]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Improve the distribution of icons in the HUD weapons panel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
222         else
223                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns = 0;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float panel_weapon_accuracy;
422
423         float timeout = autocvar_hud_panel_weapons_timeout;
424         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
426
427         float ammo_full;
428         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429         vector ammo_color = '1 0 1';
430         float ammo_alpha = 1;
431
432         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
434
435         vector weapon_pos, weapon_size = '0 0 0';
436         local noref vector max_panel_size; // fteqcc sucks
437         vector color;
438
439         // check to see if we want to continue
440         if(hud != HUD_NORMAL) { return; }
441
442         if(!autocvar__hud_configure)
443         {
444                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
445                         return;
446                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
448                 {
449                         weaponprevtime = time;
450                         return;
451                 }
452         }
453
454         // update generic hud functions
455         HUD_Panel_UpdateCvars();
456
457         draw_beginBoldFont();
458
459         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
461         {
462                 float weapon_cnt;
463                 if(weaponorder_bypriority)
464                         strunzone(weaponorder_bypriority);
465                 if(weaponorder_byimpulse)
466                         strunzone(weaponorder_byimpulse);
467
468                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
471
472                 weapon_cnt = 0;
473                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
474                 {
475                         self = get_weaponinfo(i);
476                         if(self.impulse >= 0)
477                         {
478                                 weaponorder[weapon_cnt] = self;
479                                 ++weapon_cnt;
480                         }
481                 }
482                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483                         weaponorder[i] = world;
484                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
485
486                 weaponorder_cmp_str = string_null;
487         }
488
489         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
490                 complain_weapon = 0;
491
492         // determine which weapons are going to be shown
493         if (autocvar_hud_panel_weapons_onlyowned)
494         {
495                 if(autocvar__hud_configure)
496                 {
497                         if (!weapons_stat)
498                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499                                         weapons_stat |= WepSet_FromWeapon(i);
500
501                         if(menu_enabled != 2)
502                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
503                 }
504
505                 // do we own this weapon?
506                 weapon_count = 0;
507                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
509                                 ++weapon_count;
510
511                 // add it anyway if weaponcomplain is shown
512                 if(complain_weapon)
513                         ++weapon_count;
514
515                 // might as well commit suicide now, no reason to live ;)
516                 if (weapon_count == 0)
517                 {
518                         draw_endBoldFont();
519                         return;
520                 }
521
522                 max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
523
524                 // calculate distribution and size of table cells
525                 if(max_panel_size_x > max_panel_size_y)
526                 {
527                         while(weapon_count > columns * rows)
528                         {
529                                 ++rows;
530                                 columns = ceil(max_panel_size_x / (max_panel_size_y / rows * aspect));
531                         }
532
533                         weapon_size_x = max_panel_size_x / columns;
534                         weapon_size_y = max_panel_size_y / rows;
535                         columns = ceil(weapon_count / rows);
536                 }
537                 else
538                 {
539                         while(weapon_count > columns * rows)
540                         {
541                                 ++columns;
542                                 rows = ceil(max_panel_size_y / (max_panel_size_x / columns / aspect));
543                         }
544
545                         weapon_size_x = max_panel_size_x / columns;
546                         weapon_size_y = max_panel_size_y / rows;
547                         rows = ceil(weapon_count / columns);
548                 }
549
550                 // reduce size of the panel
551                 panel_size_x = columns * weapon_size_x;
552                 panel_size_y = rows * weapon_size_y;
553                 panel_pos_x += (max_panel_size_x - panel_size_x) / 2;
554                 panel_pos_y += (max_panel_size_y - panel_size_y) / 2;
555
556                 panel_size += '2 2 0' * panel_bg_padding;
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
567
568                         // fade the panel alpha
569                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
570                         {
571                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
572                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
573                         }
574                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
575                         {
576                                 panel_bg_alpha *= (1 - f);
577                                 panel_fg_alpha *= (1 - f);
578                         }
579
580                         // move the panel off the screen
581                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 f *= f; // for a cooler movement
584                                 center_x = panel_pos_x + panel_size_x/2;
585                                 center_y = panel_pos_y + panel_size_y/2;
586                                 screen_ar = vid_conwidth/vid_conheight;
587                                 if (center_x/center_y < screen_ar) //bottom left
588                                 {
589                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
591                                         else //left
592                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593                                 }
594                                 else //top right
595                                 {
596                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598                                         else //top
599                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
600                                 }
601                                 if(f == 1)
602                                         center_x = -1; // mark the panel as off screen
603                         }
604                         weaponprevtime = time - (1 - f) * timein_effect_length;
605                 }
606                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
607                 {
608                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
609
610                         // fade the panel alpha
611                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
612                         {
613                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
614                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
615                         }
616                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
617                         {
618                                 panel_bg_alpha *= (f);
619                                 panel_fg_alpha *= (f);
620                         }
621
622                         // move the panel back on screen
623                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
624                         {
625                                 f *= f; // for a cooler movement
626                                 f = 1 - f;
627                                 center_x = panel_pos_x + panel_size_x/2;
628                                 center_y = panel_pos_y + panel_size_y/2;
629                                 screen_ar = vid_conwidth/vid_conheight;
630                                 if (center_x/center_y < screen_ar) //bottom left
631                                 {
632                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
633                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
634                                         else //left
635                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636                                 }
637                                 else //top right
638                                 {
639                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
640                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
641                                         else //top
642                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
643                                 }
644                         }
645                 }
646         }
647
648         // draw the background, then change the virtual size of it to better fit other items inside
649         HUD_Panel_DrawBg(1);
650
651         if(center_x == -1)
652         {
653                 draw_endBoldFont();
654                 return;
655         }
656
657         if(panel_bg_padding)
658         {
659                 panel_pos += '1 1 0' * panel_bg_padding;
660                 panel_size -= '2 2 0' * panel_bg_padding;
661         }
662
663         // after the sizing and animations are done, update the other values
664
665         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
666         {
667                 rows = panel_size_y/panel_size_x;
668                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
669                 columns = ceil(weapon_count/rows);
670                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
671         }
672
673         // calculate position/size for visual bar displaying ammount of ammo status
674         if (autocvar_hud_panel_weapons_ammo)
675         {
676                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
677                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
678
679                 if(weapon_size_x/weapon_size_y > aspect)
680                 {
681                         barsize_x = aspect * weapon_size_y;
682                         barsize_y = weapon_size_y;
683                         baroffset_x = (weapon_size_x - barsize_x) / 2;
684                 }
685                 else
686                 {
687                         barsize_y = 1/aspect * weapon_size_x;
688                         barsize_x = weapon_size_x;
689                         baroffset_y = (weapon_size_y - barsize_y) / 2;
690                 }
691         }
692         if(autocvar_hud_panel_weapons_accuracy)
693                 Accuracy_LoadColors();
694
695         row = column = 0;
696         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
697         {
698                 // retrieve information about the current weapon to be drawn
699                 self = weaponorder[i];
700                 weapon_id = self.impulse;
701
702                 // skip if this weapon doesn't exist
703                 if(!self || weapon_id < 0) { continue; }
704
705                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
706                 if(autocvar_hud_panel_weapons_onlyowned)
707                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
708                         continue;
709
710                 // figure out the drawing position of weapon
711                 weapon_pos = (panel_pos
712                         + eX * column * weapon_size_x
713                         + eY * row * weapon_size_y);
714
715                 // draw background behind currently selected weapon
716                 if(self.weapon == switchweapon)
717                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
718
719                 // draw the weapon accuracy
720                 if(autocvar_hud_panel_weapons_accuracy)
721                 {
722                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
723                         if(panel_weapon_accuracy >= 0)
724                         {
725                                 color = Accuracy_GetColor(panel_weapon_accuracy);
726                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
727                         }
728                 }
729
730                 // drawing all the weapon items
731                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
732                 {
733                         // draw the weapon image
734                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735
736                         // draw weapon label string
737                         switch(autocvar_hud_panel_weapons_label)
738                         {
739                                 case 1: // weapon number
740                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741                                         break;
742
743                                 case 2: // bind
744                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
745                                         break;
746
747                                 case 3: // weapon name
748                                         drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
749                                         break;
750
751                                 default: // nothing
752                                         break;
753                         }
754
755                         // draw ammo status bar
756                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
757                         {
758                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
759
760                                 if(a > 0)
761                                 {
762                                         switch(self.ammo_field)
763                                         {
764                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
765                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
766                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
767                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
768                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
769                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
770                                                 default: ammo_full = 60;
771                                         }
772
773                                         drawsetcliparea(
774                                                 weapon_pos_x + baroffset_x,
775                                                 weapon_pos_y + baroffset_y,
776                                                 barsize_x * bound(0, a/ammo_full, 1),
777                                                 barsize_y
778                                         );
779
780                                         drawpic_aspect_skin(
781                                                 weapon_pos,
782                                                 "weapon_ammo",
783                                                 weapon_size,
784                                                 ammo_color,
785                                                 ammo_alpha,
786                                                 DRAWFLAG_NORMAL
787                                         );
788
789                                         drawresetcliparea();
790                                 }
791                         }
792                 }
793                 else // draw a "ghost weapon icon" if you don't have the weapon
794                 {
795                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
796                 }
797
798                 // draw the complain message
799                 if(self.weapon == complain_weapon)
800                 {
801                         if(fadetime)
802                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
803                         else
804                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
805
806                         string s;
807                         if(complain_weapon_type == 0) {
808                                 s = _("Out of ammo");
809                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
810                         }
811                         else if(complain_weapon_type == 1) {
812                                 s = _("Don't have");
813                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
814                         }
815                         else {
816                                 s = _("Unavailable");
817                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
818                         }
819                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
820                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
821                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
822                 }
823
824                 // continue with new position for the next weapon
825                 ++row;
826                 if(row >= rows)
827                 {
828                         row = 0;
829                         ++column;
830                 }
831         }
832
833         draw_endBoldFont();
834 }
835
836 // Ammo (#1)
837 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
838 {
839         
840         HUD_Panel_DrawProgressBar(
841                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
842                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
843                 autocvar_hud_panel_ammo_progressbar_name, 
844                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
845                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
846
847 }
848
849 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
850 {
851         float theAlpha = 1, a, b;
852         vector nade_color, picpos, numpos;
853         
854         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
855         
856         a = getstatf(STAT_NADE_BONUS);
857         b = getstatf(STAT_NADE_BONUS_SCORE);
858         
859         if(autocvar_hud_panel_ammo_iconalign)
860         {
861                 numpos = myPos;
862                 picpos = myPos + eX * 2 * mySize_y;
863         }
864         else
865         {
866                 numpos = myPos + eX * mySize_y;
867                 picpos = myPos;
868         }
869
870         DrawNadeScoreBar(myPos, mySize, nade_color);
871
872         if(b > 0 || a > 0)
873         {
874                 if(autocvar_hud_panel_ammo_text)
875                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
876                 
877                 if(draw_expanding)
878                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
879                         
880                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
881                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
882         }
883 }
884
885 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
886 {
887         if(ammoType == ammo_none)
888                 return;
889
890         // Initialize variables
891
892         float ammo;
893         if(autocvar__hud_configure)
894         {
895                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
896                 ammo = 60;
897         }
898         else
899                 ammo = getstati(GetAmmoStat(ammoType));
900
901         if(!isCurrent)
902         {
903                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
904                 myPos = myPos + (mySize - mySize * scale) * 0.5;
905                 mySize = mySize * scale;
906         }
907
908         vector iconPos, textPos;
909         if(autocvar_hud_panel_ammo_iconalign)
910         {
911                 iconPos = myPos + eX * 2 * mySize_y;
912                 textPos = myPos;
913         }
914         else
915         {
916                 iconPos = myPos;
917                 textPos = myPos + eX * mySize_y;
918         }
919
920         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
921
922         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
923         vector textColor;
924         if(isInfinite)
925                 textColor = '0.2 0.95 0';
926         else if(isShadowed)
927                 textColor = '0 0 0';
928         else if(ammo < 10)
929                 textColor = '0.8 0.04 0';
930         else
931                 textColor = '1 1 1';
932
933         float alpha;
934         if(isCurrent)
935                 alpha = panel_fg_alpha;
936         else if(isShadowed)
937                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
938         else
939                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
940
941         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
942
943         // Draw item
944
945         if(isCurrent)
946                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
947
948         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
949                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
950
951         if(autocvar_hud_panel_ammo_text)
952                 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
953
954         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
955 }
956
957 float nade_prevstatus;
958 float nade_prevframe;
959 float nade_statuschange_time;
960 void HUD_Ammo(void)
961 {
962         if(hud != HUD_NORMAL) return;
963         if(!autocvar__hud_configure)
964         {
965                 if(!autocvar_hud_panel_ammo) return;
966                 if(spectatee_status == -1) return;
967         }
968
969         HUD_Panel_UpdateCvars();
970
971         draw_beginBoldFont();
972
973         vector pos, mySize;
974         pos = panel_pos;
975         mySize = panel_size;
976
977         HUD_Panel_DrawBg(1);
978         if(panel_bg_padding)
979         {
980                 pos += '1 1 0' * panel_bg_padding;
981                 mySize -= '2 2 0' * panel_bg_padding;
982         }
983
984         float rows = 0, columns, row, column;
985         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
986         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
987         float total_ammo_count;
988
989         vector ammo_size;
990         if (autocvar_hud_panel_ammo_onlycurrent)
991                 total_ammo_count = 1;
992         else
993                 total_ammo_count = AMMO_COUNT;
994
995         if(draw_nades)
996         {
997                 ++total_ammo_count;
998                 if (nade_cnt != nade_prevframe)
999                 {
1000                         nade_statuschange_time = time;
1001                         nade_prevstatus = nade_prevframe;
1002                         nade_prevframe = nade_cnt;
1003                 }
1004         }
1005         else
1006                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1007
1008         rows = mySize_y/mySize_x;
1009         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1010         //                               ^^^ ammo item aspect goes here
1011
1012         columns = ceil((total_ammo_count)/rows);
1013
1014         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1015         
1016
1017         local vector offset = '0 0 0'; // fteqcc sucks
1018         float newSize;
1019         if(ammo_size_x/ammo_size_y > 3)
1020         {
1021                 newSize = 3 * ammo_size_y;
1022                 offset_x = ammo_size_x - newSize;
1023                 pos_x += offset_x/2;
1024                 ammo_size_x = newSize;
1025         }
1026         else
1027         {
1028                 newSize = 1/3 * ammo_size_x;
1029                 offset_y = ammo_size_y - newSize;
1030                 pos_y += offset_y/2;
1031                 ammo_size_y = newSize;
1032         }
1033
1034         float i;
1035         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1036         row = column = 0;
1037         if(autocvar_hud_panel_ammo_onlycurrent)
1038         {
1039                 if(autocvar__hud_configure)
1040                 {
1041                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1042                 }
1043                 else
1044                 {
1045                         DrawAmmoItem(
1046                                 pos,
1047                                 ammo_size,
1048                                 (get_weaponinfo(switchweapon)).ammo_field,
1049                                 TRUE,
1050                                 infinite_ammo
1051                         );
1052                 }
1053
1054                 ++row;
1055                 if(row >= rows)
1056                 {
1057                         row = 0;
1058                         column = column + 1;
1059                 }
1060         }
1061         else
1062         {
1063                 .float ammotype;
1064                 row = column = 0;
1065                 for(i = 0; i < AMMO_COUNT; ++i)
1066                 {
1067                         ammotype = GetAmmoFieldFromNum(i);
1068                         DrawAmmoItem(
1069                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1070                                 ammo_size,
1071                                 ammotype,
1072                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1073                                 infinite_ammo
1074                         );
1075
1076                         ++row;
1077                         if(row >= rows)
1078                         {
1079                                 row = 0;
1080                                 column = column + 1;
1081                         }
1082                 }
1083         }
1084
1085         if (draw_nades)
1086         {
1087                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1088
1089                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1090
1091                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1092         }
1093
1094         draw_endBoldFont();
1095 }
1096
1097 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1098 {
1099         vector newPos = '0 0 0', newSize = '0 0 0';
1100         vector picpos, numpos;
1101
1102         if (vertical)
1103         {
1104                 if(mySize_y/mySize_x > 2)
1105                 {
1106                         newSize_y = 2 * mySize_x;
1107                         newSize_x = mySize_x;
1108
1109                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1110                         newPos_x = myPos_x;
1111                 }
1112                 else
1113                 {
1114                         newSize_x = 1/2 * mySize_y;
1115                         newSize_y = mySize_y;
1116
1117                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1118                         newPos_y = myPos_y;
1119                 }
1120
1121                 if(icon_right_align)
1122                 {
1123                         numpos = newPos;
1124                         picpos = newPos + eY * newSize_x;
1125                 }
1126                 else
1127                 {
1128                         picpos = newPos;
1129                         numpos = newPos + eY * newSize_x;
1130                 }
1131
1132                 newSize_y /= 2;
1133                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1134                 // make number smaller than icon, it looks better
1135                 // reduce only y to draw numbers with different number of digits with the same y size
1136                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1137                 newSize_y *= 0.7;
1138                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1139                 return;
1140         }
1141
1142         if(mySize_x/mySize_y > 3)
1143         {
1144                 newSize_x = 3 * mySize_y;
1145                 newSize_y = mySize_y;
1146
1147                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1148                 newPos_y = myPos_y;
1149         }
1150         else
1151         {
1152                 newSize_y = 1/3 * mySize_x;
1153                 newSize_x = mySize_x;
1154
1155                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1156                 newPos_x = myPos_x;
1157         }
1158
1159         if(icon_right_align) // right align
1160         {
1161                 numpos = newPos;
1162                 picpos = newPos + eX * 2 * newSize_y;
1163         }
1164         else // left align
1165         {
1166                 numpos = newPos + eX * newSize_y;
1167                 picpos = newPos;
1168         }
1169
1170         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1171         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1172         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1173         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1174 }
1175
1176 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1177 {
1178         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1179 }
1180
1181 // Powerups (#2)
1182 //
1183 void HUD_Powerups(void)
1184 {
1185         float strength_time, shield_time, superweapons_time;
1186         if(!autocvar__hud_configure)
1187         {
1188                 if(!autocvar_hud_panel_powerups) return;
1189                 if(spectatee_status == -1) return;
1190                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1191                 if (getstati(STAT_HEALTH) <= 0) return;
1192
1193                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1194                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1195                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1196
1197                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1198                         superweapons_time = 99; // force max
1199
1200                 // prevent stuff to show up on mismatch that will be fixed next frame
1201                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1202                         superweapons_time = 0;
1203         }
1204         else
1205         {
1206                 strength_time = 15;
1207                 shield_time = 27;
1208                 superweapons_time = 13;
1209         }
1210
1211         HUD_Panel_UpdateCvars();
1212
1213         draw_beginBoldFont();
1214
1215         vector pos, mySize;
1216         pos = panel_pos;
1217         mySize = panel_size;
1218
1219         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1220         if(panel_bg_padding)
1221         {
1222                 pos += '1 1 0' * panel_bg_padding;
1223                 mySize -= '2 2 0' * panel_bg_padding;
1224         }
1225
1226         float panel_ar = mySize_x/mySize_y;
1227         float is_vertical = (panel_ar < 1);
1228         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1229
1230         float superweapons_is = -1;
1231
1232         if(superweapons_time)
1233         {
1234                 if(strength_time)
1235                 {
1236                         if(shield_time)
1237                                 superweapons_is = 0;
1238                         else
1239                                 superweapons_is = 2;
1240                 }
1241                 else
1242                 {
1243                         if(shield_time)
1244                                 superweapons_is = 1;
1245                         else
1246                                 superweapons_is = 2;
1247                 }
1248         }
1249
1250         // FIXME handle superweapons here
1251         if(superweapons_is == 0)
1252         {
1253                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1254                 {
1255                         mySize_x *= (1.0 / 3.0);
1256                         superweapons_offset_x = mySize_x;
1257                         if (autocvar_hud_panel_powerups_flip)
1258                                 shield_offset_x = 2*mySize_x;
1259                         else
1260                                 strength_offset_x = 2*mySize_x;
1261                 }
1262                 else
1263                 {
1264                         mySize_y *= (1.0 / 3.0);
1265                         superweapons_offset_y = mySize_y;
1266                         if (autocvar_hud_panel_powerups_flip)
1267                                 shield_offset_y = 2*mySize_y;
1268                         else
1269                                 strength_offset_y = 2*mySize_y;
1270                 }
1271         }
1272         else
1273         {
1274                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1275                 {
1276                         mySize_x *= 0.5;
1277                         if (autocvar_hud_panel_powerups_flip)
1278                                 shield_offset_x = mySize_x;
1279                         else
1280                                 strength_offset_x = mySize_x;
1281                 }
1282                 else
1283                 {
1284                         mySize_y *= 0.5;
1285                         if (autocvar_hud_panel_powerups_flip)
1286                                 shield_offset_y = mySize_y;
1287                         else
1288                                 strength_offset_y = mySize_y;
1289                 }
1290         }
1291
1292         float shield_baralign, strength_baralign, superweapons_baralign;
1293         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1294
1295         if (autocvar_hud_panel_powerups_flip)
1296         {
1297                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1298                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1299                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1300                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1301         }
1302         else
1303         {
1304                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1305                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1306                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1307                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1308         }
1309
1310         if(superweapons_is == 0)
1311         {
1312                 superweapons_iconalign = strength_iconalign;
1313                 superweapons_baralign = 2;
1314         }
1315         else if(superweapons_is == 1)
1316         {
1317                 superweapons_offset = strength_offset;
1318                 superweapons_iconalign = strength_iconalign;
1319                 superweapons_baralign = strength_baralign;
1320         }
1321         else // if(superweapons_is == 2)
1322         {
1323                 superweapons_offset = shield_offset;
1324                 superweapons_iconalign = shield_iconalign;
1325                 superweapons_baralign = shield_baralign;
1326         }
1327
1328         if(shield_time)
1329         {
1330                 const float maxshield = 30;
1331                 float shield = ceil(shield_time);
1332                 if(autocvar_hud_panel_powerups_progressbar)
1333                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1334                 if(autocvar_hud_panel_powerups_text)
1335                 {
1336                         if(shield > 1)
1337                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1338                         if(shield <= 5)
1339                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1340                 }
1341         }
1342
1343         if(strength_time)
1344         {
1345                 const float maxstrength = 30;
1346                 float strength = ceil(strength_time);
1347                 if(autocvar_hud_panel_powerups_progressbar)
1348                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1349                 if(autocvar_hud_panel_powerups_text)
1350                 {
1351                         if(strength > 1)
1352                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1353                         if(strength <= 5)
1354                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1355                 }
1356         }
1357
1358         if(superweapons_time)
1359         {
1360                 const float maxsuperweapons = 30;
1361                 float superweapons = ceil(superweapons_time);
1362                 if(autocvar_hud_panel_powerups_progressbar)
1363                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1364                 if(autocvar_hud_panel_powerups_text)
1365                 {
1366                         if(superweapons > 1)
1367                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1368                         if(superweapons <= 5)
1369                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1370                 }
1371         }
1372
1373         draw_endBoldFont();
1374 }
1375
1376 // Health/armor (#3)
1377 //
1378
1379 // prev_* vars contain the health/armor at the previous FRAME
1380 // set to -1 when player is dead or was not playing
1381 float prev_health, prev_armor;
1382 float health_damagetime, armor_damagetime;
1383 float health_beforedamage, armor_beforedamage;
1384 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1385 float old_p_health, old_p_armor;
1386 float old_p_healthtime, old_p_armortime;
1387 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1388 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1389 float prev_p_health, prev_p_armor;
1390
1391 void HUD_HealthArmor(void)
1392 {
1393         float armor, health, fuel;
1394         if(!autocvar__hud_configure)
1395         {
1396                 if(!autocvar_hud_panel_healtharmor) return;
1397                 if(hud != HUD_NORMAL) return;
1398                 if(spectatee_status == -1) return;
1399
1400                 health = getstati(STAT_HEALTH);
1401                 if(health <= 0)
1402                 {
1403                         prev_health = -1;
1404                         return;
1405                 }
1406                 armor = getstati(STAT_ARMOR);
1407
1408                 // code to check for spectatee_status changes is in Ent_ClientData()
1409                 // prev_p_health and prev_health can be set to -1 there
1410
1411                 if (prev_p_health == -1)
1412                 {
1413                         // no effect
1414                         health_beforedamage = 0;
1415                         armor_beforedamage = 0;
1416                         health_damagetime = 0;
1417                         armor_damagetime = 0;
1418                         prev_health = health;
1419                         prev_armor = armor;
1420                         old_p_health = health;
1421                         old_p_armor = armor;
1422                         prev_p_health = health;
1423                         prev_p_armor = armor;
1424                 }
1425                 else if (prev_health == -1)
1426                 {
1427                         //start the load effect
1428                         health_damagetime = 0;
1429                         armor_damagetime = 0;
1430                         prev_health = 0;
1431                         prev_armor = 0;
1432                 }
1433                 fuel = getstati(STAT_FUEL);
1434         }
1435         else
1436         {
1437                 health = 150;
1438                 armor = 75;
1439                 fuel = 20;
1440         }
1441
1442         HUD_Panel_UpdateCvars();
1443         vector pos, mySize;
1444         pos = panel_pos;
1445         mySize = panel_size;
1446
1447         HUD_Panel_DrawBg(1);
1448         if(panel_bg_padding)
1449         {
1450                 pos += '1 1 0' * panel_bg_padding;
1451                 mySize -= '2 2 0' * panel_bg_padding;
1452         }
1453
1454         float baralign = autocvar_hud_panel_healtharmor_baralign;
1455         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1456
1457     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1458     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1459         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1460         {
1461                 vector v;
1462                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1463
1464                 float x;
1465                 x = floor(v_x + 1);
1466
1467         float maxtotal = maxhealth + maxarmor;
1468                 string biggercount;
1469                 if(v_z) // NOT fully armored
1470                 {
1471                         biggercount = "health";
1472                         if(autocvar_hud_panel_healtharmor_progressbar)
1473                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1474                         if(armor)
1475             if(autocvar_hud_panel_healtharmor_text)
1476                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1477                 }
1478                 else
1479                 {
1480                         biggercount = "armor";
1481                         if(autocvar_hud_panel_healtharmor_progressbar)
1482                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1483                         if(health)
1484             if(autocvar_hud_panel_healtharmor_text)
1485                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1486                 }
1487         if(autocvar_hud_panel_healtharmor_text)
1488                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1489
1490                 if(fuel)
1491                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1492         }
1493         else
1494         {
1495                 float panel_ar = mySize_x/mySize_y;
1496                 float is_vertical = (panel_ar < 1);
1497                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1498                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1499                 {
1500                         mySize_x *= 0.5;
1501                         if (autocvar_hud_panel_healtharmor_flip)
1502                                 health_offset_x = mySize_x;
1503                         else
1504                                 armor_offset_x = mySize_x;
1505                 }
1506                 else
1507                 {
1508                         mySize_y *= 0.5;
1509                         if (autocvar_hud_panel_healtharmor_flip)
1510                                 health_offset_y = mySize_y;
1511                         else
1512                                 armor_offset_y = mySize_y;
1513                 }
1514
1515                 float health_baralign, armor_baralign, fuel_baralign;
1516                 float health_iconalign, armor_iconalign;
1517                 if (autocvar_hud_panel_healtharmor_flip)
1518                 {
1519                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1520                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1521                         fuel_baralign = health_baralign;
1522                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1523                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524                 }
1525                 else
1526                 {
1527                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1528                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1529                         fuel_baralign = armor_baralign;
1530                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1531                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532                 }
1533
1534                 //if(health)
1535                 {
1536                         if(autocvar_hud_panel_healtharmor_progressbar)
1537                         {
1538                                 float p_health, pain_health_alpha;
1539                                 p_health = health;
1540                                 pain_health_alpha = 1;
1541                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1542                                 {
1543                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1544                                         {
1545                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1546                                                 {
1547                                                         if (time - old_p_healthtime < 1)
1548                                                                 old_p_health = prev_p_health;
1549                                                         else
1550                                                                 old_p_health = prev_health;
1551                                                         old_p_healthtime = time;
1552                                                 }
1553                                                 if (time - old_p_healthtime < 1)
1554                                                 {
1555                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1556                                                         prev_p_health = p_health;
1557                                                 }
1558                                         }
1559                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1560                                         {
1561                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1562                                                 {
1563                                                         if (time - health_damagetime >= 1)
1564                                                                 health_beforedamage = prev_health;
1565                                                         health_damagetime = time;
1566                                                 }
1567                                                 if (time - health_damagetime < 1)
1568                                                 {
1569                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1570                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1571                                                 }
1572                                         }
1573                                         prev_health = health;
1574
1575                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1576                                         {
1577                                                 float BLINK_FACTOR = 0.15;
1578                                                 float BLINK_BASE = 0.85;
1579                                                 float BLINK_FREQ = 9;
1580                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1581                                         }
1582                                 }
1583                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1584                         }
1585                         if(autocvar_hud_panel_healtharmor_text)
1586                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1587                 }
1588
1589                 if(armor)
1590                 {
1591                         if(autocvar_hud_panel_healtharmor_progressbar)
1592                         {
1593                                 float p_armor;
1594                                 p_armor = armor;
1595                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1596                                 {
1597                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1598                                         {
1599                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1600                                                 {
1601                                                         if (time - old_p_armortime < 1)
1602                                                                 old_p_armor = prev_p_armor;
1603                                                         else
1604                                                                 old_p_armor = prev_armor;
1605                                                         old_p_armortime = time;
1606                                                 }
1607                                                 if (time - old_p_armortime < 1)
1608                                                 {
1609                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1610                                                         prev_p_armor = p_armor;
1611                                                 }
1612                                         }
1613                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1614                                         {
1615                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1616                                                 {
1617                                                         if (time - armor_damagetime >= 1)
1618                                                                 armor_beforedamage = prev_armor;
1619                                                         armor_damagetime = time;
1620                                                 }
1621                                                 if (time - armor_damagetime < 1)
1622                                                 {
1623                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1624                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1625                                                 }
1626                                         }
1627                                         prev_armor = armor;
1628                                 }
1629                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1630                         }
1631                         if(autocvar_hud_panel_healtharmor_text)
1632                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1633                 }
1634
1635                 if(fuel)
1636                 {
1637                         if (is_vertical)
1638                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1639                         else
1640                                 mySize_y *= 0.2;
1641                         if (panel_ar >= 4)
1642                                 mySize_x *= 2; //restore full panel size
1643                         else if (panel_ar < 1/4)
1644                                 mySize_y *= 2; //restore full panel size
1645                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1646                 }
1647         }
1648 }
1649
1650 // Notification area (#4)
1651 //
1652
1653 void HUD_Notify_Push(string icon, string attacker, string victim)
1654 {
1655         if (icon == "")
1656                 return;
1657
1658         ++notify_count;
1659         --notify_index;
1660
1661         if (notify_index == -1)
1662                 notify_index = NOTIFY_MAX_ENTRIES-1;
1663
1664         // Free old strings
1665         if (notify_attackers[notify_index])
1666                 strunzone(notify_attackers[notify_index]);
1667
1668         if (notify_victims[notify_index])
1669                 strunzone(notify_victims[notify_index]);
1670
1671         if (notify_icons[notify_index])
1672                 strunzone(notify_icons[notify_index]);
1673
1674         // Allocate new strings
1675         if (victim != "")
1676         {
1677                 notify_attackers[notify_index] = strzone(attacker);
1678                 notify_victims[notify_index] = strzone(victim);
1679         }
1680         else
1681         {
1682                 // In case of a notification without a victim, the attacker
1683                 // is displayed on the victim's side. Instead of special
1684                 // treatment later on, we can simply switch them here.
1685                 notify_attackers[notify_index] = string_null;
1686                 notify_victims[notify_index] = strzone(attacker);
1687         }
1688
1689         notify_icons[notify_index] = strzone(icon);
1690         notify_times[notify_index] = time;
1691 }
1692
1693 void HUD_Notify(void)
1694 {
1695         if (!autocvar__hud_configure)
1696                 if (!autocvar_hud_panel_notify)
1697                         return;
1698
1699         HUD_Panel_UpdateCvars();
1700         HUD_Panel_DrawBg(1);
1701
1702         if (!autocvar__hud_configure)
1703                 if (notify_count == 0)
1704                         return;
1705
1706         vector pos, size;
1707         pos  = panel_pos;
1708         size = panel_size;
1709
1710         if (panel_bg_padding)
1711         {
1712                 pos  += '1 1 0' * panel_bg_padding;
1713                 size -= '2 2 0' * panel_bg_padding;
1714         }
1715
1716         float fade_start = max(0, autocvar_hud_panel_notify_time);
1717         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1718         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1719
1720         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1721         float entry_height = size_y / entry_count;
1722
1723         float panel_width_half = size_x * 0.5;
1724         float icon_width_half = entry_height * icon_aspect / 2;
1725         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1726
1727         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1728         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1729         vector icon_left = eX * (panel_width_half - icon_width_half);
1730         vector attacker_right = eX * name_maxwidth;
1731         vector victim_left = eX * (size_x - name_maxwidth);
1732
1733         vector attacker_pos, victim_pos, icon_pos;
1734         string attacker, victim, icon;
1735         float i, j, count, step, limit, alpha;
1736
1737         if (autocvar_hud_panel_notify_flip)
1738         {
1739                 // Order items from the top down
1740                 i = 0;
1741                 step = +1;
1742                 limit = entry_count;
1743         }
1744         else
1745         {
1746                 // Order items from the bottom up
1747                 i = entry_count - 1;
1748                 step = -1;
1749                 limit = -1;
1750         }
1751
1752         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1753         {
1754                 if(autocvar__hud_configure)
1755                 {
1756                         attacker = sprintf(_("Player %d"), count + 1);
1757                         victim = sprintf(_("Player %d"), count + 2);
1758                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1759                         alpha = bound(0, 1.2 - count / entry_count, 1);
1760                 }
1761                 else
1762                 {
1763                         if (j == NOTIFY_MAX_ENTRIES)
1764                                 j = 0;
1765
1766                         if (notify_times[j] + fade_start > time)
1767                                 alpha = 1;
1768                         else if (fade_time != 0)
1769                         {
1770                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1771                                 if (alpha == 0)
1772                                         break;
1773                         }
1774                         else
1775                                 break;
1776
1777                         attacker = notify_attackers[j];
1778                         victim = notify_victims[j];
1779                         icon = notify_icons[j];
1780                 }
1781
1782                 if (icon != "" && victim != "")
1783                 {
1784                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1785
1786                         icon_pos = pos + icon_left + eY * i * entry_height;
1787                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1788
1789                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1790                         victim_pos = pos + victim_left + name_top;
1791                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1792
1793                         if (attacker != "")
1794                         {
1795                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1796                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1797                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1798                         }
1799                 }
1800         }
1801
1802         notify_count = count;
1803 }
1804
1805 // Timer (#5)
1806 //
1807 // TODO: macro
1808 string seconds_tostring(float sec)
1809 {
1810         float minutes;
1811         minutes = floor(sec / 60);
1812
1813         sec -= minutes * 60;
1814         return sprintf("%d:%02d", minutes, sec);
1815 }
1816
1817 void HUD_Timer(void)
1818 {
1819         if(!autocvar__hud_configure)
1820         {
1821                 if(!autocvar_hud_panel_timer) return;
1822         }
1823
1824         HUD_Panel_UpdateCvars();
1825
1826         draw_beginBoldFont();
1827
1828         vector pos, mySize;
1829         pos = panel_pos;
1830         mySize = panel_size;
1831
1832         HUD_Panel_DrawBg(1);
1833         if(panel_bg_padding)
1834         {
1835                 pos += '1 1 0' * panel_bg_padding;
1836                 mySize -= '2 2 0' * panel_bg_padding;
1837         }
1838
1839         string timer;
1840         float timelimit, elapsedTime, timeleft, minutesLeft;
1841
1842         timelimit = getstatf(STAT_TIMELIMIT);
1843
1844         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1845         timeleft = ceil(timeleft);
1846
1847         minutesLeft = floor(timeleft / 60);
1848
1849         vector timer_color;
1850         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1851                 timer_color = '1 1 1'; //white
1852         else if(minutesLeft >= 1)
1853                 timer_color = '1 1 0'; //yellow
1854         else
1855                 timer_color = '1 0 0'; //red
1856
1857         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1858                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1859                         //while restart is still active, show 00:00
1860                         timer = seconds_tostring(0);
1861                 } else {
1862                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1863                         timer = seconds_tostring(elapsedTime);
1864                 }
1865         } else {
1866                 timer = seconds_tostring(timeleft);
1867         }
1868
1869         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1870
1871         draw_endBoldFont();
1872 }
1873
1874 // Radar (#6)
1875 //
1876 void HUD_Radar(void)
1877 {
1878         if (!autocvar__hud_configure)
1879         {
1880                 if (hud_panel_radar_maximized)
1881                 {
1882                         if (!hud_draw_maximized) return;
1883                 }
1884                 else
1885                 {
1886                         if (autocvar_hud_panel_radar == 0) return;
1887                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1888                         if(radar_panel_modified)
1889                         {
1890                                 panel.update_time = time; // forces reload of panel attributes
1891                                 radar_panel_modified = false;
1892                         }
1893                 }
1894         }
1895
1896         HUD_Panel_UpdateCvars();
1897
1898         float f = 0;
1899
1900         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1901         {
1902                 panel_size = autocvar_hud_panel_radar_maximized_size;
1903                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1904                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1905                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1906                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1907
1908                 string panel_bg;
1909                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1910                 if(precache_pic(panel_bg) == "")
1911                         panel_bg = "gfx/hud/default/border_default"; // fallback
1912                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1913                         radar_panel_modified = true;
1914                 if(panel.current_panel_bg)
1915                         strunzone(panel.current_panel_bg);
1916                 panel.current_panel_bg = strzone(panel_bg);
1917
1918                 switch(hud_panel_radar_maximized_zoommode)
1919                 {
1920                         default:
1921                         case 0:
1922                                 f = current_zoomfraction;
1923                                 break;
1924                         case 1:
1925                                 f = 1 - current_zoomfraction;
1926                                 break;
1927                         case 2:
1928                                 f = 0;
1929                                 break;
1930                         case 3:
1931                                 f = 1;
1932                                 break;
1933                 }
1934
1935                 switch(hud_panel_radar_maximized_rotation)
1936                 {
1937                         case 0:
1938                                 teamradar_angle = view_angles_y - 90;
1939                                 break;
1940                         default:
1941                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1942                                 break;
1943                 }
1944         }
1945         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1946         {
1947                 switch(hud_panel_radar_zoommode)
1948                 {
1949                         default:
1950                         case 0:
1951                                 f = current_zoomfraction;
1952                                 break;
1953                         case 1:
1954                                 f = 1 - current_zoomfraction;
1955                                 break;
1956                         case 2:
1957                                 f = 0;
1958                                 break;
1959                         case 3:
1960                                 f = 1;
1961                                 break;
1962                 }
1963
1964                 switch(hud_panel_radar_rotation)
1965                 {
1966                         case 0:
1967                                 teamradar_angle = view_angles_y - 90;
1968                                 break;
1969                         default:
1970                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1971                                 break;
1972                 }
1973         }
1974
1975         vector pos, mySize;
1976         pos = panel_pos;
1977         mySize = panel_size;
1978
1979         HUD_Panel_DrawBg(1);
1980         if(panel_bg_padding)
1981         {
1982                 pos += '1 1 0' * panel_bg_padding;
1983                 mySize -= '2 2 0' * panel_bg_padding;
1984         }
1985
1986         float color2;
1987         entity tm;
1988         float scale2d, normalsize, bigsize;
1989
1990         teamradar_origin2d = pos + 0.5 * mySize;
1991         teamradar_size2d = mySize;
1992
1993         if(minimapname == "")
1994                 return;
1995
1996         teamradar_loadcvars();
1997
1998         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1999         teamradar_size2d = mySize;
2000
2001         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2002
2003         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2004         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2005         {
2006                 // max-min distance must fit the radar in any rotation
2007                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2008         }
2009         else
2010         {
2011                 vector c0, c1, c2, c3, span;
2012                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2013                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2014                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2015                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2016                 span = '0 0 0';
2017                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2018                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2019
2020                 // max-min distance must fit the radar in x=x, y=y
2021                 bigsize = min(
2022                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2023                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2024                 );
2025         }
2026
2027         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2028         if(bigsize > normalsize)
2029                 normalsize = bigsize;
2030
2031         teamradar_size =
2032                   f * bigsize
2033                 + (1 - f) * normalsize;
2034         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2035                   f * mi_center
2036                 + (1 - f) * view_origin);
2037
2038         drawsetcliparea(
2039                 pos_x,
2040                 pos_y,
2041                 mySize_x,
2042                 mySize_y
2043         );
2044
2045         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2046
2047         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2048                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2049         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2050                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2051         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2052         {
2053                 color2 = GetPlayerColor(tm.sv_entnum);
2054                 //if(color == NUM_SPECTATOR || color == color2)
2055                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2056         }
2057         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2058
2059         drawresetcliparea();
2060 }
2061
2062 // Score (#7)
2063 //
2064 void HUD_UpdatePlayerTeams();
2065 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2066 {
2067         float score;
2068         entity tm = world, pl;
2069 #define SCOREPANEL_MAX_ENTRIES 6
2070 #define SCOREPANEL_ASPECTRATIO 2
2071         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2072         vector fontsize = '1 1 0' * (mySize_y/entries);
2073
2074         vector rgb, score_color;
2075         rgb = '1 1 1';
2076         score_color = '1 1 1';
2077
2078         float name_size = mySize_x*0.75;
2079         float spacing_size = mySize_x*0.04;
2080         const float highlight_alpha = 0.2;
2081         float i = 0, me_printed = 0, first_pl = 0;
2082         string s;
2083         if (autocvar__hud_configure)
2084         {
2085                 float players_per_team = 0;
2086                 if (team_count)
2087                 {
2088                         // show team scores in the first line
2089                         float score_size = mySize_x / team_count;
2090                         players_per_team = max(2, ceil((entries - 1) / team_count));
2091                         for(i=0; i<team_count; ++i) {
2092                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2093                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2094                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2095                         }
2096                         first_pl = 1;
2097                         pos_y += fontsize_y;
2098                 }
2099                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2100                 for (i=first_pl; i<entries; ++i)
2101                 {
2102                         //simulate my score is lower than all displayed players,
2103                         //so that I don't appear at all showing pure rankings.
2104                         //This is to better show the difference between the 2 ranking views
2105                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2106                         {
2107                                 rgb = '1 1 0';
2108                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2109                                 s = GetPlayerName(player_localnum);
2110                                 score = 7;
2111                         }
2112                         else
2113                         {
2114                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2115                                 score -= 3;
2116                         }
2117
2118                         if (team_count)
2119                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2120                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2121                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2122                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2123                         pos_y += fontsize_y;
2124                 }
2125                 return;
2126         }
2127
2128         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2129                 HUD_UpdatePlayerTeams();
2130         if (team_count)
2131         {
2132                 // show team scores in the first line
2133                 float score_size = mySize_x / team_count;
2134                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2135                         if(tm.team == NUM_SPECTATOR)
2136                                 continue;
2137                         if (tm.team == myteam)
2138                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2139                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2140                         ++i;
2141                 }
2142                 first_pl = 1;
2143                 pos_y += fontsize_y;
2144                 tm = teams.sort_next;
2145         }
2146         i = first_pl;
2147
2148         do
2149         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2150         {
2151                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2152                         continue;
2153
2154                 if (i == entries-1 && !me_printed && pl != me)
2155                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2156                 {
2157                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2158                                 if (pl.team != NUM_SPECTATOR)
2159                                         break;
2160
2161                         if (pl)
2162                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2163                         else
2164                                 rgb = '1 0 0'; //last: red
2165                         pl = me;
2166                 }
2167
2168                 if (pl == me)
2169                 {
2170                         if (i == first_pl)
2171                                 rgb = '0 1 0'; //first: green
2172                         me_printed = 1;
2173                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2174                 }
2175                 if (team_count)
2176                         score_color = Team_ColorRGB(pl.team) * 0.8;
2177                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2178                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2179                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2180                 pos_y += fontsize_y;
2181                 ++i;
2182         }
2183         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2184 }
2185
2186 void HUD_Score(void)
2187 {
2188         if(!autocvar__hud_configure)
2189         {
2190                 if(!autocvar_hud_panel_score) return;
2191                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2192         }
2193
2194         HUD_Panel_UpdateCvars();
2195         vector pos, mySize;
2196         pos = panel_pos;
2197         mySize = panel_size;
2198
2199         HUD_Panel_DrawBg(1);
2200         if(panel_bg_padding)
2201         {
2202                 pos += '1 1 0' * panel_bg_padding;
2203                 mySize -= '2 2 0' * panel_bg_padding;
2204         }
2205
2206         float score, distribution = 0;
2207         string sign;
2208         vector distribution_color;
2209         entity tm, pl, me;
2210
2211         me = playerslots[player_localentnum - 1];
2212
2213         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2214                 string timer, distrtimer;
2215
2216                 pl = players.sort_next;
2217                 if(pl == me)
2218                         pl = pl.sort_next;
2219                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2220                         if(pl.scores[ps_primary] == 0)
2221                                 pl = world;
2222
2223                 score = me.(scores[ps_primary]);
2224                 timer = TIME_ENCODED_TOSTRING(score);
2225
2226                 draw_beginBoldFont();
2227                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2228                         // distribution display
2229                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2230
2231                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2232
2233                         if (distribution <= 0) {
2234                                 distribution_color = '0 1 0';
2235                                 sign = "-";
2236                         }
2237                         else {
2238                                 distribution_color = '1 0 0';
2239                                 sign = "+";
2240                         }
2241                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2242                 }
2243                 // race record display
2244                 if (distribution <= 0)
2245                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2247                 draw_endBoldFont();
2248         } else if (!teamplay) { // non-teamgames
2249                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2250                 {
2251                         HUD_Score_Rankings(pos, mySize, me);
2252                         return;
2253                 }
2254                 // me vector := [team/connected frags id]
2255                 pl = players.sort_next;
2256                 if(pl == me)
2257                         pl = pl.sort_next;
2258
2259                 if(autocvar__hud_configure)
2260                         distribution = 42;
2261                 else if(pl)
2262                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2263                 else
2264                         distribution = 0;
2265
2266                 score = me.(scores[ps_primary]);
2267                 if(autocvar__hud_configure)
2268                         score = 123;
2269
2270                 if(distribution >= 5)
2271                         distribution_color = eY;
2272                 else if(distribution >= 0)
2273                         distribution_color = '1 1 1';
2274                 else if(distribution >= -5)
2275                         distribution_color = '1 1 0';
2276                 else
2277                         distribution_color = eX;
2278
2279                 string distribution_str;
2280                 distribution_str = ftos(distribution);
2281                 draw_beginBoldFont();
2282                 if (distribution >= 0)
2283                 {
2284                         if (distribution > 0)
2285                                 distribution_str = strcat("+", distribution_str);
2286                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287                 }
2288                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2289                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2290                 draw_endBoldFont();
2291         } else { // teamgames
2292                 float row, column, rows = 0, columns = 0;
2293                 local noref vector offset = '0 0 0';
2294                 vector score_pos, score_size; //for scores other than myteam
2295                 if(autocvar_hud_panel_score_rankings)
2296                 {
2297                         HUD_Score_Rankings(pos, mySize, me);
2298                         return;
2299                 }
2300                 if(spectatee_status == -1)
2301                 {
2302                         rows = mySize_y/mySize_x;
2303                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2304                         //                               ^^^ ammo item aspect goes here
2305
2306                         columns = ceil(team_count/rows);
2307
2308                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2309
2310                         float newSize;
2311                         if(score_size_x/score_size_y > 3)
2312                         {
2313                                 newSize = 3 * score_size_y;
2314                                 offset_x = score_size_x - newSize;
2315                                 pos_x += offset_x/2;
2316                                 score_size_x = newSize;
2317                         }
2318                         else
2319                         {
2320                                 newSize = 1/3 * score_size_x;
2321                                 offset_y = score_size_y - newSize;
2322                                 pos_y += offset_y/2;
2323                                 score_size_y = newSize;
2324                         }
2325                 }
2326                 else
2327                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2328
2329                 float max_fragcount;
2330                 max_fragcount = -99;
2331                 draw_beginBoldFont();
2332                 row = column = 0;
2333                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2334                         if(tm.team == NUM_SPECTATOR)
2335                                 continue;
2336                         score = tm.(teamscores[ts_primary]);
2337                         if(autocvar__hud_configure)
2338                                 score = 123;
2339
2340                         if (score > max_fragcount)
2341                                 max_fragcount = score;
2342
2343                         if (spectatee_status == -1)
2344                         {
2345                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2346                                 if (max_fragcount == score)
2347                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2348                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2349                                 ++row;
2350                                 if(row >= rows)
2351                                 {
2352                                         row = 0;
2353                                         ++column;
2354                                 }
2355                         }
2356                         else if(tm.team == myteam) {
2357                                 if (max_fragcount == score)
2358                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2360                         } else {
2361                                 if (max_fragcount == score)
2362                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2363                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2364                                 ++rows;
2365                         }
2366                 }
2367                 draw_endBoldFont();
2368         }
2369 }
2370
2371 // Race timer (#8)
2372 //
2373 void HUD_RaceTimer (void)
2374 {
2375         if(!autocvar__hud_configure)
2376         {
2377                 if(!autocvar_hud_panel_racetimer) return;
2378                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2379                 if(spectatee_status == -1) return;
2380         }
2381
2382         HUD_Panel_UpdateCvars();
2383
2384         draw_beginBoldFont();
2385
2386         vector pos, mySize;
2387         pos = panel_pos;
2388         mySize = panel_size;
2389
2390         HUD_Panel_DrawBg(1);
2391         if(panel_bg_padding)
2392         {
2393                 pos += '1 1 0' * panel_bg_padding;
2394                 mySize -= '2 2 0' * panel_bg_padding;
2395         }
2396
2397         // always force 4:1 aspect
2398         vector newSize = '0 0 0';
2399         if(mySize_x/mySize_y > 4)
2400         {
2401                 newSize_x = 4 * mySize_y;
2402                 newSize_y = mySize_y;
2403
2404                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2405         }
2406         else
2407         {
2408                 newSize_y = 1/4 * mySize_x;
2409                 newSize_x = mySize_x;
2410
2411                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2412         }
2413         mySize = newSize;
2414
2415         float a, t;
2416         string s, forcetime;
2417
2418         if(autocvar__hud_configure)
2419         {
2420                 s = "0:13:37";
2421                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2422                 s = _("^1Intermediate 1 (+15.42)");
2423                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2424                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2425                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2426         }
2427         else if(race_checkpointtime)
2428         {
2429                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2430                 s = "";
2431                 forcetime = "";
2432                 if(a > 0) // just hit a checkpoint?
2433                 {
2434                         if(race_checkpoint != 254)
2435                         {
2436                                 if(race_time && race_previousbesttime)
2437                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2438                                 else
2439                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2440                                 if(race_time)
2441                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2442                         }
2443                 }
2444                 else
2445                 {
2446                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2447                         {
2448                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2449                                 if(a > 0) // next one?
2450                                 {
2451                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2452                                 }
2453                         }
2454                 }
2455
2456                 if(s != "" && a > 0)
2457                 {
2458                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2459                 }
2460
2461                 if(race_penaltytime)
2462                 {
2463                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2464                         if(a > 0)
2465                         {
2466                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2467                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2468                         }
2469                 }
2470
2471                 if(forcetime != "")
2472                 {
2473                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2474                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2475                 }
2476                 else
2477                         a = 1;
2478
2479                 if(race_laptime && race_checkpoint != 255)
2480                 {
2481                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2482                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2483                 }
2484         }
2485         else
2486         {
2487                 if(race_mycheckpointtime)
2488                 {
2489                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2490                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2491                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2492                 }
2493                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2494                 {
2495                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2496                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2497                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2498                 }
2499
2500                 if(race_penaltytime && !race_penaltyaccumulator)
2501                 {
2502                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2503                         a = bound(0, (1 + t - time), 1);
2504                         if(a > 0)
2505                         {
2506                                 if(time < t)
2507                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2508                                 else
2509                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2510                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2511                         }
2512                 }
2513         }
2514
2515         draw_endBoldFont();
2516 }
2517
2518 // Vote window (#9)
2519 //
2520 float vote_yescount;
2521 float vote_nocount;
2522 float vote_needed;
2523 float vote_highlighted; // currently selected vote
2524
2525 float vote_active; // is there an active vote?
2526 float vote_prev; // previous state of vote_active to check for a change
2527 float vote_alpha;
2528 float vote_change; // "time" when vote_active changed
2529
2530 void HUD_Vote(void)
2531 {
2532         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2533         {
2534                 vote_active = 1;
2535                 if (autocvar__hud_configure)
2536                 {
2537                         vote_yescount = 0;
2538                         vote_nocount = 0;
2539                         print(_("^1You must answer before entering hud configure mode\n"));
2540                         cvar_set("_hud_configure", "0");
2541                 }
2542                 if(vote_called_vote)
2543                         strunzone(vote_called_vote);
2544                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2545                 uid2name_dialog = 1;
2546         }
2547
2548         if(!autocvar__hud_configure)
2549         {
2550                 if(!autocvar_hud_panel_vote) return;
2551
2552                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2553                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2554
2555                 if(panel_bg_alpha_str == "") {
2556                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2557                 }
2558                 panel_bg_alpha = stof(panel_bg_alpha_str);
2559         }
2560         else
2561         {
2562                 vote_yescount = 3;
2563                 vote_nocount = 2;
2564                 vote_needed = 4;
2565         }
2566
2567         string s;
2568         float a;
2569         if(vote_active != vote_prev) {
2570                 vote_change = time;
2571                 vote_prev = vote_active;
2572         }
2573
2574         if(vote_active || autocvar__hud_configure)
2575                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2576         else
2577                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2578
2579         if(!vote_alpha)
2580                 return;
2581
2582         HUD_Panel_UpdateCvars();
2583
2584         if(uid2name_dialog)
2585         {
2586                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2587                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2588         }
2589
2590     // these must be below above block
2591         vector pos, mySize;
2592         pos = panel_pos;
2593         mySize = panel_size;
2594
2595         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2596         HUD_Panel_DrawBg(a);
2597         a = panel_fg_alpha * a;
2598
2599         if(panel_bg_padding)
2600         {
2601                 pos += '1 1 0' * panel_bg_padding;
2602                 mySize -= '2 2 0' * panel_bg_padding;
2603         }
2604
2605         // always force 3:1 aspect
2606         vector newSize = '0 0 0';
2607         if(mySize_x/mySize_y > 3)
2608         {
2609                 newSize_x = 3 * mySize_y;
2610                 newSize_y = mySize_y;
2611
2612                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2613         }
2614         else
2615         {
2616                 newSize_y = 1/3 * mySize_x;
2617                 newSize_x = mySize_x;
2618
2619                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2620         }
2621         mySize = newSize;
2622
2623         s = _("A vote has been called for:");
2624         if(uid2name_dialog)
2625                 s = _("Allow servers to store and display your name?");
2626         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2627         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2628         if(autocvar__hud_configure)
2629                 s = _("^1Configure the HUD");
2630         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2631
2632         // print the yes/no counts
2633     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2634         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2635     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2636         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2637
2638         // draw the progress bar backgrounds
2639         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2640
2641         // draw the highlights
2642         if(vote_highlighted == 1) {
2643                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2644                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2645         }
2646         else if(vote_highlighted == -1) {
2647                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2648                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2649         }
2650
2651         // draw the progress bars
2652         if(vote_yescount && vote_needed)
2653         {
2654                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2655                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2656         }
2657
2658         if(vote_nocount && vote_needed)
2659         {
2660                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2661                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2662         }
2663
2664         drawresetcliparea();
2665 }
2666
2667 // Mod icons panel (#10)
2668 //
2669
2670 float mod_active; // is there any active mod icon?
2671
2672 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2673 {
2674         float stat;
2675         string pic;
2676         vector color;
2677 #ifdef GMQCC
2678         stat = -1;
2679         pic = "";
2680         color = '0 0 0';
2681 #endif
2682         switch(i)
2683         {
2684                 case 0:
2685                         stat = getstati(STAT_REDALIVE);
2686                         pic = "player_red.tga";
2687                         color = '1 0 0';
2688                         break;
2689                 case 1:
2690                         stat = getstati(STAT_BLUEALIVE);
2691                         pic = "player_blue.tga";
2692                         color = '0 0 1';
2693                         break;
2694                 case 2:
2695                         stat = getstati(STAT_YELLOWALIVE);
2696                         pic = "player_yellow.tga";
2697                         color = '1 1 0';
2698                         break;
2699                 default:
2700                 case 3:
2701                         stat = getstati(STAT_PINKALIVE);
2702                         pic = "player_pink.tga";
2703                         color = '1 0 1';
2704                         break;
2705         }
2706
2707         if(mySize_x/mySize_y > aspect_ratio)
2708         {
2709                 i = aspect_ratio * mySize_y;
2710                 myPos_x = myPos_x + (mySize_x - i) / 2;
2711                 mySize_x = i;
2712         }
2713         else
2714         {
2715                 i = 1/aspect_ratio * mySize_x;
2716                 myPos_y = myPos_y + (mySize_y - i) / 2;
2717                 mySize_y = i;
2718         }
2719
2720         if(layout)
2721         {
2722                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2723                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2724         }
2725         else
2726                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2727 }
2728
2729 // Clan Arena and Freeze Tag HUD modicons
2730 void HUD_Mod_CA(vector myPos, vector mySize)
2731 {
2732         mod_active = 1; // required in each mod function that always shows something
2733
2734         float layout;
2735         if(gametype == MAPINFO_TYPE_CA)
2736                 layout = autocvar_hud_panel_modicons_ca_layout;
2737         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2738                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2739         float rows, columns, aspect_ratio;
2740         rows = mySize_y/mySize_x;
2741         aspect_ratio = (layout) ? 2 : 1;
2742         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2743         columns = ceil(team_count/rows);
2744
2745         int i;
2746         float row = 0, column = 0;
2747         vector pos, itemSize;
2748         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2749         for(i=0; i<team_count; ++i)
2750         {
2751                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2752
2753                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2754
2755                 ++row;
2756                 if(row >= rows)
2757                 {
2758                         row = 0;
2759                         ++column;
2760                 }
2761         }
2762 }
2763
2764 // CTF HUD modicon section
2765 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2766 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2767 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2768
2769 void HUD_Mod_CTF_Reset(void)
2770 {
2771         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2772 }
2773
2774 void HUD_Mod_CTF(vector pos, vector mySize)
2775 {
2776         vector redflag_pos, blueflag_pos;
2777         vector flag_size;
2778         float f; // every function should have that
2779
2780         float redflag, blueflag; // current status
2781         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2782         float stat_items;
2783
2784         stat_items = getstati(STAT_ITEMS, 0, 24);
2785         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2786         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2787
2788         if(redflag || blueflag)
2789                 mod_active = 1;
2790         else
2791                 mod_active = 0;
2792
2793         if(autocvar__hud_configure)
2794         {
2795                 redflag = 1;
2796                 blueflag = 2;
2797         }
2798
2799         // when status CHANGES, set old status into prevstatus and current status into status
2800         if (redflag != redflag_prevframe)
2801         {
2802                 redflag_statuschange_time = time;
2803                 redflag_prevstatus = redflag_prevframe;
2804                 redflag_prevframe = redflag;
2805         }
2806
2807         if (blueflag != blueflag_prevframe)
2808         {
2809                 blueflag_statuschange_time = time;
2810                 blueflag_prevstatus = blueflag_prevframe;
2811                 blueflag_prevframe = blueflag;
2812         }
2813
2814         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2815         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2816
2817         float BLINK_FACTOR = 0.15;
2818         float BLINK_BASE = 0.85;
2819         // note:
2820         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2821         // thus
2822         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2823         // ensure RMS == 1
2824         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2825
2826         string red_icon, red_icon_prevstatus;
2827         float red_alpha, red_alpha_prevstatus;
2828         red_alpha = red_alpha_prevstatus = 1;
2829         switch(redflag) {
2830                 case 1: red_icon = "flag_red_taken"; break;
2831                 case 2: red_icon = "flag_red_lost"; break;
2832                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2833                 default:
2834                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2835                                 red_icon = "flag_red_shielded";
2836                         else
2837                                 red_icon = string_null;
2838                         break;
2839         }
2840         switch(redflag_prevstatus) {
2841                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2842                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2843                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2844                 default:
2845                         if(redflag == 3)
2846                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2847                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2848                                 red_icon_prevstatus = "flag_red_shielded";
2849                         else
2850                                 red_icon_prevstatus = string_null;
2851                         break;
2852         }
2853
2854         string blue_icon, blue_icon_prevstatus;
2855         float blue_alpha, blue_alpha_prevstatus;
2856         blue_alpha = blue_alpha_prevstatus = 1;
2857         switch(blueflag) {
2858                 case 1: blue_icon = "flag_blue_taken"; break;
2859                 case 2: blue_icon = "flag_blue_lost"; break;
2860                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2861                 default:
2862                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2863                                 blue_icon = "flag_blue_shielded";
2864                         else
2865                                 blue_icon = string_null;
2866                         break;
2867         }
2868         switch(blueflag_prevstatus) {
2869                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2870                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2871                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2872                 default:
2873                         if(blueflag == 3)
2874                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2875                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2876                                 blue_icon_prevstatus = "flag_blue_shielded";
2877                         else
2878                                 blue_icon_prevstatus = string_null;
2879                         break;
2880         }
2881
2882         if(mySize_x > mySize_y) {
2883                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2884                         redflag_pos = pos;
2885                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2886                 } else {
2887                         blueflag_pos = pos;
2888                         redflag_pos = pos + eX * 0.5 * mySize_x;
2889                 }
2890                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2891         } else {
2892                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2893                         redflag_pos = pos;
2894                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2895                 } else {
2896                         blueflag_pos = pos;
2897                         redflag_pos = pos + eY * 0.5 * mySize_y;
2898                 }
2899                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2900         }
2901
2902         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2903         if(red_icon_prevstatus && f < 1)
2904                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2905         if(red_icon)
2906                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2907
2908         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2909         if(blue_icon_prevstatus && f < 1)
2910                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2911         if(blue_icon)
2912                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2913 }
2914
2915 // Keyhunt HUD modicon section
2916 float kh_runheretime;
2917
2918 void HUD_Mod_KH_Reset(void)
2919 {
2920         kh_runheretime = 0;
2921 }
2922
2923 void HUD_Mod_KH(vector pos, vector mySize)
2924 {
2925         mod_active = 1; // keyhunt should never hide the mod icons panel
2926         float kh_keys;
2927         float keyteam;
2928         float a, aa;
2929         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2930
2931         kh_keys = getstati(STAT_KH_KEYS);
2932
2933         p_x = pos_x;
2934         if(mySize_x > mySize_y)
2935         {
2936                 p_y = pos_y + 0.25 * mySize_y;
2937                 pa = p - eY * 0.25 * mySize_y;
2938
2939                 kh_size_x = mySize_x * 0.25;
2940                 kh_size_y = 0.75 * mySize_y;
2941                 kh_asize_x = mySize_x * 0.25;
2942                 kh_asize_y = mySize_y * 0.25;
2943         }
2944         else
2945         {
2946                 p_y = pos_y + 0.125 * mySize_y;
2947                 pa = p - eY * 0.125 * mySize_y;
2948
2949                 kh_size_x = mySize_x * 0.5;
2950                 kh_size_y = 0.375 * mySize_y;
2951                 kh_asize_x = mySize_x * 0.5;
2952                 kh_asize_y = mySize_y * 0.125;
2953         }
2954
2955         float i, key;
2956
2957         float keycount;
2958         keycount = 0;
2959         for(i = 0; i < 4; ++i)
2960         {
2961                 key = floor(kh_keys / pow(32, i)) & 31;
2962                 keyteam = key - 1;
2963                 if(keyteam == 30 && keycount <= 4)
2964                         keycount += 4;
2965                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2966                         keycount += 1;
2967         }
2968
2969         // this yields 8 exactly if "RUN HERE" shows
2970
2971         if(keycount == 8)
2972         {
2973                 if(!kh_runheretime)
2974                         kh_runheretime = time;
2975                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2976         }
2977         else
2978                 kh_runheretime = 0;
2979
2980         for(i = 0; i < 4; ++i)
2981         {
2982                 key = floor(kh_keys / pow(32, i)) & 31;
2983                 keyteam = key - 1;
2984                 switch(keyteam)
2985                 {
2986                         case 30: // my key
2987                                 keyteam = myteam;
2988                                 a = 1;
2989                                 aa = 1;
2990                                 break;
2991                         case -1: // no key
2992                                 a = 0;
2993                                 aa = 0;
2994                                 break;
2995                         default: // owned or dropped
2996                                 a = 0.2;
2997                                 aa = 0.5;
2998                                 break;
2999                 }
3000                 a = a * panel_fg_alpha;
3001                 aa = aa * panel_fg_alpha;
3002                 if(a > 0)
3003                 {
3004                         switch(keyteam)
3005                         {
3006                                 case NUM_TEAM_1:
3007                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3008                                         break;
3009                                 case NUM_TEAM_2:
3010                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3011                                         break;
3012                                 case NUM_TEAM_3:
3013                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3014                                         break;
3015                                 case NUM_TEAM_4:
3016                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3017                                         break;
3018                                 default:
3019                                         break;
3020                         }
3021                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3022                         {
3023                                 case 0:
3024                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3025                                         break;
3026                                 case 1:
3027                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3028                                         break;
3029                                 case 2:
3030                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3031                                         break;
3032                                 case 3:
3033                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3034                                         break;
3035                         }
3036                 }
3037                 if(mySize_x > mySize_y)
3038                 {
3039                         p_x += 0.25 * mySize_x;
3040                         pa_x += 0.25 * mySize_x;
3041                 }
3042                 else
3043                 {
3044                         if(i == 1)
3045                         {
3046                                 p_y = pos_y + 0.625 * mySize_y;
3047                                 pa_y = pos_y + 0.5 * mySize_y;
3048                                 p_x = pos_x;
3049                                 pa_x = pos_x;
3050                         }
3051                         else
3052                         {
3053                                 p_x += 0.5 * mySize_x;
3054                                 pa_x += 0.5 * mySize_x;
3055                         }
3056                 }
3057         }
3058 }
3059
3060 // Keepaway HUD mod icon
3061 float kaball_prevstatus; // last remembered status
3062 float kaball_statuschange_time; // time when the status changed
3063
3064 // we don't need to reset for keepaway since it immediately
3065 // autocorrects prevstatus as to if the player has the ball or not
3066
3067 void HUD_Mod_Keepaway(vector pos, vector mySize)
3068 {
3069         mod_active = 1; // keepaway should always show the mod HUD
3070
3071         float BLINK_FACTOR = 0.15;
3072         float BLINK_BASE = 0.85;
3073         float BLINK_FREQ = 5;
3074         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3075
3076         float stat_items = getstati(STAT_ITEMS, 0, 24);
3077         float kaball = (stat_items/IT_KEY1) & 1;
3078
3079         if(kaball != kaball_prevstatus)
3080         {
3081                 kaball_statuschange_time = time;
3082                 kaball_prevstatus = kaball;
3083         }
3084
3085         vector kaball_pos, kaball_size;
3086
3087         if(mySize_x > mySize_y) {
3088                 kaball_pos = pos + eX * 0.25 * mySize_x;
3089                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3090         } else {
3091                 kaball_pos = pos + eY * 0.25 * mySize_y;
3092                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3093         }
3094
3095         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3096         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3097
3098         if(kaball_prevstatus && f < 1)
3099                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3100
3101         if(kaball)
3102                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3103 }
3104
3105
3106 // Nexball HUD mod icon
3107 void HUD_Mod_NexBall(vector pos, vector mySize)
3108 {
3109         float stat_items, nb_pb_starttime, dt, p;
3110
3111         stat_items = getstati(STAT_ITEMS, 0, 24);
3112         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3113
3114         if (stat_items & IT_KEY1)
3115                 mod_active = 1;
3116         else
3117                 mod_active = 0;
3118
3119         //Manage the progress bar if any
3120         if (nb_pb_starttime > 0)
3121         {
3122                 dt = (time - nb_pb_starttime) % nb_pb_period;
3123                 // one period of positive triangle
3124                 p = 2 * dt / nb_pb_period;
3125                 if (p > 1)
3126                         p = 2 - p;
3127
3128                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3129         }
3130
3131         if (stat_items & IT_KEY1)
3132                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133 }
3134
3135 // Race/CTS HUD mod icons
3136 float crecordtime_prev; // last remembered crecordtime
3137 float crecordtime_change_time; // time when crecordtime last changed
3138 float srecordtime_prev; // last remembered srecordtime
3139 float srecordtime_change_time; // time when srecordtime last changed
3140
3141 float race_status_time;
3142 float race_status_prev;
3143 string race_status_name_prev;
3144 void HUD_Mod_Race(vector pos, vector mySize)
3145 {
3146         mod_active = 1; // race should never hide the mod icons panel
3147         entity me;
3148         me = playerslots[player_localnum];
3149         float t, score;
3150         float f; // yet another function has this
3151         score = me.(scores[ps_primary]);
3152
3153         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3154                 return; // no records in the actual race
3155
3156         // clientside personal record
3157         string rr;
3158         if(gametype == MAPINFO_TYPE_CTS)
3159                 rr = CTS_RECORD;
3160         else
3161                 rr = RACE_RECORD;
3162         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3163
3164         if(score && (score < t || !t)) {
3165                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3166                 if(autocvar_cl_autodemo_delete_keeprecords)
3167                 {
3168                         f = autocvar_cl_autodemo_delete;
3169                         f &= ~1;
3170                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3171                 }
3172         }
3173
3174         if(t != crecordtime_prev) {
3175                 crecordtime_prev = t;
3176                 crecordtime_change_time = time;
3177         }
3178
3179         vector textPos, medalPos;
3180         float squareSize;
3181         if(mySize_x > mySize_y) {
3182                 // text on left side
3183                 squareSize = min(mySize_y, mySize_x/2);
3184                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3185                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3186         } else {
3187                 // text on top
3188                 squareSize = min(mySize_x, mySize_y/2);
3189                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3190                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3191         }
3192
3193         f = time - crecordtime_change_time;
3194
3195         if (f > 1) {
3196                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3198         } else {
3199                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3201                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3202                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3203         }
3204
3205         // server record
3206         t = race_server_record;
3207         if(t != srecordtime_prev) {
3208                 srecordtime_prev = t;
3209                 srecordtime_change_time = time;
3210         }
3211         f = time - srecordtime_change_time;
3212
3213         if (f > 1) {
3214                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3216         } else {
3217                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3218                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3219                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3220                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3221         }
3222
3223         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3224                 race_status_time = time + 5;
3225                 race_status_prev = race_status;
3226                 if (race_status_name_prev)
3227                         strunzone(race_status_name_prev);
3228                 race_status_name_prev = strzone(race_status_name);
3229         }
3230
3231         // race "awards"
3232         float a;
3233         a = bound(0, race_status_time - time, 1);
3234
3235         string s;
3236         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3237
3238         float rank;
3239         if(race_status > 0)
3240                 rank = race_CheckName(race_status_name);
3241         else
3242                 rank = 0;
3243         string rankname;
3244         rankname = count_ordinal(rank);
3245
3246         vector namepos;
3247         namepos = medalPos + '0 0.8 0' * squareSize;
3248         vector rankpos;
3249         rankpos = medalPos + '0 0.15 0' * squareSize;
3250
3251         if(race_status == 0)
3252                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253         else if(race_status == 1) {
3254                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3255                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3257         } else if(race_status == 2) {
3258                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3259                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260                 else
3261                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3262                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264         } else if(race_status == 3) {
3265                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3266                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3267                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3268         }
3269
3270         if (race_status_time - time <= 0) {
3271                 race_status_prev = -1;
3272                 race_status = -1;
3273                 if(race_status_name)
3274                         strunzone(race_status_name);
3275                 race_status_name = string_null;
3276                 if(race_status_name_prev)
3277                         strunzone(race_status_name_prev);
3278                 race_status_name_prev = string_null;
3279         }
3280 }
3281
3282 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3283 {
3284         float stat, pps_ratio;
3285         string pic;
3286         vector color;
3287 #ifdef GMQCC
3288         stat = -1;
3289         pic = "";
3290         color = '0 0 0';
3291 #endif
3292         switch(i)
3293         {
3294                 case 0:
3295                         stat = getstatf(STAT_DOM_PPS_RED);
3296                         pic = "dom_icon_red";
3297                         color = '1 0 0';
3298                         break;
3299                 case 1:
3300                         stat = getstatf(STAT_DOM_PPS_BLUE);
3301                         pic = "dom_icon_blue";
3302                         color = '0 0 1';
3303                         break;
3304                 case 2:
3305                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3306                         pic = "dom_icon_yellow";
3307                         color = '1 1 0';
3308                         break;
3309                 default:
3310                 case 3:
3311                         stat = getstatf(STAT_DOM_PPS_PINK);
3312                         pic = "dom_icon_pink";
3313                         color = '1 0 1';
3314                         break;
3315         }
3316         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3317
3318         if(mySize_x/mySize_y > aspect_ratio)
3319         {
3320                 i = aspect_ratio * mySize_y;
3321                 myPos_x = myPos_x + (mySize_x - i) / 2;
3322                 mySize_x = i;
3323         }
3324         else
3325         {
3326                 i = 1/aspect_ratio * mySize_x;
3327                 myPos_y = myPos_y + (mySize_y - i) / 2;
3328                 mySize_y = i;
3329         }
3330
3331         if (layout) // show text too
3332         {
3333                 //draw the text
3334                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3335                 if (layout == 2) // average pps
3336                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3337                 else // percentage of average pps
3338                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3339         }
3340
3341         //draw the icon
3342         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3343         if (stat > 0)
3344         {
3345                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3346                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3347                 drawresetcliparea();
3348         }
3349 }
3350
3351 void HUD_Mod_Dom(vector myPos, vector mySize)
3352 {
3353         mod_active = 1; // required in each mod function that always shows something
3354
3355         float layout = autocvar_hud_panel_modicons_dom_layout;
3356         float rows, columns, aspect_ratio;
3357         rows = mySize_y/mySize_x;
3358         aspect_ratio = (layout) ? 3 : 1;
3359         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3360         columns = ceil(team_count/rows);
3361
3362         int i;
3363         float row = 0, column = 0;
3364         vector pos, itemSize;
3365         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3366         for(i=0; i<team_count; ++i)
3367         {
3368                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3369
3370                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3371
3372                 ++row;
3373                 if(row >= rows)
3374                 {
3375                         row = 0;
3376                         ++column;
3377                 }
3378         }
3379 }
3380
3381 void HUD_ModIcons_SetFunc()
3382 {
3383         switch(gametype)
3384         {
3385                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3386                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3387                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3388                 case MAPINFO_TYPE_CTS:
3389                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3390                 case MAPINFO_TYPE_CA:
3391                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3392                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3393                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3394         }
3395 }
3396
3397 float mod_prev; // previous state of mod_active to check for a change
3398 float mod_alpha;
3399 float mod_change; // "time" when mod_active changed
3400
3401 void HUD_ModIcons(void)
3402 {
3403         if(!autocvar__hud_configure)
3404         {
3405                 if(!autocvar_hud_panel_modicons) return;
3406                 if(!HUD_ModIcons_GameType) return;
3407         }
3408
3409         HUD_Panel_UpdateCvars();
3410
3411         draw_beginBoldFont();
3412
3413         if(mod_active != mod_prev) {
3414                 mod_change = time;
3415                 mod_prev = mod_active;
3416         }
3417
3418         if(mod_active || autocvar__hud_configure)
3419                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3420         else
3421                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3422
3423         if(mod_alpha)
3424                 HUD_Panel_DrawBg(mod_alpha);
3425
3426         if(panel_bg_padding)
3427         {
3428                 panel_pos += '1 1 0' * panel_bg_padding;
3429                 panel_size -= '2 2 0' * panel_bg_padding;
3430         }
3431
3432         if(autocvar__hud_configure)
3433                 HUD_Mod_CTF(panel_pos, panel_size);
3434         else
3435                 HUD_ModIcons_GameType(panel_pos, panel_size);
3436
3437         draw_endBoldFont();
3438 }
3439
3440 // Draw pressed keys (#11)
3441 //
3442 void HUD_PressedKeys(void)
3443 {
3444         if(!autocvar__hud_configure)
3445         {
3446                 if(!autocvar_hud_panel_pressedkeys) return;
3447                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3448         }
3449
3450         HUD_Panel_UpdateCvars();
3451         vector pos, mySize;
3452         pos = panel_pos;
3453         mySize = panel_size;
3454
3455         HUD_Panel_DrawBg(1);
3456         if(panel_bg_padding)
3457         {
3458                 pos += '1 1 0' * panel_bg_padding;
3459                 mySize -= '2 2 0' * panel_bg_padding;
3460         }
3461
3462         // force custom aspect
3463         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3464         if(aspect)
3465         {
3466                 vector newSize = '0 0 0';
3467                 if(mySize_x/mySize_y > aspect)
3468                 {
3469                         newSize_x = aspect * mySize_y;
3470                         newSize_y = mySize_y;
3471
3472                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3473                 }
3474                 else
3475                 {
3476                         newSize_y = 1/aspect * mySize_x;
3477                         newSize_x = mySize_x;
3478
3479                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3480                 }
3481                 mySize = newSize;
3482         }
3483
3484         vector keysize;
3485         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3486         float pressedkeys;
3487         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3488
3489         if(autocvar_hud_panel_pressedkeys_attack)
3490         {
3491                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3492                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3493                 pos_y += keysize_y;
3494         }
3495
3496         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3497         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3498         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3499         pos_y += keysize_y;
3500         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3501         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3502         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3503 }
3504
3505 // Handle chat as a panel (#12)
3506 //
3507 void HUD_Chat(void)
3508 {
3509         if(!autocvar__hud_configure)
3510         {
3511                 if (!autocvar_hud_panel_chat)
3512                 {
3513                         if (!autocvar_con_chatrect)
3514                                 cvar_set("con_chatrect", "0");
3515                         return;
3516                 }
3517                 if(autocvar__con_chat_maximized)
3518                 {
3519                         if(!hud_draw_maximized) return;
3520                 }
3521                 else if(chat_panel_modified)
3522                 {
3523                         panel.update_time = time; // forces reload of panel attributes
3524                         chat_panel_modified = false;
3525                 }
3526         }
3527
3528         HUD_Panel_UpdateCvars();
3529
3530         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3531         {
3532                 panel_pos_y = panel_bg_border;
3533                 panel_size_y = vid_conheight - panel_bg_border * 2;
3534                 if(panel.current_panel_bg == "0") // force a border when maximized
3535                 {
3536                         string panel_bg;
3537                         panel_bg = strcat(hud_skin_path, "/border_default");
3538                         if(precache_pic(panel_bg) == "")
3539                                 panel_bg = "gfx/hud/default/border_default";
3540                         if(panel.current_panel_bg)
3541                                 strunzone(panel.current_panel_bg);
3542                         panel.current_panel_bg = strzone(panel_bg);
3543                         chat_panel_modified = true;
3544                 }
3545                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3546         }
3547
3548         vector pos, mySize;
3549         pos = panel_pos;
3550         mySize = panel_size;
3551
3552         HUD_Panel_DrawBg(1);
3553
3554         if(panel_bg_padding)
3555         {
3556                 pos += '1 1 0' * panel_bg_padding;
3557                 mySize -= '2 2 0' * panel_bg_padding;
3558         }
3559
3560         if (!autocvar_con_chatrect)
3561                 cvar_set("con_chatrect", "1");
3562
3563         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3564         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3565
3566         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3567         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3568
3569         if(autocvar__hud_configure)
3570         {
3571                 vector chatsize;
3572                 chatsize = '1 1 0' * autocvar_con_chatsize;
3573                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3574                 float i, a;
3575                 for(i = 0; i < autocvar_con_chat; ++i)
3576                 {
3577                         if(i == autocvar_con_chat - 1)
3578                                 a = panel_fg_alpha;
3579                         else
3580                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3581                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3582                         pos_y += chatsize_y;
3583                 }
3584         }
3585 }
3586
3587 // Engine info panel (#13)
3588 //
3589 float prevfps;
3590 float prevfps_time;
3591 float framecounter;
3592
3593 float frametimeavg;
3594 float frametimeavg1; // 1 frame ago
3595 float frametimeavg2; // 2 frames ago
3596 void HUD_EngineInfo(void)
3597 {
3598         if(!autocvar__hud_configure)
3599         {
3600                 if(!autocvar_hud_panel_engineinfo) return;
3601         }
3602
3603         HUD_Panel_UpdateCvars();
3604         vector pos, mySize;
3605         pos = panel_pos;
3606         mySize = panel_size;
3607
3608         HUD_Panel_DrawBg(1);
3609         if(panel_bg_padding)
3610         {
3611                 pos += '1 1 0' * panel_bg_padding;
3612                 mySize -= '2 2 0' * panel_bg_padding;
3613         }
3614
3615         float currentTime = gettime(GETTIME_REALTIME);
3616         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3617         {
3618                 float currentframetime = currentTime - prevfps_time;
3619                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3620                 frametimeavg2 = frametimeavg1;
3621                 frametimeavg1 = frametimeavg;
3622
3623                 float weight;
3624                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3625                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3626                 {
3627                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3628                                 prevfps = (1/currentframetime);
3629                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3630                 }
3631                 prevfps_time = currentTime;
3632         }
3633         else
3634         {
3635                 framecounter += 1;
3636                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3637                 {
3638                         prevfps = framecounter/(currentTime - prevfps_time);
3639                         framecounter = 0;
3640                         prevfps_time = currentTime;
3641                 }
3642         }
3643
3644         vector color;
3645         color = HUD_Get_Num_Color (prevfps, 100);
3646         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3647 }
3648
3649 // Info messages panel (#14)
3650 //
3651 #define drawInfoMessage(s)\
3652         if(autocvar_hud_panel_infomessages_flip)\
3653                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3654         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3655         o_y += fontsize_y;
3656 void HUD_InfoMessages(void)
3657 {
3658         if(!autocvar__hud_configure)
3659         {
3660                 if(!autocvar_hud_panel_infomessages) return;
3661         }
3662
3663         HUD_Panel_UpdateCvars();
3664         vector pos, mySize;
3665         pos = panel_pos;
3666         mySize = panel_size;
3667
3668         HUD_Panel_DrawBg(1);
3669         if(panel_bg_padding)
3670         {
3671                 pos += '1 1 0' * panel_bg_padding;
3672                 mySize -= '2 2 0' * panel_bg_padding;
3673         }
3674
3675         // always force 5:1 aspect
3676         vector newSize = '0 0 0';
3677         if(mySize_x/mySize_y > 5)
3678         {
3679                 newSize_x = 5 * mySize_y;
3680                 newSize_y = mySize_y;
3681
3682                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3683         }
3684         else
3685         {
3686                 newSize_y = 1/5 * mySize_x;
3687                 newSize_x = mySize_x;
3688
3689                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3690         }
3691
3692         mySize = newSize;
3693         entity tm;
3694         vector o;
3695         o = pos;
3696
3697         vector fontsize;
3698         fontsize = '0.20 0.20 0' * mySize_y;
3699
3700         float a;
3701         a = panel_fg_alpha;
3702
3703         string s;
3704         if(!autocvar__hud_configure)
3705         {
3706                 if(spectatee_status && !intermission)
3707                 {
3708                         a = 1;
3709                         if(spectatee_status == -1)
3710                                 s = _("^1Observing");
3711                         else
3712                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3713                         drawInfoMessage(s)
3714
3715                         if(spectatee_status == -1)
3716                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3717                         else
3718                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3719                         drawInfoMessage(s)
3720
3721                         if(spectatee_status == -1)
3722                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3723                         else
3724                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3725                         drawInfoMessage(s)
3726
3727                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3728                         drawInfoMessage(s)
3729
3730                         if(gametype == MAPINFO_TYPE_LMS)
3731                         {
3732                                 entity sk;
3733                                 sk = playerslots[player_localnum];
3734                                 if(sk.(scores[ps_primary]) >= 666)
3735                                         s = _("^1Match has already begun");
3736                                 else if(sk.(scores[ps_primary]) > 0)
3737                                         s = _("^1You have no more lives left");
3738                                 else
3739                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3740                         }
3741                         else
3742                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3743                         drawInfoMessage(s)
3744
3745                         //show restart countdown:
3746                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3747                                 float countdown;
3748                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3749                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3750                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3751                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3752                                 o_y += fontsize_y;
3753                         }
3754                 }
3755                 if(warmup_stage && !intermission)
3756                 {
3757                         s = _("^2Currently in ^1warmup^2 stage!");
3758                         drawInfoMessage(s)
3759                 }
3760
3761                 string blinkcolor;
3762                 if(time % 1 >= 0.5)
3763                         blinkcolor = "^1";
3764                 else
3765                         blinkcolor = "^3";
3766
3767                 if(ready_waiting && !intermission && !spectatee_status)
3768                 {
3769                         if(ready_waiting_for_me)
3770                         {
3771                                 if(warmup_stage)
3772                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3773                                 else
3774                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3775                         }
3776                         else
3777                         {
3778                                 if(warmup_stage)
3779                                         s = _("^2Waiting for others to ready up to end warmup...");
3780                                 else
3781                                         s = _("^2Waiting for others to ready up...");
3782                         }
3783                         drawInfoMessage(s)
3784                 }
3785                 else if(warmup_stage && !intermission && !spectatee_status)
3786                 {
3787                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3788                         drawInfoMessage(s)
3789                 }
3790
3791                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3792                 {
3793                         float ts_min = 0, ts_max = 0;
3794                         tm = teams.sort_next;
3795                         if (tm)
3796                         {
3797                                 for(; tm.sort_next; tm = tm.sort_next)
3798                                 {
3799                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3800                                                 continue;
3801                                         if(!ts_min) ts_min = tm.team_size;
3802                                         else ts_min = min(ts_min, tm.team_size);
3803                                         if(!ts_max) ts_max = tm.team_size;
3804                                         else ts_max = max(ts_max, tm.team_size);
3805                                 }
3806                                 if ((ts_max - ts_min) > 1)
3807                                 {
3808                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3809                                         tm = GetTeam(myteam, false);
3810                                         if (tm)
3811                                         if (tm.team != NUM_SPECTATOR)
3812                                         if (tm.team_size == ts_max)
3813                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3814                                         drawInfoMessage(s)
3815                                 }
3816                         }
3817                 }
3818         }
3819         else
3820         {
3821                 s = _("^7Press ^3ESC ^7to show HUD options.");
3822                 drawInfoMessage(s)
3823                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3824                 drawInfoMessage(s)
3825                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3826                 drawInfoMessage(s)
3827                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3828                 drawInfoMessage(s)
3829         }
3830 }
3831
3832 // Physics panel (#15)
3833 //
3834 vector acc_prevspeed;
3835 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3836 void HUD_Physics(void)
3837 {
3838         if(!autocvar__hud_configure)
3839         {
3840                 if(!autocvar_hud_panel_physics) return;
3841                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3842                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3843         }
3844
3845         HUD_Panel_UpdateCvars();
3846
3847         draw_beginBoldFont();
3848
3849         HUD_Panel_DrawBg(1);
3850         if(panel_bg_padding)
3851         {
3852                 panel_pos += '1 1 0' * panel_bg_padding;
3853                 panel_size -= '2 2 0' * panel_bg_padding;
3854         }
3855
3856         float acceleration_progressbar_scale = 0;
3857         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3858                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3859
3860         float text_scale;
3861         if (autocvar_hud_panel_physics_text_scale <= 0)
3862                 text_scale = 1;
3863         else
3864                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3865
3866         //compute speed
3867         float speed, conversion_factor;
3868         string unit;
3869
3870         switch(autocvar_hud_panel_physics_speed_unit)
3871         {
3872                 default:
3873                 case 1:
3874                         unit = _(" qu/s");
3875                         conversion_factor = 1.0;
3876                         break;
3877                 case 2:
3878                         unit = _(" m/s");
3879                         conversion_factor = 0.0254;
3880                         break;
3881                 case 3:
3882                         unit = _(" km/h");
3883                         conversion_factor = 0.0254 * 3.6;
3884                         break;
3885                 case 4:
3886                         unit = _(" mph");
3887                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3888                         break;
3889                 case 5:
3890                         unit = _(" knots");
3891                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3892                         break;
3893         }
3894
3895         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3896
3897         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3898         if (autocvar__hud_configure)
3899                 speed = floor( max_speed * 0.65 + 0.5 );
3900         else if(autocvar_hud_panel_physics_speed_vertical)
3901                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3902         else
3903                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3904
3905         //compute acceleration
3906         float acceleration, f;
3907         if (autocvar__hud_configure)
3908                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3909         else
3910         {
3911                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3912                 f = time - acc_prevtime;
3913                 if(autocvar_hud_panel_physics_acceleration_vertical)
3914                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3915                 else
3916                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3917
3918                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3919
3920                 acc_prevspeed = vel;
3921                 acc_prevtime = time;
3922
3923                 f = bound(0, f * 10, 1);
3924                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3925         }
3926
3927         //compute layout
3928         float panel_ar = panel_size_x/panel_size_y;
3929         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3930         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3931         {
3932                 panel_size_x *= 0.5;
3933                 if (autocvar_hud_panel_physics_flip)
3934                         speed_offset_x = panel_size_x;
3935                 else
3936                         acceleration_offset_x = panel_size_x;
3937         }
3938         else
3939         {
3940                 panel_size_y *= 0.5;
3941                 if (autocvar_hud_panel_physics_flip)
3942                         speed_offset_y = panel_size_y;
3943                 else
3944                         acceleration_offset_y = panel_size_y;
3945         }
3946         float speed_baralign, acceleration_baralign;
3947         if (autocvar_hud_panel_physics_baralign == 1)
3948                 acceleration_baralign = speed_baralign = 1;
3949     else if(autocvar_hud_panel_physics_baralign == 4)
3950                 acceleration_baralign = speed_baralign = 2;
3951         else if (autocvar_hud_panel_physics_flip)
3952         {
3953                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3954                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3955         }
3956         else
3957         {
3958                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3959                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3960         }
3961         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3962                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3963
3964         //draw speed
3965         if(speed)
3966         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3967                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3968         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3969         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3970         {
3971                 tmp_size_x = panel_size_x * 0.75;
3972                 tmp_size_y = panel_size_y * text_scale;
3973                 if (speed_baralign)
3974                         tmp_offset_x = panel_size_x - tmp_size_x;
3975                 //else
3976                         //tmp_offset_x = 0;
3977                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3978                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3979
3980                 //draw speed unit
3981                 if (speed_baralign)
3982                         tmp_offset_x = 0;
3983                 else
3984                         tmp_offset_x = tmp_size_x;
3985                 if (autocvar_hud_panel_physics_speed_unit_show)
3986                 {
3987                         //tmp_offset_y = 0;
3988                         tmp_size_x = panel_size_x * (1 - 0.75);
3989                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3990                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3991                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3992                 }
3993         }
3994
3995         //compute and draw top speed
3996         if (autocvar_hud_panel_physics_topspeed)
3997         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3998         {
3999                 if (autocvar__hud_configure)
4000                 {
4001                         top_speed = floor( max_speed * 0.75 + 0.5 );
4002                         f = 1;
4003                 }
4004                 else
4005                 {
4006                         if (speed >= top_speed)
4007                         {
4008                                 top_speed = speed;
4009                                 top_speed_time = time;
4010                         }
4011                         if (top_speed != 0)
4012                         {
4013                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4014                                 // divide by f to make it start from 1
4015                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4016                         }
4017             else //hide top speed 0, it would be stupid
4018                                 f = 0;
4019                 }
4020                 if (f > 0)
4021                 {
4022                         //top speed progressbar peak
4023                         if(speed < top_speed)
4024                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4025                         {
4026                                 float peak_offset_x;
4027                                 vector peak_size = '0 0 0';
4028                                 if (speed_baralign == 0)
4029                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4030                 else if (speed_baralign == 1)
4031                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4032                 else // if (speed_baralign == 2)
4033                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4034                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4035                 peak_size_y = panel_size_y;
4036                 if (speed_baralign == 2) // draw two peaks, on both sides
4037                 {
4038                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4039                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4040                 }
4041                 else
4042                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4043                         }
4044
4045                         //top speed
4046                         tmp_offset_y = panel_size_y * 0.4;
4047                         tmp_size_x = panel_size_x * (1 - 0.75);
4048                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4049                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4050                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4051                 }
4052                 else
4053                         top_speed = 0;
4054         }
4055
4056         //draw acceleration
4057         if(acceleration)
4058         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4059         {
4060                 vector progressbar_color;
4061                 if(acceleration < 0)
4062                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4063                 else
4064                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4065
4066                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4067                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4068                         f = sqrt(f);
4069
4070                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4071                 {
4072                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4073
4074                         if (acceleration_baralign == 1)
4075                                 tmp_offset_x = panel_size_x - tmp_size_x;
4076                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4077                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4078                         else
4079                                 tmp_offset_x = 0;
4080                         tmp_offset_y = 0;
4081                 }
4082                 else
4083                 {
4084                         tmp_size = panel_size;
4085                         tmp_offset = '0 0 0';
4086                 }
4087
4088                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4089         }
4090         tmp_size_x = panel_size_x;
4091         tmp_size_y = panel_size_y * text_scale;
4092         tmp_offset_x = 0;
4093         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4094         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4095                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4096
4097         draw_endBoldFont();
4098 }
4099
4100 // CenterPrint (#16)
4101 //
4102 #define CENTERPRINT_MAX_MSGS 10
4103 #define CENTERPRINT_MAX_ENTRIES 50
4104 #define CENTERPRINT_SPACING 0.7
4105 float cpm_index;
4106 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4107 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4108 float centerprint_time[CENTERPRINT_MAX_MSGS];
4109 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4110 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4111 float centerprint_showing;
4112
4113 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4114 {
4115         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4116         float i, j;
4117
4118         if(strMessage == "" && new_id == 0)
4119                 return;
4120
4121         // strip trailing newlines
4122         j = strlen(strMessage) - 1;
4123         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4124                 --j;
4125         if (j < strlen(strMessage) - 1)
4126                 strMessage = substring(strMessage, 0, j + 1);
4127
4128         if(strMessage == "" && new_id == 0)
4129                 return;
4130
4131         // strip leading newlines
4132         j = 0;
4133         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4134                 ++j;
4135         if (j > 0)
4136                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4137
4138         if(strMessage == "" && new_id == 0)
4139                 return;
4140
4141         if (!centerprint_showing)
4142                 centerprint_showing = TRUE;
4143
4144         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4145         {
4146                 if (j == CENTERPRINT_MAX_MSGS)
4147                         j = 0;
4148                 if (new_id && new_id == centerprint_msgID[j])
4149                 {
4150                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4151                         {
4152                                 // fade out the current msg (duration and countdown_num are ignored)
4153                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4154                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4155                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4156                                 return;
4157                         }
4158                         break; // found a msg with the same id, at position j
4159                 }
4160         }
4161
4162         if (i == CENTERPRINT_MAX_MSGS)
4163         {
4164                 // a msg with the same id was not found, add the msg at the next position
4165                 --cpm_index;
4166                 if (cpm_index == -1)
4167                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4168                 j = cpm_index;
4169         }
4170         if(centerprint_messages[j])
4171                 strunzone(centerprint_messages[j]);
4172         centerprint_messages[j] = strzone(strMessage);
4173         centerprint_msgID[j] = new_id;
4174         if (duration < 0)
4175         {
4176                 centerprint_time[j] = -1;
4177                 centerprint_expire_time[j] = time;
4178         }
4179         else
4180         {
4181                 if(duration == 0)
4182                         duration = max(1, autocvar_hud_panel_centerprint_time);
4183                 centerprint_time[j] = duration;
4184                 centerprint_expire_time[j] = time + duration;
4185         }
4186         centerprint_countdown_num[j] = countdown_num;
4187 }
4188
4189 void centerprint_hud(string strMessage)
4190 {
4191         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4192 }
4193
4194 void reset_centerprint_messages(void)
4195 {
4196         float i;
4197         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4198         {
4199                 centerprint_expire_time[i] = 0;
4200                 centerprint_time[i] = 1;
4201                 centerprint_msgID[i] = 0;
4202                 if(centerprint_messages[i])
4203                         strunzone(centerprint_messages[i]);
4204                 centerprint_messages[i] = string_null;
4205         }
4206 }
4207 float hud_configure_cp_generation_time;
4208 void HUD_CenterPrint (void)
4209 {
4210         if(!autocvar__hud_configure)
4211         {
4212                 if(!autocvar_hud_panel_centerprint) return;
4213
4214                 if (hud_configure_prev && hud_configure_prev != -1)
4215                         reset_centerprint_messages();
4216         }
4217         else
4218         {
4219                 if (!hud_configure_prev)
4220                         reset_centerprint_messages();
4221                 if (time > hud_configure_cp_generation_time)
4222                 {
4223                         float r;
4224                         r = random();
4225                         if (r > 0.75)
4226                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4227                         else if (r > 0.5)
4228                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4229                         else
4230                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4231                         hud_configure_cp_generation_time = time + 1 + random()*4;
4232                 }
4233         }
4234
4235         // this panel fades only when the menu does
4236         float hud_fade_alpha_save = 0;
4237         if(scoreboard_fade_alpha)
4238         {
4239                 hud_fade_alpha_save = hud_fade_alpha;
4240                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4241         }
4242         HUD_Panel_UpdateCvars();
4243
4244         if(scoreboard_fade_alpha)
4245         {
4246                 hud_fade_alpha = hud_fade_alpha_save;
4247
4248                 // move the panel below the scoreboard
4249                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4250                         return;
4251                 vector target_pos;
4252
4253                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4254
4255                 if(target_pos_y > panel_pos_y)
4256                 {
4257                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4258                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4259                 }
4260         }
4261
4262         HUD_Panel_DrawBg(1);
4263
4264         if (!centerprint_showing)
4265                 return;
4266
4267         if(panel_bg_padding)
4268         {
4269                 panel_pos += '1 1 0' * panel_bg_padding;
4270                 panel_size -= '2 2 0' * panel_bg_padding;
4271         }
4272
4273         float entries, height;
4274         vector fontsize;
4275         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4276         // height = panel_size_y/entries;
4277         // fontsize = '1 1 0' * height;
4278         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4279         fontsize = '1 1 0' * height;
4280         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4281
4282         float i, j, k, n, g;
4283         float a, sz, align, current_msg_pos_y = 0, msg_size;
4284         vector pos;
4285         string ts;
4286         float all_messages_expired = TRUE;
4287
4288         pos = panel_pos;
4289         if (autocvar_hud_panel_centerprint_flip)
4290                 pos_y += panel_size_y;
4291         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4292         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4293         {
4294                 if (j == CENTERPRINT_MAX_MSGS)
4295                         j = 0;
4296                 if (centerprint_expire_time[j] <= time)
4297                 {
4298                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4299                         {
4300                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4301                                 if (centerprint_countdown_num[j] == 0)
4302                                         continue;
4303                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4304                         }
4305                         else if(centerprint_time[j] != -1)
4306                                 continue;
4307                 }
4308
4309                 all_messages_expired = FALSE;
4310
4311                 // fade the centerprint_hud in/out
4312                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4313                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4314                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4315                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4316                 else // Expiring soon, so fade it out.
4317                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4318
4319                 // while counting down show it anyway in order to hold the current message position
4320                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4321                         continue;
4322                 if (a > 1)
4323                         a = 1;
4324
4325                 // set the size from fading in/out before subsequent fading
4326                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4327
4328                 // also fade it based on positioning
4329                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4330                 {
4331                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4332                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4333                 }
4334                 a *= panel_fg_alpha;
4335
4336                 // finally set the size based on the new theAlpha from subsequent fading
4337                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4338                 drawfontscale = sz * '1 1 0';
4339
4340                 if (centerprint_countdown_num[j])
4341                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4342                 else
4343                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4344
4345                 if (autocvar_hud_panel_centerprint_flip)
4346                 {
4347                         // check if the message can be entirely shown
4348                         for(k = 0; k < n; ++k)
4349                         {
4350                                 getWrappedLine_remaining = argv(k);
4351                                 while(getWrappedLine_remaining)
4352                                 {
4353                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4354                                         if (ts != "")
4355                                                 pos_y -= fontsize_y;
4356                                         else
4357                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4358                                 }
4359                         }
4360                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4361                 }
4362
4363                 msg_size = pos_y;
4364                 for(k = 0; k < n; ++k)
4365                 {
4366                         getWrappedLine_remaining = argv(k);
4367                         while(getWrappedLine_remaining)
4368                         {
4369                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4370                                 if (ts != "")
4371                                 {
4372                                         if (align)
4373                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4374                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4375                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4376                                         pos_y += fontsize_y;
4377                                 }
4378                                 else
4379                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4380                         }
4381                 }
4382
4383                 ++g; // move next position number up
4384
4385                 msg_size = pos_y - msg_size;
4386                 if (autocvar_hud_panel_centerprint_flip)
4387                 {
4388                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4389                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4390                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4391
4392                         if (pos_y < panel_pos_y) // check if the next message can be shown
4393                         {
4394                                 drawfontscale = '1 1 0';
4395                                 return;
4396                         }
4397                 }
4398                 else
4399                 {
4400                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4401                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4402                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4403
4404                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4405                         {
4406                                 drawfontscale = '1 1 0';
4407                                 return;
4408                         }
4409                 }
4410         }
4411         drawfontscale = '1 1 0';
4412         if (all_messages_expired)
4413         {
4414                 centerprint_showing = FALSE;
4415                 reset_centerprint_messages();
4416         }
4417 }
4418
4419 // Buffs (#18)
4420 //
4421 void HUD_Buffs(void)
4422 {
4423         float buffs = getstati(STAT_BUFFS, 0, 24);
4424         if(!autocvar__hud_configure)
4425         {
4426                 if(!autocvar_hud_panel_buffs) return;
4427                 if(spectatee_status == -1) return;
4428                 if(getstati(STAT_HEALTH) <= 0) return;
4429                 if(!buffs) return;
4430         }
4431         else
4432         {
4433                 buffs = Buff_Type_first.items; // force first buff
4434         }
4435         
4436         float b = 0; // counter to tell other functions that we have buffs
4437         entity e;
4438         string s = "";
4439         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4440         {
4441                 ++b;
4442                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4443                 if(s == "")
4444                         s = o;
4445                 else
4446                         s = strcat(s, " ", o);
4447         }
4448
4449         HUD_Panel_UpdateCvars();
4450
4451         draw_beginBoldFont();
4452
4453         vector pos, mySize;
4454         pos = panel_pos;
4455         mySize = panel_size;
4456
4457         HUD_Panel_DrawBg(bound(0, b, 1));
4458         if(panel_bg_padding)
4459         {
4460                 pos += '1 1 0' * panel_bg_padding;
4461                 mySize -= '2 2 0' * panel_bg_padding;
4462         }
4463
4464         //float panel_ar = mySize_x/mySize_y;
4465         //float is_vertical = (panel_ar < 1);
4466         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4467         vector buff_offset = '0 0 0';
4468         
4469         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4470         {
4471                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4472                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4473         }
4474
4475         draw_endBoldFont();
4476 }
4477
4478
4479 /*
4480 ==================
4481 Main HUD system
4482 ==================
4483 */
4484
4485 void HUD_Reset (void)
4486 {
4487         // reset gametype specific icons
4488         if(gametype == MAPINFO_TYPE_KEYHUNT)
4489                 HUD_Mod_KH_Reset();
4490         else if(gametype == MAPINFO_TYPE_CTF)
4491                 HUD_Mod_CTF_Reset();
4492 }
4493
4494 void HUD_Main (void)
4495 {
4496         float i;
4497         // global hud theAlpha fade
4498         if(menu_enabled == 1)
4499                 hud_fade_alpha = 1;
4500         else
4501                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4502
4503         if(scoreboard_fade_alpha)
4504                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4505
4506         HUD_Configure_Frame();
4507
4508         if(intermission == 2) // no hud during mapvote
4509                 hud_fade_alpha = 0;
4510
4511         // panels that we want to be active together with the scoreboard
4512         // they must fade only when the menu does
4513         if(scoreboard_fade_alpha == 1)
4514         {
4515                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4516                 return;
4517         }
4518
4519         if(!autocvar__hud_configure && !hud_fade_alpha)
4520                 return;
4521
4522         // Drawing stuff
4523         if (hud_skin_prev != autocvar_hud_skin)
4524         {
4525                 if (hud_skin_path)
4526                         strunzone(hud_skin_path);
4527                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4528                 if (hud_skin_prev)
4529                         strunzone(hud_skin_prev);
4530                 hud_skin_prev = strzone(autocvar_hud_skin);
4531         }
4532
4533     current_player = player_localentnum;
4534
4535         // draw the dock
4536         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4537         {
4538                 float f;
4539                 vector color;
4540                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4541                 if((teamplay) && hud_dock_color_team) {
4542                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4543                                 color = '1 0 0' * hud_dock_color_team;
4544                         else
4545                                 color = myteamcolors * hud_dock_color_team;
4546                 }
4547                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4548                         color = '1 0 0' * hud_dock_color_team;
4549                 }
4550                 else
4551                 {
4552                         string hud_dock_color = autocvar_hud_dock_color;
4553                         if(hud_dock_color == "shirt") {
4554                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4555                                 color = colormapPaletteColor(floor(f / 16), 0);
4556                         }
4557                         else if(hud_dock_color == "pants") {
4558                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4559                                 color = colormapPaletteColor(f % 16, 1);
4560                         }
4561                         else
4562                                 color = stov(hud_dock_color);
4563                 }
4564
4565                 string pic;
4566                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4567                 if(precache_pic(pic) == "") {
4568                         pic = strcat(hud_skin_path, "/dock_medium");
4569                         if(precache_pic(pic) == "") {
4570                                 pic = "gfx/hud/default/dock_medium";
4571                         }
4572                 }
4573                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4574         }
4575
4576         // cache the panel order into the panel_order array
4577         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4578                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4579                         panel_order[i] = -1;
4580                 string s = "";
4581                 float p_num, warning = false;
4582                 float argc = tokenize_console(autocvar__hud_panelorder);
4583                 if (argc > HUD_PANEL_NUM)
4584                         warning = true;
4585                 //first detect wrong/missing panel numbers
4586                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4587                         p_num = stof(argv(i));
4588                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4589                                 if (panel_order[p_num] == -1) //found for the first time?
4590                                         s = strcat(s, ftos(p_num), " ");
4591                                 panel_order[p_num] = 1; //mark as found
4592                         }
4593                         else
4594                                 warning = true;
4595                 }
4596                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4597                         if (panel_order[i] == -1) {
4598                                 warning = true;
4599                                 s = strcat(s, ftos(i), " "); //add missing panel number
4600                         }
4601                 }
4602                 if (warning)
4603                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4604
4605                 cvar_set("_hud_panelorder", s);
4606                 if(hud_panelorder_prev)
4607                         strunzone(hud_panelorder_prev);
4608                 hud_panelorder_prev = strzone(s);
4609
4610                 //now properly set panel_order
4611                 tokenize_console(s);
4612                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4613                         panel_order[i] = stof(argv(i));
4614                 }
4615         }
4616
4617         hud_draw_maximized = 0;
4618         // draw panels in order specified by panel_order array
4619         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4620                 (panel = hud_panel[panel_order[i]]).panel_draw();
4621
4622         hud_draw_maximized = 1; // panels that may be maximized must check this var
4623         // draw maximized panels on top
4624         if(hud_panel_radar_maximized)
4625                 (panel = HUD_PANEL(RADAR)).panel_draw();
4626         if(autocvar__con_chat_maximized)
4627                 (panel = HUD_PANEL(CHAT)).panel_draw();
4628
4629         HUD_Configure_PostDraw();
4630
4631         hud_configure_prev = autocvar__hud_configure;
4632 }