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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
87
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
90         pic = strcat(hud_skin_path, "/", pic);
91
92         vector imgsize;
93         imgsize = drawgetimagesize(pic);
94         float imgaspect;
95         imgaspect = imgsize_x/imgsize_y;
96
97         vector oldsz;
98         oldsz = sz;
99         float aspect;
100         aspect = sz_x/sz_y;
101
102         if(aspect > imgaspect) {
103                 sz_x = sz_y * imgaspect;
104                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
105         } else {
106                 sz_y = sz_x / imgaspect; 
107                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
108         }
109 }
110
111 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
112 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
113         vector imgsize;
114         imgsize = drawgetimagesize(pic);
115         float imgaspect;
116         imgaspect = imgsize_x/imgsize_y;
117
118         vector oldsz;
119         oldsz = sz;
120         float aspect;
121         aspect = sz_x/sz_y;
122
123         if(aspect > imgaspect) {
124                 sz_x = sz_y * imgaspect;
125                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
126         } else {
127                 sz_y = sz_x / imgaspect; 
128                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
129         }
130 }
131
132 // TODO: aspect!
133 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
134         return;
135         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
136 }
137
138 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
139         return;
140         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
141 }
142
143 // return HUD background color
144 vector HUD_GetBgColor()
145 {
146         vector color;
147         if (teamplay)
148                 GetTeamRGB(myteam) * hud_color_bg_team;
149         else {
150                 // allow custom HUD colors in non-teamgames
151                 color_x = cvar("hud_color_bg_r");
152                 color_y = cvar("hud_color_bg_g");
153                 color_z = cvar("hud_color_bg_b");
154         }
155         return color;
156 }
157
158 // return accuracy text color
159 vector HUD_AccuracyColor(float accuracy)
160 {
161         vector rgb;
162         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
163         if(accuracy >= 100) {
164                 rgb_x = 0;
165                 rgb_y = 1;
166         }
167         else if(accuracy > yellow_accuracy) {
168                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
169                 rgb_y = 1;
170         }
171         else {
172                 rgb_x = 1;
173                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
174         }
175         rgb_z = 0;
176         return rgb;
177 }
178
179 vector HUD_Get_Num_Color (float x, float maxvalue)
180 {
181         vector color;
182         if(x > maxvalue) {
183                 color_x = 0;
184                 color_y = 1;
185                 color_z = 0;
186         }
187         else if(x > maxvalue * 0.75) {
188                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
189                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
190                 color_z = 0;
191         }
192         else if(x > maxvalue * 0.5) {
193                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
194                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
195                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
196         }
197         else if(x > maxvalue * 0.25) {
198                 color_x = 1;
199                 color_y = 1;
200                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
201         }
202         else if(x > maxvalue * 0.1) {
203                 color_x = 1;
204                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
205                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
206         }
207         else {
208                 color_x = 1;
209                 color_y = 0;
210                 color_z = 0;
211         }
212         return color;
213 }
214
215 float stringwidth_colors(string s, vector theSize)
216 {
217         return stringwidth(s, TRUE, theSize);
218 }
219
220 float stringwidth_nocolors(string s, vector theSize)
221 {
222         return stringwidth(s, FALSE, theSize);
223 }
224
225 #define CENTERPRINT_MAX_LINES 30
226 string centerprint_messages[CENTERPRINT_MAX_LINES];
227 float centerprint_width[CENTERPRINT_MAX_LINES];
228 vector centerprint_start;
229 float centerprint_expire;
230 float centerprint_num;
231 float centerprint_offset_hint;
232 vector centerprint_fontsize;
233
234 void centerprint(string strMessage)
235 {
236         float i, j, n, hcount;
237         string s;
238
239         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
240
241         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
242
243         if(cvar("scr_centertime") <= 0)
244                 return;
245
246         if(strMessage == "")
247                 return;
248
249         // strip trailing newlines
250         j = strlen(strMessage) - 1;
251         while(substring(strMessage, j, 1) == "\n" && j >= 0)
252                 j = j - 1;
253         strMessage = substring(strMessage, 0, j + 1);
254
255         if(strMessage == "")
256                 return;
257
258         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
259         j = 0;
260         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
261                 j = j + 1;
262         strMessage = substring(strMessage, j, strlen(strMessage) - j);
263         centerprint_offset_hint = j;
264
265         if(strMessage == "")
266                 return;
267
268         // if we get here, we have a message. Initialize its height.
269         centerprint_num = 0;
270
271         n = tokenizebyseparator(strMessage, "\n");
272         i = hcount = 0;
273         for(j = 0; j < n; ++j)
274         {
275                 getWrappedLine_remaining = argv(j);
276                 while(getWrappedLine_remaining)
277                 {
278                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
279                         if(centerprint_messages[i])
280                                 strunzone(centerprint_messages[i]);
281                         centerprint_messages[i] = strzone(s);
282                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
283                         ++i;
284
285                         // half height for empty lines looks better
286                         if(s == "")
287                                 hcount += 0.5;
288                         else
289                                 hcount += 1;
290
291                         if(i >= CENTERPRINT_MAX_LINES)
292                                 break;
293                 }
294         }
295
296         float h, havail;
297         h = centerprint_fontsize_y*hcount;
298
299         havail = vid_conheight;
300         if(cvar("con_chatpos") < 0)
301                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
302         if(havail > vid_conheight - 70)
303                 havail = vid_conheight - 70; // avoid overlapping HUD
304
305         centerprint_start_x = 0;
306
307 #if 0
308         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
309
310         // here, the centerprint would cover the crosshair. REALLY BAD.
311         forbiddenmin = vid_conheight * 0.5 - h - 16;
312         forbiddenmax = vid_conheight * 0.5 + 16;
313
314         allowedmin = scoreboard_bottom;
315         allowedmax = havail - h;
316         preferred = (havail - h)/2;
317
318
319         // possible orderings (total: 4! / 4 = 6)
320         //  allowedmin allowedmax forbiddenmin forbiddenmax
321         //  forbiddenmin forbiddenmax allowedmin allowedmax
322         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
323         {
324                 // forbidden doesn't matter in this case
325                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
326         }
327         //  allowedmin forbiddenmin allowedmax forbiddenmax
328         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
329         {
330                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
331         }
332         //  allowedmin forbiddenmin forbiddenmax allowedmax
333         else if(allowedmin < forbiddenmin)
334         {
335                 // make sure the forbidden zone is not covered
336                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
337                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
338                 else
339                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
340         }
341         //  forbiddenmin allowedmin allowedmax forbiddenmax
342         else if(allowedmax < forbiddenmax)
343         {
344                 // it's better to leave the allowed zone (overlap with scoreboard) than
345                 // to cover the forbidden zone (crosshair)
346                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
347                         centerprint_start_y = forbiddenmax;
348                 else
349                         centerprint_start_y = forbiddenmin;
350         }
351         //  forbiddenmin allowedmin forbiddenmax allowedmax
352         else
353         {
354                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
355         }
356 #else
357         centerprint_start_y =
358                 min(
359                         max(
360                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
361                                 (havail - h)/2
362                         ),
363                         havail - h
364                 );
365 #endif
366
367         centerprint_num = i;
368         centerprint_expire = time + cvar("scr_centertime");
369 }
370
371 void HUD_DrawCenterPrint (void)
372 {
373         float i;
374         vector pos;
375         string ts;
376         float a;
377
378         //if(time > centerprint_expire)
379         //      return;
380
381         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
382         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
383         //sz = 1.2 / (a + 0.2);
384
385         if(a <= 0)
386                 return;
387
388         pos = centerprint_start;
389         for (i=0; i<centerprint_num; i = i + 1)
390         {
391                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
392                 ts = centerprint_messages[i];
393                 if (ts != "")
394                 {
395                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
396                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
397                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
398                         pos_y = pos_y + centerprint_fontsize_y;
399                 }
400                 else
401                         // half height for empty lines looks better
402                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
403         }
404 }
405
406 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
407 {
408         position_x -= 2 / 3 * strlen(text) * scale_x;
409         drawstring(position, text, scale, rgb, alpha, flag);
410 }
411
412 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
413 {
414         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
415         drawstring(position, text, scale, rgb, alpha, flag);
416 }
417
418 // return the string of the given race place
419 string race_PlaceName(float pos) {
420         if(pos == 1)
421                 return "1st";
422         else if(pos == 2)
423                 return "2nd";
424         else if(pos == 3)
425                 return "3rd";
426         else
427                 return strcat(ftos(pos), "th");
428 }
429
430 // return the string of the onscreen race timer
431 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
432 {
433         string col;
434         string timestr;
435         string cpname;
436         string lapstr;
437         lapstr = "";
438
439         if(histime == 0) // goal hit
440         {
441                 if(mytime > 0)
442                 {
443                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
444                         col = "^1";
445                 }
446                 else if(mytime == 0)
447                 {
448                         timestr = "+0.0";
449                         col = "^3";
450                 }
451                 else
452                 {
453                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
454                         col = "^2";
455                 }
456
457                 if(lapdelta > 0)
458                 {
459                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
460                         col = "^2";
461                 }
462                 else if(lapdelta < 0)
463                 {
464                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
465                         col = "^1";
466                 }
467         }
468         else if(histime > 0) // anticipation
469         {
470                 if(mytime >= histime)
471                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
472                 else
473                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
474                 col = "^3";
475         }
476         else
477                 col = "^7";
478
479         if(cp == 254)
480                 cpname = "Start line";
481         else if(cp == 255)
482                 cpname = "Finish line";
483         else if(cp)
484                 cpname = strcat("Intermediate ", ftos(cp));
485         else
486                 cpname = "Finish line";
487
488         if(histime < 0)
489                 return strcat(col, cpname);
490         else if(hisname == "")
491                 return strcat(col, cpname, " (", timestr, ")");
492         else
493                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
494 }
495
496 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
497 float race_CheckName(string net_name) {
498         float i;
499         for (i=RANKINGS_CNT-1;i>=0;--i)
500                 if(grecordholder[i] == net_name)
501                         return i+1;
502         return 0;
503 }
504
505 /*
506 ==================
507 HUD panels
508 ==================
509 */
510
511 // Save the config
512 void HUD_Panel_ExportCfg(string cfgname)
513 {
514         float fh;
515         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
516         if(fh >= 0)
517         {
518                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
519                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
520                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
521                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
522                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
523                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
524                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
525                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
526                 fputs(fh, "\n");
527
528                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
529                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
530                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
531                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
532                 fputs(fh, "\n");
533
534                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
535                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
536                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
537                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
538                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
539                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
540                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
541                 fputs(fh, "\n");
542
543                 // common cvars for all panels
544                 float i;
545                 for (i = 0; i < HUD_PANEL_NUM; ++i)
546                 {
547 //                      HUD_Panel_GetName(i)
548 //                      HUD_Panel_UpdateCvarsForId(i)
549
550                         fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
551                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
552                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
553                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
554                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
555                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
556                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
557                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
558                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
559                         switch(i) {
560                                 case HUD_PANEL_WEAPONICONS:
561                                         fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
562                                         break;
563                                 case HUD_PANEL_INVENTORY:
564                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
565                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
566                                         break;
567                                 case HUD_PANEL_POWERUPS:
568                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
569                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
570                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
571                                         break;
572                                 case HUD_PANEL_HEALTHARMOR:
573                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
574                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
575                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
576                                         break;
577                                 case HUD_PANEL_NOTIFY:
578                                         fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
579                                         fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
580                                         break;
581                                 case HUD_PANEL_RADAR:
582                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
583                                         break;
584                                 case HUD_PANEL_VOTE:
585                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
586                                         break;
587                         }
588                         fputs(fh, "\n");
589                 }
590
591                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
592         }
593         fclose(fh);
594 }
595
596 // return smoothly faded size of given panel when a dialog is active
597 vector HUD_Panel_GetMenuSize(float id)
598 {
599         vector mySize;
600         mySize = stov(cvar_string(strcat("hud_", panel_name, "_size")));
601
602         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
603
604         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
605         {
606                 vector menu_enable_maxsize, menu_enable_size;
607                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
608                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
609                 menu_enable_maxsize_y = 0.18 * vid_conheight;
610                 if(mySize_x > mySize_y)
611                 {
612                         if(mySize_y > menu_enable_maxsize_y)
613                         {
614                                 menu_enable_size_y = menu_enable_maxsize_y;
615                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
616                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
617                         }
618                 }
619                 else
620                 {
621                         if(mySize_x > menu_enable_maxsize_x)
622                         {
623                                 menu_enable_size_x = menu_enable_maxsize_x;
624                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
625                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
626                         }
627                 }
628         }
629         return mySize;
630 }
631
632 // return smoothly faded pos of given panel when a dialog is active
633 vector HUD_Panel_GetMenuPos(float id)
634 {
635         vector pos;
636         pos = stov(cvar_string(strcat("hud_", panel_name, "_pos")));
637
638         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
639
640         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
641         {
642                 vector mySize, menu_enable_panelpos;
643                 mySize = HUD_Panel_GetMenuSize(id);
644                 if(mySize_x > mySize_y)
645                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
646                 else
647                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
648                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
649         }
650         return pos;
651 }
652
653 vector HUD_Panel_GetColor(float id)
654 {
655         float f;
656         vector color_vec;
657         string color;
658
659         // fetch per-panel color
660         if(teamplay && cvar_string(strcat("hud_", panel_name, "_bg_color_team")) != "") {
661                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
662                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", panel_name, "_bg_color_team")));
663         }
664         else
665                 color = cvar_string(strcat("hud_", panel_name, "_bg_color"));
666         color_vec = stov(color);
667
668         if(color == "") { // fetch default color
669                 color = cvar_string("hud_bg_color");
670                 color_vec = stov(color);
671                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
672                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
673                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
674                 }
675                 else if(color == "shirt") {
676                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
677                         color_vec = colormapPaletteColor(floor(f / 16), 0);
678                 }
679                 else if(color == "pants") {
680                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
681                         color_vec = colormapPaletteColor(mod(f, 16), 1);
682                 }
683         }
684         else if(color == "shirt") {
685                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
686                 color_vec = colormapPaletteColor(floor(f / 16), 0);
687         }
688         else if(color == "pants") {
689                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
690                 color_vec = colormapPaletteColor(mod(f, 16), 1);
691         }
692         return color_vec;
693 }
694
695 float HUD_Panel_GetFgAlpha(float id)
696 {
697         float alpha;
698         alpha = hud_fg_alpha;
699
700         if(autocvar__hud_configure && !cvar(strcat("hud_", panel_name))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
701                 return 0.25;
702
703         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
704                 return alpha;
705         else
706                 return alpha * menu_fade_alpha;
707 }
708
709 // draw the background/borders
710 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
711 {
712         if(!autocvar__hud_configure && panel_bg == "0")
713                 return;
714
715         if(panel_bg == "")
716                 panel_bg = cvar_string("hud_bg");
717
718         if(panel_bg == "0" && autocvar__hud_configure) {
719                 panel_bg = "border"; // we probably want to see a background in config mode at all times...
720         }
721
722         if(panel_bg != "0")
723         {
724
725                 string border;
726                 border = cvar_string(strcat("hud_", panel_name, "_bg_border"));
727                 if(border == "")
728                         border = cvar_string("hud_bg_border");
729
730                 float borderf;
731                 borderf = stof(border);
732
733                 vector color;
734                 color = stov(panel_bg_color);
735
736                 //if(alpha)
737                 //      alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
738                 //else
739                 //      alpha = HUD_Panel_GetBgAlpha(id);
740
741                 draw_BorderPicture(pos - '1 1 0' * borderf, strcat("gfx/hud/", cvar_string("hud_skin"), "/", panel_bg), mySize + '1 1 0' * 2 * borderf, color, alpha, '1 1 0' * (borderf/BORDER_MULTIPLIER));
742         }
743
744         if(highlightedPanel_prev == id && autocvar__hud_configure)
745                 drawfill(pos - '1 1 0' * borderf, mySize + '1 1 0' * 2 * borderf, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
746 }
747
748 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
749 {
750         if(!alpha)
751                 return;
752
753         string pic;
754         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
755         if(vertical) {
756                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
757                 if(mySize_y/mySize_x > 2)
758                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
759                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
760         } else {
761                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
762                 if(mySize_x/mySize_y > 2)
763                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
764                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
765         }
766 }
767
768 // TODO: autocvar
769 #define HUD_Panel_GetProgressBarColor(item) \
770 stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
771
772 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
773 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
774 {
775         float i;
776
777         vector myTarget;
778         myTarget = myPos;
779
780         vector targPos;
781         vector targSize;
782         vector myCenter;
783         vector targCenter;
784         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
785         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
786
787         for (i = 0; i < HUD_PANEL_NUM; ++i) {
788                 HUD_Panel_UpdateCvarsForId(i)
789
790                 if(i == id || !panel_enabled)
791                         continue;
792
793                 targPos = panel_pos;
794                 targSize = panel_size;
795
796                 if(myPos_y + mySize_y < targPos_y)
797                         continue;
798                 if(myPos_y > targPos_y + targSize_y)
799                         continue;
800
801                 if(myPos_x + mySize_x < targPos_x)
802                         continue;
803                 if(myPos_x > targPos_x + targSize_x)
804                         continue;
805
806                 // OK, there IS a collision.
807
808                 myCenter_x = myPos_x + 0.5 * mySize_x;
809                 myCenter_y = myPos_y + 0.5 * mySize_y;
810
811                 targCenter_x = targPos_x + 0.5 * targSize_x;
812                 targCenter_y = targPos_y + 0.5 * targSize_y;
813
814                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
815                 {
816                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
817                                 myTarget_x = targPos_x - mySize_x;
818                         else // push it upwards
819                                 myTarget_y = targPos_y - mySize_y;
820                 }
821                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
822                 {
823                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
824                                 myTarget_x = targPos_x + targSize_x;
825                         else // push it upwards
826                                 myTarget_y = targPos_y - mySize_y;
827                 }
828                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
829                 {
830                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
831                                 myTarget_x = targPos_x - mySize_x;
832                         else // push it downwards
833                                 myTarget_y = targPos_y + targSize_y;
834                 }
835                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
836                 {
837                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
838                                 myTarget_x = targPos_x + targSize_x;
839                         else // push it downwards
840                                 myTarget_y = targPos_y + targSize_y;
841                 }
842         }
843
844         return myTarget;
845 }
846
847 void HUD_Panel_SetPos(float id, vector pos)
848 {
849         vector oldPos;
850         oldPos = panel_pos;
851
852         vector mySize;
853         mySize = panel_size;
854
855         if(autocvar_hud_configure_checkcollisions)
856                 pos = HUD_Panel_CheckMove(id, pos, mySize);
857
858         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
859         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
860
861         if(autocvar_hud_configure_grid)
862         {
863                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
864                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
865         }
866
867         string s;
868         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
869
870         cvar_set(strcat("hud_", panel_name, "_pos"), s);
871 }
872
873 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
874 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
875         float i;
876
877         float targBorder;
878         vector targPos;
879         vector targSize;
880         vector targEndPos;
881
882         vector dist;
883         float ratio;
884         ratio = mySize_x/mySize_y;
885
886         for (i = 0; i < HUD_PANEL_NUM; ++i) {
887                 if(i == id || !panel_enabled)
888                         continue;
889
890                 targPos = panel_pos;
891                 targSize = panel_size;
892                 targEndPos = targPos + targSize;
893
894                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
895                 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
896                         continue;
897
898                 if (resizeCorner == 1)
899                 {
900                         // check if this panel is on our way
901                         if (resizeorigin_x <= targPos_x)
902                                 continue;
903                         if (resizeorigin_y <= targPos_y)
904                                 continue;
905                         if (targEndPos_x <= resizeorigin_x - mySize_x)
906                                 continue;
907                         if (targEndPos_y <= resizeorigin_y - mySize_y)
908                                 continue;
909
910                         // there is a collision:
911                         // detect which side of the panel we are facing is actually limiting the resizing
912                         // (which side the resize direction finds for first) and reduce the size up to there
913                         //
914                         // dist is the distance between resizeorigin and the "analogous" point of the panel
915                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
916                         dist_x = resizeorigin_x - targEndPos_x;
917                         dist_y = resizeorigin_y - targEndPos_y;
918                         if (dist_y < 0 || dist_x / dist_y > ratio)
919                                 mySize_x = min(mySize_x, dist_x);
920                         else
921                                 mySize_y = min(mySize_y, dist_y);
922                 }
923                 else if (resizeCorner == 2)
924                 {
925                         if (resizeorigin_x >= targEndPos_x)
926                                 continue;
927                         if (resizeorigin_y <= targPos_y)
928                                 continue;
929                         if (targPos_x >= resizeorigin_x + mySize_x)
930                                 continue;
931                         if (targEndPos_y <= resizeorigin_y - mySize_y)
932                                 continue;
933
934                         dist_x = targPos_x - resizeorigin_x;
935                         dist_y = resizeorigin_y - targEndPos_y;
936                         if (dist_y < 0 || dist_x / dist_y > ratio)
937                                 mySize_x = min(mySize_x, dist_x);
938                         else
939                                 mySize_y = min(mySize_y, dist_y);
940                 }
941                 else if (resizeCorner == 3)
942                 {
943                         if (resizeorigin_x <= targPos_x)
944                                 continue;
945                         if (resizeorigin_y >= targEndPos_y)
946                                 continue;
947                         if (targEndPos_x <= resizeorigin_x - mySize_x)
948                                 continue;
949                         if (targPos_y >= resizeorigin_y + mySize_y)
950                                 continue;
951
952                         dist_x = resizeorigin_x - targEndPos_x;
953                         dist_y = targPos_y - resizeorigin_y;
954                         if (dist_y < 0 || dist_x / dist_y > ratio)
955                                 mySize_x = min(mySize_x, dist_x);
956                         else
957                                 mySize_y = min(mySize_y, dist_y);
958                 }
959                 else if (resizeCorner == 4)
960                 {
961                         if (resizeorigin_x >= targEndPos_x)
962                                 continue;
963                         if (resizeorigin_y >= targEndPos_y)
964                                 continue;
965                         if (targPos_x >= resizeorigin_x + mySize_x)
966                                 continue;
967                         if (targPos_y >= resizeorigin_y + mySize_y)
968                                 continue;
969
970                         dist_x = targPos_x - resizeorigin_x;
971                         dist_y = targPos_y - resizeorigin_y;
972                         if (dist_y < 0 || dist_x / dist_y > ratio)
973                                 mySize_x = min(mySize_x, dist_x);
974                         else
975                                 mySize_y = min(mySize_y, dist_y);
976                 }
977                 if(cvar("hud_configure_checkcollisions_debug"))
978                         drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
979         }
980
981         return mySize;
982 }
983
984 void HUD_Panel_SetPosSize(float id, vector mySize)
985 {
986         vector resizeorigin;
987         resizeorigin = panel_click_resizeorigin;
988         vector myPos;
989
990         // minimum panel size cap
991         mySize_x = max(0.025 * vid_conwidth, mySize_x);
992         mySize_y = max(0.025 * vid_conheight, mySize_y);
993
994         if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
995         {
996                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
997                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
998         }
999
1000         // collision testing|
1001         // -----------------+
1002
1003         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1004         if(resizeCorner == 1) {
1005                 myPos_x = resizeorigin_x - mySize_x;
1006                 myPos_y = resizeorigin_y - mySize_y;
1007         } else if(resizeCorner == 2) {
1008                 myPos_x = resizeorigin_x;
1009                 myPos_y = resizeorigin_y - mySize_y;
1010         } else if(resizeCorner == 3) {
1011                 myPos_x = resizeorigin_x - mySize_x;
1012                 myPos_y = resizeorigin_y;
1013         } else { // resizeCorner == 4
1014                 myPos_x = resizeorigin_x;
1015                 myPos_y = resizeorigin_y;
1016         }
1017
1018         // left/top screen edges
1019         if(myPos_x < 0)
1020                 mySize_x = mySize_x + myPos_x;
1021         if(myPos_y < 0)
1022                 mySize_y = mySize_y + myPos_y;
1023
1024         // bottom/right screen edges
1025         if(myPos_x + mySize_x > vid_conwidth)
1026                 mySize_x = vid_conwidth - myPos_x;
1027         if(myPos_y + mySize_y > vid_conheight)
1028                 mySize_y = vid_conheight - myPos_y;
1029
1030         if(cvar("hud_configure_checkcollisions_debug"))
1031                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1032
1033         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1034         if(autocvar_hud_configure_grid)
1035         {
1036                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1037                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1038         }
1039
1040         if(autocvar_hud_configure_checkcollisions)
1041                 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1042
1043         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1044         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1045         mySize_y = max(0.025 * vid_conheight, mySize_y);
1046
1047         // do another pos check, as size might have changed by now
1048         if(resizeCorner == 1) {
1049                 myPos_x = resizeorigin_x - mySize_x;
1050                 myPos_y = resizeorigin_y - mySize_y;
1051         } else if(resizeCorner == 2) {
1052                 myPos_x = resizeorigin_x;
1053                 myPos_y = resizeorigin_y - mySize_y;
1054         } else if(resizeCorner == 3) {
1055                 myPos_x = resizeorigin_x - mySize_x;
1056                 myPos_y = resizeorigin_y;
1057         } else { // resizeCorner == 4
1058                 myPos_x = resizeorigin_x;
1059                 myPos_y = resizeorigin_y;
1060         }
1061
1062         if(cvar("hud_configure_checkcollisions_debug"))
1063                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1064
1065         string s;
1066         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1067         cvar_set(strcat("hud_", panel_name, "_size"), s);
1068
1069         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1070         cvar_set(strcat("hud_", panel_name, "_pos"), s);
1071 }
1072
1073 float mouseClicked;
1074 float prevMouseClicked; // previous state
1075 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1076 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1077
1078 float menu_enabled;
1079 float menu_enabled_time;
1080 float pressed_key_time;
1081 void HUD_Panel_Arrow_Action(float nPrimary)
1082 {
1083         if (highlightedPanel_prev == -1 || mouseClicked)
1084                 return;
1085
1086         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1087
1088         float step;
1089         if(autocvar_hud_configure_grid)
1090         {
1091                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1092                 {
1093                         if (hudShiftState & S_SHIFT)
1094                                 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1095                         else
1096                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1097                 }
1098                 else
1099                 {
1100                         if (hudShiftState & S_SHIFT)
1101                                 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1102                         else
1103                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1104                 }
1105         }
1106         else
1107         {
1108                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1109                         step = vid_conheight;
1110                 else
1111                         step = vid_conwidth;
1112                 if (hudShiftState & S_SHIFT)
1113                         step = (step / 256); // more precision
1114                 else
1115                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1116         }
1117
1118         highlightedPanel = highlightedPanel_prev;
1119
1120         HUD_Panel_UpdateCvarsForId(highlightedPanel)
1121
1122         if (hudShiftState & S_ALT) // resize
1123         {
1124                 highlightedAction = 1;
1125                 if(nPrimary == K_UPARROW)
1126                         resizeCorner = 1;
1127                 else if(nPrimary == K_RIGHTARROW)
1128                         resizeCorner = 2;
1129                 else if(nPrimary == K_LEFTARROW)
1130                         resizeCorner = 3;
1131                 else // if(nPrimary == K_DOWNARROW)
1132                         resizeCorner = 4;
1133
1134                 // ctrl+arrow reduces the size, instead of increasing it
1135                 // Note that ctrl disables collisions check too, but it's fine
1136                 // since we don't collide with anything reducing the size
1137                 if (hudShiftState & S_CTRL) {
1138                         step = -step;
1139                         resizeCorner = 5 - resizeCorner;
1140                 }
1141
1142                 vector mySize;
1143                 mySize = panel_size;
1144                 panel_click_resizeorigin = panel_pos;
1145                 if(resizeCorner == 1) {
1146                         panel_click_resizeorigin += mySize;
1147                         mySize_y += step;
1148                 } else if(resizeCorner == 2) {
1149                         panel_click_resizeorigin_y += mySize_y;
1150                         mySize_x += step;
1151                 } else if(resizeCorner == 3) {
1152                         panel_click_resizeorigin_x += mySize_x;
1153                         mySize_x += step;
1154                 } else { // resizeCorner == 4
1155                         mySize_y += step;
1156                 }
1157                 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1158         }
1159         else // move
1160         {
1161                 highlightedAction = 2;
1162                 vector pos;
1163                 pos = panel_pos;
1164                 if(nPrimary == K_UPARROW)
1165                         pos_y -= step;
1166                 else if(nPrimary == K_DOWNARROW)
1167                         pos_y += step;
1168                 else if(nPrimary == K_LEFTARROW)
1169                         pos_x -= step;
1170                 else // if(nPrimary == K_RIGHTARROW)
1171                         pos_x += step;
1172
1173                 HUD_Panel_SetPos(highlightedPanel, pos);
1174         }
1175 }
1176
1177 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1178 {
1179         if(!autocvar__hud_configure)
1180                 return false;
1181
1182         // allow console bind to work
1183         string con_keys;
1184         float keys;
1185         con_keys = findkeysforcommand("toggleconsole");
1186         keys = tokenize(con_keys);
1187
1188         float hit_con_bind, i;
1189         for (i = 0; i < keys; ++i)
1190         {
1191                 if(nPrimary == stof(argv(i)))
1192                         hit_con_bind = 1;
1193         }
1194
1195         if(bInputType == 0) {
1196                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1197                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1198                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1199         }
1200         else if(bInputType == 1) {
1201                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1202                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1203                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1204         }
1205
1206         if(nPrimary == K_MOUSE1)
1207         {
1208                 if(bInputType == 0) { // key pressed
1209                         mouseClicked = 1;
1210                         return true;
1211                 }
1212                 else if(bInputType == 1) {// key released
1213                         mouseClicked = 0;
1214                         return true;
1215                 }
1216         }
1217         else if(nPrimary == K_ESCAPE)
1218         {
1219                 if (bInputType == 1)
1220                         return true;
1221                 disable_menu_alphacheck = 1;
1222                 menu_enabled = 1;
1223                 menu_enabled_time = time;
1224                 localcmd("menu_showhudexit\n");
1225         }
1226         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1227         {
1228                 if (bInputType == 1)
1229                 {
1230                         pressed_key_time = 0;
1231                         return true;
1232                 }
1233                 else if (pressed_key_time == 0)
1234                         pressed_key_time = time;
1235
1236                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1237         }
1238         else if(hit_con_bind)
1239                 return false;
1240
1241         return true; // Suppress ALL other input
1242 }
1243
1244 float HUD_Panel_HighlightCheck()
1245 {
1246         float i, border;
1247         vector panelPos;
1248         vector panelSize;
1249
1250         for(i = 0; i < HUD_PANEL_NUM; ++i)
1251         {
1252                 panelPos = panel_pos;
1253                 panelSize = panel_size;
1254                 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1255
1256                 // move
1257                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1258                 {
1259                         return 1;
1260                 }
1261                 // resize from topleft border
1262                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1263                 {
1264                         return 2;
1265                 }
1266                 // resize from topright border
1267                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1268                 {
1269                         return 3;
1270                 }
1271                 // resize from bottomleft border
1272                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1273                 {
1274                         return 3;
1275                 }
1276                 // resize from bottomright border
1277                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1278                 {
1279                         return 2;
1280                 }
1281         }
1282         return 0;
1283 }
1284
1285 void HUD_Panel_Highlight()
1286 {
1287         float i, border;
1288         vector panelPos;
1289         vector panelSize;
1290
1291         for(i = 0; i < HUD_PANEL_NUM; ++i)
1292         {
1293                 panelPos = panel_pos;
1294                 panelSize = panel_size;
1295                 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1296
1297                 // move
1298                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1299                 {
1300                         highlightedPanel = i;
1301                         highlightedAction = 1;
1302                         panel_click_distance = mousepos - panelPos;
1303                         return;
1304                 }
1305                 // resize from topleft border
1306                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1307                 {
1308                         highlightedPanel = i;
1309                         highlightedAction = 2;
1310                         resizeCorner = 1;
1311                         panel_click_distance = mousepos - panelPos;
1312                         panel_click_resizeorigin = panelPos + panelSize;
1313                         return;
1314                 }
1315                 // resize from topright border
1316                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1317                 {
1318                         highlightedPanel = i;
1319                         highlightedAction = 2;
1320                         resizeCorner = 2;
1321                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1322                         panel_click_distance_y = mousepos_y - panelPos_y;
1323                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1324                         return;
1325                 }
1326                 // resize from bottomleft border
1327                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1328                 {
1329                         highlightedPanel = i;
1330                         highlightedAction = 2;
1331                         resizeCorner = 3;
1332                         panel_click_distance_x = mousepos_x - panelPos_x;
1333                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1334                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1335                         return;
1336                 }
1337                 // resize from bottomright border
1338                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1339                 {
1340                         highlightedPanel = i;
1341                         highlightedAction = 2;
1342                         resizeCorner = 4;
1343                         panel_click_distance = panelSize - mousepos + panelPos;
1344                         panel_click_resizeorigin = panelPos;
1345                         return;
1346                 }
1347         }
1348 }
1349
1350 float highlightcheck;
1351 void HUD_Panel_Mouse()
1352 {
1353         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1354         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1355                 disable_menu_alphacheck = 0;
1356         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1357                 menu_enabled = 0;
1358
1359         /*
1360         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1361         print("Highlighted: ", ftos(highlightedPanel), "\n");
1362         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1363         */
1364
1365         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1366                 highlightedPanel_prev = highlightedPanel;
1367                 highlightedPanel = -1;
1368                 highlightedAction = 0;
1369         }
1370
1371         mousepos = mousepos + getmousepos();
1372
1373         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1374         mousepos_y = bound(0, mousepos_y, vid_conheight);
1375
1376         if(mouseClicked)
1377         {
1378                 if(prevMouseClicked == 0)
1379                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1380
1381                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1382
1383                 if(highlightedAction == 1)
1384                         HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1385                 else if(highlightedAction == 2)
1386                 {
1387                         vector mySize;
1388                         if(resizeCorner == 1) {
1389                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1390                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1391                         } else if(resizeCorner == 2) {
1392                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1393                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1394                         } else if(resizeCorner == 3) {
1395                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1396                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1397                         } else { // resizeCorner == 4
1398                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1399                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1400                         }
1401                         HUD_Panel_SetPosSize(highlightedPanel, mySize);
1402                 }
1403
1404                 // doubleclick check
1405                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1406                 {
1407                         mouseClicked = 0; // to prevent spam, I guess.
1408                         disable_menu_alphacheck = 2;
1409                         menu_enabled = 1;
1410                         menu_enabled_time = time;
1411                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1412                         return;
1413                 }
1414                 if(prevMouseClicked == 0)
1415                 {
1416                         prevMouseClickedTime = time;
1417                         prevMouseClickedPos = mousepos;
1418                 }
1419         }
1420         else
1421         {
1422                 highlightcheck = HUD_Panel_HighlightCheck();
1423         }
1424         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1425         string cursor;
1426         vector cursorsize;
1427         cursorsize = '32 32 0';
1428
1429         if(highlightcheck == 0)
1430                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1431         else if(highlightcheck == 1)
1432                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1433         else if(highlightcheck == 2)
1434                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1435         else
1436                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1437
1438         prevMouseClicked = mouseClicked;
1439 }
1440
1441 // Weapon icons (#0)
1442 //
1443 float weaponspace[10];
1444 void HUD_WeaponIcons_Clear()
1445 {
1446         float idx;
1447         for(idx = 0; idx < 10; ++idx)
1448                 weaponspace[idx] = 0;
1449 }
1450
1451 entity weaponorder[WEP_MAXCOUNT];
1452 void weaponorder_swap(float i, float j, entity pass)
1453 {
1454         entity h;
1455         h = weaponorder[i];
1456         weaponorder[i] = weaponorder[j];
1457         weaponorder[j] = h;
1458 }
1459
1460 string weaponorder_cmp_str_save;
1461 string weaponorder_cmp_str;
1462 float weaponorder_cmp(float i, float j, entity pass)
1463 {
1464         float ai, aj;
1465         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1466         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1467         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1468 }
1469
1470 void HUD_WeaponIcons(void)
1471 {
1472         float id = HUD_PANEL_WEAPONICONS;
1473         HUD_Panel_UpdateCvarsForId(id);
1474         float alpha, stat_weapons; // "constants"
1475         vector pos, mySize, accuracy_color;
1476         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1477
1478         pos = stov(cvar_string("hud_weaponicons_pos"));
1479         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
1480
1481         mySize = panel_size;
1482
1483         stat_weapons = getstati(STAT_WEAPONS);
1484         weapon_cnt = 0;
1485         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1486         {
1487                 self = get_weaponinfo(i);
1488                 if(self.impulse >= 0)
1489                         ++weapon_cnt;
1490         }
1491
1492         // TODO make this configurable
1493         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1494
1495         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1496         {
1497                 if(weaponorder_cmp_str_save)
1498                         strunzone(weaponorder_cmp_str_save);
1499                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1500                 weapon_cnt = 0;
1501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1502                 {
1503                         self = get_weaponinfo(i);
1504                         if(self.impulse >= 0)
1505                         {
1506                                 weaponorder[weapon_cnt] = self;
1507                                 ++weapon_cnt;
1508                         }
1509                 }
1510                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1511         }
1512
1513         HUD_Panel_DrawBg(id, pos, mySize, 0);
1514         if(panel_bg_padding)
1515         {
1516                 pos += '1 1 0' * panel_bg_padding;
1517                 mySize -= '2 2 0' * panel_bg_padding;
1518         }
1519
1520         // hits
1521         weapon_stats = getstati(STAT_DAMAGE_HITS);
1522         weapon_number = weapon_stats & 63;
1523         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1524         // fired
1525         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1526         weapon_number = weapon_stats & 63;
1527         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1528
1529         if(cvar_or("hud_weaponicons_fade", 1))
1530         {
1531                 fade = 3.2 - 2 * (time - weapontime);
1532                 fade = bound(0.7, fade, 1);
1533         }
1534         else
1535                 fade = 1;
1536
1537         HUD_WeaponIcons_Clear();
1538
1539         float rows, columns;
1540         rows = mySize_y/mySize_x;
1541         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1542         //                               ^^^ weapon icon aspect goes here
1543
1544         columns = ceil(WEP_COUNT/rows);
1545         float row, column;
1546
1547         float a;
1548         float when;
1549         when = cvar("hud_weaponicons_complainbubble_time");
1550         float fadetime;
1551         fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
1552
1553         for(i = 0; i < weapon_cnt; ++i)
1554         {
1555                 self = weaponorder[i];
1556                 weapid = self.impulse;
1557
1558                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1559
1560                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1561                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1562
1563                 // draw background behind currently selected weapon
1564                 if(self.weapon == activeweapon)
1565                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1566
1567                 // draw the weapon accuracy on the HUD
1568                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1569                 {
1570                         if(weapon_damage)
1571                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1572
1573                         accuracy_color = HUD_AccuracyColor(weapon_stats);
1574                         if(weapon_damage)
1575                                 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1576                 }
1577
1578                 // draw the weapon icon
1579                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1580                 {
1581                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1582
1583                         if(cvar_or("hud_weaponicons_number", 1))
1584                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1585                 }
1586                 // draw a "ghost weapon icon" if you don't have the weapon
1587                 else
1588                 {
1589                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1590                 }
1591
1592                 // draw the complain message
1593                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
1594                 {
1595                         if(fadetime)
1596                         {
1597                                 if(complain_weapon_time + when > time)
1598                                         a = 1;
1599                                 else
1600                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1601                         }
1602                         else
1603                         {
1604                                 if(complain_weapon_time + when > time)
1605                                         a = 1;
1606                                 else
1607                                         a = 0;
1608                         }
1609
1610                         vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
1611                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1612
1613                         string s;
1614                         vector color;
1615                         if(complain_weapon_type == 0) {
1616                                 s = "Out of ammo for the";
1617                                 color = '1 0 0';
1618                         }
1619                         else if(complain_weapon_type == 1) {
1620                                 s = "You don't have the";
1621                                 color = '1 1 0';
1622                         }
1623                         else {
1624                                 s = "Map doesn't have the";
1625                                 color = '1 1 1';
1626                         }
1627                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1628                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1629                 }
1630
1631                 ++row;
1632                 if(row >= rows)
1633                 {
1634                         row = 0;
1635                         ++column;
1636                 }
1637         }
1638
1639 }
1640
1641 // Inventory (#1)
1642 //
1643 float GetAmmoStat(float i)
1644 {
1645         switch(i)
1646         {
1647                 case 0: return STAT_SHELLS;
1648                 case 1: return STAT_NAILS;
1649                 case 2: return STAT_ROCKETS;
1650                 case 3: return STAT_CELLS;
1651                 case 4: return STAT_FUEL;
1652                 default: return -1;
1653         }
1654 }
1655
1656 float GetAmmoItemCode(float i)
1657 {
1658         switch(i)
1659         {
1660                 case 0: return IT_SHELLS;
1661                 case 1: return IT_NAILS;
1662                 case 2: return IT_ROCKETS;
1663                 case 3: return IT_CELLS;
1664                 case 4: return IT_FUEL;
1665                 default: return -1;
1666         }
1667 }
1668
1669 string GetAmmoPicture(float i)
1670 {
1671         switch(i)
1672         {
1673                 case 0: return "ammo_shells";
1674                 case 1: return "ammo_bullets";
1675                 case 2: return "ammo_rockets";
1676                 case 3: return "ammo_cells";
1677                 case 4: return "ammo_fuel";
1678                 default: return "";
1679         }
1680 }
1681
1682 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1683 {
1684         float a;
1685         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1686         if(autocvar__hud_configure)
1687                 a = 100;
1688
1689         vector color;
1690         if(a < 10)
1691                 color = '0.7 0 0';
1692         else
1693                 color = '1 1 1';
1694
1695         float alpha;
1696         if(currently_selected)
1697                 alpha = 1;
1698         else
1699                 alpha = 0.7;
1700
1701         vector newSize, newPos;
1702         if(mySize_x/mySize_y > 3)
1703         {
1704                 newSize_x = 3 * mySize_y;
1705                 newSize_y = mySize_y;
1706
1707                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1708                 newPos_y = myPos_y;
1709         }
1710         else
1711         {
1712                 newSize_y = 1/3 * mySize_x;
1713                 newSize_x = mySize_x;
1714
1715                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1716                 newPos_x = myPos_x;
1717         }
1718
1719         vector picpos, numpos;
1720         if(cvar("hud_inventory_iconalign"))
1721         {
1722                 numpos = newPos;
1723                 picpos = newPos + eX * 2 * newSize_y;
1724         }
1725         else
1726         {
1727                 numpos = newPos + eX * newSize_y;
1728                 picpos = newPos;
1729         }
1730
1731         if (currently_selected)
1732                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1733
1734         drawfont = hud_bigfont;
1735         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1736         drawfont = hud_font;
1737         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1738 }
1739
1740 void HUD_Inventory(void)
1741 {
1742         float id = HUD_PANEL_INVENTORY;
1743         HUD_Panel_UpdateCvarsForId(id);
1744         float i, currently_selected;
1745
1746         vector pos, mySize;
1747         pos = panel_pos;
1748         mySize = panel_size;
1749
1750         HUD_Panel_DrawBg(id, pos, mySize, 0);
1751         if(panel_bg_padding)
1752         {
1753                 pos += '1 1 0' * panel_bg_padding;
1754                 mySize -= '2 2 0' * panel_bg_padding;
1755         }
1756
1757         float rows, columns;
1758         rows = mySize_y/mySize_x;
1759         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1760         //                               ^^^ ammo item aspect goes here
1761
1762         columns = ceil(AMMO_COUNT/rows);
1763
1764         float row, column;
1765         // ammo
1766         for (i = 0; i < AMMO_COUNT; ++i) {
1767                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1768                 if(cvar("hud_inventory_onlycurrent")) {
1769                         if(autocvar__hud_configure)
1770                                 i = 2;
1771                         if (currently_selected || autocvar__hud_configure)
1772                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1773                         break;
1774                 } else {
1775                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1776                         ++row;
1777                         if(row >= rows)
1778                         {
1779                                 row = 0;
1780                                 column = column + 1;
1781                         }
1782                 }
1783         }
1784 }
1785
1786 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1787 {
1788         vector newSize, newPos;
1789         if(mySize_x/mySize_y > 3)
1790         {
1791                 newSize_x = 3 * mySize_y;
1792                 newSize_y = mySize_y;
1793
1794                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1795                 newPos_y = myPos_y;
1796         }
1797         else
1798         {
1799                 newSize_y = 1/3 * mySize_x;
1800                 newSize_x = mySize_x;
1801
1802                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1803                 newPos_x = myPos_x;
1804         }
1805
1806         vector picpos, numpos;
1807         float iconalign;
1808         iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1809         if(left)
1810         {
1811                 if(iconalign == 1 || iconalign == 3) // right align
1812                 {
1813                         numpos = newPos;
1814                         picpos = newPos + eX * 2 * newSize_y;
1815                 }
1816                 else // left align
1817                 {
1818                         numpos = newPos + eX * newSize_y;
1819                         picpos = newPos;
1820                 }
1821         }
1822         else
1823         {
1824                 if(iconalign == 0 || iconalign == 3) // left align
1825                 {
1826                         numpos = newPos + eX * newSize_y;
1827                         picpos = newPos;
1828                 } 
1829                 else // right align
1830                 {
1831                         numpos = newPos;
1832                         picpos = newPos + eX * 2 * newSize_y;
1833                 }
1834         }
1835
1836         drawfont = hud_bigfont;
1837         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1838         drawfont = hud_font;
1839         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1840 }
1841
1842 // Powerups (#2)
1843 //
1844 void HUD_Powerups(void) {
1845         float id = HUD_PANEL_POWERUPS;
1846         HUD_Panel_UpdateCvarsForId(id);
1847         float stat_items;
1848         stat_items = getstati(STAT_ITEMS);
1849
1850         if(!autocvar__hud_configure)
1851         {
1852                 if not(stat_items & IT_STRENGTH)
1853                         if not(stat_items & IT_INVINCIBLE)
1854                                 return;
1855
1856                 if (getstati(STAT_HEALTH) <= 0)
1857                         return;
1858         }
1859
1860         vector pos, mySize;
1861         pos = panel_pos;
1862         mySize = panel_size;
1863
1864         HUD_Panel_DrawBg(id, pos, mySize, 0);
1865         if(panel_bg_padding)
1866         {
1867                 pos += '1 1 0' * panel_bg_padding;
1868                 mySize -= '2 2 0' * panel_bg_padding;
1869         }
1870
1871         float strength_time, shield_time;
1872
1873         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1874         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1875
1876         if(autocvar__hud_configure)
1877         {
1878                 strength_time = 15;
1879                 shield_time = 27;
1880         }
1881
1882         vector barpos, barsize;
1883         vector picpos;
1884         vector numpos;
1885
1886         string leftname, rightname;
1887         float leftcnt, rightcnt;
1888         float leftexact, rightexact;
1889         float leftalpha, rightalpha;
1890         if (cvar(strcat("hud_", panel_name, "_flip"))) {
1891                 leftname = "strength";
1892                 leftcnt = ceil(strength_time);
1893                 leftexact = strength_time;
1894
1895                 rightname = "shield";
1896                 rightcnt = ceil(shield_time);
1897                 rightexact = shield_time;
1898         } else {
1899                 leftname = "shield";
1900                 leftcnt = ceil(shield_time);
1901                 leftexact = shield_time;
1902
1903                 rightname = "strength";
1904                 rightcnt = ceil(strength_time);
1905                 rightexact = strength_time;
1906         }
1907         leftalpha = bound(0, leftexact, 1);
1908         rightalpha = bound(0, rightexact, 1);
1909
1910         float baralign, iconalign;
1911         baralign = cvar(strcat("hud_", panel_name, "_baralign"));
1912         iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1913
1914         if (mySize_x/mySize_y > 4)
1915         {
1916                 if(leftcnt)
1917                 {
1918                         if(baralign == 1 || baralign == 3) { // right align
1919                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1920                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1921                         } else { // left align
1922                                 barpos = pos;
1923                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1924                         }
1925
1926                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1927                         DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1928                         // TODO: expand
1929                         //if(leftcnt <= 5)
1930                         //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1931                         //else
1932                         //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1933                 }
1934
1935                 if(rightcnt)
1936                 {
1937                         if(baralign == 0 || baralign == 3) { // left align
1938                                 barpos = pos + eX * 0.5 * mySize_x;
1939                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1940                         } else { // right align
1941                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1942                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1943                         }
1944
1945                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1946                         DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1947                 }
1948         }
1949         else if (mySize_x/mySize_y > 1.5)
1950         {
1951                 if(leftcnt)
1952                 {
1953                         if(baralign == 1 || baralign == 3) { // right align
1954                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1955                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1956                         } else { // left align
1957                                 barpos = pos;
1958                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1959                         }
1960
1961                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1962                         DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1963                 }
1964
1965                 if(rightcnt)
1966                 {
1967                         if(baralign == 0 || baralign == 3) { // left align
1968                                 barpos = pos + eY * 0.5 * mySize_y;
1969                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1970                         } else { // right align
1971                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1972                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1973                         }
1974
1975                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1976                         DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1977                 }
1978         }
1979         else
1980         {
1981                 if(leftcnt)
1982                 {
1983                         if(baralign == 1 || baralign == 3) { // down align
1984                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1985                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1986                         } else { // up align
1987                                 barpos = pos;
1988                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1989                         }
1990
1991                         if(iconalign == 1 || iconalign == 3) { // down align
1992                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1993                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1994                         } else { // up align
1995                                 picpos = pos + eX * 0.05 * mySize_x;
1996                                 numpos = pos + eY * 0.4 * mySize_x;
1997                         }
1998
1999                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2000                         if(leftcnt <= 5)
2001                                 drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
2002                         else
2003                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2004                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2005                 }
2006
2007                 if(rightcnt)
2008                 {
2009                         if(baralign == 0 || baralign == 3) { // up align
2010                                 barpos = pos + eX * 0.5 * mySize_x;
2011                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2012                         } else { // down align
2013                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2014                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2015                         }
2016
2017                         if(iconalign == 0 || iconalign == 3) { // up align
2018                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2019                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2020                         } else { // down align
2021                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2022                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2023                         }
2024
2025                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2026                         if(rightcnt <= 5)
2027                                 drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2028                         else
2029                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2030                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2031                 }
2032         }
2033 }
2034
2035 // Health/armor (#3)
2036 //
2037 void HUD_HealthArmor(void)
2038 {
2039         float id = HUD_PANEL_HEALTHARMOR;
2040         HUD_Panel_UpdateCvarsForId(id);
2041         vector pos, mySize;
2042         pos = panel_pos;
2043         mySize = panel_size;
2044
2045         HUD_Panel_DrawBg(id, pos, mySize, 0);
2046         if(panel_bg_padding)
2047         {
2048                 pos += '1 1 0' * panel_bg_padding;
2049                 mySize -= '2 2 0' * panel_bg_padding;
2050         }
2051
2052         float armor, health;
2053         armor = getstati(STAT_ARMOR);
2054         health = getstati(STAT_HEALTH);
2055
2056         float fuel;
2057         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2058
2059         if(autocvar__hud_configure)
2060         {
2061                 armor = 150;
2062                 health = 100;
2063                 fuel = 70;
2064         }
2065
2066         if(health <= 0)
2067                 return;
2068
2069         vector barpos, barsize;
2070         vector picpos;
2071         vector numpos;
2072
2073         float baralign, iconalign;
2074         baralign = cvar(strcat("hud_", panel_name, "_baralign"));
2075         iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
2076
2077         if(cvar("hud_healtharmor") == 2) // combined health and armor display
2078         {
2079                 vector v;
2080                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2081
2082                 float x;
2083                 x = floor(v_x + 1);
2084
2085                 if(baralign == 1 || baralign == 3) { // right align
2086                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2087                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2088                 } else { // left align
2089                         barpos = pos;
2090                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2091                 }
2092
2093                 string biggercount;
2094                 if(v_z) // NOT fully armored
2095                 {
2096                         biggercount = "health";
2097                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2098                         if(armor)
2099                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2100                 }
2101                 else
2102                 {
2103                         biggercount = "armor";
2104                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2105                         if(health)
2106                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2107                 }
2108                 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2109
2110                 // fuel
2111                 if(fuel)
2112                 {
2113                         if(baralign == 0 || baralign == 3) { // left align
2114                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2115                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2116                         } else {
2117                                 barpos = pos;
2118                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2119                         }
2120                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2121                 }
2122         }
2123         else
2124         {
2125                 string leftname, rightname;
2126                 float leftcnt, rightcnt;
2127                 float leftactive, rightactive;
2128                 float leftalpha, rightalpha;
2129                 if (cvar(strcat("hud_", panel_name, "_flip"))) { // old style layout with armor left/top of health
2130                         leftname = "armor";
2131                         leftcnt = armor;
2132                         if(leftcnt)
2133                                 leftactive = 1;
2134                         leftalpha = min((armor+10)/55, 1);
2135
2136                         rightname = "health";
2137                         rightcnt = health;
2138                         rightactive = 1;
2139                         rightalpha = 1;
2140                 } else {
2141                         leftname = "health";
2142                         leftcnt = health;
2143                         leftactive = 1;
2144                         leftalpha = 1;
2145
2146                         rightname = "armor";
2147                         rightcnt = armor;
2148                         if(rightcnt)
2149                                 rightactive = 1;
2150                         rightalpha = min((armor+10)/55, 1);
2151                 }
2152
2153                 if (mySize_x/mySize_y > 4)
2154                 {
2155                         if(leftactive)
2156                         {
2157                                 if(baralign == 1 || baralign == 3) { // right align
2158                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2159                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2160                                 } else { // left align
2161                                         barpos = pos;
2162                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2163                                 }
2164
2165                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2166                                 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2167                         }
2168
2169                         if(rightactive)
2170                         {
2171                                 if(baralign == 0 || baralign == 3) { // left align
2172                                         barpos = pos + eX * 0.5 * mySize_x;
2173                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2174                                 } else { // right align
2175                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2176                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2177                                 }
2178
2179                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2180                                 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2181                         }
2182
2183                         if(fuel)
2184                         {
2185                                 if(baralign == 0 || baralign == 3) { // left align
2186                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2187                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2188                                 } else {
2189                                         barpos = pos;
2190                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2191                                 }
2192                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2193                         }
2194                 }
2195                 else if (mySize_x/mySize_y > 1.5)
2196                 {
2197                         if(leftactive)
2198                         {
2199                                 if(baralign == 1 || baralign == 3) { // right align
2200                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2201                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2202                                 } else { // left align
2203                                         barpos = pos;
2204                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2205                                 }
2206
2207                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2208                                 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2209                         }
2210
2211                         if(rightactive)
2212                         {
2213                                 if(baralign == 0 || baralign == 3) { // left align
2214                                         barpos = pos + eY * 0.5 * mySize_y;
2215                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2216                                 } else { // right align
2217                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2218                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2219                                 }
2220
2221                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2222                                 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2223                         }
2224
2225                         if(fuel)
2226                         {
2227                                 if(baralign == 0 || baralign == 3) { // left align
2228                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2229                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2230                                 } else {
2231                                         barpos = pos;
2232                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2233                                 }
2234                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2235                         }
2236                 }
2237                 else
2238                 {
2239                         if(leftactive)
2240                         {
2241                                 if(baralign == 1 || baralign == 3) { // down align
2242                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2243                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2244                                 } else { // up align
2245                                         barpos = pos;
2246                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2247                                 }
2248
2249                                 if(iconalign == 1 || iconalign == 3) { // down align
2250                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252                                 } else { // up align
2253                                         picpos = pos + eX * 0.05 * mySize_x;
2254                                         numpos = pos + eY * 0.4 * mySize_x;
2255                                 }
2256
2257                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2258                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2259                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2260                         }
2261
2262                         if(rightactive)
2263                         {
2264                                 if(baralign == 0 || baralign == 3) { // up align
2265                                         barpos = pos + eX * 0.5 * mySize_x;
2266                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2267                                 } else { // down align
2268                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2269                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2270                                 }
2271
2272                                 if(iconalign == 0 || iconalign == 3) { // up align
2273                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2274                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2275                                 } else { // down align
2276                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2277                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2278                                 }
2279
2280                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2281                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2282                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2283                         }
2284
2285                         if(fuel)
2286                         {
2287                                 if(baralign == 0 || baralign == 3) { // left align
2288                                         barpos = pos;
2289                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2290                                 } else {
2291                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2292                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2293                                 }
2294                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2295                         }
2296                 }
2297         }
2298 }
2299
2300 // ___TODO___ !!!
2301 // Notification area (#4)
2302 //
2303
2304 string Weapon_SuicideMessage(float deathtype)
2305 {
2306         w_deathtype = deathtype;
2307         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2308         return w_deathtypestring;
2309 }
2310
2311 string Weapon_KillMessage(float deathtype)
2312 {
2313         w_deathtype = deathtype;
2314         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2315         return w_deathtypestring;
2316 }
2317
2318 float killnotify_times[10];
2319 float killnotify_deathtype[10];
2320 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2321 string killnotify_attackers[10];
2322 string killnotify_victims[10];
2323 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2324 {
2325         float i;
2326         for (i = 9; i > 0; --i) {
2327                 killnotify_times[i] = killnotify_times[i-1];
2328                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2329                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2330                 if(killnotify_attackers[i])
2331                         strunzone(killnotify_attackers[i]);
2332                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2333                 if(killnotify_victims[i])
2334                         strunzone(killnotify_victims[i]);
2335                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2336         }
2337         killnotify_times[0] = time;
2338         killnotify_deathtype[0] = wpn;
2339         killnotify_actiontype[0] = actiontype;
2340         if(killnotify_attackers[0])
2341                 strunzone(killnotify_attackers[0]);
2342         killnotify_attackers[0] = strzone(attacker);
2343         if(killnotify_victims[0])
2344                 strunzone(killnotify_victims[0]);
2345         killnotify_victims[0] = strzone(victim);
2346 }
2347
2348 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2349 {
2350         float w;
2351         float alsoprint;
2352         alsoprint = (cvar("hud_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2353         
2354         if(msg == MSG_SUICIDE) {
2355                 // TODO: cl_gentle
2356                 w = DEATH_WEAPONOF(type);
2357                 if(WEP_VALID(w)) {
2358                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2359                         if (alsoprint)
2360                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2361                 } else if (type == DEATH_KILL) {
2362                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2363                         if (alsoprint)
2364                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2365                 } else if (type == DEATH_ROT) {
2366                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2367                         if (alsoprint)
2368                                 print ("^1",s1, "^1 died\n");
2369                 } else if (type == DEATH_NOAMMO) {
2370                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2371                         if (alsoprint)
2372                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2373                 } else if (type == DEATH_CAMP) {
2374                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2375                         if (alsoprint)
2376                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2377                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2378                         HUD_KillNotify_Push(s1, "", 0, type);
2379                         if (alsoprint)
2380                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2381                 } else if (type == DEATH_CHEAT) {
2382                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2383                         if (alsoprint)
2384                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2385                 } else if (type == DEATH_FIRE) {
2386                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2387                         if (alsoprint)
2388                                 print ("^1",s1, "^1 burned to death\n");
2389                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2390                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2391                         if (alsoprint)
2392                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2393                 } 
2394                 
2395                 if (stof(s2) > 2) // killcount > 2
2396                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2397         } else if(msg == MSG_KILL) {
2398                 w = DEATH_WEAPONOF(type);
2399                 if(WEP_VALID(w)) {
2400                         HUD_KillNotify_Push(s2, s1, 1, w);
2401                         if (alsoprint)
2402                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2403                 }
2404                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2405                         HUD_KillNotify_Push(s1, s2, 1, type);
2406                         if(alsoprint)
2407                         {
2408                                 if(cvar("cl_gentle")) {
2409                                         print ("^1", s1, "^1 took action against a team mate\n");
2410                                 } else {
2411                                         print ("^1", s1, "^1 mows down a team mate\n");
2412                                 }
2413                         }
2414                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2415                                 if(cvar("cl_gentle"))
2416                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2417                                 else
2418                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2419                         }
2420                         else if (stof(s2) > 2) {
2421                                 if(cvar("cl_gentle"))
2422                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2423                                 else
2424                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2425                         }
2426                 }
2427                 else if(type == KILL_FIRST_BLOOD)
2428                         print("^1",s1, "^1 drew first blood", "\n");
2429                 // TODO: icon!
2430                 else if (type == DEATH_TELEFRAG)
2431                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2432                 else if (type == DEATH_DROWN) {
2433                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2434                         if(alsoprint)
2435                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2436                 }
2437                 else if (type == DEATH_SLIME) {
2438                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2439                         if(alsoprint)
2440                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2441                 }
2442                 else if (type == DEATH_LAVA) {
2443                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2444                         if(alsoprint)
2445                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2446                 }
2447                 else if (type == DEATH_FALL) {
2448                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2449                         if(alsoprint)
2450                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2451                 }
2452                 else if (type == DEATH_SHOOTING_STAR) {
2453                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2454                         if(alsoprint)
2455                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2456                 }
2457                 else if (type == DEATH_SWAMP) {
2458                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2459                         if(alsoprint)
2460                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2461                 }
2462                 else if (type == DEATH_HURTTRIGGER)
2463                 {
2464                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2465                         if(alsoprint)
2466                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2467                 } else if(type == DEATH_SBCRUSH) {
2468                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2469                         if(alsoprint)
2470                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2471                 } else if(type == DEATH_SBMINIGUN) {
2472                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2473                         if(alsoprint)
2474                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2475                 } else if(type == DEATH_SBROCKET) {
2476                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2477                         if(alsoprint)
2478                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2479                 } else if(type == DEATH_SBBLOWUP) {
2480                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2481                         if(alsoprint)
2482                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2483                 } else if(type == DEATH_WAKIGUN) {
2484                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2485                         if(alsoprint)
2486                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2487                 } else if(type == DEATH_WAKIROCKET) {
2488                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2489                         if(alsoprint)
2490                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2491                 } else if(type == DEATH_WAKIBLOWUP) {
2492                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2493                         if(alsoprint)
2494                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2495                 } else if(type == DEATH_TURRET) {
2496                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2497                         if(alsoprint)
2498                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2499                 } else if(type == DEATH_TOUCHEXPLODE) {
2500                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2501                         if(alsoprint)
2502                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2503                 } else if(type == DEATH_CHEAT) {
2504                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2505                         if(alsoprint)
2506                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2507                 } else if (type == DEATH_FIRE) {
2508                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509                         if(alsoprint)
2510                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2511                 } else if (type == DEATH_CUSTOM) {
2512                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2513                         if(alsoprint)
2514                                 print ("^1",s1, "^1 ", s2, "\n");
2515                 } else {
2516                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2517                         if(alsoprint)
2518                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2519                 }
2520         } else if(msg == MSG_SPREE) {
2521                 if(type == KILL_END_SPREE) {
2522                         if(cvar("cl_gentle"))
2523                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2524                         else
2525                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2526                 } else if(type == KILL_SPREE) {
2527                         if(cvar("cl_gentle"))
2528                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2529                         else
2530                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2531                 } else if(type == KILL_SPREE_3) {
2532                         if(cvar("cl_gentle"))
2533                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2534                         else
2535                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2536                 } else if(type == KILL_SPREE_5) {
2537                         if(cvar("cl_gentle"))
2538                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2539                         else
2540                                 print (s1,"^7 unleashes ^1RAGE\n");
2541                 } else if(type == KILL_SPREE_10) {
2542                         if(cvar("cl_gentle"))
2543                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2544                         else
2545                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2546                 } else if(type == KILL_SPREE_15) {
2547                         if(cvar("cl_gentle"))
2548                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2549                         else
2550                                 print (s1,"^7 executes ^1MAYHEM!\n");
2551                 } else if(type == KILL_SPREE_20) {
2552                         if(cvar("cl_gentle"))
2553                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2554                         else
2555                                 print (s1,"^7 is a ^1BERSERKER!\n");
2556                 } else if(type == KILL_SPREE_25) {
2557                         if(cvar("cl_gentle"))
2558                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2559                         else
2560                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2561                 } else if(type == KILL_SPREE_30) {
2562                         if(cvar("cl_gentle"))
2563                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2564                         else
2565                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2566                 }
2567         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2568                 if (type == DEATH_DROWN) {
2569                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2570                         if(alsoprint)
2571                         {
2572                                 if(cvar("cl_gentle"))
2573                                         print ("^1",s1, "^1 was in the water for too long\n");
2574                                 else
2575                                         print ("^1",s1, "^1 drowned\n");
2576                         }
2577                 } else if (type == DEATH_SLIME) {
2578                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2579                         if(alsoprint)
2580                                 print ("^1",s1, "^1 was slimed\n");
2581                 } else if (type == DEATH_LAVA) {
2582                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2583                         if(alsoprint)
2584                         {
2585                                 if(cvar("cl_gentle"))
2586                                         print ("^1",s1, "^1 found a hot place\n");
2587                                 else
2588                                         print ("^1",s1, "^1 turned into hot slag\n");
2589                         }
2590                 } else if (type == DEATH_FALL) {
2591                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2592                         if(alsoprint)
2593                         {
2594                                 if(cvar("cl_gentle"))
2595                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2596                                 else
2597                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2598                         }
2599                 } else if (type == DEATH_SHOOTING_STAR) {
2600                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2601                         if(alsoprint)
2602                                 print ("^1",s1, "^1 became a shooting star\n");
2603                 } else if (type == DEATH_SWAMP) {
2604                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2605                         if(alsoprint)
2606                         {
2607                                 if(cvar("cl_gentle"))
2608                                         print ("^1",s1, "^1 discovered a swamp\n");
2609                                 else
2610                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2611                         }
2612                 } else if(type == DEATH_TURRET) {
2613                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2614                         if(alsoprint)
2615                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2616                 } else if (type == DEATH_CUSTOM) {
2617                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2618                         if(alsoprint)
2619                                 print ("^1",s1, "^1 ", s2, "\n");
2620                 } else if (type == DEATH_HURTTRIGGER) {
2621                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2622                         if(alsoprint)
2623                                 print ("^1",s1, "^1 was in the wrong place\n");
2624                 } else if(type == DEATH_TOUCHEXPLODE) {
2625                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2626                         if(alsoprint)
2627                                 print ("^1",s1, "^1 died in an accident\n");
2628                 } else if(type == DEATH_CHEAT) {
2629                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2630                         if(alsoprint)
2631                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2632                 } else if(type == DEATH_FIRE) {
2633                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2634                         if(alsoprint)
2635                         {
2636                                 if(cvar("cl_gentle"))
2637                                         print ("^1",s1, "^1 felt a little hot\n");
2638                                 else
2639                                         print ("^1",s1, "^1 burnt to death\n");
2640                                 }
2641                 } else {
2642                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2643                         if(alsoprint)
2644                         {
2645                                 if(cvar("cl_gentle"))
2646                                         print ("^1",s1, "^1 needs a restart\n");
2647                                 else
2648                                         print ("^1",s1, "^1 died\n");
2649                         }
2650                 }
2651         } else if(msg == MSG_KILL_ACTION_SPREE) {
2652                 if(cvar("cl_gentle"))
2653                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2654                 else
2655                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2656         } else if(msg == MSG_INFO) {
2657                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2658                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2659                         print(s1, "^7 got the ", s2, "\n");
2660                 } else if(type == INFO_LOSTFLAG) {
2661                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2662                         print(s1, "^7 lost the ", s2, "\n");
2663                 } else if(type == INFO_PICKUPFLAG) {
2664                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2665                         print(s1, "^7 picked up the ", s2, "\n");
2666                 } else if(type == INFO_RETURNFLAG) {
2667                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2668                         print(s1, "^7 returned the ", s2, "\n");
2669                 }
2670         }
2671 }
2672
2673 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2674
2675 void HUD_Centerprint(string s1, string s2, float type, float msg)
2676 {
2677         if(msg == MSG_SUICIDE) {
2678                 if (type == DEATH_TEAMCHANGE) {
2679                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2680                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2681                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2682                 } else if (type == DEATH_CAMP) {
2683                         if(cvar("cl_gentle"))
2684                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2685                         else
2686                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2687                 } else if (type == DEATH_NOAMMO) {
2688                         if(cvar("cl_gentle"))
2689                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2690                         else
2691                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2692                 } else if (type == DEATH_ROT) {
2693                         if(cvar("cl_gentle"))
2694                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2695                         else
2696                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2697                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2698                         if(cvar("cl_gentle"))
2699                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2700                         else
2701                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2702                 } else if (type == DEATH_QUIET) {
2703                         // do nothing
2704                 } else if (type == DEATH_KILL) {
2705                         if(cvar("cl_gentle"))
2706                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2707                         else
2708                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2709                 }
2710         } else if(msg == MSG_KILL) {
2711                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2712                         if(cvar("cl_gentle")) {
2713                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2714                         } else {
2715                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2716                         }
2717                 } else if (type == KILL_FIRST_BLOOD) {
2718                         if(cvar("cl_gentle")) {
2719                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2720                         } else {
2721                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2722                         }
2723                 } else if (type == KILL_FIRST_VICTIM) {
2724                         if(cvar("cl_gentle")) {
2725                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2726                         } else {
2727                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2728                         }
2729                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2730                         if(cvar("cl_gentle")) {
2731                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2732                         } else {
2733                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2734                         }
2735                 } else if (type == KILL_TYPEFRAGGED) {
2736                         if(cvar("cl_gentle")) {
2737                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2738                         } else {
2739                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2740                         }
2741                 } else if (type == KILL_FRAG) {
2742                         if(cvar("cl_gentle")) {
2743                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2744                         } else {
2745                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2746                         }
2747                 } else if (type == KILL_FRAGGED) {
2748                         if(cvar("cl_gentle")) {
2749                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2750                         } else {
2751                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2752                         }
2753                 }
2754         } else if(msg == MSG_KILL_ACTION) {
2755                 // TODO: invent more centerprints here?
2756                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2757         }
2758 }
2759
2760 void HUD_Notify (void)
2761 {
2762         float id = HUD_PANEL_NOTIFY;
2763         HUD_Panel_UpdateCvarsForId(id);
2764         vector pos, mySize;
2765         pos = panel_pos;
2766         mySize = panel_size;
2767
2768         HUD_Panel_DrawBg(id, pos, mySize, 0);
2769         if(panel_bg_padding)
2770         {
2771                 pos += '1 1 0' * panel_bg_padding;
2772                 mySize -= '2 2 0' * panel_bg_padding;
2773         }
2774
2775         float entries, height;
2776         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2777         height = mySize_y/entries;
2778         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2779         
2780         vector fontsize;
2781         fontsize = '0.5 0.5 0' * height;
2782
2783         float a;
2784         float when;
2785         when = cvar("hud_notify_time");
2786         float fadetime;
2787         fadetime = cvar("hud_notify_fadetime");
2788
2789         string s;
2790
2791         vector pos_attacker, pos_victim;
2792         vector weap_pos;
2793         float width_attacker, width_victim;
2794         string attacker, victim;
2795
2796         float i, j;
2797         for(j = 0; j < entries; ++j)
2798         {
2799                 if(cvar("hud_notify_flip"))
2800                         i = j;
2801                 else // rather nasty hack for ordering items from the bottom up
2802                         i = entries - j - 1;
2803                 if(cvar("hud_notify_info_top"))
2804                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2805
2806                 if(fadetime)
2807                 {
2808                         if(killnotify_times[j] + when > time)
2809                                 a = 1;
2810                         else
2811                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2812                 }
2813                 else
2814                 {
2815                         if(killnotify_times[j] + when > time)
2816                                 a = 1;
2817                         else
2818                                 a = 0;
2819                 }
2820
2821                 // TODO: maybe print in team colors?
2822                 // TODO: maybe this could be cleaned up somehow...
2823                 // TODO: less copypaste code below
2824                 //
2825                 // Y [used by] X
2826                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2827                 {
2828                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2829
2830                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2831                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2832
2833                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2834                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2835                         {
2836                                 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2837                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2838                         }
2839                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2840                         {
2841                                 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2842                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2843                         }
2844                         else if(killnotify_deathtype[j] == DEATH_KILL)
2845                         {
2846                                 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2847                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2848                         }
2849                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2850                         {
2851                                 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2852                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2853                         }
2854                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2855                         {
2856                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2857                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2858                         }
2859                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2860                         {
2861                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2862                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2863                         }
2864                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2865                         {
2866                                 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2867                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2868                         }
2869                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2870                         {
2871                                 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2872                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2873                         }
2874                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2875                         {
2876                                 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2877                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2878                         }
2879                         else if(killnotify_deathtype[j] == DEATH_FALL)
2880                         {
2881                                 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2882                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2883                         }
2884                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2885                         {
2886                                 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2887                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2888                         }
2889                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2890                         {
2891                                 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2892                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2893                         }
2894                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2895                         {
2896                                 if(killnotify_victims[j] == "^1RED^7 flag")
2897                                         s = "red";
2898                                 else
2899                                         s = "blue";
2900                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2901                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2902                         }
2903                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2904                         {
2905                                 if(killnotify_victims[j] == "^1RED^7 flag")
2906                                         s = "red";
2907                                 else
2908                                         s = "blue";
2909                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2910                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2911                         }
2912                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2913                         {
2914                                 if(killnotify_victims[j] == "^1RED^7 flag")
2915                                         s = "red";
2916                                 else
2917                                         s = "blue";
2918                                 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2919                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2920                         }
2921                 }
2922                 // X [did action to] Y
2923                 else
2924                 {
2925                         if(autocvar__hud_configure)
2926                         {
2927                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2928                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2929                                 a = bound(0, (when - j) / 4, 1);
2930                         }
2931                         else
2932                         {
2933                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2934                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2935                         }
2936                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2937                         width_victim = stringwidth(victim, TRUE, fontsize);
2938                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2939                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2940                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2941
2942                         if(autocvar__hud_configure) // example actions for config mode
2943                         {
2944                                 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2945                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2946                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2947                         }
2948                         else if(WEP_VALID(killnotify_deathtype[j]))
2949                         {
2950                                 self = get_weaponinfo(killnotify_deathtype[j]);
2951                                 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2952                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2953                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2954                         }
2955                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2956                         {
2957                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2958                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2959                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2960                         }
2961                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2962                         {
2963                                 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2964                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2965                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2966                         }
2967                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2968                         {
2969                                 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2970                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2971                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2972                         }
2973                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2974                         {
2975                                 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2976                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2977                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2978                         }
2979                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2980                         {
2981                                 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2982                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2983                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2984                         }
2985                         else if(killnotify_deathtype[j] == DEATH_FALL)
2986                         {
2987                                 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2988                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2989                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2990                         }
2991                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2992                         {
2993                                 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2994                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2995                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2996                         }
2997                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2998                         {
2999                                 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3000                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3001                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3002                         }
3003                 }
3004
3005         }
3006
3007         // TODO: separate panel for these?
3008         // Info messages
3009         //
3010         entity tm;
3011         vector o;
3012         o = pos;
3013         if(cvar("hud_notify_info_top"))
3014                 o = pos + eY;
3015         else
3016                 o = pos + eY * mySize_y - eY * 2 * height;
3017         
3018         if(spectatee_status && !intermission)
3019         {
3020                 //drawfont = hud_bigfont;
3021                 if(spectatee_status == -1)
3022                         s = "^1Observing";
3023                 else
3024                         s = GetPlayerName(spectatee_status - 1);
3025
3026                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
3027                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3028                 //drawfont = hud_font;
3029
3030                 // spectator text in the upper right corner
3031                 if(spectatee_status == -1)
3032                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3033                 else
3034                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3035                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3036                 o += eY * fontsize_y;
3037
3038                 if(spectatee_status == -1)
3039                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3040                 else
3041                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3042                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3043                 o += eY * fontsize_y;
3044
3045                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3046                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3047                 o += eY * fontsize_y;
3048
3049                 if(gametype == GAME_ARENA)
3050                         s = "^1Wait for your turn to join";
3051                 else if(gametype == GAME_LMS)
3052                 {
3053                         entity sk;
3054                         sk = playerslots[player_localentnum - 1];
3055                         if(sk.(scores[ps_primary]) >= 666)
3056                                 s = "^1Match has already begun";
3057                         else if(sk.(scores[ps_primary]) > 0)
3058                                 s = "^1You have no more lives left";
3059                         else
3060                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3061                 }
3062                 else
3063                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3064                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3065                 o += eY * fontsize_y;
3066
3067                 //show restart countdown:
3068                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3069                         float countdown;
3070                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
3071                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3072                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3073                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3074                         o += eY * fontsize_y;
3075                 }
3076         }
3077         if(warmup_stage && !intermission)
3078         {
3079                 s = "^2Currently in ^1warmup^2 stage!";
3080                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3081                 o += eY * fontsize_y;
3082         }
3083
3084         string blinkcolor;
3085         if(mod(time, 1) >= 0.5)
3086                 blinkcolor = "^1";
3087         else
3088                 blinkcolor = "^3";
3089
3090         if(ready_waiting && !intermission && !spectatee_status)
3091         {
3092                 if(ready_waiting_for_me)
3093                 {
3094                         if(warmup_stage)
3095                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3096                         else
3097                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3098                 }
3099                 else
3100                 {
3101                         if(warmup_stage)
3102                                 s = strcat("^2Waiting for others to ready up to end warmup...");
3103                         else
3104                                 s = strcat("^2Waiting for others to ready up...");
3105                 }
3106                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3107                 o += eY * fontsize_y;
3108         }
3109         else if(warmup_stage && !intermission && !spectatee_status)
3110         {
3111                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3112                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3113                 o += eY * fontsize_y;
3114         }
3115
3116         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3117         {
3118                 float ts_min, ts_max;
3119                 tm = teams.sort_next;
3120                 if (tm)
3121                 {
3122                         for(; tm.sort_next; tm = tm.sort_next)
3123                         {
3124                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3125                                         continue;
3126                                 if(!ts_min) ts_min = tm.team_size;
3127                                 else ts_min = min(ts_min, tm.team_size);
3128                                 if(!ts_max) ts_max = tm.team_size;
3129                                 else ts_max = max(ts_max, tm.team_size);
3130                         }
3131                         if ((ts_max - ts_min) > 1)
3132                         {
3133                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3134                                 tm = GetTeam(myteam, false);
3135                                 if (tm)
3136                                 if (tm.team != COLOR_SPECTATOR)
3137                                 if (tm.team_size == ts_max)
3138                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3139
3140                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3141                                 o += eY * fontsize_y;
3142                         }
3143                 }
3144         }
3145         if(autocvar__hud_configure)
3146         {
3147                 s = "^7Press ^3ESC ^7to show HUD options.";
3148                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3149                 o += eY * fontsize_y;
3150                 s = "^3Doubleclick a panel for panel-specific options.";
3151                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3152                 o += eY * fontsize_y;
3153         }
3154 }
3155
3156 // Timer (#5)
3157 //
3158 string seconds_tostring(float sec)
3159 {
3160         float minutes;
3161         minutes = floor(sec / 60);
3162
3163         sec -= minutes * 60;
3164
3165         string s;
3166         s = ftos(100 + sec);
3167
3168         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3169 }
3170
3171 void HUD_Timer(void)
3172 {
3173         float id = HUD_PANEL_TIMER;
3174         HUD_Panel_UpdateCvarsForId(id);
3175         vector pos, mySize;
3176         pos = panel_pos;
3177         mySize = panel_size;
3178
3179         HUD_Panel_DrawBg(id, pos, mySize, 0);
3180         if(panel_bg_padding)
3181         {
3182                 pos += '1 1 0' * panel_bg_padding;
3183                 mySize -= '2 2 0' * panel_bg_padding;
3184         }
3185
3186         string timer;
3187         float timelimit, elapsedTime, timeleft, minutesLeft;
3188
3189         timelimit = getstatf(STAT_TIMELIMIT);
3190
3191         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3192         timeleft = ceil(timeleft);
3193
3194         minutesLeft = floor(timeleft / 60);
3195
3196         vector timer_color;
3197         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3198                 timer_color = '1 1 1'; //white
3199         else if(minutesLeft >= 1)
3200                 timer_color = '1 1 0'; //yellow
3201         else
3202                 timer_color = '1 0 0'; //red
3203
3204         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3205                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3206                         //while restart is still active, show 00:00
3207                         timer = seconds_tostring(0);
3208                 } else {
3209                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3210                         timer = seconds_tostring(elapsedTime);
3211                 }
3212         } else {
3213                 timer = seconds_tostring(timeleft);
3214         }
3215
3216         drawfont = hud_bigfont;
3217         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3218         drawfont = hud_font;
3219 }
3220
3221 // Radar (#6)
3222 //
3223 void HUD_Radar(void)
3224 {
3225         float id = HUD_PANEL_RADAR;
3226         HUD_Panel_UpdateCvarsForId(id);
3227         vector pos, mySize;
3228         pos = panel_pos;
3229         mySize = panel_size;
3230
3231         HUD_Panel_DrawBg(id, pos, mySize, 0);
3232         if(panel_bg_padding)
3233         {
3234                 pos += '1 1 0' * panel_bg_padding;
3235                 mySize -= '2 2 0' * panel_bg_padding;
3236         }
3237
3238         local float color1, color2; // color already declared as a global in hud.qc
3239         local vector rgb;
3240         local entity tm;
3241         float scale2d, normalsize, bigsize;
3242         float f;
3243
3244         teamradar_origin2d = pos + 0.5 * mySize;
3245         teamradar_size2d = mySize;
3246
3247         if(minimapname == "")
3248                 return;
3249
3250         teamradar_loadcvars();
3251
3252         switch(hud_radar_zoommode)
3253         {
3254                 default:
3255                 case 0:
3256                         f = current_zoomfraction;
3257                         break;
3258                 case 1:
3259                         f = 1 - current_zoomfraction;
3260                         break;
3261                 case 2:
3262                         f = 0;
3263                         break;
3264                 case 3:
3265                         f = 1;
3266                         break;
3267         }
3268
3269         switch(hud_radar_rotation)
3270         {
3271                 case 0:
3272                         teamradar_angle = view_angles_y - 90;
3273                         break;
3274                 default:
3275                         teamradar_angle = 90 * hud_radar_rotation;
3276                         break;
3277         }
3278
3279         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3280         teamradar_size2d = mySize;
3281
3282         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3283
3284         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3285         if(hud_radar_rotation == 0)
3286         {
3287                 // max-min distance must fit the radar in any rotation
3288                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3289         }
3290         else
3291         {
3292                 vector c0, c1, c2, c3, span;
3293                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3294                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3295                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3296                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3297                 span = '0 0 0';
3298                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3299                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3300
3301                 // max-min distance must fit the radar in x=x, y=y
3302                 bigsize = min(
3303                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3304                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3305                 );
3306         }
3307
3308         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3309         if(bigsize > normalsize)
3310                 normalsize = bigsize;
3311
3312         teamradar_size =
3313                   f * bigsize
3314                 + (1 - f) * normalsize;
3315         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3316                   f * (mi_min + mi_max) * 0.5
3317                 + (1 - f) * view_origin);
3318
3319         color1 = GetPlayerColor(player_localentnum-1);
3320         rgb = GetTeamRGB(color1);
3321
3322         drawsetcliparea(
3323                 pos_x,
3324                 pos_y,
3325                 mySize_x,
3326                 mySize_y
3327         );
3328
3329         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3330
3331         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3332                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3333         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3334                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3335         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3336         {
3337                 color2 = GetPlayerColor(tm.sv_entnum);
3338                 //if(color == COLOR_SPECTATOR || color == color2)
3339                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3340         }
3341         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3342
3343         drawresetcliparea();
3344 };
3345
3346 // Score (#7)
3347 //
3348 void HUD_Score(void)
3349 {
3350         float id = HUD_PANEL_SCORE;
3351         HUD_Panel_UpdateCvarsForId(id);
3352         vector pos, mySize;
3353         pos = panel_pos;
3354         mySize = panel_size;
3355
3356         HUD_Panel_DrawBg(id, pos, mySize, 0);
3357         if(panel_bg_padding)
3358         {
3359                 pos += '1 1 0' * panel_bg_padding;
3360                 mySize -= '2 2 0' * panel_bg_padding;
3361         }
3362
3363         float score, distribution, leader;
3364         float score_len;
3365         vector distribution_color;
3366         entity tm, pl, me;
3367         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3368
3369         // TODO... this (race part) still uses constant coordinates :/
3370         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3371                 /*pl = players.sort_next;
3372                 if(pl == me)
3373                         pl = pl.sort_next;
3374                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3375                         if(pl.scores[ps_primary] == 0)
3376                                 pl = world;
3377
3378                 score = me.(scores[ps_primary]);
3379
3380                 float racemin, racesec, racemsec;
3381                 float distsec, distmsec, minusplus;
3382
3383                 racemin = floor(score/(60 * TIME_FACTOR));
3384                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3385                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3386
3387                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3388                         // distribution display
3389                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3390
3391                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3392                                 distmsec = fabs(distribution);
3393                         else {
3394                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3395                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3396                                 if (distribution < 0)
3397                                         distsec = -distsec;
3398                         }
3399
3400                         if (distribution <= 0) {
3401                                 distribution_color = eY;
3402                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3403                         }
3404                         else {
3405                                 distribution_color = eX;
3406                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3407                         }
3408                         //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3409                         //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3410                         drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3411                 }
3412                 // race record display
3413                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3414                         drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3415
3416                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3417                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3418                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3419
3420                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3421                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3422                 */
3423         } else if (!teamplay) { // non-teamgames
3424                 // me vector := [team/connected frags id]
3425                 pl = players.sort_next;
3426                 if(pl == me)
3427                         pl = pl.sort_next;
3428
3429                 if(autocvar__hud_configure)
3430                         distribution = 42;
3431                 else if(pl)
3432                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3433                 else
3434                         distribution = 0;
3435
3436                 score = me.(scores[ps_primary]);
3437                 if(autocvar__hud_configure)
3438                         score = 123;
3439
3440                 if(distribution >= 5) {
3441                         distribution_color = eY;
3442                         leader = 1;
3443                 } else if(distribution >= 0) {
3444                         distribution_color = '1 1 1';
3445                         leader = 1;
3446                 } else if(distribution >= -5)
3447                         distribution_color = '1 1 0';
3448                 else
3449                         distribution_color = eX;
3450
3451                 score_len = strlen(ftos(score));
3452
3453                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3454                 if (leader)
3455                         drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3456                 drawfont = hud_bigfont;
3457                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3458                 drawfont = hud_font;
3459         } else { // teamgames
3460                 float max_fragcount;
3461                 max_fragcount = -99;
3462
3463                 float teamnum;
3464                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3465                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3466                                 continue;
3467                         score = tm.(teamscores[ts_primary]);
3468                         if(autocvar__hud_configure)
3469                                 score = 123;
3470                         leader = 0;
3471                         
3472                         score_len = strlen(ftos(score));
3473
3474                         if (score > max_fragcount)
3475                                 max_fragcount = score;
3476
3477                         if(tm.team == myteam) {
3478                                 if (max_fragcount == score)
3479                                         leader = 1;
3480                                 if (leader)
3481                                         drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3482                                 drawfont = hud_bigfont;
3483                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3484                                 drawfont = hud_font;
3485                         } else {
3486                                 if (max_fragcount == score)
3487                                         leader = 1;
3488                                 if (leader)
3489                                         drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3490                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3491                                 teamnum += 1;
3492                         }
3493                 }
3494         }
3495 }
3496
3497 // Race timer (#8)
3498 //
3499 void HUD_RaceTimer (void) {
3500         float id = HUD_PANEL_RACETIMER;
3501         HUD_Panel_UpdateCvarsForId(id);
3502         vector pos, mySize;
3503         pos = panel_pos;
3504         mySize = panel_size;
3505
3506         HUD_Panel_DrawBg(id, pos, mySize, 0);
3507         if(panel_bg_padding)
3508         {
3509                 pos += '1 1 0' * panel_bg_padding;
3510                 mySize -= '2 2 0' * panel_bg_padding;
3511         }
3512
3513         // always force 2:1 aspect
3514         vector newSize;
3515         if(mySize_x/mySize_y > 2)
3516         {
3517                 newSize_x = 2 * mySize_y;
3518                 newSize_y = mySize_y;
3519
3520                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3521         }
3522         else
3523         {
3524                 newSize_y = 1/2 * mySize_x;
3525                 newSize_x = mySize_x;
3526
3527                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3528         }
3529         mySize = newSize;
3530
3531         drawfont = hud_bigfont;
3532         float a, t;
3533         string s, forcetime;
3534
3535         if(autocvar__hud_configure)
3536         {
3537                 s = "0:13:37";
3538                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3539                 s = "^1Intermediate 1 (+15.42)";
3540                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3541                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3542                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3543         }
3544         else if(race_checkpointtime)
3545         {
3546                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3547                 s = "";
3548                 forcetime = "";
3549                 if(a > 0) // just hit a checkpoint?
3550                 {
3551                         if(race_checkpoint != 254)
3552                         {
3553                                 if(race_time && race_previousbesttime)
3554                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3555                                 else
3556                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3557                                 if(race_time)
3558                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3559                         }
3560                 }
3561                 else
3562                 {
3563                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3564                         {
3565                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3566                                 if(a > 0) // next one?
3567                                 {
3568                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3569                                 }
3570                         }
3571                 }
3572
3573                 if(s != "" && a > 0)
3574                 {
3575                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3576                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3577                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3578                 }
3579
3580                 if(race_penaltytime)
3581                 {
3582                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3583                         if(a > 0)
3584                         {
3585                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3586                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3587                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3588                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3589                         }
3590                 }
3591
3592                 if(forcetime != "")
3593                 {
3594                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3595                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3596                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3597                 }
3598                 else
3599                         a = 1;
3600
3601                 if(race_laptime && race_checkpoint != 255)
3602                 {
3603                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3604                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3605                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3606                 }
3607         }
3608         else
3609         {
3610                 if(race_mycheckpointtime)
3611                 {
3612                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3613                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3614                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3615                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3616                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3617                 }
3618                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3619                 {
3620                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3621                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3622                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3623                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3624                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3625                 }
3626
3627                 if(race_penaltytime && !race_penaltyaccumulator)
3628                 {
3629                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3630                         a = bound(0, (1 + t - time), 1);
3631                         if(a > 0)
3632                         {
3633                                 if(time < t)
3634                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3635                                 else
3636                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3637                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3638                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3639                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3640                         }
3641                 }
3642         }
3643
3644         drawfont = hud_font;
3645 }
3646
3647 // Vote window (#9)
3648 //
3649 float vote_yescount;
3650 float vote_nocount;
3651 float vote_needed;
3652 float vote_highlighted; // currently selected vote
3653
3654 float vote_active; // is there an active vote?
3655 float vote_prev; // previous state of vote_active to check for a change
3656 float vote_alpha;
3657 float vote_change; // "time" when vote_active changed
3658
3659 void HUD_VoteWindow(void) 
3660 {
3661         float id = HUD_PANEL_VOTE;
3662         HUD_Panel_UpdateCvarsForId(id);
3663         vector pos, mySize;
3664         pos = panel_pos;
3665         mySize = panel_size;
3666
3667         string s;
3668         float a;
3669         if(vote_active != vote_prev) {
3670                 vote_change = time;
3671                 vote_prev = vote_active;
3672         }
3673
3674         if(vote_active || autocvar__hud_configure)
3675                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3676         else
3677                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3678
3679         if(autocvar__hud_configure)
3680         {
3681                 vote_yescount = 3;
3682                 vote_nocount = 2;
3683                 vote_needed = 4;
3684         }
3685
3686         if(!vote_alpha)
3687                 return;
3688
3689         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3690
3691         HUD_Panel_DrawBg(id, pos, mySize, a);
3692         if(panel_bg_padding)
3693         {
3694                 pos += '1 1 0' * panel_bg_padding;
3695                 mySize -= '2 2 0' * panel_bg_padding;
3696         }
3697
3698         // always force 2:1 aspect
3699         vector newSize;
3700         if(mySize_x/mySize_y > 2)
3701         {
3702                 newSize_x = 2 * mySize_y;
3703                 newSize_y = mySize_y;
3704
3705                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3706         }
3707         else
3708         {
3709                 newSize_y = 1/2 * mySize_x;
3710                 newSize_x = mySize_x;
3711
3712                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3713         }
3714         mySize = newSize;
3715
3716         drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3717
3718         s = "A vote has been called for: ";
3719         drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3720         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3721         if(autocvar__hud_configure)
3722                 s = "Configure the HUD";
3723         drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3724
3725         // print the yes/no counts
3726         s = strcat("Yes: ", ftos(vote_yescount));
3727         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3728         s = strcat("No: ", ftos(vote_nocount));
3729         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3730
3731         // draw the progress bars
3732         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3733         drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3734
3735         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3736         drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3737
3738         // draw the highlights
3739         if(vote_highlighted == 1) {
3740                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3741                 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3742         }
3743         else if(vote_highlighted == 2) {
3744                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3745                 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3746         }
3747
3748         drawresetcliparea();
3749
3750         if(!vote_active) {
3751                 vote_highlighted = 0;
3752         }
3753 }
3754
3755 // Mod icons panel (#10)
3756 //
3757
3758 float mod_active; // is there any active mod icon?
3759
3760 // CTF HUD modicon section
3761 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3762 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3763 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3764
3765 void HUD_Mod_CTF_Reset(void)
3766 {
3767         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3768 }
3769
3770 void HUD_Mod_CTF(vector pos, vector mySize)
3771 {
3772         vector redflag_pos, blueflag_pos;
3773         vector flag_size;
3774         float f; // every function should have that
3775
3776         float redflag, blueflag; // current status
3777         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3778         float stat_items;
3779
3780         stat_items = getstati(STAT_ITEMS);
3781         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3782         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3783         
3784         if(redflag || blueflag)
3785                 mod_active = 1;
3786         else
3787                 mod_active = 0;
3788
3789         if(autocvar__hud_configure)
3790         {
3791                 redflag = 1;
3792                 blueflag = 2;
3793         }
3794
3795         // when status CHANGES, set old status into prevstatus and current status into status
3796         if (redflag != redflag_prevframe)
3797         {
3798                 redflag_statuschange_time = time;
3799                 redflag_prevstatus = redflag_prevframe;
3800                 redflag_prevframe = redflag;
3801         }
3802
3803         if (blueflag != blueflag_prevframe)
3804         {
3805                 blueflag_statuschange_time = time;
3806                 blueflag_prevstatus = blueflag_prevframe;
3807                 blueflag_prevframe = blueflag;
3808         }
3809
3810         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3811         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3812
3813         float BLINK_FACTOR = 0.15;
3814         float BLINK_BASE = 0.85;
3815         // note:
3816         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3817         // thus
3818         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3819         // ensure RMS == 1
3820         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3821
3822         string red_icon, red_icon_prevstatus;
3823         float red_alpha, red_alpha_prevstatus;
3824         red_alpha = red_alpha_prevstatus = 1;
3825         switch(redflag) {
3826                 case 1: red_icon = "flag_red_taken"; break;
3827                 case 2: red_icon = "flag_red_lost"; break;
3828                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3829                 default:
3830                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3831                                 red_icon = "flag_red_shielded";
3832                         else
3833                                 red_icon = string_null;
3834                         break;
3835         }
3836         switch(redflag_prevstatus) {
3837                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3838                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3839                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3840                 default:
3841                         if(redflag == 3)
3842                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3843                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3844                                 red_icon_prevstatus = "flag_red_shielded";
3845                         else
3846                                 red_icon_prevstatus = string_null;
3847                         break;
3848         }
3849
3850         string blue_icon, blue_icon_prevstatus;
3851         float blue_alpha, blue_alpha_prevstatus;
3852         blue_alpha = blue_alpha_prevstatus = 1;
3853         switch(blueflag) {
3854                 case 1: blue_icon = "flag_blue_taken"; break;
3855                 case 2: blue_icon = "flag_blue_lost"; break;
3856                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3857                 default:
3858                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3859                                 blue_icon = "flag_blue_shielded";
3860                         else
3861                                 blue_icon = string_null;
3862                         break;
3863         }
3864         switch(blueflag_prevstatus) {
3865                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3866                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3867                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3868                 default:
3869                         if(blueflag == 3)
3870                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3871                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3872                                 blue_icon_prevstatus = "flag_blue_shielded";
3873                         else
3874                                 blue_icon_prevstatus = string_null;
3875                         break;
3876         }
3877
3878         if(mySize_x > mySize_y) {
3879                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3880                         redflag_pos = pos;
3881                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3882                 } else {
3883                         blueflag_pos = pos;
3884                         redflag_pos = pos + eX * 0.5 * mySize_x;
3885                 }
3886                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3887         } else {
3888                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3889                         redflag_pos = pos;
3890                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3891                 } else {
3892                         blueflag_pos = pos;
3893                         redflag_pos = pos + eY * 0.5 * mySize_y;
3894                 }
3895                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3896         }
3897
3898         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3899         if(red_icon_prevstatus && f < 1)
3900                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3901         if(red_icon)
3902                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3903
3904         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3905         if(blue_icon_prevstatus && f < 1)
3906                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3907         if(blue_icon)
3908                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3909 }
3910
3911 // Keyhunt HUD modicon section
3912 float kh_runheretime;
3913
3914 void HUD_Mod_KH_Reset(void)
3915 {
3916         kh_runheretime = 0;
3917 }
3918
3919 void HUD_Mod_KH(vector pos, vector mySize)
3920 {
3921         mod_active = 1; // keyhunt should never hide the mod icons panel
3922         float kh_keys;
3923         float keyteam;
3924         float a, aa;
3925         vector p, pa, kh_size, kh_asize;
3926
3927         kh_keys = getstati(STAT_KH_KEYS);
3928
3929         p_x = pos_x;
3930         if(mySize_x > mySize_y)
3931         {
3932                 p_y = pos_y + 0.25 * mySize_y;
3933                 pa = p - eY * 0.25 * mySize_y;
3934
3935                 kh_size_x = mySize_x * 0.25;
3936                 kh_size_y = 0.75 * mySize_y;
3937                 kh_asize_x = mySize_x * 0.25;
3938                 kh_asize_y = mySize_y * 0.25;
3939         }
3940         else
3941         {
3942                 p_y = pos_y + 0.125 * mySize_y;
3943                 pa = p - eY * 0.125 * mySize_y;
3944
3945                 kh_size_x = mySize_x * 0.5;
3946                 kh_size_y = 0.375 * mySize_y;
3947                 kh_asize_x = mySize_x * 0.5;
3948                 kh_asize_y = mySize_y * 0.125;
3949         }
3950
3951         float i, key;
3952
3953         float keycount;
3954         keycount = 0;
3955         for(i = 0; i < 4; ++i)
3956         {
3957                 key = floor(kh_keys / pow(32, i)) & 31;
3958                 keyteam = key - 1;
3959                 if(keyteam == 30 && keycount <= 4)
3960                         keycount += 4;
3961                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3962                         keycount += 1;
3963         }
3964
3965         // this yields 8 exactly if "RUN HERE" shows
3966
3967         if(keycount == 8)
3968         {
3969                 if(!kh_runheretime)
3970                         kh_runheretime = time;
3971                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3972         }
3973         else
3974                 kh_runheretime = 0;
3975
3976         for(i = 0; i < 4; ++i)
3977         {
3978                 key = floor(kh_keys / pow(32, i)) & 31;
3979                 keyteam = key - 1;
3980                 switch(keyteam)
3981                 {
3982                         case 30: // my key
3983                                 keyteam = myteam;
3984                                 a = 1;
3985                                 aa = 1;
3986                                 break;
3987                         case -1: // no key
3988                                 a = 0;
3989                                 aa = 0;
3990                                 break;
3991                         default: // owned or dropped
3992                                 a = 0.2;
3993                                 aa = 0.5;
3994                                 break;
3995                 }
3996                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3997                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3998                 if(a > 0)
3999                 {
4000                         switch(keyteam)
4001                         {
4002                                 case COLOR_TEAM1:
4003                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4004                                         break;
4005                                 case COLOR_TEAM2:
4006                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4007                                         break;
4008                                 case COLOR_TEAM3:
4009                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4010                                         break;
4011                                 case COLOR_TEAM4:
4012                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4013                                         break;
4014                                 default:
4015                                         break;
4016                         }
4017                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4018                         {
4019                                 case 0:
4020                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4021                                         break;
4022                                 case 1:
4023                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4024                                         break;
4025                                 case 2:
4026                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4027                                         break;
4028                                 case 3:
4029                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4030                                         break;
4031                         }
4032                 }
4033                 if(mySize_x > mySize_y)
4034                 {
4035                         p_x += 0.25 * mySize_x;
4036                         pa_x += 0.25 * mySize_x;
4037                 }
4038                 else
4039                 {
4040                         if(i == 1)
4041                         {
4042                                 p_y = pos_y + 0.625 * mySize_y;
4043                                 pa_y = pos_y + 0.5 * mySize_y;
4044                                 p_x = pos_x;
4045                                 pa_x = pos_x;
4046                         }
4047                         else
4048                         {
4049                                 p_x += 0.5 * mySize_x;
4050                                 pa_x += 0.5 * mySize_x;
4051                         }
4052                 }
4053         }
4054 }
4055
4056 // Nexball HUD mod icon
4057 void HUD_Mod_NexBall(vector pos, vector mySize)
4058 {
4059         float stat_items, nb_pb_starttime, dt, p;
4060
4061         stat_items = getstati(STAT_ITEMS);
4062         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4063
4064         if (stat_items & IT_KEY1)
4065                 mod_active = 1;
4066         else
4067                 mod_active = 0;
4068
4069         //Manage the progress bar if any
4070         if (nb_pb_starttime > 0)
4071         {
4072                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4073                 // one period of positive triangle
4074                 p = 2 * dt / nb_pb_period;
4075                 if (p > 1)
4076                         p = 2 - p;
4077
4078                 //Draw the filling
4079                 vector barsize;
4080                 float vertical;
4081                 if(mySize_x > mySize_y)
4082                 {
4083                         barsize = eX * p * mySize_x + eY * mySize_y;
4084                         vertical = 0;
4085                 }
4086                 else
4087                 {
4088                         barsize = eX * mySize_x + eY * p * mySize_y;
4089                         vertical = 1;
4090                 }
4091                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4092         }
4093
4094         if (stat_items & IT_KEY1)
4095                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4096 }
4097
4098 // Race/CTS HUD mod icons
4099 float crecordtime_prev; // last remembered crecordtime
4100 float crecordtime_change_time; // time when crecordtime last changed
4101 float srecordtime_prev; // last remembered srecordtime
4102 float srecordtime_change_time; // time when srecordtime last changed
4103
4104 float race_status_time;
4105 float race_status_prev;
4106 string race_status_name_prev;
4107 void HUD_Mod_Race(vector pos, vector mySize)
4108 {
4109         mod_active = 1; // race should never hide the mod icons panel
4110         entity me;
4111         me = playerslots[player_localentnum - 1];
4112         float t, score;
4113         float f; // yet another function has this
4114         score = me.(scores[ps_primary]);
4115
4116         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4117                 return; // no records in the actual race
4118
4119         drawfont = hud_bigfont;
4120
4121         // clientside personal record
4122         string rr;
4123         if(gametype == GAME_CTS)
4124                 rr = CTS_RECORD;
4125         else
4126                 rr = RACE_RECORD;
4127         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4128
4129         if(score && (score < t || !t)) {
4130                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4131                 if(cvar("cl_autodemo_delete_keeprecords"))
4132                 {
4133                         f = cvar("cl_autodemo_delete");
4134                         f &~= 1;
4135                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4136                 }
4137         }
4138
4139         if(t != crecordtime_prev) {
4140                 crecordtime_prev = t;
4141                 crecordtime_change_time = time;
4142         }
4143         f = time - crecordtime_change_time;
4144
4145         if (f > 1) {
4146                 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4147                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4148         } else {
4149                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4150                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4151                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4152                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4153         }
4154
4155         // server record
4156         t = race_server_record;
4157         if(t != srecordtime_prev) {
4158                 srecordtime_prev = t;
4159                 srecordtime_change_time = time;
4160         }
4161         f = time - srecordtime_change_time;
4162
4163         if (f > 1) {
4164                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4165                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4166         } else {
4167                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4168                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4169                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4170                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4171         }
4172
4173         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4174                 race_status_time = time + 5;
4175                 race_status_prev = race_status;
4176                 if (race_status_name_prev)
4177                         strunzone(race_status_name_prev);
4178                 race_status_name_prev = strzone(race_status_name);
4179         }
4180
4181         pos_x += mySize_x/2;
4182         // race "awards"
4183         float a;
4184         a = bound(0, race_status_time - time, 1);
4185
4186         string s;
4187         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4188
4189         float rank;
4190         if(race_status > 0)
4191                 rank = race_CheckName(race_status_name);
4192         string rankname;
4193         rankname = race_PlaceName(rank);
4194
4195         vector namepos;
4196         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4197         vector rankpos;
4198         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4199
4200         if(race_status == 0)
4201                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4202         else if(race_status == 1) {
4203                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4204                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4205                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4206         } else if(race_status == 2) {
4207                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4208                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4209                 else
4210                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4211                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4212                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4213         } else if(race_status == 3) {
4214                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4215                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4216                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4217         }
4218
4219         if (race_status_time - time <= 0) {
4220                 race_status_prev = -1;
4221                 race_status = -1;
4222                 if(race_status_name)
4223                         strunzone(race_status_name);
4224                 race_status_name = string_null;
4225                 if(race_status_name_prev)
4226                         strunzone(race_status_name_prev);
4227                 race_status_name_prev = string_null;
4228         }
4229         drawfont = hud_font;
4230 }
4231
4232 float mod_prev; // previous state of mod_active to check for a change
4233 float mod_alpha;
4234 float mod_change; // "time" when mod_active changed
4235
4236 void HUD_ModIcons(void)
4237 {
4238         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4239                 return;
4240
4241         float id = HUD_PANEL_MODICONS;
4242         HUD_Panel_UpdateCvarsForId(id);
4243         vector pos, mySize;
4244         pos = panel_pos;
4245         mySize = panel_size;
4246
4247         if(mod_active != mod_prev) {
4248                 mod_change = time;
4249                 mod_prev = mod_active;
4250         }
4251
4252         if(mod_active || autocvar__hud_configure)
4253                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4254         else
4255                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4256
4257         if(mod_alpha)
4258                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4259
4260         if(panel_bg_padding)
4261         {
4262                 pos += '1 1 0' * panel_bg_padding;
4263                 mySize -= '2 2 0' * panel_bg_padding;
4264         }
4265
4266         // these MUST be ran in order to update mod_active
4267         if(gametype == GAME_KEYHUNT)
4268                 HUD_Mod_KH(pos, mySize);
4269         else if(gametype == GAME_CTF || autocvar__hud_configure)
4270                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4271         else if(gametype == GAME_NEXBALL)
4272                 HUD_Mod_NexBall(pos, mySize);
4273         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4274                 HUD_Mod_Race(pos, mySize);
4275 }
4276
4277 // Draw pressed keys (#11)
4278 //
4279 void HUD_DrawPressedKeys(void)
4280 {
4281         float id = HUD_PANEL_PRESSEDKEYS;
4282         HUD_Panel_UpdateCvarsForId(id);
4283         vector pos, mySize;
4284         pos = panel_pos;
4285         mySize = panel_size;
4286
4287         HUD_Panel_DrawBg(id, pos, mySize, 0);
4288         if(panel_bg_padding)
4289         {
4290                 pos += '1 1 0' * panel_bg_padding;
4291                 mySize -= '2 2 0' * panel_bg_padding;
4292         }
4293
4294         vector keysize;
4295         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4296         float pressedkeys;
4297
4298         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4299         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4300         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4301         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4302         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4303         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4304         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4305 }
4306
4307 // Handle chat as a panel (#12)
4308 //
4309 void HUD_Chat(void)
4310 {
4311         float id = HUD_PANEL_CHAT;
4312         HUD_Panel_UpdateCvarsForId(id);
4313         vector pos, mySize;
4314         pos = panel_pos;
4315         mySize = panel_size;
4316
4317         HUD_Panel_DrawBg(id, pos, mySize, 0);
4318         if(panel_bg_padding)
4319         {
4320                 pos += '1 1 0' * panel_bg_padding;
4321                 mySize -= '2 2 0' * panel_bg_padding;
4322         }
4323
4324         cvar_set("con_chatrect", "1");
4325
4326         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4327         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4328
4329         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4330         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4331
4332         if(autocvar__hud_configure)
4333         {
4334                 float chatsize;
4335                 chatsize = cvar("con_chatsize");
4336                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4337                 float i, a;
4338                 for(i = 0; i < cvar("con_chat"); ++i)
4339                 {
4340                         if(i == cvar("con_chat") - 1)
4341                                 a = HUD_Panel_GetFgAlpha(id);
4342                         else
4343                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4344                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4345                 }
4346         }
4347 }
4348
4349 // Engine info panel (#13)
4350 //
4351 float prevfps;
4352 float prevfps_time;
4353 float framecounter;
4354
4355 float frametimeavg;
4356 float frametimeavg1; // 1 frame ago
4357 float frametimeavg2; // 2 frames ago
4358 void HUD_EngineInfo(void)
4359 {
4360         float id = HUD_PANEL_ENGINEINFO;
4361         HUD_Panel_UpdateCvarsForId(id);
4362         vector pos, mySize;
4363         pos = panel_pos;
4364         mySize = panel_size;
4365
4366         HUD_Panel_DrawBg(id, pos, mySize, 0);
4367         if(panel_bg_padding)
4368         {
4369                 pos += '1 1 0' * panel_bg_padding;
4370                 mySize -= '2 2 0' * panel_bg_padding;
4371         }
4372
4373         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4374         {
4375                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4376                 frametimeavg2 = frametimeavg1;
4377                 frametimeavg1 = frametimeavg;
4378                 
4379                 float weight;
4380                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4381                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4382                 {
4383                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4384                                 prevfps = (1/frametime);
4385                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4386                 }
4387         }
4388         else
4389         {
4390                 framecounter += 1;
4391                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4392                 {
4393                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4394                         framecounter = 0;
4395                         prevfps_time = time;
4396                 }
4397         }
4398
4399         vector color;
4400         color = HUD_Get_Num_Color (prevfps, 100);
4401         drawfont = hud_bigfont;
4402         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4403         drawfont = hud_font;
4404 }
4405 /*
4406 ==================
4407 Main HUD system
4408 ==================
4409 */
4410
4411 void HUD_ShowSpeed(void)
4412 {
4413         vector numsize;
4414         float pos, conversion_factor;
4415         string speed, zspeed, unit;
4416
4417         switch(cvar("cl_showspeed_unit"))
4418         {
4419                 default:
4420                 case 0:
4421                         unit = "";
4422                         conversion_factor = 1.0;
4423                         break;
4424                 case 1:
4425                         unit = " qu/s";
4426                         conversion_factor = 1.0;
4427                         break;
4428                 case 2:
4429                         unit = " m/s";
4430                         conversion_factor = 0.0254;
4431                         break;
4432                 case 3:
4433                         unit = " km/h";
4434                         conversion_factor = 0.0254 * 3.6;
4435                         break;
4436                 case 4:
4437                         unit = " mph";
4438                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4439                         break;
4440                 case 5:
4441                         unit = " knots";
4442                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4443                         break;
4444         }
4445
4446         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4447
4448         numsize_x = numsize_y = cvar("cl_showspeed_size");
4449         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4450
4451         drawfont = hud_bigfont;
4452         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4453
4454         if (cvar("cl_showspeed_z") == 1) {
4455                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4456                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4457         }
4458
4459         drawfont = hud_font;
4460 }
4461
4462 vector acc_prevspeed;
4463 float acc_prevtime;
4464 float acc_avg;
4465
4466 void HUD_ShowAcceleration(void)
4467 {
4468         float acceleration, sz, scale, alpha, f;
4469         vector pos, top, rgb;
4470         top_x = vid_conwidth/2;
4471         top_y = 0;
4472
4473         f = time - acc_prevtime;
4474         if(cvar("cl_showacceleration_z"))
4475                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4476         else
4477                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4478         acc_prevspeed = pmove_vel;
4479         acc_prevtime = time;
4480
4481         f = bound(0, f * 10, 1);
4482         acc_avg = acc_avg * (1 - f) + acceleration * f;
4483         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4484
4485         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4486
4487         sz = cvar("cl_showacceleration_size");
4488         scale = cvar("cl_showacceleration_scale");
4489         alpha = cvar("cl_showacceleration_alpha");
4490         if (cvar("cl_showacceleration_color_custom"))
4491                 rgb = stov(cvar_string("cl_showacceleration_color"));
4492         else {
4493                 rgb = '1 1 1';
4494                 if (acceleration < 0) {
4495                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4496                 } else if (acceleration > 0) {
4497                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4498                 }
4499         }
4500
4501         if (acceleration > 0)
4502                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4503         else if (acceleration < 0)
4504                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4505 }
4506
4507 void HUD_Reset (void)
4508 {
4509         // reset gametype specific icons
4510         if(gametype == GAME_KEYHUNT)
4511                 HUD_Mod_KH_Reset();
4512         else if(gametype == GAME_CTF)
4513                 HUD_Mod_CTF_Reset();
4514 }
4515
4516 void HUD_Main (void)
4517 {
4518         hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
4519
4520         if(disable_menu_alphacheck == 1)
4521                 menu_fade_alpha = 1;
4522         else
4523                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4524         hud_fg_alpha = cvar("hud_fg_alpha");
4525
4526         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4527         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4528         hud_color_bg_team = cvar("hud_color_bg_team");
4529
4530         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4531         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4532
4533         // Drawing stuff
4534
4535         // HUD configure visible grid
4536         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4537         {
4538                 float i;
4539                 // x-axis
4540                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4541                 {
4542                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4543                 }
4544                 // y-axis
4545                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4546                 {
4547                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4548                 }
4549         }
4550
4551         float f;
4552         vector color_vec;
4553         string color;
4554         color = cvar_string("hud_dock_color");
4555         color_vec = stov(color);
4556         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
4557                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4558                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
4559         }
4560         else if(color == "shirt") {
4561                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4562                 color_vec = colormapPaletteColor(floor(f / 16), 0);
4563         }
4564         else if(color == "pants") {
4565                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4566                 color_vec = colormapPaletteColor(mod(f, 16), 1);
4567         }
4568
4569         if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4570                 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4571
4572         if(autocvar_hud_radar || autocvar__hud_configure)
4573                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4574                         HUD_Radar();
4575         if(autocvar_hud_weaponicons || autocvar__hud_configure)
4576                 HUD_WeaponIcons();
4577         if(autocvar_hud_inventory || autocvar__hud_configure)
4578                 HUD_Inventory();
4579         if(autocvar_hud_powerups || autocvar__hud_configure)
4580                 HUD_Powerups();
4581         if(autocvar_hud_healtharmor || autocvar__hud_configure)
4582                 HUD_HealthArmor();
4583         if(autocvar_hud_notify || autocvar__hud_configure)
4584                 HUD_Notify();
4585         if(autocvar_hud_timer || autocvar__hud_configure)
4586                 HUD_Timer();
4587         if(autocvar_hud_score || autocvar__hud_configure)
4588                 HUD_Score();
4589         if(autocvar_hud_racetimer || autocvar__hud_configure)
4590                 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4591                         HUD_RaceTimer();
4592         if(autocvar_hud_vote || autocvar__hud_configure)
4593                 HUD_VoteWindow();
4594         if(autocvar_hud_modicons || autocvar__hud_configure)
4595                 HUD_ModIcons();
4596         if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4597                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || autocvar__hud_configure)
4598                         HUD_DrawPressedKeys();
4599         if(autocvar_hud_chat || autocvar__hud_configure)
4600                 HUD_Chat();
4601         else
4602                 cvar_set("con_chatrect", "0");
4603         if(autocvar_hud_engineinfo || autocvar__hud_configure)
4604                 HUD_EngineInfo();
4605
4606         // TODO hud_'ify these
4607         if (cvar("cl_showspeed"))
4608                 HUD_ShowSpeed();
4609         if (cvar("cl_showacceleration"))
4610                 HUD_ShowAcceleration();
4611
4612         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4613                 localcmd("cmd selectteam auto; cmd join\n");
4614
4615         hud_configure_prev = autocvar__hud_configure;
4616
4617         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4618                 disable_menu_alphacheck = 0;
4619 }