(!autocvar__hud_configure)
1647         {
1648                 if(!autocvar_hud_panel_notify) return;
1649         }
1650         else
1651                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1652
1653         HUD_Panel_UpdateCvars(notify);
1654         HUD_Panel_ApplyFadeAlpha();
1655         vector pos, mySize;
1656         pos = panel_pos;
1657         mySize = panel_size;
1658
1659         HUD_Panel_DrawBg(1);
1660         if(panel_bg_padding)
1661         {
1662                 pos += '1 1 0' * panel_bg_padding;
1663                 mySize -= '2 2 0' * panel_bg_padding;
1664         }
1665
1666         float entries, height;
1667         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1668         height = mySize_y/entries;
1669         
1670         vector fontsize;
1671         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1672         fontsize = '0.5 0.5 0' * fontheight;
1673
1674         float a;
1675         float when;
1676         when = autocvar_hud_panel_notify_time;
1677         float fadetime;
1678         fadetime = autocvar_hud_panel_notify_fadetime;
1679
1680         vector pos_attacker, pos_victim, pos_icon;
1681         float width_attacker;
1682         string attacker, victim, icon;
1683
1684         float i, j, step, limit;
1685         if(autocvar_hud_panel_notify_flip) //order items from the top down
1686         {
1687                 i = 0;
1688                 step = +1;
1689                 limit = entries;
1690         }
1691         else //order items from the bottom up
1692         {
1693                 i = entries - 1;
1694                 step = -1;
1695                 limit = -1;
1696         }
1697
1698         for(j = kn_index;  i != limit;  i += step, ++j)
1699         {
1700                 if(autocvar__hud_configure)
1701                 {
1702                         if (step == +1)
1703                                 a = i;
1704                         else // inverse order
1705                                 a = entries - 1 - i;
1706                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1707                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1708                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1709                         a = bound(0, (when - a) / 4, 1);
1710                         goto hud_config_notifyprint;
1711                 }
1712                 else
1713                 {
1714                         if (j == KN_MAX_ENTRIES)
1715                                 j = 0;
1716
1717                         if(notify_times[j] + when > time)
1718                                 a = 1;
1719                         else if(fadetime)
1720                         {
1721                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1722                                 if(!a)
1723                                 {
1724                                         break;
1725                                 }
1726                         }
1727                         else
1728                         {
1729                                 break;
1730                         }
1731                         
1732                         attacker = notify_attackers[j];
1733                         victim = notify_victims[j];
1734                         icon = notify_icon[j];
1735                 }
1736
1737                 //type = notify_deathtype[j];
1738                 //w = DEATH_WEAPONOF(type);
1739
1740                 if(icon != "")
1741                 {
1742                         if((attacker != "") && (victim == ""))
1743                         {
1744                                 // Y [used by] X
1745                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1746                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1747                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1748
1749                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1750                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1751                         }
1752                         else if((attacker != "") && (victim != ""))
1753                         {
1754                                 // X [did action to] Y
1755                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1756                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1757 :hud_config_notifyprint
1758                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1759                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1760                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1761                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1762
1763                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1764                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1765                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1766                         }
1767                 }
1768         }
1769 }
1770
1771 // Timer (#5)
1772 //
1773 // TODO: macro
1774 string seconds_tostring(float sec)
1775 {
1776         float minutes;
1777         minutes = floor(sec / 60);
1778
1779         sec -= minutes * 60;
1780         return sprintf("%d:%02d", minutes, sec);
1781 }
1782
1783 void HUD_Timer(void)
1784 {
1785         if(!autocvar__hud_configure)
1786         {
1787                 if(!autocvar_hud_panel_timer) return;
1788         }
1789         else
1790                 hud_configure_active_panel = HUD_PANEL_TIMER;
1791
1792         HUD_Panel_UpdateCvars(timer);
1793         HUD_Panel_ApplyFadeAlpha();
1794
1795         draw_beginBoldFont();
1796
1797         vector pos, mySize;
1798         pos = panel_pos;
1799         mySize = panel_size;
1800
1801         HUD_Panel_DrawBg(1);
1802         if(panel_bg_padding)
1803         {
1804                 pos += '1 1 0' * panel_bg_padding;
1805                 mySize -= '2 2 0' * panel_bg_padding;
1806         }
1807
1808         string timer;
1809         float timelimit, elapsedTime, timeleft, minutesLeft;
1810
1811         timelimit = getstatf(STAT_TIMELIMIT);
1812
1813         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1814         timeleft = ceil(timeleft);
1815
1816         minutesLeft = floor(timeleft / 60);
1817
1818         vector timer_color;
1819         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1820                 timer_color = '1 1 1'; //white
1821         else if(minutesLeft >= 1)
1822                 timer_color = '1 1 0'; //yellow
1823         else
1824                 timer_color = '1 0 0'; //red
1825
1826         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1827                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1828                         //while restart is still active, show 00:00
1829                         timer = seconds_tostring(0);
1830                 } else {
1831                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1832                         timer = seconds_tostring(elapsedTime);
1833                 }
1834         } else {
1835                 timer = seconds_tostring(timeleft);
1836         }
1837
1838         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1839
1840         draw_endBoldFont();
1841 }
1842
1843 // Radar (#6)
1844 //
1845 void HUD_Radar(void)
1846 {
1847         if (!autocvar__hud_configure)
1848         {
1849                 if (hud_panel_radar_maximized)
1850                 {
1851                         if (!hud_draw_maximized) return;
1852                 }
1853                 else
1854                 {
1855                         if (autocvar_hud_panel_radar == 0) return;
1856                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1857                 }
1858         }
1859         else
1860                 hud_configure_active_panel = HUD_PANEL_RADAR;
1861
1862         HUD_Panel_UpdateCvars(radar);
1863         HUD_Panel_ApplyFadeAlpha();
1864
1865         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1866         {
1867                 panel_size = autocvar_hud_panel_radar_maximized_size;
1868                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1869                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1870                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1871                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1872                 
1873                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1874                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1875         }
1876
1877         vector pos, mySize;
1878         pos = panel_pos;
1879         mySize = panel_size;
1880
1881         HUD_Panel_DrawBg(1);
1882         if(panel_bg_padding)
1883         {
1884                 pos += '1 1 0' * panel_bg_padding;
1885                 mySize -= '2 2 0' * panel_bg_padding;
1886         }
1887
1888         float color2;
1889         entity tm;
1890         float scale2d, normalsize, bigsize;
1891         float f;
1892
1893         teamradar_origin2d = pos + 0.5 * mySize;
1894         teamradar_size2d = mySize;
1895
1896         if(minimapname == "")
1897                 return;
1898
1899         teamradar_loadcvars();
1900
1901         switch(hud_panel_radar_zoommode)
1902         {
1903                 default:
1904                 case 0:
1905                         f = current_zoomfraction;
1906                         break;
1907                 case 1:
1908                         f = 1 - current_zoomfraction;
1909                         break;
1910                 case 2:
1911                         f = 0;
1912                         break;
1913                 case 3:
1914                         f = 1;
1915                         break;
1916         }
1917
1918         switch(hud_panel_radar_rotation)
1919         {
1920                 case 0:
1921                         teamradar_angle = view_angles_y - 90;
1922                         break;
1923                 default:
1924                         teamradar_angle = 90 * hud_panel_radar_rotation;
1925                         break;
1926         }
1927
1928         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1929         teamradar_size2d = mySize;
1930
1931         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1932
1933         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1934         if(hud_panel_radar_rotation == 0)
1935         {
1936                 // max-min distance must fit the radar in any rotation
1937                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1938         }
1939         else
1940         {
1941                 vector c0, c1, c2, c3, span;
1942                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1943                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1944                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1945                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1946                 span = '0 0 0';
1947                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1948                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1949
1950                 // max-min distance must fit the radar in x=x, y=y
1951                 bigsize = min(
1952                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1953                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1954                 );
1955         }
1956
1957         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1958         if(bigsize > normalsize)
1959                 normalsize = bigsize;
1960
1961         teamradar_size =
1962                   f * bigsize
1963                 + (1 - f) * normalsize;
1964         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1965                   f * mi_center
1966                 + (1 - f) * view_origin);
1967
1968         drawsetcliparea(
1969                 pos_x,
1970                 pos_y,
1971                 mySize_x,
1972                 mySize_y
1973         );
1974
1975         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1976
1977         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1978                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1979         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1980                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1981         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1982         {
1983                 color2 = GetPlayerColor(tm.sv_entnum);
1984                 //if(color == FL_SPECTATOR || color == color2)
1985                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1986         }
1987         draw_teamradar_player(view_origin, view_angles, '1 1 1');
1988
1989         drawresetcliparea();
1990 };
1991
1992 // Score (#7)
1993 //
1994 void HUD_UpdatePlayerTeams();
1995 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
1996 {
1997         float score;
1998         entity tm = world, pl;
1999 #define SCOREPANEL_MAX_ENTRIES 6
2000 #define SCOREPANEL_ASPECTRATIO 2
2001         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2002         vector fontsize = '1 1 0' * (mySize_y/entries);
2003
2004         vector rgb, score_color;
2005         rgb = '1 1 1';
2006         score_color = '1 1 1';
2007
2008         float name_size = mySize_x*0.75;
2009         float spacing_size = mySize_x*0.04;
2010         const float highlight_alpha = 0.2;
2011         float i = 0, me_printed = 0, first_pl = 0;
2012         string s;
2013         if (autocvar__hud_configure)
2014         {
2015                 float players_per_team = 0;
2016                 if (team_count)
2017                 {
2018                         // show team scores in the first line
2019                         float score_size = mySize_x / team_count;
2020                         players_per_team = max(2, ceil((entries - 1) / team_count));
2021                         for(i=0; i<team_count; ++i) {
2022                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2023                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2024                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2025                         }
2026                         first_pl = 1;
2027                         pos_y += fontsize_y;
2028                 }
2029                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2030                 for (i=first_pl; i<entries; ++i)
2031                 {
2032                         //simulate my score is lower than all displayed players,
2033                         //so that I don't appear at all showing pure rankings.
2034                         //This is to better show the difference between the 2 ranking views
2035                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2036                         {
2037                                 rgb = '1 1 0';
2038                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2039                                 s = GetPlayerName(player_localnum);
2040                                 score = 7;
2041                         }
2042                         else
2043                         {
2044                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2045                                 score -= 3;
2046                         }
2047
2048                         if (team_count)
2049                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2050                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2051                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2052                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2053                         pos_y += fontsize_y;
2054                 }
2055                 return;
2056         }
2057
2058         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2059                 HUD_UpdatePlayerTeams();
2060         if (team_count)
2061         {
2062                 // show team scores in the first line
2063                 float score_size = mySize_x / team_count;
2064                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2065                         if(tm.team == FL_SPECTATOR)
2066                                 continue;
2067                         if (tm.team == myteam)
2068                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2069                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2070                         ++i;
2071                 }
2072                 first_pl = 1;
2073                 pos_y += fontsize_y;
2074                 tm = teams.sort_next;
2075         }
2076         i = first_pl;
2077
2078         do
2079         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2080         {
2081                 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2082                         continue;
2083
2084                 if (i == entries-1 && !me_printed && pl != me)
2085                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2086                 {
2087                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2088                                 if (pl.team != FL_SPECTATOR)
2089                                         break;
2090
2091                         if (pl)
2092                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2093                         else
2094                                 rgb = '1 0 0'; //last: red
2095                         pl = me;
2096                 }
2097
2098                 if (pl == me)
2099                 {
2100                         if (i == first_pl)
2101                                 rgb = '0 1 0'; //first: green
2102                         me_printed = 1;
2103                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2104                 }
2105                 if (team_count)
2106                         score_color = Team_ColorRGB(pl.team) * 0.8;
2107                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2108                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2109                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2110                 pos_y += fontsize_y;
2111                 ++i;
2112         }
2113         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2114 }
2115
2116 void HUD_Score(void)
2117 {
2118         if(!autocvar__hud_configure)
2119         {
2120                 if(!autocvar_hud_panel_score) return;
2121                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2122         }
2123         else
2124                 hud_configure_active_panel = HUD_PANEL_SCORE;
2125
2126         HUD_Panel_UpdateCvars(score);
2127         HUD_Panel_ApplyFadeAlpha();
2128         vector pos, mySize;
2129         pos = panel_pos;
2130         mySize = panel_size;
2131
2132         HUD_Panel_DrawBg(1);
2133         if(panel_bg_padding)
2134         {
2135                 pos += '1 1 0' * panel_bg_padding;
2136                 mySize -= '2 2 0' * panel_bg_padding;
2137         }
2138
2139         float score, distribution = 0;
2140         string sign;
2141         vector distribution_color;
2142         entity tm, pl, me;
2143
2144 #ifdef COMPAT_XON050_ENGINE
2145         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2146 #else
2147         me = playerslots[player_localentnum - 1];
2148 #endif
2149
2150         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2151                 string timer, distrtimer;
2152
2153                 pl = players.sort_next;
2154                 if(pl == me)
2155                         pl = pl.sort_next;
2156                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2157                         if(pl.scores[ps_primary] == 0)
2158                                 pl = world;
2159
2160                 score = me.(scores[ps_primary]);
2161                 timer = TIME_ENCODED_TOSTRING(score);
2162
2163                 draw_beginBoldFont();
2164                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2165                         // distribution display
2166                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2167
2168                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2169
2170                         if (distribution <= 0) {
2171                                 distribution_color = '0 1 0';
2172                                 sign = "-";
2173                         }
2174                         else {
2175                                 distribution_color = '1 0 0';
2176                                 sign = "+";
2177                         }
2178                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2179                 }
2180                 // race record display
2181                 if (distribution <= 0)
2182                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2183                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2184                 draw_endBoldFont();
2185         } else if (!teamplay) { // non-teamgames
2186                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2187                 {
2188                         HUD_Score_Rankings(pos, mySize, me, 0);
2189                         return;
2190                 }
2191                 // me vector := [team/connected frags id]
2192                 pl = players.sort_next;
2193                 if(pl == me)
2194                         pl = pl.sort_next;
2195
2196                 if(autocvar__hud_configure)
2197                         distribution = 42;
2198                 else if(pl)
2199                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2200                 else
2201                         distribution = 0;
2202
2203                 score = me.(scores[ps_primary]);
2204                 if(autocvar__hud_configure)
2205                         score = 123;
2206
2207                 if(distribution >= 5)
2208                         distribution_color = eY;
2209                 else if(distribution >= 0)
2210                         distribution_color = '1 1 1';
2211                 else if(distribution >= -5)
2212                         distribution_color = '1 1 0';
2213                 else
2214                         distribution_color = eX;
2215
2216                 string distribution_str;
2217                 distribution_str = ftos(distribution);
2218                 draw_beginBoldFont();
2219                 if (distribution >= 0)
2220                 {
2221                         if (distribution > 0)
2222                                 distribution_str = strcat("+", distribution_str);
2223                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2224                 }
2225                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2226                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2227                 draw_endBoldFont();
2228         } else { // teamgames
2229                 float scores_count = 0, row, column, rows = 0, columns = 0;
2230                 local noref vector offset = '0 0 0';
2231                 vector score_pos, score_size; //for scores other than myteam
2232                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2233                 {
2234                         for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2235                                 ++scores_count;
2236                         if (autocvar_hud_panel_score_rankings)
2237                         {
2238                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2239                                 return;
2240                         }
2241                         rows = mySize_y/mySize_x;
2242                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2243                         //                               ^^^ ammo item aspect goes here
2244
2245                         columns = ceil(scores_count/rows);
2246
2247                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2248
2249                         float newSize;
2250                         if(score_size_x/score_size_y > 3)
2251                         {
2252                                 newSize = 3 * score_size_y;
2253                                 offset_x = score_size_x - newSize;
2254                                 pos_x += offset_x/2;
2255                                 score_size_x = newSize;
2256                         }
2257                         else
2258                         {
2259                                 newSize = 1/3 * score_size_x;
2260                                 offset_y = score_size_y - newSize;
2261                                 pos_y += offset_y/2;
2262                                 score_size_y = newSize;
2263                         }
2264                 }
2265                 else
2266                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2267
2268                 float max_fragcount;
2269                 max_fragcount = -99;
2270                 draw_beginBoldFont();
2271                 row = column = 0;
2272                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2273                         if(tm.team == FL_SPECTATOR)
2274                                 continue;
2275                         score = tm.(teamscores[ts_primary]);
2276                         if(autocvar__hud_configure)
2277                                 score = 123;
2278                         
2279                         if (score > max_fragcount)
2280                                 max_fragcount = score;
2281
2282                         if (spectatee_status == -1)
2283                         {
2284                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2285                                 if (max_fragcount == score)
2286                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2288                                 ++row;
2289                                 if(row >= rows)
2290                                 {
2291                                         row = 0;
2292                                         ++column;
2293                                 }
2294                         }
2295                         else if(tm.team == myteam) {
2296                                 if (max_fragcount == score)
2297                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2298                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2299                         } else {
2300                                 if (max_fragcount == score)
2301                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2302                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2303                                 ++rows;
2304                         }
2305                 }
2306                 draw_endBoldFont();
2307         }
2308 }
2309
2310 // Race timer (#8)
2311 //
2312 void HUD_RaceTimer (void)
2313 {
2314         if(!autocvar__hud_configure)
2315         {
2316                 if(!autocvar_hud_panel_racetimer) return;
2317                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2318                 if(spectatee_status == -1) return;
2319         }
2320         else
2321                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2322
2323         HUD_Panel_UpdateCvars(racetimer);
2324         HUD_Panel_ApplyFadeAlpha();
2325
2326         draw_beginBoldFont();
2327
2328         vector pos, mySize;
2329         pos = panel_pos;
2330         mySize = panel_size;
2331
2332         HUD_Panel_DrawBg(1);
2333         if(panel_bg_padding)
2334         {
2335                 pos += '1 1 0' * panel_bg_padding;
2336                 mySize -= '2 2 0' * panel_bg_padding;
2337         }
2338
2339         // always force 4:1 aspect
2340         vector newSize = '0 0 0';
2341         if(mySize_x/mySize_y > 4)
2342         {
2343                 newSize_x = 4 * mySize_y;
2344                 newSize_y = mySize_y;
2345
2346                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2347         }
2348         else
2349         {
2350                 newSize_y = 1/4 * mySize_x;
2351                 newSize_x = mySize_x;
2352
2353                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2354         }
2355         mySize = newSize;
2356
2357         float a, t;
2358         string s, forcetime;
2359
2360         if(autocvar__hud_configure)
2361         {
2362                 s = "0:13:37";
2363                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2364                 s = _("^1Intermediate 1 (+15.42)");
2365                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2366                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2367                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2368         }
2369         else if(race_checkpointtime)
2370         {
2371                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2372                 s = "";
2373                 forcetime = "";
2374                 if(a > 0) // just hit a checkpoint?
2375                 {
2376                         if(race_checkpoint != 254)
2377                         {
2378                                 if(race_time && race_previousbesttime)
2379                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2380                                 else
2381                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2382                                 if(race_time)
2383                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2384                         }
2385                 }
2386                 else
2387                 {
2388                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2389                         {
2390                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2391                                 if(a > 0) // next one?
2392                                 {
2393                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2394                                 }
2395                         }
2396                 }
2397
2398                 if(s != "" && a > 0)
2399                 {
2400                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2401                 }
2402
2403                 if(race_penaltytime)
2404                 {
2405                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2406                         if(a > 0)
2407                         {
2408                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2409                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2410                         }
2411                 }
2412
2413                 if(forcetime != "")
2414                 {
2415                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2416                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2417                 }
2418                 else
2419                         a = 1;
2420
2421                 if(race_laptime && race_checkpoint != 255)
2422                 {
2423                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2424                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2425                 }
2426         }
2427         else
2428         {
2429                 if(race_mycheckpointtime)
2430                 {
2431                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2432                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2433                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2434                 }
2435                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2436                 {
2437                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2438                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2439                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2440                 }
2441
2442                 if(race_penaltytime && !race_penaltyaccumulator)
2443                 {
2444                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2445                         a = bound(0, (1 + t - time), 1);
2446                         if(a > 0)
2447                         {
2448                                 if(time < t)
2449                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2450                                 else
2451                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2452                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2453                         }
2454                 }
2455         }
2456
2457         draw_endBoldFont();
2458 }
2459
2460 // Vote window (#9)
2461 //
2462 float vote_yescount;
2463 float vote_nocount;
2464 float vote_needed;
2465 float vote_highlighted; // currently selected vote
2466
2467 float vote_active; // is there an active vote?
2468 float vote_prev; // previous state of vote_active to check for a change
2469 float vote_alpha;
2470 float vote_change; // "time" when vote_active changed
2471
2472 void HUD_VoteWindow(void) 
2473 {
2474         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2475         {
2476                 vote_active = 1;
2477                 if (autocvar__hud_configure)
2478                 {
2479                         vote_yescount = 0;
2480                         vote_nocount = 0;
2481                         print(_("^1You must answer before entering hud configure mode\n"));
2482                         cvar_set("_hud_configure", "0");
2483                 }
2484                 if(vote_called_vote)
2485                         strunzone(vote_called_vote);
2486                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2487                 uid2name_dialog = 1;
2488         }
2489
2490         if(!autocvar__hud_configure)
2491         {
2492                 if(!autocvar_hud_panel_vote) return;
2493
2494                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2495                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2496
2497                 if(panel_bg_alpha_str == "") {
2498                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2499                 }
2500                 panel_bg_alpha = stof(panel_bg_alpha_str);
2501         }
2502         else
2503         {
2504                 hud_configure_active_panel = HUD_PANEL_VOTE;
2505
2506                 vote_yescount = 3;
2507                 vote_nocount = 2;
2508                 vote_needed = 4;
2509         }
2510
2511         string s;
2512         float a;
2513         if(vote_active != vote_prev) {
2514                 vote_change = time;
2515                 vote_prev = vote_active;
2516         }
2517
2518         if(vote_active || autocvar__hud_configure)
2519                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2520         else
2521                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2522
2523         if(!vote_alpha)
2524                 return;
2525
2526         HUD_Panel_UpdateCvars(vote);
2527         HUD_Panel_ApplyFadeAlpha();
2528
2529         if(uid2name_dialog)
2530         {
2531                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2532                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2533         }
2534
2535     // these must be below above block
2536         vector pos, mySize;
2537         pos = panel_pos;
2538         mySize = panel_size;
2539
2540         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2541         HUD_Panel_DrawBg(a);
2542         a = panel_fg_alpha * a;
2543
2544         if(panel_bg_padding)
2545         {
2546                 pos += '1 1 0' * panel_bg_padding;
2547                 mySize -= '2 2 0' * panel_bg_padding;
2548         }
2549
2550         // always force 3:1 aspect
2551         vector newSize = '0 0 0';
2552         if(mySize_x/mySize_y > 3)
2553         {
2554                 newSize_x = 3 * mySize_y;
2555                 newSize_y = mySize_y;
2556
2557                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2558         }
2559         else
2560         {
2561                 newSize_y = 1/3 * mySize_x;
2562                 newSize_x = mySize_x;
2563
2564                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2565         }
2566         mySize = newSize;
2567
2568         s = _("A vote has been called for:");
2569         if(uid2name_dialog)
2570                 s = _("Allow servers to store and display your name?");
2571         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2572         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2573         if(autocvar__hud_configure)
2574                 s = _("^1Configure the HUD");
2575         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2576
2577         // print the yes/no counts
2578     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2579         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2580     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2581         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2582
2583         // draw the progress bar backgrounds
2584         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2585
2586         // draw the highlights
2587         if(vote_highlighted == 1) {
2588                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2589                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2590         }
2591         else if(vote_highlighted == -1) {
2592                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2593                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2594         }
2595
2596         // draw the progress bars
2597         if(vote_yescount && vote_needed)
2598         {
2599                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2600                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2601         }
2602
2603         if(vote_nocount && vote_needed)
2604         {
2605                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2606                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2607         }
2608
2609         drawresetcliparea();
2610 }
2611
2612 // Mod icons panel (#10)
2613 //
2614
2615 float mod_active; // is there any active mod icon?
2616
2617 // Clan Arena HUD modicons
2618 void HUD_Mod_CA(vector pos, vector mySize)
2619 {
2620         mod_active = 1; // CA should never hide the mod icons panel
2621         float redalive, bluealive;
2622         redalive = getstati(STAT_REDALIVE);
2623         bluealive = getstati(STAT_BLUEALIVE);
2624
2625         vector redpos, bluepos;
2626         if(mySize_x > mySize_y)
2627         {
2628                 redpos = pos;
2629                 bluepos = pos + eY * 0.5 * mySize_y;
2630                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2631                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2632                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2633                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2634         }
2635         else
2636         {
2637                 redpos = pos;
2638                 bluepos = pos + eY * 0.5 * mySize_y;
2639                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2640                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2641                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2642                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2643         }
2644 }
2645
2646 // CTF HUD modicon section
2647 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2648 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2649 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2650
2651 void HUD_Mod_CTF_Reset(void)
2652 {
2653         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2654 }
2655
2656 void HUD_Mod_CTF(vector pos, vector mySize)
2657 {
2658         vector redflag_pos, blueflag_pos;
2659         vector flag_size;
2660         float f; // every function should have that
2661
2662         float redflag, blueflag; // current status
2663         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2664         float stat_items;
2665
2666         stat_items = getstati(STAT_ITEMS, 0, 24);
2667         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2668         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2669         
2670         if(redflag || blueflag)
2671                 mod_active = 1;
2672         else
2673                 mod_active = 0;
2674
2675         if(autocvar__hud_configure)
2676         {
2677                 redflag = 1;
2678                 blueflag = 2;
2679         }
2680
2681         // when status CHANGES, set old status into prevstatus and current status into status
2682         if (redflag != redflag_prevframe)
2683         {
2684                 redflag_statuschange_time = time;
2685                 redflag_prevstatus = redflag_prevframe;
2686                 redflag_prevframe = redflag;
2687         }
2688
2689         if (blueflag != blueflag_prevframe)
2690         {
2691                 blueflag_statuschange_time = time;
2692                 blueflag_prevstatus = blueflag_prevframe;
2693                 blueflag_prevframe = blueflag;
2694         }
2695
2696         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2697         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2698
2699         float BLINK_FACTOR = 0.15;
2700         float BLINK_BASE = 0.85;
2701         // note:
2702         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2703         // thus
2704         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2705         // ensure RMS == 1
2706         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2707
2708         string red_icon, red_icon_prevstatus;
2709         float red_alpha, red_alpha_prevstatus;
2710         red_alpha = red_alpha_prevstatus = 1;
2711         switch(redflag) {
2712                 case 1: red_icon = "flag_red_taken"; break;
2713                 case 2: red_icon = "flag_red_lost"; break;
2714                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2715                 default:
2716                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
2717                                 red_icon = "flag_red_shielded";
2718                         else
2719                                 red_icon = string_null;
2720                         break;
2721         }
2722         switch(redflag_prevstatus) {
2723                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2724                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2725                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2726                 default:
2727                         if(redflag == 3)
2728                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2729                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
2730                                 red_icon_prevstatus = "flag_red_shielded";
2731                         else
2732                                 red_icon_prevstatus = string_null;
2733                         break;
2734         }
2735
2736         string blue_icon, blue_icon_prevstatus;
2737         float blue_alpha, blue_alpha_prevstatus;
2738         blue_alpha = blue_alpha_prevstatus = 1;
2739         switch(blueflag) {
2740                 case 1: blue_icon = "flag_blue_taken"; break;
2741                 case 2: blue_icon = "flag_blue_lost"; break;
2742                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2743                 default:
2744                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
2745                                 blue_icon = "flag_blue_shielded";
2746                         else
2747                                 blue_icon = string_null;
2748                         break;
2749         }
2750         switch(blueflag_prevstatus) {
2751                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2752                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2753                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2754                 default:
2755                         if(blueflag == 3)
2756                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2757                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
2758                                 blue_icon_prevstatus = "flag_blue_shielded";
2759                         else
2760                                 blue_icon_prevstatus = string_null;
2761                         break;
2762         }
2763
2764         if(mySize_x > mySize_y) {
2765                 if (myteam == FL_TEAM_1) { // always draw own flag on left
2766                         redflag_pos = pos;
2767                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2768                 } else {
2769                         blueflag_pos = pos;
2770                         redflag_pos = pos + eX * 0.5 * mySize_x;
2771                 }
2772                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2773         } else {
2774                 if (myteam == FL_TEAM_1) { // always draw own flag on left
2775                         redflag_pos = pos;
2776                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2777                 } else {
2778                         blueflag_pos = pos;
2779                         redflag_pos = pos + eY * 0.5 * mySize_y;
2780                 }
2781                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2782         }
2783
2784         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2785         if(red_icon_prevstatus && f < 1)
2786                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2787         if(red_icon)
2788                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2789
2790         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2791         if(blue_icon_prevstatus && f < 1)
2792                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2793         if(blue_icon)
2794                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2795 }
2796
2797 // Keyhunt HUD modicon section
2798 float kh_runheretime;
2799
2800 void HUD_Mod_KH_Reset(void)
2801 {
2802         kh_runheretime = 0;
2803 }
2804
2805 void HUD_Mod_KH(vector pos, vector mySize)
2806 {
2807         mod_active = 1; // keyhunt should never hide the mod icons panel
2808         float kh_keys;
2809         float keyteam;
2810         float a, aa;
2811         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2812
2813         kh_keys = getstati(STAT_KH_KEYS);
2814
2815         p_x = pos_x;
2816         if(mySize_x > mySize_y)
2817         {
2818                 p_y = pos_y + 0.25 * mySize_y;
2819                 pa = p - eY * 0.25 * mySize_y;
2820
2821                 kh_size_x = mySize_x * 0.25;
2822                 kh_size_y = 0.75 * mySize_y;
2823                 kh_asize_x = mySize_x * 0.25;
2824                 kh_asize_y = mySize_y * 0.25;
2825         }
2826         else
2827         {
2828                 p_y = pos_y + 0.125 * mySize_y;
2829                 pa = p - eY * 0.125 * mySize_y;
2830
2831                 kh_size_x = mySize_x * 0.5;
2832                 kh_size_y = 0.375 * mySize_y;
2833                 kh_asize_x = mySize_x * 0.5;
2834                 kh_asize_y = mySize_y * 0.125;
2835         }
2836
2837         float i, key;
2838
2839         float keycount;
2840         keycount = 0;
2841         for(i = 0; i < 4; ++i)
2842         {
2843                 key = floor(kh_keys / pow(32, i)) & 31;
2844                 keyteam = key - 1;
2845                 if(keyteam == 30 && keycount <= 4)
2846                         keycount += 4;
2847                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2848                         keycount += 1;
2849         }
2850
2851         // this yields 8 exactly if "RUN HERE" shows
2852
2853         if(keycount == 8)
2854         {
2855                 if(!kh_runheretime)
2856                         kh_runheretime = time;
2857                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2858         }
2859         else
2860                 kh_runheretime = 0;
2861
2862         for(i = 0; i < 4; ++i)
2863         {
2864                 key = floor(kh_keys / pow(32, i)) & 31;
2865                 keyteam = key - 1;
2866                 switch(keyteam)
2867                 {
2868                         case 30: // my key
2869                                 keyteam = myteam;
2870                                 a = 1;
2871                                 aa = 1;
2872                                 break;
2873                         case -1: // no key
2874                                 a = 0;
2875                                 aa = 0;
2876                                 break;
2877                         default: // owned or dropped
2878                                 a = 0.2;
2879                                 aa = 0.5;
2880                                 break;
2881                 }
2882                 a = a * panel_fg_alpha;
2883                 aa = aa * panel_fg_alpha;
2884                 if(a > 0)
2885                 {
2886                         switch(keyteam)
2887                         {
2888                                 case FL_TEAM_1:
2889                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2890                                         break;
2891                                 case FL_TEAM_2:
2892                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2893                                         break;
2894                                 case FL_TEAM_3:
2895                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2896                                         break;
2897                                 case FL_TEAM_4:
2898                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2899                                         break;
2900                                 default:
2901                                         break;
2902                         }
2903                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2904                         {
2905                                 case 0:
2906                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2907                                         break;
2908                                 case 1:
2909                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2910                                         break;
2911                                 case 2:
2912                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2913                                         break;
2914                                 case 3:
2915                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2916                                         break;
2917                         }
2918                 }
2919                 if(mySize_x > mySize_y)
2920                 {
2921                         p_x += 0.25 * mySize_x;
2922                         pa_x += 0.25 * mySize_x;
2923                 }
2924                 else
2925                 {
2926                         if(i == 1)
2927                         {
2928                                 p_y = pos_y + 0.625 * mySize_y;
2929                                 pa_y = pos_y + 0.5 * mySize_y;
2930                                 p_x = pos_x;
2931                                 pa_x = pos_x;
2932                         }
2933                         else
2934                         {
2935                                 p_x += 0.5 * mySize_x;
2936                                 pa_x += 0.5 * mySize_x;
2937                         }
2938                 }
2939         }
2940 }
2941
2942 // Keepaway HUD mod icon
2943 float kaball_prevstatus; // last remembered status
2944 float kaball_statuschange_time; // time when the status changed
2945
2946 // we don't need to reset for keepaway since it immediately 
2947 // autocorrects prevstatus as to if the player has the ball or not
2948
2949 void HUD_Mod_Keepaway(vector pos, vector mySize)
2950 {
2951         mod_active = 1; // keepaway should always show the mod HUD
2952         
2953         float BLINK_FACTOR = 0.15;
2954         float BLINK_BASE = 0.85;
2955         float BLINK_FREQ = 5; 
2956         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2957         
2958         float stat_items = getstati(STAT_ITEMS, 0, 24);
2959         float kaball = (stat_items/IT_KEY1) & 1;
2960         
2961         if(kaball != kaball_prevstatus)
2962         {
2963                 kaball_statuschange_time = time;
2964                 kaball_prevstatus = kaball;
2965         }
2966         
2967         vector kaball_pos, kaball_size;
2968         
2969         if(mySize_x > mySize_y) {
2970                 kaball_pos = pos + eX * 0.25 * mySize_x;
2971                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
2972         } else {
2973                 kaball_pos = pos + eY * 0.25 * mySize_y;
2974                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
2975         }
2976         
2977         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
2978         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
2979         
2980         if(kaball_prevstatus && f < 1)
2981                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
2982         
2983         if(kaball)
2984                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
2985 }
2986
2987
2988 // Nexball HUD mod icon
2989 void HUD_Mod_NexBall(vector pos, vector mySize)
2990 {
2991         float stat_items, nb_pb_starttime, dt, p;
2992
2993         stat_items = getstati(STAT_ITEMS, 0, 24);
2994         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2995
2996         if (stat_items & IT_KEY1)
2997                 mod_active = 1;
2998         else
2999                 mod_active = 0;
3000
3001         //Manage the progress bar if any
3002         if (nb_pb_starttime > 0)
3003         {
3004                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3005                 // one period of positive triangle
3006                 p = 2 * dt / nb_pb_period;
3007                 if (p > 1)
3008                         p = 2 - p;
3009
3010                 //Draw the filling
3011                 HUD_Panel_GetProgressBarColor(nexball);
3012                 if(mySize_x > mySize_y)
3013                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3014                 else
3015                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3016         }
3017
3018         if (stat_items & IT_KEY1)
3019                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3020 }
3021
3022 // Race/CTS HUD mod icons
3023 float crecordtime_prev; // last remembered crecordtime
3024 float crecordtime_change_time; // time when crecordtime last changed
3025 float srecordtime_prev; // last remembered srecordtime
3026 float srecordtime_change_time; // time when srecordtime last changed
3027
3028 float race_status_time;
3029 float race_status_prev;
3030 string race_status_name_prev;
3031 void HUD_Mod_Race(vector pos, vector mySize)
3032 {
3033         mod_active = 1; // race should never hide the mod icons panel
3034         entity me;
3035         me = playerslots[player_localnum];
3036         float t, score;
3037         float f; // yet another function has this
3038         score = me.(scores[ps_primary]);
3039
3040         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3041                 return; // no records in the actual race
3042
3043         // clientside personal record
3044         string rr;
3045         if(gametype == MAPINFO_TYPE_CTS)
3046                 rr = CTS_RECORD;
3047         else
3048                 rr = RACE_RECORD;
3049         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3050
3051         if(score && (score < t || !t)) {
3052                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3053                 if(autocvar_cl_autodemo_delete_keeprecords)
3054                 {
3055                         f = autocvar_cl_autodemo_delete;
3056                         f &~= 1;
3057                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3058                 }
3059         }
3060
3061         if(t != crecordtime_prev) {
3062                 crecordtime_prev = t;
3063                 crecordtime_change_time = time;
3064         }
3065
3066         vector textPos, medalPos;
3067         float squareSize;
3068         if(mySize_x > mySize_y) {
3069                 // text on left side
3070                 squareSize = min(mySize_y, mySize_x/2);
3071                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3072                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3073         } else {
3074                 // text on top
3075                 squareSize = min(mySize_x, mySize_y/2);
3076                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3077                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3078         }
3079
3080         f = time - crecordtime_change_time;
3081
3082         if (f > 1) {
3083                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3084                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3085         } else {
3086                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3087                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3088                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3089                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3090         }
3091
3092         // server record
3093         t = race_server_record;
3094         if(t != srecordtime_prev) {
3095                 srecordtime_prev = t;
3096                 srecordtime_change_time = time;
3097         }
3098         f = time - srecordtime_change_time;
3099
3100         if (f > 1) {
3101                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3102                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3103         } else {
3104                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3107                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3108         }
3109
3110         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3111                 race_status_time = time + 5;
3112                 race_status_prev = race_status;
3113                 if (race_status_name_prev)
3114                         strunzone(race_status_name_prev);
3115                 race_status_name_prev = strzone(race_status_name);
3116         }
3117
3118         // race "awards"
3119         float a;
3120         a = bound(0, race_status_time - time, 1);
3121
3122         string s;
3123         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3124
3125         float rank;
3126         if(race_status > 0)
3127                 rank = race_CheckName(race_status_name);
3128         else
3129                 rank = 0;
3130         string rankname;
3131         rankname = count_ordinal(rank);
3132
3133         vector namepos;
3134         namepos = medalPos + '0 0.8 0' * squareSize;
3135         vector rankpos;
3136         rankpos = medalPos + '0 0.15 0' * squareSize;
3137
3138         if(race_status == 0)
3139                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3140         else if(race_status == 1) {
3141                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3142                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3143                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3144         } else if(race_status == 2) {
3145                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3146                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3147                 else
3148                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3149                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3150                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3151         } else if(race_status == 3) {
3152                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3153                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3154                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3155         }
3156
3157         if (race_status_time - time <= 0) {
3158                 race_status_prev = -1;
3159                 race_status = -1;
3160                 if(race_status_name)
3161                         strunzone(race_status_name);
3162                 race_status_name = string_null;
3163                 if(race_status_name_prev)
3164                         strunzone(race_status_name_prev);
3165                 race_status_name_prev = string_null;
3166         }
3167 }
3168
3169 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3170 {
3171         float stat, pps_ratio;
3172         string pic;
3173         vector color;
3174 #ifdef GMQCC
3175         stat = -1;
3176         pic = "";
3177         color = '0 0 0';
3178 #endif
3179         switch(i)
3180         {
3181                 case 0:
3182                         stat = getstatf(STAT_DOM_PPS_RED);
3183                         pic = "dom_icon_red";
3184                         color = '1 0 0';
3185                         break;
3186                 case 1:
3187                         stat = getstatf(STAT_DOM_PPS_BLUE);
3188                         pic = "dom_icon_blue";
3189                         color = '0 0 1';
3190                         break;
3191                 case 2:
3192                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3193                         pic = "dom_icon_yellow";
3194                         color = '1 1 0';
3195                         break;
3196                 default:
3197                 case 3:
3198                         stat = getstatf(STAT_DOM_PPS_PINK);
3199                         pic = "dom_icon_pink";
3200                         color = '1 0 1';
3201                         break;
3202         }
3203         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3204
3205         if(mySize_x/mySize_y > aspect_ratio)
3206         {
3207                 i = aspect_ratio * mySize_y;
3208                 myPos_x = myPos_x + (mySize_x - i) / 2;
3209                 mySize_x = i;
3210         }
3211         else
3212         {
3213                 i = 1/aspect_ratio * mySize_x;
3214                 myPos_y = myPos_y + (mySize_y - i) / 2;
3215                 mySize_y = i;
3216         }
3217
3218         if (layout) // show text too
3219         {
3220                 //draw the text
3221                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3222                 if (layout == 2) // average pps
3223                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3224                 else // percentage of average pps
3225                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3226         }
3227
3228         //draw the icon
3229         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3230         if (stat > 0)
3231         {
3232                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3233                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3234                 drawresetcliparea();
3235         }
3236 }
3237
3238 void HUD_Mod_Dom(vector myPos, vector mySize)
3239 {
3240         mod_active = 1; // required in each mod function that always shows something
3241         entity tm;
3242         float teams_count = 0;
3243         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3244                 if(tm.team != FL_SPECTATOR)
3245                         ++teams_count;
3246
3247         float layout = autocvar_hud_panel_modicons_dom_layout;
3248         float rows, columns, aspect_ratio;
3249         rows = mySize_y/mySize_x;
3250         aspect_ratio = (layout) ? 3 : 1;
3251         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3252         columns = ceil(teams_count/rows);
3253
3254         int i;
3255         float row = 0, column = 0;
3256         for(i=0; i<teams_count; ++i)
3257         {
3258                 vector pos, itemSize;
3259                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3260                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3261
3262                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3263
3264                 ++row;
3265                 if(row >= rows)
3266                 {
3267                         row = 0;
3268                         ++column;
3269                 }
3270         }
3271 }
3272
3273 float mod_prev; // previous state of mod_active to check for a change
3274 float mod_alpha;
3275 float mod_change; // "time" when mod_active changed
3276
3277 void HUD_ModIcons(void)
3278 {
3279         if(!autocvar__hud_configure)
3280         {
3281                 if(!autocvar_hud_panel_modicons) return;
3282                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3283         }
3284         else
3285                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3286
3287         HUD_Panel_UpdateCvars(modicons);
3288         HUD_Panel_ApplyFadeAlpha();
3289
3290         draw_beginBoldFont();
3291
3292         vector pos, mySize;
3293         pos = panel_pos;
3294         mySize = panel_size;
3295
3296         if(mod_active != mod_prev) {
3297                 mod_change = time;
3298                 mod_prev = mod_active;
3299         }
3300
3301         if(mod_active || autocvar__hud_configure)
3302                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3303         else
3304                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3305
3306         if(mod_alpha)
3307                 HUD_Panel_DrawBg(mod_alpha);
3308
3309         if(panel_bg_padding)
3310         {
3311                 pos += '1 1 0' * panel_bg_padding;
3312                 mySize -= '2 2 0' * panel_bg_padding;
3313         }
3314
3315         // these MUST be ran in order to update mod_active
3316         if(gametype == MAPINFO_TYPE_KEYHUNT)
3317                 HUD_Mod_KH(pos, mySize);
3318         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3319                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3320         else if(gametype == MAPINFO_TYPE_NEXBALL)
3321                 HUD_Mod_NexBall(pos, mySize);
3322         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3323                 HUD_Mod_Race(pos, mySize);
3324         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3325                 HUD_Mod_CA(pos, mySize);
3326         else if(gametype == MAPINFO_TYPE_DOMINATION)
3327                 HUD_Mod_Dom(pos, mySize);
3328         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3329                 HUD_Mod_Keepaway(pos, mySize);
3330
3331         draw_endBoldFont();
3332 }
3333
3334 // Draw pressed keys (#11)
3335 //
3336 void HUD_DrawPressedKeys(void)
3337 {
3338         if(!autocvar__hud_configure)
3339         {
3340                 if(!autocvar_hud_panel_pressedkeys) return;
3341                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3342         }
3343         else
3344                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3345
3346
3347         HUD_Panel_UpdateCvars(pressedkeys);
3348         HUD_Panel_ApplyFadeAlpha();
3349         vector pos, mySize;
3350         pos = panel_pos;
3351         mySize = panel_size;
3352
3353         HUD_Panel_DrawBg(1);
3354         if(panel_bg_padding)
3355         {
3356                 pos += '1 1 0' * panel_bg_padding;
3357                 mySize -= '2 2 0' * panel_bg_padding;
3358         }
3359
3360         // force custom aspect
3361         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3362         if(aspect)
3363         {
3364                 vector newSize = '0 0 0';
3365                 if(mySize_x/mySize_y > aspect)
3366                 {
3367                         newSize_x = aspect * mySize_y;
3368                         newSize_y = mySize_y;
3369
3370                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3371                 }
3372                 else
3373                 {
3374                         newSize_y = 1/aspect * mySize_x;
3375                         newSize_x = mySize_x;
3376
3377                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3378                 }
3379                 mySize = newSize;
3380         }
3381
3382         vector keysize;
3383         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3384         float pressedkeys;
3385         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3386
3387         if(autocvar_hud_panel_pressedkeys_attack)
3388         {
3389                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391                 pos_y += keysize_y;
3392         }
3393
3394         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3395         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3396         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3397         pos_y += keysize_y;
3398         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3399         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3400         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3401 }
3402
3403 // Handle chat as a panel (#12)
3404 //
3405 void HUD_Chat(void)
3406 {
3407         if(!autocvar__hud_configure)
3408         {
3409                 if (!autocvar_hud_panel_chat)
3410                 {
3411                         if (!autocvar_con_chatrect)
3412                                 cvar_set("con_chatrect", "0");
3413                         return;
3414                 }
3415                 if(autocvar__con_chat_maximized)
3416                         if(!hud_draw_maximized) return;
3417         }
3418         else
3419                 hud_configure_active_panel = HUD_PANEL_CHAT;
3420
3421         HUD_Panel_UpdateCvars(chat);
3422         HUD_Panel_ApplyFadeAlpha();
3423
3424         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3425         {
3426                 panel_pos_y = panel_bg_border;
3427                 panel_size_y = vid_conheight - panel_bg_border * 2;
3428                 if(panel_bg == "0") // force a border when maximized
3429                 {
3430                         if(precache_pic(panel_bg) == "") {
3431                                 panel_bg = strcat(hud_skin_path, "/border_default");
3432                                 if(precache_pic(panel_bg) == "") {
3433                                         panel_bg = "gfx/hud/default/border_default";
3434                                 }
3435                         }
3436                 }
3437                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3438         }
3439
3440         vector pos, mySize;
3441         pos = panel_pos;
3442         mySize = panel_size;
3443
3444         HUD_Panel_DrawBg(1);
3445
3446         if(panel_bg_padding)
3447         {
3448                 pos += '1 1 0' * panel_bg_padding;
3449                 mySize -= '2 2 0' * panel_bg_padding;
3450         }
3451
3452         if (!autocvar_con_chatrect)
3453                 cvar_set("con_chatrect", "1");
3454
3455         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3456         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3457
3458         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3459         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3460
3461         if(autocvar__hud_configure)
3462         {
3463                 vector chatsize;
3464                 chatsize = '1 1 0' * autocvar_con_chatsize;
3465                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3466                 float i, a;
3467                 for(i = 0; i < autocvar_con_chat; ++i)
3468                 {
3469                         if(i == autocvar_con_chat - 1)
3470                                 a = panel_fg_alpha;
3471                         else
3472                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3473                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3474                         pos_y += chatsize_y;
3475                 }
3476         }
3477 }
3478
3479 // Engine info panel (#13)
3480 //
3481 float prevfps;
3482 float prevfps_time;
3483 float framecounter;
3484
3485 float frametimeavg;
3486 float frametimeavg1; // 1 frame ago
3487 float frametimeavg2; // 2 frames ago
3488 void HUD_EngineInfo(void)
3489 {
3490         if(!autocvar__hud_configure)
3491         {
3492                 if(!autocvar_hud_panel_engineinfo) return;
3493         }
3494         else
3495                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3496
3497         HUD_Panel_UpdateCvars(engineinfo);
3498         HUD_Panel_ApplyFadeAlpha();
3499         vector pos, mySize;
3500         pos = panel_pos;
3501         mySize = panel_size;
3502
3503         HUD_Panel_DrawBg(1);
3504         if(panel_bg_padding)
3505         {
3506                 pos += '1 1 0' * panel_bg_padding;
3507                 mySize -= '2 2 0' * panel_bg_padding;
3508         }
3509
3510         float currentTime = gettime(GETTIME_REALTIME);
3511         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3512         {
3513                 float currentframetime = currentTime - prevfps_time;
3514                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3515                 frametimeavg2 = frametimeavg1;
3516                 frametimeavg1 = frametimeavg;
3517                 
3518                 float weight;
3519                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3520                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3521                 {
3522                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3523                                 prevfps = (1/currentframetime);
3524                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3525                 }
3526                 prevfps_time = currentTime;
3527         }
3528         else
3529         {
3530                 framecounter += 1;
3531                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3532                 {
3533                         prevfps = framecounter/(currentTime - prevfps_time);
3534                         framecounter = 0;
3535                         prevfps_time = currentTime;
3536                 }
3537         }
3538
3539         vector color;
3540         color = HUD_Get_Num_Color (prevfps, 100);
3541         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3542 }
3543
3544 // Info messages panel (#14)
3545 //
3546 #define drawInfoMessage(s)\
3547         if(autocvar_hud_panel_infomessages_flip)\
3548                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3549         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3550         o_y += fontsize_y;
3551 void HUD_InfoMessages(void)
3552 {
3553         if(!autocvar__hud_configure)
3554         {
3555                 if(!autocvar_hud_panel_infomessages) return;
3556         }
3557         else
3558                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3559
3560         HUD_Panel_UpdateCvars(infomessages);
3561         HUD_Panel_ApplyFadeAlpha();
3562         vector pos, mySize;
3563         pos = panel_pos;
3564         mySize = panel_size;
3565
3566         HUD_Panel_DrawBg(1);
3567         if(panel_bg_padding)
3568         {
3569                 pos += '1 1 0' * panel_bg_padding;
3570                 mySize -= '2 2 0' * panel_bg_padding;
3571         }
3572
3573         // always force 5:1 aspect
3574         vector newSize = '0 0 0';
3575         if(mySize_x/mySize_y > 5)
3576         {
3577                 newSize_x = 5 * mySize_y;
3578                 newSize_y = mySize_y;
3579
3580                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3581         }
3582         else
3583         {
3584                 newSize_y = 1/5 * mySize_x;
3585                 newSize_x = mySize_x;
3586
3587                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3588         }
3589
3590         mySize = newSize;
3591         entity tm;
3592         vector o;
3593         o = pos;
3594
3595         vector fontsize;
3596         fontsize = '0.20 0.20 0' * mySize_y;
3597         
3598         float a;
3599         a = panel_fg_alpha;
3600
3601         string s;
3602         if(!autocvar__hud_configure)
3603         {
3604                 if(spectatee_status && !intermission)
3605                 {
3606                         a = 1;
3607                         if(spectatee_status == -1)
3608                                 s = _("^1Observing");
3609                         else
3610 #ifdef COMPAT_XON050_ENGINE
3611                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3612 #else
3613                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3614 #endif
3615                         drawInfoMessage(s)
3616
3617                         if(spectatee_status == -1)
3618                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3619                         else
3620                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3621                         drawInfoMessage(s)
3622
3623                         if(spectatee_status == -1)
3624                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3625                         else
3626                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3627                         drawInfoMessage(s)
3628
3629                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3630                         drawInfoMessage(s)
3631
3632                         if(gametype == MAPINFO_TYPE_ARENA)
3633                                 s = _("^1Wait for your turn to join");
3634                         else if(gametype == MAPINFO_TYPE_LMS)
3635                         {
3636                                 entity sk;
3637                                 sk = playerslots[player_localnum];
3638                                 if(sk.(scores[ps_primary]) >= 666)
3639                                         s = _("^1Match has already begun");
3640                                 else if(sk.(scores[ps_primary]) > 0)
3641                                         s = _("^1You have no more lives left");
3642                                 else
3643                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3644                         }
3645                         else
3646                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3647                         drawInfoMessage(s)
3648
3649                         //show restart countdown:
3650                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3651                                 float countdown;
3652                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3653                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3654                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3655                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3656                                 o_y += fontsize_y;
3657                         }
3658                 }
3659                 if(warmup_stage && !intermission)
3660                 {
3661                         s = _("^2Currently in ^1warmup^2 stage!");
3662                         drawInfoMessage(s)
3663                 }
3664
3665                 string blinkcolor;
3666                 if(mod(time, 1) >= 0.5)
3667                         blinkcolor = "^1";
3668                 else
3669                         blinkcolor = "^3";
3670
3671                 if(ready_waiting && !intermission && !spectatee_status)
3672                 {
3673                         if(ready_waiting_for_me)
3674                         {
3675                                 if(warmup_stage)
3676                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3677                                 else
3678                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3679                         }
3680                         else
3681                         {
3682                                 if(warmup_stage)
3683                                         s = _("^2Waiting for others to ready up to end warmup...");
3684                                 else
3685                                         s = _("^2Waiting for others to ready up...");
3686                         }
3687                         drawInfoMessage(s)
3688                 }
3689                 else if(warmup_stage && !intermission && !spectatee_status)
3690                 {
3691                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3692                         drawInfoMessage(s)
3693                 }
3694
3695                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3696                 {
3697                         float ts_min = 0, ts_max = 0;
3698                         tm = teams.sort_next;
3699                         if (tm)
3700                         {
3701                                 for(; tm.sort_next; tm = tm.sort_next)
3702                                 {
3703                                         if(!tm.team_size || tm.team == FL_SPECTATOR)
3704                                                 continue;
3705                                         if(!ts_min) ts_min = tm.team_size;
3706                                         else ts_min = min(ts_min, tm.team_size);
3707                                         if(!ts_max) ts_max = tm.team_size;
3708                                         else ts_max = max(ts_max, tm.team_size);
3709                                 }
3710                                 if ((ts_max - ts_min) > 1)
3711                                 {
3712                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3713                                         tm = GetTeam(myteam, false);
3714                                         if (tm)
3715                                         if (tm.team != FL_SPECTATOR)
3716                                         if (tm.team_size == ts_max)
3717                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3718                                         drawInfoMessage(s)
3719                                 }
3720                         }
3721                 }
3722         }
3723         else 
3724         {
3725                 s = _("^7Press ^3ESC ^7to show HUD options.");
3726                 drawInfoMessage(s)
3727                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3728                 drawInfoMessage(s)
3729                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3730                 drawInfoMessage(s)
3731                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3732                 drawInfoMessage(s)
3733         }
3734 }
3735
3736 // Physics panel (#15)
3737 //
3738 vector acc_prevspeed;
3739 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3740 void HUD_Physics(void)
3741 {
3742         if(!autocvar__hud_configure)
3743         {
3744                 if(!autocvar_hud_panel_physics) return;
3745                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3746                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3747         }
3748         else
3749                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
3750
3751         HUD_Panel_UpdateCvars(physics);
3752         HUD_Panel_ApplyFadeAlpha();
3753
3754         draw_beginBoldFont();
3755
3756         HUD_Panel_DrawBg(1);
3757         if(panel_bg_padding)
3758         {
3759                 panel_pos += '1 1 0' * panel_bg_padding;
3760                 panel_size -= '2 2 0' * panel_bg_padding;
3761         }
3762
3763         float acceleration_progressbar_scale = 0;
3764         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3765                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3766
3767         float text_scale;
3768         if (autocvar_hud_panel_physics_text_scale <= 0)
3769                 text_scale = 1;
3770         else
3771                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3772
3773         //compute speed
3774         float speed, conversion_factor;
3775         string unit;
3776
3777         switch(autocvar_hud_panel_physics_speed_unit)
3778         {
3779                 default:
3780                 case 1:
3781                         unit = _(" qu/s");
3782                         conversion_factor = 1.0;
3783                         break;
3784                 case 2:
3785                         unit = _(" m/s");
3786                         conversion_factor = 0.0254;
3787                         break;
3788                 case 3:
3789                         unit = _(" km/h");
3790                         conversion_factor = 0.0254 * 3.6;
3791                         break;
3792                 case 4:
3793                         unit = _(" mph");
3794                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3795                         break;
3796                 case 5:
3797                         unit = _(" knots");
3798                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3799                         break;
3800         }
3801         
3802         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3803
3804         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3805         if (autocvar__hud_configure)
3806                 speed = floor( max_speed * 0.65 + 0.5 );
3807         else if(autocvar_hud_panel_physics_speed_vertical)
3808                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3809         else
3810                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3811
3812         //compute acceleration
3813         float acceleration, f;
3814         if (autocvar__hud_configure)
3815                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3816         else
3817         {
3818                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3819                 f = time - acc_prevtime;
3820                 if(autocvar_hud_panel_physics_acceleration_vertical)
3821                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3822                 else
3823                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3824                 
3825                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3826                 
3827                 acc_prevspeed = vel;
3828                 acc_prevtime = time;
3829
3830                 f = bound(0, f * 10, 1);
3831                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3832         }
3833
3834         //compute layout
3835         float panel_ar = panel_size_x/panel_size_y;
3836         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3837         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3838         {
3839                 panel_size_x *= 0.5;
3840                 if (autocvar_hud_panel_physics_flip)
3841                         speed_offset_x = panel_size_x;
3842                 else
3843                         acceleration_offset_x = panel_size_x;
3844         }
3845         else
3846         {
3847                 panel_size_y *= 0.5;
3848                 if (autocvar_hud_panel_physics_flip)
3849                         speed_offset_y = panel_size_y;
3850                 else
3851                         acceleration_offset_y = panel_size_y;
3852         }
3853         float speed_baralign, acceleration_baralign;
3854         if (autocvar_hud_panel_physics_baralign == 1)
3855                 acceleration_baralign = speed_baralign = 1;
3856     else if(autocvar_hud_panel_physics_baralign == 4)
3857                 acceleration_baralign = speed_baralign = 2;
3858         else if (autocvar_hud_panel_physics_flip)
3859         {
3860                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3861                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3862         }
3863         else
3864         {
3865                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3866                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3867         }
3868         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3869                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3870
3871         //draw speed
3872         if(speed)
3873         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3874         {
3875                 HUD_Panel_GetProgressBarColor(speed);
3876                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3877         }
3878         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3879         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3880         {
3881                 tmp_size_x = panel_size_x * 0.75;
3882                 tmp_size_y = panel_size_y * text_scale;
3883                 if (speed_baralign)
3884                         tmp_offset_x = panel_size_x - tmp_size_x;
3885                 //else
3886                         //tmp_offset_x = 0;
3887                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3888                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3889
3890                 //draw speed unit
3891                 if (speed_baralign)
3892                         tmp_offset_x = 0;
3893                 else
3894                         tmp_offset_x = tmp_size_x;
3895                 if (autocvar_hud_panel_physics_speed_unit_show)
3896                 {
3897                         //tmp_offset_y = 0;
3898                         tmp_size_x = panel_size_x * (1 - 0.75);
3899                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3900                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3901                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3902                 }
3903         }
3904
3905         //compute and draw top speed
3906         if (autocvar_hud_panel_physics_topspeed)
3907         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3908         {
3909                 if (autocvar__hud_configure)
3910                 {
3911                         top_speed = floor( max_speed * 0.75 + 0.5 );
3912                         f = 1;
3913                 }
3914                 else
3915                 {
3916                         if (speed >= top_speed)
3917                         {
3918                                 top_speed = speed;
3919                                 top_speed_time = time;
3920                         }
3921                         if (top_speed != 0)
3922                         {
3923                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3924                                 // divide by f to make it start from 1
3925                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3926                         }
3927             else //hide top speed 0, it would be stupid
3928                                 f = 0;
3929                 }
3930                 if (f > 0)
3931                 {
3932                         //top speed progressbar peak
3933                         if(speed < top_speed)
3934                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3935                         {
3936                                 float peak_offset_x;
3937                                 vector peak_size = '0 0 0';
3938                                 if (speed_baralign == 0)
3939                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3940                 else if (speed_baralign == 1)
3941                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3942                 else // if (speed_baralign == 2)
3943                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3944                                 //if speed is not 0 the speed progressbar already fetched the color
3945                                 if (speed == 0)
3946                                         HUD_Panel_GetProgressBarColor(speed);
3947                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3948                 peak_size_y = panel_size_y;
3949                 if (speed_baralign == 2) // draw two peaks, on both sides
3950                 {
3951                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3952                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3953                 }
3954                 else
3955                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3956                         }
3957
3958                         //top speed
3959                         tmp_offset_y = panel_size_y * 0.4;
3960                         tmp_size_x = panel_size_x * (1 - 0.75);
3961                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3962                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3963                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3964                 }
3965                 else
3966                         top_speed = 0;
3967         }
3968
3969         //draw acceleration
3970         if(acceleration)
3971         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3972         {
3973                 if (acceleration < 0)
3974                         HUD_Panel_GetProgressBarColor(acceleration_neg);
3975                 else
3976                         HUD_Panel_GetProgressBarColor(acceleration);
3977
3978                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3979                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
3980                         f = sqrt(f);
3981
3982                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
3983                 {
3984                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
3985
3986                         if (acceleration_baralign == 1)
3987                                 tmp_offset_x = panel_size_x - tmp_size_x;
3988                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
3989                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
3990                         else
3991                                 tmp_offset_x = 0;
3992                         tmp_offset_y = 0;
3993                 }
3994                 else
3995                 {
3996                         tmp_size = panel_size;
3997                         tmp_offset = '0 0 0';
3998                 }
3999
4000                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4001         }
4002         tmp_size_x = panel_size_x;
4003         tmp_size_y = panel_size_y * text_scale;
4004         tmp_offset_x = 0;
4005         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4006         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4007                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4008
4009         draw_endBoldFont();
4010 }
4011
4012 // CenterPrint (#16)
4013 //
4014 #define CENTERPRINT_MAX_MSGS 10
4015 #define CENTERPRINT_MAX_ENTRIES 50
4016 #define CENTERPRINT_SPACING 0.7
4017 float cpm_index;
4018 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4019 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4020 float centerprint_time[CENTERPRINT_MAX_MSGS];
4021 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4022 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4023 float centerprint_showing;
4024
4025 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4026 {
4027         float i, j;
4028
4029         if(strMessage == "" && new_id == 0)
4030                 return;
4031
4032         // strip trailing newlines
4033         j = strlen(strMessage) - 1;
4034         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4035                 --j;
4036         if (j < strlen(strMessage) - 1)
4037                 strMessage = substring(strMessage, 0, j + 1);
4038
4039         if(strMessage == "" && new_id == 0)
4040                 return;
4041
4042         // strip leading newlines
4043         j = 0;
4044         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4045                 ++j;
4046         if (j > 0)
4047                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4048
4049         if(strMessage == "" && new_id == 0)
4050                 return;
4051
4052         if (!centerprint_showing)
4053                 centerprint_showing = TRUE;
4054
4055         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4056         {
4057                 if (j == CENTERPRINT_MAX_MSGS)
4058                         j = 0;
4059                 if (new_id && new_id == centerprint_msgID[j])
4060                 {
4061                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4062                         {
4063                                 // fade out the current msg (duration and countdown_num are ignored)
4064                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4065                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4066                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4067                                 return;
4068                         }
4069                         break; // found a msg with the same id, at position j
4070                 }
4071         }
4072
4073         if (i == CENTERPRINT_MAX_MSGS)
4074         {
4075                 // a msg with the same id was not found, add the msg at the next position
4076                 --cpm_index;
4077                 if (cpm_index == -1)
4078                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4079                 j = cpm_index;
4080         }
4081         if(centerprint_messages[j])
4082                 strunzone(centerprint_messages[j]);
4083         centerprint_messages[j] = strzone(strMessage);
4084         centerprint_msgID[j] = new_id;
4085         if (duration < 0)
4086                 centerprint_time[j] = -1;
4087         else
4088         {
4089                 if(duration == 0)
4090                         duration = max(1, autocvar_hud_panel_centerprint_time);
4091                 centerprint_time[j] = duration;
4092                 centerprint_expire_time[j] = time + duration;
4093         }
4094         centerprint_countdown_num[j] = countdown_num;
4095 }
4096
4097 void centerprint_hud(string strMessage)
4098 {
4099         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4100 }
4101
4102 void reset_centerprint_messages(void)
4103 {
4104         float i;
4105         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4106         {
4107                 centerprint_expire_time[i] = 0;
4108                 centerprint_time[i] = 1;
4109                 centerprint_msgID[i] = 0;
4110                 if(centerprint_messages[i])
4111                         strunzone(centerprint_messages[i]);
4112                 centerprint_messages[i] = string_null;
4113         }
4114 }
4115 float hud_configure_cp_generation_time;
4116 void HUD_CenterPrint (void)
4117 {
4118         if(!autocvar__hud_configure)
4119         {
4120                 if(!autocvar_hud_panel_centerprint) return;
4121
4122                 if (hud_configure_prev && hud_configure_prev != -1)
4123                         reset_centerprint_messages();
4124         }
4125         else
4126         {
4127                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4128
4129                 if (!hud_configure_prev)
4130                         reset_centerprint_messages();
4131                 if (time > hud_configure_cp_generation_time)
4132                 {
4133                         float r;
4134                         r = random();
4135                         if (r > 0.9)
4136                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4137                         else if (r > 0.8)
4138                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4139                         else
4140                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4141                         hud_configure_cp_generation_time = time + 1 + random()*4;
4142                 }
4143         }
4144
4145         HUD_Panel_UpdateCvars(centerprint);
4146
4147         // this panel doesn't fade when showing the scoreboard
4148         if(autocvar__menu_alpha)
4149                 HUD_Panel_ApplyFadeAlpha();
4150
4151         if(scoreboard_fade_alpha)
4152         {
4153                 // move the panel below the scoreboard
4154                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4155                         return;
4156                 vector target_pos;
4157                 
4158                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4159                 
4160                 if(target_pos_y > panel_pos_y)
4161                 {
4162                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4163                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4164                 }
4165         }
4166
4167         HUD_Panel_DrawBg(1);
4168
4169         if (!centerprint_showing)
4170                 return;
4171
4172         if(panel_bg_padding)
4173         {
4174                 panel_pos += '1 1 0' * panel_bg_padding;
4175                 panel_size -= '2 2 0' * panel_bg_padding;
4176         }
4177
4178         float entries, height;
4179         vector fontsize;
4180         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4181         // height = panel_size_y/entries;
4182         // fontsize = '1 1 0' * height;
4183         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4184         fontsize = '1 1 0' * height;
4185         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4186
4187         float i, j, k, n;
4188         float a, sz, align, current_msg_pos_y = 0, msg_size;
4189         vector pos;
4190         string ts;
4191
4192         n = -1; // if no msg will be displayed, n stays -1
4193
4194         pos = panel_pos;
4195         if (autocvar_hud_panel_centerprint_flip)
4196                 pos_y += panel_size_y;
4197         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4198         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4199         {
4200                 if (j == CENTERPRINT_MAX_MSGS)
4201                         j = 0;
4202                 if (centerprint_expire_time[j] <= time)
4203                 {
4204                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4205                         {
4206                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4207                                 if (centerprint_countdown_num[j] == 0)
4208                                         continue;
4209                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4210                         }
4211                         else
4212                                 continue;
4213                 }
4214                 
4215                 // fade the centerprint_hud in/out 
4216                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4217                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4218                 else if (centerprint_expire_time[j] > time)
4219                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4220                 else
4221                         a = 0;
4222                 
4223                 // set the size from fading in/out before subsequent fading
4224                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4225                 
4226                 // also fade it based on positioning
4227                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4228                 {
4229                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4230                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4231                 }
4232                 
4233                 // finally set the size based on the new theAlpha from subsequent fading
4234                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4235                 drawfontscale = sz * '1 1 0';
4236                 
4237                 if (centerprint_countdown_num[j])
4238                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4239                 else
4240                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4241
4242                 if (autocvar_hud_panel_centerprint_flip)
4243                 {
4244                         // check if the message can be entirely shown
4245                         for(k = 0; k < n; ++k)
4246                         {
4247                                 getWrappedLine_remaining = argv(k);
4248                                 while(getWrappedLine_remaining)
4249                                 {
4250                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4251                                         if (ts != "")
4252                                                 pos_y -= fontsize_y;
4253                                         else
4254                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4255                                 }
4256                         }
4257                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4258                 }
4259
4260                 msg_size = pos_y;
4261                 for(k = 0; k < n; ++k)
4262                 {
4263                         getWrappedLine_remaining = argv(k);
4264                         while(getWrappedLine_remaining)
4265                         {
4266                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4267                                 if (ts != "")
4268                                 {
4269                                         if (align)
4270                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4271                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4272                                         pos_y += fontsize_y;
4273                                 }
4274                                 else
4275                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4276                         }
4277                 }
4278                 msg_size = pos_y - msg_size;
4279                 if (autocvar_hud_panel_centerprint_flip)
4280                 {
4281                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4282                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4283                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4284                                 
4285                         if (pos_y < panel_pos_y) // check if the next message can be shown
4286                         {
4287                                 drawfontscale = '1 1 0';
4288                                 return;
4289                         }
4290                 }
4291                 else
4292                 {
4293                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4294                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4295                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4296                                 
4297                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4298                         {
4299                                 drawfontscale = '1 1 0';
4300                                 return;
4301                         }
4302                 }
4303         }
4304         drawfontscale = '1 1 0';
4305         if (n == -1)
4306         {
4307                 centerprint_showing = FALSE;
4308                 reset_centerprint_messages();
4309         }
4310 }
4311
4312 /*
4313 ==================
4314 Main HUD system
4315 ==================
4316 */
4317
4318 void HUD_Reset (void)
4319 {
4320         // reset gametype specific icons
4321         if(gametype == MAPINFO_TYPE_KEYHUNT)
4322                 HUD_Mod_KH_Reset();
4323         else if(gametype == MAPINFO_TYPE_CTF)
4324                 HUD_Mod_CTF_Reset();
4325 }
4326
4327 #define HUD_DrawPanel(id)\
4328 switch (id) {\
4329         case (HUD_PANEL_RADAR):\
4330                 HUD_Radar(); break;\
4331         case (HUD_PANEL_WEAPONS):\
4332                 HUD_Weapons(); break;\
4333         case (HUD_PANEL_AMMO):\
4334                 HUD_Ammo(); break;\
4335         case (HUD_PANEL_POWERUPS):\
4336                 HUD_Powerups(); break;\
4337         case (HUD_PANEL_HEALTHARMOR):\
4338                 HUD_HealthArmor(); break;\
4339         case (HUD_PANEL_NOTIFY):\
4340                 HUD_Notify(); break;\
4341         case (HUD_PANEL_TIMER):\
4342                 HUD_Timer(); break;\
4343         case (HUD_PANEL_SCORE):\
4344                 HUD_Score(); break;\
4345         case (HUD_PANEL_RACETIMER):\
4346                 HUD_RaceTimer(); break;\
4347         case (HUD_PANEL_VOTE):\
4348                 HUD_VoteWindow(); break;\
4349         case (HUD_PANEL_MODICONS):\
4350                 HUD_ModIcons(); break;\
4351         case (HUD_PANEL_PRESSEDKEYS):\
4352                 HUD_DrawPressedKeys(); break;\
4353         case (HUD_PANEL_CHAT):\
4354                 HUD_Chat(); break;\
4355         case (HUD_PANEL_ENGINEINFO):\
4356                 HUD_EngineInfo(); break;\
4357         case (HUD_PANEL_INFOMESSAGES):\
4358                 HUD_InfoMessages(); break;\
4359         case (HUD_PANEL_PHYSICS):\
4360                 HUD_Physics(); break;\
4361         case (HUD_PANEL_CENTERPRINT):\
4362                 HUD_CenterPrint(); break;\
4363 } ENDS_WITH_CURLY_BRACE
4364
4365 void HUD_Main (void)
4366 {
4367         float i;
4368         // global hud theAlpha fade
4369         if(menu_enabled == 1)
4370                 hud_fade_alpha = 1;
4371         else
4372                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4373
4374         if(scoreboard_fade_alpha)
4375                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4376
4377         if(autocvar__hud_configure)
4378                 if(isdemo())
4379                         HUD_Configure_Exit_Force();
4380
4381         if(intermission == 2) // no hud during mapvote
4382         {
4383                 if (autocvar__hud_configure)
4384                         HUD_Configure_Exit_Force();
4385                 hud_fade_alpha = 0;
4386         }
4387         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4388                 hud_fade_alpha = 1;
4389
4390         // panels that we want to be active together with the scoreboard
4391         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4392         if(scoreboard_fade_alpha == 1)
4393         {
4394                 HUD_CenterPrint();
4395                 return;
4396         }
4397
4398         if(!autocvar__hud_configure && !hud_fade_alpha)
4399                 return;
4400
4401         // Drawing stuff
4402         if (hud_skin_prev != autocvar_hud_skin)
4403         {
4404                 if (hud_skin_path)
4405                         strunzone(hud_skin_path);
4406                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4407                 if (hud_skin_prev)
4408                         strunzone(hud_skin_prev);
4409                 hud_skin_prev = strzone(autocvar_hud_skin);
4410         }
4411
4412         // HUD configure visible grid
4413         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4414         {
4415                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4416                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4417                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4418                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4419                 vector s;
4420                 // x-axis
4421                 s = eX + eY * vid_conheight;
4422                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4423                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4424                 // y-axis
4425                 s = eY + eX * vid_conwidth;
4426                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4427                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4428         }
4429
4430 #ifdef COMPAT_XON050_ENGINE
4431     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4432 #else
4433     current_player = player_localentnum;
4434 #endif
4435
4436         // draw the dock
4437         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4438         {
4439                 float f;
4440                 vector color;
4441                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4442                 if((teamplay) && hud_dock_color_team) {
4443                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4444                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4445                 }
4446                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4447                         color = '1 0 0' * hud_dock_color_team;
4448                 }
4449                 else
4450                 {
4451                         string hud_dock_color = autocvar_hud_dock_color;
4452                         if(hud_dock_color == "shirt") {
4453                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4454                                 color = colormapPaletteColor(floor(f / 16), 0);
4455                         }
4456                         else if(hud_dock_color == "pants") {
4457                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4458                                 color = colormapPaletteColor(mod(f, 16), 1);
4459                         }
4460                         else
4461                                 color = stov(hud_dock_color);
4462                 }
4463
4464                 string pic;
4465                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4466                 if(precache_pic(pic) == "") {
4467                         pic = strcat(hud_skin_path, "/dock_medium");
4468                         if(precache_pic(pic) == "") {
4469                                 pic = "gfx/hud/default/dock_medium";
4470                         }
4471                 }
4472                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4473         }
4474
4475         // cache the panel order into the panel_order array
4476         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4477                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4478                         panel_order[i] = -1;
4479                 string s = "";
4480                 float p_num, warning = false;
4481                 float argc = tokenize_console(autocvar__hud_panelorder);
4482                 if (argc > HUD_PANEL_NUM)
4483                         warning = true;
4484                 //first detect wrong/missing panel numbers
4485                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4486                         p_num = stof(argv(i));
4487                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4488                                 if (panel_order[p_num] == -1) //found for the first time?
4489                                         s = strcat(s, ftos(p_num), " ");
4490                                 panel_order[p_num] = 1; //mark as found
4491                         }
4492                         else
4493                                 warning = true;
4494                 }
4495                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4496                         if (panel_order[i] == -1) {
4497                                 warning = true;
4498                                 s = strcat(s, ftos(i), " "); //add missing panel number
4499                         }
4500                 }
4501                 if (warning)
4502                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4503
4504                 cvar_set("_hud_panelorder", s);
4505                 if(hud_panelorder_prev)
4506                         strunzone(hud_panelorder_prev);
4507                 hud_panelorder_prev = strzone(s);
4508
4509                 //now properly set panel_order
4510                 tokenize_console(s);
4511                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4512                         panel_order[i] = stof(argv(i));
4513                 }
4514         }
4515
4516         hud_draw_maximized = 0;
4517         // draw panels in order specified by panel_order array
4518         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4519                 HUD_DrawPanel(panel_order[i]);
4520
4521         hud_draw_maximized = 1; // panels that may be maximized must check this var
4522         // draw maximized panels on top
4523         if(hud_panel_radar_maximized)
4524                 HUD_Radar();
4525         if(autocvar__con_chat_maximized)
4526                 HUD_Chat();
4527
4528         if(autocvar__hud_configure)
4529         {
4530                 if(tab_panel != -1)
4531                 {
4532                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4533                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4534                 }
4535                 if(highlightedPanel != -1)
4536                 {
4537                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4538                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4539                 }
4540                 if(!hud_configure_prev || hud_configure_prev == -1)
4541                 {
4542                         if(autocvar_hud_cursormode) { setcursormode(1); }
4543                         hudShiftState = 0;
4544                 }
4545         }
4546         else if (hud_configure_prev && autocvar_hud_cursormode)
4547                 setcursormode(0);
4548
4549         hud_configure_prev = autocvar__hud_configure;
4550
4551         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4552                 if (menu_enabled)
4553                         menu_enabled = 0;
4554 }