7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
90 pic = strcat(hud_skin_path, "/", pic);
93 imgsize = drawgetimagesize(pic);
95 imgaspect = imgsize_x/imgsize_y;
102 if(aspect > imgaspect) {
103 sz_x = sz_y * imgaspect;
104 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
106 sz_y = sz_x / imgaspect;
107 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
111 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
112 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
114 imgsize = drawgetimagesize(pic);
116 imgaspect = imgsize_x/imgsize_y;
123 if(aspect > imgaspect) {
124 sz_x = sz_y * imgaspect;
125 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
127 sz_y = sz_x / imgaspect;
128 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
133 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
135 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
138 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
140 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
143 // return HUD background color
144 vector HUD_GetBgColor()
148 GetTeamRGB(myteam) * hud_color_bg_team;
150 // allow custom HUD colors in non-teamgames
151 color_x = cvar("hud_color_bg_r");
152 color_y = cvar("hud_color_bg_g");
153 color_z = cvar("hud_color_bg_b");
158 // return accuracy text color
159 vector HUD_AccuracyColor(float accuracy)
162 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
163 if(accuracy >= 100) {
167 else if(accuracy > yellow_accuracy) {
168 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
173 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
179 vector HUD_Get_Num_Color (float x, float maxvalue)
187 else if(x > maxvalue * 0.75) {
188 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
189 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
192 else if(x > maxvalue * 0.5) {
193 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
194 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
195 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
197 else if(x > maxvalue * 0.25) {
200 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
202 else if(x > maxvalue * 0.1) {
204 color_y = (x-20)*90/27/100; // green value between 0 -> 1
205 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
215 float stringwidth_colors(string s, vector theSize)
217 return stringwidth(s, TRUE, theSize);
220 float stringwidth_nocolors(string s, vector theSize)
222 return stringwidth(s, FALSE, theSize);
225 #define CENTERPRINT_MAX_LINES 30
226 string centerprint_messages[CENTERPRINT_MAX_LINES];
227 float centerprint_width[CENTERPRINT_MAX_LINES];
228 vector centerprint_start;
229 float centerprint_expire;
230 float centerprint_num;
231 float centerprint_offset_hint;
232 vector centerprint_fontsize;
234 void centerprint(string strMessage)
236 float i, j, n, hcount;
239 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
241 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
243 if(cvar("scr_centertime") <= 0)
249 // strip trailing newlines
250 j = strlen(strMessage) - 1;
251 while(substring(strMessage, j, 1) == "\n" && j >= 0)
253 strMessage = substring(strMessage, 0, j + 1);
258 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
260 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
262 strMessage = substring(strMessage, j, strlen(strMessage) - j);
263 centerprint_offset_hint = j;
268 // if we get here, we have a message. Initialize its height.
271 n = tokenizebyseparator(strMessage, "\n");
273 for(j = 0; j < n; ++j)
275 getWrappedLine_remaining = argv(j);
276 while(getWrappedLine_remaining)
278 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
279 if(centerprint_messages[i])
280 strunzone(centerprint_messages[i]);
281 centerprint_messages[i] = strzone(s);
282 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
285 // half height for empty lines looks better
291 if(i >= CENTERPRINT_MAX_LINES)
297 h = centerprint_fontsize_y*hcount;
299 havail = vid_conheight;
300 if(cvar("con_chatpos") < 0)
301 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
302 if(havail > vid_conheight - 70)
303 havail = vid_conheight - 70; // avoid overlapping HUD
305 centerprint_start_x = 0;
308 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
310 // here, the centerprint would cover the crosshair. REALLY BAD.
311 forbiddenmin = vid_conheight * 0.5 - h - 16;
312 forbiddenmax = vid_conheight * 0.5 + 16;
314 allowedmin = scoreboard_bottom;
315 allowedmax = havail - h;
316 preferred = (havail - h)/2;
319 // possible orderings (total: 4! / 4 = 6)
320 // allowedmin allowedmax forbiddenmin forbiddenmax
321 // forbiddenmin forbiddenmax allowedmin allowedmax
322 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
324 // forbidden doesn't matter in this case
325 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
327 // allowedmin forbiddenmin allowedmax forbiddenmax
328 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
330 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
332 // allowedmin forbiddenmin forbiddenmax allowedmax
333 else if(allowedmin < forbiddenmin)
335 // make sure the forbidden zone is not covered
336 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
337 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
339 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
341 // forbiddenmin allowedmin allowedmax forbiddenmax
342 else if(allowedmax < forbiddenmax)
344 // it's better to leave the allowed zone (overlap with scoreboard) than
345 // to cover the forbidden zone (crosshair)
346 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
347 centerprint_start_y = forbiddenmax;
349 centerprint_start_y = forbiddenmin;
351 // forbiddenmin allowedmin forbiddenmax allowedmax
354 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
357 centerprint_start_y =
360 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
368 centerprint_expire = time + cvar("scr_centertime");
371 void HUD_DrawCenterPrint (void)
378 //if(time > centerprint_expire)
381 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
382 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
383 //sz = 1.2 / (a + 0.2);
388 pos = centerprint_start;
389 for (i=0; i<centerprint_num; i = i + 1)
391 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
392 ts = centerprint_messages[i];
395 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
396 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
397 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
398 pos_y = pos_y + centerprint_fontsize_y;
401 // half height for empty lines looks better
402 pos_y = pos_y + centerprint_fontsize_y * 0.5;
406 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
408 position_x -= 2 / 3 * strlen(text) * scale_x;
409 drawstring(position, text, scale, rgb, alpha, flag);
412 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
414 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
415 drawstring(position, text, scale, rgb, alpha, flag);
418 // return the string of the given race place
419 string race_PlaceName(float pos) {
427 return strcat(ftos(pos), "th");
430 // return the string of the onscreen race timer
431 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
439 if(histime == 0) // goal hit
443 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
453 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
459 lapstr = strcat(" (-", ftos(lapdelta), "L)");
462 else if(lapdelta < 0)
464 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
468 else if(histime > 0) // anticipation
470 if(mytime >= histime)
471 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
473 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
480 cpname = "Start line";
482 cpname = "Finish line";
484 cpname = strcat("Intermediate ", ftos(cp));
486 cpname = "Finish line";
489 return strcat(col, cpname);
490 else if(hisname == "")
491 return strcat(col, cpname, " (", timestr, ")");
493 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
496 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
497 float race_CheckName(string net_name) {
499 for (i=RANKINGS_CNT-1;i>=0;--i)
500 if(grecordholder[i] == net_name)
512 void HUD_Panel_ExportCfg(string cfgname)
515 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
518 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
519 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
520 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
521 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
522 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
523 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
524 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
525 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
528 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
529 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
530 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
531 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
534 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
535 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
536 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
537 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
538 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
539 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
540 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
543 // common cvars for all panels
545 for (i = 0; i < HUD_PANEL_NUM; ++i)
547 // HUD_Panel_GetName(i)
548 // HUD_Panel_UpdateCvarsForId(i)
550 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
551 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
552 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
553 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
554 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
555 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
556 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
557 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
558 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
560 case HUD_PANEL_WEAPONICONS:
561 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
563 case HUD_PANEL_INVENTORY:
564 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
565 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
567 case HUD_PANEL_POWERUPS:
568 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
569 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
570 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
572 case HUD_PANEL_HEALTHARMOR:
573 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
574 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
575 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
577 case HUD_PANEL_NOTIFY:
578 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
579 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
581 case HUD_PANEL_RADAR:
582 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
585 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
591 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
596 // return smoothly faded size of given panel when a dialog is active
597 vector HUD_Panel_GetMenuSize(float id)
600 mySize = stov(cvar_string(strcat("hud_", panel_name, "_size")));
602 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
604 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
606 vector menu_enable_maxsize, menu_enable_size;
607 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
608 menu_enable_maxsize_x = 0.3 * vid_conwidth;
609 menu_enable_maxsize_y = 0.18 * vid_conheight;
610 if(mySize_x > mySize_y)
612 if(mySize_y > menu_enable_maxsize_y)
614 menu_enable_size_y = menu_enable_maxsize_y;
615 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
616 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
621 if(mySize_x > menu_enable_maxsize_x)
623 menu_enable_size_x = menu_enable_maxsize_x;
624 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
625 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
632 // return smoothly faded pos of given panel when a dialog is active
633 vector HUD_Panel_GetMenuPos(float id)
636 pos = stov(cvar_string(strcat("hud_", panel_name, "_pos")));
638 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
640 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
642 vector mySize, menu_enable_panelpos;
643 mySize = HUD_Panel_GetMenuSize(id);
644 if(mySize_x > mySize_y)
645 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
647 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
648 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
653 vector HUD_Panel_GetColor(float id)
659 // fetch per-panel color
660 if(teamplay && cvar_string(strcat("hud_", panel_name, "_bg_color_team")) != "") {
661 f = stof(getplayerkey(player_localentnum - 1, "colors"));
662 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", panel_name, "_bg_color_team")));
665 color = cvar_string(strcat("hud_", panel_name, "_bg_color"));
666 color_vec = stov(color);
668 if(color == "") { // fetch default color
669 color = cvar_string("hud_bg_color");
670 color_vec = stov(color);
671 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
672 f = stof(getplayerkey(player_localentnum - 1, "colors"));
673 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
675 else if(color == "shirt") {
676 f = stof(getplayerkey(player_localentnum - 1, "colors"));
677 color_vec = colormapPaletteColor(floor(f / 16), 0);
679 else if(color == "pants") {
680 f = stof(getplayerkey(player_localentnum - 1, "colors"));
681 color_vec = colormapPaletteColor(mod(f, 16), 1);
684 else if(color == "shirt") {
685 f = stof(getplayerkey(player_localentnum - 1, "colors"));
686 color_vec = colormapPaletteColor(floor(f / 16), 0);
688 else if(color == "pants") {
689 f = stof(getplayerkey(player_localentnum - 1, "colors"));
690 color_vec = colormapPaletteColor(mod(f, 16), 1);
695 float HUD_Panel_GetFgAlpha(float id)
698 alpha = hud_fg_alpha;
700 if(autocvar__hud_configure && !cvar(strcat("hud_", panel_name))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
703 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
706 return alpha * menu_fade_alpha;
709 // draw the background/borders
710 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
712 if(!autocvar__hud_configure && panel_bg == "0")
716 panel_bg = cvar_string("hud_bg");
718 if(panel_bg == "0" && autocvar__hud_configure) {
719 panel_bg = "border"; // we probably want to see a background in config mode at all times...
726 border = cvar_string(strcat("hud_", panel_name, "_bg_border"));
728 border = cvar_string("hud_bg_border");
731 borderf = stof(border);
734 color = stov(panel_bg_color);
737 // alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
739 // alpha = HUD_Panel_GetBgAlpha(id);
741 draw_BorderPicture(pos - '1 1 0' * borderf, strcat("gfx/hud/", cvar_string("hud_skin"), "/", panel_bg), mySize + '1 1 0' * 2 * borderf, color, alpha, '1 1 0' * (borderf/BORDER_MULTIPLIER));
744 if(highlightedPanel_prev == id && autocvar__hud_configure)
745 drawfill(pos - '1 1 0' * borderf, mySize + '1 1 0' * 2 * borderf, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
748 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
754 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
756 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
757 if(mySize_y/mySize_x > 2)
758 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
759 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
761 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
762 if(mySize_x/mySize_y > 2)
763 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
764 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
769 #define HUD_Panel_GetProgressBarColor(item) \
770 stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
772 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
773 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
784 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
785 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
787 for (i = 0; i < HUD_PANEL_NUM; ++i) {
788 HUD_Panel_UpdateCvarsForId(i)
790 if(i == id || !panel_enabled)
794 targSize = panel_size;
796 if(myPos_y + mySize_y < targPos_y)
798 if(myPos_y > targPos_y + targSize_y)
801 if(myPos_x + mySize_x < targPos_x)
803 if(myPos_x > targPos_x + targSize_x)
806 // OK, there IS a collision.
808 myCenter_x = myPos_x + 0.5 * mySize_x;
809 myCenter_y = myPos_y + 0.5 * mySize_y;
811 targCenter_x = targPos_x + 0.5 * targSize_x;
812 targCenter_y = targPos_y + 0.5 * targSize_y;
814 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
816 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
817 myTarget_x = targPos_x - mySize_x;
818 else // push it upwards
819 myTarget_y = targPos_y - mySize_y;
821 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
823 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
824 myTarget_x = targPos_x + targSize_x;
825 else // push it upwards
826 myTarget_y = targPos_y - mySize_y;
828 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
830 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
831 myTarget_x = targPos_x - mySize_x;
832 else // push it downwards
833 myTarget_y = targPos_y + targSize_y;
835 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
837 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
838 myTarget_x = targPos_x + targSize_x;
839 else // push it downwards
840 myTarget_y = targPos_y + targSize_y;
847 void HUD_Panel_SetPos(float id, vector pos)
855 if(autocvar_hud_configure_checkcollisions)
856 pos = HUD_Panel_CheckMove(id, pos, mySize);
858 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
859 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
861 if(autocvar_hud_configure_grid)
863 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
864 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
868 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
870 cvar_set(strcat("hud_", panel_name, "_pos"), s);
873 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
874 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
884 ratio = mySize_x/mySize_y;
886 for (i = 0; i < HUD_PANEL_NUM; ++i) {
887 if(i == id || !panel_enabled)
891 targSize = panel_size;
892 targEndPos = targPos + targSize;
894 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
895 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
898 if (resizeCorner == 1)
900 // check if this panel is on our way
901 if (resizeorigin_x <= targPos_x)
903 if (resizeorigin_y <= targPos_y)
905 if (targEndPos_x <= resizeorigin_x - mySize_x)
907 if (targEndPos_y <= resizeorigin_y - mySize_y)
910 // there is a collision:
911 // detect which side of the panel we are facing is actually limiting the resizing
912 // (which side the resize direction finds for first) and reduce the size up to there
914 // dist is the distance between resizeorigin and the "analogous" point of the panel
915 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
916 dist_x = resizeorigin_x - targEndPos_x;
917 dist_y = resizeorigin_y - targEndPos_y;
918 if (dist_y < 0 || dist_x / dist_y > ratio)
919 mySize_x = min(mySize_x, dist_x);
921 mySize_y = min(mySize_y, dist_y);
923 else if (resizeCorner == 2)
925 if (resizeorigin_x >= targEndPos_x)
927 if (resizeorigin_y <= targPos_y)
929 if (targPos_x >= resizeorigin_x + mySize_x)
931 if (targEndPos_y <= resizeorigin_y - mySize_y)
934 dist_x = targPos_x - resizeorigin_x;
935 dist_y = resizeorigin_y - targEndPos_y;
936 if (dist_y < 0 || dist_x / dist_y > ratio)
937 mySize_x = min(mySize_x, dist_x);
939 mySize_y = min(mySize_y, dist_y);
941 else if (resizeCorner == 3)
943 if (resizeorigin_x <= targPos_x)
945 if (resizeorigin_y >= targEndPos_y)
947 if (targEndPos_x <= resizeorigin_x - mySize_x)
949 if (targPos_y >= resizeorigin_y + mySize_y)
952 dist_x = resizeorigin_x - targEndPos_x;
953 dist_y = targPos_y - resizeorigin_y;
954 if (dist_y < 0 || dist_x / dist_y > ratio)
955 mySize_x = min(mySize_x, dist_x);
957 mySize_y = min(mySize_y, dist_y);
959 else if (resizeCorner == 4)
961 if (resizeorigin_x >= targEndPos_x)
963 if (resizeorigin_y >= targEndPos_y)
965 if (targPos_x >= resizeorigin_x + mySize_x)
967 if (targPos_y >= resizeorigin_y + mySize_y)
970 dist_x = targPos_x - resizeorigin_x;
971 dist_y = targPos_y - resizeorigin_y;
972 if (dist_y < 0 || dist_x / dist_y > ratio)
973 mySize_x = min(mySize_x, dist_x);
975 mySize_y = min(mySize_y, dist_y);
977 if(cvar("hud_configure_checkcollisions_debug"))
978 drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
984 void HUD_Panel_SetPosSize(float id, vector mySize)
987 resizeorigin = panel_click_resizeorigin;
990 // minimum panel size cap
991 mySize_x = max(0.025 * vid_conwidth, mySize_x);
992 mySize_y = max(0.025 * vid_conheight, mySize_y);
994 if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
996 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
997 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
1000 // collision testing|
1001 // -----------------+
1003 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1004 if(resizeCorner == 1) {
1005 myPos_x = resizeorigin_x - mySize_x;
1006 myPos_y = resizeorigin_y - mySize_y;
1007 } else if(resizeCorner == 2) {
1008 myPos_x = resizeorigin_x;
1009 myPos_y = resizeorigin_y - mySize_y;
1010 } else if(resizeCorner == 3) {
1011 myPos_x = resizeorigin_x - mySize_x;
1012 myPos_y = resizeorigin_y;
1013 } else { // resizeCorner == 4
1014 myPos_x = resizeorigin_x;
1015 myPos_y = resizeorigin_y;
1018 // left/top screen edges
1020 mySize_x = mySize_x + myPos_x;
1022 mySize_y = mySize_y + myPos_y;
1024 // bottom/right screen edges
1025 if(myPos_x + mySize_x > vid_conwidth)
1026 mySize_x = vid_conwidth - myPos_x;
1027 if(myPos_y + mySize_y > vid_conheight)
1028 mySize_y = vid_conheight - myPos_y;
1030 if(cvar("hud_configure_checkcollisions_debug"))
1031 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1033 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1034 if(autocvar_hud_configure_grid)
1036 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1037 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1040 if(autocvar_hud_configure_checkcollisions)
1041 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1043 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1044 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1045 mySize_y = max(0.025 * vid_conheight, mySize_y);
1047 // do another pos check, as size might have changed by now
1048 if(resizeCorner == 1) {
1049 myPos_x = resizeorigin_x - mySize_x;
1050 myPos_y = resizeorigin_y - mySize_y;
1051 } else if(resizeCorner == 2) {
1052 myPos_x = resizeorigin_x;
1053 myPos_y = resizeorigin_y - mySize_y;
1054 } else if(resizeCorner == 3) {
1055 myPos_x = resizeorigin_x - mySize_x;
1056 myPos_y = resizeorigin_y;
1057 } else { // resizeCorner == 4
1058 myPos_x = resizeorigin_x;
1059 myPos_y = resizeorigin_y;
1062 if(cvar("hud_configure_checkcollisions_debug"))
1063 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1066 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1067 cvar_set(strcat("hud_", panel_name, "_size"), s);
1069 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1070 cvar_set(strcat("hud_", panel_name, "_pos"), s);
1074 float prevMouseClicked; // previous state
1075 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1076 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1079 float menu_enabled_time;
1080 float pressed_key_time;
1081 void HUD_Panel_Arrow_Action(float nPrimary)
1083 if (highlightedPanel_prev == -1 || mouseClicked)
1086 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1089 if(autocvar_hud_configure_grid)
1091 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1093 if (hudShiftState & S_SHIFT)
1094 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1096 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1100 if (hudShiftState & S_SHIFT)
1101 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1103 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1108 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1109 step = vid_conheight;
1111 step = vid_conwidth;
1112 if (hudShiftState & S_SHIFT)
1113 step = (step / 256); // more precision
1115 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1118 highlightedPanel = highlightedPanel_prev;
1120 HUD_Panel_UpdateCvarsForId(highlightedPanel)
1122 if (hudShiftState & S_ALT) // resize
1124 highlightedAction = 1;
1125 if(nPrimary == K_UPARROW)
1127 else if(nPrimary == K_RIGHTARROW)
1129 else if(nPrimary == K_LEFTARROW)
1131 else // if(nPrimary == K_DOWNARROW)
1134 // ctrl+arrow reduces the size, instead of increasing it
1135 // Note that ctrl disables collisions check too, but it's fine
1136 // since we don't collide with anything reducing the size
1137 if (hudShiftState & S_CTRL) {
1139 resizeCorner = 5 - resizeCorner;
1143 mySize = panel_size;
1144 panel_click_resizeorigin = panel_pos;
1145 if(resizeCorner == 1) {
1146 panel_click_resizeorigin += mySize;
1148 } else if(resizeCorner == 2) {
1149 panel_click_resizeorigin_y += mySize_y;
1151 } else if(resizeCorner == 3) {
1152 panel_click_resizeorigin_x += mySize_x;
1154 } else { // resizeCorner == 4
1157 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1161 highlightedAction = 2;
1164 if(nPrimary == K_UPARROW)
1166 else if(nPrimary == K_DOWNARROW)
1168 else if(nPrimary == K_LEFTARROW)
1170 else // if(nPrimary == K_RIGHTARROW)
1173 HUD_Panel_SetPos(highlightedPanel, pos);
1177 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1179 if(!autocvar__hud_configure)
1182 // allow console bind to work
1185 con_keys = findkeysforcommand("toggleconsole");
1186 keys = tokenize(con_keys);
1188 float hit_con_bind, i;
1189 for (i = 0; i < keys; ++i)
1191 if(nPrimary == stof(argv(i)))
1195 if(bInputType == 0) {
1196 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1197 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1198 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1200 else if(bInputType == 1) {
1201 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1202 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1203 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1206 if(nPrimary == K_MOUSE1)
1208 if(bInputType == 0) { // key pressed
1212 else if(bInputType == 1) {// key released
1217 else if(nPrimary == K_ESCAPE)
1219 if (bInputType == 1)
1221 disable_menu_alphacheck = 1;
1223 menu_enabled_time = time;
1224 localcmd("menu_showhudexit\n");
1226 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1228 if (bInputType == 1)
1230 pressed_key_time = 0;
1233 else if (pressed_key_time == 0)
1234 pressed_key_time = time;
1236 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1238 else if(hit_con_bind)
1241 return true; // Suppress ALL other input
1244 float HUD_Panel_HighlightCheck()
1250 for(i = 0; i < HUD_PANEL_NUM; ++i)
1252 panelPos = panel_pos;
1253 panelSize = panel_size;
1254 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1257 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1261 // resize from topleft border
1262 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1266 // resize from topright border
1267 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271 // resize from bottomleft border
1272 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1276 // resize from bottomright border
1277 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1285 void HUD_Panel_Highlight()
1291 for(i = 0; i < HUD_PANEL_NUM; ++i)
1293 panelPos = panel_pos;
1294 panelSize = panel_size;
1295 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1298 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1300 highlightedPanel = i;
1301 highlightedAction = 1;
1302 panel_click_distance = mousepos - panelPos;
1305 // resize from topleft border
1306 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1308 highlightedPanel = i;
1309 highlightedAction = 2;
1311 panel_click_distance = mousepos - panelPos;
1312 panel_click_resizeorigin = panelPos + panelSize;
1315 // resize from topright border
1316 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1318 highlightedPanel = i;
1319 highlightedAction = 2;
1321 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1322 panel_click_distance_y = mousepos_y - panelPos_y;
1323 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1326 // resize from bottomleft border
1327 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1329 highlightedPanel = i;
1330 highlightedAction = 2;
1332 panel_click_distance_x = mousepos_x - panelPos_x;
1333 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1334 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1337 // resize from bottomright border
1338 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1340 highlightedPanel = i;
1341 highlightedAction = 2;
1343 panel_click_distance = panelSize - mousepos + panelPos;
1344 panel_click_resizeorigin = panelPos;
1350 float highlightcheck;
1351 void HUD_Panel_Mouse()
1353 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1354 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1355 disable_menu_alphacheck = 0;
1356 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1360 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1361 print("Highlighted: ", ftos(highlightedPanel), "\n");
1362 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1365 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1366 highlightedPanel_prev = highlightedPanel;
1367 highlightedPanel = -1;
1368 highlightedAction = 0;
1371 mousepos = mousepos + getmousepos();
1373 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1374 mousepos_y = bound(0, mousepos_y, vid_conheight);
1378 if(prevMouseClicked == 0)
1379 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1381 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1383 if(highlightedAction == 1)
1384 HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1385 else if(highlightedAction == 2)
1388 if(resizeCorner == 1) {
1389 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1390 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1391 } else if(resizeCorner == 2) {
1392 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1393 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1394 } else if(resizeCorner == 3) {
1395 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1396 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1397 } else { // resizeCorner == 4
1398 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1399 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1401 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1404 // doubleclick check
1405 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1407 mouseClicked = 0; // to prevent spam, I guess.
1408 disable_menu_alphacheck = 2;
1410 menu_enabled_time = time;
1411 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1414 if(prevMouseClicked == 0)
1416 prevMouseClickedTime = time;
1417 prevMouseClickedPos = mousepos;
1422 highlightcheck = HUD_Panel_HighlightCheck();
1424 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1427 cursorsize = '32 32 0';
1429 if(highlightcheck == 0)
1430 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1431 else if(highlightcheck == 1)
1432 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1433 else if(highlightcheck == 2)
1434 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1436 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1438 prevMouseClicked = mouseClicked;
1441 // Weapon icons (#0)
1443 float weaponspace[10];
1444 void HUD_WeaponIcons_Clear()
1447 for(idx = 0; idx < 10; ++idx)
1448 weaponspace[idx] = 0;
1451 entity weaponorder[WEP_MAXCOUNT];
1452 void weaponorder_swap(float i, float j, entity pass)
1456 weaponorder[i] = weaponorder[j];
1460 string weaponorder_cmp_str_save;
1461 string weaponorder_cmp_str;
1462 float weaponorder_cmp(float i, float j, entity pass)
1465 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1466 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1467 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1470 void HUD_WeaponIcons(void)
1472 float id = HUD_PANEL_WEAPONICONS;
1473 HUD_Panel_UpdateCvarsForId(id);
1474 float alpha, stat_weapons; // "constants"
1475 vector pos, mySize, accuracy_color;
1476 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1478 pos = stov(cvar_string("hud_weaponicons_pos"));
1479 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
1481 mySize = panel_size;
1483 stat_weapons = getstati(STAT_WEAPONS);
1485 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1487 self = get_weaponinfo(i);
1488 if(self.impulse >= 0)
1492 // TODO make this configurable
1493 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1495 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1497 if(weaponorder_cmp_str_save)
1498 strunzone(weaponorder_cmp_str_save);
1499 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1503 self = get_weaponinfo(i);
1504 if(self.impulse >= 0)
1506 weaponorder[weapon_cnt] = self;
1510 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1513 HUD_Panel_DrawBg(id, pos, mySize, 0);
1514 if(panel_bg_padding)
1516 pos += '1 1 0' * panel_bg_padding;
1517 mySize -= '2 2 0' * panel_bg_padding;
1521 weapon_stats = getstati(STAT_DAMAGE_HITS);
1522 weapon_number = weapon_stats & 63;
1523 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1525 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1526 weapon_number = weapon_stats & 63;
1527 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1529 if(cvar_or("hud_weaponicons_fade", 1))
1531 fade = 3.2 - 2 * (time - weapontime);
1532 fade = bound(0.7, fade, 1);
1537 HUD_WeaponIcons_Clear();
1539 float rows, columns;
1540 rows = mySize_y/mySize_x;
1541 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1542 // ^^^ weapon icon aspect goes here
1544 columns = ceil(WEP_COUNT/rows);
1549 when = cvar("hud_weaponicons_complainbubble_time");
1551 fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
1553 for(i = 0; i < weapon_cnt; ++i)
1555 self = weaponorder[i];
1556 weapid = self.impulse;
1558 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1560 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1561 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1563 // draw background behind currently selected weapon
1564 if(self.weapon == activeweapon)
1565 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1567 // draw the weapon accuracy on the HUD
1568 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1571 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1573 accuracy_color = HUD_AccuracyColor(weapon_stats);
1575 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1578 // draw the weapon icon
1579 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1581 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1583 if(cvar_or("hud_weaponicons_number", 1))
1584 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1586 // draw a "ghost weapon icon" if you don't have the weapon
1589 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1592 // draw the complain message
1593 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
1597 if(complain_weapon_time + when > time)
1600 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1604 if(complain_weapon_time + when > time)
1610 vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
1611 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1615 if(complain_weapon_type == 0) {
1616 s = "Out of ammo for the";
1619 else if(complain_weapon_type == 1) {
1620 s = "You don't have the";
1624 s = "Map doesn't have the";
1627 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1628 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1643 float GetAmmoStat(float i)
1647 case 0: return STAT_SHELLS;
1648 case 1: return STAT_NAILS;
1649 case 2: return STAT_ROCKETS;
1650 case 3: return STAT_CELLS;
1651 case 4: return STAT_FUEL;
1656 float GetAmmoItemCode(float i)
1660 case 0: return IT_SHELLS;
1661 case 1: return IT_NAILS;
1662 case 2: return IT_ROCKETS;
1663 case 3: return IT_CELLS;
1664 case 4: return IT_FUEL;
1669 string GetAmmoPicture(float i)
1673 case 0: return "ammo_shells";
1674 case 1: return "ammo_bullets";
1675 case 2: return "ammo_rockets";
1676 case 3: return "ammo_cells";
1677 case 4: return "ammo_fuel";
1682 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1685 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1686 if(autocvar__hud_configure)
1696 if(currently_selected)
1701 vector newSize, newPos;
1702 if(mySize_x/mySize_y > 3)
1704 newSize_x = 3 * mySize_y;
1705 newSize_y = mySize_y;
1707 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1712 newSize_y = 1/3 * mySize_x;
1713 newSize_x = mySize_x;
1715 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1719 vector picpos, numpos;
1720 if(cvar("hud_inventory_iconalign"))
1723 picpos = newPos + eX * 2 * newSize_y;
1727 numpos = newPos + eX * newSize_y;
1731 if (currently_selected)
1732 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1734 drawfont = hud_bigfont;
1735 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1736 drawfont = hud_font;
1737 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1740 void HUD_Inventory(void)
1742 float id = HUD_PANEL_INVENTORY;
1743 HUD_Panel_UpdateCvarsForId(id);
1744 float i, currently_selected;
1748 mySize = panel_size;
1750 HUD_Panel_DrawBg(id, pos, mySize, 0);
1751 if(panel_bg_padding)
1753 pos += '1 1 0' * panel_bg_padding;
1754 mySize -= '2 2 0' * panel_bg_padding;
1757 float rows, columns;
1758 rows = mySize_y/mySize_x;
1759 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1760 // ^^^ ammo item aspect goes here
1762 columns = ceil(AMMO_COUNT/rows);
1766 for (i = 0; i < AMMO_COUNT; ++i) {
1767 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1768 if(cvar("hud_inventory_onlycurrent")) {
1769 if(autocvar__hud_configure)
1771 if (currently_selected || autocvar__hud_configure)
1772 DrawAmmoItem(pos, mySize, i, currently_selected);
1775 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1780 column = column + 1;
1786 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1788 vector newSize, newPos;
1789 if(mySize_x/mySize_y > 3)
1791 newSize_x = 3 * mySize_y;
1792 newSize_y = mySize_y;
1794 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1799 newSize_y = 1/3 * mySize_x;
1800 newSize_x = mySize_x;
1802 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1806 vector picpos, numpos;
1808 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1811 if(iconalign == 1 || iconalign == 3) // right align
1814 picpos = newPos + eX * 2 * newSize_y;
1818 numpos = newPos + eX * newSize_y;
1824 if(iconalign == 0 || iconalign == 3) // left align
1826 numpos = newPos + eX * newSize_y;
1832 picpos = newPos + eX * 2 * newSize_y;
1836 drawfont = hud_bigfont;
1837 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1838 drawfont = hud_font;
1839 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1844 void HUD_Powerups(void) {
1845 float id = HUD_PANEL_POWERUPS;
1846 HUD_Panel_UpdateCvarsForId(id);
1848 stat_items = getstati(STAT_ITEMS);
1850 if(!autocvar__hud_configure)
1852 if not(stat_items & IT_STRENGTH)
1853 if not(stat_items & IT_INVINCIBLE)
1856 if (getstati(STAT_HEALTH) <= 0)
1862 mySize = panel_size;
1864 HUD_Panel_DrawBg(id, pos, mySize, 0);
1865 if(panel_bg_padding)
1867 pos += '1 1 0' * panel_bg_padding;
1868 mySize -= '2 2 0' * panel_bg_padding;
1871 float strength_time, shield_time;
1873 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1874 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1876 if(autocvar__hud_configure)
1882 vector barpos, barsize;
1886 string leftname, rightname;
1887 float leftcnt, rightcnt;
1888 float leftexact, rightexact;
1889 float leftalpha, rightalpha;
1890 if (cvar(strcat("hud_", panel_name, "_flip"))) {
1891 leftname = "strength";
1892 leftcnt = ceil(strength_time);
1893 leftexact = strength_time;
1895 rightname = "shield";
1896 rightcnt = ceil(shield_time);
1897 rightexact = shield_time;
1899 leftname = "shield";
1900 leftcnt = ceil(shield_time);
1901 leftexact = shield_time;
1903 rightname = "strength";
1904 rightcnt = ceil(strength_time);
1905 rightexact = strength_time;
1907 leftalpha = bound(0, leftexact, 1);
1908 rightalpha = bound(0, rightexact, 1);
1910 float baralign, iconalign;
1911 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
1912 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1914 if (mySize_x/mySize_y > 4)
1918 if(baralign == 1 || baralign == 3) { // right align
1919 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1920 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1921 } else { // left align
1923 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1926 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1927 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1930 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1932 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1937 if(baralign == 0 || baralign == 3) { // left align
1938 barpos = pos + eX * 0.5 * mySize_x;
1939 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1940 } else { // right align
1941 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1942 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1945 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1946 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1949 else if (mySize_x/mySize_y > 1.5)
1953 if(baralign == 1 || baralign == 3) { // right align
1954 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1955 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1956 } else { // left align
1958 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1961 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1962 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1967 if(baralign == 0 || baralign == 3) { // left align
1968 barpos = pos + eY * 0.5 * mySize_y;
1969 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1970 } else { // right align
1971 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1972 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1975 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1976 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1983 if(baralign == 1 || baralign == 3) { // down align
1984 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1985 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1986 } else { // up align
1988 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1991 if(iconalign == 1 || iconalign == 3) { // down align
1992 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1993 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1994 } else { // up align
1995 picpos = pos + eX * 0.05 * mySize_x;
1996 numpos = pos + eY * 0.4 * mySize_x;
1999 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2001 drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
2003 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2004 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2009 if(baralign == 0 || baralign == 3) { // up align
2010 barpos = pos + eX * 0.5 * mySize_x;
2011 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2012 } else { // down align
2013 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2014 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2017 if(iconalign == 0 || iconalign == 3) { // up align
2018 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2019 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2020 } else { // down align
2021 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2022 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2025 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2027 drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2029 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2030 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2035 // Health/armor (#3)
2037 void HUD_HealthArmor(void)
2039 float id = HUD_PANEL_HEALTHARMOR;
2040 HUD_Panel_UpdateCvarsForId(id);
2043 mySize = panel_size;
2045 HUD_Panel_DrawBg(id, pos, mySize, 0);
2046 if(panel_bg_padding)
2048 pos += '1 1 0' * panel_bg_padding;
2049 mySize -= '2 2 0' * panel_bg_padding;
2052 float armor, health;
2053 armor = getstati(STAT_ARMOR);
2054 health = getstati(STAT_HEALTH);
2057 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2059 if(autocvar__hud_configure)
2069 vector barpos, barsize;
2073 float baralign, iconalign;
2074 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
2075 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
2077 if(cvar("hud_healtharmor") == 2) // combined health and armor display
2080 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2085 if(baralign == 1 || baralign == 3) { // right align
2086 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2087 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2088 } else { // left align
2090 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2094 if(v_z) // NOT fully armored
2096 biggercount = "health";
2097 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2099 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2103 biggercount = "armor";
2104 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2106 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2108 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2113 if(baralign == 0 || baralign == 3) { // left align
2114 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2115 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2118 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2120 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2125 string leftname, rightname;
2126 float leftcnt, rightcnt;
2127 float leftactive, rightactive;
2128 float leftalpha, rightalpha;
2129 if (cvar(strcat("hud_", panel_name, "_flip"))) { // old style layout with armor left/top of health
2134 leftalpha = min((armor+10)/55, 1);
2136 rightname = "health";
2141 leftname = "health";
2146 rightname = "armor";
2150 rightalpha = min((armor+10)/55, 1);
2153 if (mySize_x/mySize_y > 4)
2157 if(baralign == 1 || baralign == 3) { // right align
2158 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2159 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2160 } else { // left align
2162 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2165 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2166 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2171 if(baralign == 0 || baralign == 3) { // left align
2172 barpos = pos + eX * 0.5 * mySize_x;
2173 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2174 } else { // right align
2175 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2176 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2179 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2180 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2185 if(baralign == 0 || baralign == 3) { // left align
2186 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2187 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2190 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2192 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2195 else if (mySize_x/mySize_y > 1.5)
2199 if(baralign == 1 || baralign == 3) { // right align
2200 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2201 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2202 } else { // left align
2204 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2207 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2208 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2213 if(baralign == 0 || baralign == 3) { // left align
2214 barpos = pos + eY * 0.5 * mySize_y;
2215 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2216 } else { // right align
2217 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2218 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2221 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2222 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2227 if(baralign == 0 || baralign == 3) { // left align
2228 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2229 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2232 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2234 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2241 if(baralign == 1 || baralign == 3) { // down align
2242 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2243 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2244 } else { // up align
2246 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2249 if(iconalign == 1 || iconalign == 3) { // down align
2250 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252 } else { // up align
2253 picpos = pos + eX * 0.05 * mySize_x;
2254 numpos = pos + eY * 0.4 * mySize_x;
2257 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2258 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2259 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2264 if(baralign == 0 || baralign == 3) { // up align
2265 barpos = pos + eX * 0.5 * mySize_x;
2266 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2267 } else { // down align
2268 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2269 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2272 if(iconalign == 0 || iconalign == 3) { // up align
2273 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2274 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2275 } else { // down align
2276 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2277 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2280 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2281 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2282 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2287 if(baralign == 0 || baralign == 3) { // left align
2289 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2291 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2292 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2294 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2301 // Notification area (#4)
2304 string Weapon_SuicideMessage(float deathtype)
2306 w_deathtype = deathtype;
2307 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2308 return w_deathtypestring;
2311 string Weapon_KillMessage(float deathtype)
2313 w_deathtype = deathtype;
2314 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2315 return w_deathtypestring;
2318 float killnotify_times[10];
2319 float killnotify_deathtype[10];
2320 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2321 string killnotify_attackers[10];
2322 string killnotify_victims[10];
2323 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2326 for (i = 9; i > 0; --i) {
2327 killnotify_times[i] = killnotify_times[i-1];
2328 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2329 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2330 if(killnotify_attackers[i])
2331 strunzone(killnotify_attackers[i]);
2332 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2333 if(killnotify_victims[i])
2334 strunzone(killnotify_victims[i]);
2335 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2337 killnotify_times[0] = time;
2338 killnotify_deathtype[0] = wpn;
2339 killnotify_actiontype[0] = actiontype;
2340 if(killnotify_attackers[0])
2341 strunzone(killnotify_attackers[0]);
2342 killnotify_attackers[0] = strzone(attacker);
2343 if(killnotify_victims[0])
2344 strunzone(killnotify_victims[0]);
2345 killnotify_victims[0] = strzone(victim);
2348 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2352 alsoprint = (cvar("hud_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2354 if(msg == MSG_SUICIDE) {
2356 w = DEATH_WEAPONOF(type);
2358 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2360 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2361 } else if (type == DEATH_KILL) {
2362 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2364 print ("^1",s1, "^1 couldn't take it anymore\n");
2365 } else if (type == DEATH_ROT) {
2366 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2368 print ("^1",s1, "^1 died\n");
2369 } else if (type == DEATH_NOAMMO) {
2370 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2372 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2373 } else if (type == DEATH_CAMP) {
2374 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2376 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2377 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2378 HUD_KillNotify_Push(s1, "", 0, type);
2380 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2381 } else if (type == DEATH_CHEAT) {
2382 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2384 print ("^1",s1, "^1 unfairly eliminated themself\n");
2385 } else if (type == DEATH_FIRE) {
2386 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2388 print ("^1",s1, "^1 burned to death\n");
2389 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2390 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2392 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2395 if (stof(s2) > 2) // killcount > 2
2396 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2397 } else if(msg == MSG_KILL) {
2398 w = DEATH_WEAPONOF(type);
2400 HUD_KillNotify_Push(s2, s1, 1, w);
2402 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2404 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2405 HUD_KillNotify_Push(s1, s2, 1, type);
2408 if(cvar("cl_gentle")) {
2409 print ("^1", s1, "^1 took action against a team mate\n");
2411 print ("^1", s1, "^1 mows down a team mate\n");
2414 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2415 if(cvar("cl_gentle"))
2416 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2418 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2420 else if (stof(s2) > 2) {
2421 if(cvar("cl_gentle"))
2422 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2424 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2427 else if(type == KILL_FIRST_BLOOD)
2428 print("^1",s1, "^1 drew first blood", "\n");
2430 else if (type == DEATH_TELEFRAG)
2431 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2432 else if (type == DEATH_DROWN) {
2433 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2435 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2437 else if (type == DEATH_SLIME) {
2438 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2440 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2442 else if (type == DEATH_LAVA) {
2443 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2445 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2447 else if (type == DEATH_FALL) {
2448 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2450 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2452 else if (type == DEATH_SHOOTING_STAR) {
2453 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2455 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2457 else if (type == DEATH_SWAMP) {
2458 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2460 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2462 else if (type == DEATH_HURTTRIGGER)
2464 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2466 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2467 } else if(type == DEATH_SBCRUSH) {
2468 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2470 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2471 } else if(type == DEATH_SBMINIGUN) {
2472 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2474 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2475 } else if(type == DEATH_SBROCKET) {
2476 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2478 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2479 } else if(type == DEATH_SBBLOWUP) {
2480 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2482 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2483 } else if(type == DEATH_WAKIGUN) {
2484 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2486 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2487 } else if(type == DEATH_WAKIROCKET) {
2488 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2490 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2491 } else if(type == DEATH_WAKIBLOWUP) {
2492 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2494 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2495 } else if(type == DEATH_TURRET) {
2496 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2498 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2499 } else if(type == DEATH_TOUCHEXPLODE) {
2500 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2502 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2503 } else if(type == DEATH_CHEAT) {
2504 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2506 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2507 } else if (type == DEATH_FIRE) {
2508 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2510 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2511 } else if (type == DEATH_CUSTOM) {
2512 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2514 print ("^1",s1, "^1 ", s2, "\n");
2516 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2518 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2520 } else if(msg == MSG_SPREE) {
2521 if(type == KILL_END_SPREE) {
2522 if(cvar("cl_gentle"))
2523 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2525 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2526 } else if(type == KILL_SPREE) {
2527 if(cvar("cl_gentle"))
2528 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2530 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2531 } else if(type == KILL_SPREE_3) {
2532 if(cvar("cl_gentle"))
2533 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2535 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2536 } else if(type == KILL_SPREE_5) {
2537 if(cvar("cl_gentle"))
2538 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2540 print (s1,"^7 unleashes ^1RAGE\n");
2541 } else if(type == KILL_SPREE_10) {
2542 if(cvar("cl_gentle"))
2543 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2545 print (s1,"^7 starts the ^1MASSACRE!\n");
2546 } else if(type == KILL_SPREE_15) {
2547 if(cvar("cl_gentle"))
2548 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2550 print (s1,"^7 executes ^1MAYHEM!\n");
2551 } else if(type == KILL_SPREE_20) {
2552 if(cvar("cl_gentle"))
2553 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2555 print (s1,"^7 is a ^1BERSERKER!\n");
2556 } else if(type == KILL_SPREE_25) {
2557 if(cvar("cl_gentle"))
2558 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2560 print (s1,"^7 inflicts ^1CARNAGE!\n");
2561 } else if(type == KILL_SPREE_30) {
2562 if(cvar("cl_gentle"))
2563 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2565 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2567 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2568 if (type == DEATH_DROWN) {
2569 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2572 if(cvar("cl_gentle"))
2573 print ("^1",s1, "^1 was in the water for too long\n");
2575 print ("^1",s1, "^1 drowned\n");
2577 } else if (type == DEATH_SLIME) {
2578 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2580 print ("^1",s1, "^1 was slimed\n");
2581 } else if (type == DEATH_LAVA) {
2582 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2585 if(cvar("cl_gentle"))
2586 print ("^1",s1, "^1 found a hot place\n");
2588 print ("^1",s1, "^1 turned into hot slag\n");
2590 } else if (type == DEATH_FALL) {
2591 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2594 if(cvar("cl_gentle"))
2595 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2597 print ("^1",s1, "^1 hit the ground with a crunch\n");
2599 } else if (type == DEATH_SHOOTING_STAR) {
2600 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2602 print ("^1",s1, "^1 became a shooting star\n");
2603 } else if (type == DEATH_SWAMP) {
2604 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2607 if(cvar("cl_gentle"))
2608 print ("^1",s1, "^1 discovered a swamp\n");
2610 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2612 } else if(type == DEATH_TURRET) {
2613 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2615 print ("^1",s1, "^1 was mowed down by a turret \n");
2616 } else if (type == DEATH_CUSTOM) {
2617 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2619 print ("^1",s1, "^1 ", s2, "\n");
2620 } else if (type == DEATH_HURTTRIGGER) {
2621 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2623 print ("^1",s1, "^1 was in the wrong place\n");
2624 } else if(type == DEATH_TOUCHEXPLODE) {
2625 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2627 print ("^1",s1, "^1 died in an accident\n");
2628 } else if(type == DEATH_CHEAT) {
2629 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2631 print ("^1",s1, "^1 was unfairly eliminated\n");
2632 } else if(type == DEATH_FIRE) {
2633 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2636 if(cvar("cl_gentle"))
2637 print ("^1",s1, "^1 felt a little hot\n");
2639 print ("^1",s1, "^1 burnt to death\n");
2642 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2645 if(cvar("cl_gentle"))
2646 print ("^1",s1, "^1 needs a restart\n");
2648 print ("^1",s1, "^1 died\n");
2651 } else if(msg == MSG_KILL_ACTION_SPREE) {
2652 if(cvar("cl_gentle"))
2653 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2655 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2656 } else if(msg == MSG_INFO) {
2657 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2658 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2659 print(s1, "^7 got the ", s2, "\n");
2660 } else if(type == INFO_LOSTFLAG) {
2661 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2662 print(s1, "^7 lost the ", s2, "\n");
2663 } else if(type == INFO_PICKUPFLAG) {
2664 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2665 print(s1, "^7 picked up the ", s2, "\n");
2666 } else if(type == INFO_RETURNFLAG) {
2667 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2668 print(s1, "^7 returned the ", s2, "\n");
2673 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2675 void HUD_Centerprint(string s1, string s2, float type, float msg)
2677 if(msg == MSG_SUICIDE) {
2678 if (type == DEATH_TEAMCHANGE) {
2679 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2680 } else if (type == DEATH_AUTOTEAMCHANGE) {
2681 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2682 } else if (type == DEATH_CAMP) {
2683 if(cvar("cl_gentle"))
2684 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2686 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2687 } else if (type == DEATH_NOAMMO) {
2688 if(cvar("cl_gentle"))
2689 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2691 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2692 } else if (type == DEATH_ROT) {
2693 if(cvar("cl_gentle"))
2694 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2696 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2697 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2698 if(cvar("cl_gentle"))
2699 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2701 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2702 } else if (type == DEATH_QUIET) {
2704 } else if (type == DEATH_KILL) {
2705 if(cvar("cl_gentle"))
2706 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2708 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2710 } else if(msg == MSG_KILL) {
2711 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2712 if(cvar("cl_gentle")) {
2713 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2715 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2717 } else if (type == KILL_FIRST_BLOOD) {
2718 if(cvar("cl_gentle")) {
2719 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2721 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2723 } else if (type == KILL_FIRST_VICTIM) {
2724 if(cvar("cl_gentle")) {
2725 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2727 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2729 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2730 if(cvar("cl_gentle")) {
2731 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2733 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2735 } else if (type == KILL_TYPEFRAGGED) {
2736 if(cvar("cl_gentle")) {
2737 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2739 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2741 } else if (type == KILL_FRAG) {
2742 if(cvar("cl_gentle")) {
2743 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2745 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2747 } else if (type == KILL_FRAGGED) {
2748 if(cvar("cl_gentle")) {
2749 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2751 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2754 } else if(msg == MSG_KILL_ACTION) {
2755 // TODO: invent more centerprints here?
2756 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2760 void HUD_Notify (void)
2762 float id = HUD_PANEL_NOTIFY;
2763 HUD_Panel_UpdateCvarsForId(id);
2766 mySize = panel_size;
2768 HUD_Panel_DrawBg(id, pos, mySize, 0);
2769 if(panel_bg_padding)
2771 pos += '1 1 0' * panel_bg_padding;
2772 mySize -= '2 2 0' * panel_bg_padding;
2775 float entries, height;
2776 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2777 height = mySize_y/entries;
2778 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2781 fontsize = '0.5 0.5 0' * height;
2785 when = cvar("hud_notify_time");
2787 fadetime = cvar("hud_notify_fadetime");
2791 vector pos_attacker, pos_victim;
2793 float width_attacker, width_victim;
2794 string attacker, victim;
2797 for(j = 0; j < entries; ++j)
2799 if(cvar("hud_notify_flip"))
2801 else // rather nasty hack for ordering items from the bottom up
2802 i = entries - j - 1;
2803 if(cvar("hud_notify_info_top"))
2804 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2808 if(killnotify_times[j] + when > time)
2811 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2815 if(killnotify_times[j] + when > time)
2821 // TODO: maybe print in team colors?
2822 // TODO: maybe this could be cleaned up somehow...
2823 // TODO: less copypaste code below
2826 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2828 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2830 width_attacker = stringwidth(attacker, TRUE, fontsize);
2831 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2833 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2834 if(killnotify_deathtype[j] == DEATH_GENERIC)
2836 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2837 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2839 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2841 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2842 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2844 else if(killnotify_deathtype[j] == DEATH_KILL)
2846 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2847 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2849 else if(killnotify_deathtype[j] == DEATH_CAMP)
2851 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2852 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2854 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2856 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2857 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2859 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2861 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2862 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2864 else if(killnotify_deathtype[j] == DEATH_DROWN)
2866 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2867 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2869 else if(killnotify_deathtype[j] == DEATH_SLIME)
2871 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2872 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2874 else if(killnotify_deathtype[j] == DEATH_LAVA)
2876 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2877 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2879 else if(killnotify_deathtype[j] == DEATH_FALL)
2881 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2882 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2884 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2886 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2887 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2889 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2891 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2892 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2894 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2896 if(killnotify_victims[j] == "^1RED^7 flag")
2900 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2901 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2903 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2905 if(killnotify_victims[j] == "^1RED^7 flag")
2909 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2910 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2912 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2914 if(killnotify_victims[j] == "^1RED^7 flag")
2918 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2919 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2922 // X [did action to] Y
2925 if(autocvar__hud_configure)
2927 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2928 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2929 a = bound(0, (when - j) / 4, 1);
2933 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2934 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2936 width_attacker = stringwidth(attacker, TRUE, fontsize);
2937 width_victim = stringwidth(victim, TRUE, fontsize);
2938 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2939 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2940 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2942 if(autocvar__hud_configure) // example actions for config mode
2944 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2945 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2946 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2948 else if(WEP_VALID(killnotify_deathtype[j]))
2950 self = get_weaponinfo(killnotify_deathtype[j]);
2951 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2952 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2953 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2955 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2957 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2958 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2959 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2961 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2963 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2964 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2965 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2967 else if(killnotify_deathtype[j] == DEATH_DROWN)
2969 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2970 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2971 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2973 else if(killnotify_deathtype[j] == DEATH_SLIME)
2975 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2976 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2977 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2979 else if(killnotify_deathtype[j] == DEATH_LAVA)
2981 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2982 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2983 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2985 else if(killnotify_deathtype[j] == DEATH_FALL)
2987 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2988 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2989 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2991 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2993 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2994 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2995 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2997 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2999 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3000 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3001 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3007 // TODO: separate panel for these?
3013 if(cvar("hud_notify_info_top"))
3016 o = pos + eY * mySize_y - eY * 2 * height;
3018 if(spectatee_status && !intermission)
3020 //drawfont = hud_bigfont;
3021 if(spectatee_status == -1)
3024 s = GetPlayerName(spectatee_status - 1);
3026 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
3027 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3028 //drawfont = hud_font;
3030 // spectator text in the upper right corner
3031 if(spectatee_status == -1)
3032 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3034 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3035 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3036 o += eY * fontsize_y;
3038 if(spectatee_status == -1)
3039 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3041 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3042 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3043 o += eY * fontsize_y;
3045 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3046 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3047 o += eY * fontsize_y;
3049 if(gametype == GAME_ARENA)
3050 s = "^1Wait for your turn to join";
3051 else if(gametype == GAME_LMS)
3054 sk = playerslots[player_localentnum - 1];
3055 if(sk.(scores[ps_primary]) >= 666)
3056 s = "^1Match has already begun";
3057 else if(sk.(scores[ps_primary]) > 0)
3058 s = "^1You have no more lives left";
3060 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3063 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3064 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3065 o += eY * fontsize_y;
3067 //show restart countdown:
3068 if (time < getstatf(STAT_GAMESTARTTIME)) {
3070 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3071 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3072 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3073 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3074 o += eY * fontsize_y;
3077 if(warmup_stage && !intermission)
3079 s = "^2Currently in ^1warmup^2 stage!";
3080 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3081 o += eY * fontsize_y;
3085 if(mod(time, 1) >= 0.5)
3090 if(ready_waiting && !intermission && !spectatee_status)
3092 if(ready_waiting_for_me)
3095 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3097 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3102 s = strcat("^2Waiting for others to ready up to end warmup...");
3104 s = strcat("^2Waiting for others to ready up...");
3106 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3107 o += eY * fontsize_y;
3109 else if(warmup_stage && !intermission && !spectatee_status)
3111 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3112 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3113 o += eY * fontsize_y;
3116 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3118 float ts_min, ts_max;
3119 tm = teams.sort_next;
3122 for(; tm.sort_next; tm = tm.sort_next)
3124 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3126 if(!ts_min) ts_min = tm.team_size;
3127 else ts_min = min(ts_min, tm.team_size);
3128 if(!ts_max) ts_max = tm.team_size;
3129 else ts_max = max(ts_max, tm.team_size);
3131 if ((ts_max - ts_min) > 1)
3133 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3134 tm = GetTeam(myteam, false);
3136 if (tm.team != COLOR_SPECTATOR)
3137 if (tm.team_size == ts_max)
3138 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3140 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3141 o += eY * fontsize_y;
3145 if(autocvar__hud_configure)
3147 s = "^7Press ^3ESC ^7to show HUD options.";
3148 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3149 o += eY * fontsize_y;
3150 s = "^3Doubleclick a panel for panel-specific options.";
3151 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3152 o += eY * fontsize_y;
3158 string seconds_tostring(float sec)
3161 minutes = floor(sec / 60);
3163 sec -= minutes * 60;
3166 s = ftos(100 + sec);
3168 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3171 void HUD_Timer(void)
3173 float id = HUD_PANEL_TIMER;
3174 HUD_Panel_UpdateCvarsForId(id);
3177 mySize = panel_size;
3179 HUD_Panel_DrawBg(id, pos, mySize, 0);
3180 if(panel_bg_padding)
3182 pos += '1 1 0' * panel_bg_padding;
3183 mySize -= '2 2 0' * panel_bg_padding;
3187 float timelimit, elapsedTime, timeleft, minutesLeft;
3189 timelimit = getstatf(STAT_TIMELIMIT);
3191 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3192 timeleft = ceil(timeleft);
3194 minutesLeft = floor(timeleft / 60);
3197 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3198 timer_color = '1 1 1'; //white
3199 else if(minutesLeft >= 1)
3200 timer_color = '1 1 0'; //yellow
3202 timer_color = '1 0 0'; //red
3204 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3205 if (time < getstatf(STAT_GAMESTARTTIME)) {
3206 //while restart is still active, show 00:00
3207 timer = seconds_tostring(0);
3209 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3210 timer = seconds_tostring(elapsedTime);
3213 timer = seconds_tostring(timeleft);
3216 drawfont = hud_bigfont;
3217 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3218 drawfont = hud_font;
3223 void HUD_Radar(void)
3225 float id = HUD_PANEL_RADAR;
3226 HUD_Panel_UpdateCvarsForId(id);
3229 mySize = panel_size;
3231 HUD_Panel_DrawBg(id, pos, mySize, 0);
3232 if(panel_bg_padding)
3234 pos += '1 1 0' * panel_bg_padding;
3235 mySize -= '2 2 0' * panel_bg_padding;
3238 local float color1, color2; // color already declared as a global in hud.qc
3241 float scale2d, normalsize, bigsize;
3244 teamradar_origin2d = pos + 0.5 * mySize;
3245 teamradar_size2d = mySize;
3247 if(minimapname == "")
3250 teamradar_loadcvars();
3252 switch(hud_radar_zoommode)
3256 f = current_zoomfraction;
3259 f = 1 - current_zoomfraction;
3269 switch(hud_radar_rotation)
3272 teamradar_angle = view_angles_y - 90;
3275 teamradar_angle = 90 * hud_radar_rotation;
3279 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3280 teamradar_size2d = mySize;
3282 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3284 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3285 if(hud_radar_rotation == 0)
3287 // max-min distance must fit the radar in any rotation
3288 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3292 vector c0, c1, c2, c3, span;
3293 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3294 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3295 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3296 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3298 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3299 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3301 // max-min distance must fit the radar in x=x, y=y
3303 teamradar_size2d_x * scale2d / (1.05 * span_x),
3304 teamradar_size2d_y * scale2d / (1.05 * span_y)
3308 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3309 if(bigsize > normalsize)
3310 normalsize = bigsize;
3314 + (1 - f) * normalsize;
3315 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3316 f * (mi_min + mi_max) * 0.5
3317 + (1 - f) * view_origin);
3319 color1 = GetPlayerColor(player_localentnum-1);
3320 rgb = GetTeamRGB(color1);
3329 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3331 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3332 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3333 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3334 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3335 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3337 color2 = GetPlayerColor(tm.sv_entnum);
3338 //if(color == COLOR_SPECTATOR || color == color2)
3339 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3341 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3343 drawresetcliparea();
3348 void HUD_Score(void)
3350 float id = HUD_PANEL_SCORE;
3351 HUD_Panel_UpdateCvarsForId(id);
3354 mySize = panel_size;
3356 HUD_Panel_DrawBg(id, pos, mySize, 0);
3357 if(panel_bg_padding)
3359 pos += '1 1 0' * panel_bg_padding;
3360 mySize -= '2 2 0' * panel_bg_padding;
3363 float score, distribution, leader;
3365 vector distribution_color;
3367 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3369 // TODO... this (race part) still uses constant coordinates :/
3370 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3371 /*pl = players.sort_next;
3374 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3375 if(pl.scores[ps_primary] == 0)
3378 score = me.(scores[ps_primary]);
3380 float racemin, racesec, racemsec;
3381 float distsec, distmsec, minusplus;
3383 racemin = floor(score/(60 * TIME_FACTOR));
3384 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3385 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3387 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3388 // distribution display
3389 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3391 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3392 distmsec = fabs(distribution);
3394 distsec = floor(fabs(distribution)/TIME_FACTOR);
3395 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3396 if (distribution < 0)
3400 if (distribution <= 0) {
3401 distribution_color = eY;
3402 minusplus = 1; // minusplus 1: always prefix with minus sign
3405 distribution_color = eX;
3406 minusplus = 2; // minusplus 1: always prefix with plus sign
3408 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3409 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3410 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3412 // race record display
3413 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3414 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3416 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3417 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3418 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3420 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3421 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3423 } else if (!teamplay) { // non-teamgames
3424 // me vector := [team/connected frags id]
3425 pl = players.sort_next;
3429 if(autocvar__hud_configure)
3432 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3436 score = me.(scores[ps_primary]);
3437 if(autocvar__hud_configure)
3440 if(distribution >= 5) {
3441 distribution_color = eY;
3443 } else if(distribution >= 0) {
3444 distribution_color = '1 1 1';
3446 } else if(distribution >= -5)
3447 distribution_color = '1 1 0';
3449 distribution_color = eX;
3451 score_len = strlen(ftos(score));
3453 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3455 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3456 drawfont = hud_bigfont;
3457 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3458 drawfont = hud_font;
3459 } else { // teamgames
3460 float max_fragcount;
3461 max_fragcount = -99;
3464 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3465 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3467 score = tm.(teamscores[ts_primary]);
3468 if(autocvar__hud_configure)
3472 score_len = strlen(ftos(score));
3474 if (score > max_fragcount)
3475 max_fragcount = score;
3477 if(tm.team == myteam) {
3478 if (max_fragcount == score)
3481 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3482 drawfont = hud_bigfont;
3483 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3484 drawfont = hud_font;
3486 if (max_fragcount == score)
3489 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3490 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3499 void HUD_RaceTimer (void) {
3500 float id = HUD_PANEL_RACETIMER;
3501 HUD_Panel_UpdateCvarsForId(id);
3504 mySize = panel_size;
3506 HUD_Panel_DrawBg(id, pos, mySize, 0);
3507 if(panel_bg_padding)
3509 pos += '1 1 0' * panel_bg_padding;
3510 mySize -= '2 2 0' * panel_bg_padding;
3513 // always force 2:1 aspect
3515 if(mySize_x/mySize_y > 2)
3517 newSize_x = 2 * mySize_y;
3518 newSize_y = mySize_y;
3520 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3524 newSize_y = 1/2 * mySize_x;
3525 newSize_x = mySize_x;
3527 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3531 drawfont = hud_bigfont;
3533 string s, forcetime;
3535 if(autocvar__hud_configure)
3538 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3539 s = "^1Intermediate 1 (+15.42)";
3540 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3541 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3542 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3544 else if(race_checkpointtime)
3546 a = bound(0, 2 - (time - race_checkpointtime), 1);
3549 if(a > 0) // just hit a checkpoint?
3551 if(race_checkpoint != 254)
3553 if(race_time && race_previousbesttime)
3554 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3556 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3558 forcetime = TIME_ENCODED_TOSTRING(race_time);
3563 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3565 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3566 if(a > 0) // next one?
3568 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3573 if(s != "" && a > 0)
3575 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3576 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3577 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3580 if(race_penaltytime)
3582 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3585 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3586 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3587 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3588 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3594 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3595 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3596 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3601 if(race_laptime && race_checkpoint != 255)
3603 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3604 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3605 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3610 if(race_mycheckpointtime)
3612 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3613 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3614 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3615 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3616 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3618 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3620 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3621 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3622 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3623 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3624 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3627 if(race_penaltytime && !race_penaltyaccumulator)
3629 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3630 a = bound(0, (1 + t - time), 1);
3634 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3636 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3637 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3638 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3639 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3644 drawfont = hud_font;
3649 float vote_yescount;
3652 float vote_highlighted; // currently selected vote
3654 float vote_active; // is there an active vote?
3655 float vote_prev; // previous state of vote_active to check for a change
3657 float vote_change; // "time" when vote_active changed
3659 void HUD_VoteWindow(void)
3661 float id = HUD_PANEL_VOTE;
3662 HUD_Panel_UpdateCvarsForId(id);
3665 mySize = panel_size;
3669 if(vote_active != vote_prev) {
3671 vote_prev = vote_active;
3674 if(vote_active || autocvar__hud_configure)
3675 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3677 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3679 if(autocvar__hud_configure)
3689 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3691 HUD_Panel_DrawBg(id, pos, mySize, a);
3692 if(panel_bg_padding)
3694 pos += '1 1 0' * panel_bg_padding;
3695 mySize -= '2 2 0' * panel_bg_padding;
3698 // always force 2:1 aspect
3700 if(mySize_x/mySize_y > 2)
3702 newSize_x = 2 * mySize_y;
3703 newSize_y = mySize_y;
3705 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3709 newSize_y = 1/2 * mySize_x;
3710 newSize_x = mySize_x;
3712 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3716 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3718 s = "A vote has been called for: ";
3719 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3720 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3721 if(autocvar__hud_configure)
3722 s = "Configure the HUD";
3723 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3725 // print the yes/no counts
3726 s = strcat("Yes: ", ftos(vote_yescount));
3727 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3728 s = strcat("No: ", ftos(vote_nocount));
3729 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3731 // draw the progress bars
3732 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3733 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3735 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3736 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3738 // draw the highlights
3739 if(vote_highlighted == 1) {
3740 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3741 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3743 else if(vote_highlighted == 2) {
3744 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3745 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3748 drawresetcliparea();
3751 vote_highlighted = 0;
3755 // Mod icons panel (#10)
3758 float mod_active; // is there any active mod icon?
3760 // CTF HUD modicon section
3761 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3762 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3763 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3765 void HUD_Mod_CTF_Reset(void)
3767 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3770 void HUD_Mod_CTF(vector pos, vector mySize)
3772 vector redflag_pos, blueflag_pos;
3774 float f; // every function should have that
3776 float redflag, blueflag; // current status
3777 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3780 stat_items = getstati(STAT_ITEMS);
3781 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3782 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3784 if(redflag || blueflag)
3789 if(autocvar__hud_configure)
3795 // when status CHANGES, set old status into prevstatus and current status into status
3796 if (redflag != redflag_prevframe)
3798 redflag_statuschange_time = time;
3799 redflag_prevstatus = redflag_prevframe;
3800 redflag_prevframe = redflag;
3803 if (blueflag != blueflag_prevframe)
3805 blueflag_statuschange_time = time;
3806 blueflag_prevstatus = blueflag_prevframe;
3807 blueflag_prevframe = blueflag;
3810 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3811 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3813 float BLINK_FACTOR = 0.15;
3814 float BLINK_BASE = 0.85;
3816 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3818 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3820 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3822 string red_icon, red_icon_prevstatus;
3823 float red_alpha, red_alpha_prevstatus;
3824 red_alpha = red_alpha_prevstatus = 1;
3826 case 1: red_icon = "flag_red_taken"; break;
3827 case 2: red_icon = "flag_red_lost"; break;
3828 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3830 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3831 red_icon = "flag_red_shielded";
3833 red_icon = string_null;
3836 switch(redflag_prevstatus) {
3837 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3838 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3839 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3842 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3843 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3844 red_icon_prevstatus = "flag_red_shielded";
3846 red_icon_prevstatus = string_null;
3850 string blue_icon, blue_icon_prevstatus;
3851 float blue_alpha, blue_alpha_prevstatus;
3852 blue_alpha = blue_alpha_prevstatus = 1;
3854 case 1: blue_icon = "flag_blue_taken"; break;
3855 case 2: blue_icon = "flag_blue_lost"; break;
3856 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3858 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3859 blue_icon = "flag_blue_shielded";
3861 blue_icon = string_null;
3864 switch(blueflag_prevstatus) {
3865 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3866 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3867 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3870 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3871 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3872 blue_icon_prevstatus = "flag_blue_shielded";
3874 blue_icon_prevstatus = string_null;
3878 if(mySize_x > mySize_y) {
3879 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3881 blueflag_pos = pos + eX * 0.5 * mySize_x;
3884 redflag_pos = pos + eX * 0.5 * mySize_x;
3886 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3888 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3890 blueflag_pos = pos + eY * 0.5 * mySize_y;
3893 redflag_pos = pos + eY * 0.5 * mySize_y;
3895 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3898 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3899 if(red_icon_prevstatus && f < 1)
3900 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3902 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3904 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3905 if(blue_icon_prevstatus && f < 1)
3906 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3908 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3911 // Keyhunt HUD modicon section
3912 float kh_runheretime;
3914 void HUD_Mod_KH_Reset(void)
3919 void HUD_Mod_KH(vector pos, vector mySize)
3921 mod_active = 1; // keyhunt should never hide the mod icons panel
3925 vector p, pa, kh_size, kh_asize;
3927 kh_keys = getstati(STAT_KH_KEYS);
3930 if(mySize_x > mySize_y)
3932 p_y = pos_y + 0.25 * mySize_y;
3933 pa = p - eY * 0.25 * mySize_y;
3935 kh_size_x = mySize_x * 0.25;
3936 kh_size_y = 0.75 * mySize_y;
3937 kh_asize_x = mySize_x * 0.25;
3938 kh_asize_y = mySize_y * 0.25;
3942 p_y = pos_y + 0.125 * mySize_y;
3943 pa = p - eY * 0.125 * mySize_y;
3945 kh_size_x = mySize_x * 0.5;
3946 kh_size_y = 0.375 * mySize_y;
3947 kh_asize_x = mySize_x * 0.5;
3948 kh_asize_y = mySize_y * 0.125;
3955 for(i = 0; i < 4; ++i)
3957 key = floor(kh_keys / pow(32, i)) & 31;
3959 if(keyteam == 30 && keycount <= 4)
3961 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3965 // this yields 8 exactly if "RUN HERE" shows
3970 kh_runheretime = time;
3971 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3976 for(i = 0; i < 4; ++i)
3978 key = floor(kh_keys / pow(32, i)) & 31;
3991 default: // owned or dropped
3996 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3997 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
4003 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4006 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4009 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4012 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4017 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4020 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4023 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4026 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4029 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4033 if(mySize_x > mySize_y)
4035 p_x += 0.25 * mySize_x;
4036 pa_x += 0.25 * mySize_x;
4042 p_y = pos_y + 0.625 * mySize_y;
4043 pa_y = pos_y + 0.5 * mySize_y;
4049 p_x += 0.5 * mySize_x;
4050 pa_x += 0.5 * mySize_x;
4056 // Nexball HUD mod icon
4057 void HUD_Mod_NexBall(vector pos, vector mySize)
4059 float stat_items, nb_pb_starttime, dt, p;
4061 stat_items = getstati(STAT_ITEMS);
4062 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4064 if (stat_items & IT_KEY1)
4069 //Manage the progress bar if any
4070 if (nb_pb_starttime > 0)
4072 dt = mod(time - nb_pb_starttime, nb_pb_period);
4073 // one period of positive triangle
4074 p = 2 * dt / nb_pb_period;
4081 if(mySize_x > mySize_y)
4083 barsize = eX * p * mySize_x + eY * mySize_y;
4088 barsize = eX * mySize_x + eY * p * mySize_y;
4091 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4094 if (stat_items & IT_KEY1)
4095 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4098 // Race/CTS HUD mod icons
4099 float crecordtime_prev; // last remembered crecordtime
4100 float crecordtime_change_time; // time when crecordtime last changed
4101 float srecordtime_prev; // last remembered srecordtime
4102 float srecordtime_change_time; // time when srecordtime last changed
4104 float race_status_time;
4105 float race_status_prev;
4106 string race_status_name_prev;
4107 void HUD_Mod_Race(vector pos, vector mySize)
4109 mod_active = 1; // race should never hide the mod icons panel
4111 me = playerslots[player_localentnum - 1];
4113 float f; // yet another function has this
4114 score = me.(scores[ps_primary]);
4116 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4117 return; // no records in the actual race
4119 drawfont = hud_bigfont;
4121 // clientside personal record
4123 if(gametype == GAME_CTS)
4127 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4129 if(score && (score < t || !t)) {
4130 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4131 if(cvar("cl_autodemo_delete_keeprecords"))
4133 f = cvar("cl_autodemo_delete");
4135 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4139 if(t != crecordtime_prev) {
4140 crecordtime_prev = t;
4141 crecordtime_change_time = time;
4143 f = time - crecordtime_change_time;
4146 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4147 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4149 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4150 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4151 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4152 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4156 t = race_server_record;
4157 if(t != srecordtime_prev) {
4158 srecordtime_prev = t;
4159 srecordtime_change_time = time;
4161 f = time - srecordtime_change_time;
4164 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4165 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4167 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4168 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4169 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4170 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4173 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4174 race_status_time = time + 5;
4175 race_status_prev = race_status;
4176 if (race_status_name_prev)
4177 strunzone(race_status_name_prev);
4178 race_status_name_prev = strzone(race_status_name);
4181 pos_x += mySize_x/2;
4184 a = bound(0, race_status_time - time, 1);
4187 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4191 rank = race_CheckName(race_status_name);
4193 rankname = race_PlaceName(rank);
4196 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4198 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4200 if(race_status == 0)
4201 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4202 else if(race_status == 1) {
4203 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4204 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4205 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4206 } else if(race_status == 2) {
4207 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4208 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4210 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4211 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4212 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4213 } else if(race_status == 3) {
4214 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4215 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4216 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4219 if (race_status_time - time <= 0) {
4220 race_status_prev = -1;
4222 if(race_status_name)
4223 strunzone(race_status_name);
4224 race_status_name = string_null;
4225 if(race_status_name_prev)
4226 strunzone(race_status_name_prev);
4227 race_status_name_prev = string_null;
4229 drawfont = hud_font;
4232 float mod_prev; // previous state of mod_active to check for a change
4234 float mod_change; // "time" when mod_active changed
4236 void HUD_ModIcons(void)
4238 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4241 float id = HUD_PANEL_MODICONS;
4242 HUD_Panel_UpdateCvarsForId(id);
4245 mySize = panel_size;
4247 if(mod_active != mod_prev) {
4249 mod_prev = mod_active;
4252 if(mod_active || autocvar__hud_configure)
4253 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4255 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4258 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4260 if(panel_bg_padding)
4262 pos += '1 1 0' * panel_bg_padding;
4263 mySize -= '2 2 0' * panel_bg_padding;
4266 // these MUST be ran in order to update mod_active
4267 if(gametype == GAME_KEYHUNT)
4268 HUD_Mod_KH(pos, mySize);
4269 else if(gametype == GAME_CTF || autocvar__hud_configure)
4270 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4271 else if(gametype == GAME_NEXBALL)
4272 HUD_Mod_NexBall(pos, mySize);
4273 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4274 HUD_Mod_Race(pos, mySize);
4277 // Draw pressed keys (#11)
4279 void HUD_DrawPressedKeys(void)
4281 float id = HUD_PANEL_PRESSEDKEYS;
4282 HUD_Panel_UpdateCvarsForId(id);
4285 mySize = panel_size;
4287 HUD_Panel_DrawBg(id, pos, mySize, 0);
4288 if(panel_bg_padding)
4290 pos += '1 1 0' * panel_bg_padding;
4291 mySize -= '2 2 0' * panel_bg_padding;
4295 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4298 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4299 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4300 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4301 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4302 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4303 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4304 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4307 // Handle chat as a panel (#12)
4311 float id = HUD_PANEL_CHAT;
4312 HUD_Panel_UpdateCvarsForId(id);
4315 mySize = panel_size;
4317 HUD_Panel_DrawBg(id, pos, mySize, 0);
4318 if(panel_bg_padding)
4320 pos += '1 1 0' * panel_bg_padding;
4321 mySize -= '2 2 0' * panel_bg_padding;
4324 cvar_set("con_chatrect", "1");
4326 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4327 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4329 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4330 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4332 if(autocvar__hud_configure)
4335 chatsize = cvar("con_chatsize");
4336 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4338 for(i = 0; i < cvar("con_chat"); ++i)
4340 if(i == cvar("con_chat") - 1)
4341 a = HUD_Panel_GetFgAlpha(id);
4343 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4344 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4349 // Engine info panel (#13)
4356 float frametimeavg1; // 1 frame ago
4357 float frametimeavg2; // 2 frames ago
4358 void HUD_EngineInfo(void)
4360 float id = HUD_PANEL_ENGINEINFO;
4361 HUD_Panel_UpdateCvarsForId(id);
4364 mySize = panel_size;
4366 HUD_Panel_DrawBg(id, pos, mySize, 0);
4367 if(panel_bg_padding)
4369 pos += '1 1 0' * panel_bg_padding;
4370 mySize -= '2 2 0' * panel_bg_padding;
4373 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4375 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4376 frametimeavg2 = frametimeavg1;
4377 frametimeavg1 = frametimeavg;
4380 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4381 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4383 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4384 prevfps = (1/frametime);
4385 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4391 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4393 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4395 prevfps_time = time;
4400 color = HUD_Get_Num_Color (prevfps, 100);
4401 drawfont = hud_bigfont;
4402 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4403 drawfont = hud_font;
4411 void HUD_ShowSpeed(void)
4414 float pos, conversion_factor;
4415 string speed, zspeed, unit;
4417 switch(cvar("cl_showspeed_unit"))
4422 conversion_factor = 1.0;
4426 conversion_factor = 1.0;
4430 conversion_factor = 0.0254;
4434 conversion_factor = 0.0254 * 3.6;
4438 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4442 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4446 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4448 numsize_x = numsize_y = cvar("cl_showspeed_size");
4449 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4451 drawfont = hud_bigfont;
4452 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4454 if (cvar("cl_showspeed_z") == 1) {
4455 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4456 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4459 drawfont = hud_font;
4462 vector acc_prevspeed;
4466 void HUD_ShowAcceleration(void)
4468 float acceleration, sz, scale, alpha, f;
4469 vector pos, top, rgb;
4470 top_x = vid_conwidth/2;
4473 f = time - acc_prevtime;
4474 if(cvar("cl_showacceleration_z"))
4475 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4477 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4478 acc_prevspeed = pmove_vel;
4479 acc_prevtime = time;
4481 f = bound(0, f * 10, 1);
4482 acc_avg = acc_avg * (1 - f) + acceleration * f;
4483 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4485 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4487 sz = cvar("cl_showacceleration_size");
4488 scale = cvar("cl_showacceleration_scale");
4489 alpha = cvar("cl_showacceleration_alpha");
4490 if (cvar("cl_showacceleration_color_custom"))
4491 rgb = stov(cvar_string("cl_showacceleration_color"));
4494 if (acceleration < 0) {
4495 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4496 } else if (acceleration > 0) {
4497 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4501 if (acceleration > 0)
4502 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4503 else if (acceleration < 0)
4504 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4507 void HUD_Reset (void)
4509 // reset gametype specific icons
4510 if(gametype == GAME_KEYHUNT)
4512 else if(gametype == GAME_CTF)
4513 HUD_Mod_CTF_Reset();
4516 void HUD_Main (void)
4518 hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
4520 if(disable_menu_alphacheck == 1)
4521 menu_fade_alpha = 1;
4523 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4524 hud_fg_alpha = cvar("hud_fg_alpha");
4526 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4527 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4528 hud_color_bg_team = cvar("hud_color_bg_team");
4530 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4531 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4535 // HUD configure visible grid
4536 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4540 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4542 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4545 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4547 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4554 color = cvar_string("hud_dock_color");
4555 color_vec = stov(color);
4556 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
4557 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4558 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
4560 else if(color == "shirt") {
4561 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4562 color_vec = colormapPaletteColor(floor(f / 16), 0);
4564 else if(color == "pants") {
4565 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4566 color_vec = colormapPaletteColor(mod(f, 16), 1);
4569 if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4570 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4572 if(autocvar_hud_radar || autocvar__hud_configure)
4573 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4575 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4577 if(autocvar_hud_inventory || autocvar__hud_configure)
4579 if(autocvar_hud_powerups || autocvar__hud_configure)
4581 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4583 if(autocvar_hud_notify || autocvar__hud_configure)
4585 if(autocvar_hud_timer || autocvar__hud_configure)
4587 if(autocvar_hud_score || autocvar__hud_configure)
4589 if(autocvar_hud_racetimer || autocvar__hud_configure)
4590 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4592 if(autocvar_hud_vote || autocvar__hud_configure)
4594 if(autocvar_hud_modicons || autocvar__hud_configure)
4596 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4597 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || autocvar__hud_configure)
4598 HUD_DrawPressedKeys();
4599 if(autocvar_hud_chat || autocvar__hud_configure)
4602 cvar_set("con_chatrect", "0");
4603 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4606 // TODO hud_'ify these
4607 if (cvar("cl_showspeed"))
4609 if (cvar("cl_showacceleration"))
4610 HUD_ShowAcceleration();
4612 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4613 localcmd("cmd selectteam auto; cmd join\n");
4615 hud_configure_prev = autocvar__hud_configure;
4617 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4618 disable_menu_alphacheck = 0;